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Contents at a Glance
Contents at a Glance
Part 1: Getting Started
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9
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Computer Requirements
Installing AudioDesk
MIDI Hardware
MOTU Audio System (MAS)
Hard Disk Recording Concepts
User Interface Basics
Tutorial 1: Recording Audio
Tutorial 2: Mixing and Finishing
Preferences
Commands
Audio Bundles
Audio Tracks
Playback
Recording
Audio Monitor
Looping
Part 5: Editing
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146
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Edit window
Information Windows
Tools
Editing Basics
Selecting
Edit Menu
Audio Menu
Fades and Crossfades
Part 6: Arranging
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Markers
Sequences
Clippings
Movie Window
Part 7: Mixing
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212
Mixing
Mix Automation
Part 8: Processing
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Effects Window
Audio Effects Processing
Audio File Conversion
PureDSP Basics
Background Processing
Transposing Audio
Part 9: Mastering
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249
Bounce To Disk
Mastering
Receive Sync
Transmit Sync
MIDI Machine Control
Contents
Contents
Part 1: Getting Started
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8
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Computer Requirements
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9
Installing AudioDesk
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MIDI Hardware
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Overview
How audio is recorded on disk
How hard disk recording differs from tape
How much disk space does audio require?
Hard disk requirements and maintenance
Digital audio terms
Overview
Learn to use your Mac
Windows
Control Panel
The Windows menu
Clicking shortcuts
Using modifier keys with cursor actions
Contextual menus
Standard keyboard shortcuts
Customizing keyboard shortcuts
Changing text box values by dragging
Main counter shortcuts
Specification of time units
Choosing a global time format
Overview
How it works
Creating a new AudioDesk project
Enabling audio hardware
Choosing an input
Preparing an audio track for recording
Monitoring the live signal
Establishing audio input and checking the level
Recording
Playing back the recorded track
Whats in this tutorial
Tutorial checklist
Opening the tutorial file
The Mixing Board
Start mixing
Automated mixing
Drawing controller data in the Edit window
Plug-ins
Bouncing to Disk
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Control Panel
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File Interchange
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Soundbites Window
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Overview
Control Panel Quick Reference
Transport Controls
Counter
Memory buttons
Auto-Record button
Overdub record mode
Countoff button
Wait button
Slave to External Sync button
Status Strip
Setting the tempo and meter
Click
Audible Mode
Auto Scroll
Solo Mode
Mac keyboard controls
Overview
Introduction
Importing OMF/AAF files
Exporting OMF/AAF files
Overview
Quick Reference
Windows menu
Deciding how to work with windows
Opening the Consolidated Window
Consolidated Window title bar
Other window title bars
The body (center) section
The Sidebars
The Mixing Board
Using Horizontal Dividers
Dragging cells
Cell focus
Getting rid of a cell
Popping windows in and out
Overview
Quick Reference
Soundbites window mini-menu
Opening the Soundbites window
The Soundbite list
Soundbite Basics
Mono and stereo audio
Importing and exporting audio
Soundbite Management
Dragging and dropping soundbites
Working with multiple sample formats
Converting an audio file
Automatic conversions
Reload Soundbite
Replace Soundbite
Viewing more Sound File Information
Edit in waveform editor
Overview
The Audio Files folder
Renaming audio files
Moving audio files
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Printing
Preferences
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Commands
Overview
The Preferences window
Automatic Conversions
Edit Window
Information Bar
Region Commands
Soundbite List
Tools
Audio Files
Audio Options
Auto Scroll
Background Processing
Document
Click
Countoff
Receive Sync
Transmit Sync
Transport
Help
Overview
Opening the commands window
Navigating the commands window
Command groups
Assignments
Sequence remote assignment
Export Key Bindings
Import Key Bindings
Upgrading command bindings
Audio Bundles
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Audio Tracks
Overview
Audio bundles
Three tabs
Adding and deleting bundles
Renaming bundles
Working with tiles on the grid
Bundle channel formats
Reassigning bundles
Overview
Types of audio tracks
Audio (disk) tracks
Mono tracks versus stereo tracks
Aux tracks
Master faders
Creating an audio track
Creating several audio tracks at once
Audio track settings
Track type icon
Track name
Audio input and output
Enable/disable
Monitoring an audio track input
Changing audio track settings on the fly
Making audio assignments for multiple tracks
Managing your computers system resources
Record-enable button
Play-enable button
Takes
The Active Layer
Lock
Track color
Automation settings
Solo exemption
Track comment
Track settings menu
Waveform vertical zoom
Insert menu
Level meter
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Playback
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Recording
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Audio Monitor
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Looping
Overview
Playback basics
How to play a sequence
Monitoring levels
Editing during playback
Screen re-display
Muting and unmuting tracks during playback
Soloing Tracks
Looping playback
Playing the current selection
Auto-scrolling
Scrubbing audio
Slow and fast forwarding
Overview
Choosing a sequence to record into
Setting tempo and meter
Recording to a click
Click preferences
Countoff options
Preparing a track for recording
Audio monitoring (audio patch thru)
Using the wait and count-off features
Start recording
Stop recording
How audio is recorded on disk
Undo record
Recording stereo audio
Recording several audio tracks in one pass
Manual punch-in/punch-out on the fly
Automatic punch-in/punch-out
Overdub recording
Recording multiple takes
Cycle-recording
Recording in External Sync
Sample Format
Getting an error message
Overview
Audio Monitor Quick Reference
Mini-menu Quick Reference
Buses in the Audio Monitor
Virtual instrument inputs
Naming a takefile before recording
Changing the takefile location before recording
Adjusting the level meter range
Setting the input level
Other ways to monitor input levels
Overview
Basics
Creating a loop
Part 5: Editing
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Edit window
Overview
Edit window Quick Reference
Tool palette Quick Reference
Edit window mini-menu
Sequences and tracks
Edit window basics
Opening the Edit window
Sequence management
Track management
The Information Bar
The Time Ruler
The Marker Strip
Zooming
Audio track settings
Resizing tracks vertically
Audio graphic editing basics
Inserting soundbites
Moving soundbites
Muting and unmuting soundbites
Overlapping and layering soundbites
Edge editing (trimming) soundbites
Graphic time stretching of audio
Applying fades and crossfades
Takes
Graphic editing techniques
Selection techniques
Show times
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Sync points
Working with breakpoint mix automation
Working with loops
Working with event flags
Scrolling during playback
Scrubbing in the Edit window
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Information Windows
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Tools
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Editing Basics
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Selecting
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Edit Menu
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Audio Menu
Snap Information
Cursor Information
Event Information
Selection Information
Track Selector
Sound File Information
Information Bar
Overview
Rotating the Tool palette
Palette docking
Closing the Tool palette
Keyboard shortcuts for tools
The Pointer Tool
The I-Beam Tool
The Pencil Tool
The Zoom Tool
The Scrub Tool
Insert Loop Tool
Overview
Multiple Undo/Redo
Editing during playback
Selecting
Region editing
Audio editing basics
Sample accurate editing
Audible mode
Overview
Selection basics
Data selection
Time range selection
Overview
Undo/Redo
Undo Previous Action / Redo Next Action
Undo History
Cut
Copy
Copy to Clipping window
Paste
Paste Multiple
Paste Repeat
Paste Repeat Multiple
Erase
Repeat
Merge
Merge Multiple
Merge Repeat
Merge Repeat Multiple
Merge Together
Merge Repeat Together
Snip
Splice
Splice Multiple
Shift
Heal Separation
Split
Split at Counter
Trim
Trim End / Trim Start
Pitch shift
Change automation Data
Set Loop
Clear Loops
Play Selection
Show/Hide Clipboard
Select All
Select All in Range
Deselect All
Overview
Dither
Strip Silence
Fade
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Delete fades
Bounce to Disk
Merge soundbites
Audio plug-ins
Soundbite layering
Time stamps
Set/clear sync points
Duplicate
Reload Soundbite
Replace Soundbite
Reveal in Finder
Edit in Waveform Editor
Take automation snapshot
Mute region
Clear mute automation
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Overview
What is a crossfade?
Creating a single fade or crossfade
Types of crossfades
Fade curves
How fades are generated
Background processing
Fades are anchored to their splice
Applying multiple fades in one operation
Reapplying the last fade settings
Deleting fades
Editing existing fades
Fades that cannot be fully computed
Trimming soundbites that have a fade or crossfade
Clipping when crossfades are calculated
Part 6: Arranging
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Markers
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Sequences
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192
Clippings
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Movie Window
Overview
Markers window Quick Reference
Markers window mini-menu
Basics
Opening a Markers Window
Switching between sequences
Adding markers
Changing the name of a marker
Changing a marker time location
Setting the counter to a marker location
Jumping to a marker with a shortcut
Selecting markers
Using markers to define an edit region
Selecting with markers
Markers in the Edit window
Locking and unlocking markers
Shifting locked markers in time
Locked markers and the sequence start time
Marker hints
Overview
Sequences window Quick Reference
Basics
The Sequence Control buttons
Overview
Clipping Window Quick Reference
Clipping Windows Basics
Clippings
Overview
Random access digital picture
Opening movies
Closing movies
Movie controls
Movie window mini-menu
Improving movie window performance
FireWire QuickTime video playback
Using third-party video hardware
Movie audio while slaved to external sync
Part 7: Mixing
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201
Mixing
Overview
Mixing Board Quick Reference
Mixing Board mini-menu
Mixing Board window basics
5
CONTENTS
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209
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211
Track strips
Automated mixing
Mixing in real time
Editing your mix graphically
Monitoring
Audio mixing features
Working with effects plug-ins
Narrow view in the Mixing Board
Working with multiple mixes
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Mix Automation
Overview
Automated mixing basics
Mix automation setup
Global automation enable/disable
Automation setup for each track
Automation settings in other windows
Reasons to disable automation
The automation modes
Recording automation
Inserting and editing automation
Mute region and clear Mute Automation
Tempo locked, beat-based automation
Snapshot automation
Automation preferences
Removing and restoring plug-ins
Automation and system resources
Part 8: Processing
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Effects Window
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Overview
Effects Window Quick Reference
Opening and Closing the Effects window
Bypassing an effect
Saving, loading, and editing presets
Editing Effects
Overview
Real-time plug-in processing
Real-time versus rendered effects
Dynamic CPU management
File-based plug-in processing
Working with MAS plug-ins
Working with Audio Unit plug-ins
Using effect presets
Busing, master faders & aux tracks
Monitoring system performance
Copying and pasting effect settings
Plug-ins from other companies
Plug-in Automation
Tempo-locked effects
Channel configurations
Side chain inputs
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239
PureDSP Basics
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242
Receive Sync
Transmit Sync
Background Processing
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Transposing Audio
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260
260
260
Overview
Performing conversions
Converting the sample rate
Converting the sample format
Converting the file format
Converting the interleave format
Converting entire audio files
Soundbite replacement options
Automatic Conversions
Overview
PureDSP audio processing
Selecting audio for processing
Constructive editing
Audio quality is preserved
Handling lengthy processing tasks
Soundbite preferences for PureDSP
Overview
Background processing
Background Processing window
Background processing and Undo/Redo
Background processing preferences
Overview
The Pitch Shift command
Fine-tuning audio by cents
Selecting audio for pitch-shifting
Two kinds of pitch-shifting
Background processing
Tips for successful pitch shifting
Part 9: Mastering
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245
245
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247
Bounce To Disk
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249
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250
250
Mastering
Overview
Setting outputs
Previewing
Bounce to Disk settings
Bouncing to Disk
Bouncing to MP3
Overview
Master fader
Allocating processing power
Real-time bounce to disk
Rendering audio
Bounce to disk
Delivery
Overview
Receive Sync basics
Basic types of sync
Using Receive Sync
Choosing a SMPTE frame format
Choosing a SMPTE start frame
Sync to port menu
Sample-accurate sync
MTC (MIDI Time Code)
Slaving to external sync
Slaving to VITC
Synchronization hints
Overview
MIDI Time Code
MIDI Beat Clocks
Analog SMPTE Time Code (LTC)
Turn off Transmit Sync when you dont need it
Overview
Setting up MMC hardware
Setting up AudioDesk
Setting up a MOTU MTP AV or Digital Timepiece
Activating MMC in AudioDesk
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Additional Resources
Overview
Preventing Catastrophe
General troubleshooting
Audio troubleshooting
Technical support
Overview
Installing
Setting up
Recording and playback
Editing
Mixing and Finishing
Plug-ins
Overview
Frequently Asked Questions (FAQ)
Using The AudioDesk User Guide
Help Files
motu.com
273 Index
6
CONTENTS
Part 1
Getting Started
CHAPTER 1
Computer Requirements
How to register:
If you purchased
AudioDesk
Computer recommendations
The recommended system for AudioDesk is:
PowerPC G5 or Intel CPU, with multi-core processor or
multiple processors
1 GB RAM or more
The faster the Mac, and the more RAM installed in it, the
more responsive AudioDesk is. Scrolling during playback is
smoother, the counter updates regularly, and actions that you
take with the program are faster especially during
playback.
CHAPTER 2
Installing AudioDesk
OPENING AUDIODESK
TECHNICAL SUPPORT
CHAPTER 3
MIDI Hardware
OVERVIEW
AudioDesk supports MIDI input and output for time code
synchronization and MIDI Machine Control. AudioDesk is
compatible with any MIDI hardware that supports Mac OS
Xs CoreMIDI services. The Mac OS X Audio MIDI Setup
utility Lets you:
Configure the USB MIDI interface(s) and/or other USB
MIDI device(s) connected to your Mac
10
10
10
10
10
COREMIDI
11
MIDI HARDWARE
CHAPTER 4
OVERVIEW
This chapter explains what MAS is, how to configure it for
your audio hardware, and how to obtain the best
performance possible from your Mac. The performance tips
in this chapter can have a dramatic effect on how well
AudioDesk operates, so be sure to review this chapter
carefully.
What is MAS? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Preparing your Mac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Supported audio hardware. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Configuring the hardware driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Controlling monitoring latency. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Slaving MAS to external sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Optimizing MAS performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Studio configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fine-tuning audio I/O timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
More ways to enhance performance. . . . . . . . . . . . . . . . . . . . . . . . . . . .
Monitoring system performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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WHAT IS MAS?
MAS is the hard disk recording engine that drives
AudioDesks digital audio recording capabilities. MAS
provides a complete audio recording environment, including
many features previously only available on expensive
hardware-based systems. Advanced features include an
adjustable number of internal busses, aux tracks, master
faders and sends. MAS also provides a plug-in architecture
for real-time audio effects, such as reverb, compression and
EQ. These real time effects are covered in detail in Audio
Effects Processing on page 230.
CoreAudio
CoreAudio is a term that refers to the software technology
built into Mac OS X that provides all of its standardized
audio features. More specifically, we use CoreAudio to refer to
Mac OS Xs standard audio driver model. A CoreAudio driver
allows a piece of audio equipment to establish audio input
and output with AudioDesk and any other Mac OS X
CoreAudio-compatible software.
Once a MOTU interface CoreAudio driver has been
successfully installed (as described in its installation instructions), and it has been chosen for use in AudioDesk (Setup
menu> Configure Audio System>Configure Hardware
Driver), it will appear as a choice for audio input and output
inside AudioDesk, as explained in the next section.
12
Figure 4-1: The Configure Hardware Driver window. Note that you can select multiple drivers to operate several audio devices simultaneously. In this example, a
MOTU 828mk3 (FireWire) interface is being used with a MOTU PCI audio interface.
In most cases, multiple devices must be externally clocked with one another to
remain resolved to each other. Otherwise, they will drift apart over time. MOTU
FireWire audio interfaces, however, can slave to other devices via the Core Audio
driver itself, without any external clocking required. For details, see Slaving MOTU
FireWire devices to other Core audio drivers on page 15.
13
MOTU AUDIO SYSTEM (MAS)
Buffer Size
A buffer is a small part of computer memory that briefly
holds digital audio samples as they are passed between the
computer and your audio hardware. Choosing a smaller
buffer size reduces latency, which is the delay you may hear
when listening to live audio input that you are monitoring
through AudioDesk. But lower settings also increase the
processing load on your Mac, which impacts the number of
real-time effects plug-ins you can run at one time.
If you are using two or more audio drivers (two or more are
selected in the driver list shown in Figure 4-1 on page 13),
choose a setting of 2. If you experience problems with your
audio (clicks, pops, distortion, gaps, etc.), try a setting of 3 or
4.
Work priority
The Work Priority option (Figure 4-1 on page 13) lets you set
the Mac OS X thread priority for the MOTU Audio System
engine. Choose the highest setting your audio hardware
allows. If you are experiencing audio performance problems,
try the Medium setting. If problems persist, try the Low
setting. When using the Medium and Low settings, you may
need to increase the buffer size for best results. It is
recommended that you leave this option set to High.
Enabling multiple drivers
As demonstrated in Figure 4-1 on page 13, you can Shiftclick multiple drivers in the Configure Hardware Driver
window. This allows you to use two or more audio devices
simultaneously, such as a MOTU 896mk3 FireWire audio
interface and a MOTU HD192 PCI system. All devices
operate at the chosen sample rate in the Configure Hardware
Driver window.
When you enable multiple drivers, their corresponding
devices will play and record audio at the same time, but they
may drift apart over time, unless you take steps to
synchronize their audio clocks with each other.
For other audio devices, there are two basic methods for
resolving them with each other: slave one device to the other,
or slave both devices to a third master clock. If you have three
or more digital audio devices, you need to slave them all to a
single master audio clock, such as a word clock distribution
device or universal synchronizer.
14
MOTU AUDIO SYSTEM (MAS)
Master
Master
Slave
Slave
Slave
Figure 4-2: To resolve two or more digital audio devices with each other, you need
to choose a clock master.
HD192
Clock source setting: Internal
Word clock in
Slave
896mk3
Clock source setting: Word Clock In
Figure 4-3: To resolve two or more digital audio devices with each other, you need
to choose a clock master.
Figure 4-4: Resolving a MOTU FireWire audio interface (an 828mk3 in this
example) to another CoreAudio driver (the PCI-424 driver).
STUDIO CONFIGURATION
The Studio Configuration dialog shown below in Figure 4-5
can be opened by choosing Configure Audio System >
Configure Studio Settings from the Setup menu.
15
MOTU AUDIO SYSTEM (MAS)
Work Quanta
The Work Quanta setting controls the intervals at which the
MAS engine does its calculations. This setting is best left at
its factory default value (100ms). Raising it can free up some
CPU processing for more real-time effects, but at the expense
of possibly affecting the smoothness of real-time graphics
displays (such as the playback wiper). Conversely, lowering it
can help smooth out even further the playback wiper and
other animated graphic elements.
Stereo buses
This setting determines the number of internal audio buses
provided by MAS and seen in the audio menus in the Edit
window and Mixing Board. This value is fairly arbitrary and
does not in itself affect system performance that much. The
number of buses you actually use, however, may have an
impact your system resources.
Prime Seconds
The Prime Seconds setting determines how far in advance
AudioDesk pre-cues disk audio before playback begins, prerendering effects processing, if any, that would be required to
play back the audio. If you experience any issues with
playback immediately after it begins, you can try increasing
this setting in small increments (0.5 seconds). Doing so may
clear up issues of this kind.
Conversely, if you find that hitting the play button is not as
responsive as you would like, especially after cueing to a new
playback location, try lowering the Prime Seconds settings.
Doing so means that AudioDesk has less data to pre-cue,
which will make it more responsive.
16
MOTU AUDIO SYSTEM (MAS)
17
MOTU AUDIO SYSTEM (MAS)
Figure 4-7: The Audio Performance window shows you how much of your Mac
system resources are being used. If the meters reach near the top, you should
consider reducing the number of audio tracks you are asking it to play.
Processor
This meter shows how much of the computers CPU
bandwidth is currently being used by AudioDesk. If the
meter approaches 100% or spikes, try bouncing real-time
effects to disk and then disabling the live effects.
Play and record buffers
These meters show activity in the MOTU Audio System
engines playback and recording buffers. If the Pre-fill file
buffers for Quick Start option is checked in the Studio
Configuration window, then the play buffer meter will fill to
100% before playback begins. This behavior is normal with
this option enabled.
18
MOTU AUDIO SYSTEM (MAS)
CHAPTER 5
OVERVIEW
Tape
19
19
20
21
21
Figure 5-1: On a traditional tape deck, audio is recorded linearly on the tape from
beginning to end.
Sectors on the
hard disk
Digitally encoded
audio data
Figure 5-2: With a hard disk recording system, audio is converted into digital form
(numbers) and stored on the hard disk platter, much like a CD player. The hard disk
read/write mechanism moves so fast, it has virtually instantaneous access to any
location on the hard disk.
Random access
This instantaneous access, often called random access, allows
you to cue immediately to any location in your music,
without having to wait for the hard disk mechanism to locate
it. Hard disk recording systems convert an audio signal into
digital data (basically transforming the audio signal into a
continuous stream of numbers), and then write the digital
19
Verse 1
Verse 2
Ch
44.1 kHz
48 kHz
88.2 kHz
96 kHz
176.4 kHz
192 kHz
16
5.3 MB
5.7 MB
10.5 MB
11.5 MB
21 MB
23 MB
24
7.9 MB
8.6 MB
15.9 MB
17.3 MB
31.7 MB
34.6 MB
16
10.6 MB
11.5 MB
21.2 MB
23 MB
42.3 MB
46 MB
24
15.9 MB
17.2 MB
31.7 MB
34.5 MB
63.5 MB
69 MB
Figure 5-4: Hard disk space requirements for one minute of mono and stereo
digital audio at various sample rates and bit depths.
Chorus
Edit points at section boundaries
Verse 1
Chorus
Verse 2
Figure 5-3: Hard disk recording systems provide non-destructive editing, which gives you instantaneous flexibility, as well as the ability
to revert back to the original take at any time. Note that when you do this type of editing in AudioDesk, the audio data stored on hard
disk does not move. AudioDesk just rearranges pointers to the audio data.
20
HARD DISK RECORDING CONCEPTS
Audio data
Regions
Playlists
Figure 5-5: A sound file contains the original audio recorded into it, as well as any
regions (soundbites) and playlists created by AudioDesk or other audio editing
software you might use to edit the file.
Region
This is the term most commonly used to refer to a section of
audio in an audio file. It could be a one-second sound effect,
a 16-bar phrase, or the entire length of the audio file. You can
define an unlimited number of regions in an audio file.
Technically speaking, a region consists of pointers, which are
references to the exact location (digital sample) in the audio
file where the region begins and ends. These pointers are
very small compared to the amount of audio data they
represent. This is why region editing is so fast and efficient: it
deals with the manipulation of pointers, which consist of a
very small amount of data.
Soundbite
The word Soundbite is synonymous with the word Region as
described above. In AudioDesk, we call regions soundbites
because the word region means something entirely different
in AudioDesk: it is a period of time within one or more tracks
over which an editing command will take effect. Therefore,
to avoid confusion with the word region, we use the term
soundbite to describe an audio file region. They are one and
the same.
Soundbites can be placed in any audio track at any time
location. They can be duplicated as many times as you like
with virtually no additional memory overhead, since they
are merely pointers to audio data on the hard disk. With only
two exceptions, soundbite editing and management in
AudioDesk is entirely non-destructive. (The exceptions are
the Compact command and deleting the very last soundbite
in an audio file, which cause audio data to be deleted from
disk.)
21
HARD DISK RECORDING CONCEPTS
Soundbite.1
Soundbite.2
Soundbite.3
Figure 5-6: Soundbites (regions) exist within an audio file. A soundbite is any
portion of an audio file. It can even be the entire audio file. Soundbites that you
record or import into an AudioDesk file are cataloged in the Soundbites window.
They appear as regions of audio in audio tracks.
Audio track
An audio track holds audio regions (soundbites), as well as
audio volume and pan data. You can view the contents of an
audio track in the Edit window.
Audio input/output
An audio input or output refers to the physical input or
output jack in the recording system you are using. Regardless
of the MOTU audio interface(s) you have, AudioDesk allows
you to freely assign audio tracks to whatever physical inputs
and outputs are provided.
For the most part, you dont need to be concerned with the
MOTU Audio System. It runs automatically when you use
AudioDesk. The only time you would think about it is if you
would like to try to optimize its performance with the
Configure Audio System in the Setup menu of AudioDesk. For
details, see Studio configuration on page 15.
Playlist
A playlist is a collection of regions played end-to-end to
produce a continuous presentation of music. Some programs
can save playlists within the audio file itself, just like regions.
Playlists stored in audio files can be imported into
AudioDesk as a single audio track in the Edit window.
22
HARD DISK RECORDING CONCEPTS
CHAPTER 6
OVERVIEW
Window Zoom
button
Title bar
23
23
24
24
25
25
25
26
26
26
27
27
28
WINDOWS
Figure 6-1 shows an example of an AudioDesk window.
Window controls
All of AudioDesks standard window controls, such as the
close button, minimize button, zoom button, and scroll bars,
work the same way as standard Mac window controls.
Window title
The window title shows the name of the window, and often
the track or sequence that it pertains to.
Window title
Minimize button
Close button
Tab bar
(double-click to pop-in/out
of Consolidated window)
Window
Target
Tab bar
collapse/
expand
Mini-menu
Track selector
list
Scroll tab
Scroll bar
Zoom
controls
Track selector
show/hide button
Grow box
Figure 6-1: An AudioDesk window.
23
Window target
In some windows, such as the Edit window, you can switch to
a different sequence in the same window.
its original size. To access the mini-menu when the title bar is
collapsed, control-click the Title bar expand/collapse button;
to access the window target menu, Command-click.
Window target
Figure 6-2: Click the window target tab to switch the window to a different
sequence.
Mini-menu
Zoom buttons
These zoom the current window in and out.
The active window
Most of the time, the window in which you are currently
working is the active window. The active window is indicated
by fully detailed borders; when a window is inactive its top
border and scroll bar are blank. To activate a window so that
you can work in it, simply click anywhere on it. AudioDesks
main Control Panel and Tool palette are always active; it is
not necessary to click on them first.
A single click on an inactive window makes that window
active, and in addition, the item in the window that was
clicked responds.
CONTROL PANEL
The Control Panel is the command center for your
AudioDesk project. It contains basic transport controls like
Play, Stop, Record, etc., playback location Counters, and
some additional modes and playback controls such as
Memory Cycle, Click, Countoff, and so on. For more
information, see chapter 11, Control Panel (page 44).
24
USER INTERFACE BASICS
CONTEXTUAL MENUS
Contextual menus provide convenient access to frequently
used commands and options.
CLICKING SHORTCUTS
Option-click: If you hold down the Option key and click on
a check box, all check boxes will be unchecked except for the
one you Option-clicked on.
Command-click: If you hold down the Command key and
click on a check box, all check boxes will be checked except
for the one you clicked.
Figure 7: The contextual menu for an audio selection in the Edit Window
Object selections
When there is object-selected data (such as soundbites,
automation data points, and so on), right-clicking directly
on the selected items will open the contextual menu for those
25
Figure 7-1: Opening the contextual menu for a selection of volume automation
points
Figure 7-2: Typing Command-period cancels the current dialog box or operation.
By dragging
This is a great short cut for quickly yanking the counter:
1 Press on the desired measure, beat, or tick field (or hour,
minute, second, or frame field if you are working with
SMPTE).
2 Drag up or down.
By pasting
Counter values can be copied and pasted from nearly any
field where a counter value is displayed: the main counter,
aux counter, Information Bar, and so on.
1 Click in any counter field so that it becomes pop-edited.
2 Press Command-C or choose Edit menu > Copy.
3 Click in the main or aux counter field to highlight it.
4 Press Command-V or choose Edit menu > Paste.
6 Press 0, 1, and 5.
7 Press the Return key.
As a shortcut, press the decimal key on the Mac keypad. To
cancel the edit, press Command-period.
Figure 7-6: Specifying real time in hours, minutes, seconds, and hundredths.
27
USER INTERFACE BASICS
Figure 7-7: Specifying SMPTE time in hours, minutes, seconds and frames.
Figure 7-9: The time format shortcuts in the Commands window (Setup menu).
