Professional Documents
Culture Documents
th
The 9
Age
Lords
Heroes
Core
Special
Rare
Mounts
+1 Initiative
If this is the second time receiving this gift, the model must take a toughness
test. If the test passed, the model gains Stupidity. If the test is failed, the
model turns into a Fallen Beast.
+1 Weapon Skill
If this is the second time receiving this gift, the model gains Lightning
Reflexes.
+1 Attack
If this is the second time receiving this gift, the model gains Lethal Strike.
+1 Strength
If this is the second time receiving this gift, the model gains Multiple Wounds
(2).
+1 Toughness
If this is the second time receiving this gift, the model may gain Ward Save
(5+) or increase an existing Regeneration or Ward Save by +1, up to a
maximum of 3+. The player decides which effect takes place.
+1 Leadership
If this is the second time receiving this gift, the model may gain Stubborn or
turn into a Daemon Prince. The player decides which effect takes place.
Re-roll any roll that results in getting a gift a 3rd time. If the model is a combined model, special rules or Characteristic
increases from this special rule only affect the part of the model that has Gaze of the Gods.
When turning into a new model remove the old model from the board. It counts as being killed for all purposes, except
for the King is Dead and the Their Flag is Down. Place the new model back on the the table within 6" of the old model's
position. Keep it at least 1" away from all other models and impassable terrain. If the model is impossible to place
within these guidelines, place it as close as possible to a legal position. This new model becomes your Battle Standard or
General if replacing a model with that rule. Spawns only retain the mark of the old model, while Demonic Princes keep
all Gifts, Magical or Mundane Items, and Marks. Fallen Beasts can never confer their Leadership to another model.
True Chaos
Units with majority of models with the Mark of the Dark Gods (True Chaos) may reroll failed Panic tests.
Change
The bearer may gain one of the following bonus effect:
Flaming Attacks,
Ward-Breaker Attacks
or Hellfire, which
affects both close combat attacks and shooting attacks.
The effect must be chosen
at the start of each combat
phase and before shooting with a unit.
Every model in a
unit must choose the same bonus effect. Special Attacks
such as Stomps or Impact Hits are not affected.
Characters with a Marks of the Dark Gods (Change) that
are Wizards do not get above effect, instead they add a
+1 modifier to their casting roll.
Lust
Units with majority
of
models with the Mark of the Dark
Gods (Lust) can reroll charge, pursuit and random
movement rolls and are Immune to panic caused by 25%
casualties (but not immune to any other kinds of panic:
unit destroyed or broken within 6", terror-caused panic
etc.).
Pestilence
Enemy models attacking or being attacked by models
with Mark of the Dark Gods (Pestilence) have -1 Weapon
Skill (to a minimum of 1) when rolling to hit. Toxic
Attacks are at -1 to wound against the model.
Wrath
Parts of models with the Mark of the Dark Gods (Wrath)
have +1
to hit in combat,
are immune to Fear
and cannot
declare Flee as a charge reaction.
Lust
Pestilence
A model with this special rule is one of the few Chosen of the Dark Gods. Those models gain an additional effect from
their Mark of the Dark Gods. These follow the same rules as Mark of the Dark Gods in relation to Characters joining
units (for example, a character with Mark of the Dark Gods (Wrath) can not join a unit with Chosen by the Gods (Lust)).
True Chaos
Change
Lust
Pestilence
Wrath
+1 Leadership
6+
Ward Save
(or improving their existing Ward Save by 1) and
Wizard
Conclave (
Level 1:
Path of Change: Blue Fire, Pink Fire
) Special rule.
+1 Movement and Armour Piercing (1),
or increases its existing Armour Piercing by 1.
The
additional Movement speed is also conferred to any Character with the Mark of the Dark Gods
(Lust) that joins this unit.
+1 Toughness.
+1 Strength.
Lightning Rage
The model has Ward Save (2+) against attacks with the Lightning Attack special rule. If a model is hit by Lightning
Attack it gains Frenzy Special rule.
Brute Force
If a Unit has this Special Rule, the unit only needs to be 4 models wide to form Full Ranks. Models with this Special rule
have the Monstrous Support rule and cannot be the target of a stomp.
Inspire Greatness
As long as one or more models with this special rule are alive and in a unit of the same troop type as themselves, the
unit can make an additional Supporting attack from the second rank (but not from the third rank). Mounts can still
never make supporting attacks.
