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Tarellian Mercenaries Troop 90 points.

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Tarellian 4
3
4
3
1
5
1
Unit composition: 5 Tarellian
Wargear:
* Tarellian armour plating grants the Tarellian a 5+ armour save.
* Tarellian Bolter Range 24, S4, AP 5, Rapid Fire
* Close combat weapon
Special Rules:
* Infiltrate
Options:
* The unit may include: -Up to 5 additional Tarellian +10points each.
* May take a Chimera as a dedicated transport for 55 points.

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5+

Infantry

Kroot Mercenary Warband Troop 80 points.


Kroot

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6+

Infantry

6+

Infantry

Shaper 4
3
4
3
3
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3
Unit composition: 10 Kroot
Wargear:
* Kroot rifle Range 24, S4, AP 6, Rapid Fire
Options:
* The unit may include: -Up to 10 additional Kroot +8points each.
* One Kroot must be upgraded to: -A Shaper (Character) +21points.
* May take a Chimera as a dedicated transport for 55 points.

Ship Crew Troop 80 points.


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Ship Crew
4
3
4 3
1
4
1
7
Unit composition: 10 Ship Crew
Wargear:
* Bolter Range 24, S4, AP 5, Rapid Fire
* Close combat weapon
Options:
* The unit mau include: -Up to 20 additional Ship Crew +8points each.
* May take a Chimera as a dedicated transport for 55 points.

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6+ Infantry

Kabrak Mercenaries Elite 150 points.


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Kabrak Mercenary 3

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Unit Type

5+

Infantry

Kabrak Captain
3
4 3
4
2
5
2
8
5+ Infantry
Unit composition:
4 Kabrak Mercenaries
1 Kabrak Captain
Wargear:
* Flak Armour grants the Kabrak Mercenries a 5+ armour save.
* Kabrakian assault rifle Range 36, S5, AP 5, Assault 3
* Kabrakian Pistol (Captain only) Range 18, S4, AP 6, Assault 2
* Close combat weapon (Captain only)
* Frag and Krak grenades
Speecial Rules:
* Infiltrate
* Fearless
* Night Vision
* R'Qoshian distrust Your army may not contain both Kabrak Mercenaries and R'Qoshian Stalker
units at the same time, since these two races distrusts each other.

R'Qoshian Stalker Elite 80 points.


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R'Qoshian Stalker 4
4
5
4
3
6
4
7
5+ Infantry (Character)
Unit composition: 1 R'Qoshian Stalker
Wargear:
* R'Qoshian Assault cannon Range 14, S5, AP 3, Assault 2
* Power Klaw counts as a power fist.
* Frag grenades
Special Rules:
* Fearless
* Rampage
* Fear
* Eternal Warrior
* Kabrakian distrust Your army may not contain both R'Qoshian Stalkers and Kabrak Mercenary
units at the same time, since these two races distrusts each other.

Chimera Dedicated Transport 55 points.


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Chimera
3
12
10
10
Unit Type: Vehicle (Tank, Transport)
Unit composition: 1 Chimera
Wargear:
* Multi-Laser Range 36, S6, AP 6, Heavy 3
* Heavy Bolter Range 36, S5, AP 4, Heavy 3
* Smoke launchers
Special Rules:
* Amphibious: A Chimera treats all water features as open terrain when it moves.
Transport:
* Transport capacity: 12 models.
* Fire points: 5 models can fire from the Chimeras top hatch.
* Access Points: The Chimera has one access point at the rear.

Armoured Sentinel Fast Attack 40 points.


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Armoured Sentinel 3
3
5
12
10
10
3
Unit Type: Vehicle (Walker)
Unit composition: 1 Armoured Sentinel
Wargear:
* Multi-Laser Range 36, S6, AP 6, Heavy 3
Options:
* The unit mau include: -Up to 2 additional Armoured Sentinels +40 points each.

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Sslyth Mercenaries Elite 25 points.


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Sslyth 4
4
5
5
2
4
3
3
5+ Infantry
Unit composition: 1 Sslyth
Wargear:
* Kabalith armour grants the sslyth a 5+ armour save.
* Splinter Pistol Range 12, S1, AP 5, Pistol Poisoned (4+)
* Shardcarbine Range 18, S1, AP 5, Assault 3 Poisoned (4+)
* Close combat weapon
Special Rules:
* Feel No Pain
* Fleet
Options:
* The unit may include: -Up to 2 additional Sslyth +25points each.
* May take a Chimera as a dedicated transport for 55 points. If the unit is with the Rogue Trader.

Rogue Trader HQ 100 points.


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Rogue Trader 4
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4 4
3
6
3
10
4+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Bolter Range 24, S4, AP 5, Rapid Fire
* Captain's Armour grants the Rogue Trader a 4+ armour save.
* Close combat weapon
* Phraxis Shield generator grants the Rogue Trader a 4+ invulnerable save.
Special Rules:
* Fearless
* Independant Character
Warlord Trait:
* Payment at it's finest - The Warlord, and all friendly units with the Xeno Mercenaries Faction
within 12" of him, re-roll failed Morale checks and Pinning tests.

Navigator HQ 50 points.
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Navigator
4
4
3 3
2
3
2
9
5+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Flak armour grants the Firstmate a 5+ armour save.
* Bolt pistol
* Force weapon
* Frag grenades
* Phraxis Shield generator grants the Navigator a 4+ invulnerable save.
Special Rules:
* Independent Character
* Psyker (Mastery Level 1).
Psyker: The Navigator generate their powers from the Biomancy, Divination, Pyromancy and
Telekinesis disciplines.
Each Xeno Mercenaries detachment may include 1 Navigator. The Navigator does not take up a
Force Organisation slot, and do not qualify as a mandatory HQ selection.

Firstmate HQ 30 points.
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Firstmate
4
4
3 3
2
3
2
9
5+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Flak armour grants the Firstmate a 5+ armour save.
* Bolt pistol
* Close combat weapon
* Frag grenades
* Krak grenades
Special Rules:
* Stubborn
Each Xeno Mercenaries detachment may include 1 Firstmate. The Firstmate does not take up a
Force Organisation slot, and do not qualify as a mandatory HQ selection.

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