You are on page 1of 406

sCoreForge

PATHFINDER EDITION
Character Generator Based on the Pathfinder RPG Core Rules

Current design by The Blue Canary


sCoreForge Homepage

Please submit any bug reports or suggestions here:


Ticket Reports
Please Join the Discussion at our Forums.
Path_Forge Yahoo Group
Version History:

v1.15.1.0

07/09/2012

v1.15.0.0

07/06/2012

v1.14.1.0

06/29/2012

v1.14.0.3

06/28/2012

v1.13.0.3

06/16/2012

v1.12.0.4

05/24/2012

v1.11.0.1

05/16/2012

v1.10.0.0

05/09/2012

v1.9.1.0

05/04/2012

v1.9.0.2

05/02/2012

v1.8.0.0

04/24/2012

v1.7.1.0

04/18/2012

v1.6.0.5

04/05/2012

v1.6.0.0

03/27/2012

v1.5.0.1

03/26/2012

v1.4.0.1

03/13/2012

v1.3.0.0

03/02/2012

v1.2.0.1

02/22/2012

v1.1.0.4

02/02/2012

v1.0.13.0

01/27/2012

v1.0.12.3

01/26/2012

v0.15.3.0

01/06/2012

v0.14.0.0

12/21/2011

v0.13.6.0

12/20/2011

v0.12.1.0

11/30/2011

v0.11.1.0

11/16/2011

v0.11.0.0

11/16/2011

v0.10.2.2

11/14/2011

v0.10.2.1

11/13/2011

v0.10.2.0

11/12/2011

v0.9.5.0

11/03/2011

v0.9.1.0

10/20/2011

v0.9.0.0

10/18/2011

v0.8.3.2

10/09/2011

v0.8.3.1

10/03/2011

v0.7.4.1

09/26/2011

v0.7.4.0

09/24/2011

v0.6.1.0

09/12/2011

v0.5.0.0

08/30/2011

v0.4.0.0

07/19/2011

v0.3.0.0

07/13/2011

v0.2.0.0

07/11/2011

v0.1.0.0

07/09/2011

sCoreForge

ATHFINDER EDITION
Character Generator Based on the Pathfinder RPG Core Rules

Current design by The Blue Canary

oreForge Homepage

ease submit any bug reports or suggestions here:


ket Reports
ease Join the Discussion at our Forums.

h_Forge Yahoo Group


Condition Code
[Optn]
Added Flowing Monk and Martial Artist to Monk Archetypes. [TICKET#342]

[Arch]

Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.

Added Deep Walker to Ranger Archetypes. [TICKET#373]

[Arch]

Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Added Sound Striker to Bard Archetypes. [TICKET#346]

[Arch]

Note: If you do not have an Bard Archetype selected, this will not be an issue for you with the load.

Added Corsair to Fighter Archetypes.

[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Added missing weapons from PFCaS: PoIS.


[Weapons]
Changed how some override options worked for Weapons Tab. [TICKET#363]
Corrected issue with Skills Display. [TICKET#364]
Corrected issues Animal Companions. [TICKET#365/#366]
Corrected issue with Default Archetype selection. [TICKET#367]
Corrected several issues with output sheets. [TICKET#369/#370/#376]
Corrected missing Rogue Combat Trick Feat. [TICKET#372]
Corrected issue with Feral Feat not displaying correctly. [TICKET#374]
Corrected display issue with Eidolon and Familiar Skills. [TICKET#375]
Corrected wording on display sheets - "Cross-Class Skills" to "Class Skills". [TICKET#371]

Added some of the new Favored Class Options from PFARG.


Added Battle Herald and Holy Vindicator Prestige Classes
Added Beastmorph, Chirurgeon, Clone Master, Internal Alchemist, Mindchemist,
Preservationist, Ragechemist, Reanimator, and Vivisectionist to Alchemist Archetypes.

[Arch]

Note: If you do not have an Alchemist Archetype selected, this will not be an issue for you with the load.

Added Adjustment option on Stats for tracking permanent changes.

[Race]

Note: You may have to clear the values if you load from an earlier version.

Added Wounds and Vigor as Options.


Added Yokai Hunter to Ranger Archetypes.

[Arch]

Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Added the missing NPC tab option to Tab Controll. [TICKET#362]


Added Dawnflower Dervish, and Dervish Dancer to Bard Archetypes. [TICKET#361]

[Option]
[Arch]

Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.

Added Dual-Cursed Oracle to Oracle Archetypes. [TICKET#356]

[Arch]

Note: If you do not have an Oracle Archetype selected, this will not be an issue for you with the load.

Added Wildblooded Sorcerer Bloodlines. [TICKET#321]


Corrected Issue with XP not saving correctly.
Corrected issue with Additional Text not saving correctly.
Cleaned up internal items to help load better. [TICKET#329/#349]
Corrected issue with Weapons Lists. [TICKET#345]
Added missing Serpent's Skull traits. [TICKET#347]
Updated Fighter Weapon Groups. [TICKET#348]
Corrected issue with Monk Vows. [TICKET#352]
Corrected type with Monk Bonus Feats. [TICKET#353]
Corrected issue with some race information not displaying correctly. [TICKET#354]
Corrected issue with Serpentine Eidalon. [TICKET#357]
Corrected issue with Alt Race Trait selection Lists. [TICKET#358]
Corrected issue with Extra Evolution Feat. [TICKET#359]
Corrected issue with some Equipment Traits. [TICKET#360]
Added missing weapons from PFUC. Corrected typos in weapons list.
Corrected issue with Eidolon HP not calculating correctly. [TICKET#343]
Corrected issue with Alternate Race Traits not removing old traits. [TICKET#344]

[Weapons]

Added Core Race Alt-Race Traits from PFARG.


Added options in Custom Race to count as one of the 7 core races.
Added options in Custom Class to add an effective level of another class.

[Race]

Note: This is like how prestige classes work.

Moved Favored Class Option to Level Tab.

[Level, Race]

Note: You might may have to reset this value from older versions.

Added Custom Prerequisite Check.


Updated current races with the PFARG point system.
Updated Custom Race Tab for new Point System from PFARG.

[Customz]
[CustRace]

Added Brawler to Fighter Archetypes.

[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Corrected issue with Eidolon Base Speed and HP calculation. [TICKET#302/#330]


Corrected issue with some Buffs not working correctly. [TICKET#304/#305]
Corrected issue with Font Size on Animal/Familiar Character Sheets. [TICKET#306]
Corrected some typos. [TICKET#307/#311]
Corrected issue with Halfling Sling Staff. [TICKET#309]
Corrected issue with some Sorcerer Bloodline Skills not being Class Skills. [TICKET#310]
Corrected issue with custom classes not showing on Character Sheet. [TICKET#312]
Corrected issue with Monk Bonus Feats not displaying. [TICKET#314]
Corrected issue with Lotus and Ki Monk not stacking. [TICKET#315]
Updated how Ki Pool and Monk AC calculates for custom classes. [TICKET#317/#318]
Corrected issue with some Eidolon evolutions not displaying correctly. [TICKET#319]
Corrected issue with some of the text on some of the weapons. [TICKET#320]
Corrected some issues with the Feats Tab. [TICKET#323/#338]
Corrected Uncanny Concentration not adding to concentration. [TICKET#325]
Corrected issue with Point Tracker not showing all values. [TICKET#326]
Added missing Human Languages, and Free options. [TICKET#327/#328]
Added missing Ninja Weapon proficiencies. [TICKET#331]
Added missing Factions and their traits. [TICKET#335]
[Traits]
Corrected issue with Sabre, Sawtooth and Sawtooth Sabre. [TICKET#337]
Corrected typo with Ranger (Shapeshifter) - Shifter's Blessing. [TICKET#339]
Added Custom Skills and Sub skills to Custom Skill Drop-downs. [TICKET#340]
Added Wizard Arcane Discoveries, and Bard Masterpieces to Feat list. [TICKET#255]
Added Custom Print Options.
Added Custom XP Progression Options. [TICKET#290]
Added Hero Point Options, along with associated feats.
Added Custom Point Tracking Options.
Added Summoner to available class selection.
Added Eidolon information and character sheet. [TICKET#289]
Added Lore Warden to Fighter Archetypes. [TICKET#285]

[Feats]
[Customz]
[Feats, Customz]
[Customz]
[Eidolon, EiCS]
[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Corrected issue with missing Feats from Combat List. [TICKET#261]


Corrected issue with some check boxes not aligned correctly. [TICKET#263/273]
Added Ratling to Improved Familiar List. [TICKET#264]
Corrected issue with Ranger Combat Styles displaying incorrectly.[TICKET#266]
Corrected issue with some class abilities showing twice.[TICKET#267]
Added additional deities to the available list. [TICKET#268]
Added some additional spells to the Buffs Tab. [TICKET#269]
Added missing Magus Class Ability text. [TICKET#270]
Added Craft, Knowledge, Performance, Professional (any) + in custom. [TICKET#271]
Corrected issue with Dhampir age. [TICKET#272]
Corrected issue with Oracle Lame and movement. [TICKET#275]
Corrected issue with Bucklers and Ranged attacks. [TICKET#276]
Corrected issue with some Gunslinger Archetypes. [TICKET#278]
Added Custom Class to favored class dropdown. [TICKET#279]
Corrected issue with Perform skills not showing as class skills. [TICKET#281]
Corrected issue with information in some weapons.[TICKET#282/291/292]
Added Customization tab to tab control list. [TICKET#286]
Corrected issue with Darkvision and metric system. [TICKET#287]

[Feats]
[Familiar]

[Buffs]

Corrected issue with Favored Class options and Animal Companions. [TICKETS#288]
Corrected issue with Wisdom of Flesh class not showing correct stat. [TICKET#295]
Corrected issue with Starsoul Bloodline showing wrong resistance bonus. [TICKET#296]
Minor update to Status Block tab. Added "Notes" from CSII, CSIII, and CSIV.
Added missing Traits from Goblins of Golarion, and Carrion Crown.[TICKET#300]

[Traits]

Added Customization Tab.


Added Custom Class Tab.
Reformatted Rouge and Ninja section in the Specifics Tab.
Reformatted Prestige Tab to be inline with Specifics Tab.
Added Celebrity and Daredevil to Bard Archetypes.

[Customz]
[CustClass]
[Spec]
[Prest]
[Arch]

Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.

Corrected issue with Weapon Focus and Bonus Ranger Feat. [TICKET#254]
Corrected issue with repeating class abilities on Character Sheet. [TICKET#258]
Corrected issue with "Ignoring Buckler Penalty" on Weapons Tab. [TICKET#259]

[Spec]

Added Qinggong Monk and Monk Vows to Monk Archetypes.[TICKET#200/222]

[Arch]

Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.

Added Horse Lord and Infiltrator to the Ranger Archetypes.

[Arch]

Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Added Honor Guard to Cavalier Archetypes. [TICKET#222]

[Arch]

Note: If you do not have a Cavalier Archetype selected, this will not be an issue for you with the load.

Added Hexcrafter to the Magus Archetypes.[TICKET#222]

[Arch]

Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.

Corrected issue with Discoveries not checking prerequisets.[TICKET#244]


Corrected issue with Barbarian Fast Movement and Mithral armor.[TICKET#245]
Corrected issue with Gunslinger Firearm feat not displaying on character.[TICKET#246]
Corrected issue with Master Craftsman feat not showing as available.[TICKET#247]
Corrected issue with Languages not displaying correctly.[TICKET#250]
Corrected issue with Bardic Performance and Extra Performance calculations.[TICKET#251/252]
Corrected issue with Custom Race load.[TICKET#253]
Corrected issue with selected Languages. Added more Languanges.[TICKET#231]
Added Unbreakable to Fighter Archetypes.

[Lnge]
[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Corrected issue with CMD display for Monks.


Added Drunken Master, Master of Many Styles, Monk of the Healing Hand,
Monk of the Lotus, Hungry Ghost Monk,
Ki Mystic, and Weapon Adept to Monk Archetypes.[TICKET#222/234]

[Arch]

Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.

Adjusted FoB Attack Calculations for Multi-Classed Characters.


Removed some duplicate feats from the Feat Tab.
Added Musket Master, Mysterious Stranger, and Pistolero to the Gunslinger Archetypes.

[Feats]
[Arch]

Note: If you do not have a Gunslinger Archetype selected, this will not be an issue for you with the load.

Added Guide to the Ranger Archetypes.[TICKET#222]


Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Corrected issue with Elemental Fist not calculating for Monks.[TICKET#188]


Corrected issues with Tower Shield Archetype.[TICKET#224]
Corrected issue with Arcane Spell Failure Display.[TICKET#225]
Corrected issues with Oracle Revelations not displaying correctly.[TICKET#227/228]
Corrected issue with Custom Race not allowing larger values.[TICKET#230]

[Arch]

Corrected issue with Warrior not displaying on Character Sheet.[TICKET#232]


Corrected issue with Source Selections.[TICKET#233]
Corrected issue with Monk Robes not calculating correctly.[TICKET#235]
Corrected issue with Amulet of Mighty Fists.[TICKET#237]
Corrected issue with Feat selection.[TICKET#238]
Corrected issue with Greater Bull Rush not showing on Fighter's List.[TICKET#239]
Corrected issue with Animal Companion Skills.[TICKET#240]
Corrected issues with Tower Shield Archetype.[TICKET#220]
Corrected issue with Shield Profficency.[TICKET#218]
Corrected issue with Monk FoB.[TICKET#171/215]
Corrected issue with Stat Block Tab.[TICKET#219]
Corrected issue with Daring not showing on Character Sheet.[TICKET#223]
Added remaining Druid Archetypes from PFAPG.

[Arch]

Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.

Added Cloistered Cleric to the Cleric Archeypes.[TICKET#203]

[Arch]

Note: If you do not have a Cleric Archetype selected, this will not be an issue for you with the load.

Added Cad and Tower Shield Specialist to the Fighter Archeypes.[TICKET#190/193]

[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Added Crypt Breaker and Oenopion Researcher to Alchemists Archetypes.

[Arch]

Note: If you do not have a Alchemist Archetype selected, this will not be an issue for you with the load.

Added Beast-bonded, Gravewalker and Hedge Witch to Witch Archetypes.[TICKET#212]

[Arch]

Note: If you do not have a Witch Archetype selected, this will not be an issue for you with the load.

Added Bladebound and Spire Defender to the Magus Archetypes.[TICKET#211]

[Arch]

Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.

Added drop-downs and multiple selections for PFAPG feats.


Added Powerful Build to the Race Options for Custom Races. [TICKET#202]
Added some new options to the Buffs Tab.[TICKET#214]
Corrected issue with Languages not displaying correctly.[TICKET#191/195/204]
Corrected issues with Magic Items.[TICKET#194/197/213]
Added selection area for Half-Elf Skill Focus Feat.[TICKET#198]
Corrected issue with Archer Archetype Bow damange.[TICKET#201]
Corrected issue with some Rogue Archetypes.[TICKET#205/210]
Corrected issue with some Druid Archetypes.[TICKET#206]
Corrected issue with Channel Energy and Turn Undead DC.[TICKET#208]
Added Order of the Seal to Cavalier Order.[TICKET#209]

[Feats]

[Lnge]

[Spec]

Note: If you do not have a Cavalier or Samurai selected, this will not be an issue for you with the load.

Corrected issue with FOB and how multi-classing works.[TICKET#215]


Corrected issue with some Feats not selecting correctly.[TICKET#216]
Corrected issue with Animal and Familiar information not displaying.[TICKET#178]
Added missing Human Nationality. [TICKET#170]
Added missing languages.
Corrected issue with Spellcraft not correctly showing as a class skill.[TICKET#176/#183]
Added Beast Rider, Musketeer, and Strategist to Cavalier Archetypes. [TICKET#177]

[Lnge]
[Arch, Spec]

Note: If you do not have a Cavalier Archetype selected, this will not be an issue for you with the load.

Added Gun Tank to Gunslinger Archetypes.

[Arch]

Note: If you do not have a Gunslinger Archetype selected, this will not be an issue for you with the load.

Added Ape Shaman, Aquatic Druid, Bat Shaman, Bear Shaman, Boar Shaman,
Dragon Shaman, Eagle Shaman, Lion Shaman, Saurian Shaman, Serpent Shaman,

[Arch]

Shark Shaman, and Wolf Shaman to Druid Archetypes.


Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.

Added Archaeologist to Bard Archetypes. [TICKET#57/#58]

[Arch]

Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.

Added option for Flurry of Blows to work with 2HD weapons. [TICKET#171]
[Wpns]
Added missing Monk Proficiencies. [TICKET#172]
Corrected issue with some Campaign Traits not showing. [TICKET#174]
Added field to track Druid Timeless Body. [TICKET#175]
Corrected issue with Heirloom Weapon proficiency. [TICKET#180]
Corrected issue with Heavy/Medium Armor Feat not showing correctly. [TICKET181]
Added HP to Magic Adjustment Tab. [TICKET#182]
Corrected issue with Human Sorcerer favored class selection missing. [TICKET#184]
Corrected issue with Sorcerer Feat selections not showing correctly. [TICKET#185/#186]
Corrected issue with Acrobatics calculations for Jumping. [TICKET#187]
Corrected issue with Elemental Fist not calculating correctly. [TICKET#188]
Corrected issue with Shield Enhancement Bonus adding to attack and damage.[TICKET#189]
Rebuilt the save/load function and supporting functions for better performance.

[All]

Note: This change will force you to rebuild your character if loading from an older version.

Added remaining Rogue Archetypes from PFAPG, PFUC and PoIS.

[Arch]

Note: If you do not have a Rogue Archetype selected, this will not be an issue for you with the load.

Added Spellslinger to Wizard Archetypes. [TICKET#113]

[Arch]

Note: If you do not have a Wizard Archetype selected, this will not be an issue for you with the load.

Added Monk of the Sacred Mountain and Zen Archer to Monk Archetypes.

[Arch]

Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.

Added more Class/Feat/Conditional Options on the Buff Tab. [TICKET#140/154/157]


Added Witch Hexes from PFUM. [TICKET#109]
Added Armor Master to Fighter Archetypes.

[Spec]
[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Added Kensai to Magus Archetypes.

[Arch]

Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.

Added Skirmisher, Spirit Ranger, and Urban Ranger to Ranger Archetypes.

[Arch]

Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Added Character Sheet IV, two columns for Class Abilities display. [TICKET#144]
Add options for Levels 21-25. [TICKET#141]
[Level]
Corrected issue with loading characters with a Mac. [TICKET#143]
Corrected Gunslinger Deeds and Inquisitor Judgments display. [TICKET#145]
[Spec]
Corrected issue with Monk Robes and how it changes Monk Levels. [TICKET#146]
Added Traits for Silver Crusade Faction and Jade Regent Campaign. [TICKET#147/165] [Traits]
Corrected Issue with Varisian Tattoo not displaying on Character Sheet. [TICKET#148]
Corrected issue with some Office 2007 users getting errors when saving. [TICKET#151]
Corrected issue with Speed Calculations from Armor and Encumbrance. [TICKET#153]
Added Magic Item calculations for Ki Straps. [TICKET#156]
Corrected issue with thrown item ranges. [TICKET#158]
Corrected issue with Animal Companions for Oracles and Samurai. [TICKET#159]
Corrected issue with Rage power not displaying correctly. [TICKET#161]
Corrected issue with Craft Skills showing as Cross Class for some classes. [TICKET#160]
Corrected issue with Steel Soul feat not displaying bonus. [TICKET#162]
Corrected issue with Ratfolk stats. [TICKET#163]
Corrected issue with Custom Magic Items not displaying correctly. [TICKET#164]
Corrected issue with Bardic Knowledge not calculating correctly. [TICKET#166]

Corrected issue with Magical Knack not displaying correctly.


Corrected issue with Race & Stats not loading all options. [TICKET#135]
Updated Eldritch Heritage Feats.
Added Bandit, Burglar, Sanctified Rogue, Scout, Scroll Scoundrel, and Trapsmith to
the Rogue Archetypes.

[Feat]
[Arch]

Note: If you do not have a Rogue Archetype selected, this will not be an issue for you with the load.

Added Beastmaster to Ranger Archetypes.

[Arch]

Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.

Added Arcane Bomber to Wizard Archetypes.

[Arch]

Note: If you do not have a Wizard Archetype selected, this will not be an issue for you with the load.

Added Samurai, Magus, and Ninja to the list of available classes.


