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CHAPTER I

RESEARCH DESCRIPTION
Introduction
This chapter presents the overview of the current state of technology,
general and specific objectives, scope and limitations of the research,
significance of the research and research methodology to be used on this
research.

Overview of the Current State of Technology


Nowadays, information technology has influenced almost every aspect
of our daily lives, including the field of education. The use of computers and
gadgets has contributed great to make the process of teaching and learning
easy and interesting. Projector, digital screens, laptops are being utilized
inside the classroom to facilitate better delivery of lessons inside the
classroom.
Infusing the concept of game in teaching inside the classroom can be a
good technique to engage the students to listen and pay attention to the
lesson at hand. This can be a very effective strategy to entice young learners
to participate and engage in a learning session. Furthermore, this will make
teaching a lot easier on the part of the teacher and it will be more fun and
exciting on the part of the students.
Learning Philippine History and Culture is quite boring because it
involves lots of terminologies, events, names, dates, and other important
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things about our country. Therefore, teaching it to students can be difficult


and challenging.
A former history teacher from Cabanatuan City Science High School
has developed an original and engaging board game called Bultong: Ang
Laro Ng Lahi. This board game will test the knowledge of the players about
Philippine History and Culture. The games board has 100 blocks that the
players must pass through until the 100 th block is reached to determine the
winner. The player has must select an avatar or character that will identify
him on the board. There are two pieces of dice that the player has to roll
during his turn. The first die contains numbers 1 to 6 on each side; this dice
represents the number of steps that the player has to move on the board
game block. The player must be able to answer the question correctly in
order to advance. The second dice will be the basis of the question to be
answered by the player, 2 sides of the dice contain color red, the other two
sides contain yellow and the last two sides contain green.

The color

represent the three question box with which the arbiter of the game will
randomly pick the question to be answered by the player
This is the reason why the Researchers In this study, the researchers
are going to make a computer application based on the Ang Bultong Board
game. The game was invented to promote the learning of History and
Culture of the Philippines. It was created by one of the faculty of Cabanatuan
City Science High School, Mr. Cesar G. Legaspi, History and Culture teacher.

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The main goal of the game is to make History and Culture easier to be
learned and to be enjoyed by the students. Ang Bultong is based on the
famous board game, Snake and Ladders, but it has many twists because of
the added features such as level ups and the questions. It is a board game,
played by minimum of two players and maximum of seven players with one
game master.
The game will be created on Visual Basic and Adobe Flash and is
proposed to be played on PCs and laptops. All of its original contents will be
modified,

if

needed,

while

retaining

its

original

theme.

Multimedia

improvements will be seen on the program such as moving icons, sounds


and some videos. Trivia and manuals will also be included in the application.

Research Objectives
General Objectives
The main objective of the capstone project is to develop an innovative
software equivalent of the original Ang Bultong board game that will promote
Philippine History and Culture.

Specific Objectives
The specific objectives of the capstone project are as follows:
1. To make Ang Bultong a more interesting board game that can be
played on personal computers.

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2. To promote learning of Philippine History and Culture even during


modern times through a computer game.
3. To make Ang Bultong as a possible tool for Quiz Bee in Philippine
History and Culture as suggested by Mr. Cesar Legaspi, the inventor
of the boardgame.
4. To make Ang Bultong an even more interesting board game through
the use of multimedia components.
5. To make Ang Bultong innovative and versatile through an updatable
question databank that will prevent memorization of questions and
answers on the part of the players.

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Scope and Limitations of the Research


The scope of the study will focus on the conversion of the Ang Bultong
board game in to game software while maintaining all of its original contents
as much as possible including game rules, images, and questions among
others.

The major features of the software will include game overview,

description, rules, trivia, demos and the main Game.


To bring about innovation into the game, the question bank of the
board game will be made updatable in order to the board even more
interesting because it will avoid familiarization and memorization of the
answers to the question.

By making the question bank updatable, it will

make Ang Bultong suitable for Quiz Bee Game in Philippine History and
Culture because new sets of question can be stored into the question bank
by those who will use for that purpose.

The updatable question bank is

actually part of the request of Mr. Cesar Legaspi, the inventor of the board
game.
The game will be implemented on personal computers such as
desktop, lap top and notebooks.

At the moment, the game cannot be

implemented on tablet devices. Few game rules in the use of power may be
implemented.

Significance of the Research


The proposed software when implemented and developed is expected
to benefit the following:
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Students / Bultong Players. They can play the game in their most
convenient time and place, without the burden of bringing the traditional
game paraphernalia. Theyll just need PC or laptop and their playmates to
play the game.
Teachers of Philippine History and Culture.They can use the game
as an alternative way of delivering quiz game inside the classroom. Because
of the updatable question bank, the teachers can simply create questions for
specific chapters and so on before using the game.
Philippine History Quiz Bee Game Organizer. This game can be
used as a great tool for Philippine History and Culture Quiz Bee because it
runs on a personal computer, it can be perfectly displayed using an LCD
projector.

This will make the audience, the players and everybody else

engaged in the game which is not possible using the traditional board game
that can only be participated by very small groups.

Research Methodology
Method of Research
This study will utilize describe method of research. Descriptive method
is defined as collection of data in order to gather information from
participants. Using this methods of research, the researchers will identify the
major

problems

occur

in

the

current

system,

the

advantages

and

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disadvantages of the current system and so that the researchers will identify
what would be the solution for the problems that the current system has.
Descriptive method of research will be employed in different phases of
the project. Specifically, the proponents will be using descriptive research in
identifying and defining the nature, scope and conduct of the existing system
so that the project will have a full grasp of how they are going to translate
the traditional board game into a game software project. Additionally, it will
allow them to infuse innovation into the project to make it even more useful
and accessible to its target users and beneficiaries.
Also, upon completing the project, the output game software will be
subjected to testing and evaluation using instruments that will be devised by
the project team in order to gauge the technical performance and usefulness
of the game as well as to determine its readiness for deployment.

Data Gathering Procedure


This study will utilize the following data gathering tools in the predevelopment and post-development phase of the project:
Interview.

According to wikipedia.org, the qualitative research

interview seeks to describe and the meanings of central themes in the life
world of the subjects. The main task in interviewing is to understand the
meaning of what the interviewees say.

