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Team & Low Challenge Elements A to Z - 1

A FRAME

Sample Storyline
You and your team are astronauts and your space shuttle along with one space suit has been damaged. You need to evacuate to a
space station. Fortunately there is a maintenance ship that allows one person to ride safely inside. But they have no control over the
ship from the inside. All the other astronauts must guide the ship from the outside to the safety of the space station.

Objective
A large wooden letter A must be walked upright across a 20 30distance, marked by boundaries. One group member will stand
inside the A, on top of the horizontal board. Four ropes hang down from the top of the A, and can be used by the group.
This person cannot touch the ground or the other team members.
None of the other team members can physically touch the A.
The one standing inside cannot touch the ropes.
To insure everyones involvement, all but the rider and her/his spotters need to have at least one hand on a rope.
Depending on level of difficulty desired, should the rider step or fall out of the A, the group must start again from the
original boundary (for a tougher challenge), or start again from where they stepped/fell out (easier).

Safety Rules
The person standing inside the A must have at least two spotters, one on each side.
These positions should be rotated during the activity to give everyone an opportunity to manipulate the ropes and to spot.
Everyone, spotters in particular, need to be warned about the feet of the A possibly swinging up suddenly and
hitting them. Everyone should pay extra attention to the location and movement of the bottom of the A, trying to
move sides in a controlled fashion as much as possible.
Ropes cannot be tied to anyone. Participants should avoid wrapping ropes around their wrists.

Facilitator Concerns
Spot the spotters in regard to the legs of the A swinging up at them. Keep an extra lookout for this and stop the movement of the
frame yourself if you feel its going to get out of control.

Processing Suggestions
How did they decide on a plan?
How was leadership chosen?
How well was the vision/plan communicated?
Common Issues
problem solving, leadership/vision, communication, and balance

Team & Low Challenge Elements A to Z - 2


Variations
In addition to the rider, a bucket of water must be transported with the rider. Only the rider can hold the bucket of water. Set
the bucket in the middle of the space to be crossed. After making it halfway, he/she must pick up the bucket and carry it the
rest of the way to the other boundary.
For a harder challenge, remove the ropes from the A-Frame beforehand, and give them to the group to use as they see fit.
They may only touch the A to attach the ropes before it is stood up and the rider climbs inside. After that, only the ropes
may be touched.

All ABOARD

Sample Storyline
Your dinghy is sinking and lo and behold, there standing out, on an ocean of doubt, is a sole island. All aboard before youre drinking
salt water! You will all be so relieved to be rescued, that youll celebrate by singing a verse of a favorite song which all of you know
(group selects song and practices once before event starts).

Objective
The entire group has to stand on a square wooden box, typically approx. 2x2, for at least 5 to 10 seconds, without anyone touching
the ground.

Safety Rules
No body-stacking or dog-piling. Everyone must maintain at least one foot on the box in order to ensure this.
If you feel like you are going to fall off, let go and step off and try again. Otherwise you will pull the entire group down
on top of you!

Facilitator Concerns
This is one of those old fashioned events where YOU are the sole primary spotter. As the group proceeds, encourage the second
safety rule listed above (stepping off) to prevent you from ending up at the bottom of the dog pile! If non-participants are present, ask
them to help spot.

Team & Low Challenge Elements A to Z - 3


Facilitator should stay in casual motion, circling the group and trouble-shooting weak areas. Keep a watchful eye on which way the
mound tends to sway. Participants should be encouraged to help spot until they step on, if they are using a strategy where not all go
on at once.

Processing Suggestions
What did planning look like for your group?
Was listening an essential piece?
Was it fun?
Were you ever frustrated? If so, where do you think the frustration came from?
Common Issues
listening, planning, physical contact/comfort zones, and leadership
Variations
Some programs utilize multiple platforms sizes, challenging the group with a smaller platform as team progresses.

ALLIGATOR PIT / SUBWAY CARS / ISLANDS

Sample Storyline
You are an intrepid band of explorers, crossing a small tributary of the Amazon River. After swimming out to the first of three small
islands, you notice several hungry looking alligators watching you! The best course of action is to get out of there, but between the
alligators and piranha you discovered on your last swim, you need to cross all of the islands. Fortunately, a plank washed up onto the
first island before you arrived, so you have this as a tool. Good luck!!

Objective
The group must cross three wooden boxes, each similar to the All Aboard but much larger, using a board. The boxes/islands are
spaced far enough apart that the board cannot reach from one to another. The first space can be exactly the length of the board (use
the board itself to measure), while the second space can be a couple inches farther to increase the challenge your choice. The boxes
should decrease in size.
Neither the people nor the board can touch the ground.
No props other than the board are allowed.
The whole group must stay on the boxes during the initiative. Should someone step off, a penalty could entail returning to
the first box regardless of where that individual is along the journey.

Safety Rules
No jumping from island to island.
When handling the board, make sure everyone on the island is aware of where it is and where its being moved. Do not set
the board down with fingers or toes underneath, and the person in charge of setting down the board should let the
group know exactly when it is OK to step onto the board.
The board cannot be thrown. It must be passed slowly.

Team & Low Challenge Elements A to Z - 4


Be mindful of the plank pivoting from side-to-side when participants step off.

Facilitator Concerns
Do not use this station when the board and platforms are wet! Make sure they understand their physics when it comes to cantilevers.
Encourage group to have as much weight as possible standing on the board when someone walks out on it. Position yourself next to
the plank when someone is crossing, in order to spot them if need be.

Processing Suggestions
Were ideas and suggestions heard and listened to?
How well did the group utilize all resources? (human and physical)
Did everyone know what was happening all the time?
How comfortable was each person during the exercise?
Common Issues
problem solving, leadership, creativity, communication, perspective, and personal space

Variations
For large groups, or two groups, add two more islands. Place them one on each side of the middle box, with the same
spacing, creating a large +. Each group receives their own board, and must finish on the island where the other group
starts.
Make one island a silent island. No one standing on that island can speak.

BEAM

Sample Storylines
You are the latest G.I. Jane and G.I. Joe recruits in an elite Special Forces division. Your first challenge on the obstacle
course is the up-and-over beam. Good luck!

You have all snuck out of the dorm after curfew, and are now trying to sneak back into the only open window before the
dreaded authority figures catch you! You dont want to wake anyone, so the entire activity needs to be done with the whole
group completely mute and as soundless as possible. Shhhh!

Objective
The group needs to climb up-and-over a horizontal beam/log set five to six feet above ground as safely as possible.

Team & Low Challenge Elements A to Z - 5


Safety Rules
No more than three people are allowed to be on the beam at once.
All those on the beam must have spotters positioned on both sides of the beam.
One or more people cannot stay on top of the beam to help all or most of the group. If this method is chosen, the helpers must
be rotated to prevent fatigue on any one person (this will also get more people involved in critical roles).
No props can be used to assist in climbing over the beam.
Climbers must not kick while going up-and-over beam. Allow group to lift you.
Climbers must be spotted on both sides of the beam. In the beginning, you along with one or two ghost spotters can help
the first person down. The last one up can be spotted, but not helped, by ghost spotters. The last person up may, depending
upon how the group decides to solve this part, go up in such a way that their feet kick and flail a great deal. If you foresee
this, be sure to clear the spotters on the other side away from the climbers feet.

Facilitator Concerns
As with most up-and-over elements, position yourself where the action is. Help spot at times when they are low on spotters (the very
beginning and the very end). You will probably need to frequently remind people to keep spotting when people are up on the beam.