28
USER INTERFACE BASICS
CHAPTER 8
OVERVIEW
These instructions show step by step how to record and play
back an audio signal in AudioDesk. Working through this
tutorial is a good way of confirming that you have correctly
set up your computer audio system.
How it works. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating a new AudioDesk project . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Enabling audio hardware. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Choosing an input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Preparing an audio track for recording . . . . . . . . . . . . . . . . . . . . . . . . .
Monitoring the live signal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Establishing audio input and checking the level. . . . . . . . . . . . . . . .
Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Playing back the recorded track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
store your AudioDesk files. Name the file and press the Save
button. If you cant think of a better name, AudioDesk will
call the file New File by default.
29
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30
30
30
30
31
31
HOW IT WORKS
The procedure for recording an audio signal into a computer
can be broken into two basic steps.
First, hardware must be set up to provide a path for the audio
signal into the computer.
What you see next is the default new file template, as shown
above in Figure 8-1. Initially, you see the Control Panel and
the Edit window. This new file will have several audio tracks
ready to use.
The key to using any audio system is to follow the signal flow.
The first step is to get an audio signal into the Mac. You can
choose which audio inputs and outputs are available to
AudioDesk as follows:
29
CHOOSING AN INPUT
Now you will select an input for a mono audio track. Mono
audio tracks have a single waveform icon next to their name.
Click in the Input menu for a mono audio track, as
demonstrated below in Figure 8-2, and choose the New
Mono Bundle sub-menu.
In the sub-menu, you will see a choice of whatever inputs are
provided by your MOTU audio interface. You might also see
buss inputs, and possibly several other selections, depending
on whether you have installed software synthesizers,
samplers, or similar applications.
For the purposes of this tutorial, choose Analog Input 1.
Figure 8-2: Choosing an audio input bundle. In this example, the New Mono
Bundle sub-menu shows inputs from a MOTU 2408mk3 PCI interface.
The Input Monitor button enables audio patch thru for the
track the same as record-enabling, but the track will not
record from its input when AudioDesk is recording. This is
useful if you want to monitor the signal, but not record it.
A track can have both its record and input monitor buttons
enabled, though only one is necessary to enable audio patch
thru for the track. However, it can be useful to engage both.
For example, enable input monitoring to hear the live signal
and practice before recording a pass. Record-enable the
track to record a pass, then turn record-enable off after the
pass. With input monitoring still enabled, youll still be able
to hear the input, but the track will be record-safe.
For more information on monitoring input signals and the
different Audio Patch Thru modes, see Audio monitoring
(audio patch thru) on page 113.
RECORDING
To put AudioDesk into record mode, at least one track must
be record-enabled, as you did earlier in this tutorial
(Figure 8-3 on page 30).
If the input signal is too loud or not loud enough, you must
change that level before the signal reaches the input of the
computer or audio interface. Matching audio levels is critical
to getting a good recorded sound.
Use the input gain controls on your MOTU interface, if any.
If it doesnt have input gain control, a simple mixer or
microphone preamplifier is a good way to ensure that input
levels are strong enough without overloading.
Generally, software generated audio signals, such as soft
synths or samplers, will have optimum level by default. On
some soft synths or samplers you may also have settings
available to control output gain.
Note that the Mixing Board in AudioDesk controls playback
output from the program. It has no control over input level.
Figure 8-6: If you want, you can change the destination of the audio file that is
generated by the record operation.
For this tutorial, lets use the location already provided. but if
you wanted to change it, you would click the take file name to
select it and then choose Set Take Folder from the Audio
Monitor mini-menu.
31
TUTORIAL 1: RECORDING AUDIO
CHAPTER 9
TUTORIAL CHECKLIST
To make the tutorial as clear as possible, we assumed the
following:
Youve successfully completed the entire installation
section of this guide, including the setup of your Audio MIDI
Setup configuration.
32
4 Once youve got the volume level and pan setting youd
like for each track, stop playback and rewind to the
beginning of the sequence.
START MIXING
First, lets set initial levels and panning in the Mixing Board.
You can adjust as you playback to hear your changes as you
make them. You can adjust faders and pan knobs by clicking
and dragging them, or if your mouse has a scroll wheel, by
placing your mouse over them and scrolling.
Once you have the initial mix, you can start automating it.
AUTOMATED MIXING
Now lets do some automated mixing.
6 Open the Edit window to view the volume and pan events
just inserted.
Click and hold down
mouse button here
Do this
Adjust a tracks
volume
Adjust panning
Click their solo or mute buttons. Try gliding (dragging) over the solo and mute buttons. (Its fun.)
PLUG-INS
Plug-ins allow for real-time processing. You can add audio
plug-ins to any track: audio, aux, and master fader tracks.
1 Like the Edit window, the Mixing Board features a track
selector that allows you to show and hide specific tracks. To
open up the track selector, click the track selector button in
the lower left of the Mixing Board.
Guitar Loop track
3 Locate the insert slots for your Guitar Loop channel and
insert a Phaser. While playing the sequence, experiment with
different effects settings and effects chains.
BOUNCING TO DISK
Track selector button
34
TUTORIAL 2: MIXING AND FINISHING
6 To audition the bounced file, select it and press Optionspacebar: Enjoy! Youre listening to your completed mix.
35
TUTORIAL 2: MIXING AND FINISHING
Part 2
The AudioDesk Project
CHAPTER 10
OVERVIEW
37
38
38
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38
39
39
39
39
40
40
40
40
41
41
42
42
42
42
Project
Folder
Project
document
into the Audio Folder, unless you change this default location
before you record. (See Changing the takefile location
before recording on page 120.) Audio files are not required
to be in this folder. An AudioDesk project can use audio files
located on any available hard drive. AudioDesk keeps track
of them, even if you move them on the Mac OS desktop. The
Audio Files folder is primarily intended as a default location
for new files that you record in the project. For further
information, see chapter 15, Audio File Management
(page 81).
Analysis Files Folder
An AudioDesk project folder may also includes an Analysis
Files folder; AudioDesk generates one or more analysis files
for each audio file being used in the project. Analysis files
greatly reduce the amount of time it takes AudioDesk to
apply PureDSP processing (time stretching and pitchshifting) to the audio files. AudioDesk handles analysis files
automatically, so you never need to be concerned with them.
For further details, see Audio file analysis on page 239.
The Fades Folder
Fades and crossfades are calculated in realtime and do not
generate any additional files on disk. In earlier versions of
AudioDesk, the projects fades and crossfades were created as
audio files and placed in the Fades folder, so projects from
AudioDesk version 3.0 and earlier may have a Fades Folder. If
the project is opened in AudioDesk 3.2 or later, the fades will
be calculated in realtime and the unused fade files will be
deleted.
What happens
RECENT FILES
For convenient access, the Recent Files sub-menu in the File
menu displays the most recent AudioDesk projects you have
opened, so you have quick access to them.
38
THE AUDIODESK PROJECT
SAVING A PROJECT
When you open a project from a disk, AudioDesk makes a
copy of that project file (not the entire project folder, just the
project file as shown in Figure 10-1 on page 37) and puts it in
the Macs temporary memory (called Random Access
Memory, or RAM). When you work with the project, you are
actually working with the copy that is in RAM, not the
original project file on disk. If you choose Save from the File
menu, AudioDesk writes the changes you have made into the
original project file on the disk. If you do not save, the
changes you have made are never written to the disk. For
example, if you quit without saving changes, the work you
have done is not saved on the disk and is permanently
deleted from the computers memory.
This is why you should save frequently. If AudioDesk or your
Mac should malfunction, all of the work you have
accomplished since you last saved may be lost! (See
Avoiding disaster on page 40.) However, if the project was
recently saved, you can retrieve the latest version from the
disk and proceed without having lost much work.
SAVE A COPY AS
The Save a Copy As command works exactly the same way as
the Save As command described above, except for the very
last sentence. When youve completed the Save a Copy As
operation, the project you see on your computer screen is not
the newly created project; instead, its the original project
that you were saving from. In addition, it may still be in an
unsaved state (if you havent saved it since making any
changes).
To save a project:
If you are saving the file for the first time, a dialog box will
appear prompting you for a name, as shown in Figure 10-2
on page 38.
2 Type in the name of your file.
You cant use a colon in the name; all other characters are
permitted, including spaces. If you enter a name that is
already in use, a dialog box will ask you to confirm your
choice.
3 Click Save.
4 Continue working on your current project file that is still
on screen.
By choosing Save a Copy As every 15 minutes or so and
incrementing the number, you have a separate copy of your
project file that is never more than around 15 minutes old.
This means that if the most current project file is damaged or
corrupted somehow, youve never lost more than 15 minutes
of work.
3 Click Save.
39
THE AUDIODESK PROJECT
Figure 10-4: If you close or quit an unsaved project, AudioDesk warns you about
audio files that were created in the unsaved project and lets you either keep them
or discard them.
The alert dialog shown above in Figure 10-4 lets you choose
whether you want to delete them or not.
AVOIDING DISASTER
AudioDesk project files often represent many hours of hard
work. If something bad should happen to the file, and its
your only copy, youve lost all that hard work forever. So
please follow these guidelines and make them habit:
EXPORTING A PROJECT
AudioDesk can export projects in several other file formats:
Figure 10-3: The duplicate audio data option makes a copy of the entire project
folder.
OMF Interchange
AAF Interchange
Digital Performer (Version 3.1, 4.1, 4.5, 4.6, 5.1, 5.12, and
6.0)
When you choose Save As New Template from the File menu,
AudioDesk remembers the exact state of the project file and
reproduces it next time you request a new project. The New
command, also in the File menu, will produce an untitled,
empty new project identical to the source project.
To use the Save As New Template command:
1 If you arent already in an AudioDesk project, open one or
choose New from the File menu.
2 Configure AudioDesks windows, their contents, and any
other features as you find most useful.
This file will be your template source project: AudioDesk will
remember your exact track setup, window layout, mix
automation settings, and so on.
3 Choose Save As New Template from the File menu.
AudioDesk redefines your New template based on the
current project. All attributes specific to the current project
now comprise a New project in the copy of AudioDesk you
are using.
To see the effects of Save As New Template, close the current
project and choose New from the File menu. A new, empty,
untitled project appears, identical to the last project you
saved as the new template.
Hints for using Save As New Template
Remember that the Save As New Template command
customizes only the copy of AudioDesk in which it is used.
Every copy of the program has its own template; a fresh copy
of AudioDesk will yield the default New project setup.
For this reason, make a spare copy of your template source
project using the Save As command described earlier in this
chapter. Pick a suitably descriptive name for the project, like
AudioDesk Template. This way you can retrieve your
preferred setup into any copy of AudioDesk by opening
AudioDesk Template and immediately choosing Save As
New Template from the File menu.
Redefining your New project template is easy. To do so, do the
following:
1 If an AudioDesk project is currently open, choose Close
from the File menu to close it.
If youve made any changes to the project, youll be prompted
to save them.
2 Choose New from the File menu.
41
THE AUDIODESK PROJECT
QUITTING AUDIODESK
Quitting AudioDesk returns you to the Finder.
Choose Quit from the AudioDesk menu.
A dialog box may appear asking you if you want to save
changes made to the file. To save the changes, press Yes. If you
dont want to save changes, press No. To withdraw the Quit
command and return to your AudioDesk file, press Cancel.
Present you with the Open file dialog box, which lets you
open either an existing project or a new project with the
New button
Sequence
s list
If it is not, click its check box. The Sequences list displays all
Sequences in the selected project.
Save your file as often as possible. You should use the Save
command after every significant change to your project.
Figure 10-5: Loading a sequence from another project into the currently open file.
Click the sequence name to select it. If you wish to load more
than one, Shift-click or drag to select contiguous items and
Command-click to select non-contiguous items.
42
THE AUDIODESK PROJECT
43
THE AUDIODESK PROJECT
CHAPTER 11
Control Panel
OVERVIEW
Marker menu
Transport Controls
Main
Counters
Memory Bar
Time Format
menu
Aux
Counters
Sequence Bar /
Auto Record Bar
Audio settings:
Clock Mode, Sample Rate,
Sample Format, Frame Rate
Current tempo
Current beat value
Tempo slider
Current meter
Click
Auto
Rewind
Auto- Overdub
Record Record
Auto
Stop
Audible
mode
Memory
Cycle
Link Selection
to Memory
Countoff
Wait
Solo mode
Link Playback to
Memory
Pre/Post-Roll
44
Status Strip: The Status Strip has two sections that display
information. The left side displays the Memory Bar, which
contains the locations for Memory functions. The right side
displays the name of the project, the name of the current
chunk, and the Sequences menu, or if enabled, the
AutoRecord punch-in and punch-out times.
Current Beat Value: Displays which note value gets the beat
Frame rate: Sets the SMPTE frame rate for your project.
Sample Rate: Lets you set the sample rate of your project.
project.
window.
45
CONTROL PANEL
TRANSPORT CONTROLS
The Transport Controls are the buttons that make
AudioDesk go: with them you can record, play, rewind and
more. The Transport Controls are enabled by clicking on
them. When a button is enabled, it is highlighted and its
function is active: the Record button records, the Pause
button pauses, etc. Most buttons can be disabled by clicking
a second time. To disable the Play and Record buttons, press
the Stop button.
Think of AudioDesks transport controls as similar to tape
recorder or CD player transport controls. But AudioDesks
transport controls are more flexible than their hardware
counterparts in that they are programmable via the Memory
buttons (on the left of the window), utility buttons (on the
right) and menu commands.
The Play button and playback
Clicking the Play button starts playback of the currently playenabled sequence. Playback will begin from the current time
specified in the Counter. Playback can be delayed by the
Countoff button and held by the Pause and Wait buttons.
While the Pause button is on, you can use the Rewind button
and Counter to adjust the current playback location. You
may also set times in the Edit, Memory, and Auto-Record
bars.
The Record button and recording
Clicking on the Record button turns it on and begins
recording in the currently play-enabled sequence from the
current location in the counter. When it is on, the Record
button is red and can be turned off by clicking on it again.
This disables the record function while continuing playback.
You can also turn on and off the record button during
playback for manual punch-in and punch-out, as many
times as you like. A more general way to think of the Record
button is as an on/off toggle switch that you control
manually.
46
CONTROL PANEL
You can edit the counter fields to change the current location.
You can change which time formats are displayed by
selecting the time format from the Time Format menu next
to each counter.
Figure 11-6: AudioDesks Record button.
Measure Time
Overdub Record
See Overdub record mode on page 55.
Real Time
Undo Record
Recording can be undone at any time with AudioDesks
multiple undo features. For details, see Undo/Redo on
page 160.
Fast/Slow Forward & Rewind
These four buttons scan through your sequence fast or
slow, forward or backwards. The right set of arrows cues
forward in time, the left set cues backwards. The inner
arrows cue slowly, the outer ones cue faster. The left arrows
cause playback to pause while cueing backwards until the
arrow is released. If used during recording, the Record
button will be turned off before cueing.
COUNTER
The Counter displays the current playback position in the
currently play-enabled Sequence, expressed in four different
forms: measure time (measure|beat|tick), real time
(hours:minutes:seconds.hundredths), frame time
(hours:minutes:seconds:frames) and samples (digital audio
samples). Two of these formats can be displayed at the same
time: one as a main counter and the other as an auxiliary
counter. These time standards are explained in detail in the
next few sections.
CONTROL PANEL
Figure 11-7: Use the Time Format menus to choose which of AudioDesks various
time formats you would like to display in the counter.
The Counter displays dashes when no sequence is playenabled in the file. To display numbers, play-enable a
Sequence in the Sequences window.
During playback, the measure time counter is updated each
time a metronome click would occur. If the click value is set
to a half note in 4/4 time, only beats 1 and 3 will display in
each measure. The click value can be set with the Change
Sequence Meter command in the Project menu.
Playback dashes
If you would like for the last field of the counter to be
displayed as dashes, instead of numbers quickly rolling by,
enable the Playback Dashes option. You can set this
independently for each counter.
Round on Entry
By default, the Round on Entry option, found under the
Time Format menu (Figure 11-7), is enabled and edits to
larger time fields will clear smaller time fields. When the
Round on Entry is disabled, smaller time fields are
preserved when editing larger fields.
For example, locate to 3|2|017, then select the counters
measures field and drag it upward. With Round on Entry
enabled, the counter value will become 4|1|000, 5|1|000,
6|1|000, etc.; with Round on Entry disabled, the counter
value will become 4|2|017, 5|2|017, 6|2|017, etc.
48
CONTROL PANEL
Figure 11-9: The current sequence name is displayed in the information bar.
Figure 11-8: The Set Sequence Start Time command allows you to choose the start
time at the beginning of the sequence for all of AudioDesks time formats. If the
Sequences window has more than one sequence, click the name of the desired
sequence before accessing the menu command.
Figure 11-10: The Set Sequence Start dialog lets you choose completely different
start times for each of AudioDesks various time formats. This is where you determine the sequences SMPTE start time (offset).
CONTROL PANEL
7 Click OK.
You have now successfully restored all data back to its
original location before changing the measure start time, and
you also have several empty pickup measures in which to
record.
The accuracy of the counter display
AudioDesks first priority is to keep up with the flow of audio
data. If it encounters a great deal of data, it selectively ignores
its graphic display until the microprocessor load decreases.
This may keep the counters from updating and they may skip
beats during these times. This is AudioDesks way of keeping
up, and does not necessarily mean that data is being played
inaccurately.
A side effect of this is that the counter may not always be
accurate. It should therefore not be used as a metronome. In
general, the counter display should not be used as a visual
indication of tempo.
Controlling how often the counter updates
During playback, the measure time counter is updated each
time a metronome click would occur. For example, if the
click value of the current meter in the sequence is set to a half
note in 4/4 time, only beats 1 and 3 will display in each
measure. The click value can be set with the Change
Sequence Meter command in the Project menu.
4 Highlight all track names in the Edit window and doubleclick the Load Selection button in the Selection
Information window.
MEMORY BUTTONS
Figure 11-13: The Memory-Cycle button allow you to seamlessly cycle any portion
of a sequence.
These same techniques are also used for selections, and they
are described in detail in Selection Information on
page 148.
51
CONTROL PANEL
The region is loaded into the Memory start and end times. In
addition, the Memory-Cycle repeat barlines appear in the
time rulers at the beginning and end of the region you
highlighted. Now AudioDesk will cycle between them during
playback and recording.
Figure 11-15: Setting Memory-Cycle points with the shortcuts in the memory bar
menu.
Figure 11-16: Selecting what is being cycled by clicking one of the Memory-cycle
markers.
Memory-Cycle
button is activated.
Memory bar start and end times are
displayed here. You can change
them by typing, dragging their
values up/down, or by loading times
with the menu shown to the right.
Edit resolution
Figure 11-14: Playback and recording loop seamlessly between the Memory-Cycle start and end
markers, which you can drag with Snap To Grid turned on or off.
52
CONTROL PANEL
Figure 11-18: Memory start and end indicators show where playback will begin
and stop with the Link Playback to memory mode is enabled.
Figure 11-19: If Memory Cycle is also enabled, the memory start/stop indicators
appear with brackets to indicate that playback will loop.
Figure 11-23: To always play (or loop) the current time range selection, enable
both memory link buttons, and Memory Cycle. If you include Memory Cycle, there
is no postroll.
Looping a soundbite
To quickly begin looping playback around a selected
soundbite, double-click the soundbite with the I-Beam tool
(in the Tool palette). To temporarily get the I-Beam tool
(without having to go to the Tool palette), hold down the i
key.
53
CONTROL PANEL
AUTO-RECORD BUTTON
Auto-Record causes recording to automatically turn on and
off in a specific region. This allows you to record without
having to manually enable and disable the Record button.
Figure 11-24: The Auto-Record button allows you to precisely program punch-in
and punch-out points for recording.
These same techniques are also used for selections, and they
are described in detail in Selection Information on
page 148.
Quickly selecting what you have recorded
You can quickly select the region between the punch points
by clicking one of the arrows. This is a handy shortcut for
editing what you have just recorded with auto-record.
Auto-record button
is activated.
Figure 11-25: Punch-in and Punch-out points are depicted graphically with the Auto-Record
markers, which you can drag with Snap to grid turned on or off.
54
CONTROL PANEL
COUNTOFF BUTTON
Enabling the Countoff button causes a countoff of a specified
number of measures before playback or recording. The
Counter does not move forward until after the countoff.
Clicking on the Countoff button enables and highlights it.
You must enable the Click (in the Studio menu) to hear the
countoff.
Figure 11-27: The Countoff button produces any number of bars of countoff that
you wish.
Figure 11-28: The Wait button causes AudioDesk to wait for an incoming MIDI
event before it begins to play or record.
The countoff bars are in the same meter as the sequence. See
Countoff on page 89.
Use the Countoff button to give yourself time to adjust to the
current tempo and prepare for recording. Using the Countoff
and Wait buttons allows ample preparation for a recording
pass; this is particularly useful in situations where the
computer and keyboard are not adjacent.
Indefinite countoff
For an indefinite countoff (the countoff keeps going until you
start playing), turn on the Wait button (discussed in the next
section) at the same time as the countoff button.
WAIT BUTTON
Enabling the Wait button causes AudioDesk to wait until it
receives a MIDI event before it begins to play back or record.
55
CONTROL PANEL
STATUS STRIP
The Status Strip has two sections that display information.
The left side displays the Memory Bar, which contains the
locations for Memory functions. The right side displays the
name of the project and the sequence, or the AutoRecord
punch-in and punch-out times, if enabled.
The Memory and Auto Record Bars
The Memory Bar is always visible on the left-hand side of the
Status Strip. The Auto-Record bar appears on the right-hand
side of the Status Strip when you enable the Auto-Record
button.
The Memory Bar
The Memory Bar displays the start and stop times for AutoStop, Auto-Rewind, and Memory-Cycle (see above). To
deactivate the Memory Bar, turn off the currently enabled
Memory button by clicking it.
For details about editing the start and end times in the
Memory bar, see Setting Memory-Cycle points on page 51.
The Rewind button works differently when the Memory Bar
is visible: clicking on the Rewind button once will rewind to
the Start time in the Memory Bar; clicking on it again will
rewind to the beginning of the sequence.
Figure 11-33: The Sequence menu also provides commands for creating, naming,
and deleting sequences, as well as copying the current selection to its own, new
sequence.
Tempo
Slider
Beat
value
Current
Tempo
You can enter the start and end times numerically in the Auto
Record Bar. See The Memory and Auto Record Bars on
page 56. You can also set them up graphically. Viewing the
punch-in and punch-out points graphically on page 54.
The
sequence
menu
56
CONTROL PANEL
You can change the tempo at any time, even during playback.
Setting the meter
The Control Panel displays the meter for your reference. To
change meter, choose Project menu> Change Sequence Meter.
CLICK
This buttons toggles the Click on and off. For more details on
the Click and its options, see Recording to a click on
page 109.
Figure 11-35: Changing the meter.
AUDIBLE MODE
Numerator
AUTO SCROLL
Auto Scroll controls if and how windows will scroll during
playback, recording, and cueing. For details, see Autoscrolling on page 107.
SOLO MODE
This button toggles Solo Mode on and off. For more details
on Solo Mode, see Soloing Tracks on page 107
Denominator
57
CONTROL PANEL
Memory
Toggle
Figure 11-36: The Mac extended keypad assignments for AudioDesks Transport
controls.
58
CONTROL PANEL
CHAPTER 12
File Interchange
OVERVIEW
AudioDesk can exchange projects with other applications
using industry-standard formats such as OMF, and AAF.
AudioDesks support for import and export of these formats
is built-in no additional software is needed (though the
other application youre interchanging with may require
additional plug-ins or add-ons to import the files).
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Importing OMF/AAF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Exporting OMF/AAF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
INTRODUCTION
OMF interchange (Open Media Framework Interchange,
sometimes abbreviated as OMFI) and AAF (Advanced
Authoring Format) are file formats used to interchange
projects and their audio files between different applications.
AudioDesk has the ability to import and export AAF 1.0 and
OMF 2.0 session files for interchange with other OMF and
AAF-compliant applications. You should be able to exchange
both AAF and OMF sessions with any application that
supports AAF (1.0) or OMF (1.0 or 2.0) session interchange.
AudioDesks implementation has been mostly tested with
Pro Tools, Logic Pro, and Avid Xpress.
59
Figure 12-1: AudioDesk can import and export OMF and AAF files.
60
FILE INTERCHANGE
61
FILE INTERCHANGE
62
FILE INTERCHANGE
Summary
DigiTranslator 2.0
compatibility
Logic
compatibility
Avid Xpress
compatibility
Exporting to NLEs
Non-linear video editing applications, such as Avid Xpress
and Final Cut Pro, require that edits are aligned with frame
boundaries; this means that the Quantize edits to frame
boundaries option must be enabled, which in turn forces
Consolidate audio files and Export fades as precomputed
regions.
63
FILE INTERCHANGE
CHAPTER 13
OVERVIEW
Many of AudioDesks powerful features are presented in
separate windows, such as the Edit window, Mixing Board
and Markers window. The Consolidated Window gives you
access to them in one window. You can quickly access the
desired feature by clicking its corresponding tab, without
having to switch to a different window. In addition, the
Consolidated Window is highly configurable, allowing you
to split the window into multiple different sections for quick
access to critical features conveniently presented in one
window. The Consolidated Window provides you with a
simplified, unified, highly customized work space.
Quick Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Windows menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Deciding how to work with windows . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Opening the Consolidated Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Consolidated Window title bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Other window title bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The body (center) section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The Sidebars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The Mixing Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using Horizontal Dividers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Dragging cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Cell focus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Getting rid of a cell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Popping windows in and out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
QUICK REFERENCE
Main body: This is the main section of the Consolidated
Window. It displays tabs across the top for switching between
the Edit window and Mixing Board.
Tabs: Click the tabs to switch the main body to the desired
window. Command-click a tab to close all rows except for the
one you clicked on.
Main body
Left sidebar
Sidebar
cells
Sidebar
tabs
Left sidebar
divider
Tabs
Right sidebar
Tab
bar
Horizontal divider
Right sidebar
divider
Window
selector
Tab
bar
Sidebar
divider
Consolidated Window
resize thumb
64
Tab bar: The tab bar displays tabs for the cell (or window).
Double-click any empty portion of the tab bar to remove the
window or sidebar cell from the Consolidated Window and
makes it a separate window. The tab bar area then turns into
a pop-back-in area, which puts the window back into the
Consolidated Window.
WINDOWS MENU
These items under the Windows menu apply to the
Consolidated Window.
Project
file name
Close Cell: Removes the specified cell (the cell that currently
has the focus). Keyboard shortcut is control-w.
65
THE CONSOLIDATED WINDOW
Sidebar cell
menu
Figure 13-3: When the Edit window and other windows are displayed in the
Consolidated window, their title bar appears as the Tab bar at the top of the cell.
THE SIDEBARS
Sidebars display list windows and monitors. To open the lefthand or right-hand sidebar, double-click the divider as
shown in Figure 13-3, or simply drag it towards the center of
the Consolidated Window. You can also use the keystroke
shortcut (Shift-[ or Shift-]). Likewise, to close a sidebar,
double-click the divider, drag it towards the edge of the
Consolidated Window, until it disappears, or use its
keystroke shortcut (Shift-[ and Shift-]).
Figure 13-4: The sidebar cell menu lets you choose what is displayed in the cell.
If you add more tabs than there is space to display, a tab with
a double chevron on it will appear. Click on this tab to display
a menu of the tabs that are not currently visible.
66
THE CONSOLIDATED WINDOW
Horizontal
divider
To close a tab, click the x button on that tab. To close all but
one tab in the cell, hold option and click the x button on the
tab that you wish to remain.
Figure 13-6: To divide a section of the Consolidated Window horizontally, drag the
horizontal divider upward.
DRAGGING CELLS
Figure 13-5: Displaying the Mixing Board in the body section of the Consolidated
Window. It can be placed at any vertical position you wish.
CELL FOCUS
In the Consolidated Window, the focus is the cell in the
window with the slightly darker shaded title (tab) bar. Some
operations in AudioDesk only apply to the cell that currently
has the focus. It is equivalent to the active (front-most)
window when you are working with multiple windows.
