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Spartan Formations

Contents
Positional Keywords.................................................................................................... 2
Any Formation Calls.................................................................................................... 3
BLITZ Formation......................................................................................................... 4
Formation SHIELDWALL.............................................................................................. 5
Evasive Formation...................................................................................................... 6

Positional Keywords
Initiate Valks and Warriors: This is the first in the group to move, the attention
grabbers, this group is made up of Valkyries and Warriors. Once the enemy is met
they should be making a full effort to group, CC, grapple and hold as many
enemies in place then assisting in AOE and damage.
Peel Berserkers: This is the key role in all formations, this is the line, the Spartan
line that must never be broken, crossed or lost. Berserkers will be in charge of
Peeling. Peeling is a protective job it entails protecting and shielding the ranged
group at all cost, focus should be on mobility, CC and Grappling enemies who
come for our back line.
Ranged Wiz, Witch and Rangers: Title almost says it all, however there is kite
mechanic to keep in mind here. If your Wall is broken and cannot peel, KITE
should be called by the Valkyrie formation lead, this will pertain ONLY to the
ranged formation. You will then proceed to fall directly backwards while fighting
pushing back up to your shield wall as enemy numbers decrease.
(Special note to Rangers during a KITE call) you will go into an evasive
shot maneuver creating a circle around the wizards/witch formation to draw
attention or reign hell on anyone engaging our mages, Wiz/Witch will drop
all short range ultimates, CC and AOES on the immediate threat (these
should have been saved for this possibility) before assisting the overall battle
as ranged support.
Flank Tamer and Sorc: Flank is in charge of hitting the enemy from the side or
behind and goes to the classes with the most mobility. MOBILITY IS KEY, you
should be dropping ultimates, combos, CC, AOE and moving, pets should be on
their RANGED lineup, its hard for their classes to put out dmg when moving.
You should be literally teleporting or dashing through the enemy lines
locking up target(s) and moving on dropping all the damage you can. If you
focus to long or chase you will die, and find yourself without support or CC
locked.

Any Formation Calls


KITE Ranged group will fall backwards kiting a few enemies and
returning to position.
FLANK SIDE Flank will post left and right depending on name and attack
the enemy from the side.
FLANK REAR Flank will post left and right depending on name and
attack the enemy from the back.
PURSUE Formation break, certain victory routing of the enemy, all
positions engage at your own speed.
RANGER CIRCLE this is a evasive circle around enemy archers will use
this in BLITZ and a KITE formation to break up enemy pursuit.
ENGAGE Begin called formation
CLOSE Formation on the Face of the enemy, CLOSE-SHIELDWALL is to
be up and close to the enemy.
MAX RANGE Doing the formation at max casting/ranged combat.
Examples, MAX RANGE SHIELDWALL.

BLITZ Formation
This is the ALL-IN wombo-combo.
1. Initiate will lead in first with a ten second lead. You will AOE, CC, Grapple,
EVERYTHING you can to hold the enemy in place as grouped as possible.
You are not to give your life here, if pressed fall back temporarily to the
Valk/Ranged lineup for heals and precious time and re-engage, if the overall
Initiate group is failing and falling back or dyeing call for formation change
SHIELDWALL.
2. Flank and Ranged follow up into position flank will follow the movement
pattern in the diagram for BLITZ, Ranged will HOLD max range position
unless KITE is called then refer to the KITE mechanic listed in positional
keywords. Wizard your HEALS with Valk are being pumped as much as
cool down allows. Family name A-M Right flank, N-Z, Left Flank when
facing enemy ALWAYS.
3. Peel, will remain behind the RANGED line watching the front but in place
for a counter flank. Anything that comes toward are Ranged line is to be shut
down, heals are to be constantly pumping into the ranged lineup so these
groups are tightknit. An experienced Valk should be surveying the line, if to
many enemies have pressed into the RANGED lineup then make the call
KITE.

Formation SHIELDWALL
Intitate: Will fall back to create the front line shields up, Beserkers will roam the
mass of ranged and front line Peeling and grabbling enemies pushing in.

Ranged: in the center, ultimates should be used if line breaks, hold out for the call
or when you see more enemies than friends on your screen. The RANGED
ultimates should ALWAYS be called united and used before you lose to many of
your group. The call should be made by an experienced Ranged, Officer or Battle
Commander. Otherwise if its red its dead. Wizards again pumping AOE Heals
when available.
Peel: You will move up to the front shield wall pumping heals, CC and holding the
line. Berserkers will be looking for wall breaks, your focus is to hold.
Flank: We are on the end cap throwing damage thinning forces waiting for the call
Flank where both sides will speed out then back into either the back or side of
the enemy forces, this will be directed by the call, Flank back or Flank side.

Evasive Formation
When outnumbered a poultry three to one.

Initiate: In and out strategy, push forward combo, fall back MOBILITY comes
before kills we do not chase.
PEEL: Moves alongside ranged pumping heals and Peeling the faster enemies CC
and lock down remain moving we do not chase or finish kills until another call is
made and enemy is strung thin.
RANGED: Kiting damage, moving while putting out all the damage into the
closest enemy as possible. Read special note for Ranger kite circle, do damage
while moving around the enemies at the center, pull them apart or shoot them
down.
FLANK: Kiting damage, moving while putting out all the damage we can along
the outside respective flank sides pulling the enemies to the sides waiting for
additional formation call. Special note * Ranger Circle can be called in any
formations this is your example.

Secret Playbook
The Flying V
The flying V will be utilizing the black spirit escape offensively default keyboard key is
V. Flank will V through the enemy and attack the enemies back. Wizards will V to the enemys
right. Rangers will V to the enemy Left, and Berserkers, Valks and Warriors V right into the
enemy center unleashing all ultimates and combos for CC, Lockdown, Grapples and
Knockdown. Flank will focus knockdown and CC. Rangers,

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