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Fantasy Battles

th
The 9
Age

Warriors of the Dark Gods


Army Rules
Version 0.11.0 Beta

Army Special Rules


Armoury
Magical items
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Gaze of the Gods
A model with this rule cannot refuse a challenge, and must issue one if no other model does so. Immediately after killing
a non-champion model in a challenge or slaying a monster, the controlling player rolls on the table and confers to the
part of the model that has Gaze of the Gods:
1

+1 Initiative

If this is the second time receiving this gift, the model must take a toughness
test. If the test passed, the model gains Stupidity. If the test is failed, the
model turns into a Fallen Beast.

+1 Weapon Skill

If this is the second time receiving this gift, the model gains Lightning
Reflexes.

+1 Attack

If this is the second time receiving this gift, the model gains Lethal Strike.

+1 Strength

If this is the second time receiving this gift, the model gains Multiple Wounds
(2).

+1 Toughness

If this is the second time receiving this gift, the model may gain Ward Save
(5+) or increase an existing Regeneration or Ward Save by +1, up to a
maximum of 3+. The player decides which effect takes place.

+1 Leadership

If this is the second time receiving this gift, the model may gain Stubborn or
turn into a Daemon Prince. The player decides which effect takes place.

Re-roll any roll that results in getting a gift a 3rd time. If the model is a combined model, special rules or Characteristic
increases from this special rule only affect the part of the model that has Gaze of the Gods.
When turning into a new model remove the old model from the board. It counts as being killed for all purposes, except
for the King is Dead and the Their Flag is Down. Place the new model back on the the table within 6" of the old model's
position. Keep it at least 1" away from all other models and impassable terrain. If the model is impossible to place
within these guidelines, place it as close as possible to a legal position. This new model becomes your Battle Standard or
General if replacing a model with that rule. Spawns only retain the mark of the old model, while Demonic Princes keep
all Gifts, Magical or Mundane Items, and Marks. Fallen Beasts can never confer their Leadership to another model.

Marks of the Dark Gods


There are different Marks of the Dark Gods, each one with a different effect, explained below. Which mark a model has
is stated in brackets. Models with a Mark of the Dark Gods (True Chaos) can join a unit with any Mark of the Dark Gods.
Models with a Mark of the Dark Gods other than True Chaos cannot join Units with one or more models with a Mark of
the Dark Gods other than the same as themselves or True Chaos.
Wizards cannot join units with Mark of the Dark Gods
(Wrath) or Chosen by the Gods (Wrath) models
and cannot gain the Mark of the Dark Gods (Wrath) in any way
.
Models
who choose a Mark of the Dark Gods as an option must specify which mark they have on the army list.

True Chaos
Units with majority of models with the Mark of the Dark Gods (True Chaos) may reroll failed Panic tests.

Change
The bearer may gain one of the following bonus effect:
Flaming Attacks,
Ward-Breaker Attacks
or Hellfire, which
affects both close combat attacks and shooting attacks.
The effect must be chosen
at the start of each combat
phase and before shooting with a unit.
Every model in a
unit must choose the same bonus effect. Special Attacks
such as Stomps or Impact Hits are not affected.
Characters with a Marks of the Dark Gods (Change) that
are Wizards do not get above effect, instead they add a
+1 modifier to their casting roll.

Lust
Units with majority
of
models with the Mark of the Dark
Gods (Lust) can reroll charge, pursuit and random
movement rolls and are Immune to panic caused by 25%
casualties (but not immune to any other kinds of panic:
unit destroyed or broken within 6", terror-caused panic
etc.).

Pestilence
Enemy models attacking or being attacked by models
with Mark of the Dark Gods (Pestilence) have -1 Weapon
Skill (to a minimum of 1) when rolling to hit. Toxic
Attacks are at -1 to wound against the model.

Wrath
Parts of models with the Mark of the Dark Gods (Wrath)
have +1
to hit in combat,
are immune to Fear
and cannot
declare Flee as a charge reaction.

Wizards with Marks


Wizards with Mark of the Dark Gods must use certain Paths depending on the mark chosen
True Chaos
Change

Path of Heavens (Lord only), Alchemy, Shadow, Death or Fire


Path of Change or Alchemy

Lust

Path of Lust or Shadows

Pestilence

Path of Disease or Death

Chosen by the Gods


:

A model with this special rule is one of the few Chosen of the Dark Gods. Those models gain an additional effect from
their Mark of the Dark Gods. These follow the same rules as Mark of the Dark Gods in relation to Characters joining
units (for example, a character with Mark of the Dark Gods (Wrath) can not join a unit with Chosen by the Gods (Lust)).
True Chaos
Change

Lust

Pestilence
Wrath

+1 Leadership
6+
Ward Save
(or improving their existing Ward Save by 1) and
Wizard
Conclave (
Level 1:
Path of Change: Blue Fire, Pink Fire
) Special rule.
+1 Movement and Armour Piercing (1),
or increases its existing Armour Piercing by 1.
The
additional Movement speed is also conferred to any Character with the Mark of the Dark Gods
(Lust) that joins this unit.
+1 Toughness.
+1 Strength.