67
THE CONSOLIDATED WINDOW
To apply the focus to a cell, click its Tab bar with the hand
cursor. Its Tab bar turns darker. You can also use the Set Focus
to Next/Previous Cell Window menu commands, or press
Control- or Option-Control-. You can now apply cellrelated features to that cell, such as removing it as explained
in the next section.
Tab bar
Figure 13-7: Double-click the Tab bar to extract the cell and make it an independent window.
Conversely, when windows are open on their own, doubleclick the Tab bar to pop the window back into the
Consolidated Window in its original location.
Tab bar in a
separate window
Tab bar
show/hide button
Figure 13-8: Double-click the Tab bar to pop the window back into the Consolidated Window.
68
THE CONSOLIDATED WINDOW
CHAPTER 14
Soundbites Window
OVERVIEW
This chapter assumes that you are familiar with terms like
audio file, region, soundbite, playlist and audio track. If not,
review chapter 5, Hard Disk Recording Concepts
(page 19).
As you work with AudioDesk, youll create many soundbites.
The soundbites window helps you manage them. Think of
the Soundbites window as your catalog of audio data. It lists
all of the portions of audio that you are dealing with in the
project. It helps you keep the ones you want and throw away
the ones you dont.
Quick Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Soundbites window mini-menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Opening the Soundbites window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Soundbite list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Soundbite Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mono and stereo audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing and exporting audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Soundbite Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Dragging and dropping soundbites . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with multiple sample formats . . . . . . . . . . . . . . . . . . . . . . . . .
Converting an audio file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Automatic conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reload Soundbite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Replace Soundbite. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Viewing more Sound File Information . . . . . . . . . . . . . . . . . . . . . . . . . .
Edit in waveform editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
69
70
70
73
73
73
76
79
79
79
80
80
80
80
80
QUICK REFERENCE
Soundbite list: The soundbite list shows detailed settings for
each soundbite.
Columns
69
Columns Setup: Lets you shown and hide the columns in the
Soundbite list.
Convert Audio File: Opens a dialog box that lets you change
the sample rate, sample format, file format, and/or
interleaved format of the currently selected soundbites in the
list. Several levels of quality are provided. For more
information, see Converting an audio file on page 79.
Figure 14-2: The soundbite list with all detail columns shown.
70
SOUNDBITES WINDOW
File: This is the name of the audio file that contains the
soundbite. Double-click to replace or relocate the soundbite.
Option-click to change the name of the audio file.
Disk: Shows the name of the disk on which the audio file
resides.
Keyboard shortcuts for finding soundbites in the
Soundbite list
The keyboard shortcut for selecting a soundbite in a track in
the Edit window and then viewing that soundbite in the
Soundbites window is Command-Option-Control-L.
A keyboard shortcut is also available for viewing the selected
soundbite in the Sound File Information window,
Command-Option-Control-A.
View By menu
The View By menu at the top of the Soundbites window is a
powerful sorting feature that allows you to view soundbites
hierarchically by the characteristics shown below in
Figure 14-4:
71
SOUNDBITES WINDOW
Figure 14-7: The By Folders view shows the origins of soundbites by displaying
them below their source soundbite or audio file. In this example, JF #1 Scat.2 was
created by duplicating JF #1 Scat. And JF #1 Scat.3 was created by edge editing JF
#1 Scat.2.
Figure 14-6: The Soundbites window displays where a soundbite came from in the Source column.
In this example, the soundbite list is being sorted by source, as well.
72
SOUNDBITES WINDOW
When using the deinterleaved format, you cant really tell the
difference from within the program. You can think of a stereo
soundbite as a single soundbite that just happens to have
individual channel components. But the channels are tightly
linked; there is no way to accidentally shift one relative to the
other. Even AudioDesks pitch-shifting, time-scaling, and
tempo-adjusting features preserve the phase relation
between the left and right channels of stereo soundbites.
Figure 14-8: Searching the Soundbites list
SOUNDBITE BASICS
A new soundbite is created in AudioDesk every time you
record audio. For example, when you record-enable an audio
track, hit the record button, play in some audio, and press
stop, you have just created a soundbite in the track. In
addition, the soundbite gets added to the list in the
Soundbites window. New soundbites are also generated
when you apply file-based DSP operations to existing
soundbites, or perform a bounce to disk operation. Any time
you create new audio, a soundbite is added to the soundbite
list.
Generating soundbites while editing
Soundbites can also be created in AudioDesk with soundbite
editing commands like Trim and Split. For example, when
you select a portion of the existing soundbite and choose
Trim, the unselected portions get stripped away, and the
highlighted portion that you are left with is a new soundbite.
As always, the new soundbite gets added to the list in the
Soundbites window.
73
SOUNDBITES WINDOW
AIFF
WAV
Sound Designer II
mp3
Acid
Apple Loops
QuickTime movies
AVI movies
Audio CD files
MuLaw files
You can import any of the file formats above by dragging the
file into AudioDesk and dropping it into the Soundbites
window or in most cases any window that holds audio.
If you drag and drop an audio file into AudioDesks
Soundbites window, all of the regions in the audio file are
imported.
Importing 8-bit audio
8-bit audio files are converted to 16 bits when they are
imported.
75
SOUNDBITES WINDOW
SOUNDBITE MANAGEMENT
76
SOUNDBITES WINDOW
Renaming a soundbite
To rename a soundbite in the soundbites window, Optionclick its name.
Audio file
Audio data
Regions
Playlists
Phasor Loop
Phasor Loop-02
Figure 14-14: AudioDesk displays this icon when it cannot play back the soundbite
for some reason.
Figure 14-13: AudioDesk displays this icon when it does not currently know the
location of the audio file containing the soundbite.
77
SOUNDBITES WINDOW
Deleting soundbites
The Delete command in the Soundbites window mini-menu
removes currently selected soundbites from the list. In
addition, the soundbites corresponding region is removed
from the audio file region list as shown in Figure 14-17 below
(unless the region is being used as part of a playlist in the
audio file).
Note that the Delete command will only delete the actual audio
data when the last soundbite referring to an audio file is
deleted. If you want to delete just a portion of the audio data
from an audio file, use the Compact command. See
Compacting audio files on page 82. If you do not want
AudioDesk to remove the region from the audio file region
list (because it is used in another AudioDesk project, for
example), use the Remove from list command described in
the next section.
Deleting soundbites that are currently being used in a
track
If a soundbite you are deleting is being used in a track,
AudioDesk presents a warning box as shown below.
Figure 14-16: Hold down the Option key while choosing Delete from the minimenu to bypass this warning.
Audio data
Audio data
Regions
Playlists
Regions
Playlists
Gruve Fill
Mini Fill
Figure 14-15: Deleting soundbites removes their corresponding region in the audio file.
Just the region and its pointers are removed; not the actual audio data.
Audio file
(before Remove from list)
Audio file
(after Remove from list)
Audio data
Audio data
Regions
Gruve Fill
Mini Fill
Playlists
Regions
Playlists
Gruve Fill
Mini Fill
Figure 14-17: The Remove from list command leaves the region list in the
audio file untouched. You can re-import the soundbites later, if desired.
78
SOUNDBITES WINDOW
2 Hold down the Option key and choose Delete from the
Soundbites window mini-menu.
All of the highlighted soundbites are removed from the list,
and their parent audio files are deleted from the hard disk.
Compacting audio files
The Compact command in the Soundbites window minimenu deletes portions of an audio file that are not part of a
soundbite and then closes the gaps between the leftover
regions. For more information, see Compacting audio files
on page 82.
You can drag and drop soundbites into the Edit window,
the Mac desktop or any window in the Finder. To do so, grab
the move handle of the soundbite as shown below in and
drop it into the desired window.
Figure 14-18: Dragging and dropping Soundbites into the Edit window. .
79
SOUNDBITES WINDOW
AUTOMATIC CONVERSIONS
AudioDesk can automatically convert audio data wherever
necessary to make it conform to the current projects sample
rate. Because processing is initiated automatically and
carried out via background processing (for lengthy
operations), these auto-conversion features greatly
streamline the process of importing audio quickly into your
projects, or the process of converting the entire project to a
different sample rate. For complete details, see Automatic
Conversions on page 86.
RELOAD SOUNDBITE
Reload Soundbite (Audio menu) updates a soundbite to
match its corresponding region in the audio file. For
example, if you trim the edges of a region with other
software, the Reload Soundbite command updates the
soundbite in your AudioDesk project to use the new edge
boundaries. This command is useful after using the Edit in
Waveform Editor command (see below). For more
information, see Reload Soundbite on page 172.
REPLACE SOUNDBITE
Replace Soundbite replaces a soundbite with a completely
different region. For example, if you have inserted a
soundbite called Riff in many places throughout your
sequence, but later you record a better-sounding riff, you can
quickly replace the old one with the new one using Replace
Soundbite. For more information, see Replace Soundbite
on page 174.
80
SOUNDBITES WINDOW
CHAPTER 15
OVERVIEW
the information for the parent audio file in the Sound File
Information window. If necessary, you can make the window
larger to see the entire path.
If you copy a file onto another volume and delete the original,
AudioDesk will not know about it and will ask you to find it.
81
81
81
81
81
81
83
81
Soundbite B
Soundbite C
Soundbite B
Soundbite C
Figure 15-1: Compacting removes all audio data that doesnt fall within an existing
region. Depending on how much unused audio gets removed, this process can free
up large amounts of space on the hard disk.
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AUDIO FILE MANAGEMENT
The first case is rare. It isnt often that you want to delete a
region from anywhere other than the file it was first created
in. Otherwise, the region is probably there for a purpose
and therefore you dont really want to delete it.
To avoid the second case, only use the Remove from list
command with soundbites you are absolutely sure that you will
never want to discard. Otherwise, they might take up
precious hard disk space without you even knowing it. If this
is the case, import the region into AudioDesk and then delete
the soundbite with the Delete command.
OR
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AUDIO FILE MANAGEMENT
CHAPTER 16
Printing
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Part 3
Customizing Your
Workspace
CHAPTER 17
Preferences
OVERVIEW
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87
87
87
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88
89
89
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89
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89
89
89
89
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Reverting
If you have made changes to the current preferences being
displayed in the window (as indicated by what is currently
selected in the list), and you change your mind and wish to
go back to the settings as they were before you made changes,
click the Revert button.
Closing the Preferences window
Changes you make in the Preferences and Settings window
go into effect as soon as you make them. To close the window,
click its close button, or click the Done button.
AUTOMATIC CONVERSIONS
AudioDesk can automatically convert audio data wherever
necessary to make it conform to the current projects sample
rate. Because processing is initiated automatically and
carried out via background processing (for lengthy
operations), these auto-conversion features greatly
streamline the process of importing audio quickly into your
projects, or the process of converting the entire project to a
different sample rate.
The Automatic Conversions preferences (Figure 17-2)
provides a global switch (the Enable Automatic Conversions
option), and it also allows you to further specify your
preferences for how audio is automatically converted.
EDIT WINDOW
SOUNDBITE LIST
For details about the Soundbite list column setup
preferences, see Showing/hiding columns in the soundbite
list on page 70
TOOLS
These two preferences for the Tool palette allow you to
automatically dock the Tool palette to the edge of the Edit
window, either vertically or horizontally.
Vertical Tool palette
This check box option, when enabled, causes the Tool palette
to assume a vertical orientation.
INFORMATION BAR
This preference pane is used to configure how the
Information Bar will appear in each edit window. For more
information, see Information Bar on page 151.
REGION COMMANDS
The Region Commands preferences determines the behavior
of audio plug-in windows when you apply them as offline
region commands. You can choose one of the following three
options:
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PREFERENCES
Figure 17-5: The Tool palette docked to the upper left corner of the Edit window.
The palette automatically docks itself to the Edit window (if the docking option is
enabled).
AUDIO FILES
Here you can specify the default settings for new projects and
the settings for the current project. These settings affect
newly recorded or created files; they do not affect existing
files in your project.
Wave64
If you anticipate creating audio files larger than 4 GB, choose
the Broadcast WAVE file format.
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PREFERENCES
AUDIO OPTIONS
RECEIVE SYNC
TRANSMIT SYNC
For details about the Transmit Sync settings, see Transmit
Sync on page 256.
TRANSPORT
The Transport preference controls the behavior of the Wait
button.
AUTO SCROLL
For details about the Auto Scroll settings, see Autoscrolling on page 107.
BACKGROUND PROCESSING
For details about the background processing preferences, see
chapter 45, Background Processing (page 240).
DOCUMENT
Choose how you would like AudioDesk to open when you
first launch the application. AudioDesk can do one of four
things:
HELP
Help tags
There is a Show Help Tags checkable item under the Help
menu.
CLICK
For details about the click options, see Click preferences on
page 110.
COUNTOFF
For details about the countoff options, see Countoff
options on page 111.
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PREFERENCES
When checked, you can hover over most items for a second
or two and a tooltip description of the item will appear.
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PREFERENCES
CHAPTER 19
Commands
OVERVIEW
The Commands window lets you assign keyboard shortcuts
to AudioDesk functions. This allows you to use your Macs
keyboard to quickly execute AudioDesk operations.
Opening the commands window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Navigating the commands window . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Command groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assignments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sequence remote assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Export Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Import Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Upgrading command bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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COMMAND GROUPS
Commands are visually organized into logical groups. For
example, all menu items found under the File menu are
grouped together. Each group can be displayed or hidden by
clicking the disclosure triangle to the left of the group name.
Option-clicking a disclosure triangle will show or hide all
groups.
ASSIGNMENTS
To assign a keyboard shortcut to a given command, simply
click in the Mac Key column of a command and a field will
appear indicating it is ready to receive a key stroke from the
keyboard. The key or combination of key and modifiers you
press at this time will be entered into the field.
There are two keyboard shortcuts available for any given
command. For example, the Slave to External Sync command
could be mapped to both Command-7 and Option-S.
You can use any key you want, except for the delete key,
which removes the current keyboard shortcut, if any.
For your convenience, keyboard shortcut assignments are
displayed in AudioDesks menus.
Figure 19-1: To search for a command, type in a text string and click Search.
91
This will bring up the standard MacOS save dialog box where
you can name your key bindings file and choose a location
where it will be saved.
Part 4
Playing and Recording
Audio Bundles
CHAPTER 20
OVERVIEW
The Audio Bundles window serves as the crucial link
between the virtual mixing world in AudioDesk and the
audio hardware that is physically connected to your
computer. The Audio Bundles window provides a convenient
layer between them that lets you effectively manage audio
inputs and outputs.
Audio bundles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Three tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding and deleting bundles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Renaming bundles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with tiles on the grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Bundle channel formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reassigning bundles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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95
95
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AUDIO BUNDLES
Inputs, outputs and busses are all accessed via audio bundles.
An audio bundle groups together a set of ins, outs or busses,
then lets you refer to that group as a single entity. Audio
bundles provides a layer of indirection between the audio
assignment menus and the inputs, outputs and busses they
contain. This is similar to how style sheets work in word
processing programs. Instead of defining Times, 12pt for
sections of text, you define a style called Body Text whose
properties are Times, 12pt This way, you can re-format
your entire document by simply redefining what Body Text
means.
THREE TABS
The Bundles window has three tabs that display inputs,
outputs, and busses. Click on a tab to view the type of bundle
you wish to edit. Before adding or removing bundles, be sure
you are looking at the correct tab.
Tabs
Available inputs,
outputs or busses
A mono bundle
Add/delete bundle
buttons
Figure 20-1: The Bundles window (Studio menu).
94
The names of the row and column under the mouse cursor
are now highlighted, making it easier to determine which
row and column you are currently in.
Figure 20-2: Creating a new output bundle from the Edit window.
RENAMING BUNDLES
By renaming a bundle, you can create your own names for
audio inputs, outputs and buses. For example, instead of
generic terms like Analog 1, you could name an audio input
in your system My U87 Mic. The customized bundle name
will appear in all menus that display audio inputs, outputs
and/or virtual buses.
To name a bundle, double click or option click on a bundle
name. When youre done, hit the return key. The enter key
moves the edit field to the next bundle name.
Figure 21-1: Choosing a channel format for a bundle. This determines what type of
bundle it is (mono or stereo) and the number of tiles available for output and bus
assignments to the right.
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AUDIO BUNDLES
Stereo panner
Mono panner
Figure 21-2: The output bundle assigned to a track determines what type of
panner it has in the Mixing Board.
REASSIGNING BUNDLES
Once a bundle is defined, you can move the assignment to
another location. This is a powerful feature of bundles.
To reassign the reverb send of an entire project to a new set of
busses, simply grab the bundle tiles and move to the new
assignment.
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AUDIO BUNDLES
CHAPTER 22
Audio Tracks
OVERVIEW
Aux tracks
Master faders
Audio tracks are used for recording and playing hard disk
audio. Aux tracks and master faders, described later in this
chapter, are used for signal routing and mixing.
AUX TRACKS
An Aux track is a special kind of audio track that routes an
input directly to an output. Think of it as an individual signal
path within AudioDesks virtual mixing environment. You
cannot record audio into an Aux track, nor can you place
pre-recorded audio into it. But you can insert and record mix
automation data into an Aux track (as well as loops).
Aux tracks are primarily intended as a routing mechanism.
Aux tracks allow you to route audio from any source to any
destination. Here are just a few examples: you can route
audio tracks to an Aux track via a bus; you can route an input
on a external audio interface (such as a MOTU 2408mk3)
directly to an output. You can route several audio tracks to a
single effects plug-in that you have placed on an Aux track
effects insert.
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Figure 22-1: Aux tracks as they appear in the Edit window. They do not have a
record button, and you cannot record audio into them (or place soundbites in
them). They are meant to serve purely as a virtual routing mechanism. Notice that
the track reverb has stereo inputs.
MASTER FADERS
A master fader track controls the overall level of a output or
bus bundle.
Figure 22-2: A master fader as it appears in the Edit window. Master faders do not
have a record button, and you cannot record audio into them (or place soundbites
in them). They are meant to serve purely as a virtual level control mechanism for
outputs and busses. Notice that the track Master-1 has stereo outputs.
Resize handle
Figure 22-3: Audio track settings. The display of these controls changes depending
on the vertical size of the track.
Track type
Mono audio track
Stereo audio track
Aux track
Master fader
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AUDIO TRACKS
Click the track icon to change the tracks color. For further
details, see Track color on page 102.
TRACK NAME
New audio tracks are named Audio-1, Audio-2, etc. Track
names offer the following features:
Click or Command-click a track name to select the track
for deleting, duplicating and other track management tasks.
See Track management on page 130.
Option-click the track name to rename it. Use the Enter or
down arrow key to OK the name change and move to the
next track in the list. Use the up arrow key to OK the name
change and move to the previous name in the list.
Commanddouble-click a track name to open the Mixing
Board with that tracks channel showing.
Input
and output
destinations
Figure 22-4: A red dot next to an input indicates that a track assigned to that input
is currently record-enabled.
Output assignments
The track in Figure 22-4 above is assigned to and panned
across outputs 1 and 2. To play a track on a single output,
pan hard left or right (where the odd numbered output is left
and even is right). Alternatively, you can create a mono
bundle and assign the output to that bundle.
ENABLE/DISABLE
Audio tracks require varying amounts of computing
resources, depending on the amount of mix automation data
in the track, what plug-ins are instantiated on the track and
other factors. The audio track Enable/Disable option allows
you to temporarily take an audio track off line to free up its
computing resources. Note, however, that doing so causes
AudioDesk to re-allocate its audio engine resource. Track
enabling/disabling is not designed to produce totally smooth
transitions during playback or recording. Therefore it is best
done when AudioDesk is stopped. You can certainly do it
during playback, but it is strongly recommended that you
avoid doing so in critical listening situations.
If you wish to simply mute and unmute a track during
playback (or recording), leave it enabled and use its play
button to mute and unmute it. Doing so preserves the tracks
system resources and ensures a completely smooth
transition.
Track Enable
Each audio track has its own Enable setting (Figure 22-5). In
the Edit window, Mixing Board and other windows that
display track settings in menus, this setting is a checkable
menu item. When a track is disabled, it relinquishes all of its
system resources. But note that bringing it back on line is not
instantaneous.
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AUDIO TRACKS
Audio track
enable
RECORD-ENABLE BUTTON
The record-enable button arms the track for recording.
When the track is armed, the button is red. Multiple audio
tracks may be record-enabled at one time.
Record-enable buttons are only present if the sequence is
selected for playback in the Sequences window.
To arm several adjacent audio tracks, glide the cursor over
their record buttons (with the mouse button held down).
PLAY-ENABLE BUTTON
AUDIO TRACKS
Duplicate Take
Creates an exact duplicate of the current take, including all of
the data in the track. The current take is the one with the
check mark next to it in the top portion of the menu.
Delete Take
Gets rid of the current take.
TAKES
A take stores the contents of the track. Each track can have an
unlimited number of takes. If you want to keep what is
already in a track, but you want to try an alternative version
of it (either recorded from scratch or based on the current
take), choose New Take or Duplicate Take from the Take
menu. The original data is preserved in its own take, which
you can always return to by choosing it by name from the
Take menu.
Takes are great for cycle-recording. If youd like to try
recording again the next time through the loop, just choose
New Take from the menu. Your previous take is saved, and a
new, empty take is ready to be recorded into. After you are
done, you can either pick the best take, or even build a final
composite take made of the best parts of several takes by
cutting and pasting.
Take menu
The Take menu has several commands to help you manage
your takes:
Figure 22-7: A take stores the entire contents of a track. Takes are great for recording multiple versions of the track. You can create an unlimited number of takes for
each track.
New Take
Creates a new, empty take for the track.
Rename Take
Lets you rename the current take. The current take is the one
with the check mark next to it in the top portion of the menu.
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AUDIO TRACKS
LOCK
The Lock setting locks or unlocks the track. When a track is
locked, its name is underlined and all data in the track stays
anchored to its current SMPTE frame location, even if you
change the tempo of the sequence.
TRACK COLOR
AudioDesk allows you to choose any display color you want
for each track. Coloring tracks can help you to distinguish
them more easily in the Edit window, Mixing Board and
elsewhere in the program. You can use preset colors or
choose any color you want from the Mac OS color picker.
AudioDesk also provides many different color schemes (sets
of colors) for you to choose from. You can even create your
own schemes.
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AUDIO TRACKS
Do this
To edit a scheme
To delete a scheme
To rename a scheme
To duplicate a scheme
Figure 22-10: A color scheme palette. The 12 swatches in the in left-most and rightmost columns the ones with the heavier borders can be changed. The
swatches in-between are automatically filled with a gradual blend of the colors on
either end of the row.
Do this
Figure 22-11: Double-click any swatch with a heavy border to open the standard
Mac OS color picker. Use the magnifying glass tool (circled) to eye-dropper any
color on your screen.
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AUDIO TRACKS
AUTOMATION SETTINGS
Figure 22-12: Choosing a color for a track.
Assigning colors
The Assign Colors sub-menu command (Setup menu) lets
you assign colors to multiple tracks at one time. Numerous
options are provided, as shown below in Figure 22-13:
Explanation
according to Color
Preferences
to different shades
of the same color
to colors in a range
Lets you choose a start color and an end color from the
color palette and then cycles through all the colors in
between as needed according to the number of tracks
selected.
SOLO EXEMPTION
When you solo a track, the track you solo plays and all other
tracks are muted. However, there are often tracks that should
never be muted, even during soloing, such as master faders
and aux returns. In addition, there might be disk tracks that
you wish to always hear as you work (such as a tempo
reference of some kind). For cases like these, a setting called
Solo Exempt appears in the Track settings menu
(Figure 22-14 on page 105). Checking this menu item means
that the track will not be muted when other tracks are soloed.
To further indicate this, the tracks solo button in the Mixing
Board disappears. Master faders are always solo exempt;
therefore, their setting cannot be toggled. Aux tracks are
always Solo Exempt by default (although you can defeat their
exempt status, if you wish). Solo exempt status can also be
toggled in the track settings menus in the Mixing Board
(below the track name).
TRACK COMMENT
The Comment is a remark that you can save for each track. It
is simply a space for text that you can use for whatever
purposes you wish. To enter or change a comment, choose
Comment from the Track Settings menu and enter or edit the
text. Click OK or the Enter key to confirm your entry, or
press Cancel or Command-period to cancel it.
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AUDIO TRACKS
INSERT MENU
The insert menu in each track lets you choose any type of
data to insert into the track, except soundbites. You can insert
volume, pan, send levels, track mutes and plug-in parameter
automation for any plug-ins currently assigned to the track.
For complete details, see Inserting and editing automation
on page 218.
Figure 22-14: Even when a track is reduced vertically to its smallest size, the Track
Settings menu gives you access to all track settings.
LEVEL METER
Each audio track displays a mono or stereo level meter (with
red clip indicator). These level meters function identically to
the level meters in the Mixing Board. For details, see Level
meters on page 206.
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AUDIO TRACKS
CHAPTER 23
Playback
OVERVIEW
Playback basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
How to play a sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Monitoring levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Editing during playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Screen re-display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Muting and unmuting tracks during playback. . . . . . . . . . . . . . . . . 107
Soloing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Looping playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Playing the current selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Auto-scrolling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Scrubbing audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Slow and fast forwarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
PLAYBACK BASICS
When AudioDesk plays tracks, it reads audio data from the
hard disk and sends the digitally encoded audio signal to
your MOTU audio interface. The digital-to-analog (D-to-A)
converters in the audio hardware then convert the digital
audio signal into an analog one that plays from the
speaker(s) you have attached to the audio hardware. Because
the audio data is stored on the hard disk, AudioDesk has
random access to the audio and can cue virtually instantaneously to any location in the stream of audio. For more
information about these basic hard disk recording concepts,
see chapter 5, Hard Disk Recording Concepts (page 19).
There are many ways to cue AudioDesk. Here are just a few:
to simply rewind to the beginning of the sequence, click the
Rewind button. To start at a specific location other than the
beginning, type in the location in the main counter. Or click
the wiper cursor at the desired playback location in any
time ruler in the Edit window.
6 Press the Play button or press the space bar.
The sequence will begin to play. The Counter advances.
7 When finished playing back, press the Stop button.
MONITORING LEVELS
Long throw metering is available in the Mixing Board; see
Level meters on page 206.
SCREEN RE-DISPLAY
LOOPING PLAYBACK
AUTO-SCROLLING
SOLOING TRACKS
Soloing tracks allows you to isolate tracks for playback. This
is a quick way to temporarily mute or unmute many tracks at
once without having to click on the Play-Enable buttons of
each. Think of soloing as a second, independent play-enable
state for all tracks. Any combination of tracks can be playenabled when solo is turned on even tracks that have been
muted when solo is off.
The color of the play-enable button tells you its play status:
Green means the track will play in the current mode
(solo or not soloed)
Figure 23-1: The Auto Scroll preferences allows you to configure how AudioDesk
windows scroll during recording, playback and cueing.
Paging
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PLAYBACK
Continuous scrolling
Paging
When the Continuous Scroll option is unchecked, all
AudioDesk windows proceed one windowful at a time
during playback. That is, when playback reaches the last
measure or event in the current time range being displayed in
the window, the window jumps to the next windowful of
data, just like clicking in the grey area of a scroll bar.
Continuous Scroll
When the Continuous Scroll option is checked, the contents
of the top-most window scroll smoothly from right to left,
with the current playback location centered (left to right) in
the window. If the wiper is being displayed in the window, the
wiper remains centered in the middle of the window, except
when it is close enough to the beginning of the sequence that
it must first travel from the left-hand side of the window to
the center.
Initially, the playback position is centered (left to right) in the
window. You can change it to show more of the sequence
before or after the current position by Option-dragging the
wiper.
Because continuous scrolling requires a great deal more of
the computers processing resources, it only applies to the
top-most (active) window.
Enabling/disabling Auto Scroll
You can temporarily enable and disable Auto Scroll in the
Edit window using the Auto Scroll button in the Control
Panel as shown below.
SCRUBBING AUDIO
You can scrub the audio in a soundbite in the Edit window.
For information, see Scrubbing audio inside a popped-up
soundbite on page 141.
Click once in the upper half of the time ruler with the
wiper cursor
CHAPTER 24
Recording
OVERVIEW
RECORDING TO A CLICK
The Click is the audible indication of the Metronome beat.
