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Sonik Synth 2

Plug-in Synth Workstation

USER MANUAL
License Agreement
Chapter 1 Sonik Synth
1.1
1.2
1.3
1.4
1.5

Introduction
What is Sonik Synth 2
Sonik Synth 2 overview
Sonik Synth 2 Features
Sonik Synth 2 Sounds

Chapter 2 Playing Sonik Synth


2.1
2.2
2.3
2.4
2.5
2.6
2.7

Starting Sonik Synth in Cubase


Starting Sonik Synth in Logic Audio
Starting Sonik Synth in ProTools
Starting Sonik Synth in Digital performer
Starting Sonik Synth in Sonar
Loading and playing instruments
Controlling instruments: the MIX window

Chapter 3 Controlling Sonik Synth


3.1 OCTAVE transposition
3.2 POLY/MONO/LEGATO
3.3 SYNTH-SAMPLER section
3.5 EFFECTS section
3.6 MINI keyboards
3.7 ZONE controls
3.8 MIDI CONTROL association
3.9 Preferences
3.10 Other controls
Chapter 4 Organizing your instruments
4.1 Search function
4.2 Instruments location
4.3 Managing sound organization
Chapter 5 Sonik Synth save function
5.1 Save and work with Part Preset Instruments
5.2 Save Combi Preset
5.3 Back up function
Chapter 6 SYNTH-SAMPLER section
6.1
6.2
6.3
6.4
6.5

Resampling
Pitch-Shift/Time-Stretch
STRETCH
Filter
Evelope 1 and 2

6.6 LFO 1 and 2


6.7 Velocity
6.8 MACRO controls section
Chapter 7 Sonik Synth multi-effects unit
7.1 Sonik Synth multi-effects unit
7.2 Effect List
Slot 1
- EQ/Comp
Slot 2-5
Reverberation and Delay
- Reverb
- Ambience
- Reverb Delay
- Spring Reverb
- Delay
Filters
-

Filter
Envelope Filter
Multi Filter
Wah-Wah

Modulations
- Chorus
- Multi Chorus
- Phaser
- AM Modulation
- FM Modulation
- Flanger
- Envelope Flanger
Panning
- Auto Pan
- Tremolo
- Rotary Speaker
Distorsion
- Lo-Fi
- Distortion
- Phonograph
- Crusher
- Overdrive
Amp simulation
- Pre Amp
- Tone Control
- Cabinet
Mix/Master
- Param EQ
- Channel Strip
- Compressor

- Limiter
Dance
- Slicer
7.3 BPM linked effects
Chapter 8 Automation
8.1 Automating parameters
Chapter 9 Tips and Tricks
9.1 Polyphony and CPU usage
9.2 Get the most out of your Sonik Synth
Chapter 10 Support

END-USER LICENSE AGREEMENT FOR Sonik Synth software


Please read this document carefully before breaking the seal on the media package. This agreement
licenses the enclosed software to you and contains warranty and liability disclaimers.
By breaking the seal on the media envelope, you are confirming to have taken notice of terms and
conditions of this agreement and you acknowledge your acceptance of the software as well as your
acceptance of the terms of this agreement. If you do not wish to do so, do not break the seal.
Instead, promptly return the entire package, including the unopened media package, to the dealer
from whom you have obtained it, for a full refund.

1) DEFINITIONS
"EULA means this end user license agreement
"Sonik Synth software" means the software program included in the enclosed package, and all
related updates supplied by IK Multimedia.
"IK Multimedia Product" means the Sonik Synth software and the related documentation and
models and multimedia content (such as animation, sound and graphics) and all related updates
supplied by IK Multimedia.
"Not for resale (NFR) Version" means a version of IK Multimedia Product, so identified, is
intended for review and evaluation purposes, only.

2) LICENSE
The "IK Multimedia Product" is protected by copyright laws and international copyright treaties, as
well as other intellectual property laws and treaties. The "IK Multimedia Product" is licensed, not
sold.
This EULA grants you the rights as specified here below. All other actions and means of usage are
reserved to the written permission of the right holder IK Multimedia Production srl:
Applications Software. The "IK Multimedia Product" may be used only by you. You may install
and use the "IK Multimedia Product", or any prior version thereof for the same operating system, on
up to three (3) computers, provided that (a) each computer is owed by (or leased to) and under the
exclusive control of the licensee; (b) the program(s) shall NOT be used simultaneously on more
than one machine, and (c) any computer(s) with IK Multimedia software installed shall not be sold,
rented, leased, loaned or otherwise be removed from the licensees possession without first
removing (uninstalling) the licensed software, except as provided in Paragraph 4 (below) pertaining
to Software Transfer.

Storage/Network use. You may also store or install a copy of the "IK Multimedia Product" on a

storage device, such as a network server, used only to install or run the "IK Multimedia Product" on
your other computers over an internal network; however, you must acquire and dedicate a distinct
license for each user of the "IK Multimedia Product" from the storage device. Any given license for
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3) AUTHORIZATION CODE
The "IK Multimedia Product" only functions when you are in the possession of an authorization
code. You will receive an authorization code upon completing the authorization code request

procedure. Once your authorization code is activated, you may use the product.
You agree to follow the authorization code request procedure and will provide true, accurate and
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correct or incomplete, or IK Multimedia has reasonable grounds to suspect that such information is
untrue, inaccurate, not correct or incomplete, IK Multimedia has the right to suspend or to revoke
the license.
The termination of the license shall be without prejudice to any rights, whatsoever, of IK
Multimedia.

4) DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS


Limitations on Reverse Engineering, Decompilation, and Disassembly. You may not
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5) UPGRADES
If the "IK Multimedia Product" is labeled or otherwise identified by IK Multimedia as an
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licensed as a single product, the "IK Multimedia Product" may be used and transferred only as part
of that single product package and may not be separated for use on more than one computer.

6) DUAL-MEDIA SOFTWARE
You may receive the "IK Multimedia Product" in more than one medium. You may not loan, rent,
lease, or otherwise transfer the other medium to another user, except as part of the permanent
transfer (as provided above) of the "IK Multimedia Product".

7) LIMITED WARRANTY
IK Multimedia warrants to the original purchaser of the computer software product, for a period of
ninety (90) days following the date of original purchase, that under normal use, the software
program and the user documentation are free from defects that will materially interfere with the

operation of the program as described in the enclosed user documentation.

8) WARRANTY CLAIMS
To make a warranty claim under the above limited warranty, please return the product to the point
of purchase, accompanied by proof of purchase, your name, your return address and a statement of
the defect, or send the CD(s) to us at the below address within ninety (90) days of purchase. Include
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IK Multimedia or its authorized dealer will use reasonable commercial efforts to repair or replace
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price, at its option.

9) LIMITATIONS ON WARRANTY
IK Multimedia warrants only that the program will perform as described in the user documentation.
No other advertising, description or representation, whether made by a IK Multimedia dealer,
distributor, agent or employee, shall be binding upon IK Multimedia or shall change the terms of
this warranty.
EXCEPT AS STATED ABOVE, IK MULTIMEDIA MAKES NO OTHER WARRANTY,
EXPRESSED OR IMPLIED, REGARDING THIS PRODUCT. IK MULTIMEDIA
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11) GENERAL
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oral or written. All questions concerning this Agreement shall be directed to:
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41100 Modena
Italy

Chapter 1 Sonik Synth


1.1 Introduction
Sonik Synth 2 is the ultimate all-around SYNTH WORKSTATION for composing and
performing music in a wide variety of styles from R&B to Techno/Electronic to Classic
Rock and more.
It is an instrument plug-in that works in all major platforms (Cubase, Logic, ProTools,
Digital Performer, Sonar and others) on MacOS X and Windows.
Included with the plug-in is a 5 gigabyte sound library covering all kind of workstation
sounds you'd expect from a hardware keyboard or sound module plus Sonik Synth 2
will also offer one of the most extensive collections of synth sounds ever assembled!
Not only will it have rich ethereal and atmospheric moving textures but also fat analog
flavors of nearly every classic synthesizer brand ever made! Imagine having the
characteristic waves from vintage Arps, Moogs, Obies, Prophets, Jupiters, mega
modular synths and more called up by a built-in search engine with pictures of the
instruments for reference!
From the sound of the very first electronic tones to the latest complex evolving pads,
leads, basses, electronic drums and percussion, Sonik Synth 2 provides
unprecedented sonic variety in one package!
1.2 What is Sonik Synth
Sonik Synth is a polyphonic, multitimbral, sample-based synth-workstation with
multi-effects units and proprietary sound banks, all combined together into a unique
plug-in instrument. Sonik Synth uses samples as oscillator waveforms but the
synth engine is much more flexible than conventional hardware samplers. This makes
Sonik Synth more like a complex workstation than a traditional sampler, with 32-bit
floating-point processing of superior quality.
To use Sonik Synth youll need a MIDI sequencer compatible with plug-ins (or
alternatively a plug-in host). An adequate audio card (with low-latency drivers) and a
master-keyboard are strongly recommended to play it like a hardware musical
instrument.
1.3 Sonik Synth 2 overview
- 3 synth engines
For the first time in a sample-based instrument, 3 synth engines can be selected on
the fly to provide more sound flexibility than ever before: traditional Resampling (the
conventional method of playback that most samplers use), Pitch-Shift/Time-Stretch
and our all new STRETCH engine. STRETCH (Sampletank Time REsynthesis
TeCHnology) gives complete sonic control over the tempo, pitch and harmonics of
samples. No more "chipmunk sounding" transposition, no more loops and phrases out
of sync, no more limitations in musical expression.
- Multisamples like youve never heard before with STRETCH

Multisampled instruments with STRETCH deliver amazing realism and expression.