Changed how Character Sheet is displayed for compatibility with non-office tools.
Added missing Subdomains to Deity lists. [TICKET#136]
Corrected issue with Item Creation Feat selection. [TICKET#128]
Corrected issue with Bloodline power (spelling error). [TICKET#129]
Corrected issue with Alchemist class abilities. [TICKET#130]
Corrected issue with Skills not being counted for prerequisites. [TICKET#132]
Corrected issue with Stat Level bonus being counted twice. [TICKET#133]
Corrected issue with text for Animal Companions. [TICKET#134]

[Optn]

Corrected an issue with PFS XP and HP not displaying correctly. [TICKET#125]


Added missing information for Cavalier Mount [TICKET#124]
Added Flanking and Haste to the Buffs Page. [TICKET#123]
Corrected an issue with the "Clear Race & Stats" button.
Added Faction Selection to Race & Stats page.
Added Basic Pathfinder Society Support.
Removed Description Tab, and redesigned items on Race & Stats Tab.
Updated remaining "Extra" Feats for multiple selection. [TICKET#98]
Added Geisha to Bard Archetypes.

[Race]
[Feat]
[Arch]

Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.

Added Unarmed Fighter to Fighter Archetypes.

[Arch]

Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.

Added Grenadier to Alchemists Archetypes.

[Arch]

Note: If you do not have a Alchemist Archetype selected, this will not be an issue for you with the load.

Added Monk of the Four Winds to Monk Archetypes.

[Arch]

Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.

Added Storm Druid to Druid Archetypes.

[Arch]

Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.

Added additional Witch Patrons to there list.

[Spec]

Note: If you do not have a Witch selected, this will not be an issue for you with the load.

Corrected issue with Rogue Talent Feat now displaying on Character Sheet. [TICKET#110]
Corrected issue with throwing weapons. [TICKET#115]
Added Gunslinger to the list of available classes.
Added Sub Domains, Animal and Terrain Domains to available domain lists.
[Spec]
Note: If you do not have a Druid, Cleric or Inquisitor selected, this will not be an issue for you with the load.

Changed how the Load/Save works to make it faster. [TICKET#116]


Added additional Deities to list of possible selections.
Corrected issue with Ninja tricks not showing the correct value.[TICKET#119]

Updated Judgment Sure feat to reflect Errata changes. [TICKET#118]


Corrected issue with Cavalier Orders not having the correct text. [TICKET#122]
Added Custom Race Tab.
Moved Eldritch Knight Bonus Feats to Feats Tab. [TICKET#93]

[Prest]

Note: If you do not have an Eldritch Knight Selected, this will not be an issues for you with the load.

Added All PFAPG Bard Archetypes.

[Arch]

Note: If you do not have a Bard Archetype Selected, this will not be an issues for you with the load.

Corrected issue with Power Attack Buff not calculating correctly.


Updated some of the 'Extra' Feat selections. [TICKET#98]
Adjusted Prestige Classes to make room for future expansion.

[Feats]

Note: If you have selected an NPC class this will effect your load.

Added Diplomacy Gather Information to skill matrix.


[Skills]
Added traits from Inner Sea Premier and Orcs of Golarion and Faith of Purity. [TICKET#97] [Traits]
Corrected issue with Alchemist Damage not calculating correctly. [TICKET#90]
Corrected issue with Custom Magic Items not displaying correctly.[TICKET#91]
Corrected issue with Archer (Fighter) range not calculating correctly. [TICKET#92]
Corrected issue with Bard not counting for Dragon Disciple Bloodline Feats. [TICKET#94]
Corrected issue with Arcane School powers and Favored Class Feature. [TICKET#99/#102]
Corrected issue with Craft Feats not having the correct level requirements. [TICKET#103]
Corrected typo in Anatomist Trait. [TICKET#105]
Corrected issue with unknown bonus for climb skill. [TICKET#106]
Add some missing Deities to options list.
[Spec]
Note: If you do not have a Deity Selected, this will not be an issues for you with the load.

Changed how Enlarge effects weapons, if you select a size override.[TICKET#104]


Corrected issue with Mutagen Buff not adding +2 NA.[TICKET#108]
Corrected issue with Mithral Full Plate and Fighter Armor Training.[TICKET#107]
Reworked the Buffs Page and the selection options.
Corrected issue with Alchemist Favored Class Damage not showing on CSI [TICKET#72]
Added Custom Magic Item creation options.[TICKET#74]
Corrected issue with Familiar table. [TICKET#75]
Added all PFAPG Fighter Archetypes.

[Arch]

Note: If you do not have a Fighter Archetype Selected, this will not be an issues for you with the load.

Corrected issue with Barbarian Favored Class Bonus, and Magic Item text.[TICKET#78]
Added some of the Buff Text to the Special Properties text in the Weapons Section.
Corrected typo in Oracle Mystery "Ancestor" Skills. [TICKET#80]
Added Eastern Armor from PFUC.
Note: If you do not have armor selected, this will not be an issues for you with the load.

Added additional text to weapon properties when some buffs selected. [TICKET#39]
Corrected issue with HP not showing correctly. [TICKET#76]
Corrected Halfling Trait substitution error. [TICKET#79]
Corrected issue with Half-Orc selected stat not showing. [TICKET#82]
Correct Spellcraft to be 'Trained Only'. [TICKET#83]
Correction to some of the Pseudodragon information. [TICKET#84,#85]
Corrected issue with how Weapon Focus was calculating. [TICKET#86]
Changed Power Attack for Monk Flurry of Blows. [TICKET#88]
Corrected issue with Rogue Combat Feat not showing correctly. [TICKET#89]
Corrected issue with Alchemist Craft (alchemy) not adding his levels.
Corrected damage not correct for Reduced/Enlarged with Ranged. [TICKET#36]

[Armor]

Added Alchemist Bomb Damage to Weapon List.[TICKET#47]


Added Alchemist Throw Anything Damage Bonus to Splash Weapons. [TICKET#38]
Corrected Height/Weight Calculation Issue. [TICKET#40]
Added additional Bloodlines.

[Spec]

Note: If you do not have Bloodlines, this will not be an issues with the load.

Added PFS Logo to Character Sheet I.


Added PFS Check on Options Page.
Note: Currently this doesn't do anything other then change the logo.

Corrected issue with Flat foot not calculated correctly. [TICKET#48]


Added Crossblooded to Sorcerer Archetypes.
Corrected Elven Curved Blade not showing as a racial weapon. [TICKET#49]
Corrected issue with Custom Deity information not displaying correctly.[TICKET#46]
Corrected Concentration Check bonus only showing for one class.[TICKET#52]
Corrected issue with Familiar not adding Initiative Bonus.[TICKET#53]
Add Racial Favored Class Bonus
Added drop downs for Prodigy and Scholar feats.
[Feats]
Corrected issues with Rogue Minor/Major Magic.[TICKET#50/#51]
Corrected issues with Dervish Dance and Horse Master Feat.[TICKET#54/#55]
Corrected text on Alertness Feat Pop-Up. Added Familiar-Alertness to Buffs [TICKET#62]
Corrected issue with Inquisitor Domain not showing correctly [TICKET#56]
Corrected typo in Fascinate Ability. [TICKET#60]
Corrected how Cavalier Challenge bonuses are calculated. [TICKER#61]
Added Oracle to possible class selection.
Removed all non-functional classes and archetypes.[TICKET#69]
[Arch]
Updated Combat Expertise Buff to include some trait options. [TICKET#63]
Corrected issue where Monk AC Wisdom bonus was getting capped at +5. [TICKET#71]
Corrected calculation error with Cleric Channel Energy. [TICKET#70]
Corrected several feats entered in the wrong category. [TICKER#64]
Adding missing skill on Familiar Sheet. [TICKET#21]
Corrected CSIII Overflow display if you select font 16. [TICKET#23]
Added option to hide tabs you can't need. [TICKET#24]
Corrected issue with Skills and loading a character. [TICKET#22]
Adding missing familiar SQ. [TICKET#20]
Corrected issue with Domains not being counted for some requirments.[TICKET#25]
Moved Archetypes to Level tab.
Added drop downs for Hermean Blood feat.
Adding missing Feats from PFUM (Improved Called Shot, Greater Called Shot)
Added Two-Weapon Warrior to the Fighter Archetypes
Added Inquisition Domains.
Added Alchemist to Character choice.
Moved Stats Level Bonus to Race & Stats tab.
Correct issue with Deep Warrior showing wrong text. [TICKET#26]
Correct issue with missing prerequisite in Focus Shot Feat. [TICKET#28]
Added SR and DR to Magic Adjustments Tab. [TICKET#34]
Corrected issue with Custom Feats not displaying correctly. [TICKET#33]

Corrected issue with buffs no longer working.[TICKET#19]


Corrected formula in Dimensional Step [TICKET#18]
Added Legal Page.

[Feats]
[Feats]
[Spec]

Fixed error with Shield list not displaying correctly.


Added Ironhide to the Feat selection. [TICKET#9,#17]
Corrected size error for Iguanodon.
Corrected error with Weapon Overrides not displaying correctly. [TICKET#2]
Added Two Handed Katana to weapons list.
Added False Life/Greater False Life to Buffs page.
Added Changeling, Gillman, Kitsune, Nagaji, Samsaran, Strix, and Wayang to the race list.

[Armor]
[Feats]

[Wpns]
[Race]

Note: If you have not selected a Non-Player races, this will not be an issues with the load.

Changes in Race Options caused changes to the description tab.


Added several conditional skills and added Profession Skill (researcher).
Added Bite, Large (1d6) and Bite, Small (1d3) to weapons list.
Correct calculation error when selecting Point Blank Shot and Rapid Shot
Updated weapon display for natural attacks, and Monk Flurry of Blows
Added drop down for Feral Combat Training.
Added option to hide feats that you do not meet the prerequisite for.
Corrected error in Armor Speed Calculation [TICKET#1]
Corrected error with Fighter Armor Training not working. [TICKET#2]
Added a dropdown for Rogue/Ninja Weapon Training on Specifics Tab. [TICKET#3]
Corrected issue with Improved Crit not calculating correctly. [TICKET#4]
Corrected issue with Animal Companion Carrying Capacity not calculating correctly
for quadrupeds. [TICKET#5]
Made an update for optional DR on armor for "or" options. [TICKET#6]
Correct issue with Divine Hunter missing the Precise Shot feat. [TICKET#7]
Added Custom Skills and Sub Skills to Skills page. [TICKET#8]
Corrected Issue with some races not being calculated for some feats. [TICKET#5]
Added Magic Items and Mundane Items to the Magic Equipment Tab. [TICKET#14]
Corrected Issue with Bardic Knowledge Skills now showing.
Corrected issue with Dwarf Stuborn not displaying when selected. [TICKET#10]
Corrected Heirloom Weapon Trait basede on Errata. [TICKET#15]
Corrected some Feat prerequisite issues. [TICKET#13]
Corrected short text pop-ups on the Feats Tab [TICKET#11]
Corrected error with several Abbilites not displaying the correct text. [TICKET#16]
Added Familiar Option Sheet. [PFCR, PFBty, PFBty2, PFBty3, PFUM]

[Desc]
[Skills]
[Wpns]

Added a Custom Animal option on Animal Companion Page.


Added PFBty3 Familiars and Animal Companions.

[AnmlC]
[AnmlC, Spec]

[Wpns]
[Feats]

[Spec]

[Skills]
[MagEqu]

[Famlr]

Note: If you do not have a Familiar or Animal Companion, this will not be an issues when you load.

Corrected size change calculations for animals.


Corrected display issue with Rogue/Ninja Talents.
Added Elvin Chain to armor list.
Corrected error on source selections not calculating right.
Corrected issue with speed not showing correctly for some races.
Added Options for Heirloom Weapon Trait weapon selection.
Added Races from PFBty2 and PFBty3.

[Race]

Note: If you have not selected a Non-Player races, this will not be an issues with the load.

Added several conditional skills.


Added Small and Large Claws to Weapon List
Added additional Ranger Combat Styles from PFAPG and PFUC.

[Skills]
[Wpns]
[Spec]

Note: If you do not have any levels in Ranger, this will not be an issues when you load.

Added Dropdowns for Point Blank Master, Boon Companion and Andoren Falconry.

[Feats]

Added extra lines for Extra Ki, Extra Channel, and Extra Performance.
Updated Wizard Schools with Elemental School Powers.
Corrected issue with some weapons listing in the wrong location.
Added Fire Arms to the Rapid Reload Feat.
Added Inquisitor to possible Characters.

[Feats]

Added Dropdown for Extra Hex.


Added Witches to possible Characters.
Updated/Added Cleric Animal Companion custom option.

[Feats]
[Spec]
[Spec]

Added Elemental Wizard Schools.


Added Paladin Mount Selection.
Added Craft (calligraphy) to the skills list.
Dhampir added to race list.

[Spec]
[Skills]
[Race]

[Wpns]
[Feats]

Note: If you have not selected a Non-Player races, this will not be an issues with the load.

Corrected some errors with some Feats not displaying.


Corrected an error with Sorcerer and Dragon Disciple levels not calculating correctly.
Corrected an issue with not all the weapons showing in all the dropdown selections.
Corrected an issue with Ranger Combat Styles not calculating.
Corrected an issue with Monk bonus feats not calculating.
Corrected an issue with Half-Elf Skill Focus not showing when selected.
Added Animal Companion Option Sheet. [PFCR, PFBty, PFBty2, PFUM]
Added quick jump display of all current feats on the Feats tab.
Made room for more books.
Added missing feats, along with missing feat descriptions and page numbers.
Corrected minor sorting error with racial hit dice.
Corrected text error in traits and added missing page numbers.
Corrected calculation error with Flurry of Blows and Amulet of Mighty Fists.
Corrected Furious Focus Feat Buff and Power Attack Buff to only work with two handed
weapons.
Merged Bonus Feat tab and Specifics tab into one.
Created away to hide unneeded specific class information.
Moved Elemental Channel selection to the Feats tab.
Updated weapons list from PFUC.
Added Cavalier to character list.

[Optn]

[Feats]

[Spec]
[Spec]
[Feats]
[Feats, Wpns]
[Spec]

Created an option when loading an older version to try a conditional load.


This will try and load most of the data, but skip items that are known to create an error.
The [Condition Code] is listed on the first line of each update.
These are the sections that will not be loaded.
Fixed Minor display error with True Neutral
Corrected Stat Bonus from Enlarge/Reduce person buff. Size bonus, not enhancement bonus.
Corrected Scorpion Familiar bonus not displaying.

Moved Source selection to the options page.


Updated the look of the options page.
Added option on feats page to hide feats from unselected sources.

Added Load/Save Character Option.


Corrected Weapon and Armor calculation when not all sources are selected.
Added a Highlight just for Armor and one just for Weapons.
Corrected an issue with the source selections not auto checking or unchecking if their parent was checked or unchecked.
Corrected Weapon Lookup.
Corrected Skill Lookup.
Corrected minor spelling errors.
Changed the way I display weapons and armor lists.
Corrected Total Skill Point error if Human, and does not have the Skilled Race Trait.
Corrected Error with Drow SR now showing.
Corrected Error with Barbarian Pre-Regs not calculating.
Corrected Display issues with Conditional information on front of Character Sheet.
Added Bonus for 'Throw Anything' for Splash Weapons.
Added All Feats (Text) from UC and other sources.
Corrected Total Defense and Fighting Defensively total bonus if you have Acrobatics 3+ or more.
Corrected DR for Invulnerable Barbarian, it now calculates starting at level 2, and not level 1.
Added more "Professions" to the skill list. Updated the skill list with additional conditional options.
Updated the way Prerequisites are calculated to make it easier to add new feats and functions in the future.
Added Halfling Jynx Race Trait
Added missing Traits from APG and other sources.
Added missing Deities for Traits.
Character Sheet will now show "Blank" if no race selected.
Added Buckler Penalty for Two-Handed weapons. With option to ignore.
Added Checkbox to display Alignment on character sheet as either long or short text.
Fixed an issue with Skills and Armor not displaying correctly.
Added a Regional Selection option.
Updated the Buff tab with several new options.
Added Paladin Archetypes.
Updated some of the "Extra" feat selections. Added drop-down options, or multi selection.
Updated weapon special to show CMB+ for weapon quality.
Added Wizard schools from APG.
Corrected error with Traits display.
Added additional Traits from multiple sources, corrected Adopted Trait.
Updated Weapon Groups for Fighters.
Updated Source list.
Added Barbarian Rage Powers from APG and UC.
Added Magic Item Compendium (3.5) to the source list. Text only, no backend function.
Corrected Error in Class Abilities, weapon calculation based on size, error in race information, and some feat descriptions.
Changed some display fonts and text.
Added Barbarian Archetypes.
Added Overflow text from 2nd to 3rd Character sheet.
Fixed Bug with Racial Traits, and counting Bonus Feat twice.
Updated APG Feats (F-I)

Recolored most of the tabs, and changed some layouts.


Added New Armor/Weapon Materials from UC.
Corrected minor error with Magic Item display.
Added more sources.
Magic Items Added.
Corrected error with Dex not calculating if you have no armor on.
Added "Extra Dice" to the weapons tab for uses with magic weapons or enhancements.
Added additional character information onto the third character sheet.
Added Rogue Talents from UC.
Updated source required. Armor, Shields, and Rogue Talents.
Added spells to the Rogue Minor/Magic Talent from UM and UC.
Added Ninja Tricks from UC as required for Rogue Talent.
Added Familiars from UM.
Cleaned up some backend data/display issues.

Added list of Rogue Talents and Alternate Race option from the APG.
Updated the list of armor and weapons with APG and some of the other Pathfinder sources.
Updated the list of sources used, and started the functionality of checking/unchecking sources to have its options removed/add
Updated many of the backend functions to prepare for magic items, and the unique armor and weapons.
Added Armored Coat as an add-on option for armor. Basic Function, with minor error checking.
Fix an issue with the spreadsheet looking to outside sources for information.
Finished the prerequisites for all the feats. They are all formatted correctly, and 98% of them will calculate.
Updated the Feat descriptions for some of the APG feats, and got all the prereqs formatted for APG.
Added alternative weapon/armor materials.
I've chosen not to check if the weapon/armor selected is a valid choose for the type of material.
Added Armored Kilts as an add-on option for any Light/Medium armor.
Rules based on the updated version from the Advanced Armor and Equipment Guide.

Condition Code
[Optn]

[Weapons]

Contributors
Adam Majors - Just this guy, OK?
J.P. Fassler - Special Thanks for all the work he did to start this off.

Eric Williamson - Special Thanks for your support and great design you created.
Chris McLaughlin - Helping me share it with the world.
Duncan Newbury - Major Thanks for all your hard work.
g1mpyrobot
Ignacio Rodriguez Chaves - So Nice, I think I mentioned him twice.
Kyle Francoeur
Marc Potvin - Rage issues.
Matt Krueger - Book Wizard.
Nezthalak - Lord Squee Keywheel of Cheddarton and his Stamp of Doom.
Parus Donner - I like to call you Paul, and I don't know why. (Archetype Guru)
Robert Hilson - Data Dwarf
Sam Shyamani
Stacey Page
tigger1tom
Troy Latta - Buff me? No Buff you.
Wright S. Frazier II

[Weapons]

[Level, Race]
[Customz]
[CustRace]

[Customz]
[Feats, Customz]
[Customz]
[Eidolon, EiCS]

[Customz]
[CustClass]

[Arch, Spec]

[AnmlC, Spec]

[Feats, Wpns]

ent was checked or unchecked.

ons in the future.

on, and some feat descriptions.

ces to have its options removed/added from some selection. Feats and Weapons.
and weapons.

em will calculate.

he did to start this off.

pport and great design you created.

