You are on page 1of 11

2nd Lyceum Kos

Research Project Report


Project Name:
Safe Internet For All
Group Name:
Kahoot

Writers:
Fratzakis Charalampos 4
Segraidos Leonidas 4
Piliotis Antonis 3
Supervisor:

School Year: 2015

Summary
In this project, our team created an online questionnaire using the online platform
Kahoot, which aims to facilitate the creation of online questionnaires in the form
of an easy to play game. Its purpose is to be fun to play as well as educational.
Anyone can use it for whatever purpose they want.
Our team used the online platform Kahoot in order to create 2 questionnaires,
one that was used during the visit of the Erasmus teams and one that will be
presented to the students of our school.

Contents
Summary
Contents
Introduction
Section 1: What is Kahoot?
Section 2: The Erasmus+ SIFA Project
Section 3: The Quizzes
The Erasmus+ Quiz
The Post-Visit Quiz
Conclusions
Sources

Introduction
This project happened as a result of the work done in Greece after the visit of 4
teams of students and teachers from schools abroad. The visit was within the
Erasmus+ programme Safe Internet For All, which aims to educate students all
over Europe on how to use the Internet in a more appropriate and ethical way, as
well as to raise awareness of the risks of the Internet.
Before the visit, our team had already created an online questionnaire which
included questions that were going to be discussed in the activities. At the end of the
week, all teams answered this questionnaire in order to evaluate whether the visit
had made an impact on the students or not.
After the visit, another questionnaire was created by our team, with the purpose of
checking whether the students of our school who did not participate in the
programme had enough knowledge on the subjects discussed in the visit.
The online platform Kahoot was used for the creation of the questionnaire. This
platform allows users to create questionnaires in the form of a game, where students
or teams can compete and learn. This platform turns the old and often boring
questionnaires into a fun game for everyone.

Section 1: What is Kahoot?


Kahoot is an online platform,
on which anyone can create a
questionnaire which can then be
answered by individuals or
groups. Anyone who wants to
create a questionnaire can easily
and effortlessly do so on Kahoot,
without having to worry about
anything.
The process of creating the quiz is
fairly easy. The only thing the user
has to do is create an account.
After that, the user can create a
new project and the only thing left
is to fill in the questions and the
answers. However, theres a limit
on how many characters the user
can write, which is 95 characters
for the question and 60 for each
answer.
When the creation is done, its time
to play! The creator can start the
quiz and have the players to join
using the application on their
smartphones and tablets or using
the website on computers. The
creator shares a 6 digit code that has

to be entered by the players in order to join.


Once everyone has joined and picked a nickname, the game starts. It is common
that there is a projector in the room where the questions and the possible answers
are shown since the devices of the players dont show either of those, but only the
corresponding buttons of each answer.
Each question of the game has a
specified time in which it has to be
answered. If the player answers correctly,
they get a number of points which
depends on how fast the player has
answered; the faster they answered, the
more points they get. On the other hand,
if the answer is wrong or they run out of time, they get no points. At the end of the
quiz, the winner is the player with the most points.
The platform also provides the feature of downloading the results in a file, in which
there are details on which questions each player answered correctly and which were
not.

Section 2: The Erasmus+ SIFA Project


"Safe Internet for all" (SIFA) is a
two year Erasmus+ project
running 2014-2016. Erasmus + is
an EU programme promoting
international
cooperation,
exchange and mobilities within
the fields of education, training,
youth and sports for the period
2014-2020.

The projects main aim is to increase the awareness and knowledge about the risks
and possible consequences in connection with the use of internet as well as to help
pupils and teachers to handle such negative consequences. All project activities are
carried out promoting safe and ethical use of the Internet. Each school will develop
guidelines for safe Internet use, prevent negative health consequences of using the
Internet as well as teach pupils digital skills such as criticism of the source,copyright
etc.
The SIFA project is a cooperation between school partners from Greece, Austria,
Poland, Norway and Sweden where each country hosts an international project
meeting on a different theme related to Internet use, i.e. Addiction, Health, Security,
Ethics and Safety.
So far there have been a planning meeting in Greece and three project meetings in
Austria(Addiction), Norway (Health), Sweden (Internet Security) as well as an
evaluation meeting in Poland.
Online questionnaires are distributed before each meeting as well as follow up
evaluation after each project meeting. The questionnaires are analyzed statistically
and the results of each meeting are presented and disseminated on a local level in
each school and to neighbouring schools - to pupils of different age groups - and on
a national and international level to each countrys NA - National Agency - and
through Facebook, the SIFA projects eTwinning space as well as on the website
created within the project for this purpose.

Section 3: The Quizzes


The Erasmus+ Quiz
Our team was in charge of creating a questionnaire that would be answered by the
visiting teams during the Erasmus+ meeting in Greece. The quiz would include
various questions, which were either created by the Greek team or the rest of the
teams. The questions were mostly about the topics that would be discussed during
the visit, topics that would be covered by experts and that the students participating
in the program should have at least some basic knowledge on. Some questions were
about controversial topics that were discussed in class. The quiz was played by all
the students from the visiting countries and the Greek hosts. The participants were
divided in groups of 3, while one student from each team had a smartphone to play
on.

The Post-Visit Quiz


After the visit, our team
collected the questions that
were written by the Erasmus
teams on the last day of the
program. These questions
were then used to create a
new Quiz that is intended to
be played by a few classes.
The questions are picked to
summarize the entirety of the
projects discussions in just a
few lines. This quiz includes
questions based on simple
simple knowledge about the
correct and ethical use of the

internet, questions that the majority of the students should be able to answer
correctly.

An example of our quiz.

Conclusions
With the completion of the project, our team has become familiar with the creation
of online questionnaires on the Kahoot platform and, thus, can easily create new
questionnaires really quickly. It is an easy way to test big groups of people on their
knowledge on various subjects.
Although there are various other websites that offer the similar services (such as
Google Forms), Kahoot is way more attractive and fun to play, which makes it an
ideal choice when used for kids or students.
In addition, our team can now conduct a research in our school with ease, since we
have more experience now and know the process.

Sources
Kahoot site:
https://getkahoot.com/

SifaPlus site:
http://www.sifaplus.eu/el/

Web We Want site:


http://www.webwewant.eu/
SIFA Kahoot Quiz:
https://goo.gl/WSrr9M

You might also like