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Walkthrough Final Fantasy III

You being your game waking up in a cave, the first thing you will do is
name your lead character. Personally I prefer to go with the default name
of the character so for this walkthrough I will refer to the main character
as Luneth as well as all other characters you meet by their default names.
Altar Cave

Enemies - Goblin, Carbuncle, Blue Wisp, Eye Fang, Land Turtle


(BOSS)
Items - Leather Shield, 3x Potions, 3x Longswords, 2x Antarctic
Winds, Sleep (spell), Bronze Knuckles, 2x Bronze Bracers, Leather
Cap

As soon as you are done with that you will enter your first battle with three
Goblins, they are easily taken care of and should each fall with one attack.
When they are all dead and you return to the map and head up opening
both chests for a Leather Shield and a Potion, next head up to see an out
of place boulder, follow the instructions to open a new path to the right
then head through and open another chest for a Longsword then head
through the opening.
In the next screen, head over to the right for another Potion then head back
and over to the left for an Antarctic Wind. When you have both head up
at the crossroad and pick up the Potion in the chest then head to the right
and collect another Antarctic Wind, if you continue to the right you will
find a wellspring to heal with. With that done head over to the left now
and through the doorway to face a new enemy
!!!!!BOSS BATTLE!!!!!
Land Turtle

HP : 111
EXP : 20
Gil : 500

A simple boss to start the game off with, simply use one of the Antarctic
Winds you found earlier and you should kill it in one hit, if not then one
or two follow up attacks should do the trick.
After the fight a scene will play out and you will be told you are the
'Chosen One'. After the scene you will be placed outside Altar Cave, head
back inside though and head down and to the right at the first fork,
although it looks like a dead end you can continue through the wall to find
two more chests with a Leather Cap and Bronze Bracers inside, head back
to the fork and continue down to find a bunch of chests, all together you
can find Bronze Knuckles, 2x Longswords, Bronze Bracers and the Sleep
spell. With everything collected head back outside (if you fall through the
hole in the middle of the floor you will just land back where you initially
started in the caves.
World Map

Enemies - Killer Bee, Werewolf, Berserker

Village of Ur

Items - 3x Potions, Phoenix Down, Longsword, Eye Drops, 2x


Antidotes, Cure (spell), Dagger.

When you enter Ur, head straight over to the right and up a small side path
to see a small scene where you will meet a new character named Arc.
After that is done, head up into the top left hand corner of the village,
inside the house search two of the pots for an Antidote in each then inspect
the rightmost candlestick to open a hidden area, head through and up the
stairs to find a stash of five chests containing a Longsword, Eye Drops,
Cure, Dagger and Phoenix Down. In the southeast corner of the village
you can find a well, talk to the woman here and she will tell you to take
the Potions in the well for your journey so enter the well and open up the
three chests to get 3x Potions. After you've picked those up head to the
southwest most house and enter. Inside to your left and right will be two

wellsprings, when you're healthy head through the central door and speak
to the elder in the next room to advance the story.
When you come back outside it will be time to do some shopping, locate
each shop by the signs above the door, each will be selling the following
Item Store/Inn

Potion - 50 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil

Armour Store

Leather Armour - 90 Gil


Leather Shield - 40 Gil
Leather Cap - 15 Gil
Bronze Bracers - 80 Gil

Weapon Store

Dagger - 60 Gil
Longsword - 100 Gil
Staff - 40 Gil
Bow - 100 Gil
Wooden Arrow - 4 Gil

Magic Store

Poisona - 100 Gil

Once you are ready, head to the exit and on the world map walk down to
the next town.
Kazus Town

Items - Mythril Helm, Leather Shield, Zeus' Wrath

As soon as you enter, speak to Arc just to your right, once the little scene
plays out Arc will join your party, be sure to equip them with anything
you may have purchased in Ur. Head over to the Inn for the time being
(you can enter the other building but the NPCs will be unavailable for
now) and inside speak to the character outline beside the bar (you'll know
if it's the right one). Head into the house above the inn and in a pot, top
left in the house you can find a Potion.
Back outside head towards the exit, once you reach the house with the
blue roof head to the left to find a path between the trees, follow the path
to a lake and walk around to the north end it, search the trees here to find
a Mythril Helm and a Staff then just behind a small group of the trees the
hidden path continues, interact with the trees here towards a dead end and
one will give you Zeuss Wrath.
Once you have all your items you can exit Kazus and head to the patch of
land to the left where you will enter the airship, once inside make your
way to the wheel and meet a new character, Refia. After some dialogue
you will have your next destination, interact with the wheel once you have
control and the airship will burst from the ground, fly over to the
northwest and land in front of your next area.
Castle Sasune

Enemies - Dark Eye, Red Wisp, Griffon,


Items - 3x Wooden Arrow, 2x Holy Arrow, Wightslayer, Potion,
Bow, Phoenix Down, 2,000 Gil, Leather Shield, Bronze Knuckles,
Blizzard (Spell)

When you arrive you will encounter somebody at the castle gates, once
you have spoken with them you will head inside. Walk around to the left
of the large building in front of you to find a tower, go inside and head up
the first two floors, on the third you will find two chests with a Holy
Arrow and Wooden Arrow inside, once you have them head up to the top
floor to find another chest, inside you will find the Wightslayer weapon
but it will also trigger an optional mini-boss fight with a Griffon, it isn't

too bad as you can survive a couple of hits at a time, just keep an eye on
your HP and heal when you have less than 30HP left, the Griffon has
230HP so just tough it out and you should survive. When you are ready
head back out to the main castle area and this time enter the tower on the
right-hand side, in here you will find no enemies so you can walk around
freely and find five chests in total holding 2x Wooden Arrows, Holy
Arrow, Potion and a Bow, when you have everything you can enter the
door at the main castle entrance.
When you get inside head up the stairs to the next room, when you enter
on your left you will see a bit of the wall that looks damaged, you can pass
through here to find a chest with Phoenix Down inside. On the right of
where you entered will be another broken wall, go through and take the
down stairs first, in the next room will be two chests with 1,000 Gil in
each, head back up stairs and up the next lot, follow the path around to
two more chests with a Leather Shield and the Blizzard spell inside then
head through another broken wall to be seemingly outside the map, head
up then right towards a room with one more chest holding Bronze
Knuckles, when you have everything make your way back to the entrance,
head up the next few lots of stairs to the main hall and approach the king
and the other character you met for a scene, at the end of which you will
have your final character, Ingus and your next goal, when you are ready
head out of the castle to the world map, hop in your airship and fly to the
north east to a cave on the other side of a lake.
Sealed Cave

Enemies - Mummy, Skeleton, Zombie, Cursed Copper, Shadow,


Larva, Revenant, Djinn (BOSS).
Items - Potion, Cure (spell), 500 Gil, Antarctic Wind

Inside the cave, follow the path straight down, continue in the same
direction when you reach the fork and at the end of the path you will find
a Potion then head back up and take the path on the right, follow this while
sticking to the north wall and when an opening appears enter to find a

chest with the Cure spell inside then head back out and follow the path
until you find the stairs to the next level.
In the next room head just down to your left to find a chest with 500 Gil
inside then head into the top right-hand corner and interact with the skull
to open a path, follow it to find the princess, after a small scene Princess
Sara will join your group, when you are ready head down the next set of
stairs.
In the new room follow the path until you reach a fork, when you do take
the southern trail to a dead end with a chest holding an Antarctic Wind
then head back and take the northern path, follow it around to a room with
Eye Drops inside a chest, before going any further, take the Blizzard spell
in your inventory and equip it to one of your characters, when you have
done that continue following the path until you reach the end.
!!!!!BOSS BATTLE!!!!!
Djinn

HP : 600
EXP : 200
Gil : 1,400
Weakness : Ice, Water
Drops : Common - Potion, Uncommon/Rare - Bomb Arm

The Djinn isn't a terribly tough boss to take down, have the character you
equipped before use Blizzard just once and another use and
Arctic/Antarctic Wind, this should do a tremendous amount of damage,
after that just use some melee attacks whilst keeping up your health if
need be and you should get through it just fine.
With the battle over, you and your companions will be transported back
to the cave with the large crystal inside and after a bunch of scenes you
will finally obtain your first set of Jobs as well as unlock

Gone Adventuring with the Wind5 (5)


??????? (Secret)

Unlocked by 731 tracked gamers (99% - TA Ratio = 1.00)735

The Jobs you will unlock are Warrior, White Mage, Black Mage, Red
Mage and Thief. For this walkthrough I will go with a team of Warrior,
White Mage, Black Mage and Thief.
With all of that done, equip the jobs however you like, you will also need
to reassign equipment and then exit the cave from the warp point to the
north then head back to Sasune Castle. After a few small scenes here you
will cleanse the curse and be given a magical folding canoe, allowing you
to cross water and retrieve your airship once more. With everything done
here, head back to the south-east town of Kazus.
As you enter, Refia will have a small scene with her father, after that head
into the town, now that you finally have access to the stores here is a
breakdown of what you can purchase, I would hold off buying a Mythril
Sword as you will be picking up two very shortly Magic Store

Fire - 100 Gil


Blizzard - 100 Gil
Sleep - 100 Gil

Weapon Store

Mythril Rod - 400 Gil


Mythril Knife - 500 Gil
Mythril Sword - 500 Gil

Armour Store

Mythril Armour - 350 Gil


Mythril Shield - 180 Gil
Mythril Helm - 130 Gil
Mythril Gloves - 120
Mythril Bracers - 120 Gil

Inn/Item Store

Potion - 50 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil

When you are ready, speak to Cid standing by the bar inside the Inn and
he will ask you to take him back home to Canaan and will also join your
party as a follower/NPC, after that head into the house above the Inn to
find Refia and her father for another scene. When you can, head out of
town and onto the airship for another scene then land it again and head
into Kazus and up to the north-east part of town to enter the mine.
Mythril Mine

Enemies - Skeleton, Cursed Copper, Shadow, Larva, Revenant


Items - Mythril Sword x2

This is a quick little area, run through until you reach a dead end and tap
the screen to examine a section of the wall just under the lamp post in the
top left corner to reveal a hidden path, follow this through and at the end
you will find two chests, each with a Mythril Sword inside, when you
have them exit the mines and the town then hop onto the airship and fly
to the west into the large boulder blocking the path to start another scene,
now that you have no airship simply walk a little to the south-east and
enter the next town.
Canaan

Items - Elixir, Blind Spell, Phoenix Down x3, Gold Needle, Iron
Arrow, Great Bow, Gnomish Bread x2, Potion, 2,000 Gil x2

Once inside a scene will play out with Cid, when you have control we will
get a little side quest out of the way for a big reward. From the town
entrance head up to the north-east part of town where you will find some
steps leading to a higher elevated area, here look for another set of stairs
and take them into the river. Follow the river down a waterfall and all the
way to the south-east to find a chest with an Elixir inside, when you have
it walk back the way you came (yes UP a waterfall because f*** physics)
then head to the north-western most house and enter.
Once inside head to the bed in the top left corner to see Cid with his ill
wife, interact with her and give her the elixir you just found, Cid will be
grateful for healing his wife and will tell you how to access his hangar (by
interacting with the lamp on the wall). Do as Cid says and take the hidden
path into his hangar and collect the following items - Blind (spell),
Phoenix Down x3, Gold Needle, Iron Arrow, Great Bow, Gnomish Bread
x2, Potion and 2,000 Gil x2. To find the final four chests walk into the
water with the steps and take the steps out of the water on the other side
and walk directly into the wall to find another hidden path, when you have
everything head out and if you like you can do some shopping, here is
what you can find.
Magic Store

Cure - 100 Gil


Thunder - 700 Gil
Poison - 700 Gil
Blind - 700 Gil

Weapon Store

Mythril Rod - 400 Gil


Mythril Knife - 500 Gil
Mythril Sword - 500 Gil

Great Bow - 1,200 Gil


Iron Arrow - 8 Gil

Armour Store

Mythril Armour - 350 Gil


Mythril Shield - 180 Gil
Mythril Helm - 130 Gil
Mythril Gloves - 120 Gil
Mythril Bracers - 120 Gil

Inn/Item Store

Potion - 50 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Echo Herbs - 100 Gil
Gold Needle - 100 Gil
Rest - 40 Gil

I suggest you at least buy a few Gold Needles at the item store for the next
area then head into the house connected to the inn and interact with the
woman on the bed to progress the story, when you are ready leave the
town and enter the mountain area just to the right of Canaan.
Dragon's Peak

Enemies - Firefly, Helldiver, Rustbird, Rukh


Items - Phoenix Down, Aero (spell), Gold Needle

Two of the enemies here (Rustbird and Rukh) have the ability to petrify,
hence the suggestion of buying Gold Needles so be wary when fighting
them. Follow the path and at the first fork head south and collect a Phoenix
Down for the chest then head back north and at the next fork take a quick
right then head up to get the Aero spell. Head back to the second fork and
take the left hand path until a third split in the road and continue straight
ahead to pick up a Gold Needle then return to the fork. Before proceeding

north from here to continue the story I suggest making sure you have all
Bestiary entries up to this point as you will not be returning for a bit and
it's better to do so now before you forget, whenever you are ready take the
path leading up to the next area.
As you walk up the hill you will come face to face with the dragon who
will take you to its nest, when there speak to Desch, the man in the top
left corner and after some dialogue you will be attacked by Bahamut,
though this really isn't a battle as you cannot win here, just use the 'Run
Away' or 'Flee' options to exit the battle after which Desch will give you
the spell Mini and you will jump off of the mountain and into a new area
on the world map.
World Map

Enemies - Werewolf, Berserker, Basilisk, Bugbear, Mandrake

When you regain control, head down and when you reach the patch of
forest you will enter the Healing Copse, use the water here to heal up then
equip and use the Mini spell on all your characters (you will likely need
to restore with water a couple times). When you are ready exit and then
head south-west where you can find a village in another patch of forest, if
you want to try fight the three new enemies for your Bestiary entries then
be sure to use magic as your miniature size will see your physical attacks
deal only 1 damage per hit, when you are ready head into the patch of
forest to find the next town.
Tozus

Items - Mythril Bracers, Fire Staff, Fira (spell), Cura (spell).


