Professional Documents
Culture Documents
__ Dwarf
__ Human
Class: Fighter
Ability
Age: ______
__ Half-orc
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Strength
Dexterity
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom
Charisma
Languages: Common, dwarven or orc
Money: 10 gp
Saving Throws
Base
Save
0
+2
0
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+4
+2
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Shield
Bonus +
Dex
Mod
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Bonuses
(Dwarf): *+2 vs. poison and spells
Size
Mod
Misc.
Mod
Check Penalty: 6
Weight: 40 lb.
=
=
Base
Attack
+1
+
+
Str
Mod
Weapon
Melee
Attack
Gender: __________
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Weight: _______
Size: Medium-size
Level: 1
Score
Height: _____
Size
Mod
0
+
+
Attack
Total
Initiative:
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
+1
+
+
___
+
+
Size
Mod
0
Dex
Mod
Misc.
+4 (human)
Damage
Crit
Range
Wt.
Size
Type
1d10
x3
15 lb.
Med.
Slash
1d10
x2
10 lb.
Med.
Slash
shortbow
1d6
x3
60
2 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Armor
Special Abilities, heroic feats, etc.
Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Climb [Str]
=
+
+ -6
(Dwarf and half-orc) Darkvision (60)
Jump [Str]
Ride [Dex]
Listen* [Wis]
Search* [Int]
Spot* [Wis]
Swim [Str]
* cross-class skill
-6
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Quiver with 20 arrows
__ Human
__ Half-orc
Class: Barbarian
Ability
Level: 1
Score
Dexterity
Intelligence
Wisdom
Charisma
Languages: Common, maybe orc
Money: 8 gp
Saving Throws
Base
Save
0
+2
0
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+3
Shield
Bonus +
+0
Dex
Mod
Weight: 20 lb.
Weapon
Str
Mod
+
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Size
Mod
Bonuses
Misc.
Mod
Movement: 40
+
+
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Check Penalty: 1
Base
Attack
+1
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
=
=
Gender: __________
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Total
Weight: _______
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Height: _____
Size: Medium
Strength
Melee
Attack
Age: ______
Total
Initiative:
Size
Mod
+
+
Attack
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
+1
+
+
Dex
Mod
___
+
+
Size
Mod
0
Misc.
Damage
Crit
Range
Wt.
Size
Type
Greataxe [focus]
1d12
x3
20 lb.
Lg.
Slash
Dagger
1d4
x2
10
1 lb.
Tiny.
Pierce
Shortbow
1d6
x3
60
2 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Armor
Special Abilities, heroic feats, etc.
Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Climb [Str]
=
+
+ -1
(Half-orc) Darkvision (60)
Wilderness Lore [Wis]
Listen [Wis]
Jump [Str]
-1
Swim [Str]
-1
Ride [Dex]
Intimidate [Cha]
Spot [Wis] *
* cross-class skill
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Quiver with 20 arrows.
__ Elf
__ Human
Class: Ranger
Ability
__ Half-orc
Score
Dexterity
Intelligence
Wisdom
Charisma
Languages: Common, elven or orc
Money: 22 gp
Saving Throws
Base
Save
0
+2
0
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+3
Shield
Bonus +
+0
Dex
Mod
Movement: 30
Weight: 20 lb.
Weapon
+
+
Str
Mod
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Bonuses
(Elf): * +2 vs Enchantment spells
Size
Mod
Misc.
Mod
Base
Attack
+1
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Check Penalty: 1
=
=
Gender: __________
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Total
Weight: _______
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Height: _____
Size: Medium-size
Level: 1
Strength
Melee
Attack
Age: ______
Total
Initiative:
Size
Mod
0
+
+
Attack
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
+1
+
+
Dex
Mod
___
+
+
Size
Mod
0
Misc.
Damage
Crit
Range
Wt.
Size
Type
Long Sword
1d8
x2
4 lb.
Med.
Slash
1d6
x2
3 lb.
Sm.
Pierce
Longbow
1d8
x3
100
3 lb.
Lg.
