You are on page 1of 73

CALLTOPOWERIIMANUAL

TableofContents

Introduction.

GoalsoftheGame..

SettingupaCalltoPowerIIGame

MainMenu..

NewGameMenu.

TheBasics

WhatareTurns?

WhyisMostoftheScreenBlack?

MovingandExploring

BuildingYourFirstCity.

CityTwo.

Units.

Research.

MoreCities

ChoosingtheRightUnit..

ChoosingtheRightBuilding.

Goods

SeeingEnemyUnits

GlobalSettings..

QuickInterfaceOverview..

CalltoPowerIIObjectives

ConquestVictory.

HighScoreVictory

DiplomaticVictory~WorldPeace

ScienceVictory~GaiaController.

EmpireConcepts

CitiesandUnits.

Food,Production&CommerceTheBasicResources.

EmpireManager..

Happiness..

PublicWorks

TileImprovements

TerraformingTiles

WondersandFeats

WondersoftheWorld.

FeatsofWonder

6
6

9
9
9
9
10
10
11
11
11
11
12
12
12
13

16
16
16
16

17
17
17
19
20

21

22
22

CityConcepts

CreatingCities

HowCitiesWork

TheBuildManager

Mayors.

TheCityTab.

TheCityManagerScreen

CityConditions..

UnderseaCities

DisbandingCities.

AdvancedCityConcepts

NationalManager

Pollution

CausesofPollutioninCities.

LocalPollutionandDeadTiles

CausesofGlobalPollution.

PollutionIndicators

Solutions.

UnitConcepts

WhatDoUnitsLookLike?..

HowDoIBuildUnits?

UnitCombatCharacteristics

WhenUnitsBecomeObsolete

SpecialUnits

Veterans.

UnitMovementCharacteristics.

MilitarySupportCostsandMilitaryReadiness

UnitOrders..

ArmiesandArmyManager

Combat

Government

EffectsofGovernment.

WhyChangeGovernments?.

HowDoIChangeMyGovernment?

GovernmentTypesinCallToPowerII..

GovernmentsandSpecialUnits.

Diplomacy

MakingContact.

RegardandTrustTheKeysToDiplomacy

TheDiplomacyManager.

Intelligence..
SendingDiplomaticMessages

DeclaringWar.

DiplomatsandEmpathicDiplomats

OtherFactorsthatAffectDiplomacy.

23
25
26
28
29
29
31
31
31

32

34
34
34
35
36

37
37
37
38
38
39
39
40
41
44
44

45
46
46
47
48

49
49
49
50
50
54
54
55

Science

WhyScience?.

WhatareAdvances?.

ChoosingAdvances.

AcquiringAdvances

ScienceManagerScreen.

TheTechnologyTree.

TheGreatLibraryYourGatewayToKnowledge.

Trade

Goods

TheTradeAdvance.

Caravans.

TradeManager..

KeyboardShortcuts..

Credits.

SoftwareLicenseAgreement.

56
56
56
57
58
58
60

62
62
62
63

65

66

70

INTRODUCTION

CallToPowerIIisanepicgameofstrategyandempirebuilding.Nurtureafledglingnationintothemostpowerfulempirein
history.Howyouweighyourdesirestoexploretheworld,discoveradvances,conquerothernations,andmaintainpeace
willmeanthedifferencebetweenvictoryanddefeat.

LeadinganentirenationofpeopleisaHerculeantask,andsuccessisnotguaranteed.Compelledbydutytoyourpeople,
youwillneedtobuildcities,establishpopulations,andmanagetheirneeds.Youwillhavetomastertheforcesofnature
anduselandtoyouradvantagewithoutupsettingthedelicatebalanceoftheecology.Youmustfendoffbarbarian
invasionsandengageothernationsofallstripesinvariousarenasonthebattlefieldandatthenegotiationstable.And,
perhapsmostimportant,youwillshepherdyourpeoplethroughtheculturalandscientificadvancesthatwillenableyour
progressthroughtime.

Youwillhaveavastarrayofresourcesavailable.Howyouallocatetheseresourceswilldramaticallyaffectyourempire's
viabilityandprosperity.Youmaychoosetosacrificescientificadvancementinfavorofastrongmilitary.Youmay
concentrateonbuildingafewlargecitiesandminimizeyourexpansion.Youmaysetouttoexploretheworld,onlytofind
outthatasuddeninvasionofyourhomelandforcesyoutoprotectyourpeople.Aboveall,youmustmanageyour
objectivesthoughtfullyandtemperyourpersonaldesiresbyaccommodatingtheneedsofyoureverchangingempire.

Avarietyoffactorsinternalandexternaltoyourempirewillaffectyoursuccessasaleader.Suchthingsasyourproximityto
rivalempires,accesstonaturalresourcesandgoods,thedefensibilityoftheterrainyoucontrol,andyouraccessto
navigablewaterwayswillinfluenceyourchoices.

ThepathstovictoryinCallToPowerIIaremany.Youcanconquertheworldbydestroyingyourenemies,orforgean
alliancewitheverynationtoachieveworldpeace.Youcanalsowinthroughtechnologicalsupremacybybeingthefirstto
developthemagnificentGaiaController.

InCallToPowerII,yourdestinyisintertwinedwiththedestiniesofthepeopleyourule.Leadthemtovictory,andyouwill
beimmortalizedintheannalsofhistory.Leadthemastrayandyournamemaybeforeverenshroudedinthefogoftime.
Thechoiceisyours.

GOALSOFTHEGAME

InCallToPowerII,asuccessfulleadermusteffectivelymanagethreeprimaryresources,food,production,andcommerce.
Foodaffectstheabilityofindividualcitypopulationstosurviveandgrow,enablingthesecitiestoexpand.Production
denotestherawmaterialsandlaborrequiredforbuildingunitsandcityimprovements.Commercerepresentsyour
empireswealthandbuyingpower.

Eachsectionofthemap,comprisingindividualtilesonlandorwater,hasavaryingandindefinitesupplyofthesethree
resources.However,onlyalimitedamountofeachresourcemaybeharvestedinagiventurn.Towinthegame,youmust
utilizethesefundamentalresources,aswellasyourwitsandopportunities,toachievethefollowingbasicgoals:

EXPLORATION:Whenyoubegineachgame,mostofthegamemapisobscuredexceptforasmallportionimmediately
surroundingyoursettlers.Theblackareasarepartsofthemapyouhavenevervisited.Thegraypartsareareasyouhave
visitedatonetimebutarenolongercompletelyvisible.Youwillbeabletoseethingsthroughtheshroud,suchasterrain,
goods,ancientruins,andforeigncities.Ifsomethingchangesonagrayedouttile,forinstanceaunitoccupiesitoracityis
captured,youwillnotknowuntilyou"visit"thatareaagain.Youcanonlyseeactionontilesiftheyarewithintherangeof
visionofyourunits,cities,orspecial,visionenhancingtileimprovements.Asyoubegintoexploreyoursurroundings,you
willrevealnewterrain,resources,andinformationcriticaltoyoursurvivalandgrowth.Amongotherthings,youwill
discovertradegoods,friendsandfoes,rovingunits,andmysteriousruins.

GROWTH:Anempireiscomprisedofindividualcitieswhichmustprosperandgrowifyournationistothriveandexpand.
Accumulatingsufficientfoodwillenablepopulationgrowth,givingyoutheresourcestobuildadditionalcities.

BUILDING:Increasingtheproductioncapacitywithinyourcitieswillenableyoutobuildnewunits,improvements,and
wondersoftheworld.Theywillbenefityourcitiesandoverallempirebyenhancinggrowth,science,production,
commerce,defensive,orothercapacities.

CONFLICT:Apowerfulmilitarycanbeabluntinstrument,asurgicaltool,orapowerfulbargainingchip.Regardless,itisan
effectivemeansofachievingyourempiresstrategicobjectives.Maintainingapowerfulmilitarycapabilityrequiresa
significantinvestmentofyournationsproductionandcommercialresources.Acostlyarmsracecouldtaxyourcivilization
toitslimits.

SCIENCE:Byallocatingacertainportionofyourcommercialresourcestoscientificresearch,youcanachievecritical
discoveriesandadvancesthatwillinturnprovideyourempirewithsignificantadvantages.

TRADE:Carefulconsiderationshouldbegiventowhattradegoodsareavailablewhenchoosingalocationforyourcities.
Theseresourcesrepresentanimportantsourceofincomewithinyourempire,andformthebasisfortradewithother
empires.

DIPLOMACY:Yourwitsandtheopportunitiesaffordedyouarethekeyresourcesatyourdisposalwhenconducting
diplomacy.Ofcourse,itdoesnthurttospeaksoftlyandcarryabigstick.

SETTINGUPACALLTOPOWERIIGAME

TostartagameofCallToPowerII,clicktheCallToPowerIIiconintheCallToPowerIIfoldercontainedinthePrograms
sectionoftheStartmenu.

Afteryouviewthemovie,themainmenuscreenwillappear.Selectoneofthefollowingoptions:SinglePlayer,Credits,or
Quit.Atanytime,youmayselect"Quit"fromanyscreentoexitCallToPowerIIandreturntoWindows.

Toplayasingleplayergame(andtoplaytheingametutorial),clicktheSinglePlayerButton.
Thenextscreenhasthefollowingoptions:

MainMenu

NEWGAME
Thisisthestartingpointforlaunchinganewgame.

LOADGAME
Selectapreviouslysavedgamethatyouwanttocontinue.Note:TradingsavedgamesbetweendifferentversionsofCallTo
PowerIIisnotsupported(e.g.savedgamesfromoneforeignlanguageversionofthegamewillnotfunctioncorrectlyin
anotherlanguageversion).

OPTIONS
Allowsyoutocustomizemanyofthegamesettings,includingmusic,soundvolume,keyboardlayout,andgameplay
options.

NewGameMenu

AfterclickingtheNewGameButton,youwillbegivenseveralchoicesregardingyourgame.Eachchoiceconsistsofa
headingandabutton.Withinthebutton,thedefaultchoiceislisted.Yourchoicesare:

EMPIRE
UndertheheadingEmpireyouwillseeabuttonthatsaysRomans.Clickthebutton.IfyoudonotwanttoplayastheRoman
Empire,youhavetheopportunitytochooseadifferentnameforyourpeople.Youcanchoosefrom41ancientandmodern
nationalities;andyoucanchoosethegenderofyourleaderpersona,maleorfemale.Inthegame,otherempireswillrefer
toyoubythisname.Yourchoiceofnationalityhasnobearingwhatsoeveronthenatureofyourempire.Inotherwords,
therearenoadvantagesordisadvantagestoyourchoice.Youcanalsochangeyournamefromthisscreenaswell.

LEADERNAME
UndertheheadingLeaderNameyouwillseeanarrowwhiteboxwiththenameJuliusCaesarinit.Thisisthenameyouwill
beknownbyinthegame.Asothernationswillrefertoyourpeoplebyyourempirename,theywilladdressyoudirectlyby
thisname.Youringameadvisorswillalsooccasionallycallyoubythisname(althoughmanyofthemoptforthecustomary
SirorMadam.Afterall,youaretheoneincharge).IfyouwouldliketobeknownasJuliusCaesar,leavethisboxasis.If
youpreferanothername,clickonceinthewhiteboxandtypeinyournewname.Youmayselectyourownname,acolorful
pseudonym,orthenameofagreatleaderfromhistory.Besuretoselectanameyoulike.Asthenextrulerofapowerful
empire,you'llbehearingaboutyourselfalot!

DIFFICULTY
ThedefaultskilllevelisMedium.IfyouarenewtoturnedbasedstrategygamesandtheCallToPoweruniverse,youare
stronglyencouragedtoselecttheBeginnerlevel.Itwillstartthegamewithatutorial.Thetutorialwillwalkyouthroughthe
elementarystepsofempirebuilding.Keepinmind,youcanalwaysturnthetutorialoffandforgeaheadonyourown.
Experiencedplayersmaywishtouptheskilllevelofthegametoadequatelychallengethem.Higherskilllevelspityou
againstshrewdercomputerplayersthanthelowerlevels.

Underthedifficultylevel,thereisalsoanoptiontodeterminethethreatofbarbarians.Noviceplayersshouldkeepitatits
currentlevelofBandits.Afteryouhaveselectedyourskillandbarbarianthreatlevels,returntotheNewGameMenuby
clickingClose.

NUMBEROFEMPIRES
Thestandardnumberofempiresforagameisfive.Thisincludesyourempire(e.g.agameoffiveempireswouldpityou
againstfourcomputeropponents).Youcanlowerthenumberofempirestothreeandupittoasmanyaseight.Generally,
withfeweropponents,youwillhavelessofathreattodealwithandmoretimeandresourcestoputintobuildingyour
empire.However,yourrivalswillhavelesstodealwith,aswell.Increasingordecreasingthenumberofempireswilladd
subtledifferencestothegameandwillrequirechangesinstrategy.Fiveempiresisagoodstartingnumber,though,and
noviceplayersshouldleavethislevelunchanged.

RULES
Youmaychoosetoaltertwoimportantrulesinthegame.Thoserulesare:

BLOODLUST
TheBloodlustoptiondeterminesyouroptionsforwinningthegame.Withiton,youhaveonlyonewaytowin
totalconquestofyourenemies.Withitoff(asisthedefault),youhavefourwaystowinCallToPowerII:Conquest,
HighScore,WorldPeace,andtheScienceFictionvictories.ConsulttheCallToPowerIIObjectivessectiononpage
16formoreinformationonthevariousendconditionsinCallToPowerII.

POLLUTION
Youmaychoosetoplaythegamewithoutthethreatofpollution.ThedefaultchoiceisOn.WiththePollution
optionon,youwillhavetodealwiththepollutionyourcitiescreate.Pollutionaddsalevelofrealismtothegame,
andyouareencouragedtoplaywithitenabled.Nevertheless,youhavethechoicetodisablepollutioninthe
game.

SELECTSCENARIO
CallToPowerIIcomeswiththreepredesignedscenarios,aswellasacustomEarthmap.Somescenariosarehistorically
basedandsomearefantastical.Eachscenariohasaseriesofobjectivesyoumustcompleteinordertowin.Theyare
recommendedforexperiencedplayersonly.Ifyouwanttoplayascenario,clicktheSelectScenarioButtonandchoose
fromthelist.

WORLDSHAPE
TheWorldShapesettingdetermineshowtheedgesofthemapbehaveinthegame.ThedefaultsettingisEarthWorldand
itisrecommendedforbeginners.Theworldshapesareasfollows:

EARTHWORLD
TheEarthWorldoptionmakesthemapbehavelikeaflatmapoftheearth.Inotherwords,themaprepresentsa
sphericalworld,withtheeastandwestedgesofthemapconnecting.Ifyoumoveaunitofftherightedgeofthe
map,itwillappearontheleft.Thetopandbottomedgesofthemapdonot"wrap"around,andunitsmoving
towardthemwillreachabarrier.

DOUGHNUTWORLD
UnliketheEarthWorld,theDoughnutmapconnectstheeast/westbordersandthenorth/southedges.Units
travelingtoanyedgeofthemapwillappearontheoppositeedge.

MAPSIZE
Themapsizeoptionallowsyoutochangethesizeoftheworldmap.Thelargerthemap,themoreterritorythereis,and
themorephysicalspacethereexistsbetweennations.Smallermapswillusuallymeanyouwillencounterrivalnations
soonerandmaybefightingoverlandmore.Yourmapsizehasaprofoundeffectonyourstrategicconsiderations.Novice
playersareadvisedtokeepthedefaultsizeofRegular.ThesizestochoosefromareSmall,Regular,Huge,andGigantic.
Considerationsofterritoriality,resourceshortages,strategiclocations,andexplorationshouldinformyourdecisiononmap
size.

Pleasenote:Intheinterestofpreservingacceptablegameperformance,playersonlowerendhardwarecomputersshould
notplayonHugeorGiganticmaps.

CUSTOMIZEMAP
Afteryouhaveselectedthemapsize,youmaywanttocustomizethephysicalmakeupoftheworldmap.Thiscanaddnew
challengestothegameandmakeforamoreenrichingandrewardingexperience.Youcandeterminethefollowing
conditionsforyourworld:

WETVS.DRY
Thisdeterminesthegeneralhumiditylevelsoftheland.Junglesandswampscomprisemostoftheterraininwet
worlds,whereasdryworldstendtowarddesertandsanddunes.

WARMVS.COLD
Thegeneraltemperatureoftheworldwillhaveaneffectonterrainaswell.Warmerworldstendtowarddeserts
andsavanna,whereascoldworldscontainalotoftundra,glaciersandpolarmountains.

OCEANVS.LAND
Youcanchoosebetweenwide,expansive,deepoceanswithsmallpocketsoflandormassiveexpansesofterrain
interspersedwithseasandminoroceans.

ISLANDVS.CONTINENT
Thissettingdetermineshowdensethelandis.MovetheslidertowardIslandandtheworldwillbemadeupof
smallarchipelagos.TheContinentsettingwillensurethatwhateverlandispresentwillbeconnected,formingfor
hugecontinents.

UNIFORMVS.DIVERSE
Thisdeterminesthevarietyofterrain.Auniformworldwilltendtohavelargepatchesofthesameterraintype,
whereasadiverseworldwilllookmorelikeapatchworkofland.

FEWGOODSVS.MANYGOODS
Theamountofgoodswillhaveaneffectontheeconomyofyourgame.Ingeneral,lessgoodsonamapmeansless
ofanopportunitytomakemoneyfromtrade.However,becausethegeographicavailabilityofgoodsplaysarolein
marketprices,abundantgoodsmayequatetomoretraderoutesthatare,inturn,lessprofitable.

LAUNCHEDITOR
CallToPowerIIincludesamapeditorthatenablesyoutocreateanentiremapexactlytoyourspecifications.Withityou
canlaydownanycombinationofterraintypesyouwish.

LAUNCH!
Onceyouhavemadeallofyourchoices,clicktheLaunchButtontostartCalltoPowerII.Consultthenextchapter,The
Basics,onpage9,forinformationonstartingyourempire.

THEBASICS

ThissectionisintendedforthoseplayersnewtotheCallToPoweruniverse,andnewtotheturnedbasedstrategygame
genre.ItwillexplainwhatCallToPowerIIis,howthegameworks,andsomebasicconceptsyoumustbefamiliarwithin
ordertoderivethemaximumamountofenjoymentfromthegame.AlthoughthegamehasatutorialontheBeginnerlevel
ofthegamethatwalksyouthroughthebasicsofbuildinganempire,thissectionwillintroduceyoutosomeofthebasicsof
theturnbasedstrategygame.

WhatareTurns?

CallToPowerIIplaysmuchlikeaboardgameinmanyrespects.Init,playerstaketurnsinwhichtheyperformactionsto
advancetheirpositioninthegame.Theseactionscouldincludemovingunitsorbuildingacity.

WhyisMostoftheScreenBlack?

YoumaynoticethatyourSettlerisstandingonthemapsurroundedbyblack.TheblackareayouseeiscalledtheShroud.
Thisrepresentsthepartsofthemapthatyouhaveneverseenorexplored.Behindtheshroudcouldbefertilelandsripefor
newcities,wastelandsthatwillstuntgrowth,possiblefriends,ordangerousenemies.

