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PUNT PUNTRETURNTEAM

RETURNOBJECTIVE
GIVETHEOFFENSEGOODFIELDPOSITION,TO RETURNEACHPI.INTA

RETURI{
MINUMUMOF 10YARDS.NET 33 YARDSPERPI.INT.

RETIJRNSPECIALISTS
FEARLESS,QI.NCKAND SHIFTYPIJNTRETURNERS
WHOHAVE SURE
HANDS,WHOCAN MAKE TACKLERSMISSAND ABLE USETHEIRBLOCKERS
TO FINDT}IE OPENFIELD.

TEAM
FASTOPENFIELDBLOCKERSWHOCANBLOCKMAN (HOLD-UP)ORZONE

FRED GUIDICI (wArL) usrNc GooD JUDGEMENT NOTTO TLLEGALLYBLOCK.


ALSOALWAYSALERTFORT}IE FAKE. JAMMERS:MUSTBE ABLETO HOLD
UPMAN ON T}IE L,O.SAND BLOCKHIM IN SPACE.

BLOCKOBJECTIVE
TO BLOCKTHEPI.JNT,
GTVINGUSA TOUCHDOWN
ORGOODFIELD
POSITION.

MENLO COLLEGE BLOCK SPECIALIST


E)GLOSIVE,AGGRESSTVEAND HAVEA KNACKAND A DESIREFOR
BLOCKINGKICKS. (BLOCKPOINTUSUALLY9 TO 9 IAYARDS)

SPECIAL TEAMS TEAM


AN ALL OUTEFFORTBY BLOCKERSWHOARE INTENTON BLOCKINGTTIE
PI.NT.

COORDINATOR PERSONAL
FRONTLINEMEN:DB'S,WR'S,RB'S& LB'S
JAMMERS:DB'S
& WR'S

650-543-3763
fguidici@menlo.edu
THOUGHT PROCESSIN BLOCKING A PUNT:
PUNTBLOCK SPREAD

15YARDS PTNTER

rl l
PIJNTBLOCKED
l. Negrestman recoverball.
3d Down - Recover
4b Down - Recovsr L|.\
& Advance FH
I 2. Next man block opposite
coloredjersey.
10

9 Y.ARDS
I
BLOCKAREA
l. Stayonfeet
TIGHT
2. Elongaiebody
3. Takeball ofrfoot.
4. Block with hands
5. Volleyball block
6. Don't blink eyes
7. SideRusher:
Cross the box to
the opposite comer.
Xl E. Middle Rusher:
Run By Punter
6 YARDS DEEP to farcomcr.
PREP.POINT
L Seeball
2. Do not slow up
3. Adjustyourangleto
, atea.
...Blocking SHIELD

t . srance RusgBn
2. Keys / Reads
3 , Take-Off
Technique
COACHING POINTS FOR BLOCKING A PUNT A. IT IS BETTER.
TO GO INSIDEAND BE SHORTBECAUSEYOUCAN
ADruSTYOURSELF TO THEPUNTER,
5 . IF YOU GOPASTYOURLANDMARK, YOU WILL NOT BLOCKTHE PTINT,
"HAVE A ROCKET UP YOUR ASS''! 6 . AVOIDCOLLIDINGWITHTHEPI.JNTER.