Processing Suggestions
Was there a bias towards action or planning?
How well did the group protect each other?
Was there a willingness to say no?
Common Issues
use of resources, group focus, safety, team caring, risk taking, valuing diversity, and physical challenge

Variations
For high functioning groups, have all but one or two in the group blinded, and unable to open their eyes until coming down
from the beam on the other side. They can also be led to the station blind by the one or two who have sight. For this
variation, leadership may prove to be a larger issue when debriefing.
o As a compromise for a lower functioning group, take them on a blind hike to the beam where they cannot open their
eyes until after they have arrived at the starting point for the initiative.

CABLE WALK / MOHAWK WALK

Sample Storyline
As a group of anthropologists and historians who specialize in Native American history, you were given a large government grant to
trace the historic trail of the Mohawk Indians. The cables represent the trail left behind; your job is to see if you can follow it. It
could be quite perilous at times!!

Team & Low Challenge Elements A to Z - 6


Objective
The group must make their way walking across several connected stretches of cable, of various lengths and possibly various tensions,
which are approximately 1 to 3 off of the ground.
From start to finish, no one may step off of the cables during the journey. Doing so would require starting again at the
beginning. For a lesser challenge, the group can start from the nearest support tree/pole.
Everyone is required to make their way across the element, but only as many as can be safely spotted are allowed up at any
one time.

Safety Rules
Each person moving across the cable must be accompanied by a minimum of two spotters, one on each side.
It is highly recommended that people stationary, leaning against a support tree/pole, have a minimum of one spotter.
Keeping the above rule(s) in mind, the group can only have as many people up on the element as they have enough
spotters for. Since everyone is expected to cross, this requires a rotation of spotters throughout the event.

Facilitator Concerns
As with any of the low cable events, be sure to place spotters atop of any rocks or stumps protruding from the ground near a climber.
You should spot the spotter when necessary. When witnessing a climber about to make a drastically fast traverse, get more spotters
(including you) in place along the entire length of the cable in question creating a gauntlet of spotters.

Processing Suggestions
Was a plan decided before acting?
What happens to communication as a group gets separated?
Did the group continue to improve or settle for just good enough?
Did you feel helped and supported by teammates?
Did your balance improve with practice?
Common Issues
planning, communication, use of resources, balance, mutual support, and dealing with frustration

Variations
For extra-long cable walks, or a lower functioning group you feel needs a more positive outcome, help them by giving a rope
to use with their journey. The rope should be at least as long as the long stretch in question, but not as long as the entire
element (unless you want to make it really easy for them).
Also good for long stretches, add an upper cable or rope across the span, about eight to nine feet above the foot cable, from
which you can then hang several short dangling ropes. This will turn this stretch into a multiline traverse.
Yet another help for long stretches is turning the stretch in question into a tension traverse by tying a long rope to the first
tree of the span. The rope should be tied up fairly high the longer the stretch, the higher the rope should go.

Team & Low Challenge Elements A to Z - 7

COMMITMENT BRIDGE / WILD WOOZY

Sample Storyline
The two of you are brave intergalactic explorers, setting out across the stars to find new worlds and new life! The further out you go,
the more spread out you become in order to cover more space. See how far you can go until separated.

Objective
In pairs, with each person walking on a cable, group members will see how far they can traverse across a large V, starting at the
point. Other group members need to serve as spotters. This station is really more of a support activity than a problem solving
initiative.
It is recommended that the Human Bridge and/or the Human Spring support activities be done beforehand. These exercises will help
illustrate the most useful position for the pairs to use their bodies when attempting this element.

Safety Rules
Each partner must have at least one spotter standing behind him or her on the outside of the bridge.
After the first four to five feet of the traverse, a spotter needs to be positioned inside the bridge between the partners.
This spotter spots in a different form, crouching with hands on knees, elbows locked. Their back is actually the spotting
surface instead of the hands. As the pair progress, a second spotter (followed by third, fourth, etc.) should stand next to the
first in the same position, shoulder to shoulder. The lined-up backs will create a kind of table for the pair to land on when
they have reached the maximum range.
Another group member, or the facilitator if a small group, must spot the spotters in the middle of the bridge. This is done by
facing the front of the crouched spotters and walking backwards as they move forward. This person is to let the crouching
spotters know if they are in the correct place for the pair to fall on their backs, as opposed to their heads or necks.
Have a spotter stand behind the table as it moves forward.
The pair on the cable must not join hands by interlacing fingers. Participants should be palm to palm only.
Interlacing fingers creates a higher risk of injury.

Facilitator Concerns
You should be positioned inside the bridge. If you yourself are not one spotting the spotters, then stand behind these folks and keep
an eye out for all positions.

Processing Suggestions
Do we have a tendency to compare ourselves to others? For what reason?

Team & Low Challenge Elements A to Z - 8

How is success accomplished by giving up control?


What was it like to lean on your partner (especially if partner was smaller)?
Did the pairs share information or withhold what assumptions are made?
Was the entire group involved in the process?

Common Issues
interdependence, risk-taking, goal setting, valuing diversity, trust, awareness of limitations, and commitment

CRISS CROSS

Sample Storylines:
-- Your school (or work place) has agreed to a cultural student (or worker) exchange program with (another country). One
end of the criss cross represents one country, while the other end is the starting point from the other country involved in the
exchange. The two groups start out at the same time and must pass each other in the middle, and continue on to the other
side.
-- Its a square dance for high-wire circus performers! Each pair head out to the middle with your partner, swap partners, and
doe-see-doe back home!
Objective: The group is divided into two, with each half at opposing ends of the criss cross. While spotted when up on the cable
(similar to the cable walk scenario,) each half must pass the other to complete the journey over to the opposite side of the criss cross.
Safety Rules:

Group members up on the cable(s) must be accompanied by at least two spotters each.
The group can only have as many participants up on the cables as they can safely spot.
When pairs pass or swap in the middle, it is recommended that the spotters who accompanied a pair out
from one direction are to head back to where they started with the new pair. This will create less confusion
and movement of spotters than heading all the way across the long X.

Facilitator Concerns:
Make sure that all participants who are up on the element are sufficiently spotted, particularly at the crux where things can
get confusing. Otherwise, see concerns listed under Cable Walk.
Processing Suggestions:
Was there competition or cooperation?
Was there a willingness to depend on partners?

Team & Low Challenge Elements A to Z - 9


Did sub-groups share information or withhold what are assumptions behind the decision?
Was the entire group involved in the process?
What affects willingness to risk (leaning vs. body anchoring over wire)?
Common Issues: interdependence, risk-taking, valuing diversity, trust, awareness of limitations, competition, group support,
communication, spotting, and balance

DONUT HOLE / KINGS FINGER / NUCLEAR REACTOR

Sample Storyline
Red alert! A nuclear reactor is about to blow! The only hope of slowing the reaction is to place the reactor cover (tire/inner-tube)
over the giant cadmium rod (pole). Any harsh blows or movements could set the reaction off early, so you cant throw the cover or
drop it. It must be placed slowly over and down the rod. [This version has the group placing the tire/inner-tube onto the pole.]

Objective
The group must slide a tire or inner tube (preferred) either up-and-off or over-and-on a standing vertical pole, 812 high. The
pole is made from either a treated pole/beam (preferred) or a topped tree (with a peeled trunk.) They are not allowed to toss the ring
onto the pole, or let it drop down.