Yoursettlerswillmovewhereyoutellthemtogo,enablingyoutoexploreyourinitialsurroundings.Eachsettleriscapable
offoundingnewcitiesaveryimportantskill.Itisimportanttostartyourfirstcitiessoonsoyourempiredoesntfallbehind.
Whenthegamestarts,thefirstsettlerisalreadyselected.Aselectedunithasagreencirclearounditanditshealthbarwill
blink.

MovingandExploring

Begintoexploreyourinitialsurroundings.Firstclosethedialogboxes(afterreadingthemcarefully).Clickonthefirst
settler,holdingdowntheleftmousebutton.Whilestillholdingthebutton,dragyourmouseawayfromtheSettler.Youwill
seehispathstretchout.Numbersalongthepathindicatehowlongitwilltaketheunittogettoaspecificplace.Ifthelineis
red,itiscrossingapointthattheunitcannottraverse(suchasovertheoceanforalandunit).Ifthelineisyellowwithout
numbers,theterritoryisunknown,soitisimpossibletoestimatethebestpath.Youmayalsonoticethatunitswilltravel
fasteralongrivers.Releasetheleftmousebuttonandthesettlerwillbegintomove.Dontgotoofarremember,youwant
togetsettledassoonaspossible.

BuildingYourFirstCity

Youllwanttobeginyourfirstcityquickly.Youllalsowanttostartyourfirstcityinanareainwhichitwillbeableto
flourish.Whenyoursettlerisnotmoving,youllseethatheissurroundedbyninehighlightedtiles(a3x3square).This
representstheareaofinfluenceacityfoundedinthatspotwouldstartwith.Inotherwords,thosearetheareasthecity
woulduseforfarming,production,andtrade.Ideally,youwantanareathathassomegrassland(greentiles)togrowfood,
accesstowaterwaysforeasytransportation,somehillsormountainsforproduction,andaTradeGood(seeTrade,onpage
62).

Justassomeplacesaregoodforcitygrowth,thereareothersthatarebad.Youwillwanttoavoidlargedesert,swampor
snowyareas.Thosewillnotprovideasmanyopportunitiestogrowandmayalsoslowthemovementofunitsaroundit.

Itisdoubtfulthatyouwillbeabletofindtheperfectspot.Morethanlikely,youwillneedtostrikeabalance.Youllwant
moregoodtilesthanbadsoonerratherthanlater.Moveyoursettlersaroundtofindadecentspotforacity.

Youwillnotbeabletobuildacityifyourunithasalreadymovedinthatturn.ASettlerwillusuallyonlybeabletomoveone
spaceeachturn(morealongrivers).Attheendofaturn,hittheEndTurnButton.Atthebeginningofthenextturn,clickon
theSettleButtonundertheUnitTab(orrightclicktheSettlerandchooseSettlefromthecontextmenu).Thefirstcitybuilt
willautomaticallyserveasyournewempirescapital.
9


OncethecityisbuiltyouwillbeshowntheBuildManager.Thisiswhereyoutellyourcitywhattobuild.Acitycanbuild
Units(troops),Improvements(citystructuresthataddtogrowth,happiness,income,andmore),orWonders(magnificent
achievementsthatcanonlybebuiltoncepergame).

Tobegin,buildtwowarriorsandanothersettler.Thefirstwarriorwilldefendyourcityfromchanceencounterswith
barbariansorotherempires.Youwillwanttohaveadditionaldefenderssoon,butoneisagoodstart.Thesecondwarrior
willexplorethemaptouncovernewlandsandnewareastocolonize.Thesettlerwillbeusedtogrowyourempiretoan
additionalcity.

DoubleclickonthewarriorlistedunderUnits.YouwillnoticethatheisaddedtotheCurrentQueue.Doubleclickonthe
warrioragainandyouwillseethatnowtwoarelistedintheQueue.Finally,doubleclickonthesettler.Nexttoeachunit
nameintheQueueisthenumberofturnsitwilltaketoproduceit.Progresstakestime.PresstheCloseButtontoexitthe
screenandreturntothemap.ClicktheEndTurnButtonafewtimestomovetimealong.

Congratulations!Youvebuiltyourfirstcityandstartedyourempireonagloriouspath.Nowmorethanever,itisimportant
thatyoucarefullyweighyourdecisions.Astheleader,yourpeopledependonyou.

CityTwo

Continuetoexplorethemaptofindagoodspotforanothercity.Itisimportanttokeepyourcitiescloseenoughbutnot
tooclose.Asacitygrows,itwillhaveinfluenceovermoreofthesurroundingtiles.Ifyourcitiesaretooclosetheywill
competeforthesametilesonewillwinandtheotherwilllose(onlyonecitycancontrolanygiventile).Itisbestifyour
citiesarefarenoughsothattheyhaveplentyofroomtogrow,andarenotconstrainedbyoneanother.Adistanceoffive
orsixtilesbetweenyourfirstcitiesisusuallyagoodstart.

Youdontwantyourcitiestoofaraparteither.ThelargecoloredborderthatcirclesyourcitysignifiesyourEmpires
territory.Ifyourcitiesaretoofarapartyoucouldendupwithneutralterritorybetweenthem.Thatcouldleadtoother
nationsclaimingthatland,significantlydividingyourempire.Notonlythat,widelyseparatedcitiesarehardertodefend
fromattack.Furthermore,youwillonlybeabletobuildroadsandotherimprovementsonyourownterritory.

Onceyouhavefoundasuitablelocationforyournewcity,moveyoursettlerandbuildit.Again,youwillwanttostartyour
buildqueuewithsomeunitstodefend,explore,andtocontinuetheexpansionofyourempire.

Units

OnceyourfirstWarriorisbuilt,youwillseehimstandinginyourcity.Clickingonhimwillhighlighthimwithagreencircle(a
redcirclemeansthecityisselected).Forthefirstunit,wewillwanttoFortifyhim.Afortifiedunitisbetteratdefendinga
cityorterritory.Theworldisadangerousplace.Iftroublecomeslookingforyou(anditwill),itisbesttobeprepared.Press
theFortifyButtonundertheUnitTab.TheWarriorwillimmediatelydisappearwhenfortifiedwithinacity.Pressthe
EndTurnButtontocontinueon(ifyouhavetheAutoCycleTurnsoptionon,yourturnswillendautomaticallyuntilyou
haveanewunittomove).

Youwillnoticethatacastleiconisnexttoyourcitysname.Theiconshowsyouthataunitisfortifiedwithinthecity.Ifyou
everwanttogettheunitout,selectthecity,andthengototheCityManagementscreenbyclickingthebuildingiconon
theHelm(thecircleofbuttonsatthebottomcenterofthescreen)orrightclickthecityandchooseCityManagementfrom
themenu.YoucanActivateanyunitsyouwanttoremovefromthecitygarrisonfromtheUnitsTab.

PresstheEndTurnButtonagainuntilyoursecondWarriorisbuilt.AsyoudidwiththeSettlers,leftclicktheWarriorand
dragapathoutofyourcityinapromisingdirection.TheWarriorwillonlybeabletomoveonetileatatime.Afteryouve
completedyourmovesforaturn,presstheEndTurnbutton.Continuetoexploretofindnewareastoplacecities.

10

Research

Atsomepoint,youwillseetheResearchscreenpopup.Thetopboxwilltellyouwhatnewadvanceyourpeoplehave
learned.Eachadvancemayallowyourpeopletobuildnewunits,buildings,orwonders,andmayleadtootheradvances.
Formoreinformationonanyadvance(oranythingelsewithinCallToPowerII),takealookintheGreatLibrary.

Theboxontheleftwilltellyouwhatadvancesyourpeoplecouldstartonnext.Choosewisely!Theboxontherightwill
brieflydescribewhattheselectedadvancecouldgetyou.ClickonanyunderlinedwordtohyperlinktotheGreatLibraryfor
moredetails.

Onceyouhavedecidedwhichadvancetoresearch,presstheOKButtontocontinue.

MoreCities

OnceyourSettlerisbuiltbyyourcapital,movehimtoagoodspottofurtherexpandyourempire.Themorecitiesyouhave,
thestrongeryouwillbe.BalancetheneedtocreateadditionalSettlerstoexpandyourempire,withtheimportanceof
buildingunitsandimprovementswithineachcityfortheirindividualdefense,growthandgeneralwellbeing.

ThecompletionoftheSettlerunitinyourfirstcitywillleavethatcitysbuildqueueempty.HittheCityManagerButtonon
theHelm.Ifthecityyouwantisnotselected,toggletoitusingthearrowsoneithersideoftheCitySelectoratthetopleft
oftheCityManagerscreen(orclickthecitynameandselectthecityyouwantfromthepulldownmenu).ClickontheBuild
Buttononceyouhaveselectedthecorrectcity.

AsyourscientistsdiscovernewAdvances,newthingstobuildwillbecomeavailable.LookovertheoptionsofUnits,
BuildingsandWondersanddecidewhatisbestforthecityyouselected.

ChoosingtheRightUnit

Throughoutthegame,therewillbemanyunitsavailable.Eachhasvariousattributesthatenablethemtospecializeina
widevarietyoftasks.Somearebestforattackingenemies,whileothersaregoodfordefending.Somearewellsuitedfor
explorationwhileothersarenot.Somearespecialunitswhichconductspecialattacks(forexample,theSlaverwho
enslaves).TheSettlerisauniqueunitinthathissolepurposeistoconstructcities,thecornerstoneofyourempire.

Someunitscanmovefartherthanotherunitsinagiventurn.Thedistanceaunitcanmoveismeasuredinmovement
points.Thehigherthemovementpoints,thefartheraunitcanmovewhenallotherthingsarethesame.Unitswillbeable
tomovefasterthanusualoverriversandroadsandsloweroverhillsandtundra.Unitsonfootwillbeabletocrossanyland
terrain,whilevehiclesandunitsonhorsebackwontbeabletocrossovermountainswithoutroads.

Decidewhatyourgoalsareandthenbuildtheunitsbestsuitedtothem.FormoreinformationexaminetheGreatLibraryor
UnitConcepts,onpage37ortryyourowncombinationstoseewhatworksbestforyou.

ChoosingtheRightBuilding

TosucceedinCallToPowerII,youneedfoodtofeedyourpeople,youneedtomaximizeyourproduction,youneedtoearn
gold,andyouwillneedtokeepyourpeoplehappy.Choosingtherightbuildingsforyourcitieswillhaveadirectimpacton
theserequirements.Eachimprovementaffectshowyourcitywillutilizetheseresources.Whenyouselectabuildingfrom
yourlistofbuildableitems,theboxonthetoprightwillbrieflydescribeitseffect.Formoreinformationaboutthecity
improvements,examinetheGreatLibraryorCityConcepts:BuildingImprovementsonpage27.

11

Goods

Youmaynoticeobjectsrepresentingnaturalresourcesoranimalsonthemaplikediamonds,bears,elephants,grapes,or
alligators.TheseobjectsarecalledGoods.GoodsformthebasisoftheTradesysteminthegameandarethebestsourceof
Goldforyourempire.HopefullyyouvebuiltoneofyourcitiesnexttoaGood.Ifnot,considerlocatingyournextcityneara
Good.OncetheTradeAdvanceisdiscovered,youwillbeabletobuildCaravanstosellthesegoodsbetweencitiesinside
andoutsideofyourempire.

SeeingEnemyUnits

Yourunitsarealwaysonthelookout.Anytilethattheycanseeiscolorfulandbright.Sometilesarecompletelyblackthis
meansyourunitshaveneverseenthematall.OthertilesarecoveredinagrayfogthisiscalledtheFogofWar.Ifyousee
theFogofWar,youknowthatnoneofyourunitscancurrentlyseethetile,butyouhaveexploredthatareaatsometimein
thepast.Thisareawillnotupdatetoreflectinformationsuchasnewunits,cities,ortileimprovementsthathaveentered
theareasinceyoulastvisited.Theinformationwillbeupdatedwhenoneofyourunitsrevisitsthearea.

GlobalSettings

Nowthatyouhavetwocities,itisimportanttounderstandthatinCallToPowerIItherearesetsofrulesthataffectyour
entireempiresuchasRations,Workday,Wages,Government,andothers.Theseareallimportanttothedifficultchallenge
ofmaintainingyourpeoplesproductivitywhilesustaininghappiness.

ClickontheEmpireManagerButtonontheHelm.TheEmpireManagerscreeniswhereyougotochangeyourglobal
settings.NoticethattherearethreeslidersthatsayRations,Workday,andWages.Thethreemainthingsthatimpactyour
peopleshappinessarehowmuchtheywork(workday),howmuchtheyeat(rations),andhowmuchtheyarepaid(wages).
Themoretheyeatandearnandthelesstheywork,thehappiertheywillbe.

Whenyoustartthegame,theslidersaresettotheappropriatesettingsforyourcurrentgovernment.Ifyoumovethe
sliderstomakeyourpeopleworkharder,eatorearnless,theywillbecomelesshappy.SometimesthecostinHappinessis
worthincreasestoProduction,Commerce,andGrowthofyourempire.Youcanbalancethiswiththeothersliders.

InthetopcenterofthemenuisaHappinessstatusbar(thisisalsoonthetoprightofthemainscreen).Itdisplaysthe
averagehappinessofyourempire.Ifthebarturnsyelloworred,youmayhaveaproblemasthisindicateshappinesshas
fallenbelowtheminimumthreshold.Angrycitizenswillriot,stopproducing,andeventuallyrevolt.

Inthemiddlecolumnofthemenu,underWorkday,youwillfindaboxforPublicWorks.Youcanusetheboxtochangethe
percentageofProductionthatwillgetallocatedtoPublicWorks.PublicWorksareusedtobuildTileImprovementssuchas
roads,farms,andmines.OntheupperrighthandsideofthemainscreenyouwillseeahammericonrepresentingPublic
Works.Thisnumbersignifiestheamountofpublicworksavailable.RememberthatthemoreProductionyouallocatefor
PublicWorks,thelessyouhavetobuilditemsinyourcitiesandtomaintainyourmilitary.

Intherightcolumnofthemenu,underWages,youwillfindaboxforScienceTax.Youcanusetheboxtoadjustthe
percentageofgoldthatgoestoscience.Themoreyouputtowardscience,thefasternewAdvanceswillbediscoveredbut
thelessmoneyyouwillhaveleftoverforRushBuyingitemsyourcitiesarebuildingorImprovementupkeep.

TheGovernmentTabisalsoavailableunderEmpireManager.Atthestartofthegame,youwillonlyknowTyranny.Looking
attheGovernmentTabyouwillseethatoverall,tyrannyisnotanexcellentgovernmenttype.Laterinthegame,youwill
discoverothergovernmentssuchasMonarchy,Republic,andCommunism.Eachgovernmenttypeprovidesvarious
benefitsinproduction,research,growth,andmore.Whentheyareavailable,youshouldchangegovernmentsbyselecting
themontheGovernmentscreenandpressingtheEnactButton.Betweengovernmentsthereisalwaysaperiodofanarchy
sotrytominimizethenumberofrevolutions.

12

QuickInterfaceOverview

Youvetinkeredwithsomeofthevariousmenusandbuttonsonthescreen,butmostofthemremainamystery.Letstake
amomenttoquicklyexaminewhatdoeswhat,andwheretofindtheinformationyoullneedtoleadyourempireand
masterCallToPowerII.

Theheartoftheinterfaceisinthebottomcenterofthescreen.TheHelmhasshortcutstoallthecriticalmanagersofthe
game.Startingwiththetopbuttonandworkingcounterclockwise:

(1)EMPIREMANAGER:FromthisscreenyoucanchangeyourglobaldomesticpoliciessuchasRations,Workday,
Wages,PublicWorkspercentage,andScienceTax.Youcanchangeyourgovernmentfromhereaswell.

(2)CITYMANAGER:Everythingyouneedtoknowandadjustinanindividualcitycanbefoundwithinthisscreen.

(3)NATIONALMANAGER:Thisscreenprovidespowerfulsummariesandtoolstoevaluateandworkwithallyour
citiesatonce.

(4)TRADEMANAGER:ThisscreenallowsyoutoestablishTradeRoutes,byassigningCaravans,togenerateGold
fromthesaleofyourvariousTradeGoods.

(5)GREATLIBRARY:ThisisthefountainofallknowledgewithinCallToPowerII.Fromhereyoucandiscovermore
informationaboutanyAdvances,Units,Improvements,gameconcepts,andmuch,muchmore.

(6)SCIENCEMANAGER:Thisscreenallowsyoutoviewwhatyourempireiscurrentlyresearching.Onceyouhave
embassieswithotherempires,youcancomparewhatyouknowagainstwhattheyknow.

(7)DIPLOMACYMANAGER:Withinthisscreenyouwillbeabletoviewtheotherempiresyouhavecontactwith,
examineanyintelligenceaboutthem,andengageindiplomaticnegotiations.

(8)UNITMANAGER:Ifyouwanttoquicklyviewalltheunitsavailableinyourempire,thisisthescreentoexamine.
Thisisalsowhereyoullwanttogotoadjustyourmilitaryalertstatus.

(9)CALENDAR:InthecenteroftheHelmisyourcalendar.Bydefaultitwillshowyouwhatyearyourgamehas
progressedto,ingametime.Byclickingonityoucanswitchbetweencountingyearsandcountingthenumberof
turnsyouhavetaken.Whenyouendyourturn,acolorbarwillbedisplayedhere,indicatingtheprogressofthe
otherempiresturns.

DirectlytotherightoftheHelmistheControlPanel.Thiswillgiveyouataglanceinformation,accesstoimportant
functions,unitcontrol,andmore.TheControlPanelisdividedintofivetabs:

EMPIRETAB:Fromhereyouwillbeabletoquicklyseewhatyourempireisresearching(clickingtheAdvancewill
enableyoutochangeit).Youwillalsofindcriticalinformationaboutthecurrentstatusofyourempire.

CITYTAB:Thistabwillgiveyouinformationaboutthecurrentlyselectedcity.Youcanseewhatthatcityis
building(clickingontheitemwillenableyoutogototheBuildManager).YoucanRushBuytheitembeingbuilt,
seeyourmayorsselectedpriority,ortogglebetweenallthecitiesofyourempire.

UNITTAB:TheUnitTabisoneofthemostactiveinCallToPowerII.Usingtheunittoggle,youcanswitch
betweenyourunitswithavailablemovement.Itwillshowyouapictureoftheselectedunitandthatunitsstats
(includingavailablemovementpoints,attackstrength,defensestrength,etc.).Italsoprovidesacontrolpanelfor
theselectedunitwithquickaccesstothatunitsabilities.

13

MSGSTAB:TheMessagesTabisyourInBoxofinformation.AlltutorialmessagesarestoredwithintheMsgs
Tabforreference.Criticalmessagesthatappearonscreenwillbestoredinthistabafteryouclosethem.In
addition,eachturnyouwillbesentnoncriticalmessagesthatwillonlyappearinthistab(theywillnotappearon
screenwithoutopeningthem).Wheneveryouhaveanunreadmessage,thetabwillbered.Youmayrightclickon
anymessagetodeleteitfromtheMessagesTab.

TILETAB:FromhereyoucanselectTileImprovementstobuild,suchasfarms,roadsorfishingnets.PlacingTile
ImprovementscostsPublicWorks.AsyoudiscovernewAdvances,moreTileImprovementswillbecomeavailable.

