Professional Documents
Culture Documents
Sultanate of Oman
Ministry of Higher Education
Sur College of Applied Sciences
Department of Information Technology
Acknowledgment
First and foremost we would like to thank Dr.Ramkumar
Lakshminarayanan, who has given us advice and guidance throughout
this stage of the project.
Secondly, our thanks go to Dr. Ahmed Al Riyami, Dean, Sur College of
Applied Sciences and Dr. Virendra Gawande, Head of Department,
Information Technology for leveling the obstacles we face as students
and creating a supportive environment that allows us to be creative.
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Abstract
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Contents
Chapter 1........................................................................................................ v
Introduction................................................................................................... v
1.1
Project overview:................................................................................ 1
Problem:........................................................................................................ 1
1.2 Project main objective:............................................................................1
1.3 Scope:..................................................................................................... 1
1.4 General constraints:................................................................................ 1
Chapter 2....................................................................................................... 2
Project Planning and Analysing.................................................................2
2.1 Project planning:..................................................................................... 3
2.1.0 Feasibility Study................................................................................ 3
2.1.1 Technical Feasibility:..........................................................................3
2.1.3 Operational Feasibility:......................................................................3
2.1.5 Estimated Cost:................................................................................. 3
2.2
2.3
System Requirements...................................................................4
2.
Sequence Diagram:................................................................................ 8
Conclusion:................................................................................................ 9
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Future work:............................................................................................. 10
References:.............................................................................................. 11
Chapter 1
Introduction
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1.1
Project overview:
Problem:
Most lessons are one sided, are not interactive and do not engage
users.
Difficult to keep young children interested and not distracted from
learning.
1.3 Scope:
The system will be very helpful and convenient to all end users,
simplifying the process of learning for users, starting from tracking
letters and hearing them pronounced correctly by a native speaker in
the practice area, moving to the different levels of the game that
challenges the users to recognize the different phonetics of the letters
they learned.
The limitation of the used tool (App Inventor), which does not
provide a range of developing options.
The limiting 10MB application size which is the standard for
small applications.
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Chapter 2
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Requirements
Price (O.R.)
Free
120 OMR
purposes
Total Cost = 120 OMR
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2.4
User:
Basic technical knowledge.
2.4.2
System Requirements
Hardware Requirement
Device configuration:
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Software Requirement
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Chapter 3
Software Design
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2. Sequence Diagram:
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Conclusion:
In conclusion, we hope that we've explained the problem and the
difficulties in a clear way, and that we have demonstrated our
proposed solution to it properly. As stated in the first chapter,
"CASKID" is needed to simplify and enhance the user's experience
while going through the Arabic alphabet learning process.
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Future work:
In the foreseeable future our plans for the proposed system
includes expanding the applications services to include constructing
simple words and sentences as well as numbers and common phrases.
Another goal is diversifying the gaming section to include more themes
and environments.
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References:
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