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Jos

Ladislao Lainez Ortega

Date of Birth:
Phone:
Address:

19/10/1988
Nationality:
670 236 266 Email:
Jan, Spain

Spanish
thedragonladis@gmail.com

Work Experience

Space Hulk (Plunge Interactive)


Dates:
Novembre 2014 - Current
Platforms:
Windows, Mac, Linux, PS3, PSVita
Link:
http://store.steampowered.com/app/242570/
What I did:
- Port the PC version to PlayStation 3 and PlayStation Vita.
- Reduce memory usage [600 MB -> 200 MB] and FPS [8 -> 60]
- Optimise assets to improve rendering pipeline performance.
- Custom optimised algorithms (reduce GC, CPU cycles, etc).
Tools:
Unity3D, PS3 and Vita dev kits, Git, Blender, Occlusion Culling, LOD

Super Battle Chef (Plunge Interactive)


Dates:
July 2014 - Novembre 2014
Platforms: iOS, Android
Link:
Not yet published
What I did:
-Design and fully implement a Match3 + Serving game from scratch.
-Add cross platform multiplayer.
-Lead a team of programmers, artists and game designers.
Tools:
Unity3D, NGUI, Photon, Soomla, Git

Wars Across the World (Plunge Interactive)


Dates:
Septembre 2014 - Novembre 2014
Platforms:
iOS and Android tablets
Link:
Not yet published
What I did:
- Design AI behaviour for turn based strategy game.
- Modify existing game systems to integrate AI players.
- Strategy pattern and fuzzy logic to support different AI personalities.
Tools:
Unity3D, Decision Trees, Fuzzy Logic, Action based, Git

Mind: Path to Thalamus


(Indie)
Dates:
February 2014 - October 2014
Platforms:
Windows
Link:
http://store.steampowered.com/app/296070/
What I did:
-Gameplay Programmer
-Tools Programmer
Tools:
Unreal Engine 3, UnrealScript

Other Projects

Octorope

Open Game Engine

Point & Click adventure for Ludum Dare 31.


Link: http://ludumdare.com/compo/ludumdare-31/?action=preview&uid=47495
Tools:
Unity3D 4.6, Git

Custom Multiplatform game engine based in


components using open software projects,
SDL, OpenGL and lua.
Link: https://github.com/L4D15/OpenGE/tree/
development
Tools:
C++11, SDL2, OpenGL, CMake, EntityComponent system

Skills & Proficiencies


Programming

Game Engines

Others

C#
C/C++
OpenGL
lua
Java
CMake

Unity3D
Unreal Engine 3
Unreal Engine 4
Built custom 2D Engine

Git
NGUI
Photon
Unity3D 4.6 GUI
Shader Forge
Photoshop
Blender

Studies
Bachelor Degree in Computer
Science
Institution: University of Jan
Dates: 2011 - 2014
Qualification Awarded: 1.62

Languages
Spanish: Mother Tonge
English: B2 certified, higher degree in
progress. In my current job I have daily
meetings with clients from all over the world.

Code Samples
- Unity3D C#
- C/C++

Bonus: Random facts about me


-

I really get involved with my job.


My favourite game is Master of Orion 2.
Ive been Dungeon Master of tabletop roleplaying games for 10 years.
I code for fun in my free time.
I write about video games and game development in zehngames.com.
I love board games and usually make new custom rules to expand them.

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