AcrossthetopofthescreenfromtheleftistheMenuBar.

EMPIRE:EmpireManager,TradeOpenMarket,TradeSummary,ScienceManager,GaiaController

CITIES:CityBuildManager,CityManager,NationalManager

UNITS:UnitManager,ArmyManager

DIPLOMACY:DiplomacyManager,NewProposal

STATS:GreatLibrary,Ranking,Score,Wonders.

OPTIONS:Thispulldowngivesyoutheabilitytotweakyourgamesettings(sound,graphics,etc.)aswellasthe
crucialload/savefunctions.

AlsoatthetopofthescreenaretheResourceIndicators.Thesegiveyouaquickviewofresourcesavailabletoyou.

GOLD:YoucanspendgoldtoRushBuyitemsyouarebuilding,togreasethewheelsindiplomacy,ortoraisethe
pay(andhappiness)ofyourworkers.Thisindicatorshowsyouhowmuchgoldyouhaveaccumulatedsofar.

PUBLICWORKS:Farms,roads,mines,fisheries,fortifications,andterraforming,allcostpublicworks.Thiswill
showyoutheamountofpublicworksyouhaveavailabletospend.

HAPPINESS:Happycitizensareproductivecitizens.Unhappycitizensleadtobloodyuprisings.Toquicklyseethe
overallstateofyourpeoples,youneedlooknofurtherthanthisindicator.Greenisgood,yellowisaverage,and
redmeansyouhaveanunhappynation.

POLLUTION:Astheempiresoftheworldgrowandmodernizetheywillbegintoproducepollution.Ifpollution
getsoutofcontrol,tilessurroundingtheheaviestpolluterswilldie(nolongerabletoprovidefoodorproduction).
Ifpollutionremainsaproblemfortoomanyturns,oceanswillriseasaresultofglobalwarmingpossiblywashing
awaycoastalcities!ThePollutionindicatorwillshowyouwhatthestateoftheglobalenvironment.Theindicator
willfillupwithredaspollutionincreases.

Inthebottomleftofthescreenyouwillfindyourcriticalminimap.Theminimapwillshowyouyourworldataglance.The
whiterectanglewithinthemapindicatestheareathatiscurrentlyinviewonthemainscreen.Thebuttonsacrossthetop
willenableyoutosortthemaptobestserveyourneeds:

(1)UNITS:Thiswillturnonoroffunitsfromtheminimap.Withiton,yourunitsandanyenemyunitswithinview
willappearonthemap.

(2)CITIES:Thiswillturncitiesonoroffintheminimap.Withiton,yourcitiesandanyenemycitiesyouareaware
ofwillappearonthemap.

(3)BORDERS:Thiswillturnempirebordersonoroffintheminimap.Withitonyouwillseetheknownbordersfor
eachempireonthemap.

(4)FILTERED:Thiswillsharpenorsmooththeimageoftheminimap.
14


(5)TRADE:ThiswillturnTradeRoutesonoroffintheminimap.Withiton,knownTradeRouteswilltraceacross
themapinanintricatewebofCommerce.

(6)TERRAIN:Thiswilldeterminehowterrainisdisplayedontheminimap.Withiton,terrainisdistinguishedby
colorontheminimapsoyoucanseparatedesertsfromgrassland.Withitoff,terrainisallonecolormakingiteasy
totellmanmadeitemsfromnatural.

(7)MINIMAPTOGGLE:Thiswillminimizeorrestoretheminimap.

15

CALLTOPOWERIIOBJECTIVES

AsyoubegintoplayCallToPowerII,youwillbefacedwithmanychoicesastothedirectionofyourempire.Youmayamass
aformidablemilitaryforthepurposeofvanquishingthosewhowouldstandinyourpath,oryoumaystrivetogetalong
withyourneighborsandworktowardapeaceful,tolerant,andjustworld.Youmaybedrawntoscience,andconsume
yourselfwiththepursuitofknowledge.Regardlessofyourpath,therearefourdistinctwaysinwhichyoucanclaimvictory
inCallToPowerII.Youmaysetouttoachieveoneoftheseendconditions,onlytochangecoursemidwaythrough.You
neednotdetermineyourgoalattheinaugurationofyourempire.Yourexperiences,theunfoldingofhistoryandafew
surpriseswillplayaroleinyourempire'sdirection.

ConquestVictory

InordertoachievetheConquestvictory,youmustconquertheworld.Noempirebutyoursmustappearonthemap.You
willberequiredtoraiseanarmyofepicproportions,ruletheseas,exploretheworld,andformstrategicalliances.Although
othernationsmaydislikeyou,theywillcometofearthedayyourbloodthirstysoldierslandontheirshores.Onceyouhave
eitherdestroyedortakenovereveryenemycityonthemap,youwillhaveachievedworlddomination.

HighScoreVictory

Asyouprogressthroughthegame,youwillaccumulateascorebasedonyourperformanceasaleader.AD2300isthe
chronologicalendofthegame.Theplayerwiththehighestscoreattheendofthegamewins.

DiplomaticVictory~WorldPeace

Youmaynotwishtodestroyallofyourrivalsinbloodycombat.Youmayinsteadlongforaworldwithoutwarand
suffering.Byengagingyourneighborsindiplomacy,youcanhelpwintheirregardandtrust.Whenyouforgeapermanent
alliancewitheverynationintheworld,youwintheWorldPeaceDiplomaticVictory.

ScienceVictory~GaiaController

Muchofscientificresearchisinthepursuitofwaystoimprovetheworld,enditsproblems,andmakeitmoreefficient.
ThroughoutCallToPowerII,youwillhavetheopportunitytoresearchnewscientificadvances,whichwill,inturn,provide
youandyourpeoplewithbetterwaysoflivingthroughart,culture,technologyandunderstanding.TheGaiaControlleris
theculminationofmorethansixmillenniaofhumandetermination,ingenuityandperseveranceinthefieldofscience.A
devicethatmakesalimitlesssupplyofenergyavailable,theGaiaControlleropensthedoortoatrueworldutopia,free
fromwant,conflict,scarcity,andstrife.Inordertoachievethismagnificentcreation,youmustwindyourwaythroughthe
TechnologyTreeofscientificadvancesinthegame.OnceyouresearchtheGaiaControlleradvance,youwillbeableto
buildtheSolarisProject,awonderoftheworld.WhentheSolarisProjectisbuilt,thewholeworldcanracetobuildtheGaia
Controller.ThefirstnationtobuildallthecomponentsoftheGaiaControllerwinsthegame.

16

EMPIRECONCEPTS

Yourempireismuchmorethanpeopleyourule.Itisalivingentitywithuniquecharacteristicsandneeds.Forittoprosper
youmusttakecareofasmanyoftheseneedsaspossible,including:keepingyourpeoplehappy,cultivatingathriving
economy,andriddingyourcitiesofcrime.Becauseyourchoiceswilldirectlyaffectthefutureofyourpeople,your
leadershipwilldefinethenatureandcharacterofyourempire.

Asyourempireexpands,itsneedswillbecomeincreasinglycomplex.Youwillfindmanyvoicesclamoringfortheirshareof
finiteresources.Youwillhavetoweighthecostsandbenefitsofexploration,growth,expansion,andconquest.Thissection
willallowyoutogetfamiliarwiththeissuesyouwillneedtomanage.Howyoumanagethesethingsisentirelyuptoyou.

CitiesandUnits

Yourempireiscomprisedoftwobasicparts:citiesandunits.

CITIES
Citiesbelongtotheempire,buttheyareindividualentitieswiththeirownuniquemakeup,policies,advantages,and
disadvantages.Createdbysettlers,theyarehometothecitizensofyourempire.Theyalsocontainthebuildingsand
wondersyouconstruct,andanytileimprovementswithintheirareasofinfluence.Theyeachhaveland,population,and
theyallcontributetheirresourcestotheempire.Itisuptoyou,astheirleader,todecidehowandwhentoministertotheir
needs.Foramoreindepthintroductiontocities,consultthesectiononpage23ofthismanual.

UNITS
Unitsarethesoldiers,vehicles,andweaponsofwarthatmakeupyourmilitary.Therearemyriadtypesofunits,including
offensiveanddefensivecombatunits,subversiveandstealthunits,aswellashighlyspecializedunits.Throughoutthe
courseofthegameyouwilluseunitstoexploretheworld,defendyourcities,wagewar,andvariousotherthings.Consult
theUnitConceptssectionofthismanualforacompleteintroductiontounitsandtheirfunctions.

Food,Production&CommerceTheBasicResources

Muchofyoursuccessincultivatinganempiredependsonhowyoumanagethebasicresourcesoffood,production,and
commerce.Thesebasicresourcesenableyourcitiesandempiretofunction.

FOOD
Foodisthemostessentialresourceinthegame.Withoutit,youcannotsustainapopulationofmuchsize.Productionand
commerce,thetwootherbasicresourcesofthegamearepartiallydependentonpopulationsize.Therefore,enablingyour
citiestoproduceandstorecopiousamountsoffoodwillbecriticaltoyoursuccessasaleader.

PRODUCTION
Theproductionresourcerepresentsthepowerofcitizenstobuildandmanufacturethings.Whenyoustartbuildingaunit,
cityimprovement,orwonder,theproductionofthecitydetermineshowquicklytheitemisbuilt.

COMMERCE
Commercerepresentsthetotalmarketactivityofyourempire.Eachcityhassomelevelofcommerce,thefruitsofwhich
compriseyournationaltreasury.Youcanusethegoldinyournationaltreasuryforavarietyofpurposes:toRushBuyitems
yourcitiesarebuilding,orforgiftstoforeignnationstohelpincreasetheirdiplomaticregardforyou.

EmpireManager

Inmanagingyourempire,youmustmakeglobalpolicydecisionsthataffecteverycityandunitunderyourcontrol,aswell
aslocalandcitybaseddecisions.Thethreeglobalsettingscorresponddirectlytothethreebasicresources,anddetermine
howmuchyourpeoplework,howmuchtheyarepaid,andhowmuchtheyeat.Becareful,however.Yourcitizenswillcome
toexpectacertainstandardofliving.Theirexpectationswillbebasedontheformofgovernmentunderwhichyourule.Fail
tomeettheirexpectationsandtheywillregistertheirdissent.
17


DOMESTICPOLICYSETTINGRATIONS,WORKDAYANDWAGES
FromtheEmpireManagerscreen,youcanmakelargescalealterationstothelivesofyourcitizens.UndertheDomestic
Policytab,youcanadjustthefood,production,andcommerceoutputsofyourempire.Remember,thechangesyoumake
hereaffectallcities.Ataglance,youcanseehowmanycitiesyouhave,yourempirespopulation,howhappyyourpeople
are,andyourcurrentformofgovernment.

RATIONS
Youcanadjusthowfoodisdistributedbychangingtheamountofrationsforeachcitizen.Theamountofrations
determinesnotonlythequantitybutalsothequalityoffoodthatpeopleeat.

CallToPowerIIcalculatesthetotalfoodproductionofallofyourcities.Therationsleveldeterminesthefoodrequirements
foryourempire.Thisamount,alongwithlossesfromcrime,isautomaticallydeductedfromthetotalcollected.Ifthereisa
surplus,itwillbestoredforfutureuse.Ifyousettherationsbelowthelevelconsumedbyyourpeople(andwhatislostto
crime),thebalancewillbeextractedfromthefoodsurplus.Ifthesurplusrunsout,peoplewillstarveandyourpopulation
willdwindle.Theamountoffoodalsohasanimpactonyourpopulationgrowth.Ifyoufeedyourpeopleless,yourcitieswill
growfaster.Youmaywanttokeepinmindtheeffectonhappinessthatrationshas.Peopleliketohavelargequantitiesof
goodfoodtoeat.Denythemthis,andyourpeoplemayresentyou.

WORKDAY
Byadjustinghowmanyhourspeopleworkinaday,youwillaffectthetotalproductionoutputofyourempire.Shorter
workdaysmeanaproportionallysmalleramountofproductionavailabletoeachcity.Aftersubtractinglossesfromcrime
andtheupkeepcostsofallexistingimprovementsinyourcities,thebalancegoestoyourcities.

Afterdeterminingthelengthofyourworkday,youcanassessapublicworkstax.Publicworksenablesyoutobuildtile
improvements.However,itisextractedfromthetotalproductionofyourempire.Therefore,apublicworkstaxof20%
decreasestheproductionlevelsofallofyourcities20%acrosstheboard,regardlessoftheirindividualproductionoutput.
(SeethePublicWorkssectiononpage20forfurtherinformation.)

Themoreproductionyourcitieshave,thefastertheycanbuildunits,improvements,andwonders.Thespeedatwhichyour
citiesbuildwillhaveadirectimpactonyourempire.Citiesthatcancrankoutunitsmakeyoubetterpreparedtoexplore,
conquer,anddefend.Citiesthatbuildimprovementsquicklytendtoproducefaster,behappier,andbemoreefficient.
Shorterworkdaysmakepeoplehappier.Butyoumustweightheneedsofyourcities,thedemandsofyourmilitary,the
safetyofyourborders,andtheneedforpublicworkstodeterminetheworkdaylength.

WAGES
YoucansetthewagesforyourworkersundertheCommerceheadingintheDomesticPolicyTaboftheEmpireManager
screen.Youcanalsosetasciencetax,whichcomesoutofthetotalcommerceoutputofyourempire.

CallToPowerIIcalculatesthetotalcommercefromallofyourcities.Thewagesforallofyourworkersareautomatically
deductedfromthetotalcollected,asarelossesfromcrime.Ifthereisasurplus,itgoesintoyourtreasuryassavings.Ifyour
wageslevelexceedsavailablecommerce,thebalancewillbeextractedfromyourtreasury.Ifyourtreasuryisdepleted,your
citieswillbeforcedtoselloffimprovementsuntiltheshortfalliscovered.

Afterdeterminingthewageslevel,youcansetthesciencetax.Sciencerequiresmoneytofundscientificresearchthatleads
tothediscoveryofnewAdvances.Likethepublicworkstax,thesciencetaxisextracted"acrosstheboard"andaffectsallof
yourcities.Highwagesmakeyourpeoplehappy.Buthigherwagesmakelessfundsavailableforscience,whichcouldend
uphamperingyourprogress.Youmaywanttoconsidermaintainingatreasurytofacilitatediplomaticgiftsand,most
importantly,toRushBuyitemsyouneedinahurry.

18

Happiness

Astheleaderofanation,youareempoweredbythecitizensofyournationtogovernmanyaspectsoftheirlives.Inreturn,
yourcitizensexpecttohavemanyoftheirneedsprovidedfor,includingfood,shelter,andprotectionfromharm.By
providingforthem,youmakeyourcitizenshappy.InCallToPowerII,theoverallhappinessofyourpopulaceisoneofthe
measuresbywhichyoucangaugeyoureffectivenessasaleader.

Thehappinessofyournationcanhaveapowerfulbearingonyourabilitytorule.Severalfactorscontributetohappinessin
bothpositiveandnegativeways.

GLOBALHAPPINESSINDICATOR
Intheupperrighthandcornerofthescreen,thereisacoloredindicatornexttoa"happyface"icon.Thisgivesyouyour
empireshappinesslevelataglance.

Greenindicateshighlevelsofhappiness.Peoplefeelwelltakencareofandsafeintheirhomes.Theytakepride
intheirgreatnation,andeventakethetimetohaveacelebrationinyourhonorfromtimetotime.

Yellowindicatescontentedness.Thebasicneedsofyourcitizensaremet.Peoplemayhavelittletocomplain
aboutbuttheyhavelittletocelebrateaswell.

Redindicatesextremeunhappiness!Youarefailinginyourdutiesasaprovider.Perhapspeoplearestarving,
beingattackedbyhostileforces,beingoverworked,orbeingunderpaid.Ifyoufindyourempireoracityinthered,
youaredangerouslyclosetolosingthecitytorevolution.

AlthoughtheaggregateofyourcitieshappinessratingsisshownintheMainMenu,eachcityhasanindividualhappiness
ratingaswell.Eveniftotalhappinessishigh,youmayhavecitiesthataremerelycontent,rioting,orevenonthebrinkof
revolution.Itisimportanttomanagethehappinessofallofyourcities.

Itiscriticalthatyouknowyourpeopleandtheirexpectations.Dependingonwhatformofgovernmentyouhaveenacted,
yourpeoplesexpectationswillchange.Yourempiresgovernmenttypedeterminestheeffectsofpollutionandcrime,
modifiesyourrateofresearch,andlimitsamountofresourcesyoucandevotetoresearchinthefirstplace.Your
governmentalsodeterminesthemaximumsizeandnumberofcitiesthatyoucaneffectivelyrule.Citizensunderdifferent
governmentshavedifferentexpectationsforworkday,rations,andwages.Thesefactorsinturnhavethegreatestimpact
ontheirhappiness.ConsultGovernment,onpage45,formoreinformation.

Besidestheglobalempiresettingsofrations,wages,andworkday,thereareseveralfactorscontributingtohappinesson
thecitylevel.Suchthingsaspollutionlevels,discontentassociatedwithwar,overcrowding,andcrimealldecrease
happinessinyourcities.Thebestwaytoremovethenegativeeffectsofthesethingsistobuildimprovementsinyourcities
thatreducecrime,pollution,overcrowding,andwardiscontent.

HOWDOIKNOWIFMYCITIESAREHAPPY?
ViewyourcitiesintheCityManagerscreenandclicktheStatustab.Youcanfindoutwhatisaffectinghappinessinyour
citiesandrespondaccordingly.

HAPPINESSANDPOLLUTION
Everyempirecontributestoglobalpollution,whichcausesunhappinessinyourcitiesandforyourempireasawhole.
Generatingtoomuchpollutionhasanimpactonyourownempireandothers.Ifglobalpollutionreachesahighenough
level,floodingorotherdisastersmayensue.(SeePollution,onpage34,formoredetail.)

Highlyproductivecitiescanpolluteandevendestroytheirownsurroundingterrain,soyouwillhavetowatchforthesigns
ofpollutionandmanagecitiesaccordingly.Largercitiesespecially,withimprovementsandworkforcesdevotedto
production,willmostoftengeneratemorepollutionthanlessindustrializedorsmallercities.Certainimprovementscreate
pollutiondirectly,liketheAirportforexample.Youcancounterthispollutionbysellingtheseimprovements,orbuilding
othersthatactuallyreducepollutionbycleansingtheenvironment.Youcanviewtheamountofpollutioncreatedinacity,

19

ortheresultingunhappinessthatcomesofit,fromtheCityManagerscreen.ClicktheStatustabtocheckonagivencity
andreviewthefactorscontributingtoorreducingitslevelofpollution.

HAPPINESSANDWAR
Yourpeoplearesensitivetomilitaryunitsleavingtheircities,andthelossoflifeinwar.Yourchoiceofgovernment
moderatesthedegreetowhichwardiscontentaffectsyourempire;however,theresultingeffectisinvariablyunhappiness.
Likepollution,youcanviewtheeffectsofwardiscontent,alongwithotherfactorsaffectingacityshappiness,underthe
StatustabwithintheCityManagerscreen.

Byexceedingtheexpectationsofyourcitizens,youwillprosper.Forsakethem,andyoumayseeyourempireslipthrough
yourfingersasyourpeopleriseupagainstyou.