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This method will be used to get the problems and possible flaws the
traditional board game from the players and inventor point of view in order
to bring improvement into the system.
Observation. Observation will be done in order to see and observe
how the actual game is played in order to know the total picture of the
process of playing Bultong. The purpose of which is to determine the
necessary things to be included in the game to make it innovative.
Questionnaire.

According

to

wikipedia.org,

questionnaire

is

research instrument consisting of a series of questions and other prompts for


the purpose of gathering information from respondents.
Questionnaires will be used to gather additional data that might be
helpful to the study by taking some respondents to answer some simple
questions regarding the system. Furthermore, questionnaire will be utilized
during testing and evaluation of the software so as to determine its readiness
for deployment upon completion.
Sources of Data
This project will be deriving its data from various sources starting from
the pre-development phase up to the evaluation phase of the proposed
software.
The proponents will interview Mr. Cesar G. Legaspi, the original creator
of the board game, in order to know more details about the game and to

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solicit other things he would like to improve in the software version of the
board game.
The proponents will thoroughly read the rule book of the traditional
board game and play it as well to know the details of the game to have a full
grasp of what must be done. The proponents will also watch other players of
the board game to observe how it is being played by them. The purpose of
which is to capture the actual game play and integrate it to the software
project.
The proponents will field questionnaires to students / players and IT
experts upon completion of the software project so that the deployment
readiness of the software will be assessed accordingly.

Statistical Treatment of Data


The responses of the student / players and IT experts on the software
evaluation questionnaire will be interpreted and analyzed using the following
statistical tools:

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Percentage
Percentage is number or ratio as a fraction of 100.
Formula:
Percentage = n/100
Where:

n = number

Weighted Mean - the most common type average.


WM = T/N
Where:

WM = weighted mean
T = total set of numbers
N = number in a set of values

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Software Development Model


As shown in Figure 1.1, the Waterfall Model will be used as the software
development model to be used in the Ang Bultong software project.

uirements Gathering and Analysis Phase

Design Phase

Implementation Phase

Testing and Debugging Phase

Installation Phase

Maintenance Phase

Figure 1.1 Waterfall Model

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Requirement Analysis Phase


All possible requirements of the system to be developed are gathered
in this phase. Requirements are a set of functions and constraints that the
end user expects from the system. The requirements are gathered from the
end

user

at

requirements

the
are

start

of

the

software

development

phase.

These

analyzed for their validity, and the possibility of

incorporating the requirements in the system to be developed is also


studied. Finally, a requirement specification document is created which
serves the purpose of guideline for the next phase of the model.
Design Phase
Before starting the actual coding phase, it is highly important to
understand the requirements of the end user and also have an idea of how
should the end product looks like. The requirement specifications from the
first phase are studied in this phase and a system design is prepared. System
design helps in specifying hardware and system requirements and also helps
in defining the overall system architecture. The system design specifications
serve as an input for the next phase of the model.
Implementation Phase
On receiving system design documents, the work is divided in
modules/units and actual coding is started. The system is first developed in

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small programs called units, which are integrated in the next phase. Each
unit is developed and tested for its functionality; this is referred to as unit
testing. Unit testing mainly verifies if the modules/units meet their
specifications.

Testing and Debugging Phase


As specified above, the system is first divided into units which are
developed and tested for their functions. These units are integrated into a
complete system during integration phase and tested to check if all
modules/units coordinate with each other and the system as a whole
behaves as per the specifications. After successfully testing the software, it is
delivered to the customer.
Installation Phase
This step occurs once the product has been tested and certified as fit
for use, and involves preparing the system or product for installation and use
at the customer site. Delivery may take place via the Internet or physical
media, and the deliverable is typically tagged with a formal revision number
to facilitate updates at a later date.
Maintenance Phase
This phase of the model is virtually a never-ending phase. Generally,
problems with the system development come up after its practical use starts,
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so the issues related to the system are solved after deployment of the
system.

Analysis and Design Tools


This section presents the analysis and design tool that will be used in
the software project including Data Flow Diagram, Flow Chart, Visual Table of
Contents and Entity Relationship Diagram.

Data Flow Diagram


Data Flow Diagram is a formal way of representing how a business
system operates. It illustrates the processes or activities that are performed
and how data move among them.
We used Data Flow Diagram to identify and illustrate the processes and
the context of the project. DFD will be used by the project team in order to
full understand the processes of the software project and how the data move
from one process of the game to the next and what are the general data
involve in the game.

Flow Chart

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A flow chart is a graphical or symbolic representation of a process.


Each step in the process is represented by a different symbol and contains a
short description of the process step. The flow chart symbols are linked
together with arrows showing the process flow direction.
This graphical tool will be used in order to define the detailed and
specific process and logic of the game.

Visual Table of Contents


Visual Table of Contents is a diagram that consists of all the visual
menus that the user will see while using the system.
This tool will be used by the project team in order to illustrated and
identify the menu structure of the software project.
Entity-Relationship Diagram
Entity Relationship Diagram (ERD) is a picture which shows the
information that is created, stored, and used by a business system.
This tool will be used to exhaustively identify the data that will be used
by the software project as well to identify and define the relationship among
the data in order to arrive a good database design that will be used by the
game.

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Software Development Tools


This is the list of the software to be used in developing the system
during the entire development process. All software to be used is defined
below for further reference.
Visio. Visio is a 2D-object drawing application and is part of the
Microsoft Office suite. It creates professional diagrams to simplify complex
information with updates shapes, collaboration tools and data-linked
diagrams.
Microsoft Access 2007. Microsoft Office Access is a database
management system from Microsoft that combines the relational Microsoft
Jet Database Engine with graphical user interface software-development
tools it is a member of the Microsoft Office suite of applications, included in
the Professional and higher editions or sold separately.
Visual Basic 6.0. Visual Basic 6.0 is a third-generation event-driven
programming language and integrated development environment (IDE) from
Microsoft for its COM programming model first released in 1991. Microsoft
intends Visual Basic to be relatively easy to learn and use.
Adobe Flash CS3 Professional. Adobe Flash Professional CS3
software is a powerful authoring environment for creating animation and
multimedia content. Design immersive interactive experiences that present
consistently across desktops and multiple devices, including tablets,
smartphones, and televisions.
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Level 0 Data Flow Diagram of the Capstone Project


Player

Registration

1
Register Player

Start playing
Roll dice
Assigns
player order

Ask
question
Answer
Question

2
Roll virtual dice

Getting ready
for the
question
Sends random
powers
Takes back
power

Answers question

Sends random
questions

D2 Powers
D1 Questions

Players
Answer
4
Advancing
avatar

Advancing players avatar

Result
Details
System
Declares

5
Determine Winner

D3Winners

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Figure 1.2 Level 0 Data Flow Diagram of the Proposed Project Entitled
Ang Bultong Computer Board Game
The figure shows the whole process of the system. The players must
first register into the game. The player has to roll the virtual dice to
determine the steps that the player has to move on the board and question
to be answered correctly by the player in order to advance on the board. All
players will be given turn to play and the order of their turns is automatically
determined by the game as the game is started. Upon reaching the 100 th
block on the game board, a winner will be declared.