Phoenix Down x2

To start there is only a magic store and an inn here; this is what they have
to
offer
Magic Store

Fire - 100 Gil

Blizzard - 100 Gil


Sleep - 100 Gil
Thunder - 700 Gil
Poison - 700 Gil
Blind - 700 Gil
Aero - 700 Gil

Inn/Item Store

Potion - 50 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Stay/Rest - 80 Gil

For a small section coming up I suggest making sure you at least equip
one other character with an offensive spell (Blizzard or Fire will do) and
make them a Black Mage, in a store just under the inn you can also buy
some Gnomish Bread for 200 Gil a piece, this item allows you to see more
of the world map when used there. In Tozus you will see a Moogle
walking about, this guy is an important character for a game long side
quest, whenever you see a Moogle interact with it using each of your
characters as the leader of the party one at a time to receive letters sent to
them from NPCs in the game, make sure to do with EVERY time you see
a Moogle. When you are all done you can head into the north-eastern
house and look for a man resting in bed, interact with him and give him
an antidote, as a reward for your help he will open a secret passage for
you. Before heading down the newly revealed path interact with the mans
desk, both bookshelves and the pots in one of the corners to receive
Mythril Bracers, Fire Staff, Fira (spell) and Cura (spell), head down the
new path and after some stairs there will be two chests each with a
Phoenix Down inside then head down again for the next area.
Tozus Tunnels

Enemies - Leprechaun, Darkface

Not a large area, there are no chest here so you can run straight through,
be sure to change one of your characters to a Black Wizard so you can
have two spell casters dealing damage as your size will still effect any
physical damage you deal out.
When you exit the cave, head north and into another for the next area.
Viking's Cove

Items - Viking Axe, Spark Dagger, Blizzara (spell), Fira (spell),


Thundara (spell), 3,000 Gil

Head through the cave and when you come to the first open area with a
viking inside head to the right and in the bottom corner you can navigate
through the wall to reach the chest here with a Spark Dagger. From here
head up and there will be some stairs, the door on the left leads to an inn
with an item and magic store inside but nothing new for you to purchase,
use the inn if you need to but don't worry about changing your characters
size yet as you will need to stay small to get into the next area, when you
are ready head out and up the stairs to the next room.
Go left in the new room and you will be able to pass through another room
where you can find some stairs, in the next room they take you to you will
be able to get the Viking Axe and 3,000 Gil from a couple of chests, to
the right of them should you need it you can use the water to revive any
fallen characters.
Head back to the previous room and now go right, just before the Moogle
is another hole in the wall, follow it into a room where you will find three
chests containing Thundara, Blizzara and Fira, head back to the Moogle
and check for more letters then head south at the split in the road and speak
to the viking there for a scene then head north and out of the cave to the
world map.
First thing is first DO NOT board the ship to your left as you leave Viking
Cove, doing so will force you into battle with a creature called Nepto
Dragon and it is a battle you cannot win (it does 6,000+ damage a hit and

has 60,000+ HP). Instead, head north-west to reach a building on the map,
enter it for the next dungeon.
Nepto Temple

Enemies - Petit, Poison Bat, Lilliputian, Were rat, Bloodworm,


BOSS.
Items - Shell Armour, Shell Helm, Serpent Sword

Walk up the path ahead to the statue of the Nepto Dragon, after a scene if
you are still mini you can walk into the mouth of the statue and enter the
dungeon where you will remain mini as you cannot change to normal size.
Follow the path to your right until you come to an area with two holes in
the ground, fall through the one on the left to find a room with Shell
Armour and a Shell Helm inside two chests then take the stairs out and go
down the other.
Head through the new room and grab the Serpent Sword from the chest
you can see quite easily, continue into the next room and before heading
any further make sure that your Black mage has one of or all of the
Blizz/Thunda/Fira spells equipped and your White Mage has Aero then
heal up your party and head to the end of the path where you fight the
boss.
!!!!!!!!!!BOSS BATTLE!!!!!!!!!!
Giant Rat

HP - 900
EXP - 300
Gil - 1,500
Weakness - None
Drops - Common - Potion, Bomb Fragment, and Antarctic Wind.
Uncommon - Zeus's Wrath, Silence Seal. Rare - Tranquilizer,
Angel's Sigh

This boss isn't too much trouble but as with other battles leading up to it
your physical attackers will be quite useless, open up the battle with your
Black Mages strangest spell then gradually work back to the level 1 spells,
with your White Mage use Aero as many times as you are able whilst
healing in between when needed, once your Aero reserves are empty just
focus on healing. If the battle is taking a while and you are struggling try
using one of the spell items like Antarctic Wind with a physical attack
character for some extra damage.
When the boss has been defeated take the gem and head out to the temple
entrance the way you came in and place the gem back in its socket on the
statue, a scene will play out for you and you will be able to return to
Viking's Cove where you can speak with the viking from before and he
will reward you with his ship, the Enterprise, you can now use it freely
without being attacked by the Nepto Dragon, the Nepto Dragon will also
be added to your Bestiary without having to do battle with it.
World Map
Before heading to the next few towns it might be worth your time to start
hunting the monsters you can find around the world map, trying to
describe where to find them would be quite a pain so I have created a map
and will list each of the monsters here with a corresponding colour to
show where you can find them, some will be grouped together as they are
found in the same area, you can also use the map as a future reference for
the locations of towns etc.
Map

Killer Fish, Hermit, Sea Elemental, Tangie, Sahagin - Light Blue


Parademon, Griffon, Lynx, Hornet, Red Cap - Green
Knocker, Flyer Lizardman, Gorgon - Purple
Slime, Tarantula - Red
Cuphgel - Black
Barometz - Pink

You should be able to handle all of these enemies with a party over level
13-14, all can be reached by walking as there is a whirlpool blocking your
ship from leaving the Inner Ocean area for now.
When you have everything, make your way to the town of Tokkul.
Tokkul

Items - Ice Staff, Sonic Knuckles, Kenpo Gi, Bacchus' Cider, Great
Bow, Serpent Sword

In the town, if you try to speak to anybody they will likely run away in
fear. Head into the first house you see and follow a boy through the
doorway to find him being guarded by a woman, speak to her for a small
scene then leave the house. On the left will be a Moogle for you to check
for any new letters, from the Moogle go to the left side of the house with
the orange roof and interact with the barrel and crate on the side of the
house to find a Bacchus' Cider then do the same for another orange roofed
house just above it to the left for a Great Bow.
Head into the northernmost house and inside go into the fireplace where
you can find two chests, one with a Kenpo Gi and the other with a Serpent
Sword then search the pots in the corner for Sonic Knuckles, when you
have everything head outside again. Finally on the right side of the village
in the top corner if you interact with a tree in that area you can find the
Ice Staff, once you have it you can leave as there is nothing else to find
here, from Tokkul make your way west to find another town on the other
side of a forest.
Village of the Ancients
While there are no chests or loose items here, there are a group of stores,
here are their wares
Armour Store

Shell Armour - 1,250 Gil


Flame Mail - 2,400 Gil

Headband - 1,200 Gil


Kenpo Gi - 2,000 Gil
Mage Robe - 2,000 Gil

I suggest at least buying a Mage Robe, you don't need two as you will get
a free one soon.
Weapon Store

Serpent Sword - 1,500 Gil


Fire Staff - 3,500 Gil
Ice Staff - 3,500 Gil
Light Staff - 3,500 Gil
Killer Bow - 4,000
Fire Arrow - 150 Gil
Ice Arrow - 150 Gil
Light Arrow - 150 Gil

Nothing that you desperately need right now.


Magic Store

Sight - 100 Gil


Fire - 1,500 Gil
Blizzara - 1,500 Gil
Thundara - 1,500 Gil
Cura - 1,500 Gil
Teleport - 1,500 Gil
Blindna - 1,500 Gil

You should purchase both Sight and Teleport here, Teleport can
especially be valuable.
Inn/Item Store

Potion - 50 Gil
Hi-Potion - 600 Gil

Gold Needle - 100 Gil


Maiden's Kiss - 100 Gil
Echo Herbs - 100 Gil
Mallet - 100 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Rest - 120 Gil

I suggest buying a bunch of Antidotes and Maiden's Kisses just to be


prepared for later, once you have everything you can leave the village and
return to your ship, once aboard sail to the north where you will see a
castle (if you find a building with a whirlpool beside it the you've gone
too far just follow the land on the left back to find it). When you locate it
jump off the boat and enter.
Castle Argus

Items - 1,000 Gil x6, 1,500 Gil, 100 Gil x2, Book of Light, Fire
Arrow, Book of Ice, Scholar Robe, Ice Arrow, Book of Fire, Light
Arrow, Killer Bow, Medusa Arrow, Bomb Fragment, Antarctic
Wind, Arctic Wind.

When inside, head straight up the stairs into the next room where the
northern wall will have candlesticks on it, walk up to and interact with the
one furthest to the right to open up a secret passage, in the room it leads
to, walk through the wall to reach three chests, each with 1,000 Gil inside.
Head up the stairs in the next room to find six more chests, plunder them
all to receive 1,000 Gil x3, 1,500 Gil, 100 Gil x2.
Head up the next lot of stairs to reach the castle rooftop, take the right side
path and you will eventually come to a door to a tower, switch your Thief
to the leader of the group so that it they can unlock the door, inside you
will find another six chests containing Book of Light, Fire Arrow, Book
of Ice, Scholar Robe, Ice Arrow and Book of Fire.
Outside, head over to the left and you will find another door for your Thief
to unlock, inside you can interact with the wardrobe to create an opening

in the wall to reach three more chests holding Light Arrow, Killer Bow
and Medusa Arrow.
Head back now to where you triggered the candlestick and go up the stairs
now to a dining room area, on the other side of the room you can walk
down some steps (you wont be able to see them as they are covered by
the wall), In the next room you can find a Bomb Fragment and Antarctic
Wind in two chests then walk through the wall between the chests to reach
one more chest with an Arctic Wind.
Back in the dining room area, if you exit through a southern doorway you
will be back on the roof in a small courtyard area with a reviving and
HP/MP restore pool on either side should you need them, that is now
everything we can gather here so head out and head north-west on land in
search of a cave in the mountain area, when you find it you can enter.
Gulgan Gulch

Items - Mage Robe, Ice Staff, Fire Staff

There is a Moogle as you enter but he wont have anything for you right
now, instead leave him for now and speak to him on your way out in a
moment. Head straight through the area as you don't need to speak to all
the people, when you can head down some stairs and in the next room
speak to the central Gulgan who will give you the Toad spell and allow
you to progress with the story.
Just south of the Gulgan you can walk through the wall and follow a path
to three chests and pick up a Mage Robe, Fire Staff and Ice Staff, when
you have everything you can go back to the world map, remember to
speak with the Moogle before you go.
When you reach the world map you can either collect your ship or walk
to your next destination, either way follow the shoreline until you reach a
large building, prepare if you need to then enter.
Tower of Owen

Items - Echo Herbs (x3), Spark Dagger, Bomb Fragment, Sonic


Knuckles, Salamand Sword, Flame Mail, Zeus's Wrath.
Enemies - Pugman (1-4), Far Darrig (2-10), Blood Bat (5-10), Petit
Mage (1-10), Fury (1), Aughisky (5-10)

Above where the enemies are listed I have added which floors you will
find them on to help in case you miss any. I would recommend hanging
around Floor 1 for a while as the Fury enemy is a reasonably rare
encounter so it should be dealt with as soon as you can (The sewer area
counts as floor 1 I believe as I encountered them there).
When you enter, follow the path around to a dead end where a small scene
will play, when you are ready cast Toad on all your characters and enter
through the drain in the wall, when you arrive on the other side use some
of the Maiden's Kisses I advised you to buy before to restore your
characters to normal allowing them to fight battles effectively. When you
are ready just follow the path of this floor right around to quickly reach
the exit to the next floor, though you may want to get into a few battles
here to try make sure you get the new enemies added to your Bestiary,
you should be able to find Pugman, Far Darrig and Petit Mage on this
floor, when you have them all you can just sail through to floor 5 to pick
up the last two.
In the next room head over the walkway to your left and on the other side
to your right will be a chest with an Echo Herb inside, then make your
way to the left and follow the path to the stairs to the next level. On this
next floor there is nothing new to pick up, just head across a walkway and
make your way to the next set of steps leading up to the next floor.
You will now be on floor 5 where you can find the two remaining enemies
for this area (Blood Bat/Aughisky), hunt them down then go across a
couple of walkways and walk to the right, follow the path to reach a chest
with a Spark Dagger inside, head back the way you came and this time go
left to reach floor 6.
On floor 6, head over to the left then when you have control again, try to
walk up the small path leading up, you will see you cannot actually walk

on it, instead interact with the path to have a section of wall removed,
opening up the path for you, follow the new path down the go left, ignore
the stairs at first and continue left to quickly open another chest with Echo
Herbs then make your way to floor 7 for a nice and simple one - left,
down, right, up to reach floor 8.
When you reach floor 8, take the right path first and head up to find two
chests, one with Echo Herbs and the other holding a Bomb Fragment,
when you have those you can take the left side and follow it around to the
stairs for floor 9. For this next floor, take the path left then north and after
the walkway turn right to find a chest with Sonic Knuckles inside, when
you have those go back and continue left, follow the path around to reach
floor 10.
For this one, head left until you come to a split then head down, turn right
at the next split in the path to find a chest with a Salamand Sword inside,
then head in the other direction, when the path splits again quickly head
north to grab a Flame Mail from a chest then head down and follow the
path around to find your last chest here with a Zeus' Wrath inside and the
stairs to the next room where you will find your next foe.
!!!!!!!!!!!BOSS BATTLE!!!!!!!!!!!
Medusa

HP - 3,000
EXP - 420
Gil - 3,600
Weakness - Ice
Drops - Common - Hi-Potion, Rare - Phoenix Down

Have your Black Mage constantly pump out Blizzara until you run out of
MP for level 3 spells then use Blizzard for the remainder of the battle,
have your Warrior attack with the Advance ability and you Thief attack
for more damage, as for the White Mage when they aren't healing go into
items and look for a spare Ice Staff you should have and use it to cast
Blizzard for free as many times as you like, if you keep this up Medusa

should be down and out in no time. She does have one dangerous attack
called Stare which can petrify your characters, if this happens; quickly
attend to them with a Gold Needle.
Once you are done a scene will play out and Desch will leave the party,
you will also see that the whirlpool has been removed allowing us to reach
the other ocean of the floating continent, there will be a few new enemies
in the ocean for you to fight, the best place to do this is the western side
of the map in the ocean beside the Village of Ancients, the monsters you
are looking for are

Anet
Mermaid
Seahorse
Sea Serpent

Sea Serpents can be hard to run into but they are most common in the area
I suggest you search, once you have them all you can proceed to the
eastern side of the continent where you will find a town on the outer-rim,
enter here.
Gyshal

Items - Gyshal Greens x3, Magic Key x2, Shuriken

When you enter run over to the south-eastern corner of town to the left of
the trees in the corner in a rounded section of land on the edge of the lake
you can find 2x Magic Keys and a Gyshal Green on the ground. Head
back to the centre of the town and enter the house to the left of the farming
patch, in the back and to the left of the Chocobo stable area search the
pots to find 2x Gyshal Greens then head out and north into a store, here
you can buy Magic Keys for 100 Gil each, if you plan on using a Thief in
your party they end up being redundant but it may be worth having about
4-5 just in case, when you are done walk into the wall on the right and
follow the secret path behind the counter to open a chest with a Shuriken

inside, when you head out you are almost done, there isn't much here when
it comes to shopping but this is what's on offer
Item Store/Inn

Gyshal Greens - 150 Gil


Stay - 120 Gil

Magic Store

Toad - 1,000 Gil


Mini - 1,000 Gil
Break - 3,000 Gil
Shade - 3,000 Gil
Libra - 3,000 Gil
Confuse - 3,000 Gil
Silence - 3,000 Gil

There isn't much if anything worth buying, status effect spells aren't very
good in this game and for them to even land you need quite a high Job
level as well as a high Intellect stat, Libra is the only really useful spell as
it displays your enemies stats and weaknesses but I will be doing that for
you so it kind of loses its value.
Finally inside the first room of the Inn and walking through the right side
wall you will find a man you can speak to who will show your stats and
progress for the playthrough of the game. Specifically you want to be
double checking your Bestiary and Chests collected. On the Bestiary page
you should have from No. 1 Goblin to No. 54 Aughisky filled in, then
scroll down and make sure you have No. 71 to No. 74 (Anet to Sea
Serpent) collected, the remaining ones down the bottom will be the bosses
you have defeated so far. In the Achievements tab you want to see 28%
for chests collected, if this is correct then you are up to date, if not then
you will have missed something and should go backtracking to find it,
nothing has been missable so far. When you are done in here, head outside
and check in with Mognet then feel free to leave.