Safety Rules
When participants are lifted off of the ground, all others in the group, who are not lifting/supporting, should be
spotting them continuously while theyre up.
If creating human pyramids to gain height with the tire/ring, two bodies high is all that can safely be spotted. Three bodies
high is not allowed.
Inspect pole beforehand. It should not shift or move more than a few inches (and preferably not at all) when leaned on, and
should feel solid (as opposed to soft and rotted this is a common problem with pole made from topped trees after they are a
few years old). Also check for splintering.
An inner tube is safer than an old tire for this activity, and is highly recommended. Tires are hard and hurt far more if
let go and allowed to fall onto someones head.
If the pole is over ten feet, the group should be allowed to touch it so that they can lean on it for support (some variations
require no touching of the pole). If working with younger children, this same rule should apply even if the pole is only eight
feet high.
Facilitator Concerns
Require the group to form an even circle of spotters surrounding the members who are being lifted. You should also spot.

Processing Suggestions
How did perceived risk affect the planning process?

Team & Low Challenge Elements A to Z - 10

How was a plan decided?


How did leadership evolve?

Common Issues
planning, use of resources, focus on people or task, balance, spotting, leadership, and sharing of vision

Variations
Instead of making the challenge solely taking the ring on or off, have the group do both.
To make the challenge greater, do not allow the tire/tube to touch the pole. Even greater, do not allow either the group or the
tire/tube to touch the pole.
Having two poles near each other adds a great deal to the challenge. The ring must be removed from one and placed onto the
other. Or, each can have its own ring and they need to be switched.

FIDGET LADDER

Sample Storyline
You are hikers in the Grand Canyon. As hiking up out of the canyon, you come to a steep ledge. The only way up the ledge is a
rickety rope ladder. Below the ladder is a thousand foot drop off. The group must climb the ladder without flipping over or falling off.

Objective
The climber must cross a diamond shape rope ladder set on a diagonal. The ends of the ladder allow it to flip quite easily, and
maintaining balance is difficult. The goal at the top of the ladder can be to tag the support tree/pole, or ring a hanging bell. To further
the challenge, after reaching the top, the climber must then back down the ladder.

Safety Rules
The climber must be spotted while getting on and off the ladder.
The group should spot the ladder while the climber crosses, keeping it from flipping over. This is done by a gauntlet of
spotters (the whole group) on each side, with hands open above and under the sides of the ladder, close to the rope sides but
not touching. The most common accident with this station is when the ladder flips 180 and the climber lands hard on their
back underneath. By spotting the ladder, the group will keep it from flipping over.
The climber should not jump from the ladder at any time.
One climber at a time.

Team & Low Challenge Elements A to Z - 11


Facilitator Concerns
Be sure to check the ladder thoroughly for cracks in the wooden beams prior to use. You should be in with the spotters ready to grab
the ladder should it start to tip. It goes very quickly when it does flip, and until experiencing it a few times, the group may not stop it
fast enough. Some Fidget Ladders finish at a greater height than others. When the climber is at the top, have at least two, one on each
side, spotters leave the ladder and spot the climber using the traditional spotting stance. The rest of the group should remain spotting
the ladder.

Processing Suggestions
Do you reach your goal? If not, what may have helped you accomplish more?
Did the team support you as a climber?
Common Issues
balance, concentration, support, trust, and goal setting
Variations
This element is typically done as a more individual challenge, rather than a team activity.

HORIZONTAL CARGO NET

Sample Storyline
You are a school of tuna, passing through these heavily fished waters. You come across a dolphin(s) (one or two) that has gotten
him/herself caught in the net of a nearby fishing boat. At great risk to yourselves, you decide to be kind and rescue the dolphin(s)
from their horrible predicament. The poor thing is paralyzed from the neck down and needs all the help it can get. Since the
fishermen could return at any moment, you also need to get this done before you have to rescue yourselves as well. As if this werent
enough peril, the waters just below the net are shark infested!! And -- is there a storm approaching!?

Objective
The group must cross a horizontal net, usually 12x12, which hangs like a large pouch between four support trees/poles, one at each
corner. The outer rim of the net is five to seven feet high.
They will climb in one side, cross, and climb out the opposing side.
One or two, depending on size of group and level of challenge desired, are paralyzed from the neck down and will need
complete support from the rest of the group.
No one can touch the ground directly underneath the net. Participants on the starting side can only touch the upper rim of the
net, not any of the lower rope squares or other parts (until they have entered).

Safety Rules
No more than four bodies are allowed in the net at any one time (this includes the paralyzed climber(s)).

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No one should stand directly behind the person who is about to enter the net; all those assisting should stand on either
side. This is to prevent said person from getting kicked by the climber.
Climbers should go in and out of the net as slowly as possible to prevent their head from poking through a hole and
possibly injuring neck and/or chin on the rope.
All climbers, with the exception of the paralyzed participant(s), must exit the net with a slow/controlled circus roll
(somersault). The first climber to exit can demonstrate this -- with instructions from the facilitator. The roll should start with
hips against the top rim of the net, and then a slow flip, which will land the climber, back first into a zipper of arms made
by the waiting spotters. The paralyzed party(s) must be safely cared for in some other way.

Facilitator Concerns
As with most up-and-over elements, position yourself where the action is. Help spot at times when they are low on spotters (exiting at
the very beginning, and entering at the very end). Rope burn under the chin is the most common accident due to speedy net entry or
exiting. Be ready to veto any unsafe methods the group may devise when handling the paralyzed person, particularly in regards to
their chosen exit plan. The paralyzed group member should not be allowed to exit first or second. Do not mention this rule unless
they are about to violate it. Use such an occurrence for debrief material.

Processing Suggestions
How did the original perception of the problem compare to the reality of the solution?
Was there discrimination on what basis?
How was the treatment of the handicapped teammate(s)?
Common Issues
leadership, valuing diversity, risk taking, team caring, treatment of perceived weakness, new sensations, and trust

NITRO CROSSING / TARZAN SWING / PROUTYS LANDING

Sample Storyline
Ever in search of the perfect peanut butter & jelly sandwich, you must bring a bucket of your favorite jam (bucket of water) to the
sandwich research & development lab. Unfortunately, the only way there is blocked by a pit of poison peanut butter rejected peanut
butter samples exposed to toxic waste. Fortunately, there is a very strong, long vine hanging down over the center of the pit that you
can use, but you have to get it first! Watch out for the edge of the pit, its fragile and can crumble. Good luck!!

Team & Low Challenge Elements A to Z - 13


Objective
The group must swing across a designated span using a rope hanging directly over the middle of the space. They must first retrieve
the rope without the use of outside props using only what they have on them at the time (clothing). The group must bring the bucket
of water (jam) across the span with them.

Safety Rules
When swinging on the rope, the swinger must reach high and lift legs as high as possible to avoid bottoming out into the
ground (as with all elements, this station should be heavily wood chipped between boundaries).
No open loops (do not say knots) are allowed to be tied into the rope for stepping in or hanging from. Although
this is the most realistic and practical solution, it is likely that a foot or arm could get caught in the loop and cause an injury.
Only one person is allowed to swing on the rope at a time.

Facilitator Concerns
Grounding out is the most common problem for people with little upper body strength. Encourage the group to find other ways of
supporting someone having a hard time with this aspect. A bosons chair attached to the rope (typical in Universal Nitro) can help
eliminate this issue. Position yourself in the pit as a ghost spotter, along with a group member. Move quickly with swingers and be
ready to get your hands under them if they slide down the rope.

Processing Suggestions
Was an overall plan created?
How were physical limitations handled?
Were all ideas heard/listened to?
Common Issues
planning, resource allocation, perceived limitations, risk taking, self-esteem, and individual performance in team goal

Variations
Another common version is for the entire group to have to land on a small platform, 3x3 (or multiple platforms). Hula
hoops in the landing zone work great.
In a universal nitro, multiple attachments may be available for the rope. Instead of a straight swing mechanism, the rope
hangs from a pulley on a cable and group members can glide across the span in question. This is a recommended element
over the nitro crossing, because its much more versatile for group levels.

