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Chapter3:Abilities
Step3:GenerateAbilityScores
Acharacterscore,baseabilitiesaredeterminedbysixvaluesknownasAbilityScores.
Thesevaluesdescribethecharactersinnate,naturalaptitudeatinteractingwiththeworld.The
sixAbilityScoresare:
Strength(Str)
Dexterity(Dex)
Constitution(Con)
Intelligence(Int)
Wisdom(Wis)
Charisma(Cha)
Thevaluesoftheseabilitiesrangefrom0toinfinity,withanormalhumanrangefrom3to
18.Thenormalhumanmaximumis24,butsuperhumanorsupernaturalcharactersmayhave
higherratings.AvalueofnoneforanAbilityScore,whichisdifferentfrom0,isaspecialcase
appropriateforspecificcharacterideas.
EstablishingAbilityScores
DetermineyourcharactersAbilityScoresasoutlinedinthePHB.
AbilityScoreCost
AbilitiescostanumberofCharacterPointsequaltohalfthevalueoftheAbilityScore(round
up),whicharepaidforbythecharactersstartingdiscretionaryCharacterPoints.Playersmay
choosetomodifythecharactersgeneratedAbilityScoresupordownbyincreasingor
decreasingthenumberofCharacterPointsassignedtotheAbilityScore,ona1for2basis(1
CharacterPointequals2AbilityScores).Ifthepowerlevelofthecampaignprovidesinsufficient
discretionaryCharacterPointstopayfortheAbilityScoresgeneratedbytheplayersfortheir
characters,playersmustreducetheAbilityScoresto(orbelow)avaluethattheycanaffordwith
CharacterPointsavailable.
ZeroRatingandNoneAbilityScores
Itispossibleforsomeconstructs(includingtheGiantRobotclass)oraliencreaturestohave
ascoreofnone.Noneisnotthesameasascoreof0.Ascoreofnonemeansthatthecreature
doesnotpossesstheAbilityatall.Themodifierforascoreofnoneis+0.
AcharactersAbilityScorecanneverdropbelow0.
Str0meansthatthecharactercannotmoveatall.Heorshelieshelplessontheground.
Dex0meansthatthecharactercannotmoveatall.Heorsheismotionlessandhelpless.
Con0meansthatthecharacterisdead.
Int0meansthatthecharactercannotthinkandisinacomalikestupor,helpless.
Wis0meansthatthecharacteriswithdrawninadeepsleepfilledwithnightmares,helpless.
Cha0meansthatthecharacteriswithdrawnintoacatatonic,comalikestupor,helpless.
AbilityModifiers
EachAbilityhasamodifierthatisthenumberyouaddtoorsubtractfromthedierollwhen
yourcharactertriestoaccomplishsomethingrelatedtothatAbility.Apositivemodifieriscalled
abonus,andanegativemodifieriscalledapenalty.
DefinitionofAbilityScores
Strength
Strengthisameasureofthecharactersphysicalpower.Strengthprovidesamodifierto:
DamagerollsinmeleeorunarmedcombatorwhenusingweaponsthatareMuscle
Powered.
StrengthbasedSkillchecks.
Strengthchecks.
Anycreaturethatcanphysicallymanipulateotherobjectshasatleast1PointofStrength.A
characterwithnoStrengthscorecantexertforce,usuallybecauseithasnophysicalbodyor
becauseitdoesntmove.SuchacreatureautomaticallyfailsStrengthchecks.Note:sincearmour
ishandleddifferentlyinAnimed20thaninotherd20games,Strengthalwaysprovidesa+0
modifiertomeleeattackrolls(thetohitroll),regardlessofthecharactersStrengthrating.
Dexterity
Dexterityisameasureofthecharactershandeyecoordination,agility,reflexes,and
balance.Dexterityprovidesmodifiersto:
ThecharactersArmourClass.
DexteritybasedSkillchecks.
Initiativerolls.
Reflexsavingthrows.
Dexteritychecks.
Anycreaturethatcanmovehasatleast1PointofDexterity.AcreaturewithnoDexterity
scorecantmove,butifitcanact,itappliesitsIntelligencemodifiertoInitiativechecksinstead
ofaDexteritymodifier(forexample,anartificiallyintelligentcomputerthathasnomovingbody
addsitsIntelligencemodifiertoInitiativerolls).AcreaturewithnoDexterityfailsallReflex
savesandDexteritychecks.Dexterityalwaysprovidesa+0modifiertorangedattackrolls,
regardlessofthecharactersDexterityrating.
Constitution
to:
Constitutiondeterminesyourcharactershealthandstamina.Constitutionprovidesmodifiers
HitPointsearnedperLevel(thoughthevaluecanneverbereducedbelow1a
characteralwaysgainsatleastoneHitPointperLevel).
Fortitudesavingthrows.
ConstitutionbasedSkillchecks.
Constitutionchecks.
Anylivingcreaturehasatleast1PointofConstitution.AcreaturewithnoConstitutionhas
nobodyornometabolism.ItisimmunetoanyeffectthatrequiresaFortitudesaveunlessthe
effectworksonobjects.ThecreatureisalsoimmunetoAbilitydamage,Abilitydrain,and
energydrain,andalwaysfailsConstitutionchecks.
Intelligence
Intelligenceisameasureofthecharactersreasonandabilitytolearn.Intelligenceprovides
modifiersto:
ThenumberofSkillPointsgainedateachLevel(thoughthevaluecanneverbereduced
below1acharacteralwaysgainsatleastoneSkillPointperLevel).
IntelligencebasedSkillchecks.
Intelligencechecks.
Anycreaturethatcanthink,learn,orrememberhasatleast1PointofIntelligence.A
creaturewithnoIntelligencescoreisanautomaton,operatingonsimpleinstinctsorprogrammed
instructions.Itisimmunetoallmindinfluencingeffects(charms,compulsions,phantasms,
patterns,andmoraleeffects)andautomaticallyfailsIntelligencechecks.
Wisdom
Wisdomisareflectionofthecharacterswillpower,commonsense,intuition,perception,
andlifeexperience.Wisdomprovidesmodifiersto:
Willsavingthrows.
WisdombasedSkillchecks.
Wisdomchecks.
Anycreaturethatcanperceiveitsenvironmentinanyfashionhasatleast1PointofWisdom.
AnythingwithoutaWisdomscoreisanobject,notacreature.Additionally,anythingwithouta
WisdomscorealsohasnoCharismascore,andviceversa.
Charisma
Charismadescribesthecharactersstrengthofpersuasion,personality,andthecharacters
appearance.Charismaprovidesmodifiersto:
CharismabasedSkillchecks.
Charismachecks.
Anycreaturecapableoftellingthedifferencebetweenitselfandthingsthatarenotitselfhas
atleast1PointofCharisma.
Table31:AbilityScoreValueDescriptions
AbilityScore
Modifier
Description
Inept
23
Infant
45
Child
67
Significantlybelowadulthumanaverage;youth
89
Belowadulthumanaverage;teenager
1011
Adulthumanaverage
1213
+1
Abovehumanaverage
1415
+2
Significantlyabovehumanaverage
1617
+3
Highlycapable
1819
+4
Extremelycapable
2021
+5
Bestintheregion
2223
+6
Bestinthecountry
2425
+7
Worldclassability;maximumhumanpotential
2627
+8
Abovehumanachievement
2829
+9
Significantlyabovehumanachievement
30+
+10(andup)
Legendaryability