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PATHFINDER EDITION
Character Generator Based on the Pathfinder RPG Core Rules
v1.15.1.0
07/09/2012
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07/06/2012
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06/29/2012
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01/06/2012
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12/21/2011
v0.13.6.0
12/20/2011
v0.12.1.0
11/30/2011
v0.11.1.0
11/16/2011
v0.11.0.0
11/16/2011
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10/20/2011
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10/09/2011
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09/12/2011
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08/30/2011
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v0.2.0.0
07/11/2011
v0.1.0.0
07/09/2011
sCoreForge
ATHFINDER EDITION
Character Generator Based on the Pathfinder RPG Core Rules
oreForge Homepage
[Arch]
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have an Bard Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have an Alchemist Archetype selected, this will not be an issue for you with the load.
[Race]
Note: You may have to clear the values if you load from an earlier version.
[Arch]
Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.
[Option]
[Arch]
Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have an Oracle Archetype selected, this will not be an issue for you with the load.
[Weapons]
[Race]
[Level, Race]
Note: You might may have to reset this value from older versions.
[Customz]
[CustRace]
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Feats]
[Customz]
[Feats, Customz]
[Customz]
[Eidolon, EiCS]
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Feats]
[Familiar]
[Buffs]
Corrected issue with Favored Class options and Animal Companions. [TICKETS#288]
Corrected issue with Wisdom of Flesh class not showing correct stat. [TICKET#295]
Corrected issue with Starsoul Bloodline showing wrong resistance bonus. [TICKET#296]
Minor update to Status Block tab. Added "Notes" from CSII, CSIII, and CSIV.
Added missing Traits from Goblins of Golarion, and Carrion Crown.[TICKET#300]
[Traits]
[Customz]
[CustClass]
[Spec]
[Prest]
[Arch]
Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.
Corrected issue with Weapon Focus and Bonus Ranger Feat. [TICKET#254]
Corrected issue with repeating class abilities on Character Sheet. [TICKET#258]
Corrected issue with "Ignoring Buckler Penalty" on Weapons Tab. [TICKET#259]
[Spec]
[Arch]
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Cavalier Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.
[Lnge]
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
[Feats]
[Arch]
Note: If you do not have a Gunslinger Archetype selected, this will not be an issue for you with the load.
[Arch]
[Arch]
Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Cleric Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Alchemist Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Witch Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.
[Feats]
[Lnge]
[Spec]
Note: If you do not have a Cavalier or Samurai selected, this will not be an issue for you with the load.
[Lnge]
[Arch, Spec]
Note: If you do not have a Cavalier Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Gunslinger Archetype selected, this will not be an issue for you with the load.
Added Ape Shaman, Aquatic Druid, Bat Shaman, Bear Shaman, Boar Shaman,
Dragon Shaman, Eagle Shaman, Lion Shaman, Saurian Shaman, Serpent Shaman,
[Arch]
[Arch]
Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.
Added option for Flurry of Blows to work with 2HD weapons. [TICKET#171]
[Wpns]
Added missing Monk Proficiencies. [TICKET#172]
Corrected issue with some Campaign Traits not showing. [TICKET#174]
Added field to track Druid Timeless Body. [TICKET#175]
Corrected issue with Heirloom Weapon proficiency. [TICKET#180]
Corrected issue with Heavy/Medium Armor Feat not showing correctly. [TICKET181]
Added HP to Magic Adjustment Tab. [TICKET#182]
Corrected issue with Human Sorcerer favored class selection missing. [TICKET#184]
Corrected issue with Sorcerer Feat selections not showing correctly. [TICKET#185/#186]
Corrected issue with Acrobatics calculations for Jumping. [TICKET#187]
Corrected issue with Elemental Fist not calculating correctly. [TICKET#188]
Corrected issue with Shield Enhancement Bonus adding to attack and damage.[TICKET#189]
Rebuilt the save/load function and supporting functions for better performance.
[All]
Note: This change will force you to rebuild your character if loading from an older version.
[Arch]
Note: If you do not have a Rogue Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Wizard Archetype selected, this will not be an issue for you with the load.
Added Monk of the Sacred Mountain and Zen Archer to Monk Archetypes.
[Arch]
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
[Spec]
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Magus Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.
Added Character Sheet IV, two columns for Class Abilities display. [TICKET#144]
Add options for Levels 21-25. [TICKET#141]
[Level]
Corrected issue with loading characters with a Mac. [TICKET#143]
Corrected Gunslinger Deeds and Inquisitor Judgments display. [TICKET#145]
[Spec]
Corrected issue with Monk Robes and how it changes Monk Levels. [TICKET#146]
Added Traits for Silver Crusade Faction and Jade Regent Campaign. [TICKET#147/165] [Traits]
Corrected Issue with Varisian Tattoo not displaying on Character Sheet. [TICKET#148]
Corrected issue with some Office 2007 users getting errors when saving. [TICKET#151]
Corrected issue with Speed Calculations from Armor and Encumbrance. [TICKET#153]
Added Magic Item calculations for Ki Straps. [TICKET#156]
Corrected issue with thrown item ranges. [TICKET#158]
Corrected issue with Animal Companions for Oracles and Samurai. [TICKET#159]
Corrected issue with Rage power not displaying correctly. [TICKET#161]
Corrected issue with Craft Skills showing as Cross Class for some classes. [TICKET#160]
Corrected issue with Steel Soul feat not displaying bonus. [TICKET#162]
Corrected issue with Ratfolk stats. [TICKET#163]
Corrected issue with Custom Magic Items not displaying correctly. [TICKET#164]
Corrected issue with Bardic Knowledge not calculating correctly. [TICKET#166]
[Feat]
[Arch]
Note: If you do not have a Rogue Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Ranger Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Wizard Archetype selected, this will not be an issue for you with the load.
[Optn]
[Race]
[Feat]
[Arch]
Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Alchemist Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
[Arch]
Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.
[Spec]
Note: If you do not have a Witch selected, this will not be an issue for you with the load.
Corrected issue with Rogue Talent Feat now displaying on Character Sheet. [TICKET#110]
Corrected issue with throwing weapons. [TICKET#115]
Added Gunslinger to the list of available classes.
Added Sub Domains, Animal and Terrain Domains to available domain lists.
[Spec]
Note: If you do not have a Druid, Cleric or Inquisitor selected, this will not be an issue for you with the load.
[Prest]
Note: If you do not have an Eldritch Knight Selected, this will not be an issues for you with the load.
[Arch]
Note: If you do not have a Bard Archetype Selected, this will not be an issues for you with the load.
[Feats]
Note: If you have selected an NPC class this will effect your load.
[Arch]
Note: If you do not have a Fighter Archetype Selected, this will not be an issues for you with the load.
Corrected issue with Barbarian Favored Class Bonus, and Magic Item text.[TICKET#78]
Added some of the Buff Text to the Special Properties text in the Weapons Section.
Corrected typo in Oracle Mystery "Ancestor" Skills. [TICKET#80]
Added Eastern Armor from PFUC.
Note: If you do not have armor selected, this will not be an issues for you with the load.
Added additional text to weapon properties when some buffs selected. [TICKET#39]
Corrected issue with HP not showing correctly. [TICKET#76]
Corrected Halfling Trait substitution error. [TICKET#79]
Corrected issue with Half-Orc selected stat not showing. [TICKET#82]
Correct Spellcraft to be 'Trained Only'. [TICKET#83]
Correction to some of the Pseudodragon information. [TICKET#84,#85]
Corrected issue with how Weapon Focus was calculating. [TICKET#86]
Changed Power Attack for Monk Flurry of Blows. [TICKET#88]
Corrected issue with Rogue Combat Feat not showing correctly. [TICKET#89]
Corrected issue with Alchemist Craft (alchemy) not adding his levels.
Corrected damage not correct for Reduced/Enlarged with Ranged. [TICKET#36]
[Armor]
[Spec]
Note: If you do not have Bloodlines, this will not be an issues with the load.
[Feats]
[Feats]
[Spec]
[Armor]
[Feats]
[Wpns]
[Race]
Note: If you have not selected a Non-Player races, this will not be an issues with the load.
[Desc]
[Skills]
[Wpns]
[AnmlC]
[AnmlC, Spec]
[Wpns]
[Feats]
[Spec]
[Skills]
[MagEqu]
[Famlr]
Note: If you do not have a Familiar or Animal Companion, this will not be an issues when you load.
[Race]
Note: If you have not selected a Non-Player races, this will not be an issues with the load.
[Skills]
[Wpns]
[Spec]
Note: If you do not have any levels in Ranger, this will not be an issues when you load.
Added Dropdowns for Point Blank Master, Boon Companion and Andoren Falconry.
[Feats]
Added extra lines for Extra Ki, Extra Channel, and Extra Performance.
Updated Wizard Schools with Elemental School Powers.
Corrected issue with some weapons listing in the wrong location.
Added Fire Arms to the Rapid Reload Feat.
Added Inquisitor to possible Characters.
[Feats]
[Feats]
[Spec]
[Spec]
[Spec]
[Skills]
[Race]
[Wpns]
[Feats]
Note: If you have not selected a Non-Player races, this will not be an issues with the load.
[Optn]
[Feats]
[Spec]
[Spec]
[Feats]
[Feats, Wpns]
[Spec]
Added list of Rogue Talents and Alternate Race option from the APG.
Updated the list of armor and weapons with APG and some of the other Pathfinder sources.
Updated the list of sources used, and started the functionality of checking/unchecking sources to have its options removed/add
Updated many of the backend functions to prepare for magic items, and the unique armor and weapons.
Added Armored Coat as an add-on option for armor. Basic Function, with minor error checking.
Fix an issue with the spreadsheet looking to outside sources for information.
Finished the prerequisites for all the feats. They are all formatted correctly, and 98% of them will calculate.
Updated the Feat descriptions for some of the APG feats, and got all the prereqs formatted for APG.
Added alternative weapon/armor materials.
I've chosen not to check if the weapon/armor selected is a valid choose for the type of material.
Added Armored Kilts as an add-on option for any Light/Medium armor.
Rules based on the updated version from the Advanced Armor and Equipment Guide.
Condition Code
[Optn]
[Weapons]
Contributors
Adam Majors - Just this guy, OK?
J.P. Fassler - Special Thanks for all the work he did to start this off.
Eric Williamson - Special Thanks for your support and great design you created.
Chris McLaughlin - Helping me share it with the world.
Duncan Newbury - Major Thanks for all your hard work.
g1mpyrobot
Ignacio Rodriguez Chaves - So Nice, I think I mentioned him twice.
Kyle Francoeur
Marc Potvin - Rage issues.
Matt Krueger - Book Wizard.
Nezthalak - Lord Squee Keywheel of Cheddarton and his Stamp of Doom.
Parus Donner - I like to call you Paul, and I don't know why. (Archetype Guru)
Robert Hilson - Data Dwarf
Sam Shyamani
Stacey Page
tigger1tom
Troy Latta - Buff me? No Buff you.
Wright S. Frazier II
[Weapons]
[Level, Race]
[Customz]
[CustRace]
[Customz]
[Feats, Customz]
[Customz]
[Eidolon, EiCS]
[Customz]
[CustClass]
[Arch, Spec]
[AnmlC, Spec]
[Feats, Wpns]
ces to have its options removed/added from some selection. Feats and Weapons.
and weapons.
em will calculate.
XP Progression
###
Untrained Skills
###
Point Buy
###
###
Traits
###
###
###
###
PFCR
CrCwn
PFAP
Pathfinder Subscriptio
###
PFAPG
CrCwn
Carrion Crown
###
PFARG
CoT
Council of Thieves
PFBty
Bestiary
CoCT
PFBty2
Bestiary II
JdRt
Jade Regent
PFBty3
Bestiary III
KgMr
Kingmaker
PFBBty
Bonus Bestiary
LoFR
Legacy of Fire
PFPzBlg
Paizo Blog
RotR
PFGMG
Gamemastery Guide
SD
Second Darkness
PFUC
Ultimate Combat
SpSk
Serpent's Skull
PFUEq
Ultimate Equipment
SkSh
PFUM
Ultimate Magic
###
PFCaS
OGL Books
BotD2
BotD3
DrEG
DuoG
Dungeons of Golarion
AF:CC
ISM
AO:AlcD
Alchemists' Discoveries
ISWG
BoFI
LotLK
MIC
LCoG
UdFC
UndeFEATable Collection
MMR
WyFr
Wayfinder
RvGd
Rival Guide
RoF
Rule of Fear
UdRd
Undead Revisited
PFCh
Pathfinder Chronicles
BotD1
CHR
###
CMR
CoG
Cities of Golarion
CoS
City of Strangers
CnSt
Campaign Setting
CTR
DrR
Dragons Revisited
FcGd
Faction Guide
GaM
GtKh
Guide to Katapesh
GttRK
HotJ
NPCGd
NPC Guide
SoS
Seekers of Secrets
###
###
Campaign
##
Skill Points
Tab Control
Age Modifiers?