PORTHOLE / PORTAL

Team & Low Challenge Elements A to Z - 14


Sample Storyline
You are passengers on the S. S. Titanic, and you were below decks in your cabins when the collision happened. A huge fire broke out,
filling the passageways with smoke. Fortunately for your group, people are able to fit through the nearest porthole and onto the last
remaining life raft. The group must help each other into and out of the porthole, be careful though, the sides are sharp.

Objective
One by one, the group must climb up and through a tire suspended between two trees/poles anywhere between five to seven feet
above ground. As with most up and over elements, the biggest challenge is usually attempting to get the last person through.
Safety Rules

When passing someone up and through the porthole, be sure that no one is standing directly behind the person going up as
they will most likely get kicked.

People going through the porthole should not kick while going up and through. Allow the group to move your legs for
you. Squirming and thrusting with the legs will result in kicking someone on the ground. All participants are to exit the
porthole in the same fashion, which is:

o Place hands on shoulders of someone on the other side of the porthole (for the first participant, the facilitator can
serve this role).

o As the person you are holding walks backwards, you will slide forwards out of the porthole with the help of those
behind you still on the ship.

o At least two to start, and as many as possible from there on after, are to form a zipper between the porthole and
the spotter who is shoulder-supporting the climber. The climber will fall down into the zipper after emerging
from the porthole. The climber is to then be stood up feet first onto the ground.

All those going through must do so belly down, never on their back (to avoid back injury). o
spotted, but not helped, by ghost spotters.

Inspect the tire beforehand for nests (bees, wasps, or squirrels).

The last one up can be

Facilitator Concerns
You will need to help the first and last two people (with ghost spotters) through the tire since spotters will be light at this point.
Remind climbers as they are going through not to kick.

Processing Suggestions
Did you know what was happening all of the time?
How did the leader communicate?
How did it feel to be challenged?
Common Issues
leadership, communication, sharing a vision, trust, team caring, and task vs. people focus

Variations
For more difficulty, the group may not touch the tire. Also, certain people could be blinded.
Some Porthole setups allow variable height adjustments to raise/lower the tire based on group.

Team & Low Challenge Elements A to Z - 15

RAGING RIVER / ACID RIVER / CORPORATE PASTURES

Sample Storyline
The levee has broken and the local river has flooded! In order to escape, you need to cross over the raging river, but all conventional
bridges are down, so you need to try and make your own. There are six (or however many being used) rocks large enough that their
very tops are visible thru the water, but they are too far to jump to. Fortunately youve found three boards to help you cross, but you
all need to make it over. Also, the river really is raging! The current is so strong and fast that it will sweep away anything that
touches it, including you and/or the boards, so be careful!!

Objective
The group must cross a span between two boundaries, using only three 2x6x6-8 boards (length is dependent upon the spacing
between blocks). There are at least six cinder blocks (or wooden blocks) placed out within the zone that can be used to support the
boards. The blocks are spaced in such a fashion that the boards do not reach between every space (do not tell group beforehand).
They must configure a system of using the boards to cross. They will also need to cross between the boundaries on each end and the
blocks; a board should easily span these two distances.
Neither the boards nor the people are allowed to touch the ground between the blocks.
Blocks cannot be moved.

Safety Rules
No jumping between blocks, or boundaries and blocks.
Boards must be passed, not thrown.
Be aware of who is around you when moving/swinging the boards so as not to hit anyone. (For lower functioning
groups, at least two people must be touching the board at all times.)

Facilitator Concerns
Position yourself in the river. From there you should be able to quickly spot anyone losing their balance. Keep a spare board nearby
as a replacement should one break. If the group begins to develop a smooth system to solve the puzzle early on, add disabilities to
increase the challenge. Should a board touch the river, the penalty can be to have it wash back up onto one of the two shores
(boundaries), and it can even be a side with no one there. It is possible to do this problem with only two boards, although it is much
more time-consuming.

Processing Suggestions
How was a plan decided?
How was leadership chosen?
Was the person with vision (if some blinded) the best choice as leader?
Common Issues

Team & Low Challenge Elements A to Z - 16


problem solving, leadership/vision, communication, leverage, and planning
Variations
Part of group can begin on each side and must switch sides. Be careful one side does not get bored waiting.

SPIDER WEB

Sample Storyline
Welcome to Jurassic Park! While trying to escape the veloci-raptors, youve entered a cave that has become home to a giant
prehistoric spider, and in front of you stands his web. He is at work happily eating the last group who tried this, so you have some
time, but you dont want to let him know you are here. Whatever you do, dont touch the web!! You could be injured, or worse, alert
the beast to your presence!

Objective
The group must pass through a giant-sized spiders web.
No one may touch any part of the web. For less difficulty, allow the group one or two touches. Disabilities can be given for
touching the web.
Each hole can only be used once (unless group is larger than number of holes).
This web extends from the ceiling of the cave to the floor, and from side to side, so you cannot climb over, under, or around.

Safety Rules
It is recommended that a lifting support activity, such as Levitation, be done beforehand to get the group comfortable
with carrying each others weight.
When passing or lifting each other, the head and neck of the person must be spotted by at least one spotter. The
first and last person cannot be lifted (no spotters available).
After passing through a hole, be careful not to drop the person. They should be set down gently. This is the most
common accident, and usually results from the task taking priority over the relationships.
No one is allowed to jump or dive through the web.

Facilitator Concerns
Although you should watch carefully for touches, it is recommended to be fairly liberal with your calls when working with children,
but feel free to be tough on older groups who can handle it. Most webs have adjustable holes; if this is the case, adjust the size of the
holes beforehand to fit the type of group you are working with. Always allow at least one walk through hole that the group can
have either for their largest member or as a way out for the last person (if they think of it). Placing a clothespin or bandanna on the
hole is an effective way of tracking hole usage. Be sure to compare number of holes to size of group before giving usage rules.

Processing Suggestions
How were decisions made?
How did it feel being passed through?

Team & Low Challenge Elements A to Z - 17

How was frustration handled?


Did anyone check out?
Were all ideas listened to?
Did anyone ask for something specific from the group?

Common Issues
planning, plan execution, communication, resource allocation, leadership, roles, community, team caring, and individual control

Variations

For lower functioning or non-mobile groups, the web can be used as a weaving pattern. A ball of yarn can be passed through
the holes from either side to form a shape or challenge to use the full ball without passing through holes more than once.

SUSPENDED LOG / SWINGING LOG

Sample Storyline
What an honor it is to have the Canadian championship logrolling team volunteer to give us a free presentation of their incredible
skill! Do you think you can keep your balance on this log? Better still, do you think the entire group can stand/sit on the log long
enough to sing a whole verse of The Lumberjack Song? (Or a song of the groups choice?)

Objectives
There are two different initiatives that can be done with this station. To get the group comfortable with the balance aspect, do both. 1.
Walk the length of the swinging log without falling off. For an easier version, walk the length with as few touches from
spotters as possible (they can even set numerical goals around this, and repeatedly try to get the number of touches down).
This activity qualifies more as a low challenge event than a team challenge.
2. The entire group must stand atop the log long enough to sing a verse of a song they all know (they should practice the
song first). This is a difficult initiative. To help the group, you can let a person at each end hold onto the cable
suspending the log, but just one at each end and no more. Or the whole group can attempt to sit on the log with feet up.