RIOTSANDREVOLUTION
Therewillbetimeswhenyourpeoplearesoupsetwiththeconditionsoftheirlivesthattheytaketothestreetsina
righteousdisplayofcivildisobedience.Ifyourpeoplebecomediscontentduetothemanyfactorsthatdecreasehappiness,
theywillriot.Youwillreceiveamessageindicatingwhichofyourcitiesisriotingwhenthisoccurs.Youcanalsotellby
viewingthecityonthemap.Thecitynamewillbeinred,andtherewillbeayellowiconwitharaisedfist,thesymbolof
civildisobedience.

Riotsareparticularlydevastatingtoyourempire.Whileacityisrioting,itproducesnothing.Production,food,science,and
commerceactivitygrindtoahalt.Becauseofthis,itisimportanttomaintainhighlevelsofhappinessinyourcities.

HOWDOIQUELLARIOT?
Youareencouragedtofindoutwhattheproblemisinariotingcity.TakealookatthehappinessindicatorsintheStatus
tabintheCityManagerscreen.Itwilltellyouwhatisaffectinghappiness,positiveandnegative.Inacertainway,youcan
viewariotasindicatinganimbalanceofnegativefactorsversuspositivefactors.Therefore,tomakeyourpeoplehappyand
quelltheriot,youshouldincreasehappiness.Youcanassignworkersasentertainers.Youcanbuildimprovementsthat
increasehappiness,suchasshrinesandbasilicas,oryoucanbuildimprovementsthatreducepollution,overcrowding,and
wardiscontent.

Considerbuildinghappinessimprovementsbeforeyouhaveariotonyourhands.Ifnot,youmayfindyourselfdevoting
substantialresourcestoextinguishingtheflamesofdiscontentresourcesyoucouldbeusinginexpanding,conquering,
researching,andexploring.

THEPRICEOFREVOLUTION
Ifconditionsbecomedeplorableinacity,thepeoplewillsimplyrevolt.Citiesthatrevoltdonotmerelystopworking(as
theydoduringriots),theycompletelybreakfromyourempireandformanewnation.You,astheleader,losecontrolof
thecity.Thisnewempirewillharborastrongresentmenttowardyou,soitisextremelydoubtfulyouwillbeableto
diplomaticallynegotiatethereturnofthecity.Ifyouwishtotakebackarevoltingcity,youmusttakeitbyforce.Keepin
mind,though,thatthecitywillcontainalloftheunits,improvements,andwondersyouhavebuiltwithinit.Retakingacity
mayprovetobeextremelydifficult,soitisbesttoavoidthedangerofrevolutionaltogetherbytakingcareofyourpeoples'
needs.

PublicWorks

PublicWorksisaspecialpoolofresourcesestablishedtobuildTileImprovementssuchasfarms,roads,mines,airbases,
listeningposts,radarstations,andsoon.Tileimprovementscanbebuiltanywherewithinthebordersofyourempire,but
mostofthemarebestplacedwiththeradiusofyourindividualcities.Farmsareagoodexample,astheyarebestplaced
withinacitysradiusiftheyarenot,youwillhavetowaituntilacitygrowstoencompassthembeforeanybenefitwillbe
derived.YoucanlearnmorespecificsaboutTileImprovementsintheGreatLibrary.

20

TILEIMPROVEMENTS

Tileimprovementsareextraordinarytoolstoaugmentyourempire'sresourcegatheringoperations,aswellasenhance
suchthingsasvisionscope,transportation,andborderstrength.Oneofthemosteffectivewaystomaximizetheyieldof
food,production,andcommercefromtheterraintilessurroundingyourcitiesisbybuildingtileimprovements.

Youaddtotheresourcesonatilebybuildingtileimprovements.WhenyouhavediscoveredanAdvancethatenablesatile
improvement,aniconwillappearintheTileTabontheMainControlPanel.

YoumustusetheproductioninyourPublicWorkstobuildTileImprovements.Eachimprovementhasafixedcostandtime
thatitwilltaketobecompleted.Whenyouhaveenoughpublicworkstobuildatileimprovement,theiconbecomesactive.
Byclickingtheicon,youactivatethetileimprovementmode.Thecursorbecomesatransparentpictureofthe
improvement,whichturnsgreenovertilesuponwhichyoucanbuild,andredovertilesuponwhichyoucannotbuild.You
willalsoseeinformationaboutthecost,inPublicWorks,andtheadjustedvaluesforfood,productionandgold,afterany
bonusesthetileimprovementaddstothetile.TheiconsaredisabledintheTileTabwhenyoucannotaffordtobuildthem.

TobuildaTileImprovementorInstallation,clickontheTileTabontheControlPanel.Selecttheimprovementor
installationyouwouldliketobuild.Then,simplyclickontheterraintilewhereyouwishtobuildthetileimprovement.To
cancelandexittileimprovementmode,rightclickanywhereonthemap.

TerraformingTiles

Sometiletypescanbetransformedintoother,moreusefultiletypes.Thistypeoftiletransformationiscalledterraforming.
Whenyoubeginthegame,youcanchopdownforeststocreategrasslands,providedyouhavebuiltupenoughproduction
available.OthertypesofterraformingcomewithdifferentAdvances.Eachtypeofterraintransformationcostsacertain
amountofpublicworksandtakesacertainamountoftime.

DEADTILES
Laterinthegame,youmaystartseeingblackened,charredtiles.Thesetileshavebeendestroyedbypollution.(SeeGlobal
PollutionDisastersinPollutiononpage34.)Thismeansthatthetilecannolongerproducefood,production,commerce,or
goods.Youcanrepairthisdamagewithterraforming,butitisexpensive.Becauseofthecost(bothsocialandfinancial),itis
advisabletoavoidgeneratingtoomuchpollution.

RUINS
Otherempiresmayhavepassedthiswaylongbeforeyou,andmayleavebehindtheremnantsoftheirlives.Thesewillbe
evidencedbythemysterious,archaicstructuresleftbehind.Youenterthematyourownrisk,however.Occasionally,
mercenarieswhorefusedtoabandontheirhomewhentheirownempirediedoutwillbeimpressedbythe
accomplishmentsofyournationandwillwishtojoinforceswithyou.SometimesthetomesinwhichanAdvancewas
chronicledwillbefoundanddeciphered.Occasionally,acityisleftbehindwhichisstillhabitableandintact.Knowingthe
lureofsuchlucrativeprizes,barbariansmaysetupanambushinsomeoftheruins,andwilllieinwaitforthegreedyand
curiousalike.Oftenoutnumbered,yourunitwillhavetofleeorfight.

21

WONDERSANDFEATS

WondersoftheWorld

WondersoftheWorldembodytheabsolutezenithofhumanachievementfortheirtime.Wondersareextraordinary
achievements,andgivethenationsthatbuildthembonusesinaccordancewiththeparticularkindofachievementthey
are.Forexample,theGreatWallofChinawasatremendousachievementofmilitarypreparedness,designedtokeep
foreigninvadersoutofChinaandprotectagainstbarbarianhordes.InCallToPowerII,thenationthatbuildstheGreatWall
canprotectagainstbarbarianinvasions.Somewondersgiveabonustounits,somegiveabonustothecityinwhichthey
arebuilt,andsomegiveabonustoanentireempire.

TherearedozensofwondersinCallToPowerII.Theyrepresentmajorachievementsinscience,art,industrialization,
commerce,andarchitecture.Everywonderisunique.Inotherwords,onceitisbuilt,noothernationmaybuildit.Also,ifa
citycontainingawonderisattacked,thereisachancethewonderitselfwillbedestroyed.Ifthishappens,thewonderis
irrevocablydestroyed.Allofitsbenefitsarelostforever.

HOWWONDERSAREBUILT
Scientificadvancesgiveyoutheopportunitytobuildwonders.Onceyoudiscoveracertainadvance,youcanbegin
constructiononawonder.Allwondersarebuilt,likeunitsandimprovements,inacity'sbuildqueue.Theyusuallytakea
considerableamountoftimetobuildandtheirrushbuycostsaresubstantial.However,giventheirextraordinarybenefits
toyourempire,theyareworththewaitandexpense.

FeatsofWonder

Featsofwonderrepresentmajormilestonesinthecourseofhistory.Theyimparttemporary,wonderlikebonusestothe
nationwhoachievesthem.Forinstance,thefirstempiretocircumnavigatetheworldwillhaveanadvantageoverhisrivals,
andmayenjoyamovementbonustoallofhisshipsforaperiodoftime.Likewise,anationwhoisthefirsttodiscoverkey
advancesmayfindtheyhaveanedgeincombat,science,orproductionforseveralturns.Throughoutthegame,thereare
featsofwonderinscientificachievement,exploration,buildingconstruction,andmilitaryconquest.

22

CITYCONCEPTS

Citiesarethelifebloodofyourempire.Togethertheycontributetheresourcesnecessaryto
sustainandconnectyourpeople,improvetheland,buildinfrastructure,andpromoteculturaland
societalgrowth.Withoutthem,youcannotbegintodefendyourpeopleorutilizetheresources
aroundyou.Butitwasntalwaysso.
Humanitydevelopedaswanderingtribesofhuntergatherers,scouringthelandscapeinsearchof
foodtosustainthemandshelteragainsttheelements.Whatpreyandresourcestheycouldfind
wasquicklydepleted,andsotheirmigrationswouldinevitablycontinue.Movingfromregionto
region,oneseasontothenext,theyfoundlifeharshandunforgiving.Duetotheharshnessofthe
elements,vulnerabilitytoattack,competitionfromfiercepredators,andthethreatofbecoming
preythemselves,theyeventuallytiredofalifeofuncertaintyandwandering.
Nomadsbegantodiscoverwaystocultivatethelandandraisecrops.Thisbroughtonincreased
foodsupply,whichleadtoanincreaseintribalpopulation.Astheybecamemoredependenton
theircropsforfood,therewasaneedformorepermanentsettlementsinordertotendtheplant
andprotectthesupply.Thesesettlementsbecamethefirstcities.

CreatingCities

Dependingonthelevelofdifficultyyouhavechosen,youwillbeginthegamewithoneortwosettlerunits,each
representinganomadictribe.YouwillhavetoguideyourSettlersacrossthelandscapeinsearchofhabitablesites.When
youtireofwandering,youtoomustsettleonthelandandsowtheseedsofempire.Afterfindingasuitableplacetobuilda
city,choosetheSettleoptionfromyoursettlerslistofactions.

YoucangivetheordertoSettlebyclickingtheSettleorder(cityicon)undertheUnittaboftheControlPanel.

YoucanalsogiveordersbyrightclickingontheSettlerorusingthekeyboardshortcutBkey.

IfyourSettlersselectionboxisyellow,orifyouhavealreadymovedhimthatturn,youwillhavetolethimrest
andwaitanotherturnbeforehecansettle.

WhenyouorderyourSettlertosettle,hewilldisappearandbereplacedbyacity.Thenameofyournewcityandanumber
representingyourcitizenswillappearjustabovethecityitself.Specialiconsmayappearaboveyourcitylateron.Thesewill
provideinformationaboutthestatusofyourcity,whetheryouhaveunitsgarrisonedwithin,whetheryourcityisriotingas
aresultofunhappiness,orwhetheranagentofanotherempirehasaffectedyourcity.

Youshouldstartconstructionofaunitorimprovementwithinyourcityassoonasithasbeensettled.Animprovementis
anybuilding,structure,orobjectthatenhancesyourcityinsomemeasurableway.Forexample,buildingaGranarywillhelp
yourcitytogrow,andconstructingaCityWallwillhelpunitstodefendyourcity.Unitsarethemobileforcesthatcomprise
yourarmy.Youneedtobuildsomeunitstodefendyourcitiesandexploretheterritoryaroundthem.SeeTheBuild
Manager,below,formoreinformationonbuildingthingsinyourcitiesandmanagingbuildlists,orqueues.

WHERETOSETTLE
Inorderforyourcitytothrive,youwillhavehadtofindagoodplacetosettle.Generally,thebestplacestosettlehave
somecombinationofgrasslands,forests,mountainsorhills,possiblyatradegoodaswellasriverorseaaccess.Insearching
forasuitablelocationtobuildacity,youshouldconsiderthefollowingfactors:

TERRAIN
AsyouexploretheworldofCallToPowerII,youmayobservedifferentcolorsoftilessignifyingvariousterrain
types.Eachterraintypehasvaluesforfood,production,andcommercethatrepresentthelandsnaturalyieldfor
eachbasicresource.TheterraintypescorrespondtothekindsofterrainyouarefamiliarwithhereonEarth
grasslands,mountains,tundra,sanddunes,andseveralothers.Youshouldconsidertheseresourcevaluesbefore
buildingacity.Acity"works"notonlytheterraintileonwhichitisbuilt,butalsotheeighttilesimmediately
surroundingit.Asacitygrowsinpopulation,itsareaofinfluencewilleventuallyspreadoutevenfurther,asmuch
23

astwomoretilesineverydirectionforextremelylargecities.Therefore,youshouldtakeintoconsiderationthe
surroundingareaandtheresourcestheycontain.

FOOD
Yourcitysrateofgrowthwilldependontheamountoffoodavailabletoit.Acitymustcollectenoughfoodto
feeditscitizens,andaccumulatefoodinstoragetobolstergrowth.Whenenoughsurplusfoodisstored,yourcity
willgrowinpopulation.YoucanadjusthowmuchyourpeopleconsumebyreducingRationsintheEmpire
Manager.Thiswillaffectallcities,andwillenableyoutosupportalarger,albeitlesssatisfiedpopulation.Feeding
themmorewillmeanyoucansupportfewercitizens,thoughtheywillbemorecontent.(SeeDomesticPolicy
underEmpireConceptsonpage18.)

TerraintilesapproximaterealconditionsonEarth,soitisnotsurprisingthatrivers,grasslands,plains,andshallow
wateraremorefertileandproducemorefood.Forestsareamoderatesourceoffood,whileGlaciersandDeserts
providenofood.

PRODUCTION
Thisresourcerepresentstherawmaterialsnecessaryforyourcitytobuildunits,improvements,andwonders.
Productionisalsousedforunitupkeepcoststomaintainyourmilitaryfromturntoturn.Yourcitysrateof
productiondependsontheamountofproductionresourcesavailabletoitandthenumberofworkersand
laborersallocated.(SeeHowCitiesWorkonpage25.)

Improvementsyoubuildinyourcitieswillaidinfoodcollectionandproduction,generatecommerce,andenhance
yourcitysdefensivecapabilities.Wondersbuiltinyourcitieswillprovidesimilarbenefitsacrossyourentire
empire.

MountainsandJunglesarerichinmineraldepositsandnaturalresourcesandprovideampleproduction.Deserts
aredevoidofanyproductionresources.

COMMERCE
Commerceismorethanmoney.Morespecifically,itrepresentstheamountofrevenuederivedfromthesaleof
miscellaneousgoodsandservicesandanyothercommercialactivitiesonagiventile.Thismoney,orgold,goes
intoyourempirestreasuryfromwhichwagesandimprovementmaintenancecostsarepaid.Youcanuseany
commerceleftoverafterpayingtheseexpensestofundscientificresearchorsaveforotherexpenses.Allocating
commercetosciencewillhelpyoutoachievenewAdvancesmorequickly.

Youcanrightclicktheterraintilesformoreinformationabouttheresourcestheycontain,includingfood,
production,andcommerce.Youcanalsoseethisresourceinformationinthestatustextwindowatthebottomof
theControlPanel.

YoucanalsoviewanyGoodsorMovementCostsassociatedwithtilesinthisway.Formoreinformationonterrain
typesandtheircharacteristics,consulttheGreatLibraryonpage60.

GOODS
Youwillseenaturalresourcesonthemapsuchascrab,oil,andjade.Thesearetradegoodsandtheyprovidean
alternativesourceofrevenue.Ifatradegoodappearsonatilewithinyourcitysareaofinfluence,youwillbeable
totradeitontheopenmarket.Buildingyourcitydirectlyontopofagoodwillderivethesamebenefitasbuilding
nexttoit(provideditiswithinyourcitysareaofinfluence).Ifforstrategicreasonsyoucannotsituateyourcityso
thatitsareaofinfluenceencompassesatradegood,trytobuilditnearenoughsoitwilleventuallygrowtocontrol
it.FormoreinformationongoodsandtradeseeTradeonpage62.

DEFENSIBILITY
Beingabletoprotectyourcitiesfromhostileforcesisofparamountimportance.Althoughyouwillalwaysbeable
tofortifyunitsinyourcitiesandbuildimprovementsthatcanbolsteryourcitiesdefenses;youcanplacecities
strategicallyonthemaptomakethemhardertoconquer.Certainterraintypesactuallyprovideadefensivebonus
fordefendingunits.Usethisnaturaldefensivebonustomakeyourcitiesmoredefensible.Youonlygetadefense
24

bonusfromthesingletileyoubuildyourcityon.Hardtopassterrainwithinyourareaofinfluencewillhelpslow
enemyapproaches.Itwillalsoslowyourreinforcements.

Weighthebenefitsanddisadvantagesoflocatingyourcitiesbythesea.Oceanaccessisbeneficial,butitalso
makesyourcitiesvulnerabletonavalattacks.

PROXIMITYTOOTHERCITIES
Ifyourcitiesarehealthyandwellmanaged,theywillexpandtheirareaofinfluenceandworkevenmoreofthe
surroundingterrainforresources.Forthisreason,youshouldavoidbuildingcitiestooclosetooneanother.Two
citiescannotsharetheresourcesinasingletileoneortheotherwillalwayswinout.Also,keepinmindthata
city'sareaofinfluencecanexpandconsiderablyoverthespanoftime.Althoughtheymaystartoutsmalland
remainsoforhundredsofyears,eventuallycitiesmaygrowtocontroleveryterraintilewithinafivetileradiusof
thecitycenter!Considerthiswhenplacingyourcities.Citieswithoutadequatespacetogrowwillreachtheirlimit
early.

DISTANCETOCAPITAL
Thecapitalofyourempireisthefirstcityyoubuild,anditincludesafreecapitolbuilding.Yourcapitalistheseatof
governmentforyourempire,andithasastabilizingeffectonallofyourothercities.Thefartheracityisfromthe
capital,thelessitbenefitsfromthisstabilizinginfluence.Criticalinformationdisseminatedfromthecapitaltakes
longertoreachfarawaycitiesandnearbycitiesbenefitwhentheircomplaintsreachthecapitalmorerapidly.

Citiesthatareclosetoyournationscapitalareeasiertomanage,lesspronetolawlessnessandcriminalactivity,
andaregenerallyhappier.Keepthisinmindwhenyoubuildcitiesfarawayfromyourcapitalcity.Youcanbuild
happinessandcrimereducingimprovementstooffsettheunhappinessassociatedwithdistancefromthecapital.
Buildingroads,railroads,orothertransportationtileimprovementstofarawaycitieswillspeedcommunications
withthecapitalandalleviatetheirdistress.

Yourentireempirewillsufferdistressifyourcapitaliscaptured.Youmustdefendthiscityatallcosts.Ifitislost,
youwillhavetorebuildyourcapitalinanothercity,thoughtodothisyouwillneedtheFeudalismAdvance.