I mentioned him twice.

arton and his Stamp of Doom.


don't know why. (Archetype Guru)

XP Progression
###

Untrained Skills
###

Point Buy
###

Weights and Measures


###

1st Level Hit Points


###

###

Traits

Int Raises: Skill Points

###

###

###

Pathfinder Core Books

###

PFCR

Pathfinder Core Rule Book

CrCwn

PFAP

Pathfinder Subscriptio

Pathfinder Adventure Path

###

PFAPG

Advanced Player's Guide

CrCwn

Carrion Crown

###

PFARG

Advanced Race Guide

CoT

Council of Thieves

PFBty

Bestiary

CoCT

Curse of the Crimson Throne

PFBty2

Bestiary II

JdRt

Jade Regent

PFBty3

Bestiary III

KgMr

Kingmaker

PFBBty

Bonus Bestiary

LoFR

Legacy of Fire

PFPzBlg

Paizo Blog

RotR

Rise of the Runelords

PFGMG

Gamemastery Guide

SD

Second Darkness

PFUC

Ultimate Combat

SpSk

Serpent's Skull

PFUEq

Ultimate Equipment

SkSh

Skull and Shackles

PFUM

Ultimate Magic

###

PFCaS

OGL Books

Pathfinder Campaign Setting

BotD2

Book of the Damned 2

BotD3

Book of the Damned 3

DrEG

Dragon Empires Gazetteer

DuoG

Dungeons of Golarion

AF:CC

Advanced Feats: Cavalier's Creed

ISM

Inner Sea Magic

AO:AlcD

Alchemists' Discoveries

ISWG

Inner Sea World Guide

BoFI

Book of Faith One

LotLK

Lands of the Linnorm Kings

MIC

Magic Item Compendium (3.5)

LCoG

Lost Cities of Golarion

UdFC

UndeFEATable Collection

MMR

Misfit Monsters Redeemed

WyFr

Wayfinder

RvGd

Rival Guide

RoF

Rule of Fear

UdRd

Undead Revisited

PFCh

Pathfinder Chronicles

BotD1

Book of the Damned 1

CHR

Classic Horrors Revisited

###

CMR

Classic Monsters Revisited

CoG

Cities of Golarion

CoS

City of Strangers

CnSt

Campaign Setting

CTR

Classic Treasures Revisited

DrR

Dragons Revisited

FcGd

Faction Guide

GaM

Gods and Magic

GtKh

Guide to Katapesh

GttRK

Guide to the River Kingdoms

HotJ

Heart of the Jungle

NPCGd

NPC Guide

SoS

Seekers of Secrets

###

###

Campaign

##

Skill Points

Tab Control

Age Modifiers?
###

###

## Customization

## Custom Race

## Custom Class

## Race & Stats

## Traits

Pathfinder Companion

## Level

Int Raises: Languages


###

Rapid Reload
###

Wounds & Vigor?


### Pathfinder Society

thfinder Subscription Books


PFCo

mson Throne

AdvAr

Adventurer's Armory

## NPC

ASoL

Andoran, Spirit of Liberty

## Specifics

BoF

Blood of Fiends

## Prestige

CEoD

Cheliax, Empire of Devils

## Feats

DEP

Dragon Empires Primer

## Skills

DoG

Dwarves of Golarion

## Languages

EoG

Elves of Golarion

## Animal Companion

FoB

Faiths of Balance

## Familiar

FoC

Faiths of Corruption

## Eidolon

FoP

Faiths of Purity

## Weapons

GnoG

Gnomes of Golarion

## Armor

GoG

Goblins of Golarion

## Magic Equip

HoG

Halflings of Golarion

## Magic Adjustments

HuoG

Humans of Golarion

ISP

Inner Sea Primer

OoG

Options

Customz

## Buffs

C. Race

C. Class

## Character Sheet I

Orcs of Golarion

Race

Traits

## Character Sheet II

OLoP

Osirion, Land of Pharoahs

Level

Specifics

## Character Sheet III

PoIS

Pirates of the Inner Sea

Feats

Animal C

## Character Sheet IV

QGttE

Qadira, Gateway to the East

Familiar

Eidolon

## Animal Companion Sheet

StLC

Sargava, the Lost Colony

Prestige

NPC

## Familiar Sheet

SDPG

Second Darkness

Skills

Language

## Eidolon Sheet

TEoG

Taldor, Echoes of Glory

Weapons

Armor

## Stat Block

Magic Equ

Magic Adj

## CP

PFSc

Pathfinder Society

GtPSOP

Guide to Pathfinder Society

CS 2

CS 3

SFG

Society Field Guide

ACS

FCS

EiCS

er Kingdoms

EiCS

[Optn]

Tab Control

Customization

Custom Race

Custom Class

Race & Stats

Animal Companion

Magic Equip

Magic Adjustments

Character Sheet I

Character Sheet II

Character Sheet III

Character Sheet IV

Animal Companion Sheet

Familiar Sheet

Eidolon Sheet

Race

Import From Race:

Extra

Name
Plural Name
Adjectival Name
Ability Score Modifier

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom

Traits

Size

Type

Charisma
Type

Subtype

Size

Space

Reach

Height and Weight

Racial Trait 1

Racial Trait 2

Racial Trait 3

Racial Trait 4

Racial Trait 5

Racial Trait 6

Racial Trait 7

Racial Trait 8

Racial Trait 9

Racial Trait 10

Racial Trait 11

Racial Trait 12

Speed (squares)

Age Categories

Misc.

Language Modifier
Automatic Language

Custom Race Trait

Misc.

Bonus Language

Racial Hit Dice

Racial Hit Dice


Racial Die Type
Racial BAB
Racial Good Saves
Racial Skills
Racial Skill Points
Racial Hit Points
Level Adjustment
PL
Source

Display Name

Races

Source

Brief (Short Text)

Verbose (Long Text)

Skill Bonus

Bonus Skill Proficiency

RP Cost

Category

Output Sheet Adjust


Max Width:

Max Rows:

Extra Rows:

Extra Rows:

Extra Rows:

Replace Craft Skil

Sheet Order

CSII

alchemy

to
Sheet Order
Sheet Order

ammunition

CSIII

CSIV

armor

to

bows

calligraphy

Extra Class Skills


Acrobatics

No

Intimidate

No

Perception

No

Appraise

No

Knowledge (arcana)

No

Performs

No

Bluff

No

Knowledge (dungeoneering)

No

Professions

No

Climb

No

Knowledge (engineering)

No

Ride

No

Crafts

No

Knowledge (geography)

No

Sense Motive

No

Diplomacy

No

Knowledge (history)

No

Sleight of Hand

No

Disable Device

No

Knowledge (local)

No

Spellcraft

No

Disguise

No

Knowledge (nature)

No

Stealth

No

Escape Artist

No

Knowledge (nobility)

No

Survival

No

Fly

No

Knowledge (planes)

No

Swim

No

Handle Animal

No

Knowledge (religion)

No

Use Magic Device

No

Heal

No

Linguistics

No

Cu
Trait Name

Type

Sub Type

Class Skill

Print Selected Sheets

Po

Character Sheet I

Animal Companion Sheet

Arcane Pool

Ki Pool

Character Sheet II

Familiar Sheet

Bomb

Lay on Hands

Eidolon Sheet

Character Sheet II

Familiar Sheet

Bomb

Character Sheet III

Eidolon Sheet

Channel Energy

Performance

Grit

Rage

Character Sheet IV

XP Progression

Prerequisite Check

10

11

12

13

14

15

16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

Lay on Hands

Replace Craft Skills

Replace Perform Skills

firearms

act

percussion

siege weapon

comedy

sing

trapmaking

dance

stringed

weapons

keyboard

wind

oratory

Replace Profession Skills


No

advocate

driver

miner

No

apothecary

engineer

performer

No

architect

farmer

physic

No

baker

fisher

porter

No

barrister

gambler

researcher

No

bookkeeper

gardener

sailor

No

brewer

herbalist

scribe

No

butcher

innkeeper

shepherd

No

cartographer

librarian

shopkeeper

No

clerk

merchant

siege engine

No

cook

midwife

soldier

courtesan

miller

stable maste

Custom Traits

Class Skill

Skill Bonus

Description

Point Tracker

Weapon Proficient

Ki Pool

Smite Evil

Lay on Hands

Wild Shape

CUSTOM

Lay on Hands
Performance

Hero Points

Rage

Wound Ponts

0
24

tanner
teacher
trapper
woodcutter

Source

Weapon Proficientcy
1

Page

Class Name:

Bonus Feats at 1st Level

Hit Die:

Caster:

Skill Points:

Spells-Like:

No

MEDIUM No
HEAVY

No

Stat:

SHIELDS No

TOWER

No

ARCANE No

Armor Proficiency
LIGHT

None

Armor/Weapon Text

Weapon Proficiency
SIMPLE

No

MARTIAL

No FIREARMS No

SIMPLE
OTHER

MARTIAL
EXOTIC

Level Depende
BAB

Fort

Ref

Will

LVL Low Poor Poor Poor

+0

+0

+0

+0

+1

+0

+0

+0

+1

+1

+1

+1

+2

+1

+1

+1

+2

+1

+1

+1

+3

+2

+2

+2

+3

+2

+2

+2

+4

+2

+2

+2

+4

+3

+3

+3

10

+5

+3

+3

+3

11

+5

+3

+3

+3

12

+6

+4

+4

+4

13

+6

+4

+4

+4

14

+7

+4

+4

+4

15

+7

+5

+5

+5

16

+8

+5

+5

+5

17

+8

+5

+5

+5

18

+9

+6

+6

+6

19

+9

+6

+6

+6

20 +10

+6

+6

+6

Custom Class Abilities


Class Ability Name

Display Name

Type

Source

Class Skills
Acrobatics

No

Disguise

No

Knowledge (dungeon

No

Knowledge (planes) No

Appraise

No

Escape Artist

No

Knowledge (enginee

No

Knowledge (religion) No

Bluff

No

Fly

No

Knowledge (geogra

No

Linguistics

No

Climb

No

Handle Animal

No

Knowledge (history) No

Perception

No

Crafts

No

Heal

No

Knowledge (local)

Performs

No

Diplomacy

No

Intimidate

No

Knowledge (nature) No

Professions

No

Knowledge (arcana) No

Knowledge (nobility) No

Ride

No

Disable Device No
Weapon Proficiency

Level Dependent Information


Class Abilities

No

Custom Class Abilities


Description

Sense Motive

No

Sleight of Hand No

Spellcraft

No

Stealth

No

Survival

No

Swim

No

Use Magic Devi

No

g
e Dex: +2, Con: -2, Wis: +2
s TYPE: Humanoid (Tengu)
: SIZE: Medium
ALOW-LIGHT VISION: You can see twice as far as humans in conditions of dim light.
n GIFTED LINGUIST: Tengu receive a +4 racial bonus to linguistics, and learn two languages for every rank of linguistics.
y NATURAL WEAPON: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack
PC
SNEAKY: Tengu receive a +2 racial bonus to perception and stealth.
SWORDTRAINED: Tengus are trained from birth in swordplay, and
as a result
areTraits
automatically
proficient Alternate
with sword-like
weT
Alternate
Racial
1
Racial
Automatic Languages: Common, Tengu
BonusName:
Languages: Any
1
1
1
Player:

Race:

21
1
1

Alignment

Alternate Racial Traits 4


1

Gender:

Alternate Racial T

Age:
Range:

Adult 20-39

Height (in.):
Weight (lbs.):
Hair Color:

Eye Color:

Skin Color:

Faction:

Nationality /
Affinity

Region:

Ability
Scores

Racial

Age

Misc.

Adj.

Mod

Mod

Mod

Mod

Level Stat Bonus

TOTAL

###

STR

10

10

+0

###

DEX

10

12

+1

###

CON

10

-2

-1

###

INT

10

10

+0

###

WIS

10

12

+1

###

CHA

10

10

+0

Point Buy
Point Buy Cost

10 11 12 13 14 15 16 17 18

0/25

-4

-2

-1

10 13 17

4th
8th
12th
16th
20th
24th

Alternate Racial Traits 2

Alternate Racial Traits 3

Alternate Racial Traits 5

Alternate Racial Traits 6

Additional Text for Back Page

Level Stat Bonuses


1
1
1
1
1
1

Err:502

--TENGU RACIAL TRAITS - Dex: +2, Con: -2, Wis: +2


TYPE: Humanoid (Tengu)
SIZE: Medium
LOW-LIGHT VISION: You can see twice as far as humans in condit
GIFTED LINGUIST: Tengu receive a +4 racial bonus to linguistics, a
NATURAL WEAPON: Tengus possess a bite natural attack that infl
SNEAKY: Tengu receive a +2 racial bonus to perception and stealth
Tengus are trained from birth in swordplay, and
Text Size: SWORDTRAINED:
1353
Automatic Languages: Common, Tengu
Max Width: Bonus 67
Languages: Any
Max Rows:
105
Tengus are roughly humanoid in shape, save that they possess head
Extra Rows
2
Start Age: 15+ (by 1st level class)
Break:
Height Range (in.): 60-78
Base Text: Weight Range (lbs.): 124-280
dspText:

Err:502

ROW

SOL

LEN

LONG TEX
--TENGU RACIAL TRAITS - Dex: +2, Con: -2, Wis: +2
Dex:
+2,
Con: -2, Wis: +2
TYPE:
Humano
TYPE: Humanoid (Tengu)
TYPE:
Humanoid (Tengu)
SIZE: Mediu
SIZE: Medium
LOW-LIGHT VISION: You ca
SIZE: Medium
LOW-LIGHT VISION: You can se

24

25

28

53

25

78

15

93

152

59 LOW-LIGHT VISION: You can se


conditions of dim light.
24 GIFTED LINGUIST: Tengu receiv

176

55 GIFTED LINGUIST: Tengu receiv

231

286

55 linguistics,
linguistics.
12 NATURAL WEAPON: Tengus po

10

298

61 NATURAL WEAPON: Tengus po

11

359

12

425

66 inflicts 1d3
or a secondary attack if the tengu
64

13

489

14

550

61 SNEAKY: Tengu receive a +2 rac


stealth.
8 SWORDTRAINED: Tengus are tr

15

558

65 SWORDTRAINED: Tengus are tr

16

623

65 as a result

17

688

67 (including

18

755

19

815

60 greatswords
scimitars,
Automatic
Languages:
Common,
short
swords, and
two-b

Bonus
Languages:
Any
48 Automatic Langua

20

863

Bonus Languages: Any


37 Tengu

21

900

23 Tengus are roughly humanoid in s

22

923

63 Tengus are roughly humanoid in s

23

986

63 heads akin

24

1049

63 have a coat

25

1112

65 though
brown and
theyblack wings.

26

1177

27

1238

28

1261

29

1298

61 their avian
Start Age: 15+ (by 1st level class)
Age: 15+ (by 1st level class)
23 Start
Height
Height Range (in.): 60-78
37 Wei
Height Range (in.): 60-78
26 Weight Range (lbs.): 124-280

30

1324

30 Weight Range (lbs.): 124-280

31

1354

1353

32

2707

1353

33

4060

1353

34

5413

1353

35

6766

1353

36

8119

1353

37

9472

1353

38

10825

1353

39

12178

1353

40

13531

1353

41

14884

1353

42

16237

1353

43

17590

1353

44

18943

1353

45

20296

1353

46

21649

1353

47

23002

1353

48

24355

1353

49

25708

1353

50

27061

1353

51

28414

1353

52

29767

1353

53

31120

1353

54

32473

1353

55

33826

1353

56

35179

1353

57

36532

1353

58

37885

1353

59

39238

1353

60

40591

1353

61

41944

1353

62

43297

1353

63

44650

1353

64

46003

1353

65

47356

1353

66

48709

1353

67

50062

1353

68

51415

1353

69

52768

1353

70

54121

1353

71

55474

1353

72

56827

1353

73

58180

1353

74

59533

1353

75

60886

1353

76

62239

1353

77

63592

1353

78

64945

1353

79

66298

1353

Err:502

80

67651

1353

Err:502

81

69004

1353

Err:502

82

70357

1353

Err:502

83

71710

1353

Err:502

84

73063

1353

Err:502

85

74416

1353

Err:502

86

75769

1353

Err:502

87

77122

1353

Err:502

88

78475

1353

Err:502

89

79828

1353

Err:502

90

81181

1353

Err:502

91

82534

1353

Err:502

92

83887

1353

Err:502

93

85240

1353

Err:502

94

86593

1353

Err:502

95

87946

1353

Err:502

96

89299

1353

Err:502

97

90652

1353

Err:502

98

92005

1353

Err:502

99

93358

1353

Err:502

100

94711

1353

Err:502

101

96064

1353

Err:502

102

97417

1353

Err:502

103

98770

1353

Err:502

104

100123

1353

Err:502

105

101476

1353

Err:502

see twice as far as humans in conditions of dim light.


ive a +4 racial bonus to linguistics, and learn two languages for every rank of linguistics.
ossess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a m
acial bonus to perception and stealth.
trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elv
n, Tengu

shape, save that they possess heads akin to those of ravens or crows. Like those birds, they have a coat of deep black feathers, though co

EOL

SPC

CUT

POLISH

24

61 --TENGU R--TENGU RACIAL TRAITS --

28

62 Dex: +2, Con:


Dex:
-2,+2,
Wis:
Con:
+2 -2, Wis: +2

25

65 TYPE: Humanoid
TYPE: (Tengu)
Humanoid (Tengu)

15

64 SIZE: Medium
SIZE: Medium

67

59 LOW-LIGHT
LOW-LIGHT
VISION: You
VISION:
can seeYou
twice
canassee
fartwice
as humans
as far as
in humans in

24

63 conditions oconditions of dim light.

67

55 GIFTED LINGUIST:
GIFTED Tengu
LINGUIST:
receive
Tengu
a +4receive
racial bonus
a +4 racial
to bonus to

67

55 linguistics linguistics, and learn two languages for every rank of

12

61 linguistics. linguistics.

67

61 NATURAL WEAPON:
NATURAL Tengus
WEAPON:
possess
Tengus
a bite
possess
natural
a bite
attack
natural
that attack that

67

66 inflicts 1d3 inflicts 1d3 points of damage on a hit. This is a primary attack,

64

67 or a secondor a secondary attack if the tengu wields a manufactured weapon.

67

61 SNEAKY: Tengu
SNEAKY:
receive
Tengu
a +2receive
racial bonus
a +2 racial
to perception
bonus to and
perception and

58 stealth.

stealth.

67

65 SWORDTRAINED:
SWORDTRAINED:
Tengus are Tengus
trained are
fromtrained
birth infrom
swordplay,
birth in and
swordplay, and

67

65 as a result as a result are automatically proficient with sword-like weapons

67

67 (including (including bastard swords, daggers, elven curve blades, falchions,

67

60 greatswordsgreatswords, kukris, longswords, punching daggers, rapiers,

48

61 scimitars, scimitars, short swords, and two-bladed swords).

37

57 AutomaticLanguages:
Automatic Languages:
Common, Tengu
Common, Tengu

23

63 Bonus Languages:
Bonus Languages:
Any
Any

67

63 Tengus are Tengus


roughly are
humanoid
roughlyinhumanoid
shape, save
in shape,
that they
save
possess
that they possess

67

63 heads akin heads akin to those of ravens or crows. Like those birds, they

67

63 have a coathave a coat of deep black feathers, though color variations of

67

65 brown and bbrown and blue-black exist. They have the scaled, clawed feet of

67

61 their avian their avian forebears and scaly but humanoid hands to match,

23

54 though theythough they lack wings.

37

58 Start Age: 15+


Start
(by
Age:
1st 15+
level(by
class)
1st level class)

26

56 Height Range
Height
(in.):Range
60-78 (in.): 60-78

67

30 Weight Range
Weight
(lbs.):
Range
124-280
(lbs.): 124-280

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

67

Err:502

Err:502

Err:502

ondary attack if the tengu wields a manufactured weapon.

luding bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short

at of deep black feathers, though color variations of brown and blue-black exist. They have the scaled, clawed feet of their avian forebears a

ordplay, and

ng daggers, rapiers, scimitars, short swords, and two-bladed swords).

clawed feet of their avian forebears and scaly but humanoid hands to match, though they lack wings.

