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Playstation 2
Version:
Author:
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
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------------------------------------------------------------------------------If you like this guide, be sure to drop me an e-mail and tell me about it.
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01.)
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02.)
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If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
- http://www.ign.com
- http://www.neoseeker.com
- http://www.rpgdreamers.com
- http://www.gamerstemple.com
- http://www.1up.com
- www.supercheats.com
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03.)
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04.) Introduction
05.) Abbreviations
------------------------------------------------------------------------------06.) Characters
------------------------------------------------------------------------------16.) Glitches
23.) Reconstruction
25.) Secret Garden Quest | G2500 | How to grow restorative items yourself.
------------------------------------------------------------------------------26.) Personal Skills
27.) Combination Arts
28.) Material Data
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------------------------------------------------------------------------------46.) Bestiary
47.) Past Revisions
48.) Credits
49.) Contact Info
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04.)
INTRODUCTION - G0400
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Hello! I am Damir Kolar and I welcome you to my new project. To cut time while
(still) waiting for FF12, I've decided to cover Wild Arms: Alter Code F. This
guide is based on Japanese version of the game, but I also plan to grab a copy
It was released in November 2003. I've had my sights on the game for a while
(Wild Arms series fan and all that stuff... but you know where I'm coming
from), but I decided only recently to order it. I completed it for the first
time about two weeks later. And so here it is...
- This game is a complete remake of original Wild Arms, released waaay back on
the Playstation console. What does that mean? The story remains the same
(with few alterations, but that isn't the point of this guide), battle system
has been revamped, all dungeons completely remade, new recruitable chrs, and
so on. In other words, never has a remake of an old game been more worthy of
your money.
Are you ready? Power up your PS2, open the disc tray, pop in WA:ACF DVD, close
the disc tray, wait for Media Vision logo to appear, hit Start button, and then
select "New Game".
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| \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __|
| |) | (_) | .` |/ _ \| | | | (_) | .` \__ \
|___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
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If you found the guide useful and would like to support me in future endeavours
of covering the titles you enjoy playing, then perhaps you would like to
consider making a donation.
Thank you for reading this guide. I hope it meets your expectations in
completing the game fully in order to provide maximum enjoyment.
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05.)
ABBREVIATIONS - G0500
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------------------------------------------------------------------------------GENERAL PHRASES
------------------------------------------------------------------------------FA - Force ability
| FP - Force points
| PS - Personal skill
| ML - Migrant level
| MS - Migrant Seal
| FD - Fast Draw
| RN - random
| PS - Piled Shot
EMU - Emulator
| SC - Special Cartridge
ACC - Accelerator
------------------------------------------------------------------------------ELEMENTS
------------------------------------------------------------------------------EAR - Earth element
------------------------------------------------------------------------------ELEMENT AFFINITIES
------------------------------------------------------------------------------HLV - 1/3 dmg taken
| GRAV - Graviton
| FEEBLE - Feeble Mind
| H-M-666 - Hazardous Material 666
| SP.COMB - Spontaneous Combustion
| CATT - counterattack
wind phd - wind el. physical damage | fire phd - fire el. physical damage
thunder phd - thunder el. ph. damage | ice phd - ice el. physical damage
light phd - light el. physical damage | dark phd - dark el. physical damage
earth mgd - earth el. magical damage | water mgd - water el. magical damage
wind mgd - wind el. magical damage
thunder mgd - thunder el. mag. damage | ice mgd - ice el. magical damage
light mgd - light el. magical damage | dark mgd - dark el. magical damage
nemgd - non-el. magical damage
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06.)
CHARACTERS - G0600
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-=-=-=-=-=-=-=MAIN CHARACTERS
-=-=-=-=-=-=-=-
--------------RUDY ROUGHNIGHT
---------------
AGE:
15
HEIGHT: 158cm
WEAPON: ARM (short for "Alte Ratselhaft Machine" in German)
(short for "Ancient Relics Machine" in English)
SMALL BIO:
Leader of the team, and our main protagonist. His past is clouded in mystery just who exactly is he, where does he come from, and how come he can wield
weapons of old, called ARMs? All this and more shall be clear before the end of
game. English translation for ARM would be: "Old Unexplainable Machine", but in
the past it was "Artificially Rebirthed Matricide Machine".
TOOLS / GOODS:
1. Bomb
3. Mighty Gloves - use to lift/push heavy objects (you cannot move while heavy
object is lifted)
- use on handles, which cannot be turned otherwise
- can punch certain types of objects
- random battles don't trigger if you keep using Gloves
4. Grenade
AGE:
17
HEIGHT: 162cm
WEAPON: Staff
SMALL BIO:
A young woman, sole heir to the throne of Adlehyde kingdom. Currently stationed
at Curan Abbey, she has recently turned 17, and is about to depart for her
home, and to inherit the Teardrop. Of course, you can't expect everything to
TOOLS / GOODS:
1. Tinder Staff - used to light up various devices
- used to melt ice
2. Magic Staff
LV100 STATS
HP 2200, MP 294, ATT 200, DEF 200, MAG 820, RES 490, REA 510, ACC 370, EVA 420
AGE:
27
HEIGHT: 177cm
WEAPON: Sword
SMALL BIO:
A seasoned warrior and treasure hunter, former member of Arctica Castle
knightdom. Several years ago Arctica Castle was attacked, and apparently Jack
was the only one successful to escape. He's accompanied by a wind mouse, who
goes by a name of Hanpan.
TOOLS / GOODS:
1. Hanpan
3. Wire Hook
inaccessible areas
- use in conjunction with switch panels to force them to
activate (your usual stepping on switch panel doesn't work
otherwise)
4. Guitar
LV100 STATS (already includes stat power-ups from collected Fast Draws)
HP 3600, MP 72, ATT 600, DEF 410, MAG 440, RES 295, REA 810, ACC 730, EVA 850
------------EMMA HETFIELD
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AGE:
39
HEIGHT: 167cm
WEAPON: Glove-gun
SMALL BIO:
Damn, she sure doesn't show that age... Ahem! She's in charge of Lolithia's
Coffin excavation team, but she's a bit pushy when it comes to ordering people
around (and that includes your team). Also possesses great knowledge on the
Golems and is an expert on handling machinery. You will be controlling her
several times in the course of the game as a temporary guest combatant.
LV100 STATS
HP 1800, MP 220, ATT 155, DEF 165, MAG 480, RES 310, REA 195, ACC 310, EVA 320
Note: It is possible to bump her ATT all the way to 999 by doing this: go to
ARMs meister house in Adlehyde and go downstairs into the basement.
Examine the table near the machine and you'll be presented with a prompt.
Choose first option to be give a choice of upgrading her ATT. Formula is:
[1x Alter Part = [+1] to Emma's ATT]
-----------JANE MAXWELL
------------
AGE:
14
HEIGHT: 155cm
WEAPON: ARM (called Flegel Jahre)
SMALL BIO:
Meh, a bratty kid... Kinda funny about her weapon is the thing that "Flegel"
means "boor" or "idiot" in English, while "Jahre" is German for "years". Yup,
she's definitely in her idiotic years. Hehehe - in any case, she's cleverly
"disguised" herself as Calamity Jane. She is travelling around the world and
collecting funds to help her father with something (it's not an evil doing), so
she's not entirely silly after all. Her trusty butler Magdalen Harts is always
trekking alongside her. You will be controlling her several times in the course
of the game as a temporary guest combatant.
AGE:
Unknown
HEIGHT: 175cm
WEAPON: Sword
SMALL BIO:
Can't tell you anything about this chr, but the chr is the one you'd least
expect. *mysterious music plays*
LV100 STATS (this includes stat power-ups from bought Piled Shots)
HP 4200, MP ---, ATT 990, DEF 310, MAG 250, RES 185, REA 870, ACC 470, EVA 390
-------------MAGDALEN HARTS
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AGE:
51
HEIGHT: 175cm
WEAPON: Sword
SMALL BIO:
Old man? Check! Can perform superb stunts? Check! Owns a sword or some other
deadly weapon? Check! Nose bleeding when seeing hot babes? Nope. Can shoot
energy streams from hands? Nope... drat, wrong game. He's the trusty butler of
Jane's, always following her wherever she goes and, if in danger, ready to pull
out all the stops. You will be controlling him several times in the course of
the game as a temporary guest combatant.
----------FLOWER GIRL
-----------
AGE:
Unknown
HEIGHT: 152cm
WEAPON: Fists
SMALL BIO:
Like with one chr above, I cannot tell you anything about her. You will be
controlling her once in the course of the game as a temporary guest combatant.
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07.)
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R1 button
L2 button
R2 button
Start button
Select button
- action button
Note: Several of the buttons can be reassigned to have other functions. For
example, if you hate having Circle as "confirm" and X as "cancel", you
can switch their functions in Settings submenu.
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08.)
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After you have inserted WA:ACF disc in PS2, wait for few official logos to go
by before title screen appears. Once you're prompted to hit Start button, do so
for memory card screen to appear. It will scan both memory card slots for any
possible WA:ACF data (in case you've played before) and offer these options
(from left to right):
LOAD
- This option allows you to continue the game from previously saved
data. Select [Load], then select the data you wish to load. You will
be asked for confirmation, so select [Yes] and loading is complete.
NEW GAME - This option will allow you to start a brand new game. Watch the
introduction scene and after a while you will have the control in
your hands. Happy gaming!
EX. FILE - Meet 25 different special requirements during your gameplay in order
to unlock special features - to explain, each time a special
requirement is met, you will obtain EX File Key. Pick this option
and then select the save you wish to check - game will load it and
scan what requirements have been met, then inform you of your
success so far via a special screen. Press Start after you're done
examining.
Oh, before I forget - you will need a memory card to be able to save your
progress. It is highly improbable (though possible) you will beat this game in
one sitting, and being able to save progress on memory card is invaluable. How
does one save anyway? There are three possible ways to save your game.
a) at very important story events during the course of game (such as after
finishing one chr's prologue before switching to next)
b) talk to memory birds you will find in various towns (pick up first option
presented, second cancels)
c) use a Gimel Coin to save your game (almost) anywhere, but there are times
when you'll be unable to do so
Once you've activated the save feature, choose memory card slot, and then
select a spot you would like to save. You need at least 49KB of space on your
memory card to make one save slot. If data already exists on the spot you wish
to save, you will be asked if you want to overwrite the previous data. You can
One other feature which is available when you wish to save is "Manage Data". It
allows you to copy saves to other memory card/s or delete save you no longer
need. Quite handy indeed.
MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep
multiple saves around, just in case something goes horribly wrong - by having
more than one save, you can reload and try to beef yourself up.
As for memory card, it's region free which means that if you're playing WA:ACF
Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other
method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL
PS2 memory card is fine.
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09.)
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WA:ACF consists of three main modes. They're briefly explained in this section.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ACTIVE FIELD
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In this field you walk around in a town or a dungeon, talk to various NPCs for
clues on where to go next (sometimes getting an item from them as well),
examine barrels and such for hidden items, examine&search for treasure chests,
solve puzzles, go crazy shopping for items, and so on.
Active field screen can be rotated either with L1 or R1 buttons. Pressing both
at same time centers active field direction to north. Rotating the screen is
helpful in noticing hidden passageways, switches or treasures.
----------------------------------------
When inside a town active field, you can do all sorts of stuff...
1. Talk to people to learn about your next destination, obtain clues, hear more
about the storyline or just some random chitchat. Depending on chr currently
selected conversation can vary, so try switching chrs often when talking to
people.
2. Examine chests to obtain the contents.
3. Perform chr's actions (either by tools or activating a device) to have
something happen.
4. Enter houses to examine other people's belongings and claim them for yours
(if there's anything worth stealing, that is). Sometimes you can also find
interesting books on bookshelves. Read these to learn more about the
storyline or to obtain helpful hints.
5. Enter shops to sell, buy or upgrade.
6. When talking to people, sometimes a sound effect will be triggered. This
denotes that you've just been given a direction of a town/dungeon you
haven't yet discovered. Such locations will appear in green font in chat
window.
7. Use chrs' tools near animals to see them do some funny stuff.
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1. Exploring alone will not be enough. Often times you will have to clear a
puzzle or disable a trap to advance.
2. Examine chests to obtain the contents. Chests come in several flavors:
- most of them are ordinary red chests and you can open them safely
- sometimes you'll see blue chests - these are just like red chests
- sometimes you will need to defeat Mimics or Imitators to claim the
contents of the chest
- some are sealed by magic - to open these you will need to use Duplicator
- there are grey chests which cannot be opened until you bomb them with
Rudy's Bomb tool
- and finally, when you run into light-green chests, open them with Hanpan;
otherwise they will blow up in your face, reducing your current HP by 10%
3. Perform chr's tool actions by pressing Square to have something happen
(Start button lets you choose chr and a tool you wish to employ; you can
switch between chrs only by pressing L2; R2 and L2 pressed together switches
between tools of currently selected chr).
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1. Dash
- press Action when facing pullable item, then use D-pad to pull
the item in desired direction
- to pull heavier items, Mighty Gloves are necessary
7. Turning - face the handle, then press and hold Action to grab it
- you can turn handles clockwise or counterclockwise
- Mighty Gloves are required to turn some handles
8. Notice
- if you're lost and tools don't seem to help, press R2 and Action
to have your chr 'notice' anything of importance in current room
in the direction you're facing (turn around and keep pressing
Action to readjust field of vision)
9. Hang
10. Search - anything you think is important, stand close to it and press
Action to examine the item in question
11. Sneak
to the other side - you can achieve this by holding down Cancel
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BATTLE FIELD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After battle ends, you get EXP and gella for enemies killed. There's also a
small chance that defeated enemies dropped one of the items they carried - such
items are yours to keep. If you killed some enemies, but then escaped, you
receive EXP, gella and possibly items for those enemies only.
If all of your *frontline* battling chrs become KO-ed or petrified, you receive
Game Over. If that happens, you have two choices: top option returns you to
title screen, while bottom option allows you to retry the battle you lost once
again, but at the cost of one Gimel Coin (if you have no Gimel Coins, you
cannot retry the battle). If the battle you lost started as "Surprise Attack!",
"Back Attack!" or "Danger!" battle, battle begins as normal encounter with your
vanguard squaring off against the enemy.
Battle field along with battle system is explained more in-depth below.
When on world map, you can move between towns and dungeons, save your game,
fiddle around with main menu, search for items on world map, fight random
enemies, etcetera.
Pressing Select several times will bring up the Map menu eventually. Here you
can check up on five different things:
- locations of towns discovered so far (green squares)
- locations of dungeons discovered so far (red squares)
- locations of Elw Pyramids and Holy Wood Mound (green squares)
- locations of Puzzle Box pyramids (brown squares)
- locations of your vehicles (blue squares)
When on the overworld, your goal is to explore the unseen lands to discover new
cities and dungeons. You can do so by pressing Square, which will activate
Search System (SS from now on). However, this alone isn't enough to actually
find a town or dungeon. First you MUST BE GIVEN A CLUE to whereabouts of your
next destination (some exceptions apply).
You can obtain clues by talking to people; sometimes the clue to your next
destination will be given automatically, so I suggest you don't rush thru the
text people are saying. Once you know where to start looking, check up your map
- next destination will show up as a blinking dot, and the name of the town or
dungeon will appear as greyed out in the respective section. Once you get close
enough to your next destination, press Square to initiate SS, and voila. Town
or dungeon has appeared. Approach it and structure's name will appear. Press
action button to enter.
Please note that SS can also be used to find gella and items on the world map
(who in their right mind would drop 10000 gella anyway?). But before you can
begin finding these, you'll need to grab Item Scope item.
At first your only transport will be your feet. Later in the game more means of
transport will be made available:
1. Ship - obtained as part of the story with this ship you can navigate the
seas and gain access to lands you can't reach on foot, but you can only land
on beaches
2. WOMD - short for Weapon of Miss Destruction - obtained as part of the story,
it allows you to cross the seas in shallow waters (such waters appear darker
in color), but you cannot make it walk in forests; while you're aboard WOMD,
random battles are void, but you cannot use SS; press Action while onboard
for a speed boost; press Square after it's powered up to make it deliver a
fatality to certain would-be-obstacles
3. Aircraft - also gained as part of the story; straight after obtaining it,
you will be unable to fly over mountains; after installing the power-up,
only the sky is the limit; aircraft cannot land on rocky terrain, deserts,
forests or beaches
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Main menu is accessed by pressing Triangle when on Active field / world map. I
has following features (if you don't know what a certain thing means or does,
press Triangle to bring up a help line at the very top).
1. Encounter gauge in upper left
2. Party members' avatars (along with their names, current LV, current/MAX HP,
current/max MP and remaining VIT gauge) covering most of the middle of the
screen
- pressing Select will let you view members' current EXP, and amount of EXP
needed to reach next LV
3. Six submenus on right side in this order (from top to bottom)
- Item, Skill, Form, Status, Auto, System
4. Total gella acquired so far (below System submenu)
5. Total playtime so far
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ITEM SUBMENU
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- Items are divided into three categories: Consumable items, Event items, and
Party items.
- Consumable items consist of items, which can be used in battles, or on active
field screen.
- Event items are items, which are needed to progress the story, or to advance
within dungeon.
- Party items are items, which aid your party in some way. They activate as
soon as you get them.
- You can switch between categories with R1 and L1 buttons.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SKILL SUBMENU
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- To equip PS, choose 1st command shown on right "Put on", and allocate as many
PS as you can, provided you have enough PS points to do so.
- To unequip PS, choose 2nd command shown on right "Take off".
- To sort PS currently equipped on chr, choose 3rd command on right "Organize".
If you wish to reduce only 50% of dark damage, you would equip only Dark Break
1 and Dark Break 4, or Dark Break 2 and Dark Break 3. However, that is not
exactly what you want - you want to completely nullify the damage, therefore it
is best if you equip all four Dark Break skills at once.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FORM SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=STATUS SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Status submenu is accessed by selecting fourth command icon in main menu, and
then choosing top one of two further commands.
- In here you can examine various statistics of your chrs. Once you select
Status command, you will need to select a chr to be taken to that chr's
statistic overview.
- Switch between chrs with R1/L1 buttons.
- Left side of the screen is reserved for chr's statistics.
- Middle of the screen is reserved for chr's three other status pages. You can
switch between them with left/right buttons.
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----------------------------------------
And exclusive to Rudy and Jane, you have five ARMs stats:
----------------------------------------
And the other three status pages have this information available for you:
- Jack:
- Cecilia:
- Emma:
- Jane:
- Lock-on, 25 FP
- amount of targets depends on type of cartridge used
- you can also use a normal attack
- ensures 100% hit rate
- doubles ATT power for current turn
- Jack:
- Accelerator, 25 FP
- you can use a normal attack, use an item, or perform FD
- Jack will act first in current turn, regardless of REA stat
of other combatants
- If a FD is used in Accelerator round, that FD's effects
improve; for example, Speed Fang's damage will be greater
than usual
- Cecilia:
- Alchemic Bomb, 25 FP
- hits one group of enemies
- strength of the attack depends on download skills acquired
so far
- Jane:
- Mystic, 25 FP
- all Mystic-able items gain group effect
----------------------------------------
And finally, if you access bottom command after selecting Status command, you
can view several pieces of info regarding your gameplay:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=AUTO SUBMENU
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a) MANUAL
Player must manually choose chr's commands prior to each turn.
c) BALANCED ATTACK
In addition to Shot, chrs may also employ using Arcana abilites etc., and
consider each individual's strengths and weaknesses.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SYSTEM SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
a) LOAD
b) CONTROLLER
e) VOICE
f) COMPASS
k) SCREEN
- NTSC-J only!
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ENCOUNTER
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When strolling down the dungeon or on world map, a "!" (exclamation mark) may
appear above chr's head - this means that you're about to fall into random
battle. When "!" appears, you can choose to engage in battle (explained later)
or avoid the encounter altogether (explained later). Event battles (usually a
boss battle) are not announced by "!", they happen automatically.
Pre-emptive attack! - Your party ambushes enemy party. You have the advantage
of launching first attacks. Enemies *cannot* input
commands during the first turn (though they can counter).
Surprise Attack!
enter commands during the first turn (but your chrs can
counter, if it triggers).
Back Attack!
Danger!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ENCOUNTER GAUGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Encounter gauge (ENG for short) is displayed in top left of the screen. ENG
helps you avoid the encounters you do not wish to fight. There are three
different colored "!" that appear.
White "!" - Your Migrant level (ML from now on) is compared to that of the
enemy. Press Cancel and ENG will be reduced by a specific
difference - doing so also avoids a battle. Usually higher the
level of enemy, higher the cost of ENG, so be careful how often you
cancel.
Red "!" - Should ENG become 0 or you fall into surprise battle, you will not
be able to cancel the encounter.
Green "!" - When your ML is way higher than that of the enemy, you can press
Cancel to cancel the battle with *no* cost to your ENG! Neat, if I
do say so myself.
IMPORTANT! When white or green "!" appears, press Cancel two times quickly to
immediately fall into the battle.
You can increase ML by collecting items called Migrant Seal. Each one nailed
raises your ML by 1 point. You can replenish ENG by spending night in an inn
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ENCOUNTER COMMANDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Encounter commands (ECO from now on) are entered at beginning of each turn.
Pressing Triangle brings out help message for any selected ECO.
1. GET SET
2. FORM
4. STATUS
5. SYSTEM
* NOTE: Beside REA based turn order in battle, you're given the option of
manual turn order. For example, if you wish all enemies to go before
you, put Rudy to be the first to execute the command for current turn.
Since Rudy is the slowest of the bunch, all enemies will (usually) go
before him, followed by Rudy and whatever order you selected. Please
note that manual turn order has to be inputted EACH TURN SEPARATELY!
TIP: When you get Emma in your party permanently, she's the slowest chr.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BATTLE COMMANDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Battle commands (BCO from now on) are entered after you select Get Set ECO.
Pressing Triangle brings out help message for any selected BCO. In addition, it
can also display enemy's Analyze screen (provided you have already casted
Analyze on it in one of earlier battles).
3. FORCE
4. ITEM
5. SPECIAL
Hint: When targeting an enemy, pay attention to its possible "Condition", which
will appear in top left. Positive statuses appear in blue, negative in
red. These statuses are discussed further down. Enemy's Analyze screen is
explained further below. Furthermore, if the color of target cursor (when
pointing at the enemy) is red, that means this enemy has not been
Analyzed yet. If the target cursor is green, this enemy has already been
Analyzed. In specific cases red target cursor turns into green
automatically once you've killed one sample of specific enemy.
Hint: If chrs are affected by harmful status, but you do not wish to heal it,
and assuming you have four chrs or more at your disposal, you can use
formation command and switch chrs between vanguard and rearguard. For
example, this is a convenient way of taking fallen chrs out of vanguard
and replacing them by fresh chrs from rearguard.
Hint: If chrs are low on HP, but you do not wish to recover it, and assuming
you have four chrs or more at your disposal, you can use formation
command and switch chrs between vanguard and rearguard. Then when next
turn comes up, and assuming hurt chr's VIT gauge is not empty and that
chr isn't under sickness status, VIT gauge will automatically be used to
recover as much of chr's HP as it can. This is a convenient way of having
hurt chrs heal automatically instead of wasting a turn.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FORCE POINTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Force points (FP from now on) are needed to perform chrs' FA. Numbers and bars
at the bottom of the HP/MP display show FP for each chr. FP increases as chrs
attack enemies, or when enemies attack chrs. When blue bar crosses 25%
increments, "FORCE LEVEL UP" message will be briefly displayed. FP acquired in
one battle do not carry over in next battle (exceptions are expected, of
course).
When chr gains 100 FP, thus filling up whole FP gauge, "CONDITION GREEN"
message will be briefly displayed. At this point following negative statuses
are lifted: poison, sickness, confusion, helpless, sleep, amnesia, and petrify
countdown.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FORCE ABILITIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Each playable chr has one Force ability (FA from now on) he/she can choose
from. Cecilia is only chr who has multiple choices when selecting what type of
FA she wants to use (amount of choices depends on amount of mediums you've
collected so far). Chrs' FA have been discussed in Status submenu heading under
Main Menu section.
There are few types of coloured numbers that appear in course of battle. In
this heading I will tell you what each color represents.
- single enemy
- group of enemies
- all enemies
Here's how to tell a difference between possible amount of targets. I'll post a
sample battle lineup, pointing out all three 'scenarios'.
----------|
| Gagison
| Rat Monkey
|
ABC |
|-------------------------|
And finally, you have moves with "Field" attribute. "Field" affects *all*
combatants, that means both your chrs and all fighting enemies. An example of
field effect move is Flaming Zone - when cast, fire damage is doubled, and ice
damage halved.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=INERTIA CANCEL?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
An extremely useful feature, but must be used with caution. Few requirements
must first be met, though:
- chr has accumulated at least 25 FP on FP gauge
- chr is attacked with a physical attack (which doesn't target whole team)
- chr's counterattack must trigger
If the above conditions are met, then there's a chance that word 'CANCELLABLE'
will appear below chr in question, with a green bar decreasing to the left. If
Cancel button is pressed during this time, Inertia Cancel is activated. Chr
loses 25 FP from the gauge, but is instead granted an opportunity to input
another command for current turn. Note that this *does not* cancel the first
command you gave that chr for current turn.
Example: Cec has 50 FP, she was commanded to guard for current turn, she gets
attacked and counter triggers, causing 'CANCELLABLE' word appearing. You press
Cancel button and you have the ability to enter another command for Cec, like
healing other party member. After she executes that other command, she will
resume guarding until end of the current turn).
You may wonder just for how much does FP rise if certain actions are performed
in battle, be it you attacking the enemies or vice versa. Following is the list
of all actions in battle that make your FP rise (and there's quite a lot of
them), and actions which make it drop.
------------------------------------------------------------------------------ACTION TYPE
| FP GAIN
| 8 FP
| 12 FP
| 12 FP
| 8 FP
| 12 FP
| 2 FP
| 12 FP
| 6 FP
Counterattack is triggered
| 8 FP
Action kills the enemy (if 3 are killed, multiply by 3, and so on) | 8 FP
------------------------------------------------------------------------------Chr reaches end of turn
PS Blocker activates
| 4 FP
| 8 FP
PS Regeneration activates
PS Finest Arts activates
PS Penetrator activates
| 6 FP
| 8 FP
| 8 FP
| Formula FP
PS Defend activates
| 8 FP
| 6 FP
| 100 FP
| 12 FP
| 12 FP
| Formula FP
| Formula FP
------------------------------------------------------------------------------ACTION TYPE
| FP LOSS
| Formula FP
| 25 FP
| Formula FP
| Formula FP
-------------------------------------------------------------------------------
There's a way in which game lets you know what type of damage you're about to
receive from enemy's attack, or what type of damage you're about to inflict.
Each time an enemy uses a damaging move, a symbol will appear to the left of
attack's name.
------------------------------------------------------------------------------SYMBOL
| TYPE OF ATTACK
-------------------------------------------------------------------------------
Blue square
| - physical attack
Each time your party member is affected with bad status, an indicator will
appear around affected chr.
------------------------------------------------------------------------------INDICATOR
| WHAT IT MEANS?
-------------------------------------------------------------------------------
purple bubbles
-------------------------------------------------------------------------------
For explanation of what do these statuses do, see Status Condition section
found further down in this guide.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=VICTORY OR DEFEAT?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. VICTORY
- victory is determined when your party eliminates all opposing monsters
- depending on type and amount of monster/s destroyed you win gella, EXP and
maybe some items as well
- there are few storyline battles which you cannot "win" under normal
circumstances, such as bringing enemy's HP down to zero
- when battle is won, and if battling chrs aren't at MAX HP, VIT gauge will be
used to recover lost HP (1% of VIT can recover 1% of MAX HP)
2. DEFEAT
- your party is defeated if all chrs in your vanguard are fallen (their HP is
reduced to zero) or have been petrifed
- if you are defeated, you can continue by using Gimel coin (in this case
battle resumes from start under normal conditions)
After the end of battle EXP received is usually multiplied by 1,0 and added to
party members' EXP total. EXP multiplier can be raised in several ways.
------------------------------------------------------------------------------ACTION
| EXP MULTIPLIER
------------------------------------------------------------------------------Killing an enemy
| x 0,1
| x 0,2
| x 1,0
-------------------------------------------------------------------------------
* NOTE : If chr is guarding while you're hit, EXP bonus does not activate.
** NOTE: Lucky Card works only once. Its effects cannot be stacked in single
battle.
And finally, EXP multiplier can be raised as high as 9,9. That's the max value.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ESCAPING?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Normally you cannot escape from battle once it has initiated, but that doesn't
hold true forever. Once you have access to magic guild, Escape spell can be
bought and bound onto one of the Crest Graphs. If you have already defeated any
enemies up until the point when your chrs escaped, you will receive gella, EXP
and (maybe) items for those defeated enemies.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TREASURE CHESTS?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It's advised that you let vanguard chr with highest LCK attempt to open the
chest*, as such chr has a highest chance of disarming the trap. On the other
hand, if chest has poison trap, but all your chrs' luck is worst, have the chr
with PS Moon Stones on him/her attempt to open the chest. In both cases you get
the goods with chr unharmed.
Additionally, the game may offer you a choice of opening the chest with a
Duplo, should you be in a possession of one of these and you come across a
trapped chest. In this case, chr's LCK matters not - chest is opened, trap
disarmed and goods yours.
1. Boom-Boom-trapped chest
- if successful, trap is disarmed and you get the goods
- if unsuccessful, chr who attempted to open the chest suffers 1/2 of
7. MAX-HP-redux-trapped chest
- if successful, trap is disarmed and you get the goods
- if unsuccessful, your MAX HP is reduced by 20% and you get the goods
- trap has a chance of failing as well
EXTREMELY IMPORTANT: When it comes to items dropped by enemies when battle has
ended, this is of extreme importance for you!
Let's assume you defeated enemy party of 4 Gobs with wind
summon. Your booty would be EXP, gella and 4x Wind Gem, 2x
Heal Berry. But before you get all those goods, Gobs left
behind booby-trapped chest.
If you decide not to open the chest, you will not get
what's inside the chest, BUT YOU WILL ALSO NOT GET THE
ITEMS GOBS DROPPED, meaning you'll have to forfeit those
4x Wind Gem and 2x Heal Berry.
IF YOU WANT TO RECEIVE EVERYTHING (THAT MEANS CONTENTS OF
THE CHEST *AND* ITEMS ENEMY MIGHT HAVE DROPPED), YOU'LL
HAVE TO OPEN THE CHEST.
However, you still receive any Gimel Coins or Alter Parts.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ANALYZE SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Analyze screen opens when you cast Analyze magic over one of your enemies. Here
I'll explain how it looks like and how to understand it. I'll go in this order:
top of the screen, top left, bottom left, middle, top right, bottom right.
1. NAME
2. DROP ITEMS - has information on items monster may drop after battle
- monster may have up to four items in this box
- monster may drop only one item after battle
3. STEAL ITEMS - has information on items you can steal from monster
- monster may have up to four items in this box
- you can only steal one item from monster
4. MONSTER
5. HP BAR
6. LEVEL
7. HP
8. EXP
9. GELLA
Regarding monster's resilience, these are the levels you should familiarize
yourself with:
a) WEAKNESS - target takes triple damage
b) HALVED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CHARACTER'S SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Whenever selecting BCO for chr currently up, you'll see chr's current Condition
displayed in top left (assuming chr is under status change). If you wish to
view detailed chr's status, you'll need to select Status ECO.
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12.)
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In here I'll explain all the different status conditions chrs and enemies can
be affected with. They can be divided in four categories:
while RED conditions harm the target in some way (negative status).
| AND COUNTERMEASURES
------------------------------------------------------------------------------Fallen
------------------------------------------------------------------------------Poison
------------------------------------------------------------------------------Sickness
------------------------------------------------------------------------------Amnesia
| Affected chr doesn't gain any EXP. Status can be removed with
| Restore magic, Toy Hammer or Life Flame. Status persists
| until end of battle and can carry into another battle, if not
| treated.
------------------------------------------------------------------------------Helpless
------------------------------------------------------------------------------Confusion
------------------------------------------------------------------------------Petrify
Helpful hints:
a) Resting at an inn recovers all HP, MP, and voids all status changes that
persist after battle. Additionally, your ENG and VIT gauges are also
recovered, and Rudy's SC ammo is replenished (as well as that of SSC's)
b) If chr's FP reaches 100 FP, "CONDITION GREEN" voids poison, sickness,
confusion, helpless, sleep, amnesia, and petrify countdown.
c) When battle ends, and if chr was fallen or under amnesia, that chr won't
gain any EXP from that battle.
------------------------------------------------------------------------------DEF down
------------------------------------------------------------------------------RES down
------------------------------------------------------------------------------LCK down
------------------------------------------------------------------------------MAX HP down
-------------------------------------------------------------------------------
------------------------------------------------------------------------------ATT up
------------------------------------------------------------------------------DEF up
------------------------------------------------------------------------------MAG UP
------------------------------------------------------------------------------RES up
------------------------------------------------------------------------------ACC up
------------------------------------------------------------------------------EVA up
-------------------------------------------------------------------------------
REA up
------------------------------------------------------------------------------ATT up, DEF down | Chr's ATT stat is doubled, enemies' DEF stat is halved.
| Lasts: Duration variable 2.
------------------------------------------------------------------------------FP gain up
------------------------------------------------------------------------------Element shield
------------------------------------------------------------------------------Retaliation
------------------------------------------------------------------------------Reflect
------------------------------------------------------------------------------LCK up
------------------------------------------------------------------------------Replay
------------------------------------------------------------------------------Counterattack
-------------------------------------------------------------------------------
Helpful hints:
a) If enemy's attack carries harmful statuses, a colored cloud will usually
appear around your chr just as attack is connecting (clouds also appear when
opening trapped chests left after battle). Here's the colors of those clouds
and explanations for statuses they carry:
- black cloud: fallen status
- white cloud: petrify status
- white cloud: current MP-redux status (trap chests)
------------------------------------------------------------------------------MISCELLANEOUS
CONDITIONS
| CONDITION'S EFFECTS
|
------------------------------------------------------------------------------EXP bonus
------------------------------------------------------------------------------Double gella
Duration of several status changes is dictated by chr's LCK stat, and there's
three duration variables present - below is a table listing them. Now here's an
example of how to read it:
- Status Lock is positive status with variable 2, and chr's LCK stat at the
time when Status Lock was cast on chr was Good. From the table it is evident
that chr will be under Status Lock effect for 5 turns.
-------------------------------------------------------------------------------
------------------------------------------------------------------------------S-BEST
BEST
|
|
GOOD
WORST
5 turns
|
NORMAL
BAD
7 turns
|
|
4 turns
|
|
|
6 turns
|
3 turns
2 turns
1 turn
8 turns
4 turns
|
4 turns
3 turns
3 turns
5 turns
|
5 turns
|
2 turns
6 turns
7 turns
8 turns
-------------------------------------------------------------------------------
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13.)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=INNS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Inns are one of the most nifty features. Whenever you spend a night in an inn,
all HP/MP are recovered, as well as VIT gauge and ENG. Additionaly all status
effects are lifted, and MAX.
Spending the night is accomplished by talking to the owner and selecting Stay.
Fee payed depends on party's level = all of current party members' LVL added
together and multiplied by 5 equals inn's price.
Select stay to be given the price for one night, along with choice of "Yes" and
"No". Choose "Yes" to stay, while choosing "No" exits.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ITEM SHOP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. BUY
Step 1 - Select this to bring up shop's wares display. In left half of thw
screen items available for buying will be displayed. Those you cannot
buy (insufficient funds or you already hold 99 units of particular
item) will be greyed out.
Step 2 - In upper right your current gella will be displayed. I'll discuss
Total Cost a bit later.
Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
Inventory. Number next to Inventory tells you how many units of item
you wish to buy you already possess.
Step 4 - Select the item you wish to buy (press Triangle to view item's
description). Number 1 will appear next to Quantity entry, and cursor
will move there as well. Item's cost for a single unit of that item
will appear next to Total Cost entry. You can increase or decrease
amount of item you wish to buy in increments of 1 by left/right D-pad,
or in increments of 10 by pressing up/down D-pad.
Step 5 - Once satisfied with the amount and cost, press Action to complete the
purchase.
2. SELL
Step 1 - Select this to bring up your wares display. In left half of the screen
items available for selling will be displayed.
Step 2 - In upper right your current gella will be displayed. I'll discuss
Total Price a bit later.
Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
Inventory. Number next to Inventory tells you how many units of item
you wish to buy you already possess.
Step 4 - Select the item you wish to sell (press Triangle to view item's
description). Number 1 will appear next to Quantity entry and cursor
will move there as well. Item's sell price for a single unit of this
item will appear next to Total Price entry. You can increase or
decrease amount of item you wish to sell in increments of 1 by
left/right D-pad, or in increments of 10 by up/down D-pad.
Step 5 - Once satisfied with the amount and price, press Action to complete the
procedure.
3. TALK
Just some (interesting) gibberish from shopkeeper.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ARMS SHOP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=MAGIC GUILD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=GARDENING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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14.)
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1. Save early, save often. Don't worry about Gimel Coins, they're not that hard
to obtain. Every regular enemy can drop Gimel Coins. The best time to save
your game is usually right when you find Gimel Coins in tresure chests, when
you're inside a dungeon. One more good reason for saving often: in some
dungeons you may meet more than one boss enemy. Sometimes you'll need to
fight two bosses consecutively!
2. When you meet unfortunate Game Over, you can use one Gimel Coin to retry
that battle. However, if you manage to win that battle, you will not gain
any EXP and gella afterwards.
3. Be spareful with Heal, Potion and Mega Berries! You cannot buy them anywhere
unless you work hard for it. For a good portion of the game you'll be stuck
with Heal Berries (and the rest of the gang) which you get from treasure
chests or defeated enemies. Later in the game, when you have access to
Secret Garden, you will be able to breed Berries and some other recovery
items.
4. When exploring the dungeons/cities, you will often cross ways with doors and
chests, which have been sealed by magic. The only way to open these is by
using Duplicators. Duplos are also used to open trapped chests which are
left by enemies at end of battles.
5. If you find some white gems in the dungeon and your ENG is full, leave those
gems for later. Same would go for orange gems - if VIT gauge is full, leave
them for later.
6. Later in the game when your levels are over 40 already, it is useless to
fight enemies which give 1 EXP (Balloons and like). Just skip these fights you won't lose any points on ENG.
8. Every time you engage in boss battle, try to use Gella card on boss/es to
earn double amount of Gella. Using Gella cards on regular enemies is a
waste, cos they don't drop much cash anyway (but there are a couple of rare
enemies, which do drop heavy amounts of gella, only problem is that these
same enemies are usually very strong).
9. Considering status recovery items: buy as much status recovery items as you
can, but prioritize in Medicines, Antidotes, Toy Hammers and Peppy Acorns.
These items cure statuses that persist after battle. I'd say that by having
around 30 of each with you at all times is not an overkill. Many regular
enemies has a status change attack.
10. Talk to people over and over. Try switching chrs and then talk to same
person again. Response may be different. After crucial storyline points
most people's responses change yet again. The purpose of this chat-hunt is
to obtain as much clues as possible and to help you understand the
storyline better.
11. Whenever you encounter new enemy type, make sure you cast Analyze on it!
Doing this will enable you to track HP and elemental weaknesses for this
and any future battles. This comes in very handy, trust me.
12. Jane's Mystic FA is extremely handy. If you use Lucky Card on say Rudy,
only he gets double EXP. However, Lucky Card used via Mystic will award
double EXP for all three vanguard chrs. You just spared two Lucky Cards.
13. Almost *every enemy* in the game will drop element gems if defeated with
elemental summons.
14. Once you recruit Emma, she will prove to be a great chr. She is able to
steal enemy's abilities and "download" them for personal use.
15. HOARD ALL THE CASH YOU GET AND DO NOT WASTE IT FOR BUYING STUFF UNTIL I SAY
OTHERWISE! You'll thank me later. After starting credits have rolled
someway in the game, you should have more than 12000 gella.
16. Lack of gella an issue? This is true especially when you want to upgrade
ARMs or buy stuff from Black Market. Your target enemy is Rat Monkey - this
el cheapo can be encountered on world map around Adlehyde. However, one
more requirement must be met - Jane must be in your party, as she's the
only one that can steal stuff from enemies. Anyway, what you're looking for
is PS MP Repair, which is Rat Monkey's rarest steal. Once Jane manages to
swipe several of them (note that you'll need to be patient, as you will
often steal other crappier items), go and sell them. One PS MP Repair sells
for 999999 gella. You'll be rolling in money in no time.
17. In dire need of EXP, because next boss is too stubborn to die, and regular
enemies give crap EXP? Been there, done that... here's what you can do.
Grow Apple: this enemy can be fought anywhere on the world map, where you
can walk on foot. You'll recognize it straight away - an enemy with red
apple for a head, hehe. At your starting levels it's a bit speedy (20 REA),
but you'll soon be able to outrun it with Jack's speed. EXP this fella
drops depends on amount of damage you inflicted when sending it to the
Mega Apple: this enemy can be fought anywhere on the world map, where you
can set sail on your ship. Like Grow Apple, you'll recognize it straight
away - an enemy with green apple for a head. But unlike red brother, Mega
Apple has a REA value of 320! So it may be a while before your REA is
higher. Jack is likely to be the first to have that much of REA. EXP this
fella drops also depends on amount of damage you inflicted when sending it
to the graveyard. The formula is:
[(damage inflicted - 1) x 10 = EXP awarded]
That's right, folks, multiplied by ten! So if Jack kills it with an attack
that deals 1500 dmg to Grow Apple, all chrs get 14990 base EXP.
18. In dire need of gella, because you *really* want to buy that item, and
regular enemies give crap gella? Been there, done that... here's what you
can do.
Melchom: this enemy can be fought anywhere on the world map, where you can
walk on foot. You'll recognize it straight away - an enemy with two small
wings on its back, dressed up in green robe and carrying red purse. When
you cast Analyze on it, you'll see that it drops 0 gella - but there's a
trick involved which can cause it to drop many gella. Melchom's element
affinities are all of ACT type, so cast any element spell on it and it will
gain "Active element" positive status. Keep pouring elemental magic damage!
It all goes towards gella award. When you think you have enough, kill the
chap with normal attack. Gella this fella drops depends on amount of
elemental damage it sustained before being sent to the graveyard. The
formula is:
[(elemental damage absorbed as HP recovery) x 3 = gella awarded]
So if total amount of element damage Melchom received was 1500 dmg, you
will hoard 4500 gella. Double that with Gella Card and we have a deal!
19. A bit of advice on magic it is good to prioritize in... I'd say you'd be
cool learning magic in this order:
- Heal
- Analyze
- Shield
- Protect
- Escape
- 8 elemental spells
- Devastate
- Dispel
- Revive
Afterwards it's free sailing until the end of game, though I will still
tell you what to bind on Crest Graph/s when necessary.
20. This is perhaps a glitch in the game's system... when you use Shot command
against an enemy with innate Blocker skill, and enemy blocks your shot,
user's bullet count will *not* be decreased.
21. Gella Cards should be used with caution. If you sell them, they fetch 1500
gella. If boss drops 750 gella or less, it's useless to waste a Gella Card
on it, so you better spare it for later bosses or for selling it.
22. Running out of MP, VIT is low and you're deep in a dungeon? Use a Gimel
Coin. If this confuses you, here's what you do: *lose* a battle, and when
you're asked if you wish to continue, choose second option to consume one
Gimel Coin and restart the battle. You will not obtain any EXP or gella
from this battle, but your HP, MP, VIT gauge, and ammunition for Rudy's
23. During course of the game, you're bound to notice this: some enemies, when
killed (either by reducing enemy's HP to zero, or via "Blown Away!"), don't
croak straight away. Instead such enemy will use one last ace - if this
happens, we say that the enemy used desperation move. You cannot predict if
the enemy will use a desperation move. Usually such a move is quite
annoying, however... if the enemy uses it, you survive it and emerge
victorious from that fight, amount of EXP received from that enemy will be
tripled!
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15.)
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To further expand your enjoyment with this fine title, I have made an
assortment of pictures. I invite you to check out and download the pictorial
reference guide available at:
http://www.megaupload.com/?d=7EAHNWW4
Additionally, I have uploaded several scenes from japanese version of the game.
Reason for doing so is because they have been edited in US version - an example
is a certain scene missing vocals after you defeat a boss in Adlehyde.
Links to these scenes are scattered throughout the guide and you will find them
at the respective spots.
All of these scenes have been made in [avi] file format. To view them, you will
need DivX Player. Windows Media Player may also play them, but you're likely to
be missing some codecs. If this is the case, search for missing codecs or
download DivX Player. Do not ask me where to get them, because I do not know.
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16.)
GLITCHES - G1600
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Unfortunately, ACF isn't without glitches. So far these bug/s has/have been
discovered:
Fix : Fall in random battle, enter a town or dungeon; if the landscape nearby
the item you picked up disappears, save your game via Gimel Coin, and
then load that save. Doing one of the above things will fix the glitch.
Where: US version, before Jane joins you for Volcannon Trap trip
Fix : Save your game in Rosetta Town, and do the events necessary. When you
exit the town, Jane will approach your party and ask if she can tag
along. *Don't* advance the text too quickly (this is where it usually
locks up) and you may be able to get past the lock-up point. If it locks
up, reload and try again. As of now, there's no other fix known yet - it
doesn't happen with all US copies, though.
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17.)
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Japanese: All images are divided in 8 Image Galleries (103 images total).
Entire image collection (from japanese version) can be found here:
kolardamir.com/waacf/pictures
US
: HDD support was removed, and relevant Settings option also removed.
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18.)
WALKTHROUGH - G1800
========================================================
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TIP: Usually the levels of enemies you encounter (check them out under Analyze
screen) are suggested levels your chrs should be at to ensure you're not
underleveled. This comes in especially handy when facing boss enemies.
TIP: There will be many times when we shall return to towns / dungeons we have
already visited, because we need to grab that loot we couldn't reach
before etc. But sometimes you'll need to return to a town or village just
to gather info on where to go next or to talk to specific person. In those
cases only names of towns / dungeons, and their coordinates will be
mentioned.
Before you press Start at title screen, I would suggest you wait few minutes so
that introductory scene begins, telling how the story came to be... or if
you're impatient, press Start now. Choose "New Game" and let the games begin.
TUTORIAL: Set up game's settings to your liking, then press Start to continue.
When the first prologue screen comes up, press Circle (if playing japanese
version) or X (if playing US version).
Name your chr (you can choose hiragana, katakana, or English characters), then
you get 5x HEAL BERRY. Once you're in control of Rudy (begins at lv3),
familiarize yourself with Surf - poke around, enter houses, read books, check
stuff (like boxes, barrels, crates). At this moment you can get HEAL BERRY,
HEAL BERRY, HEAL BERRY, HEAL BERRY, & REVIVE FRUIT. When you approach the house
in NE corner, Tony will ask you a question - answer however you like.
When you're done with sightseeing, enter NE house and talk to woman in red
dress, if you wish to rest. Otherwise, enter N door to have a talk with
Tallman, mayor of Surf - BERRY CAVE LOCATION will be revealed. Grab HEAL BERRY
in SW corner, then enter E door, and collect BOMB TOOL from chest.
TUTORIAL: By pressing Square Rudy will lay a bomb near his feet. Use bombs to
ignite certain devices and to blow stuff up. You can lay up to eight
bombs at once. If two bombs are close together at the time one goes
off, both explode in unison, so you can set them up for a chain
reaction. When a bomb is laid down, it takes 3 secs to explode.
As you return to previous room... something terrible has happened. Tony went to
Berry Cave to look for something. Since townsfolk is stupid enough not to go
there themselves, let's conveniently send Rudy there. Before you exit the
village, save your game at memory bird, then exit the village thru S exit.
REFERENCE: WildArms0001-WildArms0008
TUTORIAL: When you're strolling about on world map, press Square to initiate
SS. SS is needed to uncover next towns, dungeons, items and more. In
cases of towns and dungeons you NEED TO BE TOLD ABOUT THEIR GENERAL
LOCATION before you're able to uncover them. Once a town or dungeon
has been discovered, press Action to enter it.
TUTORIAL: Some words about Rudy. Rudy is a fighter, and as such he excels at
ATT and DEF. His REA, MAG and RES are poor, while ACC and EVA are
somewhere in the middle values. Rudy's ORS are special carts for his
ARM, and each special cart uses own ammo, which is independent of the
ammo load for ARM itself. Special carts replenish ammo when Rudy
levels up, or rests at an inn. Rudy has no MP counter, simply because
his actions do not require them.
It's a big bad world out here, and Rudy can take care of himself just fine.
When taking on the storyline bosses, it is generally a good idea that the
average level of your fighting party matches that of the boss. In this
particular case, first boss is lv6, thus it would be good that Rudy's LVL is 6
or greater. Lesser lv is also good, but you may have troubles in subduing the
boss - ultimately, choice is yours, I'm here to let you know the details and to
guide you there.
Straight from start, you can run into Grow Apple enemy. EXP awarded equals
amount of damage it took minus 1. It'll always escape on first turn, so you
gotta move before it. Rudy is a slowpoke, so that may not always be an option.
Gagison carries LVL Apple for stealing - memorize this for later.
Rat Monkey carries PS MP Repair for stealing (sells for 999999 gella!!!) and
may drop LVL Apple when killed. Double memorize this for later.
Enough about enemies, let's head for your first dungeon! From Surf head W until
you notice an alcove inbetween the mountains. Press Square for SS to initialize
and you have discovered Berry Cave!
REFERENCE: WildArms0009
TUTORIAL: Each time your chr accumulates enough EXP to advance to next level,
LEVEL UP occurs. In addition to boosting chr's HP, MP, and stats,
level up also completely recovers chr's HP, MP, VIT gauge and refills
ammo of ORS of certain chrs. And to top it off, if chr is currently
under poison, sickness, helpless, amnesia or MAX-HP-redux status,
those are voided as well.
TUTORIAL: All screens within dungeons are labeled as floors. For example, Berry
Cave has 11 screens, and thus 11 floors. I'll be using these labels
as help when telling you where to go. Use that in conjunction with
compass, who is always visible onscreen (unless you turned it off)
and you're sure not to get lost. Currently we do not yet have any
means of tracking down floor numbers, as we need to get Tracker item,
which is available several dungeons later. Still, first dungeons are
fairly straightforward, so no losing you.
F1: After a short convo pick first option. If you agree to the proposal
immediately, you'll get MIGRANT SEAL (1st) and 3x LUCKY CARD. If you decline
once, but then agree, you'll get 3x Nectar instead of Lucky Cards. If you
decline two times or more, you only get Migrant Seal.
REFERENCE: WildArms0010-WildArms0011
TUTORIAL: ML and ENG are displayed in top left of the screen. ENG helps you
avoid the encounters you do not wish to fight. There are three
different colored "!" that appear.
White "!" - Your ML from now on) is compared to that of the enemy.
Press Cancel and ENG will be reduced by a specific
F2: Blow up the crates with bombs and collect HEAL BERRY. Exit NE.
F3: Proceed N, remove crates with bombs, take VIT gems if you need them...
TUTORIAL: VIT gems, when picked up, recover 10% to each member's VIT gauge. If
you're bursting with HP, it may be wise to leave them for later.
TUTORIAL: When chr is near the ledge, he/she will go "Ooops". Press Action to
have chr jump off the ledge to lower floor. If you run towards the
ledge, chr drops down automatically.
F4: Blow up two crates and continue dropping, then get HEAL BERRY. Drop down
twice towards E and approach S exit. Blow up the sign, exit S.
F5: To your E you see white gems - those are ENG gems.
TUTORIAL: ENG gems, when picked up, recover 1 point of ENG. Used in right
measures, they can be mightily useful.
F5: Go S as far as you can - press Action. Apparently the wall can be removed so do just that with some bombs. Exit SE.
TUTORIAL: When near a ladder, press Action to grab on. Use up/down D-pad to
move up or down on the ladder. While on ladder, press Action again to
have chr ascend/descend quickly.
F6: ... taking VIT gems as you go. Go down the ladder and get 10x GIMEL COIN.
TUTORIAL: Gimel Coins are useful little things with three purposes. They allow
you to save your game almost everywhere, they can be used as a retry
in battles where you have failed to emerge victorious, and they're
used as currency in certain shops. Also, from now you have a chance
of getting Gimel Coins after random battles.
F7: Go N, but walk near the wall, else you may fall off. Bomb two crates, then
get GELLA CARD. Exit NW.
F6: Go W, take ENG gems... well, I'll simply omit saying "take VIT gems" and
"take ENG gems". Just know this: if you need them, take them. Don't leave them
for later, thinking that you may just make it. Hug N wall until you get to N
exit.
F6: Go back W, but then take the path leading SW, blocked by some crates. Blow
them up and continue. The ladder from before is blocking your path. To get past
this obstacle, face the ladder, then press and hold Action. Your chr will begin
running - so run into the ladder face on to have it collapse and conveniently
make path forward. Cross the chasm and exit SW.
F9: Keep walking, blowing up several crates (collect HEAL BERRY), and descend
the ladder at end of corridor. Rotate camera around a bit to notice a chest,
hidden in small alcove. Get 200 GELLA, then exit W.
F10: Go N - you found the runaway! Now's a good time to save your game, as
you're about to face a boss. Given my earlier thought about general level of
your party, I would suggest lv5 or lv6 (boss itself is lv6). Let's continue:
there's a big boulder blocking N exit. Stand near it, and press Square in quick
succession to plant all 8 bombs. When they go off, so will the boulder. Exit N.
REFERENCE: WildArms0012-WildArms0021
F11: Several scenes will roll. Rudy obtains HOLY BERRY (note that it doesn't
appear in your inventory).
REFERENCE: WildArms0022
------------------------------------------------------------------------------BOSS BATTLE!!!
RUDY
VS
ROTTING BEAST
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
6 | 250
| 42
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
13
| 24
| MAG
| 12
| RES
| 33
| REA
|8
| ACC
| 22
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Beast isn't too tough of an opponent, though that doesn't mean it's easy
either. If there's a need for healing, do so. Once Rudy's FP hits 25 FP...
TUTORIAL: Rudy can use Lock-on FA when his FP has accumulated at least 25 FP.
Lock-on allows him to hit selected target with 100% accuracy, and
boosts attack damage as well.
Boss' [1.] smacks you for 6 dmg, and [3.] for 15 dmg. Boss will also also
counter each time you hit it - counter [2.] deals 6 dmg. When you run out of
bullets, and if you try melee attack in the next round, boss will swiftly block
it.
TUTORIAL: Some enemies in the game have innate ability (usually in % values) to
block Attack and Shot attacks. The more "professional" way do hurt
these guys is with magic. If you think that's cheap, worry not - you
can also get your hands on this ability in a form of PS. Rotting
Beast is a weird exception - it blocks Attack command, but not Shot.
You can take a few beatings before you'll need to heal. I got several Heal
Berries from killing random enemies I encountered on the way to boss. Before
battle ends, use Lucky Card on Rudy. Use Lock-on FA when you can and you win
after reducing Beast's 250 HP to zero.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Gosh, I hate cheapskates that don't drop anything after battle *weeps*. When
given a choice, pick first one (it's not like second will bring you anywhere).
Once the scene ends, save your game. Prologue for second chr begins - press
Circle (if playing japanese version) or X (if playing US version)!
F1: When in control, go N and examine the console. Name your chr (begins at
lv5), and watch the scene.
TUTORIAL: Some words about Jack. He's a jack of all trades (no pun intended).
ATT, DEF, MAG and RES are in golden middle, but he has greatest REA,
ACC and EVA of the team. Jack's ORS are FD skills, which require MP
to be cast. By frequent use of FD these can level up (maximum level
is 5). As FD levels up, its MP cost for single use decreases.
F4: See the holes in the floor? If you wait too long on such tiles, you'll be
spiked.
TUTORIAL: In some dungeons traps await you. If you're not careful, your current
HP will be reduced by a specific % - note that traps cannot kill you,
but HP redux is fairly annoying in upcoming battles, if you don't
cure it.
F4: There are four pyramid switches around the central platform, and you need
to activate them in order to continue. Exit N.
TUTORIAL: Pressing R2 and Action at the same time will focus chr's attention on
anything interesting on current screen. Use this feature in
pinpointing what stuff can be interacted with (like chests, switches,
etc).
F5: Step on switch to open E door. Chest is empty (see the note behind it).
Exit E.
TUTORIAL: Jack's wind mouse Hanpan can be used as a tool. Hanpan has several
nifty features: it can jump gaps one square wide, and can bring you
contents of chests that are too far away to be reached by foot. Once
Hanpan is running around, you can control its path by D-pad or left
analog.
F7: There's a guillotine trap in this room (takes half of current HP). Dash
past it and it'll slam down just behind you. Ascend the stairs and go for the
chest... but wait? See the color of it? It's different than usual - use Hanpan
and you'll get HEAL BERRY, but chest will go boom at the same time. Those are
trapped chests, and you should use Hanpan to open these. Exit S.
TUTORIAL: Position a chr near a small crate and press Action. Provided chr can
lift it, he/she will do so. You can carry it around, and throw it by
pressing Action again. You can usually throw crates to activate
switches, though they may have other functions as well (such as not
being attacked when you carry one).
F8: Grab a crate, and then throw it at E switch to open up W exit. Exit W.
F10: Grab *middle* crate, throw it at W switch, N exit opens. Other two crates
contain REVIVE FRUIT and HEAL BERRY. Exit N.
F11: Use Hanpan to get GIMEL COIN, dash past guillotine trap, exit N.
F12: Read the memo on the wall. Now stand on upper switch, and throw Hanpan,
but make sure you manipulate its path so that it lands on the switch located
between the spikes. With both activated, E exit opens. Exit E.
F5: Grab a crate and throw it at the switch to open SW exit. Exit SW.
F4: On N end of room there are 12 crates. Grab them and throw them at 4 crystal
switches around central platform. Once all four are active, a teleport crystal
will appear. Don't drop down yet, exit NE first.
F4: Drop down to lower level, and save your game. Approach the crystal and
touch it, only to be drawn into... BANZAI?
------------------------------------------------------------------------------BOSS BATTLE!!!
JACK
VS
ATLACHNACHA
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
6 | 310
| 64
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
22
| 23
| MAG
| 20
| RES
| 40
| REA
| 12
| ACC
| 39
| EVA
| 23
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 30 dmg, and may counter with [2.], a move that reduces your
REA and EVA. Once Jack's FP hits 25 FP...
TUTORIAL: Jack can use Accelerator FA when his FP has accumulated at least 25
FP. It allows him to move first in the round, regardless of REA of
other combatants. If FD is used in Acc-round, effects of FD are
enhanced.
If you attack boss with any attack, it may counter with a move, that reduces
your REA and EVA.
Jack can take three hits before he'll need to heal. Always leave enough FP so
that you may be able to Acc-round a Heal Berry. Boss has no other attacks, so
the short recap can be: attack twice or thrice, then heal, repeat. Before
battle ends, use Lucky Card on Jack.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F13: Go N and examine the console. After scene ends, new crystal appears on S.
Take it... and thus Jack's prologue ends - save your game.
REFERENCE: WildArms0023-WildArms0030
Our favorite blonde is up next - press Circle (if playing japanese version) or
X (if playing US version)!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
During the scene name your chr (starts at lv1). Teardrop item has been added to
your inventory. From starting position exit S.
Exit E.
Exit NE exit to enter the library. Talk to librarian to obtain WITCH: EP. 1
(when you have all ten volumes and you've read them to librarian, you get EX
File Key). Now exit S.
Exit N to enter abbey's main courtyard. Check the barrel in NE corner for HEAL
BERRY, then exit E to end up in the kitchen.
Check the barrels for HEAL BERRY, while talking to the cook allows you to rest
for free. Exit W back into courtyard.
Exit N.
Exit NW to end up in Mary's room - have a chat with her, then exit S.
Exit N.
Enter Anje's room (1st S door, remember?). Talk to her for a lenghty blah-blah.
TURORIAL: To make the game progress, you will sometimes be required to use
Event items. These are located under second page of your Items
submenu. Enter it, choose the item you think will work and press
Action. If it's the one, something will happen.
We shall test this right away - stand near the table with a globe on it, enter
your inventory and use Teardrop. Anje will give you party item TARGET TOOL.
Exit N.
Assuming Target Tool is on, N statue will be highlighted with yellow orb when
looked at. Stand close to it and use Teardrop - doing so will unlock W door.
Exit W.
REFERENCE: WildArms0031-WildArms0035
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
Enemies : no.225, no.245, no.199 (BOSS), no.200 (BOSS)
Items : ITEM LIST ID - #IL005
[ ] 001. Tinder Staff tool - CH
[ ] 002. 2x Heal Berry - CH
[ ] 003. 300 gella - CH
TUTORIAL: First some words about beloved Cecilia - she's primarily a mage, not
a melee fighter. Her HP and DEF are fairly low (but she has decent
EVA to compensate), while she has good MAG and RES. Also, don't be
stingy with magic attacks - keep chucking them at enemies. Remember
that each time chr levels up, HP & MP & VIT gauges are recovered to
full. Cec starts at lv1, so that means a lot of levels.
F1: OK, that would be it - descend the stairs and get TINDER STAFF TOOL.
TUTORIAL: Press and hold Square to let out a continuous stream of fire. It can
be used to light up certain objects, melt ice and more. Additionally,
while you're letting out the fire stream, you can rotate it around
with D-pad or left analog.
F1: Read the slab on the wall, then ascend the stairs. Against S wall is a
single torch which is unlit. Aim at it with Tinder Staff and light it. Exit N.
F4: Exit N.
F5: Read the slab, then ascend the stairs. You have three torches - light them
all to open path forward. Exit N.
F6: Exit E.
F8: Read the slab and memorize the pattern of lit torches. Exit S.
F7: Stay on upper level - assuming compass is pointing N, and from left to
right, you need to light 1st, 3rd and 5th torches to open up E exit (note that
you must be somewhat quick in doing so, else the flames will extinguish). Drop
down and exit E.
F9: Exit S.
F10: Read the slab, then ascend the stairs. You have five torches - press and
hold Square, then rotate left analog in a circle so that Cec emits a jet of
fire in a circle around her, lighting all five torches in quick succession.
Exit S.
F11: Exit W.
F2: You will find two statues in this room. Stand near E statue and use
Teardrop. Then stand near W statue and use Teardrop again. The W door on lower
level of F2 is a magic door - it can only be unlocked with a special item,
called Duplicator. As we don't have any yet, remember this for later. Exit N.
TUTORIAL: Press and hold Action to grab valves and the likes. While holding the
valve, rotate left analog in clockwise direction to turn the valve to
the right, and in anticlockwise direction to turn the valve to the
left.
F13: While holding it, turn the valve two times to the right. Climb the ladder,
exit E.
F13: Go down the ladder, and grab the valve. While holding it, turn the valve
to the left once. Climb the ladder - *read the books*! Then climb another
ladder and read two more bookshelves, then examine the blue slab. A password?
You have two options: look at Avantre's guide, which supports Shift-JIS
characters, or look it up in the next pictorial reference. N door opens. Drop
down, grab the valve and turn it left or right once. Now climb the ladder and
exit N.
For US version the password is: Guardian Blade.
F16: Stand near the table and examine the book. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
CECILIA
VS
NELGAL & 3x NELGAL CLONE
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
6 | 999999 | 18
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
6
| DEF
|9
| MAG
| 15
| RES
| 20
| REA
| 15
| ACC
| 10
| EVA
| 10
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
3 | 999999 | 6
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
3
| DEF
|4
| MAG
| 13
| RES
| 20
| REA
| 13
| ACC
| 13
| EVA
|6
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - That's right, all opponents in this battle have 999999 HP. There's a trick to
defeating them, and we'll get to that soon enough. Main boss' [1.] hits for 4
dmg, and small sidekick's [1.] for 6. Don't bother attacking, just defend until
you get 50 FP for Cec (oh yeah, use Lucky Card on Cec). Nelgal will then summon
three clones, and Cec will get AQUA WISP.
TUTORIAL: Cecilia's FA is Material. For a fixed amount of FP she can invoke the
power of the mediums for aid in battle. She can invoke a magic attack
against all enemies, protect the party from harm, or heal the party effect depends on the medium she's using. Aqua Wisp, for example,
performs water magic attack against all enemies.
At this point of battle simply summon the power of Aqua Wisp and you win (if
you try using regular magic against Clones, they will counter by casting [2.]
on themselves).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F16: After battle you get some Water Gems, but most importantly, CREST GRAPH
(3rd)! Exit S.
REFERENCE: WildArms0036-WildArms0042
Opening movie plays - from now on, each time you load a save made past this
point, opening movie will play. You can skip it with Start.
As soon as you enter, two men carrying another will run in, moaning about an
accident happening. Ignore them for now, let's explore. Oh, from now on also
consider it a general knowledge that you should read all books you come across.
10
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Buy around 30 Medicines. Check barrel in corner for HEAL BERRY. Back out you
go. A bit above item shop is magic guild - but as of now it's of no use to you,
as you need Cec to be in the party. House further N is ARMs shop - you can use
it to upgrade Rudy's ARMs (and Jane's, once she's yours) and upgrade number of
bullets Rudy's special carts use. By going downstairs you'll find Emma, but
avoid talking to her just now. Next E house has nothing worth stealing inside,
and final E house cannot be entered yet.
Let's clean W side, starting from bottom. First house is an inn - if you need
resting do so (Cec is here, but she doesn't join yet). Once done, exit to the
balcony - check the barrel for REVIVE FRUIT. Back inside check the small barrel
near the stairs for HEAL BERRY. Enter next W house and check barrels for HEAL
BERRY. Final W house is a hospital with nothing to take inside.
It sucks that we cannot take anything yet, though do have a look around. You're
now in front of castle, so exit N.
Here comes Jack, but won't join just yet. Notice the door he's observing (it
leads to castle's treasure room, which we shall loot later).
TUTORIAL: Those are magically sealed doors. The only way to open them is with
an item called Duplicator.
The other N exit leads to knight's sleeping quarters - there's few books
inside (read "Troll Control"), and later there will be Inn feature available,
otherwise nothing of importance. Exit back S.
First N door leads to the meeting room. This will be an important spot for
quite a few events. Exit S.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Enter ARMs shop, go downstairs and talk to Emma (there's no way in hell she's
39 years old). During the convo LOCATION OF LOLITHIA'S COFFIN will be revealed.
Emma will offer you 5000 gella reward if you choose to help out with the
situation at the Coffin. Accept by picking first option. But Rudy alone cannot
handle it, so this mission requires allies. For starters, go to Adlehyde's inn
and talk to Cec. After introduction she joins the party (Teardrop is returned
to inventory as well). Visit the magic guild shop - dissolve Fire, and bind
Lightning and Pressure spells. Now go to the castle.
Go find Jack in front of Duplo door and talk to him - he'll join the party.
Return to Adlehyde (save at memory bird) and exit to world map. Now let's cheat
a bit, since the game itself will love to cheat you... from Adlehyde keep going
NE until you come to a forest near the lake. Initialize SS to the N of this
lake to uncover Ruins of Memory.
REFERENCE: WildArms0048
F1: Go for the console. We'll input two passwords. Yeah, you don't know them
yet... really? Why are you reading this then? Hehe. For the passwords, like
sometime before, I'll ask you to look them up in Avantre's guide, as it
supports Shift-JIS characters, or look at these two pictures (password in
katakana opens passage to F3, and password in hiragana to F2). Exit W.
For US version passwords are:
- Fulcani (opens E passage)
- Keeper (opens W passage)
REFERENCE: WildArms0049-WildArms0050
F2: Dash past guillotine, but beware of not running too far or you'll fall off.
Once you stop at the spot which is not spiked, use Hanpan to jump the gap and
get you 5000 GELLA, AMBROSIA, & CREST GRAPH (4th). Exit E.
F1: Exit E.
F3: Same thing as with F2. Use Hanpan to get 2000 GELLA, MONSTER EGG, & MIGRANT
SEAL (2nd). Exit W.
F1: Wonder how you get hold of the passes? Well, one pass was the name of the
old man you saw when you were finishing up Ruins of Memory, and the other
password you get out from a conversation with somebody way later in the game.
Waiting until that time? Why, when you can grab the stuff now? Exit S.
REFERENCE: WildArms0051-WildArms0056
Back on world map laugh as you can now cancel encounters with no penalty to
ENG. A word on Monster Egg you nailed - if you use this while on world map,
you'll fight duo of optional bosses - Humpty and Dumpty. Don't laugh, that's
really their names. Suggested level by the game is lv55, as that is the level
of those bozos. Also be careful of not using it accidentally. Return to
Adlehyde.
Stop by magic guild and bind Analyze on the Crest Graph. Exit S to world map.
Lolithia's Coffin is located directly N from Adlehyde inbetween the mountains.
Perform SS and there is the entrance.
REFERENCE: WildArms0057
F1: If you try exiting N, you can't just yet. W exit is locked, and to open it,
you need to operate console nearby, but Emma must be in your party. Exit E.
F3: Read following supertip carefully!!! Make Rudy onscreen chr and talk to
Emma...
TUTORIAL: Emma's evaluation: her stats are ugly. Low HP, decent MP, lowest STR,
DEF and REA, decent MAG and RES, and poor ACC and EVA. Her FA is
called Alchemic Bomb, with which she attacks one group of enemies for
non-el dmg. Damage inflicted depends on how many enemy skills she has
learned. One of her ORS is called Download - use this skill on
F3: If you don't want her to join, simply choose first option. If Emma has
joined, open the chest in the back for REVIVE FRUIT. Exit S in either case.
F1: If Emma has joined, examine W console now to open the door to F2 (I don't
want a piece of cake; I want a piece of her). Exit W, otherwise exit N to F4.
F1: Exit N.
F4: Downstairs you'll see two chests, and one of them looks funny. Get CREST
GRAPH (5th) from red chest, then try to open grey one. No good - plant a bomb
near it, and when the bomb goes off, chest cracks open. Now you can get SC
SNIPE BULLET.
TUTORIAL: Snipe Bullet is new ORS for Rudy. It has greater accuracy and allows
Rudy to shoot twice as fast for that round. It can be used to shoot
down enemies with good EVA (flying enemies, for example), or to
dispose of enemies that recover.
F4: Exit N.
F5: Read the slab. Now place a line of bombs (don't place them too far apart,
as they need to blow up simultaneously) between the two sphere switches. When
bombs blow, switches turn from blue to red and exit opens. Exit N.
F6: Exit N.
F8: Exit W.
F9: Switch to Jack. Stand on either switch, and then use Hanpan (with some
maneuvering from left analog) to step on other switch to open the exit. Exit W.
F10: Here's one more console you need Emma for. If she's with you, examine the
console to open N passage to F12. Exit N, otherwise carry on W to F11.
F10: Exit W.
TUTORIAL: When there's a dangerously shaky floor to walk on, sneaking may
sometimes be required. You can achieve so by pressing and holding
Cancel while chr is walking around. Doing so will not cause the shaky
floor to collapse.
F11: So, sneak around the chasm, and then use Hanpan to step on switch. Exit E.
F10: Exit E.
F9: Exit E.
F8: Exit E.
F7: Exit E (if you're interested, one of the orbs on N door is now glowing).
F13: Exit E.
F14: Stand between four torches so that you can target all of them. Switch to
Cec and while you're holding out Tinder Staff, do a full circle with left
analog and with this you'll light them all up at once - path opened. Exit E.
F15: Here's 3rd and final console you need Emma with. If she's with you,
examine the console to open up N passage to F17. Exit N, otherwise carry on E.
F17: Use Hanpan to get EX FILE KEY (1st). This one deserves a special mention,
I guess. EX File Key you just got allows you to start EX New Game (basically,
you begin a new game with some stuff carried over, like chr's levels, and gella
acquired). Exit S.
TUTORIAL: EX File Keys are used to unlock bonus features. There's 25 of them in
the whole game. Can you find them all?
F15: Exit E.
F16: Descend the stairs and stand S from S block. Try grabbing it with Action.
TUTORIAL: Some crates are too heavy to be picked up, but they can be pushed or
pulled. You can grab such crates by standing close to one and
pressing, then holding Action. While grabbed, you can push or pull
it. Release Action and you'll let go of the crate.
F16: Okay, so push S block up 5 spaces N. You can now get ALTER PART, & 3x HEAL
BERRY.
TUTORIAL: Alter Part is a special item, which can be used at ARMs shop for
upgrading amount of bullets SC can hold. Each of Rudy's SC requires
F16: Pull both blocks 3 spaces S, and then step on the switch. Exit E.
F15: Exit E.
F14: Exit E.
F13: Exit E.
F7: There's a lever very close to N door - flip it. Now exit N.