Lightning Rage
The model has Ward Save (2+) against attacks with the Lightning Attack special rule. If a model is hit by Lightning
Attack it gains Frenzy Special rule.

Brute Force
If a Unit has this Special Rule, the unit only needs to be 4 models wide to form Full Ranks. Models with this Special rule
have the Monstrous Support rule and cannot be the target of a stomp.

Inspire Greatness
As long as one or more models with this special rule are alive and in a unit of the same troop type as themselves, the
unit can make an additional Supporting attack from the second rank (but not from the third rank). Mounts can still
never make supporting attacks.

Armoury
Daemon Weapon
Close Combat Weapon. A Daemon Weapon grants +1 Strength and Magical Attacks.
4

Gifts of the Gods


Gifts of the Gods cannot be duplicated within the army unless stated otherwise.
Crushing Strength
(30 pts)
Model has the Crush Attack Special Rule.

Soul Feeder
(15 pts)

For every wound the wearer inflicts in close combat,


excluding Special attacks, roll a D6. For each 6+, the
wearer recovers 1 wound. This Gift cannot be taken by a
model mounted on a Wasteland Dragon and does not
count towards the limitation on Gifts per Character.

Necrotic Miasma
(35 pt)
Mark of the Dark God (Pestilence) only. Model has a
Breath Attack (Toxic Attack). In addition, every round of
combat each enemy model in base contact with the
bearer suffers a Strength 1 hit with Armour Piercing (6)
special rule at Initiative 10.

Mutant of the Dark Gods

(20 pts)
Infantry Character only. A model with this gift receives
+1 Wound, +1 Movement, has 40x40 base size, and the
Brute Force Special Rule. This Gift can be duplicated
within an army.

Blessed by the Dark Gods


(50 / 30 pts)
Model with Gaze of the Gods only. When you deploy this
model the wearer can increase one of its statistics by 1.
This can never increase Mounts statistics.

Third Eye of Change


(
Models with Mark of the Daemon
Legion (Change) 45 pts,
Models with Mark of the Dark Gods (Change) 30 pts
)
A model with this Gift has its Ward save increased by one
to a maximum of 4+.

Wildling Blood
(40 pts)
Units with Warbeast, Monstrous Infantry, Monstrous
Beast, and Monster troop type in 12 can use this models
Leadership instead of their own. If the gifted is your
General the range of this Leadership is increased by 6
and one unit of Wasteland Trolls count as a Core choice
instead of Special.

Waste Hardened Skin

(35 pts)
Wearer has Innate Defense (5+). This item cannot be
taken by a model mounted on a Manticore.
Daemonic Wings
(50 pts) - models On Foot only
Bearer gains the Fly (8) special rule.

Magical Items
Magical Weapons
Burning Blade of Chaos

(65 pts)
Type: Hand weapon. Attacks made by the Weapons have
Flaming Attacks, Multiple Wounds (D3) and Armour
Piercing (6). After all attacks are made, for each model
slain by this sword, that models unit suffers a Strength 4
hit with the Flaming Attack Special Rule.

Enchanted Items
Beguiling Chains
(20 pts)
- Requires Mark of

Lust
Whenever the wearer issues a Challenge the opponent
has to accept it, if possible.

Magical Standards
Nine-Tailed Standard

(55 pts)
Friendly Infantry units with a Standard Bearer within
12 of this banner gain +1 Movement. All enemy units
within 12 of this banner have -1 Initiative.

Spear of Gagnir

(30 pts)
- Requires Mark of Pestilence
Type: Spear. +1 Strength. Poisoned Attacks. Wielder has
the Fear Special rule. If the wielder kills a model in
combat he gains the Terror Special Rule.
Counts as a

Light Lance if taken on a mounted character.

Banner of Transmutation

(30 pts)
- Requires Mark of
Change

All Shooting Attacks made against the unit have -1 on any


to wound rolls

Dagger of Change
(25 pts)
- Requires Mark of Change

Type: Hand Weapon.


All hits from spells from the Path of
Change cast by the wearers unit are at +1 Strength.

Banner of Temptation
(30 pts)
- Requires Mark of
Lust
When a unit is charged by the bearer of this banner, they
may only declare Hold as their Charge reaction unless
they are already Fleeing.