Armoury
Daemon Weapon
Close Combat Weapon. A Daemon Weapon grants +1 Strength and Magical Attacks.
4
Soul Feeder
(15 pts)
Necrotic Miasma
(35 pt)
Mark of the Dark God (Pestilence) only. Model has a
Breath Attack (Toxic Attack). In addition, every round of
combat each enemy model in base contact with the
bearer suffers a Strength 1 hit with Armour Piercing (6)
special rule at Initiative 10.
(20 pts)
Infantry Character only. A model with this gift receives
+1 Wound, +1 Movement, has 40x40 base size, and the
Brute Force Special Rule. This Gift can be duplicated
within an army.
Wildling Blood
(40 pts)
Units with Warbeast, Monstrous Infantry, Monstrous
Beast, and Monster troop type in 12 can use this models
Leadership instead of their own. If the gifted is your
General the range of this Leadership is increased by 6
and one unit of Wasteland Trolls count as a Core choice
instead of Special.
(35 pts)
Wearer has Innate Defense (5+). This item cannot be
taken by a model mounted on a Manticore.
Daemonic Wings
(50 pts) - models On Foot only
Bearer gains the Fly (8) special rule.
Magical Items
Magical Weapons
Burning Blade of Chaos
(65 pts)
Type: Hand weapon. Attacks made by the Weapons have
Flaming Attacks, Multiple Wounds (D3) and Armour
Piercing (6). After all attacks are made, for each model
slain by this sword, that models unit suffers a Strength 4
hit with the Flaming Attack Special Rule.
Enchanted Items
Beguiling Chains
(20 pts)
- Requires Mark of
Lust
Whenever the wearer issues a Challenge the opponent
has to accept it, if possible.
Magical Standards
Nine-Tailed Standard
(55 pts)
Friendly Infantry units with a Standard Bearer within
12 of this banner gain +1 Movement. All enemy units
within 12 of this banner have -1 Initiative.
Spear of Gagnir
(30 pts)
- Requires Mark of Pestilence
Type: Spear. +1 Strength. Poisoned Attacks. Wielder has
the Fear Special rule. If the wielder kills a model in
combat he gains the Terror Special Rule.
Counts as a
Banner of Transmutation
(30 pts)
- Requires Mark of
Change
Dagger of Change
(25 pts)
- Requires Mark of Change
Banner of Temptation
(30 pts)
- Requires Mark of
Lust
When a unit is charged by the bearer of this banner, they
may only declare Hold as their Charge reaction unless
they are already Fleeing.
Magical Armour
Helm of Foresight
(35 pts)
Type: None (6+ Armour Save). Wearer has Lightning
Reflexes.
Banner of Fury
(25 pts)
- Requires Mark of
Wrath
All models in the wearers unit gain Frenzy (
until they
have lost a combat
).
Banner of Filth
(25 pts)
- Requires Mark of
Pestilence
All Models in wearers unit
Close Combat attacks
have
the Poisoned Attack Special Rule.
Talismans
Sorcerers Bane
(30 pts)
- Requires Mark of
Wrath
Magical Resistance (1). The wearers unit is immune to
all effects from non damage hex and augment spells.
Army List
LORDS
Daemon Prince
245
pts
single model
WS
BS
Ld
Alliance:
Options:
pts
Daemonic Mark (
True Chaos
)
free
up to 25
no pt limit
40
Special Rules
:
40
65
135
170
Daemonic Marks:
Models with Daemonic Marks Special rule have different marks than mortals and get access to
different magic paths:
Bonus
True Chaos
Magical Path
Alchemy, Death,
Fire, Heavens or
Shadow
Change
The bearer may gain one of the following bonus effect: Flaming Attacks,
Ward-Breaker Attacks or Hellfire, which affects both close combat attacks
and shooting attacks. The effect must be chosen
at the start of each combat
phase and before shooting with a unit.
Every model in a unit must choose the
same bonus effect. Special Attacks such as Stomps or Impact Hits are not
affected.
Characters with a Daemonic Mark (Change) that are Wizards do
not get above effect, instead they add a +1 modifier to their casting roll.
Change or Alchemy
Lust
The bearer gains Armour Piercing (1), or may increase its existing Armour
Piercing by 1.
Lust, Shadow or
Black Magic
Pestilence
Enemy units in base contact with these models receive a -1 modifier to their
Weapon Skill when they attack. This is increased to a -2 modifier to their
Weapon Skill if the model attacking is in a unit in base contact with two or
more units with the Daemonic Mark (Pestilence). This cannot reduce
Weapon Skill below 1.