F18: Read the stuff on console, then grab E valve. Turn it two times to the
left (anticlockwise motion with left analog). Now all four thingies are
pointing towards middle of this room. Step on the switch in middle of the room,
and *wait* a bit on it to open up path forward. Save your game, then exit N.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
7 | 500
| 100
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
18
| 39
| 18
| 34
| 13
18
| 45
| 20
| 43
|1
| ACC
| 26
| EVA
|3
|1
|1
|0
| 90
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 10 dmg, [2.] for 30 dmg, and [3.] 30 dmg to all. At end of
each third turn boss will use [4.], with which it will charge up for [3.].
TUTORIAL: Magtortus will charge up for [3.] after each third turn. During this
turn boss' defensive stats are increased, but REA, EVA and ACC drop
Mag luckily doesn't counter. If your average level matches that of boss, you
really won't have any problems. As you see, this guy has two lines for STATS B
- use first line when boss is not in shell mode, and use second line when boss
is in shell mode.
Generally, Rudy uses SC (Boosted Shell), Cec attacks with water magic (or
invoke Aqua Wisp with 50 FP), Jack attacks with Speed Fang. On the turn when
Mag will enter shell mode, have all chrs guard or heal themselves. Mag will go
last in next round guaranteed (REA becomes 1). Don't smack it with thunder, or
you'll recover its HP, and boss' ATT will increase temporarily.
Before battle ends, use Lucky Cards on your chrs (but seeing boss gives only
100 EXP, maybe you should spare them).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F20: A big fella, ain't ya? Also in this room are two jump panels, but for
those you require Jump Boots. Exit S. If Emma is with you, scenes take over
automatically, so skip to next Adlehyde entry just a bit below.
F19: Exit S.
F18: Exit S.
F7: Exit S.
F6: Exit S.
F5: Exit S.
F4: Exit S.
F1: Exit E.
Everybody rejoice, for it is a fiesta! Cec is out of the party for a while. You
can now access NE part of Adlehyde.
There's much more people to be found here, but I'm only listing the new ones.
When you enter the foreground, have a look around and talk to people, then exit
N. Inside the building you'll see Emma - talk to her to get 5000 GELLA or 1000
GELLA (if you opted for her to join you during Coffin trip). Now have a look
around all the rooms, checking the exhibits and talking to everybody - Gaf will
ask you to look for a lost child, and Anderson asks the same. When you're done,
return to Adlehyde.
REFERENCE: WildArms0071-WildArms0071A
*SAVE YOUR GAME!* Now, talk to the kid with red balloon in front of ARMs shop.
After the scene, you're forced into event battle - win it. After the battle
you'll see that things aren't looking good (your tools cannot be used during
this time). There's several people still left around, but first you need to
make it to NW exit, where Cec is in trouble. Bangerang! Cec is ambushed for
first turn, but enemies use only Darkness for that round - in second turn
reinforcements arrive, so kick enemies' asses.
Now you have 5 minutes to rescue 6 townspeople. For each person saved you'll
receive an item later. If you don't wanna be bothered, simply go N and you're
done. But I have a soft heart, so let's do it.
Again - you cannot save for the time being, and time flows when inside battles.
Timer is stopped when you're entering commands or you're inside main menu. When
you're done, run for Adlehyde castle - when you attempt to enter it, you'll be
asked a question. Again, there's 6 people you can save - do you have them all?
Pick first option to enter.
Exit SW.
Grab the statue with Action, pull it one square N, then push it either E or W,
and finally drop down. Exit SW (be careful so the guard won't see you).
Loop around the room, and stop just as you get to S exit. There's a couple of
guards near the throne, and you need to avert their attention to something
else. Throw Hanpan and maneuver it up the stairs into guards' field of vision.
They'll follow Hanpan, and with guards outta your way, you can now access NE
exit of throne room.
Exit E.
Exit NE.
Switch to Cec and talk to Ozma to receive SHIELD BADGE. Also in this room
you'll find people you've saved a bit earlier. Talk to them to nail: GIMEL
COIN, LUCKY CARD, GELLA CARD, POTION BERRY, SMALL FLOWER, & REVIVE FRUIT. Exit
S.
Exit W.
R2 + Action shows two points of interest. Stand close to E sword relief, and
use Shield Badge. Tadaaah!
REFERENCE: WildArms0072-WildArms0080
Level : lv8
Notes : this is the place where you can recruit one of the optional chrs way
later in the game
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: Exit S.
TUTORIAL: Sometimes you'll see gratings above your head. Press Action to grab
onto them from below. Use D-pad or left analog to move around, press
Cancel to let go. If you're at the edge of the grating, press Action
to have your chr hoist him/herself up and you can walk *on* the
grating (assuming you have space to do so).
F3: Grab onto the grating and hoist up. Get 3x HEAL BERRY, then drop down to
the S, and exit W.
F4: You can't yet reach other side, so take the path N, grab onto grating,
hoist up, exit NE.
F2: Exit E.
F5: Grab onto grating, hoist up, drop off to the E. Exit SW.
F6: Get WITCH: EP. 2, & 1000 GELLA. Then grab the valve and turn it clockwise
(to the right) until you see a message. Exit W.
F3: Cross the canal with now lowered floodgate. Exit SW.
F9: Bomb the crates and collect REVIVE FRUIT and HEAL BERRY. Exit S.
Drop down, then head for the center of the town. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
97
| 60
| MAG
|8
| RES
| 32
| REA
| 35
| ACC
| 50
| EVA
| 24
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 110 dmg, and when [2.] is used, boss skips a turn.
Boss has 999999 HP... yes, you read correctly. But unlike Nelgal, you cannot
defeat boss for good in this battle. You need to survive for five turns, after
which the battle automatically ends. Base EXP boss drops is 100 EXP, but you
can raise that amount much higher by using fiercest attacks against boss.
* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
amount of damage inflicted]
Boss tends to use [1.] on 1st and 4th turns, so you better guard (Cec is likely
to get KO-ed anyway, if she's hit), on others he'll skip turns. Generally, Rudy
uses SC (Boosted Shell), Cec attacks with thunder, Jack attacks with Speed
Fang. First time boss is shot, he'll make a comment. On fifth turn have someone
use Lucky Card on Cec (so she catches up in terms of levels). At the end of
battle I received 852 EXP, if you'd like to compare your results.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
The price paid is great - Teardrop is lost. Starting credits now roll - save
your game when given the choice to do so.
REFERENCE: WildArms0081-WildArms0086
Exit W.
Exit W.
Exit NW.
Exit E.
Exit S.
What a mess. Enter the burial ground to the N. LOCATION OF MOUNTAIN PATH is now
revealed and you receive FIELD VIEWER. Awesomeness! Cec rejoins the party. Item
shop is banged up, magic guild works, ARMs meister is in front of his former
shop, inn is banged up as well, memory bird intact. Exit briefly to the world
map.
TUTORIAL: With Field Viewer you can now press Select to access various
Okay folks, let's carry on. Talk to Howard and fork over 12000 gella, than talk
to him again. ITEM SCOPE IS YOURS!
TUTORIAL: Item Scope works only on world map! When trekking about, activate SS.
If there's an in SS' range, it'll show up on the screen for you to
take. You can find money or usable items (even Migrant Seals are
scattered about).
Enemies : none
Items : ITEM LIST ID - #IL009
[ ] 002. Crest Graph (6th) - CH
[ ] 003. Potion Berry - CR
[ ] 004. Revive Fruit - CR
[ ] 005. Heal Berry - CR
[ ] 006. Medicine - CR
Chests : 1 (1 cleared, 0 remain)
Duplos : none needed
Levels : lv10
Features: item shop (after certain event)
Notes : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This has been turned into pile of junk as well. Get CREST GRAPH (6th), then
smash the crates to collect POTION BERRY, REVIVE FRUIT, HEAL BERRY, & MEDICINE.
There's a small guy in SE corner, who appears to be pretty calm. Try bombing it
or use other tools on it - we'll deal with the sombrero guy eventually. On your
way to world map stop by magic guild and bind Crush. Exit to world map.
REFERENCE: WildArms0089-WildArms0093
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 6 items from 01.-06.: 1500
GELLA, 3x POTION BERRY, 500 GELLA, HARD GRAPE, PS MEMOIRS PEN 2, & LVL APPLE.
TUTORIAL: LVL Apple instantly awards next lv to target chr, regardless of how
many EXP chr still needs to acquire. As they're pretty scarce (though
you can steal them later on), don't use them just yet. Best spot to
use them is in later levels, when a chr needs over 200000 EXP for
next lv, or just before the boss, in case you're seriously hurt
and/or out of MP.
If you bring up your world map, you'll see one blinking white spot, and one
blinking red spot. White spot is the location of Curan Abbey, while the red
designates the entrance to Mountain Path - N entrance.
REFERENCE: WildArms0094-WildArms0101
F1: Reading the sign will inform you about Troll (rare enemy, and if fought, I
suggest fleeing with Escape or wait a few turns, upon which Troll will escape;
do *not* attack it, or it will counter and likely KO one chr). Exit S.
Shawn H. comments:
When you first get access to the Mountain Path, bind Revive on a crest graph.
When you meet a troll, have Jack use his special attacks. Since the number of
"usage points" is equal to the difference between his enemy's level and his
level, each use should be about 35 - 40 points towards mastery at this point.
So if you spend some time using his first and second special attacks, and
reviving him so he doesn't lose MAX HP, you can master them quickly and have an
advantage for the next bit of the game, since the mana cost will be low.
F2: Here's a weird green plant. Touching it is not harmful, but if you try
going S, you'll be stopped by tentacles, taking a chunk of current HP. *checks*
Nope, Cecilia is not dressed up as schoolgirl, so I don't know what's the
problem. Anyway, you can either throw crates at it or be close and bomb it.
There's another plant at S end of this room, and you can only destroy it by
throwing two crates at it. Exit SE.
F3: Put Jack in the lead and examine the sword. Jack will learn FD STRIKE BUDDY
and some of his stats increase (MAG +5, RES +5, ACC +10).
TUTORIAL: Nectar is a useful item. It completely recovers one chr's VIT gauge,
and if affected by MAX-HP-redux status, removes that one as well. Use
them wisely and use them well.
F3: Go W.
F4: Go S, bomb the green plant and carry on. When you come to next three crates
on SW corner, collect HEAL BERRY in one of them. A bit of R2 + Action will make
yellow orb briefly appear on the cavern's wall in SW corner. Plant few bombs to
crack open an exit. Exit SW.
F4: Grab a crate and throw it at green plant further E. Repeat once more, then
exit E.
F5: On E side is some contraption - you cannot activate it at this time, as you
require Jump Boots, so we shall return later. Go N, drop down the ledge, and
get MIGRANT SEAL (3rd), & 5x EARTH GEM.
TUTORIAL: Gem items are the only type of attack items in entire game, and
there's one gem for each element. You can get more gem items by
defeating enemies with elemental summons. The power of gem's damage
potential depends on user's MAG stat.
F5: Drop down to the S, so you reappear at entrance to F5. On upper level take
W exit.
F3: Exit W.
F4: Get PS SOS FP UP, then equip it on Cec. From now on, if she's hit and
brought into critical HP, her FP will get maxed out. Thus she will then be
ready to summon away in next round.
F9: Grab a crate and throw it at green plant a bit further S, then repeat once
more to whack it out. Grab another crate and slowly make your way towards W
green plant. From entrance to this room you need to go just a bit W, then SW when you get to the edge, throw the crate at green plant and repeat with
another crate to smack it out. Grab yet another crate and throw it at S-most
green plant, then throw another and off you go. Now collect GIMEL COIN, LUCKY
CARD, 1500 GELLA, & REVIVE FRUIT. Exit S.
F10: Grab and throw two crates at first green plant, then repeat the same for
another green plant further S. Get PS DEFEND 1, & PS BLOCKER 1. I gave both to
Rudy. Exit S.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 2 items from 07.-08.: ALTER
PART, & REVIVE FRUIT. When you nailed both, look for Milama Village, which is
located a fair portion to the S. On the portion of land jutting out to the sea
perform SS and Milama is there.
REFERENCE: WildArms0118-WildArms0121
Books : "The Skill Lessons", "Water Gate Accident", "Awe and Faith in Nature"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Check shop's warez first and stock up on status lifting items (30 or so of each
will be just fine).
20
Medicine
10
Toy Hammer
PS Memoirs Pen 1
10
|
1000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Enter SW house and talk to little girl. She'll tell you of losing her dear toy
somewhere, and she'll reveal the LOCATION OF SAND RIVER. Exit and enter NW
house. Inside here is a valve, which will drain the water from around the town.
But before you can even turn it, Mighty Gloves are needed.
Enter the inn at N, and check their sleeping quarters - one barrel has HEAL
BERRY inside. Visiting ARMs shop on E side will get you POTION BERRY from a
barrel. Visit magic guild and bind Vortex magic, then exit to world map.
REFERENCE: WildArms0122-WildArms0123
Go N from Milama, walk along the W beach, and below the mountains do SS to
uncover Sand River, E entrance.
REFERENCE: WildArms0124
F1: Enemies inside this dungeon are a bit tougher than usual, and they also
drop good EXP. For bulls use Spectre, and monkeys can be dispatched with
Lightning. Walk N, ignore the monkey, exit W.
F2: Bomb the grey chest, and then open it for RADAR TOOL.
F1: Exit S.
REFERENCE: WildArms0125
Return to Milama.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Enter SW house and use Radar. Search near the bed pointed out and obtain
STUFFED TOY. Now stand near Sadie and use Stuffed Toy on her - as thanks she'll
tell you to go talk to the innkeeper.
Enter the inn and select "Talk" for a scene to trigger. LOCATION OF GUARDIAN
TEMPLE will be revealed - Montague will also tell you a specific time frame,
which you'll need to write down or memorize. Drop by magic guild and dissolve
Vortex, then bind Freeze. Get out from Milama onto world map. BTW, if Jack and
Hanpan make fun of Cecilia one more time, I'm gonna sic 'em.
REFERENCE: WildArms0126
Directly N from Milama is a forest and past this forest a piece of land jutting
into a lake. Perform SS here to uncover Guardian Temple.
REFERENCE: WildArms0127
F1: If you get stuck on the puzzle, go back to the innkeeper for a hint. Or do
the following: grab left handle and rotate it clockwise to move the small
counter of the clock. Stop when it's halfway between <III> and <IV>. Now grab
right valve and just keep turning it clockwise until the big counter of the
clock points at <VI>. And thus the time struck... path opens. W door is
magically sealed, so we need a Duplo. Exit NE.
F3: Go W, read the slab, and use Radar. You'll see portions of the wall briefly
disappear. While they're waving in the air, quickly go thru to have them remain
open forever afterwards. First go thru NW exit.
F4: Exit S.
F7: Get LUCKY CARD, & GELLA CARD, use Radar, quickly exit N.
F13: Once again, sure you did not forget anything? World map items, getting
missed chests (the only one accessible in Lolithia's Coffin isn't worth the
effort yet; this applies if you didn't bother having Emma for Coffin trip),
Crest Graphs...? Sure? Quintuple sure? Examine the staff then for a scene.
Choose top option to accept the trial, or bottom option to decline. When you
accept, you will be asked three more questions. The choice for first question
will pit selected member against Grudiev (I suggest Rudy). The choice for
second question will pit selected member against Moor Gault (I suggest Cec).
The choice for last question will pit remaining member against Fengalon (Jack).
Final question about you being sure of selections - choose top option to
confirm, or bottom to reconsider.
REFERENCE: WildArms0128-WildArms0136
F17: Rudy's up first. There are four statues in this room - bombing one will
temporarily sink it down, but after few seconds it comes back up. You'll need
to have all four statues sunk down to open the door. Begin at S-most statue,
plant a bomb, and then calmly, but firmly work your way N past the statues,
planting bombs nearby. When successful, exit N.
F18: Same as before - bomb two statues, then run N before the wall comes back
up, barring your progress. Exit N.
F19: You need to sink four statues again. Don't panic, and don't try to run,
for it's possible to bomb them all without running. Start with NW statue, then
SW, then SE, and finally NE. Touch the crystal staff that appeared and...
BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
RUDY
VS
GRUDIEV
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
32
| 80
| MAG
| 28
| RES
| 68
| REA
| 15
| ACC
| 37
| EVA
|2
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Grudiev has 999999 HP... yes, you read correctly. Battle ends after three
turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can
raise that amount much higher by using fiercest attacks against Grudiev.
* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
I wouldn't use Lucky Card on this battle. At the end I received 650 EXP, if
you'd like to compare your results.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F14: After battle ends, you will get PS GAIA STOP 2. It's Jack's turn - step on
N switch, throw Hanpan on S switch. Exit N.
F15: Step on N switch, throw Hanpan on S switch (talk about original?). Exit N.
F16: Push N block two spaces E, push S block two spaces E, ascend SE stairs and
throw Hanpan on NE switch. Now push S block four spaces W, ascend NW stairs and
throw Hanpan on SW switch. Touch the crystal staff. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
JACK
VS
FENGALON
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
34
| 56
| MAG
| 30
| RES
| 62
| REA
| 96
| ACC
| 56
| EVA
| 60
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Fengalon has 999999 HP. Battle ends after three turns. You are never attacked.
Base EXP boss drops is 200 EXP, but you can raise that amount much higher by
using fiercest attacks against Fengalon.
* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
amount of damage inflicted]
I wouldn't use Lucky Card on this battle. At the end I received 638 EXP, if
you'd like to compare your results.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F20: After battle ends, you will get PS WINDBREAKER 2. It's Cec's turn - aim
Tinder Staff at SW torch to create a path, then aim it at NE torch to get
across. Exit N.
F21: Light S torch to create a path, step on the path, now light E torch for
more path to be created, and finally light W torch to create a path to other
side. If you dawdle, path will disappear and you'll need to repeat the
exercise. Exit N.
F22: Dawdle and path will disappear, though this time you also need to aim more
precisely... or not. Stand at edge, and swing Tinder Staff in half-a-circle, so
that it lights both S torches. Quickly step on path they created, and again
make half-a-circle motion for Tinder Staff to light two N torches, allowing you
to get across. Touch the crystal staff. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
CECILIA
VS
MOOR GAULT
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
28
| 80
| MAG
| 32
| RES
| 30
| REA
| 50
| ACC
| 20
| EVA
| 56
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Moor has 999999 HP. Battle ends after three turns. You are never attacked. Base
EXP boss drops is 200 EXP, but you can raise that amount much higher by using
ice or water magic against Moor.
* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
amount of damage inflicted]
I wouldn't use Lucky Card on this battle. At the end I received 560 EXP, if
you'd like to compare your results.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
After battle ends, you will get PS FIRE BREAK 2. Let's enjoy in the scenes. Is
it just me or does a certain hottie remind me too much of Lenneth the Valkyrie?
Afterwards you receive following stuff: TERRA ROAR, FIERY RAGE, & GALE CLAW.
REFERENCE: WildArms0137-WildArms0142
Each time you enter a new town or a new floor in the dungeon, ALWAYS give your
Radar a spin! First order of business is talking to item merchant.
Peppy Acorn
Breath Mint
Pinwheel
PS Clear Chime 1
Migrant Seal (1 only!)
10
40
40
60
|
|
5500
5000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Buy MIGRANT SEAL (4th), and like ten units of other three status lifting items.
Drop by magic guild, dissolve Spectre and bind Fire. Enter W house and get HEAL
BERRY inside. The altar in the N part of town is used later in the game, and
for the sealed door you need Teardrop back. Now go in NE part of town, check
the barrel for 10 GELLA, and then destroy crates for MEDICINE, HEAL BERRY, &
FORCE CARROT.
If you enter SE house, you'll find two chickens and a chick inside. In one
barrel behind them you can retrieve PS GAIA STOP 1, by using Hanpan. It may
seem hard (and I found it out by sheer luck), but it's doable (see pictorial
references for Jack's position). Back out, climb the ladder to the left of
blocked door and then collect HEAL BERRY from the barrel. Enter the house on
this level and get HEAL BERRY from SW barrel.
Back outside, down the ladder, enter the door to the right of memory bird - now
talk to village chief (geezer next to the dog). LOCATION OF MOUNT ZENOM is
revealed. You can sleep for free here. Once you're done, go talk to Tajini, who
stands in front of the N altar. Climb it (of course, nothing happens), and
Tajini will reveal LOCATION OF PERPETUAL ENGINE (yeah, you can go inside and
loot four chests - however, I have no wish of rearranging the guide and pics
just for that, as it would be far too much trouble for me). Exit to world map.
REFERENCE: WildArms0144-WildArms0149, WildArms0149A, WildArms0150-WildArms0151
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 3 items from 09.-11.: 1500
GELLA, 2500 GELLA, & NECTAR. If you were missing funds for Migrant Seal, you
just got a healthy boost of gella. When done, head N from Baskar and get all
the way N, then perform SS to uncover Mount Zenom.
REFERENCE: WildArms0152-WildArms0155
F1: Try Tinder Staff on icicles to melt them (they hurt if touched). Exit N.
F5: Clear the icicles, get GIMEL COIN, & LUCKY CARD. Exit W.
F4: Read the sign for a clue... drop off the ledge to the W. Bomb S wall to
open up a passage (leads back to F3), but don't go thru. Now, stand at the edge
and use Tinder Staff at the chasm. Solid panels of ice will briefly appear, and
you can walk on them without fear. From this position, 2 panels N, 3 panels W,
2 panels N, 3 panels W, 2 panels S. Switch to Jack and use Hanpan to get you 3x
HEAL BERRY. Back to Cec, finish the stunt by going 3 panels W. Exit W.
F2: Use Hanpan to get 5x FIRE GEM. Melt the icicles further W and exit N.
F7: Melt the icicles, ignore the slope, and use Hanpan to get GELLA CARD. Now
climb the slope and use Tinder Staff at the rock. BANZAI! Ascend the slope
again, and exit E.
TUTORIAL: Tracker is a mightily fine item. In lower right of field screen (when
inside dungeons), it'll display floor's number, thus making both your
and my life easier. Furthermore, it'll mark all exits from the room.
Blue markers mean you did not yet go thru that exit, yellow markers
mean you have already been thru at least once, and red markers denote
exits you've used when entering the room. Tracker item can be turned
on/off from within Item submenu.
F9: From start (use Tinder Staff), walk 3 panels E, 1 panel S, 4 panels E, 2
panels S, 1 panel E, 2 panels S, 3 panels E, 1 panel N, 4 panels E. And you're
across. Bomb E wall to open up a passage. Exit E.
F10: Melt the icicles, and get 3x DUPLICATOR from red chest.
F10: Stand in front of funny chest (this is the last type of chests you'll
find) and use a Duplo to get PS INITIATIVE. Exit W.
F9: Stand near the chasm (NOT where you first came), and go: 4 panels W, 1
panel S, 2 panels W, 4 panels N. Exit N.
F11: Use Tinder Staff on the big rock to melt away the ice, then plant series
of 8 bombs near it to destroy it. Save your game, then exit to the N at end of
path.
------------------------------------------------------------------------------BOSS BATTLE!!!
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
120
| 86
| 12
| RES
| 61
| REA
| 35
| ACC
| 85
| EVA
| 46
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 180 dmg, and when [2.] is used, boss skips a turn.
Boss has 999999 HP... Again you cannot defeat boss for good in this battle. You
need to survive for five turns, after which the battle ends. Base EXP boss
drops is 250 EXP, but you can raise that amount much higher by using fiercest
* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
amount of damage inflicted]
Boss tends to use [1.] on 1st, 3rd and 5th turns, so you better guard (Cec is
likely to get KO-ed anyway, if she's hit), on others he'll skip turns. If Cec's
REA is higher than 35 (faster than boss), have her cast Shield (reapply on 4th
turn). Generally, Rudy uses SC (Boosted Shell), Cec attacks with thunder, Jack
attacks with Speed Fang. Don't forget to heal/revive chrs if they get killed.
On fifth turn have all members use Lucky Cards on themselves (or maybe two chrs
Lucky Card, third still attacks). At the end of battle I received 1455 EXP, if
you'd like to compare your results.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Go talk to the chief - LOCATIONS OF SAINT CENTAUR AND ELW PYRAMID NUMBER 1 are
revealed (and also LOCATION OF ELW PYRAMID NUMBER 2, when you get there from
Go directly N. BTW, Elw Pyramids have own special entry in main map.
Exit S.
Get EX FILE KEY (2nd), then bomb the other chest and get SC SOLID STORM.
TUTORIAL: Solid Storm is an attack with which Rudy can attack one enemy group.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 3 items from 12.-14.: 5x POTION
BERRY, 500 GELLA, & ALTER PART. Centaur can be found directly N from Elw
Pyramid just a little bit before you hit the sea - perform SS to uncover
Centaur.
REFERENCE: WildArms0175-WildArms0178
20
Medicine
10
Toy Hammer
Peppy Acorn
Breath Mint
Pinwheel
Hard Grape
|
|
10
40
40
60
40
PS Gaia Stop 1
3500
PS Windbreaker 1
3500
PS Fire Break 1
4000
PS Ice Break 1
4000
PS Water Break 1
4500
PS Boom Break 1
4500
PS Ray Break 1
5000
PS Dark Break 1
5000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Yeah, exorbitant prices, but what can we do? Buy about 20 Hard Grapes (you now
have all items that can cure bad statuses). Check barrels in NW part of town
for HEAL BERRY. NW house is ARMs meister - bump Rudy's ATT up a notch or two.
Enter NE house - here lives Aura, a blind girl. She'll play her part later in
the game. Inside you can relieve her for HEAL BERRY (come on, gimme more potent
Berries). And inside SE house you'll find another HEAL BERRY. Now enter central
building and talk to Kaiser, the man with grey hat - pick first option.
LOCATION OF CAGING TOWER is revealed, and you get 2000 GELLA. Back to world
map, depart for next dungeon Caging Tower, whic is found SW from Centaur.
REFERENCE: WildArms0179-WildArms0183
F2: Get 5x THUNDER GEM, then loop around the room and get WIRE HOOK TOOL.
TUTORIAL: Wire Hook can be used to hook yourself to hookable posts and cross
chasms in this way. Hook can also be used to activate certain type of
switches and to reel in big catch.
F2: Hook the post on middle platform now, and take S ladder.
F3: On your way hook the crystal switch to lower a platform. Take N ladder.
F4: Drop down from E ledge onto lower platform, and use Hanpan to get 2x LUCKY
CARD, 2x GELLA CARD, & 2x GIMEL COIN. Hook the post to your S, and then take W
ladder.
F3: Jack in the lead - get FD BURST BREAKER. He gains following bonuses to
TUTORIAL: Burst Breaker attacks one enemy, at the same time dealing damage to
other enemies, if attacked enemy was part of the group. ACC combo
increases FD's effect and attacks all enemies at once.
F5: Drop down off NE ledge, hook the post on middle platform, flip the lever.
You can now go get 3x HEAL BERRY. Drop off N ledge, hook the post, flip the
lever, and now take S ladder.
F6: Go across to get 2000 GELLA, & PS DARK BREAK 2. Retrace a bit, then drop
down to lower ledge, and climb SE ladder. Loop around the room, drop off the
ledge, take W ladder.
F7: Grab onto the grating and hoist up. Use Hanpan to get FORCE CARROT, &
REVIVE FRUIT. Grab onto next grating and hoist up. Go E and hook the crystal
switch to lower a platform. Grab onto next grating, hoist up and take N ladder.
F8: Hook the post on E side, save your game, and take S ladder.
------------------------------------------------------------------------------BOSS BATTLE!!!
VS
NIGHT GAUNT
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
15 | 780
| 260
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
44
| 43
| MAG
| 87
| RES
| 52
| REA
| 45
| ACC
| 43
| EVA
| 47
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
Gaunt is rather easy. It can only attack one chr at a time, is weak to earth
and light magic (but don't use dark magic or you'll recover its HP). Generally,
Rudy uses SC (Boosted Shell), Cec attacks with earth and light (use earth
summon for some damage!), Jack attacks with Speed Fang. Don't forget to
heal/revive chrs if they get killed.
The cheap tactic out for this and many upcoming battles can go like this: throw
Force Carrot on Cec and then summon correct elemental medium twice for huge
damage. Be careful you don't accidentally summon an elemental medium that the
boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F9: You have to give away 5000 gella. Assuming you have less, no worries you'll get freed anyway. Now, another boss is about to enter. If you've paid
the whole fee to the blonde (NO, IT IS NOT CECILIA!!!) and you agreed to it
immediatelly, Jane (begins with 2 ORS) and Magdalen (begins with 1 ORS)
temporarily join your party. If you paid less, or hesitated in agreeing, they
leave and you're on your own.
TUTORIAL: Jane's evaluation: the fastest chr of the whole crew, with
exceptional ACC and EVA, and decent MAG and RES. Her drawbacks are
low HP and poor DEF. Her FA is Mystic, with which she can give items
group effects (for example, Lucky Card will affect three people
instead of just one). Her ORS are funny - she needs MP to use them,
and among her ORS you'll find a steal skill - finally! Because of her
REA, and if fighting random enemies, and if critical strike occurs,
she has a chance for "Blow Away!" on target enemy, meaning enemy is
eliminated, regardless of defenses.
TUTORIAL: And a word on Magdalen: currently the strongest fighter in the party,
his ATT is superior, and has high REA stat as well. He has poor DEF,
MAG and RES, and average ACC and EVA. FA skill is All or Nothing,
with which he raises ATT for next attack by 175% (you can choose
either normal attack, or one of his ORS). His ORS require MP to be
used.
BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
15 | 780
| EXP
| 260
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
44
| 43
| 87
| 52
| 45
| 43
| 47
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 80 dmg. Yes, it's the same enemy, but it has a different
number. Hey, don't ask me.
If Jane is with you, switch her in and steal Potion Berries from all three
Gaunts - you'll succeed on first try. Even though there are three Gaunts this
time, they're still easy. Have Cec cast Shield to reduce damage, then switch to
Crush - when her FP hits 50 FP, do an earth summon. Rudy could be using Solid
Frame with Lock-on combo, or just Boosted Shell, and Jack uses Burst Breaker.
This time I suggest using Lucky Card on yourself (if Jane is present, Mystic
it). Don't forget to heal/revive chrs if they get killed.
The cheap tactic out for this and many upcoming battles can go like this: throw
Force Carrot on Cec and then summon correct elemental medium twice for huge
damage. Be careful you don't accidentally summon an elemental medium that the
boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Hey, what's with the obnoxious ENG cost? 20% of ENG for lv15 enemy, compared to
my ML04? Helloooo? Enter the inn on SW and then take W exit to reach a chest
with 3x FORCE CARROT. There's a chest with MIGRANT SEAL (5th) behind the stand
of magic guild. Now enter E house, but via S door - inside get PS SILVER HARP
2. Finally, climb the N stairs all the way up to the statue - examine it and
HOLY MAN SORROW is yours. Now, enter the room just below the statue and read
the book on the shelf near the big crate. LOCATION OF ELW PYRAMID NUMBER 3 &
LOCATION OF PORT TIMNEY are revealed (and also LOCATION OF ELW PYRAMID NUMBER
4, when you get there from numero 3). If you bomb the crate, you'll find a
switch underneath - you require Jump Boots tool for Jack first. Get to world
map... after the scene head for new Elw Pyramid, which appeared directly N from
Caging Tower.
REFERENCE: WildArms0196-WildArms0201
Exit S.
Drop off, use Duplo on the magic door (we're now out of Duplos), exit N.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 3 items from 15.-17.: 500
GELLA, PS GAIA STOP 2, & DUPLICATOR. Port Timney can be found E from Elw
Pyramid.
REFERENCE: WildArms0208-WildArms0211
20
Peppy Acorn
Breath Mint
PS Olive Branch 1
40
40
|
4000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Go to W part of port - there's two big crates here, and one of them gives off
yellow orb when R2 + Action is done. Bomb it, then get PS DEFENSE UP 2. Do the
same bombing stunt for one of the crates in NE part, where you can get PS
MOON STONE 2. Barrels in front of SE house have HEAL BERRY. Inside same house
get 5 GELLA from a barrel (I'm speechless).
Now go towards SW house, but before you enter it, take a look at it from S side
- rotate the camera to notice a mouse hole. 2 + 2 = 4, so let's use Hanpan to
get CREST GRAPH (9th). Enter the house and talk to Wilbur - he's a specialist
on monsters of Filgaia. You can also view the monster profiles of every monster
you've encountered so far *and* Analyzed it. In case of boss monsters, it's
enough you simply defeat them. Go visit magic guild and bind Reflect and
Spectre.
Exit E to Timney's port and examine barrels on the pier for HEAL BERRY. Now
return to previous screen and enter the inn - on lower floor nail HEAL BERRY,
and on upper use a Duplo (again we're out of Duplos) for 3x REVIVE FRUIT.
Item hunt done, return to lower floor and talk to the man behind the table this is Bartholomew. Agree to listen to him by picking first option - you'll
have to go look for Crystal Flower. Go and have a chat with Wilbur to get a
hint on location of the monster Phantom. I suggest resting, saving your game.
REFERENCE: WildArms0212-WildArms0219
Depart for world map - go into the desert NE from Timney. Wander around until
you fall into a battle against seeked enemy. Phantom can be encountered more
frequently in NE part of the desert. You must *not* cancel battles, because
Phantom's encounter also appears as green "!", if your ML is very high. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
18 | 1800 | 750* | 500* | HLV | HLV | HLV | HLV | WKN | HLV | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
42
| 68
| MAG
| 84
| RES
| 24
| REA
| 56
| 61
| ACC
| 49
| EVA
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 50 dmg, [6.] hits all chrs for 120 dmg.
Base EXP boss drops is 750 EXP, but you can raise that amount much higher by
using fiercest attacks against boss, and defeating it as soon as possible.
* NOTE: EXP, gella and bonus item awarded, if you defeat the boss on:
1st turn: 2250 EXP, 1500 gella, 3x Alter Part
2nd turn: 1875 EXP, 1250 gella, 3x Potion Berry
3rd turn: 1500 EXP, 1000 gella, 3x Potion Berry
0 EXP,
Boss usually begins with [2.], and will use [3.] on 2nd turn, and [5.] on 3rd.
Then it'll pelt you for three turns with either [6.] or [4.], until it escapes
from battle on 7th turn. Boss may counter physicals, and does not counter
magicals.
On 1st turn pour damage into boss, then *guard* on 2nd to reduce likelihood of
being affected with poison and sickness, on 3rd turn pour damage into it, and
make Cec cast Reflect! If boss uses Pressure on subsequent turns, it'll damage
itself. Reduce its 1800 HP before 7th turn and you win. Use Lucky Card on
everybody if you still have some. Don't forget to heal/revive chrs if they get
killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Congratulations, you got CRYSTAL FLOWER! Depending on how fast you killed it,
bonus item was awarded as well. Return to Timney, and go see Bart. Use Crystal
Flower on him to move on. When asked how much gella you want, you can haggle
for as high as 3875 gella. I chose first offer, though - get 3000 GELLA.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SHIP #S01 - SWEET CANDY [just about everywhere where water flows]
Enemies : no.149 (BOSS)
Items : ITEM LIST ID - #IL024
[ ] 001. Thunder Fang - AU
[ ] 002. Various items (depending on your performance) - AU
[ ] 003. Magic Staff Tool - AU
Chests : none
Duplos : none needed
Level : when boss is killed, lv20
Features: none
Notes : nothing of importance
People : Bartholomew, Herschell, Gordon, Louis, Tom, Hired Priest (only once)
Books : "Leading Moon and Lost Moon", "Inland Sea and Open Sea",
"Inertia Cancelled", "The Guardian That Ruled the Sea"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stupid Bart, taking my Cecilia just like that... anyway, now you're on Sweet
Candy. Walk around the ship and talk to crew, read books and look for hints for
the upcoming ceremony. Aside from Bart, there's four other people on the ship.
To reach the bozo in engine room, you need to solve small valve puzzle. With
camera pointing N:
- grab right valve and turn it to the right
- grab middle valve and turn it to the left
- grab left valve and turn it to the right
Once you've talked to everybody, go speak with Herschell inside the first cabin
E of captain's. You'll be given the option to rest - pick top option to do so
and prepare for the next day's ceremony.
- 2nd
- 3rd
- 2nd
- 2nd
- 3rd
- 1st
- 2nd
- 1st
- 1st
- 3rd
- 1st
- 1st or 2nd
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
70
| 38
| MAG
| 54
| RES
| 48
| REA
| 79
| ACC
| 56
| EVA
| 38
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
Boss is easy one (inspite of high dmg he gives), so don't be alarmed. He can
only attack one chr at once, except if he charges for counters. To avoid
getting pounded, I'd suggest that your strongest chr is the only one that pours
dmg into boss. After peeling off 2000 HP he has you win. Use one or two Lucky
Cards on people that need levels. Don't forget to heal/revive chrs if they get
killed.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Aha, here's the Valkyrie Quarter Knight. Um, what's the point of telling me
where your base of operations is? LOCATION OF PHOTOSPHERE is revealed. THUNDER
FANG is yours to command.
Correct | Rewards
------------------------------------------------------------------------------0
10
11
12
-------------------------------------------------------------------------------
TUTORIAL: Magic Staff allows Cec to communicate with animals... and more.
Bart will also tell you LOCATION OF SHIP GRAVEYARD. So we failed yet again...
le sigh. Before you exit Timney, bop the heads of all animals on the pier - a
cat will tell you LOCATION OF ELW PYRAMID NUMBER 5 (and also LOCATION OF ELW
PYRAMID NUMBER 6, when you get there from numero 5). That is all for now,
folks, so leave for world map.
REFERENCE: WildArms0220-WildArms0227
Go directly N. Meh, you need Teardrop for this door. Later. Ascend either
stairs, and exit N.
Exit S.
Drop off (another Teardrop door behind you), exit S to world map.
REFERENCE: WildArms0229
F3: Exit W.
F5: Magic Staff the monkey: red - blue - white - black - red - blue - etc.
Exit SE.
F5: Go a bit W and suddenly it all makes sense. It was the monkey all along!
You'll need to be stepping onto tiles in a correct order. Mess up, you go bye,
and will have to retry. With camera pointing N, go like this:
- W on red
- W on blue
- S on white
- W on black
- S on red
- S on blue
- W on white
- W on black
- N on red
- N on blue
- N on white
- N on black
- N on red
- N on blue
- W on white
- S on black
- W on red
- S on blue
- S on white
- W on black
- W on solid ground
F5: Exit W.
F7: Don't cross the river yet, carry on S. Magic Staff the monkey, exit S.
F8: *head hurts* Oh no... make your way to the rock which is just begging to be
pushed. Bomb it and it'll fall down. Exit N.
F9: Go N - at the end you can bomb a portion of N wall to reveal another
passage - exit N.
F7: Walk behind the sandfall and get REVIVE FRUIT. Exit W.
- E on red
- E on blue
- N on white
- E on black
- E on red
- S on blue
- S on white
- E on black
- N on red
- E on blue
- E on white
- S on black
- S on the rock we knocked down
- S on red (haha, I'm cheating)
- W on blue
- W on white
- S on black
- W on red
- S on blue
- E on white
- E on black
- S on red
- S on solid ground
F8: Exit S.
F10: Magic Staff the monkey, then hook yourself over sand river, exit SW back
to world map. Reenter immediately. You'll see that monkey has appeared near the
entrance, so Magic Staff it. Take newly created exit (um, exit W?).
F11: Exit N.
F11: Exit S.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 2 items from 18.-19.: 3000
GELLA, & EX FILE KEY (3rd). Next town is located on NW end of the desert.
REFERENCE: WildArms0243-WildArms0245
BTW, rotate the camera so compass cursor is pointing down on your screen, else
you won't see a thing. Directions I'll be giving still apply as if it were
pointing actually N. Item merchant first.
20
Medicine
10
PS Silver Harp 1
4500
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Why do all shops suck? There are five houses you can enter, starting from E to
W. Enter E-most house and talk to Dan inside. Agree to help him by selecting
first choice - LOCATION OF GENTO SOEN is revealed. Exit and enter next house,
just a bit W from Dan's. Yeah, HEAL BERRY is in the barrel... I mean, it's not
like people usually hide anything else there...
Enter middle house in the row of five. OMG, a POTION BERRY! Inside a crate, at
that - you can also rest here. Between 3rd and 4th house blow up the crates and
grab FORCE CARROT. 4th house is ARMs meister, though I would not recommend
wasting money yet. We need the funds for back in Adlehyde. Climb the stairs
behind 5th house and nail HEAL BERRY from barrel.
Now, to reach that chest, you would need Grenades - however, you can get the
contents now. All you need is Hanpan - it's somewhat tough, but with a bit of
maneuvering you can get PS SURPRISE GUARD. See the pic for proof.
Enter 5th house - inside get HEAL BERRY. Now talk to the girl and you have
officially started Puzzle Box subquest. See Puzzle Boxes section for detailed
information on this quest. Look, there's also some crates inside - collect
NECTAR. Visit magic guild, dissolve Crush, bind Darkness and Vortex. I believe
we're now prepared...
REFERENCE: WildArms0246-WildArms0253
But first we'll go make your life easier for Cec by clearing out some PB we can
now access. Yes, we'll be backtracking a bit, but I promise you it'll be worthy
of your time.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#01, PB#05, PB#06, PB#07, and PB#08. Thus you will claim these items: 3x
POTION BERRY, PS FP ADVANCE, 5x REVIVE FRUIT, FORMULA CUT (unlocks Battle Movie
in Settings menu), & PS DARK BREAK 2, respectively.
- to get to PB#05, you'll need to go thru both Sand River and Mountain Path
- PB#01 is in the desert
- the other three can be reached by returning thru Sand River and using
respective Elw Pyramids
TUTORIAL: Item you obtain from PB#07 unlocks Battle Movie option in the
Settings submenu. If switched off, you will no longer need to watch
summon sequences.
While you're near PB#05, drop by Surf to collect some more loot.
REFERENCE: WildArms0254-WildArms0263
First walk to SE corner of Surf and stop by the well. Rotate camera a bit until
you spot a crack in the side of the house - shoot Hanpan thru to nail 500
GELLA. Next - on W side of Surf you can find a hookpost. Hook over to it, then
go N. Check the barrel for... wait for it... HEAL BERRY! Open the chest for
CREST GRAPH (11th).
REFERENCE: WildArms0264-WildArms0267
Right, now that we have the stuff, return to Ship Graveyard, save your game,
visit magic guild and bind Fragile, then really depart for Gento Soen.
REFERENCE: WildArms0268
[ ] 005. PS MP Up 1 - CH
[ ] 006. 3x Potion Berry - CH
[ ] 007. Lucky Card - CH
[ ] 008. Witch: Ep. 3 - CH
[ ] 009. Gella Card - CH
[ ] 010. Anna's Bracelet - AU
[ ] 011. PS HP Up 2 - AU
[ ] 012. Flash Hit - AU
Chests : 9 (9 cleared, 0 remain)
Duplos : none needed
Level : when boss is killed, lv22
Notes : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: Read the big slab, then touch the crystal staff.
F4: Get NECTAR, REVIVE FRUIT, & 5x LIGHT GEM. Now rotate camera a bit and
you'll notice a switch near E set of stairs. Step on it, then exit NW.
F6: Use Radar, quickly step on switch in middle of the room, exit NE.
F7: Clear more debris, hook the post across the chasm, exit NE.
F8: Flip the lever, then use Radar and quickly go thru the portion of the wall
which has now dissipated. Get GIMEL COIN, PS MP UP 1, & 3x POTION BERRY. Exit
SE.
F10: Use Radar for another torch to appear, and then Tinder Staff all five of
them - remember to do circular motion. Exit SW.
F11: Get LUCKY CARD, WITCH: EP. 3, & GELLA CARD. You can't do anything yet with
the crystal, for you need Guitar. Exit NE.
F10: Exit W.
F13: Save your game, use Radar, and engage - BANANAS! Hey!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
20 | 1200 | 850
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
56
| 64
| MAG
| 53
| RES
| 38
| REA
| 58
| ACC
| 83
| EVA
| 61
| 50
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 80 dmg, [3.] for dmg, and [4.] for 80 dmg.
There's two of them, and this fight can be a bit tough, when you have two guys
that reduce your HP to 1 and then off you in next turn. Luckily they have no
group attacks, though they may counter with [2.] when in critical HP. When
battle starts, pour all efforts in offing one boss. Rudy Boosted Shell, Jack
Speed Fang and Cec Freeze. In about 5-6 attacks one boss is history, and battle
became easier. Now, don't forget that they counter, so for the other boss I
recommend having only one chr attacking, while the others heal.
Use a Lucky Card on Cec only (she has PS FP Advance equipped and you want her
on lv25 ASAP), though EXP and gella dropped are meh. Don't forget to
heal/revive chrs if they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F8: Exit N.
F14: Exit N.
F15: Collect FLASH HIT! Crystal staff appears behind you, so touch it.
F1: Exit S.
REFERENCE: WildArms0269-WildArms0279
Return to Graveyard.
Go see Dan, and use Anna's Bracelet on him. Jack will obtain FD ACUTE ANGLE.
Following stats increase: ATT +5, DEF +5, RES +5, REA +5.
REFERENCE: WildArms0280
TUTORIAL: Acute Angle is quite handy against high DEF monsters, because it
ignores DEF stat when used. Use with ACC for increased damage.
Exit the house and LOCATION OF... SHIP GRAVEYARD'S PIER is revealed? Woot?
Least you could do is transport me there... Dissolve Vortex and bind Protect.
Exit W to the pier. Bart and his ship have arrived - he'll go waaaaah about a
ghost ship appearing and messing with trade routes. What? Pick first option to
agree in helping him, second to... be asked same question repeatedly? I wonder
what's the point of these choices, if you're forced to agree anyway.
When you're ready (in terms of items, etc.), talk to Bart, choose first option
and you'll depart for the ghost ship. Spooky.
F1: A hi-tech ghost ship? Yeah, right. Note that you can leave the ship and
return to Graveyard to restock. Ascend the stairs and exit N.
F4: Put Rudy in the lead, and check console in NE corner. Then examine the
other three consoles in the room, exit S.
F3: Exit S.
F2: Don't go downstairs yet, stay on this level - loop around E wall until you
bump into yet another console. Examine it and choose first option to open the
door. Exit SE.
F5: Bomb your way to the grey chest, and bomb it as well. Get MIGHTY GLOVES
TOOL for Rudy.
TUTORIAL: Mighty Gloves can be used to lift heavy objects, punch stuff in
desired direction (depending on type of block), and to turn valves
you couldn't turn before. You can also perform combo punch by
pressing Square rapidly (third punch in the combo can destroy boxes).
F5: Exit N.
F2: Go W. Here you have two crates that you can move. Put W crate on E switch,
and E crate on W switch to open path forward. Take the left of two N exits.
F6: Exit N.
|1|2|3|4|5|6
--|---|---|---|---|---|---|
A| | | | | | |
--|---|---|---|---|---|---|
B| |X| | |x| |
--|---|---|---|---|---|---|
C | | | |OBS| | |
--|---|---|---|---|---|---|
D| | | | | | |
--|---|---|---|---|---|---|
E| |y| | |Y| |
--|---|---|---|---|---|---|
F| | | | | | |
--|---|---|---|---|---|---|
F7: Exit N.
F8: Exit N.
F9: Lalala...
|1|2|3|4|5
--|---|---|---|---|---|
A|Z| | | | |
--|---|---|---|---|---|
B| |Y| | |W|
--|---|---|---|---|---|
C| |X| |V| |
--|---|---|---|---|---|
D| | | | |U|
--|---|---|---|---|---|
F9: Tadaah - you can now cross to the other side. Exit N.
F10: Climb the ladder to get on the boxes, then drop off twice to the S. Here's
First Aid kit, which functions just as an inn. If you're hurt, use it. Go back
to that ladder and climb it again. Hook the post to your E, and make sure you
drop off to ledge below with 3 red orbs on it. Hook another post to your E, and
finally exit SE.
W - floor switch 1
X - floor switch 2
Y - floor switch 3
w - boxing crate 1
x - boxing crate 2
y - boxing crate 3
OBS - obstacle
|1|2|3|4|5|6|7
--|---|---|---|---|---|---|---|
A| | | | | | | |
--|---|---|---|---|---|---|---|
B | |OBS| | | | W | |
--|---|---|---|---|---|---|---|
C | | |OBS| | X | | |
--|---|---|---|---|---|---|---|
D| | | |w| | | |
--|---|---|---|---|---|---|---|
E | | | Y | |OBS| | |
--|---|---|---|---|---|---|---|
F| |x| | | |y| |
--|---|---|---|---|---|---|---|
G| | | | | | | |
--|---|---|---|---|---|---|---|
- w on B4
- w on B5
- w on B6 - BINGO!
F12: Exit S.
F13: If you use Radar, you'll be alerted to four chests. But you can't get to
them, so don't try. Save your game, then climb the ladder on E side of the
ship, descend the ladder on W side, and go N. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
22 | 2600 | 2000 | 1000 | HLV | HLV | NTH*| HLV | HLV | HLV | WKN*| RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
62
| 42
| MAG
| 66
| RES
|1
| 65
| REA
| 91
| ACC
| 65
| EVA
|0
| 90
| 80
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
------------------------------------------------------------------------------HATRED SOUL'S STATS (no.250) [HP invisible; Undead enemy; Flying enemy]
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
20 | 80
| 80
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 10
| MAG
|1
| 62
| RES
| 50
| REA
| ACC
|1
| 56
| EVA
LIFDRAIN | GRAV
100
| 100
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Suicide Bomb - STATT VS one chr - universal damage, which equals the amount
of HP Soul had at time of suicide
2. Do Nothing - skips a turn
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 60 dmg, [2.] for 80 dmg. When [4.] is used, all of the
alive Hatred Souls will suicide, and amount of HP they have at time of suicide
denotes amount of dmg inflicted (this dmg cannot be reduced). Sidekick's [1.]
does 30 dmg.
TUTORIAL: When main boss summons sidekicks, their amount dictates elemental
affinities of main boss. If there are:
0 sidekicks - NTH to fire, WKN to light
1 sidekicks - HLV to fire, NTH to light
2 sidekicks - HLV to fire, HLV to light
3 sidekicks - HLV to fire, WKN to light
OK, ghostbusters! Boss may summon one sidekick a time at end of each turn (up
to maximum of 3), and these sidekicks dictate boss' weaknesses. So if you want
to bomb it with light attacks, do it when there are no sidekicks or at least
three are present. Since you take only 90 dmg per hit tops, healing is no
problem (I had a crapload of Heal Berries with me). Killing lots of sidekicks
should be easy.
At start have each chr use Lucky Card on self. Then proceed hacking away at
boss, taking note of its current weaknesses, and reducing amounts of sidekicks
present. You got light summon a while back, and what better place to test it
out than here? Boosted Shell, Speed Fang, and the likes, fire away. Don't
forget to heal/revive chrs if they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F13: TOOLBOX is yours. You now have 15 minutes to get off the ship. There is
more than enough time - make your way back to entrance in F13, and exit to F12.
F12: Exit N.
F11: Exit N.
F10: BANZAI! After victory climb the ladder, drop off to the W, and make your
way to SW exit.
F9: Exit S.
F7: Exit S.
F6: Exit S.
One of Bart's crew, Tom, has departed for Adlehyde to help rebuild it. That is
the individual you're gonna be bringing miniatures to. Throw a look at the
beach - four chests from the ship have arrived. Get PS DEFENSE UP 2, BLUE
VIRTUE, PS ICE BREAK 2, & SC GATLING RAID.
TUTORIAL: Gatling Raid is the best single target cart you'll find. When used,
it will fire all the remaining bullets in Rudy's ARM and pour them
into a single attack for mega damage. Firing a full 18-bullet clip
equals some serious DAMAGE!!!
Lionel will tell you the LOCATION OF GIANT'S CRADLE (NW from Graveyard).
Rightio! We're done here for now, so let's go subquesting a bit - you'll see
why. As you exit the town, talk to Owen, the bald guy on the stairs - LOCATION
OF ROSETTA TOWN is revealed. To the world map!
REFERENCE: WildArms0285-WildArms0288
TUTORIAL: You have gained a ship! We can go gather stuff we couldn't grab
before. Ship can only land at beaches, and it cannot sail over light
blue water portions, but you can navigate other water hazards safely.
While ship is parked on the beach, press Action to get on, or Cancel
to get off. Press Square to initialize SS - yes, you can search for
items in the water as well. Press Start while on the ship to enter
Sweet Candy's interior (though I'm not really sure what the guys will
tell you new). To get back to world map, you'll need to talk to Bart
and pick first option. Random battles are fought on the ship as well,
and canceling encounters works the same way as if you were on foot.
Ship and other means of travel have own entry in the main map.
SUPERTIP: From now on, you can encounter Mega Apple enemy when sailing about this one is green. The problem is that Apple has REA of 320, way
higher than any of your fighters. Solution?
Lv25 Jack + PS FP Advance = ACC with FD on first turn = EXP!!!
SUPERTIP: When your ML is 6, and you sail around, if green "!" comes up, it'll
almost certainly be Mega Apple, so be ready for owning it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#02 and PB#03. Thus you will claim these items: PS MEMOIRS PEN 2, & PS BOOM
BREAK 2, respectively.
REFERENCE: WildArms0289-WildArms0292
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail (5 + 3) items from 20.-24., and
from 57.-59.: ALTER PART, PS RESIST UP 2, SMALL FLOWER, ALTER PART, 3x FORCE
CARROT, MESSAGE IN A BOTTLE, SWORD SWIPE, & HEAL BERRY respectively. Enemies
that you fight in general area of latest Force Carrots drop decent EXP, but
they take a while to kill and don't use too damaging attacks.
REFERENCE: WildArms0293-WildArms0305
BTW, if you return to Adlehyde, you'll see that ARMs shop has been repaired.
Recall that Tom said he's gonna rebuild it - he can be found in front of NE
house. Apart from this, nothing new can be gained at this point (we still lack
much cash for that Migrant Seal and Crest Graph, so wait a bit more).
Your next town is found S from Graveyard, and to get there, you'll have to do a
bit of ship sailing. Since you've already nailed everything that is not nailed
down when hunting for items, uncover Rosetta Town. BTW, when you're going
there, I suggest you stay clear of desert or at least not to try fighting too
many battles, or you'll get owned.
Item merchant?
40
PS Moon Stone 1
2000
10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Nail WITCH: EP. 4 from him. Enter W house, and nail POTION BERRY from the
barrel. Woah, stuff improved. Enter ARMs shop (SE house) - if funds allow,
improve Rudy's ARM to hold 7 bullets. Enter middle house - this is inn. If you
need to, take a rest. To get contents of the barrel, you must use Hanpan - get
PS ASSIST BLITZ. Enter NE house and claim POTION BERRY from barrel.
As you go towards the final house, talk to Marchero (man on the stairs) to be
told LOCATION OF GIANT'S CRADLE. Enter NW house now - when inside, take W door,
and ascend the stairs to mayor's bed. Talk to Harvey to have LOCATION OF SECRET
GARDEN REVEALED.
To get to Armen Guard's hideout, go behind the inn. There's a bombable wall inside you'll find sleeping Armen Guard. Tinder Staff or bomb her to wake her
up, then see what she has to say. How about you place 8 bombs at once near her?
When you've had enough, exit to world map.
REFERENCE: WildArms0306-WildArms0313
Now, if *that* does not remind me of Aerith, nothing else will. *smile*
LOCATION OF HOLY WOOD MOUND will be revealed. After the scenes end, enter
Mariel's house and grab MEGA BERRY from the barrel. Lol, please stop spoiling
me. Outside get PS FLORAL ARTS from the barrel. Exit to world map and head for
Holy Wood Mound, which is S from your current location. When you uncover it,
enter it.
REFERENCE: WildArms0314-WildArms0317
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
Enemies : none
Items : ITEM LIST ID - #IL032
[ ] 001. Arnica Herb - AU
Chests : none
Duplos : none needed
Level : lv25
Notes : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go N, and examine the tree stump to obtain ARNICA HERB. Now exit to world map
and back to Rosetta.
REFERENCE: WildArms0318
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go to Harvey's for a scene to take place. After Mariel schlepps away, try to
leave Rosetta - why, it's Jane and Magdalen. Gimme back 5000 gella, then we'll
talk *mumble mumble*. When prompted, choose first option in order to help Jane
recover the lost treasure. Also, Jane (begins with 3 ORS) and Magdalen (begins
with 2 ORS) temporarily join your party. LOCATION OF VOLCANNON TRAP is
revealed. Return to Secret Garden for a brief moment.
Talk to Mariel to officially start Secret Garden breeding subquest. See Secret
Garden section for detailed information on this quest. At this time I was able
to burn most of my Heal Berries and max out Heal Berry growth rate at 100%, and
I still had some leftover Heal Berries.
AND NOW IT IS TIME TO ROCK! Jane has joined, and she isn't going anywhere for a
while. What does that mean for you? PS MP Repair and free LVL Apples.
SUPERTIP: Sail to Adlehyde, enter the town and save the game. Exit the town and
do battle around Adlehyde. Each time you encounter Rat Monkeys, have
Jane steal from them. Rat Monkey's resistance to stealing is 50%, and
you have further 12,5% chances of stealing PS MP Repair. When you
nail some (I say 4), sell them for 999999 gella a piece. You can now
pay off entire debt at once, and upgrade Jane's and Rudy's ARM in
whatever way you desire. It helps if Jane's LCK is "good" or "best".
Sell off three PS MP Repairs (keep one for Cec or Jack). Enter ARMs shop and
boost Rudy's ARM power on lv8, and upgrade amount of bullets to 10 - Rudy has
just became an attack monster. If you have any Alter Parts left, pour them into
upgrading Gatling Raid. Finally show mayor Howard at least 15000 gella. Or be
plentiful and fork over the remaining 588000 gella at once, and be done and
over with. This will boost item merchant's stock by at least two useful items.
Go to Exhibition grounds.
10
Antidote
20
Toy Hammer
Peppy Acorn
Breath Mint
Pinwheel
Hard Grape
10
40
40
60
|
PS Gaia Stop 1
40
|
3500
PS Windbreaker 1
3500
PS Fire Break 1
4000
PS Ice Break 1
4000
10000
30000
PS Water Break 1
4500
PS Boom Break 1
4500
PS Ray Break 1
5000
PS Dark Break 1
5000
PS Silver Harp 1
PS Clear Chime 1
PS Blue Circlet 1
PS Full Libra 1
4500
5000
6500
PS Memoirs Pen 1
PS Angel Quill 1
5500
1000
1500
PS Moon Stone 1
2000
PS Olive Branch 1
4000
PS Defense Up 1
6000
PS Resist Up 1
PS HP Up 1
|
|
8000
10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Bag CREST GRAPH (12th), & MIGRANT SEAL (6th). Shop also has all element and all
status wards, but unfortunately it only sells lowest ones. But because we're
rolling in dough, buy three of each skill. Before you leave for world map, stop
by magic guild and bind Devastate. Finally, head for Volcannon Trap, located on
an island SW from Adlehyde.
REFERENCE: WildArms0319-WildArms0322
Magdalen leave your party again; I repeat, if you have not obtained
easy cash flow mentioned above, turn around now!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: If you have any PS on Magdalen or Jane, leave them be for now. Examine the
slab on N, and choose first option to proceed. Jane and Magdalen will cover W,
your team E.
TUTORIAL: Green gem you see has "inn" and "memory bird" functions. Nice - you
can fiddle around owning enemies, and when feeling lucky, just save
your game.
F3: Don't step in lava! Hook the post to the N, exit NE.
F4: Get CREST GRAPH (13th), & ALTER PART. Duplo chest... we'll get it later.
Exit W.
F5: Grab onto the grating and hoist up. Use Hanpan to get 2x LUCKY CARD, &
TOOL SHOP.
TUTORIAL: Bring mini models of houses to Tom in Adlehyde. For a small fee and
after required amount of battles have passed, he will rebuild the
house and it will be usable again.
F6: There are four switches here - in order to reach them use Hanpan. Once all
four are activated, path forward opens. Exit NW.
F7: Somebody's digging... save your game, then examine N wall (pssst, if you
turn the camera around a bit, you'll see...) BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
25 | 3400 | 2400 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
130
| 96
| 62
| RES
| 56
| REA
| 150
| ACC
| 116
| EVA
| 69
|0
| 100
|-
|-
|-
|-
SICKNESS
-
|-
| POISON
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 200 dmg, [2.] for 300 dmg, [3.] for 400 dmg (if all three
vanguard chrs are alive).
Careful - inspite of him being funny and all he can put up a decent fight. Have
only one chr do the attacking (in my case it was Rudy), while other two perform
duties needing attention (healing, using Lucky or Gella Cards). Like before, he
can only attack one chr at a time, but the reason I said not to gang up on him
is because of his counter pose - for each attack in current turn you will be
countered.
If you listened to my advice before, two or three 10-bullet Gatling Raids kiss
the boss goodbye. Otherwise use strongest attacks of whoever is doing the
attacking (Boosted Shell, or Speed Fang). Boss has no element weaknesses, so
maybe Devastate? Don't forget to heal/revive chrs if they get killed.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F8: Cool! MIGRANT SEAL (7th) is yours. Jane's turn now! Get 3x POTION BERRY, &
DUPLICATOR. Before you ascend the stairs, dash into E pillar - it'll topple
over and "punch" crystal switch. Save your game, exit N.
F5: Rotate the camera a bit and at S wall you will see a switch. Dash into it
to open path forward. Get 2x GIMEL COIN, & 2x GELLA CARD, exit NW.
F10: Exit at far NE - ignore both E door and the N switch - Jump Boots are
required.
F12: Exit E.
F13: There are five floor switches. Once stepped on, it will deactivate after
several seconds. Because they're nicely lined up, this should be easy. From
where you entered in F13, dash E and just before you step on 3rd, change your
direction to N, and keep dashing until you hit the 5th one. If your aiming
wasn't off, all five switches are activated. Unequip any PS you may have given
to Jane and Magdalen! Exit NW.
F7: Back to Rudy. Exit SE (we're gonna go get that Duplo chest).
F6: Exit W.
F5: Grab onto the grating and hoist up, then drop off and exit SE.
F5: Grab onto the grating and hoist up, drop off N, exit NE.
F12: Grab onto grating, drop off N, use Hanpan to get PS FIRE BREAK 2, exit N.
F15: There are five floor switches. Once stepped on, they will deactivate after
several seconds. Because they're not nicely lined up, this should not be easy.
If counting from N to S, stand two steps N from 2nd switch (just so that Hanpan
reaches 1st switch). As soon as Hanpan activates 1st switch, turn around, step
on 2nd, dash SW onto third, and immedately change your momentum towards SE do
that you smack both 4th and 5th as well. If your aiming wasn't off, all five
swithces are activated. Save your game! Exit E.
F16: *flexes muscles* They say the third time's the charm. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
26 | 999999 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
350
| 200
| 22
| RES
| 180
| REA
| 160
| ACC
| 270
| EVA
| 136
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 600 dmg, and when [2.] is used, all chrs' HP goes to 1.
Boss has 999999 HP... Yet *again* you cannot defeat boss for good. You need to
survive for three turns, after which the battle ends. If you Analyze boss,
you'll see he drops no EXP or gella. Attack pattern - [3.], [1.], [2.], over.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F16: Silly Jane... OK, the fourth time's the charm! BANZAIII!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
26 | 3200 | 2750 | 1500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
250
| 104
| 14
| RES
| 32
| REA
| 42
| ACC
| 142
| EVA
| 58
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, and when [2.] is used on each third turn, all chrs
are hit for around 450 dmg; on [4.] he skips a turn. I suggest you cure
amnesia, or you won't get EXP from the fight.
Boss... does *not* have 999999 HP. This time you can actually kick his ass.
Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd. Then
you have two turns of chance - receiving an attack, amnesia, or boss skipping a
turn... I suggest only one chr is attacking at a time and other two heal.
Begin the can of whoopass by Fragile on boss, then Shield on yourself. Cec then
casts Lightning on boss, or summons Thunder Fang when FP is at least 50% full.
Jack uses Speed Fang, and Rudy Gatling Raid (with Lock-on, preferably). Some
cheap tricks involve Force Carrot on Cec and then a salvo of Thunder Fang
summoning. There's hardly time here to use card items, hehe - you need all the
time you have for healing. Don't forget to heal/revive chrs if they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
After the scene LOCATION OF COURT SEIM will be revealed. Exit the town back to
world map. Get to the ship and sail away towards Giant's Cradle, your next
destination (if Giant's Cradle hasn't yet popped up on the world map, press
Start to enter Sweet Candy's interior - talk to everybody and you will learn
THE LOCATION OF GIANT'S CRADLE).
F1: Technically, you can uncover this dungeon way earlier. Now, head N, and use
Red Malice and Blue Virtue on the door. Exit N.
Go talk to Tom - he'll notice a Tool Shop in your inventory. Give it to him
along with a small fee of 2500 gella. Go fight four random battles and item
shop is restored! Item merchant now moves from the Exhibition Grounds back into
the item shop.
REFERENCE: WildArms0341
Go into ARMs shop, descend the stairs and below talk to Emma. She now joins
your party, but only temporarily. Drop by magic guild and bind Escape.
Now that Emma is with us, and if you have not yet gone to claim four treasures
from Coffin, now's the time to do so.
You can claim Gimel Coin (F2), Revive Fruit (F3), 4000 gella (F12), & EX File
Key (F17). Now here are directions on how to reach them...
F1: Exit E.
F1: Exit N.
F4: Exit N.
F5: Exit N.
F6: Exit N.
F7: Exit W.
F8: Exit W.
F9: Exit W.
F10: Exit E.
F9: Exit E.
F8: Exit E.
F7: Exit E.
F13: Exit E.
F14: Exit E.
F15: Exit E.
F14: Exit E.
F13: Exit E.
F7: Exit S.
F6: Exit S.
F5: Exit S.
F4: Exit S.
Now assuming you already cleared the above four chests during first trip in
Coffin, simply skip forward to Giant's Cradle walkthru just a bit below.
- WARNING! Once you complete this dungeon, you temporarily lose the
access to your ship! Unless there's something you forgot to do,
turn back now!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: Exit N.
F2: Exit W.
TUTORIAL: Change Staff has two purposes. If cast at red gems, it will turn them
into red solid platforms, allowing you to walk on them; if you cast
Change Staff at red platform again, it will turn back into red gem.
If cast at white gem, party will teleport to that gem's location.
F3: Step on SE switch to spawn some red orbs. Change Staff them into red
platforms, exit N. The switch in NW corner requires Jump Boots.
F6: Descend E stairs, and get GIMEL COIN, & 5x THUNDER GEM. S-most chest is
trapped - when you try opening it, you'll fight one Mimic. Defeat it for
DUPLICATOR - back on field map the chest will give up PS SILVER HARP 2. Exit N.
F7: Step on the switch to spawn a white gem. Change Staff it to get across the
chasm. Examine the console in SE corner to open path forward. Exit E.
F8: Exit E.
F9: Step on NE switch first, do not collect spawned white gem, then flip S
lever (you can keep using Mighty Gloves to refill your ENG). Change Staff white
gem, exit SE.
F10: Exit S.
F12: Exit S.
F13: Step on switch to spawn a lot of white gems. Change Staff white gem S from
your current platform, then aim SW and Change Staff white gem on next platform,
step on green switch to open the door, aim NW and Change Staff white gem on
next platform, aim SW and Change Staff white gem on next platform, get PS
RESIST UP 2, & GELLA CARD, aim N and Change Staff white gem on next platform,
and finally aim NE and Change Staff white gem on next platform. Exit N.
F14: Exit N.
F11: Step on switch near N exit to spawn 6 red gems. Change Staff them all,
then use Hanpan to reach green switch to open the door. Exit N.
F16: Get 2x FORCE CARROT, & 5000 GELLA, then step on NW switch to spawn several
white and red gems. Create a path by Change Staffing red gems, but be careful
not to aim at white gems, else you'll have to retry. Exit S.
F2: Watch several scenes take place, then you exit to world map.
REFERENCE: WildArms0342-WildArms0358
TUTORIAL: WOMD obtained! While next to it, press Action to board it, or while
onboard, press Cancel to get off. WOMD can walk in shallow dark blue
waters (remember that your ship cannot sail in these waters), but it
Board your WOMD. Mwahahaha! Ph33r me! Your destination is Seim - cross shallow
waters to the W. Now, always stay on WOMD unless I tell you otherwise - enemies
in snowy area can own you quite easily.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#04. Thus you will claim these items: 10000 GELLA.
REFERENCE: WildArms0359-WildArms0360
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 3 items from 25.-27.: SMALL
FLOWER, 3000 GELLA, & PS WINDBREAKER 2. When done, go and uncover Court Seim.
REFERENCE: WildArms0361-WildArms0364
[ ] 001. 15 gella - BR
[ ] 002. Potion Berry - BR
[ ] 003. Crest Graph (14th) - CH
[ ] 004. 1 gella - BR
[ ] 005. 10 gella - BR
[ ] 006. Revive Fruit - BR
[ ] 007. Force Carrot - BR
[ ] 008. Potion Berry - BR
[ ] 009. Breath Mint - BR
[ ] 010. Potion Berry - BR
Chests : 1 (1 cleared, 0 remain)
Duplos : none needed
Level : lv29
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes : here you will be able to recruit one of optional chrs much later in
the game
People : Otto, Bruce, Jennifer, Ackerman, Bobby, Diana, Franz, Lestat,
Michael, Molly, Anthony, Smith, Nicholli
Books : "The 7th Moon", "Gimel Coin", "The Guardian of Desire",
"History of Arctica", "Controlling Golems"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
20
Toy Hammer
Breath Mint
PS Angel Quill 1
|
|
10
40
1500
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
800
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Name Tags can be used to change names of almost all NPCs in the game - simply
stand close to one, and use Name Tag on the NPC you wish to rename. Go to magic
guild and bind Pressure. Enter S house and loot: 1 GELLA (WHAT?!?), 10 GELLA,
REVIVE FRUIT, FORCE CARROT, & POTION BERRY. Finally, enter NE house, go
upstairs and claim BREATH MINT, then enter the room below the stairs and claim
REVIVE FRUIT. To end the cruise, enter NW room, down the ladder and talk to
Nicholli. Accept the request by picking first option, and LOCATION OF BARRIER
SHELTER is revealed. Depart for world map.
REFERENCE: WildArms0365-WildArms0374
F12: Exit N.
TUTORIAL: Mighty Avalanche releases 12 bullets in the air and targets all
enemies. However, enemies are struck randomly, and bullets often miss
- so it's best if you use this SC with Lock-on.
F13: Exit S.
F12: Exit S.
LOCATION OF "SEA OF WIND" EPITAPH will now be uncovered. Leave Seim and board
WOMD. Cross the shallow waters to W and uncover Epitaph.
F1: Under N exit you'll need to step on a switch to open E door. Climb NE
F2: Get 5000 GELLA, PS RAY BREAK 2, PS DEFEND 1, & PS MOON STONE 2. The book
here... ahem... it cannot be read yet. Your people are too shy, hehe. Return
later when you have whole party of six playable chrs (that means those that
have joined permanently!). Exit E.
F1: Exit E.
F5: Exit W.
|1|2|3|4|5|6|7|8|9
--|---|---|---|---|---|---|---|---|---|
A| | | | | | | |S|S|
W - floor switch 1
--|---|---|---|---|---|---|---|---|---|
X - floor switch 2
B| |w| | | | | |S|S|
Y - floor switch 3
--|---|---|---|---|---|---|---|---|---|
Z - floor switch 4
C | | |OBS|OBS| | | | S | S |
--|---|---|---|---|---|---|---|---|---|
S - stairs
D | W | |OBS|OBS| | | | S | S |
--|---|---|---|---|---|---|---|---|---|
E|X| | | | |x| |S|S|
--|---|---|---|---|---|---|---|---|---|
OBS - obstacle
w - boxing crate 1
x - boxing crate 2
y - boxing crate 3
z - boxing crate 4
F|Y| | | | | | | | |
--|---|---|---|---|---|---|---|---|---|
G | Z | | |OBS|OBS| | | y | |
--|---|---|---|---|---|---|---|---|---|
- y on F8
- y on F1
H | S | S | |OBS|OBS| | | | |
--|---|---|---|---|---|---|---|---|---|
- z on F8
I | S | S | | |OBS|OBS| | | |
--|---|---|---|---|---|---|---|---|---|
- z on F1 - BINGO!
- x on E1 - BINGO!
J | S | S | | |OBS|OBS| | | |
--|---|---|---|---|---|---|---|---|---|
- y on G1 - BINGO!
- w on B1
- w on D1 - BINGO! Tadaah!
K|S|S| | | | | |z| |
--|---|---|---|---|---|---|---|---|---|
L|S|S| | | | | | | |
--|---|---|---|---|---|---|---|---|---|
F6: Exit W.
F8: Exit E.
F9: Get ALTER PART, 5x WATER GEM, & NECTAR. In W end of the room have Jack nail
FD AXLE SMASH. Jack's stats increase by: ATT +10, MAG +10, ACC +10.
TUTORIAL: Higher Jack's REA is, higher the damage the skill does. Use in combo
with ACC for increased damage.