The Click clicks on the beat. The beat is determined by the
meter setting. If the Click is on, AudioDesk will click at the
beginning of every measure. The first beat of every measure
is slightly accented. The subsequent clicks in the measure
depend on how the metronome click value is set in the
current meter. To learn more about setting the meter, see
Setting the tempo and meter on page 56.
Enabling the click
To turn on the Click, choose Click from the Studio menu or
press Command-5. To turn off the click, choose it again.
When the Click is on, the Click menu item will be checked.
You can also toggle the click on and off by pressing the Click
button in AudioDesks Control Panel.
The Click preferences described in the next section provide
many options for how the click is heard, its volume, etc.
109
CLICK PREFERENCES
The Click Options command (Studio menu) provides several
options for the click. You can also open this dialog by
Option-clicking the Click button in the Control Panel, or by
choosing AudioDesk menu> Preferences and clicking the
Click list entry (Figure 24-2).
Type of click
There are two choices for the type of click: Audio and MIDI.
Audio click
The audio click plays back with sample-accurate precision.
You can assign the click to play on any available audio output
bundle in your system. A variety of preset click sounds are
provided, and you can add an unlimited number of your own
custom click sounds.
Audio output
Choose the desired audio output bundle for the click sound
from the menu provided.
Figure 24-3: Choosing an audio output bundle for the audio click.
Click sounds
Choose the desired accented and normal click sounds from
the menus provided (Figure 24-4). A variety of preset sounds
are provided, including the ubiquitous Urei metronome click
sound. Or you can use any compatible audio file you wish
using the Choose File menu item.
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RECORDING
MIDI Click
The MIDI click (Figure 24-2) sends a MIDI note for every
click. For this option, you must set up an instrument to
receive these notes and play a click sound of your choosing.
For example, you could use an external hardware drum
machine to play a side stick or rim shots.
COUNTOFF OPTIONS
To access the Countoff options, Option-click the Countoff
button in the Control Panel. You can also choose AudioDesk
menu > Preferences and clicking the Countoff list entry
(Figure 24-5).
Figure 24-6: Choosing an audio input in the Edit window. You can also choose an
audio track input in the Mixing Board.
Check how much record time is available on your hard disk (click to toggle
between min/sec or MB/GB).
Figure 24-7: The Audio Monitor (Studio menu) is an important component of the audio recording process. Always
check the settings shown above before recording. In this example, recording is being done on inputs 3-4.
112
RECORDING
Clip indicator
Mixing Board
Edit window
Figure 24-8: The input monitor button in the Mixing Board and Edit window.
If you dont see the Input Monitor button for a track, you
need to choose an input for the track. See Audio input and
output on page 99.
Input monitoring can be enabled or disabled independently
of the tracks record-enable state.
The record button
When you record-enable a track (Figure 24-6 on page 112),
input monitoring is enabled and you will begin to hear the
live signal being received on the tracks chosen hardware
input. This is true, regardless of whether or not the tracks
input monitor button is engaged.
If you dont hear live input when the track is recordenabled, audio patch thru might be turned off, as explained
in the next section.
Input monitoring modes
AudioDesk provides four input monitoring modes that
govern when you hear live input and how the live input signal
interacts with disk audio (existing audio material in the
track) during playback and Auto Record. In addition, input
monitoring can be disabled entirely. To access them, go to the
Studio menu> Audio Patch Thru sub-menu:
Input
monitoring mode
Explanation
Off
Input Only
Auto
Blend
113
RECORDING
Figure 24-9: AudioDesk provides two input monitoring modes. Direct hardware
playthrough provides monitoring without delays, but it does not provide effects
on the monitored signal. Monitoring record-enabled tracks through effects lets
you monitor input with effects applied to it, but there could be a noticeable delay
in the signal.
114
RECORDING
STOP RECORDING
The Wait feature holds recording until you hit a key on your
MIDI keyboard or the Mac keyboard. Countoff gives you a
number of measures of countoff in the starting tempo before
recording begins. For details, see Wait button on page 55,
Recording to a click on page 109 and Countoff options
on page 111 earlier in this chapter.
START RECORDING
After making the preparations already discussed in this
chapter, you are ready to begin recording:
1 Set the Counter to the location in the sequence at which
you want to begin recording.
If you are recording into a new sequence, youll probably
want to start at the beginning of the sequence. To do so, click
the Rewind button. To start at a specific location other than
the beginning, type in the location in the Counter.
2 To begin recording, press the Record button in the
Control Panel.
The Record button will turn red, indicating that AudioDesk
is recording in real-time. You can also trigger recording by
pressing the 3 key on the Mac keypad.
UNDO RECORD
You can undo what you record at any time. The audio will be
preserved in AudioDesks 10-step undo history, until it is
bumped off the undo history list by subsequent actions.
115
RECORDING
and punch out times are specified in the Auto Record Bar:
Punch in is the time where recording begins; Punch out is
where recording ends. Auto-Record can be used while
AudioDesk is slaved to external sync; see chapter 49,
Receive Sync (page 252) for details.
Figure 24-13: The Auto-record bar lets you set precise, automated punch-in and
punch-out points during recording.
Figure 24-10: To punch in manually, use the record button in the main transports.
To manually punch in, press play and then press the record
button in the main transports at the desired time. Press
record again to punch out. You can also use the [3] key on the
Mac extended keypad.
AUTOMATIC PUNCH-IN/PUNCH-OUT
AudioDesks Auto-Record feature allows you to automate
recording at precise punch-in and punch-out points. This
feature allows you to record without having to manually
enable and disable the Record button. Automatic punch-in
produces the most accurate results possible when punching
in. When you punch-in manually, there may be a brief
delayon the order of a few hundred milliseconds for audio
tracksbefore recording actually begins.
Figure 24-11: The Auto-Record button allows you to precisely program punch-in
and punch-out points for recording.
Figure 24-12: Use the Auto Record button in the Control Panel to automate punchins.
OVERDUB RECORDING
Overdub recording preserves existing data in the track.
Memory-cycle
Overdub
CYCLE-RECORDING
Several of AudioDesks features can be combined to provide
comprehensive cycle-recording.
SAMPLE FORMAT
AudioDesk supports two sample formats: 16-bit integer and
24-bit integer.
24-bit digital audio recording uses a 24-bit word to describe
each sample recorded. 16-bit recording provides 2 to the
16th or 65,536 values to record the level of audio for
any given sample. 24-bit recording supplies 8 more bits (2 to
the 24th), providing over 16 million separate values
(16,777,216 to be exact) with which to record the level of any
given sample. As you can see, 24-bit recording provides 256
times the resolution or fineness of 16-bit recording.
24-bit recording has several advantages over 16-bit
recording. One is signal-to-noise ratio. In digital recording,
each bit provides approximately 6 dB of signal-to-noise ratio
(SNR). So 16-bit recording provides a theoretical 96 dB of
SNR, 20-bits provide 120 dB, and 24-bits provide 144 dB.
With medium to loud audio material, such as a pop music
Other interruptions
RECORDING
CHAPTER 25
Audio Monitor
OVERVIEW
The Audio Monitor (Studio menu) displays important
information about the recording settings for each digital
audio input.
Double-click
Input (IN)
The leftmost column in the Audio Monitor indicates each
audio input provided by your MOTU audio hardware.
Level meters
The level meters work like a standard VU meter on a mixing
console. They indicate the amplitude of audio being
recorded on each input. The meters in the Audio Monitor
show input levels only. Playback levels are displayed in the
level meters in the Mixing Board window. (See Level
meters on page 206.) The Level Range mini-menu
command allows you to change the range of the meters from
6 dB to 42 dB.
Takefiles
The Takefile column displays the name of the audio file that
will contain the next portion of audio to be recorded on each
input. As soon as you record-enable an audio track,
AudioDesk automatically creates an audio file with a name
that matches the name of the track being recorded into,
followed by a take number (e.g. Guitar-3). These
Take Folder
Displays the current location on disk of the takefile. Click to
toggle the display between showing the full path name and
the abbreviated path name; hold option to toggle the display
for all takefiles at once.
AUDIO MONITOR
Clipped
Not clipped
Retain clip
If Retain Clip is checked in the Audio Monitor mini-menu,
the clip indicator lights up at the first occurrence of clipping
and remains lit as a reminder that clipping has occurred. To
clear the clip indicator, click it. This is a convenient way to
keep track of clipping without having to stare continuously at
the meter.
121
AUDIO MONITOR
122
AUDIO MONITOR
CHAPTER 26
Looping
OVERVIEW
A loop is a region of data in a track that is played repeatedly.
The result is similar to using the Repeat command on the
Edit menu to insert multiple copies of a region (see Repeat
on page 163). Instead of actually copying the data, however,
the loop feature simply replays the region over and over.
Looping is thus more memory-efficient than making
repeated copies of a region. Also, making a change in a
looped section is easy: instead of changing every repeat of
the data as you would if you had copied and pasted it, you
simply change the data in the looped region. Tracks or
sections of tracks can be looped independently; it is thus
possible to build a complex sequence out of a small number
of events.
A loop is different from the Memory-Cycle button because a
loop is a permanent addition to a track. In addition, the loop
only loops one track, whereas Memory-Cycle loops the
entire sequence. For information about Memory-cycle
looping, see The Memory-Cycle button on page 51.
Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Creating a loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
BASICS
A loop has three components: a start point, an end point and
a number of repetitions. When a loop starts, it plays through
its data normally. When the end point is reached, the region
is played again from the start point. This cycle repeats for the
specified number of repetitions, or indefinitely if an infinite
loop is specified.
When the loop finishes its number of repetitions, the next
data played will correspond to the location on the Counter.
For example, the region from measure 1|1|000 to 4|1|000 is
looped four times. After the loop finishes, the Counter will be
at measure 13 (four times three measures is twelve: measure
13 comes after measure 12). The data in the track continues
playing from measure 13, not from measure 4. If there is any
data in measures 4 through 12, it is skipped. The loop takes
precedence over any intervening data.
When moving to a location in a sequence, AudioDesk figures
out whether any tracks are in the middle of a loop and keeps
count of where in the looping process these tracks are. This
allows you to begin playing or recording from any location
and be sure that the loops will all play correctly.
123
The first loop takes precedence. Bars 1 to 9 are played and the
loop repeats back to bar 1. The second loop is ignored.
Bars 1 to 3 are played eight times, lasting until bar 17. Then
the outer loop (the one with the later end time) takes over,
terminating the inner loop. This returns to bar 1, playing
the inner loop eight times again. This cycle repeats four times
until the outer loop is finished. At that point, the sequence is
at bar 65 and it continues playing from there, all previous
loops done.
CREATING A LOOP
To edit loops with the commands in the Edit menu select the
track(s) to be edited in the Edit window, define the region
using the Selection Bar Start and End times, and choose the
desired command from the Edit menu.
Removing loops
Loops can be deleted like any other type of data. Select the
loop and press the delete key, or use the Cut or Erase
commands.
Loop recording
Loop recording is the process of overdub recording into a
region over and over again. This is best done with the
Memory-Cycle feature in AudioDesk. See Cycle-recording
on page 117 for detailed information.
Inserting and editing loops during playback
Loops can be inserted and edited during playback as
described throughout this chapter. Just remember that it may
take AudioDesk a moment to cue up data after youve made a
change, depending on the magnitude of what you did with
your edit or insertion.
124
LOOPING
Part 5
Editing
CHAPTER 27
Edit window
OVERVIEW
The Edit window provides a multitrack graphic environment
for editing multiple audio tracks. You can view one or more
tracks at a time using AudioDesks standard track selector to
show and hide tracks as desired.
Audio tracks display waveform data with automation data
overlaying it. You can switch layers in each track
independently to bring any type of data to the front for
editing.
The Edit window provides sample-accurate editing of audio.
The Edit window includes basic track management features,
such as adding, duplicating and deleting tracks and
sequences, making it one-stop shopping for editing and
managing an AudioDesk project.
126
this list to show or hide them in the Edit window. Optionclick to hide all except the one you click; Command-click to
show all except the one you click.
Track
selector
Cursor
coordinates
Event
Information
Marker
strip
Time
ruler
Selection
Information
Edit
grid
Minimenu
Vertical
waveform
zoom
Track
name
Show/hide Snapshot
track
selector
Track
Settings
panel
Track
settings
menu
Loop
Scrolling
wiper
Audio
mix automation
data
Selected
soundbite
Zoom
buttons
Pointer
Zoom Insert loop
I-Beam
Scrub
Pencil
Tool Palette
127
EDIT WINDOW
(and inserted) when they are chosen as the active layer for
the track. Use the Pointer Tool for most soundbite editing
operations.
Edit Grid: If the Edit Grid box is turned on, data snaps to the
edit grid. If it is turned off, data doesnt snap to grid. Edit
Resolution can be changed by typing in a different number of
beats|ticks, or by choosing a duration from the note menu.
All time formats are supported.
selector.
EDIT WINDOW
SEQUENCE MANAGEMENT
Show Active Layer Only: Hides all data that is not in the
current active layer for each track.
Figure 27-3: You can also switch the sequence being displayed in a Edit window by
clicking the Window Target menu.
129
EDIT WINDOW
Reposition
cursor
Figure 27-4: The Sequence sub-menu menu also provides commands for creating,
naming, and deleting sequences, as well as copying the current selection to its
own, new sequence.
TRACK MANAGEMENT
The Edit window provides many features for managing
tracks in the project.
The Track Selector
The Edit window provides a collapsible track selector list on
the left-hand side of the window (Figure 27-2 on page 128)
that lets you show or hide the desired tracks in the window.
Click a track name to show (select) it or hide (deselect) it.
Option-click to hide all except the one you click; Commandclick to show all except the one you click. Drag across several
adjacent tracks to show or hide them. Use the show/hide
button in the lower left corner to show or hide this list.
Figure 27-5: Move the cursor over the left edge of the Track settings panel until you
see this cursor. Then drag it up or down ad desired.
EDIT WINDOW
The Time Ruler measures time horizontally for all data in the
Edit window tracks displayed below it.
Figure 27-6: The Time Ruler gives you a visual indication of where data is. It can
display time in any of AudioDesks various time formats.
Cursor tracking
To help align the mouse pointer with the Time Ruler, a line
appears inside the Time Ruler to indicate the current
position of the mouse. The cursor location is displayed
numerically in the Cursor Information section of the
Information Bar.
Choosing time formats
The Time Ruler can display time in any combination of
AudioDesks various time formats. You can choose which
formats to display with the Time Display sub-menu (Setup
menu).
Zooming the Time Ruler
See Zooming on page 132.
Using the Time Ruler to cue playback
You can double-click the time ruler as shown below to make
AudioDesk jump to that location.
Click once near the top of the
ruler with the cue cursor
or double-click in the
lower half with I-beam
cursor.
Figure 27-7: Cueing playback in the Time Ruler.
131
EDIT WINDOW
Do this
Marker
well
ZOOMING
Zooming in the Edit window is similar to the zooming found
in most Mac graphics programs. When zooming in, objects
become larger as the display magnifies a portion of the
screen. When zooming out, objects shrink as the display
encompasses a larger region.
The horizontal axis (time) and vertical axis (waveform
amplitude, volume, pan, etc.) can be zoomed independently.
For example, you can zoom out the Time Ruler to see more
measures at one time, and zoom in vertically to focus on the
volume range.
There are many ways to zoom the Edit window, as explained
in the following sections.
Zoom buttons
The Edit window lets you zoom all tracks both horizontally
and vertically. Zoom in using the plus (+) button to get
more detail. Zoom out with the minus (-) to get more of an
overview. If you press continuously, the window zooms
continuously. Shortcut: Option-click to zoom to the
maximum or minimum setting. When zooming vertically,
tracks proportionally maintain the relative vertical sizes.
132
EDIT WINDOW
Wiper zooming
You can very quickly and conveniently zoom in and out by
Control-dragging vertically on the green playback wiper, as
described in Zooming with the wiper on page 108.
Keyboard zooming shortcuts
Below are several keyboard shortcuts for zooming. In
addition, all of the zooming shortcuts discussed in the next
section (Mini-menu zoom shortcuts) have keyboard
shortcuts, which are available in the Commands window (see
chapter 19, Commands (page 91).
Shortcut
What it does
Command-left arrow
Command-right arrow
Zoom in horizontally.
Command-up arrow
Zoom in vertically.
Command-down arrow
Option key
Zoom in/out
Zooming in (either vertically or horizontally) enlarges the
data; zooming out reduces it.
Zoom to selection
Zoom to Selection fits the current selection to the left and
right edges of the window.
Zoom Back and Zoom Forward
As discussed in Zoom history and Zoom Forward/
Backward on page 133, the Zoom Back and Zoom Forward
commands keep track of every zoom operation that you do
since you first opened the Edit window. Therefore, they allow
you to step backwards and forwards through all of the
What it does
Click once
To zoom in horizontally.
Option-click
Shift-click
Shift-Control-click
EDIT WINDOW
Option key
Control key
Command key
Automation
settings
Take
Insert menu
Resize handle
Figure 27-13: Audio track settings. The display of these controls changes depending on the vertical size of the track.
134
EDIT WINDOW
Amplitude
+100%
zero crossing
0
Time
-100%
Figure 27-16: A simple audio waveform displayed on a time versus amplitude scale.
135
EDIT WINDOW
INSERTING SOUNDBITES
The following sections explain several different ways to insert
soundbites into the Edit window. The soundbite must be
present in the Soundbites window list before doing so. If it
isnt, you must import it beforehand. See Importing and
exporting audio on page 73.
Dragging and dropping audio into the Edit window
You can also place audio in the Edit window by dragging
soundbites from the Soundbites window, a Clipping window
or the Mac OS Finder. In the Soundbites window, just grab
the move handle of the soundbite and drop it on top of the
open Edit window. The soundbite is placed at the exact
location displayed in the pointer coordinates box at the
moment you drop it. Control-drag the soundbite to make it
snap to the end of the previous one (or the beginning of the
track if it is empty). In the Finder, just drag the audio file icon
from the Mac desktop or any window into the Edit window.
The soundbites number of channels (mono or stereo) must
match the number of channels for the track you wish to
insert it into.
Figure 27-20: Click the soundbite name and then click OK, oras a shortcut
simply double-click the soundbite. You can also select the desired soundbite by
typing the first letter of its name. When the list disappears, the cursor turns into a
cross-hair.
Figure 27-19: Dragging and dropping Soundbites into the Edit window from the
Soundbites window: grab the move handle and drop it on top of the Edit window.
Use the pointer coordinates for precise placement. Control-drag the soundbite to
make it snap to the end of the previous one. You can also drag and drop audio
into the Edit window from the Mac OS Finder.
MOVING SOUNDBITES
Soundbites can be moved earlier or later in time by simply
dragging them left or right, respectively. If the Edit
Resolution check box is off, they move freely at the highest
resolution allowed by the current zoom setting.
Moving soundbites vertically from one track to another
You can freely drag soundbites from one track to another
simply by dragging them vertically as long as the tracks
involved are currently being displayed, of course.
136
EDIT WINDOW
Figure 27-24: This 16th-note stutter effect was created by Option-dragging copies
of a soundbite with edit resolution turned on.
137
EDIT WINDOW
Soundbite
boundaries
Soundbite as it appears in
the Edit window
New boundary
Old boundary
Trim cursor
Figure 27-26: Edge editing a soundbite by dragging its boundaries.
138
EDIT WINDOW
Original soundbite
New soundbite
after Option-dragging its edge
Figure 27-29: To make the edges of multiple soundbites snap to the same location,
hold down the Control key while trimming.
Figure 27-28: To trim multiple soundbites together in one operation, select them
and drag an edge.
If you would like all edges to snap to the same location, hold
down the Control key while dragging an edge as shown
below:
Figure 27-30: Edge editing when the edge you want to drag is covered by another
soundbite.
Figure 27-31: To graphically time-stretch a soundbite, position the cursor over the
edge of the soundbite just below the crossfade handle and grab it with the hand
cursor.
TAKES
Takes are a way to store multiple versions of a track within a
single track. You can add, delete, and manage takes using the
Takes menu. For complete details, see Takes on page 101.
140
EDIT WINDOW
SELECTION TECHNIQUES
Scrub wiper
141
EDIT WINDOW
SHOW TIMES
The Edit window mini-menu has a command called Show
Times, with several sub-menu options, that display the
SMPTE time code start and end times of each soundbite. The
time locations are displayed in the upper left-hand corner of
each soundbite as shown below in Figure 27-35.
Figure 27-35: The Show Times menu lets you choose how to display the location of
each soundbite.
SYNC POINTS
A sync point can be placed inside a soundbite as positional
reference point for the soundbite instead of its beginning (left
edge). For example, if you have a soundbite that consists of a
hinge squeak followed by a door slam, followed by a hollow
echo, you could put the sync point right at the door slam.
Sync points can also be very important for percussive hits
that have a small bit of sound before the hit, such as a ruff
snare hit. The example below in Figure 27-37 shows a cymbal
hit with a small snare roll going into it. The Sync point has
been placed at the cymbal crash, which is the highest point of
rhythmic interest.
Current Time
When you choose Current Time in the Show menu, all
soundbites display their current location.
SMPTE start time
EDIT WINDOW
2 If the desired data type does not yet have a layer, choose
the desired automation data type from the tracks insert
menu. This creates a layer and turns the cursor into the
Pencil Tool.
Figure 27-38: When you time-stretch a soundbite that has a sync point, the sync
point anchors the time stretch, which extends out from the sync point in both
directions.
Figure 27-39: The Edit window displays mix automation data with break--point
automation curves.
Do this:
143
EDIT WINDOW
Do this:
To select a automation
data curve
144
EDIT WINDOW
Track mutes
Event flags are handled just like other data types in the Edit
window: they have their own layer, they can be inserted using
the Pencil Tool and the Insert menu, and so forth. To change
145
EDIT WINDOW
CHAPTER 28
Information Windows
OVERVIEW
The Information windows provide feedback about a wealth
of parameters, events, controls, and more. Each Information
window has its own particular display or purpose, but they
all behave similarly in several ways:
The contents of the Information windows update to the
current window, selection, cursor position, etc. while you
work; in this way, they serve as central locations for feedback
about your project.
When popped out of the Consolidated Window, the
Information windows float (except for the Sound File
Information window).
If the Snap to Grid box is turned on, data snaps to the edit
grid. If it is turned off, data doesnt snap to grid. The Edit
Grid Resolution determines the amount of time between
grid points.
Setting the Edit Grid Resolution
To change the Edit Grid Resolution, use the value field
provided to type in the desired grid duration, or choose a
preset length from the unit= menu.
SNAP INFORMATION
The Snap Information window contains information
pertaining to snapping and nudging.
Snap to Grid
The edit grid determines the minimum time unit for editing.
The minimum time unit consists of a duration, such as 240
ticks. Soundbites, loops, region boundaries, automation
data, Memory-Cycle repeat barlines, or any object that can
be dragged horizontally will only move in time increments
equal to the value of the edit grid unit.
Figure 28-3: The edit grid menu for measures and beats provides triplet and dotted
triplet values.
When you type in a value, the note displayed next to the ticks
box will grey out (or text will be displayed in italics) if the tick
value does not equal one of the presets in the menu.
Edit grid supports all time formats
The Setup menu > Time Display sub-menu lets you choose
any time format you wish. This time format will also be used
for the edit grid (measures, frames, real time or samples).
For example, if you choose SMPTE frames as the global time
format, the Edit Grid switches to frame time, and grid
editing can be done at SMPTE time code increments such as
one frame, 10 frames, etc. A significant by-product of this
feature is that the real-time grid, SMPTE frame grid and
sample edit grid preserve the real-time relationship of events
with respect to each other during edits. For example, if you
move several sound effects events to a location in the
sequence that is at a different tempo, their spacing with
respect to one another will not expand or contract due to the
different tempo; instead, their relation to one another will be
maintained. This is similar to the editing behavior in locked
tracks.
Figure 28-4: The Time Display window affects the edit grid, allowing you to edit it
SMPTE frames, real time values (such as milliseconds) and even samples.
CURSOR INFORMATION
The Cursor Information window displays the current
location of the mouse cursor with respect to the horizontal
and vertical axis in the edit windows. Values in this box are
continually updated as the mouse cursor moves around the
edit window, giving you immediate, numerical accuracy
when inserting and manipulating data with the mouse.
Nudge
Time
The pointers horizontal coordinate, Time, displays the time
of the current cursor location.
147
INFORMATION WINDOWS
Value
The cursors vertical coordinate, Value, depends on its
location, and the Edit windows active layer. It will display
audio volume when over audio track volume automation,
soundbite names when over soundbites, and so on.
EVENT INFORMATION
Figure 28-7: The vertical value of the cursor updates to the type of data under the
cursor
Figure 28-8: When you click a note, its numerical information can be displayed and
edited in the Event Information window.
SELECTION INFORMATION
The Selection Information window holds the start and end
times for any region that you wish to edit in any currently
highlighted tracks.
Figure 28-10: The Set To menu provides several useful shortcuts for entering start
and end times in the Selection Info window.
Command
What it does
Set to
Selection Bounds
Set to
Sequence Bounds
148
INFORMATION WINDOWS
TRACK SELECTOR
The Track Selector window is much like the Track Selector
that is a part of the Edit window and Mixing Board. However,
rather than being a part of a window, it is a separate window
that updates to the current active edit window. In this way,
you can use a single Track Selector for all windows.
Additionally, since it is a separate window, it can be resized
and positioned anywhere on screen, rather than being a fixed
size in a fixed location.
Figure 28-12: The Sound File Information window shows information about the
currently selected soundbite and its parent audio file.
149
INFORMATION WINDOWS
You can even type in comments about the audio file that are
stored with the file itself (so they will appear in this window
when you import the audio file into other AudioDesk
projects). The menu at the top of the section allows you to
switch to a different audio file, if you like.
The Soundbite section
The Soundbite section in the middle of the window show
details about the currently selected soundbite, such as its
start time, end time and length (in samples).
The menu at the top of the Soundbite section lets you display
the information for any soundbite you wish.
The start, end and length of the soundbite are displayed in
number of samples, whereas the Length in Time is a real-time
measurement. The Original Time Stamp is the location at
which the soundbite was originally recorded, if any. This
setting, as well as the User Time Stamp, are explained further
in Time stamps on page 171. The Transpose and Time
INFORMATION WINDOWS
Enabled
Disabled
INFORMATION BAR
The Information Bar (Figure 28-14) is a configurable strip
available in the Edit window. It can contain some or all of the
information shown in each of the Information windows
(excluding the Sound File Information windows).
Information Bar settings
The Information Bar is configured using the Information Bar
preferences (AudioDesk menu > Preferences > Information
Bar) and the Configure Info Bar command (Information
window mini-menus.)
Additionally:
Option-clicking the circled letter will open the
Information window in configuration mode.
Command-clicking the circled letter will open the
Information Bar preferences.
151
INFORMATION WINDOWS
CHAPTER 29
Tools
OVERVIEW
The tools in the Tool palette (Studio menu) are used for
inserting, selecting, editing, zooming, looping and
scrubbing data the Edit window.
Pointer
Zoom Insert loop
I-Beam
Scrub
Pencil
Option-drag it.
Figure 29-2: Press Shift-Option-tilde (~) to toggle the Tool palette between a
horizontal and vertical orientation.
PALETTE DOCKING
There are two preferences (in the Preferences command in
the AudioDesk menu) for the Tool palette that allow you to
dock the Tool palette to the edge of edit windows, either
vertically or horizontally. See Tools on page 87.
What it does
Click once
To zoom in horizontally.
Option-click
Shift-Option-click
Shift-Option-Control-click
Click
Drag
153
TOOLS
CHAPTER 30
Editing Basics
OVERVIEW
AudioDesk provides unmatched features for editing audio
data. This chapter provides a introduction to editing in
AudioDesk and covers several general features.
Multiple Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Editing during playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Selecting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Region editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Audio editing basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Sample accurate editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Audible mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
MULTIPLE UNDO/REDO
AudioDesk supports ten steps of Undo/Redo. It can
remember your last ten actions, even after you close and quit.
There are several commands in the Edit menu to support a
simple, single-step undo behavior, plus several commands to
step forward and backward through the undo history. The
Undo History window provides a list of your last ten actions
and numerous features for navigating through the undo
history and jumping to any point. or complete details, see
Undo History on page 160.