HowCitiesWork

EachcityyoubuildusesitsworkerstodrawthethreebasicresourcesofCallToPowerIIfood,production,andcommerce
fromthesurroundingland.Yourcitieswillthenusetheseresourcestogrow,buildthings,tofundpublicworksand
research,andforunitupkeepandbuildingmaintenance.

FOOD&GROWTH
Therateatwhichyourcitygrowsdependsonhowmuchfoodisavailable.Eachcitymustproduceenoughfoodtofeedits
citizens.Ifacityproducesmorefoodthanitconsumes,theexcessisstored.However,ifthepopulationofacityconsumes
morethanthecityproduces,andthereisnofoodinstoragetodrawfrom,peoplewillstarve.Foreveryturnacitystarves,
itlosesonepointofpopulation.Ifacityinyourempireisindangerofstarving,youwillbenotifiedwithamessage.

Thereareseveralwaystoincreaseacitysfoodyield.Youcanbuildimprovementsinthecityitselfsuchasthegranaryand
foodsilotohelpyourcitizensmoreefficientlyfarm,process,andstorefood.Crimereducingimprovements,likethe
courthouse,willindirectlylowerlossesoffoodtocrime.Youcanbuildtileimprovementsaroundyourcitylikefarmsor
fishingnetstoincreasetheamountoffoodavailabletoit.Thesetileimprovementsmustbeplacedwithinyourcitysradius
tobeeffective.

IfyouhavetheAgricultureadvance,youcanhirefarmers(seeSpecialistsunderCityManager,page30).Farmersgrowfood
becauseoftheirexpertise,notbecauseoftheterrain;however,theycannotcollectproductionorcommerce,soyoushould
becarefulnottohandicapyourcitysabilitytocollecttheseresourcesbyconvertingtoomanyworkerstofarmers.

Asyourpopulationgrows,overcrowdingwilloccur.Overcrowdingcausesunhappinessandwillultimatelylimityourcitys
abilitytogrow.Buildingcertaincityimprovements,liketheaqueductoraquafilter,canoffsetovercrowdingandminimize
unhappiness.
25


PRODUCTION&PUBLICWORKS
Yourcitiesneedproductiontobuilditems,suchasunits,improvements,andwonders.Themoreproductionavailabletoa
city,thelesstimeitwilltaketobuildtheseitems.Productionpaysforunitupkeep,whichincludestraining,vehicle
maintenance,andothercostsassociatedwithmaintainingastandingarmy.Thiscostisaffectedbyyourmilitaryreadiness
setting.Thehigheryourreadiness,thehigheryourcost.

Aswithfood,therearevariousmethodstoincreaseyourcitiesproduction.Youcanbuildstructuresinyourcitiestohelp
increaseproduction,liketheMillorFactory.Aswithfood,acertainportionofproductionisoftenlosttocrime.Limiting
crimebybuildingcrimereducingimprovementswillcurtailthis.Additionally,youcanplaceminesonsurroundingtilesto
augmentproductionavailabletoyourcities.Hiringlaborers(possiblewiththeIndustrialRevolutionadvance)willalso
bolsterproductioninproductionpoorterrains.

Yourcitysproductioncontributestoaglobalfundforpublicworks(seebelow),basedonthepercentageyouchooseinthe
EmpireManagerscreen.Youcanusetheseresourcestobuildtheroads,farms,mines,anddefensesthattieyourempire
together.Thesetileimprovementsmustgenerallybeplacedwithinyourcitiesareaofinfluencetobeeffective.

COMMERCE&GOLD
Commercegeneratedbyyourcitiescreatesgoldforyourempire.Gold,inturn,canbeusedtopayyourworkerswages;to
RushBuyunits,improvements,orwonders;ortomakegiftstoforeignnations.Youcanviewtheamountofgoldavailable
toyourempirenexttothegoldcoiniconinthemenubaratthetopofthescreen.Improvementsbuiltwithinyourcities
requiremaintenance,andthecostsassociatedwiththatarealsodeductedfromcommerce.Youcanboostcommercein
muchthesamewayasyouincreasefoodorproduction.

Buildingcertainimprovements,liketheBazaarorBank,willenhancecommercewithinyourcities,generatingmoregoldfor
yourempire.Goldlosttocrimewillbelimitedwhencrimereducingimprovementsarebuilt.Youcanbuildtile
improvementsliketheTradingPostortheShoppingMalltoenhancecommercewithinacitysareaofinfluence.Hiring
Merchants,enabledbytheEconomicsadvance,willboostcommerceandgeneratemoregoldinterrainswithlow
commerce.

Commercewithinyourcitiesalsopaysforscientificresearchconductedbyyourempireatlarge.Youcanassessthescience
taxfromwithintheEmpireManagementscreen.

TheBuildManager

Oneofthemostimportantthingsyourcitiescandoisbuildthings,includingunits,cityimprovements,andwonders.The
BuildManageriswhereyoudeterminewhatthingstobuildinwhichcities,andinwhatorder.TheBuildManagerscreen
willautomaticallyappearassoonasyousettleacity.Ifyouhavedisabledthisoption,youcandoubleclickthenewcityto
opentheCityManagerscreenandthenopentheBuildManagerfromthere.YoucanalsoopentheBuildManagerfromthe
CityTaboftheControlPanel.Selectthecityyouwishtobuildsomethinginusingthecityselector,andthenclicktheEdit
QueueButtonontheleftsideofthetab(thisbuttonwillcontainanimageofanyitemcurrentlybeingbuilt,andthe
numberofturnstocompletetheprojectwillbedisplayedinthebuttonjustbelowit).Alternatively,youcanopentheCity
Managerscreenbyrightclickingthecityandselectingthatoptionfromthecontextmenu.

Youcanmakelistsofthingstobuildinanycity(ormultiplecitiesseeAdvancedCityConcepts)fromtheBuildManager.In
theupperleftcorneroftheBuildManageryouwillfindthecityselector.ThisisthesamecityselectorfoundintheCityTab
oftheControlPanel,andintheCityManagerscreen.Clicktheleftorrightarrowbuttonstoselectbetweenyourcities,or
clickthecitynamefromapopuplistofyourcities,andclickthecityyouwanttobuildin.

Toviewavailableunits,improvements,andwonders,clicktheappropriatebuttononthelefthandsideoftheBuild
Manger,belowthecityselectorandabovethebuildoptionslistbox.Youcanscrollupanddownonthislistandsortitems
byName,Attack,Defense,Armor,Range,Strength,Movement,orProduction/TurnstoBuild.

Selectinganyoftheseitemswilldisplayapictureofitandspecificinformationaboutthatitemintheupperrighthand
corneroftheBuildManager.
26


YouwillneedtoadditemstoyourCurrentQueueinorderforyourcitytostartconstructingthem.Aqueueisjustafancy
wordforthelistofitemsyouwanttobuildinacertainorder.Selectitemsyouwishtobuildanddoubleclickonthemto
addthemtoyourqueueoryoucanusetheAddorInsertButtonstoadditemstotheendofyourqueueortoinsertthemin
frontofotheritems.Onceyouhavecreatedalistofitemstobuild,youcanselectthemandmovethemupordownwithin
thequeueusingthebuttonstotherightofyourCurrentQueue.

SelectingitemsinyourCurrentQueuewillupdatethepictureandinformationdisplayedintheupperrighthandcornerof
theBuildManager.

UsetheDeleteandClearButtonstotherightofyourCurrentQueuetodeleteindividualitems,orclearthequeue
altogetherandstartagain.SeeAdvancedCityConcepts,onpage32,formoreinformationoncreatingandloadingcustom
queues.

YoualsohavetheoptiontoRushBuytheitematthetopofthequeue.ClicktheRushBuyButtonbelowthepictureofthe
currentbuildingitemandthatitemwillbecompletedatthebeginningofthenextturn.RushBuyinganitemcostsgoldas
opposedtoproduction.Whileitisthequickestwaytobuildanitem,itcancostingolduptotentimestheamountof
productionrequiredtobuildtheitemacrossanumberofturns.

WHATSHOULDIBUILD?
Unitsareessentialforprotectingagainstyourenemiesandexploring,whileCityImprovementshelpyourcitygrow,
improveitsefficiency,andaddtoitsdefenses.Wonderscangreatlyimpactyouroverallempire.Theseneedsmustbe
weighedcarefullywhendecidingwhattobuildandwhatordertobuildin.

DiscoveringnewAdvancescanaddnewitemstobuild,buttheycanalsocausesometobeobsoleteandunavailable.

BUILDINGUNITS
Unitsmakeupyourmilitaryandincludesoldiers,vehicles,boats,aircraft,andother,moresubversivecharacterslikespies,
clerics,andlawyers.Unlikecities,yourunitsaremobileandcanbeusedtoexploretheworldaroundyou,settlenewcities,
engagetheenemyincombat,anddefendyourcitiesorpartsofthemap.SeeUnitConcepts,page37,foradescriptionof
thevarioustypesofunits.

Unitsarecreatedincities,buttheybelongtoyourempire.Theycanmovefromcitytocity,acrossyourempire,and
beyond.Becauseunitsarepartofyourempiresmilitaryandcanbeusedtodefendanycity,allcitiesmustcontribute
productiontosupportthem.Youwillhavetoweighthecostbenefitsofmaintainingalargestandingarmy.Whenyour
empirecannotaffordtofeed,clothe,equip,andshelteritsmilitary,yourarmywillbereducedwhenyourunitsare
automaticallydisbanded.FormoreonmilitarysupportcostsseeMilitarySupportCostsandMilitaryReadinessunderUnit
Conceptsonpage40.

Whenusingyourunitstodefendacity,itisagoodideatofortifythemtogainanaddeddefensivebonus.Simplymoveyour
unitstothedesiredcityandpresstheFkey,rightclicktheunitandselectFortifyfromthecontextmenu,orclicktheFortify
iconfromtheUnittaboftheControlPanel.Tomoveaunitoutofacity,selectthecity,thenclickanddragtheselectedunit
toyourdesireddestination.UsetheUnittabtoselectbetweenmultipleunits.

Youcanbuildmostunitsonceyouhavethetechnology,orAdvance,tocreatethem.Somespecialunitsrequireyoutohave
aspecificformofgovernment.Forexample,theclericcannotbebuiltunlessyouareaTheocracy.Youcanonlybuild
FascistsifyouhavechosenFascismasyourgovernment.Asyourleveloftechnologyadvances,someofyourmoreprimitive
unitswillbecomeobsolete.Whenthishappens,youwillnolongerbeabletobuildthem;however,youcankeepobsolete
unitsyouhavealreadybuiltforaslongasyoulikeoruntiltheyarelostincombatordisbanded.

BUILDINGIMPROVEMENTS
Improvementsareanybuildings,structures,orsystemsthatbenefitthecitiesinwhichtheyarecreated.Whiletheybenefit
yourempireindirectly,theydonothelpothercities.Improvementsmayenhanceallaspectsofacity,fromdefensibilityand
attackpotentialtohappiness,foodstorage,andproductioncapabilities.Theeffectsofimprovementsarecumulative.For
example,animprovementthatincreasesproductionby25%plusanotherimprovementthatincreasesproductionby50%
willcumulativelyincreaseyourcitysproductionby75%.
27


Youwillwanttochooseimprovementstobuildbasedonyourempiresgoalsandtheneedsofyourindividualcities.For
example:

GRANARY
Thegranaryincreasesyourcitysabilitytostorefood,andhenceitsabilitytogrow.

MILL
Themillboostsyourcitysproductioncapabilities,enablingyoutobuildunits,improvements,orwondersmore
rapidly.

SHRINE
Thisimprovementincreasesthehappinessinacity,whichwilloffsetdissatisfactionfrompollution,war,crime,
overcrowding,orotherfactors.

Yourimprovementsmustbemaintained,andacertainamountofgoldisdeductedfromyourCommerceatthebeginning
ofeachturnforallimprovementsotherthanyourCapitol.Ifyourcommerce,orincome,isinsufficient,thesecostswillbe
takenoutofyoursavings(seeEmpireConcepts,page17,formoreinformation).Improvementswillbeautomaticallysold
whenyoudonothaveenoughincomeorsavingstomaintainthem.

Improvementscanbesoldforgold,ordestroyedwhenyourcitiesareattacked.Theycanalsobedestroyedbynuclear
attacksandnanowarfareattacks.Thenanoattackisparticularlydeadly.Ifsuccessful,itcandestroyimprovementsinacity
andcanevenspreadtoothercities!SeeUnitConcepts,page37,formoreinformationonspecialunitattacksandabilities.

Improvementsthataresoldareworth,ingold,afractionoftheiroriginalcostinproduction.Tosellanimprovement,goto
theInventorytaboftheCityManagementscreen,selecttheitemfromthelist,andclicktheSellButton.Whenyoufear
yourcitycannotbedefended,youmightwanttosellyourimprovementstorecoupsomeoftheinevitableloss.Youmay
alsowanttoreducetheamountofcommerce,orgold,goingtobuildingmaintenancetogetquickaccesstoenoughgoldto
rushbuycriticalunits.

BUILDINGWONDERS
Wondersarespecialmonumentsortechnologiesthatbenefityourentireempire.Unlikeimprovements,wonderscanonly
bebuiltinonecityintheentireworld.Onceawonderhasbeenbuilt,nootherempirecaneverbuilditagain,evenifthat
wonderhasbeendestroyed.Whenacitycontainingawonderiscaptured,thewonderbonusbenefitstheempirethat
controlsthecity.WonderscanberenderedobsoletebythediscoveryofnewAdvancesbyyourownempireoranyother
nation.Obsoletewondersdonotdisappear;theyjustceasetohaveanybenefit.

Mayors

Forthosewhodonotwishtomicromanageeverycity,especiallywhenyouhavelargenumbersofcitiesinyourempire,
mayorsofferwelcomesupport.Youcanappointamayorinanycityyouchoose.Whenyouactivateamayor,itwill
automaticallymanagethefundamentalaspectsofyourcityforyou.Yourmayorwillalsoconstructbasictileimprovements
likeroads,farms,mines,andfishingnets.

Youcanhaveyourmayorfocusonproduction,growth,offense,defense,science,gold,wonders.orhappiness.Whenyou
givethisorder,yourmayorwilldowhateveritcantomaximizethecity'soutputinthatarea.Themayorwillnot,however,
throwcautiontothewindandsendyourcityintoatailspinofriotingandstarvation.Basedonthepriorityyouchoose,your
mayorwilladdunits,improvements,orwonderstothecitysqueue.Yourmayormayalsochoosetoadjusttheallocationof
specialistswithinyourcitytofulfillyourorders(seeSpecialists,onpage30).

Youcanstillplacetileimprovementsandadjustspecialistswhileyourmayorisactive,butthemayormayreverseany
changesyoumake.Youcanalsocontinuetomodifythebuildqueuewhileyourmayorisactive.Mayorswillonlyadditems
toacitysqueueandwillnotmodifytheorderofitemswithinthequeue.

28

TheCityTab

TheCitytabprovidesconvenientaccesstowhatyourcitiesarebuildingandtheirmayorspriorities.Youcanusethecity
selectortocyclebetweenyourcities,orclickthecitynameandselectanyofyourcitiesfromthepopupmenu.Youcan
alsoviewwhatanygivencityisbuildingandhowmanyturnsremainuntiltheitemiscompleted.ClicktheRushBuybutton
tocompletecriticalitemsyoucanafford.ClickingthepictureoftheitembeingbuiltortheTurnsRemainingbuttonwill
opentheBuildManager.Youcanalsoturnyourcitysmayoronorofffromthistabandselectyourmayorspriorityfrom
theassociatedpopupmenu.

TheCityManagerScreen

Youwillneedtomakesureyourcitiesaremanagedappropriatelyifyourempireistothriveandenableyoutoachieveyour
goals.Therearefivecriticalaspectsofcitymanagementthatyouwillneedtomastertokeepthemhealthy,happy,and
productive.

PRODUCTION:Whatyourcitiesarebuilding.

INVENTORY:Whatimprovementsandwondersyouhavealreadybuilt.

SPECIALISTS:Workersspecializinginfieldsthatmaximizeoneaspectofyourcitysefficiency.

STATUS:Thefactorseffectingyourcityshappiness,pollution,orcrime.

UNITS:Thoseunitsgarrisoned,orfortified,withinyourcityforitsdefense.

TheCityManagerscreenprovidesyouwithaccesstoalloftheinformationconcerninganycityyouhaveselected,andsome
keymanagementoptions.Informationprovidedincludeswhatthecityisbuilding,whatitemsithasalreadybuilt,what
specialistshavebeenallocated,whatfactorsareaffectinghappinessandpollutioninyourcity,andwhatunitshavebeen
garrisonedinyourcity.FromtheCityManagerscreenyoucanquicklycyclebetweenyourcitiestocomparetheabove
conditions,andyoucanlaunchtheBuildManagertomodifyeachcitysCurrentQueue.

TheCityManagerscreenincludesanimageofyourcityanditssurroundingterrain.Thisisparticularlyusefulwhencycling
betweenyourcitiesandcomparingtheirareasofinfluence.Youcanalsoviewkeycitystatisticsfromthistabthatinclude
yourcityspopulation,food,commerceandproductionoutputs,growthrate,andhappinesslevel.Thebreadrepresents
food,thegearrepresentsproduction,thecoinrepresentscommerce,andtheflaskrepresentsscience.

Populationdeterminesthesizeofyourcityandthenumberofcitizensyouwillhave.Asyourpopulationgrows,youwill
gainnewcitizensthatcanworkthelandasgeneralworkersorbecomespecialists.

Yourcitysgrowthbarmovesfromlefttoright,anddisplaysredforovercrowding(orlostgrowthpotential),andgreenfor
rateofgrowth.Yourrateofgrowthisanumberbasedonyourcityspopulationincreaseperturn.Asyourcityapproaches
itsmaximumsize,theeffectsofovercrowdingincreaseandwilllimityourgrowth.

Thehappinessbarreflectsthefeelingsofthecityspopulation.Areddisplaymeansyourpeopleareunhappyandnear
rioting(ifnotalreadyrioting).Whenthebarisyellowyourpeoplearemerelycontent,whileagreenbarmeansyourpeople
arehappy.

PRODUCTIONTAB
Here,youcanviewitemsinyourcityscurrentbuildqueuealongwithkeystatistics,turnstocompletebuilding,andgold
requiredtorushbuytheitem.Selectingitemsinthelistwilldisplaytheirpicturesandstatistics,butturnstocompleteand
goldtorushbuywillstillpertaintothetopmostiteminthequeue.

Units,Improvements,andWondersarebuiltusingasinglecitysproduction.Ifyouneedsomethingfastandyouhavegold
tospare,youcanRushBuytheitemtogetitnextturn.Yourgoldgoestopayovertimetoyourpeopleandtopayshipping
29

coststogettherestofthematerialyouneedrightaway.YoucandothisbyselectingthecityandclickingtheRushBuy
ButtonontheProductionTaboftheCityManagementscreen.

INVENTORYTAB
Yourcitysinventoryisdisplayedinalistalongwithpicturesandstatistics.Youcanselectanyiteminyourcitysinventory
andviewthesalvagevalueingoldshouldyouchoosetoselltheitem.Youcansellanyimprovementyouhavebuilt,
(includingtheCapitolforzerogold),butyoucannotsellawonder.Youcanonlyselloneitempercityforeachturn.

