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Ork Army List

4/13/2014

BAD MOON CLAN

GOFF CLAN

Orks use their teeth for currency, and Bad


Moons teeth grow faster than any other
orks, making them the richest clan. They
spend their wealth on expensive weaponry
and armour.
M W
B S T W I A L
S
S
d
Bad Moon
4
3
3 3 4 1 2 1 7
Boss
4
4
4 3 4 1 3 1 8
Big Boss
4
5
5 4 5 2 4 2 8
Warboss
4
6
6 4 5 3 5 3 9

The Goffs are the fiercest of all the ork clans


and prefer close quarter fighting. They have
little patience for complex tactics or
sophisticated strategy.
M W
B S T W I A L
S
S
d
Goff
4
4
3 3 4 1 2 1 7
Boss
4
5
4 3 4 1 3 1 8
Big
4
6
5 4 5 2 4 2 8
Boss
Warboss 4
7
6 4 5 3 5 3 9

Ork Mixed Armour Rule


When making armour saves Ork mobs will
use the Save value of the mobs majority.
Casualties must also come from the mobs
majority. In the case of a tie, use the weaker
armour save.
Mob Rule
Ork mobs that fail morale checks or pinning
checks, immediately check size by rolling
2d6. If the score is equal to or less than the
number of models in the mob (not counting
Gretchin or Squigs), then the mob continues
as if the moral or pinning checks had
passed.

Mobbing Up
Orks falling back may move towards any
mob that lies behind their position. If they
are within 6 of the new mob once moves
are complete then the withdrawing mob can
attempt to join up with the new one. Roll
2d6 against the Leadership value of the
mob which is falling back. If the leadership
test is successful, then the two mobs
combine. The previously withdrawing mob
may immediately move up to 6 to gain
proper coherency. For victory points, the
previously withdrawing mob is counted as
destroyed. Only Ork infantry units may mob
upnot grot mobs, vehicles, etc.

WAAAGH!
An Ork mob charging into close combat,
may check size by rolling 2d6. If the score
is equal to or less than the number of
models in the mob (not counting Gretchin
and Squigs), then all Orks in the mob add
+1 to their Attack characteristic for the
remainder of the assault phase. Values
revert to normal for future assault phases,
unless additional charges are made (not
follow up moves).

Living Shields Rule


Ork mobs being shot at through a grot mob
or snotling herd may use them as living
shields, allocating wounds to the grot mob
or snotling herd. All wounds are allocated
prior to saving throws. The number of
wounds allocated may not exceed the
number of grots or the number of wounds
remaining in a snotling herd. Grot mobs may
use snotling herds as living shields in the
same manner.

ORK WARBOSS
Bad Moon
24 points
Goff
32 points
Equipped with a slugga, choppa, frag
stikkbombz, and flak armour (6+ save). The
Warboss may select any armour, weapons,
or stikkbombz, and up to 3 wargear items.
The Warboss is an independent character.
An Ork army may only have one Warboss.
M W BS S T W I A Ld
S
Bad Moon 4
6
6
4 5 3 5 3
9
Goff
4
7
6
4 5 3 5 3
9

Ork Army List


4/13/2014

BIG BOSS

NOB (Boss)

Bad Moon
18 points
Goff
24 points
Equipped with a slugga, choppa, frag
stikkbombz, and flak armour (6+ save). The
Big Boss may select any armour, weapons,
or stikkbombz, and up to 3 wargear items.
Big Bosses are independent characters.
M W BS S T W I A L
S
d
Bad
4
5
5
4 5 2 4 2 8
Moon
Goff
4
6
5
4 5 2 4 2 8

Bad Moon
12 points
Goff
16 points
Equipped with a slugga, choppa, frag
stikkbombz, and flak armour (6+ save).
Nobz may select any armour, weapons, or
stikkbombz, and up to 1 wargear item. Nobz
are not independent characters and must be
part of a mob, however, mobs may be
formed by 3 or more nobz.
M W BS S T W I A L
S
d
Bad
4
4
4
3 4 1 3 1 8
Moon
Goff
4
5
4
3 4 1 3 1 8

MEK
Mek
14 points
Big Mek
20 points
Equipped with slugger, chopper, flak armour
(6+ save), and mek tools. Meks may select
any armour, weapons, or stikkbombz, and
up to 2 wargear items. Meks are not
independent characters and must be part of
a mob or attached to a vehicle. Big meks
are independent characters. Any members
of a mob which includes a mek may select
kustom job weapons.
M W
B S T W I A L
S
S
d
Mek
4
4
4 3 4 1 3 1 8
Big Mek 4
5
5 4 5 2 4 2 8

DOK
Painboy
14 points
Pain Boss
20 points
Equipped with slugger, chopper, flak armour
(6+ save), and docs tools. Docs may select
any armour, weapons, or stikkbombz, and
up to 2 wargear items. Painboys are not
independent characters and must be part of
a mob. Pain bosses are independent
characters. Any members of a mob which
includes a dok may select cybork bodies or
other bioniks.
M W
B S T W I A L
S
S
d
Painboy
4
4
4 3 4 1 3 1 8
Pain Boss
4
5
5 4 5 2 4 2 8

