You are on page 1of 17

SPECIAL

TEAMS
DRILLS
DON'T SING IT, BRING IT!

FRED GTIIDICI
MENLO COLLE,GE
SPECIAL TEAMS
COORDINATOR
650-543-3763
fguidici@menlo.edu
AVOID KICKOFFDRILLS

t, t" SHOOTN RUN 2-GAP SHOULDERSTRIKE


RIPTHRU
\) /\n
BC BC

/\
BC
/\
BC
BC
/\
vy
/.( JI tf I
X\TTiryX
\\
t+
t\, t\, TT r 1fr
tl fl
))
TT tl
TT
'|}
T

AVOID:BEATTHATASS!

\,rl
MANIPULATE,
HIT,FIT& WRAP

ec-{
"Hr
ec-{ A-r+82
a-r

BH 83{
r

GAUNTLET
FORM
TACKLE 2-GAP RIPTHRU

Br-<
\ aacs//

DOUBLETEAM

2. RUNTHRU 3. RUNAROUND
B1

\i
\^ir\,,
I
KIGKOFFGROUPDRILLS
"COREPLAYERS''
HITMEN,GUNNERS
& KNIFERS

BEATTHECROSSBLOCK
INDICATORREAD

ar
(/tl
fig 1b

o I l'

LG
t/LH LG LH

BEATTHATASS BLOCK
OR SHOOTN RUN
BEATTHE DOWNBLOCK

LK LG LH
KICKOFFGROUPDRILLS
CONTAINERS
A. IF THEYALL GO AWAY, GETTO THETACKLESHIP,TIGHTTO HIS
BUTT.SCRAPEPAINT.LEANANDTRACKTHEHIPOF THE RETURNER.
(fis 1b)
DM

DM

LC
G. IF THETACKLEBACKPEDALS OR ATTEMPTS
A TURNBACKBLOCKON
YOU,EYEFIXATEOUTSIDE,SWAT& SCRAPEPAINTINSIDE.TRACKTHE
HIPOF THERETURNER (fig 1c)
"-\

-----\> tt\

fig. 1c LC
D. IF THETACKLEGOESSTRAIGHTBACK& ENDDISAPEARSINSIDE,THE
RETURNIS COMINGAT YOU.RUNAT THETACKLESBUTT& FITON
OUTEREDGEoF WEDGEOR RIPTHRUWEDGEDOUBLE.(fig 1d)

3'

ta,
,i / FB

l, I
i=
T
f ig . 1 d
LC
KICKOFFGROUPDRILLS
FOLDERS
FOLDERS (1's)
A. Be 15 yards off the Returnerand keep him 2-3yards inside of you in a fold
position. Be aggressive.Form a "V" with other Fold Man on the Returner.
Fill any seam or hole in the wedge.Tacklehigh and sure. Alert gimmicksetc.
Keepyour proper leverageon Returner.Keepthe ball INSIDEof you and in
FRONTof you AT ALL TIMES. You cannot be blocked. Bracket the Returner
(keeping him inside of you until he's tackled)

1. lf the ball breaksup the alley,get to the Returnersoutside pec (fig 1a)
2. lf the ball bouncesearly,track the hip of the Returner (fig 2a)
3. lf the ball breaksup and away,"Snap,Turn & Run" ProfileTackle (fig 3a)
ATTACK,DO NOTJUSTSIT& HANG!

, BACKSIDE
FOLDER FRONTSIDE
FOLDER
fig 1a

SNAP,TURN& RUN I

BACKSIDE
FOLDER
fig2a fig 3a #

SHUFFLE
H
/ SNAP,TURN&RUN
LF
KICKOFFRETURNDRILLS
CROSSDRILL TURNBACKDRILL
3 478 910

lil /
T

//

DOUBLETEAM
3

SCRAPEPAINT

LT .\i
SCREENOUT

\\t \t
DM
KICKOFFRETURNDRILLS
MAN DRILL ROCKDRILL FINESSE
DRILL
34 34
4

WEDGEDRILL

NONRETURNER
DRILL
SAFEryORKICKER

MDM

,/

DM
PUNTDRILLS
SPREADPUNT
PROGRESSION
HITMEN
RELEASES (singlepress)
1. RIP
2. SPEED

i: 33ft[rHE
L,NE
RELEASES (vice)
1. RIP
2. SPEED
3. DOWNTHELINE

C.P.- once past defenderswork


to get on top of him (stack)so
he cannot block you.
MIRRORDRILL
1.rAKEAWAYHANDS
oF tl t
JAMMERAND GETAROUND V
HIM.