###
###
## Customization
## Custom Race
## Custom Class
## Traits
Pathfinder Companion
## Level
Rapid Reload
###
mson Throne
AdvAr
Adventurer's Armory
## NPC
ASoL
## Specifics
BoF
Blood of Fiends
## Prestige
CEoD
## Feats
DEP
## Skills
DoG
Dwarves of Golarion
## Languages
EoG
Elves of Golarion
## Animal Companion
FoB
Faiths of Balance
## Familiar
FoC
Faiths of Corruption
## Eidolon
FoP
Faiths of Purity
## Weapons
GnoG
Gnomes of Golarion
## Armor
GoG
Goblins of Golarion
## Magic Equip
HoG
Halflings of Golarion
## Magic Adjustments
HuoG
Humans of Golarion
ISP
OoG
Options
Customz
## Buffs
C. Race
C. Class
## Character Sheet I
Orcs of Golarion
Race
Traits
## Character Sheet II
OLoP
Level
Specifics
PoIS
Feats
Animal C
## Character Sheet IV
QGttE
Familiar
Eidolon
StLC
Prestige
NPC
## Familiar Sheet
SDPG
Second Darkness
Skills
Language
## Eidolon Sheet
TEoG
Weapons
Armor
## Stat Block
Magic Equ
Magic Adj
## CP
PFSc
Pathfinder Society
GtPSOP
CS 2
CS 3
SFG
ACS
FCS
EiCS
er Kingdoms
EiCS
[Optn]
Tab Control
Customization
Custom Race
Custom Class
Animal Companion
Magic Equip
Magic Adjustments
Character Sheet I
Character Sheet II
Character Sheet IV
Familiar Sheet
Eidolon Sheet
Race
Extra
Name
Plural Name
Adjectival Name
Ability Score Modifier
Ability Scores
Strength
Dexterity
Constitution
Intelligence
Wisdom
Traits
Size
Type
Charisma
Type
Subtype
Size
Space
Reach
Racial Trait 1
Racial Trait 2
Racial Trait 3
Racial Trait 4
Racial Trait 5
Racial Trait 6
Racial Trait 7
Racial Trait 8
Racial Trait 9
Racial Trait 10
Racial Trait 11
Racial Trait 12
Speed (squares)
Age Categories
Misc.
Language Modifier
Automatic Language
Misc.
Bonus Language
Display Name
Races
Source
Skill Bonus
RP Cost
Category
Max Rows:
Extra Rows:
Extra Rows:
Extra Rows:
Sheet Order
CSII
alchemy
to
Sheet Order
Sheet Order
ammunition
CSIII
CSIV
armor
to
bows
calligraphy
No
Intimidate
No
Perception
No
Appraise
No
Knowledge (arcana)
No
Performs
No
Bluff
No
Knowledge (dungeoneering)
No
Professions
No
Climb
No
Knowledge (engineering)
No
Ride
No
Crafts
No
Knowledge (geography)
No
Sense Motive
No
Diplomacy
No
Knowledge (history)
No
Sleight of Hand
No
Disable Device
No
Knowledge (local)
No
Spellcraft
No
Disguise
No
Knowledge (nature)
No
Stealth
No
Escape Artist
No
Knowledge (nobility)
No
Survival
No
Fly
No
Knowledge (planes)
No
Swim
No
Handle Animal
No
Knowledge (religion)
No
No
Heal
No
Linguistics
No
Cu
Trait Name
Type
Sub Type
Class Skill
Po
Character Sheet I
Arcane Pool
Ki Pool
Character Sheet II
Familiar Sheet
Bomb
Lay on Hands
Eidolon Sheet
Character Sheet II
Familiar Sheet
Bomb
Eidolon Sheet
Channel Energy
Performance
Grit
Rage
Character Sheet IV
XP Progression
Prerequisite Check
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Lay on Hands
firearms
act
percussion
siege weapon
comedy
sing
trapmaking
dance
stringed
weapons
keyboard
wind
oratory
advocate
driver
miner
No
apothecary
engineer
performer
No
architect
farmer
physic
No
baker
fisher
porter
No
barrister
gambler
researcher
No
bookkeeper
gardener
sailor
No
brewer
herbalist
scribe
No
butcher
innkeeper
shepherd
No
cartographer
librarian
shopkeeper
No
clerk
merchant
siege engine
No
cook
midwife
soldier
courtesan
miller
stable maste
Custom Traits
Class Skill
Skill Bonus
Description
Point Tracker
Weapon Proficient
Ki Pool
Smite Evil
Lay on Hands
Wild Shape
CUSTOM
Lay on Hands
Performance
Hero Points
Rage
Wound Ponts
0
24
tanner
teacher
trapper
woodcutter
Source
Weapon Proficientcy
1
Page
Class Name:
Hit Die:
Caster:
Skill Points:
Spells-Like:
No
MEDIUM No
HEAVY
No
Stat:
SHIELDS No
TOWER
No
ARCANE No
Armor Proficiency
LIGHT
None
Armor/Weapon Text
Weapon Proficiency
SIMPLE
No
MARTIAL
No FIREARMS No
SIMPLE
OTHER
MARTIAL
EXOTIC
Level Depende
BAB
Fort
Ref
Will
+0
+0
+0
+0
+1
+0
+0
+0
+1
+1
+1
+1
+2
+1
+1
+1
+2
+1
+1
+1
+3
+2
+2
+2
+3
+2
+2
+2
+4
+2
+2
+2
+4
+3
+3
+3
10
+5
+3
+3
+3
11
+5
+3
+3
+3
12
+6
+4
+4
+4
13
+6
+4
+4
+4
14
+7
+4
+4
+4
15
+7
+5
+5
+5
16
+8
+5
+5
+5
17
+8
+5
+5
+5
18
+9
+6
+6
+6
19
+9
+6
+6
+6
20 +10
+6
+6
+6
Display Name
Type
Source
Class Skills
Acrobatics
No
Disguise
No
Knowledge (dungeon
No
Knowledge (planes) No
Appraise
No
Escape Artist
No
Knowledge (enginee
No
Knowledge (religion) No
Bluff
No
Fly
No
Knowledge (geogra
No
Linguistics
No
Climb
No
Handle Animal
No
Knowledge (history) No
Perception
No
Crafts
No
Heal
No
Knowledge (local)
Performs
No
Diplomacy
No
Intimidate
No
Knowledge (nature) No
Professions
No
Knowledge (arcana) No
Knowledge (nobility) No
Ride
No
Disable Device No
Weapon Proficiency
No
Sense Motive
No
Sleight of Hand No
Spellcraft
No
Stealth
No
Survival
No
Swim
No
No
g
e Dex: +2, Con: -2, Wis: +2
s TYPE: Humanoid (Tengu)
: SIZE: Medium
ALOW-LIGHT VISION: You can see twice as far as humans in conditions of dim light.
n GIFTED LINGUIST: Tengu receive a +4 racial bonus to linguistics, and learn two languages for every rank of linguistics.
y NATURAL WEAPON: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack
PC
SNEAKY: Tengu receive a +2 racial bonus to perception and stealth.
SWORDTRAINED: Tengus are trained from birth in swordplay, and
as a result
areTraits
automatically
proficient Alternate
with sword-like
weT
Alternate
Racial
1
Racial
Automatic Languages: Common, Tengu
BonusName:
Languages: Any
1
1
1
Player:
Race:
21
1
1
Alignment
Gender:
Alternate Racial T
Age:
Range:
Adult 20-39
Height (in.):
Weight (lbs.):
Hair Color:
Eye Color:
Skin Color:
Faction:
Nationality /
Affinity
Region:
Ability
Scores
Racial
Age
Misc.
Adj.
Mod
Mod
Mod
Mod
TOTAL
###
STR
10
10
+0
###
DEX
10
12
+1
###
CON
10
-2
-1
###
INT
10
10
+0
###
WIS
10
12
+1
###
CHA
10
10
+0
Point Buy
Point Buy Cost
10 11 12 13 14 15 16 17 18
0/25
-4
-2
-1
10 13 17
4th
8th
12th
16th
20th
24th
Err:502
Err:502
ROW
SOL
LEN
LONG TEX
--TENGU RACIAL TRAITS - Dex: +2, Con: -2, Wis: +2
Dex:
+2,
Con: -2, Wis: +2
TYPE:
Humano
TYPE: Humanoid (Tengu)
TYPE:
Humanoid (Tengu)
SIZE: Mediu
SIZE: Medium
LOW-LIGHT VISION: You ca
SIZE: Medium
LOW-LIGHT VISION: You can se
24
25
28
53
25
78
15
93
152
176
231
286
55 linguistics,
linguistics.
12 NATURAL WEAPON: Tengus po
10
298
11
359
12
425
66 inflicts 1d3
or a secondary attack if the tengu
64
13
489
14
550
15
558
16
623
65 as a result
17
688
67 (including
18
755
19
815
60 greatswords
scimitars,
Automatic
Languages:
Common,
short
swords, and
two-b
Bonus
Languages:
Any
48 Automatic Langua
20
863
21
900
22
923
23
986
63 heads akin
24
1049
63 have a coat
25
1112
65 though
brown and
theyblack wings.
26
1177
27
1238
28
1261
29
1298
61 their avian
Start Age: 15+ (by 1st level class)
Age: 15+ (by 1st level class)
23 Start
Height
Height Range (in.): 60-78
37 Wei
Height Range (in.): 60-78
26 Weight Range (lbs.): 124-280
30
1324
31
1354
1353
32
2707
1353
33
4060
1353
34
5413
1353
35
6766
1353
36
8119
1353
37
9472
1353
38
10825
1353
39
12178
1353
40
13531
1353
41
14884
1353
42
16237
1353
43
17590
1353
44
18943
1353
45
20296
1353
46
21649
1353
47
23002
1353
48
24355
1353
49
25708
1353
50
27061
1353
51
28414
1353
52
29767
1353
53
31120
1353
54
32473
1353
55
33826
1353
56
35179
1353
57
36532
1353
58
37885
1353
59
39238
1353
60
40591
1353
61
41944
1353
62
43297
1353
63
44650
1353
64
46003
1353
65
47356
1353
66
48709
1353
67
50062
1353
68
51415
1353
69
52768
1353
70
54121
1353
71
55474
1353
72
56827
1353
73
58180
1353
74
59533
1353
75
60886
1353
76
62239
1353
77
63592
1353
78
64945
1353
79
66298
1353
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80
67651
1353
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81
69004
1353
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82
70357
1353
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83
71710
1353
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84
73063
1353
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85
74416
1353
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86
75769
1353
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87
77122
1353
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88
78475
1353
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89
79828
1353
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90
81181
1353
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91
82534
1353
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92
83887
1353
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93
85240
1353
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94
86593
1353
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95
87946
1353
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96
89299
1353
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97
90652
1353
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92005
1353
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93358
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94711
1353
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101
96064
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97417
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98770
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100123
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101476
1353
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shape, save that they possess heads akin to those of ravens or crows. Like those birds, they have a coat of deep black feathers, though co
EOL
SPC
CUT
POLISH
24
28
25
65 TYPE: Humanoid
TYPE: (Tengu)
Humanoid (Tengu)
15
64 SIZE: Medium
SIZE: Medium
67
59 LOW-LIGHT
LOW-LIGHT
VISION: You
VISION:
can seeYou
twice
canassee
fartwice
as humans
as far as
in humans in
24
67
55 GIFTED LINGUIST:
GIFTED Tengu
LINGUIST:
receive
Tengu
a +4receive
racial bonus
a +4 racial
to bonus to
67
12
61 linguistics. linguistics.