Your performances come to life with true glide, bending, staccato and vibrato with an
incredibly rich, vibrant, and natural quality. Plus, pushing STRETCH to the limit can
take you to a whole new world of unheard sonic territories.
- Easy to control 50 parameters synth
Sonik Synth 2 allows full and easy access to more than 50 new synth-engine
parameters including multi-mode filters, envelopes, LFOs and more for your own
patch creation. All of these packed into a musician friendly interface with everything
you need right at your fingertips.
- An effects powerhouse
Sonik Synth 2 has over 30 high quality DSP effects built-in to the module. With 5
effects per instrument channel, the ability to sound like a produced album instantly
sets Sonik Synth 2 apart from all other virtual instruments. Included are effects
from our award winning AmpliTube and T-Racks plug-ins, plus 12 stage phasers,
flangers, chorus, delay, reverb, rotary, tremolo... all saved with the sound for instant
recall!
- 16 layerable multitimbral parts
A streamlined interface complete with light-speed control over Sonik Synth's 16
multitimbral parts - Instant access to MIDI channel, Solo, Mute, Polyphony, Volume
and Pan.
- Save and exchange song data using the same sounds
With Sonik Synth 2 you can save every setting for making your own exclusive
patches and presets. Exchange sounds and Sonik Synth 2 sessions in any
sequencer, Mac or PC, giving you the ability to collaborate and work on any system.
- Full MIDI control
Every parameter in Sonik Synth 2 is MIDI controllable for optimal interactive
performance. From MIDI program change to full automation and total recall, Sonik
Synth 2 delivers the performance features musicians need the most.
- Instantly compatible with every platform
Sonik Synth 2 is available for Mac0SX and Windows, VSTi, DXi, RTAS, and
Audio Units all from the same box.
- Can also be used to expand SampleTank 2 sound arsenal
Sonik Synth 2 sounds can be read also in Sonik Synth 2 expanding the sound
arsenal of the leasing sample workstation plug-in.
1.4 Sonik Synth 2 features
Summarized here are Sonik Synths 2 main features:

16 parts multitimbral sound module with layerable parts


New mix view and full mix parameters control
3 synth engines: new STRETCH and Pitch-shift/Time-stretch plus traditional
Resampling
Enhanced instrument browsing
Total sound editing with full access to 50 Synth-Sampler engine controls
Portamento feature for added realism

Zone feature for single sample accurate editing


32 built-in DSP effects
- EQ/Comp
- Reverb, Spring Reverb, Ambience, Reverb Delay, Delay
- Filter, Envelope Filter, Multi Filter, Wah-Wah
- Chorus, Multi Chorus, Phaser, AM Modulation, FM Modulation, Flanger,
Envelope Flanger
- Auto Pan, Tremolo, Rotary Speaker
- Lo-Fi, Distortion, Phonograph, Crusher, Overdrive
- Pre Amp, Tone Control, Cabinet
- Parametric EQ, Channel Strip, Compressor, Limiter
- Slicer
5 effects per voice
Easy to use full MIDI control
Responds to MIDI Program change
User preset and module save features
Convenient back up function
Sound search function with integrated sounds database
256 notes polyphony
Available as VST, RTAS, DXi, AU, MAS
For MacOSX, Windows 2000/XP
Sounds can also be used to expand SampleTank 2 sounds

1.5 Sonik Synth 2 sounds


The sounds in the Sonik Synth 2 make up a full workstation of synth sounds covering
the range of today's popular keyboards and sound modules with pianos, bass, drums,
guitars, voices and more to a history of analog and digital synth textures like no other
plug-in has offered before!
From moving orchestral vocal combi patches like this to motion synths to rich analog
pads like this or awesome film and electronic fx to thick leads for all styles of music
from Dance to R&B to Classic Rock and more... Sonik Synth 2 has it all!
Here more info on the sounds in these amazing synth-module:
- The Arp 2500 was the modular beast predecessor to the popular Arp 2600. It had a
very fat punchy sound. This is the synth that was seen in Close Encounters of the
Third Kind in the intergalactic live jam session. It was also used by many artists in the
70's. We sampled waveforms and many cool sounds from the Arp 2500 and got
amazing results that add to the diverse classic synth flavors of Sonik Synth 2!
- The Arp Quadra was like having four synths in one (before there was midi). You had
a lead, a polysynth, a string ensemble and a bass synth. This is also one of the many
sounds captured for instant recall in Sonik Synth 2.
- This is an EMU modular synth. This rare beast was made before EMU became a
pioneer in the sampling world with their Emulator series. It was one of the finest
quality modular synths ever made with a very thick and clean original sound.
- A lot of the flavor of these synths are captured inside Sonik Synth 2. Pictured from
right to left: Yamaha CS80, Moog Taurus I & II, WMS VC Flanger & Phaser, Roland
Phaser & Flanger, Oberheim SEM with 360 Systems OEM version, 14 panel Serge

Modular with over 60 modules, Oberheim SEM with an additional SSM P5 filter,
Chroma Expander, Small Emu Modular, EMS VCS3 plus other cool rackmount synths
like a Studio Electronics MidiMoog, Roland Super Jupiter and a Voyetra 8. Imagine
having all of that flavor inside one synth module plug-in! From progressive leads to
full rich synth sounds, synth fx and more.
- The Gleeman Pentaphonic was made of plexiglass but equally as rare was the black
metal unit pictured here. The Gleeman had a unique beefy sound for a polyphonic
synth at the time.
- There's nothing like a good wall of synths to play with but the next best thing is
something that everyone can access... virtual instrument plug-ins such as Sonik Synth
2! We've meticulously captured the kind of sounds you'd get from nearly every brand
of classic analog synth to original instrument sounds that allow Sonik Synth 2 to
perform the role of workstation synths too. Pictured here from left: Minimoog,
Mellotron 400, EML Electrocomp 101, EMS VCS3 Cabinet Minimoog, Steiner Parker
Synthacon, Arp 2500, Roland System 100, Moog Modular, Steiner Parker Modular,
Custom Built Modular and various analog beatboxes.
- The famous Minimoog was used on more records than any synth of it's time. The
Minimoog is considered to be a timeless classic! We captured many different flavors of
the Minimoog in Sonik Synth 2.
- In case you love modular synths, there is no shortage of pictures here! From left
there is a stack of EMU Modulars, Minimoog, Steiner Parker, Arp 2500, 12 panel
Serge, Oberheim 4 voice, Custom Modular, Moog Taurus 1 plus a PiAi Gnome and a
Dr. Rhythm on top (no whip cream or nuts please).
- There were several different types of Moog Modulars with different series modules
in them. We sampled both the 900 and 920 series oscillators from many systems. The
Moog Modular 3C system had unstable but fat sounding oscillators! They're stable
now in Sonik Synth 2!
- Another cool sounding rare synth was the OSCar which had a sound that was like a
cross between a PPG and a Minimoog. We have plenty of flavors from both the
OSCar and the PPG in Sonik Synth 2!
- The Moog Polymoog used a similar organ technology that Arp used with their
Solina/String Ensemble. It had a rich silky sound.
- One of the benefits of Sonik Synth 2 is that we've captured the very different sound
of the various revisions of PPGs (2.0, 2.2, 2.3) and of Prophet 5s (the rev 1 & 2 had a
completely different sounding filter from the rev 3). Listen to this audio clip of Sonik
Synth 2's P5 triangle wave pad that is similar to the sound used on "In the Air
Tonight" (Ref. Keyboard May '04 ex. 7). Or, check out this audio clip of a Prophet 5
sound similar to Thomas Dolby's "She Blinded Me With Science" (Ref. ex. 2) and this
harmonica lead sound used on many Steely Dan and Donald Fagen records (ref. ex 6).
Also pictured here is a rare PPG 2.0 (less than 10 in the world), Roland VP330
vocoder, Oberheim OBX, Arp Solina, Korg CX-3, a set of Mellotron tapes and a Vako
Orchestron.
- The Oberheim SEMS were one of the best sounding synths ever made. With it's
unique discrete multi-mode filter, the SEM was great for mixing with other synths or