2 Traits left to choose: 2


Combat Trait

Faith Trait

Magic Trait

Social Trait

Race Trait

Religion Traits

Campaign Traits

Equipment Trait

Faction Trait

Regional Trait

# Magical Knack

Adopted
1

#
1

###

Hit
Die

Level

Roll

Con
Bonus

Total

Skill
Points

Favored Class

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Meet Prerequisites

Favored Class

Total

1
1

Archetype

###

1
1
1
1
1

1
1
1
1
1

1
1
1
1
1

###

Archetype

1
1
1
1
1

1
1
1
1
1

XP
Minimum XP:

XP for Next Level:

NPC League

###

NPC Role

###

0 Expert Skills

*S*

###

*S*

*S*

*S*

*S*

*S*

*S*

*S*

*S*

*S*

*S*

# Commoner Weapon

*S*

###

*S*

Strength

10

Dexterity

10

Constitution

10

Intelligence

10

Wisdom

10

Charisma

10

# Deity

###

Name
Alignment
Favored Weapon

Selections which meet prerequisites


will be inside these:
===Pathfinder Core Rule Book===
Barbarian

Bard

Cleric

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorcerer

Wizard

===Advanced Players Guide===


Alchemist

Cavalier

Inquisitor

Oracle

Summoner

Witch

===Ultimate Magic===
Magus

===Ultimate Combat===
Gunslinger
Samurai

Ninja

Only Display Selected Deeds

Only Display Selected Judgements

===Pathfinder Core Rule Book===

Manual Prerequisite Check

Arcane Archer

Arcane Trickster

# Ability to cast Mage Hand

Assassin

Dragon Disciple

# Kill for Membership

Duelist

Eldritch Knight

# Arcane Spontaneous Caster

Loremaster

Mystic Theurge

# Divination Spells 7+ (one 3rd)

PF Chronicler

Shadowdancer

===Advanced Players Guide===

Battle Herald,
Herald Holy
Holy
Vindicator
Battle
Vindicator

Horizon Walker, Master Chymist

Master Spy, Nature Warden

Rage Prophet, Stalwart Defender

===Adventure Path===

Agent of the Grave, Chevalier

Genie Binder, Inheritor's Crusader

Justiciar, Pain Taster

Spherewalker

===Campaign Setting===

Cyphermage, Demoniac

Divine Scion, Harrower

Hellknight, Low Templar


Red Mantis Assassin, Souldrinker
===Chronicles===

Prerequisite Check

Balanced Scale of Abadar, Bloatmage

#
1

**S**

Diabolist, Pathfinder Delver


Pathfinder Savant, Shackles Pirate

Selections which meet prerequisites

Student of War

will be inside these:

=== Companion ===


Brightness Seeker, Daivrat

#
**S**

Halfling Opportunist, Inner Sea Pirate


Liberator, Lion Blade
Steel Falcon

**S**

**S**

Available Feats

Bonus Feats
0

Additional Feats

Standard Feats
Bonus Feats

Pathfinder Core Rule Book


General
Acrobatic
Agile Maneuvers
Alertness
Alignment Channel
1
1
1
1
Animal Affinity
Arcane Strike
Armor Proficiency (Light)
Arcane Armor Training
Arcane Armor Mastery
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Athletic
Blind-Fight
Catch Off-Guard
Improved Weapon Mastery
Channel Smite
Combat Casting
Combat Expertise
Improved Disarm
Greater Disarm
Improved Feint
Greater Feint

Improved Trip
Greater Trip
Whirlwind Attack
Combat Reflexes
Stand Still
Command Undead
Critical Focus
Bleeding Critical
Blinding Critical
Critical Mastery
Deafening Critical
Sickening Critical
Staggering Critical
Stunning Critical
Tiring Critical
Exhausting Critical
Deadly Aim
Deceitful
Defensive Combat Training
Deft Hands
Disruptive
Spellbreaker
Dodge
Mobility
Spring Attack
Wind Stance
Lightning Stance
Elemental Channel
1
1
1
1
Endurance
Diehard

Eschew Materials
Exotic Weapon Proficiency
1
1
1
1
Extra Channel
Extra Channel [x2]
Extra Channel [x3]
Extra Ki
Extra Ki [x2]
Extra Ki [x3]
Extra Lay On Hands
Extra Lay On Hands [x2]
Extra Lay On Hands [x3]
Extra Mercy
1
1
1
1
Extra Performance
Extra Performance [x2]
Extra Performance [x3]
Extra Rage
Extra Rage [x2]
Extra Rage [x3]
Fleet
Great Fortitude
Improved Great Fortitude
Improved Channel
Improved Counterspell
Improved Critical
1
1

1
1
Improved Familiar
Improved Initiative
Improved Unarmed Strike
Deflect Arrows
Snatch Arrows
Improved Grapple
Greater Grapple
Scorpion Style
Gorgon's Fist
Medusa's Wrath
Stunning Fist
Intimidating Prowess
Iron Will
Improved Iron Will
Leadership
Lightning Reflexes
Improved Lightning Reflexes
Lunge
Magical Aptitude
Martial Weapon Proficiency
1
1
1
1
Master Craftsman
1
1
1
1
Mounted Combat
Mounted Archery
Ride-By Attack

Spirited Charge
Trample
Unseat
Natural Spell
Nimble Moves
Acrobatic Steps
Persuasive
Point-Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Pinpoint Targeting
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Greater Bull Rush
Improved Overrun
Greater Overrun
Improved Sunder
Greater Sunder
Quick Draw
Rapid Reload
1
1
1
1
Run
Selective Channeling
Self-Sufficient
Shield Proficiency

Improved Shield Bash


Shield Slam
Shield Master
Shield Focus
Greater Shield Focus
Tower Shield Proficiency
Simple Weapon Proficiency
Skill Focus
1
1
1
1
Spell Focus
1
1
1
1
1
1
1
1
Augment Summoning
Greater Spell Focus
1
1
1
1
1
1
1
1
Spell Mastery
Spell Penetration
Greater Spell Penetration

Stealthy
Step Up
Strike Back
Throw Anything
Toughness
Turn Undead
Two-Weapon Fighting
Double Slice
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Two-Weapon Rend
Two-Weapon Defense
Vital Strike
Improved Vital Strike
Greater Vital Strike
Weapon Finesse
Weapon Focus
1
1
1
1
Dazzling Display
Shatter Defenses
Deadly Stroke
Greater Weapon Focus
1
1
1
1
Penetrating Strike
1
1
1
1

Greater Penetrating Strike


1
1
1
1
Weapon Specialization
1
1
1
1
Greater Weapon Specialization
1
1
1
1

Item Creation
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll

Metamagic
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell

Still Spell
Widen Spell

Beastiary
Monster
Ability Focus
Awesome Blow
Empower Spell-Like Ability
Flyby Attack
Hover
Improved Natural Armor
Improved Natural Weapon
Multiattack
Multiweapon Fighting
Quicken Spell-Like Ability
Snatch
Wingover

Item Creation
Craft Construct

Advanced Player's Guide


General
Additional Traits
Arcane Blast
Arcane Shield
Arcane Talent
1
Aspect of the Beast
1
Bashing Finish
Bloody Assault
Bodyguard
In Harms Way

Breadth of Experience
Bull Rush Strike
Charge Through
Childlike
Cockatrice Strike
Combat Patrol
Cooperative Crafting
Cosmopolitan
1
1
Covering Defense
Crippling Critical
Crossbow Mastery
Dastardly Finish
Dazing Assault
Deep Drinker
Deepsight
Disarming Strike
Disrupting Shot
Diviners Delving
Eagle Eyes
Eclectic
1
Eldritch Claws
Elemental Fist
Elemental Focus
1
1
1
1
Greater Elemental Focus
1
1
1

1
Elven Accuracy
Enforcer
Expanded Arcana
Extra Bombs
Extra Bombs [x2]
Extra Bombs [x3]
Extra Discovery
1
1
1
1
Extra Hex
1
1
1
1
Extra Rage Power
1
1
1
1
Extra Revelation
1
1
1
1
Extra Rogue Talent
1
1
1
1
Fast Drinker
Fast Healer

Favored Defense
1
1
1
1
1
Fight On
Focused Shot
Following Step
Step Up and Strike
Furious Focus
Dreadful Carnage
Gang Up
Team Up
Gnome Trickster
Go Unnoticed
Groundling
Heroic Defiance
Heroic Recovery
Hero's Fortune
Blood of Heroes
Luck of Heroes
Improved Blind-Fight
Greater Blind-Fight
Improved Dirty Trick
Greater Dirty Trick
Improved Drag
Greater Drag
Improved Reposition
Greater Reposition
Repositioning Strike
Improved Share Spells
Improved Steal
Greater Steal

Improved Stonecunning
Stone Sense
Ironguts
Ironhide
Keen Scent
Smell Fear
Ki Throw
Improved Ki Throw
Leaf Singer
Light Step
Lingering Performance
Low Profile
Lucky Halfling
Master Alchemist
Minor Spell Expertise
1

Major Spell Expertise


1

Missile Shield
Ray Shield
Mounted Shield
Parry Spell
Parting Shot
Pass for Human
Perfect Strike
Point Blank Master
1
1
1
1
Practiced Tactician
Practiced Tactician [x2]

Practiced Tactician [x3]


Preferred Spell

Punishing Kick
Pushing Assault
Racial Heritage
1
Raging Vitality
Razortusk
Rending Claws
Saving Shield
Second Chance
Improved Second Chance
Shadow Strike
Shared Insight
Sharp Senses
Shield of Swings
Shield Specialization
1
Greater Shield Specialization
Sidestep
Improved Sidestep
Smash
Sociable
Spell Perfection

Spider Step
Cloud Step
Stabbing Shot
Steel Soul
Stone Singer
Stone-Faced
Stunning Assault
Summoners Call

Sundering Strike
Swift Aid
Taunt
Teleport Tactician
Tenacious Transmutation
Touch of Serenity
Trick Riding
Mounted Skirmisher
Tripping Strike
Under and Over
Underfoot
Vermin Heart
War Singer
Well-Prepared

Metamagic
Bouncing Spell
Dazing Spell
Disruptive Spell
Ectoplasmic Spell
Elemental Spell
Focused Spell
Intensified Spell
Lingering Spell
Merciful Spell
Persistent Spell
Reach Spell
Selective Spell
Sickening Spell
Thundering Spell

Teamwork
Allied Spellcaster
Coordinated Defense

Coordinated Maneuvers
Duck and Cover
Lookout
Outflank
Paired Opportunists
Precise Strike
Shield Wall
Shielded Caster
Swap Places

Ultimate Magic
General
Abundant Revelations
Accursed Critical
Accursed Hex
Advanced Ranger Trap
Antagonize
Blighted Critical
Greater Blighted Critical
Blighted Critical Mastery
Channeled Shield Wall
Create Sanguine Elixir
Defending Eidolon
Deny Death
Detect Expertise
Die for Your Master
Divine Interference
Dragonbane Aura
Eldritch Heritage
1
Improved Eldritch Heritage
1
1
Greater Eldritch Heritage

1
Evolved Familiar
Exploit Lore
Extended Bane
Extra Arcana
1
1
1
1
Extra Arcane Pool
Extra Arcane Pool [x2]
Extra Arcane Pool [x3]
Extra Cantrips or Orisons
Extra Cantrips or Orisons [x2]
Extra Cantrips or Orisons [x3]
Extra Evolution
Extra Evolution [x2]
Extra Evolution [x3]
Extra Ranger Trap
Extra Ranger Trap [x2]
Extra Ranger Trap [x3]
Extra Summons
Extra Summons [x2]
Extra Summons [x3]
Eyes of Judgment
Fast Empathy
Favored Judgment
Fearless Aura
Fire Music
Focused Eidolon
Gliding Steps
Grant Initiative
Greater Mercy
Ultimate Mercy

Greater Wild Empathy


Implant Bomb
Improved Monster Lore
Insightful Gaze
Intimidating Gaze
Judgment Surge
Ki Stand
Learn Ranger Trap
Life Lure
Moonlight Summons
Mystic Stride
Oracular Intuition
Painful Anchor
Planar Preservationist
Powerful Shape
Prodigy
1
1
Prophetic Visionary
Pure Faith
Quarterstaff Master
Tripping Staff
Tripping Twirl
Quick Channel
Quick Wild Shape
Radiant Charge
Remote Bomb
Resilient Eidolon
Reward of Grace
Reward of Life
Ricochet Splash Weapon
Sacred Summons
Sense Link
Shaping Focus

Sin Seer
Skeleton Summoner
Sorcerous Bloodstrike
Spell Bluff
Spell Hex
Spell Specialization
Greater Spell Specialization
Spellsong
Split Hex
Split Major Hex
Spontaneous Metafocus
Starlight Summons
Sunlight Summons
Superior Summoning
Theurgy
Thoughtful Discernment
Ultimate Resolve
Uncanny Alertness
Uncanny Concentration
Undead Master
Unsanctioned Detection
Unsanctioned Knowledge
Versatile Channeler
Vigilant Eidolon
Voice of the Sibyl
Warrior Priest
Wild Speech
Witch Knife
Word of Healing

Metamagic
Burning Spell
Concussive Spell
Echoing Spell

Flaring Spell
Piercing Spell
Rime Spell
Thanatopic Spell
Threnodic Spell
Toppling Spell

Teamwork Feats
Ensemble

Arcane Discovery
Arcane Builder
1
1
1
1
Fast Study
Feral Speech
Golem Constructor
1
1
1
1
Immortality
Multimorph
Opposition Research
1
Split Slot
Split Slot [x2]
Split Slot [x3]
Staff-like Wand
True Name
True Name [x2]
True Name [x3]

Masterpiece
At the Heart of it All
Legato Piece of the Infernal Bargain
Melody of Frightful Death
Minuet of Midnight Ivy
Stone Face
The Cat-Step
The Dance of 23 Steps
The Dance of Kindled Desires
The Depths of the Mountain
The Dumbshow of Gorroc
The House of the Imaginary Walls
The Lullaby of Ember the Ancient
The Quickening Pulse
The Requiem of the Fallen Priest-King
The Rheumy Refrain
The Winds of Five Heavens
Toccata and Fugue of the Danse Macabre
Triple Time

Ultimate Combat
General
Adder Strike
Pinpoint Poisoner
Adept Champion
Amateur Gunslinger
1
Arc Slinger
Binding Throw
Bludgeoner
Body Shield
Bolstered Resilience
Break Guard

Cartwheel Dodge
Channeled Revival
Channeling Scourge
Charging Hurler
Improved Charging Hurler
Chokehold
Cleaving Finish
Improved Cleaving Finish
Close-Quarters Thrower
Clustered Shots
Combat Style Master
Contingent Channeling
Crusaders Fist
Crusaders Flurry
Crushing Blow
Deadly Finish
Death from Above
Death or Glory
Deathless Initiate
Deathless Master
Deathless Zealot
Deceptive Exchange
Defensive Weapon Training
Destructive Dispel
Devastating Strike
Improved Devastating Strike
Dimensional Agility
Dimensional Assault
Dimensional Dervish
Dimensional Maneuvers
Dimensional Savant
Discordant Voice
Disengaging Feint
Disengaging Flourish

Disengaging Shot
Disorienting Maneuver
Dispel Synergy
Dispelling Critical
Dispelling Fist
Disposable Weapon
Disruptive Recall
Distance Thrower
Domain Strike
Double Bane
Drag Down
Dramatic Display
Elusive Redirection
Extra Bane
Extra Bane [x2]
Extra Bane [x3]
False Opening
Felling Escape
Felling Smash
Feral Combat Training
1
Field Repair
Final Embrace
Final Embrace Horror
Final Embrace Master
Flanking Foil
Fortified Armor Training
Furious Finish
Gory Finish
Greater Channel Smite
Guided Hand
Gunsmithing
Hammer the Gap
Harmonic Sage

Haunted Gnome
Haunted Gnome Assault
Haunted Gnome Shroud
Heros Display
Hex Strike
Horse Master
Impact Critical Shot
Impaling Critical
Improved Called Shot
Greater Called Shot
Improved Impaling Critical
Improved Two-Weapon Feint
Jawbreaker
Bonebreaker
Neckbreaker
Knockout Artist
Landing Roll
Master Combat Performer
Masterful Display
Maximized Spellstrike
Menacing Bane
Merciful Bane
Mocking Dance
Monastic Legacy
Moonlight Stalker
Moonlight Stalker Feint
Moonlight Stalker Master
Murderers Circle
Net Adept
Net and Trident
Net Maneuvering
Net Trickery
Nightmare Fist
Nightmare Weaver

Nightmare Striker
Opening Volley
Passing Trick
Performance Weapon Mastery
Performing Combatant
Pin Down
Pinning Knockout
Pinning Rend
Planar Wild Shape
Prone Shooter
Prone Slinger
Quick Bull Rush
Quick Dirty Trick
Quick Drag
Quick Reposition
Quick Steal
Raging Brutality
Raging Deathblow
Raging Hurler
Raging Throw
Rapid Grappler
Rebounding Leap
Rebuffing Reduction
Rending Fury
Improved Rending Fury
Greater Rending Fury
Revelation Strike
Rhetorical Flourish
Righteous Healing
Sap Adept
Sap Master
Savage Display
School Strike
Sea Legs

Shapeshifter Foil
Shapeshifting Hunter
Shared Judgment
Siege Commander
Siege Engineer
Master Siege Engineer
Siege Gunner
Skilled Driver
Expert Driver
Slayers Knack
Sling Flail
Snap Shot
Improved Snap Shot
Greater Snap Shot
Sword And Pistol
Sneaking Precision
Sorcerous Strike
Spell Bane
Splintering Weapon
Spinning Throw
Stage Combatant
Stalwart
Improved Stalwart
Strangler
Strong Comeback
Stunning Pin
Sure Grasp
Trappers Setup
Twin Thunders
Twin Thunders Flurry
Twin Thunders Master
Two-Handed Thrower
Two-Weapon Feint
Vicious Stomp

Wave Strike
Whip Mastery
Improved Whip Mastery
Greater Whip Mastery

Grit Feats
Deft Shootist Deed
Extra Grit
Extra Grit [x2]
Extra Grit [x3]
Leaping Shot Deed
No Name
Ricochet Shot Deed
Secret Stash Deed
Signature Deed
1

Style Feats
Boar Style
Boar Ferocity
Boar Shred
Crane Style
Crane Wing
Crane Riposte
Djinni Style
Djinni Spirit
Djinni Spin
Dragon Style
Dragon Ferocity
Dragon Roar
Earth Child Style
Earth Child Topple
Earth Child Binder
Efreeti Style

Efreeti Stance
Efreeti Touch
Janni Style
Janni Tempest
Janni Rush
Kirin Style
Kirin Strike
Kirin Path
Mantis Style
Mantis Wisdom
Mantis Torment
Marid Style
Marid Spirit
Marid Coldsnap
Monkey Style
Monkey Moves
Monkey Shine
Panther Style
Panther Claw
Panther Parry
Shaitan Style
Shaitan Skin
Shaitan Earthblast
Snake Style
Snake Sidewind
Snake Fang
Snapping Turtle Style
Snapping Turtle Clutch
Snapping Turtle Shell
Tiger Style
Tiger Claws
Tiger Pounce

Teamwork Feats

Back to Back
Improved Back to Back
Broken Wing Gambit
Cavalry Formation
Combat Medic
Coordinated Charge
Enfilading Fire
Escape Route
Feint Partner
Improved Feint Partner
Pack Attack
Seize the Moment
Shake It Off
Stealth Synergy
Tandem Trip
Target of Opportunity
Team Pickpocketing

Pathfinder Subscription Books


Pathfinder Adventure Path
General
Acadamae Graduate
Big Game Hunter
City Born
Country Born
Dark Adept
Fiendish Heritage
Harrowed
Invested Magic
Iomedaean Sword Oath
Lone Wolf
Possess Creature
Possess Location
Possess Object

Sable Company Marine


Shingle Runner
Thunder and Fang
Totem Spirit
Varisian Tattoo
1

Pathfinder Campaign Setting


General
Aldori Dueling Mastery (ISWG)
Andoren Falconry
1
Arcane Vendetta
Blade Binder
Careful Speaker
Cypher Magic
Cypher Script
Demonic Obedience
Demon Hunter
Dervish Dance
Desert Dweller
Desperate Battler
Eye of the Arclord
Fey Foundling
Focused Discipline
Fortune Teller
Free Spirit
Godless Healing
Green Faith Acolyte
Gunslinger
Hamatulatsu
Harmonic Spell
Hermean Blood
1

1
Massed Charge
Necromantic Affinity
Noble Scion
Rugged Northerner
Scholar
1
1
Secret Signs
Shade of the Uskwood
Shadow Gambit
Shrewd Tactician
Spirit of the River
Spirit Strike
Stoic
Storm Lashed
Survivor
Taldan Duelist
Veiled Vileness
Wand Dancer

Metamagic
Tenebrous Spell
Umbral Spell
Shadow Grasp

Pathfinder Chronicles
General
Advanced Defensive Combat Training
Aldori Dueling Mastery
Bloatmage Initiate
Boon Companion
1
1

Brain Eater
Civilized Ghoulishness
Companion Figurine
Corsair of Taldor
Dilettante
Divine Deception
Draconic Defender
Draconic Discipline
Endure Pain (Zon-Kuthons Kiss)
Fast Crawl
Fearsome Barricade
Friendly Switch
Indomitable Mount
Irrisen Icemage
Ki Diversity
Let Them Come
Master Delver
Minotaur's Charge
Mounted Onslaught
Pesh Euphoria
Pesh Healing
Pesh Rejuvenation
Sahir-Afiyun
Touvette Defender
Warren Digger
Wheeling Charge

Monster
Noxious Bite

Pathfinder Companion
General
Adept Channel
Ammo Drop

Juggle Load
Arcane Insight
Arcane Jinxer
Arcane School Spirit
Area Jinx
Babble-Peddler
Beliers Bite
Bestow Hope
Bewildering Koan
Black Marketeer
Blood Ties
Blood Vengeance
Bloody Vengeance (Calistria)
Bounding Hammer
Bullseye Shot
Butterfly's Sting
Caustic Slur
Chainbreaker
Charge of the Righteous
Conceal Scent
Cornugon Shield
Cornugon Smash
Cornugon Stun
Cornugon Trip
Darting Viper
Destroyer's Blessing
Devils Foe
Distant Jinx
Divination Guide
Dorn-Dergar Master
Drunken Brawler
Eagle Knight Candidate
Effortless Trickery
Elephant Stomp

