Professional Documents
Culture Documents
".
""'~
,I
r-I
i'"
<
b y
G il les
An Alternat
Buss i er e
Reality Adventure f r
---;Y"",-';;~?.:.Q'P'(
llCErlSEO FROM R. TAlS ORI A!l GAMES, INC.
!@$
"' ],.
, u
I _
r-.I
05
. <:11""' ......... $
Written by:
Gilles Bussiere
Copy Editing:
Jean Carrieres
Lucien Soulban
Judith Lanouette
Art Director:
Pierre Ouellette
Layout:
Benoit Miller
Jeff Fortier
Cover Art:
Thierry Labrosse
Published by:
lanus Publications, Inc.
2360 Avenue De LaSalle, Studio #211
Montreal. Qc
Canada
HlV 2L 1
Interior Art:
Thierry Labrosse
Computergenerated Art:
Jeff Fortier
Benoit Miller
793.93
C93-097207-4
FOREWORD _ _ _ _ __
PLAY TIPS .....................................................................4
OF TME ~DVENTURE ................................4
HOOKS .......................... 5
MEETING WITH ~ MOGUL .......................................... 6
FOX ENTERT~INMENT NETWORK ...................... 7
SlIMM~RY
EPISODE OtiE _ _ _ __
THE OLD
M~N
EPISODE TWO _ _ _ __
LITTLE RED RUNNING HOOD ................................... 17
LOCIITION: THE B~R WITM NO NAME ..... 17
ACTION ........................................................................17
ENCOUNTER: ACE OF CWBS ................ 17
ENCOUNTER: THE NOM~DS ...................................... 18
NPCS ............................................... 20
RULES ADDENOUM .................................................... 21
CONCLUSION .............................................................. 22
EPISODE THREE _ _ _ __
DOUBLE CROSS .......................................................... 23
LOC~ION : RETIREMENT HOME .............................. 23
LOCIITION : G.O.D.TV ............... 23
ACTION ....................................................................... 24
ENCOUNTER: J~CK NAPIER ...................................... 24
REACTIONS ................................................................ 25
NPCS ......................... 26
CONCLUSION .............................................................. 28
EPISODE FOUR _ _ _ __
SHOWDOWN ~ 0.11. CARNIVAL ............................. 29
LOCIITION: DILLONS ELECTROSHOP ...... 29
LOCIITION: CARNIVAL GROUNDS ............................ 29
~CTION ...................... 30
ENCOUNTER: DILLON ............................................... 30
ENCOUNTER: TOMMY LEE .................. 31
ENCOUNTER: THE MARQUIS ..................................... 31
RE~CTIONS ................................................................. 31
NPCS ........................................................................... 32
CONCWSION .............................................................. 34
EPISODE FIVE _ _ _ _ __
THE BE~ST WiTHIN ....................... 35
LOC~ION : SFC.(RYOMfIX ......................................... 35
LOC~ION : SEWERS ................................................... 35
ACTION ...................................................................... 36
ENCOUNTER: JEFFREY STROMANN ........ 37
RE~CTIONS ................................................................ 38
NPCS ........................................................................... 38
CONCWSION .............................................................. 39
EPISODE SIX _ _ _ _ __
DRE~M
POD 9 .......................................... 40
PlrnBURGH HDTEl.. ........................... 40
LOC~ION : PlrnPEED DELIVERIES ............ 40
ACTION ....................................................................... 41
ENCOUNTER: THE LIVING DE~D ................ 41
REACTIONS .............. ...................................................42
NPCS ................................... 42
CONCLUSION ............................................................. 43
RE~L CONCLUSION .......................... 43
LOC~ION :
FltlflL COtiCLUSIOtl _ _ __
TO BE CONTINUED .................................................... 44
ThHE
ElYfERPRijE,
A rich film collector has hired your group to track down a few
films for him. He has offered you up to 25,OOOeb per original
print of the films {he doesn't want video tape or laserdisc
versions, and has the means to ten the difference between
Remember that in noway are the PCs forced to play each and
every scenarios in this series one after the other. On the
contrary, these episodes should be inserted in the GM's
ongoing campaign, between regular games: be it when the
party needs money badly, or there's a lull in the GM's
scheduled campaign events. Also, it is not a crime not to
come back with a movie print if conditions are against it. You
can always try another time ...
(NOTE: As a purely optional twist in the ongoing series. the
GM may consider that some people in the said companies
might be also interested in recovering the titles for their own
commercial use. Alternatively, the companies might simply
be curious as towhy one would infiltrate their system only to
get a crummy old two-dimensional movie. Maybe there is
more to this film tnan they thought, especially if they discover
that an enigmatic corporate Mogul is behind this ... )
PSYCHICPOWERS
Name
l evel Name
+181 Awareness
. 7 Stealth
.3 """I
. 8 Education
.6
.6
.6
.,.,
.,
Composition
Cooking 11 Wrnes
Karate
l evel Name
Sensory
l evel
.7
.7
.6
.7
.8
.9
.,
.,.,
.,
l evel
""~
Psychometry
Psychokinesis
Body Cun\Iol
Psycllic FOC\Js
BACKGROUND' _ _ _ _ _ _ _ _ __
Lit~e or nothing is Iulownabout the Mogul. It is rumoted that he
ooce was a famous movie star, who those to foffeil his lame
and the mad world of men (this explains the d(l(mant Credibility
Rating in parenthesis); ontv in recent yeals surfacing again as a
private corporate entity: Godfather Inc. As GM can see from his
prolde, the Mogul has more at sta~e than the mere protection
of his lormell~e ... MUCH more...
j j
2MU.
LEVE~ 1
LEVEL 2
rau
WH&v
on the Prairie.
Here are the keys to this place that time forgot:
1.
Lumber Yard: Owned by Mr. Pearson. this large expense of land northwest at the village employs about 20
people all-year round. providing the wood needed by the
community. The area surrounding the sawmill isalmost
empty of trees. but the woodcutters are care ful not to
deplete their resources and select trees all around the
village area;
Mr. Pearson: INT: 5, COOl; 8, TECH: 5, BODY: 8, 55
years old, 6', 180lbs, brown skin, grey eyes, white curly
hair and smoking a large pipe.
2.
3.
4.
7.
Meeting Hall: For the more mundane and social gatherings, when the Church isn't the best place, the townspeople come to this renovated barn, It has seen everything: from festivals, polls, school reunions to wed
dings, community meelingsand auctions. Remi LeBeau,
the bar owner, is the feliowtocont<Jct if you want to rent
the place.
8.
I-,-nnl 1-
T T
_ IL I III 1_
Scarlett
Emily's H_ouse
BarDO
~:@
o
0
Automated Farmer 2020 .. .). His wife, Olga and his 20year old daughter, Kata (who is the object of many
5.
6.
7.
8_
2.
3.
~isarray
9.
EHCOUItTER;
F1!ED~ICK V~HDE~BU~GE~
__
Role: VampireJCorpora:e
GAMESTATS _ _ _ _ _ _ _ __
INT: 11
ATIR: 2 [61
EMP:2
OM: .2
REF: 11
l UCK: 2
TECH: 2
MA: 10
SAVE: 10
PSV: 14
COOL: <I
BODY: (4) 10
BTM:-4
SKIN:SPS
DESCRIPnON _ _ _ _ __ _ _ _ __
PSYCHOLOGICAl _ _ _ _ _ _ _ _ __
Motivation: the moment
ExM ode: Afool
InMode: Alone
Quirks :Very strong (+2 Body), awakens later than usual, stake
through heart \vill destroy him, lasl (+2 MAl. cannot cross line
01 salt and lears garlic,
SKltLS _ _ _ _ _ _ _ __ _ __
Name
Awareness
Resources
Persuasron
Education
Homan Perception
"'"'
.,
l evel Nama
level
Hungarian
.)