using them together in a modular set up of 2, 4 or 8. For Sonik Synth 2 we have


samples of both individual waveforms with various filter settings as well as the
monster sound of 16 oscillators in unison!
- Serge modular system, another rare but fascinating synth. We captured the unique
sound of its New Timbrel Oscillators and more. These are the kind of synths that will
most likely never be fully modeled for commercial reasons but it's nice to have some
of it's sonic flavor inside a virtual instrument plug-in!
- A famous synth out of the UK called the EMS VCS 3. We sampled both the countertop and brief case model known as the Synthi AKS. This synth was used on many
classic records including some 60-70s masterpieces. We sampled a variety of waves,
noise and fx from this classic to be reanimated inside Sonik Synth 2.
- The Roland Jupiter 8 was a fantastic sounding synth. For Sonik Synth 2 we
sampled many Jupiters and Juno synths including the Jupiter 4, 6 and 8, Super Jupiter
rack, Juno 60 and Juno106.
- A Steiner Parker modular, a rare unique sounding synth that we sampled extensively
and is found within the elements of Sonik Synth 2's massive wave set. This synth was
developed by Niles Steiner who invented the first wind controller for synthesizers, the
Lyricon and the Akai Ewi.
- The Roland TR808! While we've heard this analog beatbox on more R&B, dance
and electronic records than many brand drum kits, it is great to have these staple
electronic drum sounds along with the TR909, TR606, CR78, SR120 and other analog
beatboxes inside Sonik Synth 2 for instant use.
- Prophet VS, Yamaha CP60, Roland D50, PPG 2.3, Arp Quadra, Korg Vocoder,
R8, Oberheim Matrix 6, Arp Odyssey, Arp 2600, Yamaha CS80.
- A nice variety of vintage keyboards, including classic electric pianos such as the
Wurlitzer 200A and various Rhodes and Hohner electric pianos and clavinets were
sampled for Sonik Synth 2. The Wurly EP can be heard on tons of classic records.
PLEASE NOTE: ALL PRODUCT NAME AND TRADEMARKS ARE THE PROPERTY OF THEIR
RESPECTIVE OWNERS, WHICH ARE IN NO WAY ASSOCIATED WITH IK MULTIMEDIA. PRODUCTS
NAMES ARE USED SOLELY FOR THE PURPOSE OF IDENTIFYING THE SPECIFIC PRODUCTS THAT
WERE STUDIED DURING SOUND DEVELOPMENT AND FOR DESCRIBING CERTAIN TYPES OF
TONES PRODUCED WITH IK MULTIMEDIAS TECHNOLOGY. USE OF THOSE NAMES DO NOT
IMPLY ANY CO-OPERATION OR ENDORSEMENT.

Chapter 2 Using Sonik Synth


2.1 Starting Sonik Synth in Cubase VST and Cubase SX
Launch Cubase. Open the VST Instruments Panel by pressing F11 or by selecting it
from the Panels menu (VST) or from the Devices menu (SX). The VST instruments rack
will open. Click on any of the empty slots (where it says No VST Instruments) and
select Sonik Synth 2 from the list. Now click on the Edit (VST) or e (SX) button to
open the Sonik Synth 2 interface.

Now create a new MIDI track in the main arrange window and select Sonik Synth 2
as its output, rec enable the track and youre ready to play. It you were already
working on some midi tracks and you would like to have Sonik Synth 2 play these
parts simply assign Sonik Synth 2 as their output without creating any new MIDI
tracks.
Sonik Synth 2 is 16 channels multitimbral; select the MIDI channel you want to use
from the Cubase midi track chn parameter.

2.2 Starting Sonik Synth in Logic Audio


Launch Logic Audio. Create an Audio Instrument track or select one if your default
song already has some. Go to the Mixer and insert Sonik Synth 2 on that track from
the VST sub menu (PC or Mac OS 9) or from the AudioUnits sub menu (Mac OS X),
Sonik Synth 2 will be launched.
Double click on the loaded slot (blue) to open the Sonik Synth 2 interface.
Return to the Arrange window, select the Audio Instrument track and now you can play
from your midi keyboard.
16 parts multitimbral usage in Logic:
Due to the way Logics Audio Instrument tracks are made, the midi channel selection
you apply in the arrange window is forced to be the same for all the tracks that uses
the same Audio Inst. It is anyway possible to use Sonik Synth 2 with more than one
channel (up to 16) by selecting all in the midi channel field of the Audio Instrument
and selecting the midi channel on the various tracks events.
This can also be achieved by switching the transmit midi channel on your midi
keyboard when you record your parts.

2.3 Starting Sonik Synth in ProTools


Launch ProTools and create your new session. Note that Sonik Synth 2 supports
sample rates up to 96 KHz. Going beyond is not advisable, although it is still possible.
Create a stereo Audio track (do NOT rec enable it), open the mixer, click on an insert
and choose Sonik Synth 2 form Multichannel RTAS plug-ins list, the Sonik Synth 2
interface will automatically open.
Now create a Midi track, record enable it, and choose one of the 16 channels of Sonik
Synth 2 as its output from the Mixer window, youre now ready to play.
On some systems a quick play/stop is needed to activate the audio streaming and
therefore the sound from the plug-in.
As Sonik Synth 2 is an RTAS plug-in it can be inserted into Audio tracks only on
TDM systems. If youre working with ProTools LE (Digi 001, Digi 002, MBox and other
non-TDM systems) then you can insert SamlpleTank2 into a stereo AUX track. This is
convenient in order to save Audio tracks.

2.4 Starting Sonik Synth in Digital Performer


Launch Digital Performer (4.1 or newer) and create your new session. From the
'Project' menu select 'Add Track' 'Instrument Track' and choose 'IK Multimedia Sonik
Synth 2 stereo'. Create a Midi track and choose one of the 16 channels of Sonik
Synth 2 as its output, rec-enable the midi track and you're ready to play/record.

2.5 Starting Sonik Synth in Sonar


Launch Sonar and create your new session using, for example, the normal template.
Open the Console (pressing ALT+3) and locate an Audio track, make sure its stereo
(default). Right click into the FX insert area (black) of the AudioTrack on the mixer
and choose Sonik Synth 2 from the DXi sub-menu. (.from the VSTi sub-menu)
After a while the Sonik Synth 2 interface will appear.
Now locate a Midi track on the Mixer, record enable it, select Sonik Synth 2 1 as its
output and the midi channel youre going to use for this Sonik Synth part (Sonik
Synth 2 has 16), youre now ready to play from your keyboard.
If you need to record the part do NOT record enable the audio track where Sonik
Synth 2 has been inserted, instead record enable the Midi Track.
2.6 Loading and playing instruments
The available instruments are displayed at the center of the Sonik Synth interface
in the BROWSER window. The scrollable list of instruments has been enlarged to
accommodate 16 instruments and also to reflect the number of available instruments
you can simultaneously load in a Sonik Synth 2 module (16 parts).
The BROWSER list of folders and instruments reflects the same folders and
instruments organization of the hard disk folder where your sounds are located. This
folder is called the root folder and its location is stored in the Sonik Synth 2
PREFERENCES (which you can access and change by clicking the PREF button).
Folders are indicated with a white triangle. To open a folder, click on its name in the
list or on the triangle. Opened folders display the list of available instruments. To
close a folder, re-click on its name or on the triangle.
To load an instrument in Sonik Synthsimply double-click on it. It will be
loaded on PART 1 (if its the first to be loaded).
All the Sonik Synth 2 parameters on the interface will now reflect those of the
loaded parts.
The MIX window allows you to load up to 16 Sonik Synth instruments per module,
every instrument will be loaded into a PART. To select the PART where you want to
load an instrument simply click on the PART number or in the middle of the part
window. The 1-8, 9-16 buttons allow you to switch between the 1-8 and 9-16 parts
by displaying them in the MIX window.
Every PART responds to a MIDI channel (CH.). By clicking and dragging on the CH.
number of each PART you easily select the MIDI channel that this PART responds to.
Assigning the same MIDI channel to more than one PART will have all the PARTs
responding to the same MIDI channel for building up to 16 parts huge layered
sounds.
You can now play the instrument using a master keyboard connected to the
sequencer, using a MIDI sequence in the track or by playing the Sonik Synth 2 mini-

keyboard. MIDI activity in the PART is indicated by the PART led which lights when
MIDI is received on that PART
Once an instrument is loaded into a PART the image of it will appear on the right
bottom-side of the interface. By Clicking on the image further information will be
displayed such as instrument info, copyright info, MACRO controls info (if those are
included in the instrument).