On the world map hop aboard your ship and head back towards the Tower
of Owen, when you reach it continue to the west until you find an island
with two cave entrances on it, disembark and enter the southern one.
Dwarven Hollow

Items - Elixir, Echo Herbs, Knight Armour, Ottershroom, Gauntlets,


Scholar Robe, Book of Light, Book of Fire, Phoenix Down x2,
Killer Bow, Book of Ice, Gold Needle, Scholar Hat, Heroic Shield,
Gyshal Greens

There isn't anything to go hunting for in here for the time being but there
are some shops with great items for you to pick up, head through the first
part of the tunnel into a much larger room, the doors along the northern
wall will lead you to the stores, here is what is on offer.
Armour Store

Ice Armour - 2,400 Gil


Ice Helm - 1,200 Gil
Ice Shield - 1,800 Gil
Mage Robe - 2,000 Gil
Kenpo Gi - 2,000 Gil

I suggest buying a few pieces of the Ice equipment as there is a boss that
deals in fire coming in the near future and each piece offers +50% Fire
Damage Resistance, however these do not stack so it is a waste to have all
of it equipped to one person, try to spread it out as best you can.
Weapon Store

Tyrfing - 2,000 Gil


Fire Staff - 3,500 Gil
Ice Staff - 3,500 Gil
Diamond Bell - 4,500 Gil
Iron Arrow - 8 Gil
Holy Arrow - 10 Gil

This is the only place you can get a Tyrfing so go ahead and grab one. The
bell is for the Geomancer job which you will get soon, you can get one of
the bells for free but that wont be for a while so it may be in your interest
to pick one up here.
Item Store/Inn

Potion - 50 Gil
Hi-Potion - 600 Gil
Gold Needle - 100 Gil
Maiden's Kiss - 100 Gil
Echo Herbs - 100 Gil
Mallet - 100 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Stay - 80 Gil

The next dungeon has enemies that can cause petrify so be sure to stock
up on some Gold Needles. It will also be worth buying about 10 or so
Mallets as the next boss can cause Mini on your whole party.
When you are ready, head into the centre of the main room and speak with
the Dwarf, he will tell you that the Ice Horn has been stolen and you are
tasked with its retrieval, take the path to the left to reach a lake, when you
can, cast Toad on your party and enter the dungeon.
Subterranean Lake

Enemies - Bomb (1-3), Manticore (1-3), Stalagmite (3), Sea Devil


(3), Merman (3), Ruinous Wave (3), BOSS
Items - 3,000 Gil x2, Gold Needle x3, Zeus's Wrath x2

First things first, be sure to cure all of your characters from Toad, either
by using the spell again or with Maiden's Kiss items. Again above the
numbers in brackets indicate what floors of the cave you can find each
enemy. The path here is pretty straight forward, just head down and across

a couple of bridges where you will find a chest with a Gold Needle inside
then head over to the right to reach the next floor.
Head across the first bridge for a chest with a Zeus's Wrath inside then
continue down then left for another chest with a Zeus's Wrath inside,
continue to the left and into the bottom corner before crossing the bridge
to find another chest with a Gold Needle inside, over the northern bridge,
collect another Gold Needle and proceed up the steps to the next floor.
Head straight up to find two chests, each with 3,00 Gil inside, then use
your menu to organise your characters and heal up, when you are ready
proceed forward and prepare for battle.
!!!!!!!!!BOSS BATTLE!!!!!!!
Gutsco

HP - 3,500
EXP - 2,304
Gil - 3,500
Weakness - None
Drops - Common - Hi-Potion, Rare - Phoenix Down

This is a pretty easy fight, the main thing you need to watch out for is
Mini, as soon as one or all of your characters get hit by it your one goal
should be to cure them and get everyone back to the right size as physical
damage received is greatly amplified if hit while Mini is in effect, other
than that you should be fine so long as you keep up with regular healing
and damage output.
When the battle is over you can collect the Ice Horn and make your way
back to Dwarven Hollow, if you have it, use Teleport to make the trip a
bit quicker, either way make your way back to the shrine in Dwarven
Hollow and speak to the Dwarf there to have the ward removed, place the
horn on the right side and a scene will play out, when it is over get yourself
ready then leave and head into the northern cave.
Molten Cave

Enemies - Balloon (1-3), Myrmecoleon (2-4), Crocotta (1-4),


Adamantoise (1-4), Red Marshmallow (1-3), BOSS
Items - Antarctic Wind x2, Freezing Blade, Hi-Potion, Impact
Claws, Magic Key, Phoenix Down x2

Follow the path through and continue past the lava to find a chest at a dead
end with an Antarctic Wind inside it, head back to the lava, you will have
to walk in the lava now, keep an eye on your health as the lava will do 10
damage per second to all of your characters while moving or standing still.
Run in, take the right path at the fork to reach another Antarctic Wind at
the end, and then head back into the lava this time taking the left path to
reach the next area.
More lava in this room, head down at the fork and open a chest to grab a
Freezing Blade, then head back and take the left path. At the next fork
head south again, this time for a Hi-Potion then head north for a Phoenix
Down, finally head left at the fork to reach the next level.
A pretty simple room, just head through the lava, collecting the Impact
Claws on the left and the Phoenix Down at the end of the path then interact
with the boulder to open up the path to the next room.
This last room is just a bridge between the lava floors and the boss, get
yourself ready by healing up, ensure any characters able have ice
equipment to reduce the bosses attacks, I suggest making sure you have a
Black and White Mage with their strongest ice and healing spells ready as
well as a damage dealer with the Freezing Blade equipped. When you are
good to go head on through, after meeting up with Gutsco and a small
scene the fight will begin.
!!!!!!!!!!BOSS BATTLE!!!!!!!!!
Salamander

HP - 5,700
EXP - 2,744
Gil - 3,700

Weaknesses - Ice
Drops - Uncommon - Hi-Potion, Rare - Phoenix Down

This can be a tough battle if you aren't ready for it but with your ice
equipment you should be ok, start off by using you Blizzara and Blizzard
spells as much as possible, when the White Mage isn't healing use an Ice
Staff as an item to cast Blizzard, make sure to heal reasonably often. Once
Salamander reaches 30% HP he will begin using his Fire Breath attack,
this deals solid fire-based damage to the whole party, those with ice items
equipped will receive 50% of the intended damage, use Cure or Cura on
the whole party every time this hits and just keep up the damage and
Salamander should soon fall.
After your victory you will receive the Horns of Ice and a scene will play
out with the crystal unlocking

Some Like It Hot7 (5)


??????? (Secret)

Unlocked by 350 tracked gamers (48% - TA Ratio = 1.45)735

You will also receive four new job titles - Ranger, Knight, Scholar and
Geomancer.
Make your way back to Dwarven Hollow, return to the dwarf next to the
shrine and he will give you a Magic Key as thanks for your help, the real
treasure however is yet to come, head south and you will see a dwarf
standing in the middle of the tunnel, speak to him and he will lead you
downstairs to the a massive haul of loot, open all the chests then head
outside, as you do you will see a scene giving you Tokkul as the next
destination, however we will not be going there just yet.

It's now time for a side quest. If you have been keeping up with the
Mognet you should have received four letters from Topapa, the fourth will
tell you that some children went out exploring but haven't come back yet.
If you don't have the letters then just speak to the Moogle in any town
with one with Luneth then exit out and speak to it again until all four are
there, while you are with a Moogle you may as well catch up on all your
letters.
When you are good to go, head back to Ur by sailing down to the shore
beside Canaan then walking through the path in the mountains, when you
enter Ur go into the house on the left with the blue roof and speak to
Topapa who will suggest looking for the children in Altar Cave so head
on over when you are ready to. Inside Altar Cave just make your way to
the second floor for a scene where you find the children being attacked by
three Bombs, you will enter a battle with them, take them out and another
scene will play, the children will award you with the Onion Knight job
crystal shard.
Before doing anything else, make sure you are well stocked as you will
be heading to a new dungeon that you cannot leave until complete, when
you are good to go head over to Tokkul (south-west of Nepto Temple).
Castle Hein

Enemies - Pharaoh (2-7), Lemur (2,4,6,7), Lamia (4,6,7), Demon (25), Dullahan (4,5)
Items - 3,000 Gil x3, Antarctic Wind, Bomb Fragment, Elixir x3,
Holy Arrows x20, Phoenix Down x4, Royal Sword, Rune Bow,
Zeus's Wrath

!!WARNING!! - This area is a one-time only occurrence, you must


collect all chests and Bestiary data before completing the castle otherwise
you will require another playthrough of the game.
When you awake you will be in a cell, walk over to the right to speak to
King Argus who will ask you to defeat Hein, his treacherous advisor who
has captured his men or turned them for his own army. Head over to the

right again and speak to the knight on the right hand side who will reveal
he is actually an enemy triggering a fight with a Demon. Head out and
into the next cell on the right, if you speak to the knight lying on the
ground he will give you the Mini spell, go into the top right hand corner
of the room and use the pot to restore your HP/MP then use Mini on your
party to go through the hole in the wall.
Straight away use Mini or Mallets to remove the Mini status from your
characters, when you're ready follow the path around into a large clearing
area, head south to find a chest with 20 Holy Arrows inside then head
back and up the left-most northern path to find two chests, each with a
Phoenix Down inside, when you have everything, take the left path into
the next room.
In the next room take the first path up to open a chest with a Phoenix
Down then got up the other path for stairs leading to the next floor. You
will find three doors ahead of you, starting from right to left you will find
Zeus's Wrath/3,000 Gil, Antarctic Wind/3,000 Gil, Bomb Fragment/3,000
Gil. When you have everything, walk around the outside of the rooms and
up the stairs waiting for you up to the next floor.
Straight ahead of you is a chest with the Royal Sword, then head through
the opening on the left into a smaller room where you can take the stairs
to the next floor.
You now find yourself on the outside of the tree, make your way along
the branch and grab the Phoenix Down inside a chest as you go past it
then through the doorway into the next room.
Turn left and grab the Elixir inside the chest then head up the path ignoring
the left side at the fork, at the top you will find a Rune Bow inside a chest,
return and take the other path at the fork in the road and reach the stairs.
Before going any further, make sure you have defeated all random
enemies and opened all chests as this will be your last chance to do so, I
also suggest having at least one Scholar on your team, when you are ready
head into the next room for a scene.

!!!!!!!!BOSS BATTLE!!!!!!
Hein

HP - 4,500
EXP - 3,464
Gil - 4,300
Weakness - Changes
Drops - Uncommon - Hi-Potion, Rare - Phoenix Down

This will be the toughest boss battle you have had to deal with up to this
point, Hein can be a really big pain to deal with but it is very doable. To
start have all of your characters in the rear to make sure you take minimal
damage from Heins physical attacks, from there start dealing out the
punishment, it will be slow but you will survive a lot easier this way.
Occasionally Hein will use an ability called Barrier Shift, when he does
this he changes what element he is weak against, if you have a Scholar
with you, use your Study ability or Libra with a White Mage if you have
one with the spell to learn the weakness then have your spell users cast
the relevant spells, use items like the elemental staffs if you have to,, on
the next turn start having the Scholar use items as well as the Scholars
special ability allows it extra efficiency when using items, making the
stronger. Almost every couple of turns Hein will also try to cast a status
ailment on you ranging from poison, sleep, blind and confused, counter
them if you can when they are used on you and press on, if you are able
to keep your HP up and deal consistent damage you should defeat him in
no time.
After a bunch of scenes you will be outside The Living Forest, follow the
coastline around to Tokkul and board your ship then make your way back
to Castle Argus.
When you enter the castle, head straight through and up the stairs into a
large room with the king sitting at a round table, speak to him for some
dialogue after which he will give you the Wheel of Time, that's all we
need here so head back to the ship and set sail for Canaan.

Head into town and up to the house in the top left corner to meet up with
Cid, after a long scene and some more explanation of the story Cid will
convert the Enterprise into an airship, to use it just tap the screen when in
the water, this will allow you to leave the Floating Continent and reach
the surface world but before doing so I advise you head over to Gyshal
and visit the man in the secret room of the Inn, if you are up to date you
should have the Bestiary 36% complete with entries No.1 Goblin to No.74
Sea Serpent complete as well as No.196 Land Turtle to No.203 Hein. You
should also have 39% of chests opened by this point. If you are missing
any monsters or chests I suggest going back and searching for them now
to save yourself time. Once you are sure you have everything, fly over the
edge of the Floating Continent for a scene.
Once you have control again open your map, as you can see there is quite
a lot of nothing in this new world, our first stop is the small northernmost
island, when you get there (you need to set the ship down in the water? to
land) enter the wrecked ship and make your way inside it (on the left of
the screen) and make your way down the stairs to the lower deck, inside
are two chests, one with a Blood Sword and the other with Zeus's Wrath
inside, MAKE SURE YOU HAVE THESE ITEMS BEFORE YOU
CONTINUE! When you are ready speak to the old man watching over
the woman on a bed to the right for a scene, once you have control again,
interact with Aria on the bed and give her an Antidote to wake her and see
another scene. Once all done leave the ship, jump on board your airship
and make your way to the largest island on the map.
When you arrive, head up a river and disembark when you come to a
clearing, enter the Temple of Water in the centre of the forest and head
through the halls to the crystal room, approach the altar for a scene. Once
you have the Crystal Shard head outside and into the cave slightly to the
north
Cave of Tides

Enemies - Cockatrice, Poison Toad, Twin Heads, Roper, Agaliarept


Items - Blizzaga

Head down and over the bridge then follow the path around to a door, a
scene with Aria will open the way into the next room. Head across another
bridge then south into an unseen doorway. In this room cross the only
bridge there is and take some stairs down to the next level.
Follow the path and cross the first two bridges, once you reach the third
one ignore it as this will only lead you to a dead end, instead continue to
the left and head down the next bridge you find and follow the path to
some stairs to the next area.
This is a rather large room, just around the first corner you will find a set
of stairs with a bridge to the right, head up the steps and follow the path
for a little bit to reach a chest containing the Blizzaga spell, with that done,
make your way back to the start of the room and over the bridge, following
the path all the way around until you reach another set of stairs.
The final floor here is flooded, just make your way around the outside
until you reach the stairs, get yourself prepared as you have a boss in the
next room, I suggest equipping at least one of your team members with
Flame Mail to have some protection, it's also a good idea to give your
Black Mage the Blizzaga spell if they are able to use it. When you have
filled your Bestiary and have your team ready continue to the next room
for a scene.
!!!!!!!BOSS BATTLE!!!!!!!
Kraken

HP - 8,000
EXP - 5,280
Gil - 5,500
Weaknesses - Lightning
Drops - Uncommon - Hi-Potion, Rare - Phoenix Down

This can be a difficult battle if you aren't well prepared and Kraken can
deal some serious damage with his two attacks per turn. Kraken's physical
attack Whip can deal up to around 200 damage but the real threat is

Blizzara which can deal some heavy damage; thankfully Kraken seems to
stick to his Whip most of the time. If you are able, have your Mage use
Blizzaga, even though Kraken isn't weak to it the spell can deal some
decent damage, have your other characters use physical attacks and if you
have a Scholar they should use Zeus's Wraths for some heavy damage,
keep the healing up and you should be victorious in no time.
Once the fight is over you will get another scene and you will unlock