SELECTING
To edit anything in AudioDesk, you must first select it.
AudioDesk provides many useful ways to make selections,
from a single eventor event parameterto the entire
project. Once youve made a selection, you can apply
AudioDesks many powerful Edit menu commands to
whatever is selected. Be sure to learn all of the ways to make
selections by reading chapter 31, Selecting (page 157).
REGION EDITING
A region is a span of time across one or more tracks.
AudioDesks edit windows provide flexible region editing
across one or more tracks, allowing you to edit data within
that region with a wide range of edit operations. The process
of region editing consists of the following basic steps:
1 Select a region.
Figure 30-1: Soundbites in tracks are merely references, or clones, of the original
soundbite in the Soundbites list. In turn, the Soundbites there are references to the
original audio data in the audio file on the hard disk.
154
Explanation
Non-destructive
Destructive
Original waveform data is permanently modified. Example: normalizing audio in a third-party Waveform Editor.
Constructive
AUDIBLE MODE
Audible Mode allows you to listen to soundbites one at a
time, or phrase by phrase, as you highlight them in an
AudioDesk track. This feature appears as a speaker icon in
the title bar of the Edit window. Audible Mode provides an
easy, intuitive way to see and hear an individual phrase or
soundbite. Soundbites can be played back one at a time by
clicking on them individually or as a phrase by highlighting a
region.
See Specifying audio output for auditioning, below.
Enabling audible mode
To toggle Audible Mode on and off, click the speaker icon in
the Control Panel.
EDITING BASICS
Playing phrases
Using the Play Selection command in the Audio menu, it is
also possible to play any selection.
To play a selection:
1 Select the data. (See chapter 31, Selecting (page 157) for
details.)
2 Choose Play Selection from the Audio menu, or press
Option-space bar.
Alternatively, you can Option-click the Audible Mode button
in the Control Panel. The speaker icon does not have to be
highlighted.
Playback can be stopped at any time by clicking or striking a
key on the Mac keyboard.
156
EDITING BASICS
CHAPTER 31
Selecting
OVERVIEW
Before you can edit anything in AudioDesk, you must first
select it. AudioDesk provides many useful and powerful ways
to make selections. Once youve made a selection, you can
apply AudioDesks many powerful Edit menu and Audio
menu commands to whatever is selected.
Selection basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Data selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Time range selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
SELECTION BASICS
There are two ways to make selections in AudioDesk:
DATA SELECTION
The Pointer tool in the Tool palette (Studio menu) is used for
data selections. Hold down the a key as a temporary
shortcut for enabling the pointer tool. Or double-tap the a
key to permanently switch to the pointer tool.
Pointer
Place the cursor over the item you wish to select so that the
cursor turns into an arrow or a pointing finger, and click the
object to select it. Soundbites have to hot-spot regions: the
upper portion is reserved for data selection (arrow cursor)
and the lower portion is reserved for time range selection
(cross-hair cursor):
Data selection
Time range
selection
Figure 31-2: Position the cursor over the top half of a soundbite with the arrow tool
to select the soundbite. Position the cursor over the bottom half to initiate a time
range selection with the cross-hair cursor.
157
Pointer
I-Beam
Figure 31-3: Use the pointer tool and I-Beam tools make time range selections.
Do this
158
SELECTING
159
SELECTING
CHAPTER 32
Edit Menu
OVERVIEW
For a general explanation of how to use Edit menu
operations, see chapter 30, Editing Basics (page 154).
Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Undo Previous Action / Redo Next Action . . . . . . . . . . . . . . . . . . . . . 160
Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Copy to Clipping window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Paste. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Paste Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Paste Repeat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Paste Repeat Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Erase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Merge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Merge Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Merge Repeat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Merge Repeat Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Merge Together. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Merge Repeat Together. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Snip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Splice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Splice Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Heal Separation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Split. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Split at Counter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Trim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Trim End / Trim Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Pitch shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Change automation Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Set Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Clear Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Play Selection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Show/Hide Clipboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Select All. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Select All in Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Deselect All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
UNDO/REDO
UNDO HISTORY
AudioDesk supports ten steps of Undo/Redo. In other
words, it can remember the last ten actions youve taken in a
project, even after you close and quit, across any number of
sessions. There are several commands in the Edit menu to
support a simple, single-step undo behavior, plus several
commands to step forward and backward through the undo
history. The Undo History window provides a list of the ten
actions and numerous features for navigating through the
undo history and jumping to any point. An undo time line is
also provided.
Summary of Undo commands in the Edit menu
The Edit menu has these Undo-related commands:
Command:
Default
key binding:
What it does:
Undo [action]
Command-Z
Redo [action]
Command-Z
Undo Previous
Action
Command-OptionZ
Command-Shift-Z
CUT
A selected
action
Clipboard
Actions on the
undo time line
Track-1
Clipboard
3
COPY
The Copy command copies the data from the selected region
and places it on the Clipboard. The original data is not
affected at all. The Copy command is undoable.
The current
action
Selected
action
Undone
actions
(shaded
blue)
Figure 32-1: The Undo History window (Edit menu).
161
EDIT MENU
Clipboard
Clipboard
PASTE
The Paste command inserts the contents of the Clipboard
(i.e. whatever was most recently cut or copied) into a track at
the location that you specify. When you paste, you need to
tell AudioDesk where you want the Clipboard data to go.
AudioDesk needs to know:
Clipboard
3
10
11
12
Track-2
10
11
12
PASTE MULTIPLE
This variation of the Paste command can be accessed by
holding down the Option key while accessing the Edit menu.
Paste Multiple allows you to paste data from a single track
into multiple tracks in a single operation. For example, if you
copied track A, and you wish to paste it into tracks X, Y and
Z, select tracks X, Y and Z, hold down the Option key, and
then choose Paste Multiple from the Edit menu.
PASTE REPEAT
The Paste Repeat command fills the current time range
selection with the contents of the clipboard, repeating the
clipboard data to fill up the selection. For example, if you
would like to fill a section of a track with material on the
clipboard, repeating it as many times as necessary to fill the
section, just make a time range selection over the section and
choose Paste Repeat. In cases like this, Paste Repeat is more
convenient than the Repeat command because you dont
have to figure out how many times to repeat the data. Paste
Repeat fills the selection for you, automatically repeating the
data as many times as necessary.
162
EDIT MENU
region. Using the Splice option in the Repeat dialog box, the
repeated data moves the pre-existing data to a later time in
order to make room for the data in the repeated region.
ERASE
Clipboard
Clipboard
REPEAT
The Repeat command makes an internal copy (which does
not go on the Clipboard) of the data in the selected region,
then pastes, splices or merges this data repetitively
immediately following the selected region. For example,
repeating bars 1-3 three times places a copy of bars 1-3 in
bars 4-6, 7-9, and 10-12. Regardless of the events in the
region, the entire selected region is repeated. In the above
example, the start and end locations in the Selection bar
would be set to 1|1|000 and 4|1|000, respectively. The entire
three bar region is repeated, with each repetition starting on
the down beat of the following measure. In most cases, it is
best to select entire measures or groups of measures to
repeat; this ensures that the repetitions will line up correctly
with measure boundaries.
MERGE
The Merge command combines the contents of the clipboard
with pre-existing data in the selected tracks. The merged
audio is layered on top of any existing audio at that time, but
the actual waveform data is not merged. Instead, the result is
two soundbites layered on top of one another.
You need only specify a Start time when merging; the End
time has no effect. The Merge command is undoable.
Track-1
Track-2
Merged Track
MERGE MULTIPLE
This variation of the Merge command can be accessed by
holding down the Option key while accessing the Edit menu.
Merge Multiple allows you to merge data from a single track
into multiple tracks in a single operation. For example, if you
copied track A, and you wish to merge it into tracks X, Y and
Z, select tracks X, Y and Z, hold down the Option key, and
then choose Merge Multiple from the Edit menu.
MERGE REPEAT
The Merge Repeat command fills the current time range
selection with the contents of the clipboard, repeating the
clipboard data to fill up the selection. For example, if you
would like to merge clipboard data into a section of a track,
repeating it as many times as necessary to fill the section, just
make a time range selection over the section and choose
Merge Repeat. Merge Repeat is convenient because you dont
have to merge many times by hand. Merge Repeat fills the
selection for you, automatically repeating the data as many
times as necessary.
163
EDIT MENU
SPLICE
MERGE TOGETHER
SNIP
The Snip command removes data in the selected region and
places it on the Clipboard. The time region containing the
data is removed as well, closing up the gap between the
beginning and end of the region: events at the End time are
moved to the Start time. The Snip command is undoable.
The Snip command requires a time range selection instead of
a data selection. For a further explanation, see Edit
operations that require time range selection on page 157.
Track-1
Clipboard
3 (A) 4
Clipboard
A
SPLICE MULTIPLE
This variation of the Splice command can be accessed by
holding down the Option key while accessing the Edit menu.
Splice Multiple allows you to splice data from a single track
into multiple tracks in a single operation. For example, if you
copied track A, and you wish to splice it into tracks X, Y and
Z, select tracks X, Y and Z, hold down the Option key, and
then choose Splice Multiple from the Edit menu.
SHIFT
The Shift command moves the selected region ahead or back
in time. The shift distance can be specified in one of two
ways:
Shift by amount lets you specify a number of measures
and/or a quarter notes|ticks duration, entered into a dialog
box. Measures are computed based upon the meter marking
at the start point of the selected region.
Shift to time lets you specify an exact location, in any
time format you wish, to which you would like to move the
data.
Clipboard
Clipboard
3
164
EDIT MENU
Original soundbite :
If you move the soundbites relative to each other, they cant be healed
(use Merge Soundbites instead):
HEAL SEPARATION
Heal Separation rejoins adjacent soundbites that currently
have a gap between them. Soundbites must belong to the
same parent audio file, and their position in the track relative
to each other must match their relative positions in the
parent audio file. For example, if you remove a section from
the middle of a soundbite, you can use the Heal Separation
command to rejoin the resulting soundbites, as shown below
in Figure 32-4. However, if you move the soundbites relative
to each other, Heal Separation cannot rejoin them. Heal
Separation can be done across multiple soundbites.
SPLIT
Split allows you to break up audio soundbites into separate,
smaller soundbites. Split makes divisions at the boundaries
of the region you select.
Split, Cut, and Erase all do a similar thing: they split out a
section of the soundbite. The difference is that Split leaves
behind the resulting piece, whereas Cut and Erase remove it.
SPLIT AT COUNTER
Split at Counter splits all currently selected soundbites at the
current main counter location (as indicated by the playback
wiper). The default key binding for this command is
Option-Y, but you can customize this binding in the
Commands window.
165
EDIT MENU
Selecting a region:
Figure 32-5: Using the Split at Counter command (Edit menu) to split soundbites at
the wiper location.
TRIM
Trim allows you to select a portion of a soundbite and remove
the parts of it that are not selected. For example, you might
want to extract a single measure from a soundbite that is 8
measures long. It is also very useful for removing silence at
the beginning and/or end of a recorded soundbite.
Using Split and Trim
To split or trim a soundbite:
166
EDIT MENU
Original
Trim End
Create Stairsteps
AudioDesk supports ramp automation with Audio Unit
plug-ins. If you open a project created in a version of
AudioDesk before Audio Unit ramp automation was
supported, the project may contain stair-stepped
automation. If that data is ramp-compatible, it will be
converted into a ramp when you first open the project. If, for
some reason, a situation calls for stair stepping, but the
automation data has been converted into a ramp, you can
convert it back into stair steps using the Create Stairsteps
option.
Optionally, you could use the Create Stairsteps option with
any ramp data, if you wanted to make it choppier and more
abrupt as an effect.
Trim Start
PITCH SHIFT
The Pitch Shift command transposes the pitch of
monophonic audio. For complete details, see chapter 46,
Transposing Audio (page 242).
SET LOOP
Set Loop creates a loop over the selected region(s). This is the
same as inserting a loop with the loop tool in the tool palette.
CLEAR LOOPS
Clear Loops removes all loops within the current selection.
PLAY SELECTION
Plays the current selection. The keyboard shortcut for this
command is option-spacebar.
SHOW/HIDE CLIPBOARD
Choosing Show Clipboard from the Edit menu brings up a
window that describes the contents of the Clipboard (in
text). When the Clipboard is showing, the menu entry
changes to Hide Clipboard. When you choose this, the
Clipboard window is closed.
167
EDIT MENU
SELECT ALL
The Select All command generally selects all visible tracks in
the Edit window for the entire range of the sequence.
DESELECT ALL
The Deselect All command makes all currently selected data
not selected.
168
EDIT MENU
CHAPTER 33
Audio Menu
OVERVIEW
The Audio menu is, in part, an extension of the Edit menu,
providing further editing operations. The Audio menu has a
combination of non-destructive, destructive and
constructive editing operations. (See Non-destructive,
destructive and constructive audio editing on page 155.)
The Audio menu also contains soundbite management
features and other audio-related operations and settings.
Dither . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Strip Silence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Fade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Delete fades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Bounce to Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Merge soundbites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Audio plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Soundbite layering. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Time stamps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Set/clear sync points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Duplicate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Reload Soundbite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Replace Soundbite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Reveal in Finder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Edit in Waveform Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Take automation snapshot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Mute region. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Clear mute automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
169
DITHER
AudioDesks mixing and processing engine employs 32-bit
resolution. When 16-bit or 24-bit digital audio first enters
AudioDesk, its bit depth (resolution) is raised to 32-bits.
From then on, as the audio is mixed and processed, it
remains at 32 bits until it leaves AudioDesk. The Dither
command, when checked, makes AudioDesk use dither
whenever it must reduce the bit depth of audio. For example,
if you bounce your mix to disk as a 16-bit, 44.1 kHz AIFF
audio file to later burn a CD, AudioDesk converts your mix,
which internally is being processed in 32 bits, to 16 bits
during the bounce operation. If the Dither command is
checked, dither is employed to help reduce the inherent
quantization distortion that occurs when audio bit
resolution is reduced.
STRIP SILENCE
Strip Silence breaks up a soundbite into several smaller
soundbites by removing all of the portions that consist of
silence.
Before:
After:
For example, you can use Strip Silence to remove the silence
between words to separate them.
To use Strip Silence:
1 Click the soundbite in the Edit window to select it.
2 Choose Strip Silence from the Audio menu.
A dialog box appears asking for several parameters. See the
discussion below for more information.
170
AUDIO MENU
Attack
The Attack is the minimum amount of time in milliseconds
that audio must remain above the Threshold in order not to
be cut. If the audio contains percussive attacks, such as drum
sounds, you can set this fairly low (less than 10 milliseconds)
to obtain a clean attack on the resulting soundbites. If the
audio contains longer, sloping attacks, or irregular attacks,
you might need to set this higher to avoid a clipped effect at
the beginning of the soundbite.
Release
The Release is the period of time in milliseconds in which the
audio must remain below the threshold in order to be cut. If
the audio stays below the threshold for as long as the
duration, it will be cut. If it rises above the threshold before
the duration has passed, it will not be cut. Try values around
100 milliseconds. Set this value higher if the soundbites
sound clipped at the end.
FADE
The Fade command lets you create fades and crossfades at
the boundaries of soundbites to eliminate undesirable
artifacts. For complete details, see Fades and Crossfades on
page 175.
DELETE FADES
See Deleting fades on page 180.
BOUNCE TO DISK
Bounce to Disk does exactly as its name implies: it bounces
multiple audio tracks down to a single audio file or stereo
pair of audio files. Original tracks are preserved, and new
audio files created during bouncing. For complete details, see
chapter 47, Bounce To Disk (page 245).
MERGE SOUNDBITES
Use Merge Soundbites to quickly create a single, new
soundbite out of several adjacent soundbites. To do so, select
the adjacent soundbites and choose Merge Soundbites from
the Audio menu. This operation creates a new audio file, sort
of like a mini-bounce. But it does not include any volume,
pan or other automation data. It is meant for joining audio
regions on a small, local scale.
If you use the Merge Soundbites command when there is a
time range selection that extends beyond the selected
soundbite(s), the resulting soundbite extends to the
beginning and end of the selection.
AUDIO PLUG-INS
The Audio Plug-ins sub-menu holds non-real-time versions
of your MAS and AU plug-ins, allowing you to apply them
constructively as region operations on audio selected in any
window. For more information, see Making a plug-in effect
permanent on page 235.
SOUNDBITE LAYERING
In audio tracks, soundbites can overlap one another, giving
you a great deal of flexibility when working with audio in the
audio graphic editing environment in the Edit window. See
Overlapping and layering soundbites on page 138.
TIME STAMPS
A time stamp is the SMPTE time code location at which a
soundbite starts and ends. AudioDesk provides a host of
features for creating, importing, displaying, modifying and
using time stamps.
Original Time Stamp
There are three ways in AudioDesk to create a soundbite with
an original time stamp:
Record it
Bounce it
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AUDIO MENU
DUPLICATE
The Duplicate command creates an entirely new soundbite
based on the currently selected soundbite. The new
soundbite is given a different name from the original by
adding a number extension to the end of the original name.
For example, if you duplicate a soundbite with the name
Snare Hit, Duplicate creates an identical soundbite with the
name Snare Hit.2. The important thing to realize here is that
you now have two separate soundbites that are not connected
to each other. As a result, you can freely modify Snare Hit.2
(trim its edge, for example) without affecting the original
soundbite, Snare Hit.
Duplicating is different from copying a soundbite, which
produces a clone of the original that is still connected to it.
If you modify a copied soundbite, the original is modified,
too (and vice versa).
RELOAD SOUNDBITE
When a soundbite is created, AudioDesk adds a
corresponding region in the audio file with the same name as
the soundbite. AudioDesk does this so that other
applications can access and use the regions. Most
importantly, it prevents the region from being deleted when
using the Compact command. (The Compact command
never deletes audio data that falls within a region in the audio
files region list.)
Use Reload Soundbite any time that you have made changes
to a region in an audio file using software other than
AudioDesk and wish those changes to be reflected in the
regions corresponding soundbite in AudioDesk.
For example, lets say that you have changed a regions
boundaries in an audio file using a third-party waveform
editor such as BIAS Peak, and you then switch back into
AudioDesk. But now a discrepancy exists between the region
in the audio file and the soundbite in the AudioDesk file: the
soundbite still consists of the original region, not the
modified one. To make the soundbite match the region
again, use the Reload Soundbite command.
To reload a soundbite, select the soundbite. (The Reload
Soundbite command operates on only one soundbite at a
time. If you select more than one in the Soundbites window,
it replaces the highest one in the list. If you select more than
one soundbite in the Edit window, it replaces only the earliest
one.) Choose Reload Soundbite from the Audio menu.
AudioDesk searches in the parent audio file for a region that
matches the name of the soundbite and loads the parameters
for the region into the soundbite. Reload Soundbite affects all
instances of a soundbite in an AudioDesk file.
Reloading after destructive editing in an audio file
As another example, lets say that you have created several
soundbites in AudioDesk.
If you open the audio file with a third-party waveform editor
and cut a region of audio data at the beginning, all of the
regions after the cut are shifted earlier, as shown in
Figure 33-4 on page 173. AudioDesk, which may not even be
running at the time, has no indication that anything has
changed in the audio file.
The soundbites in AudioDesk no longer correspond
correctly with the original regions of audio data, which have
shifted earlier in the audio file due to the removed data. In
172
AUDIO MENU
Audio file:
Soundbite.1
Soundbite.2
Soundbite.3
Audio file:
Soundbite.1
Soundbite.2
Soundbite.3
Audio file:
Soundbite.1
Soundbite.2
Soundbite.3
Figure 33-4: Using Reload after destructively editing an audio file with another program.
173
AUDIO MENU
2 In the dialog box that appears, locate and select the parent
audio file.
If you are doing this procedure after having moved the entire
project from one hard disk location to another, be sure to
select the newly copied version of the audio file not the
original.
Thats it. AudioDesk automatically reloads all of the
soundbites in the file.
If reloading fails
The Reload Soundbite command fails if AudioDesk cannot
find a region with the same name as the soundbite in its
parent audio file. Or, it may not be able to find the parent
audio file. If so, AudioDesk warns you that this is the case and
asks you to select another region to replace the soundbite.
For information about replacing soundbites, refer to the next
section.
REPLACE SOUNDBITE
The Replace Soundbite command is similar to Reload
Soundbite but gives you more flexibility. It allows you to
replace a soundbite with any audio file regioneven an
entirely different region from another audio file. In addition
to updating the soundbites start and end pointers, Replace
Soundbite also updates the name if the soundbite is being
replaced by a region with a different name.
Just like Reload Soundbite, Replace Soundbite replaces all
instances of a soundbite in an AudioDesk file. Heres an
example. Lets say that you recorded a vocal soundbite,
named it Yeah!, and are using it as an effect in a mix. You have
placed it fifteen or twenty times throughout the mix. During
the course of the session, you decide that you would like to
replace all the Yeah!s with a different soundbite that you
recorded and named Hey! Replace Soundbite makes
substitutions like this easy.
To replace a soundbite:
REVEAL IN FINDER
The Reveal In Finder command shows you the location in the
Mac OS Finder of the parent audio file for the currently
selected soundbite or clippings. By default, the keyboard
shortcut for this command is Option-R.
MUTE REGION
The Mute Region command lets you insert mute automation
data over a selected time range in a track. For details, see
Mute region and clear Mute Automation on page 220.
174
AUDIO MENU
CHAPTER 34
OVERVIEW
AudioDesk allows you to apply fades and crossfades to the
edges of soundbites.
What is a crossfade? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Creating a single fade or crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Types of crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Fade curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
How fades are generated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Background processing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Fades are anchored to their splice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Applying multiple fades in one operation . . . . . . . . . . . . . . . . . . . . . 179
Reapplying the last fade settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Deleting fades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Editing existing fades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Fades that cannot be fully computed . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Trimming soundbites that have a fade or crossfade . . . . . . . . . . . 180
Clipping when crossfades are calculated . . . . . . . . . . . . . . . . . . . . . . 180
Fade/crossfade cursor
Figure 34-1: To create a fade or crossfade, select one or more soundbite boundaries
and choose Fade from the Audio menu.
WHAT IS A CROSSFADE?
A crossfade occurs at the boundary what well call the
splice point between two soundbites. It fades out the
volume of the first soundbite while fading in the volume of
the second. A crossfades main purpose is to produce a
smooth transition between the soundbites, preventing clicks
and pops and other undesirable artifacts that can sometimes
occur. Crossfades are general in nature, however, and they
can also be used for volume effects and other purposes.
Figure 34-2: Position the cursor over a fade or crossfade handle until you see the
fade/crossfade cursor shown above. Then just pull out a fade of the desired length.
Double-click the fade or crossfade to edit its shape further.
175
Before:
Figure 34-3: Hold down the Command key to create a fade (instead of a crossfade)
where two soundbites touch.
After:
Figure 34-4: Option drag to move just one side of the fade. The other handle
remains pinned to its original location.
Selection for
the crossfade
176
FADES AND CROSSFADES
Crossfade
fade-in
curve
TYPES OF CROSSFADES
When you apply a crossfade, the selection you make relative
to the splice point determines the type of crossfade. If you
make a selection with the splice point somewhere in the
middle, you will create a standard, centered crossfade as
shown below in Figure 34-8.
fade-out
Material beyond Bass riff 1
from its parent audio file used
to calculate the fade-out
Figure 34-8: A centered crossfade.
177
FADES AND CROSSFADES
Figure 34-12: Here is an example of an equal gain crossfade with a standard curve.
Figure 34-13: Here is the same equal gain crossfade shown in Figure 34-12 with an
S-shaped curve instead of a standard curve.
FADE CURVES
cover most of the situations you encounter. You can also use
them as a starting point and then further tweak them with
the handles in the curve diagram.
BACKGROUND PROCESSING
Most crossfades are short enough that they take very little
time to compute. However, you may often generate several
and possibly many crossfades at one time (explained
later). Therefore, AudioDesk employs its background
processing features whenever it creates crossfades so that you
dont have to wait for them to be generated. A crossfade that
has not yet been computed appears with gray lines in the Edit
window. Once it has been computed, it appears with the
normal pink and purple lines.
For further information about background processing, see
chapter 45, Background Processing (page 240).
When you click OK, AudioDesks applies the fades. Use the
Background Processing window to monitor its progress. You
can, of course, proceed with other work when the fades are
being processed, if you like. Fades that are not calculated yet
are displayed in gray; fades that are done appear in the same
color as the soundbite.
To apply another fade using the same settings you last used,
hold down the Option key while choosing Fade from the
audio menu.
DELETING FADES
180
FADES AND CROSSFADES
Part 6
Arranging
CHAPTER 35
Markers
OVERVIEW
The Markers window allows you to display and edit the
markers for a sequence. A marker is a name attached to a
particular location. The Markers window can be used as a
sophisticated autolocator, allowing you to move to a location
instantly. The Markers window provides an easy way to
organize your music; markers are visible in the Edit window,
and are useful in quickly specifying editing regions.
Markers window Quick Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Markers window mini-menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Opening a Markers Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Switching between sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Adding markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Changing the name of a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Changing a marker time location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Setting the counter to a marker location. . . . . . . . . . . . . . . . . . . . . . . 183
Jumping to a marker with a shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Selecting markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Using markers to define an edit region . . . . . . . . . . . . . . . . . . . . . . . . 184
Selecting with markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Markers in the Edit window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Locking and unlocking markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Shifting locked markers in time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Locked markers and the sequence start time . . . . . . . . . . . . . . . . . . 184
Marker hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Marker name
Locked
indicator
Marker
location
Figure 35-1: AudioDesks Markers window.
Marker name: Click on a markers name to select it. Optionclick on the name to change it. Drag over several names to
select several markers. Use Command-click to select or
deselect several non-contiguous markers.
182
BASICS
The Markers window is used to display and manipulate
markers. Each sequence listed in the Sequences window has
its own set of markers. The Window Target tab in the title bar
of the Markers window displays the sequence to which the
markers belong. Each marker consists of a name and a time
location it is associated with. Markers are listed in
chronological order. You can display the location of a marker
in measure time, real time, frame time or samples.
Measure location versus SMPTE location
Normally a marker remains at the same measure location
when you change the tempo of the sequence. In this case,
changes in tempo or structure will affect the SMPTE frame
location of the marker. However, there may be times when
you want a marker to remain anchored to a SMPTE frame
location. AudioDesk lets you lock markers to a SMPTE
frame location. When you change the sequence tempo or
make edits, the SMPTE frame location of locked markers will
not change and, instead, the measure location will change to
reflect the new tempo or edit.
ADDING MARKERS
To add a marker, choose Add from the Markers window
mini-menu. The markers location will be the same as that
showing in the Counter. To add several markers at once, hold
down the Option key while choosing Add from the minimenu. A dialog box will appear prompting you for the
number of markers to be added.
183
MARKERS
If the marker with the start time you want for the edit region
and the marker with the end time for the region are not
adjacent, you must select all markers in between. Click on the
starting marker and drag down until you reach the ending
one.
2 Choose Set to Selection Bounds from the Set To menu in
the Selection Information window.
You can now use one of the commands from the Edit or
Audio menus. You can also use this procedure to transfer
marker times to the Memory and Auto Record bars in the
Control Panel.
SELECTING MARKERS
To select a marker in the Markers window list, highlight it by
clicking on its name. There are several methods for selecting
several markers at once:
To select several adjacent markers, press on a marker name
and drag over the desired names. All markers dragged over
will highlight.
To select several non-adjacent markers, hold down the
Command key and click on the names of the markers you
wish to select. They will highlight.
To deselect markers when more than one are highlighted, hold
down the Command key and click on the markers you wish
to deselect. They will unhighlight.
To extend the currently selected region, Shift-drag over the
desired end location.
184
MARKERS
Figure 35-2: These Set Sequence Start options either preserve locked markers or
shift them relative to the beginning of the sequence when changing the SMPTE
time code start frame.
MARKER HINTS
Below are some helpful hints for using Markers.
Composing and arranging
Markers provide a useful tool for labeling structural sections
of a piece of music. The music can be recorded first and
markers added afterwards or markers can be entered first to
lay out the structure of the sequence before recording. In the
latter case, markers can be used as a kind of musical outline
for the structure of the piece.