2.7 Controlling instruments: the MIX window


All the controls included in the MIX window are designed to give you immediate
control over your mix of instruments.
Here you have several controls at your disposal:

You can change the MIDI channel associated to that PART

You can SOLO and MUTE instruments

You can EMPTY the PART with the empty button.

You can check the amount of memory of the loaded instrument in MB

You can set the maximum polyphony for each specific instrument (by click and
dragging the mouse on the POLY number)

You can control VOLUME and PAN of each specific PART


dragging the mouse on the VOL and PAN number)

You can associate through which STEREO OUT that part is playing (the max
number of stereo outputs is set in PREFERENCES by clicking the PREF button)
by clicking and dragging the mouse on the OUT number

You can see the level of the instrument playing with the LEVEL display

(by clicking and

Chapter 3 Controlling Sonik Synth


3.1 OCTAVE transposition
Once an instrument is loaded it can be quickly transposed by +-2 octaves, in 1 octave
increments, by clicking on the OCTAVE buttons.
3.2 POLY/MON0/LEGATO
The POLY/MONO/LEGATO buttons switch the current instruments between polyphonic,
monophonic and monophonic with legato. You can select one of this mode clicking on
the relative button.

In monophonic with legato (LEGATO) it is possible to control the PORTAMENTO time


(the time of the gliding between the notes) with the PORTAMENTO TIME knob from
1mS to 10 Sec.
3.3 SYNTH-SAMPLER section
Sonik Synth 2 give you full control of its powerful synth engine in the new SYNTHSAMPLER section. Here you can control more than 50 parameters divided into 8
sections. Although the Sonik Synth 2 engine offers great complexity, the user is
facilitated by seeing the engine parameters presented as they would be using a
traditional synth architecture with oscillators (although sample based) plus the ability
to switch between 3 different types of sample engine.

LFO1
5-waveforms LFO useful to modulate Volume, Pitch & Filter
LFO2
5-waveforms LFO useful to modulate Volume, Pitch, Filter & Pan.
Envelope 1 Amplitude (Volume) envelope controls.
Envelope 2 Pitch & Filter envelope controls.
Filter
LPF, BPF, HPF filter with selectable slope: 6, 12 or 24 dB/Oct.
Synth
here is where you select the synth engine type, from:
Resampling, Pitch-Shift/Time-Stretch/STRETCH
Here is where you perform Time and Pitch manipulation.
Velocity
Here you can control the way the midi velocity affects the sound,
modifying the way it affects Volume, Filter, Pitch, etc.
Macro
control instrument specific parameters

To display one of these sections simply click the appropriate button. The section youre
currently displaying will have the button highlighted.
You can edit all instruments parameters in the SYNTH-SAMPLER section by adjusting
the Knobs of this section once youve loaded an instrument. Each of the 16 instruments
you can load in Sonik Synth 2 can have different SAMPLER-SYNTH settings.
Your modification will be kept when the song session youre working is saved. You can
also SAVE these modifications into an INSTRUMENT PRESET ().
All SYNTH-SAMPLER parameters can be controlled through MIDI control change.
3.5 EFFECTS section
Each Sonik Synth 2 instruments can be programmed with 5 effects each. The effects
are displayed in the effects slots. The 1st effect slot contains always an EQ, compressor.
The other 2-5 effect slots can contain one effects choosen from among 32 DSP effects.
To view the list of available effects once youve loaded an instrument, click on the
arrow at the right in each of of the 2-5 effects slot. A pop-up menu will appear
displaying all the 32 DSP effects which are available in Sonik Synth 2.
Now move the selection with the mouse and click on an effect to load it. The selected
effect name will now show in the effects slot. To empty an effects slot, simply select the
NO EFFECT option.

To view and change each effects parameters, click on the desired effects slot. A frame
will appear around the slot indicating that effect is selected. Only the selected effect will
be shown on the interface at any time. The effect knobs are labeled corresponding to
the effects parameters. The unused knobs will be shaded in gray. Above each effect
knob you can read a label corresponding to its function. Below the effect knob is its
current value.
To activate an effect, click on its ON button to the right. The button is highlighted and
the effect is active. All active effects are inserted in the instrument chain following a
patch order from top to bottom of the effect window. To deactivate an effect, click on
the ON button again to deactivate the effect. The button will turn normal.
You can BYPASS all effects at once (i.e to hear the sound dry) by clicking on the
BYPASS button. You can also LOCK into SLOTS effect preventing them to change when
a new instrument is loaded. This way you can prevent instrument settings of effects
overriding your own settings.
The tempo-related effects in Sonik Synth 2 can also be synced to BMP of the
sequencer (when the sequencer allow this function). In this case the effects will also
present a BPM ON/OFF switch. When switched ON the effects will be linked to
sequencer tempo (and its measure unit will turn to division of the beat).
You can also save multiple or single effects settings and Load these settings with the
SAVE MULTI, SAVE and LOAD button. The effects settings are saved as.STFX file. A
dialog window will appear when you click one of these buttons asking for saving or
loading files.
As with the sound parameters, effect parameters can be controlled via MIDI control
change.
3.6 MINI Keyboard
Sonik Synth 2 new MINI keyboard act both as display of the notes youre playing
and as an input device for playing Sonik Synth instruments.
You can play any notes of the 7 octave mini keyboard simply by clicking the note with
the mouse.
3.7 ZONE control
By clicking the ZONE button you will switch into the ZONE mode.
The MINI keyboard will display how the samples are mapped on the keyboard by a
series of zones of alternate color. When the keys show no color it means that no
sample is associated with those keys.
To select a zone simply click on it with the MINI keyboard or hitting the corresponding
key on your midi keyboard. By doing this you can change any of the SYNTH-SAMPLER
parameters just for this zone (you can for example change only the attack of a snare
sample in a drum kit). These settings will be applied ONLY to that specific zone,
leaving the others untouched.

The ZONE editing is very powerful and extremely detailed because it offers you control
at the sample level. As for all the others instrument parameters, you can also SAVE
zone modifications into an INSTRUMENT PRESET (see paragraph 5.1) for faster
access.
3.8 MID CTL association
Synth 2 has implemented a new extremely flexible method. You can now associate
any MIDI CTL (MIDI controls) to any Sonik Synth 2 knob, to fully control your Sonik
Synth 2 with hardware controllers and keyboards.
A different MIDI CTL association can be created for any of the 16 Sonik Synth 2
parts.
The procedure to associate MIDI control is as follows:

click on the MIDI CTL button


click on any of the knobs you want to automate
a window will be displayed with the name of the knob parameter and a field for
associating the MIDI CTL written N/A (not available)
click and drag on this field to change the MIDI controller number which you
want this knob will respond
to de-associate a MIDI CTL from a knob simply select the N/A(not available)
value on it

In the window you will also find the min./max. value of the knob youre associating.
You can easily personalize the range to be controlled with an external MIDI CTL by
changing the min/max. value.
MIDI CTL association are saved with your song data as all the sounds tweaks you may
have done.
If you want to SAVE with the sound a specific MIDI CTL association, you can save a
USER PRESET sound (). This way loading the sound will automatically load its MIDI CTL
assocation.
You can associate any kind of hardware controls to Sonik Synth 2 parameters this
way. CCs from 12 to 15 are associated to the Macros (A, B, C, D knobs).
3.9 Preferences
Click on the PREFS button to display the Sonik Synth 2 preferences window.
In the preferences window you can:

select the ROOT folder for your Sonik Synth instruments

select to automatic RELIST the instruments browser window

Allow you to switch off auto relist at start up, this can be useful to greatly speed up
the Sonik Synth 2 start-up which could take some time in case you have a very

large set of instruments on your hard drive. If the automatic relist at startup is turned
off Sonik Synth 2 will start quickly and will show an instrument list created relying
on a cache file previously created. This means any change in the structure of the
istruments wont be shown in the Instrument Browsing window.
activate the number of supported outputs according to the sequencer platform
A slider allows you to select the number of stereo outputs to be used by the module.
This number may vary among the platforms. Once the slider is set to a value youll be
able to set the desired output pair to the sequencer Mixing desk from the mix area,
but only after closing and reopening Sonik Synth 2. This is because Sonik Synth 2
declares how many outputs it will put on the mixer at the startup. The maximum
number of outputs available is 16 but it may be lower depending on various platforms
limitations.
All the information included in the preferences is also stored in the ST2Pref.txt file as
well as other info. The ST2Pref.txt file can be found here:
Windows:

SS2Pref

directory relative to install


directory

MacOSX:

IKMultimedia\SonikSynth 2\SS2Pref

directory relative to users


preferences directory

The file contains:


FirstRun=
FlatVelocity=
InstrumentPath=
Reload=
RegID=
Serial=
VstOutputs=
AUOutputs=
BrowseUp=
BrowseDown=

used to detect if this is the first run of the plug-in


velocity value when velocity setting is set to Flat
the path where the Sonik Synth instruments are installed
RELIST at start-up activated/deactivated
authorization code
serial number
max. number of output in VST (1-8 stereo outputs)
max. number of output in Audio Units (1-8 stereo outputs)
midi note number thats assigned to the browse UP (notes from 0
to
127, -1 means disabled, Arrow UP, see 3.12)
midi note number thats assigned to the browse DOWN (notes from
0
to 127, -1 means disabled, Arrow DOWN, see3.12)

3.10 Other controls


Volume and Pan
You can set the Volume and Pan of each single instrument using the Volume and Pan
knobs.
Information (i)
By clicking on the I button, the credit interface will be displayed. Clicking anywhere on
the credit interface will return to normal mode.
Keyboard modifiers:

You have some keyboard modifiers which allows you to fine control Sonik Synth 2
knobs:

for finer adjustment of any parameter hold down the CTRL key while dragging
the knobs

clicking on any knob while holding the ALT key will cause the control to jump to
its default.

Chapter 4 Organizing instruments


Sonik Synth immediately provides thousands of different instruments. Due to the
sheer quantity of sounds, organization and accessibility become essential factors for the
professional user.
Sonik Synth answers this concern with two complementary ways of accessing files: a
search function and user-defined categories.
4.1 Search function
All Sonik Synth native and converted instruments have a set of hidden keywords
which can be used to locate any instrument directly.
To begin a search, click on the SEARCH field. A pop-up window will open asking for
your search keywords. You can insert multiple keywords separated by commas (,).
When you click OK all the instruments whose set of keywords match the current
search will be immediately displayed in the instruments list. You can load any of them,
without further browsing.
Once a SEARCH has been made the SEARCH button will turn into a BACK button. By
clicking on the BACK button it will retrieve the complete list of sounds and revert its
state to SEARCH button again.

4.2 Instruments location


A Sonik Synth instrument is made of three essential files:
- <instrument>.STH
- <instrument>.STI
- <instrument>.STW

containing the instrument name and description


containing the instrument program
containing the instrument waveforms

By default all the Sonik Synth instruments are placed in the following directory:
Win:
[Program Files]\Sonik Synth 2\SS2Instruments
OSX:
[Applications]/Sonik Synth 2/SS2Instruments

During installation, all of the.STH and.STI files and.STW files will be placed in the
aforementioned folder. You can change the ROOT folder at anytime by pointing to
another folder in the PREF window.
To remove an instrument you can manually remove it from the ROOT folder, taking
care to remove all of its 3 files.

4.3 Managing sound organization


Knowing how Sonik Synth keeps track of its instruments, you can now move,
duplicate and regroup them (and their folders) at will; using any file manager in your
system. Please note that all the.STH,.STI and.STW files must be moved together or
the instrument will not work correctly.
You can also act directly on the directory path. For example you can organize your
instruments outside of the default folder, or have more than one Sonik Synth
Instruments folder and switch between them.
In this case, remember that you need to select where the instruments folder is
located, by means of the ROOT preference; or Sonik Synth wont find the
instruments. As soon as you change the Root preferences by selecting your new root
folder, your personal instrument list will be displayed in the interface.
Even if you've changed the instruments organization of the root folder after using
them on a song, these will be always loaded when you re-load the song containing
those instruments associated to the song's tracks.
You can even keep the instruments folder over a network of computers in order to
have different computers able to access to a single instruments folder, having Sonik
Synth loading instruments from the network.
Sonik Synth instruments format are also multi-platform. This way instruments can
be freely shared by Macintosh and Windows machines with no problem.
Sonik Synth instruments are also fully compatible with SampleTank instruments
and can be loaded and played in SampleTank 2 by simply copying/dragging them
within SampleTank 2 ROOT folder.

Chapter 5 Sonik Synth save function


5.1 Save and work with Part Preset Instruments
In Sonik Synth 2 you can edit the sound at will and save it as a PART PRESET sound.
To do this you need always to start from a parent sound which is a sound with
waveform data (like a native Sonik Synth sound) - this is the reason why PART Preset
sounds are called child sounds. Simply load a sound into a part, edit it in the SYNTHSAMPLER, EFFECTS, ZONE, etc.. sections and then click SAVE on the PART PRESET
area.

A dialog window will appear asking to name the sound. When you click OK, you will see
that the parent sound now have a small black triangle and the User Preset sound name
will appear below the parent sound. The black triangle is collapsible, you can
close/open it by clicking on it, and allowing you to save as many as presets of a parent
sound as you want and displaying them at will.
When a PART PRESET sound is created, a file with.STIP extension is made into the
folder of related the Parent Sound. Distributing.STIP files to users which own the same
Parent sounds allows for PART PRESETS to be exchanged among Sonik Synth 2
users.
PART PRESET can also be deleted by clicking on the DELETE button in the PART PRESET
area and renamed with the RENAME button.
5.2 Save Combi Preset
You can also save the entire Sonik Synth 2 module set-up in a COMBI PRESET.
A COMBI PRESET can be used to save a complete set of Sonik Synth instruments or
complex multilayered sounds.
By Clicking the SAVE combi button a dialog window will ask to give a name to your
module preset. By clicking on the arrow at the side of the COMBI NAME display a popup menu will appear showing all available COMBI PRESET. Simply choose one from the
menu list and it will be loaded in Sonik Synth 2. You can also SAVE AS or DELETE
COMBI presets.
The COMBI PRESETS file are saved by default to the folder Sonik Synth 2 Presets,
which path its relative to the program installation directory.
5.3 Back-up function
The back-up function allows you to produce a back-up folder where all the instruments
data (used in the current Sonik Synth 2 instance) will be placed. Simply click on the
BACK UP button and a dialog window will ask you to select or make a folder. All of the
data of the instruments used in this Sonik Synth 2 instance will be copied to this
folder, including eventually made User Presets.
The back-up function is very useful when archiving songs and closing sessions,
ensuring that all instruments used by Sonik Synth 2 for that particular session will be
easily retrieved. It also allows you to have several producers working on a project and
easily sharing the same materials.

Chapter 6 SYNTH-SAMPLER controls


6.1 Resampling controls

PITCH: controls the tuning of the samples by applying Resampling. Increments are in
semitones and range is +/- 3 octaves.
FINE: controls the tuning of the samples by applying Resampling. Increments are in
cents and range is +/- 1 semitone.
BENDER: controls the tuning deviation given by the pitch bender wheel. Increments are
in semitones and range is +/- 2 octaves.
6.2 Pitch-Shift/Time-Stretch controls
PITCH: controls the tuning of the samples by applying Pitch Shifting. Increments are in
semitones and range is +/- 3 octaves.
FINE: controls the tuning of the samples by applying Pitch Shifting. Increments are in
cents and range is +/- 1 semitone.
BENDER: controls the tuning deviation given by the pitch bender wheel. Increments are
in semitones and range is +/- 2 octaves.
TEMPO: controls the speed of the samples by applying Time-stretching. Default is
100% which means same speed of the original, range is from 10 to 1000% (1/10 to
x10 the original speed).
OVERLAP: controls the amount of data thats mixed between the Time-stretcher grains.
Adjust this parameter to your taste, depending on the nature of the sample youre
going to Time-stretch.
6.3 STRETCH controls
Activating the STRETCH engine for the first time will make Sonik Synth 2 pre-analyze
it. This will take some time, depending on the size of the samples. Once the preanalysis has been completed it will be stored so that it can be readily available for
future sessions.
STRETCH can be very useful because it allows for a number of features that were
simply not possible with conventional samplers:
-

changing the timbre of instruments, even radically


slowing down or speeding up sampled phrases without changing the pitch and or
the timbre.
slowing down or speeding up naturally cycling instruments, such as Leslie
organs, with continuity.
slowing down or speeding up time-evolving instruments or phenomenon such as
staccato playing, or natural reverberation.
playing very realistic glides or portamentos on acoustic instruments
allowing smaller RAM usage by making single-sample instruments able to cover a
very wide range on the keyboard without becoming unreal

PITCH: controls the tuning of the samples by applying STRETCH Resynthesis.