67
61 NATURAL WEAPON:
NATURAL Tengus
WEAPON:
possess
Tengus
a bite
possess
natural
a bite
attack
natural
that attack that
67
66 inflicts 1d3 inflicts 1d3 points of damage on a hit. This is a primary attack,
64
67
61 SNEAKY: Tengu
SNEAKY:
receive
Tengu
a +2receive
racial bonus
a +2 racial
to perception
bonus to and
perception and
58 stealth.
stealth.
67
65 SWORDTRAINED:
SWORDTRAINED:
Tengus are Tengus
trained are
fromtrained
birth infrom
swordplay,
birth in and
swordplay, and
67
67
67
48
37
57 AutomaticLanguages:
Automatic Languages:
Common, Tengu
Common, Tengu
23
63 Bonus Languages:
Bonus Languages:
Any
Any
67
67
63 heads akin heads akin to those of ravens or crows. Like those birds, they
67
67
65 brown and bbrown and blue-black exist. They have the scaled, clawed feet of
67
61 their avian their avian forebears and scaly but humanoid hands to match,
23
37
26
56 Height Range
Height
(in.):Range
60-78 (in.): 60-78
67
30 Weight Range
Weight
(lbs.):
Range
124-280
(lbs.): 124-280
67
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luding bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short
at of deep black feathers, though color variations of brown and blue-black exist. They have the scaled, clawed feet of their avian forebears a
ordplay, and
clawed feet of their avian forebears and scaly but humanoid hands to match, though they lack wings.
Faith Trait
Magic Trait
Social Trait
Race Trait
Religion Traits
Campaign Traits
Equipment Trait
Faction Trait
Regional Trait
# Magical Knack
Adopted
1
#
1
###
Hit
Die
Level
Roll
Con
Bonus
Total
Skill
Points
Favored Class
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Meet Prerequisites
Favored Class
Total
1
1
Archetype
###
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
###
Archetype
1
1
1
1
1
1
1
1
1
1
XP
Minimum XP:
NPC League
###
NPC Role
###
0 Expert Skills
*S*
###
*S*
*S*
*S*
*S*
*S*
*S*
*S*
*S*
*S*
*S*
# Commoner Weapon
*S*
###
*S*
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
10
Charisma
10
# Deity
###
Name
Alignment
Favored Weapon
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Cavalier
Inquisitor
Oracle
Summoner
Witch
===Ultimate Magic===
Magus
===Ultimate Combat===
Gunslinger
Samurai
Ninja
Arcane Archer
Arcane Trickster
Assassin
Dragon Disciple
Duelist
Eldritch Knight
Loremaster
Mystic Theurge
PF Chronicler
Shadowdancer
Battle Herald,
Herald Holy
Holy
Vindicator
Battle
Vindicator
===Adventure Path===
Spherewalker
===Campaign Setting===
Cyphermage, Demoniac
Prerequisite Check
#
1
**S**
Student of War
#
**S**
**S**
**S**
Available Feats
Bonus Feats
0
Additional Feats
Standard Feats
Bonus Feats
Improved Trip
Greater Trip
Whirlwind Attack
Combat Reflexes
Stand Still
Command Undead
Critical Focus
Bleeding Critical
Blinding Critical
Critical Mastery
Deafening Critical
Sickening Critical
Staggering Critical
Stunning Critical
Tiring Critical
Exhausting Critical
Deadly Aim
Deceitful
Defensive Combat Training
Deft Hands
Disruptive
Spellbreaker
Dodge
Mobility
Spring Attack
Wind Stance
Lightning Stance
Elemental Channel
1
1
1
1
Endurance
Diehard
Eschew Materials
Exotic Weapon Proficiency
1
1
1
1
Extra Channel
Extra Channel [x2]
Extra Channel [x3]
Extra Ki
Extra Ki [x2]
Extra Ki [x3]
Extra Lay On Hands
Extra Lay On Hands [x2]
Extra Lay On Hands [x3]
Extra Mercy
1
1
1
1
Extra Performance
Extra Performance [x2]
Extra Performance [x3]
Extra Rage
Extra Rage [x2]
Extra Rage [x3]
Fleet
Great Fortitude
Improved Great Fortitude
Improved Channel
Improved Counterspell
Improved Critical
1
1
1
1
Improved Familiar
Improved Initiative
Improved Unarmed Strike
Deflect Arrows
Snatch Arrows
Improved Grapple
Greater Grapple
Scorpion Style
Gorgon's Fist
Medusa's Wrath
Stunning Fist
Intimidating Prowess
Iron Will
Improved Iron Will
Leadership
Lightning Reflexes
Improved Lightning Reflexes
Lunge
Magical Aptitude
Martial Weapon Proficiency
1
1
1
1
Master Craftsman
1
1
1
1
Mounted Combat
Mounted Archery
Ride-By Attack
Spirited Charge
Trample
Unseat
Natural Spell
Nimble Moves
Acrobatic Steps
Persuasive
Point-Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Pinpoint Targeting
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Greater Bull Rush
Improved Overrun
Greater Overrun
Improved Sunder
Greater Sunder
Quick Draw
Rapid Reload
1
1
1
1
Run
Selective Channeling
Self-Sufficient
Shield Proficiency
Stealthy
Step Up
Strike Back
Throw Anything
Toughness
Turn Undead
Two-Weapon Fighting
Double Slice
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Two-Weapon Rend
Two-Weapon Defense
Vital Strike
Improved Vital Strike
Greater Vital Strike
Weapon Finesse
Weapon Focus
1
1
1
1
Dazzling Display
Shatter Defenses
Deadly Stroke
Greater Weapon Focus
1
1
1
1
Penetrating Strike
1
1
1
1
Item Creation
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll
Metamagic
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Beastiary
Monster
Ability Focus
Awesome Blow
Empower Spell-Like Ability
Flyby Attack
Hover
Improved Natural Armor
Improved Natural Weapon
Multiattack
Multiweapon Fighting
Quicken Spell-Like Ability
Snatch
Wingover
Item Creation
Craft Construct
Breadth of Experience
Bull Rush Strike
Charge Through
Childlike
Cockatrice Strike
Combat Patrol
Cooperative Crafting
Cosmopolitan
1
1
Covering Defense
Crippling Critical
Crossbow Mastery
Dastardly Finish
Dazing Assault
Deep Drinker
Deepsight
Disarming Strike
Disrupting Shot
Diviners Delving
Eagle Eyes
Eclectic
1
Eldritch Claws
Elemental Fist
Elemental Focus
1
1
1
1
Greater Elemental Focus
1
1
1
1
Elven Accuracy
Enforcer
Expanded Arcana
Extra Bombs
Extra Bombs [x2]
Extra Bombs [x3]
Extra Discovery
1
1
1
1
Extra Hex
1
1
1
1
Extra Rage Power
1
1
1
1
Extra Revelation
1
1
1
1
Extra Rogue Talent
1
1
1
1
Fast Drinker
Fast Healer
Favored Defense
1
1
1
1
1
Fight On
Focused Shot
Following Step
Step Up and Strike
Furious Focus
Dreadful Carnage
Gang Up
Team Up
Gnome Trickster
Go Unnoticed
Groundling
Heroic Defiance
Heroic Recovery
Hero's Fortune
Blood of Heroes
Luck of Heroes
Improved Blind-Fight
Greater Blind-Fight
Improved Dirty Trick
Greater Dirty Trick
Improved Drag
Greater Drag
Improved Reposition
Greater Reposition
Repositioning Strike
Improved Share Spells
Improved Steal
Greater Steal
Improved Stonecunning
Stone Sense
Ironguts
Ironhide
Keen Scent
Smell Fear
Ki Throw
Improved Ki Throw
Leaf Singer
Light Step
Lingering Performance
Low Profile
Lucky Halfling
Master Alchemist
Minor Spell Expertise
1
Missile Shield
Ray Shield
Mounted Shield
Parry Spell
Parting Shot
Pass for Human
Perfect Strike
Point Blank Master
1
1
1
1
Practiced Tactician
Practiced Tactician [x2]
Punishing Kick
Pushing Assault
Racial Heritage
1
Raging Vitality
Razortusk
Rending Claws
Saving Shield
Second Chance
Improved Second Chance
Shadow Strike
Shared Insight
Sharp Senses
Shield of Swings
Shield Specialization
1
Greater Shield Specialization
Sidestep
Improved Sidestep
Smash
Sociable
Spell Perfection
Spider Step
Cloud Step
Stabbing Shot
Steel Soul
Stone Singer
Stone-Faced
Stunning Assault
Summoners Call
Sundering Strike
Swift Aid
Taunt
Teleport Tactician
Tenacious Transmutation
Touch of Serenity
Trick Riding
Mounted Skirmisher
Tripping Strike
Under and Over
Underfoot
Vermin Heart
War Singer
Well-Prepared
Metamagic
Bouncing Spell
Dazing Spell
Disruptive Spell
Ectoplasmic Spell
Elemental Spell
Focused Spell
Intensified Spell
Lingering Spell
Merciful Spell
Persistent Spell
Reach Spell
Selective Spell
Sickening Spell
Thundering Spell
Teamwork
Allied Spellcaster
Coordinated Defense
Coordinated Maneuvers
Duck and Cover
Lookout
Outflank
Paired Opportunists
Precise Strike
Shield Wall
Shielded Caster
Swap Places
Ultimate Magic
General
Abundant Revelations
Accursed Critical
Accursed Hex
Advanced Ranger Trap
Antagonize
Blighted Critical
Greater Blighted Critical
Blighted Critical Mastery
Channeled Shield Wall
Create Sanguine Elixir
Defending Eidolon
Deny Death
Detect Expertise
Die for Your Master
Divine Interference
Dragonbane Aura
Eldritch Heritage
1
Improved Eldritch Heritage
1
1
Greater Eldritch Heritage
1
Evolved Familiar
Exploit Lore
Extended Bane
Extra Arcana
1
1
1
1
Extra Arcane Pool
Extra Arcane Pool [x2]
Extra Arcane Pool [x3]
Extra Cantrips or Orisons
Extra Cantrips or Orisons [x2]
Extra Cantrips or Orisons [x3]
Extra Evolution
Extra Evolution [x2]
Extra Evolution [x3]
Extra Ranger Trap
Extra Ranger Trap [x2]
Extra Ranger Trap [x3]
Extra Summons
Extra Summons [x2]
Extra Summons [x3]
Eyes of Judgment
Fast Empathy
Favored Judgment
Fearless Aura
Fire Music
Focused Eidolon
Gliding Steps
Grant Initiative
Greater Mercy
Ultimate Mercy
Sin Seer
Skeleton Summoner
Sorcerous Bloodstrike
Spell Bluff
Spell Hex
Spell Specialization
Greater Spell Specialization
Spellsong
Split Hex
Split Major Hex
Spontaneous Metafocus
Starlight Summons
Sunlight Summons
Superior Summoning
Theurgy
Thoughtful Discernment
Ultimate Resolve
Uncanny Alertness
Uncanny Concentration
Undead Master
Unsanctioned Detection
Unsanctioned Knowledge
Versatile Channeler
Vigilant Eidolon
Voice of the Sibyl
Warrior Priest
Wild Speech
Witch Knife
Word of Healing
Metamagic
Burning Spell
Concussive Spell
Echoing Spell
Flaring Spell
Piercing Spell
Rime Spell
Thanatopic Spell
Threnodic Spell
Toppling Spell
Teamwork Feats
Ensemble
Arcane Discovery
Arcane Builder
1