SPECIALISTSTAB
Thisiswhereyoudeterminethefocusandmakeupofyourcitysworkforce,andaffectitsoverallefficiency.Themost
efficientcitywillhavenospecialists,andwillbecollectingfood,production,andcommerceevenly.However,dependingon
yourcitysneedsorthegoalsofyourempire,efficiencymaybelessimportantthanoptimizationtowardcertainbenefitsor
resources.

CITIZENS&WORKERS
Everycityofagivensizehasacertainnumberofcitizens,dependingonitspopulation
(citizens=population/10,000).Allofyourcitizensareemployedbyyourcityandbeginlifeasworkersuntiltheyare
convertedtospecialists.Workerscollectfood,production,andcommerceevenlyfromthetilesyourcitycontrols.

Yourefficiencywillapproach100%asyourcitygrowsinpopulationandyouhavemoreworkerstocollectallofthe
resourcesfromthetilesyourcitycontrols.Whenyourcityinfluenceincreases,yourefficiencywillbereduceduntil
yougainmoreworkerstocollectagreaterpercentageofresourcesfromthenewarea.Yourworkerswillworkthe
tilesclosesttoyourcityfirstuntiltheyareabletocollect100%oftheresourcesavailableinpreviousareasof
influence.Thisisimportantbecausetileimprovementsplacedwithinyourcitysinfluencewillbemoreefficiently
utilizedwhenplacedclosertoyourcities.

SLAVES
Theseunfortunatesoulshavebeentrapped,imprisoned,andforcedintoalifeofservitude.Slavesarenotpartof
yourpopulationorcitizenry,butdofunctionasworkersinserviceofyourcities.Theyarepaidnothingfortheir
work,andarefedonlywhattheycangatherforthemselves.Slavesneverlosetheirdesireforfreedom,andifleft
unguardedoraidedbyanAbolitionist,theywillfindawaytofreedom.Whilehavingslavesinyourcityincreases
thecollectionofresources,thethreatofuprisingisalwayspresent.

SPECIALISTS
Yourworkersmaybe"hired"todomorespecializedwork,inwhichcasetheywillbeconvertedtospecialists.
However,youmusthavecertainAdvancestosupportspecialists.Also,rememberthathiringspecialistswillmeana
lossofefficiencyinyourcitysabilitytocollectresourcesfromtheland.Specialistsinclude:

EntertainersTheseminstrels,thespians,jesters,andtheirmoremodernequivalentsarealwaysableto
raisethespiritsofyourpeopleandeasetheirdiscontent.HiringEntertainersincreasesHappiness.The
DramaAdvanceisrequired.
FarmersAddingfarmerswillgeneratefoodinyourcity.Farmersdonotcollectfoodoranyother
resourcesfromtheland,likegatherersormigrantworkers.Rather,they"grow"food.Increasingthe
numberoffarmersearlyinthegame,afteryougettheAgricultureAdvance,willhelpyourcitiesgrow
morequickly.
LaborersWhenyoureachtheModernAgewiththeIndustrialRevolutionAdvance,youcanbeginto
industrializebyhiringLaborers.Laborersdonotcollectresources.Insteadtheygenerateproduction,just
asfarmerscreatefood.AddingLaborerswillhelpyourcitiesbuildthingsmorequickly.
MerchantsThesecunningbusinessmenandinvestorsgeneratecommerce,usingtheirbusiness
acumenandknowledgeofeconomics.Whiletheydonotcollectresourcesfromtheland,adding
Merchantswillincreaseyourcitysoutputofgold.
ScientistsWiththeadventofClassicalEducation,thesescholarsfocustheirintellectualabilitiesand
researchongeneratingscienceinyourcity.Whenalackofresourcespreventsyourcityfromcontributing
muchgoldtoscience,itcanstillgeneratesciencebyhiringscientists.

30

STATUSTAB
TheStatustabdisplaysfactorsaffectingyourcityshappinessandpollution.Italsodisplaysyourcurrentcrimerate.Youcan
scrollthroughtheHappinessorPollutiondisplayswhenyouhavemanyfactorsinvolved.

ThingsthatmakeyourpopulationhappyorunhappyarelistedinthecenteroftheHappinessdisplay,withpositiveor
negativenumberslistedontherighthandside.Negativefactors,includingWarDiscontentorPollution,willhaveunhappy
facesdisplayedtotheleft;and,positivefactors,includingWonders,Entertainers,orBuildings,willdisplayhappyfaceson
theright.Thelargerthepositiveornegativefactor,themorehappyorunhappyfacesyouwillsee.

PollutionlistedintheHappinessdisplayrelatesonlytotheunhappinessassociatedwithit,notthelevelofpollutionitself.
ThingsgeneratingpollutionarelistedinthePollutiondisplay,alongwithavalueforthelevelofpollutiontheyarecausing.
SeeCityConditionsbelow.

UNITSTAB
TheUnitstabdisplaysonlyunitsyouhavefortified,andtherebygarrisonedwithinyourcity.Itdoesnotshowunitsinyour
citythathasnotbeenfortified.Unitsgarrisonedwithinyourcitycannotbeselectedormovedonthemapuntiltheyare
activated.Theywillhoweverdefendyourcitywithanaddeddefensivebonusforfortification.Youcanselectanyofthe
units,orarmies,displayed,andeitheractivatethemordisbandthem.Whenactivated,yourunitsandarmieswillbecome
selectable,andmoveable,oncemorefromyourcity.Ifyoudisbandthem,theywillberemovedfromplaypermanently.

CityConditions

Citiesinyourempireprovideyourpopulationwithincreasedresources,protection,wealth,andprosperity.However,city
lifealsobringsnewpressurestobearonyourcitizensthatwillaffecttheirhappinessandenvironment.Inadditiontothe
barenecessities,yourcitizensneedtobehappy,theyneedcleanairandwater,andtheyneedprotectionfromcrime.Ifyou
failtoprovidefortheseneeds,youwillnotbeabletoensuretheloyaltyofyourcitizenry.

UnderseaCities

Justasyoucanbuildcitiesonland,youcanalsobuildcitiesunderthesea.TodothisyouneedtobuildtheSeaEngineer
andtakehimintodeepwater.Thetilesintheseaaresuperabundantinnaturalresources,soifyouareinterestedin
growingyourempire,constructingseacitiesisagoodidea.Toboosttheiroutputevenmore,youcanbuildtile
improvementslikeFisheries.

Ifyouwishtomovelandunitsintoyourseacities,youwillneedtoconstructunderwatertunnels.Thesetunnels,however,
arevulnerabletoattack.Ifanyportionoftheconnectingtunnelisdestroyed,allunitsthatareinsidethetunnelwilldie.

HOWTOATTACKSEACITIES
Likeaninvasionofaonetileisland,thebestwaytoinvadeaseacityistobeginbybombardingthecitytoweakenit.After
this,youcanunloadMarinesintotheenemycityforbattle.InordertotransporttheMarinesinthewater,youcanload
themintotheCrawler,whichallowsMarinestoattackthecity.

DisbandingCities

Youmay,inthecourseofyourleadership,wishtodisbandanexistingcity.Itmaybeinapoorlocation,behardtodefend,
orbetoofarfromyourcapitaltomaintainadequatehappiness.Regardlessofthereason,youcanopttodisbandacitythat
hasapopulationofsizethreeorless(under40,000people).Whenyoudisbandacity,allunitsgarrisonedwithinitremain
onthetileandarefreeduptomoveagain.Also,theremnantsofthecityarerepresentedbyasettlerunit,whichyoucan
movetoanewlocationordisband.Allwondersandimprovementswithinthecityarelostforever.Todisbandacityyou
mustgototheNationalManagerscreenandselectthecitythatyouwishtodisband.Disbandingacitywillnotpenalize
yourscore.

31

ADVANCEDCITYCONCEPTS

NationalManager

Manygreatleadershavefoundthatrulingavastempirecanbechallengingfromalogisticalperspective.Asyoudevelop
morecitiesoverthemap,youmayfinditdifficulttokeepupwiththem.TheNationalManagerscreenisdesignedtoenable
youtohelpyoumanageallyourcitiesatonce.

TherearetwotabswithintheNationalManagerResourcesandStatus.FromtheResourcestabyoucanviewandsortyour
citiesbyname,population,happiness,productionpoints,food,gold,science,pollution,andcrimerate.FromtheStatus
screenyoucanviewandsortbymayorandmayorspriority,whattheyrebuilding,andhowmanyturnstocompletethe
item.FromhereyoucanalsogroupcitiestomanagemultipleBuildQueuesatthesametime.

RESOURCESTAB
UndertheResourcestabyouwillfindseveralcolumns.Clickingonthecolumnheaderswillenableyoutosortyourlistof
citiesbythatcategory.Thefirstclickwillsortinascendingorder,thesecondindescendingorder.Thehigherthenumberin
thecolumn,themoreofthatitemthecityisproducing.Thecolumnsareasfollows:

CITYNAME
Thisisthenameofyourcity

POPULATION
Thisisthesizeofyourcityintensofthousandsofpeople(1per10,000).

HAPPINESS
Thisisthepercentageofhappycitizensinthecity(asopposedtocontentorunhappy).

FOOD
Thisishowmuchfoodisbeingproducedtofeedthecitizens.Youllwantatleasttheamountofyourrationstimes
thenumberofcitizenstoensurethatnoonestarves.

PRODUCTION
Thisrepresentshowmanyproductionpointsthatcityhas.Thehigherthisnumber,thefasterthecitywillbeable
tocompleteitemsinthebuildqueue.

GOLD
Thisistheamountofgoldthiscityisaddingtoyourtreasury.

SCIENCE
Thisisthenumberofsciencepointsthiscityiscontributingtowardthediscoveryofnewadvances.

POLLUTION
Thisshowshowmanypollutionpointsthiscityisgenerating.Thehigherthisnumber,thegreatertheriskof
destroyingthelandaroundthecity.

CRIME
Thisisthecrimerateofthiscity.

STATUSTAB
SimilartotheResourcesTab,thereareadditionalcolumnsundertheStatusTab.However,thesecolumnsfocusmoreon
yourcitiesobjectivesandwhattheyarebuilding.Youcanseeataglancewhatyourempireisbuilding,andyouhavethe
powertoadjustthebuildqueuesofmultiplecitiesatatime.

32

Asyouknow,assigningaMayortoacitywillautomateproductionwithinthecity.YoucansettheMayortofocusona
specifictask(Growth,Defense,Offense,etc.)andyourqueuewillautomaticallybefilledwiththemostnecessaryitems
first.FromtheStatusTabyoucanhighlightseveralcitiesandassignaMayortoallofthematonce,changethegoals,or
disabletheMayorsentirely.

Similarly,youcanviewwhatitwillcosttoRushBuytheitemsbeingbuiltbymorethanonecity.Simplyhighlightthecities
andthetotalcostisshownnexttotheRushBuyButton.Ifyouhaveenoughmoney,theRushBuyButtonwillbeactive,
allowingyoutopurchaseallthoseitemsatonce.

WORKINGWITHMULTIPLEBUILDQUEUES
Youcanalsoaddtoorchangethebuildqueuesinmultiplecitiesatonce.HighlightseveralcitiesandclicktheBuildQueue
Buttonatthebottomofthewindow.ThiswilltakeyoutoascreensimilartothecityBuildManager,withafewimportant
differences.Thenamesofallthecitiesyouareadjustingarelistedinthetopleftofthewindow.Atthebottomrightofthe
windowareafewnewbuttons:Insert,Append,andOverwrite.

Lookingoverthelistofbuildingsyoumayfindsomethatlookfamiliar.Ifoneofyourgroupedcitieshasalreadybuilta
shrine,forexample,buttheothercitieshavent,theshrinewillbelistedasavailabletobuild.Thecitythathasalreadybuilt
theshrinewillnotbuildanotherone,butwillgoontothenextiteminitsqueue.

AddingitemstothequeueisdoneexactlythesameaswithindividualCityQueues.YoucandoubleclickonUnits,Buildings,
orWonders,oryoucanpresstheAddorInsertButtonstoadjustthequeue.However,nothingwillactuallychangeforthe
citiesuntilyoudecidewhattodowiththisnewqueue,usingthefollowingbuttonsonthebottomrightofthewindow.

Insert
Thiswillinsertthenewqueueinfrontofanypreviousqueuesinanyselectedcities.Ifyouinsert,thenewitems
willbebuiltbeforeanypreviouslylistedinanindividualcitysqueue.Forexample,ifyougroupthreecitiesbuilding
agranaryandinsertashrine,theshrinewillbuildbeforethegranaryinallthreequeues.

Append
Hittingappendwillplacethenewitemsattheendofanypreexistingbuildqueue.Forexample,ifyougroupthree
citiesbuildingagranaryandappendashrine,ashrinewillbebuiltineachcityafteritsgranaryiscomplete.

Overwrite
Thiswillreplaceanyitemsthathadbeenineachcitysqueuewiththeitemsinthenewqueue,removingthe
previousqueuesentirely.

CREATINGCUSTOMQUEUES
CallToPowerIIallowsyoutosaveyourbuildqueuesforreuseinothercities.Forexample,ifyoufindyourselfalways
buildingawarrior,thenagranary,thenashrineinanewcity,youshouldcreateaCustomQueue.

Doingthisisaseasyassettingupyourfirstbuildqueue.ThefirststepisgoingintotheBuildManagerforanycity.Pressthe
CreateCustomQueueButtonatthebottomofthewindow.Setthelistofitemsyouwanttosaveasareusablequeue.Once
youredone,presstheSaveQueueButtonatthebottomofthescreen.YouwillbepromptedtogiveyourCustomQueuea
name.Onceyouvedecided,pressOKtosaveit.

Anytimeyouwishtoloadthatqueue,simplypresstheLoadButtonfromtheBuildManagerofanycity.Thiswillreplace
anypreviousqueuewithinagivencity.

33

POLLUTION

Eventheearliestcivilizationshadtocontendwiththeproblemofpollution.Asearlyhumantribesabandonedtheirnomadic
lifestyleandsettled,theyhadtodealwiththeaccumulateddetritusoftheirdailyliving.Ascivilizationsevolvedandas
industryandmanufacturingbecamemorecomplex,citiesbegancreatingmorepollution.BytheendoftheIndustrial
Revolution,peoplebegantoseepollutionaffectingtheenvironment,includingairquality,waterquality,andthecleanliness
ofcities.Modernageurbanplannersbegantoimplementsystemstominimizepollution,butitwasoftenbarelyenoughto
stemtherisingtideofindustrialandurbanwaste.Asaleaderofagreatnation,youmustcometotermswithnotonlythe
pollutionyourcitiescreate,butalsotheeffectsofpollutionontheworldasawhole.Willyoumaximizeproductionand
growthattheexpenseoftheenvironment,orwillyoutugonthereinsofrunawayindustryandkeepthemincheck?Will
youleadtheworldinheedingthecallforglobalpollutionreduction,orwillyoubeforcedtowatchinhorrorasoceanlevels
riseanddestroyyourcities?ThissectionprovideswhatyouneedtoknowaboutthepollutionsysteminCallToPowerII.
Readthissectioncarefully.Thelivesofyourcitizenshanginthebalance.

CausesofPollutioninCities

PRODUCTION
Oneofthemainfactorsthatcausepollutionisproduction.Eachcityextractsproductionresourcesfromthesurrounding
terrainandusesittobuilditemsandpayforpublicworks.Certaintileimprovements,suchasmines,andcityimprovements
likefactoriesandoilrefineriesincreasethetotalproductionoutputofacity.Themoreproductionacitycreates,themore
pollutionitcreates.Productionrelatedpollutionrepresentssmoke,soot,andairbornecontaminants;agriculturaland
industrialrunoffchemicalandhazardouswaste;andthevariousbyproductsofindustry.

POPULATION
Theothermainfactorthatcontributestopollutionisthepopulationofyourcities.Ascitiesbecomemorepopulous,solid
wasteproducts,includingorganicandinorganicwaste,accumulateincitystreets,sewers,andlandfills.Ascitiesbecome
moreadvancedandcomplex,andascommerceandservicesincrease,peopletendtocreatemorewasteperpersonthan
lessadvancedsocieties.Therefore,citieswithgreaterpopulationscreatemorepollutionthanlesspopulousones.

NUCLEARWARFARE
TheonlyotherthingsthatcancreatepollutioninCallToPowerIIarenuclearweapons.Whetherbylaunchinganukeunitor
usingaspytoplantanukeinacity,theexplosiondevastatestheareasurroundingacity,reducingmuchofittodeadtiles.
Nuclearweaponsalsocontributetoglobalpollution,hasteningtheglobalwarmingprocess.Allplayersshouldconsiderthe
farreachingimplicationsofnuclearwarbeforetheychoosetowageit.Afullscalenuclearwarcouldpotentiallycreatean
ecologicalcatastrophe.

LocalPollutionDisastersandDeadTiles

Themostcommonformofpollutiondisastersoccurswhencitiescreatesustainedlevelsoftoxicpollution.Theeffectonthe
environmentissodevastating,theterrainsurroundingthecityrunstheriskofbeingpoisonedandrenderedunusable.The
resulting"deadtile"createsnofood,production,orcommerce.Tileimprovementsaredestroyedwhentilesbecomedead
aswell.OnceyoudiscovertheConservationadvance,youcan"cleanup"deadtilesbyterraformingthembacktotheir
originalstate.Afterterraformingthetile,youareabletoextractresourcesandbuildtileimprovementsonitagain.Ifatile
hadatradegoodonitbeforebeingrenderedadeadtile,however,thegoodwillbeforeverlost,evenafterthetileis
restored.

CausesofGlobalPollution

Yourempirewidepollutionlevelreflectsthesumofyourcities'pollutionoutput.Therefore,theglobalpollutionlevelisthe
amalgamationofeachempire'spollutionlevel.Althoughyoumuststrivetocurbyourcitypollutionlevels,itbehoovesyou
tomonitorglobalpollutionlevelsaswell.But,becauseyouarebutonenationinaworldcommunity,sometimesevenyour
besteffortsatcurbingyourownpollutionmaynotbeenoughtocounterthehighlevelsofpollutionwroughtbyanother
nation.

34

GLOBALPOLLUTIONDISASTERS

GLOBALWARMING
Theearth'satmosphereiscomprisedofacomplexsystemofairbornechemicalsthathelpmaintainthegeneral
rangeofairtemperaturethroughouttheworld.Astheworldenteredthemodernage,theimpactofhuman
society,particularlyindustryandtransportation,dramaticallyincreasedtheemissionsofseveralchemicalby
products,knowncollectivelyas"greenhouse"gases,intotheatmosphere.Themaingreenhousegasreleasedfrom
anthropogenicactivitiesiscarbondioxide,whichhelpskeeptheplanetwarm.Unfortunately,highconcentrations
ofcarbondioxideintheatmospherecausedanincreaseinthemeantemperatureoftheearthoverthelasthalfof
thetwentiethcentury.Thistroublingphenomenonisknownasglobalwarming.Besideswreakinghavoconthe
earth'sclimateandecosystems,themainthreatofglobalwarmingisthebuildupofcarbondioxidethattrapsheat
withintheatmosphere.Thisbehavior,reminiscentofagreenhouse,contributedtothemeltingofpolaricecaps
andglaciersworldwide,causingtheoceanlevelstorise.Thethreatofglobalwarmingmanifestsitselfasrising
oceanlevelsinCallToPowerII.Ifpollutionlevelsreachacertainpointacrosstheworld,eachbodyoflandwilllose
onetileoflandoneveryside.Coastalcitieswillbedecimated,thousandsofpeoplewilldieandtheavailablearea
oflandwillbeforeverreduced.