Stealth
Social
English
.6 Composition
German
Wardrobe & Style
,6 French
Interrogatkln
. 10
, 6 Brawling
.10 Russran
Experl legends/Myrh ,10
."
."
."
."
,".,
."
."
"
.,"
Alas, destiny h.xI not yel OOl.Jnccd the scales, and young
Nalalna dred In a terrible fire that des\1oyed the Dukc'sanccstral
castle, plunglll9 him Into the throes 01 despair, On that day, he
Ol5.Jppeared. never to come back again. Al.rno!.t dead Irom
st3JVation, he WJS found by a group of monks who helped him
deal \'" th the wounds of the flesh and the soul. Grateful. and
hal'lng nothlllg left In the world, he remained in the monastery
to( many years Then, aher travelling back to the monastery
after a pjlgrimage. he arrived 10 find all the 1T01~5 dead, their
faces homble mas~s of lerror, He never had a thance when the
vampile feU 00 him, Again Fate had something elsa in mind lor
Ruben, and he found himself being transformed into a monster
of the night. a vile (feature of undeath, something his years of
rehglOUS ualnlng coold DIlly ma~e him loathe: a V<lmprre! For
some ume he he!ped hiS horrib!e masler regain hls vitaIiT'/lthe
vamp~e had been WOUfIded and made him unto a Iledgling so
he could prOtect him and feed him), The unholy nature of the
leedlf19 he was forced to parta~e of finalJy dlove him ovel the
edge and he revened to his old sadistic self, the only persooaliry
able to\\~thstand such horror.., and even enjoy it! For coun~ess
years he roomed the wood in search of victims to feed his
perverse pleasures, but eve~tually he glew wary of it all and
sellied back In Hungary, rebuilding his ancient home and
withdrawing from the wOOd of men altogi!ther. except for
feeding time, Five years ago, he had an incl pl(-.Jbie dream, in
wInch he saw his old love Nalajna caning out 10 him and he lelt
an ures.sllble ulge 10 come to Amenea. He chose a remole
I'Ill11ge in louisiana for his new home, and began to l'IaiL
.,"
.,"
.". 4
PSYCHIC POWERS
Name
Charm
Psy(hometry
Body Conuol
Hypoological
Mania
Mnemomc
Te:epathy
leve1 Name
,)
Sensory
.5
.5
.,.,
.,
.5
Psycho~inesis
Psychic Focus
lUusion
Mental
Psych!\: Assault
ElecHokinesis
level
.5
.5
,5
.,
,5
.5
.6
BACKGROUND _ _ _ __ _ _ _ _ __
Born In HUll9ary in the 11 th Century, Ruben Tzaooskdas may
have led a'blessed existence. as the only son 01 a duke wl\h a
vaS! territory and an equally vast fortune, but fate had declciX\
that this one would suffer for the sins 01 his forefathers. P!ag u~
Slreetname: Harlequin
Specialty: An & Jewelry th:ef
Role: Nomad
GAME STATS _ _ _ _ _ _ __ _ __
INT: B
ATIR: 10
EMP: S
OM: tl
REF: 10
LUCK: 0
PSY: 5
INIT.:
TECH: 4
MA:l0
SAVE: 8
COOL: 10
BOOY:B
STM: -3
DESCRIPTION _ _ _ _ _ _ _ _ _ __
Ser. ~-Ia:e Age: 27
SKIllS
Nlme
Ing gaze.
PSYCHOLDGICAL _ _ _ _ _ _ _ _ __
MotivBtion: Pleasure
ExMode: Charming
SKILLS
-,
.,.,
InModc:Wary
Family
51eal1h
.,.,
.3
GambhllQ
Hurr.an Perception
..
.;
Awareness
Seduction
Basketball
Education
Cookir.g & Wines
TaeKwonDo
Elecu. SmJrity
.3
rocgery
.,.,
Level
Level Name
Name
.3
.3
.3
.,
.3
BACKGROUND
RelTll Le5eau is a chari!t\er shrouded 1!1 a....-eb of dever lies aod
inuigue. He claims to Mve rraveUed a let. but always comes
back to his native louisiana. Of Cajun descent. he stumbled
upon the small vil2ge of Scarlen 11'0'0 years ago and tool;
managemental thelocalCi!ntina ahe! wl/mu'II,tel a card9<lme.
He has since then used his charm \0 Will avelthe sympathy of
the tOlVl1speople. Unknown to them, Remi is 00 the run from a
cerla!!1 criminal highlord he robbed clean while a guest onllis
boat In Brazil (he ste~ls only from the criminal element; it has
somethmg todo lllith e~ening Ihe score).
INT:8
ATTR: 10
REF: 7
LUCK: 9
PSV: 5
TECH: 7
MA: 7
COOl.: 7
BODY: 4
SAVE: 4
EMP: 10
BTM:t
INIT.:
OM: '
DESCRIPTION _ _ _ _ _ _ _ _ _ __
PSYCHOLOGICAL _ _ _ _ _ _ _ _ __
Leve) Name
Level
+4 H~lorv
.6
+6 Compositioll
.3
+6 Awareness
+6
Personal Grooming
+4 Wardrobe & Style (rellol+4
PSYCHIC POWERS _ _ _-'-_ _ _ __
Social Skill
Human Perception
"'Name
.,
Level Name
Level
Psychometry
BACKGROUND _ _ _ _ _ _ _ _ __
10 '~'i M
rhROOGh,
The players are on the heels of the elusive owner 01 the lilm
Cat People, a notOlious gambler going by the streetname
Ace 01Clubs: a chase that will lead them to Seattle and the
\vilderness 01the Rockies...
WARNING: GMs should be aware that this scenario intloduces wele-panlhels as opponenls for the party, making the
whole venture Quite dangerous for regular characters. As
discussed in the HOOKS section, a mixed party of vampires
and humans should play thIS adventure. As at>.'1ays, if the GM
does not \vish to use Nighl's Edge. changes can be made to
accomodate Ihat style of play.
day and a nighl to seal the pact. One party member Will
certaInly not mmd thIS solUllOn, as a beautiful blackhaTred
Nomad has taken spec1at interest in him. However, one
Nomad is not so thlll1ed With the choice, having views of his
own about the gorgeous lady. Tensions rapidly grow in the
camp, finally exploding in gory violence on the next night,
when the jealous Nomad and oneol his kin try to kill Ihe entire
party, while the flirting woman is also trying to get under a
PC's skin (Quite literally I). The three 01 them reveal themselves to be creatures of legend: Were-panthers!
Fortunately, amid the ensuing chaos of the pack scanering in
Ihe woods, leaving the characters alone to fight this monstrous menace. Ihe mysterious stranger \vho was following
the pony reveals herself to be Quite an angel of mercy: a
werewolf hunter!
parly wIll scare him a linle al firSI the Ihlnks they might be
working for Mr. T, his bookie. sent 10 collecl some money),
bUI he won'llel it show lat least try - Human Empathy check
tonOl ice he is edgy), especiaUywhen money comes upin the
discussion. Telling himself that lady luck IS With hint tOOight,
he will gladly agree to discuss a reasonable deal With the
party for the acquisition of the soughtafter movie. He knows
he losl il in a game yesterday, but intends 10 ask as much
money as he can get away wi th, later saying that a friend of
his has the film, giving them phony dlleCtlons aboul the
Nomad pack that he losl it to; play out the haggling sequence
wi th the PCs. keeping in mind that he will not go so far over
board as to riSk losing their interest In the mailer.
