Professional Documents
Culture Documents
- Jay Dunna
Mastery
Outliers
Game Design
by Jesse Schell
Quality Assurance
Asset Management
Industry Connections
Ravi Mantena is the co-founder and Lead Game Designer at Nine Tails
studios in Hyderabad, India
Tel: +919959845806, Email: ravi@9tailstudios.com
Industry Connections
Johnny Smith is the CEO and Executive Producer at SVA Games Inc,
based in San Francisco.
LinkedIn: https://www.linkedin.com/in/johnnysmithsva
Industry Involvement
Attend E3, the largest annual profesional gaming convention that showcases
upcoming games by some of the largest developers in the industry.
Expanding My PLN
Reviews Blog:
www.thatvideogameblog.com
Game Design
Characteristics of a Mentor
Intelligence
Creativity
Resiliance
Flexibility
Open mindedness
Humility
TimeLine
MasteryLearn how to
become a
Master Game
Producer
Research in
team
DynamicsAddress
shortcomings
in
communication
and teamwork.
Production
Research
Capstone Creation of my
Portfolio, the
culmination of
all that i have
learned and
created thus
far.
Game Project
Practicum make final
adjustments
before the
capstone
Project based
on the critique
of all the
accumulated
skills and
knowledge.
Project and
Team
ManagementLearn
negotiating,
team
management
and identifying
skillsets within
the team.
Game Usability
and TestingI will
thouroughly
explore testing
methods and
the principles
of usability.
Asset
Management Learn how to
manage
assests as well
as managing
them
throughout the
development
process.
Methods and
the User
ExperienceUnderstand
the science
behind UX &
learn about
motivators in
game systems.
Game
Production
tools-Equip
myself with
production
tools like MS
Project, Visio,
asset
management
systems.
Quality
AssuranceLearn how to
implement
effective QA
plans and
familiarise
myself with
testing
methods for
various
platforms.
Prototyping
and Content
Creation-Learn
tools and
techniques for
creating
prototypes as
well as testing
them.
References
Air. (2004). Alone in Kyoto. On Talkie Walkie [CD]. Paris, France: Virgin Music. Retrieved
October 24, 2015
Baehr, T. (2009). The end is near [Online image]. Retrieved October 24, 2015 from
http://www.toonpool.com/cartoons/The%20End%20is%20Near_43681
Schreiber, I. ( n.d.). Game Design / Iteration and Rapid Prototyping. Retrieved October
24, 2015 from
https://gamedesignconcepts.wordpress.com/2009/07/02/level-2-gamedesign-iteration-and-rapid-prototyping/