Disease or Death
Wrath
The bearer gains +1 Strength during first round of combat. Special Attacks
such as Stomps or Impact Hits are not affected.
Lord of Chaos
160 pts
single model
WS
BS
Ld
Alliance:
Options:
Armour
:
Plate Armour
Special Rules
:
pts
15
no pt limit
up to 100
5
10
10
15
15
20
35
40
40
50
50
60
95
120
270
Sorcerer Lord
205
pts
single model
WS
BS
Ld
Alliance:
Options:
Armour
:
Plate Armour
Special Rules
:
Level 3 Wizard
Master
.
Generates spells from
Paths of Magic that depends on the models Mark
of the Dark Gods.
pts
15
no pt limit
35
up to 100
20
30
35
50
50
95
120
320
HEROES
Harbinger of Chaos
100 pts
single model
WS
BS
Ld
Alliance:
Options:
pts
25
Armour
:
Plate Armour
Special Rules
:
10
no pt limit
up to 50
5
5
5
10
10
15
30
35
35
40
50
50
150
100
Sorcerer
90 pts
single model
WS
BS
Ld
Armour
:
Plate Armour
Special Rules
:
Options:
pts
no pt limit
up to 50
20
25
35
40
50
50
100
Sorcerer
(free)
Alliance:
Wrath Priest
(10 pts)
Magic
:
Special Rules
:
Level 1 Wizard
Apprentice
.
Generates spells from
Paths of Magic that depends on the models Mark of the
Dark Gods.
Options:
Wrath Priest:
A Wrath Priest can make Dispel attempts as if he was a
Wizard Apprentice and is able to channel Dispel Dice.
pts
10
25
10
Options:
pts
35
3
5
10
Barbarian Chief
55 pts
single model
WS
BS
Ld
Alliance:
Options:
pts
10
up to 50
no pt limit
4
5
3
3
3
3
3
4
20
20
Makhar Khan
(15 pts)
11
CORE
Wasteland Warriors
130 pts
10
models, may add up to
15
models 13 pts/model
M
WS
BS
Ld
Alliance:
Options:
Armour
:
Plate Armour
pts
2 / model
1 / model
2 / model
2 / model
3 / model
10
10
10
Fallen
85
pts
5
models, may add up to
7
models
15 pts/model
WS
BS
Ld
D3
Alliance:
Options:
pts
All models
must
replace True Chaos
with another Mark of the Dark Gods
May upgrade one model to Champion
free
10
Armour
:
Plate Armour
Special Rules:
12
Wasteland Chariot
5
pts
single model
WS
BS
Ld
Chariot
Crew (2)
Alliance:
Options:
pts
10
15
Weapons:
Special Rules
:
Scythes
Barbarians
60 pts
15
models, may add up to
35
models
4 pts/model
M
WS
BS
Ld
Alliance:
Options:
Armour
:
Light Armour
13
pts
Barbarian Horsemen
80 pts
5
models, may add up to
10
models 12 pts/model
M
WS
BS
Ld
Riders
Warhorse
Alliance:
Options:
free
All models may take
Shields
1 / model
Light Lances
1 / model
Flails
1 / model
Throwing weapons
2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer
Armour:
Special Rules:
Fast Cavalry
pts
Warhounds
35 pts
5
models, may add up to
30
models 4 pts/model
M
WS
BS
Ld
Special Rules:
Options:
pts
Insignificant
1 / model
1 / model
2 / model
14
SPECIAL
Chosen
130
pts
10
models, may add up to
15
models
13
pts/model
M
WS
BS
Ld
Alliance:
Options:
Armour
:
Plate Armour
Special Rules:
Immune to Psychology
pts
4 / model
1 / model
2 / model
2 / model
3 / model
10
up to 25
10
10
up to 50
Wasteland Knights
170 pts
5
models, may add up to
5
models 34 pts/model
WS
BS
Ld
Rider
Wasteland Steed
Alliance:
Options:
Musician
Barding
Standard Bearer
- may take a Magical Standard
Special Rules:
Fear
15
pts
2 / model
4 / model
10
10
10
up to 50
Once-Chosen
105 pts
3
models, may add up to
models
35 pts
/model
M
WS
BS
Ld
Alliance:
Options:
Armour
:
Plate Armour
Special Rules:
Brute Force
pts
5 / model
12 / model
3 / model
4 / model
4 / model
4 / model
7
/ model
8 / model
10
up to 25
10
10
up to
25
Hell Riders
80 pts
5
models, may add up to
10
models 10 pts/model
M
WS
BS
Ld
Steed of Lust 10
Rider
Alliance:
Options:
pts
10
10
10
Armour:
Special Rules:
Light lance
Hellish Whip
:
This is a shooting weapon with Range 4. Strength as user.