When concluding lhedeal. Ace wililnslSI on receiving hall the
money now. Ihe rest when Ihe PCs get the film - take a look
al the wording here: when Ihe PCs GET the film. NOT upon
delivery! Acewill then beable to tell them thai the film IS\-'lI\h
Ihe Nomads, as he never said he had It wilh him. and IhedeaJ
was honestly concluded. Then. before any directions 10 Ihe
Nomad pack ale given, Mr. Ts collec tors Villi wanl to lalk,
plivalely. 10 Ace. A Stree!\vise check \vill immediately tell the
players Ihal toose goons are here to bleak something If cash
is nOI produced quickly. In lact. Ihey will bleak somethrng,
even if they are paid, jusl for the fun of it
Mr. 1's Collectors (3): )NT: 5, REFl: B. COOL: 6, EMP: 4,
AnA: 6, LUCK: 5, BODY: 10. MA: 5, 6"2', 200 Ibs, baldwllh
beard. Blawling +4, Handgun +4. Combal Sense +3. Melee
+4, SMG +3. Awareness +3. Intimidate +5. Karate +3,
Dodge +3. Cyberarm: mace hand (see Chromo Book 1 P
Tracking the pack will not be difficult, as they are not moving
particularily fas t and such a caravan always leaves many
tracks in its wake (Easy Tlacking check each hour, takes ld3
hours to catch - A secfet Awaf8nass check vs Stealth or
Shaoow/Track could be made by the GM 10 have one or more
players catch a giimpse of a shadow in the distance: the
mysterious sllanger).
Upon entering the clearing, they\vill be hailed by the senlries
hidden in trees nearby. Make a DifficultAwareness check to
spot them, even with IRtthermographic sights, as they are
using IR cloaks (Chrome Book ' p. 15). Vampires in the party
may puzzle them due to their tow body temperature readings
on Ihe sentries' thermographs. Persuasion rolls may become
necessary to defuse the situation. They will ask lor IDs and
purpose before letting them inside the clearing. checking
closely for weapons.
The Sentries (3): INT: 5, REFL: 6, BODY: 6, COOL: 7, MA:
7,Awareness +4, Brawling +4, Stealth +5, Track +4, Rifle +4,
SMG +2, Handgun +3, Melee +2, Wilderness Survival +5,
Cyberaudio: radiosplice: SmartGoggles: low lite, thennograph,
AntiDanle, Image enhancement; tight armor jacket; IR com
bat cloak. Sternmeyer 35 in hip hosller and Federated Arms
LA 15 (Chrome Book 1p. 54).
At this poin\' Ace's story will begin to crumble and the PCs
will learn that he has lost the film in abet. and that the gypsies
are not his good buddies. However, after they learn of the
money involved. the pack leader will be willing 10 sell Ihe film
back to the palty at the same price. They cannot be held
responsible for Ace's lies, and it is only fair that they should
have the agreed upon malket value of such a rara print. Any
openly hostile actions will be dealt with while Ihe alarm is
sounded to the lest of the camp. Should the party agree to
those terms, they will also have to spend the following day
and nighttraveliingwith the pack. before the deal is sealed, as
required by an old tradition to insure the trustworthiness 01
the sides involved.
This pack 01 Nomads consists of about 25 members, men,
v'o'Omen and children, travelling Irom place to place as they
see fit. under the leadership 01 one man: Lar TwinClouds, a
fortyyear old American Indian from an old Cherokee tribe
back in his nalive Wyoming. He has been 'Chief of the pacl:
for the lasl five years, and has given ils members a new
sense of purpose in this crazy world, winning most to his
dream of finding a little happiness by following the ancient
ways of. the Cherokee tribes.
Salomon: He is somewhat at a loss with 'Nhat happened to Garan and has yet to decide how to deal with
him. For no\'/, since it \vill satiale his killing urge, he has
reluctantly agleed to help him move to power by selec
.~
lively killing the strongest supporters of Lar TwinClouds.
before the full moon, which metlns all the time of this
adventure - see Nighr's Edge p. 74.
ElIMode: A1oof
SKillS
Name
Awareness
Intimidate
Brawling
General Knowledge
Driving
Handgun
Level Name
.4 Comhat Sense
Dodge & Escape
Egyptiao
Archaoology
.5 Melee
.5 SMG
Level
PSYCHIC POWERS
Name
Translorm
Psychic locus
Level Nama
.5 Body Control
RCgeneralion
Lavil
InMode: Arrogant
.,.,
.,
.,
.,.5. 5
.,.,.5
.,.5
The Pack: Most of them will flee in terror when they see
the monsters that are upon them, only returning alter
they are sure the danger is over.
kiD her.
PSYCHOLOGICAL
Motivation: Pleasure
GAMES~~
_____________________
INT:7
REF: 10
TECH: 4
COOl..: 7
ATIR:8
LUCK: 5
MA: 9
BODY: 10
EMP;4
PSY; B
SAVE: to
BTM:-.4 OM:
+2
INIT,: +5
DESCRIPnON _____________________
Sex: Male Age IApp./Rea1):32}162 EthnicOrigin: Egyptian
Age Ivl: II HairColor. Block HairStyle: lOllgwlthpooytail
Height: S'S'
Weight 2671bs
Eye Color (s): Yellow
Dress & Style: Black leathers, bi~er style
SKiLlS
Name
Awareness
Dodge & Escape
General Knowledge
Drivil1!J
Halldglm
Persuasion
Personal Grooming
PSYCHIC POWERS
Name
Transform
ExMode: Alluring
.,.,
.,
tnMode: Cluel
.,
level Name
Family
BriiWIing
.3 Seduction
Melee
.)
SMG
.) Wardrobe & Style
.)
Human Perception
Level
Level Name
Llval
.5
""~
.3
.g
.3
.,.,
.)
.5
GAMESTATS _ _ _ __ _ _ _ _ _ __
.,"
Psychic Focus
Mania
INT:7
ATTR: 8
EMP:8
REF: B
LUCK: 10
TECH: 7
MA:9
SAVE: 6
PSY: 5
COOL: B
BODY: 6
BTM: 2
OM:
INIT.: + 5
OESCRIPT/ON _ _ _ _ _ _ _ _ _ __
Sex: Female
Age: 28
EthnicOrigin: Amerlcall-Egyptian
Hair Color. Blonde
Hair Style: Short with bangs
Height: 56' Weight: 11 7 1hs
Eye Colorls): Green
Dress & Style: Adventuress. Indy-style garb
Distinguishing Features: An ankh tattoo on right arm
PSYCHOLOGICAL _ _ _ _ _ _ _ _ _ __
Motivation: Revenge
SKIUS
Name
Awareness
Dodge & Escape
General KnQl.vledge
Riding
Handgun
We re--Wolves lore
Role: Were-Panther/Nomad
GAMESTATS _ _ _ _ _ _ _ _ __
INT: 5
REF: B
TECH: 5
COOl.: 5
BODY: 10(11)
ATIR: 6
LUCK: 2
MA:7
EMP:4
PSY: 5
SAVE: 11
BTM: 5
DM: +4
INIT.:
DESCRIPDON _ _ _ _ _ _ __ _ __
.,.,
.6
Archaeology
.5
Karate
Level Name
Combat Sense
Egyptian
.,.,
SMG
Hislory
l evel
.5
.5
.,.,
.,.,
PSYCHIC POWERS
Name
Sensory
Psychic focus
Level Name
.1 Mental
.,
.,
Level
EOUIPMEfoIT
Sex: Ma!e Age (App.lReal): 25 Ethnic Origin:Americanlrnfl3n
Age Ivl: 0 Hair Color: BIac~ Hair Style: Longwith ponytail
Height: 62'
Weight 2J5 1bs Eye Color (s): Blue
Dress III Style: BI3ck leathers, biker styjewith leathershe3dband
Distinguishing Features: tomahawk tattoo on chest
Quirks: Very Agile (t2 REF!. Very Fast 1+2 MAl, fear lile and
silver items. believes Shaman (Holy Man) b!ood can kill him.