Magical Armour
Helm of Foresight

(35 pts)
Type: None (6+ Armour Save). Wearer has Lightning
Reflexes.

Banner of Fury

(25 pts)
- Requires Mark of
Wrath
All models in the wearers unit gain Frenzy (
until they
have lost a combat
).
Banner of Filth

(25 pts)
- Requires Mark of
Pestilence
All Models in wearers unit
Close Combat attacks
have
the Poisoned Attack Special Rule.

Talismans
Sorcerers Bane
(30 pts)
- Requires Mark of

Wrath
Magical Resistance (1). The wearers unit is immune to
all effects from non damage hex and augment spells.

Army List
LORDS
Daemon Prince
245

pts
single model

WS

BS

Ld

Monster 50x50mm base

Alliance:

Options:

pts

Daemonic Mark (
True Chaos
)

May choose Daemonic Mark


May take Magical Items
May take up to 2 Gifts
May take Plate Armour
May
become
Level 1
(Wizard Apprentice)
Level 2
(Wizard Apprentice)
Level 3
(Wizard Master)
Level 4
(Wizard Master)

free
up to 25
no pt limit
40

Special Rules
:

Otherworldly, Daemonic Instability, Stubborn

40
65
135
170

Daemonic Marks:
Models with Daemonic Marks Special rule have different marks than mortals and get access to
different magic paths:
Bonus

True Chaos

Magical Path

A Daemon Prince with this mark has +1 Leadership.

Alchemy, Death,
Fire, Heavens or
Shadow

Change

The bearer may gain one of the following bonus effect: Flaming Attacks,
Ward-Breaker Attacks or Hellfire, which affects both close combat attacks
and shooting attacks. The effect must be chosen
at the start of each combat
phase and before shooting with a unit.
Every model in a unit must choose the
same bonus effect. Special Attacks such as Stomps or Impact Hits are not
affected.
Characters with a Daemonic Mark (Change) that are Wizards do
not get above effect, instead they add a +1 modifier to their casting roll.

Change or Alchemy

Lust

The bearer gains Armour Piercing (1), or may increase its existing Armour
Piercing by 1.

Lust, Shadow or
Black Magic

Pestilence

Enemy units in base contact with these models receive a -1 modifier to their
Weapon Skill when they attack. This is increased to a -2 modifier to their
Weapon Skill if the model attacking is in a unit in base contact with two or
more units with the Daemonic Mark (Pestilence). This cannot reduce
Weapon Skill below 1.

Disease or Death

Wrath

The bearer gains +1 Strength during first round of combat. Special Attacks
such as Stomps or Impact Hits are not affected.

May not take magic


levels

Lord of Chaos
160 pts

single model

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

May replace True Chos with another


Mark of the Dark Gods
May take a single Gift
May take Magical Items
May take Shield
May take a Weapon (one choice only)
Additional Hand Weapon
Flail
Halberd
Great Weapon
Lance
May take a Mount (one choice only)
Daemonic Steed
Wasteland Steed
Crusher
Steed of Lust
Pestilent Palanquin
Disc of Change
Wasteland Chariot
Manticore
Wasteland Dragon

Armour
:

Plate Armour
Special Rules
:

Gaze of the Gods, Inspire Greatness

pts

15
no pt limit
up to 100
5
10
10
15
15
20
35
40
40
50
50
60
95
120
270

Sorcerer Lord
205

pts
single model

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

May replace True Chaos with another


Mark of the Dark Gods
May take a single Gift
Upgrade to Wizard level 4
May take Magical Items
May take a mount (one choice only)
Steed of Lust
Pestilent Palanquin
Wasteland Steed
Daemonic Steed
Disc of Change
Wasteland Chariot
Manticore
Wasteland Dragon

Armour
:

Plate Armour
Special Rules
:

Gaze of the Gods


Magic
:

Level 3 Wizard
Master
.
Generates spells from
Paths of Magic that depends on the models Mark
of the Dark Gods.

pts

15
no pt limit
35
up to 100
20
30
35
50
50
95
120
320

HEROES
Harbinger of Chaos
100 pts

single model

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
)

May become Battle Standard Bearer


May replace True Chaos with another
Mark of the Dark Gods
May take a single Gift
May take Magical Items
May take Shield
May take a weapon (one choice only)
Additional hand weapon
Flail
Halberd
Great Weapon
Lance
May take a mount (one choice only)
Wasteland Steed
Crusher
Steed of Lust
Pestilent Palanquin
Disc of Change
Daemonic Steed
Manticore
Wasteland Chariot

25

Armour
:

Plate Armour
Special Rules
:

Gaze of the Gods, Inspire greatness

10
no pt limit
up to 50
5
5
5
10
10
15
30
35
35
40
50
50
150
100

Sorcerer

90 pts
single model

WS

BS

Ld

Armour
:

Plate Armour
Special Rules
:

Gaze of the Gods

Infantry 25x25mm base

Options:

pts

May take a single Gift


May take Magical Items
May take a mount (one choice only)
Steed of Lust
Wasteland Steed
Crusher
Pestilent Palanquin
Disc of Change
Daemonic Steed
Wasteland Chariot

no pt limit
up to 50
20
25
35
40
50
50
100

Must be upgraded into


Alliance:

Sorcerer
(free)

Alliance:

Wrath Priest
(10 pts)

Mark of the Dark Gods (


True Chaos
)

Mark of the Dark Gods (


Wrath
)

Magic
:

Special Rules
:

Level 1 Wizard
Apprentice
.
Generates spells from
Paths of Magic that depends on the models Mark of the
Dark Gods.
Options:

May replace True Chaos with another


Mark of the Dark Gods
May become level 2 Wizard

Wrath Priest:
A Wrath Priest can make Dispel attempts as if he was a
Wizard Apprentice and is able to channel Dispel Dice.

pts

10
25

10

Options:

pts

May have Magic Resistance (2)


May take a weapon
Additional hand weapon
Flail
Great Weapon

35
3
5
10

Barbarian Chief
55 pts

single model

WS

BS

Ld

Alliance:

Infantry 25x25mm base

Options:

pts

Mark of the Dark Gods (


True Chaos
)

May replace True Chaos with another


Mark of the Dark Gods
Armour
:
May take Magical Items
Light Armour
Man take one Gift (if chosen as General)
May take any of the following
Special Rules
:
Shield
Inspire Barbarians
: When in a unit of Barbarians
Heavy armour
or Barbarian Horsemen that unit has Fight in
May
take
Throwing Weapons
Extra Ranks Special Rule until Barbarian Chief
dies or leaves that unit. A unit can only benefit May take a weapon (one choice only)
Flail
from either Inspire Barbarians or Inspire
Additional hand weapon
Greatness but not from both at the same time. Pick
Light Lance
which one at the start of Combat.
Spear
Great Weapon
May be mounted on (one choice only)
Warhorse
Steed of Lust

10
up to 50
no pt limit
4
5
3
3
3
3
3
4
20
20

May have one of the following upgrades


Osklander Jarl
(40 pts)

Makhar Khan
(15 pts)

The model gains the Ambush and Vanguard. Choose


The model gains the Devastating Charge. If the model
one Barbarian unit without Veteran Magical Standard
,
joins a unit of Barbarian Horsemen or Hell Riders, this
that unit gains Ambush and Vanguard special rules and
unit also gains the Thunderous Charge special rule.
the Osklander Jarl has to be deployed in that unit.

11

CORE
Wasteland Warriors
130 pts

10
models, may add up to
15
models 13 pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

All models may replace True Chaos with another


Mark of the Dark Gods
May take
any
of the following:
Shields
Additional Hand Weapons
Great weapons
Halberds
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- May become Veteran Standard Bearer*

Armour
:

Plate Armour

pts

2 / model
1 / model
2 / model
2 / model
3 / model
10
10
10

*A Veteran Standard Bearer is One of a Kind and may take


Magical Standard worth up to 25 pts.

Fallen
85

pts

5
models, may add up to
7
models
15 pts/model

WS

BS

Ld

D3

Infantry 25x25mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
)

All models
must
replace True Chaos
with another Mark of the Dark Gods
May upgrade one model to Champion

free
10

Armour
:

Plate Armour
Special Rules:

Random Attacks (D3), Frenzy, Immune to


Psychology, Skirmishers

12

Wasteland Chariot

5
pts
single model

WS

BS

Ld

Chariot

Crew (2)

Waste Steeds (2) 8

Chariot 50x100mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
) (Crew only)

May replace True Chaos with another


Mark of the Dark Gods
May take barding

10
15

Weapons:

Halberd (Crew only)


Armour:

Mounts Protection (6+),


Heavy Armour

Special Rules
:

Scythes

Barbarians
60 pts

15
models, may add up to
35

models
4 pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

May replace True Chaos with another


Mark of the Dark Gods
1 / model
All models replace Light Armour
with Additional Hand Weapons
free
All models may take
Shields
1 / model
Flails
1 / model
Spears
1 / model
Throwing weapons
2 / model
Great weapons
3 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer

Armour
:

Light Armour

13

pts

Barbarian Horsemen
80 pts

5
models, may add up to
10
models 12 pts/model
M

WS

BS

Ld

Riders

Warhorse

Cavalry 25x50mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
) (Riders only)