Quick to Fire
.
When making an attack with this weapon treat it as a Close combat attack as if you were in base contact with your
target (including all special rules that would apply, use Weapon skill instead of Ballistic skill). Units that suffer a hit
from this weapon have Initiative 0 and Stupidity Special Rule until the start of the current player's next shooting
phase.
16
Dragon Centaurs
192 pts
3
models, may add up to
2
models 64 pts/model
M
WS
BS
Ld
Alliance:
Options:
Armour
:
pts
3 / model
6 / model
8 / model
10
10
10
Wasteland Trolls
135 pts
3
models, may add up to
6
models 45 pts/model
M
WS
BS
Ld
Special Rules:
Options:
pts
3 / model
Troll Belch:
Instead of making its usual attacks the model may choose to make a single attack, which hits
automatically and has Strength 5 and Armour Piercing (6).
Warped Regeneration
: When a unit of Wasteland Trolls successfully saves 4 or more Regenerations saves in one
phase, roll on Gaze of the Gods table and always treat the roll as if it was their first. All models in the unit with
Warped Regeneration receive the characteristic increase. This could result in the same characteristic being increased
more than once.
17
Bloodbeast
175 pts
single model
WS
BS
Ld
Armour:
Frenzy, Hatred
Rites of Binding
: When deploying a Bloodbeast, the player must nominate one character in the army to be its Master.
For as long as the Bloodbeasts Master lives, the Bloodbeast gains their corresponding Mark of the Dark Gods and
may use their Weapon Skills and Leadership. For as long as the Bloodbeast lives, its Master gains Hatred. A character
cannot be the Master of more than one Bloodbeast and a Bloodbeast cannot receive Inspiring Presence from the
General.
Vortex Fiend
175 pts
single model
WS
BS
Ld
Armour:
Fallen Beast
55 pts
single model
WS
BS
Ld
10
Alliance:
Options:
pts
10
Special Rules:
18
RARE
Chimera
200 pts
single model
WS
BS
Ld
Armour:
Options:
pts
30
60
Special Rules:
Ancient Chimera:
One of a Kind
.
The model gains
Regeneration (4+) and adds +1 Wound to its profile.
Hellscream Cannon
200
pts
single model
WS
BS
Ld
Armour:
Options:
pts
free
Special Rules:
Unchained:
Model gains +3 Movement, Free Reform and
replaces
Hellscream Cannon
with
Hellscream Mortar:
Hellscream Cannon:
This is a Catapult (3) Artillery Weapon with Range 60", Strength 4 [9], Armour Piercing (1),
[Multiple Wounds (Ordnance)]. A unit which suffers 1 or more casualties from a Hellscream Cannon must immediately
take a Panic Test with -1 to its Leadership.
19
WS
BS
Ld
Armour:
Options:
pts
20
Special Rules:
5
10
15
Crusher Knights
140 pts
2
models, may add up to
3
models 70 pts/model
M
WS
BS
Ld
Rider
Crusher
Alliance:
Options:
Armour
:
pts
5 / model
3 / model
10
10
10
up to 50
Mauler Chariot
150 pts
single model
WS
BS
Ld
Chariot
Crew (2)
Mauler (1) 7
Alliance:
Options:
pts
10
20
Weapons
:
Halberds
Armour
:
Scythes, Lethal Strike (Mauler only), Grinding attacks (D3) (Chariot only), Fear
20
Battle Shrine
150 pts
single model
WS
BS
Ld
Battle Shrine
Alliance:
Options:
pts
10
Armour
:
The model may cast the spell Wind Blast from the Path of Heaven as a Bound Spell (Power Level
5).
Change
The model may cast the spell Wave of Transformation from the Path of Change as a Bound Spell
(Power Level 5)
Lust
The model may cast the spell Frenzied Histeria from the Path of Lust as a Bound Spell (Power
Level 5).
Pestilence
The model may cast the spell Shadow Miasma from the Path of Shadow as a Bound Spell (Power
Level 5).