Pierce
When striking with both swords, the ranger is 2 with each attack. If the ranger has a Strength bonus, add only half of it to damage with the short
sword, which is in the rangers off hand.
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Wilderness Lore [Wis]
=
+
+
(Half-orc) Darkvision (60)
Animal Empathy [Cha]
Hide [Dex]
-1
-1
Listen [Wis]
Spot [Wis]
Search [Int]
Heal [Wis]
Track [Wis]
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Three torches. Quiver with 20 arrows.
__ Human
__ Half-elf
Class: Paladin
Ability
Age: ______
__ Gnome
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Strength
Dexterity
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom
Charisma
Languages: Common, elven or gnome
Money: 8 gp
Saving Throws
Base
Save
0
+2
0
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+4
Ability
Mod
+
+
+
+
Shield
Bonus +
+2
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Dex
Mod
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Size
Mod
Bonuses
(Gnome): *+2 vs. illusions
(Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep
Add Cha mod to all saves if positive
+
Misc.
Mod
+ +1 (gnome) +
Total
Weight: 40 lb.
Initiative:
=
=
Base
Attack
+1
+
+
Str
Mod
Weapon
Check Penalty: 6
Melee
Attack
Gender: __________
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Weight: _______
Level: 1
Score
Height: _____
Size
Mod
+1 (gnome)
+
+
Attack
Ranged
Attack
= Dex Mod +
=
=
=
Base
Attack
+1
+
+
Misc.
___
Dex
Mod
+
+
+ +4 (human)
Size
Mod
+1 (gnome)
Damage
Crit
Range
Wt.
Size
Type
1d8
x2
4 lb.
Med.
Slash
1d6
x2
3 lb.
Sm.
Pierce
Shortbow
1d6
x3
60
2 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Heal [Wis]
=
+
+
(Half-Elf, Gnome) Low-light vision (x2 normal range)
Ride [Dex]
Diplomacy [Cha]
Spot [Wis] *
Listen [Wis] *
Climb [Str] *
Search [Int] *
* cross-class skill
__ Halfling
__ Human
Class: Rogue
Age: ______
__ Elf
Score
Mod
Strength
Dexterity
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom
Charisma
Languages: Common, halfling or elven
Money: 43 gp
Saving Throws
Base
Save
+2
0
0
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+2
+0
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Shield
Bonus +
Dex
Mod
+
+
+
+
+
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Weapon
Str
Mod
Misc.
Mod
+
+
+ +1 (halfling) +
Base
Attack
+0
Bonuses
(Halfling): *+1 vs. all
(Elf): * +2 vs Enchantment spells
Size
Mod
Check Penalty: 6
=
=
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Weight: _______
Level: 1
Ability
Height: _____
+
+
Size
Mod
+1 (halfling)
Attack
Total
Initiative:
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
Dex
Mod
___
+
+
Misc.
+
Size
Mod
+1 (halfling)
Damage
Crit
Range
Wt.
Size
Type
Short Sword
1d6
x2
3 lb.
Sm.
Pierce
Lt Crossbow
1d8
x2
80
7 lb.
Med.
Pierce
Dagger
1d4
x2
10
1 lb.
Tiny.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [8 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Climb [Str]
=
+
+
(Halfling) Small. +1 AC, +1 attack, +4 Hide
=
+
+
(Halfling) +2 Climb, Move Silently, Jump, & Listen
Hide [Dex]
Move Silently [Dex]
=
+
+
(Halfling) +1 attack with thrown weapons
=
+
+
(Elf) Low-light vision (x2 normal range)
Decipher Script [Int]
Open Locks [Dex]
=
+
+
(Elf) Immune to magical sleep, +2 vs Enchantments
Listen [Wis]
=
+
+
(Elf) +2 on Search, Spot, and Listen checks
=
+
+
(Elf) W/in 5 of secret door, gets search check
Disable Device [Int]
Search [Int]
=
+
+
Improved Initiative (+4 on init checks)
Spot [Wis]
=
+
+
(Human) Alertness (+2 on Listen and Spot)
Use Magical Device [Cha]
=
+
+
Sneak attack (+1d6 damage) can attempt 1/day
=
+
+
May use Search skill to find traps
Pick Pockets [Dex]
Bluff [Cha]
=
+
+
Intimidate [Cha]
=
+
+
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Thieves tools. Hooded lantern and 3 pints of oil. Case with
10 crossbow bolts.