May replace True Chaos with another


Mark of the Dark Gods
1 / model
May replace Fast Cavalry special rule
with
Mount's Protection (5+)

free
All models may take
Shields
1 / model
Light Lances
1 / model
Flails
1 / model
Throwing weapons
2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer

Armour:

Mounts Protection (6+),


Light Armour

Special Rules:

Fast Cavalry

pts

Warhounds
35 pts

5
models, may add up to
30
models 4 pts/model
M

WS

BS

Ld

War Beast 25x50mm base

Special Rules:

Options:

pts

Insignificant

All models may have


Innate Defence (6+)
Poisoned Attacks
Vanguard

1 / model
1 / model
2 / model

14

SPECIAL
Chosen
130

pts

10
models, may add up to
15
models
13
pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
),
Chosen by the Gods (
True Chaos
)

All models may replace True Chaos


with another Mark of the Dark Gods and
the same Chosen by the Gods
All models may take:
Shields
Additional Hand Weapons
Great weapons
Halberds
May upgrade one model to each of the following:
Champion
- may take Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

Armour
:

Plate Armour
Special Rules:

Immune to Psychology

pts

4 / model
1 / model
2 / model
2 / model
3 / model
10
up to 25
10
10
up to 50

Wasteland Knights
170 pts

5
models, may add up to
5

models 34 pts/model

WS

BS

Ld

Rider

Wasteland Steed

Alliance:

Cavalry 25x50mm base

Options:

Mark of the Dark Gods (


True Chaos
)(Riders only)

May replace True Chaos with another


Mark of the Dark Gods
Weapons:
All models may replace Lance
Lance (Riders only)
with Daemon Weapons
May upgrade one model to each of the following:
Armour:
Champion
Mounts Protection (6+),
Plate Armour, Shields and

Musician
Barding
Standard Bearer
- may take a Magical Standard
Special Rules:
Fear

15

pts

2 / model
4 / model
10
10
10
up to 50

Once-Chosen
105 pts

3
models, may add up to

models
35 pts

/model
M

WS

BS

Ld

Monstrous Infantry 40x40mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

All models may replace True Chaos


with another
Mark of the Dark Gods
All models may be upgraded with the Chosen by
the Gods (use the same Mark as Mark of
the Dark Gods)
All models may take:
Shields
Additional Hand Weapons
Spear
Flail
Halberds
Great weapons
May upgrade one model to each of the following:
Champion
- may take Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

Armour
:

Plate Armour
Special Rules:

Brute Force

pts

5 / model

12 / model
3 / model
4 / model
4 / model
4 / model
7
/ model
8 / model
10
up to 25
10
10
up to
25

Hell Riders
80 pts

5
models, may add up to
10
models 10 pts/model
M

WS

BS

Ld

Steed of Lust 10

Rider

Cavalry 25x50mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


Lust
)(Riders only)

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer

10
10
10

Armour:

Mounts Protection (6+),


Shield

Special Rules:

Fast Cavalry, Lightning Reflexes (Strider only),


Poisoned Attacks (Steed of Lust only)
Weapons:

Light lance
Hellish Whip
:
This is a shooting weapon with Range 4. Strength as user.
Quick to Fire
.
When making an attack with this weapon treat it as a Close combat attack as if you were in base contact with your
target (including all special rules that would apply, use Weapon skill instead of Ballistic skill). Units that suffer a hit
from this weapon have Initiative 0 and Stupidity Special Rule until the start of the current player's next shooting
phase.
16

Dragon Centaurs
192 pts

3
models, may add up to
2

models 64 pts/model
M

WS

BS

Ld

Monstrous Beast 50x75mm base

Alliance:

Options:

Mark of the Dark Gods (


True Chaos
)

All models may take:


Additional Hand Weapons
Halberds
Great weapons
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Armour
:

Light Armour and Innate Defence (5+)


Special Rules:

Lightning Rage, Stomp(2)

pts

3 / model
6 / model
8 / model
10
10
10

Wasteland Trolls
135 pts

3
models, may add up to
6
models 45 pts/model
M

WS

BS

Ld

Monstrous Infantry 40x40mm base

Special Rules:

Options:

pts

Regeneration (4+), Stupidity

All models may take Additional Hand Weapons

3 / model

Troll Belch:
Instead of making its usual attacks the model may choose to make a single attack, which hits
automatically and has Strength 5 and Armour Piercing (6).
Warped Regeneration
: When a unit of Wasteland Trolls successfully saves 4 or more Regenerations saves in one
phase, roll on Gaze of the Gods table and always treat the roll as if it was their first. All models in the unit with
Warped Regeneration receive the characteristic increase. This could result in the same characteristic being increased
more than once.