OZONEDEPLETION
TheozonelayerisaregionoftheEarth'supperatmospherethatcontainshighconcentrationsofO3,anoxygen
compoundformedfromoxygenmoleculesdisassociatedbyshortwavesolarultravioletradiation.Itisvitaltothe
survivalofplantsandanimalsonthesurfaceoftheearth,asitblocksalmostalloftheharmfulultravioletradiation
frominjuringorkillingsurfacelife.Althoughozonelevelsnaturallyfluctuateoverthecourseoftime,certainby
productsofmodernindustry,mostnotablychlorofluorocarbonsandhalogens,vastlyincreasetherateatwhich
ozoneisdepleted.AspollutioninCallToPowerIIrepresentsnotonlysolidbutairbornepollution,highlevelsof
globalpollutioncontributetoozonedepletion.Thisincreasesthenumberofharmfulultravioletradiationthat
penetratestheatmosphere,and,atacertainpoint,beginstohaveanaffectonlifeonthesurface.Ifpollution
levelsremainhighworldwide,everylandtileonthemaprunstheriskofbeingturnedintoadeadtile.Thisisin
additiontoanyeffectsglobalwarmingmayhaveonpollution.Continuedabuseoftheecologywillslowlyrender
thelandunusable,makingitmoredifficulttosustainlife.

PollutionIndicators

GLOBALPOLLUTIONDISPLAY
Intheupperrighthandcornerofthemainscreen,thereisaseriesoffourboxes.Theboxfarthesttotheright,withtheicon
ofafactorybelchingsmoke,indicatestheglobalpollutionlevel.Asmentionedbefore,theglobalpollutionlevelisthe
aggregateofallthepollutiononthemap.Youwouldbewisetomonitortheprogressofglobalpollution.Itcaninformyour
decisionsonwhentotakeactionwithothernationswhoarecreatingsignificantamountsofpollutionanditcanwarnyou
ofpollutiondisastersloomingonthehorizon.

THEINTELLIGENCESCREEN
YoucanfindouthowmuchpollutionothernationsarecreatingbyconsultingtheIntelligencescreenintheDiplomacy
Managerscreen.OpentheDiplomacyManagerscreenbyclickingontheDiplomacyButtonontherightsideoftheHelm.
Selectthenationyouwouldlikeinformationonbyclickingtheirentryinthelistofnations.NowclicktheIntelligence
ButtonatthebottomoftheDiplomacyManagerscreen.TheDomestictabcontainsanumeralindicatingtheempirewide
pollutionlevelforthatnation.Thisinformationwillbehelpfulindeterminingwhichnationiscreatingthemostpollution,
andmayhelpyoudecidewhichnationtorequestapollutionreductionpactfrom.

THECITYMANAGERSCREEN
WithintheCityManagerscreen,therearefiveseparatetabsthatprovideyouwithinformationaboutthevariousaspects
andqualitiesofyourcity.ClicktheStatustabtoseehowmuchpollutionyourcityiscreating.Youcancyclethroughyour
citiesbyclickingthearrowkeysoneithersideofthecitynamedisplaytosuccessivelyvieweachcity'spollutionlevels.In
thepollutiondisplay,youcanfindoutnotonlywhatiscausingcitywidepollutionbutwhat,ifanythingishelpingtoreduce
it.

35

Solutions

Themosteffectivewayofmanagingpollutionistoavoidcreatingitthefirstplace.Citieswithalargeamountofindustrial
productiontendtopollutethemost.Also,citieswiththemostpeoplecreatealotofpollutionaswell.Althoughearlyinthe
game,pollutionlevelsareusuallybenign,asyouapproachtheendoftheRenaissanceAgeandthebeginningoftheModern
Age,pollutionstartstobecomeaproblem.

IMPROVEMENTSANDWONDERS
Fortunately,pollutioncanbecontainedbycertaincityimprovementssuchastheRecyclingPlantandtheMatter
Decompilerthatreducepollutionassociatedwithproduction.ThePublicTransportationandEcoTransitimprovementsalso
eliminatepollutionbasedonpopulationlevel.TheCentralMatterDecompiler,awonderoftheworld,cansignificantly
reducepollutionacrossyourempire.

ADJUSTINGYOURPRODUCTIONLEVELS
Asalastresort,youcandivertworkersinhighlyproductivecitiesawayfromproductionbyassigningthemasentertainers,
farmers,scientists,ormerchants.Thiswillforcetheworkerstofocuslessonproductionandmoreonhappiness,food,
science,orcommerce.Thisisadvisedonlyifproductionlevelsareunusuallyhigh,pollutionisincreasing,andyoulackany
otherrecourse(suchastheimprovementsandwonderslistedabove)tomitigatepollution.

36

UNITCONCEPTS

Unitsareakeyelementinthegame.Unlikethecitiesthatproducethem,theyaremobile,andarethemeansbywhichyou
accomplishmanyofyourgoals.Unitscandefendyourcities,initiatediplomacy,scoutforinvaders,exploreuncharted
waters,andattackyourenemies.Theycanflyacrosscontinents,transportotherunitsacrosswideoceans,andeven
destroyanentirecityinasingleattack.Asyourempireadvancesthroughtheages,yourscientificandcultural
achievementswillmakepowerfulunitsavailabletoyou.

Thissectionwillinstructyouineverythingneededtobuild,manage,anduseunitsinthegame.Everythingfromattributes
andmovement,tospecialrulesandconditionsareincludedinthissection.Foradetailedlistofallunits,consulttheunitlist
onthebackoftheTechnologyTreeposter.

WhatDoUnitsLookLike?

Whereascitieslooklikesmallcollectionsofbuildingsonthemap,unitslooklikehumansandvehicles.Eachunithasasmall
healthbarandaflagnexttoit.Allunitsattackanddefendasordereduntiltheirhealthisdepleted.Thecoloroftheflag
indicatesthenationalityoftheunit.Yourunitswillalwayshaveablueflag.Iftheflaghasanumberonit,thenotherunits
aresharingthetile(thenumberofunitsindicateshowmany).Iftheunithasastarbelowthenumber,thensomeofthose
unitsareformedintoanArmy.Iftheunithasabadgebelowtheflag,thentheunitisaVeteran.

HowDoIBuildUnits?

EachnewunitisenabledbythediscoveryofanAdvance.AsyougainAdvances,moreandmoreunitsbecomeavailablefor
construction.

Inordertobuildaunit,youmustselectandinsertitintothebuildqueueofoneofyourcities.AccesstheBuildQueuein
oneofthefollowingways:

1)ClicktheCityTabontheControlPanel.Thenclickthepictureoftheitemthatisbeingbuilt.Thiswillopenthe
BuildManager.

2)SelecttheCityManagerscreenfromtheHelmontheControlPanel.Whenthatscreenappears,clicktheBuild
Button.

OnceyouareintheBuildManager,clicktheUnitButtontoseethelistofavailableunits.ToaddtheunittotheBuild
Queue,selecttheunitnameinthelistandclicktheAddButton.Youcanalsodoubleclicktheunitname.Ifyouwouldlike
tobuildtheunitimmediately,selecttheunitinthebuildqueueandclicktheMoveUpButtontomoveittothetopofthe
queue.ClosetheBuildManagertoreturntothegame.Ifyouwouldliketoaddanewitemtothetopofthebuildqueue,
selectthefirstiteminthecurrentbuildqueueandusetheInsertButtontoinserttheunityouwishtobuildaheadofit.

Likeanyotherbuilditem,aunitwilltakeacertainnumberofturnstobuild.Onceitisbuilt,theunitappearsinyourcity,
readytodoyourbidding.

UnitCombatCharacteristics

AllUnitshavethefollowingattributes.Thedifferencesinthevaluesforeachunitarewhatmakethemunique.

ATTACK
Theattackratingrepresentstheunitsprobabilityofsuccessfulattack.Theyhighertheattackrating,thegreaterthechance
theunitwillhititstarget.

RANGEDATTACK
Thisrepresentstheprobabilityofarangedattack.Notallunitshaverangedattackcapability.SeethesectiononCombat,
onpage44,formoreinformationontheprogressionofcombat.
37


DEFENSE
Thisrepresentstheunitsabilitytoavoidbeinghit.Thehighertherating,theeasieritisfortheunittoavoidordeflect
attacks.

ARMOR
Thearmorratingindicatestheunitsabilitytowithstandasuccessfulattack.Thehighertherating,thelessdamageaunit
takeswhenattacked.

STRENGTH
Thisrepresentstheamountofdamageaunitinflictswitheachsuccessfulattack.Thehigherthenumber,thegreaterthe
damage.

VISION
Eachunithasarangeofvisionthatisequaltoatleastonetileineverydirection.Someunitshavegreatervisionranges.
Visionenablesaunit,andthereforeyou,toseeeverythingwithintheirrange,includingterrain,tileimprovements,cities,
andotherunits.Asaunitmovesitrevealswhateverissurroundingit.Stealthunitsdonotappearinthevisionrangeof
ordinaryunits.Seebelowformoreinformationonstealthunitsandtherulesgoverningstealthunitvisibility.

COST
Aunitscostismeasuredbytheamountofproductionittakestobuildtheunit.Citiesthathavehighlevelsofproduction
willbuildunitsfasterthanlessproductivecities.Generally,themorepowerfultheunit,themoreproductionitwilltaketo
buildit.

HEALTH
Thehealthofaunitisrepresentedbyacoloredbarthatappearsovertheflagnexttotheunititself.Greenindicatesgood
health.Yellowindicatessomedamage.Redindicatesseveredamage.Eachtimeaunitissuccessfullyattacked,itshealthis
reducedaccordinglyandthecolorandlengthofthehealthbarchangestoreflectit.Ifthedamagefromanattackexceeds
theunitshealth,theunitdies.

WhenUnitsBecomeObsolete

Asyourempireprogressesthroughtheages,yourunitswillbecomeobsolete.Thismeansthatyouwillnolongerbeableto
buildthatunittype.Ifthediscoveryofanadvancerendersaunitobsolete,therewillbeanewunitavailabletotakeits
place.Ifyouhaveexistingunitsthatbecomeobsolete,theywillnotdisappear.Youwillsimplybeunabletobuildthem
again.

Forexample,whenyoudiscovertheNeuralInterfaceadvance,youareabletobuildtheCyberNinjaunit.TheSpyunit
becomesobsolete,buttheCyberNinjadoeseverythingtheSpydoesmoreeffectively.ThediscoveryofFusionenablesyou
tobuildverypowerfulFusionTanks,whichreplacestandardTanks.AlthoughyourexistingTanksremaininplay,youno
longerhavetheoptiontobuildTanksinthebuildqueue.

SeethelistofAdvancesonyourTechnologyTreeposterorconsulttheGreatLibraryformoreinformationonadvancesand
theirbenefits.

SpecialUnits

GOVERNMENTSPECIFICUNITS
Ahandfulofunitsareonlyavailablewithspecifictypesofgovernments:

CLERIC:CanbebuiltbyaTheocracy.

FASCIST:CanbebuiltbyaFascistempire.

ECOTERRORIST:CanbebuiltbyanEcotopia.
38


ECORANGER:CanbebuiltbyanEcotopia.

ImportantNote:Anygovernmentspecificunitsthatyouhavewilldisbandifyouchangeyourgovernmenttype.For
example:ATheocracythatswitchestoRepubliclosesanyClericunitsthatexist.

FLANKINGUNITS
Flankingunitshavespecialcombatabilitiesthatmakethemwelcomeadditionstoanyfightingforce.Whereasoffensiveand
defensiveunitsordinarilyattackonlytheenemiesdirectlyinfrontofthemonthebattlefield,flankingunitscan"gangup"
onotherunitstotheirrightorleftandattackconcurrentlywithotherunits.

Forexample,anarmyofthreewarriorsattacksanenemyhoplite.Onlyoneofthosewarriorsactuallyengagesthehoplitein
combatuntileitheroneisdestroyed.Theothertwowarriorsdonotattack,noraretheysubjecttocounterattack.Ifthe
attackingwarriorisdestroyed,thenextwarriorengagesthehoplite,untileitherthewarrior,orthehoplite,isdestroyed.

However,ifthreeknightsattackahoplite,allthreeknightsattackthehoplitesimultaneously.Oneoftheknightsattacksthe
hoplitedirectly,whiletheothertwoknights"flank"thehoplite.Thehoplitestandsaconsiderablysmallerchanceofsuccess
inthisscenario.

Flankingunitsincludecavalry,fusiontanks,knights,andtanks.Whenaddedtoanarmy,theyareveryeffective.

SPECIALFORCESUNITS
ThereareafewunitsthatfallunderthecategoryofSpecialForces.Theyarealways"atwar"and,therefore,requirefull
militarysupportcostsatalltimes.SpecialForcesunitsincludetheknightandthesamuraiunits.

STEALTHUNITS
Stealthunitsareaspecialclassofunit.Theyareinvisibletocitiesandmoststandardunits,butcanbeseenbyotherstealth
units.Theyeachhaveatleastoneattack,theeffectsofwhichareanythingbutinvisible.

Ifastealthunitattacksoneofyourcitiesorunits,youwillbenotifiedoftheeffects.Ifanattackisunsuccessful,thetarget
cityautomaticallybecomeswaryofstealthattacks.Youwillknowacityiswarybyaneyeballiconoverthecity.Ifacityis
wary,thereisanextremelysmallchanceofasuccessfulstealthattack.ThereareseveralstealthunitsinCallToPowerII,
includingslavers,abolitionists,spies,andclerics.ConsulttheUnitssectionoftheGreatLibraryformoreinformationon
stealthunits.

RANGEDATTACKINGUNITS
Someunitsspecializeinfightingfromadistance.Forexample,thecatapult,artillery,andArchercanallbedevastating
attackers.Alloftheseunitstradeoffdefensivecapabilitiesandareusuallyatadisadvantagewhenattemptingtofighta
nonrangedattacker.Itisbesttocombinerangedattackerswithnonrangedattackerstomaximizeresults.Ranged
attackersincludethearcher,cannon,andartilleryunits,amongothers.

Veterans

Allunitsthatsurviveabattleareeligibleforveteranstatus.Duetotheirexperienceonthebattlefield,veteranunitsare
betterequippedforcombat,andenjoyabonustotheirattackrating.Unitsretaintheirveteranstatusuntiltheydieorare
disbanded.

UnitMovementCharacteristics

MOVEMENTPOINTS
Movementpointsdetermineaunitsmobility.Unitswithhighermovementpointscantravelfartherinasingleturn.Each
terraintilehasamovementpoint"cost"thatrepresentsthedifficultyassociatedwithtravelonthatterrain.Roads,
railroads,andmaglevsaretileimprovementsthatreducetheterrainsmovementcost.

LANDUNITS
39

Mostlandbasedunitscantravelonanylandtile,includingrivers.Theycannotmoveontobeachoroceantiles.Youcan,
however,loadthemintonavalorairtransportunitsinordertogetthemacrosswater.

MOUNTAINOUSTERRAINRESTRICTIONS
Mountedunitssuchasknights,andvehiclessuchastanks,cannottravelonmountainswithoutusingroadsorrailroads.You
willknowwhetheraunitisforbiddenfrommovingonatilewhenthedraganddroplineturnsred.

NAVALUNITS
Navalunitscannotmoveontolandtilesortravelonrivertiles.Theycan,however,moveontobeachtilesandintocoastal
cities,andontoanyoceantile.Oceantileseachhavethesamemovementpointrestrictions.Inotherwords,itdoesnot
takeanylongertomoveondeepwaterthanitdoesonshallowwater.

DEEPWATERLIMITS
Earlynavalunitslikethecoraclecannotventureintodeepwaters.Ifaunitwiththislimitationtriestoenteradeepwater
tile,itwillbeprevented.

AIRUNITS
Airunitscanmoveoveranytilewithoutterrainbasedmovementrestrictions.Accordingly,theydonotgetmovement
bonusesfromroads,railroads,andmaglevs.

REFUELING
Airunitsmustperiodicallyrefuelatanairbase,city,oraircraftcarrier.Ifanairunitrunsoutoffuelbeforeitlandsata
suitablelocationforrefueling,itwillcrash.YoucanseetheamountoffuelintheUnittab(nexttothehealthbarandbelow
theunitstats).

MilitarySupportCostsandMilitaryReadiness

Eachunityoubuildhasacostinproductionassociatedwithmilitarysupport.Youcanreducethemilitarysupportcostby
alteringthemilitaryreadinessofyourforces.Thiswillsaveyourempirevaluableproductioninkeepingupamilitary,
especiallyintimeswhereafullmilitaryisnotnecessary.Keepinmindthatunitswithoutfullsupportcostswillsuffera
healthreductionforaslongasthelowerreadinessisineffect.

MilitaryReadinessissetintheUnitManagerscreenandrepresentsthecostofmaintainingawarmachine.Ittakestimefor
achangeinthissettingtotakeeffect.Forexample,itwilltaketenturnstomoveyourmilitaryfrompeacetowar,soyou
willneedtoprepareinadvancebeforecommittingyourforcestoalengthycampaign.Ifyoufindyourneighborsactingina
provocativemanner,invadingyourterritory,buildinguptheirownmilitaryforces,ordeclaringwaronyouoryourallies,
youwouldbewellservedtoincreaseyourreadinessintime.However,standingdownareadinessleveltakeseffect
immediately.

ATWAR
Thisisthedefaultsettinginformilitaryreadiness.Itindicatesthatyourunitsarefullytrainedandequippedforbattleatall
times.Whenatwar,themilitarysupportcostsareattheirhighest.

ONALERT
Withthissetting,militarysupportcostsarereducedbyacertainpercentage,andthehealthofyourunitsisdecreased
accordingly.

ATPEACE
Thereislittleneedforamilitaryduringpeacefultimes,andthissettingreflectsaminimallevelofsupport.Thissetting
keepsmilitarysupportcostsaslowaspossible,butunithealthsuffersdramatically.Torestoreyourunitshealthtofull
strength,youcanreturnyourmilitaryreadinesstoAtWarstatus.

40

UnitOrders

STANDARDORDERS

MOVE
Eachturnyouwillhavetheopportunitytomoveeachofyourunits.Youcanmoveyourunitsinoneoffourways.
Thefirstwayistoclicktheunitanddragtothelocationyoudliketheunittomoveto.Whileyouholdtheleft
mousebutton,youwillseeacoloredlineextendingoutfromyourunitsposition.Thiscoloredlineindicates
whetheryourunitisabletomovetothatlocation.Agreenlinemeansthattheunitisabletomoveontothetile.If
youdragtoalocationthatwouldrequiremoremovementpointsthanyourunithas,thelinewillturnyellow.A
redlinemeansyourunitcannotmoveontothattile.Youmayseenumbersalongtheline.Thesenumbers
indicatedhowmanyturnsitwilltaketomovetothatlocation.

Whenyouhavepickedyourdesiredlocation,releasethemousebuttonand,providedithasenoughmovement
points,theunitwillmovetothatlocation.Iftheunitcannotmakeittothatlocationintheturn,itwillcontinueon
itspathattheendofeachturnuntilitreachesitsdestination.Inthisway,youmaysendunitsacrossgreat
distanceswithasingleaction.