PSYCHOLOGICAL _ _ _ _ _ _ _ _ __
Motivation: Power
SKIUS
Name
Awareness
Intimidate
Brawling
Melee
SMG
PSYCHIC POWERS
Name
Transform
ExMode: Bully
.,.,.5
.,
.,
Nothing is re.;l ~ known about her. except for rumors about her
parents being lragically killed while investigating the location of
unknown ruins bearing the mark of the ElIYPhan lIad Sel. She
claims to be tracking down the group of rival archaeologists
whom she believes are responSible fOf their murder. Unknown
10 her, this rival group had the bad luck of encountering a werepanther who infected a membet - Salomon - who himself
ca used the collapse 01 [he !emple, causing their deaThs in his
killing rage. He fled before Karen, eOOJUntering Jezabelle along
theway. the two deciding locorne toAmerica lolose thecrazed
drild Iwhich they obviously failed to do).
fnMode: Arrogant
Level Name
Family
.3
Light armor jacket. SmanGoggles: LowLite. image enhancement. anti-<lau:le. thermograph, Millarian Arms HFP (Chrome
Book I p. 45, without interface, but user-encoded and using
silver flechenes), bac~up Militech Crusher SSG (Chrome Book
I p. 4"2). and Motion Restraint bombs (3) IChrome Book 1j). 48)
BACKGROUND _ _ _ _ _ _ _ _ __
Level
.1
.3
Oriviog
Handgun
Thai Kick Boxing
.5
.3
Level Name
Bod'( control
"
Level
.1
Role: HunterlSolo
Specialty: Werewolves
TRANSFORMATION: The bread and buller of shapeshifters, this remarkable trait is complex on many levels.
First. it is mostly an involuntary power which manifests
itself during Ihe nights of the full moon. However, it has
been speculated thai a certain amount of mental training and eHon can allow a measure of control over this
power.
QUIRKS: Contrary to vampires, who retain their 'powerform' all along, were-creatures do not, which means
that acquired quirks apply only to their Wer&-forms,
although psychological quirks may transfer to the human form at the GM's discretion, especially if the werecreatures spend most of their time in hybrid form. Also,
stat-related quirks - most notably REF and BODY must be linked to the animal form, as a sort of mandatolY price to be able to transform into that specific
animal type if they bring the stat over 10 {e.g. a bear
gives a BQDYol 12, which is20verthe normal 10 limit,
so that would warrant a mandatolY quirk. worth 6 points:
+2 to BODY; same thing with the 12 MA for the wolil.
SilVER: Although this vulnerability is attributed tower&wolves only in the stories. all other known were-creatures (wo!f, panther, tiger, jaguar, rat, bear and boar)
share it too. " seems that something in the chemical
composition of silver reacts violently with the cells
mutated by the Iycanthropic virus, but that prolonged
exposure to the unknown element can lessen its effect,
somewhat lik.e developing ilnti-bodies to fight an infection. As a side note, some have speculated that werecreatures are somewh<ltlinked to a genetic memolY of
a bygone era when man was closer to nature, living on
an instinctual plane which is mostly gone today, and that
its vulnerability might simply be some kind of allergic
reaction to a pollutant. MerculY, also known as Quick
Silver. has been frequently mentioned by those same
persons as the real culprit. The jury is likely to be out on
this one for a long time, but it is a quite interesting
debate!
'.\
"-.-11.&<
"
I
LOCflTlOH: Q.O.D.1V _ _ _ _ _ __ _
In the heart of the downtown area, with a view OIl City Hall
and a nearby theater, the seventh story of this gothic stone
building houses a new fad: GOD lV, hosted each night by
Reverend Bishop from 8 to 9 on the local television station
(see map fOf rTIOfe details).
1.
2.
3.
4,
Bishop's Office
6.
1-: n ' l
.. 1/
,1/
UU..!.i
_.'
The partywi1! easily track down the owner of this movie. Jack
Napier. to a city in Arkansas. When contacled. Ihe guy. a
retlled teacher, will be delighted 10 sell the movie to have
some cash for his old days. agreeing on aboull O,OOOebwilh
delivery the next day. when Ihe PCsare in town. Talk about
a smooth ride! However, when the party does arrive at Ihe
Wh!le House retirement home. Ihe old Mr . Napier will deny
haVing ever heard of them, OR Ihe movie, and threalen them
with police action if they do nOI leave Ihe premises al once.
Meeting William, Ronny. Abe and George, they will learn thaI
Jack has not been Ihe same since hewent to that preachers
show a.couple of days ago. In fact. wi th a little investigation.
they Will learn that a lot of people in town are behaving
strangely. and.lhat all h~ve been al lhe show. Upon meeting
a leporter a~klng questions around aboul Reverend Bishop.
the party Will have a new unwanted player in the game as
they decide 10 go to the next show themselves, Trouble will
erupt when the nosy reporter decides 10 sneak into offices
during the show, uncoveling the awfuiliuth.
--;- - 1 I 'I , I I I
:')'U.1./.1.U:'.)
baseball cap who must be pushing 80, like, prehistoric man: Babe, Babe, Babe, .. The scanting becomes way to a roar when the guy actually puIs the
ball our of the park, As you wonder about this sight,
a man approaches you, and you immediately recog'
nize the voice and face of Jack (rom your vidphone
call yesterday. "George told me you came to see me
yesterday about some movie we talked about... I
don't know who you are and what you're trying to
pull, but I'm not going to stand for it boyos!~
Here's what the party can expect from the cast in this
episode:
BACKGROUNO _ _ _ _ _ _ _ _ __
'Ma)v' Nap!l!fres be;m lheheadol me 10001le!dels IOf IImost
a decade and has the Strong ~ 01 mosl 01the Q)tIV'I'I(I'\Ity
due 10 hisl,.lll'{ieldifl ccocern abooJ1 the sewltV of !he people
order tis care, He can be QUIte heacbtrDfllJ abovt ~ proposed
cI'oaro\F-. bullS al',',;ys fa.'1, 9'M9 you a chance You bel!er nol
go an' bkl'w it ba,'!!!
Specialty: Te!~nnse!i!1
GAMESTAT5 _ _ _ _ _ _ _ _ _ __
TECH: 2
COOL: 10
MA:5
BDDY:6
BTM:,2
EMP: 10
PSY:5
SAVE: 6
OESCRIPnON _ _ _ _ _ _ _ _ __
INT:B
REF: 5
AITR: 7
lUCK: 7
Motivation: Change
SKIL1$
Name
Credibility
SUHtname: Maycc
....... ""'"
O1atcry
A"""""
ieadWIg
INT: 7
REF: 5
TECH: 2
COOl: 6
ATIR: 6
LUCK: 2
BODY: 5
"" 5 5
BTM:,2
EMP:8
PSY:2
SAVE:
OESCRIPnDN _ _ _ _ _ _ _ _ __
PSYCHOLOGICAL _ _ _ _ _ _ _ _ __
SKlliS _ _ _ _ _ _ _ _ _ _ __
Name
General Koowledgc
PefSuaSlDfl
Awareness
leadership
T,,,,,,,,
level Name
level
-+5
.. 5
Oratory
.5
Social
.5
-+5
Human Perupnon
.6
History
., """
.5
.,
PSYCHIC POWERS
Name
'"~ .
Level Name
_' 181 Pefsuaso'l
.,
""'"
" -
.9 Ibslory ISO's)
"
f."."
l evel Name
l evel
.T
.5
.7
.,
"
Level
.1
BACKGROUND _ _ _ _ _ _ _ _ __
Raised in O!'Ieolt~e 1m AmiSh communities in the States, John
Bishop lias always known that he was to become a shepherd to
guide the lost sheepof the \V0I1d back to the verdant prairies 01
God's teachings. However. sometimes, even if you want something very much, it doesn't al\vays llappen, and John couldn't
find many ears lor his old values in these times of trouble,
However, one persondidcome to him with aproposition to raise
a flock 01 dr:>eiples, all devotely lollowillll him wnh the aid of
some new techoology he had designed. ItwlIsn't exactly how
John had pictured it, but, then again, God oms work in
mysterious ways!
