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Abstract
3G is third generation of tele standards and technology for mobile networking,
superseding 2.5G. It is based on International Telecommunication Union (ITU) family
of standards under the IMT-2000. 3G networks enable network operators to offer
users a wider range of more advanced services while achieving greater network
capacity through improved spectral efficiency. Services include wide-area wireless
voice telephony, video calls, and broadband wireless data, all in mobile environment.
Additional features also include HSPA data transmission capabilities able to deliver
speeds up to 14.4 Mbit/s on downlink and 5.8 Mbit/s on the uplink. Unlike IEEE
802.11 networks, which are commonly called Wi-Fi or WLAN networks, 3G
networks are wide-area cellular telephone networks that evolved to incorporate highspeed Internet access and video telephony. IEEE 802.11 networks are short range,
high-bandwidth networks primarily developed for data. 3G wireless technologies will
allow an individual to have immediate access to location-specific services that offer
information on demand. The first generation of mobile phones consisted of the analog
models that emerged in the early 1980s. The second generation of digital mobile
phones appeared about ten years later along with the first digital mobile networks.
During second generation, the mobile telecommunications industry experienced
exponential growth both in terms of subscribers as well as new types of value-added
services. Mobile phones are rapidly becoming the preferred means of personal
communication, creating the world's largest consumer electronics industry By
allowing the UE to authenticate the network it is attaching to, the user can be sure the
network is the intended one and not an impersonator. 3G networks use the KASUMI
block crypto instead of the older A5/1 stream cipher. In addition to 3G network
I.
Introduction 3G
GENERATION OF MOBILE NETWORK
First Generation Wireless Technology
The first generation (1980-1990 Year periods) of wireless mobile
II.
convergence of enhanced 2nd generation mobile system greater than data transfer
speed and capacity and 1st generation satellite mobile system. Evolution to the current
generation mobile networks to 3g doesnt necessarily mean seamless up gradation to
the existing infrastructure to the 3g. Evolution network to 3g should also be seen in
context of coexistence of 2g and 3g networks for some time with users able to roam
across the new and old networks , able to access 3g networks for some times with
users 3g services where 3g coverage is available. As mentioned before a 3g networks
from can have one of three optional air interface supporting one of the two GSM
MAP and IS-41 network architectures. This result in a range of choice for the existing
networks to evolve /migrate towards 3G possible convergence of TDMA and GSM
network with EDGE adds another variable to the overall migration paths. Another
variable to the overall migration paths. Another variable add complexity to his already
complex list of option are the time frames involved by the time some of 2.5 or 2,75
technologies go to field , we may see the emergency of 3g technologies also so a lot
of thought regarding the costs invalid and or viability of 2,5G technologies like EDGE
could be questioned. Before I talk about evolution paths of all the existing 2G
mobile wireless technologies let me briefly discuss the 3G network architecture and
other technology factor involved in the migration to 3G.
III.
ARCHITECTURE
The 3g network will have layered architecture which will enable the efficient
delivery of voice and data service. Layered network architecture coupled with
standardized open interface, will make it possible for networks will operated
introduce and roll out new service quickly. These networks will have a connectivity
layer at the bottom providing support for high quality voice and delivery. Using IP or
ATM or a combination of both this layer will all data and voice info. The consist of
the core networks equipment like router, ATM switches and Transmission equipment.
Other equipment provides support for core bit stream of voice or data, providing Quos
etc. Note that in 3G networks, voice and data will not be treated separately which
could lead to reduction in operational costs of handling data separately from voice.
The application layer on top will provide open application service interfaces enabling
flexible services for which the end user will be willing to pay. These services will
include e-commerce, GPS and other differentiating services. In between the
application layer and the connectivity layer, will run the control layer with MSC
servers, support servers, HLR etc. these servers are needed to provide any service to a
subscriber.
MIGRATION STRATEGIES
The migration to 3G is not just based on evolving core networks and the radio
interface to IMT 2000 compliant systems. Migration towards 3G would also be based
on the following steps/technologies:
@ Networks upgrades in the form of EDGE, GPRS, IS-136, HDR etc.
Evolution to 2.5G basically will provide support for high-speed packet data. Though
these technologies are extensions to 2G rather than precursors to 3g these will have
major impact either by proving (or not) demand for specific services.
@Introduction trials to test infrastructure, handsets and application etc.
@Introduction of WAP-based services that bring the Web to the wireless
phone. In short-term WAP and, in longer term, XML will provide a standard
Framework for accessing wireless Internet content, Enabled by 2.5G/3G.
@The development of mobile Web portals.
@Development of micro browsers and operating systems.