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CHAPTER II
REVIEW OF RELATED LITERATURE AND STUDIES
Introduction
This chapter presents the review of related studies of the current
system and the proposed system relevant to the software project. This will
tackle about the Ang Bultong board game, traditional teaching method and
computer games.

Bultong
Derived from the way of wrestling of the Ifugaos. This is done with a
common goal, to defeat the opponent (Legaspi, 2008). Aims to teach the
player how to play fair and have the moral values while playing.

Board Game
Board games are an important tool to provide hands-on and heads-on
skill and knowledge development for people of all ages on all subjects. Not
only do well-designed games create an engaging atmosphere, they also
provide a non-threatening, playful, yet competitive environment in which to
focus on content and reinforce and apply learning. Mistakes are useful and
point out what we need to learn. The board itself provides a visual metaphor
to help connect information. Game elements, discussions, and problem
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solving with fellow team members about the content are vehicles for
learning. Subtle redundancy to reinforce learning and insure retention should
be incorporated into the game design. Good questions, problems to solve,
and situations to consider allow players to think through and apply what they
learn. (Treher, 2011)

Ang Bultong- PinoyBoardgame


The game is Ang Bultong because it is a game between players. It
aims to enlighten the mind of players how supreme and great his ancestors
was and give life to the major moral values while playing. (Legaspi, 2008)

Traditional Teaching Method


Commonly used teaching methods may include class participation,
demonstration, recitation, memorization, or combinations of these. The
choice of `teaching method or methods to be used depends largely on the
information or skill that is being taught, and it may also be influenced by the
aptitude and enthusiasm of the students.

Computer Game
Games designed for mobile devices, such as smart phones, feature
phones, pocket PCs, personal digital assistants (PDA), tablet PCs and
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portable media players. Mobile games range from basic (like Snake on older
Nokia phones) to sophisticated (3D and augmented reality games). Todays
mobile phones - particularly smartphones - have a wide range of connectivity
features, including infrared, Bluetooth, Wi-Fi and 3G. These technologies
facilitate wireless multiplayer games with two or more players. (C. Jansen,
2010)
CHAPTER III
THEORETICAL AND CONCEPTUAL FRAMEWORK
This chapter will present the theoretical and conceptual framework of
the capstone project which will serve as the blueprint of the software to be
developed by the researchers.
According to Treher (2011), Board games are an important tool to
provide hands-on and heads-on skill and knowledge development for people
of all ages on all subjects. Not only do well-designed games create an
engaging atmosphere, they also provide a non-threatening, playful, yet
competitive environment in which to focus on content and reinforce and
apply learning. Mistakes are useful and point out what we need to learn. The
board itself provides a visual metaphor to help connect information. Game
elements, discussions, and problem solving with fellow team members about
the content are vehicles for learning. Subtle redundancy to reinforce learning
and insure retention should be incorporated into the game design. Good

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questions, problems to solve, and situations to consider allow players to


think through and apply what they learn.
According to Legazpi (2008), the game is Bultong because it is a game
between
players. It aims to enlighten
the mind of players how
supreme and
INPUT
PROCESS
OUTPUT
Player Name

1.1 Register Player


1.1 Display players name
1.2 Determine Players Order
1.2 Display player order
2. Generate random values (Numbers 1- 6 and Category)
3.Click
Picks
Dice
Random
Icon Question or Power/Twist from the
2. Step
database,
Valueby
and
category
Question Category

great his ancestors was and give life to the major moral values while playing.

Question Category

4. Player answers the3. Displays


question Question or Gives Power to the Player
5. Player use the power

4. Answer from the player


Question 6. Determine if a player reached 100th block
5. Players change positions depending on the power applied by th
Power/Twist
7. Adds questions and answers to the database by administrator
6. Declares winner
7.1 Updates items from the database
Paradigm of the Capstone
7.2 Delete Project
items from the database
Players Position
8. Search the questions/answers 7.
database
New item is added to the database
Questions and Answers

7.1 Items updated


7.3 Items deleted
8. Displays search result

Search term

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CHAPTER IV
CHAPTER IV
ANG BULTONG COMPUTER BOARD GAME
Introduction
This chapter presents the overview, objectives, functions, scopes and
limitations and physical environment and specifications of the software
project.

System Overview
Ang Bultong Computer Board Game is the software version of the
original educational game about Philippine History and Culture. Originally,

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Ang Bultong is a board game using traditional materials like board, color
and number dice, question slips and rule book. The software project will
be made for the same purpose that is to test the knowledge of its players
regarding Philippine History and Culture and also to promote the same.
The software project will feature an updatable question bank in order to
avoid memorization of answers and more importantly to make the game
more exciting to everyone. Since it will be played on personal computer,
it will be very ideal to be used as a tool for a Quiz Bee / Game in Philippine
History and Culture.

Other than that, the software can be used as a

teaching tool inside the classroom.

System Objectives
The objectives of the system are to make use of the existing
technology and its benefits and are listed as follows:
1. To be able to play the game without an arbiter. The computer
will serve as the virtual arbiter.
2. To make it more portable and efficient to play.

It can be

played on desktop, laptops and notebooks.


3. To implement an updatable question bank.
4. To integrate multimedia elements to make the game more
interesting
5. To use the software as a great tool for Quiz Bee in Philippine
History and Culture.
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6. To create a teaching tool for Philippine History and Culture


teachers.
7. To widely promote Philippine History and Culture.

System Functions
These are the functions of the software:
Create and Load Game.