StreetnBme: Scoop
Specialty: Messing your life
GAMESTATS _ _ _ _ _ _ _ _ _ __
INT:1
ATIR: 9
EMP:5
TECH: 5
MA:8
SAVE: 6
REF:8
LUCK: 7
PSY: 2
COOl: 7
BOOY: 6
BTM:2
DESCRIPTION _ _ _ _ _ _ _ _ _ _ __
Sex: Female
Age: 23
Ethnic Origin: American
Hair Color: Blonde
Hair Style: Cleopaua style
Height 5'9' Weight: 122 1bs Eye Color (s): Golden amber
Dress & Style: Latest fashion with a personal touch
Distinguishing Features: Fashion model type with devastating
smile and l!!lIs to die lor
PSYCHOLOGICAL _ _ _ _ __ _ _ __
, Streetname: Brains
Role: MedTechie
Specialty: Behavior modification
SK/US _ _ _ _ _ _ _ _ _ __
GAMESTATS _ _ _ _ _ _ _ _ __
INT: 10
ATTR: 7
EMP: 4
DES~/pnON
REF: 5
TECH: 10
MA:6
SAVE: 6
LUCK: to
PSY:2
COOL: 9
BODY: 6
BTM: ,2
_ _ _ _ _ _ _ _ _ __
PSYCHOLOGICAL _ _ _ _ _ _ _ _ __
Motivation: Knowledge
Confident
ExMode:Absent-minded InMode:
SKILLS _ _ _ _ _ _ _ _ _ _ __
Name
MedTech
Chemistry
Pharmaceut>cals
Dojinshi Ar1ist
Level Name
Level
+8
.8 Biology (Brain)
.7 CyberTech (Chipware) +9
.5 Diagnose Illness
+2
t4
.5 Pfogrammiflg
BACKGROUND _ __
_ _ _ _ __
Earlv in life, Shiro was attracted tly two things, ted'lnology and
women .. , not netessarily in that order, However, beiflQ the
nerd-brainy type, he couldn 't apptoact! the skin deep girls he
yea rned lor, even if he was kirda cute (hmvcan you compete
with ani!icially illduced ATTR 9 alld BODY 10), Instead, he
focused his energies on lindin" avr.sy to make the girts see him
as a hun\:, v,t,Ue indulging in sexy manga drawings during his
spare time, Eventually, a lesearch company tly the name of Bio
Tech Epsilon, who was researching new possibirrties for AnR
chips (see Chrome Boot' p, 75) got him acontract WOfking OIl
some top secrellread illegal) project II is when conironledwith
the need to test thenew design that Shitocame upwith the idea
of using the preaCher to react! a large audience 01subjects.
Name
Credibility
Photography
Streetwise
Driving
Persuasion
Human Perception
Personal Grooming
"'",
Level N~me
.1 Shaoow[frack
.3 AWI!teness
.3 Basic Tech
.5 Interview
.3 SedUCtiOl1
library Research
.3 Wardrobe & Style
.3 Karate
Level
.1
.5
.3
.6
.3
BACKGROUND _ _ _ _ _ _ _ _ __
EMP: 3
OM: +t
REf: 9
TECH: 5
LUCK: 7
P$Y:2
Mle B
SAVE: 8
COOL: 9
BODY: 8
BTM:3
INIT:. +7
DESCRIPnON _ _ _ _ _ _ _ __ __
SCJ(; Female
Age:28
Ethnic Origin: European
Hair Color. Blonde
Hair Style: Long wnh barlgS
Heigl\!: 5'10' Weight 125!bs Eye Color (5): Green
Dress Be Style: Sexy ':O's gumshoe-style men's clothitlg
Distinguishing Features: Statuesque l'Iith wellrounded bod
les and a seductrve srru!e
PSYCHOLOGICAL
Motivation: Pleasure
InMode: Deadly
SKILLS
Name
Com bar sense
Al'lareness
Streetwlse
Interrogate
Human Perccj1tion
PerSONI Grooming
"'.,
Rrfle
Disguise
Level Name
Shadow/Track
,5 Seduction
DrMng
, 3 Melee
,6 Hal"ldgun
,; Wardrobe Be Stv!e
.3 NinJutsu
,4 SMG
Alhlelics
"
"
"
Level
,5
,5
,5
""
.,
,5
'5
"
, XTRO,
MoviE TAHR
Searching for a lare plint of Hellra iser, Ihe party wililrack ils
owner in Dallas, Texas, only 10 find out that it has been
recently purchased by an avid fan, and that still others are
apparently looking for il...
EFFECT _ _ _ _ _ _ _ _ _ __
Mini-grenade HEP
Mini-grenade frag
45
6-7
8-9
to
Mini-grer.ade smoke
Minjgreoade AP flecheues net
Locations 4 and 5are uap rooms, where the door locks itself
after the pes. flooding the room with Stun Gas (-1 cumulative
per (Urn 10 stun save, must hold breath unlil out or make
saves each round),
E"COUHTER: DILLO" _ _ _ _ _ __ _
The cool neon sign on the side of the building
promises the best prices available on the latest
teehno-gizmos, while a quick look around seems to
promise some trouble for the would-be looter: at
least this guy knows how to protect himself, charaeteristicof8 very thoughtful man, orone who had one
hold-up too many_ Quickly geffing inside, you abo
sent-minded/y go over the myriad of products ad
vertised on the shelves, noting the latest Tritech
it.
TOHI1'( LEE _ _ _ _ _ __
Tommy Lee has some info to sell if the parly is willing to front
the euros he'll ask (250eb, negotiable with a Persuasion rolll.
Any Rockerboy in the party with a rep for serious music will
make an easy task of it, but will have to endure the barrage
of questions and reflections about how tough it is for real
musician right now.
EH(OaHTE~:
TIlE
H~~QUlS
_ _ _ _ __
for the apprehension and imerrogation of those suspects - the youngster has exagerated the dangerous
looks of the group members, especially those already
mean-looking and any potemial vampire-PCs - This
should be out in the afternoon before the carnival night
rendez-vous, and any PC outside has a 50% chance
each hour of being intercepted bv the police. Anyone
with a criminal record or outstanding warrant will be in
big trouble. Note that the cop will also want to know
where that pale friend - if any vampires are present and
they get caught in the afternoon -of theirs is! interrogalion should take from one to two hours per PC. depending on their level of cooperation and the attitude they
have toward you. Make the PCs role-plavtheir character
during the first minutes of th~ intellogation to have an
idea of how long it 'Nit! be. Unless they do something
stupid. like punching the cop's lights out, they should be
released after...r.nds.
GAMESTATS _ _ _ _ _ _ _ _ __
INT:6
EMP:4
s~us
COOl: 6
BODY: 6
ATTR: 7
MA: 1
________
___
REF: 1
_~
.,
Name
Awareness
level Name
HanOr,jun
Bra\Wng
Seduction
Intelf{X)atioo Iphyskan
lusually stilello. whipl
.,.,
.,
Levet
""",
.,
EndUfance
Me"
DESCRIP110N
wear leathers under clothing ISP 4). carry Malarian Arms Sliver
Gun (Chrome Boo" 'p. 42) and ale usually under the intluence
of some louch-sensitivirv altering drugs.
GAMESTATS _ _ _ _ _ _ _ _ _ __
INT:9
REF:9
TECH: 5
ATTR: 9
LUCK: 7
MA:8
COOL: 9
BODY: 8
EMP:3
PSY:2
SAVE: 8
BTM:.J
DM: t l
DESCRIP110N _ _ _ _ _ _ _ _ _ __
Sell: Male
Age: 48
Ethnic Origin: European
Hair Color. Blac~
Hail Style: Loog wavy
Height 5'4'
Weight 19S Ibs
Eye Color lsi: Green
Drass &: Style: Rer\ilissance aristocrat cIothlng
Distinguishing Features; SINO round glasses and goatee,
carries a cane
~~~--
,-PSYCHOLOGICAL
- ------_ _ _ _ _ _ _ _ __
--~.
