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Both are reasonable listening levels for many full size headphones
such as the Sennheiser HD600.
Signal to Noise Ratio (SNR or S/N) This is a more open ended
method where both the noise figure and the reference signal level
must be provided for it to be a meaningful number. The correct unit
is dBr where the r means relative but its often just given in
dB. Unfortunately, many manufactures dont specify the reference
level. When just SNR is specified with no reference you should
assume its referenced to whatever the absolute maximum output
level is for the device--the same as a Dynamic Range
measurement. Sadly, thats often not specified either (see: More
Power).
Volts vs dBv vs dBu vs dBr Measuring noise in volts only
works for absolute noise measurements. Measurements in dBv are
referenced to 1 volt which makes the math much easier and theyre
commonly used in professional audio. 0 dBv = 1 volt. In consumer
equipment dBu is more common and referenced to 0.775 volts
making the math more awkward. Measurements in dBr can be
referenced to anything including each other.
DYNAMIC RANGE: As explained above, Dynamic Range is really the
same as the Signal-to-Noise Ratio (SNR) using the maximum possible
signal. Its the ratio between the loudest undistorted output of the device
and whats left over when nothing is playing and is usually a positive
number instead of a negative one. The theoretical dynamic range of 16
bit digital audio is 96 dB so thats often used a benchmark for dynamic
rangeideally you dont want the playback hardware to be worse than
the recording format. With higher output gear its not uncommon to see
dynamic range measurements well above that value so its not an
unrealistic target. Studies, such as the one conducted by Meyer and
Moran, have shown 96+ dB of dynamic range is transparent for any
normal listening conditions. The only way to expose the noise floor is to
crank up the volume to unrealistic levels. Using a digital (software)
volume ahead of a 16 bit DAC and leaving the volume after the DAC
cranked way up may expose the 16 bit noise floor. In these applications
110 dB of dynamic range should be sufficient to keep the noise below
ambient levels.
VOLUME SETTING: There are some interesting twists with volume
settings some of which are not intuitive:
Upstream Noise - Any noise thats upstream of the volume
control will be more audible as you turn the volume up assuming
the music doesnt mask it. The absolute noise is worse at higher
volume settings but the SNR stays about the same because youre
also increasing the signal by the same amount as you turn up the
volume.
Amplifier Noise Depending on where the volume control is
located within the gear it may or may not significantly alter the
noise. A digital volume control, for example, will only affect the
noise in the recording itself (and not change SNR at all).
Interestingly some devices with analog volume controls have the
most noise at half volumesuch as the FiiO E9. This is usually
because youre hearing the Johnson Noise of the volume control
itself where half volume is the worst case situation. This is typical
when the volume control is before the gain stage. When the
volume is after the gain stage, most everything becomes Upstream
Noise (see above) and is reduced at lower volume settings.
Fixed Noise Amps have a certain amount of noise thats present
at any volume setting. This is usually noise thats from the circuitry
after the volume control and, in a properly designed amp, its
entirely possible to have it always be inaudible.
WORST CASE NOISE AUDIBILITY: Some define audible noise as
anything you can hear under worst case conditionsi.e. nothing
playing, the worst case volume and gain settings, a very quiet room, and
Noise dBv Volume 100% The O2 measures 112 dBv unweighted and 115 dBv A-Weighted. This is well below the 105
dBv guideline and means the O2 will be silent in use.
SNR Referenced to Full Output The O2 referenced to 7 volt
RMS (full output) measures 130 dBr unweighted and 133 dBr
A-Weighted. These numbers are extremely impressive but also
unrealistic for most users who will never need even close to 7
Vrms of output.
HEADPHONE SENSITIVITY: Headphones vary widely in their
sensitivity. Many assume a headphone thats 10 dB more sensitive will
make the SNR 10 dB worse but thats often not true. As headphones
become more sensitive, you need less gain, and/or use lower volume
settings. Both of those typically lower noise So the ratio of the signal to
the upstream noise, and hence the SNR, stays about the same. Only
fixed noise (see above) is directly related to the headphone sensitivity.
Johnson Noise from the volume control can complicate this a bit but as
headphones become more sensitive the fixed noise becomes much more
important. See Noise Audibility Worst Case above for examples of three
different headphones.
NOISE SPECTRUMS: Sometimes you will see a spectrum graph for
noise measurements. The approximate noise floor in these graphs is
much lower than the actual noise specification. In the graph to the right
the overall noise is about 112 dBv but the noise floor is down around
150 dBv in the graph. This huge difference is because the 112 dB
number is the sum of all the noise from 20hz to 20 Khz. Think of
spreading a cup of sugar out across the floor. It would barely change the
height of the floor. But if you gather all the sugar up in a measuring cup,
you can know how much total sugar there ismuch like the noise
measurements shown in the boxes in the graph. Click the graph for a
larger version.
dBu to dBv These are close. To convert from dBv to dBu the
noise is 2.2 dB worse. To convert the other way its 2.2 dB better.
dBr (400 mV) to dBv I updated my own noise measurements
from dBr referenced to 400 mV to dBv (referenced to 1 volt). To
convert the old 400 mV measurement to dBv the noise improves
by 8 dB. To convert the other way, its worse by 8 dB.
Generic Conversions The generic math for the amount to add or
subtract is 20 * Log( Vref1 / Vref2). The lower the reference
voltage the worse the noise figure. Noise can also be referenced to
power instead of voltage. In that case its 10 * Log ( Pref1 /
Pref2 ).
o dBv to Volts = antilog( dBv / 20 )
o -96 dB in Volts = antilog ( 96/20 ) = 16 uV ( 0.000016 volts)
o Volts to dBv = 20 * log ( Vnoise )
Weighting Comparisons Its impossible to accurately compare
different weighting or weighted vs un-weighted as it depends on
the frequency distribution of the noise. An amp with a lot of hum,
for example, will have a proportionately lower weighted
measurement than one with only uniform hiss. In general,
however, expect an A-Weighted measurement to be about 3 to 6 dB
better than an un-weighted measurement.
SOURCE IMPEDANCE: Johnson Noise is often a dominant source of
noise in headphone amps and preamps. And its proportional to the
impedance of the input circuitry which includes the source. The higher
the source impedance, the higher the noise. So, for example, a given
headphone amp might be dead silent when driven from a source with a
100 ohm impedance, but using a source with a 10K impedance could
easily produce audible noise. In this case the noise youre hearing is
really coming from the upstream source not the amp.
absolute levels. It can only provide dynamic range and it often gets even
that wrong because its difficult to set the levels properly without proper
instrumentation.