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WS
BS
Tarellian 4
3
4
3
1
5
1
Unit composition: 5 Tarellian
Wargear:
* Tarellian armour plating grants the Tarellian a 5+ armour save.
* Tarellian Bolter Range 24, S4, AP 5, Rapid Fire
* Close combat weapon
Special Rules:
* Infiltrate
Options:
* The unit may include: -Up to 5 additional Tarellian +10points each.
* May take a Chimera as a dedicated transport for 55 points.
Ld
Sv
Unit Type
5+
Infantry
WS
BS
Ld
Sv
Unit Type
6+
Infantry
6+
Infantry
Shaper 4
3
4
3
3
3
3
Unit composition: 10 Kroot
Wargear:
* Kroot rifle Range 24, S4, AP 6, Rapid Fire
Options:
* The unit may include: -Up to 10 additional Kroot +8points each.
* One Kroot must be upgraded to: -A Shaper (Character) +21points.
* May take a Chimera as a dedicated transport for 55 points.
Ld
Ship Crew
4
3
4 3
1
4
1
7
Unit composition: 10 Ship Crew
Wargear:
* Bolter Range 24, S4, AP 5, Rapid Fire
* Close combat weapon
Options:
* The unit mau include: -Up to 20 additional Ship Crew +8points each.
* May take a Chimera as a dedicated transport for 55 points.
Sv Unit Type
6+ Infantry
BS S
Ld
Sv
Unit Type
5+
Infantry
Kabrak Captain
3
4 3
4
2
5
2
8
5+ Infantry
Unit composition:
4 Kabrak Mercenaries
1 Kabrak Captain
Wargear:
* Flak Armour grants the Kabrak Mercenries a 5+ armour save.
* Kabrakian assault rifle Range 36, S5, AP 5, Assault 3
* Kabrakian Pistol (Captain only) Range 18, S4, AP 6, Assault 2
* Close combat weapon (Captain only)
* Frag and Krak grenades
Speecial Rules:
* Infiltrate
* Fearless
* Night Vision
* R'Qoshian distrust Your army may not contain both Kabrak Mercenaries and R'Qoshian Stalker
units at the same time, since these two races distrusts each other.
BS
Ld
Sv Unit Type
R'Qoshian Stalker 4
4
5
4
3
6
4
7
5+ Infantry (Character)
Unit composition: 1 R'Qoshian Stalker
Wargear:
* R'Qoshian Assault cannon Range 14, S5, AP 3, Assault 2
* Power Klaw counts as a power fist.
* Frag grenades
Special Rules:
* Fearless
* Rampage
* Fear
* Eternal Warrior
* Kabrakian distrust Your army may not contain both R'Qoshian Stalkers and Kabrak Mercenary
units at the same time, since these two races distrusts each other.
HP
Chimera
3
12
10
10
Unit Type: Vehicle (Tank, Transport)
Unit composition: 1 Chimera
Wargear:
* Multi-Laser Range 36, S6, AP 6, Heavy 3
* Heavy Bolter Range 36, S5, AP 4, Heavy 3
* Smoke launchers
Special Rules:
* Amphibious: A Chimera treats all water features as open terrain when it moves.
Transport:
* Transport capacity: 12 models.
* Fire points: 5 models can fire from the Chimeras top hatch.
* Access Points: The Chimera has one access point at the rear.
BS
Armoured Sentinel 3
3
5
12
10
10
3
Unit Type: Vehicle (Walker)
Unit composition: 1 Armoured Sentinel
Wargear:
* Multi-Laser Range 36, S6, AP 6, Heavy 3
Options:
* The unit mau include: -Up to 2 additional Armoured Sentinels +40 points each.
HP
BS
Ld
Sv
Unit Type
Sslyth 4
4
5
5
2
4
3
3
5+ Infantry
Unit composition: 1 Sslyth
Wargear:
* Kabalith armour grants the sslyth a 5+ armour save.
* Splinter Pistol Range 12, S1, AP 5, Pistol Poisoned (4+)
* Shardcarbine Range 18, S1, AP 5, Assault 3 Poisoned (4+)
* Close combat weapon
Special Rules:
* Feel No Pain
* Fleet
Options:
* The unit may include: -Up to 2 additional Sslyth +25points each.
* May take a Chimera as a dedicated transport for 55 points. If the unit is with the Rogue Trader.
Ld
Sv Unit Type
Rogue Trader 4
4
4 4
3
6
3
10
4+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Bolter Range 24, S4, AP 5, Rapid Fire
* Captain's Armour grants the Rogue Trader a 4+ armour save.
* Close combat weapon
* Phraxis Shield generator grants the Rogue Trader a 4+ invulnerable save.
Special Rules:
* Fearless
* Independant Character
Warlord Trait:
* Payment at it's finest - The Warlord, and all friendly units with the Xeno Mercenaries Faction
within 12" of him, re-roll failed Morale checks and Pinning tests.
Navigator HQ 50 points.
WS BS
Ld
Sv Unit Type
Navigator
4
4
3 3
2
3
2
9
5+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Flak armour grants the Firstmate a 5+ armour save.
* Bolt pistol
* Force weapon
* Frag grenades
* Phraxis Shield generator grants the Navigator a 4+ invulnerable save.
Special Rules:
* Independent Character
* Psyker (Mastery Level 1).
Psyker: The Navigator generate their powers from the Biomancy, Divination, Pyromancy and
Telekinesis disciplines.
Each Xeno Mercenaries detachment may include 1 Navigator. The Navigator does not take up a
Force Organisation slot, and do not qualify as a mandatory HQ selection.
Firstmate HQ 30 points.
WS BS
Ld
Sv Unit Type
Firstmate
4
4
3 3
2
3
2
9
5+ Infantry (Character)
Unit composition: 1 (Unique)
Wargear:
* Flak armour grants the Firstmate a 5+ armour save.
* Bolt pistol
* Close combat weapon
* Frag grenades
* Krak grenades
Special Rules:
* Stubborn
Each Xeno Mercenaries detachment may include 1 Firstmate. The Firstmate does not take up a
Force Organisation slot, and do not qualify as a mandatory HQ selection.