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BACKGROUND
CLASS
LEVEL
EXPERIENCE
SUBCLASS
RACE
ABILITY
NAME
ABILITY
SCORE
STR
SIZE
ABILITIES
ABILITY
MODIFIER
TEMP
MODIFIER
AGE
SAVING
THROW
HEIGHT
WEIGHT
SAVING THROWS
ABILITY
MODIFIER
DEXTERITY
CONSTITUTION
INTELLIGENCE
DEX
CON
INT
WIS
WISDOM
CHA
MAX
TEMPORARY
AC
ARMOR CLASS
TOTAL
ARMOR
ARMOR
HIT DICE
REMAINING
SHIELD
DEXTERITY
MODIFIER
ARMOR
ARMOR TYPE
MODIFIER
TOTAL
ATTACKS
TOTAL
ATTACK 1
ARMOR
DEXTERITY
MODIFIER
STANDARD
EXTRA
ATTACKS
BONUS
STR
DECEPTION
CHA
INSIGHT
WIS
INT
INTIMIDATION
NATURE
PERCEPTION
WIS
INT
MEDICINE
WIS
INT
INT
WIS
WIS
CHA
CHA
RELIGION
INT
DEX
SURVIVAL
WIS
STEALTH
CHA
CHA
INT
SLEIGHT OF HAND
STEALTH
CHA
INT
WIS
_____________
CHA
INT
CHA
INVESTIGATION
DEATH ROLLS
INT
STR
HISTORY
PASS
WIS
INT
ATHLETICS
DEX
DEX
DEX
DEX
WIS
SKILL
MODIFIER
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PROFICIENCIES
PROFICIENCY BONUS
ABILITY
MODIFIER
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PROFICIENCY
BONUS
TOOLS
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OTHER
MODIFIER
LANGUAGES
WEAPONS
WEIGHT
PROPERTIES
INSPIRATION
NORMAL
PASSIVE
TOTAL
DAMAGE
BASE
PERCEPTION
SKILL
ARMOR
OTHER
TYPE
EQUIPMENT WORN
HEAD
ATTACK 2
BONUS
DAMAGE
TYPE
ATTACK 3
NECK
DAMAGE
BONUS
DAMAGE
SHOULDERS
TYPE
PROPERTIES
RINGS
RIGHT HAND
RINGS
LEFT HAND
ATTACK 5
BONUS
RANGE
DAMAGE
CURRENT
ENCUMBERED
BONUS
DAMAGE
PROPERTIES
ARMS / WRISTS
BRACERS OR BRACELETS
BODY
TYPE
TORSO
WAIST
BELT OR GIRDLE
FEET
CARRYING CAPACITY
TYPE
PROPERTIES
ATTACK 6
HANDS
GLOVES OR GAUNTLETS
TYPE
PROPERTIES
ATTACK 4
EYES
PROPERTIES
RANGE
AMMUNITION
WIS
PERSUASION
PROPERTIES
RANGE
RANGE
DEX
ARCANA
DAMAGE REDUCTION
STRENGTH
PERCEPTION
RANGE
AMMUNITION
DEX MOD
ACROBATICS
PERFORMANCE
FAIL
DAMAGE RESISTANCE
ABILITY PROFICIENT
ANIMAL HANDLING
SPEED
OTHER
RANGE
AMMUNITION
WEIGHT
SKILL NAME
HAIR
SKILLS
ACTIONS
INITIATIVE
AMMUNITION
OTHER
EYES
PROPERTIES
SHIELD
AMMUNITION
TOTAL
OTHER
MODIFIER
v1.53
SKIN
HD
HIT POINTS
HP
AMMUNITION
PROFICIENCY
BONUS
STRENGTH
CHARISMA
PLAYER NAME
ALIGNMENT
GENDER
TEMP
SCORE
NEXT LEVEL
NCUMBERED HEAVILY
SPEED -20 FEET
DISADV. ON STR, DEX, CON CHECKS, ATTACKS & SAVES
COINAGE
PLATINUM (PP)
1 PLATINUM = 10 GOLD
GOLD (GP)
1 GOLD = 2 ELECTRUM
ELECTRUM (EP)
1 ELECTRUM = 5 SILVER
SILVER (SP)
1 SILVER = 10 COPPER
COPPER (CP)
CARRYING
TOTAL
GEAR
POSSESSIONS ON PERSON
ITEM
QTY
LOCATION
WEIGHT
QTY
LOCATION
WEIGHT
ITEM
CHARACTER NOTES
HERO POINTS
HONOR:
GEMSTONES
REMAINING
LOCATION
WEIGHT
TOTAL WEIGHT
PERSONALITY TRAITS
SANITY:
IDEAL
BOND
ART OBJECTS
FLAW
SPELLCASTING
CLASS
LEVEL
SUBCLASS
PREPARED
CANTRIPS
NOT PREPARED
RITUAL
SPELL LIST
CONCENTRATION
CASTING
RANGE
ABILITY
ABILITY BONUS
PREPARED / KNOWN
HIGHER LEVEL
DURATION
DOMAIN SPELL
SPELL SAVE DC
OATH SPELL
COMPONENTS
TYPE
DETAILS
1st
SPELL SLOTS
SPELLS USED
SORCERY POINTS
CIRCLE SPELL
MASTERY
2nd
3rd
4th
5th
USED
6th
7th
8th
9th
MYSTIC ARCANUM
USED
SIGNATURE
REF
LEVEL 1
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 2
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 3
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 4
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 5
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 6