A. ALIGNMENT: E. COURSEOFTHERUSHER:

I. IF YOUARERUSHINGFROMEITHERSIDE:
r. cRowD THEL.O.S.(CREDITCARD)WITHYOURDOWNHANDALWAYSIN FRONTOF
yOU FROMBErNc OFFSTDES). A. GO2 YARDSPASTTHELANDMARKTO THEOTHERSIDE.
YOURr{EAD. (THrSWrLL PREVENT
2. IF YOUARERUSHINGSTRAIGHTFROMPLNTERSIDE(A.GAP):
2. ALWAYSLOOKTHESAMEWHETHER WE GOFORA BLOCKORANY RETT.IRN.
A. NEVERTRY TO GOPASTTHE LANDMARK TO THE OTHERSIDE.
3. POSSIBLE
"STEM" MOVING AROUNDBEFOREIS SNAPPED, TO CONFUSE
B. GOOFFTO THESIDEOFTHEPUNTER'SFOOT."FLIPTHEHIPS"
PROTECTIONSCHEME.THISWILL BE CALLEDONTHESIDELINEBY
C. NEVERBE ON A DIRECTCOLLISIONCOURSEWITHHISBODY.
COACHORDONEBY GAMEPLAN.
F. TAKEOFF:
B. STANCE:
I. EXPLODEOUTOFYOURSTANCELOW.
I, TILTEDSLIGHTLYINWARD,NARROW WTH BUT'TUPANDAIL OFYOUR
WEIGHTFORWARD. DOWN}IANDISCI,?PED.OFFHANDISBACKANDUP. A. PUMPYOI.JRARMSLIKE A SPRINTER.
2. FIEALTOTOERELATIONSHIPWITHT}IEOUTSIDEFOOTBEINCUP, B. CHESTOVERTHIGHS
THISISNOTA TRADITIONALFOOTBALL STANCE! C, GETUPFIELDORVERTICAL.
3, ALWAYSLOOKTHESAMEWHETT{ER WEGOFORA BLOCKORANYRETURN. 2. DrPAND RrPTHRUTHEL.O,S.(BROOMS)
A. ROTATEYOURSHOULDERS AWAY FROMTHEBLOCKER,
C. KEYS&READS: PREVENTINGHIM FROMGETTINGA CLEANBLOCKON THE
CHESTPLATE.
I, STUDYTHESNAPPER PRIORTO THESNAP: 3. BENDTO THEBLOCKPOINT.
A. DOESHEHITCH?
B. DOESHE FLEXHISHANDS? G. BLOCKING TIIE PTJNT:
2. STUDYTHEPERSONEL PROTECTOR-
A. WHATAREHISINDICATORS BEFORETHEBALL IS SNAPPED? 1. ACCELERATE,SPRINTAND GETHANDSUPAT TT{ELASTSECOND
NO
B, LISTENAND KNOWTHECADENCE, HIGHERTHENYOURCHIN.
C, WHICHWAY IS HE TELLINGTHECENTERTO BLOCK? 3. PALMSAREDOWNAND THUMBSSHOULDBE TOGETHER.
D. LISTENFORAUDIBLES.,.. etc. (VOLLEYBALLBLOCK)
3, STUDYTHEMEN IN FRONTOFYOU:READTHEIREYESAND BODYLANCUACE, 4. LOOKATTHEBALL &KEEPYOUREYESOPEN.TAKETHEBALLOFF
4. WE MOVE Oi\tLY ON TTIE SNAPOF THE BALL! DO NOT ruMP AT ANY SUDDEN TOE.(USUALLYI TO 2 FEET)
THEPLTNTER'S
MOVEMENTORMOTIONBY ANYONEONTHE FRONTLINE ORWINGS. 5. IVEYERLEAVEYOURFEETORLAY OUTTO BLOCKA PUNT!ELONGATE
s. FocAL PoINr: BACK TIP OF THE BALL.
6. CROWD.KEY AND GETA JUMPON THEBALL. F. AFTER THE PUNT IS BLOCKED:

D. LANDMARK (BLOCKTNG POrNT): 1. ANY BALL THAT IS BLOCKEDBEHINDTHEL.O,S.CAI.IBEPICKEDUP


AND ADVANCEDBY EITHERTEAM.
I. THECOACHWILL DETERMINE THELANDMARKFROMPREVIOUSFILM 2. IF THEBALL IS PICKEDUP BY A MEMBEROFTHEBLOCKTEAM.ALL
STUDIESOFEARLIERGAMES. OTHERSTURN& BLOCKT}IE OPPONENTS WHOAREAFTERTHEBALL.
2. THELANDMARKIS USUALLY2 YARDSIN FRONTOFTHENORMAL 3. IF THEBLOCKEDBALL CROSSES OVERTHEL.O.S.
PLACETHEPLINTERKICKSTHEBALL. MAKE AN "AWAY'CALL AND GETAWAY FROMTHEBALT:
3. FINDTHELANDMARKWHENYOU SETUPIN YOURSTANCE. 4, ALL BLOCKSON AI\TYKIND OFRETURNARE TO BE ABOVETTIE
4, BET'IERSHORTOFTHEMARKTHANLONG. WAISTAND IN FRONTOFTl{E BODY.
5. IF THEREIS A DOUBTWHETHERA BLOCKEDPI-NTHASCROSSED
THELINEORNOT,PICKIT UPAND,..,
MIDDLERETURN SPREAD
A COACHING POINTS FOR PUNT RETURN
PPI (MIDDLE RETURI{ MAN SCIIEME BLOCKING)
r r\ r (TrME EQUALSYARDS!"
Wr rnW tl \'
I2 T Fl'\ *tS \ /
RH
r

r
MAKE IT LOOK LIKE A PUNTBLOCK. BE IN AN ATTACK MODE!