LeViI
Level Name
SKJUS
.,.,
.,
.,
Nlml
Llnl Naml
Combat Sense
Moo.
HUmiln PerceptJOn
LIVII
Oriv'.ng
Awareness
Handg!Jl1
Wardrobe & Style
!(arate
OOOge/Escape
.5
5
.,
Resources
.7
Seduction
,5
Interrogate
Fillilnc:e
PefSQl1al Grooming
Social
+5
+6
+5
+3
Melee
Handgun
Wardrobe &: St'(!e
Awareness
"
"""
.5
Fencing
+6
Resist Tonurl!lDrugs
+4
cIoa~
IS? 16),
Personal Grooming
.1
.3
Athletics
"
.5
.7
BACKGROUNO' _ _ _ _ _ _ _ _ __
She was IN'ilhemy's laver and bodyguard tlack home. and has
chosen to follow him in this aazy ventuJe, even if he thinks she
has no KtM! panitipation in the:r lelationship.
Role: Solo
INT: 6
TECH: 6
GAMESTATS _ _ _ _ _ _ _ _ __
GAMESTATS' _ _ _ _ _ _ _ _ _ __
tNT: 7
ATIR: 9
REF: 9
LUCK: 10
TECH: 4
MA:8
SAVE: 7
COOL.: 9
BODY: 1
BTM:-2
EMP: 5
PSY: 2
INIT.: +6
OESCRIPnON _ _ _ _ _ _ _ _ _ __
Sex: Female
Age: 28
Ethnic Origin: European
Hair Color: Black
Hair Style: long with bangs
Height 5'10' Weight: 12SIbs Eye Color (s): Green
Dross & Style: Rcr.aissance style robes, with leather jumpsuit
uoo'er it
Distinguishing FeatU/es: large piercing eyes and husky voice
PSYCHOLOGICAL _ _ _ _ _ _ _ _ _ __
Motivlltion:Money
E~Mode: lnllOCent
InMode: Dangerous
ATIR: 6
EMP: O
OM: +2
REF: 10
LUCK: 7
"-'.
COOL.: 3
BODY; 10
BTM: -o!
PSY: 2
SAVE: 10
INIT.: +7
DESCRIPTION _ _ _ _ _ _ _ _ __
SeK: Ma~
Age: 38
Ethnic Origin: American
Hair Colol: BrCMl1
Hair Style: shan with tlangs
Height: 6'2"
Weight: 225 [bs
Eye Color Is); Gray
Dress & Style: leathers and jeans
Distinguishing Features: 1'.vin cowboy-style hip holsters for
Coit ReV'Olvels)oldstyle. leal cased ammo).
PSYCHOL OGICAL _ _ _ _ _ _ _ _ __
Motivalion: Revenge ExMode:Paranoid fnMode: ParaMiac
SKIUS
Name
Combat sense
Awareness
Streetwise
Mclee
Handgun
Level Name
.7
.6
.,
..
Rrlle
Oisguise
.,
"
Shado;...rr rack
Demolition
Driving
OisgtJise
Stealth
5 Oodge/Escape
.5 5MG
Athletics
Level
.5
.5
.5
"
"
.,,5
.....
- -.
Name
level Name
level
Play Guitar
+7 Charismatic Leadership +2
Personal Grooming
+5 Composition
+6
Mmor(;'jde
+4 Sing
+6
+3 PersuasioNFast Talk +5
SKet'!r.vise
Awareness
+4 Kung Fu
12
BACKGROUND _ _ _ _ _ _ _ _ __
Tommyl ee is a young anarchist rockerboy out to make a name
lor himself ,'lith his music even if, righlnow, his bandisn'lon I~
best 01 terms with him, You know OOW il is when they don't
understand the importance of your music, and that playing is
more imponan\ than money. especially if the darn boss wants
you to play some yuppie beal with no gulS!
After the PCs have escaped the traps of the Maze, the
MarqUIS gang and a cyberpsychoed Hickock, they wililikefy
want to bunk somewhere for a couple of weeks, Nevertheless, If Hic ~oc k is still alive, one might Wish to have him put
In a rehab program \0 de'" with his paranOia,
CRY Woll
riM[ TO UURIl}' NOW."
A _HA, C Rr Wolf
lOC/lTlON: SFC.(RYOI1AX _ _ _ _ _ __
At the edge 01 the industrial park section of town lies a set of
two identical red warehouses bearing the name SFCCRYOMAX in huge gold leiters (for CRYOgenic engineering
MAtriX), The company is into cryogenics (which means they
keep things at a low temperature to prevent decay, including
human bodies). They have a large warehouse where they
store their dients' precious cargo and special underground
facilities for the few humans they keep in cryogenic hibernation,
Due the nature of their work, security on the site is rather
tight. with guards patrolling the grounds and plenty of security cameras, Visitors are allowed in by invitation only and
must wear special badges in the buildings Reception is in the
first warehouse, with mOSI 01 the offices located on the
second floor.
The film is held in a cold-storage tank in the other warehouse.
lOC/lTlON: SEWERS _ _ _ _ _ _ __
The hole in the wall of the storage tank leads toa main sewer
pipe, which connects with the city's system. While the main
pipes allow easy passage \8' diameter!. the side tunnels are
somewhat more cramped (6'diameler) and Ihe maintenance
shahs even more so (4'diameterl.
.,
(modified by 5 for each foot the flow is over 3' and the
tunnel's diameter - a 2' ttow is a normal (20) check. a 5'
trow a Very Difficult one (25), while the same 5' flow in
a maintenance shaft would be Impossible (30).
Note that the tunnels are smooth, reinforced plastic (SP 14)
with no handholds except for access ladders to upper manholes. The REF check is made each round the flow is gOing
on. You can make BODY checks two difficulty levels lower if
you can grip something solidly anchored. Failure means you
will be drawn to the next connecting tunnel where you may
attempt another check or be swept even further into the main
tunnels. If the PCs are under water for some time. GM can
check for drowning or holding breath unless they have cybergills. Also, rushing waters slow movement down - about 1
MA per foot over 2, subtracting an additional 2 MA if the
water is higher than1he tunnel's diameter; eg. wading in 3'
is-1 MA, -3 MA in 5', which would be -7 MAinan access shalt
due to the 4' diametel AND the -2 penalty for small size.
'Ul
IIIL
Ll III
III
_ILVlJC"'i~1
--
JEFFIIEY STl\OH~HH _ _ _ __
DESCRIPnON _ _ _ _ _ _ _ _ _ _ __
Sex: Ma~e
Age: lB
Etlmic Origin: American
Hair Color. Black
Hair Style: Short w3VV
Height 6'
Weight t35 1bs
Eye Color(s): brown
Dres~ & Style: lab r;oat arld jeans
Distinguishing Features: small round g~sses and heavvmetal
Tshirt
PS YCHOLOGICAL ______________
Motivation: Recognition ExMode: Bold InMode: Insecure
SKILl.S _ _ _ _ _ _ _ _ _ __
Leve[
Level Name
MedTech
.3
+2 Seduction
Personal Glooming
t 3 Wardrobe & Style
.3
Carousing (Partying)
+5 AWilreness
.2
CyberTech
+6 Bioengineeriflg
Cryotank Op
+4 Motorcyde
Play Bass Guitar
+3 Coolposilion
.1
Sci-fi trivicI
BACKGROUNO_ _ _ _ _ _ _ _ __
Name
.,
.,
GA MESTATS ____________________
COOL: 4
INT:2
REF: 7
MA: 12
OM: +1
BODY: 181
SAVE: 8
BTM: 3
DESCRJPnON _________________
.,.,
Stlectname: SpiderMao
Role: MedTechie
Specialty: Bioengmeenng
_____________________
GAMES ~
INT: 10
ATTR: B
EMP: d
REF: 6
LUCK: 4
PSY: 2
TECH: 10
MA: B
SAVE: 5
COOL: 7
BODY: 5
BTM:2
Those are the scouts 01 the hive. hidiflg in darl: places and ready
to spriflg on unsuspecting passerby whom they will IIY to
suffocate wnh their rail (ld6 dama~ per fOUrld. Difficult BODY
check 10 escape - during real movies. Ihev are nor pUlIiflg
strength into the 5trang~ng. although accidents can happen.. .!
