Professional Documents
Culture Documents
RESEARCH DESCRIPTION
Introduction
This chapter presents the overview of the current state of technology,
general and specific objectives, scope and limitations of the research,
significance of the research and research methodology to be used on this
research.
The color
represent the three question box with which the arbiter of the game will
randomly pick the question to be answered by the player
This is the reason why the Researchers In this study, the researchers
are going to make a computer application based on the Ang Bultong Board
game. The game was invented to promote the learning of History and
Culture of the Philippines. It was created by one of the faculty of Cabanatuan
City Science High School, Mr. Cesar G. Legaspi, History and Culture teacher.
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The main goal of the game is to make History and Culture easier to be
learned and to be enjoyed by the students. Ang Bultong is based on the
famous board game, Snake and Ladders, but it has many twists because of
the added features such as level ups and the questions. It is a board game,
played by minimum of two players and maximum of seven players with one
game master.
The game will be created on Visual Basic and Adobe Flash and is
proposed to be played on PCs and laptops. All of its original contents will be
modified,
if
needed,
while
retaining
its
original
theme.
Multimedia
Research Objectives
General Objectives
The main objective of the capstone project is to develop an innovative
software equivalent of the original Ang Bultong board game that will promote
Philippine History and Culture.
Specific Objectives
The specific objectives of the capstone project are as follows:
1. To make Ang Bultong a more interesting board game that can be
played on personal computers.
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make Ang Bultong suitable for Quiz Bee Game in Philippine History and
Culture because new sets of question can be stored into the question bank
by those who will use for that purpose.
actually part of the request of Mr. Cesar Legaspi, the inventor of the board
game.
The game will be implemented on personal computers such as
desktop, lap top and notebooks.
implemented on tablet devices. Few game rules in the use of power may be
implemented.
Students / Bultong Players. They can play the game in their most
convenient time and place, without the burden of bringing the traditional
game paraphernalia. Theyll just need PC or laptop and their playmates to
play the game.
Teachers of Philippine History and Culture.They can use the game
as an alternative way of delivering quiz game inside the classroom. Because
of the updatable question bank, the teachers can simply create questions for
specific chapters and so on before using the game.
Philippine History Quiz Bee Game Organizer. This game can be
used as a great tool for Philippine History and Culture Quiz Bee because it
runs on a personal computer, it can be perfectly displayed using an LCD
projector.
This will make the audience, the players and everybody else
engaged in the game which is not possible using the traditional board game
that can only be participated by very small groups.
Research Methodology
Method of Research
This study will utilize describe method of research. Descriptive method
is defined as collection of data in order to gather information from
participants. Using this methods of research, the researchers will identify the
major
problems
occur
in
the
current
system,
the
advantages
and
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disadvantages of the current system and so that the researchers will identify
what would be the solution for the problems that the current system has.
Descriptive method of research will be employed in different phases of
the project. Specifically, the proponents will be using descriptive research in
identifying and defining the nature, scope and conduct of the existing system
so that the project will have a full grasp of how they are going to translate
the traditional board game into a game software project. Additionally, it will
allow them to infuse innovation into the project to make it even more useful
and accessible to its target users and beneficiaries.
Also, upon completing the project, the output game software will be
subjected to testing and evaluation using instruments that will be devised by
the project team in order to gauge the technical performance and usefulness
of the game as well as to determine its readiness for deployment.
interview seeks to describe and the meanings of central themes in the life
world of the subjects. The main task in interviewing is to understand the
meaning of what the interviewees say.
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This method will be used to get the problems and possible flaws the
traditional board game from the players and inventor point of view in order
to bring improvement into the system.
Observation. Observation will be done in order to see and observe
how the actual game is played in order to know the total picture of the
process of playing Bultong. The purpose of which is to determine the
necessary things to be included in the game to make it innovative.
Questionnaire.
According
to
wikipedia.org,
questionnaire
is
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solicit other things he would like to improve in the software version of the
board game.
The proponents will thoroughly read the rule book of the traditional
board game and play it as well to know the details of the game to have a full
grasp of what must be done. The proponents will also watch other players of
the board game to observe how it is being played by them. The purpose of
which is to capture the actual game play and integrate it to the software
project.
The proponents will field questionnaires to students / players and IT
experts upon completion of the software project so that the deployment
readiness of the software will be assessed accordingly.
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Percentage
Percentage is number or ratio as a fraction of 100.