Confidential Property of Wizards of the Coast. Not to leave the demo.
__ Half-elf
Age: ______
__ Human
Class: Bard
Score
Strength
Dexterity (min 13)
Intelligence
Wisdom
Charisma (min 10)
Languages: Common, maybe elven
Money: 32 gp
Saving Throws
Base
Save
+2
0
0
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+3
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Total
Gender: __________
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Shield
Bonus +
+0
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Dex
Mod
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Bonuses
(Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep
Size
Mod
Misc.
Mod
+0
Check Penalty: 1
Movement: 30
Total
Weight: 20 lb.
Initiative:
=
=
Base
Attack
0
+
+
Weapon
Str
Mod
Melee
Attack
Weight: _______
Size: Medium
Level: 1
Ability
Height: _____
Size
Mod
+
+
Attack
Ranged
Attack
=
=
Dex Mod +
=
Base
Attack
0
+
+
___
Dex
Mod
+
+
Misc.
+ +4 (human)
Size
Mod
0
Damage
Crit
Range
Wt.
Size
Type
1d8
x2
4 lb.
Med.
Slash
Shortbow
1d6
x3
60
2 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Perform [Cha]
=
+
+
(Half-Elf) Low-light vision (x2 normal range)
Spellcraft [Int]
Listen [Wis]
Diplomacy [Cha]
Age: ______
Race: Human
Level: 1
Score
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom
Charisma
Languages: Common
Money: 6 gp
Saving Throws
Base
Save
+2
+2
+2
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+0
Ability
Mod
+
+
+
+
Shield
Bonus +
+0
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Dex
Mod
+
+
+
+
+0
___
Weight: 0 lb.
Weapon
Attack
Total
Initiative:
Size
Mod
0
+
+
Bonuses
Wis.
Mod
Movement: 30
Str
Mod
Misc.
*
*
*
+
+
+
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Size
Mod
Check Penalty: 0
Base
Attack
0
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
=
=
Gender: __________
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Strength
Melee
Attack
Weight: _______
Size: Medium
Class: Monk
Ability
Height: _____
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
Dex
Mod
___
+
+
Size
Mod
0
Misc.
Damage
Crit
Range
Wt.
Size
Type
Unarmed
1d6
x2
---
0 lb
Tiny
Bludg
Quarterstaff
1d6
x2
4 lb.
Lg.
Bludg
Sling
1d4
x2
50
0 lb.
Sm.
Bludg
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Listen [Wis]
=
+
+
Unarmed strike 1d6 damage
Climb [Str]
Tumble [Dex]
Jump [Str]
Hide [Dex]
Swim [Str]
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Three torches. Pouch with 10 sling stones.
__ Halfling
__ Human
Class: Cleric
Age: ______
___ Half-orc
Score
Mod
Strength
Dexterity
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom (min 11)
Charisma
Languages: Common, halfling or orc
Money: 24 gp
Saving Throws
Base
Save
0
+2
+2
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+4
Ability
Mod
+
+
+
+
Shield
Bonus +
+2
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Dex
Mod
+
+
+
+
+
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Size
Mod
Weight: 40 lb.
+
+
Weapon
Str
Mod
Misc.
Mod
+ +1 (halfling) +
Base
Attack
0
Bonuses
(Halfling): *+1 vs. all
=
=
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
*
*
Check Penalty: -6
Melee
Attack
Weight: _______
Level: 1
Ability
Height: _____
Initiative:
Size
Mod
+1 (halfling)
+
+
Attack
Total
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
___
Dex
Mod
+
+
Misc.
+
Size
Mod
+1 (halfling)
Damage
Crit
Range
Wt.
Size
Type
Heavy mace
1d8
x2
---
12 lb
Med
Bludg
Light crossbow
1d8
x2
6 lb.