Release the Kraken8 (5)


??????? (Secret)

Unlocked by 272 tracked gamers (37% - TA Ratio = 1.65)735

as well as the jobs Viking, Dragoon, Dark Knight, Evoker and Bard.
After the scenes you will wake up in a new area.
Amur

Items - Gyshal Greens x4, Black Garb, Black Cowl, Thief Gloves

After you wake up, head outside and look for the armour store just to the
right of the inn and over a bridge then go south over another bridge and
speak to the girl there for a scene, head back up to the armour store and
go east over another bridge and enter the house you find, inside speak to
Old Man Gill, after a scene you will have access to the Amur Sewers.
Head into the water and go north into the vegetable patch, if you tap the
screen on each of the four vegetables in the middle row you will find four
Gyshal Greens. Head back into the water and go left, down, left then up
to walk up a waterfall, go up a small set of steps onto a small island
directly in front of the waterfall and just to the right after the steps search
on the ground for a Black Cowl then head between the trees in the middle

of the island and search again for a Black Garb and Thief Gloves. With
all the items collected you can now go shopping if you wish however I
recommend that you hold off on doing so as almost all the equippable
items you can buy here will be found in the field for free in the near future,
if anything you should just restock on status curing items, here is the shop
inventories.
Armour Store

Viking Helm - 5,500 Gil


Viking Mail - 8,000 Gil
Heroic Shield - 3,500 Gil
Thief Gloves - 2,500 Gil
Black Garb - 5,000 Gil
Black Cowl - 4,000 Gil
Black Belt Gi - 6,000 Gil
Chakra Band - 4,500 Gil

If you have more than one Knight or a similar job then the Heroic Shield
is probably the only item worth buying here as it works similar to the
Ribbon accessory then appears in so many Final Fantasy titles, having one
equipped
will
make
your
character
immune
to
Sleep/Confuse/Poison/Toad/Blind/Mini/Poison and Petrify.
Weapon Store

Battleaxe - 7,400 Gil


Main Gauche - 7,000 Gil
Thunder Spear - 8,000 Gil
Selene Bow - 16,000 Gil
Boomerang - 9,000 Gil
Iron Arrow - 8 Gil
Holy Arrow - 10 Gil
Madhura Harp - 10,000 Gil

If you plan on using a Viking then grab a Battleaxe, and a Main Gauche
for the Thief is a safe purchase but the rest is a waste of money at this
point.
Inn/Item Store

Potion - 50 Gil
Hi-Potion - 600 Gil
Gold Needle - 100 Gil
Echo Herbs - 100 Gil
Gyshal Greens - 150 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Stay - 200 Gil

With everything in the village done I suggest heading out to the world
map and saving your game before the next dungeon, once you are ready
make your way to the south-east corner of the waterways in town and
enter the next area.
Amur Sewers

Enemies - Darklegs, Gigantoad, Twin Liger, Stroper (only floor 4,


rare)
Items - Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles,
Poison Dagger, Power Bracers

There's nothing to pick up in this first room just make your way over to
the other side with a couple of steps into and out of the water then down
some stairs to the next level.
Head south and into the water then head over to the left and onto the
central walkway, follow it until you reach the water again and head
straight to the left to get out again then head south, ignore the stairs for
now and follow the walkway further to a chest with Cat Claws inside, one
you have the item you can head to the next level.

Follow the walkway around and over a bridge where you will see a scene,
straight after you will enter a battle with four Gigantoads, it is a pretty
easy fight so you should be fine. Once the battle is over, head to the right
and take the stairs to the next floor.
Just south of where you enter you should be able to see a small gap in the
wall the right, walk through to find a secret room with a Diamond Bell
and Hammer inside. Head out and left across a bridge and straight ahead
of you will be another gap in the wall with a hidden room, inside you can
find Kaiser Knuckles, Poison Dagger and Power Bracers. Head back
outside and follow the main path all the way around to some stairs to the
next floor.
On the final floor, head to the right for a scene where you will be given
the Levigrass Shoes, after the scene is over you will be teleported to the
entrance of Amur, head to the inn and rest if you need to then head out.
World Map - Surface World

Enemies - Black Flan, Helgaroo, Vulcan, Dracrocotta, Magician,


Frostfly, Simurgh, Harpy, Gargoyle

At the moment you can only fight from Black Flan to Magician, the others
will come later on. When you are ready, head south along the continent
and past the mountain area, you should find a desert if you are going the
correct way. Head over to the right and you will see the Bottomless Bog
which you can now cross with the Levigrass Boots, after crossing it may
be a good idea to save then head into the building ahead.
Goldor's Manor

Enemies - Lost Gold, Gold Eagle, Gold Warrior, Gold Bear, Gold
Knight, Nightmare, BOSS
Items - Golden Sword x11, Wyvern Claws

In the first room I suggest getting into some random battles as the Gold
Eagle enemy can be tough to find with a 10% encounter rate. When you

want to, head straight through the central hallway in the first area as there
is nothing else to find here, at the other side take the stairs up to the library
on the next level.
This floor is another area with a rare enemy, the Lost Gold enemy can
only be found on this floor and again has just a 10% encounter rate so be
aware of this before continuing further. In the library, head all the way
around, ignoring the paths that split off and when you can't go further turn
right, you will find twelve chests lined up here, open them all for eleven
Golden Swords and Wyvern Claws. Once you have all the chests and the
Lost Gold enemy added to the Bestiary head back into the first room.
Once back in the Main Hall room head to the north-east block and enter
the room there using either a Magic Key or your Thief at the head of the
party, inside the room in the left wall you can take some stairs down a
short hallway with some more stairs leading to the next level.
This area can be quite a maze but it isn't too bad with some direction. Turn
left as soon as you can then down, take the next left and continue left until
you reach the end of the room, head north and follow the hall until you
reach the stairs to the next level, before going any further make sure you
have collected everything here and are good and healed, a Scholar is also
highly recommended. On the next floor, head straight forward for a scene
before entering into battle.
!!!!!!!!!BOSS BATTLE!!!!!!!!!
Goldor

HP - 9,000
EXP - 6,560
Gil - 9,900
Weaknesses - None

This guy is a massive pain! Goldors main strategy is to hit you with a
physical attack usually ranging in around 200 damage and using a status
effect spell which will either hit a single character or be aimed at your

whole party, the statuses will be Blind, Silence or Confuse with Confuse
being the most deadly especially if landed on any of your heavy hitting
physical attackers. Goldor also has the ability to cast Protect on himself
making physical attacks much less effective, if you brought a Scholar into
battle you can dispel the Protect by using Study on Goldor. Use items with
your Scholar if you have enough to spare (I have plenty from Job Level
grinding on my daily commutes) and use your strongest attacks with your
mages if you have any.
Once Goldor is defeated another scene will play and Goldor will disappear
along with the crystal leaving behind a key, pick it up then use Teleport
to leave or backtrack out of the mansion and make your way back to
Amur.
Side quest time!
In Amur find the Moogle and speak to him with each character, you
should by now have the Help! letter from Sara, once you have caught up
on the letters head out and unchain the Enterprise, before going anywhere
you want to fly your ship out into the ocean and land, fight in random
battles until you find the Sea Dragon enemy which is just a colour
swapped version of the Sea Serpent from earlier in the game, this is a rare
encounter (10%) and will become missable very soon.
Once you have collected the Sea Dragon for your Bestiary, check your
map, in the bottom left corner is the Floating Continent, this is your
destination, avoid the north-western continent as this will progress the
story which we do not want right now.
Once back on the Floating Continent, travel to Castle Sasune and visit
Sara on the highest floor of the east tower, after a scene she will hand her
pendant over to you for you to fix. Leave Sasune and head over to Kazus.
Go and visit Refia's father Takka for him to tell you he is unable to repair
the pendant. This is as far as we can progress this side quest for now.
Next up is preparations, the next boss is easily one of the toughest and you
will need some tough characters to make it through the battle, a solid line-

up for this fight is a Geomancer, White Mage/Red Mage/Black Mage (I


prefer Red for versatility as well as saving a character for a different job),
Dragoon and either a Ranger or Dark Knight. Grind a bit and get these
jobs to at least level 30 each to see the benefits start to shine through.
When you are ready, fly back to the Surface World and on your map you
will see a small pair of islands in the centre of the ocean just to the left of
the north-western continent, fly over and land on the one with the village
but before entering you should search the island, you can find the
following.

Enemies - Hellgaroo Mage, Needle Monkey, Catoblepas, Sorcerer,


Sand Worm

All of the enemies mentioned above can be found either on the island with
the village or the one neighbouring it, Needle Monkeys are the most
difficult to encounter after the Sand Worms and you are more likely to
find both of them in the forested areas, when you have added them all you
can head into the town.
Duster

Items - Earthen Drums x2

Head up into the centre of town where you will see a waterfall surrounded
by flowers and trees, follow the tree line on each side and when you reach
the dead ends search the ground to find an Earthen Drum, other than that
all there is to do here is shop.
Armour Store

Gaia Vest - 7,600 Gil


Bard Vest - 5,500 Gil
Feathered Hat - 6,000 Gil
Rune Bracers - 5,000 Gil

Weapon Store

Diamond Bell - 4,500 Gil


Madhura Harp - 10,000 Gil
Loki Harp - 10,000 Gil
Lamia Harp - 12,000 Gil
Dream Harp - 12,000 Gil

Item Store/Inn

Hi-Potion - 600 Gil


Gold Needle - 100 Gil
Maiden's Kiss - 100 Gil
Echo Herbs - 100 Gil
Mallet - 100 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Gyshal Greens - 150 Gil
Stay - 320 Gil

It is worth buying a Gaia Vest as well as 2-4 Feathered Hats and Rune
Bracers, if you are short on money you can sell ten of the eleven Gold
Swords you got earlier for 25,000 Gil, once you have everything head on
back to your ship.
For our next destination, head left towards the large continent and when
you see the shoreline follow it south and all the way around to the northern
point, you want to avoid the large empty looking area on the eastern side
of the continent.
When you reach the northern end of the continent, you should be able to
see a town nestled between some forest, rivers and mountains, head inside
when you find it.
Replito

Items - Elixir x2, Phoenix Down, Turtle Shell x2

When you enter, head over to the east side of town where you can find a
Gulgan standing within the trees; search the ground beside him to find a
Phoenix Down. Back at the town entrance to your left will be a solitary
tree, interact with it for a Turtle Shell then head north and just above the
house on your left, search one of the trees to find another Turtle Shell. Just
above where you find the second Turtle Shell you can enter a path
between the trees, search in here to find an Elixir, finally head over to the
east side of town and look for a house with a blue roof and no front door,
walk around behind the house to find a secret entrance, once inside head
directly into the right wall to find a secret path with a chest at the end
containing another Elixir. The last thing to do here is some shopping Item Store/Inn

Hi-Potion - 600 Gil


Gold Needle - 100 Gil
Echo Herbs - 100 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Ottershrooms - 2,000 Gil
Gyshal Greens - 150 Gil
Gnomish Bread - 200 Gil
Stay - 200 Gil

Magic Store

Escape - 100
Icen - 7,000 Gil
Spark - 7,000 Gil
Heatra - 7,000 Gil
Hyper - 7,000 Gil

These are all summoning spells, purchasing any one of them will unlock

My Little Esper9 (5)


??????? (Secret)

Unlocked by 231 tracked gamers (31% - TA Ratio = 1.78)735

Buy them all as they progress towards a future achievement. Once you
have everything you can head out again.
!!!!!!!!WARNING!!!!!!
BEFORE GOING ANY FURTHER MAKE SURE YOU HAVE
UNLOCKED THESE MONSTERS IN THE BESTIARY Floating Continent, Inner Sea (Area next to Nepto Temple)

Killer Fish, Hermit, Sea Elemental, Tangie, Sahagin

Floating Continent, Outer Sea (Beyond Tower of Owen)/Surface World


Ocean

Anet, Mermaid, Seahorse, Sea Serpent

Surface World Ocean ONLY

Sea Dragon

After the next area all of these monsters will no longer be available and
you will need to play a second playthrough for the Bestiary completion
achievement.
!!!!!!!!!!!WARNING!!!!!!!!!!
Once you are ready, save your game and head to the large castle on the
eastern side of the continent. Fly towards the central castle for a scene.
Saronia Kingdom

Enemies - Hellgaroo Mage, Needle Monkey, Catoblepas, Sorcerer,


Sand Worm, BOSS
Items - Boomerang, Dragon Hammer, Dragon Helm x5, Dragon
Mail x4, Earthen Bell, Elixir, Gaia Vest, Golem Staff, Gyshal
Greens x11, Ice Rod, Main Gauche, Medusa Arrow x20, Phoenix
Down x4, Rusty Mail x2, Scholar Hat, Selene Bow, Thunder Spear
x3, Tome of Ice, Tome of Light, Tome of Fire, Viking Helm, Viking
Mail, Wind Spear

When you get control you will be standing between two separate forces,
one will yellow helmets, one with red as the city is in a civil war of sorts.
Instead of heading up and into the castle, head south and out to the world
map.
On the world map you will be inside the walls of Saronia and will be able
to access the four separate districts, first head to the north-western district.
For now in here there isn't a lot to do but it may be worth noting the Inn
and Item Store available here, they sell the same wares as most other Item
Stores and charge 320 Gil to stay.
Head out and over to the north-east district, as well as also having an Inn
and Item Store you can head up to the top left of the district to find an
open weapon store.
Weapon Store

Thunder Spear - 8,000 Gil


Wind Spear - 10,000 Gil

Purchase one Wind Spear for the time being and if you don't need any
healing or items you can head out to the map and enter the south-western
district.
On the east side of town, enter the large house, if you speak to the fellow
inside he will cause a Fat Chocobo to appear, you can use this to store
items but why you would need to do this eludes me. In the right wall you
can find a secret passage, follow this around to a hidden room with 11

chests inside, unfortunately all of them just have Gyshal Greens inside.
When you have them all, head out and to the northern end of town and
enter the building there for a scene which will throw you into a battle with
three Gold Knights, once defeated the scene will continue and Prince Alus
will join your party as an NPC. With Alus in tow, head out of the tavern
and into the waterways to find an orange-robed man alone in the centre,
speak with him and he will give you Dragon Mail for having Alus with
you. Next head to the western wall of town and follow it south to find
another man in an orange robe, speak to him and he will give you a Wind
Spear, you must collect both these items now or you will miss the chance
to get them, once both are in your possession you can leave the district
and head over to the south-east district.
Inside the centre of this district you will find the Dragon Spire, head in
through the central gate (the side doors do nothing) and inside climb to
the top of the tower, when you reach the top head over to the right to
collect Dragon Mail, Phoenix Down, Thunder Spear x2 and Dragon Helm
x2, once you have opened all of these chests, if you have been following
this walkthrough correctly you should also unlock

Nose for Treasure9 (5)


??????? (Secret)

Unlocked by 227 tracked gamers (31% - TA Ratio = 1.80)735

When you have those, head over to the left side of the tower to pick up
Dragon Helm x2, Phoenix Down, Thunder Spear, and Dragon Mail x2.
Once you have everything you can exit the tower and the district and make
your way to the castle, before heading inside it's time for an equipment
check, I had a Dark Knight, Geomancer, Red Mage and Dragoon, make
sure the Geomancer has two Diamond Bells equipped and set the Dragoon
up with the Dragon Armour set you just collected here as well as both