Formula:
Percentage = n/100
Where:
n = number
WM = weighted mean
T = total set of numbers
N = number in a set of values
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Design Phase
Implementation Phase
Installation Phase
Maintenance Phase
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user
at
requirements
the
are
start
of
the
software
development
phase.
These
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small programs called units, which are integrated in the next phase. Each
unit is developed and tested for its functionality; this is referred to as unit
testing. Unit testing mainly verifies if the modules/units meet their
specifications.
so the issues related to the system are solved after deployment of the
system.
Flow Chart
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Registration
1
Register Player
Start playing
Roll dice
Assigns
player order
Ask
question
Answer
Question
2
Roll virtual dice
Getting ready
for the
question
Sends random
powers
Takes back
power
Answers question
Sends random
questions
D2 Powers
D1 Questions
Players
Answer
4
Advancing
avatar
Result
Details
System
Declares
5
Determine Winner
D3Winners
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Figure 1.2 Level 0 Data Flow Diagram of the Proposed Project Entitled
Ang Bultong Computer Board Game
The figure shows the whole process of the system. The players must
first register into the game. The player has to roll the virtual dice to
determine the steps that the player has to move on the board and question
to be answered correctly by the player in order to advance on the board. All
players will be given turn to play and the order of their turns is automatically
determined by the game as the game is started. Upon reaching the 100 th
block on the game board, a winner will be declared.
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CHAPTER II
REVIEW OF RELATED LITERATURE AND STUDIES
Introduction
This chapter presents the review of related studies of the current
system and the proposed system relevant to the software project. This will
tackle about the Ang Bultong board game, traditional teaching method and
computer games.
Bultong
Derived from the way of wrestling of the Ifugaos. This is done with a
common goal, to defeat the opponent (Legaspi, 2008). Aims to teach the
player how to play fair and have the moral values while playing.
Board Game
Board games are an important tool to provide hands-on and heads-on
skill and knowledge development for people of all ages on all subjects. Not
only do well-designed games create an engaging atmosphere, they also
provide a non-threatening, playful, yet competitive environment in which to
focus on content and reinforce and apply learning. Mistakes are useful and
point out what we need to learn. The board itself provides a visual metaphor
to help connect information. Game elements, discussions, and problem
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solving with fellow team members about the content are vehicles for
learning. Subtle redundancy to reinforce learning and insure retention should
be incorporated into the game design. Good questions, problems to solve,
and situations to consider allow players to think through and apply what they
learn. (Treher, 2011)
Computer Game
Games designed for mobile devices, such as smart phones, feature
phones, pocket PCs, personal digital assistants (PDA), tablet PCs and
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portable media players. Mobile games range from basic (like Snake on older
Nokia phones) to sophisticated (3D and augmented reality games). Todays
mobile phones - particularly smartphones - have a wide range of connectivity
features, including infrared, Bluetooth, Wi-Fi and 3G. These technologies
facilitate wireless multiplayer games with two or more players. (C. Jansen,
2010)
CHAPTER III
THEORETICAL AND CONCEPTUAL FRAMEWORK
This chapter will present the theoretical and conceptual framework of
the capstone project which will serve as the blueprint of the software to be
developed by the researchers.
According to Treher (2011), Board games are an important tool to
provide hands-on and heads-on skill and knowledge development for people
of all ages on all subjects. Not only do well-designed games create an
engaging atmosphere, they also provide a non-threatening, playful, yet
competitive environment in which to focus on content and reinforce and
apply learning. Mistakes are useful and point out what we need to learn. The
board itself provides a visual metaphor to help connect information. Game
elements, discussions, and problem solving with fellow team members about
the content are vehicles for learning. Subtle redundancy to reinforce learning
and insure retention should be incorporated into the game design. Good
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great his ancestors was and give life to the major moral values while playing.
Question Category
Search term
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CHAPTER IV
CHAPTER IV
ANG BULTONG COMPUTER BOARD GAME
Introduction
This chapter presents the overview, objectives, functions, scopes and
limitations and physical environment and specifications of the software
project.
System Overview
Ang Bultong Computer Board Game is the software version of the
original educational game about Philippine History and Culture. Originally,
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Ang Bultong is a board game using traditional materials like board, color
and number dice, question slips and rule book. The software project will
be made for the same purpose that is to test the knowledge of its players
regarding Philippine History and Culture and also to promote the same.
The software project will feature an updatable question bank in order to
avoid memorization of answers and more importantly to make the game
more exciting to everyone. Since it will be played on personal computer,
it will be very ideal to be used as a tool for a Quiz Bee / Game in Philippine
History and Culture.