Sm.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Spellcraft [Int]
=
+
+
(Halfling) +1 attack with thrown weapons
Concentration [Con]
Heal [Wis]
Diplomacy [Cha]
Listen [Wis]*
* cross-class skill
Turn Undead
Choose deity: __________ and two domains: ____________
Granted powers: __________________________________
Domain spells at 1st level: ____________________________
Spells per day: 3 orisons, plus 1 1st level and 1 domain spell (If Wis 12+.you get one extra 1st level spell per day)
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Case with 10 crossbow bolts. Wooden holy symbol. Three
torches.
Confidential Property of Wizards of the Coast. Not to leave the demo.
__ Elf
__ Gnome
Class: Druid
Age: ______
___ Human
Score
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to
your ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Strength
Dexterity
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Intelligence
Wisdom (min 11)
Charisma
Languages: Common, elven or gnome
Money: 11 gp
Saving Throws
Base
Save
0
+2
+2
Total
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+3
+2
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Shield
Bonus +
Dex
Mod
+
+
+
+
+
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Size
Mod
Weapon
+
+
Str
Mod
Misc.
Mod
Base
Attack
0
Bonuses
(Gnome): *+2 vs. Illusion
(Elf): * +2 vs Enchantment spells
+ +1 (gnome) +
Check Penalty: -5
=
=
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Gnome
+2 Constitution, 2 Strength
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Halfling
+2 Dexterity, 2 Strength
Misc.
*
+2
*
Gender: __________
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Weight: _______
Level: 1
Ability
Height: _____
+
+
Size
Mod
+1 (gnome)
Attack
Total
Initiative:
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
Dex
Mod
___
+
+
Misc.
+
Size
Mod
+1 (gnome)
Damage
Crit
Range
Wt.
Size
Type
Scimitar
1d6
x2
---
4 lb
Med
Slash
Club
1d6
x2
10
3 lb.
Med.
Bludg
Sling
1d4
x2
50
0 lb.
Sm.
Bludg
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Spellcraft [Int]
=
+
+
(Elf and Gnome) Low-light vision (x2 normal range)
=
+
+
(Elf) Immune to magical sleep, +2 vs Enchantments
Animal Empathy [Cha]
Concentration [Con]
=
+
+
(Elf) +2 on Search, Spot, and Listen checks
=
+
+
(Elf) W/in 5 of secret door, gets search check
Wilderness Lore [Wis]
Heal [Wis]
=
+
+
(Gnome) Small: +1 AC, +1 attack, +4 Hide
Handle Animals [Cha]
=
+
+
(Gnome) +1 attack vs goblinoids and kobolds
=
+
+
(Gnome) +4 dodge bonus vs giants
Knowledge (nature) [Int]
Listen [Wis] *
=
+
+
(Gnome) +2 on Listen and Alchemy Checks
Spot [Wis] *
=
+
+
Identify plants, animals, pure water with 100% accuracy
* cross-class skill
Spells per day: 3 orisons, plus 1 1st level (1 extra for Wis 12+)
Great Fortitude (+2 on Fort Saves, included)
Druids begin with animal companion, but not for this demo.
(Human) Combat Casting (+4 to Concentration checks when casting)
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Pouch with 10 sling bullets. Holly and mistletoe. Three
torches.
__ Elf
__ Dwarf
Class: Wizard
Ability
Age: ______
___ Human
Strength
Dexterity
Intelligence (min 11)
Wisdom
Charisma
Languages: Common, elven or dwarven
Money: 15 gp
Saving Throws
Base
Save
0
0
+2
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+0
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Total
Ability
Mod
+
+
+
+
Shield
Bonus +
+0
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+
+
+
+
Dex
Mod
Misc.
Mod
+0
Weapon
+
+
Bonuses
(Dwarf): *+2 vs. poison and spells
(Elf): * +2 vs Enchantment spells
Size
Mod
Weight: 0 lb.
Base
Attack
0
Check Penalty: 0
=
=
Racial Modifiers
Human
None
Dwarf
+2 Constitution, 2 Charisma
Elf
+2 Dexterity, 2 Constitution
Misc.
