Professional Documents
Culture Documents
INTUITION
DESIGN
RESEARCH FOR
RADICAL
INNOVATION
Radical innovation requires both evidence and intuition: evidence to become informed,
and intuition to inspire us in imagining and creating new and better possibilities.
THE TERM ‘RESEARCH’ shows up in the context of design and innova- Starting out as a human-sciences graduate, I believed passionate-
tion in multiple guises, not all of them positive. For some people it ly that research could help us reach a better understanding of people
connotes ‘data collection’ – looking to the past and present but not – their needs, desires, habits and perceptions – and that this would
to the future; for others it’s simply a required step before coming lead to better decisions about what and how things get designed and
up with ideas; for yet others it’s a filter that rejects promising ideas put into the world. I still believe this today, but I now have a much
before they’ve had a chance to evolve. more nuanced perspective of what it takes and have come to under-
The truth is that research can be an immensely positive force in stand that different challenges require different approaches.
the innovation journey. But to derive value from it, we must be will-
ing to complement, challenge, and evolve many of the approaches New Kinds of Innovation Challenges
and practices that traditionally prevail. At the beginning of my career I worked on projects that involved
• How can we leverage the value of this brand to increase its reach?
• Here’s an amazing new technology – what applications would
be good business opportunities?
• There hasn’t been real innovation in our industry for a decade extremes empathy
and target with clients
or more – what can we do to change that? market as people
Individual
• We already own this market category – what’s going to be our
‘next big thing’?
Though it shares some characteristics with more traditional Distinguished by several key characteristics, evaluative design
forms of consumer insight and market research, generative design research:
research differs in the following ways:
• is more about being in a learning loop and less about validating or
• It is empathic, speculative, and interpretive, not only descriptive filtering ideas.
and factual. • uses tangible prototypes to probe broad ideas rather than actual
• It is interactive, behavioural, and contextual, not based in self- design proposals.
report or opinions. • when possible, represents new ideas visibly rather than only verbally.
• It often intentionally selects extremes and boundary conditions, • makes as much headway from knowing what doesn’t work as from
not only random or representative samples. knowing what does work.
• It integrates perspectives and interpretations offered by team • emphasizes richness of response in early rounds rather than
members and consumer-participants, not by professional sample size.
researchers only. • selects participants for the value their insights might provide rather
• It references analogous behaviours and situations, not just the than necessarily for their representation of the target market.
target topic. • stays human and interactive rather than formal or test-like.
• It looks at the world through participants’ lenses rather than only • works to create relevant context, avoiding neutral or lab-like situations.
through our own. • focuses on behaviour and non-verbal reactions rather than on verbal
• It is responsive to context and discovery rather than following a responses and opinions.
scripted inquiry. • adjusts as an inquiry proceeds rather than strictly adhering to an
• It is conversational rather than being a formal interview. established plan.
• It includes subjective experiences and participatory activities, not • invites participants into discussion, storytelling, musing, questioning,
just objective observation. and interpretation rather than looking for only pre-coded responses.
• It integrates material from social, cultural, market, and technology • offers results that feed new thinking, not literal interpretations.
trend sources rather than only from consumers. • guides decisions and actions, rather than driving them.
• It makes sense through storytelling, collaborative synthesis, and
pattern recognition rather than through formal analytical tools.
provide estimates of business potential to guide decision making get comfortable with the emphasis that design research places on
about innovation, including its most radical forms. informing our intuition. Like many people in our culture, my formal
In-market experimenting seems to offer great potential to radi- education placed higher value upon received knowledge than upon
cal innovation in enabling accessible, rapid, and considerably personal discovery. But the longer I practice design and innovation,
lower-risk and lower-cost learning than would a full-fledged launch. the more I am convinced that true learning comes not only from
For example, Bank of America has been able to make great strides ready-processed data, but also from concrete sensory evidence and
in both learning and innovation by reconfiguring several of its fully- direct subjective experiences that have the power to capture our
operating branches in Atlanta to run live experiments on multiple imaginations and achieve new understanding.
service innovations, with real employees serving real customers in Design research demands commitment from innovators to
real time. A similar approach is exploited on an even larger scale by reach new levels of understanding about what matters to the people
Google, through Google Labs, which has multiple experimental we want to connect with. For radical innovation, we need both evi-
projects running at once and takes full advantage of the nature of dence and intuition: evidence to become informed, and intuition to
hosted software to allow early launches – frequently updated in inspire us in imagining and creating new and better possibilities.
response to what is learned from users – of what effectively become
eternal beta versions of their offering. Jane Fulton Suri is the chief creative officer at IDEO, the
renowned design and innovation firm based in Palo Alto,
California. She is the author of Thoughtless Acts: Observations on
In closing Intuitive Design (Chronicle Books, 2005).
Both a personal and an organizational mind-shift are required to