"TIME EQUALS YARDS' TFIELONCERWE FORCEOPPONENTSTO STAY IN TIIE


3 45 6 7 8 10 PROTECTIONMODE,TFIEMORECUSHIONOUR RETTJRNMAN CAINS. WE GAIN FIELD
POSITIONFOREACHTENTHOF A SECONDWE FORCETIIE PROTECTION TO BLOCK.

A. ALIGNMENT:
I, CROWDTHE L.O.S.(CREDITCARD)WITH YOURDOWNHAND ALWAYS IN FRONT
YOURHEAD. (TI{IS WILL PREVENTYOU FROMBEINGOFFSIDES).
') ALWAYS LOOK THE SAME WHETHERWE GO FORA BLOCK OR ANY RETTJRN.
J. POSSIBLE(STEM' (MOVING AROUNDBEFORErS SNAPPED,TO CONFUSEPROTECTTON
SCTIEME.THIS WILL BE CALLED ON T}IE SIDELINEBY THE COACHOR DONE BY GAME PL
TIGHT
,t B. STANCE:
PPI
'r: | -r I. TILTED SLICHTLY INWARD, NARROWWITH BUTT UP AND ALL OF YOUR

f r LPBTTRVBT
WEIGHTFORWARD. DOWN HAND IS CTJPPED,OFFHAND IS BACK AND I.JP.
i T 1 2. FIEALTO TOE RELATIONSHIPWITH T}IE OUTSIDEFOOTBEING UP,
LE llr
t tl-Gti /iQ iI nF -ntr
l .he
r,
THIS IS NOT A TRADITIONAL FOOTBALL STANCE!
3. ALWAYS LOOK THE SAME WHET}IERWE GO FORA BLOCK OR ANY RETURN.
t \ I
1 2 3 4 5'6 7 8 g 1( C. KEYS&READS:
I. STUDYTIIE SNAPPER PRIORTO THE SNAP:
A. DOES}IE HITCH?
B. DOESHEFLEXHISHANDS?
2. STUDYTHEPERSONELPROTECTOR:
A, W}IAT ARE HIS INDICATORSBEFORETHE BALL IS SNAPPED?
B. LISTENANDKNOWTHECADENCE.
C. WHICH WAY IS HE TELLINC TI{E CENTERTO BLOCK?
D. LISTENFORAUDIBLES....etc.
SHIELD

* /f\*,
3. STLTDYTIIE MEN IN FRONTOF YOU; READ TfIEIR EYESAND BODY LANGUAGE.
4, WE MOVE OI\ILY ON THE, SNAP OF TIIE BALL! DO NOT JUMPAT ANY SUDDEN
MOVEMENTOR MOTION BY ANYONE ON TTIEFRONTLINE ORWINGS,

++ ,Fl/{\ + + +
5. FocAL PoINT: BACK TIP OF TIIE BALL.
6, CROWD. KEY AND GET A JIJMP ON THE BALL.

