Professional Documents
Culture Documents
Educational or
_are used to identify the intended outcomes of the education
instructional objectives
process, whether in reference to an aspect of a program or a total
program of study.
Behavioral or learning
_, on the other hand, make use of the
objectives
modifier behavioral or learning to denote that they are actionoriented rather than content oriented and learner-centered rather
than teacher-centered.
goal
A _is the final outcome of what is achieved at the end of the
teachinglearning
process.
goal
A _is the final outcome of what is achieved at the end of the
teachinglearning
process.
Objectives
An_, in contrast, is a specific, single, unidimensional behavior.
Objectives
are short-term in nature and should be achievable at the conclusion
of one teaching session or within a matter of a few days following a
series of teaching sessions.
Objectives
_are statements of specific or short-term behaviors that lead
stepbystep to the more general, overall long-term goal.
Subobjectives
_reflect aspects of a main objective and are also written as specific
statements of short-term behaviors that lead to the achievement of
the primary objective.
Objectives and
_specify what the learner will be able to do as a result of being
subobjectives
exposed to one or more learning experiences.
the format for writing concise and useful behavioral objectives
includes the following three important characteristics:
1. Performance:
*Describes what the learner is expected to be able to do or perform
to demonstrate the kinds of behaviors the teacher will accept as
evidence that objectives have been achieved.
2. Condition:
*Describes the testing situation or constraints under which the
behavior will be observed or the performance is expected to occur.
3. Criterion:
*Describes how well or with what accuracy the learner must be
able to perform
for the behavior to be considered acceptable; the standard, quality
level, or
amount of performance defined as satisfactorily demonstrating
mastery.
1. Identify the testing
situation (condition).
2. State the learner and
the learners behavior
(performance).
3. State the performance
level (criterion).
Specific behavioral
objectives
General behavioral
objectives
taxonomy
Taxonomy of Educational
Objectives
Taxonomy of Educational
Objectives
Evaluation
affective domain
affective domain
Beliefs
attitudes
values
Receiving
Responding
Valuing
Organization
Characterization
Questioning
Case study
Role-playing
Simulation gaming
1. Content
2. Performance
expectations
3. Evaluation
4. Time frame
Step 1 Determine
specific learning
objectives.
Step 2 Review the
contracting process.
Step 3 Identify the
learning resources.
Step 4 Assess the
learners competency
level and learning needs.
Step 5 Define roles.