F9: Exit E.
F10: Throw Hanpan thru the hole in the fence to the S to activate the switch.
Then ascend E stairs, cling onto the grating and monkey over to the W until
you're directly above the floor switch. Drop off to open E door. Ascend E
stairs again, cling onto the grating, monkey over to the W until you can hoist
up, exit E.
F12: Exit W.
F13: Get GIMEL COIN, PS BOOM BREAK 2, & 2000 GELLA. Read the books on this
floor to collect the passwords needed for later. When you have them, flip the
lever close to N exit, and exit N.
F3: Examine the terminal - it'll ask for passwords. You have two options:
japanese players look at Avantre's guide, which supports Shift-JIS characters,
or look it up in three pictures in below reference; and US players just look a
bit below.
Your current position is fifth, and you need to go to third level to progress.
- 1st password takes you to F1 (first level): Terra
- 2nd password takes you to F14 (third level): Human
- 3rd password takes you to F13 (fifth level): Sky
So let's go to third level.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10|
--|---|---|---|---|---|---|---|---|---|---|
A| | | | | | | | | | |
--|---|---|---|---|---|---|---|---|---|---|
W - floor switch 1
X - floor switch 2
B | | |OBS|OBS| w | | | | | |
--|---|---|---|---|---|---|---|---|---|---|
Y - floor switch 3
W - floor switch 4
C | | |OBS|OBS| | | |OBS|OBS| |
--|---|---|---|---|---|---|---|---|---|---|
OBS - obstacle
w - boxing crate 1
D | | | | | W | X | |OBS|OBS| |
--|---|---|---|---|---|---|---|---|---|---|
x - boxing crate 2
y - boxing crate 3
E | |OBS|OBS| | Y | Z | | x | | |
z - boxing crate 4
--|---|---|---|---|---|---|---|---|---|---|
F | |OBS|OBS| | y | | | | | |
--|---|---|---|---|---|---|---|---|---|---|
- w on E5 - BINGO!
G | | | | | | |OBS|OBS| z | |
--|---|---|---|---|---|---|---|---|---|---|
- x on E6
- x on A6
H | | | | | | |OBS|OBS| | |
--|---|---|---|---|---|---|---|---|---|---|
I| | | | | | | | | | |
- z on E9
- z on E6 - BINGO!
- x on D6 - BINGO!
--|---|---|---|---|---|---|---|---|---|---|
- y on F4
- y on D4
- y on D5 - BINGO! Tadaah!
F14: Exit E.
F15: Get BAR, & GELLA CARD. Examine the book on the table and you nail
WALPURGIS NIGHT. Exit W.
F14: Exit N.
F17: Exit E.
F18: Exit E.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
27 | 3000 | 2800 | 2000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
207
| 106
| 46
| RES
| 49
| REA
| 106
| ACC
| 145
| EVA
| 75
|0
| 100
| 100
|-
|-
|-
|-
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
|-
|-
|-
|-
|-
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
27 | 550
| 300
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
138
| 42
| 104
| RES
| 38
| REA
| 160
| ACC
| 130
| EVA
| 102
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 400 dmg. Sidekick's [1.] does 150
dmg.
It is useless to dispose of sidekick (but you do gain EXP and gella for each
kill), as it will be revived when you KO it, so your big target is the main
boss. Prior the battle equip all PS Defense Up 1 or 2 you may have obtained so
far, otherwise you'll need to apply Shield. Oh, don't try going after sidekick
only - main boss can both revive it and use an attack during one turn.
So Cec does Shield, and the Heal magic when needed, reapplying Shield when it
wears off. Also put Fragile on main boss to make it easier for Rudy to damage
him. Jack should only be doing healing, using ACC when necessary. Rudy should
be using his strongest SC - in my case it was Gatling Raid (ARM holding 10
bullets, with 8 ATT upgrades (as I was abusing PS MP Repair sales trick listed
earlier). Disregarding that, a good shot does about 500 dmg to main boss, so
six of them and he's history. Don't forget to heal/revive chrs if they get
killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F18: RUNE DRIVE is yours. You autoreturn to world map, so hop on WOMD and
return to Seim.
REFERENCE: WildArms0377-WildArms0401
Save your game, drop by magic guild, dissolve Fire and bind Crush. Then go see
Nicholli and use Rune Drive on him. Talk to everybody, then Jane twice, then
Magdalen twice - pick first choice to proceed. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
28 | 3000 | 3500 | 2500 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
165
| 38
| 187
| RES
| 64
| REA
| 55
| ACC
| 119
| EVA
| 56
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
28 | 350
| 100
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
54
| 160
| 58
| RES
|1
| REA
| 76
| ACC
| 130
| EVA
| 124
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
28 | 350
| EXP
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
52
|1
| MAG
| 62
| RES
| 99
| 86
| REA
| 95
| ACC
| 111
| EVA
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.
TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
following amount of sidekicks is alive:
- 3 Bastis: main boss reduces physical dmg by 100%
- 2 Bastis: main boss reduces physical dmg by 66%
- 1 Bastis: main boss reduces physical dmg by 33%
- 0 Bastis: main boss takes full dmg from physicals
- 3 Esperanzas: main boss reduces magical dmg by 100%
- 2 Esperanzas: main boss reduces magical dmg by 66%
- 1 Esperanza: main boss reduces magical dmg by 33%
- 0 Esperanzas: main boss takes full dmg from magicals
Jane (starts with 4 ORS) and Magdalen (starts with 3 ORS) join you for this
battle. Steal Mega Berry from main boss, and you may wish to farm Potion
Berries from sidekicks. Now for as long as all sidekicks are alive, boss is
immune to damage. Reduce both rows of sidekicks to one only, and then unload at
main boss.
Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
If you need to heal, do so - don't neglect your chances of survival. Magdalen
uses his ORS or heals, Jane heals only (or stealing Berries), while Rudy pours
Boosted Shells or Gatling Raids into main boss. Don't forget to heal/revive
chrs if they get killed. Use Lucky Card on Rudy only.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Bring on the army! Hm, where are they? Hanpan has the right idea, so return to
world map and depart for Barrier Shelter.
F1: Switch in this room controls yellow forcefields. Currently it's Rudy's
turn. Exit E.
F7: Exit E.
F9: Talk to people. Here you can rest for free. Exit W.
F7: Switch in this room controls purple forcefields. When asked to switch
parties, choose first option.
F2: Exit N.
F7: Exit S.
|1|2|3|4|5
--|---|---|---|---|---|
A |OBS|OBS| | | | X - crate
--|---|---|---|---|---| OBS - obstacle
B |OBS|OBS| | | |
--|---|---|---|---|---| Move like this:
C | X | | | | | - from C1 to C3
--|---|---|---|---|---| - from C3 to B4
F11: Mighty Gloves mode - grab S block and put it on either E or W one - you
can stack up to two blocks. Talk to the kid in SE corner, exit N.
F10: Exit N.
F7: Exit N.
F8: Use Hanpan on Franz (E-most kid), so he'll move out of the way. Eeeek,
mice! Now talk to all four people, including the nun, who you couldn't talk to
before. Exit S.
F2: Exit E.
F7: Exit W.
F1: Talk to Jane and switch the active party. Now with Jane in control, exit E.
F1: Exit W.
F2: Exit S.
F2: Exit S.
F5: A bit of moving - Mighty Gloves mode! Grab center crate and put it down to
your W. Use Hanpan to get yourself MIGRANT SEAL (8th). Exit S.
F6: Save your game! Now Magic Staff the dog and BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
29 | 4000 | 4900 | 1600 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
48
| 41
| MAG
| 700
| RES
| 52
| REA
|1
| 84
| ACC
| 55
| EVA
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
This guy has insane MAG, though I don't see why it'd need it. If you look at
its REA, you see a value of 1, meaning it'll always go last in every turn. And
it should, because [1.] will KO one chr, if it connects. Otherwise it'll pelt
you with sleep, poison, and amnesia status; along with fallen, of course.
Otherwise the boss isn't that hard in terms of dealing dmg, but statuses are
what can do you in, if you're not careful.
So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Spectre or
Flash Hit. If there's somebody you want to catch up on levels, use a Lucky Card
on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F1: You have nailed PS DARK BREAK 2. After the battle conversation will occur.
If the conversation doesn't start, you haven't talked to everybody in Barrier
Shelter (this includes animals!).
- 1st selection
"Saint Centaur" <--- choose this
"Rosetta Town"
"Court Seim"
- 2nd selection
"Bypassed using a tunnel"
"Bypassed hiding among humans" <--- choose this
"Flew over"
- 3rd selection
"Nobody finds you?"
"You can blend in with a crowd?" <--- choose this
"There's no border in the sky?"
- 4th selection
"Penetrated through the border"
"Were here all this time"
"Came in along with humans" <--- choose this
- 5th selection
"Humans led the monsters in"
"Humans morphed into monsters" <--- choose this
"The monsters followed the humans"
Jane and Magdalen join the party temporarily again. For a moment you cannot
save your progress. Exit N.
F12: Go N, talk to person blocking N exit, win an event battle. Though the boss
music plays, the enemy will keel over soon. Exit N.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
30 | 4000 | 4500 | 3000 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
172
| 46
| 194
| RES
| 66
| REA
| 57
| ACC
| 128
| EVA
| 59
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
30 | 400
| EXP
| 150
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
62
| 165
| 60
|1
| 84
| 135
| 87
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
30 | 400
| EXP
| 150
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
56
|1
| MAG
| 71
| RES
| 107
| REA
| 84
| ACC
| 99
| EVA
| 97
|0
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.
TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
following amount of sidekicks is alive:
- 3 Bastis: main boss reduces physical dmg by 100%
- 2 Bastis: main boss reduces physical dmg by 66%
- 1 Bastis: main boss reduces physical dmg by 33%
- 0 Bastis: main boss takes full dmg from physicals
- 3 Esperanzas: main boss reduces magical dmg by 100%
- 2 Esperanzas: main boss reduces magical dmg by 66%
- 1 Esperanza: main boss reduces magical dmg by 33%
- 0 Esperanzas: main boss takes full dmg from magicals
Same battle as the one you fought back in Seim, only different party members,
and increased boss stats. Same strategy will apply. Steal Mega Berry from main
boss, and you may wish to farm Potion Berries from sidekicks. Now for as long
as all sidekicks are alive, boss is immune to damage. Reduce both rows of
Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
If you need to heal, do so - don't neglect your chances of survival. I was
using Rudy, Cec and Jack for battling party, simply because I am used to them
(that and I didn't equip any PS on Jane or Magdalen).
So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Crush or
Terra Roar. If there's somebody you want to catch up on levels, use a Lucky
Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive
chrs if they get killed. Jane's Follow Me!, when used, allows both other
vanguard chrs to execute their actions immediately after Jane. Also use Jane to
Mystic a Lucky Card. Your choice who's on the receiving end.
2. Equip Jack with the PS FP Advance so he can start with Accelerator right
away (I was around level 37 when I took on the boss, so no worries about
reaching the 25% mark right off the bat).
3. Also equip Jack with a few MP boosts so he can have more chances to use
Strike Buddy.
BATTLE:
1. I started the battle off with Jane, Jack, and Cecilia. I had Jane do
physical attacks on the Bastis to build up her FP. I also had Cecilia use
2. Once Jane reached 25% FP, I had her use Mystic - Lucky Card on the current
party. Because Jack should have killed all of the Esperanzas, the Magic Quarter
Knight will not attack and focus himself on reviving the fallen Esperanzas.
3. I switched out Jack and Cecilia for Magdalen and Rudy. While Jane was
rebuilding her FP, I had Rudy do normal attacks on the Bastis while Magdalen
used Heaven's Wrath on the Esperanzas.
4. After using Jane's Mystic - Lucky Card on Magdalen and Rudy, I replaced her
with Cecilia and replaced Magdalen with Jack. From this point on, I had Jack
concentrate all of his Accelerator - Strike Buddy attacks on the Esperanzas
while Cecilia and Rudy attacked the Bastis (Cecilia used Devastate while Rudy
used normal shots).
5. Once Cecilia's MP was drained, I replaced her with Magdalen. Again, I had
Jack focus his Accelerator - Strike Buddy on the Esperanzas and had both
Magdalen and Rudy do physical attacks on the Bastis (NOTE: Whenever I needed
Jack to rebuild his FP, I would have him do physical attacks on the Bastis. If
you have him and Magdalen focus on killing one, then Jack usually will be the
one to get the Bonus EXP. Rudy should be able to kill one with his own basic
shots).
6. After getting Jack's MP down to 0 (which will take a LONG time if Strike
Buddy has been mastered and it only takes 1 MP to use) and if this pattern was
followed throughout, then it's time to start attacking the Magic Quarter
Knight. To lower its defense, have Magdalen use some of his remaining MP on
casting Heaven's Wrath on the Esperanzas while ignoring the Bastis. On the same
turn as Magdalen using Heaven's Wrath, have Rudy Lock-On and use Gattling Raid
on the Magic Quarter Knight. Over 7,000 HP should be taken off and the battle
should come to an end right there.
EXP: 48,000
Gella: 16,000
Bonus EXP
Rudy: 9.9
Jack: 9.9
Cecilia: 4.9
Jane: 3.0
Magdalen: 7.0
Jack - From 36 to 52
Rudy - From 38 to 53
Cecilia - From 36 to 45
Jane - From 36 to 41
Magdalen: From 37 to 48
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F13: After the battle watch the story scenes. You've reclaimed Rune Drive Nicholli will install it in WOMD. And now you have charged WOMD to its full
potential!
REFERENCE: WildArms0402-WildArms0404
TUTORIAL: The new power WOMD has gained is obliterating specific rocks you've
seen on the world map (one such rock is just N from Seim). Press
Square to engage punching mode.
Meh, you need to go back to Shelter, as there's one more chest to claim.
F1: Exit W.
F2: Exit W.
F2: Exit E.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magic guild - dissolve Crush, bind Revive and Fire. Back to world map.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 1 item from 28.: 1000 GELLA.
REFERENCE: WildArms0406-WildArms0407
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#09. Thus you will claim these items: 3x FORCE CARROT.
REFERENCE: WildArms0408-WildArms0410
That is all we can do at this point. Are you ready to engage the head honcho?
Check your items, skills, magic bound, SC, etc. At this point of game suggested
level is 32 (it is the level of Photosphere's boss). When you're prepared,
board WOMD and cross the shallow waters N of Seim to enter snowy areas. Punch
away the rocks blocking access to Photosphere and then uncover it. So much for
that super shield, hehehe.
REFERENCE: WildArms0411-WildArms0412
F1: Loop around the room, step on the switch at the end of the loop, Change
Staff red gems to cross the chasm, exit E.
F2: Yay, let's play. You need to turn the whole pattern in red color. Stepping
on single switch will trigger all connecting switches as well. They alternate
between blue and red. Simple concept.
|1|2|3
--|---|---|---|
A|a|b| |
--|---|---|---|
B|c|d|e|
-f
-b
--|---|---|---|
-e
C| |f|g|
- d - BINGO!
--|---|---|---|
F2: Exit N.
F3: Loop around the room and win an event battle. Before you go down W
corridor, look at the side walls. Those lasers are new type of trap and will
zap you as you pass by. You'll need to dash to avoid taking damage. Exit W.
F4: Letting the searchlight spot you will trigger event battle, upon which you
will be returned to the entrance of the room. Exit SW.
F7: Loop around the room, win an event battle, dash towards N exit.
|1|2|3
--|---|---|---|
A|a|b|c|
--|---|---|---|
B|d| |e|
--|---|---|---|
C|f|g|h|
--|---|---|---|
F8: Exit E.
F10: Loop around the room, avoid the searchlight, see another scene, exit E.
F12: Exit S.
F13: The console on S end of the room acts as an inn. Very handy. You just need
to avoid the searchlight while going there. Exit N.
F12: Loop around the room, avoid the searchlight, exit NW.
F15: Dash! All the way to the W end until you bump into the door. Turn around
and dash past one laser only. Rotate the camera a bit to notice a weird switch.
Dash into it to open W door. Exit W.
------------------------------------------------------------------------------BOSS BATTLE!!!
VS
LOLITHIA
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
31 | 5800 | 6500 | 2500 | NTH | NTH | WKN | ACT | NTH | NTH | WKN | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
210
| 190
| 123
| RES
| 72
| REA
| 50
| ACC
| 201
| EVA
| 71
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - [1.] does 450 dmg, [2.] does 200 mgd, [3.] deals 250 mgd to all.
A serious challenge. Before battle whip on PS Ice Breaks and PS Silver Harps,
if you have any. You'll likely get shot with [2.] on first turn, and [4.] being
used on 4th turn.
TUTORIAL - Element Zones. When these are used, one element's damage is doubled,
and opposing element's damage halved. In this case, ice damage is
enhanced, and fire damage halved. Zones last 4 turns.
Cool music. I like it how many specific battles have their own tune. Anyway,
hav Cec cast Protect to reduce mgd, then pop Fragile onto Lol, and now assign
Cec to healing, or reapplying Protect. Jack and Cec are bound to go before Lol
does, and Rudy only meets REA of 50 when he's lv31. In any case, I don't think
you'll have troubles healing, just don't forget about Protect.
Once [4.] is cast, have only one chr attacking, other two heal. Doubled ice
damage, don't forget! So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang
(other FD are simply too costly!) and Cec (when not healing) Fire or Fiery
Rage. If there's somebody you want to catch up on levels, use a Lucky Card on
that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if
they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F17: Loop around the room, step on the switch at the end of the loop, Change
Staff red gems to cross the chasm, exit W.
|1|2|3|4|5
--|---|---|---|---|---|
A| | |a| | |
-g
--|---|---|---|---|---|
-f
B| |b|c|d| |
--|---|---|---|---|---|
C|e|f|g|h|i|
-c
-i
- m - BINGO!
--|---|---|---|---|---|
D| |j|k|l| |
--|---|---|---|---|---|
E| | |m| | |
--|---|---|---|---|---|
F18: Exit N.
F19: You can return to the console at F13 to refresh your team, if need be.
Save your game! Go N and examine N door. If ready, choose first option to
engage the leader of this pile of junk. DONKEY KONG!
-------------------------------------------------------------------------------
BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
32 | 6800 | 7000 | 5000 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
58
| 98
| MAG
| 103
| RES
| 25
| REA
| 73
| ACC
| 125
| EVA
| 123
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
28 | 500
| 200
| 150
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
54
| 55
| MAG
| 83
| RES
| 64
| REA
| 101
| ACC
| 83
| EVA
| 106
| 55
| 100
| 100
|-
|-
|-
|-
|-
| POISON
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg to all, [2.] for 250 dmg to all as well. All
of sidekicks' offensive moves deal 150 dmg to one.
Pop a cap into few Amadeus asses, so main boss may waste turns in reviving
them. Amadeus has annoying habit to intercept physicals aimed at main boss, so
it takes damage instead. Main boss halves most elements, and has active
property for light and dark, while Amadeus is weak to dark only. So if Cec is
decently trained in magic, chuck Darkness on it.
Before battle equip PS Olive Branches, PS Dark Breaks and PS Ray Breaks to
reduce damage from those attacks and to possibly prevent helpless. Bother not
with positive statuses, as Amadeus knows Dispel and will likely shatter the
bonuses. Definitely put Fragile on main boss and then: Rudy Boosted Shell or
Gatling Raid, Jack Speed Fang and Cec heals, Darkness on Amadeus or removing
bad status. If there's two chrs that need healing, get both Jack and Cec to do
so. Throw Gella card at the boss, and Lucky Card on whoever you think needs to
catch up in levels. Don't forget to heal/revive chrs if they get killed.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Wootage - we bagged EX FILE KEY (4th). You can save your game, if you wish.
REFERENCE: WildArms0413-WildArms0415
Enemies : none
Items : ITEM LIST ID - #IL007
[ ] 008. Crest Graph (16th, behind Duplo door) - CH
[ ] 009. 2000 gella (behind Duplo door) - CH
[ ] 010. 500 gella (behind Duplo door) - CH
Chests : 6 (3 cleared, 3 remain)
Duplos : 4 needed (1 used, 3 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We're back at the castle. You'll be asked a question - pick first choice. When
you exit the meeting room, go two screens W to find that Duplo door. Use up a
Duplo it (we've used up all of them again), and enter the room. Hm, many chests
- get CREST GRAPH (16th), 2000 GELLA, & 500 GELLA. Well, nothing else is going
on at the castle, so return to Adlehyde.
REFERENCE: WildArms0416-WildArms0418
Give Tom Bar item you nabbed, as well as 2000 gella (takes four random battles
to be rebuilt). Talk to Dominique, girl in front of item shop to be given the
LOCATION OF DEVIL'S PLAYGROUND. You cannot go there yet, however. Stop by magic
guild and bind Retaliate. There's few treasures we can nail now, since we have
Teardrop. Sail to Elw Pyramid 5.
REFERENCE: WildArms0419
TUTORIAL: I don't know if it's been scripted so, but when I was fighting red
"!" battles (not when ENG was empty!) from now on, many of them were
"Danger!" battles. So yeah, you may wanna be careful.
Exit S.
Exit S to world map. You're in vicinity of Guardian Temple, and there was a
Duplo door there as well, so let's clear it out.
REFERENCE: WildArms0422-WildArms0423
Go to the altar in N part, and use Teardrop on the door below it (rotate the
camera to see it). Get PS SOS FP UP. Now return to your ship.
REFERENCE: WildArms0426
Go W, then N, and take W exit from the courtyard. Use Teardrop to enter Sealed
Library dungeon.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
Enemies : no.225, no.245
Items : ITEM LIST ID - #IL005
[ ] 007. PS Life Charger (behind Duplo door) - CH
F1: Exit N.
F1: Ascend the stairs, use Teardrop on the insignia, return to Curan Abbey.
REFERENCE: WildArms0427
Give Tom Hospital you nabbed as well as 3000 gella (takes four random battles
to be rebuilt). Now that we completed all optionals at this point, board the
ship and sail to Rosetta.
REFERENCE: WildArms0428
Enter Harvey's and talk to him - LOCATION OF DRAGON SHRINE is revealed, and you
will get DRAGON SCALE as well. Exit to world map and drop by Secret Garden.
REFERENCE: WildArms0429
Take the Heal Berry harvest and now put Nectar in all seven flowerbeds. Do not
sacrifice any of the Nectars that are in your inventory, though. Leave for the
map and board your ship.
Remember the water vortex SW from Rosetta? Sail there now, and use Dragon Scale
to be teleported to next dungeon.
REFERENCE: WildArms0430
F1: Use green gem behind to save your game and to recover team's strength.
Dropp off E ledge, exit NE. Note the jump panel - Jump Boots needed, and you
will get them soon.
TUTORIAL: Jump Boots allow Jack to trigger floor switches, which won't operate
by simply standing on them, and instead require an extra "umph" to
convince them otherwise. You can also use Jump Boots on special jump
panels, which will then propel you on certain spots, which cannot be
reached in any other way. And finally, if you see a grating above you
that cannot be reached by simply pressing Action, Jump Boots may give
you extra height needed.
F2: Drop off N once, and Jump Boots the floor switch to open two passages. Drop
off N twice, exit NE.
F4: Step on N grating, and drop off to ground below. Grab onto S grating and
hoist up - get REVIVE FRUIT, & LUCKY CARD. Drop off to middle ground, and use
Jump Boots to grab onto middle grating - hoist up and exit NE.
F4: Onto middle grating, drop off to ground below, cling onto N grating, hoist
up, exit W.
F6: Read the slab, take W branch, get 5x THUNDER GEM, exit SW.
F7: There are three jump panels - Jump Boots the E one to get across the wall.
Exit S.
F11: Get ALTER PART, & PS ICE BREAK 2. Mighty Gloves mode!
NORTH DIRECTION
| 1 | 2 | 3 | 4
--|-----|-----|-----|-----|
OBS - obstacle
SW - floor switch
BL - block
Go like this:
- BL6 from C2 on D1
- BL7 from C3 on D4
- BL8 from C2 on E2
| OBS |
--|-----|-----|-----|-----|
- BL8 from C4 on C2
- BL5 from C1 on D2
- BL5 from D2 on E3
- BL2 from B2 on C3
- BL3 from B3 on A4
- BL4 from B4 on A3
- BL1 from B1 on A2
- BL2 from C3 on B2
- BL2 from B2 on A1
- BL8 from E2 on D3
- BL5 from E3 on D2 - BINGO! Tadaah!
F11: Exit E.
F11: Exit S.
F9: Step on S switch to spawn 8 red gems. Change Staff them all, then Jump
Boots the panels to reach W exit.
F9: Exit E.
F6: Go to the center of the room - on the pillar in the middle there are four
dragon heads, and each one takes one pearl. Clue: "The sky stands above the
mountain. The river goes from mountain to the sea." So:
- W dragon head (as it's the lowest) gets Ocean Orb
- S dragon head gets River Orb
- E dragon head gets Mountain Orb
- N dragon head (as it's the highest) gets Sky Orb
N exit will open, so exit N.
NORTH DIRECTION
| 1 | 2 | 3 |
--|-----|-----|-----|-----|
VL - turnable valves
--|-----|-----|-----|-----|
B | PN4 | PN5 | PN6 | VL2 |
--|-----|-----|-----|-----|
--|-----|-----|-----|-----|
F14: Grab VL1 and rotate it anticlockwise (to the left) once.
Grab VL2 and rotate it clockwise (to the right) once.
Grab VL3 and rotate it clockwise (to the right) once.
Now Jump Boots the S panel and you will land near three chests. Get 3000 GELLA,
GELLA CARD, &... a Mimic is hiding in middle chest. Defeat it for DUPLICATOR,
while chest itself spits out CREST GRAPH (17th). Loop around the room, and exit
SE to reset the puzzle.
F14: Grab VL1 and rotate it anticlockwise (to the left) once.
Grab VL2 and rotate it clockwise (to the right) once.
Grab VL3 and rotate it clockwise (to the right) twice.
Now Jump Boots the S panel and you will land near NE exit. Exit NE.
F15: Get 3x POTION BERRY, PS OLIVE BRANCH 2, & GIMEL COIN. Exit W.
F16: May I have your attention, please? Why certainly, madam! *slips on banana*
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
33 | 5400 | 8000 | 5500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
204
| 111
| 78
| RES
| 65
| REA
| 220
| ACC
| 148
| EVA
| 128
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] is used every 3rd turn.
She relies on physicals only, so cast Shield. Here's where Retaliate comes in
handy - since boss' moves are all of physical nature, and if she attacks a chr
on who Retaliate has been cast, boss will eat the damage instead. This
especially serves when she uses [3.]. She can also counter your attacks, and
has 60% chance of blocking physicals.
You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
speedy and is likely to go first, even before Jack. Save Jack's FP for
emergency healing, and after Cec gives you under Shield, put Fragile on boss,
and then start kicking her ass. Rudy Boosted Shell or Gatling Raid, Jack Speed
Fang and Cec heals, or if healing isn't needed, Freeze. Throw Gella card at the
boss, and Lucky Card on whoever you think needs to catch up in levels. Don't
forget to heal/revive chrs if they get killed.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
You will return to your ship - and the vortex is now gone, meaning you can now
sail to outer sea as well. But for starters, return to Rosetta.
REFERENCE: WildArms0431-WildArms0452
TUTORIAL: Dragon Scale you still have in your inventory will allow you to
return to Dragon Shrine anytime it is used from now on, but you need
to be on the ship.
Go to Harvey's and talk to him - he'll fork over DUPLICATOR. Drop by magic
guild, dissolve Reflect, and bind Command Replay and Permanence. As of this
point on, you can buy Teleport Gems by any item merchant in the world.
REFERENCE: WildArms0453-WildArms0454
TUTORIAL: Teleport Gems will ease up traveling a great deal. This item allows
you to instantly warp to any known town.
Before we tackle more items, we'll first go and uncover out next destination,
though - teleport to Seim.
Enter the N house (inn function) and talk to the kid between the beds. He'll
tell you of a LOCATION OF FORGOTTEN HOUSE (this place is found SE from Seim).
When done, exit to world map - and now it is party time for clearing out the
chests which are left over in dungeons. Lolithia's Coffin is first on the list.
F1: Exit N.
F4: Exit N.
F5: Exit N.
F6: Exit N.
F7: Exit N.
F18: Exit N.
F19: Exit N.
F20: Jump Boots the two panels along N wall and get: PS BOOM BREAK 2, & PS
CRITICAL 1. Exit S.
F19: Exit S.
F18: Exit S.
F7: Exit S.
F6: Exit S.
F5: Exit S.
F4: Exit S.
F1: Exit S.
F3: Exit E.
F5: On E side of the room stand on the wooden floor and use Jump Boots. It will
drop down one level. Exit E.
F5: Exit W.
F2: Exit N.
Enter NW house, whip on Mighty Gloves and turn the valve to seal off water flow
in Milama, by rotating it clockwise (to the right). Now, directly S from magic
guild in Milama are stairs leading town to the canal - with the water drained
you can now get access. Jump Boots all the switches you find down here to get
PS ANGEL QUILL 2, DUPLICATOR, & PS OLIVE BRANCH 2. Exit to world map and depart
for Volcannon Trap.
REFERENCE: WildArms0459-WildArms0461
F1: Exit W.
F8: Exit N.
F9: Exit N.
F10: Exit S.
F9: Exit S.
F8: Exit S.
F1: Exit N.
F2: Exit W.
F3: Step on SE switch to spawn 5 red gems, Change Staff them to get across the
chasm, Jump Boots the jump panel in NW corner, exit SW.
F4: Exit S.
F5: Step on N switch to spawn 3 red gems, Change Staff them, then Jump Boots SW
jump panel, and get 1000 GELLA, PS WINDBREAKER 3, & 3x SMALL FLOWER. Jump Boots
NE jump panel, exit NE.
F4: Exit N.
F3: Step on NW switch to spawn 5 red gems, Change Staff them to get across the
chasm, exit E.
F2: Exit S.
Go to the room we unlocked before with a Duplo, ascend the ladder and use a
Duplo on E-most chest. Don't mess up, please! Get PS SURPRISE GUARD. Return to
world map and depart for Forgotten House now. Yeah, yeah, what about PB and
world map items... this is next thing to do, but I'd like to get Giant's
Ocarina first. Teleport to Seim and board the ship, who has appeared S from the
town. Now with the ship sail to the beach at coordinates [X: 8400, Y: 13000].
Here get off the ship and loop around to the forest, where you perform SS for
Forgotten House to show up.
REFERENCE: WildArms0468-WildArms0469
"De La Metalica"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go around the house and bash the crates for NECTAR, & MEGA BERRY. Magic Staff
the animals for some scoop, then enter the house. Get POTION BERRY, & POTION
BERRY from two barrels, then ascend the stairs. Use the weighing scales near
the window to lower the barrier (OMG, like Rudy couldn't simply jump over), and
then get GIANT'S OCARINA. Read the book, then exit to world map.
REFERENCE: WildArms0470-WildArms0474
TUTORIAL: With Ocarina in your possession, you can now summon WOMD to your
current location. WOMD cannot be summoned if you're in forest, or
other unsuitable ground WOMD cannot walk on.
Go talk to the kid who told you of Forgotten House - this time he will give you
GIMEL COIN. Exit to world map.
REFERENCE: WildArms0475
Um, I wanna clear Devil's Playground stuff first as well, then we really go
Climb the ladder onto the roof above chief's residence and enter the house up
here. With Rudy in lead talk to Garmin inside to get LOCATION OF FALLEN
SANCTUARY. Exit to world map.
Now sail to S most continent - a green dot is signaling there. That is where
Devil's Playground is located. You can use Ocarina and board WOMD on your way
to Arena.
1000
PS Blue Circlet 1
5000
PS Resist Up 1
8000
10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Buy MIGRANT SEAL (9th)! Ascend the stairs and take NW exit. On next screen take
another NW exit. Now use a Duplo on the magic door and continue - on next
screen get WITCH: EP. 5 from the chest. Also, you can begin Arena Challenger
subquest. Refer to Devil's Playground section for details. I was lv35 at this
time and was owned in Novice League rather easily. Besides, it's not like the
prizes are worth it... When we're higher level, we'll show them. Exit to world
and let the item hunt continue! I *highly* recommend you clear out PB#10 first,
though.
REFERENCE: WildArms0476-WildArms0478
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#10. Thus you will claim these items: PART SCOPE.
REFERENCE: WildArms0479-WildArms0480
TUTORIAL: With this item in your inventory, there is now a chance you may win
Alter Part as battle spoils after random battle has ended.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail (11 + 9) items from 29.-39.,
and 60.-68. Thus you will now be in possession of following items: SHINING
STAR, GIMEL COIN, 3x MEGA BERRY, 3000 GELLA, PS REMOVE TRAP, DUPLICATOR, ICE
CRYSTAL, NECTAR, LVL APPLE, 3000 GELLA, SMALL FLOWER... phew, wheeze...
DUPLICATOR, 3x GELLA CARD, PS CLEAR CHIME 2, 3x GIMEL COIN, DUPLICATOR, 5000
GELLA, 3x LUCKY CARD, ALTER PART, MIGRANT SEAL (10th). Yippee, I did it.
REFERENCE: WildArms0481-WildArms0500
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#11, PB#12, PB#13, PB#14, PB#15, PB#16, PB#17, PB#18, PB#20, PB#21. Thus you
will claim these items: 5x NECTAR, LVL APPLE, MIGRANT SEAL (11th), PS OLIVE
BRANCH 3, 10x GIMEL COIN, WITCH: EP. 6, 3x MEGA BERRY, 20000 GELLA, PS ASSIST
BLITZ, & 5x LUCKY CARD, respectively.
REFERENCE: WildArms0501-WildArms0523
you'll need to sail S and get off at the beach on [X: 3500, Y: 11000]. Walk
thru the forest, and on other side use Ocarina. Board WOMD and cross shallow
waters to the E, then perform SS near base of mountains to uncover Dead
Sanctuary.
REFERENCE: WildArms0524
SUPERTIP: Or not, hehe. On an island E from PB#10 you can rarely encounter
Creeping Chaos enemy. This guy has 7000 HP, and drops 10000 EXP. The
catch? It just loves throwing status changes at you. On the plus
side, Chaos is an infinite source of Duplicators. On the bad side,
you have only 12,5% chance of getting a Duplo after battle
(guaranteed drop if you kill it with Lucky Shot, though).
SUPERTIP: Now that Cec has Shining Star, IT IS TIME SHE ROCKS YOUR HOUSE.
Shining Star, when invoked, gives Cec's magic spells group
properties. So she can finally heal all team at once, attack one
group of enemies, etc. Give Cec that PS FP Advance (award from
PB#05), and when it's her turn, use Cec's FA and chuck correct
elemental spell. Sayonara enemies.
F1: Occassionally you'll come upon stone tablets. Read them for clues on the
puzzle at end of the dungeon. Exit NE.
F2: Exit E.
F3: Get GIMEL COIN, WIND STAFF TOOL, & CREST GRAPH (18th).
F3: Exit W.
F2: Exit N.
F4: To the W are some goodies - get RESIDENCE, 5x DARK GEM, & LUCKY CARD. Put
Jack in the lead and nail FD BLADE PULSE. Jack's stats which increase are:
DEF +10, RES +10, REA +10, EVA +10.
F4: As you go towards N exit, see the lowered bridge? Switch to Wind Staff and
use it beneath the bridge to raise, thus allowing you to examine of the
aforementioned stone tablets. Exit N.
F5: Drop off toward N, read another tablet, then Wind Staff the bridge to raise
it. Ascend W stairs, exit W.
F6: To your W is another bridge that need a dose of Wind Staff, and you can
also read another tablet here. Loop around, and exit N.
F7: Get GELLA CARD, use a Duplo on middle chest and get PS DEFENSE UP 3, and
finally 2x REVIVE FRUIT. Exit S.
F6: Exit S.
F8: Descend the stairs, read another tablet in the center, Wind Staff E bridge
to raise it, then exit E.
F2: Read final tablet, then drop off to the E, and exit N.
F4: Exit N.
F5: Drop off to the N, then loop around and cross the bridge, exit N.
F9: Now, before you lose your temper like I did, I beseech you to use Radar.
AHHA! Another switch! Still, this isn't like that particular puzzle in Wild
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
34 | 6500 | 8500 | 6000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
276
| 163
| 57
| RES
| 53
| REA
| 153
| ACC
| 186
| EVA
| 112
30
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
34 | 800
| 400
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
166
| 56
| 263
| RES
| 64
| REA
| 210
| ACC
| 153
| EVA
| 134
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 300 dmg, [2.] for 500 dmg. Sidekick's [1.] does 250
dmg, while [3.] inflict 450 mgd to all (it's used each 3rd turn).
It is useless to dispose of sidekick (but you do gain EXP and gella for each
kill), as it will be revived when you KO it, so your big target is the main
boss. Prior the battle equip all PS Defense Ups you may have obtained so far,
otherwise you'll need to apply Shield. Oh, don't try going after sidekick only
- main boss can both revive it and use an attack during one turn. Sidekick will
go first, then Jack, then main boss, followed by other two chrs (if taking a
look at REA stat, that is).
So Cec does Shield, and then Heal magic when needed, reapplying Shield when it
wears off. Also put Fragile on main boss to make it easier for Rudy to damage
him. Jack should be alternating between healing and using Speed Fang, using ACC
when necessary. Rudy should be using his strongest SC - in my case it was
Gatling Raid (ARM holding 10 bullets, with 8 ATT upgrades). Disregarding that,
a Lock-on Boosted Shell did about 1000 dmg to main boss, so six of them and
he's history. Use Lucky Card on everybody. Don't forget to heal/revive chrs if
they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Retaliate, which will now be
cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
two every four turns so that she can keep invoking Shining Star's powers. And
you'll sometimes need to make the manual order, so Cec goes last in turn,
providing maximum protection for next turn.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F10: Ha, I win. LOCATION OF DEMON'S LAB is revealed. Now examine the statues
and nab GODDESS IDOL, LION IDOL, & DRAGON IDOL. Touch the crystal staff that
has appeared to the S and bon voyage.
REFERENCE: WildArms0525-WildArms0537
Teleport to Adlehyde.
Give Tom Residence and 1000 gella, then go fight 4 random battles to have
another house repaired. Drop by magic guild, dissolve Devastate, and bind Crush
and Vortex (you now have one offensive spell for each element). Next thing to
do is depart for Surf.
REFERENCE: WildArms0538
Go and hook that post on W side of village, then find a chicken, who is running
around in the grass. Magic Staff it, then Wind Staff it (keep the button
pressed for little while!), then Magic Staff it again. EX FILE KEY (5th) is
yours. Return to world map and teleport to Rosetta.
REFERENCE: WildArms0539-WildArms0540
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go to Harvey's again and enter the second room. Ascend the stairs and stand
below the ceiling fan. Wind Staff it and a closet will open. Check it out for
CREST GRAPH (19th). Drop by magic guild and bind Reinforce. You're almost
unstoppable now. Swing by Secret Garden next.
REFERENCE: WildArms0541
Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
Done, now exit to world map. Hop on your ship and depart for Demon's Lab (SW
from Seim).
REFERENCE: WildArms0542
F2: Wind Staff the globe on E side to open up SE door. All you'll find there is
a red crystal, which hides an optional boss, and we need Guitar for that. Exit
N instead.
F4: Don't step on the switch, instead go on and cross over submerged stone in
the floor. Now turn around and throw Hanpan at the switch (after a while stones
and switches reset). Get SMALL FLOWER, exit NE.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7
--|-----|-----|-----|-----|-----|-----|-----|
A|
OBS - obstacle
--|-----|-----|-----|-----|-----|-----|-----|
B|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
C|
--|-----|-----|-----|-----|-----|-----|-----|
D|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|-----|-----|
F7: Talk to the guy behind the monitor and win an event battle. You will be
awarded with MIGRANT SEAL (12th)! After the battle examine the monitor and
choose first option to power it down (this is needed to get access to the
boss). Exit SE.
F6: Exit S.
F8: Get 2x POTION BERRY, & ALTER PART, drop off the ledge, exit NW.
F9: Get 5x THUNDER GEM, & 3x LUCKY CARD, then bomb the grey chest and get SC
HOUND MINE.
TUTORIAL: This SC attacks one group of enemies, and is stronger than Solid
Frame.
F10: Exit N.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7
--|-----|-----|-----|-----|-----|-----|-----|
A|
| OBS |
OBS - obstacle
--|-----|-----|-----|-----|-----|-----|-----|
B|
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
C|
| OBS |
| OBS | OBS |
--|-----|-----|-----|-----|-----|-----|-----|
D|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|-----|-----|
F12: Talk to the guy behind the monitor and win an event battle. After the
battle examine the monitor and choose first option to power it down (this is
needed to get access to the boss). Exit SW.
F11: Exit S.
F10: Loop around the room, get 3x GELLA CARD, & PS HP UP 2, exit SW.
F13: Talk to the guy behind the monitor and win an event battle. After the
battle examine the monitor and choose first option to power it down (this is
needed to get access to the boss). Exit S.
F14: Get 3x GIMEL COIN, 2x POTION BERRY, & 3x REVIVE FRUIT. Exit SE.
F15: Get 5000 GELLA, & CREST GRAPH (20th). Now talk to the guy behind the
monitor and win an event battle. After the battle examine the monitor and
choose first option to power it down (this is needed to get access to the
boss). We nailed all chests in this dungeon, and we have a frest Crest Graph.
Exit SE.
F1: You're back on start, so exit S and return to world map, then teleport to
nearest magic guild (Milama).
REFERENCE: WildArms0543-WildArms0556
F14: Exit N.
F10: Exit S.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7
--|-----|-----|-----|-----|-----|-----|-----|
A|
| OBS |
OBS - obstacle
--|-----|-----|-----|-----|-----|-----|-----|
B|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
C|
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
D|
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|-----|-----|
F17: If all four crystals are lit, you're good to go. If not all are lit, you
missed turning off a computer somewhere, so check all the rooms again (F7, F11,
F13 or F15). Save your game! Once ready, exit N.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
35 | 6400 | 11000 | 6500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
261
| 166
| 81
| RES
| 70
| REA
| 240
| ACC
| 171
| EVA
| 138
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 300 dmg to all (used every 3rd turn),
[3.] does 400 dmg to central target.
She relies on physicals only, so cast Shield. Here's where Retaliate comes in
handy - since boss' moves are all of physical nature, and if she attacks a chr
on who Retaliate has been cast, boss will eat the damage instead. This
especially serves when she uses [4.]. She can also counter your attacks, and
You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
speedy and is likely to go first, even before Jack. Save Jack's FP for
emergency healing, and after Cec gives you under Shield, invoke Shining Star
and cast Reinforce on your team, followed by invoking Shining Star and casting
Permanence. Put Fragile on boss, and then start kicking her ass. Rudy Boosted
Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if healing isn't
needed, Freeze or Ice Crystal. Throw Gella card at the boss, and Lucky Card on
whoever you think needs to catch up in levels. Don't forget to heal/revive chrs
if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Retaliate, which will now be
cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
two every four turns so that she can keep invoking Shining Star's powers. And
you'll sometimes need to make the manual order, so Cec goes last in turn,
providing maximum protection for next turn.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Nothing you can really do here, except winning an event battle, after you which
you find yourself in next dungeon, Gate Generator.
F1: Exit E.
F2: Exit N.
F3: Use Wire Hook on the wannabe, then Change Staff him. Exit N. For fun try
doing the reverse, hehe.
F4: You have to open the chest (also there's a save gem nearby, which is great)
to see somebody jump on the switch which triggers N exit to open. GIMEL COIN
was yours as well. Follow suit by using Jump Boots at that place. Exit N.
F5: Exit W.
F6: Descend the stairs and grab the valve, then turn it clockwise (to the
right) until the other guy becomes smart and drops you back to where you
started. Put on Mighty Gloves. Grab the valve and again turn it clockwise (to
the right) until the other guy gives up. Drop off to the W, Jump Boots the NW
switch to force W door to open, exit W.
F7: Exit S.
F8: Sigh, won't you ever give up. Put Rudy in the lead and examine the nearby
console. Nyah nyah... for fun, you can try Change Staffing the guy and see him
not allowing to be hit. I guess he learns from previous mistakes. Now cling
onto the grating and monkey across to other side. Exit S.
F9: Exit E.
F10: Step on the switch to spawn two red and two white gems. Change Staff both
red gems and cross to central elevation, then turn around and Change Staff both
red platforms. Now Change Staff E white gem and flip the lever. Change Staff
remaining white gem, then Change Staff both red gems and cross over. Before you
exit, save your game! Exit N.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
35 | 6800 | 10000 | 3000 | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
240
| 250
| 180
| 101
| 58
| 223
| 82
207
| 158
| 160
| 101
| 70
| 189
|1
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
6. The generator stopped, and unlocked status. - boss took over 1000 dmg, and
canceled [4.]
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [4.] does 400 mgd (will be
usually used after Flaming Zone is cast). Boss requires two turns to charge up
[4.], and while in charge mode, its stats change, so refer to second line of
data under "Stats B" entry. Boss enters "Active element" status during Flaming
Zone, though it is possible to dispel it.
Before battle whip on PS Fire Breaks, if you have any. You'll likely get shot
with [1.] on first turn, and [3.] being used on 2nd turn.
TUTORIAL - When boss enters charge mode, you have some time to prepare for the
attack. However, by dealing over 1000 damage you can cancel the
attack. Inflicting this much damage is possible, since boss'
defensive stats drop.
Cec casts Shield, then Protect, and on 3rd turn invokes Star rune with casting
Permanence. This will reduce all of boss' dmg, then pop Fragile onto boss, and
now assign Cec to healing. Jack and Cec are bound to go before boss does. In
any case, I don't think you'll have troubles healing, esp since boss can only
attack one chr at a time.
Once [3.] is cast, have only one chr attacking, other two heal. Boss' has
quadrupled fire dmg (Zone effect, and "active element" status). So... Rudy
Boosted Shell or Gatling Raid, Jack Speed Fang (other FD are simply too
costly!) and Cec (when not healing) Freeze or Ice Crystal. If there's somebody
you want to catch up on levels, use a Lucky Card on that chr. And throw Gella
card at the boss. Don't forget to heal/revive chrs if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F11: You also win PS FIRE BREAK 3. You'll have to enter a password again (Zed
even tells you what the password is, heh) - you have two options: look at
Avantre's guide, which supports Shift-JIS characters, or look it up in picture
in below reference. N door opens. Save your game, then exit N.
For US players, the password is: Password.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
37 | 6600 | 13600 | 7000 | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
259
| 172
| 252
| RES
| 86
| REA
| 121
| ACC
| 182
| EVA
| 89
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [3.] does 300 mgd to all. Boss
likely attack pattern is: [4.], [1.], [1.], [3.].
Before battle whip on PS Defense Ups and PS HP Ups, if you have any. Boss just
loves using [4.] on first turn, where you want to go all out on him. Therefore
have only one chr doing the attacking, most likely Rudy and his Gatling Raid.
The other two... well, Jack will be healing, and Cec casts Shield, then
Protect, and on 3rd turn invokes Star rune with casting Permanence (you can
also throw in Reinforce for good measure to have FP flowing in). This will
reduce all of boss' dmg, then pop Fragile onto boss, and now assign Cec to
healing. Jack and Cec are bound to go before boss does. In any case, I don't
think you'll have troubles healing.
All things considered, boss isn't so tough as it would appear to be. Rudy uses
Boosted Shell or Gatling Raid (if you've been upgrading it like I told you),
and that is that. If there's somebody you want to catch up on levels, use a
Lucky Card on that chr. And throw Gella Card at the boss. Don't forget to
heal/revive chrs if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
You will return to Adlehyde. As there are means that are not-of-this-world,
which can help the current situation, you'll need to figure something out. Get
out to world map and depart for Secret Garden.
Enter the house and talk to Mariel, who will temporarily join your party.
TUTORIAL: Mariel is 7th of playable chrs in this game. Her stats are hilarious,
simply because she starts at lv1, hehe. Her ORS have the same effect
as respective recovery item, and she learns new ORS once she reaches
required levels. Her FA is Extension, which gives her ORS skills
group effect. Once Mariel learns new ORS as a result of reaching
required level, you'll be notified of ORS learned on the post-battle
screen, where EXP and gella are distributed.
You may see no particular gain in leveling her up, but depending on her level
at a specific point in the game, which is quite soon, you're awarded some nice
items. Back to world map and go to Holy Wood Mound.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
Exit NE, then ascend the stairs and step into stone symbol - several scenes
will roll. Teleport activated!
Level : lv40
Features: item shop, inn, memory ape
Notes : the currency used here are Gimel Coins
People : Chitwood, Kenneth, Fulcani, Dektus, Darres, Flamel, Lafleur, Ravinia,
Brabacchi
Books : "Project Holmcross", "The Monster Prison"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You will auto-go to Tarjon - during the scene pay attention to what the old
geezer says and note down his name (Fulcani), and he'll also tell you where to
look for LOCATION OF SINNER'S STUDIO. Geezer's name is one of the passwords for
Ruins of Memory (which we already looted, hehe). Exit the house when done. The
Elw closest to village's exit is item merchant. Don't buy anyhting, by the way.
Gella Card
10
PS HP Up 1
EX File Key (1 only!)
30
|
99
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
There's also two apes nearby. One saves your game, the other has an inn
function (it will cost you 1 Gimel Coin, though). You need to Magic Staff
either to activate respective function. Now for the loot: checking the barrels
around SW house nets you POTION BERRY, a barrel in central house has REVIVE
FRUIT, and two barrels in NW house have POTION BERRY, & HEAL BERRY. That is
all, exit to world map.
REFERENCE: WildArms0560-WildArms0563
You will appear on Elw dimension world map. Unlike Filgaia's, you cannot bring
up map menu, though you can still search for items with SS. There is Elw
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 1 item from 73.: PS RAY BREAK 3
(search a bit SE from #EDI02).
REFERENCE: WildArms0566
Now, to find Sinner's Studio, you need to progress thru Forest Prison. You can
find the dungeon by going W from Tarjon until you bump into a forest. Perform
SS to uncover the entrance to Forest Prison.
REFERENCE: WildArms0567
F1: This one is irritating - hint is "Follow the fragments of the lifeforce"!
Give Mariel PS Surprise Guard, so she won't be put in "Danger!" battles. If you
encounter Ape Vargon, stay calm - Vargon is very strong and will kill any chr
in one strike. You can either escape from battle via Escape magic, or wait
until there's only one chr left standing, at which point Vargon retreats from
battle. Exit N.
F2: Exit W.
F5: Exit W.
F6: Exit W.
F7: Exit N.
F8: Exit W.
F10: Exit W.
Vassim can help restore the situation, but he'll need the help of two
guardians. First, here are your rewards for current stunts you did:
FREEDOM KEY, & MIGRANT SEAL (13th). Furthermore, depending on Mariel's level,
you will receive a specific amount of these items: HEAL BERRY, REVIVE FRUIT,
POTION BERRY, ALTER PART, NECTAR, SMALL FLOWER, MEGA BERRY, FORCE CARROT,
AMBROSIA, & LVL APPLE. And finally, also depending on Mariel's level, you may
get these items: PS SURPRISE GUARD, & PS FLORAL ARTS. Look below for
explanation on what governs how many and which items you get.
------------------------------------------------------------------------------If <x> is item... | ... then formula for receiving <x> amount of this item is:
------------------------------------------------------------------------------Heal Berry
Revive Fruit
Potion Berry
Alter Part
Nectar
------------------------------------------------------------------------------Small Flower
Mega Berry
Force Carrot
Ambrosia
LVL Apple
------------------------------------------------------------------------------If the end result is not whole number, than the number is rounded down. For
example, if Mariel is lv15 when she leaves your party, you'll get 7x Heal
Berry.
------------------------------------------------------------------------------If <x> is item... | ... then formula for receiving <x> item is:
------------------------------------------------------------------------------PS Surprise Guard | Mariel's level is between lv51-lv95, or between lv95-lv100
PS Floral Arts
-------------------------------------------------------------------------------
When scenes end, go in W room and get TOY HAMMER from the barrel. If you speak
to Mariel, she now has an "inn" function. Exit the house - the ape sitting
outside can save your game. Walk around W side of the house and get ALTER PART
from the barrel. Exit back to overworld. Your task is to look for Life Flame,
and for Hell Scream. Former is found in Forest Prison, and later in De La
Metalica. Head to Forest Prison first.
REFERENCE: WildArms0570-WildArms0573
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F12: Give both Cec and Jack PS Surprise Guard. No more "Danger!" battles. Exit
W.
F11: There's a fraction of light shining in the mouth of funny rock. If you
went by here before, you couldn't do anything. Well, use Freedom Key on it and
then follow the light... If you're uncertain if the exit you're about to take
is the correct one, rotate the camera - you'll see the ball of light waiting
for you. Exit E.
F12: Exit E.
F10: Exit S.
F13: Exit N.
F13: Exit W.
F10: Exit W.
F12: There's now an ape here. If Magic Staffed, it'll ask you a question.
Choose "Yes" to be teleported to F1 of Forest Prison.
F1: Like on F12, there's an ape here too. This one will teleport you to F12.
Now you no longer need to navigate this silly dungeon. Exit E to return to
overworld.
REFERENCE: WildArms0574-WildArms0579
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Exit S twice to return to world map and depart for Curan Abbey.
When you enter, exit E, then E again to enter the library. Now go and read the
book labeled "De La Metalica" - when done, talk to librarian and she will give
you ID CARD. Return to world map - now you need to visit Forgotten House.
REFERENCE: WildArms0580-WildArms0581
Enter the house, ascend the stairs, and then use ID Card on strange thing with
a sun on it. A door will open, so take it. Descend the stairs and read all
books. One of them stands out greatly - use Freedom Key on it and you'll be
teleported to next dungeon.
F2: Go N, use Hanpan to get PS ANGEL QUILL 2, & POTION BERRY, exit N.
F2: You will reappear at S exit to F2 (or at least I did, maybe because I was
taking my sweet time), but simply exit N again.
F2: Exit N.
F3: KEEP GOING N for Indiana Jones syndrome (you'll walk on invisible ground).
Read the slab, then exit E.
F4: Open/close puzzle. Yahoo - read the slab and five books on the W for clues
(pay attention to books' titles), then let's go and toy around with the five
chests. Ensure that the compass is pointing N, and then follow these
instructions (you *must* open them in the way I put it):
F4: Again, note that you *must* fiddle with them in order listed, else you get
nothing. SAVVY KEY is yours, if you followed my advice. Exit SW.
F3: Go W now.
F5: Read the central slab for clues, then exit via following doors (note the
roman numerals on the floor): first take N door (XII door), then W (IX door),
then S (VI door), then E (III door), and finally N again (XII door).
III - roman numeral for 3
VI - roman numeral for 6
IX - roman numeral for 9
XII - roman numeral for 12
F6: Before you leave the room, the position of the blocks must be exactly the
same as it was when you entered it.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
A|
| BL1 |
OBS - obstacle
BL - block
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
B|
| OBS | OBS |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
C|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
D|
| OBS |
| OBS |
| BL3 |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
E|
| BL4 |
| BL5 |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
F | BL6 |
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
G|
| OBS |
| OBS |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
H|
| OBS | OBS |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
I|
| BL8 |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
F6: Push BL7 from H5 on G5, then loop around and push BL7 from G5 on H5. Now
pull BL2 from B5 on C5, then loop around and pull BL5 from C5 on B5. Tadaah!
Exit N... oh, here's the hint. Oh well, we already did it. Exit N.
F12: Go N, stand in center of the floor insignia, and use Teardrop. Congrats,
HELL SCREAM is yours. Cecilia now has a summon medium for all eight elements.
REFERENCE: WildArms0582-WildArms0587
Give Tom Repair Shop and 1500 gella, then go fight 4 random battles to have
another house repaired. This time it is the house Tom was standing in front of.
Enter it, and grab HEAL BERRY (seriously?) from the barrel. Drop by magic guild
WARNING: THIS IS YOUR LAST CHANCE TO PICK UP ANY ITEMS THAT ARE FLOATING IN THE
WATER THAT YOU MAY HAVE MISSED. AFTER YOU GAIN RUDY BACK INTO YOUR
TEAM, SOMETHING WILL TEMPORARILY PREVENT YOU FROM COLLECTING OVERWORLD
ITEMS ON THE SEA. Furthermore, you will temporarily not be able to
fight Mega Apples.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sure you wanna do this? Loved killing Mega Apples for super EXP, missed any sea
overworld items? Last chance to turn back now, as after next boss something
temporarily prevents you from doing either. Persistent that you have done all
that and more? Carry on then.
Before you enter the house, outfit Cec with these PS:
- all PS HP Ups she can equip
- all PS Resist Ups she can equip
- all PS MP Ups she can equip
Save your game on the ape outside, then enter the house. After short scene you
have control of Cec only. Again check your equipped PS, and then examine the
bed where Rudy is resting. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
CECILIA
VS
ELIZABETH
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
65
| 17
| MAG
| 123
| RES
| 87
| REA
| 105
| ACC
| 45
| EVA
| 110
| 20
|0
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 100 dmg, [2.] deals 100 dmg, [5.] does 200 mgd. For element
properties, see two paragraphs below for detailed info.
Whoa! Who's the hotz00rz? A cat fight - cool! On first turn cast Analyze on
Eli, so you will know what her current weakness is.
TUTORIAL: Eli changes her element affinities at the end of each turn. At any
given turn in the battle she is weak to one element, and she takes no
damage from other seven elements.
Before battle whip on PS Resist Ups, PS MP Ups and PS HP Ups, if you have any.
Eli is rather easy, because her attacks aren't strong, and she likes wasting
turns by casting Dispel. At the same time, that is why it is also useless for
you to be casting protective spells on self. Healing trouble? No problem, you
just got Life Flame, which can heal you fully for 75 FP. Damage giving? No
problem, you have all eight element summons, so just pick correct one and let
it rip.
Now, here's where that level recommendation comes in. As I said, Eli isn't
tough and you have infinite heal source in Life Flame. So just keep taking a
spanking until your bonus EXP rate isn't x9,9 (use a Lucky Card to be somewhat
faster). And throw Gella Card at the boss. Don't forget to heal Cec!
For comparison, I was spamming Heal Berries on self until I ran out, at which
point I killed Eli and gained x9,9 bonus. And biggest oddball is that she
didn't use Dispel on me, even though I had Shield and Protect.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
You get CREST GRAPH (22nd), & LOVE CHARM (Goddess Idol disappears from your
inventory). With this medium, Cec can recover own MP when she's low - cool!
You'll be asked a question - carefully choose your answer, as it affects Rudy's
FA from now on. During creation of this guide, I went with second choice.
Rudy rejoins the party as well. Go outside, save your game on the memory ape
and then enter the hole nearby. Bomb both crates, and grab MEGA BERRY. Now use
Radar to uncover a chest - open it for SECRET TOOLS. Going down the ladder is
useless as of yet. Exit to overworld and to Forest Prison.
REFERENCE: WildArms0590-WildArms0593
F1: Before you exit, use the Radar to uncover 4 chests. All of them require
Duplos to be opened, but we need only one at the moment. With camera pointing
N, go W from the ape until you get to two chests. Use a Duplo on *RIGHT* chest
to get CREST GRAPH (23rd). Now exit E to overworld. Now onto Tarjon's Village.
REFERENCE: WildArms0594-WildArms0595
Go to NE corner of Tarjon and blow up five crates for POTION BERRY, & NECTAR.
Now enter the hole beneath the W waterfall - use Radar to uncover 3 chests. Use
Hanpan to get: PS GAIA STOP 2, PS WATER BREAK 2, & PS BLUE CIRCLET 2. Lafleur
in one of the houses will tell you second password for the Ruins of Memory.
Leave for overworld and head for dimension teleporter.
REFERENCE: WildArms0596-WildArms0600
As you enter, use Radar to uncover five chests! Getting them involves a bit of
ascending the stairs and dropping off ledges (OK, a lot of that), and you need
to use Hanpan to get one of the chests, but in the end you can get: PS
WINDBREAKER 2, WITCH: EP. 7, PS ICE BREAK 2 (Hanpan for this one), LEVEL APPLE,
& PS OLIVE BRANCH 2. Finally, hike N and use the teleporter.
REFERENCE: WildArms0601-WildArms0605
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mariel now returns to Secret Garden. As for your team, exit S twice for several
scenes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your team auto-returns to Adlehyde Castle for some more scenes. LOCATION OF
PANDEMONIUM, and LOCATION OF GEMINI'S CORPSE are revealed. Oh, and by the way,
Emma has a nasty surprise for you.
TUTORIAL: You have obtained your final vehicle, Protowing. While landed, board
it with Action. Press Action to accelerate, use D-pad or left analog
to change direction or altitude, use L1/R1 buttons to change
direction, use Cancel to disembark once Proto lands. Proto can only
land on solid ground, and cannot land on forests, mountains, or rocky
terrain. At this moment, Proto cannot yet fly over mountains.
Note that you temporarily lose access to the ship. Once you had enough flying,
return to Adlehyde.
Drop by magic guild and bind Resurrection and Feeble Mind. Go to Tom's and talk
to him, so that he takes Secret Tools and 1000 gella from you. It will take him
two random battles to fix the monument in center of Adlehyde. Only one more
house to go!
REFERENCE: WildArms0606
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 11 items from 40.-50.: 1000
GELLA, LUCKY CARD, PS MOON STONE 2, DUPLICATOR, GIMEL COIN, 2000 GELLA, GELLA
CARD, MIGRANT SEAL (14th), PS ANGEL QUILL 3, ALTER PART, & NECTAR.
To reach items from 45.-48., there's a couple of rocks at [X: 1300, Y: 800]
over which you can fly. Yes, it is possible and I have provided several pics
showing so. After you're done flying to the end of mountain range, you'll find
a piece of ground suitable for Proto to land on. Disembark and use Ocarina to
call WOMD. Explore the desert, and be sure to smash the rocks out of the way,
so that you can cross shallow waters to SW into second part of mountain range.
REFERENCE: WildArms0607-WildArms0623
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#20, PB#22, PB#23, & PB#25. Thus you will claim these items: PS CLEAR CHIME
3, GAUGE REPAIR, 4x ALTER PART, & 3x AMBROSIA, respectively.
REFERENCE: WildArms0624-WildArms0633
TUTORIAL: Now that you have Gauge Repair, your ENG will refill by *two* points
instead of one after random battle is won.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go to the N-most part of Abbey, and enter (from left to right) 3rd N door. Talk
to the girl inside to get a LOCATION OF KILLING STONE CAVE (this is one of
three optional dungeons). It can be found just N from Abbey - however, leave
the dungeon be for now, as enemies may be too tough for you to handle. Your
next destination, Gemini's Corpse, is found within mountain range E from Seim.
At approximately [X: 7500, Y: 16000] is a piece of land Proto can use as
landing zone, and from there you can get to Corpse with no problem. Drop by a
shop that sells Antidotes and buy 99 of them - you'll need them for next boss.
REFERENCE: WildArms0634-WildArms0637
F1: Exit N.
F2: Exit W.
F3: Exit S.
TUTORIAL: Grenade has the same explosive function as Bomb tool, but the
difference is that Rudy lobs Grenades, thus allowing you to explode
stuff you can't reach with Bombs.
F4: Exit N.
F3: Go W and lob a Grenade at the globe switch. As soon as you throw it, turn
around and dash E! Exit E.
F2: Exit N.
F6: Equip Mighty Gloves. For the first stack of crates, grab third block in
second row, and put it down to the W. Now grab third block of third row and put
it down to the W. For the second stack of boxes, grab first block in second
row, and put it down to the E. Now grab first block of third row and put it
down to the E. For the third stack of boxes, grab second block in second row,
and put it down to the E. Now grab second block of third row and put it down to
the E. Exit N.
F7: Reat the slab, then check N altar - pick first option to open up a hole in
the floor. Beware, your MP has been drained to 0! Either back out and go rest
at an inn, then return... or drop off.
F9: Exit S.
F10: Examine all three altars and pick first option to open the hole in the
floor. Beware - each time you pick first option, your HP and VIT are halved.
Recover now. Drop off.
F11: Exit N.
F12: Exit E.
F13: There are four globe switches to the N - lob a Grenade in their middle, so
that when the grenade goes off, all four activate at once and open S door. A
bit of precision aiming will be needed. Exit S.
F14: Open two S chests for GELLA CARD, &... meh, two Mimics are hiding in other
chest. Kill them both to nail 2x DUPLICATOR, while the chest itself spits out
PS INITIATIVE. On elevated platform get GIMEL COIN, & LUCKY CARD, then bomb the
brown chest and get CS GUN CLAYMORE.
F14: Exit N.
F13: Exit W.
F12: Exit N.
F15: Do the Indiana Jones imitation - just jump into the pit, then exit N.
F16: Save your game! Then lob a grenade at each of the four supporting pillars
to bring down the central platform. Open the chest and engage - BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
63
| 156
| 240
| RES
| 84
| REA
| 128
| ACC
| 57
| EVA
| 143
| 25
| 100
| 100
|-
|-
|-
|-
SICKNESS
-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Inject Poison - VS one chr - phd, induces poison, 100% chance
2. Feeble Mind - VS one chr - RES is halved
3. Dispel - VS all chrs - shatters most positive statuses
4. All basic elemental spells - CATT VS all chrs - respective elemental type of
mgd
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 20 dmg, [4.] deals 300 dmg to all.
These guys are easy, as long as you follow my advice. First, don't use any
offensive spells against them. As soon as you do, you get countered to heaven
and beyond by a very strong element spell. Second, each turn make a manual
order of Rudy, Jack, Cec. This ensures all enemies go before your team. Third,
Zukauba's ATT power is pathetic, and their ACC poor, so you're looking at maybe
30 dmg a pop against Cec. Fourth, if you get poisoned, no worries - as you set
the manual order with Rudy first, simply tell your chrs to use Antidote on
themselves on each turn. Fifth, invoke Shining Star and cast Resurrection on
your team. Auto-revive status can't be removed by Dispel.
TUTORIAL: Do *not* use magic attacks against them. If you do it anyway, all
Zukaubas hit will counter with the spell of the same element, and
their MAG is much higher than puny ATT.
When battle starts, spend 30 or so turns setting the manual order in previous
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F16: After the battle you will get PS RESIST UP 3. Funny thing is, that you're
supposed to have a GEMINI PART too. Well, you do *have* it, but it does not
appear in your inventory. Strange. Anyway, once you get out, back to Adlehyde.
REFERENCE: WildArms0638-WildArms0648
Leave for the world map. A hint: remember what happened earlier in the game
when you sunk the ghost ship? Teleport to Ship Graveyard.
Go to NE part of the beach and you'll see somebody washed up on the beach. Use
Wire Hook on that somebody and another GEMINI PART is yours.
REFERENCE: WildArms0649-WildArms0650
Auto-return to Adlehyde castle, where Emma has another nasty surprise for you.
TUTORIAL: Now with both Gemini Parts, Proto can fly even over mountains, thus
allowing you access to areas you could not reach before.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 5 items from 51.-55.: 5000
GELLA, SMALL FLOWER, DUPLICATOR, 10000 GELLA, & MEGA BERRY.
REFERENCE: WildArms0651-WildArms0655
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#24, PB#26, PB#27, & PB#28. Thus you will claim these items: 30000 GELLA, PS
MEMOIRS PEN 4, WITCH: EP. 8, & BLACK PASS, respectively.
REFERENCE: WildArms0656-WildArms0664
TUTORIAL: Black Pass allows you to gain access to Black Market. This shop is
found in Adlehyde, within the item shop. To have the entrance appear,
you have to use Black Pass on the shopkeeper - he'll make the
stairway "fall down", opening a new passage. Black Market mainly
sells costly PS, but there is one special offer they have.
Enter the item shop, and use Black Pass on the merchant. Enter newly opened
entrance and check out the wares. Geez, pricey... and EX File Key costs 9999999
gella, at that. Le sigh... anyway, read the book here for important clue on one
of later dungeons.
120000
PS Critical 2
500000
PS Counter Up 1
120000
PS Counter Up 2
500000
PS Blocker 1
140000
PS Blocker 2
500000
PS Defend 1
100000
PS Defend 2
500000
PS MP Up 1
12000
EX File Key
9999999
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
SUPERTIP: By now my Cec has reached lv50 (she gained 12 levels from last two
bosses alone cos of suggestion I made!), meaning she can now invoke
powers of all elemental runes on the first turn, provided she has PS
FP Advance equipped. Rudy and Jack were at lv46. If Cec is close to
lv50, consider using some LVL Apples you have in your inventory.
Rest and save your game. If you become KO-ed in the arena, but refuse to
continue via Gimel Coin, it's Game Over. Before you commence battling, equip
chrs with PS Clear Chimes (cos of 4th battle) and PS Water Breaks (cos of 5th
battle). Directly below the memory bird is the entrance to arena itself. To get
into the fighting frenzy, you need to address the guy standing in front of it.
He'll ask you if you would like to take a shot at it - choose "Yes". As we're
still "newbies", we can only take on Novice League by paying up 2000 gella.
Meh, not like it matters. Please see Devil's Playground section for more
details on this subquest.
- NECTAR
- GIMEL COIN
- PS SURPRISE GUARD (this is one time only award)
- 10000 GELLA
Yessss - you now have three PS Surprise Guard. Give each chr one of them and
you now avoid all "Danger!" battles. Excellent! Look, the barred door has
remained open, so take a look. In next room you'll see six large boxes. Press
R2 + Action to have one of them start giving "yellow orb" look - Magic Staff
the box to talk to it. It'll drop an important hint for later.
REFERENCE: WildArms0665-WildArms0672
Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
Done, now exit to world map. Don't forget to restock on Antidotes!!! With Proto
now being able to fly over mountains, you can reach Pandemonium. There's a
patch of land you can use as landing zone, and then walk a bit to the W to find
next dungeon.
REFERENCE: WildArms0673
REMINDER: Did you get Shining Star yet? It will seriously make your life
easier.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
43 | 9000 | 19000 | 6000 | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
277
| 350
| 55
| RES
| 94
| REA
| 60
| ACC
| 201
| EVA
| 100
|0
| 90
| 90
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 500 dmg, [2.] hits for 500 dmg.
Turask can be trouble - it counters nearly everything with [2.], and will
frequently poison your team (you may wanna equip PS Moon Stones before battle).
When battle starts, chuck Dispel on Turask to remove its boosts, Cec then casts
Shield on your team. Follow up by Shining Star + Permanence, then put Fragile
on Turask. As Turask counters most of the time, you may wanna have only one chr
attacking. Rudy uses Boosted Shell or Gatling Raid, Jack Speed Fang and Cec
heals, or if she can spare a turn, chuck Freeze or Ice Crystal at Turask. Use
Gella Card on Turask, and Lucky Card on anybody who you think needs a bump in
levels. Don't forget to heal/revive chrs if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F1: Well, we wiped the floor with Turask, hence it gave up MIGRANT SEAL (15th).
F17: You are in control of Jack. The cell's door is blocked, so you need to
find other way out. There's a pipe in Jack's cell (conveniently placed, might I
add), so examine it - and you gain control of Hanpan! Entr the hole.
F9: Work your way around and take the only other exit.
F10: Work your way around and take the only other exit.
F11: Work your way around - eventually you'll overhear a scene between Quarter
Knights - and take the only other exit.
F12: Work your way around, only this time the other exit is blocked. Dash into
it to bang it away, then exit.
F3: Walk E - eventually you'll overhear a scene between Quarter Knights - and
take the next pipe.
F13: Work your way around and take the only other exit.
F14: Now follow directions precisely! From when you enter, N, you'll overhear a
scene, E, N, W, N, N, onto next screen.
F19: You found Cec, but you can't free her yet. Talk to her, then back into the
pipe.
F20: You found Rudy, and you can't free him either yet. C'mon, Hanpan! Back
into the pipe.
F29: There's a console in SE corner which Hanpan can operate - it'll ask you
for a password. You have two options: look at Avantre's guide, which supports
Shift-JIS characters, or look it up in picture in below reference. The pass is
the name of the blue guy's weapon. All the cells' doors are now unlocked.
US players, the password is - Glumzamber.
TUTORIAL: This is a fun dungeon. You'll need to traverse it with all chrs
individually, until you meet up at a certain point. Switch between
chrs with Start button, then selecting who you want to control.
F18: Jump Boots NW and SW floor switches to lower two barriers on E side, then
exit SW.
F20: Rudy is up - dash into cell's door, save your game on the green gem in
middle cell, open 3 boom-boom chests and get GIMEL COIN, GELLA CARD, & 3x MEGA
BERRY, recover HP on green gem, then enter W-most cell and blow up the wall.
Exit S.
F22: Descend the stairs - there's four globe switches across the chasm to W.
Counting from top to bottom, if camera is pointing N, lob a Grenade between 1st
and 2nd, then between 3rd and 4th switch (switches reset after a while, so you
need to be quick and precise) - this will unlock S exit. Ascend the stairs and
take the other NE exit from this room.