TIMEUP DRILL
1. GETTO RECEIVERAS HE CATCHES
THEBALLANDTIMEUP HITON YOUR
LANDMARK
(HrsTNSTDE #).
2. vs FAIRCATCH.

POOCHDRILL
vs fair catch signal
1STMANDOWNGOESPAST
RETURNER TO THEGOALLINE.
2NDMANFRONTSUP
RETURNER.FINDBALL& DOWN
IT IN PLAY,
C.P.- must give the returneradequateroom
to field the punt.Thereis no halo rule!
PUNTDRILLS
SPREADPUNT
PROGRESSION
(GUARDS,
TACKLES,CONTATNERS)
XXX
1. KICKSLIDEVS AIR
(verticalsets) GET DEPTH! ^ltl
2 . a . 2 O N1
(verticalsets) V VV V V
WIDER= DEEPER XXX
b.20N2

3. 112LINE VS AIR VV VV VV
A. SPLITS& ALIGNMENT XX XX XX
B. KICKSLIDE

4. 112LINEVS MAN
A. (verticalsets)
B. TWISTS
C. STACKS
riiJ

il,irlf
'
jl'^l'^l x,hl'
l'J]
(GENTERS,
JACKS,PUNTERS)
1. VS ArR(RTVERyLAKE)
2.VSMAN2ON2 l5

n HN
A. TWSTS 55
B. DBL.GAP J pt
-T
"aI
J J JJ
"LAKE"

PP
PUNTGROUP
SPREADPUNT
PROGRESSION

1. HALFL|NE VS AtR 2, WHOLEL|NEVS MAN


(verticalsets) WIDER= DEEPER
(verticatsets) GETDEprH!

4-'
r./JrTr^T:8.
,'LAKE"
lihfuhlT*4
j J lx
''RIVER''
,

P P ,.LAKE,,
P

3. WHOLELINEVS MANTWISTS 4. WHOLELINEVS MANSTACKS


,eA-1

XI [rv]i'Y,,.i
-?fioh$-in'
-'
^{ v- ;'iJTv \
?
\ I 'i\ ,f : ?
Lnv.l j tW Irr/.,"|i/ld\r/
/
t-tr'\

\J"i".i
I

\1:l':A-^l
f OW
''LAKE"
P "LAKE"

5. WHOLELINEVS JAMMERRUSH
55
1
\ I ',,
2 3 4 4 3 Z 1
J.ek* Tol
oJ 1""-/
\" \,littlTiil
.^r Jn
/
r*n*
,,LAKE''
P
PUNTDRILLS
TIGHTPUNT
PROGRESSION

1. PIVOT,PUNCH& SLAM
VS AIR @-r O"O"
'!
2. Prvor,
PUN.H
&.LAM I ?
vsRUSHERS
@r C", @-t

3. DOUBLEBUMPTECHNIQUE
VS AIR

I
4. DOUBLEBUMPTECHNIQUE
VS RUSHERS

5. HIGHSLAMTECHNIQUE
VS RUSHER @r@
v 21

6. wrDEGR|PBENCH
TECHNTQUE
'SRUSHERS 5 4

@1 T(c
\--'l
l^l
@
PUNTDRILLS
TIGHTPUNT
PROGRESSION
7. JACK DRILL

GROUP:1/2 LINEFORMAXREPS
PERSONNEL: JACK,PUNTER& CENTER
RUSHERS,
OTHERSCAN BE USEDWITHBAGSOR BODIES.
DRILL:COACHPICKSWHICHRUSHERS COME.JACKMUSTBLOCKMDM
THATTHREATENS PUNTER.

54
@
@l
d*
8. 1/2LINEDRILL P P
GROUP:1/2 LINEFORMAXREPS
PERSONNEL: CENTER,GUARDS,TACKLES,ENDS,JACK,UPBACKS,
PUNTER& RUSHERS
DRILL:LIVERUSHESTO BLOCKPUNT.ENDSGIVE"ME / YOU"CALLS
MAYADD RELEASE& COVER^AGE.