Ork Army List


4/13/2014

ORK PSYKERS

GROT MOB

Warphead
32 points
Big
48 points
Warphead
Equipped with a slugger, chopper, and flak
armour (6+ save). Ork psykers may select
any armour, weapons, or stikkbombz, and
up to 3 wargear items. Warpheads are level
2 psykers and big warpheads are level 3
psykers. For each psychic mastery level, the
warphead may select a psychic power. All
psyker models may be independent
characters.
M W B S T W I A L
S
S
d
Warphea
4
4
4 4 5 2 3 1 7
d
Big
Warphea
4
5
5 4 5 3 4 2 7
d

Grot
3 points per model
Grot Boss
6 points
Mek / Dok
8 points
Grot Big Boss
9 points
Grot Warboss
12 points
Warphead
13 points
Warphead Boss
26 points
A grot mob consists of 5 or more gretchin
equipped with flak armour (6+ save).
Models
are
typically
equipped
with
autoguns, auto pistols, primitive shields,
swords, axes, or bows. All cost 1 point each
(bows cost 1/2 point). Independent ork
characters may have personal grot mobs
numbering 1-3 grots.

ORK MOB
Bad Moon
6 points per model
Goff
8 points per model
Mob consists of 5-30 orks, equipped
according to the mobs clan. The mob may
include Nobz and other characters. If Nobz,
a big boss, or warboss is included, they
must be of the same clan as the mob. Up to
3 gretchin may be included in the mob for
each character model.
Bad Moon mob: the mob is equipped with
shooters and flak armour (6+ save). Any
model may exchange their shooter for a
slugger and chopper for free. Any model
may select additional armour, two-handed
weapons, assault weapons, and special
weapons. Up to 3 models may select heavy
weapons. The entire mob may select
stikkbombz.
Goff mob: the mob is equipped with
sluggers, choppers, frag stikkbombz, and
flak armour (6+ save). Any model may
exchange their slugger and chopper for a
shooter for free. Any model may select
additional assault or special weapons. Up to
3 models may select heavy weapons. The
entire
mob
may
select
additional
stikkbombz.
M W
B S T W I A L
S
S
d
Bad Moon
4
3
3 3 4 1 2 1 7
Goff
4
4
3 3 4 1 2 1 7

Gretchin clans have similar hierarchy to ork


clans: grots are ruled by nobles and bosses.
The bigger the grot, the more authority the
grot has within the clan. Grot meks and doks
use the same tools as orks and sometimes
even have oilers and orderlies. Grot
warpheads and warphead bosses are
mastery levels 1 and 2 respectively.
M W B S T W I A
S
S
Grot
4
2
3 3 3 1 2 1
Boss
4
3
4 3 3 1 3 1
Mek or Dok
Big Boss
4
4
5 4 4 2 4 2
Warboss
4
5
6 4 4 3 5 3
Warphead
4
2
3 3 4 1 3 1
Warphead
4
3
4 4 4 2 3 1
Boss

SNOTLING HERD
8 points per base
A snotling herd consists of 2 or more
snotling bases and is lead by a Runtherd
(see Runtherd profile).
M W B S T W I A L
S
S
d
Snotling
4
2
2 1 1 3 3 3 4
base

RUNTHERD
Runtherd
12 points
Equipped with a slugga, grabber stick, and
flak armour (6+ save). They may select any
armour, weapons, or stikkbombz, and up to
1 wargear item. Runtherds are not
independent characters. They specialize in
bullying smaller creatures and always lead
grot mobs, snotling herds, or big gun
battery crews.

L
d
5
6
6
7
5
5

Ork Army List


4/13/2014

M
Runtherd

W
S
4

BS

L
d
8

BIG GUNZ BATTERY


The battery consists of 1 or more big gunz
and 2 grot crew members for each gun
selected. Up to 3 additional grots may be
selected per gun. A Mek or Runtherd may be
included in the battery.

Big Gunz
Kannon
Lobba
Zzap gun

point
s
25
25
25

ORK DREADNOUGHT
30 points + weapons and upgrades
Ork dreadnoughts may select up to 4 walker
weapons and may select from the walker
upgrades list. If 2 of the same ranged
weapons are selected, they may be twin
linked. An ork walker with close combat
weapons has a Strength characteristic of 10.
Each close combat weapon increases the
walkers Attack characteristic by +1 (e.g. a
walker with 1 close combat weapon has an
Attack characteristic of 3).
M W
BS S I A Ld
S
Dreadnough
6
5
4
6 3 2
6
t
Front
Side/Rea
r
Armour Value
20
17

Walker Weapons
Autocanon
Big shooter
Close combat weapon
Heavy bolter
Heavy stubber
Kustom mega-blasta
Rokkit launcher
Skorcha

Walker Upgrades
Armour plates
Grot riggers
Searchlight
Stikkbomb chucker

point
s
20
15
20
20
20
20
15
30
point
s
10
5
1
10

BUGGIES AND TRAKKS


20 points + weapons and upgrades
Buggies and trakks are Fast, Open Topped
vehicles. They may select 1 vehicle weapon
and any vehicle upgrades.