F22: Exit S.
F24: Light the three torches with Tinder Staff to lower three barriers on S
side, then exit NW.
F21: Go N a bit and stand below the bridge, then cling onto it, and monkey
across to S side, drop off and exit SW.
F25: Tinder Staff the four torches across the chasm to the W (use left analog
to do a circular motion while holding out Tinder Staff) - doing so will unlock
SE exit, while Cec exits SW.
F27: Dash into cells' doors to bang them open, then get 5x LIGHT GEM, &
DUPLICATOR. There's bombable wall in S cell, but you need Rudy. Exit NE.
F30: Step on W of the three switches and remain here. Switch to Jack.
F23: Jump Boots the NW jump panel to get across. Now use Wire Hook on NE
crystal switch to lower the nearby barrier, then exit SE.
F29: Dash into cells' doors to bash them open, then Jump Boots the floor switch
in W cell to open up NW door. Enter SW cell and use a Duplo to get EX FILE KEY
(6th). Exit NW.
F30: Step on E of the three switches and remain here. Switch to Rudy.
F27: Enter S-most cell and bomb the wall, then exit SE.
F28: Dash into cell's door, then use Hanpan to get NECTAR, 3x REVIVE FRUIT, &
3x POTION BERRY, then dash into other cell's door and use Hanpan to get LUCKY
CARD, & ALTER PART. Exit SW.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 8200 | 22000 | 7000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
285
| 172
| 302
| RES
| 104
| REA
| 300
| ACC
| 331
| EVA
| 128
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - [1.] hits for 300, [2.] deals 300 dmg to all, [3.] may be used if only chr is
left standing.
At start of each turn, Demon will ask you which element you wish to be attacked
with. Before battle, you may wish to equip as many elemental wards as you want
(at least Break 2 types, 5 different elements). Once you make your decision,
you will be able to input the commands for current turn.
On first turn, have Cec use Shining Star + Quick, then Shining Star + Protect,
and finally Shining Star + Permanence. This will allow both Jack and Cec to go
before Prophet does, and reduce damage from Demon's attacks. Until you set up
your party the way I suggest, Jack and Rudy guard or heal the team. When Cec
has enough FP again, Shining Star + Reinforce, Shining Star + Command Replay,
Shining Star + Permanence. Invoke Saint rune as well, and you now reduce the
damage by at least 50%. Now open a can of whoopass on Demon until it plays a
trick on you.
If you don't have Shining Star, consider doing the following: Protect on first
turn, then cast Permanence on each chr individually - you want to at least
reduce mgd taken. As for PS, equip at least one of each elemental Break, then
spend the rest of PS in boosting your RES. For healing use Life Flame.
TUTORIAL: Here's the trick Demon is using - if at any turn in battle you attack
Demon with 1 or 2 chrs, it'll become immune to all damage. When it
is, it'll counter anything with [1.]. Immunity may go away in turn
where you use all three chrs to attack.
So to recap: protect yourself against taking damage, use Life Flame to heal
when necessary (throw Force Carrot if you need to), and make manual turns,
where Rudy goes first, so all team will act after Prophet. When your at full
HP, launch an offensive of two turns: Rudy Boosted Shell, Jack Speed Fang and
Cec first Fragile and then any element spell or summon. Use Gella Card on
Demon, and Lucky Card on anybody who you think needs a bump in levels. Don't
forget to heal/revive chrs if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
F2: Get SMALL FLOWER, 3x FORCE CARROT, & PS FIRE BREAK 2. Exit NE.
F1: Exit N.
F3: Exit N.
F6: Ascend the stairs, get 10000 GELLA, & MAYOR'S HOME, take N exit.
Team auto-goes to Adlehyde Castle. LOCATION OF ARCTICA CASTLE is revealed when in control, return to Adlehyde.
Give Tom Mayor's Home and 3000 gella, then go fight 2 random battles to have
another house repaired. This time it is E house - CONGRATULATIONS! The town has
been rebuild! Let's reap the rewards.
1st: Examine the monument in the center of the town to receive CASTLE DEFENSE.
Heh heh heh - invoking Castle Defense protects vanguard against all
negative status ailments, except fallen.
2nd: Enter the inn, and talk to the guy in SW corner to receive DISPELLADO.
4th: Enter Tom's and give him the Helm, along with 5000 gella. Go fight 2
random battles, then back to Adlehyde and visit the hospital again. Talk
to Bart... when you exit to world map now, throw a look at nearby beach.
WARNING: When sailing the seas, there is a chance that you will enter a boss
battle against golem Leviathan. As such it may be a wise idea to save
your game before going sailing.
Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
At this time I maxed it out. Still, leave them growing, so you can get 99 of
them. Done, now exit to world map and teleport to Baskar. I will now stop
mentioning dropping by Secret Garden to take stuff
Go visit the chief and Magic Staff his dog, who will tell you the LOCATION OF
PERPETUAL ENGINE. It is found just NE from Baskar.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There's only one huge room with many wheels, pillars, switches and stuff. Think
of the room as a clock, with counters and stuff. Let's begin and slowly work
our way around the room, starting with:
- 1 o'clock : bomb the globe switch, push the button
reward: ALTER PART
- 2 o'clock : use Hanpan to step on the switch, push the button
reward: 1000 GELLA
- 3 o'clock : Tinder Staff the torch, push the button
reward: CREST GRAPH (24th)
- 4 o'clock : use Radar to uncover hiddeb switch, step on it, push the button
reward: 5x REVIVE FRUIT
- 5 o'clock : hook the post across the gap, push the switch
reward: PS ANGEL QUILL 2 (then hook the other post)
- 6 o'clock : Magic Staff the cat, push the switch
reward: 3000 GELLA
- 7 o'clock : put on Mighty Gloves, grab the valve and turn it clockwise (to
the right), push the button
reward: PS CLEAR CHIME 2
- 8 o'clock : Change Staff two red gems, push the button
reward: PS MEMOIRS PEN 2
- 9 o'clock : Jump Boots the jump panel, push the button
reward: PS MOON STONE 2
- 10 o'clock: Wind Staff the globe switch, push the button
reward: PS FIRE BREAK 2
- 11 o'clock: lob a Grenade at the globe switch, push the button
reward: PS DEFEND 2
For the crystal blocking passage to final button, you need Jack's Guitar, so
leave it for later. Return to Baskar.
REFERENCE: WildArms0701-WildArms0712
Drop by magic guild and bind Turbulence. Now exit to world map and depart for
Arctica Castle (W from Caging Tower). Save your game before entering! Equip
Jack with PS HP Ups, PS Defense Ups, PS Criticals, PS Counter Ups, PS Blockers,
and PS Floral Arts. Now enter the castle...
------------------------------------------------------------------------------BOSS BATTLE!!!
JACK
VS
VALKYRIE QUARTER KNIGHT
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
46 | 6800 | 17600 | 6800 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
282
| 89
| 106
| RES
| 109
| REA
| 245
| ACC
| 243
| EVA
| 220
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 250 dmg, [2.] deals 300 dmg to all (well, one only, since
there's only Jack in this battle), [3.] does 500 dmg.
She relies on physicals only, and you have Jack only in this battle. On 1st,
4th, 7th and so on turns, she'll use [4.] on self. If she's attacked during
this turn, you'll get countered. On 3rd, 6th, 9th and so on turn she'll be
using [2.], which hurts a bit, so try to shape up your HP before that happens.
On other turns she'll be using her regular attack.
This is merely a slugfest, where all that counts is: don't attack (or heal),
attack, guard, don't attack (or heal), attack, guard, and so on. Use Lucky Card
on Jack, and Gella Card on boss.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F1: Nooooo, and I was just beginning to like you! You're awarded with PS
CRITICAL 2, & BRAVE SEAL (Lion Idol is gone from your inventory).
REFERENCE: WildArms0713-WildArms0715
Yes, you're about to get your first optional permanent playable character!
F1: Exit S.
F3: Grab onto the grating and hoist up. Drop down to the S, and exit W.
F4: Bomb the crate for white gem, then lob a Grenade at the other crate to
reveal another white gem. Change Staff it, then follow the path and Jump Boots
the floor switch to open up N door. Exit N.
F7: Exit W.
F4: Follow the path, bomb the crate for white gem, then lob a Grenade at the
other crate to reveal another white gem. Change Staff it, then take the path
leading under the grating, cling onto it, hoist up, exit NE.
F2: Exit E.
F5: Grab onto grating, hoist up, drop off to the E. There's a couple of crates
near S exit from this room. Lob a Grenade to destroy them and to reveal white
gem. Change Staff it, loop around the room, exit NE.
F11: Exit E.
F12: Perform "cling onto the grating & hoist up" combo thrice to reach the top,
here grab the valve and turn it anticlockwise (to the left) to open up SE exit,
then drop off N, and take N exit.
F11: Stand on the plank in the water, and then bomb the four crummy stone
pillars to blow them up. Exit SE.
F14: Get PS COUNTER UP 2, then bomb the weak spot in the floor to make a
hole. Jump down.
F15: CONGRATULATIONS! You've recruited your first out of three chrs! Her
starting levels are affected by average level of your current party members.
Examine S door and you'll auto-go to Adlehyde.
REFERENCE: WildArms0716-WildArms0721
Depart for world map. Take a look at main map - you'll see a new island ring
having appeared NW from Devil's Playground. This is where Ka Dingel is located.
Also, remember at the end of one cutscene when a beam hit Elw teleporters in
space, causing them to malfunction? If you use Elw Pyramids from now on,
there's a slight chance that your teleport may misfire, and you'll end up on
another spot in Elw dimension, allowing you access to the Abyss.
However, we won't go there just yet, as there's stuff to claim! For starters,
retrace to Arctica castle.
F1: Exit N.
F8: Get PS BLUE CIRCLET 3, & 10000 GELLA. Read the book for clues, exit S.
F5: Get PS ASSIST BLITZ, & MIGRANT SEAL (16th). Read the book for more clues,
exit S.
F2: Exit N.
F3: Ascend W stairs and collect DIRTY DOG TAG. Ascend E stairs and collect
BURNT DOG TAG in front of N exit. Now Change Staff either of white gems to get
access to upper S exit. Exit S.
F3: Exit N.
F10: Exit N.
F11: Exit N.
F14: Exit N.
F15: Exit N.
F17: Exit N.
F18: Get BROKEN DOG TAG, then use a Duplo on W door, exit W.
F18: Exit E.
F18: Exit S.
F16: Exit S.
F15: Exit S.
F13: Exit S.
F11: Exit S.
F10: Exit S.
F4: Exit S.
F6: Exit W.
F1: Exit W.
F7: Exit N.
F8: Exit N.
F11: Exit E.
F11: Exit W.
F9: Exit S.
F8: Exit S.
F7: Exit E.
F1: Exit E.
F6: Exit N.
F5: Exit N.
F4: Exit W.
F3: Descend the stairs and time for a puzzle. Stand in front of the plates and
use Dog Tags in front of correct plate. If one won't work, try another, but
ultimately this is how they fit.
NORTH DIRECTION
Dirty Dog Tag - 1
|
Burnt Dog Tag
F4: Exit S.
F5: Exit S.
F6: Exit W.
F1: Exit W.
F7: Exit N.
F8: Exit N.
F11: Exit S.
F12: Get PS DEFENSE UP 3, put Jack in lead and collect FD MAXIMUM RISK. Jack's
stats which increase are: ATT +10, DEF +10, MAG +10, RES +10, REA +10, ACC +10,
EVA +10.
TUTORIAL: Lower Jack is on current HP, higher the damage Maximum Risk deals.
F12: Exit N.
F11: Exit W.
F9: Exit S.
F8: Exit S.
F7: Exit E.
F1: Exit E.
F6: Exit N.
F5: Exit N.
F4: Exit W.
F3: Exit S.
F2: Exit S.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 1 item from 56.: PS BLUE
CIRCLET 4.
REFERENCE: WildArms0744
Now, go to Adlehyde.
Stock up on Teleport Gems - buy 99 of them. Drop by magic guild and bind
Devastate. Now go to any Elw Pyramid...
Well, I went to this Elw Pyramid. Step into the teleporter. If it worked,
you'll see one of the satellites endure in temporary electric shock. Noooo...
Go S and Magic Staff the ape for some news. LOCATION OF ABYSS is revealed. Use
Radar and quickly exit thru N door just below the ape. Get PS HP UP 3, & CREST
GRAPH (26th). Exit S twice to get to Elw overworld.
REFERENCE: WildArms0745-WildArms0747
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 2 items from 74.-75.: PS FULL
LIBRA 3, & PS RESIST UP 3.
REFERENCE: WildArms0748-WildArms0749
When you have nailed both items, or before even, poke around to uncover Abyss,
100 floor dungeon with a tough boss at the end. This is the most extensive
subquest, so please see both the Abyss section and Epilogue section of this
guide for more details. Return to Elw Pyramid.
REFERENCE: WildArms0750
You'll be teleported to the Elw Pyramid to which you should originally have
gone to. Exit S twice to world map, then teleport to Baskar.
When you enter the village, drop by magic guild and bind Lucky Shot. Now go see
the village chief and talk to him with all three chrs. Then ascend the N altar
for a scene (this will only trigger if you have both Love Charm and Brave
Seal!). When the scene is over, you'll need to go to Surf. Save your game
before entering and give Rudy following PS Regeneration, PS Floral Arts, PS HP
Ups, PS Defense Ups, and PS Resist Ups. It might also be a wise idea to upgrade
the ARM so it holds 10 bullets, while the rest goes into ATT. When ready, enter
the village!
------------------------------------------------------------------------------BOSS BATTLE!!!
RUDY
VS
ROTTING BEAST
& ROTTING CORE
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
37 | 6500 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
198
| 210
| 187
| RES
| 218
| REA
| 79
| ACC
| 198
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
37 | 6500 | 17600 | 4500 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 253
| MAG
| 275
| RES
|1
| REA
|1
| ACC
|1
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
none
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] does 200 dmg, [2.] does 250 dmg, [3.] does 300 mgd, [4.] does 800
mgd. Boss will also counter with [2.] each time you hit it. When you run out of
bullets, and if you try melee attack in the next round, boss will swiftly block
it.
To kill the boss, you need to be shooting at the core, which appears as the
*2nd target* when choosing which enemy to attack. I guess I could say that
there is no easy way out - it's either kill or be killed. On first turn shoot
Snipe Bullet on the core, in second use Lock-on Gatling Raid and thus you win,
or in case it's still alive, shoot one more Snipe Bullet.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
You have obtained PS MOON STONE 3 (who cares), and more importantly, you get
HOPE SHARD! Le woot! Dragon Idol is removed from your inventory.
REFERENCE: WildArms0751-WildArms0752
We shall now recruit the second optional permanent party member. Go to Seim.
To be able to recruit her, you must have Love Charm, Brave Seal and Hope Shard
in your inventory, else see you later.
Enter Nicholli's, and go directly N into Jane's room. You'll find her and
Magdalen in here. Talk to Jane twice so she gets out of the way, and then talk
to Magdalen. CONGRATULATIONS! You've recruited your second out of three chrs!
Her starting levels are affected by average level of your current party
members.
SUPERTIP: With Jane as permanent member now, you can start rolling in dough and
SUPERTIP: Do the following mods to Rudy's ARM when you have enough gella:
upgrade amount of bullets ARM holds to the max value, so in the end
Rudy will be able to shoot 18 bullets if he uses Gatling Raid. Hardly
any boss can survive that salvo.
Now for infinite Duplos... fly to the island W from PB#10. Make your party Cec,
Jane and Rudy. Give Jane and Cec as many status guarding PS as you can (Cec
also gets PS FP Advance), and raise Rudy's RES by equipping relevant PS. The
enemy you're looking for is called Creeping Chaos. It has 7000 HP, but drops
10000 EXP when killed, and you have 50% chance of stealing a Duplo from him.
Usually it comes in groups of up to three. Once you steal a Duplo, have Jane
use Follow me!, followed by Rudy's Lock-on Gatling Raid, making Chaos eat lead
and getting KO-ed. Simply keep reapplying until you have all the Duplos you
need. If you encounter other enemies, Cec will own them easily.
REFERENCE: WildArms0753-WildArms0754
SUPERTIP: Ship is fixed, you have Jane, and Rudy has 18-bullet salvo when using
Gatling Raid. Leveling was just made much easier. Hop onto your ship
and be sailing around until you encounter Mega Apple. Jane goes first
and uses Follow me!, Cec follows with Fragile on Apple, and Rudy last
with Gatling Raid on poor chap. Watch levels rolling in.
When you have many Duplos (at least 25), leave for Holy Wood Mound.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: Use Radar to uncover chests and use Duplo to get PS MOON STONE 3. Exit S.
F3: Use Radar to uncover chests and use two Duplos to get PS SILVER HARP 3, &
PS ANGEL QUILL 3. Exit SE.
F1: Use Radar and use two Duplos to get PS MEMOIRS PEN 3, & AMBROSIA. Exit N.
F5: Exit S.
F8: Exit E.
F7: Use Radar and use two Duplos to get PS CLEAR CHIME 3, & PS BLUE CIRCLET 3.
Exit W.
F8: Exit N.
F5: Exit W.
F6: Exit W.
F7: Exit S.
F6: Use Radar and use two Duplos to get PS FULL LIBRA 3, & PS OLIVE BRANCH 3.
Drop off the ledge to the S, exit E.
F1: Drop off the ledge to the S, exit E to overworld. Return to Elw teleporter.
REFERENCE: WildArms0755-WildArms0763
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go S twice to the world map. Now hop onto your ship and use Dragon Scale.
F2: Exit S.
F1: Jump Boots the jump panel and touch the crystal to return to Filgaia. Now
return to Adlehyde.
REFERENCE: WildArms0764-WildArms0765
Go to the room with six chests and use two Duplos on two remaining chests to
get PS HP UP 2, & HP FULL LIBRA 2. Return to Adlehyde.
REFERENCE: WildArms0766-WildArms0767
Enter the library. Remember the De La Metalica book you read not too long ago?
Get near that same book again and use Savvy key on it to be teleported to
another part of De La Metalica dungeon.
F13: Joy... puzzles again. Your task is to match sides of the blocks with the
shapes on the floor switches. The other catch is that when you punch say BL1,
BL3 will mirror its movement. Put on Mighty Gloves, then observe.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6
--|-----|-----|-----|-----|-----|-----|
A|
OBS - Obstacle
BL - punchable block
--|-----|-----|-----|-----|-----|-----|
B|
SW - floor switch
--|-----|-----|-----|-----|-----|-----|
C|
| BL1 |
| OBS | BL2 |
--|-----|-----|-----|-----|-----|-----|
D|
- BL1 on B3
- BL1 on C3
--|-----|-----|-----|-----|-----|-----|
E|
- BL1 on D3
- BL1 on E3
--|-----|-----|-----|-----|-----|-----|
F|
| SW1 | SW2 |
- BL1 on E2
- BL1 on F2
--|-----|-----|-----|-----|-----|-----|
G|
| SW3 | SW4 |
- BL1 on F3
--|-----|-----|-----|-----|-----|-----|
H|
- BL1 on B2
- BL2 on D5
- BL2 on D6
- BL2 on E6
--|-----|-----|-----|-----|-----|-----|
- BL2 on E5
I|
- BL2 on F5
--|-----|-----|-----|-----|-----|-----|
- BL2 on F4
J|
| OBS |
| BL3 |
| BL4 |
--|-----|-----|-----|-----|-----|-----|
K|
--|-----|-----|-----|-----|-----|-----|
L|
--|-----|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6
--|-----|-----|-----|-----|-----|-----|
A|
OBS - Obstacle
BL - punchable block
--|-----|-----|-----|-----|-----|-----|
B|
SW - floor switch
--|-----|-----|-----|-----|-----|-----|
C|
- BL5 on J4
--|-----|-----|-----|-----|-----|-----|
D|
| OBS |
- BL5 on I4
| OBS |
--|-----|-----|-----|-----|-----|-----|
E|
- BL5 on H3
- BL5 on H2
--|-----|-----|-----|-----|-----|-----|
F|
- BL5 on H1
|
--|-----|-----|-----|-----|-----|-----|
G|
- BL5 on G1
- BL5 on G2
|
--|-----|-----|-----|-----|-----|-----|
H|
- BL5 on H4
- BL5 on G3
- BL4 on J3
- BL4 on J2
--|-----|-----|-----|-----|-----|-----|
- BL4 on I2
I|
- BL4 on H2
--|-----|-----|-----|-----|-----|-----|
- BL4 on G2
J|
| OBS |
- BL6 on J5
--|-----|-----|-----|-----|-----|-----|
K|
- BL6 on J4
--|-----|-----|-----|-----|-----|-----|
L|
- BL6 on I4
- BL6 on H4
- BL6 on G4
--|-----|-----|-----|-----|-----|-----|
F2: Navigate the small path, and hike N at first junction until you get to the
switch. Use Hanpan on it to spawn several white and red gems, then retrace to
the junction and go E. Change Staff the white gem, then carry on until you exit
E.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6
--|-----|-----|-----|-----|-----|-----|
A|
OBS - Obstacle
BL - punchable block
--|-----|-----|-----|-----|-----|-----|
B|
| BL1 | BL2 |
SW - floor switch
| BL3 |
--|-----|-----|-----|-----|-----|-----|
C|
- BL3 on C5
--|-----|-----|-----|-----|-----|-----|
- BL3 on D5
D|
| OBS |
| SW1 |
- BL3 on E5
--|-----|-----|-----|-----|-----|-----|
- BL3 on E4
E|
- BL3 on F4
--|-----|-----|-----|-----|-----|-----|
- BL1 on C2
F|
| OBS |
| SW2 |
| SW3 |
--|-----|-----|-----|-----|-----|-----|
- BL2 on B4
- BL2 on B5
G|
| SW4 | OBS |
- BL2 on B6
--|-----|-----|-----|-----|-----|-----|
H|
| SW5 |
- BL2 on C6
|
- BL2 on D6
--|-----|-----|-----|-----|-----|-----|
- BL2 on E6
I|
- BL2 on E5
--|-----|-----|-----|-----|-----|-----|
- BL2 on D5
J|
- BL2 on D4
--|-----|-----|-----|-----|-----|-----|
- BL2 on E4
K|
| SW6 |
| OBS |
| BL4 | BL5 |
| BL6 |
--|-----|-----|-----|-----|-----|-----|
L|
- BL1 on D2
- BL1 on D3
- BL1 on D4
--|-----|-----|-----|-----|-----|-----|
F2: Navigate the small path, and hike S at first junction until you get to the
switch. Use Hanpan on it to spawn several white and red gems, then retrace to
the junction and go W. Change Staff the red gems, then carry on until you exit
W.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6
--|-----|-----|-----|-----|-----|-----|
A|
OBS - Obstacle
BL - punchable block
--|-----|-----|-----|-----|-----|-----|
B|
| BL1 |
| BL2 |
SW - floor switch
|
--|-----|-----|-----|-----|-----|-----|
C|
- BL3 on D4
--|-----|-----|-----|-----|-----|-----|
- BL3 on E4
| OBS |
D|
- BL3 on F4
--|-----|-----|-----|-----|-----|-----|
- BL4 on G3
E|
- BL1 on C2
--|-----|-----|-----|-----|-----|-----|
- BL1 on D2
F|
| BL3 |
| SW1 |
--|-----|-----|-----|-----|-----|-----|
G|
| SW4 | SW5 |
- BL1 on D4
--|-----|-----|-----|-----|-----|-----|
H|
| OBS | SW6 |
| BL4 |
| OBS |
- BL1 on E4
- BL1 on F4
--|-----|-----|-----|-----|-----|-----|
I|
- BL1 on D3
- BL2 on B4
- BL2 on C4
- BL2 on D4
--|-----|-----|-----|-----|-----|-----|
- BL2 on E4
J|
- BL2 on E3
| OBS |
--|-----|-----|-----|-----|-----|-----|
K|
| BL5 |
| BL6 |
--|-----|-----|-----|-----|-----|-----|
L|
--|-----|-----|-----|-----|-----|-----|
F3: Exit E.
F17: Read the slab to spawn a red crystal, but to fight what's inside, we
require Guitar, so we'll come back for owning later. Exit W.
F3: Exit W.
F2: Use Hanpan on the switch, then Change Staff the red gems, and carry on
F2: Use Hanpan on the switch, then Change Staff the white gem, and carry on
until you exit W.
F1: Navigate the small path until you reach blue crystal which will take you
out of this dungeon and return to Curan Abbey.
REFERENCE: WildArms0768-WildArms0771
Final events, here we go! Board Proto and fly to the newest ring island
landmass which appeared N from Arena. Land Proto on suitable land on W island
and go to its eastern edge, where you should perform SS to uncover Ka Dingel.
Now use Ocarina to call WOMD and make your way to Dingel, then enter it.
REFERENCE: WildArms0772
F1: Save your game before advancing further. Then go N and... BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
47 | 7800 | 23000 | 8000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
497
| 186
| 117
| RES
| REA
| 66
| 223
| ACC
| 275
| EVA
| 172
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 40
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
47 | 1000 | 500
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
298
| 74
| 300
| RES
| REA
| 76
| 360
| ACC
| 224
| EVA
| 203
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 50
| SLEEP
| 35
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 500 dmg, [2.] for 600 dmg, [3.] for 1000 dmg.
Sidekick's [1.] does 350 dmg, while [3.] inflicts 600 mgd to all (it's used
each 3rd turn).
It is useless to dispose of sidekick (but you do gain EXP and gella for each
kill), as it will be revived when you KO it, so your big target is the main
boss. Prior the battle equip all PS Defense Ups you may have obtained so far,
otherwise you'll need to apply Shield. Oh, don't try going after sidekick only
- main boss can both revive it and use an attack during one turn. Sidekick will
go first, then Jack, then main boss, followed by other two chrs (if taking a
look at REA stat, that is).
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
Naturally, don't forget to neglect healing! You have Life Flame, or you can
use Shining Star + Heal. In Jack's case use ACC with Potion or Mega Berry. Use
Lucky Card on whoever needs bumping up in levels, and use Gella Card on main
boss. Don't forget to heal/revive chrs if they get killed.
The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Retaliate, which will now be
cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
two every four turns so that she can keep invoking Shining Star's powers. And
you'll sometimes need to make the manual order, so Cec goes last in turn,
providing maximum protection for next turn.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F2: You auto-go to F2. That was an unexpected turn of events. Twice even! For
now, exit S.
F3: Ascend the stairs, and halfway thru go E. Lob a Grenade at the blue round
gem on the wall - it will make "ding" sound when you hit it. Now keep ascending
and take the higher E exit.
F4: A puzzle. The lights need to match the switch it is on (take a close look
at small colored squares below the colored lights).
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A | BL1 |
BL - blue light
--|-----|-----|-----|-----|-----|
B|
| SW1 | GL1 |
GL - green light
|
SW - switch
--|-----|-----|-----|-----|-----|
C | GL2 |
| SW2 | BL2 |
--|-----|-----|-----|-----|-----|
D|
| SW3 | GL3 |
--|-----|-----|-----|-----|-----|
E | BL3 |
--|-----|-----|-----|-----|-----|
F4: Exit N.
F4: Exit E.
F6: Ascend, step on the switch, Change Staff five spawned red gems, get PS
MOON STONE 3, SONAR KIT, & 2x LUCKY CARD.
TUTORIAL: With Sonar Kit in your inventory, your item search on world map has
just become easier. If there is an item, or PB within the reach of
retinal scan (the smaller version of the map in lower right), that
item or PB will appear as blinking dot in both retinal scan and main
map. You just need to figure out the way to get there now.
F7: You're gonna be doing some redesigning (fiddling with the blocks affects
floor changes on F9), so put blue blocks from this...
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| BL1 |
--|-----|-----|-----|-----|-----|
B|
| BL2 |
--|-----|-----|-----|-----|-----|
C|
| BL3 |
--|-----|-----|-----|-----|-----|
D|
| BL4 |
--|-----|-----|-----|-----|-----|
E|
| BL5 |
--|-----|-----|-----|-----|-----|
BL - blue block
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - blue block
--|-----|-----|-----|-----|-----|
B|
--|-----|-----|-----|-----|-----|
C | BL1 | BL2 | BL3 |
--|-----|-----|-----|-----|-----|
D|
| BL4 |
--|-----|-----|-----|-----|-----|
E|
| BL5 |
--|-----|-----|-----|-----|-----|
F7: Exit W.
F8: Ascend, read the panel, get 3x SMALL FLOWER, 5x LIGHT GEM, & 3x NECTAR.
Ascend further and take higher E exit.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - blue block
--|-----|-----|-----|-----|-----|
B|
--|-----|-----|-----|-----|-----|
C | BL1 | BL2 | BL3 | BL4 | BL5 |
--|-----|-----|-----|-----|-----|
D|
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
F7: Exit W.
F9: Go over to the E and lob a grenade at green round gem found on E wall until
it makes a "ding" sound. Exit W.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| BL5 |
BL - blue block
--|-----|-----|-----|-----|-----|
B|
| BL4 |
--|-----|-----|-----|-----|-----|
C | BL1 | BL2 | BL3 |
--|-----|-----|-----|-----|-----|
D|
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
F7: Exit W.
F9: The switch here spawns white gem, but we won't need it (unless you wish to
charge ENG), since we nailed everything in F9. Exit N.
F10: If you step on the teleport, you'll be asked if you wish to return to F5.
If there's pressing business to be taken care of, do so, otherwise exit N.
F12: Halfway step on the switch, Change Staff the white gem to the E, lob a
Grenade at orange oval gem found on E wall so it makes "ding" sound, Change
Staff the white gem to the W (assuming you didn't pick it up), take higher E
exit.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7
--|-----|-----|-----|-----|-----|-----|-----|
A | BL1 |
| YL1 |
| YL2 |
| BL2 |
--|-----|-----|-----|-----|-----|-----|-----|
B|
| SW1 |
| SW2 |
YL - yellow light
| SW3 |
--|-----|-----|-----|-----|-----|-----|-----|
BL - blue light
GL - green light
|
SW - switch
C|
| GL1 |
| GL2 |
| BL3 |
--|-----|-----|-----|-----|-----|-----|-----|
F15: Loop around and step on the switch to spawn three red and one white gem.
Change Staff red gems into red platforms and then drop off to the E, so that
you land on small central platform and trigger the switch. Then Change Staff
white gem to the S, and finally take W exit.
F16: Hook the E post to get across, get PS REMOVE TRAP. Now hook the W post to
get back on stairs, take higher E exit.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| GL1 |
| BL1 |
YL - yellow light
|
BL - blue light
--|-----|-----|-----|-----|-----|
B|
| SW1 |
GL - green light
| SW2 |
SW - switch
--|-----|-----|-----|-----|-----|
C | BL2 |
| GL2 |
| YL1 |
--|-----|-----|-----|-----|-----|
D|
| SW3 |
| SW4 |
--|-----|-----|-----|-----|-----|
E|
| GL3 |
| BL3 |
--|-----|-----|-----|-----|-----|
F17: Exit E.
F19: Get 5x LIGHT GEM. The other chest will force you into a battle against two
Mimics. Defeat them for 2x DUPLICATOR, while the chest itself spits out WITCH:
EP. 9. Exit E (taking W exit takes you to F16).
F18: Halfway down cross the bridge, use Radar and quickly go thru middle W
exit.
F21: Loop around and step on the switch to spawn two white gems. Change Staff
higher white gem to drop on small central platform and trigger the switch. Then
Change Staff white gem to the N, and finally take E exit.
F22: Get PS BOOM BREAK 2, & 3x FORCE CARROT. Take higher W exit.
F23: You're gonna be doing some redesigning (fiddling with the blocks affects
floor changes on F25), so put blue blocks from this...
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| BL1 |
BL - blue block
--|-----|-----|-----|-----|-----|
OBS - obstacle
B|
--|-----|-----|-----|-----|-----|
C|
| BL3 |
--|-----|-----|-----|-----|-----|
D|
| OBS | BL4 |
--|-----|-----|-----|-----|-----|
E|
| BL5 |
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| BL1 |
BL - blue block
--|-----|-----|-----|-----|-----|
OBS - obstacle
B|
--|-----|-----|-----|-----|-----|
C | BL3 | BL4 | BL5 |
--|-----|-----|-----|-----|-----|
D|
| OBS |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
F23: Exit W.
F24: Ascend, step on the switch, Change Staff five spawned red gems, get 15000
GELLA, PS MP UP 3, & 2x REVIVE FRUIT. Take higher E exit.
F25: Lob a Grenade at red oval gem on N wall so it makes "ding" sound, exit W.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - blue block
--|-----|-----|-----|-----|-----|
B|
| OBS |
OBS - obstacle
| OBS |
--|-----|-----|-----|-----|-----|
C | BL3 | BL4 | BL2 | BL5 | BL1 |
--|-----|-----|-----|-----|-----|
D|
| OBS |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
F23: Exit W.
F25: Exit E (there's a switch which spawns two white gems, but it's not like
we'll ever need them).
F26: Halfway up cross the bridge and lob a Grenade at yellow oval gem found on
W wall so it makes "ding" sound, then take higher W exit.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5 | 6 | 7
--|-----|-----|-----|-----|-----|-----|-----|
A|
| YL1 |
| YL2 |
| BL1 |
YL - yellow light
BL - blue light
--|-----|-----|-----|-----|-----|-----|-----|
B|
| SW1 |
| SW2 |
GL - green light
|
SW - switch
--|-----|-----|-----|-----|-----|-----|-----|
C|
| BL2 |
| GL1 |
| BL3 |
--|-----|-----|-----|-----|-----|-----|-----|
D|
| SW3 |
| SW4 |
--|-----|-----|-----|-----|-----|-----|-----|
E | BL4 |
| GL2 |
| YL3 |
--|-----|-----|-----|-----|-----|-----|-----|
F27: Exit S.
F29: Exit E.
F30: Hook the W post to get across, get GIMEL COIN, & 2x MEGA BERRY. Now hook
the E post to get back on stairs, and save your game! Take higher W exit.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
49 | 7000 | 24000 | 9000 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
301
| 84
| 312
| RES
| 93
| REA
| 90
| ACC
| 246
| EVA
| 111
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
49 | 900
| 1500 | 1500 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
108
| 206
| 111
| RES
|1
| REA
| 166
| ACC
| 265
| EVA
| 142
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
49 | 900
| EXP
| 1500 | 1500 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
106
|1
| MAG
| 119
| RES
| 180
| REA
| 176
| ACC
| 220
| EVA
| 142
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 350 dmg, [2.] for 350 dmg, [3.] does 500 dmg to all.
TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
following amount of sidekicks is alive:
- 3 Bastis: main boss reduces physical dmg by 100%
- 2 Bastis: main boss reduces physical dmg by 66%
- 1 Bastis: main boss reduces physical dmg by 33%
- 0 Bastis: main boss takes full dmg from physicals
- 3 Esperanzas: main boss reduces magical dmg by 100%
- 2 Esperanzas: main boss reduces magical dmg by 66%
- 1 Esperanza: main boss reduces magical dmg by 33%
Exactly the same battle concept as two battles before with this guy. If Jane is
with you, you can farm Mega Berries from sidekicks. Now for as long as all
sidekicks are alive, boss is immune to damage. Reduce both rows of sidekicks to
one only, and then unload at main boss. For the last installment, I'd say the
boss isn't hard at all, just as long as you don't neglect healing.
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection; follow up
by Fragile on boss so other two chrs can deal more damage
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
As boss regenerates sidekicks (thus also wasting a turn), and since killing
both sets of them gives you extra EXP, you can farm easy EXP here. You'll be
getting lots of FP back with Reinforce status, and sidekicks will keep falling
one by one. MP running out on Cec? Use Love Charm.
Throw Gella card at the boss. Don't forget to heal/revive chrs if they get
killed. Use Jane to Mystic a Lucky Card. Your choice who's on the receiving
end.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F31: Boss gives up PS DARK BREAK 3. Save your game at green gem, exit W.
F32: Halfway step on the switch, Change Staff the white gem to the E... to
collect white and red gems? The heck... there's a green gem which does both and
more one room back. Change Staff the white gem to the W (assuming you didn't
pick it up), take higher E exit.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
YL - yellow light
A|
BL - blue light
| GL1 |
--|-----|-----|-----|-----|-----|
B|
| SW1 |
GL - green light
|
SW - switch
--|-----|-----|-----|-----|-----|
C|
| BL1 |
| YL1 |
--|-----|-----|-----|-----|-----|
D|
| SW2 |
| SW3 |
--|-----|-----|-----|-----|-----|
E | YL2 |
| GL2 |
| BL2 |
--|-----|-----|-----|-----|-----|
F|
| SW4 |
--|-----|-----|-----|-----|-----|
G|
| BL3 |
| YL3 |
--|-----|-----|-----|-----|-----|
H|
| SW5 |
--|-----|-----|-----|-----|-----|
I|
| GL3 |
--|-----|-----|-----|-----|-----|
F33: Exit N.
F34: Tadaah! Now, assuming you grenaded all five round gems I told you to, the
gems in the back of the room are all lit up. If you missed any, you'll have to
backtrack (blue - F3, green - F9, orange - F12, red - F25, yellow - F26). If
all were hit, you will be able to use central teleporter. First exit N, though.
F34: Before you move on, some words on exiting this tower. You'll need to
return to F28, and use teleporter there to return to F5, upon which you can
make it to F1 and back to world map. Now, on reentering - make it from F1 to
F5, and when using the teleporter, you'll be warped to F34 - neat. Now enough
of this and on with the show! Ascend the stairs, examine the orange panel, and
choose "Yes" to power up the teleporter to Malduke.
REFERENCE: WildArms0773-WildArms0799
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: This is the final dungeon of the game. Worry not, I'll tell you when it's
the absolute last time for you to return to world map to do the bonus stuff.
When you appear, touch the blue crystal on S.
F2: First notice: you *cannot* save your game in this part of dungeon. Read the
slab on S, then stand near the fan and Wind Staff it for DEFENSE UNIT (you have
1). You'll be getting a lot of these quite soon, so I'll only make a pic for
obtaining one of them. N barrier dissipates, so exit N.
F3: Insert Defense unit (you have none) in the fan to create a bridge. Exit N.
F4: Wind Staff W fan to obtain DEFENSE UNIT (you have 1) and to dissipate a
barrier, then insert the same Unit (you have none) in E fan to create a bridge.
Exit N.
F5: Bomb the E chest and then open it for SC ARC NOVA.
TUTORIAL: Arc Nova is Rudy's strongest SC, which deals obnoxious damage to all
enemies. Gatling Raid, if properly upgraded, is still the strongest
SC against single enemies, though.
F5: Cross the bridge in middle of the room, and Wind Staff the fan to obtain
DEFENSE UNIT (you have 1). Bridge will dissipate, so exit NE.
F5: Exit E.
F6: Wind Staff both N and S fans to obtain DEFENSE UNIT (you have 2), & DEFENSE
UNIT (you have 3). Both bridges go bye, so exit W.
F7: Insert one Unit (you have 2) in SW fan, and cross the bridge which
appeared. Wind Staff *same* SW fan to obtain DEFENSE UNIT (you have 3) - bridge
is gone. Skip E fan, because the path which appears leads back to F5 and some
red gems. Insert one Unit (you have 2) in NW fan and cross the bridge that
appeared.
F8: Insert one Unit (you have 1) in left fan, and one unit (you have zero) in
right fan. Cross the created bridge, and get GUITAR TOOL.
TUTORIAL: Guitar is used for two purposes. First, it allows you to fight
optional bosses which are hiding in red crystals (you've seen at
least two so far), but you must be standing close to such crystal.
And second, if used in a dungeon, it forces random battle.
F8: Opening the chest caused blue crystal to appear on the right. Retrace by
crossing the bridge and Wind Staff both left and right fan to claim DEFENSE
UNIT (you have 1), & DEFENSE UNIT (you have 2) - bridge is gone. Take S exit.
F8: Insert one Unit (you have 1) in left fan, and one unit (you have zero) in
right fan. Cross the created bridge, and then Wind Staff the lone fan to obtain
DEFENSE UNIT (you have 1) - the barrier dissipates, and so does the bridge
behind you. Touch the blue crystal.
F1: You're back on F1 on the ledge which you couldn't reach before. A jump
panel has appeared to help you jump up the ledge, when you return here from
Filgaia (in case you needed to return to Filgaia for whatever reason, most
likely subquests). Exit N.
F10: If you notice, you cannot use your tools on this screen. Touch the green
crystal.
F14: Time for more puzzles. What, you thought you could get off easily? You
need to match the pattern on specific floor tiles with the side of the block.
Equip Mighty Gloves.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| SW1 |
BL - punchable block
|
SW - switch
--|-----|-----|-----|-----|-----|
B|
--|-----|-----|-----|-----|-----|
C|
--|-----|-----|-----|-----|-----|
D|
| BL1 |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| SW1 |
BL - punchable block
|
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW2 |
--|-----|-----|-----|-----|-----|
BL2 - D2
C|
BL1 - B3, A3
| BL1 |
--|-----|-----|-----|-----|-----|
D|
| BL2 |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - punchable block
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW1 |
| SW2 |
--|-----|-----|-----|-----|-----|
C|
| SW3 |
BL3 - C4, B4
--|-----|-----|-----|-----|-----|
D|
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - punchable block
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW1 |
--|-----|-----|-----|-----|-----|
--|-----|-----|-----|-----|-----|
D|
BL4 - C3, B3
| BL4 |
--|-----|-----|-----|-----|-----|
E|
| SW4 |
BL2 - E3
|
--|-----|-----|-----|-----|-----|
F13: Get MIGRANT SEAL (17th), AMBROSIA, 3x LUCKY CARD, & 5000 GELLA. Then check
the pedestal and nail KIZIM GREEN. Drop off the ledge to the S, and touch S
green crystal.
F19: Tools are sealed on this screen. Read the W slab, and note down the colors
of five orbs on N side of the room. They go: red, orange, yellow, green,
purple. Now touch E blue crystal.
F20: Stand on the X panel, and play your guitar. You'll force a battle against
Powered Turask. I recommend having Emma in your party. On first turn Turask
will cast Great Booster on self, increasing all parameters. Make manual order
of Rudy, Emma, Cec. Rudy does whatever, Emma uses Download and she will learn
Great Booster (wootage - this is the greatest support spell, in terms of
boosting stats), and Cec casts Dispel. In second turn have Emma cast Great
Booster on Rudy, Cec pops Fragile on Turask, and Rudy unleashes deadly Gatling
Raid barrage. Turask only has 3200 HP, so it'll be a goner soon. After the
battle your tools are sealed, and five crystals appear. Touch *purple* crystal
(N).
F21: Stand on the X panel, and play your guitar for another Power Turask
battle. Waste it the same way you wasted previous one. After the battle your
tools are sealed, and five crystals appear. Touch *green* crystal (NE).
F22: Stand on the X panel, and play your guitar for another Power Turask
battle. After the battle your tools are sealed, and five crystals appear. Touch
*yellow* crystal (W).
F23: Stand on the X panel, and play your guitar for another Power Turask
battle. After the battle your tools are sealed, and five crystals appear. Touch
*orange* crystal (E).
F24: Stand on the X panel, and play your guitar for another Power Turask
battle. After the battle your tools are sealed, and five crystals appear. Touch
*red* crystal (NW).
F19: Get PS ASSIST BLITZ, 3x GELLA CARD, ALTER PART, & PS REGENERATION. Check N
pedestal and nail KIZIM RED. Drop off the ledge to the S, and touch S red
crystal.
F27: Read the slab, then equip Mighty Gloves and repeatedly punch the small
pillar three times, and it will turn blue after third punch. Touch N blue
crystal.
F28: Read the slabs, then use Wire Hook on W pillar, Change Staff on N pillar,
and Tinder Staff on E pillar. Touch N blue crystal.
F29: Read the slabs, then use Wind Staff on NW pillar, Hanpan on NE pillar. For
W and E pillars you need to trigger them simultaneously - you do so by laying a
trail of bombs starting from W pillar and ending at E pillar. When they blow
up, they trigger both pillars. Touch N blue crystal.
F26: Get 3x GIMEL COIN, PS PENETRATOR, 3x MEGA BERRY, & CREST GRAPH (27th).
Check N pedestal and nail KIZIM BLUE. Drop off the ledge to the S, and touch S
blue crystal.
F10: Go N to find three more pedestals. Put Kizim Green on W pedestal, Kizim
Red on N pillar, Kizim Blue on E pillar - N door is thus unlocked. DO NOT
ADVANCE YET! Exit S instead.
F9: Save your game at green gem. Now, a bit of knowledge on "missing" floors.
Those are F18, F25 and F30. Each of those three rooms has an optional boss
(hidden in red cyrstal, and Guitar must be played nearby) for you to fight: F18
(golem Belial), F25 (golem Lucifer) and F30 (golem Sado). Fighting them at this
point is not recommended, but I shall give you directions on how to reach them
for further reference.
F18: Touch green crystal on F10, then E blue crystal on F13. On F14 you need to
match the *triangle* side of the block against specified floor pattern - do the
same for F15, F16, and F17 - then you will get to F18. Here play the Guitar
near red Crystal and Belial will pop out and wipe the floor with you.
F25: Touch red crystal on F10, then E blue crystal on F19. Red, orange, yellow,
green, purple... this was the order of the orbs as listed on F13. Well, if you
follow it exactly, that is on F20 touch red crystal, on F21 touch orange
crystal, on F22 touch yellow crystal, on F23 touch green crystal, on F24 touch
crystal. And voila - here play the Guitar near red Crystal and Lucifer will pop
out and wipe the floor with you.
F30: Touch blue crystal on F10, then E blue crystal on F26. Now, operate with
pillars in the wrong way, so that they turn orange (I chose Mighty Gloves) even if they turn orange, this will still cause N blue crystal to appear. On
F27 punch the single pillar once, on F28 punch three pillars once each, and on
F29 punch four pillars once each. And voila - here play the Guitar near red
Crystal and Sado will pop out and wipe the floor with you.
F9: Tried them out, have you? Well, when you're prepared, exit N.
F10: Exit N.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
50 | 14000 | 25000 | 9500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
564
| 234
| 31
| RES
| 25
| REA
| 92
| ACC
| 272
| EVA
| 131
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 dmg, [2.] deals 1000 dmg to everybody, [3.] 1400 dmg
to one. I suggest you cure amnesia, or you won't get EXP from the fight. He can
also counter your attacks with [1.].
Man, I thought we dealt with him already. Well, one final time we shall own
him. Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd.
Because of insane damage boss is able to deal, I suggest only one chr is
attacking at a time and other two heal.
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection; follow up
by Fragile on boss so other two chrs can deal more damage
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
Cec can continue by casting Lightning on boss, or summoning Thunder Fang when
FP is at least 50% full. Some cheap tricks involve Force Carrot on Cec and then
a salvo of Thunder Fang summoning. Before battle ends, have Jane Mystic a
Lucky Card on herself and two other chrs, then use Gella card on boss. Don't
forget to heal/revive chrs if they get killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F11: That was that - boss gave up PS SOS AUTO GUARD. This was also THE LAST
storyline boss before the point of no return. So, exit S.
F10: Exit S.
========================================================
=======================
========================================================
=======================
19.)
========================================================
=======================
========================================================
=======================
Hello and welcome to "Epilogue" mode. In fact, this doesn't exist in the game
itself, but I labeled it so because it is available and doable at the end of
the game, where all that stands between you and "The End" screen are final
storyline bosses, while other optional bosses are still laughing away at you.
Only this time we shall go and nail their sorry behinds.
REMINDER: By now you're a seasoned veteran when it comes to visiting the towns
and dungeons you've already been to, so I'll drop mentioning their
locations and such when telling you to go somewhere.
Have you exited Ka Dingel and made it back safely to the world map? Go to
Rosetta, drop by magic guild and bind Hocus Pocus. Visit Secret Garden next.
Check your harvest and sacrifice all items gotten this way to improve item's
class. At this point I have bred Heal Berries, Potion Berries, Mega Berries,
and Nectars to 100% growth value. Exit to world map.
Level : lv100
Notes : at least *one* Defense Unit must be in your inventory
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When you enter the town, go into the house directly below the statue. Bomb the
chest against back wall, then Jump Boots the switch you'll find for a secret
door to open. Enter and you'll find Aura, who has misteriously managed to
survive up until now. Just what the heck was going on? Yeah, you could've
discovered her earlier in the game, but as you can do nothing else until you
have Defense Unit, it's kinda useless.
When you're done talking to her, attempt to leave Centaur. You'll be asked a
question - choose top option to BANZAI!!!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 30000 | 60000 | 12000 | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
720
| 109
| 580
| RES
| 30
| REA
| 550
| ACC
| 294
| EVA
| 304
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1500 dmg, [2.] deals 3200 phd, [3.] does 1000 phd, [4.] 800
mgd. Boss will be using [2.] each third turn.
Boss is very proficient in dealing physical damage, so equip PS Defense Ups and
PS HP Ups before battle - but while strong in offense, he lacks defense. Boss
sometimes counters.
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
I really suggest you go and get Jane, if you don't have her already. At lv55
she will have higher REA than the boss, assuring she moves before him. And if
you use Follow me!, whole vanguard moves before the boss. Win-win situation at
best.
For this battle crucial magics would be Protect and Turbulence, then Shining
Star + Permanence, so that you reduce most damage taken from the boss. Follow
up by invoking Holy Man Sorrow, sealed with Shining Star + Permanence
afterwards.
When possible, Emma chucks around Great Booster, followed by Cec's Permanence.
The good thing is that many of boss' attacks *can* miss, if EVA and LCK are
high.
Quick disposal: Jane uses Follow me!, Emma casts Great Booster on Rudy, and he
does whatever. In second turn have Cec cast Permanence on him. Heheh - next
whip out Gatling Raid and shoot him to kingdom come.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
After you win, watch the scene - SSC will now be standing below the statue.
Approach him and use Defense Unit on him. CONGRATULATIONS! You've recruited
your third and final chr! His starting levels are affected by average level of
your current party members.
REFERENCE: WildArms1001
TUTORIAL: Some bits on battle efficiency of the last recruit. Stats wise he has
highest HP and ATT. REA puts him in second place just after Jane. ACC
and EVA are somewhere in the middle, and he takes great damage from
all types of attacks. As he doesn't require MP, his MAG sucks as
well. He's best used for quickly wiping out a strong enemy, which
didn't fall due to Cec's summons. His ORS are a bit on tricky side,
as they can backfire.
Now, if you haven't already done so, I suggest you go and level up.
This will be the easiest task, albeit a bit boring. However, when you're lv100,
you'll have less difficulties in dealing with tougher bosses. The easy way of
leveling up is continuously fighting Mega Apples, which drop big amounts of
EXP, provided you dispatch them with big attacks.
Whenever you encounter Super, make your manual order Jane, Emma and Rudy. Jane
uses Follow me!, Emma Great Booster on Rudy, and Rudy chooses Gatling Raid.
You'll be looking at damages between 10000 - 100000 (on lv100), and at EXP
between 100000 - 1000000 respectively. Keep applying until all chrs are lv100.
Doing so will not only eliminate the need for me to continuously keep telling
you what level you're supposed to be at, it will also make it easier for you to
handle most battle situations.
Additionally, when a chr reaches lv100, an EX File Key is awarded for that chr.
It will be dropped as battle spoils in next battle. If more chrs reach lv100
before next battle, you're awarded just as many keys, so don't worry about
losing some.
Next task would be clearing of Stone Cave, though some preparations are in
order. You will need 8 Duplos, and make Rudy's Arc Nova to have at least 5
bullets. When you have the required items, hop on Proto and depart for Stone
Cave.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BONUS DUNGEON #B01 - KILLING STONE CAVE [X: 17800, Y: 18090], airplane required
Enemies : no.099, no.100, no.101, no.102, no.286 (BOSS)
Items : ITEM LIST ID - #IL057
[ ] 001. Crest Graph (28th) - CH
[ ] 002. PS Ice Break 3 - CH
[ ] 003. PS Boom Break 3 - CH
[ ] 004. PS Ray Break 3 - CH
[ ] 005. 20000 gella - CH
[ ] 006. 3x Alter Part - CH
[ ] 007. PS Dark Break 3 - CH
[ ] 008. 3x LVL Apple - CH
[ ] 009. PS MP Up 4 - AU
[ ] 010. Whistle - AU
Chests : 8 (8 cleared, 0 remain)
Duplos : 8 needed (8 used, 0 remain)
Level : lv100
Notes : this is timed dungeon, and once you enter, you have to clear it
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F1: Read the slab, then approach the black hole in the back to be sucked down.
TUTORIAL: Each blue orb, when recovered, adds 1 minute to the timer. They do
not respawn if you enter the same screen again!
F3: Exit E.
F24: Exit N.
F26: Use a Duplo on the chest and get CREST GRAPH (28th), exit S.
F24: Exit W.
F3: Exit N.
F4: Exit W.
F6: Exit E.
F27: Exit N.
F38: Use a Duplo on the chest and get PS ICE BREAK 3, exit W.
F6: Exit S.
F35: Use a Duplo on the chest and get PS BOOM BREAK 3, exit N.
F6: Exit W.
F7: Exit N.
F9: Exit E.
F10: Exit S.
F40: Exit W.
F41: Use a Duplo on the chest and get PS RAY BREAK 3, exit E.
F40: Exit N.
F10: Exit N.
F11: Exit W.
F43: Use a Duplo on the chest and get 20000 GELLA, exit E.
F11: Exit E.
F12: Use a Duplo on the chest and get 3x ALTER PART, exit S.
F13: Exit E.
F14: Exit S.
F44: Use a Duplo on the chest and get PS DARK BREAK 3, exit N.
F14: Exit N.
F16: Exit N.
F17: Exit W.
F45: Exit S.
F47: Exit W.
F48: Use a Duplo on the chest and get 3x LVL APPLE, exit E.
F47: Exit N.
F45: Exit N.
F19: Exit W.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 65000 | 95000 | 45000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
444
| 320
| 666
| RES
| REA
| 620
| ACC
| 650
| 335
| EVA
| 289
|0
|0
| 50
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Advanced elemental magic - VS all chrs - respective type of elemental mgd,
DL
2. Renovation - self - recover a fraction of HP, DL
3. Full Revive - one Tail - when all Tails are KO-ed, Fox will revive one of
them, DL
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 2650 | 500
| 500
| * | * | * | * | * | * | * | *
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 91
| MAG
| 999
| RES
| 580
| REA
| 460
| ACC
|1
|1
| EVA
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 800 mgd to all. When all Tails are destroyed, boss
revives one and then continues attacking. If boss is low on HP, it may use [3.]
to recover some.
* note: 9 of Fox' tails have specific element affinities and here they are...
| EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
Fire tail
Thunder tail
Wind tail
Light tail
Heal tail
Dark tail
Earth tail
Water tail
Ice tail
Jane uses Follow me!, Emma Great Booster on Rudy or Cec, Rudy launches Arc Nova
(or Cec invokes Hope Shard), which will wipe out all tails. Now for as long as
you keep managing destroying revived tail, boss will never attack, meaning you
can easily make mincemeat. Don't forget to have Emma use Download on boss, as
it has 10 skills Emma can learn. A great chance indeed.
Otherwise Fox uses one of eight element spells it knows, dealing big damage to
all chrs. Should you decide to kill it the slow way, consider the known battle
strat:
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
SSC - strongest ORS, but be advised that they sometimes backfire
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F22: Way to go - you killed it. You get PS MP UP 4, & WHISTLE. Enter black hole
which has now appeared.
TUTORIAL: Whistle you nabbed has a function similar to Ocarina. If used at the
suitable beach, you can call Sweet Candy II to that location!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section World Map Items - you can nail 4 items from 69.-72., & 76.:
MIGRANT SEAL (18th), PS ANGEL QUILL 4, PS ASSIST BLITZ, PS ICE BREAK 4, &
AMBROSIA.
REFERENCE: WildArms1017-WildArms1023
To get to Ambrosia, you'll need to go to Elw Dimension via Holy Wood Mound
teleporter. Then hike to Sinner's and enter the cave near the house. Go down
the ladder, sneak across the four small floats and you'll be back on Elw
overworld. Follow the linear path until you come to small lake with a beach.
Use Whistle here and then poke W from Tarjon to find a bottle with Ambrosia.
Congrats! You've cleared all 76 items that can be found on overworld on both
Filgaia and Elw Dimension.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Refer to section Puzzle Boxes - at this point in the game you can complete
PB#29, & PB#30. Thus you will claim these items: PS FULL LIBRA 4, & PS MP
REPAIR, respectively. When you're done, go to Graveyard.
Enemies : none
Items : ITEM LIST ID - #IL027
[ ] 014. EX File Key (complete all Puzzle Box challenges) - PR
Chests : 5 (5 cleared, 0 remain)
Duplos : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Enter the house of the girl excited about Puzzle Boxes and talk to her. She'll
acknowledge your mastery of PB and award you with EX FILE KEY (13th). Thus is
your mission accomplished.
REFERENCE: WildArms1024-WildArms1028
Save your game and be ready for engaging two funny guys. Go to world map and
use Monster Egg from your inventory. BANZAI!!!
------------------------------------------------------------------------------BOSS BATTLE!!!
HUMPTY
& DUMPTY
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 15000 | 17500 | 13500 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
75
| 95
| MAG
| 530
| RES
| 101
| REA
| 300
| ACC
| 220
| EVA
| 150
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 15000 | 17500 | 13500 | HLV | HLV | HLV | HLV | HLV | HLV | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
75
| 95
| MAG
| 530
| RES
| 101
| REA
| 300
| ACC
| 220
| EVA
| 150
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Dumpty's spells deal 1000 mgd to whole team, so I advise you outkit yourself
with proper elemental Breaks before battle begins.
The catch for these two guys is that you wipe them out one after another,
otherwise the remaining enemy will revive the other one. But, if Humpty already
acted for current turn, and you killed Dumpty, Humpty won't be able to revive
it on this turn, but next turn. So, if on following turn you act before Humpty
does, and kill it as well, you've won the battle.
Each enemy has 15000 HP. When revived, it comes back with 9999 HP only. Some of
stronger attacks you can use are Rudy's Gatling Raid and Jack's Maximum Risk
(if low on HP). Both of these should get a KO VS targeted enemy. If you cannot
manage to kill them both one after another, kill them in same turn like this:
have a couple of Force Carrots handy and keep tossing them on Cec, who will be
invoking Hope Shard each turn. After about 3-4 salvos Humpty and Dumpty are
history. Bothering with status buffs isn't recommended, as Humpty knows Dispel.
If you're fighting them with chrs who are not at lv100, you can use these two
guys as in infinite source of EXP, since there's no limit to how often they can
revive each other.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
When defeated, they leave behind PS FP ADVANCE. Monster Egg also disappears
Go to Rosetta.
This one is somewhat complicated to cause to appear. You'll need Grenade and
Guitar tools first, if you were trying to get to it earlier in the game. While
in Rosetta, look for 3 black birds. Lob a Grenade at each - when it explodes,
the bird will fly and land on one of the stones at the graveyard. When all
three are there, a red crystal appears. Stand near it, and use Guitar for
BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
60 | 45000 | 0
|*
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
540
| 430
| 187
| RES
| 173
| REA
| 350
| ACC
| 238
| EVA
| 243
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 500 dmg. [4.] is used every second turn.
* note: Amount of gella dropped equals amount of gella you possess at the exact
moment Lich is KO-ed.
This is a funny boss. Each time it steals money from you, your funds are
decreased by 10%. But when you kill it, it will drop the same amount of money
as you currently have. So if you enter a battle with 500000 gella, and manage
to kill it before it even moves, it'll drop 500000 gella. Or if you enter a
battle with 500000 gella, and it steals from you once (50000 gella), then you
kill it, you'll receive 450000 gella. This boss is an effective way of doubling
your money with little sweat. You can double the amount of money earned by
tossing Gella Card before killing Lich - that way you'll triple your gella
savings after battle.
Don't let it live too long, or it'll steal a hefty amount before you kill it. A
quick way of nailing it: Jane with Follow me!, Cec invokes Brave Seal, Rudy
shoots with Gatling Raid. Victory!
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Approach the funny figure in SE corner and play Guitar near it. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
3x SCRAP FIGURE
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 25000 | 12000 | 9000 | HLV | HLV | HLV | HLV | WKN | RST | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
520
| 230
| 460
| RES
| 208
| REA
| 207
| ACC
| 224
| EVA
| 214
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
| 30
| 20
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 500 dmg, [2.] does 800 mgd, [3.] does 600 mgd to all.
Be adequatly kitted with PS Resist Ups to reduce magic damage they do.
Sometimey they'll try to physically attack you, but they miss often. Not a hard
boss at our levels, so standard procedure applies.
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
SSC - strongest ORS, but be advised that they sometimes backfire
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Go to Demon's Lab.
F2: Exit SE. If not already, Wind Staff the globe so that SE exit opens.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 200
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 160
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 163
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 600 dmg, [2.] does 100 phd.
Be adequatly kitted with status PS if you wish to stand a chance. When battle
begins, they will first increase ACC, and then start owning you with all sorts
of statuses (confusion, fallen and sleep are three of most annoying ones). In
order to quickly dispatch these suckers: Jane with Follow me!, Cec invokes Hope
Shard, Rudy shoots Lock-on Arc Nova. Victory!
In case you wish to off them one by one, when applying general strategy cast
Turbulence first!
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially + Resurrection
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
SSC - strongest ORS, but be advised that they sometimes backfire
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Go to Epitaph.
F2: Save your game, and make your vanguard party consist of Rudy, Jack and SSC.
Now go and examine the book on the corner shelf. When asked a question, pick
first choice and BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 5000 | 6250 | 4150 | HLV | HLV | WKN | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
207
| 209
| 666
| RES
| 300
| REA
| 293
| ACC
| 290
| EVA
| 337
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
You will need to kill them fast and painless, else they will off you quickly.
The shortest route to victory: Jane with Follow me!, Cec invokes Fiery Rage,
Rudy shoots Lock-on Arc Nova. Victory!
Don't forget to heal/revive chrs if they get killed, but I severely doubt
you're gonna be smashing them one by one.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F12: Aside from bunch of Fire Gems you also nail WITCH: EP. FINAL.
Exit E.
Go to Perpetual Engine.
Go and approach "12 o'clock", and there is a red crystal. Save your game, use
Guitar nearby and BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 45000 | 30000 | 20000 | HLV | NTH | WKN | RST | ACT | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
420
| 300
| 430
| RES
| 302
| REA
| 250
| ACC
| 180
| EVA
| 224
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 800 phd, [2.] for 900 phd.
Boss uses Great Booster, so if you have Emma without this skill, now's the time
to Download it! Equip PS Angel Quills and PS Defense Ups prior battle. Boss
will use Great Booster on self in first turn, so chuck a Dispel to null the
bonuses. When it comes to dealing damage, you'll need to be using your
strongest attacks, because boss heals self after each attack. You can prevent
healing by inducing sickness to it.
The shortest route to victory: Jane with Follow me!, Cec invokes Brave Seal,
Rudy shoots Lock-on Gatling Raid (repeat once, if necessary). Victory!
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
You receive PS LIFE CHARGER after battle. Now push the button and get PS FLORAL
ARTS. Thus we have now lit all twelve pillars. Examine some of them and you'll
see they have a number - just like a clock. Based on book's hint from Black
Market and box' hint from Devil's Playground, stand in front of the pillars and
use Dispellado on them in following order (each time you use a pillar
successfully, the blue crystal on top of it will begin to emit light):
7 - 2 - 9 - 4 - 11 - 6 - 1 - 8 - 3 - 10 - 5 - 12 - voila!
When done correctly, crystal staff shall appear in the middle. Touch it and
view a scene... sniff! COSMIC COG is yours! Exit S to world map. Teleport to
Milama.
Go to the inn and speak with the waitress for an unexpected meeting, then try
to exit the inn. FD LASER SILHOUETTE is yours, and following Jack's stats
increase: ATT +20, DEF +20, MAG +20, RES +20, REA +20, ACC +20, EVA +20.
TUTORIAL: Laser Silhouette deals humongous phd to one enemy. Use with ACC to
increase damage and hit rate.
REFERENCE: WildArms1039-WildArms1044
Go to Gento Soen.
F2: Exit N.
F3: Exit N.
F8: Use Radar and quickly pass thru the wall, exit SE.
F11: Save your game, stand near red crystal and use Guitar. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 55000 | 75000 | 30000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
122
| 302
| 172
| RES
| 89
| REA
| ACC
| 550
| EVA
| 202
| 225
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| 20
| CONFUSION | PETRIFY
| 20
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 2000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
116
|1
| MAG
| 159
| RES
| 400
| REA
| 253
| ACC
| 212
| EVA
| 231
|0
| 100
| 100
|0
|0
|0
|0
| POISON
| 20
| 30
| SLEEP
| 20
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
This battle is kill or be killed. Big Sadas will either do nothing, or will
revive one Jr on its turn (in case any are missing). Small Sadas will either do
nothing, or if damaged, launch kamikaze attack against one chr for 2000 dmg.
Quick victory would go like this: Jane uses Follow me!, Cec invokes any element
medium, Rudy shoots Lock-on Gatling Raid. Guard on next turn to reload, while
Cec and Jane kill small Sadas which has probably respawned. On third turn
repeat what you on first (you may need to reapply once more) - victory!
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F11: They spit out PS OLIVE BRANCH 4. Hook the post across the chasm, exit SW.
F4: Exit S.
F3: Exit S.
Go to Curan Abbey, to the library, and then use Savvy Key on De La Metalica
book.
[ ] 011. PS Windbreaker 4 - AU
Chests : 9 (9 cleared, 0 remain)
Duplos : none needed
Level : lv100
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F13: Since we were already here once before, puzzles are cleared. If you're
here for the first time, look for this dungeon's entry further up in the
walkthrough, where the solutions for puzzles are explained. Exit NW.
F2: Navigate the small path, and hike N at first junction until you get to the
switch. Use Hanpan on it to spawn several white and red gems, then retrace to
the junction and go E. Change Staff the white gem, then carry on until you exit
E.
F2: Navigate the small path, and hike S at first junction until you get to the
switch. Use Hanpan on it to spawn several white and red gems, then retrace to
the junction and go W. Change Staff the red gems, then carry on until you exit
W.
F3: Exit E.
F17: Read the slab to spawn a red crystal (to spawn it, all puzzles must be
cleared) if you haven't done so already, get near it and use Guitar. BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 120000 | 70000 | 40000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
720
| 440
| 680
| RES
| 276
| REA
| 470
| ACC
| 350
| EVA
| 418
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
|1
| REA
|1
| ACC
| EVA
|1
|0
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
|1
| REA
|1
| ACC
| EVA
|1
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
none
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.], [2.], [3.] hit in the range of 500-1200 phd, [4.] deals 800 mgd,
[5.] deals 600 mgd to all.
Pay attention to main boss' face color, for it will tell you what type of
attack the boss will use during current turn. Red face uses physical attacks,
white uses offensive status attacks, blue may use Dispel or a physical attack,
grey uses magic attacks. Be careful, for boss counters as well.
Don't attack the main target with physicals, as they may swiftly be blocked.
Instead rely on Lock-on Gatling Raid, invoking Hope Shard, or Finest Arts
kicking in on critical attacks. Casting positive statuses on you is kind of a
waste, cos boss knows Dispel.
Quick victory would go like this: Jane uses Follow me!, Cec invokes Brave Seal,
Rudy shoots Lock-on Gatling Raid. Guard on next turn to reload, while Cec and
Jane restock FP or heal, if there's somebody seriously hurt. Chuck Fragile on
boss as well. Victory!
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F3: Exit W.
F2: Use Hanpan on the switch, then Change Staff the red gems, and carry on
until you exit E.
F2: Use Hanpan on the switch, then Change Staff the white gem, and carry on
until you exit W.
F1: Navigate the small path until you reach blue crystal which will take you
out of this dungeon and return to Curan Abbey.
Rest and save your game. If you become KO-ed in the arena, but refuse to
continue via Gimel Coin, it's Game Over. To get into the fighting frenzy, you
need to address the guy standing in front of it. He'll ask you if you would
like to take a shot at it - choose "Yes". Novice League has been cleared
earlier, and now we engage in Veteran League by paying up 5000 gella. Please
see Devil's Playground section for more details on this subquest.
Rest and save your game. To get into even more fighting frenzy, talk to that
guy again. He'll ask you if you would like to take a shot at it - choose "Yes".
Veteran League has been cleared earlier, and now we engage in Master League
by paying up 10000 gella. Please see Devil's Playground section for more
details on this subquest.
It isn't over yet. Rest and save your game, then talk to that guy again. If you
have Saber Fang in your inventory, a new entry will appear below Master League,
costing 0 gella. Select it and you will be able to fight Flash. BANZAI!
P.S.: Winning Master League has also unlocked the door in arena's head honcho
room. Taking it will lead you to a corridor with 5 Duplo doors, and behind
those doors you will find Angol Moa.
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
85 | 130000 | 160000 | 60000 | HLV | RST | HLV | HLV | ACT | WKN | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
840
| 500
| 770
| RES
| REA
| 416
| ACC
| 700
| 487
| EVA
| 409
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 40
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] does 800 dmg, [3.] does 2000 phd, [4.] deals up to 5000 phd to one
chr (and it strikes everybody; more elemental wards chr has, higher the damage
inflicted).
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
SSC - strongest ORS, but be advised that they sometimes backfire
If you manage to whip Great Booster on Rudy, you've almost won. It is only the
matter of reloading and shooting Lock-on Gatling Raids, while at the same time
having other chrs occupied with healing.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Flash is now no more, and has forked over BATTLE LUST. Congrats, for you have
just collected all mediums in the game. Exit to world map.
REFERENCE: WildArms1049-WildArms1066
Go to Elw Dimension via Holy Wood Mound teleporter, and schlepp yourself over
to the place where we nailed Ambrosia while sailing (thru Forest Prison and
Sinner's Studio). While you're on Sweet Candy II, use Dragon Scale to be
teleported into another part of Dragon Shrine.
F1: You're very close to red crystal - use Guitar and BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
75 | 75000 | 75000 | 40000 | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
760
| 630
| 650
| 300
| 340
| 336
| 337
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 40
| SLEEP
| 25
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Poison Crunch - VS one chr - phd, induces poison, 100% chance
2. Baking Breath - FATT VS one chr - fire mgd, DL
3. Slumber Fog - VS one chr - induces sleep, 100% chance, DL
4. Flaming Zone - all combatants - fire damage doubled, ice damage halved, DL;
boss also gains Active Element status
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 phd, [2.] for 1500 mgd.
Quick victory: Jane uses Follow me!, Emma casts Freezing zone, Cec invokes Ice
Crystal. With Freezing Zone on bastards cannot use Flaming Zone. Repeat twice
or thrice and you win, all the while taking care to heal statuses or recover
HP. Swap in Rudy sometimes and use Lock-on Gatling Raid. Also use Switch ECO to
Otherwise one of bosses casts Flaming Zone to increase own ATT. This will deal
big damage to whoever's hit, and there's two of them. Sleep will annoy you, so
have that PS Silver Harps handy. Its bite carries poison status, so warding
poison is also necessary (or invoke Castle Defense, and then invoke Shining
Star + Permanence). Victory!
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F1: They fork over PS MOON STONE 4. Now use 3 Duplos on three Duplo chests and
get 10000 GELLA, PS SILVER HARP 4, & 4x ALTER PART. Congrats! You have now
opened all chests in the game, except Black Box back in Timney. Now touch the
blue crystal and get the heck out of here back to Elw overworld.
REFERENCE: WildArms1067-WildArms1071
Yes, you could've gone there before, but I only decided to cover it now. If you
go talk to Vassim with SSC in your party, you will get a scene. Now, talk to
Vassim few more times and for a sum you can buy new skills for SSC. Like for
Jack, having new skills increases some of SSC's stats:
------------------------------------------------------------------------------SKILL
------------------------------------------------------------------------------2nd ORS
| 25000
| - | - | +5 | +5 | +5 | - | +5
3rd ORS
| 50000
| +5 | +5 | +5 | +5 | +5 | +5 | +5
4th ORS
| 100000
5th ORS
| 200000
-------------------------------------------------------------------------------
Vassim also offers upgrades for SSC's ORS. Like for Rudy, you will need Alter
Parts for upgrading.
REFERENCE: WildArms1072-WildArms1080
Go to Timney.
Walk under the W bridge and equip Jump Boots, cling onto the net and then drop
inside the hole below the bridge. Save your game - down here you'll find a
black chest. This is Black Box - it is 383rd chest to be opened in the game. It
can only be opened after you open other 382 chests scattered here and there
across the game (Item Checklists section has all locations of chests). Once you
have opened other 382 chests (and by this guide you have at this moment), talk
to it, pick first option, then pick first option again and BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
80 | 27000 | 27000 | 18000 | HLV | HLV | HLV | HLV | HLV | HLV | NTH | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
820
| 340
| 750
| RES
| 280
| REA
| 360
| ACC
| 280
| EVA
| 290
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1400 phd, [2.] for 800 mgd to all, [3.] 1300 mgd to all.