@Wide acceptance of short-range wireless connectivity technologies like Blue
tooth etc.
will need an entirely new air interface, the additional investment in EDGE, only to be
replaced by another system seems a bit unjustified. EDGA has lost favor in Europe
with some wireless operators and vendors that are not convinced it will actually be
adopted in force once carriers move to GPRS. As described above, the belief is that
wireless service providers may be more inclined to move straight to ECDMA from
GPRS. ON the other hand, some North Americans operators have taken the position
that they may not need to upgrade to WCDMA after EDGE because it doesnt offer
increased speeds in the mobile/fixed wireless). This is an especially strong point when
one considers that the market demand for high-speed wireless data has yet to be fully
proven.
The convergence of TDMA and GSM cant be ruled out also. Particularly in
the US. Operators may have more interest in moving on to edge to get compatibility
with TDMA networks. According to a study EDGE should be available only big
operators may go in for EDGE first:
In the end, the decision to upgrade will be made on two points, irst, operators
will want the technology that will both be available in a suitable time frame and will
endure for the longest period of time- GSM and TDMA operators would like to avoid
the continuous string of upgrades for next five years. Second, operators will want the
upgrade path that will provide the necessary data service while displacing as little
voice traffic spectrum as possible.
CDMA TO 3G
While GSM and TDMA operators have multiple choices ahead for progressing
to the next generation networks, CDMA operators have single path that truly builds
upon itself. Currently all North American CDMA networks are based on IS-95
(cdmaOne), which can be setup to provide data, rates uup to 14.4 kbps. The next step
is to have a software upgrade from IS-95A to IS-95b, which provides additional
capacity, and allow for up to 84 kbps packet data. (We might not see 84kbps but
instead 64kbps, initially). While this migration does not need any additional hardware
but as brought out by most operators may decide not to IS-95B because of two
reasons.
1. IS-95A in itself is relatively new and carriers have just launched their IS95A services.
2. BY the time Is-95B becomes available, 1XRTT will be ready.
IV.
3G WIRELESS NETWORKS
3G wireless technology represent the convergence of various 2G wireless
telecommunication system into a single global system that included both terrestrial
and satellite components. One of the most important aspects of 3G wireless
technologies is its ability to unify existing cellular standards, such as CDMA, GSM,
and TDMA under one umbrella. The following three air interface modes accomplish
this result:
Wideband CDMA:
User information bits are spread over artificially broadened bandwidth Bits are
CDMA 2000:
Generation
Type
Time
First
Analog
1980s
Description
Voice centric, multiple standards
(NMT, TACS, AMPS etc.)
Second
Digital
1990s
2.5
Higher rate
data
Late 1990s
Digital
2010s
Multimedia
V.
Telecommunication Systems into a single global system that includes both terrestrial
and satellite component. One of the most important aspects of 3G wireless
technologies is its ability to unify existing cellular standards, such as CDMA, GSM,
and TDMA under one umbrella. The following three air interface modes accomplish
this
result:
wideband
CDMA,
CDMA2000,
and
the
Universal
Wireless
from the core network functionality. The access network provides a core network
technology independent access for mobile terminal to different types of core networks
and networks services. Wither core network domain can access any appropriate RAN
services; e.g. it should be possible to access a speech radio access bearer from the
packet-switched domain. The Radio Access Networks consists of new network
elements, known as Node B and Radio Network Controllers (RNCs). Node B is
comparable to the Base Transceiver station in 2G wireless networks. RNC replaces
the Base Station Controller. It provides the radio resource management, handover
control and support for the connections to circuit-switched and packet-switched
domains. The interconnection of the network elements in RAN and between RAN and
core network is over lab, lur and Iu interfaces based on ATM as a layer 2 switching
technology. Data services run from the terminal devices over IP, which in turn uses
ATM as a reliable transport with Quos. Voice is embedded into ATM out of RNC. The
In interface is spilt into 2 parts: circuit-switched and packet-switched. The Iu interface
is based on ATM with voice traffic embedded on virtual circuits using AAL2
technology i.e. segmentation into ATM cells and reassembly with capability to
multiplex low=rte connections into same ATM cell and over-ATM for data traffic
using AAL5 i.e. segmentation in ATM cells and reassembly with loss detection,
misassemble detection, and capability to multiplex applications into same ATM
virtual channel. These traffic types are switched independently to either 3G SGSN for
data or 3GMSC for voice. Because of use of ATM we can obtain higher data rate.
VI.
FEATURE OF 3G.
3G,
bring a multimedia and internet to the mobile In short, a 3g device would be mobile
and offer most functionality that the PC does today. It will look and work as that of a
personal assistance or simple palmtop but connect to a internet continuously in order
to access a global source of information and also to provide entertainment.