They will cease \0 Iunction alter receiving over twice their bOOy
m dama~e.
The BTM reflects their dual nature as both OIl/BOle and cyber
netie construCt See Chrome Book 2 p. 32 lor opllOnal
micrO\Y3ver effects on Ihese criners' brains.
GAME STATS _ _ _ _ _ _ _ _ _ __
INT: ':
BODY: no)
INfl.: 2
REF: !!
COOl.; 5
MA:l0
SAVE: 10
8TM: -4
OM: +2
INT: 6
MA:4
OM: +4
REF: 7
BODY: 0 2)
INIT.: J
COOl.: B
LUCK: 7
SAVE: 12
BTM:,~
DESCRIPTION _ __ __ _ _ _ _ _ __
DESCRIPTION _ _ _ _ _ _ _ _ __
Height: 8'4'
Weight: 295 1b!.
Eve Color Is); Green
Distinguishing Features: aDurVig Uppe\' female lorso on 109 of
a g.anl spider body I'IIth e~ht 1e;s, calfYl"lI a huge [I,','Oohanded
5'.'lOI'd . one handed.
SKILLS _ _ _ _ _ _ __ _ _ __
Name
HideJEvade
Sleallh
l evel Name
.~
Awareness
14
Brawling
.,.,
level
PROGRAM _ _ _ _ _ __ _ _ __
SKillS _ _ _ _ _ _ _ _ _ _ __
Name
""'9'
S....'O(d
'Intmdate'
lev.1 N. me
4 A....'!Ie-ness
.,
I ':
Brawling
.,
l evel
PROGRAM _ _ _ _ _ _ _ _ _ __
"""'9'
She WII defend lief twe from a~ IOU\lders, pinrung them on lhe
lllound 1\1lh hef web, trt $pining a blast 01 po/ymef ma!elaa\
sinilar 10 lhal lound in motion restraints !see Chrome Boot I
II. 481. but wilh only hal( !he difflcuilltwl to escape. She has
enough for ten bursts. She can abo dispatch !hem I'IIth her
sword, Although 1'.'ic~ed-lOOking. this is Slil l prop. 1W1 doing
2d6 dmg. She IWI coltapse ahel leceiving over 48 PIS of
damage
Alter gelling the 'ilm back, the pes may need medical
attention, not only lor the cutS, but also l or the drug in their
system.
The party should also be careful about any vampire in the
group who ended up on film. as explanations would prove
difficult. The police, if they look at the film, will not believe
they are real, rather thinking theywereextrasin the scenario,
Stromann, not interested in seeing il. won't object to the
party taking the tape as a souvenir of this whole advenlure,
preferring to sternly lecture Derek, Since the images Stromann
saw were transmined from side cameras on helmets, it is
recommended thaI vampire actions - if any - went unnoticed
in the chaos 01 OOnte. However, jf the young boy has indeed
seen them in action, he may very wetltry to find them, alter
his Slim in jail .
NOIHiNCf i5 (RUE
AtvylHiNCf is P055iblf
fWOytH;IVCf ;5 P(nM;rrfd
- WilliAM S, BURROUfjh5
LO(fl1'IOH: PlmBa~G~
~OTEL
_ _ _ __
LO(fl1'IOH: PlmPEED
DELIVE~IES
_ _ __
3.
4,
5.
'.
The PCs have made contact with the owner of the film Night
of the l iving Dead, who has agreed to sell them the movie
for 15,OOOeb. The transaction will be concluded at his hotel
in Pittsburgh.
After a nice, if short, meeting with Brian Murdock, the party
will have the lilm in hand, and he'll offer them rooms lor the
night, courtesy of the house. However, while investigating
the seemingly deserted underground parking lot, an un
marked van will suddenly open to reveal a squad 01 armed
thugs who will proceed 10 lire on the PCs with last acting
knockout darts, swil!!y departing with the fallen as soon as
they have pinned any stillstanding PCs remaining to cover
their retreat.
This is a fun part for the GM. He can enjoy kilting off PCs
without actually doing it for real. Be sure to use all the classic
scenes lrom the undead movies: bullets do not stop them,
springing one from behind the drivers' seat. See NPCs for
Slicking 10 numbers.
_1
liiiiilOtiS
., ,
- "' __
..
REF: 8
TECH: 6
ATTR: 6
LUCK: 4
MA: 8
EMP:5
PSY:2
SAVE: 8
OM: +1
INIT.: +4
COOL: 7
BODY: 8
BI M:3
OESCRl1'T10N _ _ _ _ _ _ _ _ __
Sex: Male
Age: 28
Ethnic Origin: .4.merican
Height 6'
Weight 175 Ills
Eye Color (5): hrOl'iTl
Dress & Style: Btack overall
Distinguishing Features: Red goggles
P$YCHOLOGICAL _ _ _ _ _ _ _ _ __
Motivation:
ExMode:
Bold
InMode:
Conlident
_Money
_ __
__
__
__
___
S~US
Name
Level Name
Level
Combat Sense
Karate
SMG
+ 4 Awareness
+5
+ 3 Handgun
+4
+ 4 Stealth
+6
Dodge
+ 3 Shadow
+5
Drivirog
+ 4 Evade
+4
CYBERWARE & EOUIPMEI'IT _ _ _ _ _ __
As the party rides into the sunset to their next adventure, they
don't realize that they are still in the
units!
vnx
Streetname: Zombies
Specialty: Being Gross
GAMESTATS _ _ _ _ _ _ _ _ _ __
INT:2
REF: 4
ATTR:O
SAVE: 12
""3
BTM: 2
TECH: 2
COOL: 12
BOOY:5(17.1 EMP:O
OM: +4
DESCRIPnoN _ _ _ _ _ _ _ _ __
PSYCHOLOGICAL _ _ _ _ _ _ _ _ __
Motivation: Kill
ExMode: Dead
InMode: Dead
SKlllS _ _ _ _ _ _ _ _ _ _ __
l evel Name
l evel
Awaleness
+6 Brawling
.3
Melee
.2
BODY 12 is ONLY fOf suength and save. Remember that they
are immune to Stun and will ~imply r.oUapse when oul of hilS,
even if you have to dismember 'em before they do.
Name
1f
Whether or not the party successfully retrieves the ten
movies on the Mogul's list. they WILL have gained a powerful ally (that is if they don't try to doublecross him): not only
is he able to provide substantial loans if he feels they are
justified. but his contacts can get them most hard to find dohickey the PCs might wanna get their greedy hands on.
However, he will not deal with weapons of any kind (or
anything inherently harmful).
Of course. such services will require a counterpart of equal
value, and he expects people to try for themselves before
resorting to him {and !lven then, you need a pretty good story
to get him involved!. However, once he is. you can count on
the bes t.
After each successful retrieval, a henchman will meet the
group for payment. If told in advance. money might be
replaced by one or more items the party is interested in
acquiring. which are of equal value to the intended rewardsave weapons as noted before - and a final meeting with the
Mogul w in be arranged after the last attempt (i.e. the Dream
Pod 9 adventure). At this point, vampire-PCs may come to
real ize the true nature of their employer, and the consequences of such are left to the GM. depending on the actions
- or lack thereof - initiated by the party. The Mogul w ill not
mind that trusted personnel is aware of his trues ell, but will
deal with adventurers seeking to take advan tage of his
resources.