Markers can be used to quickly rewind to the beginning of a
section. They can also be used as structural place holders to
mark the ends of unfinished sections.
Film and video scoring
Markers make an excellent cue sheet for planning out or
displaying the structure of your sequence. They can show
you the relationship between time locations in the film and
measure locations in the music. You can then find the tempo
that best lines up metrical beats of the sequence with
important visual events. This can all be done before
recording a note of music.
In addition to using markers to define the structure and
tempo of your sequence, you may want to add markers for
visual cues and hit points. These markers should be locked
since their time location corresponds to a frame location.
Once locked, the measure time location of the marker will be
updated if you change the tempo and meter. The frame
location will not change.
185
MARKERS
CHAPTER 36
Sequences
OVERVIEW
A sequence is a set of tracks, which are listed in that
sequences Edit window.
The Sequences window displays the sequences in an
AudioDesk file. A sequence is a collection of tracks. An
AudioDesk file can contain as many sequences as you wish.
Sequences can be cued for playback, either automatically or
manually, in order or at random.
Many essential operations in a sequence are done in the Edit
window: tracks are added and deleted, editing regions within
tracks are specified and much more. See chapter 27, Edit
window (page 126) for complete details. Each sequence also
has its own Markers window. See chapter 35, Markers
(page 182) for details.
186
BASICS
The Sequences window lists the sequences in a file and
provides useful features to manage them, such as adding,
deleting, and other operations. Sequences can also be
automatically cued to playback in the order in which they are
listed in the sequences window. For more information about
cueing, see The Sequence Control buttons on page 189.
Opening the Sequences window
To open the Sequences window, choose Sequences from the
Project menu. The sequences window will appear, displaying
a list of all sequences in the project.
Selecting sequences
There are several methods of selecting sequences:
To select a single sequence, click on its name. The name will
highlight.
To select several adjacent sequences, click a sequence name
and drag over the desired names. All sequences dragged over
will highlight.
To select several non-adjacent sequences, hold down the
Command key and click on the names of the sequences you
wish to select. They will highlight.
187
SEQUENCES
OR
Select the sequence from the sequence menu in the Edit
window mini-menu
OR
Click the Next/Previous Sequence buttons as needed until
the sequences name is displayed in the Info bar in the
Control Panel
SEQUENCES
189
SEQUENCES
Figure 36-4: The Cue Sequences button makes AudioDesk play-enable the next
sequence or song in the Sequences window when it reaches the end of the current
one.
Figure 36-5: The Chain Sequences button makes AudioDesk cue up and start
playing the next sequence or song in the Sequences window when it reaches the
end of the current one.
Figure 36-3: When either the Cue Sequences or Chain Sequences button is activated, the end of the sequence is graphically depicted in all time rulers with the
end barline marker, which you can drag with Snap to Grid turned on or off. This is the point at which it will stop before the next sequence will be cued.
190
SEQUENCES
CHAPTER 37
Clippings
OVERVIEW
A clipping is anything useful that youd like to conveniently
stash for future use. It could be a single soundbite, a four-bar
phrase, or an entire sequence with any number of tracks. It
can consist of project data in portions of any size. It can even
be a chain of multiple effects plug-ins. Clippings can also be
shortcuts to any item on your hard drive, such as folders or
documents from other applications. You can use a clipping
to link to a text file that contains lyrics or to a folder of your
favorite loops.
AudioDesks Clipping windows are containers for groups of
clippings that you want to access quickly and easily. Clipping
windows are meant to be convenient repositories for bits of
stuff audio or otherwise that youd like to stash
conveniently and recall later at your fingertips. Clipping
windows can be associated with a particular AudioDesk
project or they can be saved independently from any project
so that their contents are always available.
An effects clipping
An audio clipping
A text document
Figure 37-1: A clippings window.
191
CLIPPINGS
The following sections show you how to create, rename, use,
and otherwise get the most out of clippings.
Making a clipping
To make a clipping, select some data and choose the Copy to
Clipping Window command in the Edit menu. Or you can
press Command-Option-C to copy to the last clipping
window that you copied to.
You can also drag items from the Finder or from any location
from which soundbites can be dragged (such as the
Soundbites window and other clipping windows).
192
CLIPPINGS
Selecting clippings
To select a single clipping, click its name. To select several
clippings, drag across their names, or shift click each one.
Auditioning clippings
To audition a clipping, double click the clipping. To audition
multiple clippings, select them as described above and then
double-click one of the highlighted clippings.
If you are auditioning audio clippings and dont here
anything, you may have soundbites whose parent audio file
has been deleted, or they might not match the current sample
rate.
If auditioning from the clippings window is not working out,
you can always drop the clipping into a track and set up the
playback settings exactly the way you want.
Deleting a clipping
To delete a clipping, drag it to the trash, or select it and press
the delete key.
Renaming a clipping
To rename a clipping, option click the name of a clipping.
Re-ordering clippings in the Clippings window
You can re-arrange items in the clipping window by grabbing
their icon to the left of their name and dragging up or down
in the list as desired.
Launching other documents from the clippings window
Double clicking on files and folders in the clippings window
to open the folder or open a document in its native
application.
Dragging items in from the Finder
A clipping window can contain any item that the Finder can
contain.
Dragging clipping files in from the Finder
Clippings files (located in one of AudioDesks clipping
folders) can be dragged from the Finder to any window in
AudioDesk that accepts clippings.
Alias clippings
Alias clippings work just like the original file with two
exceptions: rename and delete operate on the alias and not
on the original file. Otherwise, AudioDesk handles the alias
just like the original file.
193
CLIPPINGS
CHAPTER 38
Movie Window
OVERVIEW
OPENING MOVIES
194
CLOSING MOVIES
You may close the Movie window, and AudioDesk will still
remember which movie file you opened this information
will be saved with the file. To reopen the movie, just choose
Movie from the Project menu again.
To close the movie permanently so that AudioDesk forgets
about it, chose Close Movie from the mini-menu.
If you have a movie open and want to choose a different
movie, choose Open Movie from the mini-menu. Only one
movie may be open at a time.
MOVIE CONTROLS
Step buttons
The step buttons move forward or backward through the
movie one frame at a time. Note that this means movie
frames, not SMPTE frames. A movie may have 15 fps, 30 fps,
or even a number that varies throughout the movie. Option
clicking moves to the beginning or end of the movie. The left
and right arrow keys will also work if the window is in front.
Grow box
The grow box works as usual, with these additions:
Holding down the Option key while resizing the window
constrains the window to a good size, meaning one that
QuickTime is able to playback efficiently. This means one
quarter, half, three quarters, full size, double, triple, etc.
Holding down the Shift key while resizing the window
keeps the aspect ratio correct at any size, but the movie is not
likely to play back efficiently.
Volume
Play/Stop
Slider
Step
Buttons
Grow box
Volume slider
The volume control allows you to set the playback volume for
the movies audio track. If the movie has no sound, there will
be no volume control. Option-clicking will mute or unmute
the movies sound. Shift-clicking lets you overdrive the
volume up to 300%.
Play/Stop button
The Play/Stop control starts and stops movie playback. Also,
clicking the movie itself will stop; double-clicking will play.
Slider
The slider shows where in the movie you are, and can be used
to scrub the movie or to set your location in the movie.
195
MOVIE WINDOW
code bits if you find that the frames in the movie don't
precisely line up with the frame numbers in AudioDesk's
counter.
Avoiding these things will help your movies play back more
smoothly.
DV camera or
FireWire-to-video
converter
Half Size, Normal Size, and Double Size: Resize the window.
One of these may be checked if the window is already that
size.
video
cable
FireWire
cable
FireWire
equipped
Mac
TV
or
video
monitor
Figure 38-2: Connections for FireWire video output.
196
MOVIE WINDOW
Figure 38-3: To check the format of a movie, open it in QuickTime Player and use
the Show Movie Info command.
Choosing an offset
Specify the number of frames and timecode bits (there are 80
timecode bits per frame). Most devices have an offset around
5 frames. If you dont know your devices FireWire playback
offset, you can experiment with different values to determine
the correct offset. Enter a frame amount (and timecode bit
value, if needed), and then try playing back your video.
Sharp audio hits or time code burn in are quite useful for
judging the offset amount.
Creating offset presets
The Set Playback Offset dialog (Figure 38-4 above) lets you
create named presets for different devices. This lets you
conveniently save and recall multiple offsets by name, in
situations where you are using multiple devices for DV
playback. Use the Add, Delete, Change and Rename buttons
to manage your DV playback offset presets.
Part 7
Mixing
CHAPTER 39
Mixing
OVERVIEW
AudioDesks Mixing Board window provides a powerful
integrated mixing environment your AudioDesk projects. It
also provides access to real-time effects processing.
The Mixing Board will seem familiar because it is modeled
after standard hardware consoles. Lurking under the hood,
however, are many powerful features, as well as many timesaving shortcuts. This chapter covers them all.
Track
Selector
Track Insert
Section
Audio track
sends
Solo/mute/rec/
input
Automation
Pan
Faders and
level meters
Track I/O
Track name /
assignments
Audio tracks
Master fader
Aux tracks
Show/Hide
Track Selector
Snapshot
Figure 39-1: The Mixing Board gives you a fully automated mixing environment.
199
Level Meters: The level meters display the audio output level
for each audio track.
this list to show or hide them in the Mixing board. Optionclick to hide all except the track you click; Command-click to
show all except the track you click.
Track I/O: These menus give you direct access to each tracks
Mix Mode menu: Lets you create and manage multiple mixes
for a sequence. A mix consists of all of the volume pan and
effects automation data in all tracks. You can duplicate a
current mix and then modify it, or start from scratch by
creating a new, blank mix. Volume and pan automation data
for the current mix is recorded into tracks as usual with the
Mixing Board controls, or with the other continuous
controller features in AudioDesk. Once youve created more
than one mix, you can instantly switch between mixes by
choosing them from this menu.
for each track. Choose the desired effect from the insert
menu, or click a menu to open an effects window for the
insert. Insert effects consist of plug-ins such as EQ,
dynamics, reverbs, delays, and any 3rd-party plug-ins you
currently have installed in your system. You can change the
number of inserts per track with the Set Number of Inserts
mini-menu item.
Audio track sends: Allow you to bus the tracks signal, either
track, aux track or master fader track in the currently playenabled sequence. Show or hide them as desired using the
Show/Hide Track Selector (described above). Drag the track
strip name horizontally to re-order them.
Pan: The pan knob pans an audio track across its pair of
outputs, as assigned in the Edit window. For example, if a
track is assigned to outputs 3 and 4, pan hard left sends the
track to output 3; pan hard right sends it to 4. Double-click
the pan knob to go to pan center. If pan automation data has
been recorded, knobs animate during playback (when the
Automation play button is enabled).
Faders: Control volume for each track by generating audio
volume events, which can be recorded into the track for
automation. If automation data has been recorded, faders
animate during playback (when the Automation play button
is enabled).
Use Narrow View: When checked, this menu item reduces the
mixer channels horizontally, enabling you to display more
channels in the same space.
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MIXING
Min Time and Value Change: Allows you to set the minimum
amount of time between volume and pan events that the
mixing board controls will generate when you move them.
Also lets you choose the minimum value change. Raising
these values can prevent unnecessarily high data density. But
raising them too high can result in zipper noise, or audible
stepping during smooth changes.
Click,
Option-click,
and
Command-click
in this list.
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MIXING
Figure 39-2: A simplified Mixing Board layout with several sections hidden, including inserts.
TRACK STRIPS
Each audio track strip has the sections shown below in
Figure 39-4.
Audio Track Strip
Inserts
pre/post fader
effects line
Sends
Automation controls
Pan and pan readout
Clip indicators
Volume fader
Level meter
Track name
Track move handle
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Inserts
An insert is a real-time effect that is non-destructively
applied to the data in the track on playback. Tracks can be
processed with audio plug-ins.
Each insert in the track is represented as a menu from which
you can choose the desired effect. Up to twenty inserts can be
simultaneously applied to an individual track, depending on
how many inserts are configured with the Set number of
inserts mini-menu option. When you select the desired
processor type from a menu, the Effects window opens to
display the selected processors parameters. See Working
with effects plug-ins on page 209 for more information.
The signal for a track passes through the inserts from top to
bottom. Accordingly, inserts are labelled A, B, C, etc. from
top to bottom. Similar to hardware mixing consoles, the
order in which effects are applied makes a difference, so keep
this in mind when employing multiple inserts. Insert settings
apply globally to the entire track and are remembered until
you change them.
Configuring the number of insert slots
If you find yourself running out of insert slots, you can add
insert slots with the Set Number of Effect Inserts command
located in the mini menu of the Mixing Board. You can
configure up to twenty inserts per channel.
Mono send
Send assignment
Stereo send
Stereo panner
You can grab the handle on either side of the pre/post fader
divider to move the location of the divider in the inserts
chain.
Figure 39-7: In this example, the send is being assigned to a stereo bus.
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MIXING
Send level
Use the Send level knob (Figure 39-6) to control the amount
of signal going to the send destination. The range is from -
to +6.02dB. Optiondouble-click the send level knob to set
the send level to unity gain (0 dB), as indicated by the blue
dot at the 2 oclock position.
When you turn the send level knob, AudioDesk displays the
send amount (in dB) in a pop-up box, as demonstrated
below:
Figure 39-9: The Send From Channel sub-menu for stereo tracks. In the first
example, only the left channel of a stereo track is going to the send.
Figure 39-8: Send level is displayed as shown here as you adjust the send knob.
Meaning
Blue
Yellow
Gray
Track is muted
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MIXING
Stereo panning
The following chart demonstrates the results of stereo
panning. In general, center the knob for full separation of the
stereo signal.
Stereo pan knob position
Left signal
Right signal
Do this
Panning
The data range for panning tracks is <64 (hard left) to 63>
(hard right) with zero as pan center.
Pan pots pan an audio track across its pair of outputs. For
example, if a track is assigned to outputs 3 and 4, pan left
sends the track to output 3; pan right sends it to 4.
Below is a summary of techniques for pan knobs:
To do this
Do this
Figure 39-10: Gliding across the Solo, Mute, and automation play buttons. You can combine
gliding with the Command and Option key modifiers as described in the table above.
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MIXING
Click anywhere on
the bar to snap the
slider to that
position.
Level meters
The level meters display the audio output level in dB for the
track as determined by the volume automation data in the
track. The Level Range mini-menu command in the Audio
Monitor window controls the dynamic range displayed in the
Mixing Board level meters. For details, see Adjusting the
level meter range on page 121. For even more detailed
metering, you can use the Trim plug-in (chapter 22, Trim
(page 28) in the AudioDesk Plug-ins Guide).
On stereo audio tracks or tracks that have been made stereo
by the application of a stereo (or mono-to-stereo) effects
plug-in, the level meter displays the signal with true stereo
meters.
Clip indicators
Audio tracks display a clip indicator above their level meter.
If the Retain Clip mini-menu command in the Audio
Monitor window is checked (see Retain clip on page 121
for details), these clip indicators will remain illuminated
until you click them. Double-click to clear all clip indicators,
or choose Clear all clipping indicators from the Studio menu.
Making the Mixing Board look like a meter bridge
Option-selecting the level meter mini-menu command in
the Mixing Board window creates a meter bridge, which you
can save as a custom board layout.
Track name
Track names appear here, with an ellipsis for long names, if
necessary. You can drag a name horizontally to reposition its
channel strip in the Mixing Board window. Option-clicking
on a name allows you to rename the track from the Mixing
Board.
You can open the Edit window from the Mixing Board by
double-clicking any track name.
Figure 39-12: Input/output assignments can be made in the Mixing Board with the
menu under the track name.
AUTOMATED MIXING
The Mixing Board is a powerful environment in which to
automate your mixes. This section explains how to
accomplish basic mixing tasks with the Mixing Board.
Setting initial levels with the Mixing Board
Regardless of whether you plan to automate your mixing
directly in AudioDesk or externally using an automated
mixing console or other hardware automation system, it is
always best to set initial mix automation settings in all of your
tracks. This ensures consistency in your mix, gives
AudioDesk an initial setting to chase to, and gives you a basis
for any changes made later in each track. AudioDesks
snapshot feature is a powerful and convenient way to create
initial values. Snapshots can include any mix automation
parameters, including volume, pan, plug-in parameters,
mutes, solos, etc. See Snapshot automation on page 220.
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MIXING
MONITORING
An important part of mixing is the process of monitoring live
inputs. A live input could be a signal that you are currently
recording, such as a microphone. For complete information
about monitoring, see Audio monitoring (audio patch
thru) on page 113. Also see Effects can be applied to Patch
Thru on page 209.
Mixing
Automation
Bussing
Master faders
Bussing
A bus is an internal signal path. AudioDesks virtual bussing
is modeled after a conventional mixing board. AudioDesk
provides up to 99 stereo busses. You can set the number of
busses in the Studio Configuration dialog as shown in
Figure 4-5 on page 16.
A bus routes signal from one place to another. It can also
combine several signals as a sub-mix and route them
together. To use a bus, you assign as bus bundle as an input or
output of an audio track or an aux track (explained in the
next section). You can also assign a bus bundle as the output
of a master fader. Audio track sends can also be assigned to a
bus.
There are many useful ways to employ this powerful bussing
architecture. For example, you can save large amounts of
your systems processing resources by applying effects plugins to an aux track and then bussing multiple audio tracks to
it, rather than applying the same plug-in multiple times to
each individual audio track. By applying the plug-in only
once on the aux track, you conserve processing resources.
The impact of mixing and bussing on MOTU Audio
System resources
The MOTU Audio System relies on the main CPU in your
Mac for all of its processing. Mixing and bussing require a
certain amount of CPU power; the more you mix, split,
route, and merge tracks using input, output and bus
assignments, the more CPU power youll use up. You can
keep an eye on how much by viewing the Performance
window as shown in Figure 4-7 on page 18. Each time you
make a connection, split a signal, or merge two or more
signals together in AudioDesks virtual mixing environment,
youll use a tiny bit more CPU power. However, the amount
of bandwidth taken up by such a connection is relatively
small compared to the amounts required by MOTU Audio
System effects plug-inseven low-overhead ones like the
EQ plug-ins. You wont need to be very concerned about
CPU power for basic mixing and routing. But you will need
to be a lot more conscious of your CPU resources as soon as
you start using effects plug-ins.
Multi-processor support
When operating AudioDesk on a multi-processor or multicore Mac, you can take full advantage of distributed
processing. A dual-processor or dual-core computer, for
example, effectively doubles the amount of processing
available for mixing and plug-in processing (over its single-
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MIXING
CPU or single-core counterpart). If you have a multiprocessor/core computer, AudioDesk takes full advantage of
the multiple processors/cores.
Aux tracks
In the Mixing Board, Aux tracks look just like audio tracks,
with effects inserts, four sends, solo, mute, etc. The only
difference is that aux tracks have no input monitoring button
and no record-enable button. If the Aux track has stereo
inputs, it will only display stereo effects plug-ins in the effects
insert menus. If the track has mono inputs, it will only
display mono or mono-to-stereo plug-ins in the insert
menus.
Conserving CPU resources with aux tracks
If you would like to apply the same plug-in to two or more
audio tracks, consider assigning the plug-in to a single Aux
track insert instead. Then, apply it to multiple audio tracks
by bussing them to the Aux track, using either their main
output assignment, a send, or both (if youd like a a bit of the
original signal mixed in with the affected one). Having one
plug-in with multiple inputs requires far less processing
resources than applying the plug-in on multiple tracks.
Using aux tracks for live inputs such as synthesizers
You can use Aux tracks to feed live inputs (synths, etc.) into
your mix. However, you may need to compensate for
monitoring latency. See Audio monitoring latency on
page 114.
Figure 39-14: Shortcut for routing a track to an aux track via a bus.
Master faders
In the Mixing Board, the only way master faders differ from
other types of audio tracks is that they do not have a pan
knob. In their place, master faders have built in fold-down
menu. The fold-down menu allows you to fold down your
mix to mono if you need to generate a mono mix or to check
for mono compatibility. Note that you can apply plug-ins to
the inserts of a master fader to apply the plug-in effect to your
entire mix (or all tracks being sub-mixed to that master
fader).
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MIXING
Bounce to disk
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MIXING
To do this
Do this
To change to a different
plug-in on the same
insert
Double-click it.
To select a plug-in
Click it.
To remove a plug-in
To move a plug-in to
another insert
Position the cursor over the left edge of the plugin until you see the hand cursor, and then drag it.
To duplicate a plug-in on
another insert
Hold down the Option key and then drag with the
hand cursor.
Shift-click them.
Several plug-ins
stored as a group in
a single clipping.
Figure 39-15: Storing plug-in settings in a Clipping window. You can store individual plug-ins or store several plug-ins together as a single clipping.
In narrow mode,
the mute buttons
for the sends are
transformed into
checkable items in
each send menu.
To duplicate several
plug-ins
Plug-ins as clippings
Using the hand-grabbing technique described in the
previous section, you can drag and drop plug-ins in and out
of Clipping windowsor even folders on the Mac desktop.
This is a handy way to store your favorite plug-in settings. If
you want to keep the settings youve made in a plug-in for
general use, just drag it into a Clipping window. The same
applies for groups of plug-ins. If you drag several plug-ins
together into a Clipping window, they will be stored as a
single clipping. When you drag them back into the insert
section of the Mixing Board window, they will expand back
into the original number of plug-ins (taking up one insert for
each plug-in, as usual).
Figure 39-16: To see more tracks at one time in the Mixing Board window, check
the Use Narrow View mini-menu item.
When creating the plug-in clipping, you can also use the
Copy to Clipping Window command in the Edit menu, as
explained in Plug-in effects clippings on page 192.
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MIXING
What is a mix?
A mix consists of all of the volume, pan and other mix
automation data in all tracks in the sequence, as well as all of
the current effects insert assignments and their settings. The
Mix Mode menu allows you to create, save, and recall any
number of mixes. Each mix can be completely different than
the others. You can also create alternative mixes that are
slightly different from each other by starting with the
Duplicate Mix command. You can even copy and paste data
between mixes by simply switching between them.
How mix mode impacts your sequencing
When Mix Mode is off, mix automation data belongs to the
Track and Take in which it was recorded or inserted. If you
switch takes, the mix automation data switches along with
the take, just like the rest of the data in the take. (For an
explanation of takes, see Takes on page 101.)
When Mix Mode is on, however, mix automation data
belongs to the current mix. If you switch takes, the mix
automation data in the track remains behind as part of the
current mix. If, however, you switch to a different mix, the
current mix automation data goes along with the mix,
temporarily disappearing from all tracks. (You can restore
the data, of course, simply by reselecting the Mix from the
Mix Mode menu.)
Track volume
Pan
Send levels
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MIXING
CHAPTER 40
Mix Automation
OVERVIEW
AudioDesks mixing environment offers complete
automation of effects plug-in parameters, track muting/
unmuting, effects send levels, send mutes/unmutes and
more.
Automated mixing basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Mix automation setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Global automation enable/disable . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Automation setup for each track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Automation settings in other windows . . . . . . . . . . . . . . . . . . . . . . . . 214
Reasons to disable automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
The automation modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Recording automation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Inserting and editing automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Mute region and clear Mute Automation . . . . . . . . . . . . . . . . . . . . . . 220
Tempo locked, beat-based automation . . . . . . . . . . . . . . . . . . . . . . . . 220
Snapshot automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Automation preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Removing and restoring plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Automation and system resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Track mute/unmute
Plug-in automation
Plug-in bypass/unbypass
212
Per track
Enabled
Disabled
Figure 40-4: When you disable automation data, it appears as a dashed line in the
Edit window.
Figure 40-5: Automation setup for an individual track. In this example, the Gtr
Leads track has three plug-ins assigned to it: Echo, Reverb and PreAmp-1.
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MIX AUTOMATION
Automation settings
In the Mixing Board, the same Option-click and Commandclick conventions apply to the automation play-enable
buttons as for track play-enables. You can also glide over the
automation play-enable and record-enable buttons to
quickly toggle a series of adjacent tracks.
The Auto menu (automation menu)
As shown in Figure 40-6, the automation menu in the Edit
window contains the same basic automation mode settings
as the Mixing Board and Automation Setup window. In
addition, the Auto menu changes color to further indicate
the current automation record and playback settings as
follows:
Auto menu color
What it means
Clear
Green
Red
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MIX AUTOMATION
When it
punches in
When it
punches out
Overwrite
As soon as
playback begins
Never
(When playback stops)*
Touch
Latch
Never
(when playback stops)*
Trim Touch
Trim Latch
Range Touch
Range Latch
Range Trim
Touch
Range Trim
Latch
OR
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MIX AUTOMATION
Overwrite
or scale?
Overwrite
Overwrites
Selective overwriting
You can selectively overwrite automation data while
preserving other data by temporarily disabling certain effects
parameters in the track beforehand. The disabled parameters
will not be overwritten, as shown below in Figure 40-9.
Touch
Overwrites
Latch
Overwrites
Trim Touch
Scales
existing data
Trim Latch
Scales
existing data
Overwrite mode
As shown by the table above, Overwrite mode is special
because it overwrites all of the parameters currently being
automated in the track. In a sense, this a way of wiping over
them all at once with the settings that you choose before you
begin playback.
Before
After
Figure 40-8: Overwrite mode wipes over all currently enabled automation data in
the track. The current data is replaced by data that reflects the current knob, fader
or other control setting for each parameter. So be sure to set every control you are
overwriting to the desired setting before overwriting.
Before
After
Figure 40-9: In this example, volume automation (the dashed line) has been
temporarily disabled. In Overwrite mode, pan data (highlighted) and send level
data (the ramp) are overwritten with the current positions of the pan knob and
send knob.
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MIX AUTOMATION
Trim
scale
Normal
scale
Figure 40-10: Latch mode displays the usual volume scale, where 0 dB is unity gain.
Trim Latch mode (and Trim Touch) show a relative scale where zero dB is the
current automation level in the track at any given location. The send knobs also go
into trim mode, as shown.
Punch-out
Return ramp
Punch-in
scaled data
Figure 40-11: Trim Touch and Trim Latch modes scale existing automation data in
the track, maintaining its original contour. The return ramp after punch-out is
automatically inserted by AudioDesk to produce a smooth transition between the
punch-out level and the remaining automation data.
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MIX AUTOMATION
Return ramps
A return ramp (Figure 40-11) is an automation ramp
automatically inserted by AudioDesk after you punch out
from an automation edit. The return ramp makes a smooth
transition between the level you were at when you punched
out and the level of the any existing automation in the track
just after the point where you punched out.
The default length for return ramps is 500 milliseconds (half
a second). You can change it to any length you prefer in the
Automation Setup window (Figure 40-2 on page 212), and
you can change it at any time.
RECORDING AUTOMATION
Automation data can be recorded in real time during
playback. To do so, enable the automation record button for
the track you wish to record (as shown in Figure 40-6), and
choose the desired mode (Overwrite, Touch, Latch, etc.) You
do not need to put AudioDesk into record mode to record
automation. Just start playback and adjust volume, pan,
plug-in settings, send levels, and mutes as desired during
playback.
The automation data is recorded directly into the track,
replacing existing automation data of the same kind, if any.
Figure 40-13: In this example, automation data is being inserted in the Edit
window.
Figure 40-12: Automation data can be recorded or inserted directly into each
audio track.
Figure 40-14: Choose any form of automation data from the Active Layer menu to
display all automation data that currently exists in the track, superimposed over
the waveform. To activate (make bold) a particular data parameter, choose it
from the Active Layer menu or click one of its control points.
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MIX AUTOMATION
What it does
Examples
Ramp
Produces a smooth
change between
control points.
Volume
Pan
Send level
Mix gain
Stair-step
LFO phase
Mute/unmute
Bypass/unbypass
Single event
Discrete events
Discrete events are used for any parameter that consists of
two or more non-numeric settings (or just a few numeric
ones). A good example is the waveform for an LFO: it could
be a sine wave, square wave, sawtooth, triangle, etc. Rather
than displaying these values as cryptic dots on a line,
AudioDesk provides single automation events, as shown
previously in Figure 40-15. Here is a summary of what you
can do with single automation events like these:
To do this:
Do this:
Insert an event
To delete an event
To move an event
Drag it.