1
1
1
Fast Study
Feral Speech
Golem Constructor
1
1
1
1
Immortality
Multimorph
Opposition Research
1
Split Slot
Split Slot [x2]
Split Slot [x3]
Staff-like Wand
True Name
True Name [x2]
True Name [x3]
Masterpiece
At the Heart of it All
Legato Piece of the Infernal Bargain
Melody of Frightful Death
Minuet of Midnight Ivy
Stone Face
The Cat-Step
The Dance of 23 Steps
The Dance of Kindled Desires
The Depths of the Mountain
The Dumbshow of Gorroc
The House of the Imaginary Walls
The Lullaby of Ember the Ancient
The Quickening Pulse
The Requiem of the Fallen Priest-King
The Rheumy Refrain
The Winds of Five Heavens
Toccata and Fugue of the Danse Macabre
Triple Time
Ultimate Combat
General
Adder Strike
Pinpoint Poisoner
Adept Champion
Amateur Gunslinger
1
Arc Slinger
Binding Throw
Bludgeoner
Body Shield
Bolstered Resilience
Break Guard
Cartwheel Dodge
Channeled Revival
Channeling Scourge
Charging Hurler
Improved Charging Hurler
Chokehold
Cleaving Finish
Improved Cleaving Finish
Close-Quarters Thrower
Clustered Shots
Combat Style Master
Contingent Channeling
Crusaders Fist
Crusaders Flurry
Crushing Blow
Deadly Finish
Death from Above
Death or Glory
Deathless Initiate
Deathless Master
Deathless Zealot
Deceptive Exchange
Defensive Weapon Training
Destructive Dispel
Devastating Strike
Improved Devastating Strike
Dimensional Agility
Dimensional Assault
Dimensional Dervish
Dimensional Maneuvers
Dimensional Savant
Discordant Voice
Disengaging Feint
Disengaging Flourish
Disengaging Shot
Disorienting Maneuver
Dispel Synergy
Dispelling Critical
Dispelling Fist
Disposable Weapon
Disruptive Recall
Distance Thrower
Domain Strike
Double Bane
Drag Down
Dramatic Display
Elusive Redirection
Extra Bane
Extra Bane [x2]
Extra Bane [x3]
False Opening
Felling Escape
Felling Smash
Feral Combat Training
1
Field Repair
Final Embrace
Final Embrace Horror
Final Embrace Master
Flanking Foil
Fortified Armor Training
Furious Finish
Gory Finish
Greater Channel Smite
Guided Hand
Gunsmithing
Hammer the Gap
Harmonic Sage
Haunted Gnome
Haunted Gnome Assault
Haunted Gnome Shroud
Heros Display
Hex Strike
Horse Master
Impact Critical Shot
Impaling Critical
Improved Called Shot
Greater Called Shot
Improved Impaling Critical
Improved Two-Weapon Feint
Jawbreaker
Bonebreaker
Neckbreaker
Knockout Artist
Landing Roll
Master Combat Performer
Masterful Display
Maximized Spellstrike
Menacing Bane
Merciful Bane
Mocking Dance
Monastic Legacy
Moonlight Stalker
Moonlight Stalker Feint
Moonlight Stalker Master
Murderers Circle
Net Adept
Net and Trident
Net Maneuvering
Net Trickery
Nightmare Fist
Nightmare Weaver
Nightmare Striker
Opening Volley
Passing Trick
Performance Weapon Mastery
Performing Combatant
Pin Down
Pinning Knockout
Pinning Rend
Planar Wild Shape
Prone Shooter
Prone Slinger
Quick Bull Rush
Quick Dirty Trick
Quick Drag
Quick Reposition
Quick Steal
Raging Brutality
Raging Deathblow
Raging Hurler
Raging Throw
Rapid Grappler
Rebounding Leap
Rebuffing Reduction
Rending Fury
Improved Rending Fury
Greater Rending Fury
Revelation Strike
Rhetorical Flourish
Righteous Healing
Sap Adept
Sap Master
Savage Display
School Strike
Sea Legs
Shapeshifter Foil
Shapeshifting Hunter
Shared Judgment
Siege Commander
Siege Engineer
Master Siege Engineer
Siege Gunner
Skilled Driver
Expert Driver
Slayers Knack
Sling Flail
Snap Shot
Improved Snap Shot
Greater Snap Shot
Sword And Pistol
Sneaking Precision
Sorcerous Strike
Spell Bane
Splintering Weapon
Spinning Throw
Stage Combatant
Stalwart
Improved Stalwart
Strangler
Strong Comeback
Stunning Pin
Sure Grasp
Trappers Setup
Twin Thunders
Twin Thunders Flurry
Twin Thunders Master
Two-Handed Thrower
Two-Weapon Feint
Vicious Stomp
Wave Strike
Whip Mastery
Improved Whip Mastery
Greater Whip Mastery
Grit Feats
Deft Shootist Deed
Extra Grit
Extra Grit [x2]
Extra Grit [x3]
Leaping Shot Deed
No Name
Ricochet Shot Deed
Secret Stash Deed
Signature Deed
1
Style Feats
Boar Style
Boar Ferocity
Boar Shred
Crane Style
Crane Wing
Crane Riposte
Djinni Style
Djinni Spirit
Djinni Spin
Dragon Style
Dragon Ferocity
Dragon Roar
Earth Child Style
Earth Child Topple
Earth Child Binder
Efreeti Style
Efreeti Stance
Efreeti Touch
Janni Style
Janni Tempest
Janni Rush
Kirin Style
Kirin Strike
Kirin Path
Mantis Style
Mantis Wisdom
Mantis Torment
Marid Style
Marid Spirit
Marid Coldsnap
Monkey Style
Monkey Moves
Monkey Shine
Panther Style
Panther Claw
Panther Parry
Shaitan Style
Shaitan Skin
Shaitan Earthblast
Snake Style
Snake Sidewind
Snake Fang
Snapping Turtle Style
Snapping Turtle Clutch
Snapping Turtle Shell
Tiger Style
Tiger Claws
Tiger Pounce
Teamwork Feats
Back to Back
Improved Back to Back
Broken Wing Gambit
Cavalry Formation
Combat Medic
Coordinated Charge
Enfilading Fire
Escape Route
Feint Partner
Improved Feint Partner
Pack Attack
Seize the Moment
Shake It Off
Stealth Synergy
Tandem Trip
Target of Opportunity
Team Pickpocketing
1
Massed Charge
Necromantic Affinity
Noble Scion
Rugged Northerner
Scholar
1
1
Secret Signs
Shade of the Uskwood
Shadow Gambit
Shrewd Tactician
Spirit of the River
Spirit Strike
Stoic
Storm Lashed
Survivor
Taldan Duelist
Veiled Vileness
Wand Dancer
Metamagic
Tenebrous Spell
Umbral Spell
Shadow Grasp
Pathfinder Chronicles
General
Advanced Defensive Combat Training
Aldori Dueling Mastery
Bloatmage Initiate
Boon Companion
1
1
Brain Eater
Civilized Ghoulishness
Companion Figurine
Corsair of Taldor
Dilettante
Divine Deception
Draconic Defender
Draconic Discipline
Endure Pain (Zon-Kuthons Kiss)
Fast Crawl
Fearsome Barricade
Friendly Switch
Indomitable Mount
Irrisen Icemage
Ki Diversity
Let Them Come
Master Delver
Minotaur's Charge
Mounted Onslaught
Pesh Euphoria
Pesh Healing
Pesh Rejuvenation
Sahir-Afiyun
Touvette Defender
Warren Digger
Wheeling Charge
Monster
Noxious Bite
Pathfinder Companion
General
Adept Channel
Ammo Drop
Juggle Load
Arcane Insight
Arcane Jinxer
Arcane School Spirit
Area Jinx
Babble-Peddler
Beliers Bite
Bestow Hope
Bewildering Koan
Black Marketeer
Blood Ties
Blood Vengeance
Bloody Vengeance (Calistria)
Bounding Hammer
Bullseye Shot
Butterfly's Sting
Caustic Slur
Chainbreaker
Charge of the Righteous
Conceal Scent
Cornugon Shield
Cornugon Smash
Cornugon Stun
Cornugon Trip
Darting Viper
Destroyer's Blessing
Devils Foe
Distant Jinx
Divination Guide
Dorn-Dergar Master
Drunken Brawler
Eagle Knight Candidate
Effortless Trickery
Elephant Stomp
Equipment Trick
Experienced Vagabond
Extra Gnome Magic
Extra Gnome Magic [x2]
Extra Gnome Magic [x3]
Fascination Jinx
Ferocious Tenacity
Fire God's Blessing
Fury's Fall
Fury's Snare
Glorious Heat
Gore Fiend
Halfling Slinger
Hamatula Strike
Hamatula Grasp
Hellcat Stealth
Hellcat Pounce
Helpless Prisoner
Invoke Primal Instinct
Jaguar Pounce
Jinx Alchemy
Large Target
Malicious Eye
Measured Response
Monkey Lunge
Nimble Natural Summons
Osyluth Guile
Piranha Strike
Protector's Strike
Rhino Charge
Riptide Attack
Serpent Lash
Sliding Axe Throw
Sluggish Jinx
Sly Draw
Sneaky Vagabond
Spear Dancer
Spiked Destroyer
Stance of the Xorn
Steady Engagement
Stone Read
Sympathetic Rage
Taldan Conscript
Taldan Knight
Taldan Squire
Talmandors Lifting
Tantrum
Undermining Exploit
Urban Forager
Versatile Jinxer
Whip Slinger
Witty Feint
Worst Case Jinx
Metamagic
Jinxed Spell
Threatening Illusion
Teamwork Feats
Amplified Rage
Brutal Grappler
OGL Books
Book of Faith One
General
Agile Feet
Armor of Law
Blessed Spell
Dastardly Deception
Flame Strike
Flash of Divine Insight
Held at Death's Door
Holy Inspiration
In Glorious Madness
Lucky Dodge
UndeFEATable Collection
General
Sneaky Arcane Strikes
Custom
Prerequisite
Channel Energy
Arcane Caster
Intelligence 13+
Intelligence 13+, Combat Expertise
Improved Disarm, BAB 6+
Intelligence 13+, Combat Expertise
Improved Feint, BAB 6+
Combat Reflexes
Channel Negative Energy
BAB 9+
Critical Focus, BAB 11+
Critical Focus, BAB 15+
Critical Focus, Critical Feats x2, Fighter 14+
Critical Focus, BAB 13+
Critical Focus, BAB 11+
Critical Focus, BAB 13+
Critical Focus, Staggering Critical, BAB 17+
Critical Focus, BAB 13+
Critical Focus, Tiring Critical, BAB 15+
Dexterity 13+, BAB 1+
Fighter 6+
Disruptive, Fighter 10+
Dexterity 13+
Dexterity 13+, Dodge
Dexterity 13+, Mobility, BAB 4+
Dexterity 15+, Dodge, BAB 6+
Dexterity 17+, Dodge, Wind Stance, BAB 11+
Channel Energy
Endurance
BAB 1+
Channel Energy
Channel Energy, Extra Channel
Channel Energy, Extra Channel, Extra Channel [x2]
Ki Class Feature
Ki Class Feature, Extra Ki
Ki Class Feature, Extra Ki, Extra Ki [x2]
Lay on Hands
Lay on Hands, Extra Lay on Hands
Lay on Hands, Extra Lay on Hands, Extra Lay on Hands [x2]
Lay on Hands, Mercy
Bardic Performance
Bardic Performance, Extra Performance
Bardic Performance, Extra Performance, Extra Performance [x2]
Rage
Rage, Extra Rage
Rage, Extra Rage, Extra Rage [x2]
Great Fortitude
Channel Energy
BAB 8+
Familiar
Iron Will
Level 7+
Lightning Reflexes
BAB 6+
Craft or Profession 5+
Ride 1+
Mounted Combat
Mounted Combat
Point-Blank Shot
Point-Blank Shot
Dexterity 19+, Precise Shot, BAB 11+
Dexterity 19+, Improved Precise Shot, BAB 16+
Dexterity 13+, Point-Blank Shot
Dexterity 17+, Point-Blank Shot, Rapid Shot, BAB 6+
Dexterity 13+, Mobility, Point-Blank Shot, BAB 4+
Strength 13+, BAB 1+
Strength 13+, Power Attack, BAB 1+