17

Bloodbeast
175 pts
single model

WS

BS

Ld

Monster 50x100mm base

Armour:

Innate Defence (4+)


Special Rules:

Frenzy, Hatred
Rites of Binding
: When deploying a Bloodbeast, the player must nominate one character in the army to be its Master.
For as long as the Bloodbeasts Master lives, the Bloodbeast gains their corresponding Mark of the Dark Gods and
may use their Weapon Skills and Leadership. For as long as the Bloodbeast lives, its Master gains Hatred. A character
cannot be the Master of more than one Bloodbeast and a Bloodbeast cannot receive Inspiring Presence from the
General.

Vortex Fiend
175 pts
single model

WS

BS

Ld

Monster 50x100mm base

Armour:

Innate Defence (4+)


Special Rules:

Random Attacks (D6+2), Ward Save (5+),


Hard Target
, Channel
Waves of Change:
Enemy units within 6 of a Vortex Fiend are affected by Fear as if they were in base contact. Every
friendly unit within 6 of a Vortext Fiend is immune to Fear. Wizards may cast spells with the Type:Damage through
this model if within 24. When using this ability, the spell range is measured using the Vortex Fiend model using its
forward arc and Line of sight. Wizards may cast spells with the Type:Missile through a Vortext Fiend even when
engaged in combat as long as the Vortex Fiend isnt. If a spell cast through a Vortext Fiend causes a miscast, the
casting Wizard rolls on the Miscast Table as normal and the Vortex Fiend suffers a Strength PDU+2 hit.

Fallen Beast
55 pts
single model

WS

BS

Ld

10

Monstrous Beast 40x40mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
)

May replace True Chaos with another


Mark of the Dark Gods

10

Special Rules:

Fear, Random Movement (3D6), Random Attacks


(D6+1), Unbreakable
Wasteland Wanderer
: The Fallen Beast has Ambush. When entering the Battlefield, the Fallen Beast may perform a
2D6 Random move as if in Compulsory Moves sub-phase but treating all friendly and enemy units as Impassable
Terrain.

18

RARE
Chimera
200 pts
single model

WS

BS

Ld

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (4+)

May have a Breath Weapon:


(Strength 4, Flaming Attacks)
May be upgrade to Ancient Chimera

30
60

Special Rules:

Fly (8), Regeneration (5+)

Ancient Chimera:
One of a Kind
.
The model gains
Regeneration (4+) and adds +1 Wound to its profile.

Hellscream Cannon
200
pts
single model

WS

BS

Ld

Monster 100x150mm base

Armour:

Options:

pts

Innate Defence (4+)

May upgrade to Unchained

free

Special Rules:

Otherworldly, Unbreakable, Frenzy, Innate Defense


(4+)

Unchained:
Model gains +3 Movement, Free Reform and
replaces
Hellscream Cannon
with
Hellscream Mortar:

This is a Catapult (3) Artillery Weapon with the following


profile: Range 24, Strength 3
Weapons:

Hellscream Cannon:
This is a Catapult (3) Artillery Weapon with Range 60", Strength 4 [9], Armour Piercing (1),
[Multiple Wounds (Ordnance)]. A unit which suffers 1 or more casualties from a Hellscream Cannon must immediately
take a Panic Test with -1 to its Leadership.

19

Elder Dragon Centaur


220 pts
single model

WS

BS

Ld

Monster 50x75mm base

Armour:

Options:

pts

Innate Defence (4+)

May take Light Armour


May take a weapon (one choice only)
Additional Hand weapon
Great weapon
Halberd

20

Special Rules:

Immune to Psychology, Lightning Resistance,


Swiftstride

5
10
15

Crusher Knights
140 pts

2
models, may add up to
3
models 70 pts/model
M

WS

BS

Ld

Rider

Crusher

Monstrous Cavalry 50x75mm base

Alliance:

Options:

Mark of the Dark Gods (


Wrath
)

May take a weapon (one choice only)


Daemon Weapons
Lances
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard

Armour
:

Mounts Protection (6+)


,
Plate Armour and Shields
Special Rules:

Frenzy (Riders only), Magical Attacks (Crusher


only), Fear

pts

5 / model
3 / model
10
10
10
up to 50

Mauler Chariot

150 pts
single model

WS

BS

Ld

Chariot

Crew (2)

Mauler (1) 7

Chariot 50x100mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
) (Crew only)

May replace True Chaos with another


Mark of the Dark Gods
May take Barding

10
20

Weapons
:

Halberds
Armour
:

Mounts Protection (6+), Plate Armour


Special Rules
:

Scythes, Lethal Strike (Mauler only), Grinding attacks (D3) (Chariot only), Fear
20

Battle Shrine
150 pts
single model

WS

BS

Ld

Battle Shrine

Shrine Priest (1)

Shrine Bearer (1) 6

Chariot 50x100mm base

Alliance:

Options:

pts

Mark of the Dark Gods (


True Chaos
)

May replace True Chaos with another


Mark of the Dark Gods

10

Armour
:

Mounts Protection (6+), Heavy Armour


Special Rules
:

Fear, Ward Save (4+), Random Attack (


3D3
) (Shrine Bearers only)
The Gods Are Watching
:
This model grants a Ward Save (5+) against shooting attacks to all friendly units within
12. If these units already have a Ward Save then it is increased by two, up to a maximum of Ward Save (4+) against
shooting attacks. The model also gains a special effect that varies depending on its Mark of the Dark Gods.
If it gains an augment spell it may only target units with the same mark or units which are True Chaos. If it gains an
aura it may only benefit units with majority of models with the same mark or units which are True Chaos.
True Chaos

The model may cast the spell Wind Blast from the Path of Heaven as a Bound Spell (Power Level
5).

Change

The model may cast the spell Wave of Transformation from the Path of Change as a Bound Spell
(Power Level 5)

Lust

The model may cast the spell Frenzied Histeria from the Path of Lust as a Bound Spell (Power
Level 5).

Pestilence

The model may cast the spell Shadow Miasma from the Path of Shadow as a Bound Spell (Power
Level 5).

Wrath

The model grants the special rule Magic Resistance (2) to all friendly units within 6

21

Wasteland Giant
140 pts
single model

Special Rules
:

WS

BS

Ld

10

Immune to Psychology, Stubborn

Monster 50x75mm base

Options:

pts

May take a single Mark of the Dark Gods


- May be Chosen by the Gods

5
15

Giant Attacks: When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.

Against Infantry, War Beast, Swarm, Warmachine


and Cavalry targets:

Against Monstrous Beast, Monstrous Infantry,


Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:

1:
Bellow
2:
Jump
3:
Grab
4-6:
Swing

1:
Bellow
2-3:
Thump
4-6:
Smash

Bellow: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants Bellow, the combat is a draw.
Jump: The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab: Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.

22

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Warhorse
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Mount's Protection (5+)


(model loses Fast Cavalry Special Rule)

10

Special Rule:

Fast Cavalry

Wasteland Steed
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Mounts Protection (6+), Barding

Daemonic Steed
M

WS

BS

Ld

Monstrous Beast 50x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Barding

20

Special Rule:

Magical Attacks, Fear

23

Disc of Change
(Model with Mark of Change only)
M

WS

BS

Ld

War Beast 50x50mm base

Alliance:

Mark of the Dark Gods (


Change
)
Armour:

Mounts Protection (6+)


Special Rule:

Magical Attacks, Fly (9), Flaming Attacks

Pestilent Palanquin
(Model with Mark of Pestilence only)
M

WS

BS

Ld

Infantry 50x50mm base

Alliance:

Mark of the Dark Gods (


Pestilence
)
Armour:

Mounts Protection (6+)


Special Rule:

Magical Attacks, Poisoned Attacks

Crusher
(Model with Mark of Wrath only)
M

WS

BS

Ld

Alliance:

Mark of the Dark Gods (


Wrath
)
Armour:

Mounts Protection (6+)


Special Rule:

Magical Attacks

24

Monstrous Beast 50x75mm base

Steed
of Lust

(Model with Mark of Lust only)


M

WS

BS

Ld

10

War Beast 25x50mm base

Alliance:

Mark of the Dark Gods (


Lust
)
Armour:

Mounts Protection (6+)


Special Rule:

Vanguard, Magical Attacks, Poisoned Attacks

Wasteland Chariot
M

WS

BS

Ld

Chariot

Crew (1)

Waste steed (2) 8

Chariot 50x100mm base

Alliance:

Options:

pts

Same as character.

May take Barding

20

Weapons:

Halberd (Crew only)


Armour:

Mounts Protection (6+)


Special Rules
:

Scythes

Manticore
M

WS

BS

Ld

Special Rule:

Fly (8), Large Target, Fear, Lethal Strike, Frenzy,


Multiple Wounds (D3)

25

Monstrous Beast 50x100mm base

Wasteland Dragon(one of a kind)


M

WS

BS

Ld

Armour:

Innate Defence (3+)


Special Rule:

Breath Weapon (Strength 4, Flaming Attacks),


Breath Weapon (Strength 3, Armour Piercing (3)),
Fly (7)

26

Monster 50x100mm base

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Daemonic Prince

Lord of Chaos

Sorcerer Lord
Harbinger of Chaos

WS BS

CAVALRY

Mounted Barbarian

- Warhorse

Wasteland Knight
- Wasteland Steed

8
8

Ld

Sorcerer

Barbarian Chieftain

INFANTRY
C

Ld

Hell Riders

- Steed of Lust

10

MONSTROUS CAVALRY

Wasteland Warrior

Fallen

Barbarian

Chisen

Pestilent Palanquin

Wasteland Troll

Once- Chosen

Crusher Knights

- Crusher

Wasteland Chariot

- Crew (2)[1]