D. TAKE OFF: "HAVE A ROCKET UP YOUR ASS'!


EXPLODEOUT OF YOURSTANCELOW.
1 2 3 4 56 7 8 10 CHESTOVERTHIGHS
PUMPYOURARMSLIKE A SPRINTER

E. ATTACK{HAND PLACEMENT: "LIFT HIM OUT OF HIS SHOES'


1 , 2 , 3 , 6 , 8 , 9 , & 1 0 :A L I G Nl N 2 p T S T A N C E
PLNCHWHENYOU CAN "SMELL HIS BREATHE''OR STEPON HISTOES.
SHOOTYOURHANDSTO T}IE BREASTPLATEWITH THIJMBSUP,HEAD UP,
EYESON HIS THROAT, SQUEEZEAND GRAB CLOTH.
3. KEEPKNEESBENT,ARCHEDBACK WITHYOIJRIIANDSABOVEYOUREYES.
WITH FEETOUT,KNEESIN (POSITTVE SHrNANGLES).
4. 100%oF YouR HIPSSQUAREIN RELATIONTO HIS.
(SPLITHIM DOWNTHE MIDDLE) PUNTRETURN. WALLLEFT
5 . DRryE HIM BACK FOR5 YARDS.
6 . SHUFFLEYOURFEET(DANCE)TO MAINTAINA "IOO%"POSITIONWITH PSA. NEVERCROSSOVER.
7 . MAKE IT DIFFICIILT FORHIM TO RELEASE,
(STICK
TO HIM LIKE GLUE"
SPREAD
F. RELEASE:
(TAKE HIM WHERE
WA}ITS TO GO, FARTHER THAN HE WAI\TS TO GO''
I. LET HIM RELEASEANY WAY I-MWANTS(INSIDEOROUTSIDE).
2, ALWAYSOPENTOHIM AFTERRELEASE. A
3. WHENFM,TRIESTO BREAKACROSS YOURFACE. SHOOTAND LOCKOUT YOURPLAYSIDEARM, fr-'l
t-l
4. SNAPYOUR EYESTO HIS FEETAND "SCRAPEPAINTD USINGYOUR INSIDE ARM,
5. KEEPA TIGHTELBOWAND TIANDOPEN.HOLDHIS PRESSURE WITH YOIJRHEAD ACROSS,
6, MAKE SUREYOU ARE IN POSITION,DO NOT TOUCHANY PART OF HIS BACK.
7. "TAKE HIM WHEREHE WANTSTO GO,FARTHERTHAN }IE WANTSTO GO,
BUT STAYWTH HIMNO MATTERWHEREHE GOES."
q
A
G. SHADOW:IFYouLosEHIMDowNrIIE nELD........GETTO THE CUT-OFF! fr-l
t.-
L CUSEION:2-YARDWIDE BY I-YARDDEEPCUSHIONoN COVERMAN.NEVERBE EVEN!
r READ HIS FEET- HE GOESWHEREHIS FEETCO.
e MIRRORHIS ROUTEDOWNTI{E FIELD KEEPINGYOUR "CUSHION".
' WHEN HIS FEETSTARTTO TLjRNOR COMETO BALANCE. YOU STARTTO CLOSE.
. FIND A 5TIT
GEAR.
. OPPOSITESHOULDER BLOCK - WHENYOU ARE 2 STEPSAWAY,
1. GATHERWITH POSITTVE SHINANGLES A
2. YELL "IIEYD TO GETHIS ATTENTION. l-rrl
3, PENDELUMPUNCH:HEADIN FRONTAND EYESUP, SQUEEZE AND GRAB, L-

4. LOOK T}IRU YOURTHUMBS(FRAME IT I.JP)


5. POUNDTHE FEET"DON'T LEAVE YOURBUTTBEHIND"
ELBOWSA}ID ASSHOLES!
o IF IIE WIDENSIMMEDIATELY AND YOU CANNOT KEEPYOUR "CUSHION"
AT'TACKHISNEAR TRICEP,IF HE LEAVESYOU, GETBACK TO YOUR'CUSHION" CENTERORMDM_

F. FINISH: l---l
t-

KEEPYOUR IIANDS INSIDEAND STAY BETWEENHIM AND THE RETIIRNER,


n lnl
I. L:J U
2. MIRRORHIM DOWN TI{E FIELD, WHEN HE TTJRNSAND RUNS,YOU TURN AND RUN.
3. WHENHE TRIESTO BREAKACROSSYOI.IRFACE. SHOOTAND LOCK OUTYOURPLAYSIDEARM.
4. SNAPYOUREYESTO HIS FEETAND "SCRAPEPAINT'USING YOURINSIDEARM,
5. KEEPA TIGHTELBOWAND HAND OPEN.HOLD HIS PRESSIJRE WITH YOURHEADACROSS,
6, MAKE SUREYOU ARE IN POSINON,DO NOT TOUCHANY PARTOF HIS BACK.
IF YOU THINK YOU MAY "CLP". PULLOFF,SIMPLYGETIN POSITIONAND....FIIVSITHN[.