Equipment Trick
Experienced Vagabond
Extra Gnome Magic
Extra Gnome Magic [x2]
Extra Gnome Magic [x3]
Fascination Jinx
Ferocious Tenacity
Fire God's Blessing
Fury's Fall
Fury's Snare
Glorious Heat
Gore Fiend
Halfling Slinger
Hamatula Strike
Hamatula Grasp
Hellcat Stealth
Hellcat Pounce
Helpless Prisoner
Invoke Primal Instinct
Jaguar Pounce
Jinx Alchemy
Large Target
Malicious Eye
Measured Response
Monkey Lunge
Nimble Natural Summons
Osyluth Guile
Piranha Strike
Protector's Strike
Rhino Charge
Riptide Attack
Serpent Lash
Sliding Axe Throw
Sluggish Jinx

Sly Draw
Sneaky Vagabond
Spear Dancer
Spiked Destroyer
Stance of the Xorn
Steady Engagement
Stone Read
Sympathetic Rage
Taldan Conscript
Taldan Knight
Taldan Squire
Talmandors Lifting
Tantrum
Undermining Exploit
Urban Forager
Versatile Jinxer
Whip Slinger
Witty Feint
Worst Case Jinx

Metamagic
Jinxed Spell
Threatening Illusion

Teamwork Feats
Amplified Rage
Brutal Grappler

OGL Books
Book of Faith One
General
Agile Feet
Armor of Law
Blessed Spell

Dastardly Deception
Flame Strike
Flash of Divine Insight
Held at Death's Door
Holy Inspiration
In Glorious Madness
Lucky Dodge

UndeFEATable Collection
General
Sneaky Arcane Strikes

Adv. Feats: The Cavalier Creed


General
Buckler Mastery

Custom

Hide Feats from Unavailable Source


Hide Feats You Do Not Meet the Prerequisite For

Prerequisite

Channel Energy

Arcane Caster

Armor Proficiency (Light), Arcane Caster Level 3+


Arcane Armor Training, Arcane Caster Level 7+
Armor Proficiency (Light)
Armor Proficiency (Light), Armor Proficiency (Medium)

Catch Off-Guard or Throw Anything


Channel Energy

Intelligence 13+
Intelligence 13+, Combat Expertise
Improved Disarm, BAB 6+
Intelligence 13+, Combat Expertise
Improved Feint, BAB 6+

Intelligence 13+, Combat Expertise


Improved Trip, BAB 6+
Dexterity 13+, Intelligence 13+, Combat Expertise, Spring Attack

Combat Reflexes
Channel Negative Energy
BAB 9+
Critical Focus, BAB 11+
Critical Focus, BAB 15+
Critical Focus, Critical Feats x2, Fighter 14+
Critical Focus, BAB 13+
Critical Focus, BAB 11+
Critical Focus, BAB 13+
Critical Focus, Staggering Critical, BAB 17+
Critical Focus, BAB 13+
Critical Focus, Tiring Critical, BAB 15+
Dexterity 13+, BAB 1+

Fighter 6+
Disruptive, Fighter 10+
Dexterity 13+
Dexterity 13+, Dodge
Dexterity 13+, Mobility, BAB 4+
Dexterity 15+, Dodge, BAB 6+
Dexterity 17+, Dodge, Wind Stance, BAB 11+
Channel Energy

Endurance

BAB 1+

Channel Energy
Channel Energy, Extra Channel
Channel Energy, Extra Channel, Extra Channel [x2]
Ki Class Feature
Ki Class Feature, Extra Ki
Ki Class Feature, Extra Ki, Extra Ki [x2]
Lay on Hands
Lay on Hands, Extra Lay on Hands
Lay on Hands, Extra Lay on Hands, Extra Lay on Hands [x2]
Lay on Hands, Mercy

Bardic Performance
Bardic Performance, Extra Performance
Bardic Performance, Extra Performance, Extra Performance [x2]
Rage
Rage, Extra Rage
Rage, Extra Rage, Extra Rage [x2]

Great Fortitude
Channel Energy

BAB 8+

Familiar

Dexterity 13+, Improved Unarmed Strike


Dexterity 15+, Deflect Arrows, Improved Unarmed Strike
Dexterity 13+, Improved Unarmed Strike
Improved Grapple, BAB 6+
Improved Unarmed Strike
Improved Unarmed Strike, Scorpion Style, BAB 6+
Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
Dexterity 13+ or Monk, Wisdom 13+ or Monk, Improved Unarmed Strike, BAB 8+ or Monk

Iron Will
Level 7+

Lightning Reflexes
BAB 6+

Craft or Profession 5+

Ride 1+
Mounted Combat
Mounted Combat

Ride 1+, Mounted Combat, Ride-By Attack


Ride 1+, Mounted Combat
Mounted Combat, Power Attack, Improved Bull Rush
Wisdom 13+, Wild Shape
Dexterity 13+
Dexterity 15+, Nimble Moves

Point-Blank Shot
Point-Blank Shot
Dexterity 19+, Precise Shot, BAB 11+
Dexterity 19+, Improved Precise Shot, BAB 16+
Dexterity 13+, Point-Blank Shot
Dexterity 17+, Point-Blank Shot, Rapid Shot, BAB 6+
Dexterity 13+, Mobility, Point-Blank Shot, BAB 4+
Strength 13+, BAB 1+
Strength 13+, Power Attack, BAB 1+
Strength 13+, Cleave, Power Attack, BAB 4+
Strength 13+, Power Attack
Improved Bull Rush, BAB 6+
Strength 13+, Power Attack
Improved Overrun, BAB 6+
Strength 13+, Power Attack
Improved Sunder, BAB 6+, Power Attack
BAB 1+
Weapon Proficiency (Crossbow) or Exotic Weapon Proficiency (Firearms)

Charisma 13+, Channel Energy

Shield Proficiency
Improved Shield Bash, Two-Weapon Fighting, BAB 6+
Improved Shield Bash, Shield Slam, Two-Weapon Fighting, BAB 11+
Shield Proficiency, BAB 1+
Shield Focus, Shield Proficiency, Fighter 8+
Shield Proficiency

Spell Focus (conjuration)


Spell Focus

Wizard 1+

Spell Penetration

BAB 1+
BAB 11+

Channel Positive Energy


Dexterity 15+
Dexterity 15+, Two-Weapon Fighting
Two-Weapon Fighting, Dexterity 17+, BAB 6+
Dexterity 19+, Improved Two-Weapon Fighting, BAB 11+
Dexterity 17+, Double Slice, Improved Two-Weapon Fighting, BAB 11+
Dexterity 15+, Two-Weapon Fighting
BAB 6+
Vital Strike, BAB 11+
Improved Vital Strike

BAB 1+

Weapon Focus
Weapon Focus, Dazzling Display, BAB 6+
Dazzling Display, Greater Weapon Focus, Stunned Defense, BAB 11+
Fighter 8+, Weapon Focus

Weapon Focus, Fighter 12+

Penetrating Strike, Weapon Focus, Fighter 16+

Fighter 4+, Weapon Focus

Fighter 12+, Weapon Specialization

Caster Level 3+
Caster Level 5+
Caster Level 9+
Caster Level 11+
Caster Level 5+
Caster Level 3+
Caster Level 7+
Caster Level 1+

Special attack
Strength 25+, Power Attack, Improved Bull Rush, Large or Larger
Spell-Like Ability, Caster Level 6+
Fly speed
Fly speed
Natural Armor, Constitution 13+
Natural Weapon, BAB +4
Three or more natural attacks
Dexterity 13+, Three or more hands
Spell-Like Ability, Caster Level 10+
Size Huge or Larger
Fly Speed

Caster Level 5+, Craft Magic Arms and Armor, Craft Wondrous Item

Arcane Caster Level 10+


Arcane Caster Level 10+
Charisma 16+, Elf, Half-Elf, or Gnome

Wild Shape

Shield Master, Two-Weapon Fighting, BAB 11+


Power Attack, BAB 6+
Combat Reflexes
Bodyguard

Elf, Dwarf, or Gnome, 100+ years old


Improved Bull Rush, BAB 9+
Improved Overrun, BAB 1+
Charisma 13+, Halfling
Medusas Wrath, BAB 16+
Combat Reflexes, Mobility, BAB 5+
Craft (any) 1+, Any Item Creation Feat

Shield Focus, BAB 6+


Critical Focus, BAB 13+
Dexterity 15+, Rapid Reload, Rapid Shot, Point-Blank Shot
Sneak Attack 5d6+
Power Attack, BAB 11+
Constitution 13+, Monk 11+, Drunken Ki
Darkvision 60 ft.
Improved Disarm, BAB 9+
Dexterity 13+, Point-Blank Shot, Fighter 6+
Spell Focus (divination)
Wisdom 13+, Keen Senses
Human

Strength 15+, Natural Weapons, BAB 6+


BAB 8+, Constitution 13+, Wisdom 13+, Improved Unarmed Strike

Elemental Focus

Elf
Intimidate 1+
Caster Level 1+, Bard, Oracle, or Sorcerer
Bomb
Bomb, Extra Bombs
Bomb, Extra Bombs, Extra Bombs [x2]
Discovery

Hex

Rage

Revelation

Rogue Talent

Constitution 18+, Drunken ki


Constitution 13+, Diehard, Endurance

Favored enemy

Constitution 13+, Dwarf, Half-orc, or Orc


Point-Blank Shot, Intelligence 13+, Precise Shot
Dexterity 13+, Step Up
Following Step, BAB 6+
Strength 13+, Power Attack, BAB 1+
Strength 15+, Furious Focus, BAB 11+
Combat Expertise
Gang-Up, BAB 6+
Charisma 13+, Gnome, Magic racial trait
Dexterity 13+, Small size or smaller
Charisma 13+, Gnome, Magic racial trait
Diehard, Base Fortitude 8+
Diehard, Base Fortitude 4+

Hero's Fortune
Hero's Fortune
Perception 10+, Blind-Fight
Perception 15+, Improved Blind-Fight
Combat Expertise
Improved Dirty Trick, BAB 6+
Power Attack
Improved Drag, BAB 6+
Combat Expertise
Improved Reposition, BAB 6+
Improved Reposition, BAB 9+
Spellcraft 10+, Companion Creature
Combat Expertise
Improved Steal, BAB 6+

Wisdom 13+, Dwarf, Stonecunning


Perception 10+, Improved Stonecunning
Constitution 13+, Dwarf, Half-orc, or Orc
Constitution 13+, Dwarf, Half-orc, or Orc
Wisdom 13+, Half-orc or Orc
Keen Scent, Half-orc or Orc
Improved Trip, Improved Unarmed Strike
Improved Bull Rush, Ki Throw
Charisma 13+, Bardic Performance, Elf or Half-Elf
Acrobatic Steps, Nimble Moves, Elf
Bardic Performance
Dexterity 13+, Small size or smaller
Halfling
Craft (alchemy) 5+
Cast Spells 4+

Minor Spell Expertise, Cast Spells 9+

Dexterity 13+, Shield Focus


Dexterity 15+, Missile Shield, Spellbreaker
Mounted Combat, Shield Focus
Spellcraft 15+, Improved Counterspell
Dexterity 13+, Dodge, Mobility, Point Blank Shot, Shot on the Run
Half-elf, Half-orc, or Halfling
Dexterity 13+, Wisdom 13+, Improved Unarmed Strike, BAB 8+
Weapon Specialization with a Ranged Weapon

Tactician
Tactician, Practiced Tactician

Tactician, Practiced Tactician [x2]


Spellcraft 5+, Heighten Spell

Constitution 13+, Wisdom 13+, Improved Unarmed Strike, BAB 8+


Strength 15+, Power Attack, BAB 1+
Human

Constitution 15+, Rage


Half-orc
Strength 13+, Two Claw Attack, BAB 6+
Shield Proficiency
Combat Expertise, BAB 6+
Second Chance, BAB 11+
BAB 1+
Wisdom 13+, Half-elf
Keen Senses
Strength 13+, Power Attack, BAB 1+
Shield Focus, Fighter 4+

Greater Shield Focus, Shield Specialization, Fighter 12+


Dexterity 13+, Dodge, Mobility
Dexterity 15+, Sidestep
Power Attack, Half-orc
Charisma 13+, Half-elf
Spellcraft 15+, Metamagic Feats x3

Acrobatics 6+, Climb 6+, Monk 6+


Spider Step, Monk 12+
Rapid Shot, Elf
Dwarf, Hardy
Charisma 13+, Bardic Performance, Dwarf
Dwarf
Power Attack, BAB 16+
Eidolon

Improved Sunder, BAB 9+


Combat Expertise, BAB 6+
Charisma 13+, Small size or smaller
Combat Reflexes, Disruptive, Spellbreaker
Spell Focus (transmutation)
Wisdom 18+, Improved Unarmed Strike, BAB 8+
Ride 9+, Mounted Combat
Ride 14+, Trick Riding
Improved Trip, BAB 9+
Agile Maneuvers, Small
Dodge , Mobility, Small size or smaller
Wild Empathy
Charisma 13+, Bardic Performance, Half-Orc or Orc
Halfling

Spellcraft 10 ranks

Caster Level 1+

BAB 4+

Dexterity 13+, BAB 1+


Shield Proficiency

Mystery
Critical Focus, Caster Level 9+, Cast Bestow Curse or Major Curse
Hex
Trap, Ranger 5+

Critical Focus, Caster Level 5+


Critical Focus, Blighted Critical, Caster Level 12+
Blighted Critical, Critical Focus, Caster Level 9+
Channel Energy 3d6+, Shield Proficiency
Charisma 15+, Brew Potion, Craft (alchemy) 12+, Sorcerer 3+
Shield ally
Ki pool , Endurance
Intelligence 13+, Cast Any Detect Chaos/Evil/Good/Law/Magic
Tumor Familiar
Divine Caster Level 10+
Aura of Courage, Caster Level 8+
Charisma 13+, Level 3+, Skill Focus

Charisma 15+, Eldritch Heritage, Level 11+

Charisma 17+, Eldritch Heritage, Improved Eldritch Heritage, Level 17+

Intelligence 13+, Charisma 13+, Familiar


Monster Lore, BAB 11+
Bane
Magus Arcana

Arcane pool
Arcane pool, Extra Arcane Pool
Arcane pool, Extra Arcane Pool, Extra Arcane Pool [x2]
Cast Cantrips or Orisons
Cast Cantrips or Orisons, Extra Cantrips or Orisons
Cast Cantrips or Orisons, Extra Cantrips or Orisons, Extra Cantrips or Orisons [x2]
Eidolon
Eidolon, Extra Evolution
Eidolon, Extra Evolution, Extra Evolution [x2]
Trap
Trap, Extra Ranger Trap
Trap, Extra Ranger Trap, Extra Ranger Trap [x2]
Cast Summon Monster as a spell-like ability, Summoner 1+
Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons
Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons, Extra Summons [x2]
Detect Alignment, Caster Level 6+
Handle Animal 5+, Wild Empathy
Wisdom 13+, Judgment
Aura of Courage, Caster Level 8+
Spellcraft 5+, Cast Bard Spells, Cast Arcane Fire Spell from another class
Shield ally
Dodge, Mobility, Nimble Moves, Ki pool
Cunning Initiative
Charisma 13+, Lay on Hands, Mercy
Charisma 19+, Greater Mercy, Lay on Hands, Mercy

Knowledge (nature) 5+, Wild Empathy


Heal 5+, Delayed Bomb
Monster Lore
Stern gaze, Sense Motive 5+
Stern gaze, Intimidate 5+
Judgment
Ki pool
Survival 5+
Channel Positive Energy
Spell Focus (conjuration), Cast Summon Natures Ally 1+
Dexterity 15+, Nimble Moves, Woodland stride
Mystery
Anchoring Aura
Preservationist Archetype
Wild Shape, Druid 8+

Mystery
Divine Health
Weapon Focus (Quarterstaff), BAB 5+
Intelligence 13+, Combat Expertise, Improved Trip, Weapon Focus (Quarterstaff), BAB 6+
Intelligence 13+, Combat Expertise, Tripping Staff, Weapons Specialization (Quarterstaff), BAB 12+
Knowledge (religion) 5+, Channel Energy
Wild Shape, Caster Level 8+
Lay on Hands
Delayed Bomb
Eidolon
Lay on Hands
Lay on Hands
Dexterity 13+, Throw Anything
Aura, Cast Summon Monster 1+
Bond Senses
Knowledge (nature) 5+, Wild Shape

Detect Undead
Spell Focus (necromancy), Cast Summon Monster 1+
Charisma 13+, Bloodline
Bluff 5+, Spellcraft 5+
Major Hex
Intelligence 13+, Spell Focus
Intelligence 13+, Spell Focus, Spell Specialization, Cast Spells 5+
Charisma 13+, Bardic Performance, Cast Spells 1+
Witch Level 10+
Split Hex, Caster Level 18+
Charisma 13+, Metamagic 1+, Spontaneouse Caster
Spell Focus (conjuration), Cast Summon Natures Ally 1+
Spell Focus (conjuration), Cast Summon Natures Ally 1+
Augment Summoning, Caster Level 3+
Wisdom 13+, Charisma 13+, Arcane Spells 1+, Divine Spells 1+
Discern Lies
Aura of Resolve
Alertness
Combat Casting
Spell focus (necromancy), Ability to cast animate dead or command undead
Detect Evil
Intelligence 13+, Cast Paladin spells 1+
Channel Energy, Neutral deity or neutral alignment and no deity
Eidolon
Charisma 15+
Cast divine, domain or mystery
Wild Shape, Druid 6+
Witch 1+
Lay on Hands

Knowledge (religion) 6+, Spell Focus (necromancy)


Knowledge (religion) 6+, Spell Focus (enchantment)

Perform (any) 5+

Wizard 1+

Wizard 5+
Wizard 5+
Wizard 9+

Wizard 20+
Wizard 5+
Wizard 9+

Wizard 5+
Wizard 5+, Split Slot
Wizard 5+, Split Slot [x2]
Wizard 11+, Craft Staff
Wizard 11+
Wizard 11+, True Name
Wizard 11+, True Name [x2]

Perform (string) 7+, Perform (wind) 7+, Bardic Performance


Perform (string) 11+, Bardic Performance
Perform (string) 7+, Bardic Performance
Perform (dance) 4+, Bardic Performance
Perform (comedy) 7+, Perform (oratory) 7+, Bardic Performance
Perform (dance) 5+, Bardic Performance
Perform (dance) 4+, Bardic Performance
Perform (dance) 5+, Bardic Performance
Perform (percussion) 15+, Perform (winds) 15+, Bardic Performance
Perform (act) 6+, Perform (comedy) 6+, Bardic Performance
Perform (act) 10+, Bardic Performance
Perfrom (sing) 7+, Bardic Performance
Perform (percussion) 7+, Perform (winds) 7+, Bardic Performance
Perform (oratory) 10+, Perform (sing) 10+, Bardic Performance
Perfrom (sing) 5+, Bardic Performance
Perform (act) 10+, Perform (oratory) 10+, Bardic Performance
Perform (keyboard) 4+, Perform (wind) 4+, Bardic Performance
Perform (percussion) 3+, Perform (string) 3+, Perform (wind) 3+, Bardic Performance

Poison, Improved Unarmed Strike, Craft (alchemy) 1+


Adder Strike, Two-Weapon Fighting or Flurry of Blows, Craft (alchemy) 6+
Smite Evil, BAB 5+
Non-Grit Class

Point-Blank Shot, Proficient with Sling or Halfling Sling Staff


Improved Grapple, Improved Trip, Ki Throw

Improved Grapple, BAB 6+


Damage Reduction
Improved Disarm, Two-Weapon Fighting

Improved Evasion, Acrobatics 12+


Channel Positive Energy 6d6+
Inquisitor Channel Energy
Point-Blank Shot
Charging Hurler
Improved Grapple, BAB 6+ or Monk 5+
Cleave
Cleaving Finish, Great Cleave, BAB 6+
Dodge, Weapon Focus
Point-Blank Shot, Precise Shot, BAB 6+
Improved Unarmed Strike, Style Feats 2+, BAB 6+ or Monk 5+
True Healer, Selective Channeling
Lay on Hands or Touch of Corruption, Improved Unarmed Strike, BAB 6+
Channel Energy, Flurry of Blows, Weapon Focus
Stunning Fist
BAB 11+