Strength 13+, Cleave, Power Attack, BAB 4+
Strength 13+, Power Attack
Improved Bull Rush, BAB 6+
Strength 13+, Power Attack
Improved Overrun, BAB 6+
Strength 13+, Power Attack
Improved Sunder, BAB 6+, Power Attack
BAB 1+
Weapon Proficiency (Crossbow) or Exotic Weapon Proficiency (Firearms)
Shield Proficiency
Improved Shield Bash, Two-Weapon Fighting, BAB 6+
Improved Shield Bash, Shield Slam, Two-Weapon Fighting, BAB 11+
Shield Proficiency, BAB 1+
Shield Focus, Shield Proficiency, Fighter 8+
Shield Proficiency
Wizard 1+
Spell Penetration
BAB 1+
BAB 11+
BAB 1+
Weapon Focus
Weapon Focus, Dazzling Display, BAB 6+
Dazzling Display, Greater Weapon Focus, Stunned Defense, BAB 11+
Fighter 8+, Weapon Focus
Caster Level 3+
Caster Level 5+
Caster Level 9+
Caster Level 11+
Caster Level 5+
Caster Level 3+
Caster Level 7+
Caster Level 1+
Special attack
Strength 25+, Power Attack, Improved Bull Rush, Large or Larger
Spell-Like Ability, Caster Level 6+
Fly speed
Fly speed
Natural Armor, Constitution 13+
Natural Weapon, BAB +4
Three or more natural attacks
Dexterity 13+, Three or more hands
Spell-Like Ability, Caster Level 10+
Size Huge or Larger
Fly Speed
Caster Level 5+, Craft Magic Arms and Armor, Craft Wondrous Item
Wild Shape
Elemental Focus
Elf
Intimidate 1+
Caster Level 1+, Bard, Oracle, or Sorcerer
Bomb
Bomb, Extra Bombs
Bomb, Extra Bombs, Extra Bombs [x2]
Discovery
Hex
Rage
Revelation
Rogue Talent
Favored enemy
Hero's Fortune
Hero's Fortune
Perception 10+, Blind-Fight
Perception 15+, Improved Blind-Fight
Combat Expertise
Improved Dirty Trick, BAB 6+
Power Attack
Improved Drag, BAB 6+
Combat Expertise
Improved Reposition, BAB 6+
Improved Reposition, BAB 9+
Spellcraft 10+, Companion Creature
Combat Expertise
Improved Steal, BAB 6+
Tactician
Tactician, Practiced Tactician
Spellcraft 10 ranks
Caster Level 1+
BAB 4+
Mystery
Critical Focus, Caster Level 9+, Cast Bestow Curse or Major Curse
Hex
Trap, Ranger 5+
Arcane pool
Arcane pool, Extra Arcane Pool
Arcane pool, Extra Arcane Pool, Extra Arcane Pool [x2]
Cast Cantrips or Orisons
Cast Cantrips or Orisons, Extra Cantrips or Orisons
Cast Cantrips or Orisons, Extra Cantrips or Orisons, Extra Cantrips or Orisons [x2]
Eidolon
Eidolon, Extra Evolution
Eidolon, Extra Evolution, Extra Evolution [x2]
Trap
Trap, Extra Ranger Trap
Trap, Extra Ranger Trap, Extra Ranger Trap [x2]
Cast Summon Monster as a spell-like ability, Summoner 1+
Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons
Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons, Extra Summons [x2]
Detect Alignment, Caster Level 6+
Handle Animal 5+, Wild Empathy
Wisdom 13+, Judgment
Aura of Courage, Caster Level 8+
Spellcraft 5+, Cast Bard Spells, Cast Arcane Fire Spell from another class
Shield ally
Dodge, Mobility, Nimble Moves, Ki pool
Cunning Initiative
Charisma 13+, Lay on Hands, Mercy
Charisma 19+, Greater Mercy, Lay on Hands, Mercy
Mystery
Divine Health
Weapon Focus (Quarterstaff), BAB 5+
Intelligence 13+, Combat Expertise, Improved Trip, Weapon Focus (Quarterstaff), BAB 6+
Intelligence 13+, Combat Expertise, Tripping Staff, Weapons Specialization (Quarterstaff), BAB 12+
Knowledge (religion) 5+, Channel Energy
Wild Shape, Caster Level 8+
Lay on Hands
Delayed Bomb
Eidolon
Lay on Hands
Lay on Hands
Dexterity 13+, Throw Anything
Aura, Cast Summon Monster 1+
Bond Senses
Knowledge (nature) 5+, Wild Shape
Detect Undead
Spell Focus (necromancy), Cast Summon Monster 1+
Charisma 13+, Bloodline
Bluff 5+, Spellcraft 5+
Major Hex
Intelligence 13+, Spell Focus
Intelligence 13+, Spell Focus, Spell Specialization, Cast Spells 5+
Charisma 13+, Bardic Performance, Cast Spells 1+
Witch Level 10+
Split Hex, Caster Level 18+
Charisma 13+, Metamagic 1+, Spontaneouse Caster
Spell Focus (conjuration), Cast Summon Natures Ally 1+
Spell Focus (conjuration), Cast Summon Natures Ally 1+
Augment Summoning, Caster Level 3+
Wisdom 13+, Charisma 13+, Arcane Spells 1+, Divine Spells 1+
Discern Lies
Aura of Resolve
Alertness
Combat Casting
Spell focus (necromancy), Ability to cast animate dead or command undead
Detect Evil
Intelligence 13+, Cast Paladin spells 1+
Channel Energy, Neutral deity or neutral alignment and no deity
Eidolon
Charisma 15+
Cast divine, domain or mystery
Wild Shape, Druid 6+
Witch 1+
Lay on Hands
Perform (any) 5+
Wizard 1+
Wizard 5+
Wizard 5+
Wizard 9+
Wizard 20+
Wizard 5+
Wizard 9+
Wizard 5+
Wizard 5+, Split Slot
Wizard 5+, Split Slot [x2]
Wizard 11+, Craft Staff
Wizard 11+
Wizard 11+, True Name
Wizard 11+, True Name [x2]
Craft (any) 4+
Strength 13+, BAB 3+, Naga, Serpentfolk or Constrict
Strength 15+, Ability Focus (constrict), Final Embrace, BAB 6+
Strength 17+, Final Embrace Horror, BAB 9+
BAB 6+
Bardic Performance, Knowledge (engineering) 5+
Nightmare Weaver, Stunning Fist, Heal 5+, Ability to Cast Faerie Fire
Skilled Driver
Favored Enemy, BAB 6+
Weapon Focus (sling), BAB 1+
Rapid Shot, Weapon Focus, BAB 6+
Dexterity 15+, Snap Shot, BAB 9+
Dexterity 17+, Improved Snap Shot, BAB 12+
Snap Shot, Two-Weapon Fighting, BAB 6+
Sneak Attack 1d6+, Critical Focus, Critical Feats x1, BAB 9+
Sorcerer Bloodline, Improved Unarmed Strike
Bane
BAB 1+
Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw
Weapon Focus, BAB 5+
Diehard, BAB 4+
Stalwart, BAB 11+
Improved Grapple, Sneak Attack 1d6+
Kirin Style, Intelligence 13+, Knowledge (arcana) 9+, Knowledge (dungeoneering, local, nature, planes, or religion) 3+
Kirin Strike, Knowledge (arcana) 12+, Knowledge (dungeoneering, local, nature, planes, or religion) 5+
Perception 3+
Back to Back, Perception 5+
Bluff 5+
Mounted Combat
Heal 5+
Teamwork Feats 2+, BAB 10+
Point-Blank Shot, Precise Shot, Teamwork Feats 1x
Bluff 1+
Combat Reflexes, Feint Partner, BAB 6+
BAB 1+
Combat Reflexes, Improved Critical
Tiefling
Charisma 13+
Ranger 6+
Dexterity 13+, Acrobatic
Strength 15+, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar)
Shoanti
Spell Focus
Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword)
Charisma 13+, Animal Affinity, Animal Companion
Spellcraft 1+
BAB 4+, proficiency with khopesh or temple sword
Wisdom 13+
Intelligence 15+, Scribe Scroll
Knowledge (arcana) 1+, Linguistics 1+, Spellcraft 1+, spellbook
Knowledge (planes) 3+, Worship a Demon Lord
Knowledge (planes) 6+
Dexterity 13+, Weapon Finesse, Perform (dance) 2+, Weapon Proficiency (Scimitar)
Constitution 13+, Survival 1+
Intelligence 13+
Neutral evil, Worshiper of Zon-Kuthon
Spell Focus (illusion), Caster Level 5+
Alertness, Combat Reflexes
Aquatic Subtype, Knowledge (nature) 1+
Knowledge (religion) 5+, Turn Undead, Favored Enemy 1+
Iron Will
Tenebrous Spell
Tenebrous Spell, Umbral Spell
Dexterity 17+, Greater Weapon Focus (Aldori Dueling Sword), Weapon Finesse, Weapon Specialization (Aldori Dueling Sword
Cast Divine Spells, Summon Familiar, Caster Level 4th, Charisma 13+
Sleight of Hand 1+, Weapon Proficientcy (Sling)
BAB 1+
Bluff 1+, Knowledge (local) 1+, Member of an Underclass
Charisma 13+, Gnome
Charisma 13+, Gnome, Extra Gnome Magic
Charisma 13+, Gnome, Extra Gnome Magic, Extra Gnome Magic [x2]
Bardic performance, Halfling Jinx
Half-orc or Orc, Ferocity, Rage
Half-orc or Orc, Worshiper of the Fire God
Improved Trip
Fury's Fall, Improved Trip
Cast Divine Spells, Caster Level 5+
Half-orc or Orc, Rage
Halfling
Improved Grapple, Strength 13+, BAB 7+
Hamatula Strike, Improved Grapple, Strength 13+, BAB 9+
Skill Focus (Stealth), Stealth 6+
Hellcat Stealth, Skill Focus (Stealth), Sneak Attack 2d6+
Bluff 5+, Escape Artist 1+, Gnome
Bluff 1+, Wild Shape, Gnome
BAB 4+
Swift Alchemy, Halfling Jinx
Weapon Proficiency (sling)
Evil Eye Witch Hex, Halfling Jinx
Worshiper of Abadar, BAB 1+
Lunge, Acrobatics 1+
Augment Summoning, Spell Focus (conjuration), Caster Level 6th
Bluff 8+, Dodge
Weapon Finesse, BAB 1+
Smite evil, BAB 5+
Power Attack, Improved Bull Rush, BAB 5+
Worshiper of Gozreh, Improved Drag, Improved Trip
Weapon Finesse, Exotic Weapon Proficiency (whip)
Dexterity 13+, BAB 1+
Halfling Jinx
Quick Draw
Travel Domain
Law Domain, Lawful Alignment
Magic Domain
Trickery Domain
Fire Domain
Knowledge Domain
Death Domain
Nobility Domain
Madness Domain
Luck Domain
Arcane Strike
Shield Proficiency
Linguistics
Bonus
Automatic Language
Aboleth
Abyssal
Aklo
Aquan
Auran
Azlanti
Boggard
Celestial
Chelaxian
Known
Common
Dziriak
Draconic
Drow Sign Language
Druidic
Dtang
Dwarven
Elven
Giant
Gnoll
Gnome
Goblin
Halfling
Hallit
Hon-la
Hwan
Ignan
Infernal
Kelish
Minatan
Minkaian
Nagaji
Orc
Osiriani
Polyglot
Sahuagin
Samsaran
Senzar
Shoanti
Skald
Sylvan
Known
Tengu
Terran
Thassilonian
Tien
Undercommon
Varisian
Vudrani
Wayang
Custom 1
Custom 2
Custom 3
Custom 4
Custom 5
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
Yes
Yes
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
MOD
Misc
Mod.
Dex
Dex
Dex
Int
Int
Cha
Cha
Str
Int
Int
Int
Int
Int
Int
Int
Int
Int
Cha
Cha
Cha
Cha
Cha
Cha
Dex
Cha
Cha
Cha
Dex
Dex
Dex
Cha
Cha
Cha
Wis
Wis
Cha
Cha
Int
Int
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+0
+0
+0
+1
+1
+1
+0
+0
+0
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
TOTAL
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+0
+0
+0
+1
+1
+1
+0
+0
+0
+1
+1
+0
+0
+0
+0
MAX
RANKS
RANKS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Magic Adjustment
STAT
List on Sheet?