Safety Rules
For walking down the log, form the whole group into a gauntlet of spotters, half on each side. For two spotters, they must
keep up with the climber regardless of how fast they move.
For the team challenge, all participants must remember to STEP OFF BEFORE YOU FALL OFF (similar to the
safety on the All Aboard). As soon as you feel yourself tipping off, step off and try again. Do not hold onto someone as
you are falling or you will bring him or her with you let go.
For both versions, the facilitator (along with anyone else who is available) should steady/stop the log from moving after
someone falls or steps off. Spotting the log will prevent it from hitting either the spotters or a fallen climber.

Team & Low Challenge Elements A to Z - 18


Set spotter distance from log based on furthest swing. Most injuries occur when the log hits a spotters shins.
Do not use this activity if the log is wet.

Facilitator Concerns
If the group is attempting to mount the log one or a few at a time gradually, those not yet on board should also help spot. This
initiative has a relatively low success rate compared to many others. Keeping this in mind, use it (particularly the team version) when
the group is at a stage where breakdown will not be too demoralizing. The individual version, which is more of a low challenge
obstacle, is fine for a warm-up spotting activity and can be done early after learning how to spot.

Processing Suggestions
How were your results? How do you feel about them?
What helped you succeed?
What were the most important things to know in order to succeed?
How would you teach someone else?
Common Issues
balance, skill building, failure, frustration, group support, and risk taking

SWINGING TRAVERSES / SWINGING TIRES/ BOSUNS CHAIRS

Sample Storyline
A further adventure of the Incredible Shrinking Group! You have been reduced to the size of cockroaches, and you must cross a
multiple metronome (a popular desktop toy comprised of swinging metal balls lined up in a row) in order to bridge the gap between
the top of a desk and a nearby window ledge.

Objective
The group must swing across a set of hanging tires, ropes or bosuns chairs (usually 6 8) hanging 1 3 above ground, and about 3
4 apart. Although often done as an individual challenge (a common Low Challenge event), this element makes a great team
obstacle.
People on the ground can only help by touching the first swinging item, after that it is up to those on the element to work
together.
Only one person per swinging item at a time.
Once the first item is touched, it must be in contact with a group member at all times until the last member crosses.

Safety Rules
When feeling as if you are about to slide down off the element, simply step/climb down and try again.
When stepping into a tire, keep foot perpendicular to the slot inside tire. Do not place foot into slot for fear of twisting an
ankle as the tire spins. Standing on top of tire is not recommended.

Team & Low Challenge Elements A to Z - 19

Climbers should not touch support cable (if low enough to reach).

Facilitator Concerns
This is a difficult station to spot due to the high probability of a spotter getting hit by the swinging tire. Stand back away from the
range of the swinging tires and closely watch participants. Move in to spot those who begin to slide down the rope/tire due to fatigue.
This station is most popular with children, adolescents, and fit adults. It requires a fair amount of upper body strength is not much fun
for most adult groups and/or people who are overweight. Carefully inspect tires beforehand for bee or wasp nests.

Processing Suggestions
Did group members look out for each other?
How did a plan evolve?
Who were the leaders? The strongest?
Did the group stay focused as they spread out on the element?
How did you communicate?
What happens to the group as they get tired?
Common Issues
group safety, differences in ability, perceived limitations, cooperation, and continuous improvement

Variations
Have half the group start at one end while the other half starts at the other simultaneously. The group members must pass each other
on the tires.

TENSION TRIANGLE / TRAVERSE

Sample Storyline
You are Anthropologists hunting treasure in an Egyptian pyramid, when you fall through a trap door!! You land on a cable suspended
above a lava filled pit. Behind you is a locked door. Starting at the base of the tree with the rope attached to it, each person will try to
walk all the way around the triangle, stopping to get the imaginary key from the farthest tree and then negotiating back to the
beginning to open the door. Anyone who falls into the pit is burned alive in the liquid hot magma!

Objective
The group must traverse the triangle using two ropes that hang from one of the support trees/poles.
Should you step off of the triangle anywhere along the journey, you must go back to the first leg and start again (for groups
needing a lesser challenge, they can be sent back to the last support tree/pole that they passed).
You are not allowed to tie the ropes to a tree/pole and leave it; ropes can be wrapped, but must be held onto by a team
member.

Team & Low Challenge Elements A to Z - 20


Safety Rules
People on the cables who are moving across must be accompanied by a minimum of two spotters, one on each side of the
cable.
If a climber feels they are losing balance, let go of the rope and step down. Most injuries occur when the climber swings
to the support tree or ground while holding the rope.
People stationary, leaning against a support tree/pole, need only have a minimum of one spotter.
Keeping the above two rules in mind, the group can only have as many people up on the element as they have enough
spotters for. Since everyone is expected to cross, this requires a rotation of spotters throughout the event.

Facilitator Concerns
As with any of the low cable events, be sure to place spotters atop of any rocks or stumps protruding from the ground near a climber.
You should spot the spotter when necessary. When witnessing a climber about to make a drastically fast traverse, get more spotters
(including you) in place along the entire length of the cable in question creating a gauntlet of spotters.

Processing Suggestions
Was a plan decided before action was taken?
How were decisions made?
How was leadership chosen?
What happens to communication as the group becomes separated?
Was the best plan found/used?
Did the group continuously improve or settle for just good enough?

Common Issues
planning, communication, geographic separation, use of resources, abuse of strengths, priorities, clarity of vision, ability to share
ideas, and balance
Variations
For a more difficult challenge, give the group a large, heavy bucket of water to carry around the triangle as well.

TP SHUFFLE

Sample Storyline
You are all widgets on a factory shelf. There are two types of widgets kept here on this shelf (log/pole). Inventory time is here, and
all the right side widgets have accidentally found themselves on the left side of the shelf, while all of the left widgets are on the right
side. Without falling off the shelf, you widgets need to swap sides. Also, each widget has been lined up carefully in order of their
manufacturing date, so each half must switch sides keeping all the individuals in each half in the same order. DONT FALL OFF
THE SHELF!! If anyone comes down from the log, they must return to their original starting place.

Team & Low Challenge Elements A to Z - 21


Objective
This is a data-processing element. The group stands side by side on a log/pole lying on the ground and is divided in half, from the
middle of the line to each end. These two halves must swap places, with the final line-up keeping members next to the same people.
This maneuver must be done with no one stepping off of the log. Penalties for stepping off can range from singing a song, to having
the entire group have to start again from the original placement. On the easier side, you could allow the group one or two
touchdowns if you think they would need the extra help.
Safety Rules
If you feel like you are going to fall off, step off. Do not pull others off with you by hanging on too long.

Facilitator Concerns
You are the only spotter. Allow the option for group members to sit on the log should they have difficulty balancing. Spot those
about to tip off, particularly if blind or limb disabled. Some group members may withdraw while waiting for their turn to move.
Encourage the group to communicate what is happening and move multiple people at once.

Processing Suggestions
Were ideas and suggestions heard and listened to?
Was a plan decided before acting?
Did you know what was happening all of the time?
How was frustration handled?
Did anyone check out?
Did communication take place effectively? What assumptions were made?
Common Issues
balance, communication, planning, patience, and supportiveness

Variations
Mute or physically handicap the group (using
bandannas to signify arms broken, etc.)
Other versions can present problems such as:
o
lining up in order of height
o

picking a favorite thing in a category (animals, food, movie, musical artist, etc...) and lining up in alphabetical order
o

lining up by age

reversing the entire line from one end to the other

Team & Low Challenge Elements A to Z - 22

TRACK WALK

Sample Storyline
You are all ironworkers, comfortably walking across narrow steel beams at the top of a new skyscraper. To prove your own metal,
each of you must cross this network of steel beams. You are still a group of close friends though, who want to help each other as
much as they can.