2 3 4 5 t ts 4 3 z 1
9"1D'@ I O Cq@-o"@-
,\\ (9 f, "ME".ALL
''YOU''CALL
A R^
t t
P P
PUNTRETURNDRILLS
PUNTBLOCK
ROCKETDRILLS

c
l.{ 1. STANCE
^+X'r A 2. GET.OFFS
3. BLOCKPOINT

I
L,f':l
(one or two at
a time)
4. VS BAGS
12 3 4

1 . R U NT H R U
c --- BLOCKPOINT
t - - (oneside at
u." / t.. a time)
' t.,
I (' \r
2. SCOOP
I 2 2 j & scoRE
I 3 3
I /' (manfrom
\ \.../ other side)

TRAGKDRILL
(one or two
at a time)
(mayadd bags or
bodies)

{x
tA WIGGLEDRILL- Beat2 Blockers
I I
vl
\ tv (mayadd bagsor
\4 \ bodies)
v lv vlv
x
55
(vs tite) (vs wide)
PUNTRETURNDRILLS
c ROCKETDRILL
1. GETOFFSVS AIR
FITDRILL
TY.Y
12 3
2. GETOFFSVS SHIELDS
RELEASEDRILL
3. GETOFFSLIVE
(PUNTTEAMRELEASE)
cp: HEAD& EYESUP
HANDSINSIDE
SCREENOUTDRILL
SHADOWDRILL 1. RUNPATH
1. NUDGETHETRICEP& BETWEENCP &

rrrr WIDEN.
2. FINISH- WHENHE
SETTLES
RETURNER.
2. STICKBUTTOUT
3. CUTOFFCP
FROMRETURNER.

v VT T
1 23 4

lI \/

I
PR

uJu-ttV \ V

c WALL DRILL
1. PRE.SETWALL
2. GETOFF& FORM

f T=;=f----Ri WALL.
3. GETOFF& FORM
WALL VS
DEFENDERS

MIRRORDRILL
1. HANDSBEHIND
BACK.
2. KEEPEYESON
CHEST#'S.
3. SHOOTHANDS
I
INSIDE.
4. RESETHANDS
5. WIDENFEET,SINK
HIPS& STAYLOW.

- ,J(
\|
P+
': L-'
PUNTRETURNDRILLS
GETTO THECUT-OFF
Bc-

,n\
,-w
FACETO ASS OPPOSITE
SIDE

SCRAPEPAINT
TB TB

j|j|
PUNTRETURN
JAMMERDRTLLS(#1& #10)
VS SPREADPUNTHITMEN
PROGRESSION
MIRRORDRILL SCREENOUTDRILL
1. HANDSBEHINDBACK. 1. RUNPATH
2. KEEPEYESON CHEST#'S. BETWEEN CP &
3. SHOOTHANDSINSIDE. RETURNER,
4. RESETHANDS 2. STICKBUTTOUT
5. WIDENFEET,SINKHIPS 3. CUTOFFCP
& STAY LOW. FROMRETURNER.
V V 1

r_I1 \ (.

SHADOWDRILL
1. NUDGETHETRICEPANDWIDEN.
2. FINISH. WHENHE SETTLES

rflf' * MAYUSESCREENOUT
TECHNIQUE

/', /',, /', /ro

1/ll
,>^ 'K'
rF ro\ VICEDRILL
A. INSIDERELEASE
B. OUTSIDERELEASE

SPACEDRILL
A. EYESON CHEST#'S. v )'l
B. SHOOTHANDSINSIDE. *{
C. RESETHANDS
D. WIDENFEET,SINKHIPS 110
& STAY LOW.
P.A.T./ F.G.BLOCKDRILLS
OVERLOADDRILL

A ' iq2.Z;Z=i3F
tlT 3

"f\[
14.r.=66fBH+tr
:"=aii?irii1 14
GTE ?;'se191 i.\?ujZ
TCT Tfi aag!=iili=E -
?1ts#bgi=;n
! !_iy:z i.* t,o
c
't_ e*"-"=Ji O
;
o!\
'€ = c
SKINNER
DRILL "5sl-
3F
X xrcxen
CRASHERDRILL XHoLDER

X xtcxen
XHOLDER

\s*
XTfC
SNAPPER

P.A.T./ F.G.DRILLS
GAPDRILL ..OUT''DRILL
OVERLOAD,
TE HINGEDRILL
VVV wvv tc /
CGTE c G T,,E/ /\Rutt
f
J^{\"
WINGDOUBLEBUMP.TE HINGEDRILL WINGDRILL
"DOUBLEBUMP''

SK

You might also like