Power Attack, BAB 6+


Strength 13+, Constitution 13+, Half-Orc or Orc, Diehard, BAB 6+
Constitution 15+, Deathless Initiate, Ironhide, BAB 9+
Constitution 17+, Deathless Master, BAB 12+
Improved Feint
Intelligence 13+, BAB 5+
Cast Dispel Magic or Cast Greater Dispel Magic, Caster Level 11+
Vital Strike, BAB 9+
Devastating Strike, BAB 13+
Cast Abundant Step or Cast Dimension Door
Dimensional Agility
Dimensional Assault, BAB 6+
Dimensional Dervish, BAB 9+
Dimensional Dervish, BAB 9+
Bardic Performance, Perform (oratory or sing) 10+
Improved Feint
Disengaging Feint

Dodge, Disengaging Feint, Mobility


Dodge, Acrobatics 5+
Spellcraft 5+
Arcane Strike, Dispel Magic, BAB 11+
Improved Unarmed Strike, Dispel Magic, BAB 11+, Caster Level 7+
Weapon Proficiency, BAB 1+
Spell Recall, Spellcraft 5+
Strength 13+
Domain, Improved Unarmed Strike
Bane, Two-Weapon Fighting
Improved Trip
Dazzling Display
Elusive Target, Combat Expertise, Improved Unarmed Strike, Flowing Monk 12+
Bane
Bane, Extra Bane
Bane, Extra Bane, Extra Bane [x2]
Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus
Improved Trip
Improved Trip, Power Attack, BAB 6+
Improved Unarmed Strike, Weapon Focus (Natural Weapon)

Craft (any) 4+
Strength 13+, BAB 3+, Naga, Serpentfolk or Constrict
Strength 15+, Ability Focus (constrict), Final Embrace, BAB 6+
Strength 17+, Final Embrace Horror, BAB 9+

Armor or Shield Proficiency


Rage, Vital Strike, BAB 6+
Dazzling Display, Weapon Focus
Channel Smite, BAB 8+
Channel Smite, Proficiency with Deitys Chosen Weapon

BAB 6+
Bardic Performance, Knowledge (engineering) 5+

Charisma 13+, Gnome Magic, Knowledge (arcana) 1+


Haunted Gnome, Knowledge (arcana) 3+
Haunted Gnome Assault, Knowledge (arcana) 6+
Dazzling Display
Hex, Improved Unarmed Strike
Expert Trainer, Ride 6+
Dexterity 13+, Point-Blank Shot, BAB 9+
Critical Focus, Weapon Specialization, BAB 11+
Intelligence 13+, Combat Expertise
Intelligence 13+, Combat Expertise, Improved Called Shot, BAB 6+
Impaling Critical, BAB 13+
Combat Expertise, Improved Two-Weapon Fighting
Heal 6+, Improved Unarmed Strike, Stunning Fist
Improved Grapple, Jawbreaker, Heal 9+
Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker
Sneak Attack 1d6+, Improved Unarmed Strike
Mobility
Performing Combatant or Performance Feats 3x, BAB 6+
Dazzling Display, Performance Feats x2
Maximized Magic Magus Arcana, Weapon Expertise or Quick Draw
Bane
Bane
Acrobatics or Perform (dance) 4+
Improved Unarmed Strike, Still Mind
Darkvision or Low-light Vision, Bluff 3+, Blind-Fight, Combat Expertise
Bluff 6+, Moonlight Stalker
Bluff 9+, Improved Feint, Moonlight Stalker Feint
Dodge, Acrobatics 4+
Exotic Weapon Proficiency (Net), BAB 1+
Dexterity 15+, Net Adept, Two-Weapon Fighting
Net Adept, BAB 3+
Net Adept, Net Maneuvering, BAB 6+
Improved Unarmed Strike, Intimidate 1+, Create Magical Darkness
Nightmare Fist, Intimidate 2+

Nightmare Weaver, Stunning Fist, Heal 5+, Ability to Cast Faerie Fire

Improved Feint, Mobility, Small size or smaller

Dazzling Display, Performance Feat 1x


Combat Reflexes, Fighter 11+
Dexterity 13+, Greater Grapple, BAB 9+ or Monk 9+
Dexterity 13+, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB 9+ or Monk 9+
Wild Shape, Knowledge (planes) 5+
Weapon Focus (Crossbow or Firearm), BAB 1+

Improved Bull Rush, BAB 6+


Improved Dirty Trick, BAB 6+
Improved Drag, BAB 6+
Improved Reposition, BAB 6+
Improved Steal, BAB 6+
Rage, Power Attack, BAB 12+
Greater Rage
Rage, Throw Anything
Constitution 13+, Rage, Improved Bull Rush, BAB 6+
Dexterity 13+, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB 9+ or Monk 9+
Acrobatics 5+, Ride 11+, Leaping Lance
Damage reduction, Improved Bull Rush
Rend Special Attack, BAB 6+
Rending Fury, BAB 9+
Improved Rending Fury, BAB 12+
Improved Unarmed Strike, Revelation
Charisma 13+, Persuasive
Judgment
Sneak Attack 1d6+
Sap Adept, Sneak Attack 3d6+
Dazzling Display
Improved Unarmed Strike, Arcane School
Profession (sailor) 5+

Knowledge (arcana or nature) 5+, Use Polymorph Effects


Favored Enemy, Wild Shape
Second Judgment
Craft (siege weapon) 5+, Knowledge (engineering) 5+ or Profession (siege engineer) 1+
Knowledge (engineering) 5+ or Profession (siege engineer) 5+, Proficiency with a Siege Weapon
Siege Engineer, Knowledge (engineering) 10+
Siege Engineer

Skilled Driver
Favored Enemy, BAB 6+
Weapon Focus (sling), BAB 1+
Rapid Shot, Weapon Focus, BAB 6+
Dexterity 15+, Snap Shot, BAB 9+
Dexterity 17+, Improved Snap Shot, BAB 12+
Snap Shot, Two-Weapon Fighting, BAB 6+
Sneak Attack 1d6+, Critical Focus, Critical Feats x1, BAB 9+
Sorcerer Bloodline, Improved Unarmed Strike
Bane
BAB 1+
Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw
Weapon Focus, BAB 5+
Diehard, BAB 4+
Stalwart, BAB 11+
Improved Grapple, Sneak Attack 1d6+

Improved Grapple, Stunning Fist


Climb 1+
Craft (traps) 5+
Flurry of Blows or Two-Weapon Fighting, Weapon Focus, Defensive Training, Dwarf or Gnome
Twin Thunders, BAB 6+
Twin Thunders Flurry, BAB 9+
Strength 15+
Combat Expertise, Two-Weapon Fighting
Combat Reflexes, Improved Unarmed Strike

Weapon Expertise or Quick Draw, Bluff 1+


Weapon Focus (whip), BAB 2+
Whip Mastery, BAB 5+
Improved Whip Mastery, BAB 8+

Grit Class Feature or Amateur Gunslinger, Dodge, Mobility


Grit Class Feature or Amateur Gunslinger
Grit Class Feature or Amateur Gunslinger, Extra Grit
Grit Class Feature or Amateur Gunslinger, Extra Grit, Extra Grit [x2]
Dexterity 13+, Grit Class Feature or Amateur Gunslinger, Dodge, Mobility, BAB 4+
Grit Class Feature or Amateur Gunslinger, Bluff 4+
Grit Class Feature or Amateur Gunslinger, Blind-Fight
Grit Class Feature or Amateur Gunslinger, Sleight of Hand 1+
Grit Class Feature, Gunslinger 11+

Boar Style, Intimidate 6+


Boar Ferocity, Intimidate 9+

Crane Style, BAB 5+ or Monk 5+


Crane Wing, BAB 8+ or Monk 7+

Djinni Style, Constitution 15+, BAB 11+ or Monk 9+


Djinni Spirit, Wisdom 17+, BAB 13+ or Monk 11+

Dragon Style, Stunning Fist, Acrobatics 5+


Dragon Style, Acrobatics 8+
Wisdom 13+, Improved Unarmed Strike, Acrobatics 3+, Defensive Combat Training, Dwarf or Gnome
Earth Child Style, Improved Trip, Acrobatics 6+
Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9+
Constitution 13+, Wisdom 15+, Elemental Fist, Improved Unarmed Strike, BAB 9+ or Monk 5+

Efreeti Style, Constitution 15+, BAB 11+ or Monk 9+


Efreeti Stance, BAB 13+ or Monk 11+, Wisdom 17+

Janni Style, Perform (dance) 5+, Acrobatics 5+


Janni Tempest, Acrobatics 8+, Perform (dance) 8+

Kirin Style, Intelligence 13+, Knowledge (arcana) 9+, Knowledge (dungeoneering, local, nature, planes, or religion) 3+
Kirin Strike, Knowledge (arcana) 12+, Knowledge (dungeoneering, local, nature, planes, or religion) 5+

Mantis Style, Heal 6+


Mantis Wisdom, Heal 9+
Wisdom 15+, Elemental Fist, Improved Unarmed Strike, BAB 9+ or Monk 5+, Constitution 13+
Marid Style, BAB 11+ or Monk 9+, Constitution 15+
Marid Spirit, BAB 13+ or Monk 11+, Wisdom 17+

Monkey Style, Acrobatics 8+, Climb 8+


Monkey Moves, Acrobatics 11+, Climb 11+, Stunning Fist

Panther Style, Wisdom 15+


Panther Claw

Shaitan Style, BAB 11+ or Monk 9+, Constitution 15+


Shaitan Skin, Wisdom 17+, BAB 13+ or Monk 11+

Snake Style, Acrobatics 3+, Sense Motive 6+


Snake Sidewind, Combat Reflexes, Snake Style, Acrobatics 6+, Sense Motive 9+

Snapping Turtle Style, Improved Grapple, BAB 3+ or Monk 3+


Snapping Turtle Clutch, BAB 5+ or Monk 5+

Tiger Style, BAB 6+ or Monk 5+


Tiger Claws, BAB 9+ or Monk 8+, Power Attack

Perception 3+
Back to Back, Perception 5+
Bluff 5+
Mounted Combat
Heal 5+
Teamwork Feats 2+, BAB 10+
Point-Blank Shot, Precise Shot, Teamwork Feats 1x

Bluff 1+
Combat Reflexes, Feint Partner, BAB 6+
BAB 1+
Combat Reflexes, Improved Critical

Point-Blank Shot, BAB 6+


Bluff 1+, Sleight of Hand 1+

Specialist Wizard 1+, Conjuration Not Forbidden

Not Country Born, Not Lone Wolf


Not City Born, Not Lone Wolf

Tiefling
Charisma 13+

Weapon Focus (Longsword), BAB +4, Worshiper of Iomedae


Not Country Born, Not City Born
Charisma 20+, Evil Alignment, HD 10+
Charisma 16+, Evil Alignment, HD 8+
Charisma 18+, Evil Alignment, HD 9+

Ranger 6+
Dexterity 13+, Acrobatic
Strength 15+, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar)
Shoanti
Spell Focus

Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword)
Charisma 13+, Animal Affinity, Animal Companion

Spellcraft 1+
BAB 4+, proficiency with khopesh or temple sword
Wisdom 13+
Intelligence 15+, Scribe Scroll
Knowledge (arcana) 1+, Linguistics 1+, Spellcraft 1+, spellbook
Knowledge (planes) 3+, Worship a Demon Lord
Knowledge (planes) 6+
Dexterity 13+, Weapon Finesse, Perform (dance) 2+, Weapon Proficiency (Scimitar)
Constitution 13+, Survival 1+

Knowledge (arcana) 4+, Arcane Spells 1+

Cast Divination Spells


Charisma 13+, Chaotic Alignment
No Patron Deity
Follower of the Green Faith
BAB 4+, Weapon Focus (Firearms), Exotic Weapon Proficiency (Firearms)
Improved Unarmed Strike, Weapon Focus (unarmed strike)
Greater Dispel Magic Music Ability

Mounted Combat, Handle Animal 1+, Ride 6+, Lastwall Affinity


Constitution 15+
Charisma 13+
Constitution 13+, Survival 1+

Intelligence 13+
Neutral evil, Worshiper of Zon-Kuthon
Spell Focus (illusion), Caster Level 5+
Alertness, Combat Reflexes
Aquatic Subtype, Knowledge (nature) 1+
Knowledge (religion) 5+, Turn Undead, Favored Enemy 1+
Iron Will

Constitution 13+, Diehard, Endurance


Dexterity 13+, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), Shield Proficiency (buckler)
Half-orc
Dexterity 13+, Dodge, Mobility, Perform (dance) 5+

Tenebrous Spell
Tenebrous Spell, Umbral Spell

Defensive Combat Training

Dexterity 17+, Greater Weapon Focus (Aldori Dueling Sword), Weapon Finesse, Weapon Specialization (Aldori Dueling Sword

Animal Companion or Familiar

Ghoul, Intelligence 17+


Ghoul, Charisma 18+
Handle Animal 1+, Own a Figurine of Wondrous Power
Spent at least 1 month working on a ship for Jean Coremont
Knowledge (any 5) 2+
Knowledge (religion) 5+, Use Magic Device 5+
Constitution 17+, Toughness
Wisdom 17+, Base Will 10+, Lawful Alignment, Dragon type
Survived being tortured 10 or more times

Intimidate 5+, Ulfen Guard TPA 20


BAB 1+
Mounted Combat, Handle Animal 5+, Ride 5+, Lastwall Affinity
Sorcerer, Irrisen
Ki Pool, Wisdom 13+, Kusari-Gama 25 TPA
Dwarf, Ninth Battalion TPA 25
Explored part of Cassomir's locker
Strength 13+, Improved Bull Rush, Powerful Charge
Mounted Combat, Trample, Ride 5+, Lastwall
Pesh Addict or Sahir-Afiyun
Pesh Addict or Sahir-Afiyun
Pesh Addict or Sahir-Afiyun
Cast Spells 2+, Pesh User, Spell Focus (enchantment or necromancy)
Touvette
Ghoul, Strength 17+
Mounted Combat, Ride-By Attack, Ride 5+, Lastwall

Acid Breath Weapon, Bite Attack

Cast Divine Spells, Summon Familiar, Caster Level 4th, Charisma 13+
Sleight of Hand 1+, Weapon Proficientcy (Sling)

Ammo Drop, Sleight of Hand 1+, Weapon Proficiency (sling)


Worshiper of Nethys, Arcane Shield
Arcane Caster, Halfling Jinx
Bluff 1+, Arcane School, Gnome
Widen Spell, Halfling Jinx
Appraise 5+, Bluff 5+, Gnome
Improved Unarmed Strike
Channel Positive Energy, Improved Channel
Bluff 1+, Ki Pool, Gnome

Bluff 1+, Bloodline, Gnome


Half-orc or Orc, Non-lawful Alignment
Worshiper of Calistria, BAB 1+
Proficiency with Hammer, BAB 6+
Point-Blank Shot, Precise Shot, BAB 5+
Combat Expertise
Bluff 1+, Favored Enemy, Gnome
Over the course of at least five different occasions, free a cumulative total of 50+ sentient beings held in unjust captivity
BAB 1+

Dexterity 15+, Weapon Focus (Spiked Chain)


Power Attack, Intimidate 6+
Stunning Fist
Dexterity 15+, Improved Trip, Weapon Focus (Spiked Chain)
BAB 4+, Dwarven Dorn Dergar
Half-orc or Orc, Rage, Worshiper of the Destroyer
Face 10 different devils in combat.
Halfling Jinx
Cast Augury or Divination, Caster Level 3+
Two-Weapon Fighting, BAB 4+, Dwarven Dorn Dergar
Endurance
Level 5+, four different letters of commendation.
Gnome
Strength 13+, Power Attack, Improved Overrun, BAB 1+

BAB 1+
Bluff 1+, Knowledge (local) 1+, Member of an Underclass
Charisma 13+, Gnome
Charisma 13+, Gnome, Extra Gnome Magic
Charisma 13+, Gnome, Extra Gnome Magic, Extra Gnome Magic [x2]
Bardic performance, Halfling Jinx
Half-orc or Orc, Ferocity, Rage
Half-orc or Orc, Worshiper of the Fire God
Improved Trip
Fury's Fall, Improved Trip
Cast Divine Spells, Caster Level 5+
Half-orc or Orc, Rage
Halfling
Improved Grapple, Strength 13+, BAB 7+
Hamatula Strike, Improved Grapple, Strength 13+, BAB 9+
Skill Focus (Stealth), Stealth 6+
Hellcat Stealth, Skill Focus (Stealth), Sneak Attack 2d6+
Bluff 5+, Escape Artist 1+, Gnome
Bluff 1+, Wild Shape, Gnome
BAB 4+
Swift Alchemy, Halfling Jinx
Weapon Proficiency (sling)
Evil Eye Witch Hex, Halfling Jinx
Worshiper of Abadar, BAB 1+
Lunge, Acrobatics 1+
Augment Summoning, Spell Focus (conjuration), Caster Level 6th
Bluff 8+, Dodge
Weapon Finesse, BAB 1+
Smite evil, BAB 5+
Power Attack, Improved Bull Rush, BAB 5+
Worshiper of Gozreh, Improved Drag, Improved Trip
Weapon Finesse, Exotic Weapon Proficiency (whip)
Dexterity 13+, BAB 1+
Halfling Jinx

Quick Draw

Weapon Focus, Perform 4+


Worshiper of Gorum, Weapon Proficiency (armor spikes)
Wisdom 15+, BAB 3+
Worshiper of Irori, Combat Reflexes, Stand Still
Knowledge (dungeoneering) 4+
Half-orc or Orc, Non-lawful Alignment
Taldan Serf in service to a Lord
BAB 6+, Armor Proficiency (Heavy), Proficient with any Martial Weapon
BAB 1+, Proficient with any Martial Weapon
Take at least 10d6 falling damage on three different occasions and survive
Bluff 1+, Rage, Gnome
Knowledge (dungeoneering) 4+
Knowledge (local) 4+, Survival 4+
Iron Will, Halfling Jinx
Weapon Proficiency (sling)
Bluff 1+, Weapon Training, Gnome
Knowledge (arcana) 5+, Halfling Jinx

Metamagic Feats x2, Halfling Jinx


Spell Focus (illusion), Gnome

Half-orc or Orc, Rage


Half-orc or Orc

Travel Domain
Law Domain, Lawful Alignment
Magic Domain

Trickery Domain
Fire Domain
Knowledge Domain
Death Domain
Nobility Domain
Madness Domain
Luck Domain

Arcane Strike

Shield Proficiency

Linguistics

Bonus

Automatic Language
Aboleth
Abyssal
Aklo
Aquan
Auran
Azlanti
Boggard
Celestial
Chelaxian
Known

Common
Dziriak
Draconic
Drow Sign Language
Druidic
Dtang
Dwarven
Elven
Giant
Gnoll
Gnome
Goblin
Halfling
Hallit
Hon-la
Hwan
Ignan
Infernal
Kelish
Minatan
Minkaian
Nagaji
Orc
Osiriani
Polyglot

Sahuagin
Samsaran
Senzar
Shoanti
Skald
Sylvan
Known

Tengu
Terran
Thassilonian
Tien
Undercommon
Varisian
Vudrani
Wayang
Custom 1
Custom 2
Custom 3
Custom 4
Custom 5

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
Yes
Yes
Yes
No
No
No

Yes
Yes
Yes

Yes

Yes

Yes
Yes
Yes

MOD

Misc
Mod.

Dex
Dex
Dex
Int
Int
Cha
Cha
Str
Int
Int
Int
Int
Int
Int
Int
Int
Int
Cha
Cha
Cha
Cha
Cha
Cha
Dex
Cha
Cha
Cha
Dex
Dex
Dex
Cha
Cha
Cha
Wis
Wis
Cha
Cha
Int
Int

+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+0
+0
+0
+1
+1
+1
+0
+0
+0
+1
+1
+0
+0
+0
+0

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0

TOTAL
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+0
+0
+0
+1
+1
+1
+0
+0
+0
+1
+1
+0
+0
+0
+0

MAX
RANKS

RANKS

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto

Magic Adjustment

STAT

List on Sheet?

Armor Check?

Untrained?

Class Skill?