Increments are in semitones and range is +/- 3 octaves.

FINE: controls the tuning of the samples by applying STRETCH Resynthesis. Increments
are in cents and range is +/- 1 semitone.
BENDER: controls the tuning deviation given by the pitch bender wheel. Increments are
in semitones and range is +/- 2 octaves.
TEMPO: controls the speed of the samples by applying STRETCH Resynthesis. Default is
100% which means same speed of the original, range is from 10 to 1000% (1/10 to
x10 the original speed).
HARMONICS: controls the tuning of the samples, therefore the global Timbre of the
samples, by applying STRETCH Resynthesis. Increments are in semitones and range is
+/- 2 octaves.
6.4 Filter controls
TYPE: Selects the filter mode:
LPF: low pass filter, attenuates high frequencies leaving lows passing through.
BPF: band pass filter, attenuates both high and low frequencies allowing mids to
pass through.
HPF: high pass filter, attenuates low frequencies leaving highs passing through.
SLOPE: Selects the slope or steepness of the filter:
6: roll off is 6 dB per octave (1 pole)
12: roll off is 12 dB per octave (2 poles)
24: roll off is 24 dB per octave (4 poles)
FREQ: Controls the Cutoff frequency of the filter, expressed in Hz.
RES: Controls the Resonance or Q of the filter. Its active for 12 and 24 dB/Oct filters,
not for 6 dB/Oct.
6.5 Envelope 1 and 2 controls
Envelope 1 is used to control the amplitude or volume of the samples playback.
ATTACK: Controls the time the sound will take to reach the nominal level once the key
is pressed.
HOLD: Controls the hold time of the amplitude envelope, useful to keep the level
steady for a certain time before it starts to fall down to the sustain level.
DECAY: Controls the decay time of the amplitude envelope, its the time the volume will
take to reach the sustain level.
SUSTAIN: Controls the level of the sustained portion of the sound (while the midi key is
kept pressed).
RELEASE: Controls the time the sound will take to disappear completely once the key
has been released.

LEVEL: Controls the master level of the Amplitude envelope. Useful to globally increase
or decrease the level of an instrument or of a single sample (when ZONE editing is on).
Envelope 2 is used to control the Tuning (pitch) of the samples and / or the frequency
of the Filter.
ATTACK: Controls the time the Pitch and / or Filter freq will take to reach the nominal
value once the key is pressed.
HOLD: Controls the hold time of the Pitch / Filter envelope, useful to keep the Pitch or
Filter freq steady for a certain time before it starts to fall down to the sustain value.
DECAY: Controls the decay time of the Pitch / Filter envelope, its the time the Pitch
and / or Filter freq will take to reach the sustain value.
SUSTAIN: Controls the Pitch of Filter freq of the sustained portion of the sound (while
the midi key is kept pressed).
RELEASE: Controls the time the Pitch or the Filter freq will take to return to nominal
value once the key has been released.
FILTER: Controls the depth of the Envelope 2 intervention over the Filter. The center of
the knob is 0 and at this value there is no Envelope 2 modulation to the Filter. Range is
from 10 to +10, so modulation can be positive and negative.
PITCH: Controls the depth of the Envelope 2 intervention on the Pitch of the samples.
The center of the knob is 0 and at this value there is no Envelope 2 modulation to the
Pitch. Range is from 6 to +6, so modulation can be positive and negative.
6.6 LFO 1 and 2 controls
LFO1
WAVE: Selects the waveform of the LFO1, can be: Triangle, Square, Saw, Sine or
Random (sample and hold).
SPEED: Controls the speed or rate of the LFO1. Expressed in Hz.
DEPTH: Controls the master level of the LFO1
DELAY: Controls the time the LFO1 takes to reach the nominal modulation value after a
key is pressed.
LEVEL: Controls the effect the LFO1 has on the Level (Volume) of the samples, useful
to create Tremolo or Fading effects.
PITCH: Controls the effect the LFO1 has on the Pitch (Tuning) of the samples, useful to
create Vibrato effects.
FILTER: Controls the effect the LFO1 has on the Filter Cutoff frequency.

FREE RUN: Selects if the LFO starts its run when the key is pressed (Free Run=OFF) or
if it is always running (Free Run = ON).
LFO2
WAVE: Selects the waveform of the LFO2, can be: Triangle, Square, Saw, Sine,
Random (sample and hold).
SPEED: Controls the speed or rate of the LFO2. Expressed in Hz.
DEPTH: Controls the master level of the LFO2
LEVEL: Controls the effect the LFO2 has on the Level (Volume) of the samples, useful
to create Tremolo or Fading effects.
PITCH: Controls the effect the LFO2 has on the Pitch (Tuning) of the samples, useful for
creating Vibrato effects.
FILTER: Controls the effect the LFO2 has on the Filter Cutoff frequency.
PAN: Controls the effect the LFO2 has on the stereo panning of the samples.
6.7 Velocity controls
CURVE: Selects the velocity response of the selected part. Default is NORMAL; other
values are Comp1 and 2 which are compressed, Exp1 and 2 which are expanded.
AMP: Controls the effect that midi velocity has over the Volume of the instrument.
FILTER: Controls the effect that midi velocity has over the Filter Cutoff frequency.
PITCH: Controls the effect that midi velocity has over the Tuning of the samples.
RES: Controls the effect that midi velocity has over the Filter Resonance or Q.
LFO1 DEPTH: Controls the effect that midi velocity has over the LFO1 strength.
ENV2 SUSTAIN: Controls the effect that midi velocity has over the value of the
Envelope2.
6.8 MACRO controls section
The MACRO controls are up to four parameters, specific to each instrument, chosen by
the sound designer to offer the user an immediate way to affect the sound and tailor it
to his needs. An orchestra needs different parameters than a drum, which again needs
different parameters than a synth.
These four parameters, from left to right, A, B, C and D, will display different labels
according to the instrument they are associated with. A complete description of the A,
B, C, D parameters can be found by clicking on the LIBRARY image several times.

Inactive knobs (those without a linked parameter) are shaded in gray. You can modify
sound parameters immediately after loading the instrument by turning the MACRO A,
B, C, D knobs accordingly.
All MACRO parameters can be controlled through MIDI control change.

Chapter 7 Sonik Synthmulti-effects unit


7.1 Sonik Synthmulti-effects unit
Sonik Synthcontains an integrated multi-effects engine which offers high quality
DSP effects giving the maximum flexibility, creativity and realism to all the
instruments. All the effects are top-class and have been designed with sound-shaping
in mind.
In Sonik Synth there are four slots for the insertion of effects (for each of the 16
instruments which can be opened in a single Sonik Synthmodule). These may contain
preset effects which are part of the instruments. You can change and re-assign effects
among those provided with Sonik Synth at will.
Each effect is customizable through a series of parameters linked to an effect knob. All
effect knobs are also MIDI-controllable and can be automated in your sequencer.
7.2 Effect list
There are one fixed plus four customizable effect slots in Sonik Synth. The first slot is
dedicated to EQ/COMP while in each custom slot the user can open one of the 32 DSP
effects available. You can now insert the same effect in more than one slot.

Slot 1
EQ/Comp
Equalization and compression are applied by default on the first slot. This effect
features a semi-parametric EQ and an easy-to-use compressor. Both units feature
very high quality giving an extremely well sounding equalization and an analog-style
compression.

Low Gain: boosts/reduces low frequencies. This is a low shelving filter.


Mid Freq: adjusts the center frequency.
Mid Gain: boosts/reduces middle frequencies. This is a wide bell filter.
High Gain: boosts/reduces high frequencies. This is a shelving filter.
Comp: applies compression.

Slot 2-5
Reverberation and Delay
Reverb
Reverb Delay

Ambience
The reverbs included in Sonik Synth add reverberation and ambience to the sound,
creating spatial depth from large halls to small rooms.
Reverb and Reverb Delay:

TIME: sets the global reverberation time.