PACKET EVERYWHERE
With third generation (3G), the information in split into separate but related
packet before being transmitted and reassembled at the receiving end. Packet
switching is similar to a jigsaw puzzle the image the puzzle represents is divided into
pieces at the manufacturing factory and put into a plastic bag. During transporting of
the new boxed jigsaw from the factory and to the end user. The pieces get jumped up,
when the recipient empties the bag with all the pieces are all related and fit together,
but the way they are transported and assembled varies.
Packet switched data format are much more common than their circuit switched
counterparts. Other example of packet based data standards include TCP/IP, x, 25,
frame relay and asynchronous transfer mode (ATM). As such whilst packet switching
is now to the GSM World, it is well established elsewhere. In the mobile world ,
CDPD (cellular
General packer radio Service (GPRS) and wireless and x.2.5 technologies have been
in the operation several years x.2.5 is the international public access packet radio data
network standard.
INTERNET EVERYWHERE
The world wide web is becoming the primary communications interface
people access the internet for Entertainment and information collection, the Intranet
for accessing company information and connecting with colleagues and the extract for
accessing customers and suppliers. These are all derivatives of the World Wide Web
aimed at connecting different communities
HIGH SPEED.
speed of up to 2 Megabits per second (Mbps) are achievable with third
generation (3g) the data transmission rates will depend is upon the environment the
cell is being made in it only indoors and the in stationary environments that these
types of data rates will e available for high mobility data rates of 144 kbps are expend
to be available this is only about three times the speed or todays fixed telecom
modems.
previously been readily available over mobile networks due to the limitation in data
transmission speed. These application ranges from web browsing to the file transfer to
home automation the ability to remotely access and control in house application and
machines. Because of the bandwidth increase these applications will be even more
easily available with 3g then they were previously with interim technologies such as
GPRS.
SERVICE ACCESS
To use third generation (3G) users specifically need.
providing an immediate critical mass of users. These user requirements are not
expected to charge much for the meaningful use of 3G.
3G DATA RATES
T he international telecommunication union (ITU) has laid down some
indicate minimum requirements for the data speed that the IMT-2000 standards must
support. These requirements are defined according to the degree of mobility involved
when the 3G call is being made. As such the data rate will available 3G depend upon
the environment the cell is being made in.
HIGH MOBILITY
144 KBPS for rural outdoor mobile use. This data rate is available for
environments in which the 3G user is travelling more than 120 kilometers per hour in
outdoors environments. Let us hope that the 3G user is in a train and not driving along
and trying to use their 3G terminal at such speed.
FULL MOBILITY
384 Kbps for pedestrians users traveling less than 120 kilometers per hours in
LIMITED MOBILITY
At least 2 mbps with low mobility (less than 10 kilometers per hours) in
stationary indoor and short range outdoor environments these kinds of maximum data
rates that are often talked about when illustrating the potential for 3G technology will
only therefore be available in stationary indoor environments.
VII.
ADVANTAGES OF 3G
1} Video Conferencing anywhere anytime
2} Multimedia application
3} High speeds Data Transfer
4} Flexibility in service
5} Location based service
VIII.
3G SPECIFIC APPLICATION
There are several application that will be enabled by the broadband
bandwidth
AUDIO
Audio or video the internet is download (transferred) store and played) or
streamed (Played as it is being sent but not store). The later tends to be lower quality
then the former. Content is transferred is using various different compression
Algorithms
models to allow
both the network providers as well as the copy right owners of the mp3 material to
benefit financially. Mobile streams expect that the integration of mobile telephone
with everyday consumer products will emerge within the test four years to the extent
that we will be able to retrieve data be it voice internet or music any time any place
though the text next g enervation of mobile devices. The area of downloading
multimedia connect form the internet over fixed telecommunication and cable links to
pc is only just beginning and is depending upon bandwidth to a large degree with
quality of image and available of service inversely proportionate to the amount
available bandwidth.
Due to bandwidth constraints, currently users go online and download files to
their portable device over the fixed network which are then watched and listen to a
later date there is no real time audio and video streaming over mobile network since
even short voice clips occupy large file sized. High speed mobile data service is
needed to enable mobile audio applications. The higher the bandwidth the better
hence attractiveness of 3G for mobile multimedia application such as mobile audio
and video.
to route
telephone calls over the internet to provide the voice telephone service at local call
rates to anywhere in the world . With 3G and higher rate 2.5G technologies such as
EDGE, Void will be available for the first time on mobile phone. To Make a voice call
, voice over IP can be used as an alternative to regular service the irony here being
is that voice has now become an application and a very popular one in own right.
Void is not however a replacement for standers voice service since void
service are bandwidth demanding there needs to be a high switching aerate on the IP
back one to minimize the very high likelihood of delayed and lost packets.
STILL IMAGES
Still images such as photograph picture letters postcards, greeting cards,
presentation and static web pages can be sent and received over the mobile networks
just as they are across fixed telephone networks.