Quick victory: Jane uses Follow me!, Emma casts Great Booster, Rudy shoots
Lock-on Gatling Raid - this equals one less Black Box. Emma out, Cec in. Jane
and Rudy guard (so he reloads), Cec Permanence on Rudy. On next turn Cec casts
Fragile on second Black Box, which Rudy gets rid of. Repeat for final Black Box
and you win. If you get KO-ed, you can swap chrs from rearguard to reinforce
your vanguard.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Enough of fighting bosses for now, I suggest we go and nail some EX File Keys.
Go to Timney.
Go see Wilbur the monster specialist and talk to him. Pick first choice to
enter monster album (by now you've fought more than 50% of monsters for sure),
then back out. Wilbur will comment on your progress, and give you EX FILE KEY
(15th) for your efforts. Well done! Exit to world map and hike on over to
Adlehyde.
REFERENCE: WildArms1087
Go to item shop, and show Black Pass to the merchant so he opens access to
Black Market. Go downstairs and talk to the guy in the basement. And yeah,
you'll need 9999999 gella to be able to afford it. EX FILE KEY (16th) is yours.
Exit to world map and visit Curan Abbey.
REFERENCE: WildArms1088
Go to the library and speak with librarian. Once you have Witch: Ep. *insert
number* in your possession, stand in front of librarian, enter Item menu,
select and then use desired Witch book. Librarian will ask you if you want to
read the volume you selected. Pick the first option to read the current volume,
second option will make you read current volume and continue on to next
subsequent volume (if it's missing, story telling stops at end of current
volume; also note that this option isn't available if you're reading final
volume), and third option cancels.
You don't have to read all of it, though. It's enough to see first page of
current volume, and then press Start to exit. Doing so will count the volume to
be read. Also, pressing Circle or X advances to next page.
When all ten volumes are read, librarian awards you with EX FILE KEY (17th).
Not too shabby. Exit to world map, and Milama village is next.
REFERENCE: WildArms1089
Behind the ARMs meister is a kitty (Splitty Kitty!). Magic Staff the kitten and
it will tell you how well have you covered Filgaia's map. Once your map
coverage is 100%, the cat coughs up EX FILE KEY (18th). Excellent! Exit to
world map and go to Elw dimension via Holy Wood Mound, then go to Tarjon.
REFERENCE: WildArms1090-WildArms1091
Talk to the guy near the entrance - he has the shop, but he only takes Gimel
Coins. For a super low price of 99 Gimel Coins you can buy EX FILE KEY (19th).
Tres wootage!
REFERENCE: WildArms1092
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Abyss - a place where Ragu O Ragula lurks, a place where your patience will be
put to the test, a place where you may meet many Game Overs. Are you ready to
take onto the longest dungeon, 100 floors long?
Stepping into the dungeon unprepared will not be good, so I advise that you
first gather some items and PS that will help you survive longer and fight more
efficiently.
----------------------------------------
PREPARATIONS
PS recommended to be taken:
- PS Full Libra 1, PS Full Libra 2, PS Full Libra 3, PS Full Libra 4
- PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4 (for boss)
- PS HP Up 1, PS HP Up 2, PS HP Up 3, PS HP Up 4
- PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
- PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
- PS Blocker 1, PS Blocker 2
- PS Initiative (!!!)
- PS Surprise Guard (!!!)
- PS Regeneration
- PS Life Charger
- PS Necronomicon (for Cec and Emma)
- PS Finest Arts (for Jane)
- PS FP Advance (for Cec)
----------------------------------------
OBJECTIVE
To reach Floor 100, defeat Ragu O Ragula, and claim PS Sheriff Star.
----------------------------------------
- Get Emma to learn Reset. It will prove mightily useful in Abyss battles,
because this skill can reset the battle to its very beginning.
- If you encounter enemy Vacuumon, kill the fool immediately. Otherwise it will
end the battle, ejecting you back to F1 of Abyss.
- If you encounter enemy Calupdis, kill it before it makes second move. On
first turn it'll steal 10% of your gella, and if you kill it afterwards, you
get twice as much back. If it escapes, there goes your gella.
- There's several items you can scrounge up as extra loot, among other things
Migrant Seal and four Crest Graphs.
- Equip PS Initiative and PS Surprise Guard on all six party members. Latter
will ensure you cannot be put in "Danger!" battles, but you can still have
your party ambushed; and former will allow you to have many pre-emptive
battles in your favor.
- Cec with PS FP Advance and PS Necronomicon equipped can own a majority of
enemies in Abyss before they will even be able to move.
- At least one chr in vanguard and one chr in rearguard should be equipped with
full Full Libra set.
- Tools cannot be used in Abyss, so you can't force random battles.
- There's no battles on F1, and F100.
- 15 enemies appear on any floor of Abyss, and the rest of them are tied to
----------------------------------------
Go to any Elw Pyramid and ensure you carry 99 Teleport Gems. When you step into
teleport, observe the scene - if it worked, you'll see one of the satellites
endure in temporary electric shock. You'll end up in Elw Pyramid #EP7 (we were
already here before, for the sake of chests collecting completion). Exit S
twice to get to Elw overworld. Trek over to Abyss and enter it! Let the games
begin!
When you have nailed both items, or before even, poke around with SS to uncover
Abyss, 100 floor dungeon with a tough boss at the end. If you believe you lack
items or levels, turn around now and return to Filgaia for collecting whatever
you think you may need (see my recommendations several subsections up).
----------------------------------------
[ ] 018. Ambrosia - OS
[ ] 019. LVL Apple - OS
[ ] 020. PS Life Charger - OS
[ ] 021. Crest Graph (32nd) - OS
[ ] 022. 3x Revive Fruit - OS
[ ] 023. PS Boom Break 4 - OS
[ ] 024. 3x Force Carrot - OS
[ ] 025. PS Fire Break 4 - OS
[ ] 026. 3x Small Flower - OS
[ ] 027. PS Sheriff Star - OS
[ ] 028. Monster Medal (gather 100 Beast Medals) - AU
[ ] 029. EX File Key (defeat Ragu O Ragula on F1 of Abyss) - AU
Chests : none
Duplos : none needed
Level : lv100
Notes : all items in Abyss appear onscreen as glowing dots
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Please review both "Preparations" and "Advice, Hints and Tips" subsections a
bit above to ensure you're ready.
On each floor of the Abyss there's a Beast Medal you need to collect for a
grand total of 100 of them. What is their use...? That shall soon be revealed.
Sometimes you will require Abyss Key to unlock the path forward. All Abyss Keys
you need are found within Abyss. Also, unlock only the doors I tell you to.
----------------------------------------
STAGE 01 START!
- from F1 to F10
- three floor-specific enemies appear on F2-F10
F1: Get 1st Abyss Key on W, get F1 Beast Medal on E, unlock middle green door,
take central b-warp to F2.
F2: Battles can now be fought. Get F2 Beast Medal on N, take S b-warp to F3.
F4: Get 2nd Abyss Key in middle, get F4 Beast Medal on N, take NE b-warp to F3.
F3: Unlock W green door, get F3 Beast Medal in middle, take SE b-warp to F4.
F6: Get F6 Beast Medal on W, get MIGRANT SEAL (20th) on W, take SW b-warp to
F7.
F7: Get 3rd Abyss Key on N, get 4th Abyss Key on N, get F7 Beast Medal on S,
take central b-warp to F8.
F10: Do not unlock N green door! Behind it is y-warp to F1, but you don't need
to use it. Get F10 Beast Medal on SW, get 5th Abyss Key on SE, take S b-warp to
F11.
REFERENCE: WildArms1093-WildArms1108
STAGE 01 END!
- you currently have 10 Beast Medals
- you currently have 2 Abyss Keys left
----------------------------------------
STAGE 02 START!
- from F11 to F20
- three floor-specific enemies appear on F11-F20
F11: Unlock middle green door, get F11 Beast Medal in middle, get CREST GRAPH
(29th), take E b-warp to F12.
F12: Unlock SW green door, get F12 Beast Medal on SW, take NW g-warp to F2.
TUTORIAL: Exodus Orb, when used, will return you to F1 of Abyss. Use with
caution, as I'm sure you don't want to accidentally warp from F60...
F14: Get 6th Abyss Key on NE, get 7th Abyss Key on NE, get F14 Beast Medal on
NW, take N b-warp to F15.
F16: Unlock N green door, get F16 Beast Medal in middle, get 8th Abyss Key in
middle, get 3x NECTAR in middle, take SE b-warp to F17.
F17: Drop off to the W, unlock W green door, get F17 Beast Medal on NW, take NW
b-warp to F18.
F19: Don't drop off, get 9th Abyss Key in middle, get 10th Abyss Key in middle,
drop off anywhere, get F19 Beast Medal on NW, walk off the edge (actually walk
off the edge so you chr falls down into nothingness), you'll reappear on your
F20: Do not unlock N green door! Behind it is y-warp to F1, but you don't need
to use it. Get 11th Abyss Key on SE, get F20 Beast Medal on SE, take N b-warp
to F21.
REFERENCE: WildArms1109-WildArms1127
STAGE 02 END!
- you currently have 20 Beast Medals
- you currently have 5 Abyss Keys left
----------------------------------------
STAGE 03 START!
- from F21 to F30
- three floor-specific enemies appear on F21-F30
F21: Unlock E green door, get F21 Beast Medal on E, get 12th Abyss Key on SE,
unlock W green door, take W g-warp to F31.
F31: Don't drop off, get 13th Abyss Key in middle, drop off to the W, unlock W
green door, get CREST GRAPH (30th) on NW, get F31 Beast Medal on NE, walk off
the edge, you'll reappear on your entry point, don't drop off, take NE g-warp
to F41.
F41: Drop off to the S, unlock S grey door, get F41 Beast Medal on S, get PS
SILVER HARP 3 on S, get 3x MEGA BERRY on S, walk off the edge, you'll reappear
on your entry point, don't drop off, take NE g-warp to F31.
F22: Get F22 Beast Medal on SE, get 14th Abyss Key on SE, take N b-warp to F23.
F23: Unlock SE green door, get F23 Beast Medal on SE, get 15th Abyss Key on SW,
take S b-warp to F24.
F24: Get 16th Abyss Key on SW, get 17th Abyss Key on SW, get F24 Beast Medal on
NE, take N b-warp to F25.
F26: Unlock NE green door, get PS FINEST ARTS on N, get F26 Beast Medal on N,
take NW b-warp to F27.
F27: Get F27 Beast Medal in middle, get 18th Abyss Key in middle, take N b-warp
to F28.
F29: Don't drop off, get F29 Beast Medal on SE, drop off to NE, take NE b-warp
to F28.
F29: Drop off to SW, get 19th Abyss Key on SW, take SW b-warp to F28.
F30: Drop off to the N, get F30 Beast Medal on NE, take SE b-warp to F31.
REFERENCE: WildArms1128-WildArms1151
STAGE 03 END!
- you currently have 32 Beast Medals
- you currently have 7 Abyss Keys left
----------------------------------------
STAGE 04 START!
- from F31 to F40
- three floor-specific enemies appear on F31-F40
F32: Get 20th Abyss Key in middle, get F32 Beast Medal in middle, take S b-warp
to F33.
F33: Get 21st Abyss Key in middle, get 22nd Abyss Key in middle, get F33 Beast
Medal in middle, take SW b-warp to F34.
F34: Get 23rd Abyss Key on S, get F34 Beast Medal on S, take NE b-warp to F35.
F36: Unlock N green door, get F36 Beast Medal on NE, get PS WATER BREAK 3 on
NE, take SE b-warp to F35.
F37: Get 24th Abyss Key in middle, unlock SE green door, get F37 Beast Medal on
NE, take NE b-warp to F38.
F38: Get 25th Abyss Key on S, get F38 Beast Medal on S, take NW b-warp to F39.
F39: Get F39 Beast Medal on NE, take central b-warp to F40.
F40: Get F40 Beast Medal on SE, get 26th Abyss Key on SE, do not unlock W green
door! Behind it is y-warp to F1, but you don't need to use it, take SE b-warp
to F39.
F39: Don't drop off, get 27th Abyss Key on SW, get 28th Abyss Key on NW, take
SW b-warp to F40.
STAGE 04 END!
- you currently have 41 Beast Medals
- you currently have 14 Abyss Keys left
----------------------------------------
STAGE 05 START!
- from F41 to F50
- four floor-specific enemies appear on F41-F50
F42: Get F42 Beast Medal on SE, unlock E grey door, get 29th Abyss Key in
middle, take W b-warp to F43.
F43: Get F43 Beast Medal in middle, get 30th Abyss Key in middle, get 31st
Abyss Key in middle, take E b-warp to F44.
F44: Get 32nd Abyss Key on N, get F44 Beast Medal on NW, get 33rd Abyss Key on
S, take middle b-warp to F45.
F46: Unlock SE grey door, get F46 Beast Medal on SE, get 34th Abyss Key on N,
get 35th Abyss Key on S, take NE b-warp to F47.
F48: Get 36th Abyss Key on SW, get F48 Beast Medal on NW, take S b-warp to F49.
F50: Drop off to the W, get F50 Beast Medal on SE, walk off the edge, you'll
reappear on your entry point, don't drop off, take the other b-warp on this
ledge to F49.
F50: Don't drop off, get 37th Abyss Key in middle, get 38th Abyss Key in
middle, take the other b-warp on this ledge to F51.
REFERENCE: WildArms1171-WildArms1189
STAGE 05 END!
- you currently have 50 Beast Medals
- you currently have 22 Abyss Keys left
- Congrats! Half the task is completed!
----------------------------------------
STAGE 06 START!
- from F51 to F60
- three floor-specific enemies appear on F51-F60
F51: Unlock SW grey door, get F51 Beast Medal on S, get 3x NECTAR on S, take E
b-warp to F52.
F53: Unlock N grey door, get F53 Beast Medal on SE, take middle b-warp to F54.
F54: Get 39th Abyss Key on SE, get F54 Beast Medal on SE, take NW b-warp to
F55.
F56: Get F56 Beast Medal on SW, unlock E grey door, get PS MEMOIRS PEN 3 on E,
take SE b-warp to F57.
F57: Get 40th Abyss Key on S, get F57 Beast Medal on W, take NW b-warp to F58.
F58: Drop off to the S, get F58 Beast Medal on SW, walk off the edge, you'll
reappear on your entry point, drop off to the E, get 3x FORCE CARROT in middle,
get 41st Abyss Key in middle, take middle b-warp to F59.
F59: Get F59 Beast Medal on NW, get 42nd Abyss Key on NE, take SW b-warp to
F60.
F60: Do not unlock N grey door! Behind it is y-warp to F1, but you don't need
to use it. Get F60 Beast Medal in middle, take SE b-warp to F61.
REFERENCE: WildArms1190-WildArms1206
STAGE 06 END!
- you currently have 60 Beast Medals
- you currently have 23 Abyss Keys left
----------------------------------------
STAGE 07 START!
- from F61 to F70
- three floor-specific enemies appear on F61-F70
F61: Drop off to the S, get F61 Beast Medal on SW, walk off the edge, you'll
reappear on your entry point, now walk on the ledge so that you can drop off to
the NE, unlock E door, get 3x MEGA BERRY on E, take NE b-warp to F62.
F62: Drop off to the S, get F62 Beast Medal on SE, walk off the edge, you'll
reappear on your entry point, walk on the ledge until you can drop off into SW
corner, take SW b-warp to F63.
F64: Walk a bit W on the ledge you appear on and drop off the ledge to the NW
corner, get 43rd Abyss Key on NW, get F64 Beast Medal on NW, walk off the edge,
you'll reappear on your entry point, drop off to the N, take NE b-warp to F65.
F65: Drop off to the N, get F65 Beast Medal on NW, walk off the edge, you'll
reappear on your entry point, take the other b-warp on this ledge to F66.
F66: Unlock central grey door, get PS INITIATIVE in middle, get F66 Beast Medal
on middle, take E b-warp to F67.
F69: Don't drop off, get 44th Abyss Key in middle, drop off to the E, get F69
Beast Medal on E, take W b-warp to F68.
F70: Don't drop off, get F70 Beast Medal on SE, take middle b-warp to F71.
REFERENCE: WildArms1207-WildArms1220
STAGE 07 END!
- you currently have 70 Beast Medals
- you currently have 23 Abyss Keys left
----------------------------------------
STAGE 08 START!
- from F71 to F80
- three floor-specific enemies appear on F71-F80
F71: Unlock NW door, get CREST GRAPH (31st) on E, get F71 Beast Medal on E,
take N b-warp to F72.
F72: Get 45th Abyss Key in middle, get F72 Beast Medal in middle, take S b-warp
to F73.
F75: Don't drop off, take the other b-warp on this ledge to F76.
F76: Don't drop off, get 46th Abyss Key on W, then drop off to whatever
direction, unlock E grey door, get F76 Beast Medal on E, take SW b-warp to F75.
F75: Don't drop off, take the other b-warp on this ledge to F74.
F74: Don't drop off, get 47th Abyss Key on E, get F74 Beast Medal on E, drop
off to the S, take S b-warp to F75.
F75: Don't drop off, take the other b-warp on this ledge to F76.
F76: Don't drop off, take the other b-warp on this ledge to F77.
F78: Don't drop off, get F78 Beast Medal in middle, drop off to the S, take NW
b-warp to F77.
F77: Don't drop off, get F77 Beast Medal on S, take NE b-warp to F78.
F78: Drop off to the N, get 48th Abyss Key on NE, drop off to the E, take E
b-warp to F77.
F78: Don't drop off, walk on the ledge until you can drop off to the N to take
NW b-warp to F79.
F80: DO NOT USE Y-WARP AT ALL!!! Drop off to the W, get F80 Beast Medal in
middle, walk off the edge, you'll reappear on your entry point, walk on this
ledge until y-warp, drop off to the N, then drop off this ledge to the W so you
can use W b-warp to F79.
F79: Drop off to the S, get F79 Beast Medal, drop off to the W, walk off the
edge, you'll reappear on your entry point, don't drop off now! Walk on the
ledge until you can drop off E to another ledge with SE b-warp to F80.
F80: Don't drop off, get 49th Abyss Key on SW, walk off the edge, you'll
reappear on your entry point, drop off to the W, take NE b-warp to F81.
REFERENCE: WildArms1221-WildArms1236
STAGE 08 END!
- you currently have 80 Beast Medals
- you currently have 26 Abyss Keys left
----------------------------------------
STAGE 09 START!
- from F81 to F90
- eight floor-specific enemies appear on F81-F90
F81: Don't drop off, walk to the end of the ledge, then drop off to the S,
unlock S grey door, get AMBROSIA on S, get F81 Beast Medal on S, drop off to
the E, get 50th Abyss Key (you just collected all Abyss Keys) on SE, take SW
b-warp to F82.
F83: Don't drop off, get F83 Beast Medal on W, drop off to the N, take NE
b-warp to F82.
F82: Go W, and then drop off to the S on the ledge below, so you can get F82
Beast Medal. Walk off the edge (in one of the pits in corners of this floor),
you'll reappear on your entry point, go W again (but not as far as before),
drop off to the S on the other ledge below so you can take SW b-warp to F83.
F83: Do not drop off, take the other b-warp on this ledge to F84.
F84: Do not drop off, get F84 Beast Medal on SW, drop off to the W twice, take
NW b-warp to F85.
F86: Unlock NE grey door, get F86 Beast Medal on E, get LVL APPLE on E, take N
b-warp to F87.
F88: Counting from W to E, drop off to the S from fifth ledge to lower ledge
below, so that you can get F88 Beast Medal on E. Drop off to the E, take E
b-warp to F87.
F87: Don't drop off, get F87 Beast Medal on S, return to entry point, drop off
to the W to the ledge below, take middle b-warp to F88.
F88: Don't drop off, take the other b-warp on this ledge to F89.
STAGE 09 END!
- you currently have 89 Beast Medals
- you currently have 25 Abyss Keys left
----------------------------------------
STAGE 10 START!
- from F91 to F100
- three floor-specific enemies appear on F91-F100
F91: Get F91 Beast Medal on W, unlock NW gray door, unlock N grey door, get PS
LIFE CHARGER on N, take E b-warp to F92.
F92: Walk to N end of ledge, drop off to the W on lower ledge, don't drop off
now, get F92 Beast Medal on SW, drop off to the N, take W b-warp to F93.
F94: Drop off to the N, get F94 Beast Medal on NE, walk off the edge, you'll
reappear on your entry point, don't drop off now, take N b-warp to F95.
F95: Drop off to the S on lower ledge, get F95 Beast Medal on NW, drop off to
the S, take middle b-warp to F96.
F95: Walk to end of the ledge, and drop off to the S to lower ledge, don't drop
off now, take E b-warp to F96.
F96: Walk S on the ledge until you spot SW b-warp to F97 - here drop off to the
S so you can reach it.
F97: Drop off to the N, get F97 Beast Medal on NW, take E b-warp to F98.
F99: Drop off to the S twice, unlock two middle grey doors, get CREST GRAPH
(32nd) in middle, get F99 Beast Medal in middle, get 3x REVIVE FRUIT in middle,
unlock two W grey doors, get PS BOOM BREAK 4 on W, unlock S grey door, get 3x
FORCE CARROT on S, unlock two E grey doors, get PS FIRE BREAK 4 on E, take
middle b-warp to F98.
F98: Drop off to the S, get F98 Beast Medal, drop off to the N, take W b-warp
to F99.
F96: Unlock three E grey doors, get F96 Beast Medal on E, get 3x SMALL FLOWER
on E, take SE b-warp to F95.
F90: Don't drop off yet, walk S a bit, drop off to the N on ledge below, get
F90 Beast Medal, walk off the edge, you'll reappear on your entry point, don't
drop off, walk to the end of ledge, drop off to the W on ledge below, unlock
middle grey door, take N g-warp to F100.
F100: Do not unlock two W grey doors! Behind it is y-warp to F1, but you don't
need to use it. "The One" is found in middle of the floor...
REFERENCE: WildArms1249-WildArms1264
STAGE 10 END!
- you currently have 98 Beast Medals
- you currently have 12 Abyss Keys left
----------------------------------------
STAGE 11 START!
- defeat Ragu O Ragula
F100: When you defeat the boss, you will get F100 Beast Medal. If you have
second thoughts about taking it on, turn around now and return later,
otherwise...
Use Small Flowers to increase fighting team's LCK to "best", then approach the
sinister looking enemy, and you'll be asked a question. Choose first option to
BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
100 | 400000 | 400000 | 140000 | NTH | NTH | RST | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
930
| 640
| 910
| RES
| REA
| 430
| ACC
| 500
| 550
| EVA
| 450
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 40
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1400 phd, [2.] for 2000 mgd to all, [3.] 1300 mgd. Boss
counters anything with [3.].
SUPERTIP - Cast Reflect, and then invoke Shining Star + Permanence. On all
following turns Ragu will be mostly casting Feeble Mind.
As Ragu is weak to ice element, we will use Ice Crystal as our trump card in
this battle. Cos Ragu counters everything, only one chr will be attacking, in
this case Cec. When battle starts, we will buff ourselves up first. Manual turn
order of Jane, Emma, Cec.
1st turn : Jane Force Carrot on Cec, Emma Great Booster on Jane, Cec Permanence
on Jane
2nd turn : Jane heals if necessary (otherwise guard), Emma Great Booster on
Cec, Cec Permanence on self
3rd turn : Jane heals if necessary (otherwise guard), Emma Great Booster on
self, Cec Permanence on Emma
Ragu's fire attack will not hurt you, and as its other moves hit one chr at a
time, healing with Jane is null-blemo (Mystic + Potion/Mega Berry + PS Floral
Arts effect). Occassionally Ragu uses Feeble Mind, which could cause a
problems, but PS HP Ups we whipped on will ensure survival (that or counter
with casting Protect).
If Emma runs out of MP, Download it from Ragu. Cec can invoke Love Charm for
same effect. In a pinch use Ambrosia (for best use Mystic it).
When you want to actually start putting dents into Ragu's HP, get Emma to cast
Freezing Zone to double ice damage. Now keep shooting Ice Crystals on Ragu's
ass for around 35000-40000 damage. After 12 or so castings Ragu goes bye-bye.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F100: Ahhh, goodies. Boss ain't a damn cheapskate. Lesse - with complimentary
Ice Gem Ragu also coughed up PS SHERIFF STAR. Try equipping it to see all nifty
bonuses it yields. There are downsides as well - wearer can be put in
"Danger!" battles. You will auto-get F100 Beast Medal as well - this makes a
total of 99 Beast Medals. 100th Beast Medal is found on F93 and we'll go get it
now. Use Exodus Orb to return to F1 of Abyss.
Note that it is possible that you have collected all other 99 Beast Medals
before taking on Ragu for first time, like I did. You defeated Ragu and thus
claimed F100 Beast Medal, and Monster Medal as well. The problem afterwards was
that you can't save your game with a Gimel Coin, and need to beat both Ragu's
first as well as second form one after another. If that's the case, good luck!
I know I needed it.
REFERENCE: WildArms1265-WildArms1267
STAGE 11 END!
- you currently have 99 Beast Medals
- you currently have 12 Abyss Keys left
----------------------------------------
STAGE 12 START!
- collect 100th Beast Medal and claim Monster Medal
F13: Don't drop off, take other g-warp on this ledge to F23.
F31: Don't drop off, take other g-warp on this ledge to F41.
F63: Don't drop off, unlock middle grey door, take middle g-warp to F73.
F73: Drop off to the SW on ledge below, now don't drop off, take NE g-warp to
F83.
F83: Don't drop off, unlock NW grey door, take NW g-warp to F93.
F93: SAVE YOUR GAME RIGHT NOW!!! Drop off to the N on ledge below, get F93
Beast Medal, claim MONSTER MEDAL, use Exodus Orb to return to F1.
REFERENCE: WildArms1268-WildArms1269
STAGE 12 END!
- you have collected all 100 Beast Medals, and claimed Monster Medal
- you currently have 10 Abyss Keys left
----------------------------------------
F1: Hey, where's the exit warp? You didn't really think it was over, did you?
Max out Jack's LCK, approach the dark orb and touch it for final BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
100 | 600000 | 999999 | 600000 | HLV | HLV | ACT | NTH | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
999
| 720
| 940
| RES
| REA
| 560
| 800
| ACC
| 600
| EVA
| 650
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 100
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Ragu loses weakness to ice element for this battle, meaning you cannot abuse it
anymore. Ragu still counters everything, so only one chr will be attacking, in
this case Jack with Laser Silhouette. When battle starts, we will buff him up
only. Manual turn order of Jack, Emma, Cec.
1st turn : Jack Force Carrot on Cec, Emma Great Booster on Jack, Cec Permanence
on Jack
2nd turn : Emma heals if necessary (otherwise guard), Jack does the same, Cec
invokes Brave Seal
3rd turn : Jane heals if necessary (otherwise guard), Jack does the same, Cec
Permanence on Jack
Ragu's fire attack will not hurt you (Jack will take some damage though).
There's a case of severe beating waiting on you though - Ragu has a nice habit
of using many [4.] just before end of turn - I was attacked with up to five of
them at once. If you're unfortunate enough that Ragu uses Dispel, bummer. Just
eat it up and repeat the Jack-buffing-up.
Now that Jack is seriously strengthened, start using ACC with Laser for around
80000 dmg to Ragu (for added damage cast Fragile on Ragu). So to recap:
Trillion will do zero damage (or in Jack's case minimal damage), its physicals
can either be avoided, or blocked with Blocker kicking in, and that leaves its
[4.] - if it's spammed one time too many, you may meet Game Over.
Should you follow my advice, Ragu kicks the bucket after 8 Lasers.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F1: Gosh, that was a tough battle. EX FILE KEY (20th) is yours! Take S b-warp
to Elw overworld, and return to Filgaia for a much deserved break. Now that you
have all Crest Graphs, stop by any magic guild and bind: Life Drain, Restore,
Go to Secret Garden.
At this point I was able to complete the breeding of all seven flowers. Once
you get all the items to 100% growth rate (all of them appear in green font),
exit out of the menu and Mariel will give you EX FILE KEY (22nd).
REFERENCE: WildArms1272-WildArms1273
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There's eight Golems in total to be found in the game. You have befriended one
of them, and killed Lolithia and Diablo during story progress. That makes five
Golems left. Barbados is found within the desert strip surrounded by mountains
and Leviathan swims the seas near Adlehyde. Sado, Lucifer and Belial are all
found on Malduke. Preferred fighting team were, once again, all females. Hehe.
----------------------------------------
Know the desert strip which stretches in NE corner of the map? You can find
Barbados here while walking around. A message will pop up when Barbados
approaches (however, there is a small precaution to be taken - you need to be
on WOMD, otherwise Barbados will smack you off with super cool looking move and
you'll get Game Over) - choose second option to engage in mortal BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 180000 | 200000 | 75000 | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
800
| 620
| 780
| RES
| 208
| REA
| 250
| ACC
| 469
| EVA
| 287
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1200 phd, [2.] 600 mgd to all, [3.] 1600 mgd.
See the cool scene when battle starts. If you're on WOMD, you'll be fine,
otherwise you won't. During battle have Emma cast Wind Zone, then Great Booster
on Cec, Cec casts Permanence on self, and then start invoking Gale Claw for
about 35000 dmg to boss. Emma can help by casting her wind Emulator skills,
while Jane's job is to Mystic Berries in case you get low on HP.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
Woot? PS GAIA STOP 4 is yours. If you enter the battle while not on WOMD, it is
possible to not allow Barbados to get a move in by spamming Cosmic Cog. You can
peel off as much HP as you want, but Barbados will not die (also note the
regular battle music) - Barbados has infinite HP in such scenario.
REFERENCE: WildArms1274-WildArms1275
MISSION 1 ACCOMPLISHED!
----------------------------------------
Go to Adlehyde to rest and save your game. Equip PS Water Breaks before we take
on Lev. Get out to world map and get on Sweet Candy II. Sail near Adlehyde and
you should soon fall into a battle against Lev. Note that you will not auto
engage it - its encounter appears as "!", so if you cancel it, you cancel the
boss battle as well. But you can retry as many times as you like. When you
succeed, time for BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 210000 | 210000 | 75000 | HLV | NTH | HLV | HLV | ACT | WKN | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
840
| 550
| 820
| RES
| 400
| REA
| 450
| ACC
| 480
| EVA
| 400
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 phd, [2.], [3.] and [4.] for 800 mgd, [6.] 1000 mgd to
all, [7.] 600 mgd. Boss changes between flying and standing mode every three
turns.
During battle have Emma cast Thunder Zone, then Great Booster on Cec, Cec casts
Permanence on self, and then start invoking Thunder Fang for about 35000 dmg
to boss. Emma can help by casting her thunder Emulator skills, while Jane's job
is to Mystic Berries in case you get low on HP.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
MISSION 2 ACCOMPLISHED!
----------------------------------------
To reach it and final two golems, you'll need to go to Ka Dingel's F34 and use
the teleporter to enter Malduke.
F14: Time for more puzzles. Unlike earlier, this time you'll need to match
TRIANGLE side of the punchable block towards the floor pattern. Equip Mighty
Gloves.
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| SW1 |
BL - punchable block
|
SW - switch
--|-----|-----|-----|-----|-----|
B|
--|-----|-----|-----|-----|-----|
C|
--|-----|-----|-----|-----|-----|
D|
| BL1 |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
| SW1 |
BL - punchable block
|
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW2 |
--|-----|-----|-----|-----|-----|
C|
| BL1 |
--|-----|-----|-----|-----|-----|
D|
| BL2 |
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - punchable block
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW1 |
| SW2 |
--|-----|-----|-----|-----|-----|
C|
| SW3 |
--|-----|-----|-----|-----|-----|
D|
--|-----|-----|-----|-----|-----|
E|
--|-----|-----|-----|-----|-----|
NORTH DIRECTION
| 1 | 2 | 3 | 4 | 5
--|-----|-----|-----|-----|-----|
A|
BL - punchable block
SW - switch
--|-----|-----|-----|-----|-----|
B|
| SW1 |
--|-----|-----|-----|-----|-----|
BL1 - C1
D|
BL3 - C5
| BL4 |
--|-----|-----|-----|-----|-----|
E|
| SW4 |
BL2 - B3
--|-----|-----|-----|-----|-----|
F18: There it is - the red crystal you've been hunting for. Get nearby and play
Guitar - BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 220000 | 220000 | 72000 | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
900
| 520
| 720
| RES
| 139
| REA
| 900
| ACC
| 774
| EVA
| 481
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 phd, [2.] for 1500 phd, [3.] for 1500 mgd.
During battle have Emma cast Great Booster on Jack, Cec casts Permanence on
Jack, Cec pops Fragile on Bel. Preparations done (maybe apply Shield as well),
so have Jack start spamming Laser Silhouette until Bel drops dead. Keep Jane
around to Mystic Berries in case you get low on HP (as boss counters
everything, it's likely to happen).
CONGRATULATIONS!
F10: Exit S.
MISSION 3 ACCOMPLISHED!
----------------------------------------
F9: Exit N.
F19: Note down the colors of five orbs on N side of the room. They go: red,
orange, yellow, green, purple. Now touch E blue crystal.
F25: There it is - the red crystal you've been hunting for. Get nearby and play
Guitar - BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 240000 | 240000 | 75000 | NTH | NTH | NTH | NTH | NTH | NTH | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
860
| 580
| 840
| RES
| 420
| REA
| 630
| ACC
| 650
| EVA
| 543
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 phd to all, [2.] for 800 mgd, [3.] for 1000 mgd to
all.
During battle have Emma cast Dark Zone, then Great Booster on Cec, Cec casts
Permanence on self, and then start invoking Hell Scream for about 35000 dmg to
boss. Emma can help by casting her dark Emulator skills, while Jane's job is to
Mystic Berries in case you get low on HP.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F10: Exit S.
MISSION 4 ACCOMPLISHED!
----------------------------------------
F9: Exit N.
F27: You need to operate with pillars in the wrong way, so that they turn
orange (I chose Mighty Gloves) - punch the single pillar once. Touch N blue
crystal.
F30: There it is - the red crystal you've been hunting for. Get nearby and play
Guitar - BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 200000 | 180000 | 72000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
820
| 640
| 860
| RES
| 387
| REA
| 380
| ACC
| 558
| EVA
| 300
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
466
| 240
| 400
| RES
| REA
| 360
| ACC
| 480
| 458
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| REA
| 360
| ACC
| 460
| 366
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| REA
| 360
| ACC
| 440
| 329
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| 360
| REA
| 420
| ACC
| 293
| EVA
| 350
LIFDRAIN | GRAV
30
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
410
| 240
| 400
| RES
| REA
| 360
| ACC
| 400
| 403
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1500 phd, [2.] for 800 mgd, [3.] for 1000 mgd to all.
Sidekick's [1.] does 700 mgd.
First turn Jane uses Follow me!, Emma casts Bright Zone, Cec invokes Flash Hit
to wipe out all sidekicks. Emma then gives Great Booster on Cec, Cec casts
Permanence on self, and then start invoking Flash Hit for about 35000 dmg to
boss. Emma can help by casting her light Emulator skills, while Jane's job is
to Mystic Berries in case you get low on HP.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F30: Boss coughed up PS DARK BREAK 4. Additionally, as this was last golem
defeated, you also nail EX FILE KEY (23rd)! Touch S crystal.
F10: Exit S.
MISSION 5 ACCOMPLISHED!
To get to Moa, you'll need 5 Duplos. Head to manager's room and enter N door.
Here's five Duplo doors, each requiring a Duplo (read the slab as well). When
you get to final N door, you will be asked for a password.
For japanese version: The password is entered in the combo of "year / month".
The password matches the system clock of your PS2. So if you've been fiddling
with it, you'll need to check into your PS2's system settings and note down the
month and year. For example, it the system clock would be set on November 2005,
the password entered is "2005/11". The password in the pic is only an example
of how to enter it.
For US version: Everything from previous paragraph applies, *except* that the
password is entered in the combo of "month / year", so following the example I
listed in earlier paragraph, that would be "11/2005".
When you succeed, enter the new room. Get to the middle to find last red
crystal - play Guitar near it and... BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
95 | 300000 | 300000 | 80000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
256
| 650
| 900
| RES
| 61
| REA
| 400
| ACC
| 460
| EVA
| 487
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| SLEEP
| 30
| 35
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 1000 mgd, [2.] for 800 mgd, [4.] for 1300 mgd to all (used
every third turn).
Cec casts Protect, Emma Great Booster on Jack, Jack whatever. On next turn Cec
Permanence on Jack, Emma heals if needed (otherwise whatever), Jack still
nothing. Next turn invoke Brave Seal (Jack and Emma heal), then Permanence
on Jack again. Finally Fragile on Moa, and Jack starts spamming Laser. Five or
so turns later Moa's history.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------------------------ CONGRATULATIONS! ---------------------------------------------------------- YOU HAVE SUCCESSFULLY -------------------------------------------------------- COMPLETED EPILOGUE! -----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================================================
=======================
========================================================
=======================
20.)
========================================================
=======================
========================================================
=======================
I say it is time to end Quarter Knights shenanigans. Were you doing all
subquests I mentioned in Epilogue section, by now you're super powerful and
will mop the floor with them easily. Otherwise bosses offer decent challenge if
your team is lv55 average. Go to Ka Dingel, and make it to F34, where you
should use teleport towards Malduke.
F10: Exit N.
F11: Exit N.
F12: Loop around and examine N door. Choose "Yes" if you're certain. BANZAI!!!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
51 | 11000 | 26000 | 7000 | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
307
| 198
| 295
| RES
| REA
| 115
| 171
| ACC
| 296
| EVA
| 198
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 50
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 500 dmg, [2.] for 500 dmg, [3.] deals 600 mgd to all, [4.]
does 1000 mgd to all (used each 3rd turn).
Before battle whip on PS Defense Ups and PS HP Ups, if you have any. I also
suggest wearing some element Breaks to reduce damage from Negative Rainbow.
Boss just loves using [5.] on first turn, where you want to go all out on him.
Therefore have only one chr doing the attacking, most likely Rudy and his
Gatling Raid. The other two...
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection; follow up
by Fragile on boss so other two chrs can deal more damage
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
Throw Gella card at the boss. Don't forget to heal/revive chrs if they get
killed.
Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
After kicking his sorry ass somebody comes back for more! BANZAI!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
52 | 9600 | 6000 | 27000 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
115
| 166
| 302
| RES
| 91
| REA
| 148
| ACC
| 182
| EVA
| 139
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| 30
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
50 | 1200 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
98
| 158
| 163
| RES
| 121
| REA
| 430
| ACC
| 110
| EVA
| 127
| 50
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
| 80
| 40
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Noxious Stream - NATT VS one chr - nemgd, induces sickness, 60% chance, DL
2. Harmful Wave - NATT VS one chr - nemgd, induces poison, 65% chance, DL
3. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 60% chance
4. Hyperion Blaster - NATT VS one chr - nemgd, DL
5. [innate Defend ability]
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 500 mgd to all, [2.] for 500 mgd to all as well, and
[3.] for 800 dmg to all. All of sidekicks' offensive moves deal 250 mgd to one.
Pop a cap into two Amadeus' asses, so that you reduce their numbers. Boss
didn't revive them at all during the fight. Amadeus has annoying habit to
intercept physicals aimed at main boss, so it takes damage instead. Main boss
halves most elements, and has active property for light and dark, while Amadeus
is weak to dark only. So if Cec is decently trained in magic, chuck Darkness on
it.
Invoke Castle Defense first for Status Lock, and then Shining Star +
Permanence, so that you won't get affected by annoying statuses Amadeus chuck
at you.
Cec - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
Shining Star + Permanence - this will reduce the damage you're taking by
quite a lot; later, you may also wish to apply Turbulence, and Shining
Star + Reinforce, and especially Shining Star + Resurrection; follow up
by Fragile on boss so other two chrs can deal more damage
Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
Jack - Speed Fang, or Maximum Risk if he's low on HP
Emma - Great Booster on Rudy, followed up by Permanence from Cec
Jane - she's useful for having all vanguard chrs executing actions before the
boss does, or using Mystic with your items
If there's two chrs that need healing, get both Jack and Cec to do so. Don't be
stingy with recovery items, go all out if you need to (Ambrosia lifts all bad
statuses, even fallen, and recovers full HP & MP). Don't forget to heal/revive
chrs if they get killed.
Now here's why you *need* Jane. Main boss has EX File Key for stealing.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
F12: Cool - we won, Quarter Knights have been quartered, and EX FILE KEY (24th)
is yours! When you have control, exit S.
F11: Exit S.
F10: Exit S.
F8: Drop off the ledge, and step into the teleporter to Ka Dingel. Choose
"Yes" to warp.
Tralala, we're enjoying the sights... hahaha, you thought he would give up that
easily? He has returned, and he is ready for... BANZAI!!!
------------------------------------------------------------------------------BOSS BATTLE!!!
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
53 | 7000 | 30000 | 8000 | ACT | NTH | HLV | RST | HLV | RST | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
304
| 246
| 296
| RES
| 93
| REA
| 521
| ACC
| 363
| EVA
| 130
LIFDRAIN | GRAV
30
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 55
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 400 mgd to all, [3.] does 300 mgd to
all, [4.] 700 mgd, [5.] does 600 mgd to all.
This is the last battle of the game. Win it and you're home free.
- battle is five turns long
- boss has infinite HP, but you need to inflict at least 7000 dmg, otherwise
it's Game Over (use Gimel Coin to retry)
- to get EX File Key from this boss, you need to inflict 7000 dmg in *one*
action (Rudy's Gatling Raid), and then use Lucky Shot on him
Cast Protect first, and then Shining Star + Permanence, so that you reduce most
damage taken from the boss.
If Jane and Emma are with you, do this: Jane uses her Follow me!, Emma casts
Great Booster on Rudy, and he does whatever. In second turn have Cec cast
Permanence on him. Heheh - next whip out Gatling Raid and shoot him to kingdom
come.
Boss counters nearly everything, so you need to prepare for your offensive.
Make sure you Dispel bonuses boss has and to put Fragile on him, and invoking
Brave Seal is also a good move to make on the turn where you will go all
out (4th or 5th is recommended).
After five turns have passed, and boss ate more than 7000 dmg, battle ends.
CONGRATULATIONS!
YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------
All ya get to do now is sit back and enjoy the ending sequences. After credits
have rolled, you'll be asked to save your game. Make sure you do so, but in a
DIFFERENT SLOT! When you save your game, exit to title screen.
Once you're prompted to hit Start button on title screen, do so for memory card
screen to appear. It will scan both memory card slots for your WA:ACF data and
offer these options (from left to right): "Load", "New Game", and "EX File".
Choose "Ex File" and then the save you made when you finished the game. Once it
loads, you will be treated to a screen, where all EX File Keys you found are
displayed. The features presented are quite nice (character art, voice
collections, movie player, etc.), but most important is first EX File Key. If
you've collected it, you can use the option unlocked to start an EX New Game.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------------------------ CONGRATULATIONS! ---------------------------------------------------------- YOU HAVE SUCCESSFULLY -------------------------------------------------------- COMPLETED THE GAME! -----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================================================
=======================
========================================================
=======================
21.)
========================================================
=======================
========================================================
=======================
| X COOR. | Y COOR.
| 15700 | 21800
| 17300 | 21300
| 18400 | 20200
| 21100 | 20200
| 16450 | 16450
| 18300 | 16600
| 21020 | 12500
| 23350 | 12300
| 17800 | 4400
| 20700 | 4600
------------------------------------------------------------------------------11. | Nectar
12. | 5x Potion Berry
| 22300 | 5900
| 11300 | 21800
| 13800 | 23100
| 15000 | 23700
| 9450 | 6600
| 10600 | 9700
17. | Duplicator
| 12300 | 9300
| 17050 | 9900
| 16900 | 7900
| 10400 | 11600
------------------------------------------------------------------------------21. | PS Resist Up 2
| 12500 | 11000
| 14100 | 8600
| 10700 | 16700
| 10800 | 20000
| 3900 | 18800
| 4500 | 15300
| 3300 | 13000
| 5300 | 14850
| 5200 | 20500
| 10600 | 1000
| 18400 | 23600
| 23000 | 16700
| 12600 | 1900
34. | Duplicator
| 15000 | 1500
| 8400 | 23600
------------------------------------------------------------------------------36. | Nectar
| 9700 | 13100
| 8600 | 11950
| 8300 | 9800
| 3500 | 10200
| 20400 | 21800
| 10800 | 5300
| 22000 | 15700
43. | Duplicator
| 400 | 4400
| 11300 | 16900
| 6900 | 4400
| 4000 | 1900
| 22800 | 22800
| 21100 | 21700
| 6600 | 15300
50. | Nectar
| 8100 | 15700
| 24700 | 10200
| 7900 | 1300
| 7500 | 21100
| 4900 | 4900
| 6300 | 5400
| 15000 | 6000
-------------------------------------------------------------------------------
| X COOR. | Y COOR.
| 12600 | 14600
| 17000 | 14700
| 5700 | 6900
60. | Duplicator
| 700 | 19000
| 5700 | 22000
| 18700 | 22100
| 4950 | 10500
64. | Duplicator
| 2200 | 5400
| 22200 | 18800
| 8200 | 3500
| 18600 | 6700
| 23600 | 1000
| 19800 | 20000
| 22900 | 13900
| 19500 | 18000
| 8900 | 17900
-------------------------------------------------------------------------------
| APPROXIMATE LOCATION
| SE from #EDI02
| SW from #EP07
75. | PS Resist Up 3
| NW from Abyss
-------------------------------------------------------------------------------
| APPROXIMATE LOCATION
------------------------------------------------------------------------------76. | Ambrosia
-------------------------------------------------------------------------------
NR. | ITEM
-------------------------------------------------------------------------------
------------------------------------------------------------------------------84. | PS FP Advance
| Defeat Barbados
| Defeat Leviathan
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
22.)
========================================================
=======================
========================================================
=======================
In this section you will find detailed checklists of items and stuff, which you
can find in towns and dungeons. If you need checklist for world map items, look
in the above section.
All of the items that are nailed and tucked away in your inventory as of time
of writing this guide, will have an "x" in the checkbox preceeding that item.
P.S.: As you see, some of the checklists are separated in segments. This means
that you can only get those items on a later visit, when you're in
possession of correct tool, and other things.
[x] 012. EX File Key (Wire Hook, Magic Staff, Wind Staff) - PR
---------------------------------------[x] 013. PS Moon Stone 3 - AU
[x] 014. Hope Shard - AU
6 CH = 9 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D01 - BERRY CAVE [X: 14850, Y: 21700]
Items : ITEM LIST ID - #IL002
[x] 001. Migrant Seal (1st) - AU
[x] 002. 3x Lucky Card - AU
[x] 003. Heal Berry - CR
[x] 004. Heal Berry - CH
[x] 005. 3x Lucky Card - CH
[x] 006. Small Flower - CR
[x] 007. 10x Gimel Coin - CH
[x] 008. Gella Card - CH
[x] 009. Heal Berry - CH
[x] 010. Heal Berry - CR
[x] 011. 200 gella - CH
[x] 012. Holy Berry (doesn't appear in inventory) - AU
12 CH = 21 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
Items : ITEM LIST ID - #IL003
[x] 001. Hanpan tool - AU
[x] 002. Empty - CH
[x] 003. Heal Berry - CH
[x] 004. 2x Gella Card - CH
[x] 005. Revive Fruit - CR
0 CH = 21 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
Items : ITEM LIST ID - #IL004
[x] 001. Teardrop - AU
[x] 002. Crest Graph (1st) - AU
[x] 003. Crest Graph (2nd) - AU
[x] 004. Witch: Ep. 1 - PR
[x] 005. Heal Berry - BR
[x] 006. Heal Berry - BR
[x] 007. Heal Berry - BR
[x] 008. Target Tool - AU
---------------------------------------[x] 009. ID Card (after specific event) - PR
---------------------------------------[x] 010. EX File Key (read all ten Witch books to librarian and you
will get it) - PR
---------------------------------------[x] 011. EX File Key (have all music tracks available, and talk to
Suzanne, then when you exit her menu, you'll get it) - PR
5 CH = 26 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
Items : ITEM LIST ID - #IL005
[x] 001. Tinder Staff tool - CH
[x] 002. 2x Heal Berry - CH
[x] 003. 300 gella - CH
[x] 004. Gimel Coin - CH
[x] 005. Aqua Wisp - AU
[x] 006. Crest Graph (3rd) - AU
---------------------------------------[x] 007. PS Life Charger (behind Duplo door) - CH
0 CH = 26 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Items : ITEM LIST ID - #IL006
[x] 001. Heal Berry - BR
[x] 002. Revive Fruit - BR
[x] 003. Heal Berry - BR
[x] 004. Heal Berry - BR
---------------------------------------[x] 005. Field Viewer (after a certain event) - AU
[x] 006. Item Scope (after a certain event) - PR
---------------------------------------[x] 007. Heal Berry (after a certain event) - BR
---------------------------------------[x] 008. Dispellado (after a certain event) - PR
[x] 009. Broken Helm (after a certain event) - PR
6 CH = 32 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Items : ITEM LIST ID - #IL007
[x] 001. Shield Badge (after certain event) - AU
[x] 002. Revive Fruit (after certain event) - PR
[x] 003. Gimel Coin (after certain event) - PR
[x] 004. Gella Card (after certain event) - PR
[x] 005. Lucky Card (after certain event) - PR
[x] 006. Potion Berry (after certain event) - PR
[x] 007. Small Flower (after certain event) - PR
---------------------------------------[x] 008. Crest Graph (16th, behind Duplo door) - CH
[x] 009. 2000 gella (behind Duplo door) - CH
[x] 010. 500 gella (behind Duplo door) - CH
---------------------------------------[x] 011. PS Surprise Guard (behind Duplo door, Duplo chest) - CH
---------------------------------------[x] 012. PS HP Up 2 (behind Duplo door, Duplo chest) - CH
[x] 013. PS Full Libra 2 (behind Duplo door, Duplo chest) - CH
10 CH = 42 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
Items : ITEM LIST ID - #IL008
[x] 001. Revive Fruit - CH
[x] 002. Gimel Coin (Emma required in party) - CH
1 CH = 43 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
Items : ITEM LIST ID - #IL009
[x] 001. 5000 gella OR 1000 gella - PR
---------------------------------------[x] 002. Crest Graph (6th) - CH
[x] 003. Potion Berry - CR
[x] 004. Revive Fruit - CR
[x] 005. Heal Berry - CR
[x] 006. Medicine - CR
---------------------------------------[x] 007. Migrant Seal (6th, after donating 27000 gella) - SHOP
[x] 008. Crest Graph (12th, after donating 27000 gella) - SHOP
---------------------------------------[x] 009. Migrant Seal (19th) - AU
6 CH = 49 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde]
15 CH = 64 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
Items : ITEM LIST ID - #IL011
[x] 001. FD Strike Buddy - OS
[x] 002. 3x Nectar - CH
[x] 003. Heal Berry - CR
[x] 004. Crest Graph (7th) - CH
[x] 005. 3x Heal Berry - CH
[x] 006. Migrant Seal (3rd) - CH
[x] 007. 5x Earth Gem - CH
[x] 008. PS SOS FP Up - CH
[x] 009. Gella Card - CH
[x] 010. Gimel Coin - CH
[x] 011. Lucky Card - CH
[x] 012. 1500 gella - CH
[x] 013. Revive Fruit - CH
[x] 014. PS Defend 1 - CH
3 CH = 67 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
Items : ITEM LIST ID - #IL012
[x] 001. Heal Berry - BR
[x] 002. Potion Berry - BR
---------------------------------------[x] 003. Stuffed Toy (Radar) - OS
---------------------------------------[x] 004. PS Angel Quill 2 (Mighty Gloves, Jump Boots) - CH
[x] 005. Duplicator (Mighty Gloves, Jump Boots) - CH
[x] 006. PS Olive Branch 2 (Mighty Gloves, Jump Boots) - CH
---------------------------------------[x] 007. FD Laser Silhouette - AU
---------------------------------------[x] 008. EX File Key (Magic Staff, must have 100% map coverage) - PR
8 CH = 75 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
Items : ITEM LIST ID - #IL013
[x] 001. Radar Tool - CH
---------------------------------------[x] 002. Alter Part - CH
[x] 003. Crest Graph (10th) - CH
10 CH = 85 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
Items : ITEM LIST ID - #IL014
[x] 001. 3x Heal Berry - CH
[x] 002. 5x Ice Gem - CH
[x] 003. Revive Fruit - CH
[x] 004. Lucky Card - CH
[x] 005. Gella Card - CH
[x] 006. Gimel Coin - CH
[x] 007. 1500 gella - CH
[x] 008. PS Counter Up 1 - CH
[x] 009. PS Gaia Stop 2 - AU
[x] 010. PS Windbreaker 2 - AU
[x] 011. PS Fire Break 2 - AU
[x] 012. Terra Roar - AU
[x] 013. Fiery Rage - AU
[x] 014. Gale Claw - AU
---------------------------------------[x] 015. Alter Part (behind Duplo door) - CH
[x] 016. PS Resist Up 2 (behind Duplo door) - CH
1 CH = 86 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800]
10 CH = 96 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D09 - MOUNT ZENOM [X: 21740, Y: 8080]
Items : ITEM LIST ID - #IL016
[x] 001. Gimel Coin - CH
[x] 002. Lucky Card - CH
[x] 003. Heal Berry - CH
[x] 004. 5x Fire Gem - CH
[x] 005. PS Water Break 2 - CH
[x] 006. Gella Card - CH
[x] 007. PS Critical 1 - CH
[x] 008. Tracker - CH
[x] 009. 3x Duplicator - CH
[x] 010. PS Initiative (Duplo chest) - CH
2 CH = 98 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP1 [X: 18200, Y: 1400]
2 CH = 100 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP2 [X: 13700, Y: 20900]
Items : ITEM LIST ID - #IL018
[x] 001. EX File Key - CH
[x] 002. SC Solid Storm - CH
3 CH = 103 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
Items : ITEM LIST ID - #IL019
[x] 001. Heal Berry - BR
[x] 002. Heal Berry - BR
[x] 003. Heal Berry - BR
[x] 004. 2000 gella - AU
---------------------------------------[x] 005. 3x Force Carrot - CH
[x] 006. PS Silver Harp 2 - CH
[x] 007. Migrant Seal (5th) - CH
[x] 008. Holy Man Sorrow - AU
10 CH = 113 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D10 - CAGING TOWER [X: 10600, Y: 21000]
Items : ITEM LIST ID - #IL020
[x] 001. 5x Thunder Gem - CH
[x] 002. Wire Hook Tool - CH
2 CH = 115 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP3 [X: 10600, Y: 22800]
Items : ITEM LIST ID - #IL021
[x] 001. 5x Potion Berry - CH
[x] 002. Crest Graph (8th) - CH
2 CH = 117 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP4 [X: 7800, Y: 8200]
Items : ITEM LIST ID - #IL022
[x] 001. 5000 gella - CH
[x] 002. PS Memoirs Pen 2 - CH
2 CH = 119 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T07 - PORT TIMNEY [X: 9450, Y: 8175]
Items : ITEM LIST ID - #IL023
[x] 001. PS Defense Up 2 (Bomb) - CR
[x] 002. PS Moon Stone 2 (Bomb) - CR
0 CH = 119 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SHIP #S01 - SWEET CANDY [just about everywhere where water flows]
Items : ITEM LIST ID - #IL024
[x] 001. Thunder Fang - AU
[x] 002. Various items (depending on your performance) - AU
[x] 003. Magic Staff Tool - AU
2 CH = 121 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP5 [X: 9400, Y: 4200]
Items : ITEM LIST ID - #IL025
[x] 001. PS SOS Auto Guard (behind Teardrop door) - CH
2 CH = 123 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP6 [X: 23500, Y: 15800]
Items : ITEM LIST ID - #IL026
[x] 001. PS Counter Up 1 (behind Teardrop door) - CH
[x] 002. 2x Duplicator (behind Teardrop door) - CH
5 CH = 128 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
Items : ITEM LIST ID - #IL027
[x] 001. Heal Berry - BR
[x] 002. Potion Berry - CR
[x] 003. Force Carrot - CR
[x] 004. Heal Berry - BR
[x] 005. PS Surprise Guard - CH
[x] 006. Heal Berry - BR
[x] 007. Nectar - CR
---------------------------------------[x] 008. FD Acute Angle (after returning Anna's Bracelet) - AU
---------------------------------------[x] 009. PS Defense Up 2 (after certain event) - CH
[x] 010. Blue Virtue (after certain event) - CH
[x] 011. PS Ice Break 2 (after certain event) - CH
[x] 012. SC Gatling Raid (after certain event) - CH
---------------------------------------[x] 013. Gemini Part (after certain event) - PR
---------------------------------------[x] 014. EX File Key (complete all Puzzle Box challenges) - PR
9 CH = 137 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D11 - GENTO SOEN [X: 17050, Y: 8700]
Items : ITEM LIST ID - #IL028
[x] 001. Nectar - CH
[x] 002. Revive Fruit - CH
[x] 003. 5x Light Gem - CH
[x] 004. Gimel Coin - CH
[x] 005. PS MP Up 1 - CH
[x] 006. 3x Potion Berry - CH
[x] 007. Lucky Card - CH
[x] 008. Witch: Ep. 3 - CH
[x] 009. Gella Card - CH
[x] 010. Anna's Bracelet - AU
[x] 011. PS HP Up 2 - AU
[x] 012. Flash Hit - AU
---------------------------------------[x] 013. PS Olive Branch 4 - AU
1 CH = 138 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D12 - GHOST SHIP [X: somewhere, Y: somewhere]
Items : ITEM LIST ID - #IL029
[x] 001. Mighty Gloves Tool - CH
[x] 002. Toolbox - AU
0 CH = 138 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
Items : ITEM LIST ID - #IL030
0 CH = 138 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
Items : ITEM LIST ID - #IL031
[x] 001. Mega Berry - BR
[x] 002. PS Floral Arts - BR
---------------------------------------[x] 003. EX File Key (have 100% growth rate for all flowers) - PR
0 CH = 138 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400]
Items : ITEM LIST ID - #IL032
[x] 001. Arnica Herb - AU
16 CH = 154 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
Items : ITEM LIST ID - #IL033
[x] 001. Crest Graph (13th) - CH
13 CH = 167 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
Items : ITEM LIST ID - #IL034
[x] 001. Change Staff - CH
[x] 002. Gimel Coin - CH
[x] 003. 5x Thunder Gem - CH
[x] 004. Duplicator - BATTLE
[x] 005. PS Silver Harp 2 - CH
[x] 006. PS Resist Up 2 - CH
[x] 007. Gella Card - CH
1 CH = 168 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T11 - COURT SEIM [X: 5300, Y: 14375]
Items : ITEM LIST ID - #IL035
[x] 001. 15 gella - BR
[x] 002. Potion Berry - BR
[x] 003. Crest Graph (14th) - CH
[x] 004. 1 gella - BR
[x] 005. 10 gella - BR
[x] 006. Revive Fruit - BR
[x] 007. Force Carrot - BR
[x] 008. Potion Berry - BR
[x] 009. Breath Mint - BR
[x] 010. Potion Berry - BR
---------------------------------------[x] 011. Gimel Coin (after certain event) - PR
4 CH = 172 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D15 - BARRIER SHELTER [X: 4400, Y: 13100]
Items : ITEM LIST ID - #IL036
[x] 001. SC Mighty Avalanche - CH
16 CH = 188 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D16 - "SEA OF WIND" EPITAPH [X: 2850, Y: 16400]
Items : ITEM LIST ID - #IL037
[x] 001. 5000 gella - CH
[x] 002. PS Ray Break 2 - CH
[x] 003. PS Defend 1 - CH
[x] 004. PS Moon Stone 2 - CH
[x] 005. Lucky Card - CH
[x] 006. 3x Potion Berry - CH
[x] 007. Duplicator - CH
[x] 008. Alter Part - CH
[x] 009. 5x Water Gem - CH
[x] 010. Nectar - CH
[x] 011. FD Axle Smash - OS
[x] 012. Gimel Coin - CH
[x] 013. PS Boom Break 2 - CH
[x] 014. 2000 gella - CH
[x] 015. Bar - CH
[x] 016. Gella Card - CH
[x] 017. Walpurgis Night - OS
[x] 018. Empty - CH
[x] 019. Rune Drive - AU
----------------------------------------
0 CH = 188 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D17 - PHOTOSPHERE [X: 5500, Y: 20275]
Items : ITEM LIST ID - #IL038
[x] 001. Teardrop (finally!) - AU
[x] 002. PS Ice Break 3 - AU
[x] 003. EX File Key - AU
22 CH = 210 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y: 9650]
Items : ITEM LIST ID - #IL039
[x] 001. Jump Boots Tool - CH
[x] 002. Revive Fruit - CH
[x] 003. Lucky Card - CH
[x] 004. River Orb - CH
[x] 005. 5x Thunder Gem - CH
[x] 006. Ocean Orb - CH
[x] 007. Force Carrot - CH
[x] 008. Alter Part - CH
[x] 009. PS Ice Break 2 - CH
[x] 010. Mountain Orb - CH
[x] 011. Sky Orb - CH
[x] 012. 3000 gella - CH
[x] 013. Gella Card - CH
[x] 014. Duplicator - AU
[x] 015. Crest Graph (17th, Mimic) - CH
[x] 016. 3x Potion Berry - CH
[x] 017. PS Olive Branch 2 - CH
1 CH = 211 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T12 - FORGOTTEN HOUSE [X: 6700, Y: 11850]
Items : ITEM LIST ID - #IL040
[x] 001. Nectar - CR
[x] 002. Mega Berry - CR
[x] 003. Potion Berry - BR
[x] 004. Potion Berry - BR
[x] 005. Giant's Ocarina - CH
1 CH = 212 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y: 1785]
Items : ITEM LIST ID - #IL041
[x] 001. Migrant Seal (9th) - SHOP
[x] 002. Witch: Ep. 5 - CH
---------------------------------------[x] 003. 3x Medicine - AU
[x] 004. 2x Heal Berry - AU
[x] 005. Revive Fruit - AU
[x] 006. Nectar - AU
9 CH = 221 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D19 - FALLEN SANCTUARY [X: 5800, Y: 10100]
Items : ITEM LIST ID - #IL042
[x] 001. Gimel Coin - CH
[x] 002. Wind Staff Tool - CH
[x] 003. Crest Graph (18th) - CH
[x] 004. Residence - CH
[x] 005. 5x Dark Gem - CH
13 CH = 234 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
Items : ITEM LIST ID - #IL043
[x] 001. Small Flower - CH
[x] 002. Migrant Seal (12th) - AU
[x] 003. 2x Potion Berry - CH
[x] 004. Alter Part - CH
[x] 005. 5x Thunder Gem - CH
[x] 006. 3x Lucky Card - CH
[x] 007. SC Hound Mine - CH
[x] 008. 3x Gella Card - CH
[x] 009. PS HP Up 2 - CH
[x] 010. 3x Gimel Coin - CH
[x] 011. 2x Potion Berry - CH
[x] 012. 3x Revive Fruit - CH
[x] 013. 5000 gella - CH
[x] 014. Crest Graph (20th) - CH
---------------------------------------[x] 015. PS Clear Chime 4 - AU
1 CH = 235 TOTAL
5 CH = 240 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
Items : ITEM LIST ID - #IL045
[x] 001. PS Windbreaker 2 - CH
[x] 002. Witch: Ep. 7 - CH
[x] 003. PS Ice Break 2 - CH
[x] 004. LVL Apple - CH
[x] 005. PS Olive Branch 2 - CH
3 CH = 243 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T14 - TARJON VILLAGE [Elw Dimension]
Items : ITEM LIST ID - #IL046
[x] 001. Potion Berry - BR
[x] 002. Revive Fruit - BR
[x] 003. Potion Berry - BR
[x] 004. Heal Berry - BR
---------------------------------------[x] 005. Potion Berry - CR
[x] 006. Nectar - CR
[x] 007. PS Gaia Stop 2 (Hanpan) - CH
[x] 008. PS Water Break 2 (Hanpan) - CH
[x] 009. PS Blue Circlet 2 (Hanpan) - CH
----------------------------------------
10 CH = 253 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D22 - FOREST PRISON [Elw Dimension]
Items : ITEM LIST ID - #IL047
[x] 001. Life Flame - AU
---------------------------------------[x] 002. Crest Graph (23rd, Duplo chest) - CH
---------------------------------------[x] 003. PS Moon Stone 3 (Duplo chest) - CH
[x] 004. PS Silver Harp 3 (Duplo chest) - CH
[x] 005. PS Angel Quill 3 (Duplo chest) - CH
[x] 006. PS Memoirs Pen 3 (Duplo chest) - CH
[x] 007. Ambrosia (Duplo chest) - CH
[x] 008. PS Clear Chime 3 (Duplo chest) - CH
[x] 009. PS Blue Circlet 3 (Duplo chest) - CH
[x] 010. PS Full Libra 3 (Duplo chest) - CH
[x] 011. PS Olive Branch 3 (Duplo chest) - CH
1 CH = 254 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
Items : ITEM LIST ID - #IL048
[x] 001. Freedom Key - AU
[x] 002. Migrant Seal (13th) - AU
[x] 003. Various items (depending on Mariel's level) - AU
[x] 004. PS Surprise Guard (depending on Mariel's level) - AU
[x] 005. PS Floral Arts (depending on Mariel's level) - AU
[x] 006. Toy Hammer - BR
[x] 007. Alter Part - BR
9 CH = 263 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D23 - DE LA METALICA [X: 6700, Y: 11850, inside Forgotten House]
DE LA METALICA [X: 17600, Y: 15880, inside Curan Abbey]
Items : ITEM LIST ID - #IL049
[x] 001. PS Angel Quill 2 - CH
[x] 002. Potion Berry - CH
[x] 003. Crest Graph (21st) - CH
[x] 004. Repair Shop - CH
[x] 005. Savvy Key - CH
[x] 006. Hell Scream - AU
---------------------------------------[x] 010. Alter Part - CH
[x] 008. PS Penetrator - CH
[x] 009. 10000 gella - CH
[x] 010. PS Defend 2 - CH
---------------------------------------[x] 011. PS Windbreaker 4 - AU
7 CH = 270 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D24 - GEMINI'S CORPSE [X: 6900, Y: 14200]
Items : ITEM LIST ID - #IL050
[x] 001. Grenade Tool - CH
[x] 002. Gella Card - CH
16 CH = 286 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D25 - PANDEMONIUM [X: 4900, Y: 5975]
Items : ITEM LIST ID - #IL051
[x] 001. Migrant Seal (15th) - AU
[x] 002. Gimel Coin - CH
[x] 003. Gella Card - CH
[x] 004. 3x Mega Berry - CH
[x] 005. 5x Light Gem - CH
[x] 006. Duplicator - CH
[x] 007. EX File Key (Duplo chest) - CH
[x] 008. Nectar - CH
[x] 009. 3x Revive Fruit - CH
[x] 010. 3x Potion Berry - CH
[x] 011. Lucky Card - CH
[x] 012. Alter Part - CH
[x] 013. PS Windbreaker 3 - AU
[x] 014. Small Flower - CH
[x] 015. 3x Force Carrot - CH
[x] 016. PS Fire Break 2 - CH
[x] 017. 10000 gella - CH
[x] 018. Mayor's Home - CH
12 CH = 298 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y: 5600]
Items : ITEM LIST ID - #IL052
[x] 001. Alter Part - CH
[x] 002. 1000 gella - CH
[x] 003. Crest Graph (24th) - CH
[x] 004. 5x Revive Fruit - CH
[x] 005. PS Angel Quill 2 - CH
[x] 006. 3000 gella - CH
[x] 007. PS Clear Chime 2 - CH
[x] 008. PS Memoirs Pen 2 - CH
[x] 009. PS Moon Stone 2 - CH
[x] 010. PS Fire Break 2 - CH
[x] 011. PS Defend 2 - CH
---------------------------------------[x] 012. PS Life Charger - AU
[x] 013. PS Floral Arts - CH
[x] 014. Cosmic Cog - AU
7 CH = 305 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D26 - ARCTICA CASTLE [X: 6800, Y: 21275]
Items : ITEM LIST ID - #IL053
[x] 001. PS Critical 2 - AU
[x] 002. Brave Seal - AU
---------------------------------------[x] 003. PS Blue Circlet 3 (behind Duplo door) - CH
[x] 004. 10000 gella (behind Duplo door) - CH
[x] 005. PS Assist Blitz (behind Duplo door) - CH
[x] 006. Migrant Seal (16th) (behind Duplo door) - CH
2 CH = 307 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ELW PYRAMID #EP7 [Elw Dimension]
Items : ITEM LIST ID - #IL054
[x] 001. PS HP Up 3 - CH
[x] 002. Crest Graph (26th) - CH
24 CH = 331 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D27 - KA DINGEL [X: 15300, Y: 4850]
Items : ITEM LIST ID - #IL055
[x] 001. Saber Fang - OS
[x] 002. 5000 gella - CH
[x] 003. 2x Gimel Coin - CH
[x] 004. PS Moon Stone 3 - CH
[x] 005. Sonar Kit - CH
[x] 006. 2x Lucky Card - CH
[x] 007. 3x Small Flower - CH
[x] 008. 5x Light Gem - CH
14 CH = 345 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DUNGEON #D28 - MALDUKE [X: 15300, Y: 4850]
Items : ITEM LIST ID - #IL056
[x] 001. Defense Unit (you get several) - OS
[x] 002. SC Arc Nova - CH
[x] 003. Guitar Tool - CH
[x] 004. Defense Unit (last, and most important one) - OS
[x] 005. Migrant Seal (17th) - CH
[x] 006. Ambrosia - CH
[x] 007. 3x Lucky Card - CH
8 CH = 353 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BONUS DUNGEON #B01 - KILLING STONE CAVE [X: 17800, Y: 18090], airplane required
Items : ITEM LIST ID - #IL057
[x] 001. Crest Graph (28th) - CH
[x] 002. PS Ice Break 3 - CH
[x] 003. PS Boom Break 3 - CH
[x] 004. PS Ray Break 3 - CH
30 CH = 383 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=PUZZLE BOXES - [see coordinates in Puzzle Boxes section]
Items : ITEM LIST ID - #IL058
[x] 001. 3x Potion Berry - CH
[x] 002. PS Memoirs Pen 2 - CH
[x] 003. PS Boom Break 2 - CH
[x] 004. 10000 gella - CH
[x] 005. PS FP Advance - CH
[x] 006. 5x Revive Fruit - CH
[x] 007. Formula Cut (Battle movie) - CH
[x] 008. PS Dark Break 2 - CH
[x] 009. 3x Force Carrot - CH
[x] 010. Part Scope - CH
[x] 011. 5x Nectar - CH
[x] 012. LVL Apple - CH
[x] 013. Migrant Seal (11th) - CH
[x] 014. PS Olive Branch 3 - CH
[x] 015. 10x Gimel Coin - CH
[x] 016. Witch: Ep. 6 - CH
[x] 017. 3x Mega Berry - CH
[x] 018. 20000 gella - CH
[x] 019. PS Clear Chime 3 - CH
[x] 020. PS Assist Blitz - CH
0 CH = 383 TOTAL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BONUS DUNGEON #B03 - ABYSS [Elw Dimension]
Enemies :
Items : ITEM LIST ID - #IL059
[x] 001. 100x Beast Medal (one per floor) - OS
[x] 002. 50x Abyss Key - OS
[x] 003. Migrant Seal (20th) - OS
[x] 004. Crest Graph (29th) - OS
[x] 005. Exodus Orb - OS
[x] 006. 3x Nectar - OS
[x] 007. Crest Graph (30th) - OS
[x] 008. PS Silver Harp 3 - OS
[x] 009. 3x Mega Berry - OS
[x] 010. PS Finest Arts - OS
[x] 011. PS Water Break 3 - OS
[x] 012. 3x Nectar - OS
[x] 013. PS Memoirs Pen 3 - OS
[x] 014. 3x Force Carrot - OS
[x] 015. 3x Mega Berry - OS
========================================================
=======================
========================================================
=======================
23.)
RECONSTRUCTION - G2300
========================================================
=======================
========================================================
=======================
There's two ways in which you can rebuild Adlehyde's to its previous state.
a) by donating gella to Howard, in amount of thousands
b) by finding miniature items of town's buildings, and giving those to the
repairman Tom (he will appear in Adlehyde during the storyline)
By donating gella you will be expanding shopkeeper's item offer (BTW, after
Absolutely the best way to clear this away in one swoop is to go and steal PS
MP Repair from Rat Monkey. You can find it just outside Adlehyde. However,
you'll need to wait for Jane to be available as a party member first.