Objective
The group must walk across several boards strung together in a linear fashion. The boards are attached to posts with the narrow edge
facing up, providing a surface of only 1 to walk on. There are usually 3 6 lengths of boards, and usually at least one small gap
between two of the lengths. The boards also may vary in height above the ground, set level or on inclines or declines, as low as 6
and as high as 2.
From start to finish, no one may step off of the boards during the journey. Doing so would require starting again at the
beginning or, for a lesser challenge, starting from the nearest post.
Everyone is required to make their way across the element, but only as many as can be safely spotted are allowed up at any
one time.
Safety Rules
Each person on the Track Walk must have a minimum of two spotters, one on each side.

Facilitator Concerns
As with any of the low cable events, be sure to place spotters atop of any rocks or stumps protruding from the ground near a climber.
You should spot the spotter when necessary. When witnessing a climber about to make a drastically fast traverse, get more spotters
(including you) in place along the entire length of the board in question creating a gauntlet of spotters. It is easier for people to
stand and take rests atop of the posts.

Processing Suggestions
What fears did you have before starting? How did the team help alleviate those?
Did you feel helped and supported by teammates?
Did your balance improve with practice?
Common Issues
communication, balance, mutual support, and dealing with frustration
Variations

Team & Low Challenge Elements A to Z - 23


Split the group into two, and start half at each end -- crossing simultaneously, working together passing.

Traverse Wall

Sample Storyline
You are all hiking in the Amazon Rainforest and the trail shrinks to a cliff on one side and a raging river infested with alligators. The
only way across is to scale the cliff horizontally to safety on the other side.

Objective
Group members must climb across the wall. This is far more a Low Challenge activity than a team one. Try to be creative and
change the element into a more team-focused initiative!

Safety Rules
Climbers accessing the wall must have at least one spotter. It is not uncommon to slip off holds and to fall unexpectedly.
Head must never go over the 8 mark or above the wall. There is facilitator discretion for younger groups who must keep
their heads lower than 6 dependent upon height and body awareness and spotters commitment.

Facilitator Concerns
It is important that a participants feet do not get too far off the ground that a fall would result in a twisted ankle or other possible
injuries. Typical height restriction is for feet not to go higher than waist level when on the ground (i.e. younger participants cannot go
as high as older participants).

Processing Suggestions
Did you feel helped and supported by teammates?
Did your balance improve with practice?

Common Issues
Balance, mutual support, climbing practice
Variations
To make the challenge greater, group members can use only certain holds designated by another participant or the facilitator.

Team & Low Challenge Elements A to Z - 24

TROLLEYS / SKIS

Sample Storyline
Your plane has crashed in the Himalayas, and your group must make it down to the nearest base camp. The snow drifts are horribly
deep, and filled with vicious Wendigo (the northern equivalent of gremlins or trolls). Fortunately, you have this one giant pair of skis
to help you cross the frozen wasteland. The storm could throw any number of unforeseen challenges at you along the way, and the
Wendigo will bite both you and/or your ropes should anything come into contact with the snow beneath the skis. Beware!

Objective
The group must cross a designated span (distance of which is entirely up to you based on the level of challenge you wish to provide).
Only the boards can touch the ground within the span.

Safety Rules
Watch out for the domino effect. If you feel unbalanced, step down and do not pull the group over.
Do not step on boards until all ropes are up and fingers are clear.

Facilitator Concerns
Spot any group members who you think are about to tumble into the rest of the group. Spotting either end of the trolley line will most
likely prevent the tumbling domino effect. Keep the group challenged. There are a number of additional challenges you can add
should the group master the initial problem. Once they re-master the problem with one new challenge, add another.

Processing Suggestions
Was there a bias towards action or planning?
How was plan decided?
Where was focus when things did not work?
How was frustration handled?
How was leadership chosen?

Common Issues
communication, leadership, time pressure, acceptance of change, continuous improvement, balance, perceptions of handicaps, and
focus on blame or on solution

Variations
Instead of traveling in a straight line across a span, have a corner or dog-leg within that is necessary for the group to
maneuver around.

Team & Low Challenge Elements A to Z - 25


With two sets of trolleys, have two groups work together. One set of trolleys on each side of the span with one group. A
zone in the center of the span must be reached, where the groups must swap trolleys, still without touching ground
underneath, and then continue each on their own way.
Examples of handicaps: o
blinding several members (snow blind)
o

turning half of the group around (blustery storm) so that they are facing the opposite

direction o having to stand on one leg should a foot touch the ground o

losing ropes that

touch the ground

TRUSTFALL

Sample Storyline
A storyline is optional with this event due to the greater than average amount of safety rules. This activity is more of a support
activity than a problem solving initiative, and the addition of a storyline to the rest of the presentation might make the set-up a bit
lengthy, plus make it harder to keep everyones attention for the long list of safety rules. If you feel that a story would greatly add to
the experience, and you have a group with a great attention span, keep the story brief. If working with recovery-type groups, an
appropriate mood-setting story may include that you are about to leave behind your addictions or unhealthy behavior/beliefs, and fall
back into sobriety/recovery.

Objective
Each person falls backwards off of a platform set 3 4 above ground, standing in a previously rehearsed falling position. They fall
into the awaiting arms of the rest of the group, standing in the traditional zipper.

Safety Rules
All jewelry should be removed from participants hands and wrists, as well as any large objects (such as key-rings or
pocket knives) from the pockets of the faller.
The group must be instructed on how to correctly form the zipper, like so: o
The group should stand in two columns,
each facing the other, and members within each column standing shoulder to shoulder.
o Legs should be one stepped in front of the other, knees slightly bent as in the traditional spotting stance.
o

Arms hang down; elbows bent placing forearms forward, making a slightly greater than 90 angle. Palms open and
facing up, arms just above waist level.

All of the groups arms are to be interlaced, or zipped up. Each persons two arms will have someone elses arm
inbetween them. This is started by one end of the zipper folding out arms, one after the other down the gauntlet of
spotters. Always have the process start at the end, like a real zipper, since starting anywhere in-between will make
this act confusing and time-consuming.
The tips of the fingers should be close to, but not touching, the stomachs of those standing on the other side.

Team & Low Challenge Elements A to Z - 26


No hands and/or arms should be connected together in any way. Joining hands/arms together creates too rigid of a
landing surface. The spring that results from the unconnected arms makes for a more forgiving landing surface.

The landing pad of arms should be flat and uniform.

The zipper should be positioned about three feet away from the platform.

Someone looking down it from the end should check the zipper each time. This person should also attempt to line it up with
the faller. For groups with the minimum number, the person who is the last one in either column could do this job. After
giving the OK, this spotter then returns to the zipper.
HEADS BACK!!! The most common accidents with these types of activities are spotter face and head injuries due to the
faller not falling properly. It is somewhat more difficult in this activity for the faller to keep hands and feet together, and
having spotters heads back removes them as potential targets. Eyeglasses should be removed during this activity.
Both the zipper and side spotters (on either side of the platform) must be in position before the faller climbs up onto the
platform/perch.
The faller must be in the proper position, like so: o Stiff and straight as a board, o Ankles together, o Arms crossed with
hands tightly gripping the shirt/jacket material under the armpits.

A traditional call system can be used like so: o

Faller initiates = Ready to fall! (Or Spotters ready?!) o

(in unison) = Ready to catch! (Or Ready!!) o

Faller = Falling! o

Zipper

Zipper = Fall away!

