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Mastery Journal Timeline

- Jay Dunna

Mastery

Goal: Learn how to become a Master Game Producer.

Self Study: Studying Malcolm Gladwells

Outliers

Library Resource: Management of


Creativity in Video Game Development: A case study by
Peter Zackariasson, Martin Walfisz and Timothy L. Wilson

Lynda.com: Leadership Fundamentals with Britt Andreatta

Research in Team Dynamics

Goal: Address shortcomings in communication and team


work. Polish soft skills to effectively function in a team.

Self Study: Read Putting Togeather Your Serious Game


Development Team by Andrew Hughes

Library Resource: Making a difference in the Teamwork: Linking


team Prosocial motivation to team processes and effectiveness,
by Jia Hu & Robert Linden

Lynda.com: Managing Teams with Todd Dewett

Project and Team Management


Goal: Add to my Project Management knowledge and learn negotiating,
team management and identifying skillsets within the team.
Self Study: Study the Guide to Project Management
by the Project Management Institute.
Library Resource: Project Management Leadership
Style: A Team Member Perspective by Jennifer Cunningham, Jordan
Salomone & Noreen Wielgus
Lynda.com: Managing Project Teams with Bob McGannon

Game Design

Goal: Learn design documentation, prototyping & game history.

Self Study: Study The Art of Game Design

by Jesse Schell

Library Resources: Basics of Game


Design by Michael E. Moore

Lynda.com: Gamification of Learning with Karl Kapp

Methods and the User Experience

Goal: Understand the science behind UX & learn about


motivators in game systems.

Self Study: Read The Elements of


Player Experience by
John Ferrara

Library Resources: Game Methodology

For Design Methods and Tools Selection by Rafiq Ahmad,


Nathalie Lahonde & Jean-francois Omhover

Lynda.com: Foundations of UX: Accessibility

With Derek Featherstone

Game Production tools

Goal: Equip myself with skills in production tools like MS Project,


Visio, and asset management systems.

Self Study: Study Tools for Game Designers Management


by Marc Pestka

Library Resources: Undergraduate and Graduate Project


Management Development Using Microsoft Project by Lynn A.
Fish

Lynda.com: Advanced Microsoft Project with Bonnie Biafore

Prototyping and Content Creation

Goal: Learn tools and techniques for creating prototypes and


test them.

Self Study: Study


How to Prototype a Game
in Under 7 Days by Kyle Gray,
Kyle Gabler, Shalin Shodhan & Matt Kucic

Library Resources: The Layperson's Guide to Creating a


Computer Game by Jon Skinner

Lynda.com: Case study: Prototyping for SciGames with Jake


Barton

Quality Assurance

Goal: Learn how to implement effective QA plans and


familiarise myself with testing methods for various platforms.

Self Study: Read Breaking into the Video


Game Industry: Quality Assurance

(Otherwise Known as Video Game Testing)


by Meg Stivison.

Play video games.

Library Resources: Shaping Video Game Content: Modeling


Determinants That Impact Game Quality by Andrew Boyan

Lynda.com: Manufacturing and quality assurance with Eddie


Davila

Asset Management

Goal: Learn how to manage assests throughout the development


process.

Self Study: Study Where'd It Go? It Was Just Here! Managing


Assets for the Next Age of Real-Time Strategy Games by Herb
Marselas

Library Resources: Game Development with Unity by Michelle


Menard

Lynda.com: Arranging the game elements with Josep Labrecque

Game Usability and Testing

Goal: Thoroughly explore testing methods and the principles of


usability.

Self Study: Study Game Usability: Advancing


the Player Experience by Katherine Isbister

Library Resources: Developing and Testing


a Mobile Learning Games Framework by Carsten Busch, Sabine

Clabnitz, Andr Selmanagi and Martin Steinicke

Lynda.com: User testing and rapid prototyping with Peni Acayo


& Andy Schwanbeck

Game Project Practicum

Goal: To make final adjustments before the capstone Project


based on the critique of all the accumulated skills and
knowledge.

Self Study: Study What Makes a Good Game Producer? by


Ernst ten Bosch

Library Resources: Gaming Literacies: A Game Design Study


in Action by Katie Salen

Lynda.com: Insights with a Game Designer: Brenda Romero


With Brenda Romero

Production Research Capstone

Goal: Creation of my Portfolio, the culmination of all that i have


learned and created so far.

Self Study: Watch Indie Gamer by


James Swirsky and Lisanne Pajot.