Current Level

No
No
No
No
No
No
No
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No

Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+4
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
Yes
Yes
Yes
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Yes

Yes
Yes
Yes

Yes
Yes
Yes
Yes

Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Dex
Wis
Wis
Dex
Dex
Dex
Int
Int
Int
Dex
Dex
Dex
Dex
Wis
Wis
Wis
Wis
Wis
Wis

+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+2
+2
+2
+2
+0
+0
+0
+0
+0
+0

+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+3
+3
+3
+3
+1
+1
+1
+1
+1
+1

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto

Yes
Yes
Yes
Yes
Yes Yes
Yes Yes
No
No

X
X
X

No
No
No

No
No
No

Wis
Wis
Wis
Wis
Str
Str
Cha
Cha

+1
+1
+1
+1
+0
+0
+0
+0

+0
+0
+0
+0
+0
+0
+0
+0

+1
+1
+1
+1
+0
+0
+0
+0

0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0

Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto

LEVEL
AVAILABLE
REMAINING

SKILL
Acrobatics
Jump
Jump with running start
Appraise
Precious metals/gemstones
Bluff
w/ persons attracted to you
Climb
Craft (alchemy)
Craft (ammunition)
Craft (armor)
Craft (bows)
Craft (calligraphy)
Craft (firearms)
Craft (siege weapon)
Craft (trapmaking)
Craft (weapons)
Diplomacy
Gather Information
w/ fey
w/ nobility
w/ nobility attracted to you
w/ persons attracted to you
Disable Device
Disguise
Act in character
Act like child
Escape Artist
Fly
Using Flight domain power
Handle Animal
Birds of Prey
Rodents
Heal
Others
Intimidate
Non-human Race
Knowledge (arcana)
Knowledge (dungeoneering)

Underground
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Your sovereign
Knowledge (religion)
Your faith
Knowledge (planes)
Demons
Linguistics
Perception
Find Traps
Opposed
Opposed in bright light
Opposed in dark or shadows
Secret doors/compartments
Sight-based
Smell-based
Sound-based
Taste-based
Touch-based
Track Normal Speed
Tracking - 1/2 speed
Tracking - x2 speed
Unusual stonework
Perform (act)
Perform (comedy)
Perform (dance)
Perform (keyboard instruments)
Perform (oratory)
Perform (percussion instruments)
Perform (sing)
Perform (stringed instruments)
Perform (wind instruments)
Profession (advocate)
Profession (apothecary)
Profession (architect)
Profession (baker)
Profession (barrister)
Profession (bookkeeper)
Profession (brewer)
Profession (butcher)
Profession (cartographer)
Profession (clerk)
Profession (cook)

Profession (courtesan)
Profession (driver)
Profession (engineer)
Profession (farmer)
Profession (fisher)
Profession (gambler)
Profession (gardener)
Profession (herbalist)
Profession (innkeeper)
Profession (librarian)
Profession (merchant)
Profession (midwife)
Profession (miller)
Profession (miner)
Profession (performer)
Profession (physic)
Profession (porter)
Profession (researcher)
Profession (sailor)
Profession (scribe)
Profession (shepherd)
Profession (shopkeeper)
Profession (siege engineer)
Profession (soldier)
Profession (stable master)
Profession (tanner)
Profession (teacher)
Profession (trapper)
Profession (woodcutter)
Ride
Sense Motive
Intercept a secret message
Sleight of Hand
Conceal Small Objects
Conceal Weapon
Spellcraft
Decipher scrolls
Identify properties of magic items
Stealth
Dim light or darkness
Marshes or Forests
Underground
Survival
Aboveground
Avoid getting lost
Other planes
protect from harsh weather
provide food and water

Tracking - 1/2 speed


Tracking - Normal Speed
Tracking - x2 speed
Underground
Swim
Resist exhaustion damage
Use Magic Device
With scrolls

###
Animal

Class
1

Override

Level
HD

Custom

HP Total

+1

4 HD

1 12 HD

8 HD

1 16 HD

Extra

Alignment
Size

Ability Increases

Extra

### 7th-level Advancement override.

Extra

Extra

Extra

Strength

AC 10

FORT Save

Land

Dexterity

Touch 10

REF Save

Climb

Constitution

Flat-foot 10

WILL Save

Swim

Intelligence

Initiative

BAB

Burrow

Wisdom

Space 5 ft

CMB

Fly

Charisma

Reach 5 ft

CMD 10

Spell Resist.

HD

HP

Extra

HP

Extra

HD

HP

Extra

HP

13

10

14

11

15

12

16

Feats

Extra

Tricks

###

2 HD 1

###

3 HD 1

###

5 HD 1

###

7 HD 1

###

9 HD 1

###

11 HD 1

###

13 HD 1

###

15 HD 1

###

Extra 1

###

Extra 1

10

###

Extra 1

11

###

Extra 1

12

Extra 1

13

ENERGY RESISTANCE

DAMAGE REDUCTION

reases

Extra

1
1

ment override.

UCTION

Skills

Remaining

Ranks

Stat

Mods

PRIMARY

Total

Acrobatics

###

### +0
### +0
### +0
###

Climb

###

### +0
### +0
### +0
###

Escape Artist

###

### +0
### +0
### +0
###

Fly

###

### +0
### +0
### +0
###

Intimidate

###

### +0
### +0
### +0
###

Perception

###

### +0
### +0
### +0
###

Stealth

###

### +0
### +0
### +0
###

Survival

###

### +0
### +0
### +0
###

Swim

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

###

### +0
### +0
### +0
###

*
*

Skill Points

*
*

ATTACK BONUS

Extra

SPECIAL PROPERTIES

SECONDARY

ATTACK BONUS

SPECIAL PROPERTIES

TERTIARY

ATTACK BONUS

SPECIAL PROPERTIES

Skill ranks cannot be greater than HD.


Skills marked with S are cross-class skills.
* ARMOR CHECK PENALTY applies.

ANIMAL SPECIAL QUALITIES

PROTECTIVE ITEM

TYPE

1
1
1

ACP

SPL FLR SPD

1
1
1
1
1
1
1
1

ANIMAL SPECIAL ABILITIES

WT

SPECIAL PROPER

ATTACK BONUS

DAMAGE

AL PROPERTIES

ATTACK BONUS

DAMAGE

AL PROPERTIES

ATTACK BONUS

DAMAGE

AL PROPERTIES

TYPE

ARMOR BONUS MAX DEX BONUS

SPECIAL PROPERTIES

Skills

Extra

Class

Familiar
1

Override
Custom

Alignment

+8

Size

Touch

Strength

T*

Acrobatics

Level

Dexterity

Appraise

HD

Constitution

Bluff

HP

Intelligence

Wisdom

Charisma

Extra

+1
Extra

AC

Extra

FORT Save

T*

Diplomacy

* Disable Device

Land

REF Save

Climb

Flat-foot

WILL Save

Swim

Initiative

BAB

Burrow

Space 5 ft

CMB

Fly (good)

Reach 5 ft

CMD

Spell Resist.

Climb

Disguise
* Escape Artist
T*

Fly

Handle Animal
Heal
0

Intimidate

Knowledge (ar
FAMILIAR SPECIAL QUALITIES

Knowledge (du

Knowledge (en

Knowledge (ge

Knowledge (his

Knowledge (loc

Knowledge (na

Knowledge (no
###
###

Knowledge (pla
FAMILIAR SPECIAL ABILITIES

Knowledge (re

###
###
###

Linguistics
Perception

* Ride

###

Sense Motive

###

* Sleight of Hand

###
###

Spellcraft
T*

###
###
###

Stealth
Survival

T*

Swim

Use Magic Dev


1

###

###

###
###
###

Skill ranks cannot b


Skills marked with S
* ARMOR CHECK P

Skills

Ranks

Mstr

Stat

Mods

Total

Extra

Acrobatics

###

###

+0
### +0

+0
###

PRIMARY

Appraise

###

###

+0
### +0

+0
###

Bluff

###

###

+0
### +0

+0
###

Climb

###

###

+0
### +0

+0
###

Diplomacy

###

###

+0
### +0

+0
###

Disable Device

###

###

+0
### +0

+0
###

Disguise

###

###

+0
### +0

+0
###

Escape Artist

###

###

+0
### +0

+0
###

Fly

###

###

+0
### +0

+0
###

Handle Animal

###

###

+0
### +0

+0
###

Heal

###

###

+0
### +0

+0
###

Intimidate

###

###

+0
### +0

+0
###

Knowledge (arcana)

###

###

+0
### +0

+0
###

Knowledge (dungeoneering)
###

###

+0
### +0

+0
###

Knowledge (engineering) ###

###

+0
### +0

+0
###

Knowledge (geography)

###

###

+0
### +0

+0
###

Knowledge (history)

###

###

+0
### +0

+0
###

Knowledge (local)

###

###

+0
### +0

+0
###

Knowledge (nature)

###

###

+0
### +0

+0
###

Knowledge (nobility)

###

###

+0
### +0

+0
###

Knowledge (planes)

###

###

+0
### +0

+0
###

Knowledge (religion)

###

###

+0
### +0

+0
###

PROTECTIVE ITEM

Linguistics

###

###

+0
### +0

+0
###

Perception

###

###

+0
### +0

+0
###

Ride

###

###

+0
### +0

+0
###

Sense Motive

###

###

+0
### +0

+0
###

Sleight of Hand

###

###

+0
### +0

+0
###

Spellcraft

###

###

+0
### +0

+0
###

Stealth

###

###

+0
### +0

+0
###

DAMAGE REDUCTION

Survival

###

###

+0
### +0

+0
###

Swim

###

###

+0
### +0

+0
###

Use Magic Device

###

###

+0
### +0

+0
###

###

###

+0
### +0

+0
###

###

###

+0
### +0

+0
###

Extra 1

###

###

+0
### +0

+0
###

Extra 1

ATTACK BONUS

SPECIAL PROPERTIES

SECONDARY

ATTACK BONUS

SPECIAL PROPERTIES

TERTIARY

ATTACK BONUS

SPECIAL PROPERTIES

ACP

SPL FLR SPD

Feats

WT

TYPE

SPECIAL PROPER

ENERGY RE

Skill ranks cannot be greater than HD.


Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

###

Skill Points

Extra 1

Remaining

Extra 1
Extra 1

###

###

###

###

###

###

###

###

###

ATTACK BONUS

DAMAGE

AL PROPERTIES

ATTACK BONUS

DAMAGE

AL PROPERTIES

ATTACK BONUS

DAMAGE

AL PROPERTIES

TYPE

ARMOR BONUS MAX DEX BONUS

SPECIAL PROPERTIES

ENERGY RESISTANCE

+0
###
+0
###
+0
###

Extra

Base Form

Ability Increases

Size

Skills

Strength

* Acrobatics

4 HD

Dexterity

Appraise

Level

8 HD

Constitution

Bluff

HD

12 HD

Intelligence

* Climb

16 HD

Wisdom

Charisma

HP
Extra

Extra

Land

Diplomacy

* Disable Device

AC

FORT Save

Touch

REF Save

Climb

* Escape Artist

Flat-foot

WILL Save

Swim

* Fly

Initiative

BAB

Burrow

Space 5 ft

CMB

Fly

Reach 5 ft

CMD

Spell Resist.

Disguise

Handle Animal
Heal
0

Intimidate

Knowledge (ar
ATTACK

SPECIAL PROPERTIES

Knowledge (du

Knowledge (en
ATTACK

SPECIAL PROPERTIES

Knowledge (ge

Knowledge (his
ATTACK

SPECIAL PROPERTIES

Knowledge (loc

Knowledge (na
ATTACK

SPECIAL PROPERTIES

Knowledge (no

Knowledge (pla
ATTACK

SPECIAL PROPERTIES

Knowledge (re
Linguistics

ATTACK

SPECIAL PROPERTIES

Perception
* Ride

ATTACK

SPECIAL PROPERTIES

Sense Motive

* Sleight of Hand
Spellcraft
###

Feats

###1 HD 1

* Stealth

###

###3 HD 1

###

###5 HD 1

###

###7 HD 1

Use Magic Dev

###

###9 HD 1

###

11 HD 1
###

###

13 HD 1
###

Survival
* Swim

###

15 HD 1
###

###

Extra 1

###

Extra 1

###

Extra 1

Skill ranks cannot b


Skills marked with S
* ARMOR CHECK P

Skills

Ranks

CS?

Stat

Mods

Total

Extra

Acrobatics

###

###

+0
### +0

+0
###

PROTECTIVE ITEM

Appraise

###

###

+0
### +0

+0
###

Bluff

###

###

+0
### +0

+0
###

Climb

###

###

+0
### +0

+0
###

Diplomacy

###

###

+0
### +0

+0
###

Disable Device

###

###

+0
### +0

+0
###

Disguise

###

###

+0
### +0

+0
###

Escape Artist

###

###

+0
### +0

+0
###

Fly

###

###

+0
### +0

+0
###

Handle Animal

###

###

+0
### +0

+0
###

Heal

###

###

+0
### +0

+0
###

Intimidate

###

###

+0
### +0

+0
###

Knowledge (arcana)

###

###

+0
### +0

+0
###

Knowledge (dungeoneering)
###

###

+0
### +0

+0
###

Knowledge (engineering) ###

###

+0
### +0

+0
###

Knowledge (geography)

###

###

+0
### +0

+0
###

Knowledge (history)

###

###

+0
### +0

+0
###

Knowledge (local)

###

###

+0
### +0

+0
###

Knowledge (nature)

###

###

+0
### +0

+0
###

Knowledge (nobility)

###

###

+0
### +0

+0
###

Knowledge (planes)

###

###

+0
### +0

+0
###

Knowledge (religion)

###

###

+0
### +0

+0
###

Linguistics

###

###

+0
### +0

+0
###

Perception

###

###

+0
### +0

+0
###

Ride

###

###

+0
### +0

+0
###

Sense Motive

###

###

+0
### +0

+0
###

Sleight of Hand

###

###

+0
### +0

+0
###

Spellcraft

###

###

+0
### +0

+0
###

Stealth

###

###

+0
### +0

+0
###

Survival

###

###

+0
### +0

+0
###

Swim

###

###

+0
### +0

+0
###

Use Magic Device

###

###

+0
### +0

+0
###

###

###

+0
### +0

+0
###

Remaining

###

###

+0
### +0

+0
###

Evolution Pool

###

###

+0
### +0

+0
###

ACP

SPL FLR SPD

TYPE

WT

SPECIAL PR

DAMAGE REDUCTION

EIDOLON SPECIAL QUALITIES

Evolutions 1 - 2 point Cost

Show Proficient Only

Extra

Skill ranks cannot be greater than HD.


Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

###

Skill Points

Remaining

0###

Extra

Show Proficient Only

WEAPONS
ATT B

DMG B

ATT B

DMG B

TYPE

ARMOR BONUS MAX DEX BONUS

SPECIAL PROPERTIES

ENERGY RESISTANCE

LON SPECIAL QUALITIES

Evolutions 3+ point Cost


0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
3

WEAPONS
DMG B

ATT B

DMG B

Highlight items with which


the character is proficient.
FALSE

Weapon/Attack #1

Weapon/Attack #2
1

Size

Size
1

Use

Use
1

Weapon Quality

1
Weapon Quality

Ammo Quality

Ammo Quality
1

Special Material

Special Material

Normal

Normal

Strength Bow

Strength Bow
1

###
Name:
Bonus:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Props:

Overrides
Name:
Bonus:
Damage:
Extra Dice:

Normal

Overrides

Critical:
Range:
Weight:
Type:
Size:
Props:

# Add Weight to Load?

# Add Weight to Load?

# Add Weight to Load?

# Ignore Buckler Penalty?

# Ignore Buckler Penalty?

# Ignore Buckler Penalty?

Wooden Weapon?

Wooden Weapon?

Wooden Weapon?

Heirloom Weapon?

Heirloom Weapon?

Heirloom Weapon?

Weapon/Attack #3

Weapon/Attack #4
1

Size

Size
1

Use

Use
1

Weapon Quality

Use
1

Weapon Quality
1

1
Weapon Quality

Ammo Quality

Ammo Quality
1

Special Material

Ammo Quality
1

Special Material

Normal

Strength Bow
1

1
Special Material

Normal

Strength Bow

Overrides

Size
1

Normal

Weapon/Attack #5

Strength Bow
1

Overrides

Normal

Overrides

Add Weight to Load?

# Add Weight to Load?

# Add Weight to Load?

# Add Weight to

Ignore Buckler Penalty?

# Ignore Buckler Penalty?

# Ignore Buckler Penalty?

# Ignore Buckler

Wooden Weapon?

Wooden Weapon?

Wooden Weapon?

Wooden Weapo

Heirloom Weapon?

Heirloom Weapon?

Heirloom Weapon?

Heirloom Weap

Weapon/Attack #6
1
Size
1
Use
1
Weapon Quality
1
Ammo Quality
1
Special Material
1

Normal

Strength Bow
1

Overrides

Add Weight to Load?


Ignore Buckler Penalty?
Wooden Weapon?
Heirloom Weapon?

###

Highlight items with which the character is proficient.

Armor

Shield

Normal

1
Normal
1

Type

CP

Bonus

SF

Bonus

CP

Max Dex

DR

Max Dex

SF

Weight

Speed

Weight

DR

**Special Properties

**Special Properties

Name

Name

Type

Shield Bonus

Armor Bonus

Max Dex Bonus

Max Dex Bonus

Check Penalty

Check Penalty

Spell Failure

Spell Failure

Weight (lbs.)

Speed

DR

Weight (lbs.)

DR
**Special Properties

Add Armored Kilt?


Add Armored Coat?
Is Metal Armor?

**Special Properties

ARMOR CLASS

11

ARMOR BONUS

+0

SHIELD BONUS

+0

DEX MODIFIER

+1

SIZE MODIFIER

+0

NATURAL ARMOR

+0

DEFLECT BONUS

+0

MISC. BONUS

+0

ARMOR CHECK PENALTY

+0

SPEED

30 ft/x4

roperties

roperties

10

Ring (RH)

Head
1

(none)

(none)

Ring (LH)

Headband
1

(none)

(none)

(none)

(none)

1
1

Hands
1

(none)

Eyes/Face
(none)

(none)

1
1

Wrists/Arms
(none)

1
1

Neck
(none)

1
1

Shoulders
(none)

1
1

(none)

Body
(none)

1
1

Chest/Torso
(none)

1
1

Belt/Waist
(none)

1
1
1

Feet
(none)

1
1
1

Mundane Equipment
#

Back Pack, Master Work

Custom Magic Items


Name

Slot

Feat

Skill Bonus

Language

Race Trait

WP

STR

DEX

CON

INT

WIS

CHR

AC

SHD

DEF

LUCK

NAT

FORT (R)

WILL (R)

REF (R)

SR

SPD

DR

Type

Misc

Price

Weight

Summary

Source

Sub

Issue

Page

Magic
Bonus
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Fort Save
Ref Save
Will Save
HP
Armor
Natural Armor
Deflection
DR
SR
Speed (sqrs)
Custom Conditional Modifier 1
Custom Conditional Modifier 2
Custom Conditional Modifier 3

Reason

Buff Spells

Class Buffs

0 Level
Resistance ###
Virtue ###
1st Level
###
Ant Haul ###
Bless ###
Boiling Blood ###
Divine Favor ###
Enlarge (Person) ###
Expeditious Retreat ###
Longstrider ###
Mage Armor ###
Magic Fang/Weapon ###
Protection from C/E/G/L ###
Reduce (Person) ###
Shield ###
Shield of Faith ###
Shock Shield ###
2nd Level
###
Aid ###
Aspect of the Bear ###
Barkskin ###
Bear's Endurance ###
Bestow Grace ###
Bull's Strength ###
Cat's Grace ###
Eagle's Splendor ###
Effortless Armor ###
False Life/Greater False Life ###
Invisibility ###
Owl's Wisdom ###
Tree Shape ###
3rd Level
###
Good Hope ###
Haste ###
Heroism ###
Rage ###
Magic Vestments ###
Prayer ###

Barbarian

Caster Level

Weapon

Caster Level

Temp hp's
Caster Level

Caster Level
Temp hp's

Caster Level

Rage
Greater Rage
Mighty Rage
Controlled Rage
Bard
Inspire Courage
Inspire Greatness
Inspire Heroics
Cleric
Inspiring Word
Resistant Touch
Aura of Protection
Fighter
Overhand Chop/Backswing
Defensive Flurry
Paladin
Aura of Justice
Aura of Purity
Aura of Purity (10 ft Aura)
Bastion of Good
Cleansing Flame (20 ft Aura)
Divine Bond
Loyal Oath
Power of Faith
Powerful Justice
Shared Defense
Smite Evil
Weal's Champion
Weal's Champion (30 ft Aura)
Ranger
Favored Enemy
Favored Terrain
Hunters Bond
Quarry
Alchemist
Mutagen
Rocket (60 ft)
Inquisitor
Bane
Wizard
Familiar - Alertness
Monk
Iron Limb Defense
Ki Arrows
Magus
Arcane Accuracy
Kensai Canny Defense
Spell Shield