System Objectives
The objectives of the system are to make use of the existing
technology and its benefits and are listed as follows:
1. To be able to play the game without an arbiter. The computer
will serve as the virtual arbiter.
2. To make it more portable and efficient to play.
It can be
System Functions
These are the functions of the software:
Create and Load Game.
a new game or load a saved game. Creating a new game, the system
prompts the user to choose game difficulty, how many players will play
the game and what avatars will be used.
Player Registration. Players are required to register before
playing so that the score will be saved and recorded into their account.
Player has to choose an animated avatar to represent and identify him on
the board.
Virtual Dice Rolling. The system will randomly generate dice
value when the player click the button designated to roll the dice. Two
virtual dice will be visible on the screen and will show the value and its
corresponding category.
Animated Avatars.
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the players and the possibly the audience the overview of whos leading in
the game.
Virtual Arbiter. The software replaced the human arbiter.
The
on the database.
Item Searcher. This function will be used to search for items subject
for modification.
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Updater and Item Searcher. Question and Answer Adder will be used for
adding questions and answers, with its category. It cannot add twists/powers
on the game. Question and Answer Updater will be used for updating of
items if changes are needed. Item Searcher will be used for searching items
subject for modification and updates.
Bultong
Computer
Game
requires
minimum
hardware
specification:
Software Specifications
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CHAPTER V
DESIGN AND IMPLEMENTATION ISSUES
Data Structure
_ref_Color
ColorID
AutoNumber
_ref_NOPlayers
NOPID
AutoNumber
_ref_QCategory
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QCategoryID
AutoNumber
AutoNumber
_ref_QType
QTypeID
AutoNumber
_sys_HowToPlay
HTPID
AutoNumber
HTPNo
Number
HTPDesc
Memo
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This table was used for How to Play entries that is shown on the How to Play
option on the system.
_sys_Module
ModuleID
ModuleDesc
AutoNumber
Text
_sys_User
UserID
UserTypeID
AutoNumber
Number
_sys_UserSetting
USID
AutoNumber
ModuleID
Number
UserID
Number
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This table was used to set the Modules or Functions the user can
access.
_sys_UserType
UserTypeID
AutoNumber
Game
GameID
AutoNumber
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GamePlayer
GPID
AutoNumber
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GamePlayerMove
GPMID
AutoNumber
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GamePower
GPowerID
AutoNumber
GPID
Number
GPCID
Number
Use
Number
This table was used to store
stores the Players ID who used the power, the powers configuration and if it
was already used or not.
GamePowerConfig
GPCID
AutoNumber
GameID
Number
PowerID
Number
Finish
Number
This table was used to store
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GameQuestion
GQID
AutoNumber
GameQuestionConfig
GQCID
AutoNumber
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Icon
IconID
INo
IName
IDesc
IANo
Picture
AutoNumber
Number
Text
Memo
Number
Text
Pick
PickID
AutoNumber
Unique ID for Pick
PickDesc
Text
Pick Description
Picture
Text
Picture for the Pick
This table was used in storing the Picks Information. It is also used in
loading the Picks Picture and Description that is displayed in the board
game.
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Power
PowerID
PowerDesc
PowerInfo
POperator
AutoNumber
Text
Memo
Text
PowerConfig
PCID
AutoNumber
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Question
QTypeID
Number
QuestionConfig
QCID
AutoNumber
Question Configuration
ID
QTypeID
Number
Foreign
Key,
from
_ref_QType
QAnswer
Text
Answer to the question
This table was used in storing Question Configuration generated on the
Game.
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Algorithm Used
New Game and Load Game
If there is no pre-created game, the user must create a new game and
choose the difficulty, number of players and their respective picks to
represent them in the board game. If the game is not finished, the system
will save every players current position and if there is a power in the game.
If there is a pre-created game, the user can load a saved game to
continue the game. The system will reload the players current position and if
there is a power in the game.
Roll Dice
The user will click on the Roll Dice and it will generate a random
number for two instances: for determining the play order, and for the game
proper, from 1 to 6, and a category value from Heograpiya, Kasaysayan
and Sibika.
Random Question Generator
After rolling the virtual dice and generating random dice value, the
system will generate a question from the database depending on the
Question Category. Choices will be displayed if the question is Multiple
Choice, Tama or Mali if the question is True or False type and blank
textbox if the question is identification.