Wind Spears you should now own, as for the Red Mage and Dark Knight,
equip the Dark Knight with your strongest two swords which should be
the Royal Sword and Blood Sword and leave the Red Mage with the
Freezing Blade and Salamand Sword, when you are ready, save on the
world map and head in. Make your way towards the gates between the
two armies clashing and you will see a scene at the end of which the fight
begins.
!!!!!!!!!!!BOSS BATTLE!!!!!!!
Garuda

HP - 10,000
EXP - 8,800
Gil - 10,200
Weaknesses - Wind

Garuda can be a very formidable enemy but with the team I sent you in
with you should be able to take him down. This strategy is assuming all
your characters are over job level 30 as instructed earlier. Have your Dark
Knight use Souleater, this should do a minimum of 1,000 damage at a cost
of 20% of your current HP then have your Geomancer use Terrain,
Geomancers have a chance of using the Shadowflare ability in this battle
which will deal around 6,000+ damage, have your Red Mage cast either
Blizzaga or pre-empt the coming damage and cast Cura then just have
your Dragoon attack, the reason for this is Jump takes 2 turns and the
payoff isn't worth the wait. Garuda has just two attacks, a physical blow
that can do over 300 damage to a character and his Lightning ability, this
is what makes Garuda deadly as this can do up to 800 damage and if two
are used in a row it can be devastating, this is another reason why we dont
use Jump as it would cause Lightning to do more damage with only 3
characters instead of the normal 4 to divide the damage between. If the
Geomancer landed a Shadowflare the fight may very well already be over,
if they cast Ice Storm instead you should still be in good shape as the
Dragoon should do 2,000 to 2,500+ damage, keep the Red Mage healing

and have the Dark Knight use Souleater every second turn after getting to
max HP and Garuda should fall quickly.
After another scene at the end of the battle you will regain control of your
party and will lose Alus as a member. Head over to the right side of the
room and you will see a section of wall with rubble looking stuff on it,
walk through here for a secret path and head down the stairs you find for
a room full of chests, open them all to receive Ice Rod, Rusty Mail,
Medusa Arrows, Dragon Hammer, Main Gauche, Tome of Fire, Tome of
Ice, Golem Staff, Scholar Hat, Boomerang, Selene Bow and a Tome of
Light. Head down some more stairs on the right and follow a path to a
dead end, check the right side wall for another path to a room with more
chests inside, open them for Rusty Mail, Viking Helm, Earthen Bell,
Dragon Helm, Gaia Vest and Viking Mail. Once you have collected
everything, head back to the room you started in and take the south exit.
In the castle courtyard head to the south-west side and enter the building
there, inside check out the wall on the right for a hidden path and take the
stairs down. In the next room, take a hidden path in the left wall around
to reach the next exit then continue through to a final room with two chests
at the end of the path, both hold a Phoenix Down each.
Head out and now over to the building on the right hand side, inside speak
to any of the guys at the desks for a scene where your airship troubles will
be seen to and you will be given the Nautilus and with that you can leave
the castle.
Lastly now that the nation has been repaired all of the previously closed
stores are now open, here is a list of everything for sale...
NW District
Magic Store

Fira - 1,500 Gil


Blizzara - 1,500 Gil
Thundara - 1,500 Gil

Cura - 1,500 Gil


Teleport - 1,500 Gil
Blindna - 1,500 Gil

NE District
Magic Store 1

Thundaga - 5,000 Gil


Raze - 5,000 Gil
Erase - 5,000 Gil
Curaga - 5,000 Gil
Raise - 5,000 Gil
Protect - 5,000 Gil

Magic Store 2

Break - 3,000 Gil


Blizzaga - 3,000 Gil
Shade - 3,000 Gil
Libra - 3,000 Gil
Confuse - 3,000 Gil
Silence - 3,000 Gil

Weapon Store 1

Thunder Spear - 8,000 Gil


Wind Spear - 10,000 Gil

Weapon Store 2

Fire Rod - 10,000 Gil


Ice Rod - 10,000 Gil
Light Rod - 10,000 Gil
Golem Staff - 13,500 Gil
Rune Staff - 18,000 Gil
Wizard Rod - 20,000 Gil

SW District
Armour Store

Rune Bracers - 5,000 Gil


Gaia Vest - 7,600 Gil
Scholar Robe - 5,500 Gil
Scholar Hat - 7,500 Gil

I suggest buying the Thundaga, Curaga, Raise and Protect spells, these are
all highly useful, the rest can be overlooked.
It's time to do another portion of side questing, now that Saronia is fixed,
head wherever you can find a Moogle (I think Replito is closest) and with
Refia in the lead you should get a new letter from Takka titled The
Legendary Blacksmith, read the letter then fly back to Saronia and enter
the NW district, you can find the smith in the top right corner. Speak to
the smith when you find her for a scene where she will fix the pendant for
you, afterwards she will task you with finding the Orichalcum metal, part
of another side quest. Once you have the pendant, fly to the Floating
Continent in the south-western end of the map and return the pendant to
Sara in Castle Sasune.
When you are happy you can board the Nautilus and head back to the
Surface World, your new destination is the Dalg Continent which is the
island to the left of the town of Amur, at the south-west end of the island
you will find a path that runs through the mountains, follow it to find a
house but before entering enter some random battles to add to your
Bestiary

Enemies - Frostfly (must be on airship to fight), Simurgh, Harpy,


Gargoyle, Chimera (must be on airship to fight)

If you have been collecting all enemies up until this point you should,
after defeating two of the five new enemies above unlock

Collecting is Half the Battle9 (5)


??????? (Secret)

Unlocked by 219 tracked gamers (30% - TA Ratio = 1.84)735

Once you have them all, prepare your party. After a small section in the
next area we will be entering a dungeon where you must remain under the
Mini status, because of this Black/White/Red Mages and Geomancers are
highly recommended, I prefer to go with one of each, when you are ready
enter the building.
Doga's Manor
No enemies or items to search for in here, simply walk down the hallway
for a scene after which Doga will join your party as an NPC. After the
scene head south a bit further then up some stairs, in the next room you
will find two Moogles behind counters as stores, here are their wares.
Item Store

Hi-Potion - 600 Gil


Gold Needle - 100 Gil
Maiden's Kiss - 100 Gil
Echo Herbs - 100 Gil
Mallet - 100 Gil
Eye Drops - 40 Gil
Antidote - 80 Gil
Gyshal Greens - 150 Gil

Magic Store

Firaga - 10,000 Gil


Bio - 10,000 Gil

Warp - 10,000 Gil


Aeroga - 10,000 Gil
Stona - 10,000 Gil
Haste - 10,000 Gil
Curaga - 5,000 Gil
Raise - 5,000 Gil

If you can afford it, I would purchase Firaga, Bio and Aeroga for a good
boost to your Black and White Mage abilities as the next dungeon you
will be relying on your mages a bit as mentioned above, when you are
done shopping head into the next room to the north. There is a pot located
along the north wall between a skull and chest of drawers, if you interact
with it the pot will heal your HP/MP then interact with the candlestick in
the right-hand corner to open a hidden path in the wall just beside it. In
the room at the end cast Mini on your party and head inside the hole.
Cave of the Circle

Enemies - Demon Horse (1-3), Rock Gargoyle (2,3), Bovian (1-3),


Dread Knight (1,3), Flyer Mage (3 - rare)

This is a pretty small dungeon, when you reach each floor try to collect
the enemies quickly then continue using the warp pads. Each floor is very
simple, just head over to the right to find the next exit. In the fourth and
final room, head slightly north into the circular area for a scene, your
Nautilus will now have the ability to go underwater. After the scene Doga
will teleport your party back out to the world map, restore everyone to
their normal size and hop on the Nautilus and fly it back out to the ocean,
to go underwater simply tap the airship as you would to land, while
underwater you now have access to a few new monsters.

Enemies - Noggle, Abtu, Kagura and Charybdis (rare)

When you have added all four to your Bestiary head back to the sky and
go to the south-east corner of the island with Doga's Manor, you should
be able to see a small town by a lake surrounded by mountains, to reach

the town go a little to the right and underwater you should be able to see
a small path, follow it to the end and resurface to find yourself inside the
mountains, land your ship and enter.
Doga's Village
No enemies or items here but this village is a treasure trove for your
mages, the shops here will sell all spells up to level 7, here is the shopping
list for each store going clockwise from the first island you enter on then
finally ending in the centre.
Magic Store 1

Fira - 1,500 Gil


Blizzara - 1,500 Gil
Thundara - 1,500 Gil
Cura - 1,500 Gil
Teleport - 1,500 Gil
Blindna - 1,500 Gil

Magic Store 2

Break - 3,000 Gil


Blizzaga - 3,000 Gil
Shade - 3,000 Gil
Libra - 3,000 Gil
Confuse - 3,000 Gil
Silence - 3,000 Gil

Magic Store 3

Quake - 20,000 Gil


Breakga - 20,000 Gil
Drain - 20,000 Gil
Curaja - 20,000 Gil
Esuna - 20,000 Gil
Reflect - 20,000 Gil

Magic Store 4

Thundaga - 5,000 Gil


Raze - 5,000 Gil
Erase - 5,000 Gil
Curaga - 5,000 Gil
Raise - 5,000 Gil
Protect - 5,000 Gil

Magic Store 5

Escape - 100 Gil


Icen - 7,000 Gil
Spark - 7,000 Gil
Heatra - 7,000 Gil
Hyper- 7,000 Gil

Magic Store 6

Firaga - 10,000 Gil


Bio - 10,000 Gil
Warp - 10,000 Gil
Aeroga - 10,000 Gil
Stona - 10,000 Gil
Haste - 10,000 Gil
Curaga - 5,000 Gil
Raise - 5,000 Gil

Even if you don't have the money to buy everything you want/need right
now, this is where you will be able to find it.
When you are done shopping you can head out and back over to the
Saronia, we are going to attempt to fight a powerful enemy - Odin, before
doing so you should try to have a Thief with a minimum job level of 71
so that you have a chance of stealing the Gungnir spear from Odin, one of
the most powerful Dragoon weapons in the game, it is also advisable to
be around level 35+ to be able to survive attacks from Odin. When you

are ready dive underwater just next to the south-east district of Saronia
where you will find a cave, I suggest saving before you enter.
Saronian Catacombs

Enemies - Kyklops (1-4), Boss Troll (1-4), Fachan (1-4), Cenchos


(1-4), Balor (2,4), Ouroboros
Items - Aegis Shield, Elixir x4, Golem Staff, Heavy Lance, Phoenix
Down x4, Reflect Mail, Rune Bell

The first floor here is pretty simple, just run straight ahead and up the
stairs. The second floor is equally as simple, though longer there are no
breaks in the path; just follow it around until you reach the stairs to the
third floor.
Go right as soon as you reach the third level and up some stairs you will
find three chests with a Golem Staff, Rune Bell and Aegis Shield inside
then head back and take the left path, up some steps and to your right will
be a chest with Reflect Mail inside. Continue along the main path and
once you find the stairs ignore them and go a little further to the right for
a chest with a Heavy Lance then proceed to the next floor.
On the fourth floor head up and before entering the room with the blue
rug, look in the right corner of the hallway you are in, you should see a
spot on the wall showing a hidden path, head through to find a room with
8 chests inside, the chests each contain 4 Elixirs and 4 Phoenix Downs,
but when opened they will also trigger a battle with either a Cenchos or
Ouroboros, neither should be too tough for you. Once you have all the
items head back and before heading up the stairs prepare your party. My
setup for this was Dark Knight Lv.40/JL.99, Dragoon Lv.40/JL.99, Red
Mage Lv.40/JL.68, Thief Lv.40/JL.99, my levels are only so high because
I spend my days grinding job levels when I am not able to work on this
walkthrough, but these jobs level 50+ should suffice, equip everyone with
their most powerful weapons and armour (I prefer to dual-wield for max
damage output) I also recommend having at least a couple of -aga spells
and Raise/Protect equipped to your Red Mage. I will write the following

strategy assuming you are using the same/a similar setup to mine. When
you are all set head up the stairs and face your opponent in the next room.
!!!!!!!!!!BOSS BATTLE!!!!!!!!!
Odin

HP - 31,000
EXP - 20,000
Gil - 16,800
Weaknesses - None

Odin is one tough S.O.B. and even if you are around level 40 like I was
he will still be a tough fight. When you begin start by having your Red
Mage cast Protect on your team, starting with your main damage dealers
Dark Knight and Dragoon then Red Mage and finally Thief. The Thief in
this fight isn't going to be much help, they aren't very powerful offensively
or defensively, their only purpose in this fight is to steal the Gungnir. Have
your Dark Knight either attack or use Souleater, just be wary to make sure
you keep the Dark Knights health in check each time it's used, have your
Dragoon use Jump every time you can, this way you deal heavy damage
and may avoid some of Odins powerful strikes. Have your Red Mage
focus on healing, your aim is to keep everyones HP over 1,000/1,100 and
finally have the Thief steal until you get Gungnir or until you are told
there is nothing left to steal then just have your Thief support the Red
Mage by using healing items like Hi-Potions and Phoenix Downs if
necessary, the goal is to keep the Dark Knight and Dragoon as alive and
healthy as possible. Odin like all bosses gets two attacks each turn and for
the start of the fight will only use physical attacks to begin with, these are
deadly enough and can hit for 400+ damage per attack, once Odin's HP
drops below about 10,000 he will begin using his Zantesuken attack, this
is when he gets dangerous as this will hit all players on the field for
between 500-1,000 damage each, the Dragoon will avoid all damage
should they be in the air at the time of the attack. If you are able to deal
out healthy amounts of damage and keep your characters healthy you
should survive long enough to win the battle, after doing so you will be

awarded with the Catastro spell which allows you to summon Odin in
battle. After the fight your characters will all be restored to full health,
either make your way back to the exit or use Teleport/Ottershroom to
return to the Nautilus.
Open up your map and in the south-eastern corner you will see a small
triangular island sitting in the middle of the ocean, this is our next
destination, when you arrive, dive underwater and make your way to the
entrance on the eastern side of the landmass.
Sunken Cave

Enemies - Dozmare (1,3), Sea Witch (1,2), Killer Hermit (1-3),


Ologhai (1-3), Kelpie (1-3), Aegir (2,3), Eater, Zombie Dragon,
Death Claw, Peryton
Items - Aegis Shield, Air Knife, Ancient Sword, Chakra,
Cognitome, Diamond Bracers, Diamond Gloves, Diamond Helm,
Diamond Mail, Diamond Shield, Dual Tomahawk, Elixir, Loki
Harp, Metal Knuckles, Phoenix Down, Reflect Mail, Tiger Claws,
Trident, Triton Hammer