TO THE IIOUSE!
GET IT DONE! IT IS YOU VERSUSEIM, A CLASH-OF WILLS. TAKE pRrDE rN
KNOWING THAT YOT]RMAN WILL NEVER MAKE THE PLAY!
COACHING POINTS FOR PUNT RETURN
(WALL SCTTEMEBLOCKTNG) D. TAKEOFF: "HAVE A ROCKET UP YOURASS"!
(BRINGTT{EWALL TO THE BALL!"
1. EXPLODEOUT OFYOI.JRSTANCELOW.
2. PUMPYOURARMSLIKE A SPRINTER
3, GETUPFIELD
. MAKE IT LOOKLIKE A PLNT BLOCK.BE TNAN ATIACK MODE!
.TIME EQUALSYARDS"THELONGERWE FORCEOPPONENTS E. RELEASE/LANDMARK
. TO STAYIN THE
PROTECTIONMODE,THEMORECUSHIONOI.JRRETURNMAN GAINS. WECAIN FIELD I. DROPOFFCONSECTIVELY AND HEADTO YOURLANDMARK.
POSITIONFOREACHTENTHOFA SECONDWE FORCETHEPROTECTION TO BLOCK. . lsr MAN - poINT MAN - sET WALL oFF Trm RETURNER
. 2m MAN - 5 yARDs DIAcoNALLy oFF tsr MAN
. 3RDMAN - 5 yARDs DIAGoNALLYoFF 2NDMAN
A. ALIGITIMENT: . 4m MAN - 5 YARDSDtAcoNALLy oFF 3RDMAN
. 5tbMAN - 5 yARDs DIAGoNALLY oFF 4Tr{MAN
I, CROWDTHEL.O,S.(CREDITCARD)WITHYOURDOWNHANDALWAYSIN FRONT
OFYOURHEAD, (T}IISWLL PREVENTYOUFROMBEINGOFFSIDES). 2. SNAPYOUREYESON THE FEETTTIEMOSTDANGEROUSMAN (MDM) THAT
2, ALWAYSLOOKTHESAMEWHETHER WEGOFORA BLOCKORA}.IYRETURN. ATTEMPTSTO CROSSYOT]RFACETOWARDTHE RETURNER.
3. POSStsLE
"STEM'(MOVINC AROTNDBEFORE rSSNAPPED,
TOCONFUSE PROTECTTON r OPPOSITESHOULDERBLOCK- WHENYOU ARE2 STEPSAWAY,
SCHEME.THISWILLBECALLEDONTHESIDELINE BYCOACH ORDONEBYGAME 1. GATHERWITHPOSITTVE SHINANCLES
PLAN). 2. YELL (HEY' TO GETHIS ATTENTION.
3. PENDELUMPUNCH:HEADIN FRONTAND EYESUP.SQUEEZE
AND GRA
B. STANCE: 4. LOOKTHRUYOURTHUMBS(FRAMEIT UP)
5. POTNDTHEFEET"DON'T LEAVEYOURBUT'f BEHIND"
I. TILTED SLIGHTLY INWARD, NARROWWITH BUTT I,JPAND ALL OF YOUR ELBOWS AND ASSHOLES!
WEIGHTFORWARD.DOWNHAND IS CUPPED,OFFHAND IS BACK AND I.JP.
3. PROCEED TO DzuFTUPFIELDTOWARDTHEGOALLINE.
2, TIEALTO TOERELATIONSHIP WITH THE OUTSIDEFOOTBEINGUP.
THIS IS NOT A TRADITIONAI FOOTEALLSTANCE!
3. ALWAYS LOOKT}IE SAMEWHETHERWE GO FORA BLOCKOR AI.IY RETURN. F. FINISH:

C. KEYS&READS: I. KEEPYOURHANDSINSIDEANDSTAYBETWEEN HIMANDTHERETURNER.


2. MIRRORHIM DOWNTTIEFIELD,WHEN}IE TURNSANDRUNS,YOUTI,JRNANDRUN.
3. WHENHETRIESTOBREAKACROSS YOURFACE.SHOOT ANDLOCKOUTYOIJRPLAYSIDE
ART
I. STUDYTHESNAPPER PzuORTO THESNAP: 4. SNAPYOUREYESTOHISFEETAND(SCRAPE PAINT'USINGYOIJRINSIDEARM.
A. DOESHE HITCH? 5, KEEPA TIGHTELBOWANDHANDOPEN,HOLDHISPRESSURE WITHYOURHEADACROSS,
B, DOESHE FLEXHISHANDS? 6. MAKESURE DONOTTOUCH
YOUAREIN POSITION. ANYPARTOFHISBACK.
2. STUDYT}IE PERSONEL PROTECTOR: IF YOU THINK YOU MAY "CLP", PIJLL OFF, SIMPLY CET TN POSITION AND.,.,FINISII HIM.
A. WHATAREHISINDICATORS BEFORETHEBALL IS SNAPPED?
B. LISTENAND KNOWTHECADENCE.
C. WHICHWAY IS HE TELLINGTITECENTERTO BLOCK? TO THE HOUSE!
D. LISTENFORAUDIBLES. ... etc. EEA,A CLASH-OFWTLLS.TAKE
cET IT DONE! rr rS YOUVERSUS
3. STUDYTHEMEN IN FRONTOFYOU:READTHEIREYESAND BODYLANGUAGE, PRIDEIN KNOWINGTHAT YOURMAN WILL NEVERMAKE THE PLAY!
4. WE MOVE ONLY ON TITESNAPOF THE BALL! DONOTJUMPAT ANY SUDDEN
MOVEMENTORMOTIONBY ANYONEON THEFRONTLINE ORWINGS.
s. FocAL PoINT, BACK TIP OF THE BALL.
6, CROWD.KEY AND GETA JUMPONTHEBALL.
COACHING POINTS FOR JAMMERS
6'GETTO THE CUT.OFF"
A
A
tEl
l-l

A. ALIGNMENT:

--_-rFrFt\r
=DFtr,l.,lFftr-
l. cRowDTHEL.O.S.(CREDITCARD)
2. KEEPSHOULDERS SQUARETO TT{EL.O,S, I l:=
3, SPLITTHE HITMAN'SCROTCHWITHYOUROUTSIDEFOOT.
4. ALIGN ON HIS INSIDEHALF.

B. STANCE:
: ufi rFF
I. "POSITTVESHINANGLES''_ HEALSUNDERARMPITS.TOESOUT AND ON T}IE INSIDEHALVES
OF YOURFEET,
2, KEEPSHOI.JLDERSAT A 45DEGREEANGLE,
Ert trAlulD-:
llf arf A

3, IIANDS SHOULDBE TIGFT TO THEBODYAT A 90 DEGREEANGLECHESTHIGHAND


FINCERSALWAYS MOVING. A A
4, EYESSHOULDBE ALWAYS FOCUSEDON THE BELT OFTHE HITMAN. F r-l
lnl T-
C. RELEASE: "STAYEVEN ORJUSTBEHINDHIM"

I. ON AN OUTSIDERELEASEBY TTIEHITMAN. JAMMERSHOULDPTiNCHAND RETREATWITH HIS


OUTSIDETTANDAND COMEBACK TO HIS TRICEPWITH HIS INSIDEARM.
2, AIM FORTHE FRONTPART OF T}IE SHOULDERBUT YOU WLL GET THE TRICEP
m
E Frr t\i- E
3, SNAPYOUREYESTO HIS FEET,
4, GETYOURELBOWLOCKEDOUTAND KEEPIT TIGHT,
5. CUPTHETRICEPWITH YOURFIAND,
FTJW
6, IF IIE LEANSOR GETSINTO YOU.RELOCKYOU ELBOW.
E FTF-T INH
D. FINISH: "STICK TO HIM LIKE GLUE"
qF5,E,TW
I. WHENHE TURNS,YOU TURNAND PIJNCH,KEEPINGYOURIIEAD AND SHOULDERS BACK,
2, MIRRORHIM DOWNTHE FIELD.SHUFFLEORGLIDEYOURFEET. NEVERCROSSTHEM OVER
[d ltFtlr -r Gr
3.
4,
5.
6,
WHENHE TRIESTO BREAKACROSSYOURFACE. SHOOTAND LOCK OUT YOURPLAYSIDEARM.
SNAPYOUREYESTO HIS FEETAND (SCRAPEPAINT" USINGYOUR INSIDEARM,
KEEPA TIGHTELBOWAND HAND OPEN,HOLD HIS PRESSURE WITH YOURI{EAD ACROSS.
MAKE SUREYOU ARE IN POSITION,DO NOT TOUCHANY PARTOF HIS BACK.
q aJl\II-L-r-l
IF YOU THINK YOU MAY "CLIP".PULLOFF.SIMPLYGETIN POSITIONAND,.,,FINISHHIM.