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Powers
Game twists are present in the system such as the power to move four
(4) blocks forward, to move other players several blocks backwards, to hold
other players current position for a whole turn and to send back other player
to the first block.
Administrative Panel
This is where the game administrator adds, updates and deletes game
entries such as How to Play, Icons, Picks, Powers, Power Configuration,
Number of Players, Questions, Question Configuration, Question Category,
Question Mode, Question Type and User Type.
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CHAPTER VI
PRESENTATION AND INTERPRETATION OF DATA
Analysis of Data
The proponents gathered data through an evaluation questionnaire to
measure the accuracy, maintainability, responsiveness, usability, reliability
and efficiency of the system of Ang Bultong Computer Board Game. The
researchers
used
Likert
MEAN RANGE WEIGHT INTERPRETATION
4.21 5.00
5
Excellent
scale,
percentage
3.41 4.20
4
Very Good
3
Good
and weighted 2.61 3.40
mean in the
1.81 2.60
2
Fair
1.00 1.80
1
Poor
interpretation and analysis of data concerning the evaluation of the technical
performance and usefulness of the system.
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WM
3.2
0
Descripti
ve
Rating
Good
Very
Good
Very
Good
4.6
0
Excellent
4.6
0
Excellent
Very
Good
Very
Good
Very
Good
Excellent
Very
Good
4.0
0
Very
Good
4.4
0
4.1
7
Excellent
Very
Good
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WM
3.4
0
3.4
0
4.0
0
3.8
0
3.8
0
4.2
0
4.6
0
4.2
0
4.6
0
4.8
0
4.0
8
Descripti
ve
Rating
Good
Good
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Very
Good
Excellent
Excellent
Very
Good
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In spite of being not free from bugs, the system still performed well.
WM
0
4.6
0
4.0
0
4.0
0
3.8
0
4.2
0
3.8
0
4.0
0
4.0
0
3.0
0
3.2
0
3.2
0
Descripti
ve
Rating
Excellent
Very
Good
Excellent
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Good
Good
Good
Good
Very
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Good
WM
Descripti
ve
Rating
4.2
0
4.0
0
4.2
0
4.4
0
4.6
0
4.0
0
3.4
0
3.2
0
4.0
0
Very
Good
Very
Good
Very
Good
Excellent
Excellent
Very
Good
Good
Good
Very
Good
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WM
Descripti
ve
Rating
4.0
0
3.4
0
3.6
0
3.6
7
Very
Good
Good
Very
Good
Very
Good
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WM
Descripti
ve
Rating
4.2
0
4.2
0
4.4
0
4.4
0
3.6
0
4.2
0
3.8
0
4.0
0
4.0
0
4.4
0
3.2
0
4.0
0
4.4
0
4.0
6
Very
Good
Very
Good
As
Excellent
Excellent
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Good
Very
Good
Excellent
Very
Good
shown in Table 6.5, IT Experts evaluated the usability of the newly developed
gameentitled Ang Bultong Computer Board Game.
In summary, usability of the gamegarnered an overall weighted mean
of 4.06 which is verbally interpreted as Very Good.
The gamescored 4.06 in the usability criteria because the
gameprovides a graphical user interface that is easy to use and understand.
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Table
6.6,
Evaluation
of
IT
Experts
on
the
Functionality
of
GamesResponsiveness
RESPONSIVENESSEVALUATION CRITERIA
WM
Descripti
ve
Rating
3.2
0
4.0
0
3.8
0
4.2
0
4.0
0
4.2
0
Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
4.2
0
3.9
4
Very
Good
Very
Good
As
shown in
Table 6.6,
IT
Experts
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the
WM
Descripti
ve
Rating
3.7
7
4.1
3
4.1
3
4.3
3
4.5
3
4.3
7
4.4
7
4.4
7
4.2
8
Very
Good
Very
Good
Very
Good
Excellent
Excellent
Excellent
Excellent
Excellent
Excellen
t
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WM
Descripti
ve
Rating
3.8
0
4.0
3
4.2
7
4.2
0
4.4
0
4.3
3
4.1
7
Very
Good
Very
Good
Excellent
Very
Good
Excellent
Excellent
Very
Good
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WM
0
4.1
3
4.2
0
4.4
3
4.4
7
4.4
3
4.1
3
Descripti
ve
Rating
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Excellent
Excellent
Very
Good
Very
Good
Excellen
t
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WM
4.3
3
4.2
7
4.2
7
4.5
0
4.5
0
4.1
7
4.2
7
3.9
3
4.1
0
4.2
6
Descripti
ve
Rating
Excellent
Excellent
Excellent
Excellent
Excellent
Very
Good
Excellent
Very
Good
Very
Good
Excellen
t
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WM
4.3
3
4.2
3
4.0
7
4.2
3
4.2
2
Descripti
ve
Rating
Excellent
As
Excellent
Very
Good
Excellent
Excellent
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CHAPTER VII
CONCLUSION AND RECOMMENDATION
Conclusion
Based on the findings of the study, the researchers made the following
conclusions:
1. The new system is an innovative version of the traditional board game
because it featured updatable question bank to make the game always
exciting and challenging to those who will play it.