Ork Army List


capacity
3 models

BS
3

Armour
front
side/rear
10
12

TRUKK

4/13/2014

30 points + weapons and upgrades


Trukks are Fast, Open Topped vehicles and
may transport up to 12 models. Models in
mega-armour count as 2 models, grots
count as 1/2 a model. They may select 2
vehicle weapons and any vehicle upgrades.
They may also select 1 big gun (transport
capacity is reduced to 6) or a boombun (50
points, transport capacity is reduced to 0).
Armour
capacity BS front
side/rear
12
3
12
12
models

BIG TRAKK
45 points + weapons and upgrades
Big trakks are Tank, Open Topped vehicles
and may transport up to 12 models. Models
in mega-armour count as 2 models, grots
count as 1/2 a model. They may select up to
4 vehicle weapons and any vehicle
upgrades. They may also select 1 big gun
(transport capacity is reduced to 6) or a
boomgun (50 points, transport capacity is
reduced to 0).
Armour
capacity BS front
side/rear
12
3
16
14
models

BATTLEWAGON
90 points + weapons and upgrades
Battlewagons are Tank, Open Topped
vehicles and may transport up to 20 models.
Models in mega-armour count as 2 models,
grots count as 1/2 a model, a single
dreadnought counts as 12 models. They
may select up to 6 vehicle weapons, and
vehicle upgrades, 1 big gun, and/or a
boomgun (50 pointsreduces transport
capacity to 12).
Armour
capacity BS front
side/rear
20
3
20
18
models

Ork Army List


4/13/2014

LOOTED WAGON
Rhino or Chimera
40 points + weapons
Land Raider
100 points + weapons
Looted wagons are Tank, Open Topped
vehicles selected from army lists other than
orks. They may select ork vehicle weapons,
ork vehicle upgrades, and 1 big gun or a
boomgun (50 points). Big guns reduce
chimera and rhino capacity to 6 models,
boomguns reduce capacity to 0 models.
Boomguns reduce land raider capacity to 12
models. Mega-armour counts as 2 models
and grots count as 1/2 a model.
Armour
capacit B
front side/rea
y
S
r
Rhino
12
3
20
18
Chimer
12
3
21
18
a
Land
20
3
22
20
Raider

Vehicle Weapons
Big shooter
Kustom mega-blasta
Rokkit Launcher
Skorcha
Twin-linked big shoota
Twin-linked rokkit launcher

Vehicle Upgrades
Hard case
Armour plates
Boarding plank
Bolt on big shoota
Grabbin klaw (tanks only)
Grot bomb
Grot riggers
Lukky gubbinz
Mine launcher
Red paint job
Reinforced ram
Searchlight
Shouter
Stikkbomb chucker
Turbo booster
Wreckin ball

point
s
15
20
15
30
30
30
point
s
15
10
5
15
5
35
5
10
5
5
5
1
5
10
5
10

Armour
Ork eavy armour
Ork mega armour
Primitive shield
Kustom force field (Meks only)

Two-Handed Weapons
Kustom kombi-weapon
Kustom mega-blasta (meks only)
Plasma gun
Twin-linked shoota
Shooter

Assault Weapons
Big chopper
Big Hammer
Chainsword
Chopper
Hand flamer
Plasma pistol
Power axe
Power klaw
Power sword
Primitive shield
Shotgun
Slugger

Special Weapons
Big shooter
Burner
Rokkit launcher
(frag and krak rokkits)

Heavy Weapons
Character models may not choose
from the heavy weapons list
Autocannon
Heavy bolter
Heavy stubber
Plasma cannon (Bad Moon only)

Stikkbombs
Frag
Krak
Smoke
Tankbusta bomb

point
s
4
15
1
25
point
s
20
20
15
10
1
point
s
10
10
1
1
15
15
10
20
10
1
1
1
point
s
15
15
15
point
s
20
20
20
30
point
s
2
3
5
5

Ork Army List


4/13/2014

Wargear
Ammo runt
Attack squig
Big horns
Bionik arm
Bionik eye
Boss pole
Brain squig (psykers only)
Conversion field
Cybork body
Deluxe kicking leg
Displacer field
Grot
Grot oiler (meks only)
Grot orderly (dok only)
Gyro-stabilized monowheel
Iron gob
Kustom job more dakka
Kustom job more blasta
Kustom job shootier
Rebuilt Kranium (steel skull)
Refractor field
Rokkit pack*
Stikkbomb chukka
(mega armour only)
Targeter
Telescopic legs
Waaagh! Banner (one per army)
Warphead weapon (psykers only)

point
s
5
6
6
10
5
3
25
20
10
10
30
3
5
5
10
6
4
3
2
10
15
20
10
5
10
20
40

*rokkit packs cannot support models with


mega-armour, mono-wheels, or kustom
force fields

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