Players will choose whether to create

a new game or load a saved game. Creating a new game, the system
prompts the user to choose game difficulty, how many players will play
the game and what avatars will be used.
Player Registration. Players are required to register before
playing so that the score will be saved and recorded into their account.
Player has to choose an animated avatar to represent and identify him on
the board.
Virtual Dice Rolling. The system will randomly generate dice
value when the player click the button designated to roll the dice. Two
virtual dice will be visible on the screen and will show the value and its
corresponding category.
Animated Avatars.

Animated avatars represent the players on

the board game during the game.


Player Status. This will show the current players location on the
game board blocks (the blocks are numbered from 1 to 100). This will give

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the players and the possibly the audience the overview of whos leading in
the game.
Virtual Arbiter. The software replaced the human arbiter.

The

computer served as the virtual arbiter whose main function is to give


question, twist and to determine if the answer of the player is right or wrong.
The virtual arbiter also announces the winner.
Ranking Database.

This will show the records of the game plays

and ranks the players depending on their performance.


Administrative Panel. This is a function that only the administrator
can use. Its function is to add, update, and search entries such as How to
Play, Icons, Picks, Powers, Power Configuration, Number of Players,
Questions, Question Configuration, Question Category, Question Mode,
Question Type and User Type.
Adding of Entry.This function will be used to add entries to the
database.
Entry Updater. This function will be used for updating the entries
existing on the database.
Deleting of Entry.

This function will be used for deleting entries

on the database.
Item Searcher. This function will be used to search for items subject
for modification.

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System Scope and Limitation


The software has create and load game function so that the user can
play a saved game or create a new game. It will have a player registration
page, which will only require the input of first name of the player and avatar
for record purposes. The virtual dice when rolled by the player will generate
a number from 1 to 6 to determine how many blocks that the player will
advance if he will be able to answer correctly the categorized question to be
generated by the second dice based on its color output whether red
(Heograpiya - HE), yellow (Kasaysayan - KA) or green (Sibika - SI).
Six animated avatars are available for the players to choose, these
avatars will visually represent their current place at the game board blocks.
Players statuses and current powers held are displayed beside the game
board to show the current game play status and to see whos leading in the
game.
Virtual arbiter or the AI is the one who will evaluate the answers and
twists and will decide if the player advances. The virtual arbiter is not
capable of playing the game because it only serves as the game master of
the play.
The system has its own ranking database which generates and
summarizes scores, rankings and statistical reports.
Administrator panel will be added for adding, updating, deleting and
searching of questions and items. The sub-functions of the Administrator
Panel are the following, Question and Answer Adder, Question and Answer
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Updater and Item Searcher. Question and Answer Adder will be used for
adding questions and answers, with its category. It cannot add twists/powers
on the game. Question and Answer Updater will be used for updating of
items if changes are needed. Item Searcher will be used for searching items
subject for modification and updates.

Physical Environment and Specifications


Ang

Bultong

Computer

Game

requires

minimum

hardware

specification:

Intel or AMD 2.0GHz Processor

1GB RAM Memory

512MB Video Memory

Software Specifications

Windows XP/Vista/7 operating machine

Latest version of Flash Player (Macromedia or Adobe)

Microsoft Access 2007

Microsoft C++ Runtime Development Kit

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CHAPTER V
DESIGN AND IMPLEMENTATION ISSUES
Data Structure
_ref_Color
ColorID

AutoNumber

Reference field for other


tables.
TBNo
Number
Index of the color
ColorDesc
Text
Hexadecimal value of
the color
This table was used in the colors used in the system.

_ref_NOPlayers
NOPID

AutoNumber

Reference field for other


tables
NOPDesc
Text
Number
of
player
description
This table was used as reference for the number of players that will
participate in the game.

_ref_QCategory
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QCategoryID

AutoNumber

Reference field for other


tables
QCategory
Text
Category
Name
Description
This table was used as reference for the question category.
_ref_QMode
QModeID

AutoNumber

Reference field for other


tables
QMode
Text
Question
Mode
Description
This table was used as reference for the question modes: Easy,
Medium and Hard.

_ref_QType
QTypeID

AutoNumber

Reference field for other


tables
QType
Text
Question
Type
Description
This table was used as reference for the question types: Heograpiya,
Kasaysayan and Sibika.

_sys_HowToPlay
HTPID

AutoNumber

HTPNo

Number

HTPDesc

Memo

Unique ID for How To


Play entry
Index number for How
To Play entry
How To Play entry
description

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This table was used for How to Play entries that is shown on the How to Play
option on the system.

_sys_Module
ModuleID
ModuleDesc

AutoNumber
Text

ID for Module entry


General description of
Module
SubDesc
Text
Module subdescription
This table was used for storing modules used on the system.

_sys_User
UserID
UserTypeID

AutoNumber
Number

Unique ID for the user


User type ID, reference
on other table
UserName
Text
Viewable username of
the user
This table was used in storing the User Information and the User Type
(Administrator or Player)

_sys_UserSetting
USID

AutoNumber

ModuleID

Number

UserID

Number

Unique ID for the user


setting entry
Module
ID
from
_sys_Module table
User ID from _sys_User

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This table was used to set the Modules or Functions the user can
access.

_sys_UserType
UserTypeID

AutoNumber

Unique ID for Usertype


entry
UserType
Text
Usertype description
This table was used as reference for the User Type.

Game
GameID

AutoNumber

Unique ID for game


sessions created
QModeID
Number
Question Mode ID from
table _ref_QMode
NOPID
Number
Number of Player ID
from
table
_ref_NOPlayers
DateCreated
Date/Time
Date and Time the
game was created
GStatus
Number
Determines if the game
was finished or not.
This table was used is storing the Game Information: the Question
Mode, the Number of Players and the date the game was created.

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GamePlayer
GPID

AutoNumber

Unique ID for Game


Player entry
GameID
Number
Foreign key, GameID
from table Game
PickID
Number
Foreign key, PickID from
table Pick
PNo
Number
Players turn number
PName
Text
Players name
PColor
Text
Players pick color used
for
identifying
their
current place
PDScore
Number
Players score
PCScore
Number
Players current score
PTurn
Number
Determine if players
turn
This table was used to contain the information about the Game Player.
The Players Pick, Turn Number, Name and Color. It also saves the players
current position and turn status so that it can be restored when the game is
closed and reloaded.