------------------------------------------------------------------------------GELLA DONATED
------------------------------------------------------------------------------zilch - 0
| Medicine
1000
5000
| PS Defense Up 1, PS Resist Up 1, PS HP Up 1
-------------------------------------------------------------------------------
When you donate at least 12000+ gella, Howard gives you Item Scope (you can now
search for items/gella on the world map).
Additionally, when you're hunting for chests in dungeons, you'll come across
certain items, called miniatures. Collect them - when a certain individual by
the name of Tom returns to Adlehyde, you'll find him in front of NE-most house.
Once that house is repaired, you'll find him inside - anyway, talk to him. If
you have any miniature items with you, he'll notice them and ask you for one of
them. For a small additional fee you'll be released from that item. Now go
fight predetermined amount of battles and then return to Adlehyde to see that
building restored.
If you have more than one miniature in your inventory, Tom will take only one.
Which one will that be, though? That is determined by the order, found in below
table.
------------------------------------------------------------------------------BUILDING
| ITEM NEEDED
| GELLA COST
| ORDER
------------------------------------------------------------------------------HOSPITAL
| Hospital
RESIDENCE
INN
| 3000
| Residence
| Bar
|4
| 1000
| 2000
|3
| Repair Shop
TOOL SHOP
| Toolbox
| Tool Shop
| 1000
| 1500
| Mayor's Home
EMMA'S WORKSHOP
|5
|6
|1
| 3000
|7
| NONE
| 2500
||2
------------------------------------------------------------------------------HIDDEN EXTRA
| Broken Helm
| 5000
|-
-------------------------------------------------------------------------------
Amount of battles you need to fight depend on how many gella you already
donated to town's reconstruction fund, and if Tom's house has been rebuild.
Below is a chart showing amount of battles necessary based on above two
criterias.
-------------------------------------------------------------------------------
LEVEL
| REBUILT
| REBUILT
| NOT REBUILT
------------------------------------------------------------------------------0
| 10 battles | 20 battles | 5
| 5 battles | 10 battles
| 9 battles | 18 battles | 6
| 4 battles | 8 battles
| 8 battles | 16 battles | 7
| 3 battles | 6 battles
| 7 battles | 14 battles | 8
| 2 battles | 4 battles
| 6 battles | 12 battles |
-------------------------------------------------------------------------------
Once the whole town is restored, this has two more bonuses.
- by examining the monument you will collect Castle Defense
- visit the hospital for obtaining Broken Helm
========================================================
=======================
========================================================
=======================
24.)
========================================================
=======================
========================================================
=======================
Puzzle Boxes are a relaxing sidequest that will test your mettle against the
most annoying enemy: your brain. Do you have what it takes to clear all 30
challenges they have created for you?
You can start the quest by visiting Ship Graveyard and talking to the girl, who
is really into puzzle boxes (you'll know so by seeing a mini puzzle box on her
desk). Once you complete all 30 Puzzle Boxes AND CLAIM THE CONTENTS OF CHEST
AWARDS, return to her and you will be given EX File Key.
Here are Puzzle Boxes locations, prizes awarded, and ways on how you can reach
a certain PB. Note that completing this subquest is mandatory if you wish to
fight Black Box.
| foot
| ship
| ship
| WOMD
| foot
| foot
| foot
| foot
| CH-WOMD
| ship, vortex gone
| Ocarina
| ship, vortex gone
| CH-WOMD, Ocarina
| ship, vortex gone
| ship, vortex gone
| plane
| WOMD, Ocarina
| plane
| CH-plane
| CH-plane
| ship, Whistle
| ship, Whistle
-------------------------------------------------------------------------------
Once you find PB pyramid (by doing SS searches on the map), enter it. Read the
slab for explanation of PB (read the other side as well for some food for
thought), then touch the crystal. You'll be teleported to the place of the
puzzle. Now here's a general idea of how things work...
together at least three same-colored blocks or else you won't manage to clear
the puzzle.
- Items and tools cannot be used when clearing PB, and dashing is disabled.
- Blocks pushed off the board do not count toward being cleared.
- Dropping off the board will return you to crystal room.
- When you clear the whole board, PB is completed and a crystal will appear on
the board - touch it to be returned to crystal room
- A chest with prize item will appear in the room with the crystal, so take it.
- Pressing Square will bring up a menu selection:
a) choose this to retry the puzzle
b) choose this to give up and return to crystal room
c) cancel out of this menu
And best of all, HAVE FUN. Some of the later ones are annoyingly hard to
complete, but having mind wander elsewhere from the fighting is a nice
alternative to have in the game.
========================================================
=======================
========================================================
=======================
25.)
========================================================
=======================
========================================================
=======================
Gardening can be started as soon as you finish the events of giving Arnica Herb
to Harvey (mayor of Rosetta) and before departing for Volcannon Trap. Don't
worry, you can start it anytime afterwards as well, this is just the earliest
you can do it.
So, when you want to begin doing it, just get over to Secret Garden's location
on the map - coordinates are [X: 15150, Y: 10100]. Address Mariel and she'll
tell you about breeding the flowers (or in our case, restorative items).
Basically, gardening is one of few ways you can obtain items which restore HP,
revive fallen chrs, fill FP.
Mariel will offer two choices: "Gardening" and "Quit". Choose "Gardening".
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=GARDENING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. RAISE
Step 1 - You can plant seven different items: Heal Berry, Potion Berry, Mega
Berry, Revive Fruit, Force Carrot, Nectar, and Small Flower.
Step 2 - Before you begin gardening, you'll need to create a seedling. For
example let's take Small Flower. To be able to create Small Flower
seedling, first you MUST HAVE one Small Flower already in your
inventory. At the Raise menu move the cursor to Small Flower (its name
appears in black font) and press Action. When asked if you want to
create a seedling, select "Yes".
Step 3 - After seedling is created, you will need to select one of seven
flowerbeds, doesn't matter which. At the Raise menu move the cursor to
Small Flower (its name appears in white font now, meaning you already
made a seedling) and press Action. When asked if you want to plant a
seedling, select "Yes". You're prompted to choose one of seven
flowerbeds - confirm your choice with Action. Seedling is planted.
Look forward to Small Flowers soon!
2. IMPROVE BREED
Step 1 - Use this command to improve the class of respective item. We'll use
Small Flower as an example again.
Step 2 - In this submenu only the flowers for which you have already created a
seedling will appear. Move the cursor to Small Flower (you MUST HAVE
at least one for this to work) and press Action. You'll be asked to
sacrifice one Small Flower in order to improve that item's class.
Step 3 - Select "Yes" to improve item class.
Step 4 - Once you improve an item certain amount of times, it cannot be
improved anymore (you will know so by flower's name being in green
font).
3. HARVEST
Step 1 - Drop by occassionally and check out your harvest.
Step 2 - When you select this, Mariel will inquire if you want to take the
harvest. Select Yes to take everything that has grown so far. If
number of units for certain item exceeds 99, Mariel keeps that item
for you to take later. She can only hold 99 units of that item,
though.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gardening is based on a counter point system. A counter point (CP from now
on) system means that you gain points for events that you do in the game (the
explanation will continue throughout this subsection, just be patient).
Game event
| +3 pts
| +1 pts
| maximum pts*
-------------------------------------------------------------------------------
* note: it means that whatever you're growing will obtain all CP needed.
----------------------------------------
There are seven flowerbeds to sow a plant. The plant in each individual
flowerbed needs a certain amount of CP to grow. The good thing is that CP are
not shared between all the flowerbeds. So if you gain 25 CP, each flowerbeds
gets 25 CP.
Plant
------------------------------------------------------------------------------Heal Berry
| 60 pts
| Nectar
Mega Berry
| 160 pts
| 80 pts
-------------------------------------------------------------------------------
Let's say you have two boxes with Heal Berries sown and you gain 60 CP. You
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=GROWTH PROBABILITY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
However, there is one more catch to growing plants. Even though you may have
acquired the appropriate amount of CP to grow one of the plants you have sown,
the plant has a probability that it will fail to grow. Each plant has a
probability it starts out with of growing successfully.
Plant
| PTPGSAATAC*
| Plant
| PTPGSAATAC*
------------------------------------------------------------------------------Heal Berry
| 60%
| Force Carrot
Potion Berry
| 30%
| Nectar
Mega Berry
| 15%
| Small Flower
Revive Fruit
| 30%
| 10%
| 20%
| 5%
------------------------------------------------------------------------------* Probability the plant grows successfully after acquiring the appropriate CP
Although some plants have a very low percentage of successfully growing, you
can do something about this, namely breeding. Each time you breed a plant, you
use up one of the plant you are breeding in your inventory and permanently add
1% to the probability that the plant you are breeding will grow successfully.
You can breed all plants to 100%. Once you do breed each plant to 100%, you get
an EX File Key - not too shabby.
----------------------------------------
In conclusion, here's some final tips: for plants like Force Carrots and Mega
Berries that are hard to harvest (but are very valuable), you may want to sow
seven of each (of course, do both at separate times) so that you will have a
better chance of getting more for your CP. This way, you can raise the
probability of the plant's successful growth, which makes it easier to gain
more of each plant. Additional tip: When you first get an item that you have
not made a seedling for, immediately do so, in order that you do not forget and
use up that plant (Small Flower is an example of such item). You cannot sow a
plant if you do not have a seedling for it, so be careful.
========================================================
=======================
========================================================
=======================
26.)
========================================================
=======================
========================================================
=======================
Here you will find the list of all 103 personal skills (PS for short) that you
can obtain in one way or another. Before I begin, a short recap on what do
different sections of the table represent...
------------------------------------------------------------------------------PS NAME
| Pts | Effects
-------------------------------------------------------------------------------
Memoirs Pen 1
Memoirs Pen 2
Memoirs Pen 3
Memoirs Pen 4
------------------------------------------------------------------------------Angel Quill 1
Angel Quill 2
Angel Quill 3
Angel Quill 4
------------------------------------------------------------------------------Moon Stone 1
Moon Stone 2
Moon Stone 3
Moon Stone 4
Silver Harp 2
Silver Harp 3
Silver Harp 4
------------------------------------------------------------------------------Clear Chime 1
Clear Chime 2
Clear Chime 3
Clear Chime 4
Full Libra 2
Full Libra 3
Full Libra 4
------------------------------------------------------------------------------Gaia Stop 1
Gaia Stop 2
Gaia Stop 3
Gaia Stop 4
------------------------------------------------------------------------------Windbreaker 1
Windbreaker 2
Windbreaker 3
Windbreaker 4
------------------------------------------------------------------------------Fire Break 1
Fire Break 2
Fire Break 3
Fire Break 4
------------------------------------------------------------------------------Ice Break 1
Ice Break 2
Ice Break 3
Ice Break 4
------------------------------------------------------------------------------Water Break 1
Water Break 2
Water Break 3
Water Break 4
------------------------------------------------------------------------------Boom Break 1
Boom Break 2
Boom Break 3
Boom Break 4
------------------------------------------------------------------------------Ray Break 1
Ray Break 2
Ray Break 3
Ray Break 4
------------------------------------------------------------------------------Dark Break 1
Dark Break 2
Dark Break 3
Dark Break 4
------------------------------------------------------------------------------Critical 1
Critical 2
------------------------------------------------------------------------------Counter Up 1
Counter Up 2
------------------------------------------------------------------------------Blocker 1
Blocker 2
------------------------------------------------------------------------------Defend 1
Defend 2
------------------------------------------------------------------------------Defense Up 1
Defense Up 2
Defense Up 3
Defense Up 4
------------------------------------------------------------------------------Resist Up 1
Resist Up 2
Resist Up 3
Resist Up 4
------------------------------------------------------------------------------HP Up 1
HP Up 2
HP Up 3
HP Up 4
-------------------------------------------------------------------------------
MP Up 1
MP Up 2
MP Up 3
MP Up 4
------------------------------------------------------------------------------MP Repair
------------------------------------------------------------------------------Penetrator
------------------------------------------------------------------------------Life Charger
------------------------------------------------------------------------------Regeneration
------------------------------------------------------------------------------Remove Trap
------------------------------------------------------------------------------SOS FP Up
------------------------------------------------------------------------------Assist Blitz
------------------------------------------------------------------------------FP Advance
------------------------------------------------------------------------------Finest Arts
------------------------------------------------------------------------------Floral Arts
-------------------------------------------------------------------------------
Necronomicon
------------------------------------------------------------------------------Sheriff Star
-------------------------------------------------------------------------------
SELL
BUY
OBTAIN : I'll list either quickest or earliest way to obtain particular PS.
(D) - stands for item dropped
(S) - stands for item stolen
(B) - stands for item bought
------------------------------------------------------------------------------PS NAME
------------------------------------------------------------------------------Memoirs Pen 1
Memoirs Pen 2
750 |
Memoirs Pen 3
| 1000 |
Memoirs Pen 4
| 100000 |
- | Dryad (S)
- | Dryad (S)
- | Deepones (D)
------------------------------------------------------------------------------Angel Quill 1
Angel Quill 2
750 |
Angel Quill 3
| 1000 |
Angel Quill 4
| 100000 |
------------------------------------------------------------------------------Moon Stone 1
Moon Stone 2
750 |
- | Larva (S)
Moon Stone 3
| 1000 |
- | Anzu (S)
Moon Stone 4
| 100000 |
- | Yak (S)
------------------------------------------------------------------------------Olive Branch 1 |
Olive Branch 2 |
750 |
- | Saracenian (S)
- | Saracenian (S)
- | Urusuraguna (D)
------------------------------------------------------------------------------Silver Harp 1
Silver Harp 2
750 |
Silver Harp 3
| 1000 |
Silver Harp 4
| 100000 |
- | Lamia (S)
- | Aspick (S)
- | Pazuzu (D)
------------------------------------------------------------------------------Clear Chime 1
Clear Chime 2
750 |
Clear Chime 3
| 1000 |
Clear Chime 4
| 100000 |
- | Myconid (S)
- | Myconid (S)
- | Coppelia (S)
------------------------------------------------------------------------------Blue Circlet 1 |
Blue Circlet 2 |
750 |
- | Cockatrice (D)
- | Cockatrice (S)
- | Behemoth (D)
------------------------------------------------------------------------------Full Libra 1
Full Libra 2
750 |
Full Libra 3
| 1000 |
Full Libra 4
| 100000 |
- | Sammael (D)
- | Sammael (S)
- | Dorado (D)
------------------------------------------------------------------------------Gaia Stop 1
Gaia Stop 2
750 |
Gaia Stop 3
| 1000 |
Gaia Stop 4
| 100000 |
------------------------------------------------------------------------------Windbreaker 1
Windbreaker 2
750 |
Windbreaker 3
| 1000 |
Windbreaker 4
| 100000 |
- | Griffin (D)
- | Griffin (S)
- | Ape Jumma (D)
------------------------------------------------------------------------------Fire Break 1
Fire Break 2
750 |
Fire Break 3
| 1000 |
Fire Break 4
| 100000 |
------------------------------------------------------------------------------Ice Break 1
Ice Break 2
750 |
Ice Break 3
| 1000 |
Ice Break 4
| 100000 |
- | Flurity (D)
- | Flurity (D)
- | Gigafrost (D)
------------------------------------------------------------------------------Water Break 1
Water Break 2
750 |
Water Break 3
| 1000 |
Water Break 4
| 100000 |
- | Gomoratoad (S)
- | Gomoratoad (S)
- | Kraken (D)
------------------------------------------------------------------------------Boom Break 1
Boom Break 2
750 |
Boom Break 3
| 1000 |
Boom Break 4
| 100000 |
------------------------------------------------------------------------------Ray Break 1
Ray Break 2
750 |
Ray Break 3
| 1000 |
Ray Break 4
| 100000 |
------------------------------------------------------------------------------Dark Break 1
Dark Break 2
750 |
Dark Break 3
| 1000 |
Dark Break 4
| 100000 |
- | Balloon (S)
- | Necromancer (S)
- | Mictoranquiztli (D)
------------------------------------------------------------------------------Critical 1
Critical 2
------------------------------------------------------------------------------Counter Up 1
Counter Up 2
------------------------------------------------------------------------------Blocker 1
Blocker 2
------------------------------------------------------------------------------Defend 1
Defend 2
------------------------------------------------------------------------------Defense Up 1
Defense Up 2
| 1000 |
- | Pillbug (S)
Defense Up 3
| 2000 |
- | Raidbuster (S)
Defense Up 4
| 100000 |
- | Buckbaird (D)
------------------------------------------------------------------------------Resist Up 1
Resist Up 2
| 1000 |
- | Zonemaker (S)
Resist Up 3
| 2000 |
- | Targum (S)
Resist Up 4
| 100000 |
------------------------------------------------------------------------------HP Up 1
HP Up 2
| 1000 |
- | Triffid (D)
HP Up 3
| 2000 |
- | Triffid (S)
HP Up 4
| 100000 |
- | Doomsday (D)
------------------------------------------------------------------------------MP Up 1
MP Up 2
| 1000 |
- | Haboryn (S)
MP Up 3
| 2000 |
MP Up 4
| 100000 |
- | Stoker (D)
------------------------------------------------------------------------------MP Repair
| 999999 |
------------------------------------------------------------------------------Penetrator
| 2000 |
- | Cyclops (S)
------------------------------------------------------------------------------Life Charger
| 5000 |
- | Hydra (S)
------------------------------------------------------------------------------Regeneration
| 5000 |
- | Troll (S)
------------------------------------------------------------------------------Remove Trap
| 2000 |
- | Pordarge (S)
------------------------------------------------------------------------------SOS FP Up
| 3000 |
- | Doppelganger (D)
------------------------------------------------------------------------------Initiative
| 5000 |
- | Doppelganger (D)
------------------------------------------------------------------------------Assist Blitz
| 10000 |
- | Chupacabra (S)
------------------------------------------------------------------------------FP Advance
| 999999 |
- | Doppelganger (S)
------------------------------------------------------------------------------Finest Arts
| 999999 |
- | Doomsday (S)
-------------------------------------------------------------------------------
Floral Arts
| 10000 |
- | Rufflesia (D)
------------------------------------------------------------------------------Necronomicon
| 999999 |
- | Necronomicon (D)
------------------------------------------------------------------------------Sheriff Star
| 999999 |
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
27.)
========================================================
=======================
========================================================
=======================
To perform combination arts (unfortunately they have no names), you must meet
several requirements:
- you need to have at least 4 chrs in your party
- choose your two favorite chrs you wish to have in a combo art
- one is in vanguard (let's say chr A) and one in rearguard (let's say chr B)
- chr A *must* be in front of chr B
- both must have PS Assist Blitz equipped
- when chr A performs normal "Attack" or "Shot" BCO, there's a really small
chance that chr B will launch a free "Attack" or "Shot" against target enemy;
additionally, there's a tiny tiny chance that both chr A and chr B will join
forces in so called "Combination Attack", dealing extreme damage to your
opposition
Curious how they look like? Worry not, I have captured them for you to view.
kolardamir.com/waacf/videos
---------------------------------------Rudy | Cec | 1 E
========================================================
=======================
========================================================
=======================
28.)
========================================================
=======================
========================================================
=======================
As the game progresses, and if you bother with subquests, Cec can obtain
maximum of 18 mediums, and thus 18 summons in total. But you maybe wonder what
are these summons' effects, when invoked?
P.S.: The order listed here will be the order they're listed in the game menus.
------------------------------------------------------------------------------MEDIUM NAME
ATTACK NAME
| FP | S-STAR | T-C
| EFFECTS
-------------------------------------------------------------------------------
TERRA ROAR
| 50% | yes
PLANET BREAKER
|3
---------------------------------------AQUA WISP
| 50% | yes
ASSAULT TIDE
|3
---------------------------------------FIERY RAGE
| 50% | yes
VAPOR BLAST
|3
---------------------------------------GALE CLAW
| 50% | yes
HI-SPEED RIPPER
|3
| 25% | no
|-
---------------------------------------CASTLE DEFENSE
STATUS LOCK
| 25% | no
|-
---------------------------------------FLASH HIT
| 50% | yes
AUGOEIDES
|3
---------------------------------------SHINING STAR
STAR PRISM
| 50% | no
|-
---------------------------------------LIFE FLAME
| 75% | yes
|-
LIVE HORN
---------------------------------------THUNDER FANG
| 50% | yes
|3
RAGE HAMMER
---------------------------------------ICE CRYSTAL
ICICLE END
| 50% | yes
|3
---------------------------------------HELL SCREAM
| 50% | yes
|3
PRIMITIVE DARK
---------------------------------------SWORD SWIPE
| 75% | no
GENOCIDE EDGE
|-
| 75% | no
SYSTEM KRONOS
|-
| All enemies (who have not yet acted) have their commands
| 100% | no
BLACK RENEGADE
| RN
| 100% | yes
|-
| 100% | yes
BRAVE WEAPON
|-
| enemies is halved.
---------------------------------------HOPE SHARD
PHANTASM HEART
| 100% | yes
|-
========================================================
=======================
========================================================
=======================
29.)
========================================================
=======================
========================================================
=======================
Cec can obtain maximum of 32 magic spells, and there's just as many Crest
Graphs you can collect. This section will explain in detail effects of all 32
spells.
P.S.: The order listed here will be the order they're listed in the game menus.
Spell
MP
S-Star
T-C
Gella
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ATTACK MAGIC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------SPELL
| EFFECTS
------------------------------------------------------------------------------LIFE DRAIN
| 18 | no
| 10 | no
| 10 | yes
| 4 | no
| - | 40
| enemy group
| 4 | no
| - | 40
| enemy group
| 4 | yes
| - | 40
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 6 | yes
| 1,5 | 60
| enemy group
| 12 | no
| 32 | no
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SUPPORT MAGIC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------SPELL
------------------------------------------------------------------------------HEAL
| 4 | yes
| 3 | 40
| vanguard
| 8 | no
| - | 80
| vanguard
| 18 | no
| - | 180 | vanguard
| - | 500 | vanguard
| 6 | no
| - | 60
| vanguard
| 10 | no
| - | 100 | vanguard
| 12 | no
| - | 120 | vanguard
REINFORCE
| 18 | no
| - | 180 | vanguard
| - | 360 | vanguard
| One ally will repeat the action taken during current turn at
| the end of turn, but same conditions must be met!
---------------------------------------ANALYZE
| 2 | no
| - | 20
| enemy group
| 16 | no
| - | 160 | vanguard
| 10 | no
| - | 100 | vanguard
| 10 | no
| - | 100 | vanguard
| 12 | no
| - | 120 | vanguard
| 12 | no
| - | 120 | vanguard
TURBULENCE
| 10 | no
| - | 100 | vanguard
| FRAY
| WING
| MUSE
------------------------------------------------------------------------------GEO
| Crush
| Dispel
| Life Drain
| Spectre
FRAY
| Devastate
| Fire
| Darkness
| Fragile
WING
| Graviton
| Lucky Shot
| Vortex
| Lightning
MUSE
| Spread
| Pressure
-------------------------------------------------------------------------------
----------------------------------------
| FRAY
| WING
| MUSE
------------------------------------------------------------------------------GEO
| Shield
| Resurrection | Retaliate
FRAY
WING
| Reflect
| Escape
MUSE
| Revive
| Permanence
| Protect
| Quick
| Restore
| Turbulence
| Heal
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
30.)
========================================================
=======================
========================================================
=======================
Rudy can obtain maximum of 8 special cartridges. This section will explain in
detail effects of those 8 carts.
P.S.: The order listed here will be the order they're listed in the game menus.
Alter
S-Star
T-C
REA-C
: Any time Rudy uses his ORS, it affects his REA by a certain %
ACC-C
: Any time Rudy uses his ORS, it affects his ACC by a certain value
Effects
------------------------------------------------------------------------------CARTRIDGE
| EFFECTS
------------------------------------------------------------------------------BOOSTED SHELL
| 3 | 1 | yes
| 3 | 75% | +50
| 3 | 1 | yes
---------------------------------------SOLID STORM
| 3 | 1 | yes
| 2 | 2 | no
| - | 25% | -50
| - | 75% | -50
| 12 bullets are released into the air, and hits are randomly
| distributed among all enemies. One enemy can take all 12
| hits, or each enemy is hit once, or some other outcome may
| occur.
| FORMULAE DATA NOTE 0018
---------------------------------------HOUND MINE
| 2 | 2 | yes
| 2 | 100% | +25
| 1 | 3 | yes
| 5 | 100% | none
| 1 | 3 | yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=LOCK-ON FA MODIFICATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After a specific point in the story you will be given an option to modify
Rudy's Lock-on FA. Make your selection and think wisely before confirming it,
because there's no way to undo the choice.
------------------------------------------------------------------------------LOCK-ON TYPE
| EFFECTS
------------------------------------------------------------------------------LOCK-ON (REGULAR) | 100% chance to hit the enemy, raises ATT by 25%
---------------------------- ----------LOCK-ON PLUS
| 100% chance to hit the enemy, raises ATT by 25%; Rudy gains
========================================================
=======================
========================================================
=======================
31.)
========================================================
=======================
========================================================
=======================
Jack can obtain maximum of 8 FD techs. This section will explain in detail
effects of those 8 skills.
P.S.: The order listed here will be the order they're listed in the game menus.
S-Star
Effects
: When Fast Draw is used, what are the effects; damage formula
varies based on the fact if you use Accelerator or not
------------------------------------------------------------------------------FAST DRAW
| MP | S-STAR
| EFFECTS
------------------------------------------------------------------------------SPEED FANG
| 10 | yes
| 5 | yes
| 15 | yes
| 15 | yes
| 20 | yes
| 20 | yes
| 25 | yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=STAT INCREASES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Each time Jack picks up a new FD, some of his stats increase. Below table shows
you which stats increase when specific FD is obtained.
------------------------------------------------------------------------------SKILL
------------------------------------------------------------------------------Strike Buddy
| - | - | +5 | +5 | - | +10 | -
Burst Breaker
| - | +5 | +5 | - | - | - | +5
Acute Angle
| +5 | +5 | - | +5 | +5 | - | -
Axle Smash
Blade Pulse
Maximum Risk
Laser Silhouette
-------------------------------------------------------------------------------
As Jack uses FD, its use count slowly increases until it reaches next level.
When a level up occurs for FD, MP cost for its use decreases. The maximum level
------------------------------------------------------------------------------Speed Fang
| 10 | 2 | 8 | 22 | 6 | 75 | 4 | 225 | 2 | -
Strike Buddy
| 5 | 3 | 4 | 27 | 3 | 90 | 2 | 270 | 1 | -
Burst Breaker
| 15 | 3 | 12 | 32 | 9 | 105 | 6 | 315 | 3 | -
Acute Angle
| 15 | 4 | 12 | 36 | 9 | 120 | 6 | 360 | 3 | -
Axle Smash
| 20 | 4 | 16 | 41 | 12 | 135 | 8 | 405 | 4 | -
Blade Pulse
Maximum Risk
========================================================
=======================
========================================================
=======================
32.)
========================================================
=======================
========================================================
=======================
Emma can use her Emulator skill Download to steal enemy's abilities for your
use. She can steal 76 skills that way, for a grand total of 77 abilities (this
includes Download).
P.S.: The order listed here will be the order they're listed in the game menus.
Skill
MP
S-Star
T-C
Effects
------------------------------------------------------------------------------SKILL
| MP | S-STAR | T-C
| EFFECTS
------------------------------------------------------------------------------DOWNLOAD
| 0 | no
|-
| 24 | yes
|2
---------------------------------------CRACK TREMOR
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 24 | yes
|2
| 36 | yes
|2
| 28 | yes
|2
| 40 | yes
|2
| 38 | yes
| 3,5
| 4 | no
|-
| 32 | yes
| 2,5
| 32 | yes
| 2,5
| 18 | no
|-
| 18 | no
|-
| 18 | no
|-
| 18 | no
|-
| 18 | no
|-
| 18 | no
|-
| 22 | yes
|1
| 22 | yes
|1
| 22 | yes
|1
| 22 | yes
|1
| 22 | yes
|1
| 22 | yes
|1
| 12 | yes
| 1,25
| 32 | yes
| 2,25
| 46 | yes
|3
| 14 | yes
| 1,5
INFRA SONIC
| 20 | yes
| 1,5
| 36 | yes
| 2,5
| 48 | yes
| 2,5
|-
|-
| 12 | no
|-
| 80 | no
|-
| 1,5
| 42 | no
|-
| 48 | no
|-
| 56 | no
|-
| 20 | yes
| 1,5
| 72 | no
|-
| 2,25
| 2,25
| 2,25
| 2,25
| 8 | yes
|3
| 130 | no
|-
|-
ARC IMPULSE
| 64 | no
|-
| 48 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 15 | no
|-
| 24 | no
|-
| 24 | no
|-
| 24 | no
|-
| 24 | no
|-
| 24 | no
|-
| 50 | no
|-
| 25 | no
|-
CAPTURED WEB
| 10 | no
|-
========================================================
=======================
========================================================
=======================
33.)
========================================================
=======================
========================================================
=======================
Jane has 5 Calamities skills and you don't need to do anything special for them
to be learned. When Jane joins permanently, all of her skills are already
learned.
P.S.: The order listed here will be the order they're listed in the game menus.
Skill
MP
Effects
-------------------------------------------------------------------------------
SKILL
| MP
| EFFECTS
------------------------------------------------------------------------------SUCKER
|4
| Provokes all enemies. Provoked enemies will keep
| attacking Jane.
| FORMULAE DATA NOTE 0027
---------------------------------------PILFER
|2
| Steals an item from one enemy. You can steal only one
| item per enemy.
| FORMULAE DATA NOTE 0028
|6
|8
| Jane acts first for current turn, and other two
| vanguard chrs follow with their turns immediately
| after her. If Jack uses ACC, he still goes first.
| All MP
========================================================
=======================
========================================================
=======================
34.)
========================================================
=======================
========================================================
=======================
SSC has 5 Piled Shots he can learn. He starts with one, and the rest need to be
bought from Vassim in Sinner's Studio.
P.S.: The order listed here will be the order they're listed in the game menus.
Skill
BLT
Alter
S-Star
T-C
Effects
------------------------------------------------------------------------------SKILL
------------------------------------------------------------------------------SECRET SWORD
| 5 | 2 | yes | 4/6
| 3 | 6 | yes | **
| 1 | 10 | yes | ***
To get new Piled Shots, visit Vassim after SSC has joined permanently. After
some scenes you will be able to purchase up to four additional Piled Shots for
small gella price. Each time SSC learns new ORS, some of his stats will be
raised. All of that is visible from below chart.
------------------------------------------------------------------------------SKILL
------------------------------------------------------------------------------HEAVEN'S WRATH
RUIN BLADE
DANCING HEAVEN
STAR BLAST
| 25000
| 50000
| - | - | +5 | +5 | +5 | - | +5
| +5 | +5 | +5 | +5 | +5 | +5 | +5
| 100000
| 200000
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
35.)
========================================================
=======================
========================================================
=======================
Magdalen has 3 Weapons skills he can learn. You don't need to do anything
special for them to be learned, you only have to recruit him temporarily when
the game offers choices. Depending on the time he temporarily joins, you can
choose from 1, 2, or 3 Weapons.
P.S.: The order listed here will be the order they're listed in the game menus.
Skill
MP
S-Star
Effects
------------------------------------------------------------------------------SKILL
| MP | S-STAR
| EFFECTS
------------------------------------------------------------------------------PUNISHMENT
| 2 | no
| With FA: Physical dmg to one enemy group. Can hit flying
| enemies as well.
| FORMULAE DATA NOTE 0035
---------------------------------------PUNISHING EVIL | 8 | no
| Without FA: Physical DEF-ignoring dmg to one enemy. Can hit
| flying enemies as well.
| With FA: Physical DEF-ignoring dmg to one enemy. Can hit
| flying enemies as well.
| FORMULAE DATA NOTE 0036
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
36.)
========================================================
=======================
========================================================
=======================
Mariel has 8 skills she can learn, and she does so by leveling up. As she
begins on lv1 when she temporarily joins, she can be a pain to level up, unless
you abuse Grow Apples and Mega Apples.
P.S.: The order listed here will be the order they're listed in the game menus.
Skill
MP
S-Star
LVL
Effects
------------------------------------------------------------------------------SKILL
| MP | S-STAR | LVL
| EFFECTS
------------------------------------------------------------------------------HEAL BERRY
| 1 | no | lv10
| 3 | no | lv20
| Voids MAX-HP-redux status of one ally, & restores VIT gauge.
---------------------------------------POTION BERRY
| 6 | yes | lv30
| 6 | yes | lv40
| 10 | no | lv50
| 10 | yes | lv60
| 15 | no | lv70
========================================================
=======================
========================================================
=======================
37.)
========================================================
=======================
========================================================
=======================
Consider following modifiers when dealing with formulae (these values are not
set in stone though, as they're often other values to be considered).
1,1 ~ 1,3
1,0 ~ 1,2
0,8 ~ 1,0
0,7 ~ 0,9
Here are a few basic battle formulae you should get accustomed with.
|B
| 0,8 ~ 1,0
Note: Tech constant = 2 for physicals; 1,5 for magicals (exceptions apply)
The maximum value a single statistic can achieve is 999 value (note that this
excludes HP and MP). But...!
Jack's REA at lv100 equals 810. Now cast Great Booster on him. One of effects
Great Booster grants is doubling chr's REA - so in this case, Jack's REA is...
1620 REA! This is also the value which is applied for the damage formulae of
Jack's FD. So...
If you use a skill (or anything else) which pushes chr's stat beyond the limit
of 999 value, than the statistic will not max out at 999, but will instead
*surpass* 999 value, like in the REA example I showed you above.
Since LCK stat plays a big role in battle efficiency of your chrs, here's a
subsection dedicated to it. It'll explain what affects the sudden change of
your LCK stat throughout the game.
------------------------------------------------------------------------------Small
---------------------------------------Medium
| - chr levels up
| - 30 minutes of playtime have passed
---------------------------------------Large
---------------------------------------Minus
-------------------------------------------------------------------------------
Below are four tables outlining the probabilities for LCK stat to change. I'll
now list an example of how to read first line in the first table. Apply the
example to other three tables, and you're good to go.
If LCK is "Best" and small change chance event occurs, chr has:
- 9/16 chance of having LCK remain at "Best"
- 4/16 chance of having LCK change from "Best" to "Good"
- 3/16 chance of having LCK change from "Best" to "Normal"
- zero chance of having LCK change from "Best" to "Bad", ie it can't happen
- zero chance of having LCK change from "Best" to "Worst", ie it can't happen
Best
Good
| Normal |
Bad
------------------------------------------------------------------------------Best
9/16
4/16
3/16
Worst
Good
Normal
Bad
1/16
|
Worst
1/16
0
10/16
|
2/16
2/16
3/16
| 10/16
3/16
3/16
2/16
|
2/16
| 10/16
|
4/16
0
|
1/16
1/16
9/16
-------------------------------------------------------------------------------
Best
Good
| Normal |
Bad
Worst
------------------------------------------------------------------------------Best
6/16
Good
Normal
Bad
3/16
|
Worst
|
|
2/16
0
6/16
5/16
|
|
|
4/16
3/16
4/16
5/16
|
|
|
4/16
5/16
4/16
4/16
5/16
3/16
|
6/16
0
2/16
3/16
6/16
-------------------------------------------------------------------------------
Best
Good
| Normal |
Bad
Worst
------------------------------------------------------------------------------Best
Good
Normal
Bad
Worst
8/16
4/16
|
|
|
2/16
0
|
2/16
|
|
5/16
|
6/16
4/16
3/16
6/16
|
|
3/16
|
4/16
0
|
2/16
6/16
6/16
4/16
8/16
5/16
2/16
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Best
Good
| Normal |
Bad
Worst
------------------------------------------------------------------------------Best
Good
Normal
Bad
Worst
4/16
4/16
4/16
4/16
4/16
4/16
4/16
4/16
|
|
|
0
0
|
|
0
0
0
|
|
|
6/16
0
0
|
|
6/16
8/16
0
|
|
4/16
8/16
16/16
-------------------------------------------------------------------------------
NOTE 0001: Guard command reduces all damage by 25%. Additionally, amount of FP
at the moment further reduces all damage by this formula:
SSC:
(1 + <LCK mod> + <equipped skill/s mod>) / 24 = chance
- <LCK modifier>
If LCK mod equals A, then add B points...
|B
--------------S-BEST | +5
BEST | +4
GOOD | +3
NORMAL | +2
BAD
| +1
WORST | +0
|D
-----------------------Critical 1
| +3
Critical 2
| +5
----------------------------------------
- <LCK modifier>
If LCK mod is A, then add B points...
|B
--------------S-BEST | +5
BEST | +4
GOOD | +3
NORMAL | +2
BAD
| +1
WORST | +0
|D
-----------------------Counterattack 1 | +2
Counterattack 2 | +4
- PS Counter skills do not trigger if enemy uses physical attack, that targets
more than one chr. Counters *cannot* be countered.
----------------------------------------
- <LCK modifier>
If LCK mod equals A, then add B points...
|B
--------------S-BEST | +5
BEST | +4
GOOD | +3
NORMAL | +2
BAD
| +1
WORST | +0
|D
-----------------------Blocker 1
| +3
Blocker 2
| +5
----------------------------------------
- <LCK modifier>
If LCK mod equals A, then add B points...
|B
--------------S-BEST | +5
BEST | +4
GOOD | +3
NORMAL | +2
BAD
| +1
WORST | +0
|D
-----------------------Defend 1
| +3
Defend 2
| +5
- PS Defend skills do not trigger if enemy uses physical attack, that targets
more than one chr.
----------------------------------------
----------------------------------------
----------------------------------------
----------------------------------------
- enemies killed by chr equipped with Sheriff Star drop 50% more gella
- HP recovery rate is increased by 20%
- raises tech constant value to [3] in basic damage formula for physical damage
- raises tech constant value to [2,5] in basic damage formula for magic damage
- raises value in critical formula from [1] to [2]
----------------------------------------
|B
------------------WKN
| +10
NTH
| +0
HLV
| -5
RST
| -5
ABS
| -5
ACT
| -5
----------------------------------------
NOTE 0012: Tech constant value for basic damage formula is calculated for each
enemy independently.
- <tech constant>
If element affinity variable is A, then add B points...
A
|B
------------------WKN
| -0,5
NTH
| +0
HLV
| +0,5
RST
| +1
ABS
| +1,5
ACT
| +2
For example, let's assume you're fighting two Rat Monkeys and one Gagison. Rat
Monkey halves five elements, is weak to one, resists one, and takes normal
damage from one element. Going by this tech constant will equal 3.
Gagison, on other hand, is weak to two elements, and takes normal damage from
other six. As such, no damage will be inflicted on it, because tech constant
would equal [-1], but damage can't go in negative numbers, so it equals zero
instead.
----------------------------------------
----------------------------------------
1,1 ~ 1,3
1,0 ~ 1,2
0,8 ~ 1,0
0,7 ~ 0,9
----------------------------------------
NOTE 0016: HP recovery rate for Revive is based on fallen target's LCK stat.
|B
--------------BEST | 50%
GOOD | 30%
NORMAL | 10%
BAD
| 5%
WORST | 1 HP
NOTE 0017: Tech constant for Gatling Raid is calculated like this:
tech value = [RN-V X <amount of regular bullets currently loaded>]
----------------------------------------
----------------------------------------
See hit chance formula under "Basic battle formulae" subsection for more info.
----------------------------------------
----------------------------------------
----------------------------------------
----------------------------------------
----------------------------------------
- <HP modifier>
To get it, use this simple formula:
HP mod = <Jack's MAX HP> - <Jack's current HP>
----------------------------------------
- <HIT modifier>
To get it, use these formulae:
Without ACC: HIT number = [7 + ((<Jack's REA) - <enemy's REA>) / 60)]
With ACC: HIT number = [7 + ((<Jack's REA) + 999 - <enemy's REA>) / 60)]
- <LCK modifier>
If Jane's LCK is A, then multiply by B points...
|B
---------------
S-BEST | 2,0
BEST | 1,2
GOOD | 1,1
NORMAL | 1,0
BAD
| 0,9
WORST | 0,7
----------------------------------------
----------------------------------------
- <Pilfer modifier>
The amount of times Jane has used Pilfer *successfully*, meaning she has stolen
one of the items enemy is carrying.
----------------------------------------
* note: This will be a longwinded explanation. From the time you select Ruin
Blade command and until the time it is actually executed, game's
mechanics increase tech constant for Ruin Blade by one (1) for each
attack (type doesn't matter, and this includes hit-all attacks)
launched in SSC's direction. If SSC won't be a target of any attack,
tech constant applied for Ruin Blade will then be 1.
----------------------------------------
- <LCK modifier>
If SSC's LCK is A, then add/subtract B points...
|B
--------------S-BEST | +27
BEST | +14
GOOD | +8
NORMAL | 0
BAD
| -6
WORST | -12
----------------------------------------
NOTE 0033: Tech constant formula for Star Blast (if used without FA) is:
tech constant = [<amount of battles*> / 100]
Tech constant formula for Star Blast (if used with FA) is:
T-C = [(<SSC ATT> X <amount of battles*> / 100 - <enemy DEF]) X 1,5 X RN-V]
----------------------------------------
----------------------------------------
========================================================
=======================
========================================================
=======================
38.)
========================================================
=======================
========================================================
=======================
When you enter the house of ARMs dealer (you need to have either Jane or Rudy
in your party, doesn't matter if they're in vanguard or rearguard), you'll get
several options when addressing him/her: "ARM remodeling", "Cart remodeling",
"Sell", "Talk".
1. ARM REMODELING
Remodel Rudy's or Jane's ARM to be more to your liking. ARM can be upgraded 15
times in total (5 upgrades in CRT, and 10 in BLT, for example). If you want to
tinker with your ARM further, you'll need to choose "Initialize" command, which
will reset target stat back to its default value. Your gella isn't refunded, by
the way.
2. CARTRIDGE REMODELING
Rudy only. Each of his cartridges can only be used certain amount of times
before it becomes empty. To increase the number of times you can use SC, you'll
need to invest Alter Part items to increase bullet count for SC. Max bullet
count for single SC is 99 bullets.
3. SELL
If you're lacking gella, use "Sell" command to fork over your excessive items
in exchange for gella.
4. TALK
If you have nothing else to do, talk a bit about random events.
Below three charts are displayed. First features gella costs for particular
upgrades, followed by Rudy's remodeling chart showing ARM's stats for specific
levels, and ending the line is Jane's remodeling chart (also showing ARM's
stats for specific levels).
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
------------------------------------------------------------------------------SHOOT POWER | 1000 | 4000 | 9000 | 16000 | 25000 | 36000 | 49000 | 64000
HIT %
BULLET AMNT | 600 | 2400 | 5400 | 9600 | 15000 | 21600 | 29400 | 38400
EASINESS
CRITICAL
------------------------------------------------------------------------------LEVEL
| 9
| 10 | 11 | 12 | 13 | 14 | 15
-------------------------------------------------------------------------------
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
------------------------------------------------------------------------------SHOOT POWER | 10 | 16 | 24 | 34 | 46 | 60 | 76 | 94
HIT %
| 8 | 12 | 18 | 28 | 36 | 48 | 60 | 76
BULLET AMNT | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
ARM WEIGHT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
CRITICAL
------------------------------------------------------------------------------LEVEL
| 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
------------------------------------------------------------------------------SHOOT POWER | 114 | 136 | 160 | 186 | 214 | 244 | 276 | 310
HIT %
BULLET AMNT | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18
ARM WEIGHT | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
CRITICAL
-------------------------------------------------------------------------------
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
------------------------------------------------------------------------------SHOOT POWER | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55
HIT %
| 7 | 11 | 18 | 25 | 34 | 44 | 56 | 69
BULLET AMNT | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
ARM WEIGHT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
CRITICAL
------------------------------------------------------------------------------LEVEL
| 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
BULLET AMNT | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
ARM WEIGHT | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
CRITICAL
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
39.)
========================================================
=======================
========================================================
=======================
When you talk to the magic dealer (you need Cec in your party, doesn't matter
if she's in vanguard or rearguard), you'll get several options when addressing
dealer: "Crest Sorcery", "Sell", "Talk".
1. CREST SORCERY
Choosing this will bring up two further options: "Attack magic", "Support
magic". Attack magic consists of 16 offensive spells, and support magic
consists of 16 defensive/support spells; thus this makes 32 spells in total.
After choosing either command, a Crest Grid for that magic class will appear
(look in the two charts below to see where particular spell is located). Move
the cursor with D-pad or left analog to choose desired spell. Pressing Triangle
will give you that spell's description.
In order to bind spells, you need items called Crest Graphs. There's 32 of them
to be found in whole game. Amount of Crest Graphs available appears in upper
right. Aside for Crest Graphs, you'll need some gella (spell's MP cost X 10).
Gella cost appears on the middle right, just a bit above your total gella.
When you've chosen the spell, press Action to bring up confirmation box. If you
have both Crest Graph and enough gella, choose "Yes" to bind the spell, or
"No" to cancel.
Say you've bound Crush spell - if you press Action on Crush's spot on the Crest
Grid, you will see two new options pop up: "Rename", and "Dissolve". "Rename"
allows you to rename the spell to your liking, while "Dissolve" removes the
spell from the Crest Graph. If you choose "Dissolve", you'll need to confirm
your choice with "Yes", otherwise select "No" if you changed your mind.
When a spell is dissolved from a Crest Graph, that Crest Graph is returned to
your inventory, but no gella are refunded.
2. SELL
If you're lacking gella, use "Sell" command to fork over your excessive items
in exchange for gella.
3. TALK
If you have nothing else to do, talk a bit about random events.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------SPELL
| MP | GELLA
------------------------------------------------------------------------------LIFE DRAIN
| 18 | 180
GRAVITON
| 10 | 100
SPREAD
| 10 | 100
FRAGILE
| 4 | 40
FEEBLE MIND
DISPEL
| 4 | 40
CRUSH
FIRE
| 4 | 40
| 6 | 60
| 6 | 60
FREEZE
| 6 | 60
VORTEX
| 6 | 60
LIGHTNING
| 6 | 60
PRESSURE
| 6 | 60
SPECTRE
| 6 | 60
DARKNESS
| 6 | 60
DEVASTATE
| 12 | 120
LUCKY SHOT
| 32 | 320
------------------------------------------------------------------------------HEAL
REVIVE
| 4 | 40
| 8 | 80
RESTORE
| 18 | 180
RESURRECTION | 50 | 500
QUICK
| 6 | 60
PERMANENCE
| 10 | 100
HOCUS POCUS
| 12 | 120
REINFORCE
| 18 | 180
ANALYZE
| 2 | 20
ESCAPE
| 16 | 160
SHIELD
| 10 | 100
PROTECT
| 10 | 100
RETALIATE
| 12 | 120
REFLECT
| 12 | 120
TURBULENCE
| 10 | 100
-------------------------------------------------------------------------------
------------------------------------------------------------------------------ATTACK MAGIC
------------------------------------------------------------------------------| GEO
| FRAY
| WING
| MUSE
------------------------------------------------------------------------------GEO
| Crush
| Dispel
| Life Drain
| Spectre
FRAY
| Devastate
| Fire
| Darkness
| Fragile
WING
| Graviton
| Lucky Shot
| Vortex
| Lightning
MUSE
| Spread
| Pressure
-------------------------------------------------------------------------------
------------------------------------------------------------------------------SUPPORT MAGIC
------------------------------------------------------------------------------| GEO
| FRAY
| WING
| MUSE
------------------------------------------------------------------------------GEO
| Shield
| Resurrection | Retaliate
| Protect
FRAY
WING
| Reflect
| Escape
MUSE
| Revive
| Permanence
| Quick
| Turbulence
| Restore
| Heal
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
40.)
========================================================
=======================
========================================================
=======================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SURF VILLAGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ZEPHYR OF HOPE
---------------------------------------A balmy breeze from the west is said to bring prosperity.
The name of the wind is "Hope"... People forgot long ago that they hold the
power to renew the dried up earth.
People's hearts can change the world. But if you would change the world, you
must first let Hope change your heart.
The Guardians of Filgaia lost the power they once had to hold the world
together. The Elw disappeared, no one knows where.
And the humans, saddened by the devastation, sealed away forever the
destructive power of ARM.
It had destroyed as much as it protected. The once-flourishing civilization of
Filgaia was now lost.
Since then Demons, Guardians, Elw, and ARM were hardly seen again. And Filgaia,
now, is but a barren wasteland.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CURAN ABBEY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BELIEF OF GUARDIANS
---------------------------------------Though the Guardians have lost their power, it is rumored they once held
Filgaia together and they still exist in this world.
Never regard them as mere superstition. The Guardians' power is the essence of
life, of Filgaia.
This is the belief of those that praise the Guardians, and it is the belief
taught here in Curan Abbey. Pray to the Guardians:
Earth Dragon Grudiev, Water Turtle Schturdark, Fire Bird Moor Gault, and Wind
Tiger Fengalon. Pray to them and always appreciate life.
INHERITED TEARS
---------------------------------------A small, shiny blue pyroxene that is passed down through Adlehyde royalty.
Shaped like a tear drop, it fits in the palm of one's hand. It's priceless.
It blinks repeatedly, with a fixed rhythm, like that of a heart beating.
The "Teardrop" is passed down, from generation to generation, through the
females of the Adlehyde royal damily.
CREST GRAPH
---------------------------------------A Crest Graph is a small square stone, which can be imbued with magical powers.
There are four crest types.
Crest sorcerers infuse a Crest Graph with a primary and secondary crest, and
the two fuse to form a distinct spell.
In this fashion, sorcerers can easily carry magic with them, for personal use.
With all the possible combinations of crests, there are a total of 32 different
kinds of magic spells available to crest sorcerers.
However, your experience points for the next level up will be lost, and the
number of continues you use is recorded.
Make sure your use your Gimel Coins carefully.
LEGENDARY ELW
---------------------------------------The very existence of the legendary Elw is all but forgotten to the sands of
time.
Elw are similar to humans in appearance, except they have long ears and are
covered with fur.
The only evidence we have of their existence comes from folklore and a few
eyewitness accounts.
Why did the Elw, who possessed such power, disappear from Filgaia?
There are many theories, but the mystery remains unsolved. It seems the truth
has died with the Elw.
CREST USER
---------------------------------------An expert able to understand a crest, and use the power from it, is called a
Crest Sorcerer.
If the expert is female, she is called a Crest Sorceress.
ELEMENTAL PROPERTIES
----------------------------------------
DE LA METALICA
---------------------------------------Preface
This records how alchemy was practiced during the period of the Great War.
Many ancient techniques are considered forbidden territory in today's world.
For example, planting life into metal.
If an unskilled sorcerer gained this book, the world's natural order could be
overturned.
For that reason, I sealed this book.
If you would like to release the seal, obtain the key of knowledge.
RECOMMENDED MAGIC
---------------------------------------When you don't have that many Crest Graphs, make sure one of them is for HP
restoring magic.
When there is life, there is hope. You can find a way out of any difficulty by
staying alive under any circumstances.
There are many useful attack magic spells as well. We recommend learning fire
magic.
Fire-elemental magic is the most popular of destructive magic and will often
prove effective.
It is useful against most elemental-based creatures, except for light-elemental
monsters and undead monsters.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SEALED LIBRARY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GUARDIAN OF FILGAIA
---------------------------------------There are many Filgaia Guardian legends. Some Guardians exist only in folklore,
but some are real. The Guardians ruled Filgaia.
I do not know what they looked like, their powers, or even their names. Secret,
mysterious Guardians...
Curan doctrine tells us that those Guardians, not spoken of in the folklore of
heretics, hold the keys to regenerating this planet.
BOOK OF DESTRUCTION
---------------------------------------Behold the truth of the sword's power. It was a mighty force of the
battlefield, carving its way through the hordes of evil.
But, such power carries great responsibility... Its unstable energies, if not
held in check, could destroy the world itself.
The sword's uncontrolled power cut down both monsters and stars without
distinction. In the end, it destroyed itself.
Today the name "Guardian Blade" is synonymous with protection for all. We
forget the danger its protection carries...
WORLD'S LIFELINE
---------------------------------------The Guardian's network of power is called the Layline of this world. It is the
intersection of Earth's power.
The Guardians have made great effor to tie their little remaining power
together, amplifying it to maintain this world.
The Layline is the life of our planet and if it is cut, it will critically
damage all life on this planet.
BOOK OF GENESIS
---------------------------------------This is the story of the Elw's sword. A blacksmith forged the sword from living
metal.
It was forged to open the world's future. As it was in the beginning, so it
will be in the end.
This is the blade that defends the stars and slays their assailants.
This sword, was named " Guardian Blade". It is imbued with the power to save
worlds.
LOST GUARDIAN
---------------------------------------The Guardian Lord who ruled all life. Lord of the four Guardians who ruled the
basis of all creations.
They were not bound to the past, the power to change...
Guardianss who fed courage, the courage to live in the present. The power to
shield the mind...
Guardians who fueled love, desire for the future. The belief that dreams do
come true...
Guardians who ruled hope, the light that once lived in everyone's heart...
Courage, love and hope are lost in time, even their meanings have been long
forgotten.
ABANDONED WORLD
---------------------------------------A world outside the Ring of Order represents a world without harmony; it will
certainly face destruction.
Before we face the coming end we, the Elw, abandon this world and leave it to
its future doom.
We exist within the lifeforce of this world, so when the world ends, so do we.
Peer far into the distance, we shall be no more.
FIRST WANDERER
---------------------------------------Neither monster's snarls nor duststorm's bite can take the wings from Wanderer
flight!
In Filgaia, adventurers are called "Wanderers". Some prefer to call them:
"Dream Chasers", "Migrants", "Drifters" or "Mercs".
They are like migrating birds, moving from one place to another. Nomads.
Folklore and writings tell us that among the first wanderers was a character
named Alan Smithee.
Alan Smithee's legend is steeped in mystery.
In fact, recent studies suggest that it is doubtful that such a character ever
existed.
It is also suggested that the name Alan Smithee is only a euphemism to describe
the morals and values of the Wanderer Culture.
Whether there was ever a real man named Alan Smithee, we will never know for a
fact.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ADLEHYDE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
the altar.
Should you indeed hold the "Time Key", stand on the altar, face the pillar, and
then request the door to open.
The morning signifies 7 o' clock; the afternoon signifies 2 o'clock. The night
signifies 9 o'clock...
The time flow is absolute. To signify the time is also absolute.
As you obey the law of time, the pillar shall shine with blue light at 12...
and you may catch a glimpse of eternal flow.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ADLEHYDE CASTLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TROLL CONTROL
---------------------------------------A large monster known as the Troll lives in the dark mountains, shrouded in
darkness.
The Troll has massive physical strength and great survival skills.
The following information is what you should do if ever faced with a Troll
attack:
If you are skilled, feel free to fight it. Because of the Troll's life in
darkness, it fears light. One flash may lead to victory.
Another known fact is that the Troll is cautious and careful. Unless provoked,
the Troll will not attack.
Therefore if you are not a skilled fighter, it would be wise to leave the Troll
alone.
quality.
If you focus your eyes on the Teardrop, you will notice blinking ligths at its
core.
The blinking rhythm is much like your own heartbeat.
Because the Teardrop is said to be created by the Elw, it may have a connection
with the world.
Study is needed to verify the former statement, however, no one can deny the
beauty and brightness of the Teardrop.
AWAKENED MACHINE
---------------------------------------ARMs have been uncovered all throughout Filgaia and still hold many mysteries.
Modern anthropologists believe ARM is an acronym:
Ancient Relics Machine
Literally, a machine constructed from ancient relics.
Some say that ARM means something completely different.
Perhaps, one day, a scientist's passion will solve this 1000 years old riddle.
A BOOK OF KEMA
---------------------------------------This book contains the secret which one woman once was granted from up above.
The creation of a super human... It involves the experiments of an ancient
alchemist which shall never be replicated.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=MILAMA VILLAGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In this case, 'XX Resistance 1' and 'XX Resistance 2' combine, to make 'XX
Resistance 3'.
The efficiency of editing skills is up to each player.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=BASKAR VILLAGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
create their stunning technology, while the Baskars applies it to their way of
life.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SAINT CENTAUR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Guardian Statue, which is a symbol of the town, is also here to protect the
town's people.
The ironic thing is, this barrier utilizes holy power generated by the Guardian
Statue.
In short, the town is protected by the power of the Guardian Statue, and the
town protects the Guardian Statue.
One more thing, the town's defense is activated by a strong energy aside from
the Guardian Statue.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=PORT TIMNEY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SWEET CANDY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
INERTIA CANCELLED
---------------------------------------Inertia cancelled is a command that allows you to select optional moves by
canceling the counter attack or shot.
Inertia cancelled consumes 25% FP. You activate it by pressing Circle when you
are attacked.
Use this if you need to change your action suddenly, such as to get health,
magic, or change your attack options.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SHIP GRAVEYARD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A BEACH GRAVEYARD
---------------------------------------The beach of the Ship Graveyard, also known as the Yard, collects lots of
flotsam due to the local tides and currents.
Usually, pieces of a wrecked ship or trash that has been dumped illegally makes
it onto the sand.
Once in a while, rare and caluable items may wash ashore, or even cursed
objects that bring trouble.
In ancient times, the cove was a popular spot for pirates, who would sink
merchant ships and wait for objects to drift ashore.
With a name like Ship Graveyard, and the infamious behaviour of pirates, the
notoriety of this harbor spread through the nearby seas.
GROUND ZERO
---------------------------------------The scarred landscape southeast of the Ship Graveyard is clear evidence of the
ferocity of the Great Demon War.
This battleground is called Ground Zero.
It was once a verdant land with much flora and fauna, but after the battle, the
area never recovered, and now it is a desolate plateau.
This sea of sand, lacking any life for the last 1000 years, is slowly but
surely spreading. It is a sad sight to behold.
During the next 1000 years, how much more of this world will turn to sand?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ROSETTA TOWN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=COURT SEIM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GIMEL COIN
---------------------------------------Gimel Coins are known for their unique but strange powers.
Gimel Coins were used as currency by the Elw.
The Elw were known for their superior knowledge of alchemy, so it is not
surprising that their coins would possess magical power.
CONTROLLING GOLEMS
---------------------------------------The Golems, which were introduced during the Great Demon War, responded to
voice commands.
Also, musical instruments that emitted sounds in a specific frequency range
could be used as controllers.
This was necessary because the AI installed in the Golems was not capable of
making complex decisions.
The better the navigator who controlled the Golem's actions, the more effective
the Golem became.
HISTORY OF ARCTICA
---------------------------------------Though known for its treacherous tundra setting, the principality of Arctica is
also one of the largest industrialized nations.
The secret of their strength comes from the numerous artifacts found in their
territory.
These vestiges from ancient times helped build Arctica's industrial
technologies.
And through trade with Arctica, these artifacts are also beneficial to all
Filgaia.
DIRTY MAG
---------------------------------------I would like to look at the contents, but what's making me reluctant to do so
Among post-war scholars, "ARM" was an acronym for "Ancient Relics Machine".
However, 1000 years ago when ARM was created, each of the three letters had a
different meaning:
Artificially Rebirthed Matricide Machine
These words symbolize "total annihilation".
One scholar hypothesized that ARM uses the bio-mechanical structure of demon
bodies, demon power itself to destroy demons.
To everyone's dismay this hypothesis would support the notion of ARM leading to
self destruction.
ARM is known as the spawn of demons; people despise it's cursed power. Even
demons distance themselves from the bearer.
ARN is the ultimate creation, with a dark fortune.
It should only be used by those who can overcome its seductive power, and have
enough heart to pacify its desire to kill...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FORGOTTEN HOUSE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OLD DIARY
---------------------------------------During my study of the artifacts of Ahnen Erbe, I venture into the ruins, past
what used to be securely sealed.
There I encountered a small life-form. Whether it was fate or simple curiosity,
I do not know...
But, I decided to show the small being to the outside world.
As a researcher and explorer, I felt a bond with the life-form.
I took its hand into mine and led it out of the ruins.
The chaos of war tempted us into using our alchemy skills for the purpose of
manipulating the small life-form.
The results of our forbidden knowledge lies before me now.
The small life I had found in the ruins had been transformed into the ARM. I am
overwhelmed by its transformation.
Because the war had made us take desperate measures, I felt we had ignored the
value of life by creating the ARM.
Through the years, the body we created grew just as a human does.
I was stunned to realize that the creation felt physical pain and heartache.
I was aware that this life-form had been designed to be a weapon.
But I was compelled to wonder how a weapon could feel pain.
I was perplexed by this discovery, but it motivated me to take action.
If it was possible for the life-form to feel pain, couldn't it also be kind?
I decided to teach the life-form the meaning of kindness.
I have started treating the life-form not as a weapon but as a human and a
member of my family.
I will raise it as my grandson, so I suppose it needs a name.
The name should contain meanings of both kindness and strength. That name shall
be...
One day the Elw utilized their knowledge of alchemy to invent a device that
would heal the world.
It was called the "Yggdrasil System" named after a tree depicted in a myth in
which the Yggdrasil Tree supported the world.
The Yggdrasil System was supposed to work against the ntropy of the world and
to revive Filgaia...
However, "Mother", leader of the demons, interrupted the operation and took
control.
"Mother" utilized the power of the "Yggdrasil System" to extend the demons
lives.
The monsters, which lurk throughout Filgaia are the result of the "Yggdrasil
System".
DE LA METALICA
---------------------------------------Despite being full of unknown and meaningless words, one can assume this text
is about metals.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DEVIL'S PLAYGROUND
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TARJON VILLAGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PROJECT HOLMCROSS
---------------------------------------Each of the Golems had its own unique and specialized features.
However, the war with the demons required more versatility from the Golems.
Thus the birth of "Holmcross Project".
The prototype was based on the demon's body system, in order to mimic their
mind controlling power.
Fighting fire with fire, so to speak. It sounded great, but what resulted was a
great catastrophe.
"Holmcross" displayed such horrid power that it was expunged from history.
After Parkersouz, the project director, died, Fulcani decided to end the
project.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SINNER'S STUDIO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DE LA METALICA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The world is not alone. There is another world, foreign from ours. One we do
not know...
Encountering alien life created friction, and led to the war to end the future.
And it was the violent, sad conflict of lives.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=PANDEMONIUM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ARCTICA CASTLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================================================
=======================
========================================================
=======================
41.)
========================================================
=======================
========================================================
=======================
| SELL
| MYSTIC-ABLE
| EFFECT
------------------------------------------------------------------------------HEAL BERRY
-|
-|
-|
-|
20 |
10 |
10 |
40 |
40 |
60 |
40 |
-|
-|
150 | no
| gauge.
---------------------------------------AMBROSIA
-|
-|
-|
-|
-|
-|
-|
-|
-|
-|
-|
-|
1 | no
- | 10000 | no
-|
300 | no
800 |
400 | no
1000 |
500 | no
-|
3 | no
-|
- | no
------------------------------------------------------------------------------EVENT ITEMS
------------------------------------------------------------------------------TEARDROP
---------------------------------------SHIELD BADGE
---------------------------------------FREEDOM KEY
---------------------------------------WHISTLE
---------------------------------------BLACK PASS
| Adlehyde (after his shop has been fixed), and you'll have
| access to Black Market.
---------------------------------------HOLY BERRY
---------------------------------------MONSTER EGG
| to Sadie.
---------------------------------------CRYSTAL FLOWER
| show it to Bart.
---------------------------------------ANNA'S BRACELET
| show it to Dan.
---------------------------------------ARNICA HERB
| in same dungeon.
---------------------------------------MOUNTAIN ORB
| in same dungeon.
---------------------------------------RIVER ORB
---------------------------------------OCEAN ORB
---------------------------------------GODDESS IDOL
---------------------------------------DRAGON IDOL
---------------------------------------GEMINI PART
| in same dungeon.
---------------------------------------BROKEN DOG TAG
| in same dungeon.
---------------------------------------OLD DOG TAG
| in same dungeon.
---------------------------------------CUT DOG TAG
| in same dungeon.
---------------------------------------RUSTY DOG TAG
| in same dungeon.
---------------------------------------SABER FANG
| same dungeon.
---------------------------------------KIZIM RED
| same dungeon.
---------------------------------------KIZIM BLUE
---------------------------------------BEAST MEDAL
---------------------------------------EXODUS ORB
---------------------------------------WITCH: EP. 2
---------------------------------------WITCH: EP. 3
---------------------------------------WITCH: EP. 4
---------------------------------------WITCH: EP. 5
---------------------------------------WITCH: EP. 6
---------------------------------------WITCH: EP. 7
----------------------------------------
WITCH: EP. 9
---------------------------------------WITCH: EP. FINAL | Defeat Adult Mag boss on F2 of "Sea of Wind" Epitaph.
---------------------------------------TOOLBOX
---------------------------------------HOSPITAL
---------------------------------------RESIDENCE
---------------------------------------TOOL SHOP
---------------------------------------BAR
---------------------------------------REPAIR SHOP
| in Adlehyde.
---------------------------------------SECRET TOOLS
| and you also need Radar to uncover the chest hiding this
| item. Needed to fix central statue in Adlehyde.
---------------------------------------BROKEN HELM
| pressing Select.
---------------------------------------TRACKER
---------------------------------------ITEM SCOPE
---------------------------------------PART SCOPE
---------------------------------------ALTER PART
---------------------------------------CREST GRAPH (32) | Needed to gain new spells for Cec. A list of all 32 Graphs
| is found in its own section.
---------------------------------------EX FILE KEY (25) | Needed to unlock special features. A list of all 25 Keys
| is found in its own section.
-------------------------------------------------------------------------------
========================================================
=======================
========================================================
=======================
42.)
========================================================
=======================
========================================================
=======================
-------------------------------------------------------------------------------
---------------------------------------6th | Defeat head honcho of Photosphere, and it'll be dropped after battle.
| Unlocks "Illustration Gallery 04".
---------------------------------------7th | Defeat all seven Golems (Earth is excluded, as it joined you), and it'll
| be dropped post-battle after you kick last Golem's ass. Unlocks
| "Illustration Gallery 05".
---------------------------------------8th | Gather all 10 Episodes of Witch series, and read them all to Trish,
| Curan librarian. Unlocks "Illustration Gallery 06".
---------------------------------------9th | Buy it from Black Market for 9999999 gella; Black Pass required. Unlocks
| "Illustration Gallery 07".
---------------------------------------10th | Open 382 chests found throughout the game, then open Black Box in
| Timney, which counts as 383rd (last!) chest, and defeat Black Box in
| boss battle. Unlocks "Illustration Gallery 08".
---------------------------------------11th | Get it on F29 of Pandemonium; one Duplicator required. Unlocks
| "Encyclopedia of Characters".
---------------------------------------12th | Get from Wilbur in Timney, once your Monster Encyclopedia has at least
| 50% coverage. Unlocks "Encyclopedia of Monsters".
---------------------------------------13th | Get Rudy to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 1".
| US version: Unlocks "Illustration Gallery 09".
---------------------------------------14th | Get Jack to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 2".
| US version: Unlocks "Illustration Gallery 10".
---------------------------------------15th | Get Cecilia to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 3".
| US version: Unlocks "Illustration Gallery 11".
---------------------------------------16th | Get Jane to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 4".
| US version: Unlocks "Illustration Gallery 12".
---------------------------------------17th | Get SSC to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 5".
| US version: Unlocks "Illustration Gallery 13".
---------------------------------------18th | Get Emma to lv100; Key is then dropped after next battle.
| NTSC-J version: Unlocks "Voice Collection 6".
* note: Here's the list of all music tracks and where you must be to hear them.
Note that some musics are recycled in more than one dungeon / town.
F1 Overworld music
F2 Elw dimension overworld music
F3 Sweet Candy music (sailing)
F4 Gullwing music (flying)
F5 Surf Village music
F6 Adlehyde music
F7 Baskar Village music
F8 Curan Abbey music
F9 Adlehyde Castle music
F10 Adlehyde music after the state of emergency
F11 Adlehyde Exhibition Grounds music, before the state of emergency
F12 Fallen Sanctuary theme
F13 Lolithia's Coffin theme
F14 Berry Cave theme
F15 Under Adlehyde dungeon theme
F16 Guardian Temple theme
F17 Malduke theme
F18 Volcannon Trap theme
F19 Pandemonium theme
F20 Ka Dingel theme
F21 Photosphere theme
F22 Puzzle Box theme
F23 Abyss theme
F24 Devil's Playground theme
B1 Battle music (party member/s is/are one/two of: Jack, Cec, or Rudy)
B2 Battle music (party members available are: Jack, Cec, and Rudy)
B3 Minor boss battle music
** note: I think that one map square is of a size 400x400 (when taking into
account world coordinates). So, to get that 100% map coverage, get into your
Gull and start at X coordinate with value of [0]. Fly straight N until you get
to the point where you started. Now move to the next X coordinate with value of
[400]. Fly straight N until you get to the point where you started. Now move to
the next X coordinate with value of [800], and so on... Keep raising coordinate
value in increments of 400 until you cover the whole map.
========================================================
=======================
========================================================
=======================
43.)
========================================================
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44.)
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45.)
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=======================
Owner of the place is a person named Pegucchi. Inside Playground, you can
participate in three leagues, each comprising of series of five battles, which
you should clear under predetermined turn limit.
Here's a handy chart showing you how much you pay, enemies you fight and awards
you receive for making your way up the foodchain.
| 3x Medicine
| 2x Heal Berry
| Revive Fruit
| Nectar
| Gimel Coin
---------------------------------------DOMINATION NATION UNDER 25 TURNS! | PS Surprise Guard (1st time), 10000 gella
------------------------------------------------------------------------------VETERAN - PAY 5000 GELLA TO ENTER - 20 TURNS LIMIT
------------------------------------------------------------------------------ROUND
| Antidote
| 2x Revive Fruit
| 2x Gella Card
---------------------------------------DOMINATION NATION UNDER 20 TURNS! | PS Life Charger (1st time), 20000 gella
------------------------------------------------------------------------------MASTER - PAY 10000 GELLA TO ENTER - 15 TURNS LIMIT
------------------------------------------------------------------------------ROUND
| 2x Heal Berry
| Revive Fruit
| 2x Antidote
| 3x Peppy Acorn
ROUND
| Battle Lust
-------------------------------------------------------------------------------
To enter the battles, you first need the right sum of cash. After you do, talk
to Henry, guy who manages the arena. When prompted, select "Registration".
Entry list will appear with all open leagues - they are Novice, Veteran, and
Master. Only Novice is open at first.
By clearing out Novice (amount of turns you need doesn't matter, you only have
to conquer all five battles) you open Veteran. Emerging victorious also opens
up the door to Pegucchi's room.
By clearing out Veteran (amount of turns you need doesn't matter, you only have
to conquer all five battles) you open Master. Emerging victorious also opens up
the N door in Pegucchi's room, which leads to a long stairway with five Duplo
doors, and a password door. Behind this door is optional boss Angol Moa (for
details look it up in Walkthrough section).
By clearing out Master (amount of turns you need doesn't matter, you only have
to conquer all five battles) you open... a "Mysterious" League.
To enter "Mysterious", you will also need Saber Fang item, which you get after
plastering first boss on F1 of Ka Dingel dungeon. After the battle return to F1
and pick Saber Fang in middle of the screen. By clearing out "Mysterious" (no
turn limit) you will receive Battle Lust medium.
If you're lv100 when attempting the leagues, they are pathetically easy.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=NOVICE LEAGUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
is low. If Cec is lv50 and has PS FP Advance, use Flash Hit. Otherwise take
them out by concentrating on one at a time.
---------------------------------------2ND ROUND | 4x Geldam (one group of four)
TIPS: Don't use physical attacks. Beside being useless, it'll cause Geldam to
create more copies of self. If Cec is lv50 and has PS FP Advance, use Fiery
Rage. Otherwise smack it with Fire Gems.
---------------------------------------3RD ROUND | 6x Leprechaun (two groups, three per group)
TIPS: First serious challenge. 480 Tons reduces hit chr's HP to 1, so it's a
fast sayonara for that chr; this attack can be stopped by PS Blocker, though.
If Cec is lv50 and has PS FP Advance, use Fiery Rage. Otherwise Blade Pulse,
preferably with ACC.
---------------------------------------4TH ROUND | 2x Fankelvine (two groups, one per group)
TIPS: Weee, status fun. Have some PS Clear Chimes on, and expect some serious
counterattack rate. Concentrate on one at a time - Fragile, then Gatling Raid.
It is weak to thunder.
---------------------------------------5TH ROUND | Marshman
TIPS: Raw power mostly, and serious counterattack rate. When it uses Water
Zone, put up Protect (or equip some PS Water Breaks) to reduce Pressure damage.
Watch out cos Marshman will also activate once Water Zone is cast, thus
increasing own ATT and MAG. It is weak to thunder.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=VETERAN LEAGUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MASTER LEAGUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="MYSTERIOUS" LEAGUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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46.)
BESTIARY - G4600
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Woot, the most enjoyable part for the end. With 331 enemies in the game, this
will be an easy task. Here's how I'll do this section...