One thing to remember is that for each force, there is an
equal and opposed force at work. This means that others
might take personally to the party working for the Mogul,
however irregularly. and initiate plans to counteract their
effect on the balance of power.
Name _________________________________
Rol e ______ _ __
Apparent Age __
Real Age ____ ___
Ag e l evel _ _ _
Characte r Points
INT ... ... [
COOl .. [
MA ...... [
PSY ...... [
Run ...... [
REF ........ [ I
ATT ........ [ I
TECH .... [
lUCK .... [
EMP .... [
SAVE ...... [ I
l eap ... ... . [ I
BTM ..... [
lift ....... [
BODY ..... [
Quirks: _____________________________
Feed Rat e: _________ Healing: ______
Special: _____________________________
Psychic Powers: _________________________
SKILLS
(- indicates a new skill; .J indicates a
change to the skill)
SPECIAL ABILITI ES _ __
Authority .......................... [
Charismatic Leadership .... [
Combat Sense ........ .... .. ... [
Credibility ........................ [
Family .............................. [
Interface .................. ........ [
Jury Rig ............................ [
Medical Tech ................... [
Resources ........................ [
Streetdeal ........................ [
ATIR_________
Personal Grooming .......... [
Wardrobe & Style ............ [
BO DY _____________
Endurance ....................... [
Strenght Feat ................... [
Swimming ........................ [
COOUWILL _ _ _ __
Interogation ..................... [
Intimidate ........................ [
Meditation .................... [
Oratory ............................ [
Resist Torture/Drugs ........ [
Streetwise ........................ [
EM PATHY _ _ _ _ __
Animal Handling ............ [
Human Perception ........... [
Interview ....... .. .. .. ............. [
Leadership ....................... [
Seduction ........................ [
Sodal ............................. .. [
Persuasion & Fast Talk ..... [
Perform ..... ....................... [
INT _ _ _ _ _ __
Accounting ...................... [
Anthropology ......... .. ....... [
Awareness/Notice ......... ... [
Biology ......... .... .. ............. [
Body Language ............. [
Botany ............................. [
Chemistry ........................ [
Composition .................... {
Diagnose Illness ............... [
Education & Gen. Know ... 1
Eidetic Memory ............. (
Expert ... ........................... 1
.J Gamble ......................... (
Geology .... .............. ......... (
Hide/ Evade ...................... (
History ............................. (
Language ....... ................. . (
Language ........................ :(
Language ......................... [
Language ....................... .. (
Library Research ............... (
Mathematics .................... (
Physics ................. ..... ....... [
Programming ................... [
Psychology .................... [
ShadowfTrack .................. [
Stock Market ................... [
System Knowledge .......... [
Teaching .......................... [
Vampire Lore ................. [
Wilderness Survival .......... [
Zoology ........................... [
1
J
I
I
I
I
I
)
)
I
)
)
I
J
I
I
J
I
REF
Archery ............................ 1
Athletics ........................... (
Brawling ........................... (
Dance .............................. (
Dodge & Escape .............. [
Driving ............................. [
Fencing ............................ [
Handgun .......................... [
Heavy Weapons ............... [
Magic ............................ [
Martial Art ....................... [
Martial Art ....................... [
Martial Art ....................... [
Melee .............................. 1
Motorcycle ....................... [
Operate Hvy. Machinery .. [
Pilot (Gyro) ....................... {
Pilot (Fixed Wing) ............. [
Pilot (Dirigible) ................. (
Pilot (\feet. Thrust Vehicle) (
Rifle ................................. (
Stealth ............................. {
SubMachinegun ............ ;.(
I
I
I
I
I
I
I
I
I
I
J
1
1
)
1
I
)
I
I
]
I
)
)
TECH _ _ _ _ __
.J
I
I
I
I
I
AV Tech ........................... {
Basic Tech ........................ (
Cryotank Operat ion ......... [
Cyberdeck Design ........... (
CyberTech ....................... [
Demolit ion ....................... [
Disguise ........................... 1
Electronics ....................... [
)
)
)
J
I
I
I
I
I
Name _________________________________
Role ______ _ __
Apparent Age __
Real Age ____ ___
Ag e l evel _ _ _
Characte r Points
INT ... ... [
COOl .. [
MA ...... [
PSY ...... [
Run ...... [
REF ........ [ I
ATT ........ [ I
TECH .... [
lUCK .... [
EMP ..... [
SAVE ...... [ I
l e ap ....... [ I
BTM ..... [
lift ....... [
BODY ..... [
Quirks: _____________________________
Feed Rat e: _________ Healing: ______
Special: _____________________________
Psychic Powers: _________________________
SKILLS
(- indicates a new skill; .J indicates a
change to the skill)
ATIR _________
Personal Grooming .......... (
Wardrobe & Style ............ (
BO DY _____________
Endurance ....................... (
Strenght Feat ................... (
Swimming ........................ [
COOUWILL _ _ _ __
Interogation ..................... [
Intimidate ........................ (
Meditation .................... (
Oratory ............................ [
Resist Torture/Drugs ....... . (
Streetwise ........................ (
EM PATHY _ _ _ _ __
Animal Handling ............ (
Human Perception ........... [
Interview ....... .. .. .. ............. [
Leadership .......................1
Seduction ........................ [
Social ............................... [
Persuasion & Fast Talk ..... [
Perform ............................ [
INT _ _ _ _ __
Accounting ...................... [
Anthropology .................. [
Awareness/Notice ............ [
Biology ......... .... .. ............. [
Body Language ............. [
Botany ............................. [
Chemistry .. .. .................... [
Composit ion .................... 1
Diagnose Illness ............... [
Education & Gen. Know ... 1
Eidetic Memory ............. (
Expert .............................. 1
.J Gamble ......................... (
Geology .... ............ .. ......... (
Hide/ Evade ...................... (
History ...... .. ..................... 1
Language ........................ . (
Language ............... .........:(
Language ......................... [
Language ............. .. .......... (
Library Research ............... (
Mathematics .................... [
Physics ....................... .... .. [
Programming ................... [
Psychology .................... [
ShadowfTrack .................. (
Stock Market .................. . [
System Knowledge .......... [
Teaching .......................... [
Vampire Lore ................. [
Wilderness SUlvival .......... [
Zoology ........................... [
_
1
I
I
I
1
I
)
)
I
)
)
J
1
I
J
I
I
I
REF
Archery ............................ [
Athletics ........................... (
Brawling ........................... 1
Dance .............................. (
Dodge & Escape .............. [
Driving ............................. [
Fencing ............................ [
Handgun .......................... [
Heavy Weapons ............... [
Magic ............................ [
Martial Art ....................... [
Martial Art ....................... [
Martial Art ....................... [
Melee .............................. 1
Motorcycle ....................... [
Operate Hvy. Machinery .. [
Pilot (Gyro) ....................... {
Pilot (Fixed Wing) ............. ,
Pilot (Dirigible) ................. (
Pilot (\fect. Thrust Vehicle) (
Rifle ................................. [
Stealth ............................. {
SubMachinegun .............. (
I
I
I
I
J
1
1
)
1
1
)
1
]
1
)
)
TECH _ _ _ _ __
.J
I
I
)
)
)
]
I
I
I
J
J
]
1
1
1
;:;--1
_
",' ....~,..r.;J
K2.0.2.0.
M~j~IA JU~ii<Y. WELL PAID TOO. As AN
MEDIA JUNKIE is
u~~;~~~4~~Jri:~i;~~s.:i~n~d::e~pendeAtIY
or as a mini campaign .
\\
40 pgs. full color cover. Product #
A complete trilogy of Altemate Reality AcfvenlUres for mEIIPUNK 2.0.2.0., licensed from I\. Talsoria" Games.
Nl : N.CROLOGY - - - - --
lCPi04(C~2020ModuJeo)
.......... S8./15U5/Con.