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GamePlayerMove
GPMID

AutoNumber

Unique ID for a Players


move on a game
GPID
Number
Foreign key, GPID from
table GamePlayer
QCategoryID
Number
Foreign
Key,
QCategoryID from table
_ref_QCategory
DValue
Number
Dice Value generated,
how many blocks will
the
player
advance
when the answer is
correct
PTriggered
Number
Power
Triggered,
if
player picks one
This table was used to store every Players move. It saves the
information such as the Players ID, Question Category, Dice Value generated
and if there is Power Triggered.

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GamePower
GPowerID

AutoNumber

GPID

Number

GPCID

Number

Use

Number
This table was used to store

Unique ID for a power or


twist
Game Player ID from
table GamePlayer
Game
Power
Configuration ID from
table GamePowerConfig
How many Power is
present on the game
Power information on the current game. It

stores the Players ID who used the power, the powers configuration and if it
was already used or not.

GamePowerConfig
GPCID

AutoNumber

GameID

Number

PowerID

Number

Finish

Number
This table was used to store

Unique ID for Game


Power Configuration
Foreign key, GameID
from table Game
Foreign Key, PowerID
from table Power
Determines if the Power
has been used or not
Game Power Configuration, the GameID,

PowerID and if the game was finished or not.

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GameQuestion
GQID

AutoNumber

Unique ID for Game


Question
GPID
Number
Foreign Key, GPID from
table GamePower
GQCID
Number
Foreign
Key,
Game
Question Configurattion
ID
from
table
GameQuestionConfig
Answer
Text
Answer to the question
This table was used in displaying the question on the game and used in
the module for determining if the players answer is correct or wrong.

GameQuestionConfig
GQCID

AutoNumber

Unique ID for Game


Question Configuration
GameID
Number
Foreign Key, GameID
from table Game
QID
Number
Foreign Key, QID from
table Question
Finish
Number
Determine
if
the
question
is
already
finished/answered
This table was used storing Game Question Configuration with the
information such as the GameID, QuestionID and Status if the Question has
been used or not.

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Icon
IconID
INo
IName
IDesc
IANo
Picture

AutoNumber
Number
Text
Memo
Number
Text

Unique id for the Icon


Icon Number on board
Icon Name
Icon Description

Icon Picture on the


board
PictureDB
Text
Icon Picture stored in
database
This table was used in storing the Icons information and used in
module in loading the Icon Pictures and Icon Name to the board game.

Pick
PickID
AutoNumber
Unique ID for Pick
PickDesc
Text
Pick Description
Picture
Text
Picture for the Pick
This table was used in storing the Picks Information. It is also used in
loading the Picks Picture and Description that is displayed in the board
game.

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Power
PowerID
PowerDesc
PowerInfo
POperator

AutoNumber
Text
Memo
Text

Unique ID for Power


Power Description
Powers Use
Defines the behavior of
the Power
PValue
Number
Power Value
PPowerID
Number
PowerID of the Partner
Power
This table was used by Power Module to give the player different power
and twist in the game; to make another player back to first block, to make
himself advance, to freeze an specific player for one turn, etc.

PowerConfig
PCID

AutoNumber

Unique ID for Power


Configuration
PowerID
Number
ID of the configured
power
NOPID
Number
Foreign Key, from table
_ref_NOPlayers
GPSValue
Number
Game Power Dice Value
This table was used in storing Power Configurations depending on how
many players will play the game.

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Question
QTypeID

Number

Contains the Question


Type
QCategoryID
Number
Contains the Question
Category
QModeID
Number
Contains the Question
Mode
QDesc
Memo
Question Description
Answer
Text
Answer to the question
QID
AutoNumber
Generated Question ID
This table was used in storing question information such as Category,
Type and Mode. It also used in a module for loading the Question to the
board game.

QuestionConfig
QCID

AutoNumber

Question Configuration
ID
QTypeID
Number
Foreign
Key,
from
_ref_QType
QAnswer
Text
Answer to the question
This table was used in storing Question Configuration generated on the
Game.

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Algorithm Used
New Game and Load Game
If there is no pre-created game, the user must create a new game and
choose the difficulty, number of players and their respective picks to
represent them in the board game. If the game is not finished, the system
will save every players current position and if there is a power in the game.
If there is a pre-created game, the user can load a saved game to
continue the game. The system will reload the players current position and if
there is a power in the game.
Roll Dice
The user will click on the Roll Dice and it will generate a random
number for two instances: for determining the play order, and for the game
proper, from 1 to 6, and a category value from Heograpiya, Kasaysayan
and Sibika.
Random Question Generator
After rolling the virtual dice and generating random dice value, the
system will generate a question from the database depending on the
Question Category. Choices will be displayed if the question is Multiple
Choice, Tama or Mali if the question is True or False type and blank
textbox if the question is identification.
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Powers
Game twists are present in the system such as the power to move four
(4) blocks forward, to move other players several blocks backwards, to hold
other players current position for a whole turn and to send back other player
to the first block.
Administrative Panel
This is where the game administrator adds, updates and deletes game
entries such as How to Play, Icons, Picks, Powers, Power Configuration,
Number of Players, Questions, Question Configuration, Question Category,
Question Mode, Question Type and User Type.

Problems Encountered and Solutions


Design
The proponents encountered a problem with the design because Visual
Basic has limited designing tools.
Solution:
Using Adobe Flash CS3 helped the proponent to make visual
animations easy. Flash components were installed on the computer to make
the system run.
Moving of Picks/Avatar

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Due to lack of animation tools of Visual Basic, the proponents have


problem with the moving of picks on different blocks.
Solution:
Moving of picks was done by using Rectangular Shape Tool. The Shape
has color that represents the avatar at the left side. The shape will blink to
represent the motion of the avatars.
Twist
The sophisticated rules of the board game make it hard for the
proponents to implement it on the system. Twists such as sending back
another player to the first block, increasing and decreasing the players
position and holding ones position.
Solution:
System modules were created to implement the powers/twists in the
system. Some of the powers/twists were not implemented due to the
proponents limited knowledge.