Armor Check?
Untrained?
Class Skill?
Current Level
No
No
No
No
No
No
No
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Int
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Cha
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+4
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+3
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
Yes
Yes
Yes
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Dex
Wis
Wis
Dex
Dex
Dex
Int
Int
Int
Dex
Dex
Dex
Dex
Wis
Wis
Wis
Wis
Wis
Wis
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+2
+2
+2
+2
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+0
+0
+0
+3
+3
+3
+3
+1
+1
+1
+1
+1
+1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Yes
Yes
Yes
Yes
Yes Yes
Yes Yes
No
No
X
X
X
No
No
No
No
No
No
Wis
Wis
Wis
Wis
Str
Str
Cha
Cha
+1
+1
+1
+1
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+1
+1
+1
+1
+0
+0
+0
+0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
Auto
LEVEL
AVAILABLE
REMAINING
SKILL
Acrobatics
Jump
Jump with running start
Appraise
Precious metals/gemstones
Bluff
w/ persons attracted to you
Climb
Craft (alchemy)
Craft (ammunition)
Craft (armor)
Craft (bows)
Craft (calligraphy)
Craft (firearms)
Craft (siege weapon)
Craft (trapmaking)
Craft (weapons)
Diplomacy
Gather Information
w/ fey
w/ nobility
w/ nobility attracted to you
w/ persons attracted to you
Disable Device
Disguise
Act in character
Act like child
Escape Artist
Fly
Using Flight domain power
Handle Animal
Birds of Prey
Rodents
Heal
Others
Intimidate
Non-human Race
Knowledge (arcana)
Knowledge (dungeoneering)
Underground
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Your sovereign
Knowledge (religion)
Your faith
Knowledge (planes)
Demons
Linguistics
Perception
Find Traps
Opposed
Opposed in bright light
Opposed in dark or shadows
Secret doors/compartments
Sight-based
Smell-based
Sound-based
Taste-based
Touch-based
Track Normal Speed
Tracking - 1/2 speed
Tracking - x2 speed
Unusual stonework
Perform (act)
Perform (comedy)
Perform (dance)
Perform (keyboard instruments)
Perform (oratory)
Perform (percussion instruments)
Perform (sing)
Perform (stringed instruments)
Perform (wind instruments)
Profession (advocate)
Profession (apothecary)
Profession (architect)
Profession (baker)
Profession (barrister)
Profession (bookkeeper)
Profession (brewer)
Profession (butcher)
Profession (cartographer)
Profession (clerk)
Profession (cook)
Profession (courtesan)
Profession (driver)
Profession (engineer)
Profession (farmer)
Profession (fisher)
Profession (gambler)
Profession (gardener)
Profession (herbalist)
Profession (innkeeper)
Profession (librarian)
Profession (merchant)
Profession (midwife)
Profession (miller)
Profession (miner)
Profession (performer)
Profession (physic)
Profession (porter)
Profession (researcher)
Profession (sailor)
Profession (scribe)
Profession (shepherd)
Profession (shopkeeper)
Profession (siege engineer)
Profession (soldier)
Profession (stable master)
Profession (tanner)
Profession (teacher)
Profession (trapper)
Profession (woodcutter)
Ride
Sense Motive
Intercept a secret message
Sleight of Hand
Conceal Small Objects
Conceal Weapon
Spellcraft
Decipher scrolls
Identify properties of magic items
Stealth
Dim light or darkness
Marshes or Forests
Underground
Survival
Aboveground
Avoid getting lost
Other planes
protect from harsh weather
provide food and water
###
Animal
Class
1
Override
Level
HD
Custom
HP Total
+1
4 HD
1 12 HD
8 HD
1 16 HD
Extra
Alignment
Size
Ability Increases
Extra
Extra
Extra
Extra
Strength
AC 10
FORT Save
Land
Dexterity
Touch 10
REF Save
Climb
Constitution
Flat-foot 10
WILL Save
Swim
Intelligence
Initiative
BAB
Burrow
Wisdom
Space 5 ft
CMB
Fly
Charisma
Reach 5 ft
CMD 10
Spell Resist.
HD
HP
Extra
HP
Extra
HD
HP
Extra
HP
13
10
14
11
15
12
16
Feats
Extra
Tricks
###
2 HD 1
###
3 HD 1
###
5 HD 1
###
7 HD 1
###
9 HD 1
###
11 HD 1
###
13 HD 1
###
15 HD 1
###
Extra 1
###
Extra 1
10
###
Extra 1
11
###
Extra 1
12
Extra 1
13
ENERGY RESISTANCE
DAMAGE REDUCTION
reases
Extra
1
1
ment override.
UCTION
Skills
Remaining
Ranks
Stat
Mods
PRIMARY
Total
Acrobatics
###
### +0
### +0
### +0
###
Climb
###
### +0
### +0
### +0
###
Escape Artist
###
### +0
### +0
### +0
###
Fly
###
### +0
### +0
### +0
###
Intimidate
###
### +0
### +0
### +0
###
Perception
###
### +0
### +0
### +0
###
Stealth
###
### +0
### +0
### +0
###
Survival
###
### +0
### +0
### +0
###
Swim
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
###
### +0
### +0
### +0
###
*
*
Skill Points
*
*
ATTACK BONUS
Extra
SPECIAL PROPERTIES
SECONDARY
ATTACK BONUS
SPECIAL PROPERTIES
TERTIARY
ATTACK BONUS
SPECIAL PROPERTIES
PROTECTIVE ITEM
TYPE
1
1
1
ACP
1
1
1
1
1
1
1
1
WT
SPECIAL PROPER
ATTACK BONUS
DAMAGE
AL PROPERTIES
ATTACK BONUS
DAMAGE
AL PROPERTIES
ATTACK BONUS
DAMAGE
AL PROPERTIES
TYPE
SPECIAL PROPERTIES
Skills
Extra
Class
Familiar
1
Override
Custom
Alignment
+8
Size
Touch
Strength
T*
Acrobatics
Level
Dexterity
Appraise
HD
Constitution
Bluff
HP
Intelligence
Wisdom
Charisma
Extra
+1
Extra
AC
Extra
FORT Save
T*
Diplomacy
* Disable Device
Land
REF Save
Climb
Flat-foot
WILL Save
Swim
Initiative
BAB
Burrow
Space 5 ft
CMB
Fly (good)
Reach 5 ft
CMD
Spell Resist.
Climb
Disguise
* Escape Artist
T*
Fly
Handle Animal
Heal
0
Intimidate
Knowledge (ar
FAMILIAR SPECIAL QUALITIES
Knowledge (du
Knowledge (en
Knowledge (ge
Knowledge (his
Knowledge (loc
Knowledge (na
Knowledge (no
###
###
Knowledge (pla
FAMILIAR SPECIAL ABILITIES
Knowledge (re
###
###
###
Linguistics
Perception
* Ride
###
Sense Motive
###
* Sleight of Hand
###
###
Spellcraft
T*
###
###
###
Stealth
Survival
T*
Swim
###
###
###
###
###
Skills
Ranks
Mstr
Stat
Mods
Total
Extra
Acrobatics
###
###
+0
### +0
+0
###
PRIMARY
Appraise
###
###
+0
### +0
+0
###
Bluff
###
###
+0
### +0
+0
###
Climb
###
###
+0
### +0
+0
###
Diplomacy
###
###
+0
### +0
+0
###
Disable Device
###
###
+0
### +0
+0
###
Disguise
###
###
+0
### +0
+0
###
Escape Artist
###
###
+0
### +0
+0
###
Fly
###
###
+0
### +0
+0
###
Handle Animal
###
###
+0
### +0
+0
###
Heal
###
###
+0
### +0
+0
###
Intimidate
###
###
+0
### +0
+0
###
Knowledge (arcana)
###
###
+0
### +0
+0
###
Knowledge (dungeoneering)
###
###
+0
### +0
+0
###
###
+0
### +0
+0
###
Knowledge (geography)
###
###
+0
### +0
+0
###
Knowledge (history)
###
###
+0
### +0
+0
###
Knowledge (local)
###
###
+0
### +0
+0
###
Knowledge (nature)
###
###
+0
### +0
+0
###
Knowledge (nobility)
###
###
+0
### +0
+0
###
Knowledge (planes)
###
###
+0
### +0
+0
###
Knowledge (religion)
###
###
+0
### +0
+0
###
PROTECTIVE ITEM
Linguistics
###
###
+0
### +0
+0
###
Perception
###
###
+0
### +0
+0
###
Ride
###
###
+0
### +0
+0
###
Sense Motive
###
###
+0
### +0
+0
###
Sleight of Hand
###
###
+0
### +0
+0
###
Spellcraft
###
###
+0
### +0
+0
###
Stealth
###
###
+0
### +0
+0
###
DAMAGE REDUCTION
Survival
###
###
+0
### +0
+0
###
Swim
###
###
+0
### +0
+0
###
###
###
+0
### +0
+0
###
###
###
+0
### +0
+0
###
###
###
+0
### +0
+0
###
Extra 1
###
###
+0
### +0
+0
###
Extra 1
ATTACK BONUS
SPECIAL PROPERTIES
SECONDARY
ATTACK BONUS
SPECIAL PROPERTIES
TERTIARY
ATTACK BONUS
SPECIAL PROPERTIES
ACP
Feats
WT
TYPE
SPECIAL PROPER
ENERGY RE
###
Skill Points
Extra 1
Remaining
Extra 1
Extra 1
###
###
###
###
###
###
###
###
###
ATTACK BONUS
DAMAGE
AL PROPERTIES
ATTACK BONUS
DAMAGE
AL PROPERTIES
ATTACK BONUS
DAMAGE
AL PROPERTIES
TYPE
SPECIAL PROPERTIES
ENERGY RESISTANCE
+0
###
+0
###
+0
###
Extra
Base Form
Ability Increases
Size
Skills
Strength
* Acrobatics
4 HD
Dexterity
Appraise
Level
8 HD
Constitution
Bluff
HD
12 HD
Intelligence
* Climb
16 HD
Wisdom
Charisma
HP
Extra
Extra
Land
Diplomacy
* Disable Device
AC
FORT Save
Touch
REF Save
Climb
* Escape Artist
Flat-foot
WILL Save
Swim
* Fly
Initiative
BAB
Burrow
Space 5 ft
CMB
Fly
Reach 5 ft
CMD
Spell Resist.
Disguise
Handle Animal
Heal
0
Intimidate
Knowledge (ar
ATTACK
SPECIAL PROPERTIES
Knowledge (du
Knowledge (en
ATTACK
SPECIAL PROPERTIES
Knowledge (ge
Knowledge (his
ATTACK
SPECIAL PROPERTIES
Knowledge (loc
Knowledge (na
ATTACK
SPECIAL PROPERTIES
Knowledge (no
Knowledge (pla
ATTACK
SPECIAL PROPERTIES
Knowledge (re
Linguistics
ATTACK
SPECIAL PROPERTIES
Perception
* Ride
ATTACK
SPECIAL PROPERTIES
Sense Motive
* Sleight of Hand
Spellcraft
###
Feats
###1 HD 1
* Stealth
###
###3 HD 1
###
###5 HD 1
###
###7 HD 1
###
###9 HD 1
###
11 HD 1
###
###
13 HD 1
###
Survival
* Swim
###
15 HD 1
###
###
Extra 1
###
Extra 1
###
Extra 1
Skills
Ranks
CS?
