Professional Documents
Culture Documents
Capitolul 1. Introducere
Capitolul 2. Fractali
2.1 Definirea Fractalilor
2.2 Conceptul de Fractal
2.3 Tipologia Fractalilor
2.4 Dimensiunea Fractala
2.5 Infinitatea ca parte a vietii
Capitolul 3. Geometria Fractala in Arhitectura
3.1 Definirea geometriei fractale
3.2 Prezenta fractalilor in Arhitectura
3.3 Robbie House- Frank L.Loyd Wright
3.4 Antonio Gaudi - Sagrada Familia
3.5 Metodologia arhitecturii fractale.Water Cube
Capitolul 4. Sustenabilitate si Arhitectura Fractala
4.1 Evolutia conceptului de sustenabilitate
4.2 Prototipuri ale designului sustenabil
Capitolul 5. Orase Fractale
5.1 New Delphi plan
Capitolul 6. Arhitectura generata pe calculator
6.1 Algoritumul in arhitectura
6.2 Arhitectura parametrica si fractali
Capitolul 7. Concluzii
For
Architectural renderings commonly show projections onto three mutually perpendicular planes,
or consist of cross sections at different altitudes capable of being stacked and representing
different floor plans. Such renderings make it difficult to imagine buildings comprising ramps
and other features which disguise the separation between floors, and consequently limit the
creative process of the architect. Analogously, we tend to analyze natural structures as if nature
had used similar stacked renderings, rather than, for instance, a system of packed spheres, with
the result that we fail to perceive the system of organization determining the form of such
structures.
Perception is a complex process. Our senses record; they are analogous to audio or video
devices. We cannot, however, claim that such devices perceive. Perception involves more than
meets the eye: it involves processing and organization of recorded data. When we name an
object, we actually name a concept: such words as octahedron, collage, tessellation, dome, each
designate a wide variety of objects sharing certain characteristics.