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CHAPTER VI
PRESENTATION AND INTERPRETATION OF DATA
Analysis of Data
The proponents gathered data through an evaluation questionnaire to
measure the accuracy, maintainability, responsiveness, usability, reliability
and efficiency of the system of Ang Bultong Computer Board Game. The
researchers

used
Likert
MEAN RANGE WEIGHT INTERPRETATION
4.21 5.00
5
Excellent
scale,
percentage
3.41 4.20
4
Very Good
3
Good
and weighted 2.61 3.40
mean in the
1.81 2.60
2
Fair
1.00 1.80
1
Poor
interpretation and analysis of data concerning the evaluation of the technical
performance and usefulness of the system.

IT Experts Evaluation of the Usefulness and Technical Performance of


Ang Bultong Computer Board Game.
Table 6.1. Evaluation of IT Experts on the Functionality of the GamesAccuracy

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ACCURACY EVALUATION CRITERIA

WM

The outputs of the system is free from error

3.2
0

Descripti
ve
Rating
Good

The computations and calculations are precise 4.2


and correct
0

Very
Good

All components of the system execute their 4.0


intended function correctly
0

Very
Good

The data are always up-to-date

4.6
0

Excellent

All buttons, menus, links and commands are


functioning properly and correctly

4.6
0

Excellent

The objective of the system is addressed and 4.0


achieved
0

Very
Good

The system ensures correct and accurate input 4.2


of data
0

Very
Good

The system deletes data only when it is 4.2


permitted and appropriate
0

Very
Good

The content of the reports generated by the 4.4


system is correct
0

Excellent

The system checks the validity of verifiable data 4.2


0

Very
Good

The system provides selectable values for data


that has definite values to avoid data entry
errors
User access settings is working correctly as
defined
Overall Weighted Mean

4.0
0

Very
Good

4.4
0
4.1
7

Excellent
Very
Good

As shown in Table 6.1, IT Experts evaluated the accuracy of the newly


developed game entitled Ang Bultong Computer Board Game.

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In summary, accuracy of the gamegarnered an overall weighted mean


of 4.17 which is verbally interpreted as Very Good.
Since everything was systematically programmed, all the output of the
gameonly depends on how the user interacts and input data and only
produce results based on the input.
Table 6.2. Evaluation of IT Experts on the Functionality of the GamesReliability
RELIABILITY EVALUATION CRITERIA

WM

The program is running free from bugs

3.4
0
3.4
0
4.0
0
3.8
0
3.8
0
4.2
0
4.6
0
4.2
0
4.6
0
4.8
0
4.0
8

The system did not crash or hang while it is


running
Procedures that gather data saved it correctly
into the database
Procedures that retrieve data retrieved it
correctly from the database
The system filters data inputted by the user
whenever necessary and possible
The system does not accept invalid data
The system notifies the user whenever there is
an incomplete data entry
Data entry not completed due to electrical
power loss can be retrieved by the system
The system saves the game if not finished.
The system loads game if game has been
previously created.
Overall Weighted Mean

Descripti
ve
Rating
Good
Good
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Very
Good
Excellent
Excellent
Very
Good

As shown in Table 6.2, IT Experts evaluated the reliability of the newly


developed gameentitled Ang Bultong Computer Board Game.
In summary, accuracy of the gamegarnered an overall weighted mean
of 4.08 which is verbally interpreted as Very Good.

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In spite of being not free from bugs, the system still performed well.

Table 6.3. Evaluation of IT Experts on the Functionality of the GamesEfficiency


EFFICIENCY EVALUATION CRITERIA

WM

The system minimizes if not totally eliminates 4.4


the errors in data entry.
0
Less amount of time is used in data input
4.0
The system performs computation fast and
efficient
Retrieving of data is fast and efficient
Searching of data is fast and efficient
Saving of data is fast and efficient
System can be used by multiple users
The system can improve the service of the unit
that will use it
The system achieves the objectives of the study
The reports are complete and printable
The content of printed reports is correct
The scope of the reports can be specified

0
4.6
0
4.0
0
4.0
0
3.8
0
4.2
0
3.8
0
4.0
0
4.0
0
3.0
0
3.2
0
3.2
0

The system uses less paraphernalia in order to


play compared to the existing system
The system requires less manpower to
accomplish tasks as compared to the existing 3.4
system
0
3.8
Overall Weighted Mean

Descripti
ve
Rating
Excellent
Very
Good
Excellent
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Good
Good
Good

Good
Very

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Good

As shown in Table 6.3, IT Experts evaluated the efficiency of the newly


developed gameentitled Ang Bultong Computer Board Game.
In summary, accuracy of the gamegarnered an overall weighted mean
of 3.85 which is verbally interpreted as Very Good.
The gamewas efficient because it uses fewer resources and requires
less manpower to play the game.

Table 6.4, Evaluation of IT Experts on the Functionality of the GamesSecurity


SECURITY EVALUATION CRITERIA

WM

Descripti
ve
Rating

Log-in is required before user can gain access to


the system
Access settings of each user account can be
change
Access settings for each user is functional

4.2
0
4.0
0
4.2
0
4.4
0
4.6
0
4.0
0
3.4
0
3.2
0
4.0
0

Very
Good
Very
Good
Very
Good

User can change password settings


User access level can be defined for each users
User account management is present and
functional
Recovery of forgotten password is functional
The system maintains data of users logged in to
the system
Overall Weighted Mean

Excellent
Excellent
Very
Good
Good
Good
Very
Good

As shown in Table 6.4, IT Experts evaluated the security of the newly


developed gameentitled Ang Bultong Computer Board Game.

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In summary, security of the gamegarnered an overall weighted mean


of 4.0 which is verbally interpreted as Very Good.
The gamescored 4.0 in security because it requires an administrator
password when adding, modifying and deleting data.

Table 6.5, Evaluation of IT Experts on the Functionality of the


GamesMaintainability
MAINTAINABILITY EVALUATION CRITERIA

WM

Descripti
ve
Rating

Back up facility successfully backed-up the


database
Data restore facility successfully restored
database
Adding, updating and deleting of data entries
are efficient.
Overall Weighted Mean

4.0
0
3.4
0
3.6
0
3.6
7

Very
Good
Good
Very
Good
Very
Good

As shown in Table 6.5, IT Experts evaluated the security of the newly


developed gameentitled Ang Bultong Computer Board Game.
In summary, security of the gamegarnered an overall weighted mean
of 3.67 which is verbally interpreted as Very Good.
The gamescored 3.67 in maintainability because there is add, edit and
update facility.