Ramps
Single
events
Stair-step
Figure 40-15: The three kinds of automation data: ramps, stair-steps, and single
events. Click on a single event to access a menu of settings.
Sample-accurate ramps
AudioDesks ramp automation produces a smooth change
from one control point to the next. Ramps are calculated
with sample-accurate, 32-bit floating point processing.
Sample-accurate processing ensures that the ramp will be
perfectly smooth, with no zipper noise or other unwanted
artifacts.
Stair steps
Stair-step automation produces a sudden change at each
control point. Stair-step automation is used for plug-in
parameters that by nature dont call for smooth changes but
instead provide discrete changes among several various
states. A good example are the LFO phase controls in Sonic
Modulator, which provide eight phase settings in 45-degree
increments. Stair steps are also used for parameters that
would be too expensive from a DSP bandwidth standpoint
for calculating ramps. A good example of this is LFO rate.
Do this:
Note: activating is
necessary for all of the following techniques.
To insert
a control point
To insert a ramp
To insert a curve
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MIX AUTOMATION
To remove
a control point
To remove a curve
(multiple control points)
To select a curve
(multiple control points)
To move a curve
(multiple control points)
After:
Figure 40-16: Muting a region with the Mute Region command. Note that two
mute automation events are inserted at the beginning of the region to produce the
proper stair-step effect.
SNAPSHOT AUTOMATION
An automation snapshot is the process of inserting
automation data for multiple mix parameters in one step at a
particular location or over a specified time range. For
example, you might want to set initial values at the very
beginning the project (e.g. bar 1) for all mix parameters
youll be automating. Or, you might like to reset all values for
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MIX AUTOMATION
point and the two points before it and after it. So youve
actually affected the entire time range between all three
points.
Similarly, when working with automation snapshots, you
need to think about the time range that the snapshot will
affect and specify it before inserting the snapshot.
AudioDesk lets you specify a snapshots time range in two
ways:
by positioning the playback wiper (the current counter
location)
All Time
Use All Time if you wish to apply the snapshot to your entire
mix, start to finish. The current counter location or current
selection does not matter for this option.
Selected Range
If you would like to apply the snapshot to a particular range
of time, make a time range selection in any AudioDesk
window before you take the snapshot and then choose the
Selected Range option in the Automation Snapshot dialog
(Figure 40-18).
From Counter to Sequence End/Start
This option applies the snapshot from the current counter
location all the way to the end or start of the sequence. To use
this option, place the playback wiper at the desired location,
or type it into the main counter, before taking the snapshot.
Specifying tracks
The Tracks menu in the Automation Snapshot dialog gives
you several convenient options (Figure 40-19 below) for
choosing which tracks to include in the snapshot. If you wish
to use the Selected Tracks option, select the desired tracks
before taking the snapshot. If you wish to use one of the
window display options, be sure to show and hide tracks as
desired before taking the snapshot. When using the Edit
window and Mixing Board options, all tracks currently
highlighted in the track selector list are included in the
snapshot, even if they are not currently visible in the window
itself.
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MIX AUTOMATION
7 Repeat as desired.
Alternatively, you could start with the final preset in the
series you are inserting and work backwards with the From
Counter to Next Change (Ramp) Time Range option.
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MIX AUTOMATION
Edit window
Mixing Board
Effects window
AUTOMATION PREFERENCES
The Automation Setup window offers several preferences.
MIX AUTOMATION
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MIX AUTOMATION
Part 8
Processing
CHAPTER 41
Effects Window
OVERVIEW
Track
menu
Insert
menu
Effect
menu
Preset
menu
Snapshot
button
An effects plug-in
Effect-specific
controls
Insert menu: This menu is used to change the insert that the
Effects window is showing. The name of the selected insert is
displayed. When the menu is open, the name of the plug-in is
displayed for any inserts which currently contain a plug-in.
Effect menu: This menu is used to change the plug-in for the
selected insert. The name of the selected plug-in is displayed.
226
BYPASSING AN EFFECT
Run this instance in real-time: Effects on disk tracks are prerendered when the Effects window is closed. When this is
checked (enabled), the plug-in output will not be prerendered. See Real-time versus rendered effects on
page 231.
Figure 41-2: The current preset being used is displayed in the Preset menu. If you
modify the settings of the effect, the preset name becomes italic to indicate that it
is now modified.
/Library/Audio/Presets/Digital Performer/
Use the Show Presets in Finder mini-menu command to go to
the folder where user presets are stored for a plug-in. There,
you can rename, duplicate, delete, etc. your preset files.
Audio Unit presets
Some Audio Unit plug-ins have the ability to save presets as a
standard AU preset file on disk, with the .aupreset extension.
AudioDesk supports these AU preset files. You can save them
and load them in the same way as MAS plug-in presets,
including the ability to drag and drop them to inserts in the
Mixing Board.
Loading plug-in user presets
To load a user preset, choose it from the User Presets submenu in the Presets menu:
Figure 41-3: Effects presets are located in the Effects window Preset menu. The
menu only displays presets for the type of effect currently displayed in the Effects
window. This example shows the eVerb plug-in and eVerb effects presets in the
menu.
which you created the preset. You can also drag and drop
them from their folder (Figure 41-4) into any project at any
time.
Next/Previous Preset
You can quickly cycle through the available presets by:
Meaning:
Grayed
Checked
EDITING EFFECTS
The controls provided for the effect itself depend on the
plug-in. Refer to the documentation included with the plugin for information on how to edit the plug-in. For
information on automation plug-ins, see chapter 40, Mix
Automation (page 212).
229
EFFECTS WINDOW
CHAPTER 42
OVERVIEW
Figure 42-1: AudioDesk provides real time effects plug-ins for audio tracks.
230
post-fader effects
mono-to-stereo effects
231
AUDIO EFFECTS PROCESSING
Supported plug-ins
Dynamic CPU Management is supported by all included
real-time audio plug-ins that ship with AudioDesk, such as
Preamp-1, eVerb, Plate, etc.
Third-party MAS plug-ins can also support Dynamic CPU
Management, but they may need to be modified to do so.
Contact the developer of the third-party plug-in for further
information.
AudioDesk handles Dynamic CPU Management for Audio
Unit effect plug-ins, so most AUs will benefit from this
feature as well. In some cases, the AU plug-in may need to be
modified slightly to support AudioDesks Dynamic CPU
Management.
Figure 42-3: When you apply a plug-in as a region operation from the Audio menu
Plug-ins sub-menu, use the controls at the bottom of the window to preview the
effect before applying it.
Path
/Users/current user/Library/Audio/Plug-ins/MAS
/Library/Audio/Plug-ins/MAS
232
AUDIO EFFECTS PROCESSING
Installing AUs
AudioDesk looks for AU plug-ins in these two locations on
your computers hard drive:
Location
Path
/Users/current user/Library/Audio/Plug-ins/
Components
/Library/Audio/Plug-ins/Components
Plug-in folders
If you have a lot of plug-ins, the plug-in insert menus in the
Mixing Board can get long and unwieldy. You can make
AudioDesks plug-in menus more manageable by organizing
your plug-ins into sub-folders. For example, you could
organize them by category (EQs, dynamics processing,
mastering, reverbs, third party, etc.), or any way you wish.
Just make sure these sub-folders reside in the same MAS
folder as the plug-ins. The sub-folders appear by name in
AudioDesks plug-in menus, with a sub-menu of plug-ins for
each folder.
Only one level of folder hierarchy is supported; in other
words, if you put folders inside folders inside folders, you
wont get corresponding hierarchical sub-menus in
AudioDesk. Plug-ins are categorized only by their containing
folder.
For third party plug-ins that operate using a shell plug-in,
youll see one menu item for the shell and a sub-menu for
each plug-in operating under that shell. Shell plug-ins may
support alternative methods of categorizing their hosted
effects. Consult the documentation for the shell plug-in, or
contact the third party plug-in developer for details.
233
AUDIO EFFECTS PROCESSING
PLUG-IN AUTOMATION
All of AudioDesks plug-ins can be automated in real time.
For complete information, see chapter 40, Mix Automation
(page 212).
Figure 42-5: Click this Auto (automation) button to access the automation
settings menu for this track.
TEMPO-LOCKED EFFECTS
Some plug-ins allow you to lock certain parameters, such as
an LFO, to the tempo of your sequence. This allows the effect
to stay in sync with the beat of your music.
Figure 42-4: The CPU meter in the Performance window shows you how much of
your Mac processing power is being used by the MOTU Audio System and the realtime effects plug-ins that are currently active. If any of the meters reach yellow, you
should consider reducing the number of plug-ins you are using.
CHANNEL CONFIGURATIONS
AudioDesk allows you to configure your system with a
combination of mono and stereo signal paths. For more
details, see Channel configurations on page 2 in the
AudioDesk Plug-ins Guide.
234
AUDIO EFFECTS PROCESSING
To use the side chain input, you choose a bus from the menu,
and then route a signal to the bus from any source you want
in AudioDesks mixing environment (a track, a live aux
input, etc.).
Several included plug-ins have side chain inputs, including
the Dynamics, Ring Modulator, and the Multimode Filter;
refer to the AudioDesk Plug-ins Guide for more information.
235
AUDIO EFFECTS PROCESSING
CHAPTER 43
OVERVIEW
PERFORMING CONVERSIONS
sample rate: any sample rate between 1 kHz and 200 kHz
236
Dither
AudioDesk incorporates dither when converting to a lower
bit depth rather than truncating the extra bits to ensure
the smoothest possible conversion.
AUTOMATIC CONVERSIONS
AudioDesk can perform certain conversions automatically.
For more information, see Automatic Conversions on
page 86.
237
AUDIO FILE CONVERSION
CHAPTER 44
PureDSP Basics
OVERVIEW
This chapter gives you a brief overview of AudioDesks audio
time-scaling and pitch-shifting capabilities. It then discusses
the following important topics that are common to all of
AudioDesks Digital Signal Processing (DSP) tasks:
PureDSP audio processing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Selecting audio for processing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Constructive editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Audio quality is preserved . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Handling lengthy processing tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Soundbite preferences for PureDSP . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
CONSTRUCTIVE EDITING
Background processing
Background Processing
Because audio processing can take time, AudioDesk does all
of its PureDSP processing in the background, allowing you
to continue editing, playing, or even recording while its
working.
Figure 44-1: Audio that is being processed in the background is drawn with a
hollow waveform.
239
PUREDSP
BASICS
CHAPTER 45
Background Processing
OVERVIEW
This chapter explains what background processing is, how to
control it with the Background Processing window, and,
finally, how to set it up the way you like and then forget about
it.
Background processing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Background Processing window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Background processing and Undo/Redo . . . . . . . . . . . . . . . . . . . . . . 240
Background processing preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . 240
BACKGROUND PROCESSING
As explained in Handling lengthy processing tasks on
page 238, all of AudioDesks DSP processing is done in the
background. This means that the computer is splitting its
time up between working on the background task,
responding to your commands, and playing or recording.
AudioDesk tries to be as responsive as possible while you are
actively editing, playing or recording, and tries to give as
much time as possible to background tasks when you are not.
Progress
bar
Task priority
Tasks for preemptively analyzing audio files are less
important that those that are working on a command that
you initiated. For this reason, AudioDesk will always work on
these higher-priority commands first. AudioDesk is capable
of interrupting the analysis of a audio file and continuing it
later. So if you use the Pitch-Shift command to transpose a
soundbite while another audio file is being analyzed,
AudioDesk will interrupt the analysis to do your
transposition first.
The task list
You can enlarge the window with the grow box or the zoom
button to see a list of tasks being processed, or waiting to be
processed. There is one line for each task, which gives the
name of the soundbite or audio file to be processed. (Some
tasks only affect one soundbite, but if the selection contains
soundbites that overlap or are neighboring within the audio
file, AudioDesk is able to process them all in a single task.)
Queued tasks
Tasks waiting to be processed are displayed in lavender.
Cancelling tasks
The cancel task buttons (Figure 45-1 on page 240) allow you
to cancel the execution of a background task.
Running stopped tasks
If a task was stopped due to an error, you can click it in the
Background Processing list to select it and choose Run
Stopped Task Again from the mini-menu to restart the task.
Figure 45-1: The Background Processing window displays a queue of tasks that are
being processed or analyzed. Tasks are automatically prioritized: preemptive
analysis tasks, for example, are placed at the end of the list, behind higher priority
tasks such as processing youve initiated with editing commands such as pitchshifting.
Background Tasks
There are many types of background processing tasks:
analyzing audio files (for future PureDSP effects processing),
generating new audio files from constructive audio edits
such as sample-rate conversion, copying audio files, and
more.
240
241
BACKGROUND PROCESSING
CHAPTER 46
Transposing Audio
OVERVIEW
The Pitch Shift command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Fine-tuning audio by cents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Selecting audio for pitch-shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Two kinds of pitch-shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Background processing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Tips for successful pitch shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Figure 46-1: The Pitch Shift command in the Edit menu can be used to transpose
audio.
BACKGROUND PROCESSING
As soon as you OK the Transpose dialog, the selected
soundbites (or pieces of soundbites, for a time-ruler
selection) are replaced with new soundbites, which are
analyzed and processed in the background as described in
Background Processing on page 238.
242
243
TRANSPOSING AUDIO
Part 9
Mastering
CHAPTER 47
Bounce To Disk
OVERVIEW
Bounce to Disk does exactly as its name implies: it bounces
multiple audio tracks down to a single audio file (or set of
audio files). Original tracks are preserved, and new audio
files are created.
Bouncing allows you to play back many more tracks than you
can play simultaneously on your system by mixing them
down to a single track (or stereo track pair). It is especially
useful for creating a final mix of a project for mastering to CD
or exporting to multimedia or internet applications.
Bouncing is also a great way to create a single, contiguous
audio file out of a track composed of many smaller ones. And
since bouncing occurs in the digital realm, no noise or sonic
degradation is introduced. You can bounce as many times as
you like without introducing any artifacts as a result of
bouncing.
Setting outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Previewing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Bounce to Disk settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Bouncing to Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Bouncing to MP3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
You can also use the Play Selection command in the Edit
menu to preview the bounce command. But if you do, be
aware that the Play Selection command may ignore the
current mute and solo settings of the selected tracks (Solo &
Play Phrase override mute automation on page 223), so only
select the tracks you actually want to play.
Destination
SETTING OUTPUTS
All of the tracks you wish to combine in the bounce
operation must be assigned to the same output or bus pair.
The Bounce operation will include everything being routed
to the output pair or bus pair you choose, including sends
that are bussed in from tracks assigned to other outputs. So
be sure to assign all the tracks (and sends) you wish to
include in the bounce to the same output pair or bus pair
before bouncing.
PREVIEWING
After making the necessary output settings (if needed),
bouncing to disk is a simple two step process: select any
portion of one or more audio tracks and then choose Bounce
to Disk from the Audio menu. The results of the bounce will
sound exactly the same as what you selected, including
volume/pan automation, mute/solo settings, real time
effects, EQ and any other real time effects that are applied to
the selected tracks. Basically, what you hear when you play
the sequence back is what you will get in the resulting
mixdown.
Figure 47-1: AudioDesks Bounce to Disk feature (in the Audio menu).
File Format
The File Format menu (Figure 47-1) lets you bounce to
variety of file formats or destinations (Figure 47-2).
To use the projects current file format and interleaved
format, choose Project Format.
The Core Audio file formats, which are supplied by Mac OS
X, always create interleaved files.
For details about bouncing to the MP3 format, see
Bouncing to MP3 on page 247.
To preview the results of the bounce, solo the tracks you wish
to include in the bounce and play back the sequence.
245
Channels
The Channels menu (Figure 47-1) lets you choose the
channel format for the bounced material with four choices
(Figure 47-3):
Supported resolutions
8-bit resolution it typically applied to audio that will be used
in multimedia and internet applications because it
significantly reduces the size of the audio files, halving the
bandwidth required to deliver the sound. When you are
bouncing down to 8-bit audio, you may want to apply
AudioDesks Dynamics/Compressor (or a third-party
dynamics plug-in of your choice) to the mix to counteract
the effect of halving the dynamic range that results from
going to 8 bits.
16-bit resolution is the standard resolution for compact disc
audio.
24-bit audio provides greater resolution and headroom and
is used by many mastering systems.
32-bit floating point audio file resolution is an emerging
standard used for high-end recording, mixing and mastering
applications. AudioDesks mix engine employs 32-bit
floating point precision throughout, as do other advanced
digital audio workstation systems. If you plan to use the
bounced material with AudioDesk or another system that
supports 32-bit floating point processing, this option is a
good way to preserve and carry over the floating point
precision employed by these systems.
Import
The Import menu lets you choose what to do with the audio
file(s) generated by the bounce operation. If you choose Do
not import, the file will be created on the hard drive but it will
not be imported into AudioDesk. Otherwise, you can import
the audio file into the Soundbites window or into the current
sequence as a new audio track. If you have chosen a format
not supported by AudioDesk, you will not be allowed to
choose either of these import options.
Source
The Source menu (Figure 47-1) displays all output and bus
bundles currently defined in the AudioDesk project (see
chapter 20, Audio Bundles). Use the Source menu to
indicate the output or bus bundle that you wish to capture in
the bounce. All tracks that are currently selected and routed
to or bussed to the source bundle you choose will be
included in the bounce operation.
246
BOUNCE TO DISK
File name
In the File Name field (Figure 47-1), type in the desired name
for the resulting audio file(s). If multiple files are generated
(due to a deinterleaved stereo bounce operation),
appropriate file extensions will be appended to the end of
each file name to indicate its channel (.L and .R).
Destination
The destination (Figure 47-1) displays the disk location for
the resulting audio file(s) created by the bounce operation.
Click the Choose button to change it.
Overwrite Existing Files
Normally when you Bounce to Disk, AudioDesk generates a
new file name one that does not conflict with existing files
on your disk. However, if you check the Overwrite Existing
Files option (Figure 47-1), then AudioDesk will overwrite
any file (or set of files for split stereo files) of the same name.
BOUNCING TO DISK
After youve made the settings discussed above, click OK to
begin the bounce. AudioDesk displays a progress window
that shows the progress of the bounce operation.
Processing occurs faster than real time in most situations and
there is therefore no playback during bouncing. The speed of
the processing, however, not only depends on how fast your
computer is, it also depends on how many tracks you have
selected for bouncing. If what you have selected can be
played by your computer, then processing during bouncing
will probably occur faster than real time. If you have selected
more tracks than you can play at one time, then processing
speed may not necessarily occur faster than real time.
Figure 47-6: The L.A.M.E. codec comes in the form of a folder called LAME.framework. Put it into the Frameworks folder as shown here.
BOUNCING TO MP3
As shown in the menus in Figure 47-2 on page 246,
AudioDesk can export audio to the MP3 audio file format,
either using the Bounce to Disk command or the Export
Selected Soundbites command in the Soundbites window
mini-menu.
Encoding mode: This option lets you specify the bit rate
Stereo mode: The two choices here are Normal and Joint
Encoding mode
What it does
Explanation
Stereo. In Normal mode, your MP3 files contain one track for
the right stereo channel and one track for the left. In many
cases, the two channels contain related information. In Joint
Stereo mode, one channel carries the information that is
identical on both channels, and the other channel carries the
unique information. At bit rates of 128 kbps and below, this
can improve the sound quality of your converted audio.
Generally, Joint Stereo mode is the best choice.
Output Sample Rate: The choices here are Auto, and a list of
specific bit rates. The best choice is usually the Auto setting,
which makes the MP3 match the source material sample rate
automatically. The sample rate is the number of times per
second that the music waveforms are captured digitally. The
higher the sample rate, the higher the quality and the larger
the file size. Be sure to choose a sample rate that is no higher
than the rate used to originally store the music, or youll
waste disk space and streaming bandwidth. CD quality, for
example, is 44.1 kHz, so choosing a higher rate when youre
encoding from a CD is unnecessary.
248
BOUNCE TO DISK
CHAPTER 48
Mastering
OVERVIEW
Mastering is the process of preparing your mix for final
delivery on audio compact disc, in MP3 format, or any other
delivery medium of your choice. This chapter discusses
several topics related to mastering that are specific to
AudioDesk. However, there is much more to know about the
art of mastering and the many engineering techniques
involved. The internet is an excellent resource for further
information. As you learn more about general mastering
principles, keep in mind that AudioDesk provides all of the
tools you need to achieve even the most advanced mastering
objectives.
Master fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Allocating processing power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Real-time bounce to disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Rendering audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Bounce to disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Delivery. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
MASTER FADER
The master fader is the most important element in your mix.
If you are not using a master fader on your mix and are
encountering distortion, chances are, you are overloading
the mix bus. The solution for this is very simple. Create a
master fader and assign its output to the same output as the
rest of your faders. This allows you to pull down the over all
level of your mix to avoid distortion.
Limiter
The next step is to apply a limiter to the master fader to
control the overall average level of your mix. For complete
details, see chapter 6, Dynamics (page 9) in the AudioDesk
Plug-ins Guide. Here is a brief overview of how to get started:
1 Set the master fader at unity gain (0.0 dB).
2 Lower the Limiter ceiling to -0.5dB.
3 Set the release to 0.10ms.
4 Press play in AudioDesk.
5 Gradually bring the threshold down until you see gentle
gain reduction in the area of 2 to 4dB. You may have to use
the input gain to bring the mix into the range of the limiter.
Rendering
249
RENDERING AUDIO
Another strategy for finishing your mix is to render all
elements of your mix as audio. While this procedure requires
more disk space, these commodities are quite affordable
these days. One strong advantage of this approach is
complete portability. For example, you may open up the
project in the future and find that you dont have access to the
same outboard processing gear. If this is a concern for you, it
may be a good idea to render these elements. Once all the
elements of your mix are rendered as audio, then you can
perform a normal, non-real time bounce to disk.
BOUNCE TO DISK
Now that you have rendered all elements of your mix to audio
tracks, you can now touch up your final mix and bounce to
disk. See chapter 47, Bounce To Disk (page 245) for
complete details. Be sure the Add to soundbites window
option is enabled. Name your mix something memorable,
such as final mix.
DELIVERY
AudioDesk supports a variety of native file formats:
interleaved and deinterleaved Broadcast WAVE, AIFF, and
Sound Designer II files, at 16-bit or 24-bit. When you need to
export your mix out of AudioDesk, open the Soundbites
window, select your final mix file and choose Export Selected
Soundbites from the mini-menu. You can export the mix in
all of AudioDesks supported formats and more.
Create an MP3 file
Use AudioDesks Bounce feature or the Export Selected
Soundbites feature mentioned above to export directly to
MP3 file format.
Burn a CD
You can export interleaved files for use with most audio CD
burning software, such as Roxios Toast or Apples iTunes.
250
MASTERING
Part10
Synchronization
CHAPTER 49
Receive Sync
OVERVIEW
The Receive Sync command (Setup menu) allows you to
slave AudioDesk to a variety of master timing sources.
AudioDesk supports MIDI Timecode, the standard MIDI
synchronization format. With a SMPTE-to-MIDI converter
such as MOTUs MIDI Express XT, AudioDesk can sync to
audio tape, video, or film, ensuring that events in your
sequence happen at exactly the same spot on tape or film
every time. AudioDesk also supports sample-accurate digital
audio synchronization with devices that support the ADAT
and Tascam sample-accurate digital audio synchronization
protocols.
Receive Sync basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Basic types of sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Using Receive Sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Choosing a SMPTE frame format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Choosing a SMPTE start frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Sync to port menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Sample-accurate sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
MTC (MIDI Time Code) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Slaving to external sync. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Slaving to VITC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Synchronization hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Sample Accurate
Sample-accurate synchronization is the tightest possible
synchronization between two devices. It offers the strong
advantage of exactly preserving the phase relationship
between digital audio tracks in a multitrack project, even
when they are not transferred at the same time. For example,
if you transfer 8 tracks from the ADAT into AudioDesk,
sample accurate sync ensures that they will maintain their
exact phase relationship to one another, even if you record
them into AudioDesk one at a time.
SMPTE time code
SMPTE time code is an international standard that was
developed for film and video work but has proven to be very
useful in normal audio work as well. This is an absolute time
code, expressing hours, minutes, seconds and divisions of
the second in digital form. Because of its accuracy and widespread acceptance, SMPTE is the most powerful of the time
code formats.
AudioDesk can slave to SMPTE Time Code by either:
slaving directly to an analog SMPTE Time Code signal via
an analog input on your MOTU audio interface
OR
slaving to MIDI Time Code via a special device that can
convert it to MIDI
For the first option, consult your MOTU Audio interface user
guide. For the latter, see MTC (MIDI Time Code) on
page 254.
252
Figure 49-3: Any device that has the Transmits MIDI Time Code properties checked
will appear in the Sync to Port menu in AudioDesks Receive Sync settings window.
SAMPLE-ACCURATE SYNC
]
Figure 49-4: Sample-accurate sync settings. Notice that there is no Sync to Port
setting for sample-accurate sync, since AudioDesk directly accesses the audio
hardware for sample address information.
253
RECEIVE SYNC
Figure 49-6: Slaving to MIDI time code. As you can see, there are no extra options
for MIDI timecode sync.
Figure 49-5: The clock source setting for sample-accurate sync. If you have multiple interfaces, make sure that these two settings match.
254
RECEIVE SYNC
SYNCHRONIZATION HINTS
SLAVING TO VITC
255
RECEIVE SYNC
CHAPTER 50
Transmit Sync
OVERVIEW
The Transmit Sync settings, available from the Setup menu,
allow you to configure AudioDesk as a master time source.
When being used as a master, AudioDesk sends synchronization signals to which other MIDI devices can slave.
AudioDesk can generate three types of MIDI timing and
synchronization data:
Figure 50-1: Transmitting MTC to another device. If you are also running another
CoreMIDI-compatible program that can slave to MTC, it will appear in this menu,
allowing you to transmit MTC to it from AudioDesk.
window. There is less delay between reception and retransmission using this mode than if Generate MIDI beat
clocks is selected.
Use this mode if you wish to slave AudioDesk and another
device to a master that generates MIDI beat clocks. However,
for best results, you should use a MIDI thru box and connect
both AudioDesk and the other slave directly to the master.
Echoing sync through AudioDesk results in a small delay.
Generate MIDI beat clocks
AudioDesk generates MIDI beat clocks in tandem with the
other MIDI information being played back. Use this mode
when AudioDesk is the master. You may also find this mode
useful when slaving AudioDesk to SMPTE using one of the
time lock modes. AudioDesk will generate MIDI beat clocks
according to its tempo map in sync with the SMPTE code, so
you can slave a sequencer, drum machine or device that
doesnt support SMPTE through AudioDesk.
Figure 50-2: Transmitting MIDI beat clocks to other devices. Choose the desired
USB interface from the Transmit beat clocks menu. Choosing a USB interface to
transmit beat clocks to.
TRANSMIT SYNC
CHAPTER 51
OVERVIEW
258
USB cable
IN
OUT
OUT
IN
MIDI cables
MMC Device
Figure 51-1: If the MMC device can generate MIDI Time Code (MTC), the MIDI
connections shown here are all that are necessary. Be sure the MIDI interface
internally routes the MTC to the Mac.
USB cable
MIDI cables
IN
MMC Device
Audio cable
Figure 51-2: If the MMC device generates SMPTE Time Code, connect its time
code output to a SMPTE-to-MIDI converter like the Micro express USB as shown
here, which converts it to MTC. Route the resulting MTC to the computer.
IN
USB cable
OUT
OUT
OUT
OUT
IN
IN
MMC Device
IN
MMC Device
259
MIDI MACHINE CONTROL
SETTING UP AUDIODESK
Setting up AudioDesk for MMC is simple. All you need to do
is create a MMC device in your Audio MIDI Setup configuration.
1 Open the Audio MIDI Setup utility.
If you are currently running AudioDesk, choose Open Audio
MIDI Setup from the Setup menu. Otherwise, double-click
the Audio MIDI Setup icon in the Mac OS Finder. The Audio
MIDI Setup application launches and your current studio
configuration appears.