*
*
*
Gender: __________
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to your
ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Weight: _______
Size: Medium
Level: 1
Score
Height: _____
Str
Mod
Size
Mod
0
+
+
Attack
Total
Initiative:
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
Dex
Mod
___
+
+
Size
Mod
0
Misc.
Damage
Crit
Range
Wt.
Size
Type
Quarterstaff
1d6
x2
4 lb.
Lg.
Bludg
(Elf) shortbow
1d6
x3
60
2 lb.
Med.
Pierce
1d8
x2
80
7 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Spellcraft [Int]
=
+
+
(Elf) Low-light vision (x2 normal range)
Concentration [Con]
Hide [Dex] *
Search [Int] *
Spot [Wis] *
* cross-class skill
sleep, cause fear, color spray, magic missile, and minor illusion.
Spells per day: 3 cantrips, plus 1 1st level (1 extra 1st if Int 12+)
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Ten candles, map case, three pages of parchment, ink, inkpen.
Spell component pouch, spellbook (may be kept safely at home). Quiver with 20 arrows or bolts.
___ Human
___ Half-elf
Class: Sorceror
Ability
___ Half-orc
Score
Dexterity
Intelligence
Wisdom
Charisma (min 11)
Languages: Common, elven or orc
Money: 17 gp
Saving Throws
Base
Save
0
0
+2
=
=
=
=
Armor
Class
= 10
Armor
+ Bonus +
= 10
+0
Shield
Bonus +
+0
Dex
Mod
Movement: 30
Weight: 0 lb.
+
+
Weapon
+
+
+
+
Bonus
-2
-2
-1
-1
0
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Racial Modifiers
Human
None
Half-elf
None
Half-orc
+2 Strength, 2 Intelligence, 2 Charisma
Familiar Table (choose a familiardont pay gp cost for this demo)
__Bat
None
__Cat
Master gains a +2 bonus on Move Silently checks
__Hawk
None
__Owl
Has low-light vision; master gains a +2 bonus on
Move Silently checks
__Rat
Master gains a +2 bonus on Fortitude saves
__Raven
Speaks one language
__Snake (Tiny) Poisonous bite
__Toad
Master gains +2 to Constitution score
__Weasel
Master gains a +2 bonus on Reflex saves
Misc.
*
*
*
Bonuses
(Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep
Size
Mod
Misc.
Mod
+0
Check Penalty: 0
Base
Attack
0
Cost
----0
1
2
3
4
5
6
8
10
13
16
-----
Ability
Mod
+
+
+
+
Gender: __________
Attribute
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Constitution
Total
Weight: _______
Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to your
ability scores. Your final scores will range between 6 and 20.
Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores.
Mod
Type
Reflex (Dex)
Fortitude (Con)
Will (Wis)
Height: _____
Size: Medium
Level: 1
Strength
Melee
Attack
Age: ______
Str
Mod
Total
Initiative:
Size
Mod
0
+
+
Attack
Ranged
Attack
=
=
= Dex Mod +
=
Base
Attack
0
+
+
Dex
Mod
___
+
+
Misc.
+ +4 (human)
Size
Mod
0
Damage
Crit
Range
Wt.
Size
Type
Shortspear
1d8
x3
20
5 lb.
Lg.
Pierce
Lt Crossbow
1d8
x2
80
7 lb.
Med.
Pierce
Ability
Skill (cross-class?)
Total = Ranks + Mod + Misc
Special Abilities, heroic feats, etc.
Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank.
Spellcraft [Int]
=
+
+
(Half-Elf) Low-light vision (x2 normal range)
Concentration [Con]
Diplomacy [Cha] *
Hide [Dex] *
Spells per day: 5 cantrips, plus 3 1st level (+1 1st lvl if Cha 12+)
* cross-class skill
Gear: Backpack with waterskin, one days trail rations, bedroll, sack, and flint & steel. Ten candles, map case, three pages of parchment, ink, inkpen.
Spell component pouch, spellbook (may be kept safely at home). Quiver with 20 arrows or bolts.