- Wasteland Steed
(2)

Battle Shrine

- Shrine Priest (1)

- Shrine Bearer (1)

CHARIOTS
C

MONSTROUS INFANTRY
S

WS BS

WAR BEASTS
C

Warhound

Mauler Chariot

War Horse

- Crew (2)

Wasteland Steed

- Mauler(1)

Disc of Change

Steed of Lust

10

(2) - number of crew members when taken as a separate unit


[1] - number of crew members when taken as a mount
MONSTERS
S

MONSTROUS BEASTS

Bloodbrute

Vortex Fiend

Chimera

Fallen Beast

10

Daemonic Steed

Crusher

Hellscream Cannon

Manticora

Elder
Dragon

Centaur

Wasteland Giant

10

Wasteland Dragon

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Hellscream Cannon

Hellscream Cannon

Catapult (3)

60

4[9]

[Ordnance]

Hellscream Cannon

Hellscream Mortar

Catapult (3)

24

27

CHANGE LOG
v0.9.1
Wasteborn Fallen random attacks (in response to rulebook change)
Lightning Resistance
Inspire Greatness
Diseased Spear
Wasteborn Warriors
Wasteborn Fallen, attacks and unit size
Favoured and Brute champion, magic weapon only
Brutes max unit size
Mutant Spawn
Warpscream Cannon statline and shooting
Crushers special rules
Steed of Lust character mount
Blessed by the Dark Gods
v0.9.2
Crushers loses option for marks (copy paste error)
Clarified marks for multipart models (knights, chariots etc)
Ancient chimera had regained one of a kind
v0.9.3
Eye of the Warp, #6, typo
Chosen Sorcerer, points cost, level 4 cost
Mounted Barbarians horse statline (copy-paste mistake)
Brutes, movement (copy-paste mistake)
Striders of Lust, marks
v0.9.4
Name of army
Warhounds, troop type
Crusher base size
v.0.10.0
Attention from Beyond clarification
Eye of the Warp clarification
Mark of Lust clarification
Mark of Wrath
Chosen of the Dark Gods - Lust
Blessed by the Dark Gods
Circlet changed to Dagger of Change
Void Strike, price
Daemonic Wings gift
Chosen Jarl upgrade - removed
Inspire Barbarians
Heir of the Steppe
Various Mount prices
Daemonic Prince - Mark, Plate cost and Paths
Wasteborn Warriors, Barbarians - Shield price
Wasteborn Warriors, Barbarians, Mounted Barbarians - Magic banner
28

Wasteborn Warriors, Fallen, and Barbarians max unit size


Fallen base unit price
Mounted barbarians, Warhorses, Natural armour
Barbarians, Throwing weapons
Maulerbeast Chariot BS=S
Dragon Centaur price
Dragon Centaurs, max size
Striders of Lust Initiative
Wasteborn Knights, Hatred/Fear, Price
Favoureds, max size and Shield price
Brutes - rework
Crushers, max size
Chimera, price, number of attacks
Elder Dragon Centaur price
v0.10.1
crushers, Mounts Protection (6+) (typo)
v0.10.2
Daemonic wings, models in foot only (unintended consequences)
Chosen of the Dark Lords given access to mark specific items
v0.11.0
NEW NAMES
Updated name of Special rules (Blurry -> Hard Target, Holy Attacks -> Ward-Breaking Attack)
Mark of Change - streamlined due to new magic
Mark of Wrath - reworked
Chosen Change Mark - additional spell
Chosen Lust Mark - AP stacks
Chosen Unbound Mark - +1 Leadership instead of Bodyguard
Banner of Filth - Close Combat only
Banner of Fury - Clarification
Third eye of Change - price up for Daemon Price
Disc of Change, Pestilent Palanquin, Steed of Lust - got the respective Marks
Daemon Prince - Mark of (True Chaos) changed + streamlining with DL AB
Wrath Priest implemented
Barbarian Chief - Osklander Jarl cannot be combined with Veteran Standard Bearer
Warriors, Mounted Barbarians Barbarians - weapon option prices adjustment
Wasteland Chariots - price up, barding down
Fallen - price up
Chosen - base cost down, mark price up, weapon option price up
Fallen Beast, price up
Hell Riders - starting price up
Wasteland Knights - max size down, Daemon Weapon cost down
Once- Chosen - redesign
Battle Shrine - number of attacks adjusted
Renamed magic items to magical items

29

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