COLOR: sets the reverberation tonal character, from dark to bright.
DENSITY: sets the number of reflections generated by the reverb.
SIZE: sets the size of the virtual chamber emulated by the reverb.
LEVEL: adjusts the mix between dry and wet signals.

Ambience:
Produces a very short reverb, useful for emulating the ambience typical of small
closed spaces, like studio rooms or little concert suites.

TIME: sets the length of the reverberation


SIZE: sets the size of the virtual chamber thats being emulated
LEVEL: adjusts the mix between dry and wet signals.

Spring Reverb
This reverb sounds very close to a real mechanical spring unit, with all the warmth
they have but with that typical metallic and resonant vibe. This reverb is mono.

TIME: sets the length of the emulated virtual spring, giving shorter or longer
reverb tails.
LEVEL: adjusts the mix between dry and wet signals.

Delay
Delay is an effect that adds echoes to the sound.

MODE: you can choose from simple mono delay to a sophisticated multi tapped
stereo delay.
FEEDBACK: sets the number of echoes that the effect produces.
DELAY: sets the amount of time between the echoes.
LEVEL: adjusts the mix between the dry and wet signals.
BANDWITDH: sets the bandwidth of the echoes, turning down the knob will give
a sound similar to one of the old analog or tape delay units.

Filters
These effects apply various types of filters to the sound by cutting some portions of
the audio spectrum. These are resonant filters, which gives to the effects a character
similar to the one of some old synthesizers.
Filter
In this filter FX the Cutoff frequency can automatically sweep by the effect of a built-in
LFO.

The LFO can sync with the BPM of the song.

Frequency: specifies the frequency at which the filter begins to attenuate


Resonance: emphasizes the overtones in the region of the cut-off frequency.
This gives a particular, vintage character to the sound, especially if used with a
4 pole low pass filter.
Depth: the filter cut off frequency can be moved automatically by an LFO built
in into the filter. This control sets the amount of modulation.
Speed: sets the speed of LFO modulation.
Mode: sets the type of filter. You can choose from various types, low pass,
band pass and high pass. They all are available in three different slopes, from a
very natural and pleasing 1 pole to a techno 4 pole.

Envelope Filter
In this filter FX the Cutoff frequency can automatically sweep by the effect of the
envelope of the audio signal passing through it.

Frequency: specifies the frequency at which the filter begins to attenuate


Resonance: emphasizes the overtones in the region of the cut-off frequency.
This gives a particular, vintage character to the sound, especially if used with 4
poles low pass filter.
Depth: the filter cut off frequency can sweep automatically by the effect of the
envelope of the signal thats passing through. This control sets the amount of
modulation.
Mode: sets the type of filter. You can choose from various types, low pass,
band pass and high pass. They all are available in three different slopes, from a
very natural and pleasing 1 pole to a techno 4 pole.

Multi Filter
This is a particular kind of filter where instead of selecting the type of filter (LPF, BPF
or HPF) you can use them all together with independent levels.

CTFF FRQ: Controls the Cutoff frequency of the filter


RSONANCE: Controls the Resonance of the filter
DSTRTION: Controls the amount of distortion the filter will produce
LP GAIN: Controls the level of the Low Pass section of the filter
HP GAIN: Controls the level of the High Pass section of the filter
BP GAIN: Controls the level of the Band Pass section of the filter
NTCH GIN: Controls the level of the Notch section of the filter
LEVEL: Controls the global output volume of the filter

Wah-Wah
This effect simulates a typical wah-wah guitar pedal.

Wah: sets the cut off frequency of the wah effect. Use it (via midi controller) to
manually create wah-wah effects.
Auto: when turned up the wah effect can work as an auto-wah, moving its
center frequency automatically. The movements are detected from the original
signal amplitude.

Modulations
Chorus
Multi Chorus
Sonik Synth comes with two different types of chorus. The first is a classic stereo
chorus which adds space and depth to the sound. The second is a special type with a
random pitching character. The first gives a sense of modulation, the second is
designed to be less regular and noticeable.

Depth: sets the amount of pitch shifting generated by the chorus.


Speed: adjusts the speed of the chorus LFOs.
Mix: adjusts the mix between the dry and wet signals.

Phaser
This entirely analog modeled Phaser recreates the sound of one of the best known
classics of the past.

RATE: Controls the speed of the phaser LFO


STAGES: Selects the number of phase splitters, from 1 to 10. Increasing this
value gives a more pronounced phasing FX, lower values give more subtle
effect.
BIAS: Controls the offset of the LFO, you can also use this knob to manually
control the Phaser, setting the DEPTH at zero.
DEPTH: Controls the strength of the LFO modulation. Setting it at zero the
phaser can be manually controlled using the BIAS knob.
FEEDBACK: Controls how much processed signal will be returned to the input.
Rising this value to the max will produce a self oscillation.
SPREAD: Controls the Stereo image of the Phaser. Values near the center (64)
give maximum width.

AM Modulation
FM Modulation
These are two special modulation effects, amplitude modulation (AM) and frequency
modulation (FM). These effects are designed to produce a tonal character totally
different from the original, when applied to a complex sound. They can replicate the
sounds of some synthesis systems like FM or ring modulation.

Carr. Freq: this is the frequency of the signal that will modulate in frequency or
in amplitude the original sound.
Mod. Depth: this is the amount of modulation applied.

Flanger
The Flanger creates a sharper sound by adding a metallic resonance to the sound (like
a jet airplane taking off and landing).

Speed: adjusts the speed of the modulations in the flanging effect.


Depth: sets the depth of the flanging modulation.

Feedback: controls the amount of signal thats returned back to the input of the
effect.
Mix: adjusts the mix between the dry and wet signals.

Envelope Flanger
This particular kind of flanger has its feedback parameter which is internally controlled
by the envelope of the audio signal.

RATE: Controls the speed of the internal LFO


ENV DPTH: Controls the depth of the Feedback modulation by the envelope of
the audio signal.
FEEDBACK: Controls the nominal amount of signal that is returned to the input
after processing.

Panning
Auto Pan
Autopan automatically moves the stereo location of the sound.

Depth: sets the amount of the effect applied to the sound.


Speed: adjusts the speed of the movement of the sound across the stereo field.

Tremolo
Tremolo cyclically modulates the volume to create tremolo.

Depth: adjusts the amount of amplitude modulation.


Speed: adjusts the speed of the tremolo.

Rotary Speaker
This effect simulates the sound which can be obtained by rotary speaker cabinets.
This is a must for organ tones.

Speed: sets the


slow to fast.
Drive: sets the
overdrive is very
Lo-Hi: this is the

speed of the rotating horns. Organ players often switch from


amount of distortion generated by the rotary cabinet. This
similar to that generated by a real tube rotary.
balance between the low and high rotor.

Distortion
Lo-Fi
Lo-Fi degrades the audio-quality to simulate a "Lo-Fidelity" sound. In Sonik Synth
this effect is designed to be used as a speaker and cabinet simulator too.

Bandwidth: sets the fidelity. Increasing the value will give a better sound,
decreasing it will degrade progressively the fidelity.
Distortion: adds distortion to the sound. This distortion works at low levels too.

Stereo: sets the stereo channel separation. From mono to stereo.

Distortion
This effect simulates the distortion occurring as you raise the gain of an amplifier.
Various amplifier models are provided.

Gain: this is the amount of gain and gives more distortion as you increase it.
Shape: different types of amplifiers are emulated here. From solid-state types
to guitar tube amplifiers models. This effect does not perform cabinet and
speaker simulation. This is only the electronic part of an amplifier.

Phonograph
This effect adds disk noises to simulate the sound of music played by vinyls records
on old record players.

Crackle: adjust the amount of crackle from the (virtual) record.


Age: sets the frequency response of the record player, from narrow to wide.
Distortion: sets the amount of distortion generated by the record player. This is
a kind of distortion similar to the one generated by worn or over-used vinyl
records.

Crusher
This FX can reduce the fidelity of a signal applying reduction of the sampling rate or
bit resolution.

RSLUTION: Selects the bit resolution of the processed signal.


DCMATION: Selects the sampling rate reduction factor of the processed signal.
GAIN: Controls the amount of signal thats sent to the Crusher, useful to
created highly distorted sounds.
OUTPUT: Controls the output volume.
CUTOFF: Controls the Cutoff frequency of the built-in low pass filter.
RESO: Controls the Resonance of the built-in low pass filter.