2. The newly developed game can be used as an additional instructional
inside the class room by teachers of Philippine History and Culture.
3. The newly developed system provides a convenient, easy-to-use, and
more accessible game that will allow them to play wherever and
whenever by using personal computer.
Recommendation
The project team recommends the implementation of the game in
every public or private schools in Cabanatuan and or other areas where
Philippine History and Culture is being taught that student will enjoy while
learning about history.
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In the future study, the proponents suggest the following for the
improvement of the newly develop system:
1. The project team suggests to reconstruct the program using 3D
Gaming IDE to make the game even more interesting..
2. The development of Android or iOS version of the game for tablets.
3. The creation of module for uploading multiple questions in CSV
format.
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APPENDICES
Context Diagram Ang Bultong Computer game
PLAYER
0
Admin
Player
Registration
Registration AngBultong Computer Board Game
Updates
Play Game
Questions and
Answers
Administra
tor
Game Result
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Player
Registratio
n details
Registration
D4 Players
Register Player
Start playing
Roll dice
Assigns
player order
2
Roll virtual dice
Getting ready
for the question
Ask
question
Answer
Question
3
Answers question
Players Answer
Sends random
powers
D2 Powers
Takes back
power
Sends random
questions
D1 Questions
4
Advancing
avatar
Result
Details
System
Declares
Winner
5
Determine Winner
D3Winners
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Registration
Registration
Player
Registratio
n details
1
Register Player
D4 Players
Rolling Dice
Player
Roll dice
2.1
Roll virtual dice
Dice value
Announce
player order
2.2
Assign player order
Player
Sends random
questions
D1 Questions
3.1
Ask question or
Waiting
give
powerfor Turn to pick random question or powers
Takes back
Power
D2 Powers
Sends random
powers
Decide whether to
3.2
use power or answer
Answer Question or use power
question
Answer
question or
use power
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4.1
Advance
s avatar
Check answer
Or
Implement Power
Player
Sends
correct
answer
D2 Powers
D5 Answers
Advances
4.2
Advances
avatar
Player
System
declares
winners
5.1
Announcing winners
Listing
winners
D3 Winners
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rolls
Player
uses
stored
in
Power
gives
has
Dice
Dice Value
Used Power
Answer
Administrator
has
Answers
Question
has
Question
Category
Stored
in
Used Question
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PLAYER NAME
PICK & COLOR
MORE
PLAYER
END
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GAME MODE
SAVE GAME
MODE
NO. OF PLAYERS
SET NO. OF
PLAYERS
END
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START
NEW
GAME
DICE ROLL
(PLAYERS POSITION)
PLAYERS
ROLL DICE
CATEGORY &
VALUE
GENERATES QUESTION
OR POWERS
CORRECT
ANSWER
B
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ADVANCE POSITION
BLOCK W/
ICON
NAME OF THE
ICON
CORRECT
ICON NAME
100th
BLOCK
PLAYER WIN
DECLARE WINNER
END
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USER NAME
PASSWORD
VERIFIES LOG-IN
DETAILS
USER
EXIST
USER NAME
PASSWORD
SELECT ITEM
END
ANG BULTONG
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NEW
GAME
EASY
MEDIU
M
HARD
LOAD
GAME
ADMIN
PANEL
GAME
LOG IN
ADD
SELECT NO. OF
PLAYERS
HOW TO
SET PLAYER
INFO
EDIT
DELETE
ADD
NAME
PICK
COLOR
ICON
EDIT
DELETE
ROLL DICE
MANUHAN
ADD
QUESTION
BOARD
GAME
CONFIRM
EXIT
EDIT
DELETE
EXIT
EXIT
Wesleyan University-Philippines
Wesleyan University-Philippines
Wesleyan University-Philippines