I have uploaded the entire monster gallery, which can be found at this address:
kolardamir.com/waacf/pictures
no.009 - AELLO
no.011 - ASPICK
no.013 - ATLACHNACHA
| no.014 - ANNABERGE
no.015 - A BAO A QU
| no.016 - APOCRYPHA
no.017 - APOSTATE
| no.018 - AMADEUS
no.019 - AMADEUS
| no.020 - MILLISCORPION
no.021 - ALLIGATIGER
| no.022 - MAGIC QK
no.023 - MAGIC QK
no.025 - UNDEAD SERVANT
| no.024 - ANZU
| no.026 - ANTLION
no.027 - AMPLIFIER
| no.030 - IGNISFATUUS
no.031 - IFRIT
| no.032 - IMITATOR
------------------------------------------------------------------------------PAGE 2
------------------------------------------------------------------------------no.033 - VERMILLION
no.035 - VIVEL
no.037 - WIND LIZARD
no.039 - VODIANOI
no.041 - URUSURAGUNA
| no.034 - VIRSAGO
| no.036 - WILL-O'THE WISP
| no.038 - WATER LIZARD
| no.040 - VOLAC
| no.042 - EGREGORI
no.043 - EGREGORI
| no.044 - EGREGORI
no.045 - EGREGORI
| no.046 - EGREGORI
no.047 - EGREGORI
no.049 - ESPERANZA
no.051 - ELIZABETH
no.053 - APE VARGON
| no.048 - ESPERANZA
| no.050 - ESPERANZA
| no.052 - APE JUMMA
| no.054 - EMPUSA
no.055 - ORC
| no.056 - OKYPETE
no.057 - OSE
| no.058 - OLIVIER
no.059 - GARGOYLE
no.061 - GERBUG
no.063 - KHEIM
------------------------------------------------------------------------------PAGE 3
------------------------------------------------------------------------------no.065 - GASNOID
no.067 - CATOBREPAS
no.069 - GAMYGYN
no.071 - KARAKOKOSA
no.073 - GIGAMANTIS
no.075 - CARRION CRAWLER
no.077 - KRAKEN
no.079 - DIOBARG
no.081 - CRITTER
no.083 - GRUDIEV
no.085 - GREATER BEAST
no.087 - GRENDEL
no.089 - CAVE TAURUS
no.091 - GELDAM
no.093 - GHOSTRIDER
no.095 - COPPELIA
------------------------------------------------------------------------------PAGE 4
-------------------------------------------------------------------------------
no.097 - GOMORATOAD
| no.098 - GOLDRAKE
no.099 - COLONZON
| no.100 - COLONZON
no.101 - COLONZON
| no.102 - COLONZON
no.103 - CYCLOPS
| no.104 - SADAS
| no.106 - SAMMAEL
no.107 - SARACENIAN
no.109 - STORMDRAKE
no.111 - SANDCRAB
no.113 - TUVAI
no.115 - SWORDSMAN QK
no.117 - JELLY BLOB
| no.108 - SALAMANDRA
| no.110 - THUNDER LIZARD
| no.112 - SANDSTAG
| no.114 - SWORDSMAN QK
| no.116 - SEA BISHOP
| no.118 - SHELLWORM
no.119 - JACK-O'LANTERN
| no.126 - JABBERWOCKY
| no.128 - SHAMBLING MOUND
------------------------------------------------------------------------------PAGE 5
------------------------------------------------------------------------------no.129 - JUMBO BEARCAT
| no.130 - SHRIEKER
| no.134 - ZUKAUBA
| no.136 - SCRAP FIGURE
| no.138 - ADULT MAG
| no.140 - STEC
| no.142 - STANGA
| no.144 - SPARTOI
| no.146 - SIREN
| no.148 - SEKMET
| no.150 - WOULD-BE-QK
| no.152 - SETEPH
no.153 - SADO
no.155 - ZONEMAKER
no.159 - DIEFIGHTER
------------------------------------------------------------------------------PAGE 6
------------------------------------------------------------------------------no.161 - TATZELWURM
no.163 - TURASK
| no.162 - DELOWBUNNY
| no.164 - TARGUM
no.165 - DANTALION
| no.166 - DUMPTY
no.167 - CHUPACABRA
no.169 - TSATHOGGUA
no.171 - DIABLO
| no.172 - DEEPONES
no.173 - DECARABIA
no.175 - DEVONOVA
no.177 - DURAHAN
| no.178 - DENDROBIUM
no.179 - DOOMSDAY
| no.180 - DOPPELGANGER
| no.188 - DRYAD
| no.190 - TRIFFID
| no.192 - YAK
------------------------------------------------------------------------------PAGE 7
------------------------------------------------------------------------------no.193 - NIGHT GAUNT
no.195 - NIGHTMARE
no.197 - NECRONOMICON
no.199 - NELGAL
no.201 - NOSFERATU
| no.204 - HARVESTMAN
| no.206 - HYDRA
| no.208 - VACUUMON
| no.210 - BASTIS
| no.212 - BASTIS
no.213 - BUCKBAIRD
| no.216 - BAPHOMET
no.217 - HABORYN
| no.218 - BALAU
no.219 - BALAAM
no.221 - BARBADOS
no.223 - HUMPTY
| no.220 - BALLOON
| no.222 - PUMPKINHEAD
| no.224 - BEAST PILLAR
------------------------------------------------------------------------------PAGE 8
------------------------------------------------------------------------------no.225 - PILLBUG
no.227 - FIRE LIZARD
no.229 - FAFNEIL
no.231 - PHANTOM
no.233 - FIEND
| no.226 - GIGAFLAME
| no.228 - FASCINATION
| no.230 - FANKELVINE
| no.232 - FESEL ZEIN
| no.234 - POWERED TURASK
no.235 - NEW QK
| no.236 - NEW QK
no.237 - NEW QK
| no.238 - FLASH
| no.240 - FENGALON
no.241 - FLAUROS
| no.244 - BLOODHORN
| no.246 - FLURITY
no.249 - GIGAFROST
no.251 - HECARDE
no.253 - VENOM BEAR
no.255 - BELIAL
-------------------------------------------------------------------------------
PAGE 9
------------------------------------------------------------------------------no.257 - MUSCLE QK
| no.258 - MUSCLE QK
no.259 - MUSCLE QK
| no.260 - MUSCLE QK
no.261 - MUSCLE QK
| no.262 - HELTERSKELTER
| no.264 - GIGATOXIC
| no.266 - HOBGOB
no.267 - PORDARGE
| no.268 - BOMBARDIER
no.269 - MARSHMAN
| no.270 - MYCONID
| no.272 - MAGTORTUS
| no.274 - QK LEADER
| no.276 - MANITOU
| no.278 - MALICE LOGIC
| no.280 - MIANN
| no.282 - MINATOUS
| no.284 - MOOR GAULT
------------------------------------------------------------------------------PAGE 10
------------------------------------------------------------------------------no.289 - MELCHOM LICH
no.291 - MONSTER Z
| no.292 - UKOBACK
no.293 - YURLUNGUR
| no.294 - LARVA
no.295 - LARGON
no.297 - RAGU O RAGULA
no.299 - RAT MONKEY
no.301 - RAHAB
no.303 - LAMIA
no.305 - LEVIATHAN
no.307 - RETRIBUTOR
no.309 - LOLITHIA
| no.310 - LINDWURM
| no.314 - LUCIFER
no.315 - WRAITH
| no.316 - RACHAEL
no.317 - RAIDBUSTER
no.319 - VALKYRIE QK
| no.320 - VALKYRIE QK
------------------------------------------------------------------------------PAGE 11
------------------------------------------------------------------------------no.321 - VALKYRIE QK
| no.322 - LEPRECHAUN
no.323 - REMNANT
| no.328 - RONWAY
| no.330 - WIGHT
no.331 - EM BEING
-------------------------------------------------------------------------------
A BAO A QU - no.015
ACID BUNNY - no.010
ADULT MAG - no.138
AELLO - no.009
AIPELOSS - no.008
ALLIGATIGER - no.021
AMADEUS - no.018
AMADEUS - no.019
AMON - no.005
AMPLIFIER - no.027
ANNABERGE - no.014
ANTLION - no.026
ANZU - no.024
APE JUMMA - no.052
APE VARGON - no.053
APOCRYPHA - no.016
APOSTATE - no.017
ARCHON - no.001
ARMORDRAKE - no.004
ASPICK - no.011
ATLACHNACHA - no.013
AXE BEAK - no.012
BAD NEWS - no.214
BAD NEWS - no.215
BALAAM - no.219
BALAU - no.218
BALLOON - no.220
BAPHOMET - no.216
BARBADOS - no.221
BASTIS - no.210
BASTIS - no.211
BASTIS - no.212
BEAST PILLAR - no.224
BEELZEBUB - no.256
BEHEMOTH - no.254
BELIAL - no.255
BETELGEUSE - no.252
BLACK BOX - no.243
DECARABIA - no.173
DEEPONES - no.172
DELOWBUNNY - no.162
DEMON PROPHET - no.176
DENDROBIUM - no.178
DESIRE GUARDIAN - no.311
DESIRE GUARDIAN - no.312
DESIRE GUARDIAN - no.313
DEVONOVA - no.175
DIABLO - no.171
DIEFIGHTER - no.159
DIOBARG - no.079
DOOMSDAY - no.179
DOPPELGANGER - no.180
DOPPELGANGER (CECILIA) - no.184
DOPPELGANGER (EMMA) - no.187
DOPPELGANGER (JACK) - no.183
DOPPELGANGER (JANE) - no.185
DOPPELGANGER (RUDY 1) - no.181
DOPPELGANGER (RUDY 2) - no.182
DOPPELGANGER (SSC) - no.186
DORADO - no.062
DRAGONEWT - no.189
DRYAD - no.188
DUMPTY - no.166
DURAHAN - no.177
DUST MAN - no.160
EARTH LIZARD - no.002
EEL VOLK - no.029
EGREGORI - no.042
EGREGORI - no.043
EGREGORI - no.044
EGREGORI - no.045
EGREGORI - no.046
EGREGORI - no.047
ELIZABETH - no.051
EM BEING - no.331
EMPUSA - no.054
ESPERANZA - no.048
ESPERANZA - no.049
ESPERANZA - no.050
EVIL DEAD - no.028
FAFNEIL - no.229
FAIRY LIGHT - no.239
FANKELVINE - no.230
FASCINATION - no.228
FENGALON - no.240
FESEL ZEIN - no.232
FIEND - no.233
FIRE LIZARD - no.227
FLASH - no.238
FLAUROS - no.241
FLURITY - no.246
GAGISON - no.064
GAMYGYN - no.069
GARGOYLE - no.059
GARUM - no.072
GASHER SKELETON - no.066
GASNOID - no.065
GELDAM - no.091
GERBUG - no.061
GHOSTRIDER - no.093
GIGAFLAME - no.226
GIGAFROST - no.249
GIGATOXIC - no.264
GIGAMANTIS - no.073
GILA MONSTER - no.131
GILLMORE - no.076
GOB - no.096
GOLDRAKE - no.098
GOMORATOAD - no.097
GREATER BEAST - no.085
GREMLIN - no.086
GRENDEL - no.087
GRIFFIN - no.082
GROW APPLE - no.088
GRUDIEV - no.083
HABORYN - no.217
HARVESTMAN - no.204
HATRED SOUL - no.250
HECARDE - no.251
HELL HOUND - no.263
HELTERSKELTER - no.262
HEZENBERG - no.205
HOBGOB - no.266
HORNED MONSTER - no.265
HUMPTY - no.223
HYDRA - no.206
ICE LIZARD - no.007
IFRIT - no.031
IGNISFATUUS - no.030
IMITATOR - no.032
IRON MAIDEN - no.006
JABBERWOCKY - no.126
JACK-O'LANTERN - no.119
JAMMER IMP - no.127
JELLY BLOB - no.117
JUMBO BEARCAT - no.129
KARAKOKOSA - no.071
KELAINO - no.090
KHEIM - no.063
KING OF ANGOL MOA - no.271
KRAKEN - no.077
LAMIA - no.303
LAND ANEMONE - no.304
LARGON - no.295
LARVA - no.294
LEPRECHAUN - no.322
LEVIATHAN - no.305
LIGHT LIZARD - no.296
LINDWURM - no.310
LITTLE GREY - no.308
LIZARDMAN - no.306
LOLITHIA - no.309
LUCIFER - no.314
MADANGLER - no.275
MAGE FOX - no.286
MAGIC QK - no.022
MAGIC QK - no.023
MAGIC QK - no.202
MAGTORTUS - no.272
MALACODA - no.277
MALICE LOGIC - no.278
MALPHAS - no.279
MANITOU - no.276
MARSHMAN - no.269
MEGA APPLE - no.133
MELCHOM - no.288
MELCHOM LICH - no.289
MERCURIUS - no.287
MIANN - no.280
MICTORANQUIZTLI - no.281
MILLISCORPION - no.020
MIMIC - no.283
MINATOUS - no.282
MONSTER Z - no.291
MOOR GAULT - no.284
MOURN SKULL - no.290
MU - no.285
MUSCLE QK - no.257
MUSCLE QK - no.258
MUSCLE QK - no.259
MUSCLE QK - no.260
MUSCLE QK - no.261
MYCONID - no.270
NECROMANCER - no.198
NECRONOMICON - no.197
NELGAL - no.199
NELGAL CLONE - no.200
NEW QK - no.235
NEW QK - no.236
NEW QK - no.237
NIGHT GAUNT - no.193
NIGHT GAUNT - no.194
NIGHTMARE - no.195
NOSFERATU - no.201
NYBBAS - no.196
OKYPETE - no.056
OLIVIER - no.058
ORC - no.055
OSE - no.057
PAZUZU - no.209
PHANTOM - no.231
PILLBUG - no.225
PORDARGE - no.267
POWERED TURASK - no.234
PUMPKINHEAD - no.222
PURPLE WORM - no.203
QK LEADER - no.273
QK LEADER - no.274
RACHAEL - no.316
RAGU O RAGULA - no.297
RAGU O RAGULA - no.298
RAHAB - no.301
RAIDBUSTER - no.317
RANUNCULUS - no.300
RAT MONKEY - no.299
RECKLESS BOMB - no.132
RECKLESS ENT - no.318
REMNANT - no.323
RETRIBUTOR - no.307
ROCK BABOON - no.325
ROCK BUSTER - no.324
RONWAY - no.328
ROTTING BEAST - no.326
ROTTING BEAST - no.327
RUFFLESIA - no.302
SADAS - no.104
SADAS JR. - no.105
SADO - no.153
SALAMANDRA - no.108
SAMMAEL - no.106
SANDCRAB - no.111
SANDSTAG - no.112
SARACENIAN - no.107
SCARECROW - no.137
SCRAP FIGURE - no.136
SCYLLA - no.135
SEA BISHOP - no.116
SEKMET - no.148
SETEC - no.151
SETEPH - no.152
SETI - no.139
SEUTEPH - no.147
SHADOW (CECILIA) - no.122
SHADOW (EMMA) - no.125
SHADOW (JACK) - no.121
SHADOW (JANE) - no.123
SHADOW (RUDY) - no.120
SHADOW (SSC) - no.124
SHAMBLING MOUND - no.128
SHELLWORM - no.118
SHRIEKER - no.130
SILENT CHAOS - no.156
SIREN - no.146
SPARTOI - no.144
SPELUNKER - no.145
STANGA - no.142
STEALTH STALKER - no.141
STEC - no.140
STOKER - no.143
SWORDSMAN QK - no.114
SWORDSMAN QK - no.115
TARGUM - no.164
TATZELWURM - no.161
THUNDER LIZARD - no.110
STORMDRAKE - no.109
TINY EDGE - no.158
TRIFFID - no.190
TROLL - no.191
TSATHOGGUA - no.169
TURASK - no.163
TUVAI - no.113
TWIN TAIL - no.170
TZAR ZEIN - no.168
UKOBACK - no.292
UNDEAD SERVANT - no.025
URCHIN BUG - no.003
URUSURAGUNA - no.041
VACUUMON - no.208
VALKYRIE QK - no.319
VALKYRIE QK - no.320
VALKYRIE QK - no.321
VENOM BEAR - no.253
VERMILLION - no.033
VIRSAGO - no.034
VIVEL - no.035
VODIANOI - no.039
VOLAC - no.040
WATER LIZARD - no.038
WIGHT - no.330
WILL-O'THE WISP - no.036
WIND LIZARD - no.037
WISE MAN - no.329
WOULD-BE-QK - no.149
WOULD-BE-QK - no.150
WRAITH - no.315
YAK - no.192
YURLUNGUR - no.293
ZOA ZEIN - no.154
ZONEMAKER - no.155
ZUKAUBA - no.134
------------------------------------------------------------------------------ARCHON (no.001)
p.558, Abyss F31-F40
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
131
| 239
| 420
| RES
| 309
| REA
| 467
| ACC
| 144
| EVA
| 304
| 30
| 100
| 100
| 60
| 15
| 15
| 15
| POISON
| 25
| SLEEP
| 30
| CONFUSION | PETRIFY
| 35
| 20
| FALLEN
|5
| Revive Fruit - 50
Revive Fruit - 25
| Nectar - 25
| EXP
55 | 1160 | 633
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| 199
| REA
| 271
| ACC
| 308
| EVA
| 254
LIFDRAIN | GRAV
15
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Gaia Stop 2 - 50
PS Gaia Stop 2 - 25
| PS Gaia Stop 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Earth Lizards are around, Earth Zone will be in effect.
| EXP
41 | 660
| 290
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
157
| 82
| 104
| RES
| 76
| REA
| 108
| ACC
| 136
| EVA
| 85
LIFDRAIN | GRAV
40
| 65
| 100
| 100
| 60
| 25
| 25
|0
| POISON
| 35
| SLEEP
| 40
| CONFUSION | PETRIFY
| 10
| 25
| FALLEN
| 15
| Antidote - 25
Antidote - 25
| Potion Berry - 25
------------------------------------------------------------------------------ARMORDRAKE (no.004)
p.557, Abyss F21-F30
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
376
| 364
| 321
| RES
| 32
| REA
| 134
| ACC
| 309
| EVA
| 208
| 30
| 100
| 100
|0
|5
|5
| 10
| POISON
| 10
| SLEEP
| 30
|5
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Mega Berry - 50
Gella Card - 25
| Force Carrot - 25
PS Defense Up 2 - 12,5
| PS Blocker 2 - 12,5
PS Defense Up 3 - 6,2
| PS Defense Up 4 - 12,5
| EXP
48 | 850
| 540
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
169
| 129
| 184
| RES
| 114
| REA
| 156
| ACC
| 164
| EVA
| 209
LIFDRAIN | GRAV
60
| 80
| 100
| 100
| 60
| 30
| 30
|5
| POISON
| 35
| SLEEP
| 55
| CONFUSION | PETRIFY
| 65
| 20
| FALLEN
| 20
| Potion Berry - 50
Revive Fruit - 25
| Nectar - 25
PS Resist Up 2 - 12,5
| PS Resist Up 3 - 6,2
| EXP
| 336
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
112
| 132
| 87
| RES
| 105
| REA
| 91
| ACC
| 133
| EVA
| 142
| 80
| 100
| 100
| 60
| 20
| 20
| 70
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Nectar - 50
Revive Fruit - 25
| Mega Berry - 25
PS Counter Up 1 - 6,2
| PS Counter Up 2 - 6,2
| EXP
55 | 1160 | 633
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
320
| 139
| 275
| 199
| 271
| 308
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Ice Break 2 - 50
PS Ice Break 2 - 25
| PS Ice Break 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Ice Lizards are around, Freezing Zone will be in effect.
------------------------------------------------------------------------------AIPELOSS (no.008)
p.343, Ruins of Memory
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
5 | 45
|8
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
14
| 12
| 16
| 15
| 22
| 25
| 22
| 65
| 100
| 100
|0
| 90
| 90
| 100
| POISON
| 90
| SLEEP
| 100
| CONFUSION | PETRIFY
| 85
| 90
| FALLEN
| 100
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
| EXP
52 | 1080 | 336
| 83
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
245
| 201
| 235
| RES
| 180
| REA
| 700
| ACC
| 277
| EVA
| 198
LIFDRAIN | GRAV
25
| 40
| 100
| 100
| 60
| 15
| 15
| 10
| POISON
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
| 50
| 25
| FALLEN
| 10
| Medicine - 50
Potion Berry - 25
| Potion Berry - 25
none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Steal & Dash - VS one chr - physical attack, will attempt to steal a
consumable item from your inventory and escape in the same turn
2. Slumber Fog - VS one chr - induces sleep, 60% chance, DL
3. You can have this and that - VS one chr - induces amnesia and sickness, 60%
chance
4. Banter - skips a turn
| EXP
40 | 580
| 360
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
114
| 42
| 177
| RES
| 99
| REA
| 124
| ACC
| 99
| EVA
| 80
| 25
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 20
| SLEEP
| 55
| CONFUSION | PETRIFY
| 15
| 30
| FALLEN
| 10
| Revive Fruit - 50
Force Carrot - 25
| Mega Berry - 25
------------------------------------------------------------------------------ASPICK (no.011)
p.396, desert area in SW corner of world map
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
207
| 310
| 172
| RES
| 32
| REA
| 66
| ACC
| 251
| EVA
| 94
| 30
| 100
| 100
| 60
|5
|5
|0
| POISON
| 25
| SLEEP
| 35
| CONFUSION | PETRIFY
|5
| 20
| FALLEN
| 10
| Breath Mint - 50
Potion Berry - 25
| Revive Fruit - 25
Nectar - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Aspick Combination - VS one chr - phd, induces sickness, 100% chance
2. Flare Bomb - FATT VS one chr - fire mgd, DL
3. Slumber Fog - VS one chr - induces sleep, 25% chance, DL
4. Sediment of the Styx - WATT & DATT VS all chrs - water and dark mgd, DL
| EXP
30 | 450
| 140
| 64
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
90
| 58
| MAG
| 79
| RES
| 55
| REA
| 84
| ACC
| 91
| EVA
| 87
| 60
| 100
| 100
| 60
| 35
| 35
| 40
| POISON
| 30
| SLEEP
|0
| CONFUSION | PETRIFY
| 70
| 30
| FALLEN
| 20
| Antidote - 50
Potion Berry - 25
| Potion Berry - 25
| EXP
6 | 310
| 64
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
22
| 23
| MAG
| 20
| RES
| 40
| REA
| 12
| 39
| ACC
| EVA
| 23
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
54 | 1600 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
180
| 129
| 273
| RES
| REA
| 193
| ACC
| 500
| 241
| EVA
| 240
| 40
| 100
| 100
| 100
| 10
| 10
|0
|0
| POISON
| 45
| SLEEP
| 10
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
529
| 535
| 496
| RES
| 10
| REA
| 201
| ACC
| 389
| EVA
| 194
| 45
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 20
| 40
| SLEEP
| 30
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Mega Berry - 50
Nectar - 25
| Force Carrot - 25
------------------------------------------------------------------------------APOCRYPHA (no.016)
p.559, Abyss F41-F50
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
66 | 1800 | 990
| 355
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
103
| 294
| 413
| RES
| REA
| 430
| 300
| ACC
| 300
| EVA
| 310
| 30
| 100
| 100
|0
| 15
| 15
| 65
|5
| POISON
|5
| SLEEP
|5
| CONFUSION | PETRIFY
| 25
| 10
| FALLEN
| Revive Fruit - 50
Revive Fruit - 25
| Force Carrot - 25
PS Resist Up 3 - 12,5
| PS Resist Up 2 - 12,5
| EXP
75 | 7500 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
128
| 520
| 306
| RES
|1
| REA
| 620
| ACC
| 132
| EVA
| 354
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 40
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
| EXP
28 | 500
| 200
| 150
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
54
| 55
| MAG
| 83
| RES
| 64
| REA
| 101
| ACC
| 83
| EVA
| 106
| 55
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
50 | 1200 | 600
| 500
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
98
| 158
| 163
| RES
| 121
| REA
| 430
| ACC
| 110
| EVA
| 127
| 50
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 80
| SLEEP
| 40
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
none
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Noxious Stream - NATT VS one chr - nemgd, induces sickness, 60% chance, DL
2. Harmful Wave - NATT VS one chr - nemgd, induces poison, 65% chance, DL
3. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 60% chance
4. Hyperion Blaster - NATT VS one chr - nemgd, DL
5. [innate Defend ability]
------------------------------------------------------------------------------MILLISCORPION (no.020)
p.407, islands SW from Ka Dingel
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 720
| 350
| 378
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
187
| 96
| 45
| RES
| 106
| REA
| 80
| ACC
| 160
| EVA
| 163
| 10
| 100
| 100
|0
| 20
| 20
| 35
| POISON
| SLEEP
| 30
| 20
|5
| CONFUSION | PETRIFY
| 30
| FALLEN
| 15
| Revive Fruit - 50
Revive Fruit - 25
| Force Carrot - 25
Nectar - 12,5
| none
------------------------------------------------------------------------------ALLIGATIGER (no.021)
p.363, all beaches you can land on in inner sea
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
35 | 950
| 810
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
53
| 54
| MAG
| 65
| RES
| 62
| REA
| 110
| ACC
| 109
| EVA
| 138
| 15
| 100
| 100
| 80
|5
|5
|0
| POISON
| 20
| 25
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
Revive Fruit - 25
| Force Carrot - 25
| EXP
28 | 3000 | 3500 | 2500 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
165
| 38
| 187
| RES
| 64
| REA
| 55
| ACC
| 119
| EVA
| 56
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
30 | 4000 | 4500 | 3000 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
172
| 46
| 194
| RES
| 66
| REA
| 57
| ACC
| 128
| EVA
| 59
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
34 | 450
| 190
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
96
| 32
| MAG
| 115
| RES
| 122
| REA
| 136
| ACC
| 149
| EVA
| 57
| 90
| 100
| 100
| 60
| 35
| 35
| 80
| POISON
| 35
| 55
| SLEEP
| 50
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Antidote - 50
| Potion Berry - 25
PS Windbreaker 2 - 6,2
none
| EXP
57 | 1800 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
296
| 126
| 131
| RES
| 209
| REA
| 300
| ACC
| 291
| EVA
| 250
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------ANTLION (no.026)
p.362, desert area SW from Rosetta Town
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
36 | 700
| 430
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
270
| 69
| 193
| RES
| 13
| REA
| 60
| ACC
| 116
| EVA
| 85
| 75
| 100
| 100
| 60
| 30
| 30
| 40
| POISON
| 45
| 50
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Nectar - 50
| Mega Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
------------------------------------------------------------------------------AMPLIFIER (no.027)
p.385, Demon's Lab
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
33 | 490
| 240
| 70
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
94
| 57
| MAG
| 86
| RES
| 83
| REA
| 95
| ACC
| 102
| EVA
| 108
| 60
| 80
| 100
| 60
| 30
| 30
|0
| POISON
| 65
| 10
| SLEEP
| CONFUSION | PETRIFY
| 40
| 30
| FALLEN
| 20
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
| EXP
45 | 300
| 241
| 12
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
162
| 70
| 156
| RES
| REA
| 87
| 75
| ACC
| 148
| EVA
| 161
| 100
| 100
| 100
| 60
| 20
| 20
| 100
| POISON
|0
| 40
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
| FALLEN
|0
| Toy Hammer - 50
| Potion Berry - 25
| Nectar - 12,5
PS HP Up 2 - 6,2
| PS HP Up 3 - 6,2
| EXP
30 | 450
| 154
| 69
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
90
| 51
| MAG
| 81
| RES
| 81
| REA
| 90
| ACC
| 91
| EVA
| 97
| 65
| 100
| 100
| 60
| 20
| 20
| 40
| POISON
| 45
| 70
| SLEEP
| 75
| CONFUSION | PETRIFY
| 30
| FALLEN
| 15
| Breath Mint - 50
| Potion Berry - 25
Nectar - 12,5
------------------------------------------------------------------------------IGNISFATUUS (no.030)
p.412, Malduke
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
46 | 300
| 720
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
86
| 300
| 184
| RES
| 218
| REA
| 72
| ACC
| 166
| EVA
| 172
| 60
| 100
| 100
|0
| 35
| 35
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| PS HP Up 2 - 12,5
| PS Boom Break 2 - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Karma Cycle - CATT & STATT VS one chr - 300 universal damage, when Ignis is
KO-ed, it counters by casting [1.] against whoever killed it
2. Lightning - TATT VS all chrs - thunder mgd
3. Wander - skips a turn
4. Ignisfatuus begins the battle with <RES up> and <EVA up> bonuses.
| EXP
24 | 430
| 170
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
72
| 36
| MAG
| 76
| RES
| 30
| REA
| 68
| ACC
| 71
| EVA
| 75
| 70
| 80
| 80
| 60
| 20
| 20
| 100
| POISON
| 55
| 45
| SLEEP
| CONFUSION | PETRIFY
| 50
| 30
| FALLEN
| 15
| Revive Fruit - 50
Revive Fruit - 25
| Nectar - 25
------------------------------------------------------------------------------IMITATOR (no.032)
p.406, may appear in trapped post-battle chests (Arctica castle, Abyss)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 2400 | 1350 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 120
| 50
| RES
| 280
| REA
| 500
| ACC
| 314
| EVA
| 187
| 20
| 100
| 100
| 100
|0
|0
|0
| POISON
| 20
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 15
| FALLEN
| 10
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
| EXP
75 | 75000 | 75000 | 40000 | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
760
| 630
| 650
| RES
| REA
| 300
| ACC
| 340
| 336
| EVA
| 337
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| 40
| SLEEP
| 25
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Poison Crunch - VS one chr - phd, induces poison, 100% chance
2. Baking Breath - FATT VS one chr - fire mgd, DL
3. Slumber Fog - VS one chr - induces sleep, 100% chance, DL
4. Flaming Zone - all combatants - fire damage doubled, ice damage halved, DL;
boss also gains Active Element status
------------------------------------------------------------------------------VIRSAGO (no.034)
p.382, Forgotten House area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
31 | 500
| 240
| 124
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
94
| 45
| MAG
| 64
| RES
| 70
| REA
| 107
| ACC
| 105
| EVA
| 75
| 45
| 100
| 100
|0
| 35
| 35
| 80
| POISON
| 75
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
| Revive Fruit - 25
PS Counter Up 1 - 12,5
| PS Counter Up 2 - 12,5
4. Eye for an Eye - will counter any attacks received during current turn
------------------------------------------------------------------------------VIVEL (no.035)
p.367, Photosphere area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
360
| 245
| 280
| RES
| 34
| REA
| 35
| ACC
| 238
| EVA
| 179
| 65
| 100
| 100
| 60
| 45
| 45
| 40
| POISON
| 30
| 50
| SLEEP
| CONFUSION | PETRIFY
| 55
| 40
| FALLEN
| 20
| Potion Berry - 50
| PS Defense Up 2 - 25
| PS Fire Break 2 - 12,5
| EXP
30 | 420
| 170
| 52
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
84
| 28
| MAG
| 86
| RES
| 97
| REA
| 89
| ACC
| 91
| EVA
| 115
| 60
| 100
| 100
| 60
| 30
| 30
| 50
| POISON
| 45
| SLEEP
| 60
| CONFUSION | PETRIFY
| 80
| 30
| FALLEN
| 20
| Peppy Acorn - 50
Peppy Acorn - 25
| Potion Berry - 25
| EXP
55 | 1160 | 633
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| REA
| 199
| ACC
| 271
| 308
| EVA
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 10
| FALLEN
|5
| PS Windbreaker 2 - 50
PS Windbreaker 2 - 25
| PS Windbreaker 3 - 25
PS Windbreaker 3 - 12,5
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Wind Lizards are around, Wind Zone will be in effect.
| EXP
55 | 1160 | 633
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| REA
| 199
| ACC
| 271
| 308
| EVA
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| 15
| SLEEP
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Water Break 2 - 50
PS Water Break 2 - 25
| PS Water Break 3 - 25
| none
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Water Lizards are around, Water Zone will be in effect.
------------------------------------------------------------------------------VODIANOI (no.039)
p.551, Abyss F2-F99
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
85 | 14000 | 14000 | 4000 | HLV | HLV | HLV | WKN | ACT | WKN | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
657
| 674
| 624
| RES
| REA
| 311
| 565
| ACC
| 460
| EVA
| 400
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Mega Berry - 50
PS Blocker 2 - 25
| Ambrosia - 25
| PS Penetrator - 12,5
| PS FP Advance - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
| EXP
41 | 640
| 560
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
213
| 74
| 135
| RES
| 94
| REA
| 410
| ACC
| 136
| EVA
| 86
| 60
| 100
| 100
| 60
| 40
| 40
| 25
| POISON
| 30
| 45
| SLEEP
| CONFUSION | PETRIFY
| 50
|0
| FALLEN
| 30
| Potion Berry - 50
| Force Carrot - 25
| none
------------------------------------------------------------------------------URUSURAGUNA (no.041)
p.566, Abyss F91-F99
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
90 | 10000 | 9000 | 1500 | NTH | NTH | NTH | NTH | NTH | NTH | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
583
| 700
| 620
| RES
| REA
| 342
|1
| ACC
| 278
| EVA
| 310
| 45
| 100
| 100
| 60
|5
|5
| 30
| POISON
| 15
| 55
| SLEEP
| 50
| CONFUSION | PETRIFY
| 25
| FALLEN
| 15
| Small Flower - 50
Mega Berry - 25
| PS Full Libra 2 - 25
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 200
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 160
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
LV | HP
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
560
| 168
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
| EXP
65 | 9000 | 8500 | 4000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
560
| 163
| 84
| RES
| 382
| REA
| 500
| ACC
| 260
| EVA
| 196
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
| EXP
| 100
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
52
|1
| MAG
| 62
| RES
| 99
| 86
| REA
| 95
| ACC
| EVA
| 111
|0
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
30 | 400
| 150
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
56
|1
| MAG
| 71
| RES
| 107
| REA
| 84
| ACC
| 99
| EVA
| 97
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
49 | 900
| 1500 | 1500 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
106
|1
| MAG
| 119
| RES
| 180
| REA
| 176
| ACC
| 220
| EVA
| 142
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
Sinner's Studio
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
65
| 17
| MAG
| 123
| RES
| 87
| REA
| 105
| ACC
| 45
| EVA
| 110
| 20
|0
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Eli changes her element affinities at the end of each turn. At any give turn in
the battle she is weak to one element, and she takes no damage from other seven
elements (she is resistant to them).
| EXP
63 | 10000 | 10000 | 10000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 500
| MAG
|1
| RES
| 500
| REA
| 600
| ACC
|1
| EVA
| 500
| 15
| 100
| 100
|0
|5
|5
|0
| POISON
| 20
| 100
| SLEEP
| 15
| CONFUSION | PETRIFY
| 20
| FALLEN
|0
| Small Flower - 50
none
| Mega Berry - 25
none
| Duplicator - 12,5
-------------------------------------------------------------------------------
| EXP
80 | 20000 | 6500 | 1
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
999
| 161
| 99
| RES
| 246
| REA
| 999
| ACC
| 999
| EVA
| 440
| 40
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 45
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Force Carrot - 50
none
| Ambrosia - 25
none
| PS MP Up 3 - 12,5
none
| PS FP Advance - 6,2
------------------------------------------------------------------------------EMPUSA (no.054)
p.344, Lolithia's Coffin
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
5 | 49
|8
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
13
| 18
| MAG
| 14
| RES
| 11
| REA
| 31
| ACC
| 21
| EVA
| 26
| 75
| 100
| 100
|0
| 30
| 30
| 30
| POISON
| 10
| SLEEP
| 30
| 60
| CONFUSION | PETRIFY
| 70
| FALLEN
| 85
| Potion Berry - 50
| Revive Fruit - 25
------------------------------------------------------------------------------ORC (no.055)
p.394, Gemini's Corpse area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
40 | 750
| 370
| 332
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
204
| 107
| 75
| RES
| 36
| REA
| 101
| ACC
| 118
| EVA
| 40
| 25
| 100
| 100
|0
| 10
| 10
|0
| POISON
| 35
| 20
| SLEEP
| 35
| CONFUSION | PETRIFY
| 15
| FALLEN
|5
| Revive Fruit - 50
Revive Fruit - 25
| Mega Berry - 25
| PS Counter Up 1 - 12,5
| EXP
22 | 135
| 86
| 20
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
29
| 21
| MAG
| 21
| RES
| 71
| REA
| 200
| ACC
| 50
| EVA
| 38
| 45
| 100
| 100
|0
| 20
| 20
|0
| POISON
| 25
| SLEEP
| 45
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 15
| Medicine - 50
Heal Berry - 25
| Potion Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Steal - VS one chr - physical attack (does no damage), may steal one unit of
a consumable item from your inventory
2. Here, have this - VS one chr - induces sickness, 20% chance
3. Banter - skips a turn
4. Take Out - escape from battle, after successfully stealing an item
------------------------------------------------------------------------------OSE (no.057) [10% chance of nullifying magic attacks; Cuts physical dmg by 90%]
p.414, Malduke (green area)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
46 | 360
| 380
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
197
|1
| MAG
| 155
| RES
| 269
| REA
| 150
| ACC
| 230
| EVA
| 94
| 50
| 100
| 100
|0
| 20
| 20
| 100
| POISON
| 45
| 80
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
| Revive Fruit - 25
| Force Carrot - 12,5
LV | HP
| EXP
80 | 6000* | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
650
| 700
| 182
| RES
|1
| REA
| 100
| ACC
| 451
| EVA
| 440
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - If you hit Olivier with an element attack, it will grow in size and its HP will
increase to 12000. Olivier can grow for a total of five times.
LV | HP
| EXP
40 | 540
| 375
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
198
| 69
| 131
| RES
| REA
| 119
| ACC
| 396
| 132
| EVA
| 72
| 40
| 100
| 100
| 60
| 15
| 15
|0
| POISON
|0
| SLEEP
| 55
| 25
| CONFUSION | PETRIFY
|0
| FALLEN
| 25
| Nectar - 12,5
Potion Berry - 25
| none
LV | HP
| EXP
33 | 520
| 255
| 213
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
104
| 63
| 89
| RES
| 52
| REA
| 59
| ACC
| 112
| EVA
| 109
| 65
| 100
| 100
| 60
| 35
| 35
| 100
| POISON
| 35
| 70
| SLEEP
| CONFUSION | PETRIFY
| 60
| 30
| FALLEN
| 20
| Medicine - 50
Potion Berry - 25
| Potion Berry - 25
PS Counter Up 1 - 6,2
| PS Critical 2 - 6,2
| EXP
16 | 160
| 49
| 118
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
39
| 24
| MAG
| 28
| RES
| 30
| REA
| 47
| ACC
| 70
| EVA
| 18
| 60
| 90
| 60
| 60
| 10
| 10
| 65
| POISON
| 50
| 85
| SLEEP
| CONFUSION | PETRIFY
| 90
| 30
| FALLEN
| 30
| Heal Berry - 50
| none
| none
------------------------------------------------------------------------------DORADO (no.062)
p.403, big lake nearby Curan Abbey
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
63 | 6088 | 2000 | 1500 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
263
| 242
| 201
| RES
| REA
| 430
| 314
| ACC
| EVA
| 276
| 328
| 40
| 100
| 100
| 80
| 10
| 10
| 15
| POISON
| 10
| SLEEP
| 10
| CONFUSION | PETRIFY
| 10
| 30
| FALLEN
| 10
| Duplicator - 100
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Fang Bite - (CATT) VS one chr - phd, induces helpless, 100% chance
2. Asphyxiation - VS one chr - induces fallen, 25% chance, DL
| EXP
58 | 1376 | 651
| 533
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
192
| 136
| 165
| RES
| 381
| REA
| 223
| ACC
| 279
| EVA
| 160
LIFDRAIN | GRAV
20
| 35
| 100
| 100
| 60
| 10
| 10
|0
| POISON
| 30
| SLEEP
| 30
|0
| CONFUSION | PETRIFY
| 20
| FALLEN
|5
| Pinwheel - 50
| Potion Berry - 25
PS Resist Up 1 - 6,2
none
| PS Resist Up 3 - 6,2
------------------------------------------------------------------------------GAGISON (no.064)
p.340, Adlehyde area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
3 | 32
|6
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
12
|6
| MAG
|2
| 10
| RES
| 14
| REA
| 14
| ACC
| EVA
| 16
LIFDRAIN | GRAV
100
| 70
| 100
| 100
| 60
| 80
| 80
| 95
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 90
| FALLEN
| 90
| Medicine - 50
Heal Berry - 25
| Potion Berry - 25
------------------------------------------------------------------------------GASNOID (no.065)
p.567, Abyss F91-F99
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 346
| MAG
|1
| RES
| 361
| REA
| 366
| ACC
|1
| EVA
| 471
| 20
| 100
| 100
| 60
| 10
| 10
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Mega Berry - 50
Revive Fruit - 25
| Force Carrot - 25
| EXP
| 470
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
203
| 134
| 163
| RES
| REA
| 82
| 92
| ACC
| 248
| EVA
| 167
| 50
| 60
| 100
|0
| 20
| 20
| 100
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 70
| 25
| FALLEN
|0
| Peppy Acorn - 50
Peppy Acorn - 25
| Potion Berry - 25
PS Defense Up 2 - 6,2
| PS Defense Up 3 - 6,2
------------------------------------------------------------------------------CATOBREPAS (no.067)
p.408, islands N from Ka Dingel
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
49 | 2800 | 462
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
221
| 225
| 175
| 299
| 92
| 145
| 115
| 25
| 100
| 100
| 60
| 20
| 20
|0
| POISON
|0
| 30
| SLEEP
| CONFUSION | PETRIFY
| 25
|0
| FALLEN
| 15
| Nectar - 50
Potion Berry - 25
| Force Carrot - 25
------------------------------------------------------------------------------CAPRICORN (no.068)
p.376, Dragon Shrine
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
31 | 540
| EXP
| 202
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
96
| 76
| MAG
| 87
| RES
| 52
| REA
| 97
| ACC
| 102
| EVA
| 120
| 50
| 80
| 80
| 60
| 30
| 30
|0
| POISON
| 50
| SLEEP
| 80
| 80
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Medicine - 50
Pinwheel - 25
| Potion Berry - 25
------------------------------------------------------------------------------GAMYGYN (no.069)
p.393, land elevation E from Baskar Village
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
38 | 580
| EXP
| 240
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
114
| 68
| 39
| RES
| 76
| REA
| 113
| ACC
| 124
| EVA
| 130
| 50
| 50
| 50
| 60
| 35
| 35
| 45
| POISON
| 45
| SLEEP
| 20
| 80
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Breath Mint - 50
Potion Berry - 25
| Potion Berry - 25
------------------------------------------------------------------------------CALUPDIS (no.070)
p.552, Abyss F2-F99
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
50 | 1500 | 451
|*
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
118
| 139
| 219
| RES
| REA
| 204
| 181
| ACC
| 198
| EVA
| 187
| 45
| 100
| 100
|0
| 20
| 20
|0
| POISON
| 35
| 40
| SLEEP
| 15
| CONFUSION | PETRIFY
| 30
| FALLEN
| 15
| Gella Card - 25
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - When it steals 10% of your money during first turn, all is not lost. Kill it
before it escaped in second turn, and you will double the amount of cash
Calupdis has stolen.
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Gella Eater - VS one chr - steals 10% of your current funds
2. Ran off with the money... - escape from battle on second turn
------------------------------------------------------------------------------KARAKOKOSA (no.071)
p.401, lake S from Ruins of Memory
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
265
| 230
| 280
| RES
| REA
| 108
| ACC
| 230
| 230
| EVA
| 26
| 25
| 100
| 100
| 60
| 20
| 20
|0
| POISON
|5
| SLEEP
| 60
| 30
| CONFUSION | PETRIFY
| 35
| FALLEN
| 15
| Force Carrot - 25
Mega Berry - 25
| none
------------------------------------------------------------------------------GARUM (no.072)
p.361, Rosetta Town area (not in the desert!)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
19 | 286
| EXP
| 55
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
38
| 43
| MAG
| 41
| RES
| 50
| REA
| 150
| ACC
| 69
| EVA
| 77
| 50
| 100
| 100
| 60
| 25
| 25
| 20
| POISON
| 80
| SLEEP
| 90
| CONFUSION | PETRIFY
| 90
| 30
| FALLEN
| 20
| Potion Berry - 50
Antidote - 25
| Revive Fruit - 25
PS Defend 1 - 12,5
| PS Defend 1 - 12,5
| EXP
20 | 1200 | 850
| 350
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
56
| 64
| MAG
| 53
| RES
| 38
| REA
| 58
| ACC
| 83
| EVA
| 61
| 50
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
22 | 2600 | 2000 | 1000 | HLV | HLV | NTH*| HLV | HLV | HLV | WKN*| RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
62
| 42
| MAG
| 66
| RES
|1
| REA
| 65
| ACC
| 91
| EVA
| 65
|0
| 90
| 80
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - When Geist summons sidekicks, their amount dictates elemental affinities of the
boss. If there are [x] sidekicks, then fire and light affinities are:
0 sidekicks - NTH to fire, WKN to light
1 sidekicks - HLV to fire, NTH to light
2 sidekicks - HLV to fire, HLV to light
3 sidekicks - HLV to fire, WKN to light
-------------------------------------------------------------------------------
| EXP
51 | 1715 | 506
| 459
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
251
| 119
| 278
| RES
| REA
| 152
| ACC
| 130
| 186
| EVA
| 192
| 25
| 100
| 100
| 60
| 15
| 15
| 15
| POISON
|0
| 25
| SLEEP
|5
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Medicine - 50
| Potion Berry - 25
| Mega Berry - 12,5
| PS Windbreaker 3 - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Blood Sucker - STATT VS one chr - physical attack, universal damage,
[dmg = Crawler's (MAX HP - current HP)]
2. Germ Injection - VS one chr - phd, induces sickness, 100% chance
3. Crack Tremor - EATT VS all chrs - earth mgd, DL
4. Sky Twister - WIATT VS one chr - wind mgd, DL
5. Hold Net - VS one chr - induces REA down (A) and EVA down (A)
------------------------------------------------------------------------------GILLMORE (no.076)
p.403, big lake nearby Curan Abbey
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
332
| 98
| 302
| RES
| 281
| REA
| 235
| ACC
| 243
| EVA
| 254
| 70
| 100
| 100
| 60
| 35
| 35
| 55
| POISON
| 45
| 40
| SLEEP
| CONFUSION | PETRIFY
| 45
| 30
| FALLEN
| 20
| Nectar - 50
| Mega Berry - 12,5
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Shark Bite - VS one chr - phd, induces confusion, 100% chance
2. Hydro Launcher - WATT VS one chr - water mgd, DL
3. HP Robber - STATT VS one chr - universal damage,
[dmg = Gillmore's (MAX HP - current HP)]
4. Lightning - TATT VS all chrs - thunder mgd
------------------------------------------------------------------------------KRAKEN (no.077)
p.378, coordinates [X:
0, Y: 20000]
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
234
| 87
| 201
| RES
| 173
| REA
| 72
| ACC
| 256
| EVA
| 27
| 35
| 100
| 100
| 80
| 10
| 10
|0
| POISON
|0
| 35
| SLEEP
| CONFUSION | PETRIFY
|0
| 10
| FALLEN
|5
| Mega Berry - 50
Force Carrot - 25
| Duplicator - 25
| EXP
23 | 420
| 204
| 35
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
93
| 70
| MAG
| 92
| RES
| 12
| REA
| 69
| ACC
| 68
| EVA
| 23
| 20
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 35
| 30
| SLEEP
| CONFUSION | PETRIFY
| 25
| 35
| FALLEN
| 25
| Antidote - 50
Heal Berry - 25
| Potion Berry - 25
------------------------------------------------------------------------------DIOBARG (no.079)
p.354, desert area NE from Port Timney
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
16 | 180
| 64
| 102
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
34
| 38
| MAG
| 26
| RES
| 44
| REA
| 44
| ACC
| 72
| EVA
| 12
| 60
| 100
| 100
| 60
| 30
| 30
| 70
| POISON
| 30
| 65
| SLEEP
| CONFUSION | PETRIFY
| 80
| 30
| FALLEN
| 30
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
| EXP
45 | 650
| 320
| 32
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
209
| 62
| 86
| RES
| REA
| 124
| 430
| ACC
| 151
| EVA
| 145
| 40
| 100
| 100
|0
| 25
| 25
|5
| POISON
|0
| 30
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Peppy Acorn - 50
Peppy Acorn - 25
| Potion Berry - 25
| PS Critical 1 - 12,5
PS Critical 2 - 6,2
| PS Counter Up 2 - 6,2
| EXP
14 | 60
| 23
| 14
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
28
| 10
| MAG
| 27
| RES
| 86
| REA
| 58
| ACC
| 70
| EVA
| 48
| 95
| 100
| 100
|0
| 30
| 30
| 50
| POISON
| 70
| SLEEP
| 40
| 45
| CONFUSION | PETRIFY
| 40
| FALLEN
| 30
| Potion Berry - 50
Pinwheel - 25
| Revive Fruit - 25
| EXP
23 | 280
| 89
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
69
| 41
| MAG
| 52
| RES
| 50
| REA
| 79
| ACC
| 68
| EVA
| 38
| 40
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 30
| 50
| SLEEP
| 10
| CONFUSION | PETRIFY
| 35
| FALLEN
| 15
| Toy Hammer - 50
Heal Berry - 25
| Potion Berry - 25
| Nectar - 12,5
PS Windbreaker 2 - 6,2
| PS Windbreaker 3 - 6,2
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
32
| 80
| MAG
| 28
| RES
| 68
| REA
| 15
| ACC
| 37
| EVA
|2
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
19 | 427
| 130
| 29
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
56
| 63
| MAG
| 36
| RES
| 19
| REA
| 28
| ACC
| 56
| EVA
|8
| 50
| 100
| 100
| 60
| 10
| 10
|0
| POISON
|0
| 40
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
| 10
| Potion Berry - 50
Potion Berry - 25
| Nectar - 25
PS Counter Up 1 - 12,5
PS Gaia Stop 2 - 6,2
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
595
| 428
| 630
| RES
| 310
| REA
| 710
| ACC
| 657
| EVA
| 621
|0
| 100
| 100
| 80
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Revive Fruit - 50
none
| Mega Berry - 25
none
| Duplicator - 12,5
-------------------------------------------------------------------------------
| EXP
26 | 350
| 106
| 40
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
79
| 62
| MAG
| 49
| RES
| 47
| REA
| 200
| ACC
| 84
| EVA
| 53
| 65
| 100
| 100
|0
| 25
| 25
| 65
| POISON
| 35
| SLEEP
| 55
| 50
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Breath Mint - 50
Breath Mint - 25
| Potion Berry - 25
PS Critical 1 - 6,2
| PS Critical 2 - 6,2
------------------------------------------------------------------------------GRENDEL (no.087)
p.555, Abyss F2-F10
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
318
| 236
| 200
| RES
| REA
| 123
| 105
| ACC
| EVA
| 212
| 153
| 40
| 100
| 100
|0
| 35
| 35
| 30
| POISON
| 35
| 40
| SLEEP
| CONFUSION | PETRIFY
| 40
| 30
| FALLEN
| 20
| Mega Berry - 50
| Nectar - 25
| PS Gaia Stop 2 - 12,5
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
1 |1
| 0*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
| 20
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
| EXP
17 | 200
| 57
| 18
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
40
| 52
| MAG
| 30
| RES
| 31
| REA
| 27
| ACC
| 38
| EVA
| 14
| 75
| 100
| 100
| 60
| 30
| 30
| 50
| POISON
| 80
| SLEEP
| 100
| CONFUSION | PETRIFY
| 55
| 10
| FALLEN
| 30
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
| PS Defend 2 - 6,2
| EXP
| 212
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
108
| 26
| 77
| RES
| 55
| REA
| 270
| ACC
| 77
| EVA
| 40
| 300
| 100
| 100
|0
| 15
| 15
|0
| POISON
| 30
| 40
| SLEEP
| 10
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Medicine - 50
Heal Berry - 25
| Potion Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Steal & Dash - VS one chr - physical attack, will attempt to steal a
consumable item from your inventory and escape in the same turn
2. You can have this and that - VS one chr - induces amnesia and sickness, 40%
chance
3. Banter - skips a turn
| EXP
37 | 800
|0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
160
|1
| MAG
| 140
| RES
| 96
| REA
| 150
| ACC
| 228
| EVA
| 97
| 40
| 100
| 100
|0
| 35
| 35
| 45
| POISON
| 65
| SLEEP
| 50
| CONFUSION | PETRIFY
| 60
| 25
| FALLEN
| 20
| none
------------------------------------------------------------------------------COATLER (no.092)
p.384, Fallen Sanctuary area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
32 | 460
| EXP
| 330
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
92
| 97
| 82
| 73
| 111
| 98
| 112
| 50
| 100
| 100
| 60
| 25
| 25
|0
| POISON
| 25
| SLEEP
| 40
|0
| CONFUSION | PETRIFY
| 35
| FALLEN
| 20
| Heal Berry - 50
Potion Berry - 25
| Nectar - 25
| EXP
85 | 12500 | 12500 | 4000 | HLV | HLV | HLV | HLV | HLV | HLV | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
672
| 355
| 632
| 336
| 398
| 450
| 380
| 25
| 100
| 100
| 80
| 10
| 10
|5
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
| 10
| FALLEN
|0
| Force Carrot - 50
none
| PS Blue Circlet 2 - 25
none
| Duplicator - 12,5
------------------------------------------------------------------------------COCKATRICE (no.094)
p.362, desert area SW from Rosetta Town
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
34 | 520
| EXP
| 250
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
240
| 36
| 207
| RES
| 65
| REA
| 99
| ACC
| 108
| EVA
| 112
| 40
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 30
| SLEEP
| 80
| 70
| CONFUSION | PETRIFY
|0
| FALLEN
| 10
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
489
| 521
| 480
| RES
| REA
| 166
| 702
| ACC
| 362
| EVA
| 310
| 40
| 100
| 100
| 60
| 15
| 15
| 15
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
| 25
| FALLEN
|0
| Revive Fruit - 50
Nectar - 25
| Nectar - 25
------------------------------------------------------------------------------GOB (no.096)
p.340, Surf Village area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
2 | 30
|4
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
10
|9
| MAG
|4
| RES
| 11
| REA
| 12
| ACC
| 18
| EVA
| 10
| 65
| 100
| 100
|0
| 80
| 80
| 95
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| Toy Hammer - 50
Medicine - 25
| Potion Berry - 25
| Nectar - 12,5
none
| PS Counter Up 2 - 6,2
------------------------------------------------------------------------------GOMORATOAD (no.097)
p.345, Lolithia's Coffin
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
4 | 42
|5
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
12
| 13
| MAG
| 18
| RES
| 18
| REA
| 15
| ACC
| 28
| EVA
| 23
| 75
| 100
| 100
| 50
| 30
| 30
| 60
| POISON
| 50
| 70
| SLEEP
| 50
| CONFUSION | PETRIFY
| 40
| FALLEN
| 30
| Potion Berry - 50
| Revive Fruit - 25
none
| EXP
| 481
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
204
| 29
| 162
| RES
| 108
| REA
| 270
| ACC
| 257
| EVA
| 55
| 55
| 90
| 100
| 60
| 35
| 35
| 30
| POISON
| 20
| SLEEP
| 70
| 65
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Antidote - 50
Peppy Acorn - 25
| Potion Berry - 25
| PS Windbreaker 3 - 6,2
------------------------------------------------------------------------------COLONZON (no.099)
p.496, Killing Stone Cave
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
50 | 800
| EXP
| 460
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
103
| 175
| 207
| RES
| REA
| 164
| 90
| ACC
| EVA
| 188
| 187
| 50
| 100
| 100
| 60
| 35
| 35
|5
| POISON
| 30
| SLEEP
| 40
| 40
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
PS HP Up 2 - 25
| Mega Berry - 25
PS HP Up 3 - 12,5
| Duplicator - 12,5
------------------------------------------------------------------------------COLONZON (no.100)
p.496, Killing Stone Cave
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
50 | 750
| EXP
| 460
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
111
| 192
| 230
| RES
|1
| REA
| 200
| ACC
| 103
| EVA
| 205
| 50
| 100
| 100
|0
| 35
| 35
|5
| POISON
| 30
| SLEEP
| 40
| 40
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Revive Fruit - 50
PS MP Up 2 - 25
| Mega Berry - 25
PS MP Up 3 - 12,5
| Duplicator - 12,5
------------------------------------------------------------------------------COLONZON (no.101)
p.496, Killing Stone Cave
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
50 | 900
| EXP
| 460
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
270
| 210
| 61
| RES
| 50
| REA
| 600
| ACC
| 202
| EVA
| 147
| 50
| 100
| 100
|0
| 35
| 35
|0
| POISON
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
| 40
| 30
| FALLEN
| 20
| Force Carrot - 50
PS Defense Up 2 - 25
| Mega Berry - 25
PS Defense Up 3 - 12,5
| Duplicator - 12,5
------------------------------------------------------------------------------COLONZON (no.102)
p.496, Killing Stone Cave
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
50 | 850
| EXP
| 460
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
142
| 95
| 166
| 101
| 350
| 156
| 150
| 50
| 100
| 100
|0
| 35
| 35
|5
| POISON
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
| 40
| 30
| FALLEN
| 20
| Nectar - 50
PS Resist Up 2 - 25
| Mega Berry - 25
PS Resist Up 3 - 12,5
| Duplicator - 12,5
------------------------------------------------------------------------------CYCLOPS (no.103)
p.415, Malduke (green area)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
48 | 1200 | 810
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
169
| 108
| 193
| RES
| REA
| 125
| ACC
| 314
| 387
| EVA
| 177
| 40
| 100
| 100
| 60
| 10
| 10
|0
| POISON
| 20
| 35
| SLEEP
|0
| CONFUSION | PETRIFY
| 15
| FALLEN
|5
| Toy Hammer - 50
Potion Berry - 25
| Mega Berry - 25
PS Blocker 1 - 12,5
PS HP Up 2 - 6,2
| PS Penetrator - 12,5
| PS HP Up 3 - 6,2
| EXP
65 | 55000 | 75000 | 30000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
122
| 302
| 172
| RES
| 89
| REA
| ACC
| 550
| EVA
| 202
| 225
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| 20
| CONFUSION | PETRIFY
| 20
|0
| FALLEN
|0
| none
| EXP
65 | 2000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
116
|1
| MAG
| 159
| RES
| 400
| REA
| 253
| ACC
| 212
| EVA
| 231
|0
| 100
| 100
|0
|0
|0
|0
| POISON
| 20
| SLEEP
| 30
| CONFUSION | PETRIFY
| 20
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------SAMMAEL (no.106)
p.404, big lake N from Court Seim
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
56 | 1850 | 912
| 228
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
194
| 143
| 232
| RES
| 340
| REA
| 202
| ACC
| 199
| EVA
| 220
| 40
| 100
| 100
| 60
| 30
| 30
|0
SICKNESS
10
| POISON
| 20
| SLEEP
| 30
| CONFUSION | PETRIFY
| 15
| 25
| FALLEN
| 15
| Potion Berry - 50
Breath Mint - 25
| Revive Fruit - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Noxious Stream - CATT & NATT VS one chr - nemgd, induces sickness, 30%
chance, DL
2. Hypnotizer - CATT & NATT VS one chr - nemgd, induces sleep, 50% chance, DL
3. Radious Breath - NATT VS one chr - nemgd, induces fallen, 10% chance, DL
4. Hyperion Blaster - NATT VS one chr - nemgd, DL
------------------------------------------------------------------------------SARACENIAN (no.107)
p.353, Port Timney area (not the desert!)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
16 | 118
| 23
| 35
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
30
| 34
| MAG
| 29
| RES
| 14
| REA
| 42
| ACC
| 72
| EVA
| 50
| 50
| 100
| 100
|0
| 30
| 30
| 90
| POISON
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 90
| 40
| FALLEN
| 30
| Potion Berry - 50
Heal Berry - 25
| Peppy Acorn - 25
------------------------------------------------------------------------------SALAMANDRA (no.108)
p.364, Volcannon Trap
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
21 | 350
| 82
| 32
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
52
| 68
| MAG
| 56
| RES
| 12
| REA
| 32
| ACC
| 63
| EVA
| 31
| 50
| 100
| 100
| 60
| 30
| 30
| 20
| POISON
| 60
| SLEEP
| 75
| CONFUSION | PETRIFY
| 50
| 25
| FALLEN
| 20
| Potion Berry - 50
Force Carrot - 25
| Revive Fruit - 25
none
| EXP
26 | 580
| 210
| 39
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
81
| 13
| MAG
| 79
| RES
| 91
| REA
| 40
| ACC
| 78
| EVA
| 18
| 65
| 100
| 100
| 60
| 25
| 25
| 45
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
30
| 30
| 60
| 50
| 30
| 15
| Heal Berry - 75
| EXP
55 | 1160 | 633
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| 199
| REA
| 271
| ACC
| 308
| EVA
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Boom Break 2 - 50
PS Boom Break 2 - 25
| PS Boom Break 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Thunder Lizards are around, Thunder Zone will be in effect.
------------------------------------------------------------------------------SANDCRAB (no.111)
p.355, desert area NE from Port Timney
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
15 | 250
| 47
| 89
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
32
| 42
| MAG
| 35
| RES
| 13
| REA
| 30
| ACC
| 49
| EVA
| 34
| 65
| 100
| 100
| 60
| 30
| 30
| 50
| POISON
| 80
| SLEEP
| 60
| CONFUSION | PETRIFY
| 70
| 30
| FALLEN
| 30
| Breath Mint - 50
Peppy Acorn - 25
| Pinwheel - 25
------------------------------------------------------------------------------SANDSTAG (no.112)
p.396, desert area in SW corner of world map
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
38 | 650
| 330
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
133
| 98
| 121
| RES
| 32
| REA
| 64
| ACC
| 125
| EVA
| 130
| 40
| 100
| 100
| 60
| 25
| 25
|0
| POISON
| 35
| SLEEP
| 15
| CONFUSION | PETRIFY
| 45
| 20
| FALLEN
| 10
| Revive Fruit - 50
Mega Berry - 25
| Force Carrot - 25
| EXP
53 | 7000 | 30000 | 8000 | ACT | NTH | HLV | RST | HLV | RST | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
304
| 246
| 296
| RES
| 93
| REA
| 521
| ACC
| 363
| EVA
| 130
|0
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
|0
| 55
|0
|0
|0
| none
| EXP
37 | 6600 | 13600 | 7000 | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
259
| 172
| 252
| RES
| 86
| REA
| 121
| ACC
| 182
| EVA
| 89
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
51 | 11000 | 26000 | 7000 | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
307
| 198
| 295
| RES
| REA
| 115
| 171
| ACC
| 296
| EVA
| 198
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 50
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
42 | 3000 | 1258 | 81
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
219
| 73
| 228
| RES
| 72
| REA
| 70
| ACC
| 331
| EVA
| 104
| 60
| 100
| 100
| 60
| 20
| 20
| 40
| POISON
| 45
| 50
| SLEEP
| 85
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Nectar - 50
| Lucky Card - 12,5
| EXP
13 | 150
| 23
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
32
|1
| MAG
| 29
| RES
| 70
| REA
| 39
| ACC
| 12
| EVA
| 41
| 85
| 100
| 100
|0
| 30
| 30
| 50
| POISON
| 80
| 70
| SLEEP
| 80
| CONFUSION | PETRIFY
| 50
| FALLEN
| 40
| Medicine - 50
Medicine - 25
| Potion Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
------------------------------------------------------------------------------SHELLWORM (no.118)
p.357, desert area S from Ship Graveyard
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
19 | 240
| 54
| 139
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
36
| 41
| MAG
| 35
| RES
| 56
| REA
| 40
| ACC
| 57
| EVA
| 57
| 25
| 100
| 100
| 60
| 20
| 20
| 10
| POISON
|0
| 40
| SLEEP
| 10
| CONFUSION | PETRIFY
| 35
| FALLEN
|5
| Potion Berry - 50
Medicine - 50
| Revive Fruit - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Inject Poison - VS one chr - phd, induces poison, 25% chance
2. Hold Net - VS one chr - induces REA down (A) and EVA down (A)
------------------------------------------------------------------------------JACK-O'LANTERN (no.119)
p.390, De La Metalica (enter via Curan Abbey)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 680
| 355
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
153
| 43
| 207
| RES
| 142
| REA
| 157
| ACC
| EVA
| 159
| 162
| 45
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 25
| 50
| SLEEP
| CONFUSION | PETRIFY
| 35
| 30
| FALLEN
| 10
| Pinwheel - 50
| Mega Berry - 25
| PS Fire Break 2 - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Destructive Hit - VS one chr - phd, induces confusion, 35% chance
2. Caloric Sphere - FATT VS one chr - fire mgd, DL
3. Spontaneous Combustion - STATT & FATT VS one chr - fire universal damage;
amount of damage sustained depends on your resistance to fire damage
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
| 11
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with Rudy. If you kill
it with anybody else, Rudy suffers the exact ammount of damage Shadow took.
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with Jack. If you kill
it with anybody else, Jack suffers the exact ammount of damage Shadow took.
-------------------------------------------------------------------------------
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with Cec. If you kill
it with anybody else, Cec suffers the exact ammount of damage Shadow took.
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with Jane. If you kill
it with anybody else, Jane suffers the exact ammount of damage Shadow took.
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with SSC. If you kill
it with anybody else, SSC suffers the exact ammount of damage Shadow took.
