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Since the water editor posts of this blog is proving to be the most popular, I have decided to expand upon it over the next
couple of days with some short guides, mostly renders of the water and the settings that they took to create them. Todays
post will be extremes, i.e. settings as they are originally set as a control followed by one setting turned up to the max so that
the effect can be seen clearly.
Firstly a few things that should be noted, the water editor can only be used with an infinite plane of water and it is populated
with a meta water, it is opened simply by double clicking on the water surface or by right clicking on the water plane in the
layer menu and selecting edit.
The following menu is displayed (assuming you have default water selected as the texture)
This gives the following result. Please note that all renders are done with the default atmosphere for clarity.
Not particularly exciting, so lets have a look at those settings in a bit more detail.
Surface Altitude:
Surface altitude affects the Actual Height of the sea surface above the 0 X,Z co-ordinate, for example, if it is set to 100, it is
well above the ground plane, where as if you have it at 0 it will be resting on the ground plane.
Set to 0 Above
It should be noted that displacement takes longer to render and vastly increases the number of polygons in the scene, in the
second picture there are 7100000 polygons while in the first there are only 4.
Use Global Wave Control:
This is a setting which allows you to change the settings generically without going into editing the settings individually. In this
section, all images will be duplicate, firstly with displacement active and secondly without displacement.
When this setting is active, the overall agitation option is useable, however when you turn the global wave control off, the
Overall Agitation option is greyed, and the other advanced options are availiable.
Overall Agitation:
This is an option that uses preset settings to control the overall appearance of the water surface. Below are examples of the
overall agitation at setting 0%, 25%, 50%, 75% and 100%
0% No Displacement 2 Polygons
Wind Direction:
Wind direction depicts the direction in which the waves will move towards as in nature, the example below is waves moving at 45
degrees and then also at 90 degrees. (Overall Agitation is set to 50% in both images, Displacement is on)
0 No Displacement
0 With Displacement
1 No Displacement
1 With Displacement
5 No Displacement
5 With Displacement
10 No Displacement
10 With Displacement
Height:
This depicts the height of the displacement that is enforced on the waves, thus the displacement option must be active. The
default value is 1, minimum is 0, the maximum is 100. Below are 6 pictures, set at 0, 20, 40, 60, 80 and 100
Height at 0: 0 Polygons
0 No displacement: 2 Polygons
1 No displacement: 2 Polygons
2 No displacement: 2 Polygons
0 No displacement
0 With displacement
0.5 No displacement
1 No displacement
1 With displacement
The images that use displacement that appear blank are due to the lack of height, this part of a the guide however is to
illustrate what each of the options do from a default metawater layer.
1% Displacement Off:
1% Displacement On:
0% Displacement Off:
0% Displacement On:
Amount
This accounts for the density of the foam on the waves, the greater the value, the denser the material
Default is 25% Maximum is 100, Minimum is 0
Hope this helps! More will come eventually relating to the Atmosphere Editor, Ecopainter, Texture Editor and the function
editor.
Any comments, suggestions, additions more than welcome! Please feel free to link to my site.