The faller should not go until after the last call from the zipper.
After a faller is caught, the faller is to be set down feet first to the ground and stood up.
After each turn is complete, the faller joins the zipper at one end. The whole zipper rotates around and the member at the
other end leaves to take up the spotting position adjacent to the next faller. After the next turn is over, this spotter rotates into
the role of faller, and so on.
o The rotation is recommended to prevent spotters from staying too long in a part of the zipper that is more load
bearing or stressful. It also unconsciously encourages everyone to attempt falling since no volunteering/selecting
time takes place.
o Should a person decide not to fall, they may share this when their time in the rotation places them in the falling role
simply stating I choose not to fall. The group then rotates once again.

Facilitator Concerns
If sensing a weak spot in the zipper, or seeing a faller who is much larger than all of those in the zipper, the facilitator can spot the
spotters by coming in behind the spotter in question, or a spotter who is standing on either side of the center of the zipper where most
of the fallers weight will be felt. Protrude your arms into the zipper around the spotter you are standing behind.
An intensive support activity warm-up is a prerequisite to using this element. Ground trust falls and/or an up and over element
(such as the Beam or Wall) are great starters. Already knowing how to form the zipper will save a lot of time when first presenting
the element. This activity is best done with ten or more people in a group.
Start each turn with a hand on the back of the fallers calves, or on the tops of their feet. When you remove your hand, this can also
be a sign to the faller that the zipper is good to catch. Keep an extra watch on the fallers feet, and encourage the faller to try and
stay together stiff and straight. Also, repeatedly encourage the group to KEEP HEADS BACK! -- especially after the activity
becomes comfortable for them.
After the first few falls occur without mishaps, the group will usually tend to get sloppy and slack off on the safety rules. Repeat rules
throughout the experience as needed, reminding them to stay as vigilant for any faller as they were for the first few. A common
example of this will be fallers hopping up onto the platform before the zipper is ready, and/or the zipper taking far too long to get in
the proper position. If this is a repeated problem, stop activity and discuss What is wrong with this picture? Are we honoring the
contract?
If you as the facilitator decide to fall, keep in mind the consequences should the group fail to keep you safe. It is not recommended
that you go, but if the group insists and you feel safe with them catching you, fall last. Never fall first! If you are injured then
the experience is robbed from everyone, not to mention the damage in trust towards you and your safety instructions.
Facilitators should also be aware of issues related to appropriate touch for each group. Variables such as co-ed groups, specific age
groups, and special needs groups may call for more attention regarding this issue.

Team & Low Challenge Elements A to Z - 27


Processing Suggestions
What was the level of awareness of the faller?
How difficult was it to give up control?
What specifically allowed you to trust/risk?
What did individuals feel was the level of risk?
What was the difference between spotting/catching and falling?
How did the group support each faller (safety, growth)?

Common Issues
control, trust, support, risk taking, responsibility, decision-making, peer pressure, self-awareness, self-confidence, dealing with
change, and care taking

TUBE NET

Sample Storyline
U.S. and Russian space shuttles have joined together in orbit above the earth. A long umbilical connects the two ships together, and
you are the cosmo- and astro- nauts who will board the other countrys ship in an outer space cultural exchange. Nauts must cross
through the umbilical simultaneously.

Objective
Group members must climb through a tunnel shaped net, about 20 long, 2 3 above ground. This is far more a Low Challenge
activity than a team one. Try to be creative and change the element into a more team-focused initiative!

Safety Rules
Climbers entering and leaving the net must have at least two spotters. It is not uncommon for extremities to get caught in the
holes of the net. Enter slowly.
Caution those in the net to be as careful as possible when climbing around each other (if multiple members in the net at
once).

Team & Low Challenge Elements A to Z - 28


Facilitator Concerns
It is possible for climbers to get stuck in the net. Stop activity if they do not seem to be able to help each other out. For most
participants, even the average-sized adult, the holes in the net are usually large enough to climb through if need be.

Processing Suggestions
How did groups communicate?
How did it feel to be in the net?
How was planning done?
Was the task more or less difficult than the group thought?
Common Issues
communication, leadership, and competition vs. cooperation

Variations
To make the challenge greater, group members can enter from each end and climb around each other in the net. The net
tends to collapse in on the climbers, making it very awkward.
Blind certain group members.
Start half of group at either end and they must determine order and pairing needed to complete task.

WALL

Sample Storylines
Somehow, your group of mischievous pranksters has ended up inside a bull-fighting arena after hours!! The part of the
arena wall before you is the lowest part, and the best chance of getting out. You must hurry though, because the bull senses
that you are here, and is attempting to break through the gate on the other side of the arena that keeps him penned. The
padlock on the gate is old and rusted, and could give way any moment. So dont dawdle!
You are a group of dam workers completing work at the bottom of a new dam. Although the temporary structure has held
thus far, the seams on the structure are breaking and you have to get over the new dam before the temporary structure is
destroyed and sends the river rushing toward you.

Objective
The group must get up and over a wall (8 -10 for children, 12 for adult-sized groups) using only their own bodies for support and aid.
There is a platform at the top where a couple of those who have gone over can stay to help those following. A ladder on the back

Team & Low Challenge Elements A to Z - 29


provides a way down from the platform. Once over the wall participants must continue to spot each other, but only as ghost
spotters -- unable to physically help those still needing to go over. Like most up-and-over elements, the greatest problem lies in
getting the last person over. Due to its great height, the wall is the ultimate example of this problem.

Safety Rules
This activity should not be done with less than ten people in a group.
All jewelry should be removed from participants hands and wrists, as well as any large objects (such as key-rings or pocket
knives) from pockets.
Once a climber is lifted from the ground, it is imperative that spotters fill the space they were previously standing in.
No props may be used to help get over the wall, and no features on or around the wall may be used (imagine that it is a wide
smooth surface).
Those lifting an individual up should not interlace their fingers, as this may cause painful pinching.
All those out in front of the wall must spot the one going up, standing in close to the other spotters, packed into a tight
semicircle in front of the wall (a helpful aid to make this happen is to lay down a rope boundary in the shape of a half circle
in front of the wall, with the rule being that spotters must stay inside the boundary).
While someone is going up the front of the wall, spotters must keep both hands up in spotting position until BOTH
legs have gone over the top of the wall.
Should the last person attempt to run and jump up the wall, a path may be cleared by the spotters, but must be filled in
immediately after the jumper goes up to catch her/him if they come back down.
Once over the wall, both feet must remain on the platform floor.
To prevent fatigue, and to add to the team challenge, a participant may only stay on the platform long enough to assist two
climbers. After which they must go down the ladder.
o Before a climber goes down the ladder, there must be at least two spotters at the ladder, one on each side. o
The ladder should be tied into the back of the wall somehow, making it stationary.

Facilitator Concerns
An intensive support activity warm-up is a prerequisite to using this element. Do not use this station with groups who are unable to
safely and successfully complete the earlier support activities.
You should spot out in front of the wall with the group, herding them in close to each other, frequently reminding them to keep hands
up! Many times a group will blow their opportunity to successfully get everyone over the wall by planning poorly. If there is time
and a desire, allow the group to try again.
If one or two group members choose not to go over, they should act as ghost spotters; they are allowed to spot but not support
climbers.