The first floor here is nice and straightforward, no chests to collect, simply
make your way from the entrance to the steps leading to the next level.
On the second floor, head over to your left and pick up the Chakram from
a chest then take the path to the right of where you came in and follow it
around to a chest containing Tiger Claws. Make your way back to the
entrance of this floor and head south, ignore the path that breaks off to the
right and continue down to find a third chest with a Dual Tomahawk
inside, when you have it head back and take the right path you just ignored
to find the stairs to the next floor.
Head down across the first bridge then continue south across another,
when you are on land head left and open a chest for an Ancient Sword
then continue south over a third bridge to find four more chests holding a
Diamond Shield, Metal Knuckles, Diamond Helm and Cognitome then
head back north to the forked road and take the left bridge to some land

with four more chests, open them to get Diamond Mail, Loki Harp,
Diamond Bracers and an Air Knife then head south down a final bridge
to find three chests with an Elixir, Diamond Gloves and a Phoenix Down
inside. To the left of the chest with a Phoenix Down in it there is a gap in
the wall that will take you to a final room with four more chests, each of
these chests will trigger a battle once opened, inside you will find
Trident/Peryton, Aegis Shield/Zombie Dragon, Reflect Mail/Death Claw
and Triton Hammer/Eater, once you have everything you can Teleport
yourself outside, keep this dungeon in mind though as it is a great place
to grind some levels if needed (I would suggest trying to have a party
around level 45 at this point).
Now that those little distractions are out of the way we can continue with
the story, open up your map and on the north-western continent where you
find Castle Saronia you should be able to see a small lagoon looking area
at the southern tip of the continent, fly there and dive underwater to find
a temple, save your game before entering as there can be some tough
battles inside, you will also need a Thief or 7 Magic Keys to open all doors
inside.
Temple of Time

Enemies - Dira (1-3), Chimera Mage (1-5), King Lizard (1-4),


Pterodactyl (4 - room A), Wyvern (1,2), Behemoth (3-5), King
Seahorse (1-4), Dragon (4-5)
Items - Behemoth Knife, Blood Lance, Defender, Diamond Bracers,
Diamond Gloves, Diamond Helm, Diamond Mail, Diamond Shield,
Lamia Harp, Protect Ring

Chimera Mages are the enemies you need to be careful of, these creatures
can use the same Lightning attack as Garuda, it is best to try keeping your
party at max HP after each battle through this dungeon.
Head straight down and take your first left, you will see two buildings,
each require a Thief or Magic Key to open the doors, inside you can find
Diamond Bracers in the leftmost building and a Diamond Helm in the

right one. Once you have opened both chests head south down a small
path then left to find some stairs that let you walk in the water, head north
and when you reach the northern wall go right and up some more steps
then follow the path to some stairs to the next floor.
Head right as far as you can to find a chest with the Defender inside then
head back slightly and down some stairs to the next floor.
Make your way to the right where you will find a locked door, inside will
be a chest with Diamond Mail, exit and go left and down some steps into
the waterway above you, head north then up the steps to your left for
another door, inside you will find the Behemoth Knife and Diamond
Gloves, head out and over to the right side of the waterway, up some more
steps is a locked door, inside you can find the stairs to the next level.
Head right and underneath the waterfall to find a hidden path in the wall,
follow it all the way and down some stairs into a room with three chests,
open them to get the Blood Lance, Protect Ring and Lamia Harp, the
Protect Ring is an especially important accessory, this is equippable by all
jobs and reduces all elemental damage by 50%. Head back to the entrance
then go all the way down the steps and through the water until you hit the
wall, go left to find a locked room with a Diamond Shield inside, this is
also the best place to find the Pterodactyl enemy. Back in the main room,
head over to the right hand side and open the locked door, enter it to find
what you came here for, Noah's Lute, pick it up then Teleport back to the
Nautilus.
Resurface and follow the coastline on the left a little, after the third river
you should find a gap in the mountains, fly through to find a cave, land
and head inside. Head straight up and approach the bed for a scene after
which Unei will join your party. Head back out and onto the Nautilus and
again follow the coastline north, you will find a small island completely
covered in forest with a river that splits and goes around it out into the
ocean, head right when you reach it and follow the river to a cave, save
your game and head inside.
Ancient Ruins

Enemies - Pyralis (1,3-7), Silenus (4-7), Gaap (4-7), Azrael (1,3-7),


Eater (1,3-7), Zombie Dragon (4-7)
Items - Black Belt Gi, Chakra Band, Faerie Claws, Reflect Mail,
Rune Bell

Head down and to the right to find a group of men pacing about, speak to
them and they will tell you that the path ahead is blocked, interact with
the rock and a scene will show Unei clearing the path, head down and
around the corner enter the first room you see, inside is Reflect Mail then
head into the second door to the next level.
This is actually a safe floor, head north and ignore the stairs you see on
your right and you will see some more researchers and a bunch of
doorways, inside are shops and an inn, here are their wares.
Armour Store

Diamond Shield - 18,000 Gil


Diamond Helm - 20,000 Gil
White Robe - 27,000 Gil
Black Robe - 27,000 Gil
Diamond Mail - 32,000 Gil
Diamond Bracers - 10,000 Gil
Diamond Gloves - 10,000 Gil

Weapon Store

Defender - 28,000 Gil


Blood Lance - 28,000 Gil
Medusa Arrow - 300 Gil

Item Store/Inn

Hi-Potion - 600 Gil


Gold Needle - 100 Gil
Maiden's Kiss - 100 Gil
Echo Herbs - 100 Gil

Mallet - 100 Gil


Eye Drops - 40 Gil
Antidote - 80 Gil
Gyshal Greens - 150 Gil
Stay - 200 Gil

When you are ready, head to the next floor.


On the next floor, follow the path until you reach a fork in the road, head
south all the way and turn left when you can't go any further, enter the
room to get a Black Belt Gi. Head out and back up the way you came,
take the first right you see and go into the room to get a Chakra Band.
Head out and on the main path go north, ignore the left as it's where you
started and at the next crossroad you need to go into rooms down the left
and right paths, inside the rooms you will find a Rune Bell and Faerie
Claws when you have both continue north and follow the path around to
the next floor.
For the next group of floors there are no more chests of hidden pathways
to find, all paths are extremely linear, just follow them to the end of floor
7 where you will find the Invincible and a scene will play out with Unei
showing you how to use the airship.
The Invincible is a fantastic aircraft, inside it has a weapon, armour, magic
and item store, your own free to use inn, two Moogles, one for Mognet
and the other to check your progress when it comes to Bestiary and chests
collected (right now you should be at 68% for Bestiary and 69% for
chests).
We are now going to do another portion of a Mognet side quest, speak to
the Moogle and you should have two more letters from Cid, one called
When You Were Babies and the other called Something in the
Basement...., read them both. You should also have a couple of letters
from The Four Old Men, read both of these as well then switch Arc to the
front of the party, speak with the Moogle again and you should have a
letter from Alus. Once you have read all the letters interact with the wheel

to the right of the Moogles to fly the airship and head to the Floating
Continent.
When you arrive fly yourself over to Canaan, head in and up the Cid's
house in the northern part of town, speak to him and he will tell you about
the monster in his basement, head down the stairs and approach the enemy
Aeon. This guy is more or less a copy of the boss Gutsco you fought much
earlier in the game, he has 10,000 HP and should go down in one or two
rounds, after the fight a small scene will play and you will get an
Unknown Metal, head upstairs and speak to Cid and he will tell you it is
in fact Orichalcum, the metal the Legendary Blacksmith asked you to find.
Once everything is done, head back out to the airship and return to the
Surface World.
Once you have returned to the Surface World, head over to Castle Saronia,
fly south/south-west and look for a gap the mountains for you to fly
through HERE, the circled mountains are the ones you may now traverse
with the Invincible airship, to do so fly right up to them and an
exclamation bubble will appear above the airship, tap the bubble (not the
airship or it will take you inside - very annoying) and you will fly over
them, head south and over another small mountain then disembark once
you are in the clearing and enter the nearby town.
Falgabard

Enemies - Silenus, Gaap, Death Claw, Valefor, Haniel, Shinobi


Items - Ashura, Blessed Hammer x2, Kotetsu, Demon Mail x2,
Demon Shield, Hi-Potion, Kiku-Ichimonji

When you enter go straight the north-west end of the town to find an old
man beside a cave entrance, enter the Training Cave. The enemies in here
will multiply when hit with regular physical attacks, the only way to avoid
this is to use a dark blade equipped by a Dark Knight, attack with magic
or make the regular attack the killing blow.
When you are good to go open the chest right beside you to get a Blessed
Hammer then head through the wall to your right and follow the path

around to another chest with Demon Mail inside. Again head through the
wall to your right for two more chests with an Ashura and Kotetsu inside
them. That's everything we can grab here, head back out to the village and
head right from the cave entrance, when you reach the river approach the
waterfall from the riverbank to enter a hidden cave, head north slightly
and take the steps into the water, follow the river out of the cave and down
to some steps that take you onto a small island with a large boulder in the
centre. Zoom in and around the boulder you can pick up a Hi-Potion,
Demon Shield, Demon Mail and Blessed Hammer off the ground. When
you have everything head back inside the cave and into the northern part
to find an old man, if you speak to him he will challenge you to a battle
as the enemy Shinobi. This isn't a difficult fight, he has 11,000 HP, his
attacks can do reasonable damage but he only gets one attack per turn, his
attacks do have the ability to cause status ailments so as long as you stay
on top of them he should be dealt with within a couple of turns, after your
victory the old man will give you the Kiku-Ichimonji. That's everything
for us to do here unless you want to do some shopping, here are their
inventories.
Armour Store

Demon Mail - 25,000 Gil


Demon Shield - 12,500 Gil

Weapon Store

Ashura - 16,000 Gil


Yoichi Bow - 42,000 Gil
Yoichi Arrow - 500 Gil
Demon Axe - 40,000 Gil

When you are ready, head out and back to the Invincible and fly over to
Amur, when you reach it fly north/north-east until you reach a desert area
then fly towards the mountains and follow them north until you can enter
a gap where you will find more of the mini-mountains you can fly over.
This next part is a bit of a maze, I will try to direct you through here as I

am very poor at creating maps, at the beginning you will have the option
of going down or right, go right and we will make this the starting
position.
From the starting position, follow these directions - Right, Down, Down,
Down, Right, Down, Up, Up, Right, Right, Up, Up, Up, Left, Up, Left,
2nd Down, Down, Down. After following these steps you should arrive
in a forest covered area in front of a cave entrance, when you are ready
head inside.
Cave of Shadows

Enemies - Silenus, Gaap, Death Claw, Hellish Horse, Chronos,


Valefor, Haniel, Vassago, BOSS
Items - Black Musk, Dark Claws, Kotetsu, Genji Armour, Genji
Helm, Genji Shield, Genji Gloves, Kiku-Ichimonji, Lilith's Kiss,
Tranquilizer

Enemies here behave just like those in the Training Cave of Falgabard,
unless hit with a dark blade, magic or killing blow they will duplicate
themselves, the only enemies excluded from this are Death Claws and
Hellish Horses.
When you enter, head to the right and through a hidden wall to find a room
with a chest containing Black Musk, head back to the main room and go
south, follow the path until you come to a chest with Dark Claws inside
then go to the right and speak with the Dark Knight there, after some
dialogue they will give you a Kotetsu then take the stairs below you to the
next floor.
Follow the path right then up, on the left wall as you go up there is a
hidden path leading to a chest with a Tranquilizer, head back to the main
path and follow it to a dead end, there is a hidden path in the left wall,
directly on the other end is a chest with a Lilith's Kiss inside, go down
into a hidden path and follow it all the way until you find the steps down
to the next level.

Nothing to find on this floor, simply follow the path right around until you
reach the next stairs down.
Go immediately to your right when you enter this floor, through a hidden
path you will come to a room with three separate hidden paths all leading
south. Take the left most one and on the other end will be a chest with
Genji Gloves inside then take the stairs just below you to the next floor.
On this floor go right straight away and follow the path down and then
left, you will come to a chest with a Kiku-Ichimonji inside, take the steps
below you to the next floor.
Open the chest just to your left as you enter to get a Genji Shield, this
floor is an exact copy of the one before it, just head right, down then left
and take the stairs out.
A nice and quick floor, head to the right over the spine-bridge, on the other
end is a chest with a Genji Helm inside the take the steps above you to the
final floor.
As you enter go to your right and through the wall to a small room, open
the chest to get the Genji Armour then return to the main path and head
north to find the Fang of Earth, interact with it to see a scene and meet its
protector.
!!!!!!!!!BOSS BATTLE!!!!!!!
Hectonheir

HP - 28,000
EXP - 14,400
Gil - 8,000
Weaknesses - None

If you were able to take down Odin earlier then this guy will be a walk in
the park. Hecto has two attacks, a physical one that does about 400-500
damage and Quake which can hit the whole party for around the same, so
long as you keep your healing consistent and you are dealing enough

damage this battle should be over within 4-5 turns. Once the battle is over
Teleport or work your way out of the cave then board your airship and
make the trip back out of the maze, when you have done that head to the
Floating Continent.
When you make it to the Floating Continent make your way to Argus
Castle, from there you want to head south-west you are looking for a small
lake behind a pair of traversable mountains, you will know when you've
found it because you can see the shadow of something big moving around
in the lake, before going further save your game then fly over the
mountains then immediately go inside the Invincible and disembark, walk
into the lake and paddle around in your canoe until you locate the entrance
to the next dungeon.
Lake Dohl

Enemies - Ouroboros, Plancti, Sea Lion, Remora, BOSS


Items - Aegis Shield, Arctic Wind, Bacchus's Cider, Black Hole,
Black Musk, Earthen Drums, Elixir, Hi-Potion x3, Heavenly Wrath,
Lilith's Kiss, Phoenix Down, Platinum Hammer x2, Raven's Yawn,
Reflect Mail, Turtle Shell, White Musk

!!!!!WARNING!!!!
All enemies and chests in this area are missable; once the boss is
defeated and you leave you CANNOT return
!!!!!!!!!!!!!!!!!!!!!!
Head down into the cave and follow the path until you come to a fork,
take the southern path and you will immediately find two chests
containing a Phoenix Down and Heavenly Wrath, then head over a little
to the right to find two more with an Arctic Wind and Earthen Drum. Take
the northern path now and you will come to four chests, from left to right
you will get three Hi-Potions and an Elixir then take the stairs just below
you.