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

Class Buffs

Str/Dex/Con
Caster Level
Temp hp's

Caster Level
Caster Level

Bonus
Mod/Level

Wp/Arm/Shd
Cha Bonus
Bonus
Bonus
Bonus

Mod/Level
Bonus
Bonus
Bonus

Str/Dex/Con

Weapon

Ki Spent

Conditional Penalties
Bane
Blinded
Broken (Armor)
Broken (Shield)
Broken (Weapon)
Cowering
Crushing Despair
Dazzled
Deafened
Energy Drain/Negative Levels
Entangled
Exhausted
Fatigued
Frightened/Panicked/Shaken
Grappled
Helpless
Pinned
Prone
Sickened
Squeezing
Stunned
Misc Buffs
Arcane Armor
Arcane Strike
Big Game Hunter
Charge
Cleave
Combat Expertise
Combat Expertise (FOB)
Crane Style
Deadly Aim
Dragon Style
Fighting Defensively
Flanking
Focused Shot
Mantis Style
Power Attack
Shield of Swings
Snapping Turtle Style
Tiger Pounce
Total Defense

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

Misc Penalties
Attack
Charisma
CMB
CMD
Constitution
Damage
Dexterity
Fort Save
Intelligence
Misc AC/Defence
Natural Armor
Ref Save
Speed (sqrs)
Strength
Will Save
Wisdom

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

Hit Penalties for Called Shots


Easy (Arm, Chest, Leg) ###
Tricky (Hands, Head, Vitals) ###
Challenging (Ear, Eye, Heart, Neck) ###
###

-2
-5
-10

PLAYER NAME

IDENTITY

Medium
CLASS

Chaotic Neutral

SIZE

Tengu / Humanoid (Tengu)


LEVEL

20

RACE

AGE

ABILITY
SCORE

ABILITY NAME

STR
STRENGTH

DEX
DEXTERITY

ABILITY
MODIFIER

10

+0

12

+1

CON

CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA

10

+0

12

+1

TOTAL

HP
AC
TOUCH
FLAT
INIT
BAB
MISC.
BONUS

TEMP.
MODIFIER

FORTITUDE

-1

+0

+0

+1

+0

+1

+0

CONSTITUTION

REFLEX
DEXTERITY

WILL

+1

WISDOM

TOTAL

CMB

+0

COMBAT MANEUVER BONUS

CMD
COMBAT MANEUVER DEFENSE

TOTAL

+0
+0
BAB

+1

STR
MOD

BAB

+11

+0

+
+

+0
+1

+0

SIZE
MOD

+
+

STR+
DEX

+0
+0

+0

MELEE
RANGED
WEAPON
RANGE

WEIGHT

TYPE

WEAPON
WEIGHT

WEAPON
WEIGHT

WEAPON
WEIGHT

WEAPON
WEIGHT

WEAPON
WEIGHT

SPEED

0
0%

CONCENTRATION CHECK BONUS

CONDITIONAL MODIFIERS

ABILITY
MODIFIER

+
+

+0
+1

SIZE
MODIFIER

+
+

+0
+0

MISC.
BONUS

+
+

+0

TEMP.
MODIFIER

+0

CRITICAL

CRITICAL

CRITICAL

SPECIAL PROPERTIES

DAMAGE

CRITICAL

SPECIAL PROPERTIES

DAMAGE

SIZE

CRITICAL

SPECIAL PROPERTIES

DAMAGE

SIZE

AMMUNITION

30 ft/x4

ARMOR
CHECK
PENALTY

SPELL FAIL

DAMAGE

TOTAL ATTACK BONUS

TYPE

+0

MISC.

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

+10

ARCANE SPELL FAILURE

DAMAGE

SIZE

AMMUNITION

RANGE

SIZE

AMMUNITION

RANGE

TOTAL ATTACK BONUS

TYPE

+0
SIZE
MODIFIER

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

+0
DODGE
BONUS

SR

DAMAGE

SIZE

AMMUNITION

RANGE

+0

SIZE

AMMUNITION

RANGE

+0

TOTAL ATTACK BONUS

TYPE

+0
DEFLECT
BONUS

TOTAL ATTACK BONUS

AMMUNITION

RANGE

+1

ATTACK BONUS

+0
NATURAL
ARMOR

TEMP.
MODIFIER

BASE
ATTACK

+0

ATTACK BONUS

+1
DEX
MODIFIER

MISC.
MOD

TOTAL

CRITICAL

SPECIAL PROPERTIES

DAMAGE REDUCTION

+0

+10 +

SIZE
MOD

HAIR

SHIELD
BONUS

MISC.
MOD

EYES
WOUNDS

SPELL RESISTANCE

+0

BASE ATTACK

+0
ARMOR
BONUS

+1

INITIATIVE

ABILITY
MODIFIER

10

FLAT-FOOTED

BASE
SAVE

WEIGHT
NON
LETHAL

TEMP.

11

ARMOR CLASS

TOTAL

DEITY

11

ARMOR CLASS

SAVING THROWS

0 lbs.

HIT POINTS

+0

ALIGNMENT

0 ft. 0 in.
HEIGHT

TEMP.
MODIFIER

10

CHARISMA

TEMP.
SCORE

GENDER

CLASS SKILLS

CHARACTER NAME

SKILLS
SKILL NAME

MAX RANKS:
KEY
ABILITY

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

MISC.
BONUS

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

Automatic Languages:
Common,
Tengua bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if t
NATURAL
WEAPON: Tengus
possess
5 7
Bonus Languages:
Any a +2 racial bonus to perception and stealth.
SNEAKY:
Tengu receive
SWORDTRAINED: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard sw
###
Automatic Languages: Common, Tengu
SPECIAL
ABILITIES
Bonus Languages: Any
0
0

GEAR
ARMOR/PROTECTIVE ITEM
ACP

SPELL FAILURE

SPEED

SHIELD/PROTECTIVE ITEM

Err:502

TYPE

ARMOR BONUS

WEIGHT

MAX DEX BONUS

SPECIAL PROPERTIES

SHIELD BONUS

MAX DEX

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
Wgt.

ITEM

Wgt.

ITEM

Magic Items Equipped by Slot


Belt/Waist Slot
0
Body Slot
0
Chest/Torso Slot
0
Eyes/Face Slot
0
Feet Slot
0
Hand Slot
0
Head Slot
0
Headband Slot
0
Neck Slot
0
Ring Slot (RH)
0
Ring Slot (LH)
0
Shoulder Slot
0
Wrist/Arm Slot
0

Armor/Shield/Weapons
ENCUMBRANCE

33

Total Weight Carried

EXPERIENCE / LEVEL

66

100

MED LOAD

HEAVY
LOAD

100

200

500

LIFT OVER

LIFT OFF
GROUND

PUSH
DRAG

LIGHT
LOAD

Unencumbered
(Spd: normal, Max Dex Bonus:
normal).

MONEY
PP
GP
SP
CP
Art
Gems
Misc.
T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

/
NOTES

0.00

LANGUAGES

Common
Tengu

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES

###

Err:502

T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

NOTES

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


Err:502

T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

NOTES
Err:502

NAME

TYPE

STR
STRENGTH

DEX
DEXTERITY

ABILITY
MODIFIER

+0

+0

LEVEL (HD)

TEMP.
SCORE

TEMP.
MODIFIER

SIZE

TOTAL

ALIGNMENT

TEMP.

CON

INT
INTELLIGENCE

WOUNDS

WIS
WISDOM

+0

+0

AC

ARMOR CLASS

10

CHA

SAVING THROWS

TOTAL

FORTITUDE

+0

CONSTITUTION

REFLEX
DEXTERITY

WILL
WISDOM

CLIMB

SWIM

AGE
BURROW

SOURCE

FLY

ENERGY RESISTANCE

TOUCH

ARMOR
BONUS

FLAT

SPELL RESISTANCE

10

ARMOR CLASS

NATURAL
ARMOR

SR

10

ARMOR CLASS

+0

+0

+0

+0

+0

SIZE
MODIFIER

DODGE
BONUS

DEFLECT
BONUS

MISC.
BONUS

ARMOR
CHECK
PENALTY

DAMAGE REDUCTION

5 ft

SPACE

5 ft

REACH

CHARISMA

LAND

WEIGHT

HIT POINTS

+0

HEIGHT

HP

TOTAL

CONSTITUTION

GENDER
NON-LETHAL
DAMAGE

+0

DEX
MODIFIER
CLASS SKILLS

ABILITY NAME

ABILITY
SCORE

SKILLS
SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

MISC.
BONUS

T Acrobatics

Dex *

+0

T Climb

Str *

+0

Dex *

+0

Dex *

+0

Cha

+0

Wis

+0

Dex *

+0

T Survival

Wis

+0

T Swim

Str *

+0

+0

+0

+0

+0

+0

+0

Escape Artist
T Fly

TEMP.
MODIFIER

TEMP.
MODIFIER

TOTAL

BAB
BASE ATTACK BONUS

CMB

+0

MANEUVER BONUS

CMD

+0

MANEUVER DEFENSE

PRIMARY

TOTAL

MELEE

+0

ATTACK BONUS

RANGED

+0

ATTACK BONUS

+10

INITIATIVE

TOTAL ATTACK BONUS

DAMAGE

TEMP.
MODIFIER

+0

Intimidate
T Perception
T Stealth

+0

MAX RANKS:
KEY
ABILITY

SKILL NAME

+0
CRITICAL

SPECIAL PROPERTIES

AMMUNITION

SECONDARY

TOTAL ATTACK BONUS

DAMAGE

Skill ranks cannot be greater than HD.


Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

CRITICAL

20/x2

GEAR
ITEMS

Wgt.

Wgt.

ITEMS

SPECIAL PROPERTIES

AMMUNITION

TERTIARY

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

20/x2
SPECIAL PROPERTIES

AMMUNITION

PROTECTIVE ITEM
ACP

SPELL FAILURE

TYPE

SPEED

WEIGHT

ARMOR BONUS

MAX DEX BONUS

SPECIAL PROPERTIES

ANIMAL COMPANION QUALITIES


TOTAL WEIGHT 0 lbs.

GEAR WEIGHT 0 lbs.

NOTES

ENCUMBRANCE

LIGHT LOAD

MED LOAD

HEAVY LOAD

LIFT OVER

LIFT OFF
GROUND

PUSH DRAG

Unencumbered
(Spd: normal, Max Dex Bonus: normal).

SPECIAL ABILITIES

T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

NAME

TYPE

ABILITY NAME

STR
STRENGTH

DEX
DEXTERITY

ABILITY
MODIFIER

+0

+0

HD

TEMP.
SCORE

SIZE

TEMP.
MODIFIER

TOTAL

ALIGNMENT

TEMP.

CON

INT
INTELLIGENCE

WOUNDS

WIS
WISDOM

CHA

+0

+0

CHARISMA
SAVING THROWS

AC

ARMOR CLASS

10

CLIMB

SWIM

ARMOR
BONUS

TOUCH

SR

ARMOR CLASS

SPELL RESISTANCE

FLAT

NATURAL
ARMOR

SPACE

ARMOR CLASS

DEX
MODIFIER

FLY (GD)

ENERGY RESISTANCE

+0

+0

+0

+0

DODGE
BONUS

DEFLECT
BONUS

MISC.
BONUS

ARMOR
CHECK
PENALTY

DAMAGE REDUCTION

SKILLS
SKILL NAME

T Acrobatics

TEMP.
MODIFIER

TOTAL

TOTAL

BAB

MELEE

CONSTITUTION

BASE ATTACK BONUS

ATTACK BONUS

REFLEX

CMB

RANGED

DEXTERITY

MANEUVER BONUS

ATTACK BONUS

WILL

CMD

WISDOM

MANEUVER DEFENSE

PRIMARY

TEMP.
MODIFIER

TOTAL ATTACK BONUS

DAMAGE

SECONDARY

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SPECIAL PROPERTIES

AMMUNITION

TERTIARY

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Disable Device

AMMUNITION

PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

WEIGHT

SPECIAL PROPERTIES

Dex *

+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0

Handle Animal

Cha

Heal

Wis

Intimidate

Cha

Knowledge (arcana)

Int

Knowledge (dungeoneering)

Int

Knowledge (engineering)

Int

Knowledge (geography)

Int

Knowledge (history)

Int

Knowledge (local)

Int

Knowledge (nature)

Int

Knowledge (nobility)

Int

Knowledge (planes)

Int

Knowledge (religion)

Int

Linguistics

Int

T Perception

Wis
Dex *
Wis
Dex *
Int

T Stealth

Dex *

Survival

Wis

T Swim
SPEED

MISC.
BONUS

Dex *

Spellcraft

Dex *

Sense Motive

RANKS

Cha

Sleight of Hand

Dex *

Ride
SPECIAL PROPERTIES

ABILITY
MODIFIER

Cha

Escape Artist

SPECIAL PROPERTIES

AMMUNITION

Diplomacy

T Fly

CRITICAL

Str *

Disguise

INITIATIVE

SKILL
MODIFIER

Cha

T Climb

TEMP.
MODIFIER

MAX RANKS:
KEY
ABILITY

Int

Bluff

+0

SPELL FAILURE

BURROW

SOURCE

SIZE
MODIFIER

Appraise

FORTITUDE

ACP

AGE

+0

REACH

TOTAL

LAND

WEIGHT

HIT POINTS

+0

HEIGHT

HP

TOTAL

CONSTITUTION

GENDER
NON-LETHAL
DAMAGE

CLASS SKILLS

ABILITY
SCORE

Str *

Use Magic Device

Cha

FAMILIAR SPECIAL QUALITIES


Skill ranks cannot be greater than HD.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

GEAR
ITEMS

Wgt.

Wgt.

ITEMS

TOTAL WEIGHT 0 lbs.

GEAR WEIGHT 0 lbs.

NOTES

ENCUMBRANCE

LIGHT LOAD

MED LOAD

HEAVY LOAD

LIFT OVER

LIFT OFF
GROUND

PUSH DRAG

Unencumbered
(Spd: normal, Max Dex Bonus: normal).

T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

0
NAME

TYPE

STR
STRENGTH

DEX
DEXTERITY

ABILITY
MODIFIER

+0

+0

TEMP.
SCORE

SIZE

TEMP.
MODIFIER

TOTAL

ALIGNMENT

TEMP.

CON

INT
INTELLIGENCE

WOUNDS

WIS
WISDOM

+0

+0

AC

ARMOR CLASS

10

CHA

SAVING THROWS

ARMOR
BONUS

TOUCH

SR

ARMOR CLASS

SPELL RESISTANCE

FLAT

NATURAL
ARMOR

SPACE

ARMOR CLASS

SWIM

DEX
MODIFIER

+0

+0

+0

SIZE
MODIFIER

DODGE
BONUS

DEFLECT
BONUS

MISC.
BONUS

ARMOR
CHECK
PENALTY

TEMP.
MODIFIER

TEMP.
MODIFIER

TOTAL

TOTAL

BAB

MELEE

CONSTITUTION

BASE ATTACK BONUS

ATTACK BONUS

REFLEX

CMB

RANGED

DEXTERITY

MANEUVER BONUS

ATTACK BONUS

WILL

CMD

WISDOM

MANEUVER DEFENSE

ATTACK

TEMP.
MODIFIER

ENERGY RESISTANCE

INITIATIVE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

ATTACK

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SPECIAL PROPERTIES

AMMUNITION

ATTACK

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

ABILITY
MODIFIER

RANKS

MISC.
BONUS

Dex *

+0

Int

+0

Bluff

Cha

+0

Climb

Str *

+0

Diplomacy

Cha

+0

Dex *

+0

Cha

+0

Escape Artist

Dex *

+0

Fly

Dex *

+0

Handle Animal

Cha

+0

Heal

Wis

+0

Intimidate

Cha

+0

Knowledge (arcana)

Int

+0

Knowledge (dungeoneering)

Int

+0

Knowledge (engineering)

Int

+0

Knowledge (geography)

Int

+0

Knowledge (history)

Int

+0

Knowledge (local)

Int

+0

Knowledge (nature)

Int

+0

Knowledge (nobility)

Int

+0

Knowledge (planes)

Int

+0

Knowledge (religion)

Int

+0

Linguistics

Int

+0

Perception

Wis

+0

Dex *

+0

Wis

+0

Dex *

+0

Int

+0

Stealth

Dex *

+0

Survival

Wis

+0

Swim

Str *

+0

Use Magic Device

Cha

+0

+0

+0

+0

Disable Device

Sense Motive
Sleight of Hand
Spellcraft

AMMUNITION

PROTECTIVE ITEM

TYPE

SPEED

WEIGHT

ARMOR BONUS

SPECIAL PROPERTIES

MAX DEX BONUS

MAX RANKS:
SKILL
MODIFIER

Ride
SPECIAL PROPERTIES

DAMAGE REDUCTION

KEY
ABILITY

Disguise

SPECIAL PROPERTIES

SPELL FAILURE

FLY

SKILLS
SKILL NAME

Appraise

FORTITUDE

ACP

BURROW

SOURCE

CLIMB

Acrobatics

+0

TOTAL

AGE

LAND

REACH

CHARISMA

WEIGHT

HIT POINTS

+0

HEIGHT

HP

TOTAL

CONSTITUTION

GENDER
NON-LETHAL
DAMAGE

CLASS SKILLS

ABILITY NAME

ABILITY
SCORE

Chaotic Neutr

HD

EIDOLON SPECIAL QUALITIES


Skill ranks cannot be greater than HD.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

GEAR
ITEMS

Wgt.

Wgt.

ITEMS

TOTAL WEIGHT 0 lbs.

GEAR WEIGHT 0 lbs.

NOTES

ENCUMBRANCE

LIGHT LOAD

MED LOAD

HEAVY LOAD

LIFT OVER

LIFT OFF
GROUND

PUSH DRAG

Unencumbered
(Spd: normal, Max Dex Bonus: normal).

T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0

1.

2.

3.
4.
5.
6.

7.

8.
9.
10.
11.
12.
13.

14.
15.

This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Comm
use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For m
http://paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit http://www.paizo

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All
Definitions:
(a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content;
(b) Derivative Material means copyrighted material including derivative works and translations (including into other computer
upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted
(c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the ex
enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and me
derivative works under copyright law, but specifically excludes Product Identity.

(e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts, creat
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graph
and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places,
supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly id
which specifically excludes the Open Game Content;

(f ) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its prod
License by the Contributor
(g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Mate
(h) You or Your means the licensee in terms of this agreement.
The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content m
such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as d
applied to any Open Game Content distributed using this License.
Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide,
License to Use, the Open Game Content.
Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Y
sufficient rights to grant the rights conveyed by this License.

Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the
modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT N

Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as exp
each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Register
Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Tra
does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Gam
Product Identity.

Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributin
Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any autho
Game Content originally distributed under any version of this License.
Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.

Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unles

Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the O
regulation then You may not Use any Open Game Material so affected.
Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach wit
survive the termination of this License.

Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent ne
COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Control Panel
If you aren't doing mods or bugfixes, you probably don't need to look here
# Adaptation

# Animal Companion Data


# AnimalBox

Used for all the Animal Companion calculations and character sheet display

# Arcana
# Archetype Definitions
# Archetype Lists
# Archetype Matrix
# Armor List
# BarbarianRagePowers
# Bardic Performance
# BigBox

The stuff that appears in the big box on the back of the character sheet

# Bloodline Powers
# Bloodlines

List of Sorcerer Bloodlines

# Cavalier Orders
# Checklist

Where pre-requisites are checked

# Class Abilities
# Class Matrix

The core specs for classes

# Class Totals

Calculates the results of class selection

# Class Weapon List


# Deed Definitions
# Discoveries
# Display Animal
# Display Builder
# Display Eidolon
# Display Familiar
# Divinity

The core specs for the gods

# Domain Powers
# Domains
# Dynamic Text
# Eidolon Forms
# EidolonBox

Where text that changes is generated

# Engine

Most of the processing happens here

# Evolution Lists
# Evolutions
# ExportSheet

Used to Load/Save character.

# Extras Items List


# Familiar Data
# FamiliarBox
# Favored Class Data
# Feat Definitions
# Feats Lists

Feats sorted for different purposes

# Hunter Tricks
# Judgement
# Ki Powers
# Lists

Lists generated for various purposes

# Lists Extra

Lists generated for various purposes

# Lists Extra 2
# LittleBox

The stuff that appears in the little boxes on the character sheet

# Magic Item Definitions

# Magic Item Lists

List of Magic Items

# Mods

Skill mods and other mods defined and processed here

# Ninja Tricks
# Oracle Mystery Curse
# Oracle Revelation
# Order Abilities
# Race Traits
# Race Traits Tables
# Races
# RogueMagic
# RogueTalents
# School Powers
# Shield List
# Skill Matrix

Properties of skills defined here

# Special

Generates SQ, SQ, DA, ect, for stat block

# Tables

Various core data tables

# Trait Definitions
# Trait List

# Weapons List
# Witch Hex
# Wizard Schools
# Class Tables

racter sheet display

character sheet

You might also like