Overdrive
This entirely analog modeled Overdrive recreates the typical tone of the best
overdrive stomp boxes.

DRIVE: Controls the amount of signal being sent to the overdrive


TONE: Controls the Timbre of the distortion, from dark to bright
VOLUME: Controls the output level of the effect.

Amp simulation
Pre Amp
This analog modeled processor emulates the first stage of some of the most acclaimed
tube classic guitar amplifiers.

MODEL: Selects the kind of preamplifier to be emulated. Choices are: Clean,


Brit AC, Mellow, Crunch, Lead1, Lead2, Fuzz.
GAIN: Controls the amount of signal thats sent to the preamplifier, with Crunch
and Lead preamps it gives control over the distortion.
VOLUME: Controls the output level of the Pre Amp.

Tone Control
A classic tube tone control that recreates the tone shaping stage found on the best
tube amplifiers.
Can deliver incredible presence and warmth to the sound.

MODEL: Selects among various tone control circuits.


LOW: Controls the amount of low frequencies.
MID: Controls the amount of mid frequencies.
HIGH: Controls the amount of high frequencies.
PRESENCE: Controls the presence of the sound with a particular analog old
style character.
LEVEL: Controls the output level of the Tone Control.

Cabinet
This processor emulates with great accuracy the frequency response of some of the
best guitar cabinets.
Extremely useful when you need to add a mid-rangey character to every kind of sound
without using an equalizer, to give a more realistic character.

MODEL: Selects from various types of Speaker Cabinets. The final position is
direct, no speaker.
MIC TYPE: Selects the kind of microphone thats placed in front of the speaker:
Dynamic or Condenser
MIC DIST: Selects the distance between the cabinet and the microphone: Near
or Far.
MIC POS: Selects the positioning of the microphone: In Axis or Off Axis.

Mix/Master
Param EQ
A very clean and precise full-digital parametric EQ, you can expect maximum
transparency from this equalizer.
Two identical fully parametric peaking bands are provided.

FREQ1: Center frequency of the first band, range from 20Hz to 18KHz.
FREQ2: Center frequency of the second band, range from 20Hz to 18KHz.
GAIN1: Gain of the first band, range +/- 15 dB.
GAIN2: Gain of the second band, range +/- 15 dB.
Q1: Bandwidth of the first band, from 0.1 (very wide) to 8 (very narrow).
Q2: Bandwidth of the second band, from 0.1 (very wide) to 8 (very narrow).

Channel Strip

This is the same channel strip that is present, as fixed, in the first FX slot. However it
has been placed in the FX list because it can be useful, placed after some other FX
modules, for further processing.

Low Gain: boosts/reduces low frequencies. This is a low shelving filter.


Mid Freq: adjusts the center frequency.
Mid Gain: boosts/reduces middle frequencies. This is a wide bell filter.
High Gain: boosts/reduces high frequencies. This is a shelving filter.
Comp: applies compression.

Compressor
An ultra smooth compressor, modeled after classic tube units, it can be very soft and
gentle on all types of material.

ATTACK: Controls the amount of time that the compressor takes to react to the
audio signal
RELEASE: Controls the amount of time that the compressor takes to return to
normal gain after some compression has occurred.
DRIVE: Controls the amount of signal thats sent to the unit, therefore sets the
compression.
RATIO: Controls the strength of the compression. Higher values will result in a
more evident effect.
SPREAD: Controls the Stereo image. Turning up this knob the stereo image will
be enlarged. The center position leaves the image unaltered.

Limiter
This is a multi-band analog modeled limiter. Inside there are three separate hard knee
compressors for the low, mid and high bands.
This can deliver a very powerful compression to drums kit and loops. The controls of
the three compressors are linked on the interface for simplicity.
Compared against the Compressor this can deliver a far more aggressive
compression-style.

DRIVE: Controls the amount of signal thats sent to the limiter, therefore sets
the compression.
OVERLOAD: Controls the blending between full limiting (fully left) and full
clipping (fully right).
RELEASE: Controls the release time of the three compressors.

Dance
Slicer
The slicer works by applying successive rhythmic cuts to the sound making it similar
to a backing phrase. It is especially effective on sustained sounds.

Pattern: sets the rhythmic pattern.


Depth: adjusts the amount of attenuation (in dB) when the slicer is cutting out
the sound.
Envelope: the cuts can be instantaneous or not. This knob sets the slope of the
cuts, from instantaneous to smooth.

TRIGGER: sending a midi CC to this knob (after having assigned one with the
MIDI CTL window) will allow you to re-trigger the pattern of the slicer at any
position within the BAR. This can be really useful for keeping the pattern at the
bar position you want and to create new and alternative patterns.
FREQ: Controls the repetition rate of the pattern,

7.3 BPM linked effects


All effects that have a tempo function (Delay, Filter, Flanger, AutoPan, Tremolo,
Slicer) can be synced to BPM with their speed parameter linked to the BPM of the
sequencer. Therefore these effects can be easily synced with the compositions BPM
with repetitions ranging from 1/16 to 1/2. To Sync an effect to BPM simply click on
the BPM ON/OFF switch.

Chapter 8 Automation
8.1 Automating parameters
All Sonik Synth 2 parameters can be automated using MIDI CTL. Simply associate a
MIDI CTL () to the parameter you want to automate and record a track on the
sequencer by drawing or using an external MIDI controller, on the same MIDI channel
of the instrument you want to control.
Also Sonik Synth 2 can be used with standard automation in RTAS, VST and AU.
Since Sonik Synth 2 provides more than 10,000 parameters its not possible to
assign them all to the standard sequencers automation. Only Parts volume, pan and
Macros A, B, C, D are controllable via sequencer automation.
However note that any of the Sonik Synth 2 parameters can be automated via its
built-in MIDI CTL function, there are no limitation of any kind to this.
All the Sound editing and FX knobs can be automated using MIDI CTL.

Chapter 9 Tips and Tricks


9.1 Polyphony and CPU performance
Each Sonik Synth module can have a maximum POLYPHONY of up to 256 notes.
This sets the maximum number of notes which can be played by the module and is
displayed in the POLYPHONY field. The maximum polyphony of each Sonik Synth
module can be set by the changing this number (by click and drag) however it cannot
exceed the maximum polyphony your computer can achieve (which is CPUdependent).
As the number of notes playing exceeds this number, a (!) symbol appears in the
polyphony display, indicating an OVER-polyphony has happened. Every time you
surpass the maximum number of polyphony notes in your performance, the oldest
note will be cancelled (for example, if you set 32 as the maximum number, when you
insert the 33rd note you will erase the first one).

You can raise the number of notes which can be played by Sonik Synthmodule by
raising the POLYPHONY number up to a maximum which depends on the CPU load you
have (which cannot exceeds 100%). The CPU load is displayed by opening the
appropriate window in all the sequencer.
When CPU usage is close or exceeds 100% you may experience deteriorating
performance and interruption of the sound. To avoid this you can simply lower the
maximum number of polyphony notes. To do this, just click and drag on the current
number to reduce it.
9.2 Get the most out of your Sonik Synth

Do not open multiple instances unnecessarily. This increases CPU load. Use
additional modules only after having fully filled the available MIDI channels in
one, or if you need more separated outputs on the mixer.

ASIO cards are strongly recommended to achieve low-latency with near realtime responses on VST system.

When CPU performances is close or exceeds 100% you may experience


deteriorating performance and interruption of the sound. To avoid this you can
simply lower the maximum number of polyphony notes. To get the most out of
Sonik Synth a more powerful CPU will allow you to play more instruments
with more polyphony.

It is a very good idea to limit the polyphony of instruments which do not need
it. A typical case is a drum kit that is playing a ride cymbal. The sample of the
cymbal could be long, say, 20 seconds so if the midi part triggers the cymbals 4
times a beat it will result in some second that this part is requesting from the
engine 20, 30, 40 voices of polyphony, which is completely useless. In these
cases the PART polyphony value (MIX area) will allow for reducing the
polyphony of the drum kit to, say, 8 10 notes, leaving room for those
instruments that really needs a lot of polyphony.

Chapter 10 Support
For any question you may have please refer to the FAQ at:
http://www.soniksynth.com/FAQ.html
where you'll find answers to the most common questions.
For free support write at:
support@soniksynth.com

IK Multimedia
http://www.ikmultimedia.com
Via dellIndustria 46 - 41100 Modena Italy
tel +39-59-285496 fax +39-59-2861671

info.int@ikmultimedia.com
2001-2003 IK Multimedia Production
All other trademarks are property
of their respective owners.

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