Stat
Mods
Total
Extra
Acrobatics
###
###
+0
### +0
+0
###
PROTECTIVE ITEM
Appraise
###
###
+0
### +0
+0
###
Bluff
###
###
+0
### +0
+0
###
Climb
###
###
+0
### +0
+0
###
Diplomacy
###
###
+0
### +0
+0
###
Disable Device
###
###
+0
### +0
+0
###
Disguise
###
###
+0
### +0
+0
###
Escape Artist
###
###
+0
### +0
+0
###
Fly
###
###
+0
### +0
+0
###
Handle Animal
###
###
+0
### +0
+0
###
Heal
###
###
+0
### +0
+0
###
Intimidate
###
###
+0
### +0
+0
###
Knowledge (arcana)
###
###
+0
### +0
+0
###
Knowledge (dungeoneering)
###
###
+0
### +0
+0
###
###
+0
### +0
+0
###
Knowledge (geography)
###
###
+0
### +0
+0
###
Knowledge (history)
###
###
+0
### +0
+0
###
Knowledge (local)
###
###
+0
### +0
+0
###
Knowledge (nature)
###
###
+0
### +0
+0
###
Knowledge (nobility)
###
###
+0
### +0
+0
###
Knowledge (planes)
###
###
+0
### +0
+0
###
Knowledge (religion)
###
###
+0
### +0
+0
###
Linguistics
###
###
+0
### +0
+0
###
Perception
###
###
+0
### +0
+0
###
Ride
###
###
+0
### +0
+0
###
Sense Motive
###
###
+0
### +0
+0
###
Sleight of Hand
###
###
+0
### +0
+0
###
Spellcraft
###
###
+0
### +0
+0
###
Stealth
###
###
+0
### +0
+0
###
Survival
###
###
+0
### +0
+0
###
Swim
###
###
+0
### +0
+0
###
###
###
+0
### +0
+0
###
###
###
+0
### +0
+0
###
Remaining
###
###
+0
### +0
+0
###
Evolution Pool
###
###
+0
### +0
+0
###
ACP
TYPE
WT
SPECIAL PR
DAMAGE REDUCTION
Extra
###
Skill Points
Remaining
0###
Extra
WEAPONS
ATT B
DMG B
ATT B
DMG B
TYPE
SPECIAL PROPERTIES
ENERGY RESISTANCE
WEAPONS
DMG B
ATT B
DMG B
Weapon/Attack #1
Weapon/Attack #2
1
Size
Size
1
Use
Use
1
Weapon Quality
1
Weapon Quality
Ammo Quality
Ammo Quality
1
Special Material
Special Material
Normal
Normal
Strength Bow
Strength Bow
1
###
Name:
Bonus:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Props:
Overrides
Name:
Bonus:
Damage:
Extra Dice:
Normal
Overrides
Critical:
Range:
Weight:
Type:
Size:
Props:
Wooden Weapon?
Wooden Weapon?
Wooden Weapon?
Heirloom Weapon?
Heirloom Weapon?
Heirloom Weapon?
Weapon/Attack #3
Weapon/Attack #4
1
Size
Size
1
Use
Use
1
Weapon Quality
Use
1
Weapon Quality
1
1
Weapon Quality
Ammo Quality
Ammo Quality
1
Special Material
Ammo Quality
1
Special Material
Normal
Strength Bow
1
1
Special Material
Normal
Strength Bow
Overrides
Size
1
Normal
Weapon/Attack #5
Strength Bow
1
Overrides
Normal
Overrides
# Add Weight to
# Ignore Buckler
Wooden Weapon?
Wooden Weapon?
Wooden Weapon?
Wooden Weapo
Heirloom Weapon?
Heirloom Weapon?
Heirloom Weapon?
Heirloom Weap
Weapon/Attack #6
1
Size
1
Use
1
Weapon Quality
1
Ammo Quality
1
Special Material
1
Normal
Strength Bow
1
Overrides
###
Armor
Shield
Normal
1
Normal
1
Type
CP
Bonus
SF
Bonus
CP
Max Dex
DR
Max Dex
SF
Weight
Speed
Weight
DR
**Special Properties
**Special Properties
Name
Name
Type
Shield Bonus
Armor Bonus
Check Penalty
Check Penalty
Spell Failure
Spell Failure
Weight (lbs.)
Speed
DR
Weight (lbs.)
DR
**Special Properties
**Special Properties
ARMOR CLASS
11
ARMOR BONUS
+0
SHIELD BONUS
+0
DEX MODIFIER
+1
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT BONUS
+0
MISC. BONUS
+0
+0
SPEED
30 ft/x4
roperties
roperties
10
Ring (RH)
Head
1
(none)
(none)
Ring (LH)
Headband
1
(none)
(none)
(none)
(none)
1
1
Hands
1
(none)
Eyes/Face
(none)
(none)
1
1
Wrists/Arms
(none)
1
1
Neck
(none)
1
1
Shoulders
(none)
1
1
(none)
Body
(none)
1
1
Chest/Torso
(none)
1
1
Belt/Waist
(none)
1
1
1
Feet
(none)
1
1
1
Mundane Equipment
#
Slot
Feat
Skill Bonus
Language
Race Trait
WP
STR
DEX
CON
INT
WIS
CHR
AC
SHD
DEF
LUCK
NAT
FORT (R)
WILL (R)
REF (R)
SR
SPD
DR
Type
Misc
Price
Weight
Summary
Source
Sub
Issue
Page
Magic
Bonus
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Fort Save
Ref Save
Will Save
HP
Armor
Natural Armor
Deflection
DR
SR
Speed (sqrs)
Custom Conditional Modifier 1
Custom Conditional Modifier 2
Custom Conditional Modifier 3
Reason
Buff Spells
Class Buffs
0 Level
Resistance ###
Virtue ###
1st Level
###
Ant Haul ###
Bless ###
Boiling Blood ###
Divine Favor ###
Enlarge (Person) ###
Expeditious Retreat ###
Longstrider ###
Mage Armor ###
Magic Fang/Weapon ###
Protection from C/E/G/L ###
Reduce (Person) ###
Shield ###
Shield of Faith ###
Shock Shield ###
2nd Level
###
Aid ###
Aspect of the Bear ###
Barkskin ###
Bear's Endurance ###
Bestow Grace ###
Bull's Strength ###
Cat's Grace ###
Eagle's Splendor ###
Effortless Armor ###
False Life/Greater False Life ###
Invisibility ###
Owl's Wisdom ###
Tree Shape ###
3rd Level
###
Good Hope ###
Haste ###
Heroism ###
Rage ###
Magic Vestments ###
Prayer ###
Barbarian
Caster Level
Weapon
Caster Level
Temp hp's
Caster Level
Caster Level
Temp hp's
Caster Level
Rage
Greater Rage
Mighty Rage
Controlled Rage
Bard
Inspire Courage
Inspire Greatness
Inspire Heroics
Cleric
Inspiring Word
Resistant Touch
Aura of Protection
Fighter
Overhand Chop/Backswing
Defensive Flurry
Paladin
Aura of Justice
Aura of Purity
Aura of Purity (10 ft Aura)
Bastion of Good
Cleansing Flame (20 ft Aura)
Divine Bond
Loyal Oath
Power of Faith
Powerful Justice
Shared Defense
Smite Evil
Weal's Champion
Weal's Champion (30 ft Aura)
Ranger
Favored Enemy
Favored Terrain
Hunters Bond
Quarry
Alchemist
Mutagen
Rocket (60 ft)
Inquisitor
Bane
Wizard
Familiar - Alertness
Monk
Iron Limb Defense
Ki Arrows
Magus
Arcane Accuracy
Kensai Canny Defense
Spell Shield
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
Class Buffs
Str/Dex/Con
Caster Level
Temp hp's
Caster Level
Caster Level
Bonus
Mod/Level
Wp/Arm/Shd
Cha Bonus
Bonus
Bonus
Bonus
Mod/Level
Bonus
Bonus
Bonus
Str/Dex/Con
Weapon
Ki Spent
Conditional Penalties
Bane
Blinded
Broken (Armor)
Broken (Shield)
Broken (Weapon)
Cowering
Crushing Despair
Dazzled
Deafened
Energy Drain/Negative Levels
Entangled
Exhausted
Fatigued
Frightened/Panicked/Shaken
Grappled
Helpless
Pinned
Prone
Sickened
Squeezing
Stunned
Misc Buffs
Arcane Armor
Arcane Strike
Big Game Hunter
Charge
Cleave
Combat Expertise
Combat Expertise (FOB)
Crane Style
Deadly Aim
Dragon Style
Fighting Defensively
Flanking
Focused Shot
Mantis Style
Power Attack
Shield of Swings
Snapping Turtle Style
Tiger Pounce
Total Defense
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
Misc Penalties
Attack
Charisma
CMB
CMD
Constitution
Damage
Dexterity
Fort Save
Intelligence
Misc AC/Defence
Natural Armor
Ref Save
Speed (sqrs)
Strength
Will Save
Wisdom
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
-2
-5
-10
PLAYER NAME
IDENTITY
Medium
CLASS
Chaotic Neutral
SIZE
20
RACE
AGE
ABILITY
SCORE
ABILITY NAME
STR
STRENGTH
DEX
DEXTERITY
ABILITY
MODIFIER
10
+0
12
+1
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
10
+0
12
+1
TOTAL
HP
AC
TOUCH
FLAT
INIT
BAB
MISC.
BONUS
TEMP.
MODIFIER
FORTITUDE
-1
+0
+0
+1
+0
+1
+0
CONSTITUTION
REFLEX
DEXTERITY
WILL
+1
WISDOM
TOTAL
CMB
+0
CMD
COMBAT MANEUVER DEFENSE
TOTAL
+0
+0
BAB
+1
STR
MOD
BAB
+11
+0
+
+
+0
+1
+0
SIZE
MOD
+
+
STR+
DEX
+0
+0
+0
MELEE
RANGED
WEAPON
RANGE
WEIGHT
TYPE
WEAPON
WEIGHT
WEAPON
WEIGHT
WEAPON
WEIGHT
WEAPON
WEIGHT
WEAPON
WEIGHT
SPEED
0
0%
CONDITIONAL MODIFIERS
ABILITY
MODIFIER
+
+
+0
+1
SIZE
MODIFIER
+
+
+0
+0
MISC.
BONUS
+
+
+0
TEMP.
MODIFIER
+0
CRITICAL
CRITICAL
CRITICAL
SPECIAL PROPERTIES
DAMAGE
CRITICAL
SPECIAL PROPERTIES
DAMAGE
SIZE
CRITICAL
SPECIAL PROPERTIES
DAMAGE
SIZE
AMMUNITION
30 ft/x4
ARMOR
CHECK
PENALTY
SPELL FAIL
DAMAGE
TYPE
+0
MISC.
SPECIAL PROPERTIES
TYPE
+10
DAMAGE
SIZE
AMMUNITION
RANGE
SIZE
AMMUNITION
RANGE
TYPE
+0
SIZE
MODIFIER
SPECIAL PROPERTIES
TYPE
+0
DODGE
BONUS
SR
DAMAGE
SIZE
AMMUNITION
RANGE
+0
SIZE
AMMUNITION
RANGE
+0
TYPE
+0
DEFLECT
BONUS
AMMUNITION
RANGE
+1
ATTACK BONUS
+0
NATURAL
ARMOR
TEMP.
MODIFIER
BASE
ATTACK
+0
ATTACK BONUS
+1
DEX
MODIFIER
MISC.
MOD
TOTAL
CRITICAL
SPECIAL PROPERTIES
DAMAGE REDUCTION
+0
+10 +
SIZE
MOD
HAIR
SHIELD
BONUS
MISC.
MOD
EYES
WOUNDS
SPELL RESISTANCE
+0
BASE ATTACK
+0
ARMOR
BONUS
+1
INITIATIVE
ABILITY
MODIFIER
10
FLAT-FOOTED
BASE
SAVE
WEIGHT
NON
LETHAL
TEMP.
11
ARMOR CLASS
TOTAL
DEITY
11
ARMOR CLASS
SAVING THROWS
0 lbs.
HIT POINTS
+0
ALIGNMENT
0 ft. 0 in.
HEIGHT
TEMP.
MODIFIER
10
CHARISMA
TEMP.
SCORE
GENDER
CLASS SKILLS
CHARACTER NAME
SKILLS
SKILL NAME
MAX RANKS:
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC.
BONUS
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0
Automatic Languages:
Common,
Tengua bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if t
NATURAL
WEAPON: Tengus
possess
5 7
Bonus Languages:
Any a +2 racial bonus to perception and stealth.
