Professional Documents
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During the heroic tier, you might have been a member of an organization. Maybe you had a
mentor or patron who was a more senior member of the organization and provided you with
missions, advice, and other assistance. You were definitely at the bottom of the hierarchy though
and were taking orders rather than giving them.
Now that you have advanced to the paragon tier, you have taken a leadership role within the
organization. You can now give orders to lower ranking members in order to expand your
influence in the world.
Influence
When you take a leadership role within an organization, you gain an influence rating. This rating
represents the amount of resources and number of underlings at your disposal. If you are the
founder of an organization, this could be the entirety of its resources, but it could also represent a
small portion of a much larger group. The highest influence rating you can achieve is your
character level, but it is also possible to have a much lower rating.
Affiliation Skills
When your underlings take actions on your behalf, they generally use three special skills that
represent their actions in an abstract manner. These skills are: espionage, negotiation, and
violence. When making an affiliation skill check, roll 1d20 and add 1/2 influence plus any skill
modifiers possessed by your affiliation.
Espionage: Espionage checks are used for information retrieval, stealth operations, black mail,
scouting, sabotage, and infiltration.
Negotiation: Negotiation checks are used for diplomatic missions, politics, legal proceedings,
trade, and influence the general population.
Violence: Violence checks are used for fighting battles and other direct applications of force.
Affiliation Actions
When directing affiliations, you are able to give them general orders each month. These affiliation
actions are often targeted at another organization. When choosing DCs for the checks involved,
use your influence rating in place of your level when consulting the DC by level table.
Infiltrate: You send your followers to infiltrate the ranks of another organization. Make an opposed
espionage check against the target affiliation. If you succeed, your spy has managed to infiltrate
the target and you get a +2 bonus on all future espionage checks against that affiliation (unless
the spy is removed, see inquisition). If you fail, then decrease your influence by 1.
Inquisition: Worried about enemy agents infiltrating your organization, you order your followers to
purge their ranks of any suspected spies or traitors. Make a hard espionage check and decrease
your influence by 1 point. If the check is successful, you remove the effects of any infiltration.
Lobby: Your organizations representatives meet with (and potentially bribe) influential members
of the local government. Make a hard negotiation check. If you succeed, you gain a +2 bonus to
all affiliation skills in the following month. Additionally, if you succeed by 5 or more, your character
gets a +2 bonus to diplomacy skill rolls with members of the government for the following month.
On the other hand, if you fail, decrease your influence by 1.
Recruit: Your underlings work to raise funds and recruit new members. Make a hard negotiation