Processing Suggestions
How was work allocated?
How was a plan decided?
How was encouragement and help given?
What was the involvement level buy in?
Was there satisfaction upon completing a high risk activity?
Did group members experience any surprises?
What role was there for those who did not go over?
Common Issues
resource allocation, abuse of strength, perceived limitations, communication, planning, synergy, and risk taking

Variations
If using a 10 Wall with an adult-sized group, the challenge will be moderate but not formidable. Provided they are ready for
a challenge like the wall, you can distribute a variety of handicaps out to the group to make the activity as challenging as a
12 wall. Give all but a few members a bandana to tie around an arm. Half of those you distribute bandanas to should tie it
around their left arm, the other half around their right arm. These people cannot use the designated arm during the activity.

Team & Low Challenge Elements A to Z - 30


The people remaining with two good arms can be made blind. Everyone in the group will then have a disability.

WHALE WATCH

Sample Storyline
You are on a whale watch out in the Atlantic Ocean searching for Humpback whales. The boat is loaded with your peers and
everyone is on their feet at the rails. All of a sudden a large whale breaches off the starboard side and everyone comes running to the
starboard side of the boat. The captain panics and tells everyone they must balance the boat out before it takes on too much water.
You and your peers need to balance the boat to save everyone.

Safety Rules
If you feel like you are going to fall off, step off. Do not pull others off with you by hanging on too long.
All group members must be on the platform before moving. This will prevent fingers and toes from being pinched under the
platform.
Group members may sit down to help with balance.

Facilitator Concerns
Since the group is only about 6 12 above ground, and on a stable platform, this is a relatively safe activity. Be careful of any toes
under the platform while it is rocking back and forth. You may be the only spotter.

Processing Suggestions
Were ideas and suggestions heard and listened to?
Was a plan decided before acting?
Did you know what was happening all of the time?
How was frustration handled?
Did anyone check out?
Did communication take place effectively? What assumptions were made?
Common Issues
balance, communication, planning, patience, and supportiveness

Variations
If working with a special needs group, have the group sit and slide on the platform.
Handicaps such as blinding and muting help bring out specific concepts during debrief.
To raise the challenge, all team members must in contact with each other at all times.

Team & Low Challenge Elements A to Z - 31

ZIGZAG

Sample Storyline
Your group is a unique combination of historians and computer whizzes. You have just come upon Eeniac, the first computer and
compared to what we know today, it is gigantic!! Your mission is to get it up and running again. Its mainframe needs to be fitted with
these giant circuit boards (2x6 boards) and only certain circuit boards fit into certain places. Your group must make it across the
mainframe, without anyone or anything touching down in between the terminals and damaging the computer.

Objective
The group must cross a span that has several short telephone pole stumps sticking out of the ground (about 2 up). Each stump has
one or two notches cut into it that will fit a piece of lumber set down on its side. The gaps between stumps vary in distance by just a
few inches, and the boards given to the group to cross (usually 3 boards) are each a different length. The crossing is possible, but the
group must figure the correct order in which to use the boards since there are at least two more gaps than boards. As if this is not
challenging enough, nothing can touch the ground between the stumps.

Safety Rules
Those walking across the boards must have at least two spotters, one on each side, moving with them.
No jumping between stumps.
Boards must be passed, not thrown.
The boards are heavy so try to keep from lifting them alone, get as much help as you can. For some groups, require at least
two people touching the board at all times while being moved.
Be aware of who is around you when moving/swinging the boards so as not to hit anyone.
If losing balance, step down rather than pull group members over.

Facilitator Concerns
You should be out in the span helping to spot, insuring that there are at least two ghost spotters for every person moving. Be sure
boards are fit properly into slots before group members step out from stump/pole.

Processing Suggestions
How was a plan decided?
Did you feel supported during the activity?
What would you describe as the hardest part of this challenge?
How was leadership chosen?
Was the person with the vision the best choice as leader?
How well was a plan communicated?

Team & Low Challenge Elements A to Z - 32


Common Issues
problem solving, balance, leadership/vision, communication, and planning
Variations
Have consequences such as injuries, blinding, or silence should a board or participant touch the ground.

THE LOW CHALLENGE COURSE

Objective
This is basically an obstacle course, with three or more challenges strung together one after another, much like a linear high challenge
course but only a couple of feet from the ground. The average number of stations is five or six. The most common of which are
pictured below. These can also be combined with several elements seen above.

Safety Rules
All climbers must have at least 2 spotters.
Common commands (such as Spotters ready and Climbing) should be used to encourage spotters and climbers to have
constant awareness.
If using this course with young children, under 10 years, helmets are recommended for climbers.

Facilitator Concerns
If working with children under 10, be prepared to do most of the more significant spotting. Use of the low challenge course should be
preceded with a moderate battery of support activities, from the low to mid-level. Participants can be put into groups for spotting
purposes. Be sure that everyone has the proper number of spotters at all times. If possible, get some help from other staff or at least
accompanying responsible parties (teachers, counselors, older children who are responsible, etc.). It can be difficult keeping an eye
on things if several people are moving through the course at once. If not actively spotting a more difficult station, position yourself
near the center of the linear course.

Processing Suggestions
Which was your favorite/least favorite element?
Did your spotters support and encourage you?
Which was the hardest element?
Which was the easiest?
Variations
Many of these elements can also be completed as a team activity. Be creative and encourage teamwork throughout.

BOSUNS CHAIRS

HEEBE JEEBIE

Team & Low Challenge Elements A to Z - 33


HOURGLASS

MULTILINE/HEEBE COMBO

FLOPPY 2-LINE

BURMA BRIDGE

BURMA PLANKS OR BOARDS

KITTEN CRAWL

Team & Low Challenge Elements A to Z - 34


TIRED 2-LINE

Further Resources - 58

Further Resources
We offer these as resources only and have no control over content or longevity of information.
Books
Teamwork & Teamplay
James Cain and Barry Joliff
A Guide to Cooperative, Challenge, and Adventure Activities that Build Confidence, Cooperation, Teamwork, Creativity,
Trust, Decision Making, Conflict Resolution, Resource Management, Communications, Effective Feedback and Problem
Solving Skills
A Teachable Moment: A facilitators guide to activities for processing, debriefing, reviewing and reflection Jim
Cain, Michelle Cummings, and Jennifer Stanchfield
The New Games Book &
More New Games
Andrew Fluegelman and the New Games Foundation
Activities are arranged according to the number of people needed to conduct it with detailed directions that describe how
the games are to be set up.
Islands of Healing: A Guide to Adventure Based Counseling Project
Adventure Inc.
Jim Schoel, Dick Prouty, and Paul Radcliffe
Presents the theory and practice of Adventure Based Counseling which combines elements of experiential learning, outdoor
education and group counseling techniques.
Silver Bullets 2nd Edition: A Revised Guide to Initiative Problems Project
Adventure Inc.
Karl Rohnke
Activities implemented and proven to improve self-concept, enhance the ability of members to take risks, and strengthen
the willingness of group members to cooperate and work well together. Includes useful information for facilitators working
with all age ranges.
Cowtails & Cobras II
Project Adventure Inc.
Karl Rohnke
A complete curriculum guide for those implementing an Adventure program in PE or the recreation field. Includes an
introduction to adventure concepts, 30 pages of warm-ups, 20 pages of games, 16 pages of initiatives, 20 pages of low
elements and 15 pages of high elements
Feeding the Zircon Gorilla: and Other Team Building Activities Sam
Sikes
Each activity comes with support material specially designed for easy copying. Many sample scenarios and game
variations that allow you to customize your team building training.

On the Web
Association for Challenge Course Technology

http://www.acctinfo.org

Training Wheels
A large selection of teambuilding programs and debriefing tools.

http://www.training-wheels.com

Ultimate Camp Resource


http://www.ultimatecampresource.com/
Includes camp-style games, ice breakers, challenge course variations, and team building activities.

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