SNEAKY:
Tengu receive
SWORDTRAINED: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard sw
###
Automatic Languages: Common, Tengu
SPECIAL
ABILITIES
Bonus Languages: Any
0
0
GEAR
ARMOR/PROTECTIVE ITEM
ACP
SPELL FAILURE
SPEED
SHIELD/PROTECTIVE ITEM
Err:502
TYPE
ARMOR BONUS
WEIGHT
SPECIAL PROPERTIES
SHIELD BONUS
MAX DEX
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS
Wgt.
ITEM
Wgt.
ITEM
Armor/Shield/Weapons
ENCUMBRANCE
33
EXPERIENCE / LEVEL
66
100
MED LOAD
HEAVY
LOAD
100
200
500
LIFT OVER
LIFT OFF
GROUND
PUSH
DRAG
LIGHT
LOAD
Unencumbered
(Spd: normal, Max Dex Bonus:
normal).
MONEY
PP
GP
SP
CP
Art
Gems
Misc.
T 2012 sCoreForge Pathfinder Character Creator v1.15.1.0
/
NOTES
0.00
LANGUAGES
Common
Tengu
###
Err:502
NOTES
NOTES
Err:502
NAME
TYPE
STR
STRENGTH
DEX
DEXTERITY
ABILITY
MODIFIER
+0
+0
LEVEL (HD)
TEMP.
SCORE
TEMP.
MODIFIER
SIZE
TOTAL
ALIGNMENT
TEMP.
CON
INT
INTELLIGENCE
WOUNDS
WIS
WISDOM
+0
+0
AC
ARMOR CLASS
10
CHA
SAVING THROWS
TOTAL
FORTITUDE
+0
CONSTITUTION
REFLEX
DEXTERITY
WILL
WISDOM
CLIMB
SWIM
AGE
BURROW
SOURCE
FLY
ENERGY RESISTANCE
TOUCH
ARMOR
BONUS
FLAT
SPELL RESISTANCE
10
ARMOR CLASS
NATURAL
ARMOR
SR
10
ARMOR CLASS
+0
+0
+0
+0
+0
SIZE
MODIFIER
DODGE
BONUS
DEFLECT
BONUS
MISC.
BONUS
ARMOR
CHECK
PENALTY
DAMAGE REDUCTION
5 ft
SPACE
5 ft
REACH
CHARISMA
LAND
WEIGHT
HIT POINTS
+0
HEIGHT
HP
TOTAL
CONSTITUTION
GENDER
NON-LETHAL
DAMAGE
+0
DEX
MODIFIER
CLASS SKILLS
ABILITY NAME
ABILITY
SCORE
SKILLS
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC.
BONUS
T Acrobatics
Dex *
+0
T Climb
Str *
+0
Dex *
+0
Dex *
+0
Cha
+0
Wis
+0
Dex *
+0
T Survival
Wis
+0
T Swim
Str *
+0
+0
+0
+0
+0
+0
+0
Escape Artist
T Fly
TEMP.
MODIFIER
TEMP.
MODIFIER
TOTAL
BAB
BASE ATTACK BONUS
CMB
+0
MANEUVER BONUS
CMD
+0
MANEUVER DEFENSE
PRIMARY
TOTAL
MELEE
+0
ATTACK BONUS
RANGED
+0
ATTACK BONUS
+10
INITIATIVE
DAMAGE
TEMP.
MODIFIER
+0
Intimidate
T Perception
T Stealth
+0
MAX RANKS:
KEY
ABILITY
SKILL NAME
+0
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
SECONDARY
DAMAGE
CRITICAL
20/x2
GEAR
ITEMS
Wgt.
Wgt.
ITEMS
SPECIAL PROPERTIES
AMMUNITION
TERTIARY
DAMAGE
CRITICAL
20/x2
SPECIAL PROPERTIES
AMMUNITION
PROTECTIVE ITEM
ACP
SPELL FAILURE
TYPE
SPEED
WEIGHT
ARMOR BONUS
SPECIAL PROPERTIES
NOTES
ENCUMBRANCE
LIGHT LOAD
MED LOAD
HEAVY LOAD
LIFT OVER
LIFT OFF
GROUND
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
SPECIAL ABILITIES
NAME
TYPE
ABILITY NAME
STR
STRENGTH
DEX
DEXTERITY
ABILITY
MODIFIER
+0
+0
HD
TEMP.
SCORE
SIZE
TEMP.
MODIFIER
TOTAL
ALIGNMENT
TEMP.
CON
INT
INTELLIGENCE
WOUNDS
WIS
WISDOM
CHA
+0
+0
CHARISMA
SAVING THROWS
AC
ARMOR CLASS
10
CLIMB
SWIM
ARMOR
BONUS
TOUCH
SR
ARMOR CLASS
SPELL RESISTANCE
FLAT
NATURAL
ARMOR
SPACE
ARMOR CLASS
DEX
MODIFIER
FLY (GD)
ENERGY RESISTANCE
+0
+0
+0
+0
DODGE
BONUS
DEFLECT
BONUS
MISC.
BONUS
ARMOR
CHECK
PENALTY
DAMAGE REDUCTION
SKILLS
SKILL NAME
T Acrobatics
TEMP.
MODIFIER
TOTAL
TOTAL
BAB
MELEE
CONSTITUTION
ATTACK BONUS
REFLEX
CMB
RANGED
DEXTERITY
MANEUVER BONUS
ATTACK BONUS
WILL
CMD
WISDOM
MANEUVER DEFENSE
PRIMARY
TEMP.
MODIFIER
DAMAGE
SECONDARY
DAMAGE
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
TERTIARY
DAMAGE
CRITICAL
Disable Device
AMMUNITION
PROTECTIVE ITEM
TYPE
ARMOR BONUS
WEIGHT
SPECIAL PROPERTIES
Dex *
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
+0
Handle Animal
Cha
Heal
Wis
Intimidate
Cha
Knowledge (arcana)
Int
Knowledge (dungeoneering)
Int
Knowledge (engineering)
Int
Knowledge (geography)
Int
Knowledge (history)
Int
Knowledge (local)
Int
Knowledge (nature)
Int
Knowledge (nobility)
Int
Knowledge (planes)
Int
Knowledge (religion)
Int
Linguistics
Int
T Perception
Wis
Dex *
Wis
Dex *
Int
T Stealth
Dex *
Survival
Wis
T Swim
SPEED
MISC.
BONUS
Dex *
Spellcraft
Dex *
Sense Motive
RANKS
Cha
Sleight of Hand
Dex *
Ride
SPECIAL PROPERTIES
ABILITY
MODIFIER
Cha
Escape Artist
SPECIAL PROPERTIES
AMMUNITION
Diplomacy
T Fly
CRITICAL
Str *
Disguise
INITIATIVE
SKILL
MODIFIER
Cha
T Climb
TEMP.
MODIFIER
MAX RANKS:
KEY
ABILITY
Int
Bluff
+0
SPELL FAILURE
BURROW
SOURCE
SIZE
MODIFIER
Appraise
FORTITUDE
ACP
AGE
+0
REACH
TOTAL
LAND
WEIGHT
HIT POINTS
+0
HEIGHT
HP
TOTAL
CONSTITUTION
GENDER
NON-LETHAL
DAMAGE
CLASS SKILLS
ABILITY
SCORE
Str *
Cha
GEAR
ITEMS
Wgt.
Wgt.
ITEMS
NOTES
ENCUMBRANCE
LIGHT LOAD
MED LOAD
HEAVY LOAD
LIFT OVER
LIFT OFF
GROUND
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
0
NAME
TYPE
STR
STRENGTH
DEX
DEXTERITY
ABILITY
MODIFIER
+0
+0
TEMP.
SCORE
SIZE
TEMP.
MODIFIER
TOTAL
ALIGNMENT
TEMP.
CON
INT
INTELLIGENCE
WOUNDS
WIS
WISDOM
+0
+0
AC
ARMOR CLASS
10
CHA
SAVING THROWS
ARMOR
BONUS
TOUCH
SR
ARMOR CLASS
SPELL RESISTANCE
FLAT
NATURAL
ARMOR
SPACE
ARMOR CLASS
SWIM
DEX
MODIFIER
+0
+0
+0
SIZE
MODIFIER
DODGE
BONUS
DEFLECT
BONUS
MISC.
BONUS
ARMOR
CHECK
PENALTY
TEMP.
MODIFIER
TEMP.
MODIFIER
TOTAL
TOTAL
BAB
MELEE
CONSTITUTION
ATTACK BONUS
REFLEX
CMB
RANGED
DEXTERITY
MANEUVER BONUS
ATTACK BONUS
WILL
CMD
WISDOM
MANEUVER DEFENSE
ATTACK
TEMP.
MODIFIER
ENERGY RESISTANCE
INITIATIVE
DAMAGE
CRITICAL
AMMUNITION
ATTACK
DAMAGE
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
ATTACK
DAMAGE
CRITICAL
ABILITY
MODIFIER
RANKS
MISC.
BONUS
Dex *
+0
Int
+0
Bluff
Cha
+0
Climb
Str *
+0
Diplomacy
Cha
+0
Dex *
+0
Cha
+0
Escape Artist
Dex *
+0
Fly
Dex *
+0
Handle Animal
Cha
+0
Heal
Wis
+0
Intimidate
Cha
+0
Knowledge (arcana)
Int
+0
Knowledge (dungeoneering)
Int
+0
Knowledge (engineering)
Int
+0
Knowledge (geography)
Int
+0
Knowledge (history)
Int
+0
Knowledge (local)
Int
+0
Knowledge (nature)
Int
+0
Knowledge (nobility)
Int
+0
Knowledge (planes)
Int
+0
Knowledge (religion)
Int
+0
Linguistics
Int
+0
Perception
Wis
+0
Dex *
+0
Wis
+0
Dex *
+0
Int
+0
Stealth
Dex *
+0
Survival
Wis
+0
Swim
Str *
+0
Cha
+0
+0
+0
+0
Disable Device
Sense Motive
Sleight of Hand
Spellcraft
AMMUNITION
PROTECTIVE ITEM
TYPE
SPEED
WEIGHT
ARMOR BONUS
SPECIAL PROPERTIES
MAX RANKS:
SKILL
MODIFIER
Ride
SPECIAL PROPERTIES
DAMAGE REDUCTION
KEY
ABILITY
Disguise
SPECIAL PROPERTIES
SPELL FAILURE
FLY
SKILLS
SKILL NAME
Appraise
FORTITUDE
ACP
BURROW
SOURCE
CLIMB
Acrobatics
+0
TOTAL
AGE
LAND
REACH
CHARISMA
WEIGHT
HIT POINTS
+0
HEIGHT
HP
TOTAL
CONSTITUTION
GENDER
NON-LETHAL
DAMAGE
CLASS SKILLS
ABILITY NAME
ABILITY
SCORE
Chaotic Neutr
HD
GEAR
ITEMS
Wgt.
Wgt.
ITEMS
NOTES
ENCUMBRANCE
LIGHT LOAD
MED LOAD
HEAVY LOAD
LIFT OVER
LIFT OFF
GROUND
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Comm
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COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Control Panel
If you aren't doing mods or bugfixes, you probably don't need to look here
# Adaptation
Used for all the Animal Companion calculations and character sheet display
# Arcana
# Archetype Definitions
# Archetype Lists
# Archetype Matrix
# Armor List
# BarbarianRagePowers
# Bardic Performance
# BigBox
The stuff that appears in the big box on the back of the character sheet
# Bloodline Powers
# Bloodlines
# Cavalier Orders
# Checklist
# Class Abilities
# Class Matrix
# Class Totals
# Domain Powers
# Domains
# Dynamic Text
# Eidolon Forms
# EidolonBox
# Engine
# Evolution Lists
# Evolutions
# ExportSheet
# Hunter Tricks
# Judgement
# Ki Powers
# Lists
# Lists Extra
# Lists Extra 2
# LittleBox
The stuff that appears in the little boxes on the character sheet
# Mods
# Ninja Tricks
# Oracle Mystery Curse
# Oracle Revelation
# Order Abilities
# Race Traits
# Race Traits Tables
# Races
# RogueMagic
# RogueTalents
# School Powers
# Shield List
# Skill Matrix
# Special
# Tables
# Trait Definitions
# Trait List
# Weapons List
# Witch Hex
# Wizard Schools
# Class Tables
character sheet