ru t-r
-T-
f:
L!.Jl 'd=
ffrl |l
- :
TO THE HOUSE!
GET IT DONE! rT rS YOU VERSUSEIM, A CLASH-OFWILLS. TAKE pRrDE rN
KNOWING THAT YOUR MAI\[ WILL NEVER MAKE THE PLAY!
|-I
--n-
tEl
V
PUNTRETURNDRILLS PUNTRETURN.
JlllFIr_DRtLLs(#1& #ro)
ROCKET DRILL VS SPREADPUNTHITIIE{
1. GETOFFSVSAIR
FITDRILL PROGRESSION

YI*YT 2, GETOFFS VSSHIELDS


RELEASEDRILL
3. GETOFFSLIVE
(PUNTTEAMRELEASE)
MIRROR DRILL
1. HANDSBEHIND BACK.
2. KEEPEYESONCHEST#S.
3. SHOOTHANDSINSIDE.
SCREENOUTDRILL
I. RUNPATH
BETUT'EENCP&
cp: HEIAD
& EYESUP RETURNER.
4. RESETHANDS 2. STICKBUTTOUT
HANDSINSIDE 5.WIDENFEET,SINK HIPS 3. CUTOFFCP
SCREENOUTDRILL & STAYLOW. FROMRETURNER.

rrrr
SHADOWDRILL 1. RUNPATH
1. NUDGETHETRICEP& BETWEEN CP& V V1
wroEN. RETURNER.
2. FINISH.WHENHE 2. STICKBUTTOUT {_}
SETTLES 3. CUTOFFCP 1 \/.
FROMRETURNER.

TTTT SHADOWDRILL

rrl
1234 1. NUDGETHETRICEPANDWDEN.
. WHENHESEfiLES
2. FINISH
* MAYUSESCREENOUT

,],]J
J
\/
TECHNIQUE

WALLDRILL /, /'tt /,, dt


1, PRE€ETWALL

{-T=;'i'-s 2. GETOFF& FORM

1234
WALL.
3, GETOFF& FORM
WALLVS
DEFENDERS

MIRROR DRILL
1. HANDSBEHIND
,],]J
J
BACK.
2.KEEPEYESON
rP
'Y ro\
'*{r' VICEDRILL
A.INSIDERELEASE
CHESTTS. B. OUTSIDE
RELEASE
3. SHOOTHANDS
INSIDE.
4. RESETHANDS SPACEDRILL
5.WIOENFEET,SINK A. EYESONCHEST#S. vl u]
HIPS& STAYLOW, B. SHOOTHANDS
C, RESETHANDS
INSIDE. t{
.(. t<
Jl- D. WIDENFEET,SINKHIPS 110
,I
'\ L.' & STAYLOW.
to^
PUNTRETURNDRILLS PUNTRETURNDRILLS
PUNTBLOCK GETTO THECUTOFF
ROCKETDRILLS
'.-.

/DY
n
M 1. STANCE
2. GET€FFS
t t,)(,t
t
,-W
3. BLOCKPOINT
(oneor two at

12
JI
l,,f 3 4
a time)
4. VS BAGS
FACETOASS SIDE
OPPOSITE

I. RUNTHRU
c - -'-
BLOGKPOINT SCRAPEPAINT
}..f (onecir{a
^. lnna at
side at
I X \., a tlme) TB TB
I
I 2
(
\ z.scoop
I& I't I't
3 h
"4
scoRE
(manfrom HH
Ixll
4 ,/ (man
7/ from
t sJ other side)

TRACKDRILL
(oneor two
at a time)
(mayadd bagsor
bodles)

{x
t t - Beat2 Btockers
wccLE DRILL
Y t (mav
addbassor
V \ bodles)
vlv x vlv
55
(vs tlte) (vs wide)

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