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 7
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 8
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
LEVEL 9
CASTING
RANGE
DURATION
COMPONENTS
TYPE
DETAILS
REF
CHARACTER PORTRAIT
TYPE
HIT POINTS
STRENGTH
SENSES
EXHAUSTION
CURRENT LEVEL
2
4
5
6
FACTION:
CONSTITUTION
INTELLIGENCE
SKILLS
TRAITS
DEXTERITY
SIZE
ATTACKS
CHARACTER BACKSTORY
RANK:
Speed halved
CONDITIONS
You cant see and automatically fails any ability check that requires sight.
Attack rolls against you have advantage, and your attack rolls have disadvantage.
CHARMED
The charmer has advantage on any ability check to interact socially with you.
You can't attack the charmer or target the charmer with harmful abilities or magical
effects.
DEAFENED
You cant hear and automatically fails any ability check that requires hearing.
FRIGHTENED
You have disadvantage on ability checks and attack rolls while the source of its fear is
within line of sight.
You cant willingly move closer to the source of its fear.
GRAPPLED
Your speed becomes 0, and you can't benefit from any bonus to your speed.
The condition ends if the grappler is incapacitated .
The condition ends if an effect removes you from the reach of the grappler or
grappling effect, such as if you are hurled away by the thunderwave spell.
INCAPACITATED
INVISIBLE
You are impossible to see without the aid of magic or a special sense. For the purpose
of hiding, you are heavily obscured. Your location can be detected by any noise you
make or any tracks you leave.
Attack rolls against you have disadvantage, and your attack rolls have advantage.
PARALYZED
PETRIFIED
You are transformed, along with any nonmagical objects you are wearing or carrying,
into a solid inanimate substance (usually stone). Your weight increases by a factor of
ten, and you cease to age.
You are incapacitated , cant move or speak, and are unaware of your surroundings.
Attack rolls against you have advantage.
You automatically fail Strength & Dexterity saving throws.
You have resistance to all damage.
You are immune to poison and disease, although a poison or disease already in your
system is suspended, not neutralized.
POISONED
PRONE
Your only movement is to crawl, unless you stand up and thereby end the condition.
You have disadvantage on attack rolls.
An attack roll against you has advantage if the attacker is within 5 feet of you.
Otherwise, the attack roll has disadvantage.
RESTRAINED
Your speed becomes 0, and you can't benefit from any bonus to your speed.
Attack rolls against you have advantage, and your attack rolls have disadvantage.
You have disadvantage on Dexterity saving throws.
STUNNED
You are incapacitated , can't move, and can speak only falteringly.
You automatically fail Strength and Dexterity saving throws.
Attack rolls against you have advantage.
UNCONSCIOUS
You are incapacitated , can't move or speak, and are unaware of your surroundings
You drop whatever you are holding and fall prone.
You automatically fail Strength and Dexterity saving throws.
Attack rolls against you have advantage.
Any attack that hits you is a critical hit if the attacker is within 5 feet of you.
ADVENTURE NOTES
DEFEATED ENEMIES:
SPEED
WISDOM
CHARISMA
ADVENTURE NOTES