Library Resources: The Identification of Innovative Research


Methods and Techniques Utilized in Marketing Research in the
Digital Era by tefan k

Lynda.com: Crafting a research plan: The research logic model


with Peni Acayo & Andy Schwanbeck

Industry Connections

Eric Tippet is a Game Designer, Producer, Artist at Planet 8


Entertainment in San Francisco, California
LinkedIn: https://www.linkedin.com/pub/eric-tippett/22/273/3b
Email: vertigo11189@gmail.com, Tel: 916-662-0290

Jeff Stewart is a Game Designer, Producer at [x]cubeLABS in Dallas,


Texas
LinkedIn: https://www.linkedin.com/pub/jeff-stewart/1/398/876

Ravi Mantena is the co-founder and Lead Game Designer at Nine Tails
studios in Hyderabad, India
Tel: +919959845806, Email: ravi@9tailstudios.com

Industry Connections

Johnny Smith is the CEO and Executive Producer at SVA Games Inc,
based in San Francisco.
LinkedIn: https://www.linkedin.com/in/johnnysmithsva

Sig Gunnarsson is the Art Director and Game Designer at Studio


Wumpus in Brooklyn, New York
LinkedIn: https://www.linkedin.com/pub/siggunnarsson/85/1a0/894

Steve Bianchi is the Senior Game Designer at Treyarch in Los Angeles,


California
LinkedIn: https://www.linkedin.com/in/stevebianchi

Industry Involvement

Attend the Game Developers Conference, an event that includes a game


expo, networking events and developer awards.

Get involved in e-sports organizations like Teamliquid (teamliquid.net), Gosu


gamers (gosugamers.net) and ign.com

Attend and participate in the Pax arcade expo, a convention to celebrate


video games. It includes game inspired concerts, networking events, game
exhibits and an e-sports event to name a few.

Attend and take part in IndieCade festival, a festival that showcases


independant games from all over the world and offers opportunities to
network and gain recognition.

Attend E3, the largest annual profesional gaming convention that showcases
upcoming games by some of the largest developers in the industry.

Expanding My PLN

News and info: ign.com

News and info: gamespot.com

News and info: gamasutra.com

Reviews Blog:
www.thatvideogameblog.com

Tutorials/Self Learning: Lynda.com

Full Sail Community

Full Sail e-sports club

Full sail e-sports Facebook page

Meet with Professors from:

Game Design

Design and Development Analysis

Characteristics of a Mentor

Intelligence

Creativity

Resiliance

Flexibility

Open mindedness

Humility

TimeLine
MasteryLearn how to
become a
Master Game
Producer

Research in
team
DynamicsAddress
shortcomings
in
communication
and teamwork.

Production
Research
Capstone Creation of my
Portfolio, the
culmination of
all that i have
learned and
created thus
far.

Game Project
Practicum make final
adjustments
before the
capstone
Project based
on the critique
of all the
accumulated
skills and
knowledge.

Project and
Team
ManagementLearn
negotiating,
team
management
and identifying
skillsets within
the team.

Game Usability
and TestingI will
thouroughly
explore testing
methods and
the principles
of usability.

Game DesignLearn design


documentation
, prototyping &
game history.

Asset
Management Learn how to
manage
assests as well
as managing
them
throughout the
development
process.

Methods and
the User
ExperienceUnderstand
the science
behind UX &
learn about
motivators in
game systems.

Game
Production
tools-Equip
myself with
production
tools like MS
Project, Visio,
asset
management
systems.

Quality
AssuranceLearn how to
implement
effective QA
plans and
familiarise
myself with
testing
methods for
various
platforms.

Prototyping
and Content
Creation-Learn
tools and
techniques for
creating
prototypes as
well as testing
them.

References
Air. (2004). Alone in Kyoto. On Talkie Walkie [CD]. Paris, France: Virgin Music. Retrieved
October 24, 2015
Baehr, T. (2009). The end is near [Online image]. Retrieved October 24, 2015 from
http://www.toonpool.com/cartoons/The%20End%20is%20Near_43681

DeGraff, J. (2014). Mastering the five levels of creativity [Online image].


Retrieved October 24, 2015 from
http://jeffdegraff.com/blog/2014/02/mastering-the-five-levels-ofcreativity-part-3/
Game Testing 101: The Basics [Online image]. (2014). Retrieved October 24, 2015 from
http://www.destructoid.com/blogs/The9BitGame/game-testing-101-thebasics-284498.phtml
Greene, R. (2012). Mastery. New York: Viking. Retrieved October 24, 2015
Harvey, A. (2013). User Experience: What is it and why should I care? [Online image].
Retrieved October 24, 2015 from http://usabilitygeek.com/user-experience/

Schreiber, I. ( n.d.). Game Design / Iteration and Rapid Prototyping. Retrieved October
24, 2015 from
https://gamedesignconcepts.wordpress.com/2009/07/02/level-2-gamedesign-iteration-and-rapid-prototyping/

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