LV | HP
| EXP
70 | 1*
| 1280 | 600
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Even though this enemy has only 1 HP, you should kill it with Emma. If you kill
it with anybody else, Emma suffers the exact ammount of damage Shadow took.
| EXP
60 | 15000 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
299
| 530
| 242
| RES
| 169
| REA
| 110
| ACC
| 312
| EVA
| 80
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
| 62
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
54
| 24
| MAG
| 31
| RES
| 56
| REA
| 50
| ACC
| 67
| EVA
| 48
| 70
| 100
| 100
|0
| 30
| 30
| 65
| POISON
| 90
| 70
| SLEEP
| 75
| CONFUSION | PETRIFY
| 30
| FALLEN
| 30
| Peppy Acorn - 50
Heal Berry - 25
| Potion Berry - 25
Antidote - 12,5
| EXP
55 | 1100 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
288
| 132
| 163
| RES
| REA
| 126
| ACC
| 380
| 243
| EVA
| 225
| 20
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
|0
| none
| EXP
82 | 35000 | 6300 | 3000 | NTH | NTH | NTH | NTH | NTH | NTH | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
834
| 288
| 644
| RES
| 336
| REA
| 482
| ACC
| 676
| EVA
| 645
|0
| 100
| 100
| 80
|0
|0
|0
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Force Carrot - 50
none
| Duplicator - 25
none
| PS Penetrator - 12,5
------------------------------------------------------------------------------SHRIEKER (no.130)
p.350, Mount Zenom
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
12 | 98
| 16
| 18
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
21
| 26
| MAG
| 40
| RES
| 21
| REA
| 54
| ACC
| 56
| EVA
| 37
| 45
| 100
| 100
| 60
| 25
| 25
| 15
| POISON
| 40
| 50
| SLEEP
| CONFUSION | PETRIFY
| 10
| 35
| FALLEN
| 10
| Heal Berry - 50
Pinwheel - 29,7
| Potion Berry - 25
| EXP
14 | 70
| 50
| 12
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
26
| 46
| 28
| 63
| 32
| 39
| 25
| 75
| 100
| 100
| 60
| 30
| 30
| 10
| POISON
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 85
| 40
| FALLEN
| 30
| Medicine - 50
| Heal Berry - 25
none
none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
453
|1
| MAG
| 353
| RES
| 190
| REA
| 436
| ACC
| 431
| EVA
|1
| 20
| 100
| 100
| 60
| 10
| 10
| 30
| POISON
|0
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 30
| FALLEN
|0
| Revive Fruit - 50
Force Carrot - 25
| Nectar - 25
PS Blocker 2 - 12,5
| PS Defend 2 - 12,5
PS HP Up 3 - 6,2
| PS HP Up 4 - 6,2
| EXP
| 0*
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
|1
|1
|1
| 320
|1
|1
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
63
| 156
| 240
| RES
| 84
| REA
| 128
| ACC
| 57
| EVA
| 143
| 25
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Inject Poison - VS one chr - phd, induces poison, 100% chance
2. Feeble Mind - VS one chr - RES is halved
3. Dispel - VS all chrs - shatters most positive statuses
4. All basic elemental spells - CATT VS all chrs - respective elemental type of
mgd
------------------------------------------------------------------------------SCYLLA (no.135)
p.377, outer sea
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
30 | 930
| 720
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
168
| 65
| 159
| RES
| 94
| REA
| 99
| ACC
| 300
| EVA
| 107
30
| 40
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 20
| SLEEP
| 40
| CONFUSION | PETRIFY
|5
| 30
| FALLEN
| 10
| Peppy Acorn - 50
Heal Berry - 25
| Potion Berry - 25
| EXP
55 | 25000 | 12000 | 9000 | HLV | HLV | HLV | HLV | WKN | RST | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
520
| 230
| 460
| RES
| 208
| REA
| 207
| ACC
| 224
| EVA
| 214
|0
| 100
| 100
|0
|0
|0
| POISON
| SLEEP
| 30
| 20
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
9 | 81
|9
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
19
| 18
| MAG
| 29
| RES
| 21
| REA
| 40
| ACC
| 36
| EVA
| 35
| 20
| 100
| 100
|0
| 15
| 15
|0
|0
| POISON
| 30
| SLEEP
|0
| CONFUSION | PETRIFY
| 25
| 20
| FALLEN
| Antidote - 50
Antidote - 25
| Potion Berry - 25
| EXP
75 | 5000 | 6250 | 4150 | HLV | HLV | WKN | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
207
| 209
| 666
| RES
| 300
| REA
| 293
| ACC
| 290
| EVA
| 337
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| REA
| 360
| ACC
| 440
| 329
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| REA
| 360
| ACC
| 420
| 293
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| SLEEP
| 30
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
352
| 29
| 90
| RES
| 29
| REA
| 450
| ACC
| 999
| EVA
| 999
| 20
| 100
| 100
|0
| 15
| 15
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Revive Fruit - 50
| Nectar - 25
| Ambrosia - 12,5
| PS Surprise Guard - 6,2
------------------------------------------------------------------------------STANGA (no.142)
p.364, all beaches you can land on in inner sea
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
23 | 460
| 380
| 202
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
92
| 33
| MAG
| 52
| RES
| 32
| REA
| 35
| ACC
| 70
| EVA
| 71
| 35
| 100
| 100
| 60
| 30
| 30
|0
| POISON
| SLEEP
| 25
| 45
|0
| CONFUSION | PETRIFY
|0
| FALLEN
| 25
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
| EXP
85 | 13000 | 13000 | 4000 | HLV | HLV | WKN | WKN | HLV | HLV | NTH | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
325
| 325
| 693
| RES
| REA
| 444
| ACC
| 823
| 278
| EVA
| 218
|0
| 100
| 100
| 80
|0
|0
|0
|0
| POISON
| 20
| SLEEP
| 20
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Mega Berry - 50
none
none
LV | HP
| EXP
6 | 52
| 10
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
16
| 18
| MAG
| 14
| RES
| 14
| REA
| 18
| ACC
| 24
| EVA
| 23
| 65
| 100
| 100
|0
| 30
| 30
| 100
| POISON
| 10
| SLEEP
| 30
| CONFUSION | PETRIFY
| 20
| 40
| FALLEN
|0
| none
------------------------------------------------------------------------------SPELUNKER (no.145)
p.397, mountained-off area SE from Caging Tower
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
43 | 680
| EXP
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
174
| 113
| 43
| 98
| 139
| 150
| 152
| 45
| 100
| 100
| 60
| 20
| 20
|0
| POISON
| 30
| 25
| SLEEP
| 10
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Pinwheel - 50
Heal Berry - 25
| Potion Berry - 25
------------------------------------------------------------------------------SIREN (no.146)
p.393, land elevation E from Ruins of Memory
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
39 | 520
| EXP
| 340
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
87
| 39
| MAG
| 174
| RES
| 131
| REA
| 120
| ACC
| 96
| EVA
| 134
| 40
| 100
| 100
| 60
| 35
| 35
|0
| POISON
| 25
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Revive Fruit - 50
Potion Berry - 25
| Force Carrot - 25
| none
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
410
| 240
| 400
| RES
| 360
| REA
| 400
| ACC
| 403
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------SEKMET (no.148)
p.382, Devil's Playground area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
31 | 185
| 310
| 99
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
93
| 290
| 41
| RES
| 200
| REA
| 50
| ACC
| 94
| EVA
| 22
| 65
|0
| 60
| 35
| 35
| 40
SICKNESS
40
| POISON
| 40
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 30
| FALLEN
| 20
| Potion Berry - 50
Medicine - 25
| Revive Fruit - 25
Nectar - 12,5
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
70
| 38
| MAG
| 54
| RES
| 48
| REA
| 79
| ACC
| 56
| EVA
| 38
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
25 | 3400 | 2400 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
130
| 96
| 62
| RES
| 56
| REA
| 150
| ACC
| 116
| EVA
| 69
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
373
| 240
| 400
| RES
| REA
| 360
| ACC
| 460
| 366
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
70 | 12000 | 5000 | 5000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
466
| 240
| 400
| RES
| REA
| 360
| ACC
| 480
| 458
| EVA
| 350
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
| 30
| SLEEP
| 30
| 30
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
90 | 200000 | 180000 | 72000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
820
| 640
| 860
| RES
| 387
| REA
| 380
| ACC
| 558
| EVA
| 300
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
| MAG
579
| 406
| 513
| RES
| REA
| 378
| 700
| ACC
| 450
| EVA
| 447
| 40
| 100
| 100
| 60
| 20
| 20
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Revive Fruit - 50
| PS Critical 1 - 25
| PS Silver Harp 3 - 12,5
| PS Initiative - 6,2
------------------------------------------------------------------------------ZONEMAKER (no.155)
p.365, Volcannon Trap
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
22 | 250
| EXP
| 86
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
53
| 36
| MAG
| 68
| RES
| 70
| REA
| 62
| ACC
| 65
| EVA
| 68
| 60
| 80
| 100
| 60
| 30
| 30
| 45
| POISON
| 80
| 90
| SLEEP
| CONFUSION | PETRIFY
| 80
| 30
| FALLEN
| 10
| Revive Fruit - 50
Revive Fruit - 25
| Nectar - 25
PS Resist Up 1 - 12,5
| PS Resist Up 2 - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. The Pride of Scientists - VS one chr - phd, induces confusion, 0% chance
2. Turbulence - on one ally group - induces EVA up
3. Turbulence - on all allies - induces EVA up
4. Screaming Mad - DATT VS one chr - dark mgd, DL
5. Flaming Zone - all combatants - fire damage doubled, ice damage halved, DL
6. Anti-Magic Zone - all combatants - mgd is reduced by 40%, DL
| EXP
1 | 14000 | 30000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
460
| 230
| 513
| RES
| REA
| 386
| 700
| ACC
| 539
| EVA
| 289
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Duplicator - 100
| EXP
55 | 1160 | 633
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| REA
| 199
| ACC
| 271
| 308
| EVA
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| 15
| CONFUSION | PETRIFY
| 10
| FALLEN
|5
| PS Dark Break 2 - 50
PS Dark Break 2 - 25
| PS Dark Break 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Dark Lizards are around, Dark Zone will be in effect.
| EXP
| 37
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
34
| 21
| MAG
| 34
| RES
| 19
| REA
| 72
| ACC
| 68
| EVA
| 51
| 50
| 100
| 100
|0
| 30
| 30
| 65
| POISON
| 80
| SLEEP
| 90
| 80
| CONFUSION | PETRIFY
| 50
| FALLEN
| 30
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
------------------------------------------------------------------------------DIEFIGHTER (no.159)
p.382, Devil's Playground area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
34 | 520
| EXP
| 186
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
139
| 78
| 94
| RES
| 57
| REA
| 119
| ACC
| 120
| EVA
| 113
| 70
| 100
| 100
|0
| 25
| 25
| 60
| POISON
| 65
| SLEEP
| 70
| CONFUSION | PETRIFY
| 45
| 30
| FALLEN
| 20
| Force Carrot - 50
Nectar - 25
| Nectar - 25
| EXP
44 | 610
| 220
| 422
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
194
| 95
| 82
| RES
| 136
| REA
| 143
| ACC
| 155
| EVA
| 157
| 35
| 100
| 100
|0
| 15
| 15
|5
| POISON
|0
| SLEEP
| 30
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
|0
| Potion Berry - 50
Revive Fruit - 25
| Revive Fruit - 25
Nectar - 12,5
------------------------------------------------------------------------------TATZELWURM (no.161)
p.342, Berry Cave
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
4 | 36
|6
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
11
| 22
| MAG
|8
| RES
| 20
|9
| REA
| 25
| ACC
|8
| EVA
| 60
| 100
| 100
| 60
| 90
| 90
| 50
| POISON
| 100
| SLEEP
| 85
| CONFUSION | PETRIFY
| 95
| 100
| FALLEN
| 100
| Potion Berry - 50
Potion Berry - 25
| Force Carrot - 25
Nectar - 12,5
none
------------------------------------------------------------------------------DELOWBUNNY (no.162)
p.412, Malduke
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 550
| 350
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
83
| 45
| MAG
| 126
| RES
| 63
| REA
| 167
| ACC
| 210
| EVA
| 163
| 40
| 100
| 100
| 60
| 15
| 15
|5
| POISON
| 20
| 40
| SLEEP
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Revive Fruit - 50
Nectar - 25
| Mega Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Rabbit Cancel - VS one chr - physical attack, cancels chr's turn, if that
chr hasn't acted yet
2. Reset - all combatants - resets the battle to its beginning, DL
3. Critical Heal - all allies - completely recovers HP, DL
4. Turbulence - on one ally group - induces EVA up
5. Turbulence - on all allies - induces EVA up
6. Delowbunny begins the battle with <DEF up>, <RES up> and <REA up> bonuses.
| EXP
43 | 9000 | 19000 | 6000 | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
277
| 350
| 55
| 94
| 60
| 201
| 100
|0
| 90
| 90
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
------------------------------------------------------------------------------TARGUM (no.164)
p.390, De La Metalica (enter via Curan Abbey)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
48 | 1270 | 283
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
106
| 92
| 245
| RES
| 211
| REA
| 153
| ACC
| 130
| EVA
| 182
| 35
| 100
| 100
|0
| 15
| 15
| 100
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Pinwheel - 50
Pinwheel - 25
| Potion Berry - 25
| Nectar - 12,5
PS Resist Up 2 - 6,2
| PS Resist Up 3 - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Graviton - GRATT VS one chr - % mgd, tears off 50% current HP
2. Feeble Mind - VS one chr - induces RES down
3. Dispel - VS one chr - shatters most positive statuses
4. Spread - NATT VS all chrs - nemgd
------------------------------------------------------------------------------DANTALION (no.165)
p.391, De La Metalica (enter via Curan Abbey)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
278
|1
278
| 999
| MAG
| 235
| 235
| RES
| REA
| ACC
| EVA
| 999
| 226
| 170
| 185
|1
| 226
| 170
| 185
30
| 30
| 100
| 100
| 60
30
| 30
| 100
| 100
|0
| 15
| 15
| 15
|0
| 15
|0
| POISON
| 20
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
| 25
| FALLEN
| 20
| Pinwheel - 50
Pinwheel - 25
| Potion Berry - 25
PS Resist Up 2 - 6,2
| PS Resist Up 3 - 6,2
| EXP
55 | 15000 | 17500 | 13500 | HLV | HLV | HLV | HLV | HLV | HLV | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
75
| 95
| MAG
| 530
| RES
| 101
| REA
| 300
| ACC
| 220
| EVA
| 150
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
| EXP
42 | 650
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
162
| 78
| 139
| RES
| 118
| REA
| 300
| ACC
| 146
| EVA
| 148
100
| 40
| 100
| 100
|0
| 20
| 20
|5
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 15
| Hard Grape - 50
Hard Grape - 25
| Potion Berry - 25
Nectar - 12,5
| EXP
48 | 1000 | 810
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
179
| 93
| 132
| RES
| 164
| REA
| 171
| ACC
| 176
| EVA
| 174
LIFDRAIN | GRAV
15
| 40
| 100
| 100
| 60
| 10
| 10
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
| 35
| FALLEN
|0
| Revive Fruit - 25
Nectar - 12,5
------------------------------------------------------------------------------TSATHOGGUA (no.169)
p.560, Abyss F51-F60
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
432
| 210
| 457
| RES
| 172
| REA
| 169
| ACC
| 331
| EVA
| 276
| 45
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 25
| SLEEP
|0
| CONFUSION | PETRIFY
| 35
| 20
| FALLEN
| 10
| Nectar - 50
Mega Berry - 25
| Force Carrot - 25
| EXP
14 | 130
| 27
| 95
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
27
| 26
| MAG
| 32
| RES
| 42
| REA
| 41
| 39
| ACC
| 46
| EVA
| 55
| 100
| 100
|0
| 30
| 30
| 65
| POISON
| 75
| 40
| SLEEP
| CONFUSION | PETRIFY
| 80
| 40
| FALLEN
| 30
| Breath Mint - 50
Heal Berry - 25
| Potion Berry - 25
| EXP
35 | 6800 | 10000 | 3000 | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
240
| 250
| 180
| 101
| 58
| 223
| 82
207
| 158
| 160
| 101
| 70
| 189
|1
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
------------------------------------------------------------------------------DEEPONES (no.172)
p.402, lake nearby Guardian Temple
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
294
| 146
| 313
| 149
| 163
| 270
| 182
|0
| 100
| 100
| 60
| 15
| 15
|0
| POISON
|0
| SLEEP
| 65
| CONFUSION | PETRIFY
|0
| 25
| FALLEN
|5
| Nectar - 50
Mega Berry - 25
| Lucky Card - 25
| Duplicator - 12,5
------------------------------------------------------------------------------DECARABIA (no.173)
p.352, Caging Tower
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
15 | 300
| EXP
| 135
| 20
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
38
|1
38
| 999
| MAG
| 32
| 32
| RES
| REA
| ACC
| 999
| 26
| 69
| 41
|1
| 26
| 69
| 41
| EVA
LIFDRAIN | GRAV
40
| 55
| 100
| 100
| 60
40
| 55
| 100
| 100
|0
| 30
| 30
| 30
| 50
| 30
| 50
| POISON
| 80
| SLEEP
| 65
| CONFUSION | PETRIFY
| 95
| 30
| FALLEN
| 20
| Potion Berry - 50
Potion Berry - 25
| Nectar - 25
PS Defense Up 1 - 6,2
| PS Defense Up 2 - 6,2
0, Y: 20000]
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
35 | 640
| 368
| 53
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
156
| 104
| 153
| RES
| 77
| REA
| 115
| ACC
| 120
| EVA
| 26
LIFDRAIN | GRAV
35
| 40
| 100
| 100
| 60
| 20
| 20
|0
| POISON
|0
| 30
| SLEEP
| CONFUSION | PETRIFY
| 25
| 30
| FALLEN
|0
| Nectar - 50
------------------------------------------------------------------------------DEVONOVA (no.175)
p.395, Gemini's Corpse
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
37 | 700
| 540
| 44
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
165
| 320
| 152
| RES
| 31
| REA
| 68
| ACC
| 144
| EVA
| 97
LIFDRAIN | GRAV
90
| 75
| 100
| 100
| 60
| 40
| 40
|0
| POISON
| 30
| 85
| SLEEP
| CONFUSION | PETRIFY
| 25
| 60
| FALLEN
| 10
| Revive Fruit - 50
Revive Fruit - 25
| Nectar - 25
PS Windbreaker 2 - 6,2
| PS Windbreaker 3 - 6,2
| EXP
45 | 8200 | 22000 | 7000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
285
| 172
| 302
| RES
| 104
| REA
| 300
| ACC
| 331
| EVA
| 128
LIFDRAIN | GRAV
0
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
48 | 820
| 594
| 115
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
213
| 122
| 107
| RES
| 117
| REA
| 208
| ACC
| 368
| EVA
| 176
LIFDRAIN | GRAV
100
| 35
| 70
| 70
|0
|5
|5
| 30
| POISON
| 20
| SLEEP
| 25
| CONFUSION | PETRIFY
| 35
| 25
| FALLEN
|0
| Revive Fruit - 50
Peppy Acorn - 25
| Mega Berry - 25
Nectar - 12,5
| none
------------------------------------------------------------------------------DENDROBIUM (no.178)
p.178, Abyss F81-F90
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
85 | 8000 | 7720 | 1000 | RST | NTH | NTH | NTH | ACT | WKN | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
591
| 630
| 537
| RES
| 45
| REA
| 180
| ACC
| 460
| EVA
| 230
| 50
| 100
| 100
| 60
| 15
| 15
| 15
| POISON
| 10
| SLEEP
|5
|0
| CONFUSION | PETRIFY
| 25
| FALLEN
| 10
| Mega Berry - 50
PS Silver Harp 3 - 25
| PS Clear Chime 2 - 25
none
------------------------------------------------------------------------------DOOMSDAY (no.179)
p.415, Malduke (green area)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 12000 | 8000 | 1000 | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
451
| 420
| 392
| RES
| 220
| REA
| 100
| ACC
| 485
| EVA
| 273
| 10
| 100
| 100
| 80
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Mega Berry - 50
LVL Apple - 25
| Ambrosia - 25
PS HP Up 4 - 12,5
| PS Penetrator - 12,5
none
------------------------------------------------------------------------------DOPPELGANGER (no.180)
p.387, Gate Generator, Malduke
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
33 | 6666 | 200
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
10
| 10
| MAG
| 10
| RES
| 10
| REA
| 666
| ACC
| 10
| 10
| EVA
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| PS FP Advance - 6,2
PS Initiative - 12,5
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. [Data Install] - self - mimics stats and traits of a permanent party member
at your disposal, then Doppel turns into that chr
| EXP
* |*
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
|*
| RES
|*
| REA
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
| EXP
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
|*
| RES
|*
| REA
|*
| ACC
| EVA
|*
LIFDRAIN | GRAV
100
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
| EXP
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
*
| DEF
|*
| MAG
|*
| RES
|*
| REA
|*
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
LV | HP
| EXP
* |*
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
| RES
|*
| REA
|*
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
* |*
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
| RES
|*
| REA
|*
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
p.414, Malduke
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
* |*
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
| RES
|*
| REA
|*
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
| EXP
* |*
|*
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
*
| DEF
|*
| MAG
|*
| RES
|*
| REA
|*
|*
| ACC
| EVA
|*
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 100
| FALLEN
| 100
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - LV, HP, ATT, DEF, MAG, RES, REA, ACC and EVA are equal to those of original.
EXP dropped is based on formula [Doppel's LVL x 10 = EXP awarded].
------------------------------------------------------------------------------DRYAD (no.188)
p.349, Baskar Village area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
11 | 90
| 15
| 26
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
20
| 25
| MAG
| 33
| RES
| 26
| REA
| 25
| ACC
| 53
| EVA
| 36
| 60
| 100
| 100
|0
| 45
| 45
| 100
| POISON
| 85
| 45
| SLEEP
| CONFUSION | PETRIFY
| 50
| 40
| FALLEN
| 30
| Toy Hammer - 50
| Potion Berry - 25
| PS Memoirs Pen 2 - 12,5
| PS Memoirs Pen 3 - 6,2
------------------------------------------------------------------------------DRAGONEWT (no.189)
p.561, Abyss F51-F60
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
446
| 483
| 292
| RES
| REA
| 174
| 359
| ACC
| 356
| EVA
| 373
| 15
| 100
| 100
|0
| 15
| 15
|0
| POISON
| 30
| 40
| SLEEP
| 25
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Force Carrot - 50
| Lucky Card - 25
| PS Critical 1 - 12,5
| PS Assist Blitz - 6,2
------------------------------------------------------------------------------TRIFFID (no.190)
p.381, landable beach at coordinates [X: 22500, Y: 17500]
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
30 | 420
| 160
| 550
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
86
| 39
| MAG
| 54
| RES
| 69
| REA
| 58
| ACC
| 89
| EVA
| 96
| 70
| 100
| 100
| 60
| 30
| 30
| 100
| POISON
| 20
| 45
| SLEEP
| 50
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
Medicine - 46,9
| Force Carrot - 25
PS HP Up 2 - 6,2
none
| PS HP Up 3 - 6,2
------------------------------------------------------------------------------TROLL (no.191)
p.346, Mountain Path
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
341
| 193
| 261
| RES
| REA
| 177
|1
| ACC
| 301
| EVA
| 213
| 20
| 100
| 100
|0
| 10
| 10
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Revive Fruit - 50
| Mega Berry - 25
PS Gaia Stop 2 - 7
| PS Regeneration - 6,2
------------------------------------------------------------------------------YAK (no.192)
p.556, Abyss F11-F20
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
356
| 129
| 255
| RES
| REA
| 133
| 450
| ACC
| EVA
| 238
| 242
| 45
| 100
| 100
| 60
| 30
| 30
| 10
| POISON
| 25
| 60
| SLEEP
| CONFUSION | PETRIFY
| 50
| 30
| FALLEN
| 20
| Antidote - 50
| Mega Berry - 25
| Force Carrot - 12,5
| PS Moon Stone 4 - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Big Viper - VS one chr - phd, induces poison, 15% chance
2. Serpent Bite - VS one chr - phd
3. Bright Blast - (CATT) & LATT VS one chr - light mgd, DL
4. Luminous Impact - LATT VS all chrs - light mgd, DL, desperation move
5. Yak begins the battle with <DEF up> and <EVA up> bonuses.
| EXP
15 | 780
| 260
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
44
| 43
| MAG
| 87
| RES
| 52
| REA
| 45
| ACC
| 43
| EVA
| 47
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
15 | 780
| 260
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
44
| 43
| MAG
| 87
| RES
| 52
| REA
| 45
| ACC
| 43
| EVA
| 47
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
59 | 2000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
151
| 107
| 287
| 329
| 220
| 169
| 320
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| 30
| FALLEN
|0
| none
------------------------------------------------------------------------------NYBBAS (no.196)
p.366, Giant's Cradle
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
23 | 230
| 90
| 68
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
31
| 20
| MAG
| 69
| RES
| 81
| REA
| 35
| 48
| ACC
| EVA
| 50
LIFDRAIN | GRAV
60
| 55
| 100
| 100
| 60
| 20
| 20
| 20
| POISON
| 55
| SLEEP
| 70
| CONFUSION | PETRIFY
| 30
| 30
| FALLEN
| 30
| Potion Berry - 50
Potion Berry - 25
| Nectar - 25
PS Resist Up 1 - 12,5
| PS Resist Up 2 - 12,5
------------------------------------------------------------------------------NECRONOMICON (no.197)
p.391, De La Metalica (enter via Curan Abbey)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
70 | 10000 | 5000 | 2000 | NTH | NTH | WKN | NTH | NTH | NTH | NTH | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 262
| MAG
| 999
| RES
| 230
| REA
| 500
| ACC
| 214
| EVA
| 398
LIFDRAIN | GRAV
25
| 30
| 100
| 100
|0
| 30
| 30
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Small Flower - 50
none
| Duplicator - 25
none
| EXP
45 | 1500 | 720
| 105
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
162
| 82
| 104
| RES
| 111
| REA
| 85
| ACC
| 151
| EVA
| 162
|0
| 100
| 100
|0
| 20
| 20
| 15
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Nectar - 50
Nectar - 25
| Mega Berry - 25
| EXP
6 | 999999 | 18
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
6
| DEF
|9
| MAG
| 15
| 20
| RES
| 15
| REA
| 10
| ACC
| EVA
| 10
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
3 | 999999 | 6
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
3
| DEF
|4
| MAG
| 13
| RES
| 20
| REA
| 13
| ACC
| 13
| EVA
|6
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
394
| 284
| 497
| RES
| REA
| 320
| ACC
| 515
| 325
| EVA
| 289
|0
| 100
| 100
| 60
|0
|0
|0
| POISON
|0
| 20
| SLEEP
| 20
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Revive Fruit - 50
| Mega Berry - 25
| Duplicator - 12,5
| EXP
49 | 7000 | 24000 | 9000 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
301
| 84
| 312
| RES
| 93
| REA
| 90
| ACC
| 246
| EVA
| 111
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
| none
| EXP
20 | 300
| 72
| 72
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
63
| 37
| MAG
| 38
| RES
| 46
| REA
| 30
| ACC
| 56
| EVA
| 54
| 75
| 100
| 100
| 60
| 30
| 30
| 60
| POISON
| 30
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 40
| FALLEN
| 30
Antidote - 50
| Antidote - 50
Potion Berry - 25
| Potion Berry - 25
PS Blocker 1 - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Blood Sucker - STATT VS one chr - physical attack, universal damage,
[dmg = Worm's (MAX HP - current HP)]
2. Hold Net - VS one chr - induces REA down (A) and EVA down (A)
3. Toxic Breath - VS one chr - induces poison, 35% chance, DL
| EXP
53 | 1600 | 525
| 95
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
308
| 157
| 169
| RES
| REA
| 151
| ACC
| 176
| 246
| EVA
| 226
|0
| 100
| 100
| 60
|0
|0
|0
| POISON
| 35
| 30
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
Potion Berry - 50
| Breath Mint - 50
Breath Mint - 25
| Revive Fruit - 25
------------------------------------------------------------------------------HEZENBERG (no.205)
p.416, Malduke (red area)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
47 | 910
| 770
| 75
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
173
| 101
| 128
| RES
| 62
| REA
| 320
| ACC
| 166
| EVA
| 170
| 65
| 100
| 100
| 60
| 40
| 40
| 50
| POISON
| 30
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
| 35
| 25
| FALLEN
| Revive Fruit - 50
Revive Fruit - 25
| Mega Berry - 25
| PS MP Up 2 - 12,5
PS MP Up 3 - 6,2
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Eccentric Attack - VS one chr - phd, induces fallen, 30% chance
2. Hazardous Material 666 - STATT VS one chr - universal damage, reduces HP to
1, DL
3. The Uncertainty Theory - NATT VS one chr - nemgd, induces amnesia, sickness,
poison and helpless, 60% chance, DL
------------------------------------------------------------------------------HYDRA (no.206)
p.398, Pandemonium area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
220
| 340
| 208
| RES
| 32
| REA
|1
| ACC
| 398
| EVA
|1
| 35
| 100
| 100
| 60
| 30
| 30
| 40
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
50
| 25
| 40
| 35
| 25
| 20
| Antidote - 50
Potion Berry - 25
| Potion Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Hydra Combination - CATT VS one chr - phd, induces poison, 100%
2. Maelstrom - CATT & WATT VS all chrs - water mgd, DL
3. Vitalizer - self - recover a fraction of HP at the end of each turn; hit it
with fire attacks to reduce recovery rate
4. Do Nothing - skips a turn
5. Hydra begins the battle with <RES up> bonus.
| EXP
1 | 7000 | 10000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
230
| 132
| 197
| RES
| 145
| REA
| 171
| ACC
| 157
| EVA
| 175
| 20
| 100
| 100
| 100
|5
|5
|5
| POISON
| 20
| SLEEP
| 20
| CONFUSION | PETRIFY
| 20
| 20
| FALLEN
|0
| Duplicator - 100
------------------------------------------------------------------------------VACUUMON (no.208)
p.553, Abyss F2-F99
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 1350 | 264
| 94
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
194
| 100
| 200
| RES
| REA
| 160
| 280
| ACC
| 232
| EVA
| 160
| 25
| 100
| 100
|0
| 15
| 15
|5
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
25
| 30
| 10
|0
| 25
| 10
| Potion Berry - 50
Antidote - 25
| Revive Fruit - 25
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
503
| 324
| 479
| RES
| REA
| 206
| 380
| ACC
| 376
| EVA
| 394
| 30
| 100
| 100
| 60
| 15
| 15
|5
| POISON
| 30
|0
| SLEEP
| 20
| CONFUSION | PETRIFY
| 20
| 10
| FALLEN
| Breath Mint - 50
PS Angel Quill 2 - 25
| PS Silver Harp 2 - 25
| EXP
28 | 350
| 100
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
54
| 160
| 58
| RES
|1
| REA
| 76
| ACC
| 130
| EVA
| 124
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| EXP
30 | 400
| 150
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
62
| 165
| 60
| RES
|1
| REA
| 84
| ACC
| 135
| EVA
| 87
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| EXP
49 | 900
| 1500 | 1500 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
108
| 206
| 111
| RES
|1
| REA
| 166
| ACC
| 265
| EVA
| 142
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| EXP
85 | 15000 | 15000 | 4000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
665
| 500
| 561
| RES
| REA
| 255
| 183
| ACC
| 431
| EVA
| 302
| 30
| 100
| 100
| 80
| 15
| 15
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Mega Berry - 50
none
| PS Counter Up 2 - 25
none
| PS Defense Up 3 - 12,5
| EXP
76 | 45000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
720
| 490
| 98
| RES
| 399
| REA
| 600
| ACC
| 416
| EVA
| 407
| 10
| 90
| 35
|0
|0
|0
|0
| POISON
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
| EXP
76 | 35000 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
746
| 520
| 98
| RES
| 359
| REA
| 650
| ACC
| 506
| EVA
| 366
| 15
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------BAPHOMET (no.216)
p.410, Ka Dingel
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 750
| 360
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
105
| 81
| 153
| RES
| 91
| REA
| 147
| ACC
| 142
| EVA
| 159
| 70
| 100
| 100
| 60
| 25
| 25
| 10
| POISON
| 35
| SLEEP
| 50
| CONFUSION | PETRIFY
| 40
| 40
| FALLEN
| 15
| Potion Berry - 50
Nectar - 25
| Mega Berry - 25
PS Resist Up 2 - 12,5
| PS Resist Up 3 - 12,5
| EXP
23 | 400
| 160
| 540
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
68
| 57
| MAG
| 71
| RES
| 23
| REA
| 100
| ACC
| 215
| EVA
| 55
| 80
| 100
| 100
| 60
| 30
| 30
| 100
| POISON
| 40
| SLEEP
| 65
| CONFUSION | PETRIFY
| 75
| 40
| FALLEN
| 20
| Potion Berry - 50
PS Fire Break 1 - 25
| Revive Fruit - 25
PS MP Up 1 - 12,5
none
| PS MP Up 2 - 6,2
------------------------------------------------------------------------------BALAU (no.218)
p.392, land elevation E from Ruins of Memory
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
40 | 650
| 270
| 368
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
146
| 74
| 152
| RES
| 63
| REA
| 88
| ACC
| 130
| EVA
| 137
| 25
| 100
| 100
| 60
| 15
| 15
|5
| POISON
| 10
| SLEEP
| 60
| CONFUSION | PETRIFY
| 20
| 20
| FALLEN
| 10
| Nectar - 50
Revive Fruit - 25
| Force Carrot - 25
| EXP
75 | 120000 | 70000 | 40000 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
720
| 440
| 680
| RES
| 276
| REA
| 470
| ACC
| 350
| EVA
| 418
|0
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 12,5
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
|1
| RES
|1
| REA
|1
| ACC
|1
| EVA
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
|1
| REA
|1
| ACC
| EVA
|1
|0
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
|0
|0
|0
|0
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
| EXP
75 | 2500 | 1500 | 1000 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
|1
| MAG
|1
| RES
|1
| REA
|1
|1
| ACC
| EVA
|1
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
none
| EXP
|5
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
12
| 13
| MAG
| 12
| RES
| 10
| REA
| 12
| ACC
| 16
| EVA
| 18
| 50
| 90
| 90
|0
|0
|0
| 100
| POISON
|0
| 100
| SLEEP
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
|0
| Potion Berry - 50
| Revive Fruit - 25
none
| EXP
90 | 180000 | 200000 | 75000 | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
800
| 620
| 780
| RES
| 208
| REA
| 250
| ACC
| 469
| EVA
| 287
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
74 | 2800 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
166
| 470
| 327
| RES
| 243
| REA
| 383
| ACC
| 430
| EVA
| 347
|0
| 100
| 100
| 100
|0
|0
| 100
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Destructive Hit - VS one chr - phd, induces confusion, 35% chance
2. Ash Reducer - FATT VS all chrs - fire mgd, DL
3. Spontaneous Combustion - STATT & FATT VS one chr - fire universal damage;
amount of damage sustained depends on your resistance to fire damage
| EXP
55 | 15000 | 17500 | 13500 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
75
| 95
| MAG
| 530
| RES
| 101
| REA
| 300
| ACC
| 220
| EVA
| 150
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
| 110
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT
| DEF
32
| 29
| MAG
| 81
| RES
| 96
| REA
| 58
| ACC
| 84
| EVA
| 14
| 70
| 100
| 100
|0
| 30
| 30
| 80
| POISON
| 30
| SLEEP
| 60
| 85
| CONFUSION | PETRIFY
|5
| FALLEN
| 20
| Breath Mint - 50
Breath Mint - 25
| Potion Berry - 25
------------------------------------------------------------------------------PILLBUG (no.225)
p.341, Ruins of Memory area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
2 | 15
|3
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
6
| DEF
|6
| MAG
| 12
|1
| RES
| REA
|7
| 11
| ACC
|9
| EVA
| 50
| 100
| 100
|0
| 25
| 25
|0
| POISON
| 25
| SLEEP
| 65
| CONFUSION | PETRIFY
| 35
| 30
| FALLEN
| 20
| Mega Berry - 50
| Revive Fruit - 25
none
| PS Counter Up 1 - 12,5
none
| PS Defense Up 2 - 6,2
------------------------------------------------------------------------------GIGAFLAME (no.226)
p.556, Abyss F11-F20
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
348
| 233
| 290
| RES
| 66
| REA
| 114
| ACC
| 227
| EVA
| 188
LIFDRAIN | GRAV
50
| 45
| 100
| 100
| 60
| 55
| 55
|0
| POISON
| 50
| SLEEP
| 40
| CONFUSION | PETRIFY
| 45
| 20
| FALLEN
| 10
| Mega Berry - 50
Force Carrot - 25
| Revive Fruit - 25
Nectar - 12,5
| EXP
55 | 1160 | 633
| 106
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| 199
| REA
| 271
| ACC
| 308
| EVA
| 254
LIFDRAIN | GRAV
15
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Fire Break 2 - 50
PS Fire Break 2 - 25
| PS Fire Break 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Fire Lizards are around, Flaming Zone will be in effect.
------------------------------------------------------------------------------FASCINATION (no.228)
p.563, Abyss F71-F80
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
86
|1
| MAG
| 233
| RES
| 86
| REA
| 205
| ACC
| 166
| EVA
|1
LIFDRAIN | GRAV
25
| 60
| 100
| 100
|0
| 20
| 20
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Nectar - 50
Nectar - 25
| Revive Fruit - 25
PS Counter Up 2 - 12,5
| PS Blocker 2 - 12,5
PS HP Up 3 - 6,2
| none
------------------------------------------------------------------------------FAFNEIL (no.229)
p.410, Ka Dingel
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
50 | 1000 | 638
| 55
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
281
| 158
| 244
| RES
| 132
| REA
| 92
| ACC
| 173
| EVA
| 131
| 40
| 100
| 100
| 100
| 10
| 10
|5
| POISON
| 10
| 70
| SLEEP
| CONFUSION | PETRIFY
| 10
| 10
| FALLEN
| 10
| Mega Berry - 50
Nectar - 25
| LVL Apple - 25
PS Regeneration - 6,2
| EXP
40 | 5000 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
136
| 257
| 259
| RES
| 228
| REA
| 230
| ACC
| 198
| EVA
| 163
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
| EXP
18 | 1800 | 750* | 500* | HLV | HLV | HLV | HLV | WKN | HLV | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
42
| 68
| MAG
| 84
| RES
| 24
| REA
| 56
| ACC
| 61
| EVA
| 49
|0
| 100
| 100
|-
|-
|-
|-
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
|-
|-
|-
|-
|-
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - EXP, gella and bonus item awarded, if you defeat the boss on:
1st turn: 2250 EXP, 1500 gella, 3x Alter Part
2nd turn: 1875 EXP, 1250 gella, 3x Potion Berry
3rd turn: 1500 EXP, 1000 gella, 3x Potion Berry
4th turn: 1125 EXP, 750 gella, 3x Potion Berry
5th turn: 750 EXP, 500 gella, Potion Berry
6th turn: 375 EXP, 250 gella, Peppy Acorn
7th turn:
0 EXP,
| EXP
48 | 1000 | 810
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
179
| 146
| 164
| RES
| REA
| 103
| ACC
| 161
| 179
| EVA
| 174
| 40
| 100
| 100
| 60
| 10
| 10
|0
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
| 35
| FALLEN
|0
| Revive Fruit - 25
| Force Carrot - 12,5
| PS Boom Break 3 - 6,2
LV | HP
| EXP
36 | 560
| 321
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
152
| 81
| 154
| RES
| 84
| REA
| 204
| ACC
| 113
| EVA
| 121
| 55
| 100
| 100
| 60
| 30
| 30
| 40
| POISON
| 40
| SLEEP
| 35
| CONFUSION | PETRIFY
| 50
| 40
| FALLEN
| 20
| Revive Fruit - 50
Revive Fruit - 25
| Nectar - 25
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
273
| 405
| 127
| RES
| 51
| REA
| 92
| ACC
| 269
| EVA
| 90
| 65
| 100
| 100
| 100
| 35
| 35
| 65
| POISON
| 20
| 45
| SLEEP
| 50
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
27 | 3000 | 2800 | 2000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
207
| 106
| 46
| RES
| 49
| REA
| 106
| ACC
| 145
| EVA
| 75
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
34 | 6500 | 8500 | 6000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
276
| 163
| 57
| RES
| 53
| REA
| 153
| ACC
| 186
| EVA
| 112
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
47 | 7800 | 23000 | 8000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
497
| 186
| 117
| 66
| 223
| 275
| 172
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| 40
| SLEEP
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| none
| EXP
85 | 130000 | 160000 | 60000 | HLV | RST | HLV | HLV | ACT | WKN | WKN | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
840
| 500
| 770
| RES
| 416
| REA
| 700
| ACC
| 487
| EVA
| 409
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
| 40
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| none
| EXP
18 | 100
| 44
| 18
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
42
| 26
| MAG
| 36
| RES
| 49
| REA
| 54
| 35
| ACC
| EVA
| 85
LIFDRAIN | GRAV
60
| 60
| 100
| 100
| 60
| 30
| 30
| 30
| POISON
| 50
| SLEEP
| 60
| CONFUSION | PETRIFY
| 80
| 40
| FALLEN
| 30
| Potion Berry - 50
Potion Berry - 25
| Lucky Card - 25
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
34
| 56
| MAG
| 30
| RES
| 62
| REA
| 96
| 56
| ACC
| 60
| EVA
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
60 | 900
| 700
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
361
|1
| MAG
| 233
| RES
| 238
| REA
| 600
| ACC
| 254
| EVA
| 196
30
| 25
| 100
| 100
|0
| 35
| 35
|0
| POISON
| 50
| SLEEP
| 55
| CONFUSION | PETRIFY
| 60
| 30
| FALLEN
| 20
| Mega Berry - 50
Force Carrot - 25
| Revive Fruit - 25
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
376
| 148
| 346
| RES
| 136
| REA
| 650
| ACC
| 283
| EVA
| 138
| 30
| 100
| 100
| 60
| 25
| 25
|5
| POISON
| 20
| 35
| SLEEP
| CONFUSION | PETRIFY
| 40
|0
| FALLEN
| 20
| Force Carrot - 50
Mega Berry - 25
| Small Flower - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Stone Break - VS one chr - phd, induces petrify countdown (2 turns), 65%
chance
2. Rock Gazer - EATT VS one chr - earth mgd, DL
3. Screaming Mad - DATT VS one chr - dark mgd, DL
4. Black Buzzard begins the battle with <ATT up> and <MAG up> bonuses.
| EXP
80 | 27000 | 27000 | 18000 | HLV | HLV | HLV | HLV | HLV | HLV | NTH | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
820
| 340
| 750
| RES
| 280
| REA
| 360
| ACC
| 280
| EVA
| 290
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------BLOODHORN (no.244)
p.369, Court Seim area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
25 | 350
| 130
| 61
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
72
| 60
| MAG
| 46
| RES
| 48
| REA
| 78
| ACC
| 74
| EVA
| 85
| 55
| 100
| 100
| 60
| 35
| 35
| 75
| POISON
| SLEEP
| CONFUSION | PETRIFY
| FALLEN
55
| 35
| 20
| 75
| 30
| 20
| Toy Hammer - 50
Toy Hammer - 25
| Potion Berry - 25
| EXP
1 | 20
|2
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
4
| DEF
|1
| MAG
|9
| RES
| 11
| REA
| 12
| 12
| ACC
| EVA
|9
| 60
| 80
| 80
|0
|0
|0
| 100
SICKNESS
0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Revive Fruit - 50
| Small Flower - 25
| PS Resist Up 2 - 12,5
------------------------------------------------------------------------------FLURITY (no.246)
p.368, Photosphere area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
55 | 1000 | 680
| 144
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
98
| 64
| MAG
| 240
| RES
| 240
| REA
| 550
| ACC
| 144
| EVA
| 142
| 30
| 100
| 100
| 60
| 35
| 35
| 50
| POISON
| 20
| 30
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
| 20
| FALLEN
| Revive Fruit - 50
Nectar - 25
| Mega Berry - 25
| none
| EXP
70 | 12000 | 3850 | 2000 | NTH | NTH | NTH | WKN | NTH | ACT | NTH | NTH
70 | 12000 | 3850 | 2000 | NTH | NTH | NTH | NTH | NTH | ACT | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
154
| 205
| 392
| 172
| 66
154
| 999
| 421
| 320
|1
| ACC
| 154
|1
| EVA
| 160
|1
| 15
| 100
| 100
| 80
| 10
| 10
|0
SICKNESS
0
| POISON
|0
| SLEEP
| 30
| CONFUSION | PETRIFY
| 20
| 30
| FALLEN
| 10
| Revive Fruit - 50
Force Carrot - 25
| Duplicator - 25
| PS Defense Up 3 - 12,5
| EXP
42 | 670
| 610
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
173
| 94
| 127
| RES
| 88
| REA
| 143
| ACC
| 137
| EVA
| 117
| 50
| 100
| 100
|0
| 35
| 35
| 65
| POISON
| 50
| SLEEP
| 65
| CONFUSION | PETRIFY
| 50
| 30
| FALLEN
| 20
| Toy Hammer - 50
Pinwheel - 25
| Mega Berry - 25
PS MP Up 2 - 6,2
| PS Regeneration - 6,2
------------------------------------------------------------------------------GIGAFROST (no.249)
p.368, Photosphere area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
58 | 1200 | 920
| 312
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 230
| 200
| RES
| 53
| REA
| 114
| ACC
| 227
| EVA
| 162
| 40
| 100
| 100
| 60
| 10
| 10
| 35
| POISON
| 20
| SLEEP
| 45
| CONFUSION | PETRIFY
| 15
| 15
| FALLEN
|5
| Revive Fruit - 50
Nectar - 25
| Mega Berry - 25
| none
| EXP
20 | 80
| 80
| 50
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 10
| MAG
|1
| 62
| RES
| 50
| REA
| ACC
|1
| 56
| EVA
LIFDRAIN | GRAV
100
| 100
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Suicide Bomb - STATT VS one chr - universal damage, which equals the amount
of HP Soul had at time of suicide
2. Do Nothing - skips a turn
------------------------------------------------------------------------------HECARDE (no.251)
p.386, Demon's Lab
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
32 | 500
| 127
| 73
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
102
| 106
| 88
| RES
| 56
| REA
| 101
| ACC
| 98
| EVA
| 104
| 75
| 90
| 60
| 30
| 30
| 30
SICKNESS
10
| POISON
| 10
| SLEEP
| 30
| CONFUSION | PETRIFY
| 60
| 40
| FALLEN
| 10
| Pinwheel - 50
Breath Mint - 25
| Potion Berry - 25
| EXP
42 | 620
| 420
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
166
| 78
| 158
| RES
| 98
| REA
| 98
| ACC
| 137
| EVA
| 160
| 25
| 100
| 100
| 60
| 20
| 20
| 40
| POISON
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
| 50
| 25
| FALLEN
| 25
| Revive Fruit - 50
Medicine - 25
| Mega Berry - 25
Nectar - 12,5
| none
| EXP
38 | 1000 | 970
| 165
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
143
| 130
| 81
| RES
| 14
| REA
| 34
| ACC
| 123
| EVA
| 12
20
| 35
| 100
| 100
| 60
| 25
| 25
|0
| POISON
| SLEEP
| 45
| 20
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Antidote - 50
Heal Berry - 25
| Potion Berry - 25
PS Defense Up 2 - 6,2
| PS Defense Up 3 - 6,2
------------------------------------------------------------------------------BEHEMOTH (no.254)
p.417, Malduke (red area)
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
65 | 11000 | 6500 | 1600 | ACT | WKN | HLV | HLV | RST | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
194
| 640
| 401
| RES
| 311
| REA
| 134
| ACC
| 509
| EVA
| 270
35
| 50
| 100
| 100
| 80
| 10
| 10
|0
| POISON
| 30
| 45
| SLEEP
| CONFUSION | PETRIFY
| 25
|0
| FALLEN
| 20
| Force Carrot - 50
Duplicator - 25
| Lucky Card - 25
| Duplicator - 12,5
| EXP
90 | 220000 | 220000 | 72000 | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
900
| 520
| 720
| RES
| 139
| REA
| 900
| ACC
| 774
| EVA
| 481
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 12,5
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
602
| 368
| 561
| RES
| 381
| REA
| 473
| ACC
| 483
| EVA
| 434
| 30
| 100
| 100
| 60
| 10
| 10
| 10
| POISON
| 30
| SLEEP
| 20
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
|5
| Revive Fruit - 50
Nectar - 25
| Mega Berry - 25
PS MP Repair
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
97
| 60
| MAG
|8
| RES
| 32
| 35
| REA
| 50
| ACC
| EVA
| 24
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
120
| 86
| 12
| RES
| 61
| REA
| 35
| ACC
| 85
| EVA
| 46
|0
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
26 | 999999 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
350
| 200
| 22
| RES
| 180
| REA
| 160
| ACC
| 270
| EVA
| 136
|0
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
26 | 3200 | 2750 | 1500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
250
| 104
| 14
| RES
| 32
| REA
| 42
| ACC
| 142
| EVA
| 58
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
50 | 14000 | 25000 | 9500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
564
| 234
| 31
| RES
| 25
| REA
| 92
| ACC
| 272
| EVA
| 131
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
21 | 300
| 84
| 17
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
58
| 61
| MAG
| 35
| RES
| 42
| REA
| 36
| ACC
| 67
| EVA
| 59
| 50
| 60
| 100
|0
| 20
| 20
| 100
| POISON
|0
|0
| SLEEP
| 80
| CONFUSION | PETRIFY
| 30
| FALLEN
|0
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
| EXP
13 | 104
| 24
| 83
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
26
| 28
| MAG
| 28
| RES
| 35
| REA
| 59
| ACC
| 60
| EVA
| 45
| 80
| 100
| 100
| 60
| 30
| 30
| 65
| POISON
| 90
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 40
| FALLEN
| 30
| Heal Berry - 50
| Potion Berry - 25
| PS Fire Break 2 - 12,5
| PS Defend 2 - 6,2
yet acted will attack the chr who was target of Bite for the rest of the
turn
3. Baking Breath - FATT VS one chr - fire mgd, DL
------------------------------------------------------------------------------GIGATOXIC (no.264)
p.560, Abyss F41-F50
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
420
| 312
| 88
| RES
| REA
| 101
| 159
| ACC
| 212
| EVA
| 276
| 40
| 100
| 100
| 60
| 10
| 10
|5
| POISON
| SLEEP
| 35
| 25
|0
| CONFUSION | PETRIFY
| 10
| FALLEN
|5
| Antidote - 50
Nectar - 25
| Mega Berry - 25
| EXP
34 | 510
| 250
| 126
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
129
| 53
| 118
| RES
| 61
| REA
| 89
| ACC
| 119
| EVA
| 24
| 45
| 100
| 100
| 60
| 20
| 20
| 30
| POISON
| 50
| SLEEP
| 65
| 60
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Mega Berry - 50
Revive Fruit - 25
| LVL Apple - 25
PS Blocker 2 - 12,5
------------------------------------------------------------------------------HOBGOB (no.266)
p.350, Baskar Village area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
12 | 96
| 17
| 81
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
22
| 21
| MAG
| 36
| RES
| 18
| REA
| 40
| ACC
| 33
| EVA
| 39
| 55
| 100
| 100
|0
| 75
| 75
| 90
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 50
| FALLEN
| 30
| Toy Hammer - 50
| Potion Berry - 25
PS Blocker 1 - 6,2
| PS Blocker 2 - 6,2
2. On Par with Gob! - STATT VS one chr - physical attack, universal damage,
sets chr's HP to be equal to Hobgob's current HP; depending on attacker's
HP, you may even get healed
3. Gob's Revenge - VS one chr - phd, causes all units possible to continue
using the same attack against the same target for the rest of the turn
| EXP
8 | 54
| 12
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
17
| 13
| MAG
| 18
| RES
| 20
| REA
| 45
| ACC
| 45
| EVA
| 36
| 30
| 100
| 100
|0
| 15
| 15
|0
| POISON
| 35
| 50
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Medicine - 50
Heal Berry - 25
| Potion Berry - 25
none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Steal - VS one chr - physical attack (does no damage), may steal one unit of
a consumable item from your inventory
2. Here, have this - VS one chr - induces sickness, 20% chance
3. Banter - skips a turn
4. Take Out - escape from battle, after successfully stealing an item
| EXP
74 | 2100 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
151
| 460
| 161
| RES
| REA
| 299
| 800
| ACC
| 356
| EVA
| 409
| 45
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
2. Angry - (CATT) & STATT VS one chr - universal damage; if Angry is used, all
other Bombardiers in same enemy group who have not yet acted will attack the
chr who was target of Angry;
[dmg = total amount of HP all suicided Bombardiers had]
| EXP
42 | 11000 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
263
| 300
| 153
| RES
| 192
| REA
| 260
| ACC
| 280
| EVA
| 186
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------MYCONID (no.270)
p.379, island W from Devil's Playground island
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
33 | 500
| 180
| 118
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
98
| 81
| MAG
| 36
| RES
| 64
| REA
| 94
| ACC
| 95
| EVA
| 50
| 35
| 100
| 100
| 60
| 35
| 35
| 100
| POISON
| 50
| 80
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 20
| Potion Berry - 50
Heal Berry - 25
| Force Carrot - 25
| EXP
95 | 300000 | 300000 | 80000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
256
| 650
| 900
| RES
| REA
| 61
| ACC
| 400
| 460
| EVA
| 487
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
| 30
| 35
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
-------------------------------------------------------------------------------
| EXP
7 | 500
| 100
| 300
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
18
| 39
| 18
| 34
| 13
18
| 45
| 20
| 43
|1
| ACC
| 26
| EVA
|3
|1
|1
|0
| 90
| 100
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
32 | 6800 | 7000 | 5000 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
58
| 98
| MAG
| 103
| RES
| 25
| REA
| 73
| ACC
| 125
| EVA
| 123
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
52 | 9600 | 6000 | 27000 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
115
| 166
| 302
| RES
| 91
| REA
| 148
| ACC
| 182
| EVA
| 139
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
| 30
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
------------------------------------------------------------------------------MADANGLER (no.275)
p.360, inner seas
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
30 | 750
| 324
| 41
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
116
| 61
| 97
| RES
| 57
| REA
| 34
| ACC
| 94
| 17
| EVA
| 45
| 100
| 100
| 60
| 15
| 15
|0
| POISON
|0
| SLEEP
| 45
|0
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Revive Fruit - 50
Revive Fruit - 25
| Mega Berry - 25
------------------------------------------------------------------------------MANITOU (no.276)
p.558, Abyss F31-F40
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
61 | 1500 | 560
| 280
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
387
| 120
| 378
| RES
| 326
| REA
| 269
| ACC
| 271
| EVA
| 234
| 35
| 100
| 100
|0
| 20
| 20
| 10
| POISON
| 30
| SLEEP
| 45
| CONFUSION | PETRIFY
| 40
| 30
| FALLEN
| 15
| Hard Grape - 50
Hard Grape - 25
| Nectar - 25
PS Defense Up 2 - 6,2
| PS Defense Up 3 - 6,2
------------------------------------------------------------------------------MALACODA (no.277)
p.555, Abyss F2-F10
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
51 | 1050 | 510
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
260
| 167
| 268
| 220
| 350
| 203
| 202
| 45
| 100
| 100
|0
| 35
| 35
| 30
| POISON
| 40
| SLEEP
| 50
| 60
| CONFUSION | PETRIFY
| 30
| FALLEN
| 25
| Mega Berry - 50
Force Carrot - 25
| Nectar - 25
PS Critical 2 - 12,5
| PS Critical 1 - 12,5
| EXP
58 | 1300 | 700
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
204
| 193
| 302
| RES
| REA
| 241
| ACC
| 240
| 117
| EVA
| 248
| 45
| 100
| 100
| 60
| 15
| 15
|0
| POISON
|5
|5
| SLEEP
|5
| CONFUSION | PETRIFY
| 35
| FALLEN
| 10
| Revive Fruit - 50
| Force Carrot - 25
| PS Dark Break 3 - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Hazardous Material 666 - STATT VS all chrs - universal damage, reduces HP to
1, DL
2. Suppressed Curse? - DATT VS all chrs - dark mgd
3. Unbreakable Spell? - LATT VS all chrs - light mgd
4. Dispel - VS all chrs - shatters most positive statuses
5. Reflect - on one ally group - induces <reflect> status
6. Reflect - on all allies - induces <reflect> status
7. Malice Logic begins the battle with <MAG up> bonus.
------------------------------------------------------------------------------MALPHAS (no.279)
p.383, Forgotten House area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
30 | 390
| 225
| 102
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
108
| 39
| 62
| RES
| 92
| REA
| 94
| ACC
| 93
| EVA
| 98
| 40
| 100
| 100
|0
| 20
| 20
|0
| POISON
| 30
| SLEEP
| 100
| 100
| CONFUSION | PETRIFY
| 25
| FALLEN
| 15
| Potion Berry - 50
Potion Berry - 25
| Nectar - 25
Nectar - 12,5
------------------------------------------------------------------------------MIANN (no.280)
p.555, Abyss F2-F10
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
49 | 1000 | 470
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
290
| 110
| 51
| RES
| 211
| REA
| 600
| ACC
| 200
| EVA
| 201
| 40
| 100
| 100
|0
| 35
| 35
| 10
| POISON
| 30
| SLEEP
| 40
| 50
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Revive Fruit - 50
Mega Berry - 25
| Force Carrot - 25
| EXP
65 | 9000 | 7000 | 2400 | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
277
| 289
| 666
| RES
| REA
| 433
| 666
| ACC
| 666
| EVA
| 666
| 30
| 100
| 100
| 80
|0
|0
|0
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
| 20
| FALLEN
|0
| Small Flower - 50
none
| Duplicator - 25
none
------------------------------------------------------------------------------MINATOUS (no.282)
p.380, island NW from Surf Village
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
37 | 620
| EXP
| 460
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
141
| 146
| 177
| RES
| 35
| REA
| 62
| ACC
| 109
| EVA
| 88
| 40
| 100
| 100
| 60
| 20
| 20
|0
| POISON
|0
| SLEEP
| 40
|0
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Antidote - 50
Potion Berry - 25
| Revive Fruit - 25
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
275
| 70
| 25
| RES
| 160
| REA
| 100
| ACC
| 112
| EVA
| 117
| 35
| 100
| 100
|0
| 15
| 15
|0
| POISON
| 20
| SLEEP
| 30
| CONFUSION | PETRIFY
| 30
| 20
| FALLEN
| 10
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
28
| 80
| MAG
| 32
| RES
| 30
| REA
| 50
| 20
| ACC
| EVA
| 56
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
47 | 400
| 409
| 42
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
157
|1
| MAG
| 97
| RES
| 299
| REA
| 80
| ACC
| 159
| EVA
| 48
| 40
| 100
| 100
| 60
| 55
| 55
| 35
| POISON
| 60
| 30
| SLEEP
| CONFUSION | PETRIFY
| 65
| 30
| FALLEN
| 20
| Medicine - 50
Medicine - 25
| Revive Fruit - 25
| none
| EXP
75 | 65000 | 95000 | 45000 | RST | RST | RST | RST | RST | RST | RST | RST
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
444
| 320
| 666
| RES
| 620
| REA
| 650
| ACC
| 335
| EVA
| 289
LIFDRAIN | GRAV
0
|0
|0
| 50
| 100
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Advanced elemental magic - VS all chrs - respective type of elemental mgd,
DL (you can get: Crack Tremor, Maelstrom, Ash Reducer, Storm Blade,
Electrigger, Flirtation, Luminous Impact, Phantom Hazard)
2. Renovation - self - recover a fraction of HP, DL
3. Full Revive - one Tail - when all Tails are KO-ed, Fox will revive one of
them, DL
| EXP
75 | 2650 | 500
| 500
| * | * | * | * | * | * | * | *
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 91
| MAG
| 999
| RES
| 580
| REA
| 460
| ACC
|1
| EVA
|1
|0
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - 9 of Fox' tails have specific element affinities and here they are...
| EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
Fire tail
Thunder tail
Wind tail
Light tail
Heal tail
Dark tail
Earth tail
Water tail
Ice tail
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
------------------------------------------------------------------------------MERCURIUS (no.287)
p.370, "Sea of Wind" Epitaph
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
25 | 400
| EXP
| 103
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
76
| 200
| 47
| RES
| 33
| REA
| 76
| ACC
| 74
| EVA
| 92
| 75
| 90
| 70
|0
| 30
| 30
| 30
| POISON
| 10
| SLEEP
| 30
| CONFUSION | PETRIFY
| 60
| 30
| FALLEN
| 15
| Toy Hammer - 50
Toy Hammer - 25
| Potion Berry - 25
------------------------------------------------------------------------------MELCHOM (no.288)
p.342, any overworld area where you can walk on foot
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
17 | 200
| EXP
| 20
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
68
|1
| MAG
| 10
| RES
|1
| REA
| 12
| ACC
| 62
| EVA
| 83
| 35
| 100
| 100
|0
| 25
| 25
|0
| POISON
| 20
| SLEEP
| 50
| CONFUSION | PETRIFY
|0
| 30
| FALLEN
| 20
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - Melchom's element affinities are all of ACT type, so cast any element spell on
it and it will gain "Active element" positive status. Keep pouring elemental
magic damage! It all goes towards gella award. When you think you have enough,
kill the chap with normal attack. Gella this fella drops depends on amount of
elemental damage it sustained before being sent to the graveyard. The formula:
[(elemental damage absorbed as HP recovery) x 3 = gella awarded]
| none
LV | HP
| EXP
60 | 45000 | 0
|*
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
540
| 430
| 187
| RES
| 173
| REA
| 350
| ACC
| 238
| EVA
| 243
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
39 | 230
| 260
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
88
| 252
| 148
| RES
| 280
| REA
| 98
| ACC
| 80
| EVA
| 135
| 40
| 100
| 100
| 60
| 10
| 10
| 85
| POISON
| 20
| 60
| SLEEP
| 55
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Nectar - 50
Potion Berry - 25
| Force Carrot - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Cellular Petrifier - NATT VS one chr - nemgd, induces petrify countdown (1
turn), 30% chance, DL
2. Baryon Corrida - NATT VS one chr - nemgd, DL
3. Hazardous Material 666 - STATT VS one chr - universal damage, reduces HP to
1, DL
4. HP Robber - STATT VS one chr - universal damage,
[dmg = Skull's (MAX HP - current HP)]
5. Takes stock of the situation. - skips a turn
-------------------------------------------------------------------------------
| EXP
55 | 30000 | 60000 | 12000 | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
720
| 109
| 580
| RES
| 30
| REA
| 550
| ACC
| 294
| EVA
| 304
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
------------------------------------------------------------------------------UKOBACK (no.292)
p.381, landable beach S from Milama Village
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
32 | 450
| 116
| 107
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
106
| 16
| 92
| RES
| 90
| REA
| 144
| ACC
| 107
| EVA
| 107
| 60
| 100
| 100
| 60
| 35
| 35
|0
| POISON
| 35
| 80
| SLEEP
| CONFUSION | PETRIFY
| 60
| 30
| FALLEN
| 20
| Toy Hammer - 50
| Potion Berry - 25
| Force Carrot - 12,5
------------------------------------------------------------------------------YURLUNGUR (no.293)
p.397, desert area in NE corner of world map
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
43 | 1000 | 640
| 391
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
182
| 92
| 172
| RES
| 104
| REA
| 90
| ACC
| 152
| EVA
| 153
| 60
| 100
| 100
| 60
| 10
| 10
| 30
| POISON
| 80
| SLEEP
| 60
| CONFUSION | PETRIFY
| 40
| 10
| FALLEN
| 20
| Potion Berry - 50
Revive Fruit - 25
| Nectar - 25
------------------------------------------------------------------------------LARVA (no.294)
p.351, Saint Centaur area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
15 | 110
| 29
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
31
| 35
| MAG
| 24
| RES
| 21
| REA
| 25
| ACC
| 51
| EVA
| 44
| 65
| 100
| 100
|0
| 30
| 30
| 60
| POISON
|0
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 40
| FALLEN
| 30
| Antidote - 50
| Potion Berry - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Inject Poison - VS one chr - phd, induces poison, 100% chance
2. Hold Net - VS one chr - induces REA down (A) and EVA down (A)
3. Escape - escape from battle
------------------------------------------------------------------------------LARGON (no.295)
p.361, inner seas
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV | HP
| EXP
24 | 440
| 235
| 24
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
113
| 33
| 92
| RES
| 73
| REA
| 50
| ACC
| 71
| EVA
| 12
| 20
| 100
| 100
| 60
| 20
| 20
| 100
| POISON
| 25
| SLEEP
| 40
|0
| CONFUSION | PETRIFY
| 15
| FALLEN
|0
| Nectar - 50
Revive Fruit - 25
| Force Carrot - 25
| EXP
55 | 1160 | 633
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
320
| 139
| 275
| RES
| REA
| 199
| ACC
| 271
| EVA
| 308
| 254
| 15
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 15
| SLEEP
| 15
| CONFUSION | PETRIFY
| 15
| 10
| FALLEN
|5
| PS Ray Break 2 - 50
PS Ray Break 2 - 25
| PS Ray Break 3 - 25
| none
- - - - - - - - - - - - - - - - - - NOTES - - - - - - - - - - - - - - - - - For as long as any Light Lizards are around, Bright Zone will be in effect.
| EXP
100 | 400000 | 400000 | 140000 | NTH | NTH | RST | WKN | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
930
| 640
| 910
| RES
| REA
| 430
| ACC
| 500
| 550
| EVA
| 450
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| 40
| SLEEP
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
|0
| Ambrosia - 12,5
| EXP
100 | 600000 | 999999 | 600000 | HLV | HLV | ACT | NTH | HLV | HLV | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
999
| 720
| 940
| RES
| 560
| REA
| 800
| ACC
| 600
| EVA
| 650
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 100
| EXP
1 | 19
|3
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
8
| DEF
|6
| MAG
|1
|7
| RES
| REA
|8
| 10
| ACC
|6
| EVA
| 100
| 100
| 100
|0
| 100
| 100
| 100
| POISON
| 100
| SLEEP
| 100
| CONFUSION | PETRIFY
| 100
| 100
| FALLEN
| 100
| Potion Berry - 50
| Nectar - 25
| PS MP Repair - 12,5
------------------------------------------------------------------------------RANUNCULUS (no.300)
p.379, island W from Devil's Playground island
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
36 | 550
| 220
| 176
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
106
| 105
| 156
| RES
| 45
| REA
| 50
| ACC
| 117
| EVA
| 85
| 45
| 100
| 100
| 60
| 35
| 35
| 25
| POISON
| 50
| SLEEP
| 70
| CONFUSION | PETRIFY
| 80
| 30
| FALLEN
| 20
Nectar - 25
| none
------------------------------------------------------------------------------RAHAB (no.301)
p.401, lake S from Ruins of Memory
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
302
| 92
| 231
| RES
| 263
| REA
| 242
| ACC
| 232
| EVA
| 173
| 60
| 100
| 100
| 60
| 35
| 35
| 40
SICKNESS
45
| POISON
| 40
| SLEEP
| 55
| CONFUSION | PETRIFY
| 50
| 30
| FALLEN
| 20
| Small Flower - 25
Nectar - 25
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Fang Bite - VS once chr - phd, induces helpless, 100% chance
2. Blizzard Breath - IATT VS one chr - ice mgd, DL
3. Slumber Fog - VS one chr - induces sleep, 70% chance, DL
------------------------------------------------------------------------------RUFFLESIA (no.302)
p.380, Puzzle Box #20 area
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
181
| 340
| 136
| RES
| REA
| 115
| 48
| ACC
| 320
| EVA
| 49
| 45
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 20
| 15
| SLEEP
|0
| CONFUSION | PETRIFY
| 20
| 10
| FALLEN
| Potion Berry - 50
Medicine - 37,5
| PS Gaia Stop 1 - 25
PS MP Up 1 - 12,5
| PS Defense Up 3 - 12,5
| none
------------------------------------------------------------------------------LAMIA (no.303)
p.348, Guardian Temple
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
10 | 83
| 14
|6
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
14
| 30
| MAG
| 32
| RES
| 27
| REA
| 25
| ACC
| 40
| EVA
| 33
| 65
| 100
| 100
| 60
| 30
| 30
| 80
| POISON
| 30
| 20
| SLEEP
| 80
| CONFUSION | PETRIFY
| 50
| 30
| FALLEN
| Potion Berry - 50
Breath Mint - 25
| Revive Fruit - 25
none
| EXP
29 | 4000 | 4900 | 1600 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
48
| 41
| MAG
| 700
| RES
| 52
| REA
|1
| ACC
| 84
| EVA
| 55
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
| EXP
90 | 210000 | 210000 | 75000 | HLV | NTH | HLV | HLV | ACT | WKN | HLV | HLV
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
840
| 550
| 820
| RES
| 400
| REA
| 450
| ACC
| 480
| EVA
| 400
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Ambrosia - 12,5
------------------------------------------------------------------------------LIZARDMAN (no.306)
p.347, Mountain Path
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
9 | 74
|8
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
22
| 26
| MAG
| 28
| RES
| 19
| REA
| 21
| ACC
| 45
| EVA
| 35
| 45
| 100
| 100
|0
| 25
| 25
|0
| POISON
| SLEEP
| 55
| 25
| 10
| CONFUSION | PETRIFY
| 40
| FALLEN
| 15
| none
| none
PS Defend 1 - 0,8
| none
PS Counter Up 1 - 0,8
| none
------------------------------------------------------------------------------RETRIBUTOR (no.307)
p.374, Photosphere, Forest Prison
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
29 | 450
| 137
| 53
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
32
| 53
| MAG
| 32
| RES
| 58
| REA
| 72
| ACC
| 87
| EVA
| 92
|0
| 100
| 100
| 80
|0
|0
|0
| POISON
|0
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| Nectar - 50
Mega Berry - 25
| Force Carrot - 25
| PS Blocker 2 - 12,5
| EXP
53 | 1250 | 570
| 280
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
162
| 88
| 327
| RES
| 259
| REA
| 350
| ACC
| 217
| EVA
| 158
| 20
| 100
| 100
| 60
| 10
| 10
|0
| POISON
| 10
| 10
| SLEEP
| 10
| CONFUSION | PETRIFY
| 10
| FALLEN
| 10
| Hard Grape - 50
| Mega Berry - 25
PS Resist Up 2 - 6,2
| PS Resist Up 2 - 6,2
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - 1. Human Experimentation - VS one chr - phd, induces amnesia, sickness, poison
and helpless, 40% chance
2. Undulation Cannon - NATT VS one chr - nemgd, DL
3. Cellular Petrifier - NATT VS one chr - nemgd, induces petrification, 20%
chance, DL
4. Arc Impulse - NATT VS one chr - nemgd (the more Greys guard during current
turn, the higher the damage incurred), DL
5. EXP Buster - VS one chr - resets EXP needed for next level
6. Guard - guards for current turn, increasing damage for [4.]
7. Little Grey begins the battle with <reflect> status.
| EXP
31 | 5800 | 6500 | 2500 | NTH | NTH | WKN | ACT | NTH | NTH | WKN | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
210
| 190
| 123
| RES
| 72
| REA
| 50
| ACC
| 201
| EVA
| 71
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
|-
| FALLEN
| none
------------------------------------------------------------------------------LINDWURM (no.310)
p.561, Abyss F51-F60
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
278
| 150
| 462
| RES
| REA
| 335
| 600
| ACC
| 260
| EVA
| 358
| 30
| 100
| 100
| 60
| 15
| 15
| 20
| POISON
| 25
| 35
| SLEEP
| 40
| CONFUSION | PETRIFY
| 20
| FALLEN
| 10
| Peppy Acorn - 50
Small Flower - 25
| Mega Berry - 25
| PS Resist Up 2 - 12,5
PS Windbreaker 3 - 6,2
| PS Windbreaker 2 - 6,2
| EXP
27 | 550
| 300
| 100
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
138
| 42
| 104
| RES
| 38
| REA
| 160
| ACC
| 130
| EVA
| 102
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
34 | 800
| 400
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
166
| 56
| 263
| RES
| 64
| REA
| 210
| ACC
| 153
| EVA
| 134
|0
| 100
| 100
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
47 | 1000 | 500
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
298
| 74
| 300
| RES
| REA
| 76
| 360
| ACC
| 224
| EVA
| 203
|0
| 100
| 100
|0
|0
|0
|0
|0
| POISON
| 50
| SLEEP
| 35
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
-------------------------------------------------------------------------------
| EXP
90 | 240000 | 240000 | 75000 | NTH | NTH | NTH | NTH | NTH | NTH | ACT | WKN
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
860
| 580
| 840
| RES
| 420
| REA
| 630
| ACC
| 650
| EVA
| 543
|0
| 100
| 100
| 100
|0
|0
|0
|0
| POISON
| SLEEP
|0
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Ambrosia - 12,5
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
45 | 800
| 370
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
76
| 87
| MAG
| 191
| RES
| 46
| REA
| 137
| ACC
| 159
| EVA
| 124
|0
| 100
| 100
| 60
|0
|0
|0
| POISON
| 30
| 20
| SLEEP
| 20
| CONFUSION | PETRIFY
| 10
| FALLEN
|0
| Nectar - 50
Revive Fruit - 25
| Force Carrot - 25
| none
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
20 | 220
| 49
| 27
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
46
| 39
| MAG
| 39
| RES
| 69
| REA
| 67
| ACC
| 59
| EVA
| 62
| 45
| 100
| 75
|0
| 30
| 30
| 90
| POISON
| 50
| 80
| SLEEP
| CONFUSION | PETRIFY
| 60
| 20
| FALLEN
|0
| Potion Berry - 50
Potion Berry - 25
| Revive Fruit - 25
PS Critical 1 - 12,5
| none
| EXP
| 94
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
78
| 72
| MAG
| 45
| RES
| 16
| REA
| 93
| ACC
| 95
| EVA
| 76
| 80
| 100
| 100
| 60
| 20
| 20
| 70
| POISON
|0
|0
| SLEEP
| CONFUSION | PETRIFY
|0
|0
| FALLEN
|0
| Potion Berry - 50
Revive Fruit - 25
| Mega Berry - 25
PS Counter Up 1 - 12,5
| PS Counter Up 2 - 12,5
PS Defense Up 2 - 6,2
| PS Defense Up 3 - 6,2
| EXP
55 | 45000 | 30000 | 20000 | HLV | NTH | WKN | RST | ACT | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
420
| 300
| 430
| RES
| 302
| REA
| 250
| ACC
| 180
| EVA
| 224
|0
| 100
| 100
| 100
|0
|0
|0
| POISON
|0
| 30
| SLEEP
| 40
| CONFUSION | PETRIFY
|0
| FALLEN
|0
| none
| EXP
33 | 5400 | 8000 | 5500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
204
| 111
| 78
| RES
| 65
| REA
| 220
| ACC
| 148
| EVA
| 128
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
35 | 6400 | 11000 | 6500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
| RES
| REA
| ACC
| EVA
261
| 166
| 81
| 70
| 240
| 171
| 138
|0
| 100
| 100
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
46 | 6800 | 17600 | 6800 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
282
| 89
| 106
| RES
| 109
| REA
| 245
| ACC
| 243
| EVA
| 220
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
39 | 1100 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
182
| 44
| 84
| RES
| 247
| REA
| 136
| ACC
| 187
| EVA
| 138
| 10
| 100
| 100
|0
| 15
| 15
| 100
| POISON
|0
| SLEEP
|0
| CONFUSION | PETRIFY
|0
| 30
| FALLEN
|0
| none
| EXP
23 | 290
| 75
| 112
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
65
| 18
| MAG
| 59
| RES
| 73
| REA
| 52
| ACC
| 72
| EVA
| 55
| 40
| 100
| 100
|0
| 30
| 30
| 100
| POISON
| 50
| 70
| SLEEP
| 70
| CONFUSION | PETRIFY
| 30
|0
| FALLEN
| Hard Grape - 50
Hard Grape - 25
| Potion Berry - 25
| Nectar - 12,5
PS Blocker 1 - 6,2
| PS Blocker 2 - 6,2
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
330
| 180
| 240
| RES
| 65
| REA
| 171
| ACC
| 172
| EVA
|8
| 25
| 100
| 100
| 80
| 10
| 10
|0
| POISON
| 20
| 40
| SLEEP
| 15
| CONFUSION | PETRIFY
| 30
| 15
| FALLEN
| Revive Fruit - 50
PS Blocker 1 - 25
| PS HP Up 1 - 25
PS Defense Up 2 - 12,5
| PS Defense Up 3 - 6,2
| EXP
18 | 240
| 74
| 33
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
44
| 18
| MAG
| 38
| RES
| 48
| REA
| 53
| ACC
| 67
| EVA
| 56
| 55
| 100
| 100
| 60
| 30
| 30
| 60
| POISON
| 75
| 90
| SLEEP
| 80
| CONFUSION | PETRIFY
| 10
| 30
| FALLEN
| Potion Berry - 50
Force Carrot - 25
| Revive Fruit - 25
| EXP
6 | 250
| 42
| 200
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
13
| 24
| MAG
| 12
| RES
| 33
| REA
|8
| ACC
| 22
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
| EXP
37 | 6500 | 0
|0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
| MAG
198
| 210
| 187
| RES
| REA
| 218
| 79
| ACC
| 198
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - none
| EXP
37 | 6500 | 17600 | 4500 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
1
| DEF
| 253
| MAG
| 275
| RES
|1
| REA
|1
| ACC
|1
| EVA
|1
|-
|-
|-
|-
|-
|-
|-
|-
| POISON
|-
| SLEEP
|-
| CONFUSION | PETRIFY
|-
| FALLEN
|-
| none
-------------------------------------------------------------------------------
RONWAY (no.328)
p.384, Fallen Sanctuary
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
31 | 550
| 192
| 32
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
79
| 74
| MAG
| 56
| RES
| 48
| REA
| 60
| ACC
| 93
| EVA
| 103
| 40
| 100
| 100
| 60
| 30
| 30
| 25
| POISON
| 40
| SLEEP
| 50
| 25
| CONFUSION | PETRIFY
| 35
| FALLEN
| 25
| Revive Fruit - 50
Peppy Acorn - 25
| Nectar - 25
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
31 | 470
| 120
| 40
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
86
| 56
| MAG
| 82
| RES
| 74
| REA
| 58
| ACC
| 95
| EVA
| 102
| 70
| 100
| 100
|0
| 30
| 30
| 30
| POISON
| 30
|0
| SLEEP
| 85
| CONFUSION | PETRIFY
|5
| FALLEN
| 20
| Breath Mint - 50
| Potion Berry - 25
| Revive Fruit - 12,5
- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - LV | HP
| EXP
35 | 1050 | 0
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
98
| 90
| MAG
| 208
| RES
| 30
| REA
| 106
| ACC
| 119
| EVA
| 80
|0
| 100
| 100
|0
|0
|0
|0
| POISON
| 30
| SLEEP
| 20
| 20
| CONFUSION | PETRIFY
| 10
| FALLEN
|0
| none
| EXP
- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - ATT
| DEF
543
|1
| MAG
| 502
| RES
| 55
| REA
| 442
| ACC
| 410
| EVA
| 999
| 30
| 100
| 100
| 60
| 15
| 15
|0
| POISON
| 20
| 20
| SLEEP
| 20
| CONFUSION | PETRIFY
| 30
| FALLEN
| 10
| Nectar - 50
| Force Carrot - 25
| PS Boom Break 2 - 12,5
| PS Boom Break 3 - 6,2
========================================================
=======================
========================================================
=======================
47.)
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=======================
========================================================
=======================
========================================================
=======================
========================================================
=======================
48.)
CREDITS - G4800
========================================================
=======================
========================================================
=======================
1. Companies
- Media Vision: they made this game possible
- Sony: for making PS2
2. People
- Special thanks to Nobuhiko: for explaining some skills' effects, relaying
names of items, and giving me means to complete
========================================================
=======================
========================================================
=======================
49.)
========================================================
=======================
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=======================
http://www.gamefaqs.com/features/recognition/6434.html
Yours truly,
Damir Kolar
End of Document
Wild Arms Alter Code: F: FAQ/Walkthrough by Split Infinity
Version: Cecilia | Last Updated: 2011-09-26 | View/Download Original File
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