Follow the path until you reach an open area and head north to find a
group of four chests, open them all to receive an Aegis Shield, Platinum
Hammer, Bacchus's Cider and Turtle Shell, when you have them, head
south and open another chest for a White Musk then head south-east down
a small opening to find the stairs to the next floor.
Make your way along the path until you come to a four-way split. Take
the top-right path first to find three chests containing Reflect Mail,
Platinum Hammer and Black Hole then just to the left a little more will be
another with Black Musk inside. Head back to the split and this time take
the bottom-left path for the last two chests holding a Lilith's Kiss and
Raven's Yawn. Head back to the split a final time and head up the top-left
path and take the stairs to the next floor. When you arrive ensure your
party is at max HP and if you have a mage able to use it I suggest
equipping the Erase spell, A Viking with two Blessed Hammers is also an
amazing advantage as the coming boss is weak to lightning, a Dragoon
with two Thunder Spears is equally good. Finally I would advise against
bringing a Geomancer into the fight as their attacks generally fare poorly.
When you are ready make your way around the room and approach for a
big fight.
!!!!!!!!!!!!BOSS BATTLE!!!!!!!!!!
Leviathan

HP - 32,000
EXP - 20,000
Gil - 17,100
Weaknesses- Lightning

Leviathan is a pretty powerful enemy, he has a variety of attacks and spells


at his disposal, his basic physical attack does about 400-500 damage and
can also petrify your characters, he can also use Blizzaga for magic
damage though this only did around 350 max to my team. Leviathan can
also cast Protect and Haste to boost its defence and speed and finally his
signature move Tsunami which deals 700+ damage to all characters. If

you have that Viking with the Blessed Hammers use them, I was dealing
9,999 damage each attack with a Lv.47 character and JL.70. Have your
mage (I still had Red) use either Thundaga or healing spells and have your
other characters either attack or act as support and use potions/gold
needles where needed. If you had a Viking like me the fight will be over
in three turns assuming they don't get petrified. At the end of the battle
you will be given the Leviath spell to summon Leviathan, then back track
out of the lake making sure you haven't missed any chests or enemies, as
I warned before, once you leave here you cannot return. When you are
happy, return to your airship.
Next we want to fly over to the eastern edge of the Floating Continent,
make your way to Gyshal and when you arrive fly south-west towards
Tozus (the Mini village). In that area amongst the mountains you should
see a cave that can only be accessed by a small wall of mountains that you
can fly over, do so and leave the airship to enter the cave.
Bahamut's Lair

Enemies - Grenade (1), Drake (1-3), Greater Boros (2,3), Sabertooth


Liger (2,3), Queen Lamia (3 rare), BOSS
Items - Arctic Wind, Bacchus's Cider, Chocobo's Wrath, Earthen
Drums, Elixir, Eurytos Bow, Golem Staff, Heavenly Wrath,
Kotetsu, Phoenix Down x2, Turtle Shell, White Musk

Head down and over the first bridge then at the crossroad go left and pick
up a Heavenly Wrath and Earthen Drums from two chests. Return to the
centre and this time go right for an Arctic Wind and Phoenix Down, then
once more at the centre, head south to the next level.
Go left and across a bridge, pick up the Golem Staff in the chest on your
way and continue south following the path right around opening another
chest with a White Musk as you go. After another bridge you will get a
Bacchus's Cider then go south to find another two chests with Chocobo's
Wrath and a Turtle Shell inside, take the stairs now to reach the final floor.

Grab the Eurytos Bow from the chest to your left as you walk in, this is
the only floor you can find a Queen Lamia on and it is rare, but you can
take care of that after the boss if you wish. Just around the corner are three
more chests with a Phoenix Down, Elixir and Kotetsu inside then stop and
prepare your party, a Dragoon with two Wind Spears is a massive bonus
and I suggest you take it, once you are ready head over the bridge to face
another powerful foe.
!!!!!!!!!!BOSS BATTLE!!!!!!!!!!!
Bahamut

HP - 34,000
EXP - 20,000
Gil - 16,500
Weaknesses - Wind

With your Dragoon this will be an easy battle, have your party attack, your
healer should defend or cast protective magic and have your Dragoon use
Jump. Every turn use Cura or Curaga to ensure your party is at full health,
continue attacking with your other characters. When your Dragoon comes
down they should deal 9,999 damage, if it's a critical hit that is even better
as I am 99% certain that critical hits can break the 9,999 damage cap, I
believe this because I killed Bahamut in two turns, the first I dealt just
over 5,000 damage to him, on the second turn my Red Mage used Cura
and my Dragoon came down and hit Bahamut for a 9,999 critical hit which
defeated him instantly, I cannot think of any other explanation for this
happening. If the above does not occur for you, just keep following up
with Jump. Bahamut's biggest danger is his Megaflare attack which if you
are under levelled and poorly equipped can be disastrous for your team
but you should be able to survive it, on the next turn be sure to heal up
with your best spell and maybe even use an elixir on one of your main
melee characters to ensure they survive, it should take a maximum of 3
Jump attacks to win the battle, once you do you will receive the Bahamur
spell to summon Bahamut in battle, you will also unlock

No Such Thing as Too Many20 (10)


??????? (Secret)

Unlocked by 176 tracked gamers (24% - TA Ratio = 2.05)735

Unfortunately because Bahamut makes you come out in the open from a
different cave exit you cannot Teleport or Ottershroom as it will just take
you back to where you fought Bahamut, work your way through the caves
and back to the Invincible.
That's all we can do here for the time being so make your way back to the
Surface World then head to the Ancient Cave to retrieve the Nautilus then
fly down to Doga's Manor and go inside for a scene then step on the warp
point to take you to a new area.
Doga's Grotto

Enemies - Peryton, Ogre, Cyclops, Nemesis, Humbaba, BOSS


Items - 10,000 Gil x2, Chocobo's Wrath, Lust Dagger, Phoenix
Down x2, Rising Sun, White Musk

!!!!!WARNING!!!!
All enemies and chests in this area are missable; once the boss is
defeated and you leave you CANNOT return
!!!!!!!!!!!!!!!!!!!!!!
On the first floor follow the winding path all the way down to the stairs to
the next floor.
Head over to your left and collect 10,000 Gil from the chest then follow
the path all the way to the end for a second chest with another 10,000 Gil
inside, once you have them both continue to the next level.

Head over to the left to find an opening to another room, head in and
collect a White Musk, Lust Dagger and Rising Sun from the chests then
head back out to the main room and over on the right side of the area you
can find another room, inside is a chest with Chocobo's Wrath and the
stairs to the next floor down the southern path.
On the next floor, grab the Phoenix Down and continue along the path and
at the bottom you will find another Phoenix Down. Check your characters
and make sure youre are at max HP and the jobs you want and head into
the next room and up the path for a scene.
!!!!!!!!!!!BOSS BATTLE!!!!!!!!!
Doga

HP - 22,800
EXP - 13,600
Gil - 12,000
Weaknesses - None

Doga is a pretty easy boss, his HP is much lower than recent foes but he
does possess the spells Firaga and Flare, both able to deal some heavy
damage, a couple of turns with your heavy hitters and dedicated healing
from your support team members should be more than enough to finish
him off, another scene will play straight after.
!!!!!!!!!BOSS BATTLE!!!!!!!!!!
Unei

HP - 21,800
EXP - 16,000
Gil - 12,600
Weaknesses - None

Unei is a much more deadly than Doga, she has a pretty solid physical
attack and she has an arsenal of spells at her disposal able to use Holy,
Haste, Aeroga, Protect and worst of all Tornado which will reduce a party

members HP to a single digit, if she follows up on the same character with


any other attack they will certainly be KO'd. Use Curaga or Raise
whenever someone takes some serious hits and have your damage dealers
do what they do best, despite her powerful attacks she has less HP than
Doga and wont take long to fall.
Another scene will play out and you will be given the Eureka and Syrcus
Keys, when you are ready make your way out of the grotto but remember
to make sure you have all weapons AND enemies accounted for.
Once you are back on the world map, take the Nautilus back and swap it
over for the Invincible then fly over towards the Cave of Shadows, once
you hit the desert area go north-west slightly and you should see a path
with some statues on either side, you must disembark from the Invincible
and walk between all four sets of statues, until this point in the game doing
so without all four Fangs of Elements would have killed you but it is now
safe. Before going any further, we can collect some more monsters here
for the Bestiary in the grass here and the patches of forest.

Enemies - Death Needle, Liger, Aeon, Minotaur

When you have those board the Invincible once more and fly over the
mountains to the north then head to your right where you will find a large
tower surrounded by a large wall with an opening, land wherever you like
and enter.
Ancient's Maze

Enemies - Iron Claws, Greater Demon, Unei's Clone, Thanatos,


Bone Dragon (2,3,5), King Behemoth (5), BOSS
Items - Break Blade, Chocobo's Wrath, Crystal Gloves, Crystal
Helm, Crystal Mail, Chrystal Shield, Dual Haken, Elixir, Hellish
Claws, Holy Lance, Lilith's Kiss, Phoenix Down x3, Protect Ring,
White Musk

Before doing anything else here, head straight ahead of you and through
the door to enter the crystal chamber, ensure you are at max HP etc. and
approach the crystal for a scene.
!!!!!!!!!!!BOSS BATTLE!!!!!!!!!
Titan

HP - 29,000
EXP - 27,600
Gil - 13,500
Weaknesses - None

Titan is a pretty simple boss and is more or less just a beefed up version
of Hectonheir whom you defeated a while ago. His attacks are identical
albeit a bit stronger with his physical attack dealing around 700+ damage
to my more defensively sound characters and Quake dealing about 500+
to the whole party. If you have a White Mage I suggest using Protect on
them and any other mage characters with lower defence, beside that it's a
pretty simple fight, just keep your HP up, with Titans low health at only
29,000 it shouldn't be a very long battle.
After the fight you will unlock

Quelling the Tremors10 (5)


??????? (Secret)

Unlocked by 198 tracked gamers (27% - TA Ratio = 1.93)735

And obtain the final jobs in the game - Black Belt, Magus, Devout,
Summoner, Sage and Ninja
Exit the Earth Crystal room and go right, follow the path up and open the
chest you find to get an Elixir then go to your left and take the stairs up.

First head over to your left and pick up a Crystal Shield and Lilith's Kiss
then go to your right and follow the path to a chest with Crystal Mail
inside then go straight up and open another chest for White Musk. Head
to your right and follow the path around a bit more to another chest with
Crystal Gloves inside then go to the right to reach the next level.
Go straight ahead to your right and get the Crystal Helm from a chest then
go down and follow the path until you reach the crossroad and go down
again to find three chests with a Break Blade, Chocobo's Wrath and
Phoenix Down inside. Head back up and take the right path this time and
follow it around to the exit, before going through go just over to the left
to collect a Dual Haken from the chest then make your way to the next
floor.
This floor is relatively quick and easy, just follow the single path all the
way to the end, collecting a Phoenix Down when you reach about halfway
through. At the end, pick up a Protect Ring from a chest and head up to
the final floor.
On this floor you can find the extremely rare King Behemoth enemy (1%
encounter rate) if you happen to have one and want a couple more Protect
Rings for your party bring a JL.99 Thief into the battle for a chance to
steal one, the King Behemoths also have a 10% chance to drop the rings.
Head straight up and pick up the Holy Lance inside the chest then head
around using either the left or right side path and at the top end of the
room open the chest for the Hellish Claws, that's everything here, once
you have filled your Bestiary head out.
Go straight into the building in front of you and run up the stairs where
you will find a tower with a moat surrounding it, walk inside and up to
the glyph on the wall, interact with it and you will be taken to another
area.
Eureka, The Forbidden Land

Enemies - Abaia (1-4), Sleipnir (1-4,6,7), Haokah (1-4,6,7),


Acheron (5-7), Oceanus (5-7), Ninja, Amon, Kunoichi, General,
Guardian, Scylla
Items - Chocobo's Wrath x2, Elixir x4, Fuma Garb, Phoenix Down
x3, Ribbon, Shuriken x4, White Musk x3, Elder Staff, Excalibur,
Ragnarok, Muramasa, Omnirod, Moonring Blade

This place is where you will find some of the most powerful weapons in
the game, it also hosts a few bosses for us and stores as well.
From where you arrive, head down the left path and then to the right where
the path splits to pick up a Fuma Garb and Chocobo's Wrath then go over
to the right side of the room and take a left when you can to find a White
Musk and Elixir then head to the southern end of the room to reach the
next floor.
Head south and take the path on the left, when you see a doorway head
inside and open the chest for a White Musk, return to the main room and
head over to the right side to find another room with three chests holding
a Phoenix Down, White Musk and Chocobo's Wrath then head outside
and south slightly, just to your left behind the wall that begins is a hidden
path, follow it to reach a chest, heal your party before opening it then
claim the Ribbon inside.
!!!!!!!!!BOSS BATTLE!!!!!!!!!
Ninja

HP - 24,000
EXP - 28,400
Gil - 14,400
Weaknesses - None

Not too tough of a boss, he gets the usual 2 hits per turn and for me seemed
to get critical hits fairly often, his attacks will also deal out the poison and
blind statuses so be ready with Eye Drops and Antidotes. He doesn't have

particularly high defence and that together with his low HP makes this a
pretty quick fight.
When you are done there head south and take the left path at the split to
some stairs, take them down to the next floor only to find a dead end with
a chest holding a Shuriken then head back to the previous level and around
to the right side to reach the second set of steps down.
Head down and over a bridge then take a left up a small path to an Elixir
in a chest. Return to the main path and follow it around to the end, collect
a Shuriken from a chest along the way as well as a Phoenix Down in
another when you reach the end then head down the stairs to the next floor.
This next floor is extremely simple, follow the path down until you see a
weapon spinning in place on a pedestal, and make sure your team is
healthy then interact with it to trigger a fight.
!!!!!!!!!BOSS BATTLE!!!!!!!!!
Amon

HP - 33,500
EXP - 26,800
Gil - 20,350
Weaknesses - Varies

While this guy more or less looks like Hein, he isn't that tough, he usually
uses physical attacks which deal about 400-500 damage, he can use
Protect but this isn't very common and will use either Firaga, Thundaga
or Blizzaga every few turns. He employs the same Barrier Shift ability to
change his elemental weakness, just keep to physical attacks though and
you should be ok.
When Amon is defeated you will be awarded the Moonring Blade,
afterwards continue along the path to reach the next floor.

Head south until you reach the crossroad and take the left path first to
collect an Omnirod then head over to the right side to find another
weapon, get yourself ready then approach it.
!!!!!!!!BOSS BATTLE!!!!!!!
Kunoichi

HP - 29,000
EXP - 29,200
Gil - 14,500
Weaknesses - None

A completely new foe this time around. Kunoichi again doesn't have a lot
of HP but she can be deadly, Kunoichi has the ability to attack 3 times per
turn employing physical attacks and the spells Aeroga and Haste. Like the
Ninja, Kunoichi seems to land critical hits often and does around 700
damage with them, Aeroga dealing 600+ to all party members. If she does
use Haste you will want to defeat her ASAP as this will increase her
damage potential a great deal.
Once defeated you will get the Muramasa weapon. Head back to the main
path and go south towards the exit while opening a chest with a Phoenix
Down inside along the way.
Head south and over a bridge then go left and work your way around until
you find the exit, ignore it for now and continue over to the right until you
find another pedestal, you know what to do here.
!!!!!!!!BOSS BATTLE!!!!!!!
General

HP - 34,000
EXP - 30,000
Gil - 15,600
Weaknesses - None

This guy can be a real pain. While the General will normally stick with
physical attacks he does have a few spells up his sleeve with the ability to
cast Drain, Bio and worst of all Death, this is his most deadly weapon as
it has a 35% chance of instantly KO'ing any member of your party, should
it be successful have mage use Raise as quick as you can then continue
the attack until victory is yours.
When you defeat General you will be awarded the weapon Excalibur,
once you have it head back to the exit and up to the next room.
Head straight up and for now ignore the warp pad in the centre, head over
to the left first and interact with the pedestal
!!!!!!!!!BOSS BATTLE!!!!!!!!
Scylla

HP - 35,000
EXP - 30,800
Gil - 16,200
Weaknesses - None

Scylla is quite an easy boss to take out, her biggest threat is that her attacks
can cause the petrified status, if this happens heal the afflicted character
as quick as possible. Scyalla has access to some powerful magic being
able to use Thundaga, Firaga, Holy and Flare as well as being able to use
Curaja to heal herself. You should be around level 55+ by this point in the
game with everyones HP at least over 2,500 so you shouldn't have a great
deal of trouble.
Once defeated you will get the Elder Staff, when you can head over to the
right to fight once more.
!!!!!!!!BOSS BATTLE!!!!!!!!
Guardian

HP - 33,700

EXP - 31,600
Gil - 16,500
Weaknesses - None

If you use magic a lot this guy will take a bit longer than normal as he will
usually cast Reflect on himself early in the fight, if that happens either
resort to physical attacks or use items instead. Guardians regular attacks
have the ability to confuse your characters and with the strength they
should now possess this is really the biggest threat with this fight, if you
have a mage have them attack the confused player as they are usually
lighter and faster, if you are using a Ninja however they will likely strike
before you can do anything to fix it. Spells at Guardians disposal other
than Reflect are Quake which you should know how to deal with by now
and Tornado, heal yourself straight away if hit with this and able to
survive any follow up attacks.
You will be rewarded with the Ragnarok weapon for your efforts; once
you have it head back to the centre of the room and step on the warp point.
In the final room there are no random encounters, walk up to find two
mage characters standing in the centre with four chests around them, open
all four to find two Elixirs and two Shurikens, once you get the second
Shuriken you will unlock

Glutton for Arms10 (5)


??????? (Secret)

Unlocked by 186 tracked gamers (25% - TA Ratio = 1.99)735

Speaking to the mages in the middle as well as a third mage accessed by


going through a hidden path to the right of the first two will give you three
stores with great items for purchase.