Wrath
The model grants the special rule Magic Resistance (2) to all friendly units within 6
21
Wasteland Giant
140 pts
single model
Special Rules
:
WS
BS
Ld
10
Options:
pts
5
15
Giant Attacks: When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.
1:
Bellow
2:
Jump
3:
Grab
4-6:
Swing
1:
Bellow
2-3:
Thump
4-6:
Smash
Bellow: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants Bellow, the combat is a draw.
Jump: The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab: Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.
22
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Warhorse
M
WS
BS
Ld
Armour:
Options:
pts
10
Special Rule:
Fast Cavalry
Wasteland Steed
M
WS
BS
Ld
Armour:
Daemonic Steed
M
WS
BS
Ld
Armour:
Options:
pts
20
Special Rule:
23
Disc of Change
(Model with Mark of Change only)
M
WS
BS
Ld
Alliance:
Pestilent Palanquin
(Model with Mark of Pestilence only)
M
WS
BS
Ld
Alliance:
Crusher
(Model with Mark of Wrath only)
M
WS
BS
Ld
Alliance:
Magical Attacks
24
Steed
of Lust
WS
BS
Ld
10
Alliance:
Wasteland Chariot
M
WS
BS
Ld
Chariot
Crew (1)
Alliance:
Options:
pts
Same as character.
20
Weapons:
Scythes
Manticore
M
WS
BS
Ld
Special Rule:
25
WS
BS
Ld
Armour:
26
CHARACTERS
Daemonic Prince
Lord of Chaos
Sorcerer Lord
Harbinger of Chaos
WS BS
CAVALRY
Mounted Barbarian
- Warhorse
Wasteland Knight
- Wasteland Steed
8
8
Ld
Sorcerer
Barbarian Chieftain
INFANTRY
C
Ld
Hell Riders
- Steed of Lust
10
MONSTROUS CAVALRY
Wasteland Warrior
Fallen
Barbarian
Chisen
Pestilent Palanquin
Wasteland Troll
Once- Chosen
Crusher Knights
- Crusher
Wasteland Chariot
- Crew (2)[1]
- Wasteland Steed
(2)
Battle Shrine
CHARIOTS
C
MONSTROUS INFANTRY
S
WS BS
WAR BEASTS
C
Warhound
Mauler Chariot
War Horse
- Crew (2)
Wasteland Steed
- Mauler(1)
Disc of Change
Steed of Lust
10
MONSTROUS BEASTS
Bloodbrute
Vortex Fiend
Chimera
Fallen Beast
10
Daemonic Steed
Crusher
Hellscream Cannon
Manticora
Elder
Dragon
Centaur
Wasteland Giant
10
Wasteland Dragon
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Hellscream Cannon
Hellscream Cannon
Catapult (3)
60
4[9]
[Ordnance]
Hellscream Cannon
Hellscream Mortar
Catapult (3)
24
27
CHANGE LOG
v0.9.1
Wasteborn Fallen random attacks (in response to rulebook change)
Lightning Resistance
Inspire Greatness
Diseased Spear
Wasteborn Warriors
Wasteborn Fallen, attacks and unit size
Favoured and Brute champion, magic weapon only
Brutes max unit size
Mutant Spawn
Warpscream Cannon statline and shooting
Crushers special rules
Steed of Lust character mount
Blessed by the Dark Gods
v0.9.2
Crushers loses option for marks (copy paste error)
Clarified marks for multipart models (knights, chariots etc)
Ancient chimera had regained one of a kind
v0.9.3
Eye of the Warp, #6, typo
Chosen Sorcerer, points cost, level 4 cost
Mounted Barbarians horse statline (copy-paste mistake)
Brutes, movement (copy-paste mistake)
Striders of Lust, marks
v0.9.4
Name of army
Warhounds, troop type
Crusher base size
v.0.10.0
Attention from Beyond clarification
Eye of the Warp clarification
Mark of Lust clarification
Mark of Wrath
Chosen of the Dark Gods - Lust
Blessed by the Dark Gods
Circlet changed to Dagger of Change
Void Strike, price
Daemonic Wings gift
Chosen Jarl upgrade - removed
Inspire Barbarians
Heir of the Steppe
Various Mount prices
Daemonic Prince - Mark, Plate cost and Paths
Wasteborn Warriors, Barbarians - Shield price
Wasteborn Warriors, Barbarians, Mounted Barbarians - Magic banner
28
29