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Table 6.5, Evaluation of IT Experts on the Functionality of the GamesUsability


USABILITY EVALUATION CRITERIA

WM

Descripti
ve
Rating

The user interface is easy to understand

4.2
0
4.2
0
4.4
0
4.4
0
3.6
0
4.2
0
3.8
0
4.0
0
4.0
0
4.4
0
3.2
0
4.0
0
4.4
0
4.0
6

Very
Good
Very
Good

The screen layout is easy to understand and


interpret.
It is easy to navigate through the program.
The icons/buttons that are used to assist
navigation are clear and intelligible
It is always clear to the user at which point he
has reached in the program.
Menus and other features make the program
user-friendly
Graphics and media elements make the
program more appealing
Animations are related to the existing system.
Software is usable without reference manual or
user help guide
Instructions are available on screen and are
clearly written
Shortcut keys are available to execute
commands faster
The system provides selectable values for data
that has definite values
User guide is helpful
Overall Weighted Mean

As

Excellent
Excellent
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Good
Very
Good
Excellent
Very
Good

shown in Table 6.5, IT Experts evaluated the usability of the newly developed
gameentitled Ang Bultong Computer Board Game.
In summary, usability of the gamegarnered an overall weighted mean
of 4.06 which is verbally interpreted as Very Good.
The gamescored 4.06 in the usability criteria because the
gameprovides a graphical user interface that is easy to use and understand.

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Table

6.6,

Evaluation

of

IT

Experts

on

the

Functionality

of

GamesResponsiveness
RESPONSIVENESSEVALUATION CRITERIA

WM

Descripti
ve
Rating

The system provides feedback during login and


log out
The system provides feedback when data is
successfully saved
The system provides feedback when data is
successfully deleted
The system provides feedback during invalid
entry
The system displays progress bar when there is
a big chunk of data to process
The system provides feedback when the user is
closing the system
The system provides fast animation to represent
the process in the game (dice rolling, question
presentation, etc.)
Overall Weighted Mean

3.2
0
4.0
0
3.8
0
4.2
0
4.0
0
4.2
0

Good
Very
Good
Very
Good
Very
Good
Very
Good
Very
Good

4.2
0
3.9
4

Very
Good
Very
Good

As
shown in
Table 6.6,
IT
Experts

evaluated the responsiveness of the newly developed game entitled Ang


Bultong Computer Board Game.
In summary, responsiveness of the gamegarnered an overall weighted
mean of 4.06 which is verbally interpreted as Very Good.
The gamescored 3.94 in the responsiveness criteria because the
system has a real-time updates.

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the

System Users Evaluation of the Usefulness and Technical Performance of


Ang Bultong Computer Board Game.
Table 6.7. Evaluation of Users on the Functionality of the GamesAccuracy
ACCURACY EVALUATION CRITERIA

WM

Descripti
ve
Rating

The outputs of the system is free from error

3.7
7
4.1
3
4.1
3
4.3
3
4.5
3
4.3
7
4.4
7
4.4
7
4.2
8

Very
Good
Very
Good
Very
Good

The computations and calculations are precise


and correct
All components of the system execute their
intended function correctly
The data are always up-to-date
All buttons, menus, links and commands are
functioning properly and correctly
The answers to the questions are correct just
like the existing system.
The descriptions of the tile icons are correct.
The dice values are randomly generated like it
is being thrown by the player.
Overall Weighted Mean

Excellent
Excellent
Excellent
Excellent
Excellent
Excellen
t

As shown in Table 6.7, Users evaluated the accuracy of the newly


developed game entitled Ang Bultong Computer Board Game.
In summary, accuracy of the gamegarnered an overall weighted mean
of 4.28 which is verbally interpreted as Excellent.
Since everything was systematically programmed, all the output of the
gameonly depends on how the user interacts and input data and only
produces results based on the input.

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Table 6.8, Evaluation of Users on the Functionality of the GamesReliability


RELIABILITY EVALUATION CRITERIA

WM

Descripti
ve
Rating

The program is running free from bugs.

3.8
0
4.0
3
4.2
7
4.2
0
4.4
0
4.3
3
4.1
7

Very
Good
Very
Good

The system did not crash or hang while it is


running
Procedures that gather data saved it correctly
into the database
Procedures that retrieve data retrieved it
correctly from the database
The system saves the game if not finished.
The system loads game if game has been
previously created.
Overall Weighted Mean

Excellent
Very
Good
Excellent
Excellent
Very
Good

As shown in Table 6.8, Users evaluated the reliability of the newly


developed gameentitled Ang Bultong Computer Board Game.
In summary, accuracy of the gamegarnered an overall weighted mean
of 4.17 which is verbally interpreted as Very Good.
In spite of being not free from bugs, the system still performed well.

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Table 6.9. Evaluation of Users on the Functionality of the GamesEfficiency


EFFICIENCY EVALUATION CRITERIA

WM

The system minimizes if not totally eliminates 3.9


the errors in data entry.
0
Less amount of time is used in data input
4.0
The system performs computation fast and
efficient
Retrieving of data is fast and efficient
Searching of data is fast and efficient
Saving of data is fast and efficient
System can be used by multiple users

0
4.1
3
4.2
0
4.4
3
4.4
7
4.4
3
4.1
3

The system uses less paraphernalia in order to


play compared to the existing system
The system requires less manpower to
accomplish tasks as compared to the existing 4.2
system
0
4.2
Overall Weighted Mean
1

Descripti
ve
Rating
Very
Good
Very
Good
Very
Good
Very
Good
Excellent
Excellent
Excellent
Very
Good
Very
Good
Excellen
t

As shown in Table 6.9, Users evaluated the efficiency of the newly


developed system entitled Ang Bultong Computer Board Game.
In summary, efficiency of the gamegarnered an overall weighted mean
of 4.21 which is verbally interpreted as Excellent.
The gamewas efficient because it uses fewer resources and requires
less manpower to play the game.