Magic Store 1

Flare - 60,000 Gil


Death - 60,000 Gil
Meteor - 60,000 Gil
Tornado - 60,000 Gil
Arise - 60,000 Gil
Holy - 60,000 Gil

Magic Store 2

Catastro - 60,000 Gil


Leviath - 60,000 Gil
Bahamur - 60,000 Gil

Weapon/Armour Store

Shuriken - 65,000 Gil


Crystal Shield - 50,000 Gil
Crystal Mail - 50,000 Gil
Crystal Helm - 50,000 Gil
Crystal Gloves - 50,000 Gil
Apollo Harp - 50,000 Gil

Purchase all the spells in the first store, personally I didn't bother with
Death as I didn't think it necessary. You can ignore the second store as we
will have all of the summon spells already, finally in the hidden store you
shouldn't need another set of crystal gear, buy yourself an Apollo Harp
then buy a bunch of Shurikens but try leave yourself about 100,000 Gil
just in case you need it for other things then once you are done use
Teleport to head outside, I suggest saving your game.
Time for us to finish off a few side quests. Head back through the
Ancient's Maze to reach the Invincible and once on board fly yourself to
Falgabard, the Dark Knight town to the west of Saronia, nestled within
the mountains. Head in once you arrive and head up, just east of the
weapon store you can find the Legendary Blacksmith, speak with her for

a scene where you hand over the Orichalcum, after which she will give
you the Ultima Weapon, after the scene ends you will unlock

One Sword to Slay Them All22 (10)


??????? (Secret)

Unlocked by 153 tracked gamers (21% - TA Ratio = 2.20)735

You can now go searching for the Legendary Blacksmith in the following
towns

Ur - Inside the well


Castle Sasune - East Tower, 3rd floor
Healing Copse (Near the Gnome village, Tozus)
Village of Ancients - Inn
Gyshal - Chocobo Stables
Replito - Inside a house in the northern part of town
Dwarven Hollow - Inside room that takes you to Subterranean Lake
Saronia Castle - Basement
Doga's Village - Central island
Ancient Ruins - Inn

The quickest and best way to find her is to just fly between Gyshal and
Healing Copse until she turns up, when you speak to her she will give you
1 item for a job you have reached level 99 with, you can only receive one
item per job, so four level 99 Warriors will still only receive the one
reward, if you have multiple level 99's in the party at the same time you
will be rewarded with the item for the first Job in the order they appear in
the menu. Once you are done you can head back through the Ancient's
Maze for the final push in the story.
Crystal Tower

Enemies - Gomory (1), Bluck (1), Doga's Clone (1,6,7), Azer (1-3),
Platinal (2,3), Kum Kum (2-5), Shinobi (2-5), Dark General (4-7),
Yellow Dragon (5), Green Dragon (6), Red Dragon (7), Glasya
Labolas (4-7), Thor (6,7), BOSS
Items - Chocobo's Wrath x3, Crystal Gloves, Crystal Helm, Crystal
Mail, Crystal Shield, Elixir x5, Elven Bow, Fuma Garb, Lilith's
Kiss, Phoenix Down x5, Shuriken, White Musk x2

Head straight up to the back of the first room, on the left and right sides
of the entrance to Eureka you can find a Lilith's Kiss and Chocobo's
Wrath, when you have them both head over to the right side of the room
and pick up an Elven Bow in a chest above you then over to the right for
another Chocobo's Wrath. Head down the stairs to the left the chest with
the Chocobo's Wrath inside and on the lower floor you can find a White
Musk and Chocobo's Wrath. Head back to the centre of the room where
the entrance to Eureka is and head over to the left side now ad down the
stairs you find to get a Fuma Garb, head back up and get the White Musk
from the last chest here then head north and interact with the door for
another scene before heading to the next level.
Follow the path around and head north as soon as the path opens up to get
an Elixir. Head back to the main path and grab a Phoenix Down along the
way. At the next split in the path head north-west to reach another Elixir
then head back and go the opposite way until you find a door to the next
floor.
Head to your right on the new floor and follow the path until you reach a
chest with an Elixir inside. Just below the Elixir on your right is a gap in
the wall you can walk through; take the path around and up some stairs to
the next room.
On this next floor, take the path around until you reach a chest with a
Phoenix Down inside then walk to your left through the wall down a
hidden path to the other side and open the chest with a Shuriken inside.
Follow the path up and all the way around to take some stairs back down
to the previous floor.

Head south and follow the path until you come to two chests with a
Phoenix Down and Elixir inside then head right and take the southern end
of the circular floor and go down the path on your right where it breaks
off to find another Elixir then head back to the circular floor and go north
to reach the next room.
Nothing to find on this floor, just go straight ahead and through to the next
one.
There isn't any chests for us to find on this level, the only thing of interest
is that this is the only floor you can locate a Yellow Dragon (5% chance),
you can try to find one if you wish but there will be an endgame dungeon
later where this will be a common enemy, the choice is yours, a perk for
fighting these is that they have a chance to drop a piece of the rare and
powerful Onion set. When you are ready to go head right and through a
doorway in the wall then south and follow this path all the way to the
lower end of the room until you come to a bridge, walk over the bridge to
head to the next floor.
On this floor you will be able to find the Green Dragon, it is just as rare
as the yellow one before it and will also be a common enemy later on, the
choice is yours to fight it here or not. On your left and right sides will be
two paths that branch out, follow them both to their ends to get a Phoenix
Down on one side and Crystal Mail on the other, you can then return to
the centre and head up the stairs to the next floor.
On this floor you will pretty much do the same as the last, head both left
and right then north on each side to get four chests in total containing
Crystal Gloves, Crystal Shield, Crystal Helm and Phoenix down, you can
also encounter the Red Dragon here if you wish. Once you are ready head
into the next room.
This is the point of no return for the game, once you head forward and
approach the mirror ahead you cannot leave until the final boss has been
defeated. If you wish to, use Teleport or an Ottershroom to exit and save
your progress so far. You should make sure your party is a full health and
organize your jobs, one Devout should be in the party, check your items

and if you don't have any Shell Breakers you may want to consider a
Scholar as well, make the other two spots a couple of hard hitters like the
Knight, Viking or Ninja. Make sure you are ready then head into the
mirror for a long scene.
!!!!!!!!!!BOSS BATTLE!!!!!!!!!
Xande

HP - 49,999
EXP - 34,000
Gil - 25,000
Weaknesses - None

Your characters should be floating around the Lv. 60 mark by now and
that is more than enough to take this guy down, personally I had a party
made of a Knight, Devout, Ninja and Black Belt all over JL. 25, just make
sure all characters are dual wielding their best weapons, a Knight with
Ragnarok and Ultima Weapon is crazy strong. Xande can use some
powerful magic, ranging from the three elemental -aga spells, Meteor as
well as Protect and Haste. If you have Shell Breakers use them after he
uses one of the buffs or if you brought a Scholar with you just use Study
to dispel it. Have your Devout begin to cast Reflect to protect yourself
from the magic, then hit him with everything you got while your Devout
keeps everyone in good shape. Although Xande's HP is a bit higher than
other bosses up to this point it should only take an extra one or two turns
than usual to defeat him.
After defeating Xande a scene will play and you jump straight into another
fight with the Cloud of Darkness, as you might gather from the lack of
BOSS BATTLE announcements and probably your first turn, you are not
supposed to win this fight so just let it progress quickly and watch another
long scene.
When you have control again you can head back a little and speak to each
of the characters if you like then head into the swirling black hole at the
top end of the screen.

World of Darkness

Enemies
Shadow
Master
(NE/NW/SW/SE),
Kage
(NE/NW/SE/SW), Yormungand (NE/NW/SE), Thor (CNTR),
Hydra (CNTR), Queen Scylla (NE/SE/SW/CNTR), Garm
(SW/CNTR), Twin Dragon (CNTR), Xande's Clone, Cerberus,
Two-Headed Dragon, Echidna, Ahriman, BOSS
Items - Ribbon x4

When you arrive there will be a warp pad in front of you, do not step on
it as it will take you directly to the final boss and you will miss out on the
other areas. The enemies listed above can be found through the
corresponding portal locations i.e. NE = North-Eastern Portal, CNTR =
Central.
Head down the south-west path first and step on the warp pad. When you
arrive in the next room head north slightly onto the long branching path
and go all the way to the left then head up from there onto a purple cloudlike path and follow it to the end to find a chest containing a Ribbon, upon
opening it you will have to fight a Xande Clone, it is pretty much an exact
copy with 39,000 HP and slightly weaker attacks, you will fight one of
these each time you open a Ribbon chest here. Head back the way you
came and when you reach the long crystal path again head to the right and
up the very next purple path to a warp point at the end, before going in
make sure all of your party is a full health and equip two of them with the
Ribbons you should have, I suggest making sure your hardest hitter and
your Devout/White Mage wear them, when you are ready walk on the
warp then head towards the crystal in the next room.
!!!!!!!!!BOSS FIGHT!!!!!!!!!
Echidna

HP - 99,999
EXP - 66,666
Gil - 66,666
Weaknesses - None

Echidna can be difficult if you aren't ready for her, she has a couple of
spells that quickly knock out your party if you are unlucky enough. She
has Tornado and Death at her disposal giving her the ability to either
knock you down to a single digit value of HP or just take you out instantly,
she also has the Quake and Drain spells to use in between. With the
Ribbons equipped the two characters wearing them will be immune to the
Death spell so that should help make things easier, while she has a lot of
HP you should be dealing out a minimum of 5,000+ damage per character
for a minimum of 15,000 per turn so it shouldn't take too long at all. After
your victory make your way back to the central hub you first arrived in
and head down the south-east path and warp to the next floor.
Head straight forward to open a chest, defeat the Xande Clone and get
another Ribbon which you should equip straight away. When you have
that make your way down either the left or right path all the way around
the path branches off to the north, take the northern path to find another
portal and head through, if you want a quick battle ahead, bring a Dragoon
with two Wind Spears equipped, when you are ready approach the crystal
on the other side.
!!!!!!!!BOSS BATTLE!!!!!!!
Ahriman

HP - 99,999
EXP - 66,666
Gil - 66,666
Weaknesses - Wind

If you did bring a Dragoon this fight will be over extremely quickly as
you can do massive amounts of damage with Jump, Ahriman's attacks can
cause petrify but with three of your four fighters wearing a Ribbon you
should be safe, if you do get unlucky just use a Gold Needle or the Stona
spell to quickly fix it. As well as this physical attack Ahriman will use
Meteor, Quake, Firaga, Thundaga and Blizzaga as well as Curaja to heal
itself though this only heals 4,000 HP or so making it not much of a

problem. When victorious, return to the central hub and take the northeastern path.
When you arrive on the new floor simply follow the path ahead of you,
the room just wraps around itself until you eventually reach the portal with
no breaks in the path. About halfway you will find the next Ribbon/Xande
Clone chest then press on to your destination. In the next room just
approach the crystal.
!!!!!!!!!BOSS BATTLE!!!!!!!
Twin-Headed Dragon

HP - 99,999
EXP - 66,666
Gil - 66,666

For me this is the easiest boss you will find here. The Twin-Headed
Dragon has no special abilities or spells and simply relies on powerful but
defendable physical attacks that can cause the Silence status, but if you
have your mages equipped with a Ribbon it is an irrelevant thing to worry
about. Start the fight by casting Protect on your weakest characters
(defensively) first, the dragon can deal up to and over 1,500 damage so
this is a must, try to heal in between each Protect spell with Curaga or
Curaja then continue casting Protect, it shouldn't take long to win the
fight, once you have head back to the central hub and up the north-western
path to the next level.
Head through the room and over the purple cloud paths that bridge
between the crystal flooring. After the fourth purple bridge you cross over
you will be at a split path, take the south-western path first to find a chest
with the last Ribbon and Xande Clone. If you have followed this guide
completely then you will unlock

I, My, Me, Mine44 (15)

??????? (Secret)

Unlocked by 86 tracked gamers (12% - TA Ratio = 2.95)735

Continue along the main path and through the portal to the next boss.
!!!!!!!!!BOSS BATTLE!!!!!!!!!!
Cerberus

HP - 99,999
EXP - 66,666
Gil - 66,666
Weaknesses - None

Cerberus is the second enemy you face that has the ability to attack three
times per turn. His physical attacks can inflict poison however you should
now all be equipped with Ribbons so this is no longer a threat. Other than
his regular attacks Cerberus can use the -aga spells and that is all, it really
is not a tough battle. Once you are done you can head back to the hub and
into
the
central
warp
point.
In this final area you will need to walk over invisible flooring between the
crystal platforms. Head up, right, up, left 3x, up, right x2, up, left then step
on another warp pad. In the next room ensure your strongest jobs, a
Devout and weapons are all equipped then head over the star-like floor to
face
the
final
boss.
!!!!!!!!!!FINAL BOSS BATTLE!!!!!!!!
Cloud of Darkness

HP - 120,000
EXP - 99,999
Gil - 70,000
Weaknesses - None

The Cloud of Darkness can be a tough one, she is joined by two tentacles
on either side of her, you can attack and damage these but I didn't manage
to kill either after a few turns so I think it is best to simply focus all your
attacks on the female enemy in the centre. The Cloud of Darkness gets 2
attacks per turn as usual however the tentacles also get a turn each giving
the enemy four attacks per round which gives it massive damage potential.
Have your Devout cast Reflect and Protect on your weakest characters
first then continue until all of them are covered. The Cloud herself will
either physically attack you, use Bad Breath which will effectively waste
a turn for her with your Ribbons equipped, she has an attack called Particle
Beam which damages all members for about 1,000 damage and can also
cast Protect and Haste on herself. The Tentacles can either use physical
attacks or the Lightning spell, as I stated before I am not sure if they can
be killed or the amount of HP each Tentacle has, in my opinion the best
strategy is to focus all your most powerful attacks on the Cloud itself and
simply kill her before she kills you, with a Devout you should have at least
20 uses of Curaga and around 4-5 uses of Arise should anyone get KO'd.
Eventually you will whittle her health down an you will be victorious,
congratulations you have completed to story for Final Fantasy III, allow
the credits to finish and at the end you will unlock

Warriors of Light69 (30)


??????? (Secret)

Unlocked by 141 tracked gamers (19% - TA Ratio = 2.29)735

Just after the credits finish you will be able to save your cleared game
data, make sure you do so and follow me to the next page!

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