Two variables affect the usability of such application bandwidth and time and
they are inversely related. The faster the bandwidth the less time is needed to transmit
images and vice versa. This is the reason why transmission of the image based rather
than textural information has not been a popular no voice mobile application until
now it takes too long given the slow data transmission speed that they were available
prior to the introduction of mobile packet data.
Once captured images can then sent directly to internet sites allowing near real
time desktop publishing. The size of the file of a picture depends on the resolution and
type of compression. Typically each picture is between 50k and 100k in the JPG
format. This can be transmitted quickly using mobile packet data.
Still image transmission is a much touted application for lower packet data
service such as GRPS and bound. Many people see still images as a killer compelling
application for GPRS.
MOVING IMAGES
Sending the images in a mobile environment has several vertical market
argue with me that vertical markets dont need video and consumers dont want it
however, with the internet becoming a more multimedia environment 3G will be able
to displaying those images and accessing web services.
The transmission of moving images is one of the applications that the GRPS
and 3g terminal and infrastructure vendors routinely and repeatedly tout as a
compelling application area that will be enabled by greater data rates. And they are
not incorrect to do so. However it must be noted that even demonstrations of one
megabytes of data over the air using Microsoft net meeting to perform a
videoconference facility do not deliver smooth broadcast quality video images.
However improving compression techniques should allows acceptable quality video
images to be transmitted using 64 kbps of bandwidth.
As such whiles we are confident that still images such as picture and postcards
will be a significant application for GRPS, moving the images boot be of high
enough quality initially to the communication above the medium. Users could spend
all their time adjusting the size of the images on their screen and trying to work out
what they are seeing.
This is where 3G comes in once again the bandwidth uplift it enables allows
for high quality image transmission over the mobile network. As such we see all
moving video and image transmission application migrating to the 3G is here full
length moves could be downloadable from internet sites.
mentioned in the vendor brochures is no called virtual home the environment (VHE) a
service that simply lets customers have seamless access with a common look and feel
to their service from the home office or on the move and in any city as if they were at
home VHE is therefore aimed at roamers (a small subset of total mobile phone users).
VHE could also allow some other useful service by Placing their universal identity
module (UIM) into any terminal and those terminals could be something other than
mobile devices if smart cards are more supported then are today.
Virtual home environment cloud hardly be described as a killer application
though especially since email and other service are increasingly available worldwide
as the internet becomes more widespread and service migrate to the internet and can
therefore be accessed from any internet browser with or without a smart card.
In general smart cards are typed beyond their usefulness they have very limited store
capacity (64 k count for being the state of the art) but are useful in switching devices
(users are likely to have multiple devices in different from factor in the 3G world) and
for non- mobile application such as a identification and security for mobile banking
and the like.
ELECTRONIC AGENTS
Electronic agents are a technologies that the mobile stream believes will pay
an important role for the mobile working in the future as agents are dispatched to
carry out searches and takes on the internet and report back to their owners. This is an
efficient way to get things done on the move.
Electronic agents are defined as mobile program that go to places in the
network to carry out their owners instructions. They can be thought of as extension of
the people who dispatch then. Agents are self contained program that roam
communication networks delivering and receiving and message or looking for
information or service.
Certainly, 3G terminal will give their owners much more control
over their
lives then todays mobile phones. They will be Assistants secretaries, advisors and e
Administrators. This kind of control is what home automation application anticipate.
Indeed orange in the UK has a vision expects that within ten years our mobiles will be
walking us up. Reading out our email, ordering our groceries telling us the best route
to work reminding us and translating our conference calls. The key question is the
extent to which these processes are Human initiated or computers generated and
controlled and the extent to which devices can learn individual preferences and act
accordingly.
DOWNLODING SOFTWERE.
In the twenty first century , software will increasingly be downloading
electronic from the internet rather than purchased as boxed product in store this is like
file transfer application that involve downloading the software itself. You might for
example need WinZip or adobe acrobat to read a file and can download that over the
3G network to your 3G terminal.
Downloading software has several advantages because it is.
@ Environmentally friendly there is no packaging to throw away or store
@ Quick and convenient downloading products are delivered direct to your
computing
Device it arrives in minutes not days
@ Value for money you pay no delivery charges
IX.
CONCLUSION
In this seminar I have tried to put the generation of mobile networks i.e. 3G is really
going to be something different which humans havent thought of. It offers data transfer at
the level that is not reached by the first and the second generation mobile networks. At the
same time, the technology changes. 3G has several new and improved features. It will have
increased data rates meaning that larger e-mail attachments will transfer more quickly. There
will be audio and video streaming capabilities as well as microphones for surround sound
recording.
Naturally, fusion of Internet and mobile telecommunication starts in the third
generation.
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