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Table 6.10, Evaluation of Users on the Functionality of the GamesUsability


USABILITY EVALUATION CRITERIA

WM

The user interface is easy to understand

4.3
3
4.2
7
4.2
7
4.5
0
4.5
0
4.1
7
4.2
7
3.9
3
4.1
0
4.2
6

The screen layout is easy to understand and


interpret.
It is easy to navigate through the program.
The icons/buttons that are used to assist
navigation are clear and intelligible
Menus and other features make the program
user-friendly
Graphics and media elements make the
program more appealing
Animations are related to the existing system.
Software is usable without reference manual or
user help guide
Instructions are available on screen and are
clearly written
Overall Weighted Mean

Descripti
ve
Rating
Excellent
Excellent
Excellent
Excellent
Excellent
Very
Good
Excellent
Very
Good
Very
Good
Excellen
t

As shown in Table 6.10, Users evaluated the usability of the newly


developed gameentitled Ang Bultong Computer Board Game.
In summary, usability of the gamegarnered an overall weighted mean
of 4.26 which is verbally interpreted as Excellent.
The gamescored 4.26 in the usability criteria because the system
provides a graphical user interface that is easy to use and understand.

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Table 6.11, Evaluation of Users on the Functionality of the


GamesResponsiveness
RESPONSIVENESSEVALUATION CRITERIA

WM

The system provides feedback when data is


successfully saved
The system provides feedback when data is
successfully deleted
The system provides feedback when the user is
closing the system
The system provides fast animation to represent
the process in the game (dice rolling, question
presentation, etc.)
Overall Weighted Mean

4.3
3
4.2
3
4.0
7
4.2
3
4.2
2

Descripti
ve
Rating
Excellent

As

Excellent
Very
Good

Excellent
Excellent

shown in Table 6.11, Users evaluated the responsiveness of the newly


developed game entitled Ang Bultong Computer Board Game.
In summary, responsiveness of the gamegarnered an overall weighted
mean of 4.22 which is verbally interpreted as Excellent.
The gamescored 4.22 in the responsiveness criteria because the
system has a real-time updates.

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CHAPTER VII
CONCLUSION AND RECOMMENDATION
Conclusion
Based on the findings of the study, the researchers made the following
conclusions:
1. The new system is an innovative version of the traditional board game
because it featured updatable question bank to make the game always
exciting and challenging to those who will play it.
2. The newly developed game can be used as an additional instructional
inside the class room by teachers of Philippine History and Culture.
3. The newly developed system provides a convenient, easy-to-use, and
more accessible game that will allow them to play wherever and
whenever by using personal computer.
Recommendation
The project team recommends the implementation of the game in
every public or private schools in Cabanatuan and or other areas where
Philippine History and Culture is being taught that student will enjoy while
learning about history.

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In the future study, the proponents suggest the following for the
improvement of the newly develop system:
1. The project team suggests to reconstruct the program using 3D
Gaming IDE to make the game even more interesting..
2. The development of Android or iOS version of the game for tablets.
3. The creation of module for uploading multiple questions in CSV
format.

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APPENDICES
Context Diagram Ang Bultong Computer game

PLAYER

0
Admin
Player
Registration
Registration AngBultong Computer Board Game
Updates
Play Game
Questions and
Answers

Administra
tor

Game Result

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Level 0 Diagram Ang Bultong Computer game

Player

Registratio
n details

Registration

D4 Players

Register Player

Start playing
Roll dice
Assigns
player order

2
Roll virtual dice

Getting ready
for the question

Ask
question
Answer
Question

3
Answers question

Players Answer

Sends random
powers
D2 Powers
Takes back
power
Sends random
questions

D1 Questions

4
Advancing
avatar

Advancing players avatar

Result
Details
System
Declares
Winner

5
Determine Winner

D3Winners
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Level 1 Diagram Ang Bultong Computer game

Registration
Registration
Player

Registratio
n details

1
Register Player

D4 Players

Rolling Dice

Player

Roll dice

2.1
Roll virtual dice

Dice value
Announce
player order

2.2
Assign player order

Answer or Use power

Player

Sends random
questions
D1 Questions
3.1
Ask question or
Waiting
give
powerfor Turn to pick random question or powers
Takes back
Power
D2 Powers
Sends random
powers
Decide whether to
3.2
use power or answer
Answer Question or use power
question
Answer
question or
use power
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Answer or Use power


Power effect

4.1

Advance
s avatar

Check answer
Or
Implement Power

Player

Sends
correct
answer

D2 Powers
D5 Answers

Advances
4.2
Advances
avatar

Advancing players avatar

Declaring the Winner

Player

System
declares
winners

5.1
Announcing winners

Listing
winners

D3 Winners

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Entity Relationship Diagram Ang Bultong Computer game

rolls

Player

uses

stored
in

Power

gives

has

Dice

Dice Value

Used Power

Answer

Administrator

has

Answers

Question

has

Question
Category

Stored
in

Used Question

Wesleyan University-Philippines

Flow Chart Ang Bultong Computer game


Flow Chart - Player Registration
START

PLAYER NAME
PICK & COLOR

SAVE PLAYER INFO

MORE
PLAYER

END

Wesleyan University-Philippines

Flow Chart - Game Mode & No. of Players


START

GAME MODE

SAVE GAME
MODE

NO. OF PLAYERS

SET NO. OF
PLAYERS

END

Wesleyan University-Philippines

Flow Chart - Gameplay of Bultong

START

NEW
GAME

DICE ROLL
(PLAYERS POSITION)

PLAYERS

ROLL DICE

CATEGORY &
VALUE

GENERATES QUESTION
OR POWERS

CORRECT
ANSWER

B
Wesleyan University-Philippines

ADVANCE POSITION

BLOCK W/
ICON

NAME OF THE
ICON

CORRECT
ICON NAME

100th
BLOCK

PLAYER WIN

DECLARE WINNER

END

Flow Chart Admin Panel


START

Wesleyan University-Philippines

USER NAME
PASSWORD

VERIFIES LOG-IN
DETAILS

USER
EXIST

USER NAME
PASSWORD

SELECT ITEM

ADD, EDIT AND DELETE

END

Visual Table of Contents

ANG BULTONG

Wesleyan University-Philippines

NEW
GAME

EASY

MEDIU
M

HARD

LOAD
GAME

ADMIN
PANEL

GAME

LOG IN

ADD

SELECT NO. OF
PLAYERS

HOW TO

SET PLAYER
INFO

EDIT
DELETE
ADD

NAME

PICK

COLOR

ICON

EDIT
DELETE

ROLL DICE
MANUHAN

ADD

QUESTION
BOARD
GAME

CONFIRM
EXIT

EDIT
DELETE

EXIT

EXIT

Wesleyan University-Philippines

Wesleyan University-Philippines

Wesleyan University-Philippines

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