2 If the MMC device already exists in your Audio MIDI
Setup configuration, double-click it. If not, add it using the
Create Device command in the Configuration menu.
The device properties appear.
On-line
button
7 Click OK.
8 Make sure that both the MIDI IN and MIDI OUT ports of
the MMC device are connected to the MIDI interface.
If not, connect them by dragging a patch cord from the MIDI
interface port to the device icon.
The presence of a MMC device in the MIDI configuration
activates the MMC features in AudioDesk.
Preroll
When this option is checked, MIDI Machine Control devices
get cued to 5 seconds before the location you specify with
AudioDesks transport functions. Click the preroll value in
the box to change it (1-99 seconds).
Preroll saves you the trouble of figuring out preroll time in
your head. Preroll lets you cue AudioDesk to musically
intuitive locations or hit points while giving the hardware
and AudioDesk enough time to fully synchronize by the time
they reach the cue location you chose.
Auto Record Advance
When the Auto Record Advance button is checked,
AudioDesk will automatically record-enable the next higher
track (or set of tracks for stereo recording) during MemoryCycle recording. As AudioDesk loops the same section over
and over, each pass is recorded on a new track (or set of
tracks), preserving all previous takes. For example, when you
begin cycle-recording, you could record a section on track 1.
The second time around the loop, AudioDesk releases track
1 and record-enables track 2, and the second pass gets
recorded on track 2. The third time around, AudioDesk
record-enables track 3, and the third pass gets recorded
there. AudioDesk will continue to record-enable the next
track until it records on the highest available track.
Ejecting a tape
The Eject mini-menu command ejects the tape from the
currently selected MIDI Machine Control device in the list.
To select a device, click its name. The device must be on line
and the master MIDI Machine Control button must be active
for this to work.
Keyboard shortcuts for record-enabling tracks
Option-click a track to record-enable it and at the same time
turn off all other record-enabled tracks. Command-click a
track to turn it off and record-enable all others.
User the up and down arrow keys to record-enable the next
or previous track. This works with adjacent pairs as well.
Selecting a MMC device in the MMC window
To select a device, click its name.
Digital Timepiece option
There is a mini-menu command in the MIDI Machine
Control window called DTP Adat force-detect. If your Digital
Timepiece is connected directly to an ADAT-sync
compatible audio interface, such as an 828, 828mkII, PCI324 system or PCI-424 system, make this mini-menu item
checked. If your Digital Timepiece is connected to one or
more ADATs, make it unchecked.
Setting AudioDesks Receive Sync options
While controlling external MMC devices, AudioDesk
actually slaves to time code generated by the MMC hardware
to remain synchronized with the hardware during playback
and recording, as explained in Figure 51-4.
Figure 51-5: Make sure that AudioDesks Receive Sync dialog box settings (Setup
menu) match the time code generated by the master MMC device.
Figure 51-4: When AudioDesk controls the transport functions of MMC hardware, AudioDesk simultaneously slaves to time code from the MMC hardware.
262
MIDI MACHINE CONTROL
Record enable
buttons
Memory
Cycle
Note: some devices do not support remote recordenabling. If so, record-enable the track directly on the device.
263
MIDI MACHINE CONTROL
Part11
Appendices
APPENDIX A
OVERVIEW
Preventing Catastrophe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
General troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Audio troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Technical support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
PREVENTING CATASTROPHE
Keep up-to-date backups of your sequences as you work, so
that you always have copies of the most recent work you have
done. Almost any software problem is survivable as long as you
have kept backups of your work. Refer to Helpful project and
disk hints on page 42 for detailed suggestions about file
management.
Keep plenty of free space on any disk containing sequences
that you are actually working on. This will prevent the Mac
from running out of disk space. Running out of disk space
can result in an unreadable and irretrievable sequence.
GENERAL TROUBLESHOOTING
Troubleshooting is always simplest and most effective when
the exact problem can be specified clearly and concisely. If
you are surprised by an error message or by seemingly erratic
behavior in the program, take a moment to jot down the
relevant details: exactly what the error message said
(including any error ID numbers), what actions were done
on-screen just before the problem occurred, what kind of file
you were working with, how you recovered from the
problem, and any unusual conditions applying during the
occurrence of the problem. This may not enable you to solve
the problem at once, but will greatly aid in isolating the
problem should it reoccur.
If the problem you are encountering seems inconsistent, try
to determine what the necessary pattern of actions are that
will cause it to occur. Genuine bugs in application software
like AudioDesk are almost always consistent in their manifestation: the same set of actions under the same conditions
invariably brings about the same results. Determining the
exact cause of a bug often requires experiments that replicate
the problem situation with one factor changed: working with
a new sequence instead of an existing one, trying a different
plug-in, etc.
If the problem is truly inconsistent, then it is likely to be a
hardware problem: improper disk drive alignment, a loose
connection, overlong cables, signal aliasing, etc.
AUDIO TROUBLESHOOTING
Here are some additional issues related specifically to audio
recording and playback.
If AudioDesk cant find your MOTU interface
If you launch AudioDesk and see a warning box that says that
there is no audio hardware, when actually there is, quit
AudioDesk, shut down your computer, and make sure that
the PCI-424 card is seated properly in its slot. Make sure you
have the correct versions of the drivers.
If you record and get nothing
If you record but dont get anything, the track you are
recording on may be set to the wrong channel. Set it to
another channel and try again.
265
the Recover button to move the file into the Trash. You can
then drag the file out of the Trash (double-click the Trash can
to open it) and then use a waveform editor to extract the
important audio data from the file. You should choose to
either recover or delete these file(s). Otherwise, they will
needlessly take up hard disk space.
TECHNICAL SUPPORT
We are happy to provide customer support to our registered
users. If you havent already done so, please take a moment to
register online by choosing Register AudioDesk from the
Help menu, or visiting www.motu.com/register. Then youll
be properly registered for technical support.
Registered users who are unable, with their dealers help, to
solve problems they are encountering with AudioDesk may
contact our technical support department in one of the
following ways:
Online: www.motu.com/support
266
APPENDIX A: TROUBLESHOOTING AND SUPPORT
The version of the system software (in the About This Mac
267
APPENDIX A: TROUBLESHOOTING AND SUPPORT
APPENDIX B
OVERVIEW
This chapter provides answers to frequently asked questions,
organized by topic.
Installing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Setting up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Recording and playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Mixing and Finishing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
INSTALLING
I enter my name and keycode, but the OK button doesnt
become active.
Make sure you are entering the keycode, not the serial
number. Your keycode is found on the jacket containing the
installer disc. The keycode looks something like ABCDEFGHIJ-KLMNO, and it must be entered exactly as it appears,
using capital letters with dashes included.
SETTING UP
How do I configure my audio inputs and outputs?
To configure a Countoff:
1 Open the Preferences and choose Countoff from the list on
the left, or Option-click the Countoff button in the Control
Panel.
Use the Bundles window (Studio menu). See and chapter 20,
Audio Bundles (page 94).
268
Are the tracks enabled? Make sure the tracks are enabled
(the Enable item is also accessible under the Track Settings
menu in the Edit window, and from the track pop-up menu
available at the bottom of the channel strip in the Mixing
Board).
Is the Master Fader and main outs of your audio interface
or mixer turned up?
Speakers on? Volume turned up on your speakers and/or
amplifier?
Everything plugged in the way it should be? Try different
cables, headphones, or speakers.
Try bypassing plug-ins to see if an effect is altering your
audio in a way that it cannot be heard.
EDITING
Why is my track name underlined in the Edit window?
When a track name is underlined, it indicates that the track is
frame-locked. For more information, refer to Lock on
page 102.
269
APPENDIX B: FREQUENTLY ASKED QUESTIONS
PLUG-INS
How do I use MAS and Audio Unit (AU) plug-ins?
See chapter 42, Audio Effects Processing (page 230).
270
APPENDIX B: FREQUENTLY ASKED QUESTIONS
APPENDIX C
Additional Resources
OVERVIEW
There are a variety of resources available to help you get the
most out of AudioDesk.
look in the
Contents at a Glance
Contents
Index
HELP FILES
AudioDesk has easy to access Help files built right into the
application. The Help files dont replace the manuals
exhaustive information, but they can provide a quick
answers to some questions.
To launch the Help Viewer, choose Help menu > AudioDesk
Help. You will see the AudioDesk Help table of contents. Click
a topic to view its help page.
You can also search the Help files without first launching the
Help Viewer. Open the Help menu and type in the Search
field; the top five results will be displayed in the Help menu.
If you want to see more than just the top five results, choose
the Show all results item at the bottom and the Help Viewer
will open showing all results.
In addition to returning results from AudioDesks Help files,
you will also see menu items that match the search term. This
helps to quickly locate a menu command.
To clear the search, click the x at the right edge of the search
field, or highlight the existing text and type something new.
271
Help Tags
AudioDesk provides tool tip help tags to help you identify
the names of buttons, controls, and other window elements.
Place your mouse cursor above an item for a few seconds and
the help tag will appear. Some items also have extended
descriptions that can be accessed by holding the Command
key while viewing the help tag. To turn off help tags, uncheck
Help menu > Show Help Tags.
MOTU.COM
Tech Support
If you have a question or problem that isnt answered or
resolved with the above resources, registered users should
contact technical support. If you havent already done so, you
should register your copy of AudioDesk online at
www.motu.com/register. For more information on
contacting tech support, please see Technical support on
page 266.
Downloads
Keep up-to-date with the latest software updates for
AudioDesk with our downloads section. Please note that
AudioDesk downloads are only available for registered users.
Other resources
Links to additional resources, such as books, tutorial DVDs
and links to user-run mailing lists and message boards, can
be found at motu.com.
272
APPENDIX C: ADDITIONAL RESOURCES
Index
16-bit 88, 118, 246
24-bit 88, 118, 246
32-bit 246
8-bit 246
A
AAF interchange 5963
exporting 41, 6063
importing 38, 5960
About AudioDesk
Version number 267
Acid files
importing 75, 76
ADAT 258
Add
Edit window 130
Markers window 182, 183
Add Sequence 186, 187
Add Similar Tracks 130
Add Track 98, 115, 130
Adding measures 164165
Advanced Authoring Format (see AAF interchange)
AIFF 88
exporting 76
importing 75
Alesis ADAT 258
Always click option 111
Analysis Files Folder 38
Any Port 253
Apple Loops 75
Ask when upgrading commands 92
AU (see Audio Units)
Audible Mode 155, 156
Scrubbing Movies with 195
Soundbites window 76
speaker icon 156
Audio
(see also Soundbites)
click 110
converting on import 80
Effects 230235
exporting 69
exporting MP3, SDII, etc. 76
importing 73
input/output timing 17
interleaved 19
Monitor 119122
Patch Thru 113, 122
region (see Soundbites)
troubleshooting 265266
Audio Assignments command 100
Audio bundles 94
Audio Bundles window 94
Audio data
amount of recording time 20
how it is recorded 19, 115
selecting 141
Audio file defaults 88
Audio File locations 88
Audio files
Audio Monitor 119
compacting 79
creation of 19, 115
defined 21
deleting 79, 81
editing basics 154
exporting 69, 76
folder 81
hard disk requirements 21
how recorded 19, 115
importing 74
managing 8183
moving 81
record file (takefile) 119
region editing 154
renaming 81
scrubbing 141
size on disk 20
stereo 73
stereo file size 21
Audio menu 169174
Audio Plug-ins sub-menu 171
Bounce to Disk 171, 245248
Clear Mute Automation 174
Clear Sync Point 172
Delete Fades 171
Dither 170
Duplicate 172
Edit in Waveform Editor 80, 174
editing on audio 154
Fade 171, 175
Layering sub-menu 138
Merge Soundbites 171
Mute Region 174
Reload 172174
Replace 174
Sample Rate Conversion 236
Set Sync Point 172
Split 165
Strip Silence 170171
Take Automation Snapshot 174
Time Stamps sub-menu 171
Trim 166
Audio MIDI Setup 10
Device properties 260
Audio Monitor
available record time (rec time) 119
Base file names on input names 120
Base file names on track names 119, 120
checking hard disk space 112
clip indicator 121
Custom take names 120
mini-menu 119
naming takefiles 120
Patch Thru 113
Scroll to Record Enabled Inputs 120
setting up for recording 112
Take Folder 119
Takefiles 119
Audio Monitor window 120
Audio Performance window 17, 234
Audio Plug-ins sub-menu 171
Audio System Clock 13
Audio track
bouncing 100
channel assignment 111
creating 98
defined 22
enable/disable 99
explained 97
max you can hear at once 100
muting & unmuting 107
naming 99
playback 97105
record channel 112
record-enabling 112
settings 128
Audio Units 233
presets 228
scanning 9
AudioDesk
as master sync device 256257
exporting projects to 41
importing projects from 38
opening files 38
user interface 2327
version number 267
AudioDesk files
opening 38
Audition Click option 111
Auditioning 155
importing audio 74
Auto (patch thru) 113
Auto Record (see Auto-Record) 54
Auto Record Advance option 261
B
Background processing
crossfades 179
Backup copies of files 39, 265
Base file names on input names 120
Base file names on track names 119, 120
Beat clocks (see MIDI beat clocks)
Beat value 57
counter 50
meters 57
BIAS Peak (waveform editor) 174
Bit depth 20, 62, 71, 79, 88, 170, 237, 246
Blend (patch thru) 113
Bounce to Disk 171, 245248
in real time 249
MP3 format 247
track bouncing with 100
bpm 56
Bring All To Front command (Windows menu) 24
Broadcast WAVE 75, 88
Organization Code 88
Unique Source Identifier 88
Bundles 94
Bus
defined 207
Buses
applying audio effects to 234
setting number of 16
viewing level in Audio Monitor 120
C
Calibrating audio input/output 17
CD
burning 250
CD audio
importing 75
Chaining
Sequences 186, 189190
sequences and songs 186, 189190
Change Continuous Data 167
Change Meter
denominator 57
numerator 57
Change Sequence Meter 57
Channel 129
audio 97105
Audio Monitor 119
takefile 119
Chase Graphical Edits 196
Chase Numeric Edits 196
Choose Waveform Editor 174
Chorus (see AudioDesk Plug-ins Guide)
273
INDEX
Customizing
New file 4142
Cycle (see Memory-Cycle)
Cycle-recording 51, 117
D
DC Notch (see AudioDesk Plug-ins Guide)
Default Author 88
Default Copyright 88
Default File Format 88
Default to real-time 231
Deinterleaved 19
Delay (see AudioDesk Plug-ins Guide)
Delay compensation 16, 231
Delete
Edit window 131
Markers window 183
Sequences window 187, 188
Soundbites window 70, 78
Delete Board Layout command 201
Delete Fades command 171
Delete if before start of sequence option 185
Delete Mix command 211
Delete Tracks 131
Denominator 57
Deselect All 168
Digital video (see Movie Window)
Direct hardware playthrough option 114
Direct line outs 96
Disks
keeping enough free space 265
master disk 8
Distortion (See Clipping)
Dither command 170
Do not import option 246
Dragging & dropping soundbites 79, 136
Drop frame
29.97 252
DTP Adat force-detect 262
Duplicate
Audio menu 172
Track Layout 186, 187
Duplicate Mix command 211
Duplicate Take 101
Duplicate Tracks 131
Duration
soundbites 71
DV video playback offset 197
Dynamic CPU Management 231
Dynamics
audio 212
Dynamics (see AudioDesk Plug-ins Guide)
E
EBU 88
Echo
synchronization 257
Echo (see AudioDesk Plug-ins Guide)
Edge Edit Copy 129, 138
Edit Bar
looping 124
Edit commands
Clipboard 167168
Edit window 140
Markers 184
selecting region 140
Edit in Waveform Editor 80, 174
Edit menu 154155, 160168
Change Automation Data 167
Clear Loops 167
Copy 161
Copy to Clipping window 162
Cut 161
Deselect All 168
Erase 163
Heal Separation 165
Merge 163
Merge Multiple 163
274
INDEX
F
Factory presets (plug-ins) 228
H
Hard disk
access time 118, 266
checking available space 112
compacting audio files 8283
deleting audio files 8182
fragmentation 118, 266
managing audio files 8183
optimizing 12
recommendations 21
recording explained 19
requirements 21
running out of space 266
size of files on disk 20
spreading audio over several drives 81
Hardware
requirements 10
setup 10
Heal Separation 165
Help 271272
searching 271
Help menu
AudioDesk Help 271
Show Help Tags 272
window-specific 271
Hide Clipboard 167168
Hit points 185
Host Buffer Multiplier 14
G
Gate
keycode 9, 268
Keypad 48
Keypad controls 58
K
Keyboard commands 26
Go to
275
INDEX
L
L.A.M.E. MP3 codec 247
LAME MP3 codec 247
Latch mode 215
Latency compensation 16, 231
Layering soundbites 171
Length in Time 150
Level meters 119
adjusting range 121
setting input level 122
Level Range mini-menu command 206
Link Memory to Selection 53
Link Playback to Memory 52
Live performance
cueing Sequences 188, 189190
Load 187
sequences 42
soundbites 74
Load Board Layout command 201
Locate menu 45
Lock 182, 184
Lock Layout to Track Order command 201
Locking
Markers 182, 184
Logic Pro
exporting to 59
Loop recording (see Cycle-recording)
Loop tool 153
Loops 123124
changing end points graphically 144
compared to Memory-cycle 123
conflicting 123124
deleting graphically 144
duplicating 144
editing during playback 124
end time 123
graphic editing of 143
inserting 124
inserting during playback 124
inserting graphically 144
nested 123
recording (see Cycle-recording)
repetitions 123
start time 123
versus Repeat 163
LTC 257
M
Mac
keyboard equivalents 58
multi-processor support 207
requirements 8
user interface 2326
Mac Keyboard Controls 56
Magnifying glass tool (see Zoom tool)
Manual end time 186, 189, 190
Marker menu 45
Marker strip
Edit window 132
Markers 182185
Add 182, 183
changing location 183, 184
Deleting 183
Edit window 184
Graphic Editing window 184
locating with 183184
Lock 182, 184
mini-menu 182183
naming 182, 183
opening Markers window 183
position indicator 182, 183184
printing 84
selecting 184
setting Counter location 183184
Shift locked markers 182, 184
time display 182
Unlock 182, 184
N
Naming
Files 39
Markers 182, 183
sequences 186
Tracks 99
New 4142
New Mix command 211
New Take 101
Next/Previous Preset 229
No accent option 111
Non-destructive editing 21, 135
defined 20
explained 155
Non-interleaved (see Deinterleaved)
Nudging 147
Numerator 57
Numeric Base 184
Numericals 26
O
Offset (see Set Sequence Start)
OMF interchange 5963
exporting 41, 6063
import via drag & drop 39
importing 38, 5960
OMFI (see OMF interchange)
276
INDEX
P
Page Setup 84
Panning
curve, removing 144
curves, reshaping 143
cut, copy, paste 144
deleting and event (point) 144
disabling automation temporarily 144
graphic editing of 128, 143
ParaEQ (see AudioDesk Plug-ins Guide)
Parts per quarter note 27
Paste 162
Paste Multiple 162
Paste Repeat 162
Paste Repeat Multiple 162
Patch Thru
Audio (Audio Monitor) 113
Patterns (see Memory-cycle)
Pause button 46
Peak (see BIAS Peak)
Pencil tool 153
Performance (see Audio Performance window)
Phaser (see AudioDesk Plug-ins Guide)
phrases
playing 156
Pick-up measure(s) 50
Pitch
Click preferences 111
Pitch Shift 167
Plate (see AudioDesk Plug-ins Guide)
Play button 46
Play Selection 107, 156, 157, 245
Playback 100, 106108
audio 97105
channels 106
features active during 46, 106
locating with mouse 131
sequence 188
Playback Dashes 48
Play-Enable button 100101, 106, 106, 107
Sequences window 186, 188
Play-enabling sequences 186
Playlists
building in Edit window 136
defined 22
Plug-ins 230
Audio Units
delay compensation 16, 231
effects presets 227
latency compensation 16, 231
MAS 232
scanning Audio Units
Pointer Coordinates 127, 147148
Pointer tool 152
Pop Out of/Into Consolidated Window 65
Post-fader sends 204
Postroll 53
file-based plug-in previewing 232
Link Playback to Memory option 149
PreAmp-1 (see AudioDesk Plug-ins Guide)
Pre-fader sends 204
Preferences 86
Audio file defaults 88
Click 110
Default File Format 88
Project File Format 88
Startup options 42
Tool palette 87
transport 89
Preferences command 86
Pre-fill buffers for quick start option 17
Preroll 53
file-based plug-in previewing 232
Link Playback to Memory option 149
Preroll option 261
Preserve current frame time option 185
Preserve length of time from start of sequence option 185
Preserve realtime performance option 165
Presets
effects 227
Prime Seconds 16
Printing 84
list windows 84
Pro Tools
exporting projects to 59
importing AAF file 38
importing OMF file 38, 39
importing projects into 63
sync points 142
Time stamps 172
Processor Performance setting 12
Project 37
creating a new AudioDesk project 38
exporting 40
opening 38
saving 39
Project File Format 88
Project folder 37
defined 21
Project menu
Add Similar Tracks 130
Add Track 98, 115, 130
Change Sequence Meter 57
Clippings 191
Delete Tracks 131
Duplicate Tracks 131
Edit window 126
Effects 226
Markers 182
Mixing Board 199
Movie 194
Sequences 186
Soundbites 6980
Punch-in (see Auto-Record)
Q
Quan Jr. (see AudioDesk Plug-ins Guide)
Question mark icon (on move handle) 71
QuickTime video
FireWire output 196
QuickTime video (see Movie Window)
Quitting AudioDesk 42
R
RAM
freeing up RAM for AudioDesk 12
increasing available RAM 16
Random Access
defined 19
Range Latch mode 215, 217
Range Touch mode 215, 217
Range Trim Latch mode 215
Range Trim Touch mode 215
Real time 27, 47
editing 42, 46, 106, 154
Receive Sync 252255
MIDI Machine Control 262
Record time (Audio Monitor) 119
Recording 4647, 54, 56, 109118
audio 111118
S
Safe option in MMC window 261
Sample Format 45, 61, 70, 79, 88, 118
Bounce to Disk option 246
conversion 237
Sample format conversion 236
Sample rate 13, 20
column in Soundbites window 71
converting 74
Sample rate conversion 236
Sample-accurate editing 155
Save 39
Save a Copy As 39
Save As 39
Save As New Template 4142
Save Board Layout command 201
Save Settings command 227
Screen updating 50, 266
Scroll to Record Enabled Inputs 120, 122
scroll wheel 201
277
INDEX
compacting 79
converting ones that cant play 74
copying while dragging 137
creating 73
defined 21
definition 21
deleting 78
dragging and dropping 79
dragging and dropping in Edit window 136
Duplicating 172
duplicating end to end 137
edge editing 138
Edit window 128
editing basics 154
exporting 69, 76
extending a selection 159
icon for lost soundbites 77
in audio tracks 154
inserting in Edit window 136
layering 171
loading 74
looping 53
managing 7679
moving 136
moving multiple 137
moving vertically in Edit window 136
name 71
naming 77
playback 97105
playing with Audible mode 76
question mark icon 77
red outline 135
region editing 154
Reloading 172174
removing from list 7879
renaming in Edit window 136
Replacing 174
replacing in Edit window 136
scrubbing 141
selecting 141
selecting regions of 154
selecting unused 77
snapping to grid while moving 137
snapping to next/previous 137
Sort by file name 76
Sort by name 76
Sort by size 76
stutter effect 137
that cant be played 77
time stamping 171
trimming 138
Soundbites window
Audible Mode 76
renaming audio files 81
Speaker button 155
Speaker icon (See Audible Mode)
Splice 164
Splice Multiple 164
Split 165
Split At Counter 165
Split stereo
Standard beat clocks (see MIDI beat clocks)
Startup options 42
Stereo
creating a stereo track 98
recording 115
soundbites 73
Stereo audio files
converting 74
size on disk 21
Stereo buses setting (Studio Configuration dialog)
16
Stop button 46, 51
Strip Silence 170171
Studio Configuration dialog 15
Studio menu
Audio Assignments 100
Audio Bundles 94
278
INDEX
T
Tab bar 24
expand/collapse button 24
Take Automation Snapshot (no dialog) 223
Take Automation Snapshot command 174
Take Folder 119
Takefiles
Audio Monitor 119
changing location before recording 120
checking current location 113, 120
definition 119
folder 119
naming 120
relocating 119
removing unwanted 79
renaming 81, 119, 120
selecting in Audio Monitor 119
Takes 101
Duplicate Take command 101
New Take command 101
Rename Take command 101
while cycle recording 51
Technical support 266
Template files 4142
Tempo 5657
resolution 57
Text
copy between AudioDesk and other programs 168
Ticks 2728
Time
display 48
Edit window 131
formats 4748
frame time 28, 49
measure|beat|tick time 27, 47
real time 27
specification 2728
Time Display menu 28
Time ruler 128
Edit window 131
locating playback 131
Time stamps 142, 171
Original Time Stamp 171
User Time Stamp 171
Timecode bits 49
Timecode track option 261
Timing resolution
beats per minute 57
frames 49
ticks 27
Tool palette 127, 152, 157, 158
Edit window 128, 143
Studio menu 152
Tool palette preferences 87
Tools
I-beam tool 152
Loop tool 153
palette 152
Pencil tool 153
Pointer tool 152
Scrub tool 153
Zoom tool 153
Touch mode 215
Track Selector 127, 130, 149
Tracks (see Audio tracks)
Transmit Sync 256257
echoing sync 257
generate sync 257
generating MIDI beat clocks 257
generating MIDI Time Code 256
Transport
preferences 89
Tremolo (see AudioDesk Plug-ins Guide)
Trim 166
Trim Latch mode 215
Trim plug-in (see AudioDesk Plug-ins Guide)
Trim Start/Trim End 166
Trim Touch mode 215
Trimming soundbites 138
Troubleshooting 265267, 268270
Audio 265266
disk errors 4243, 265
error messages 4243, 265, 267
file errors 4243, 265
input monitoring delays 114
monitoring problems 208
system errors 265, 267
Type icon 186, 188189
Type of click 110
U
Undo History 154, 160
Undo Previous Action 160
Undo/Redo 160, 161
Edit window 140
Record 47
Unique Source Identifier 88
Unlock 182, 184
Unlocking markers 182, 184
Unmuting
audio tracks 107
Update existing fades option 179, 180
Upgrading command bindings 92
Urei metronome click 110
USB
MIDI hardware (installing) 10
Use Narrow view 200
Use Same Movie for All Sequences 194
User Interface 23106
User Presets 228
User time 71
User Time Stamp 150, 171
Video
FireWire video playback 196
Video (see Movie Window)
Video Output command 196
Video Output playback offset 197
View by menu (Soundbites window) 71
VITC 255
Volume
Click 111
curve, removing 144
curves, reshaping 143
cut, copy, paste 144
deleting an event (point) 144
disabling automation temporarily 144
faders 205
graphic editing of 128, 143
VU meter 119
W
Wait button 45
indefinite countoff 55
preferences 89
WAVE files
importing 75
Wave64 88
Waveforms
explained 135
When a note
is played 89
or controller is played 89
Window menu 24
Window target 24
Window title 23
Windows 2324
Windows menu
Bring All To Front 24
Close 24
Close All Effect Windows 25, 227
Close All Windows 24
Close Cell 65
Open/Close Left/Right Sidebar 65
Pop Out of/Into Consolidated Window 65
Set Focus to Next/Previous Cell 65
Wiper
zooming 108
Work Priority 14
Work Quanta 16
X
X icon (on soundbite move handle) 71
XMPT (solo exemption) 104, 206
Z
Zoom 133
Zoom in/out 133
Zoom to selection 133
Zoom (mini-menu item) 128
Zoom box 24
Zoom buttons 24
Zoom tool 153
Zooming 132, 143
Edit window 128, 132134
playback wiper 108
shortcuts 153
V
Variable Bit Rate (VBR) Fast 248
Variable Bit Rate (VBR) Standard 248
VBR (variable bit rate) quality 248
Velocities
Click preferences 111
Version numbers
AudioDesk 267
Vertical Interval time code (see VITC)
279
INDEX
280
INDEX