ThesecondwaytomoveistorightclickontheunitandselectMovefromthepopupmenu.Acoloredlinewill
extendfromyourunitasabove.Onceyouchoosealocation,clickthemousebuttonagain.Theunitwillmoveto
thedesiredlocation.

ThethirdwayistoclickontheMoveiconintheUnittab.Acoloredlinewillextendfromyourunitasabove.Once
youchoosealocation,clickthemousebuttonagain.Theunitwillmovetothedesiredlocation.

Thefourthwayistomovetheunitonespaceatatimewiththenumberkeypad.Youcanmoveaunitonesquare
inanyoftheeightdirectionsbypressingthecorrespondingkeysurroundingthenumber5key.

Unitswillimmediatelymoveasfarastheirmovementpointsallowassoonasyougivethemamoveorder.Oncea
unitisinmotion,itcannotbestopped.However,ifithasseveralmoreturnstoreachitsdestination,youcan
canceltherestofthemoveorderbyrightclickingtheunitandselectingClearOrdersorSentinelfromthecontext
menu.Youcanselectunitswithpreexistingmoveorderstoviewtheirpaths,whichwillappearingray.

ATTACK
Thiscommandinstructstheunittoassaultanotherunitorcity.Movingyourunitontoanothertileoccupiedbyan
enemyunitorcityimplicitlygivestheattackcommand.

FORTIFY
Thiscommandinstructstheunittosetupadefensiveposition.Onceaunitisfortified(asmallwallaroundtheunit
indicatesthattheunitisfortified)itenjoysanadditionaldefensebonusaboveandbeyondanydefensebonus
givenbytheterrain.Thefortificationprocesstakesafewturnstocomplete.

SENTINEL
Thiscommandinstructsaunittowaituntilanenemyunitisinsight.Theunitisgrayedoutandremainssountilthe
unitisattackedoranenemyunitcomeswithinvisualrangeoftheunit.Theplayercanalsowaketheunitby
clickingonit.

DISBAND
Thiscommandremovestheunitfromthegame.Ifyoudisbandaunitinsideacitythatisconstructinganotherunit,
asmallpercentageofthedisbandedunitstotalproductioncostwillprovideaboosttothecurrentbuildqueue.If
theunitisdisbandedinthefield,orthereisnotaunitbeingbuiltinthebuildqueueofthecity,theunitsimply
disappears.

41

SPECIALORDERS

ADVERTISE
Commandsacorporatebranchtoadvertiseinaforeigncity.Successfulattacksextractgoldfromcities.

AIDUPRISING
Commandsanabolitionisttoaidanuprisinginaforeigncitythatcontainsslaves.Iftheattackissuccessful,the
slaveswillrevolt,declaringthemselvesanewempire.

BOARDTRANSPORT
Commandsunitstoboardatransportunit.

BOMBARD
Commandsaunitwithbombardcapabilitytoattackunitsorcitiesinanadjacenttile.Theattackislessaccurate
thanstandardattacks,butthereisnodangerofcounterattack.Bombardattacksagainstcitiescandamageunits
withinthecitiesandreducepopulationaswell.

CONDUCTHIT
Commandsanecoterroristtoassassinateapublicfigureinacity.Successbringsasharpreductioninhappinessin
thetargetcityforseveralturns.

CONVERTCITY
Commandsaclericortelevangelisttoattempttoconvertaforeigncitytoyourreligion.Successfulattacksbringin
asmallamountofcashforyourempire.

ENSLAVE
Commandsaslaverunittogoonaslaveraid.Slaverscancaptureindividualsettlerunitsandcanattackcities.
Whensuccessful,thesettleriscaptured(orthecitypopulationisreducedbyone)andtheslaver'snationgetsa
newslavetoputtoworkinacity.

ESTABLISHEMBASSY
Commandsadiplomatorempathicdiplomattoestablishanembassyinaforeigncity.Thisenableshighlevel
diplomaticrelations.Thiscanonlybedoneonceperforeignempire.

EXPELUNIT
Commandsanymilitaryunittoremoveanotherempiresunitfromyourlandswithoutnegativelyaffecting
diplomaticregard.Itisanalternativetoattackingstealthandnonmilitaryunitsthatareinyourterritorywithout
sparkingaconflict.

FAITHHEALING
Commandsatelevangelisttoputonafaithhealingevent.Ifsuccessful,theattackbringsprofitstoyourempire.

FILEINJUNCTION
Commandsalawyertohaltallproductioninacityforoneturn.Ifsuccessful,thetargetcitylosesallproductionfor
oneturn.

FRANCHISE
Commandsacorporatebranchtoattempttoestablishafranchiseinaforeigncity.Ifsuccessful,thefranchise
extractsapercentageoftheproductionfromthatcityandgivesittotheattackingempire.

FREESLAVES
Commandsanabolitionisttoattempttofreeslavesinaforeigncity.Ifsuccessful,itfreesoneslavefromthetarget
cityandconvertsittoacitizeninthenearestfriendlycity.

42

INCITEREVOLUTION
Commandsaspyorcyberninjatoinfiltrateanenemycityandincitethecitizenstorevolt.Iftheattackis
successful,thecityformsanewempire.

INFECTCITY
Commandsaninfectortoreleaseabioweaponsattackonanenemycity.Althoughthisattackdoesnotkillpeople,
itmakesalargepercentageofthepopulaceextremelyill,renderingthemunhappyandunabletowork.

LAUNCH
Commandsaspaceplanetoperformasuborbitallaunch,transportingcargotoanyfriendlycitywithinfourturns.

NANITECLEANSING
Commandsanecorangertoselfdestruct,releasingapowerfulnanitebomb.Theattacktotallyannihilatesany
traceofhumanityinthetargetarea,includingcities,unitsandtileimprovements.Thisattackconstitutesan
atrocity.

NANOATTACK
Commandsanecoterroristtoreleaseananitebombinacity.Successfulattackshaveasmallchanceofdestroying
everyimprovementinacity.

PILLAGE
Commandsaunittodestroythetileimprovementsonatile.

PIRATE
Commandsaunittohijackatraderouteandstealtheprofitsforoneturn.Thisattackdoesnotdestroythetrade
route.

PLAGUE
Commandsaninfectortoreleaseahighlycontagious,extremelylethalsupervirusintotheair.Thetargetcitys
populationisdecreasedsignificantly.

PLANTNUKE
Commandsaspyorcyberninjatoattemptdetonatingasmallnucleardeviceinanenemycity.Iftheattackis
successful,thenukedetonates,destroyingthetargetcityandalltileimprovementswithinthreetilesofthecity.

REFORMCITY
Commandsaunittoreformafriendlycitythathasfallenpreytoaclericortelevangelistsconversion.Thecityis
unhappyforoneturnasaresultofthereformation.

SELLINDULGENCES
Ordersclericstoattempttosellofficialfavorsandreligiouspardonsinenemycities.Whensuccessful,itmakesthe
targetcityhappy,andgeneratescashforyourempire.

SETTLE
Commandsoneofthethreesettlerunitsinthegamethesettler,urbanplannerandseaengineertocreateacity.

SOOTHSAY
Commandsaclericortelevangelisttoattempttopreachdoomanddamnationforthepeopleofthetargetcity.
Whensuccessful,itsendspeopleintoapanic,andhappinesstakesasharpdiveforaturn.

SPY
Commandsaspyorcyberninjatoattempttoacquireinformationaboutthetargetcity.Whensuccessful,itreveals
crucialdetailsabouttheproduction,gold,military,andimprovementsofthetargetedcity.

43

STEALTECHNOLOGY
Commandsaspyorcyberninjatoattempttostealanadvancefromarivalempire.Ifsuccessful,theattackergains
theadvanceimmediately,includinganynewbuildingoptions.

SUE
Commandsalawyertoeitherridfriendlycitiesofenemyfranchisesordestroyotherlawyersorcorporate
branches.

UNLOAD
Commandsatransportunittounloadunitsfromitscargohold.

ArmiesandArmyManager

InCallToPowerIIyouhavetheabilitytogroupyourunitsintoarmies.Armymanagementthecreationandimplementation
ofeffectivearmiesiscrucialtoyoursuccessasamilitaryleader.Onceunitsaregroupedintoarmies,theymovetogether,
attacktogether,anddefendtogether.Aproperblendofoffensive,defensive,flanking,andevenspecialunitscanmakea
considerabledifferenceintheoveralleffectivenessofarmies.

Armiescanbenomorethantwelveunitsstrong.Tocreateanarmy,moveseveralunitsontoasingletile.Youcanaccess
theArmyManagerinthefollowingways:

Doubleclickthestackofunits.

RightclickthestackofunitsandselectArmyManager.

Combat

MostoftheunitsavailabletoyouinCallToPowerIIarepresentforasinglepurpose:combat.Whetherdefendingyour
citiesfrominvaders,runningintrudersoffyourterritory,orsettingouttoconquerarivalempire,youwillusecountless
unitstoachieveyourgoals.

THEBATTLEVIEW
Whenoneofyourunitsattacksorisattacked,thebattleviewautomaticallyappears.Thebattleviewshowsalloftheunits
involvedinthecombat,withattackingforcesontheleftanddefendingforcesontheright.Itdividesforcesintooffensive,
defensive,ranged,andflankingunitstomaximizetheabilitiesofeach.

Offensiveunitsarealwaysatthefrontandinthecenterofthebattle,withdefensiveunitscloseby.Rangedattackunits
positionthemselvesintheback,andflankingunitsoccupythesides.Offensiveanddefensiveunitsalwaysattackthe
opposingunitdirectlyinfrontofthem.Rangedunitsattacktheoffensiveunitsintheir"column."Flankingunitsattackthe
centermostopposingoffensiveunits.Inthisway,flankingunitssubstantiallyincreasetheattackpowerofanarmy.Asunits
die,otherunitsfilltheirplacefromthesides.Offensiveanddefensiveunitsfillthecenterranks.Whentheyarealldefeated,
flankingunitsandrangedunitstaketothefrontlinesandfighttothebitterend.Themoreflankingandrangedunitsyou
haveinanarmythemoreattackpoweryouhaveperroundofcombat.However,toomanyoftheseunitsmayprovetobe
aweakness,astheirdirectoffensiveanddefensivecapabilitiesareoftenlessthanstandardoffensiveanddefensiveunits.
Armieswithamixofoffensive,defensive,ranged,andflankingunitsarethebestforcestomuster.Theyfightwith
coordinationandbalanceeachother'sstrengthsandweaknesses,makingforaneffectivefightingforce.

Combatisresolvedusingseveralformulasthattakeintoaccounttheattack,defense,armor,rangedattack,strength,and
healthratingsofeachunit.CallToPowerIIautomaticallyfactorsinterrain,tileimprovement,andcitydefensebonuses.
Combatcontinuesinroundsuntilonesidedefeatstheotherortheattackerretreats.

TACTICALRETREAT
Ifthebattlelooksgrim,theattackeralwayshastheopportunitytoretreatfromthefight.Thedefendingarmies
cannot.Toretreat,simplypresstheRetreatButtonfromwithinthebattleview.Asyourarmiesrunaway,eachunit
onthedefendingsidewillgetafreeshot.
44

GOVERNMENT

AtthebeginningofCallToPowerII,youruleyourempireasatyrant.Yourgriponpowerinyournascentnationistenuous,
andthereisalackofformalgovernmentstructures.Asyouprogressthroughthetechnologytree,youwilldiscovernew
formsofgovernment,whichopenyourempiretonewlevelsofprosperityandgrowth.

Yourgovernmenttyperepresentsaparticularideology.Mostofthestructuresthatcompriseagovernmenttype,betheya
strongmilitary,atightgriponthemeansofproduction,alaissezfairemarketeconomy,orastrictreligiouscodeofconduct
arebornoftheuniqueviewpointnativetotheparticulargovernmenttype.

EffectsofGovernment

Thetypeofgovernmentyouchoosetoruleyourempirehasanimpactonmanyofthekeyfactorsofthegame.

MAXIMUMNUMBEROFCITIES
Whilesomegovernmentsaresuitedtolargeempires,othersarenot.Ingeneral,themoreadvancedtheformof
government,thebetterequippeditistohandleempireswithgreaternumbersofcities.Tyranny,thefirstformof
government,issuitedtosmallempiresonly.Ithasasmallmaxcitiesnumber.

Whenyourempirereachesthemaximumcitiesallowedbyyourcurrentgovernment,youwillgetamessagewarningyouof
thatfact.Ifyourempirecontinuestogrowbeyondthelevelsyourgovernmentissuitedto,youwillstarttoincura
happinesspenalty.Ifyouswitchtoagovernmentthatcanaccommodatelargerempires,theunhappinessassociatedwith
thegovernmenttypewillgoaway.

GROWTHRATE
Governmenttypehasaneffectonhowquicklyyourcitiesgrow.

PRODUCTION
Governmenttypehasaneffectonhowmuchproductionyourempireproduces.

RESEARCH
Somegovernmentsconsiderscienceandscientificachievementanecessaryandworthwhilepursuit,whereasothersseeit
asfrivolous.Iftechnologicalandculturaladvancementisimportanttoyou,selectagovernmentthathasahighscience
rating.

ECONOMIC
Somegovernmentsareconducivetoeconomicgrowthanddevelopments.Othersopttokeeptightcontrolonmarkets,
trade,andcommerce.Thehighertheeconomicrating,thebettercommerceandgoldproductionwillbe.

CRIMEANDCORRUPTION
Differentgovernmenttypeshavevaryinglevelsofcontrolovercrime.Somegovernmentsarerifewithinternalcorruption
andhavelittlecontroloverthecriminalactivityintheircities.Othersrunatightshipandhavepowerfulpoliceforcesthat
successfullymonitorcriminalactivity.Lowercrimeratingsindicateagovernmentincontrolofcrimeandcorruption.This
meansmoreefficientfood,productionandcommerceoutputandlowercrimeincitiesacrossthenation.

MILITARYSUPPORT
Notallgovernmentsarewellsuitedtosupportingthemilitary.Asaresult,militarysupportcostsvaryfromgovernmentto
government.Ifyouareamilitaristicleader,youmaywanttoseekagovernmentthatwillmakeitpossibletohavealarge
armyforaslittlecostaspossible.Ontheotherhand,peacefulnationsmayopttofunnelresourcesintootherareas.

NATIONALLOYALTY
Theloyaltyofyourpeoplehasabearingonyourpowerasaleader,Somegovernmentsinclinepeopletosupporttheleader
unflaggingly,makingitpossibleforyoutorulewithimpunity.Aslongastheirbasicneedsaretakencareof,thesepeople
45

willbehappy.Othergovernmenttypeshaveacultureofpopularcontributiontopublicpolicy.Peopleinthesetypesof
governmentswillwanttohaveasayinwhetheryournationgoestowarornot.Nationalloyaltiesrangefromapatheticto
fanatical.

MARTIALLAW
Governmenttypehasabearingonhoweffectiveyourmilitaryunitsareatkeepingthepeacewithincities.Governments
withaharshorstrictmartiallawhavestrongpoliceforces.Inotherwords,ifhappinessdropslowinacity,unitsgarrisoned
withthatcitywillmaintainorderthroughforceofarms.Relaxedmartiallawratingstripspoliceofcertainpowers,which
equateswithapopulationwithmorepowerofassembly,civildisobedience,anddissent.

ANTIPOLLUTIONMEASURES
Undersomegovernmenttypes,yourpeoplewillhavevaryinglevelsoftoleranceforpollution.Somegovernments,most
notabletheEcotopia,havenotoleranceforpollution.Othergovernmenttypeshaverelaxedattitudestowardpollution.In
addition,governmenttypesproducedifferentlevelsofpollution.Someenforcestrictregulationsonindustryandcities,
demandingtheyminimizetheirdetrimentalimpactontheenvironment.Stillothershaverelaxedpoliciesregarding
pollution,andthusfreepeopletopollutewithimpunity.Theantipollutionmeasuresratingforgovernmentsreflectsboth
antipollutionregulationsaswellasthepollutiontoleranceofpeople.

WhyChangeGovernments?

Whilesomegovernmentsrequiregreaterinvestmentinworkday,rations,andwages,theymayalsoincreasethe
production,commercial,orresearchcapabilitiesofyourempire.Differentgovernmentsmayalsoenhanceordegradethe
levelofcontrolyouhaveoveryourpopulationintheformofloyalty.Themoreloyalyourcitizens,themorehardshipthey
willendureandthelesslikelytheywillbetorevolt.Certaingovernmentsprovidespecialunitsthatoffersuperiormilitary
mightorsubversivecapabilities.

HowDoIChangeMyGovernment?

Wheneveryouchangegovernmenttypesthereisabriefperiodofanarchy.Thisrepresentsthedramaticupheavalindaily
lifethatamajorshiftinpowercreates.Duringthistime,itwillseemasifyourempirehasgroundtoahalt.Citieswillcease
toproducefood,commerce,andproduction.Withinfourturns,however,yournewgovernmentwillbeenactedandallthe
benefitsofthenewgovernmenttypewilltakeeffect.

Tochangegovernmenttypes,opentheEmpireManagerbyclickingonthetopmostbuttonoftheHelm,thenselectthe
Governmenttab.

Youwillseeyourcurrentgovernmentaswellasalistofthatgovernmentslevelsforgrowth,production,etc.Underthe
CompareTo:heading,clickthepulldownmenuonce.Thiswillshowyoualloftheformsofgovernmentthatareavailable
toyou.Toviewaparticulargovernmenttypeslevels,clickthenameofthegovernmenttype.Undereachgovernment
type'sname,youwillseethecomparisonoflevels.Wordsingreenindicateabettervaluecomparedtotheother.Wordsin
redindicateaworsevalue.Blackwordsindicateanidenticalvalue.

Ifyoudonotlikethewaythenewgovernmentaffectsthefactorsofyourempire,youmaychooseanothergovernment
typetoview,orsimplyclosetheEmpireManager.UnlessyoupresstheEnactButton,youwillmaintainyourcurrent
government.Thisenablesyoutocomparedifferentgovernmenttypeswithoutconsequence.Regardlessofwhich
governmentyouchoose,yourempirewillfirstspendseveralturnsinanarchy.Duringthistimeproduction,science,growth,
commerce,andfoodproductionwillstop.Onceyournewgovernmentisenactedyouwillresumeprogress,albeitatnew
levels.

Remember:youwillnotswitchtothenewgovernmentuntilyouclicktheEnactbutton!

46

GovernmentTypesinCallToPowerII

TherearetwelveformsofgovernmentinCallToPowerIIincludinganarchy.Anarchyislessaformofgovernmentthana
stateofchaosthatexistsbetweengovernments.

ANARCHY
Anarchyisthebriefperiodoflawlessnessandupheavalthatisbroughtaboutbyachangeingovernment.Itneverlasts
morethanfourturns.Allproduction,research,foodproduction,andeconomicactivityceaseduringthisperiodofpolitical
upheaval.

COMMUNISM
Thisformofgovernmentaffordshighproductivityandiswellsuitedtomediumsizedempireswantingtobuilduptheir
citiesandmilitary.Communistempirestendtohavepooreconomiesincomparisontoothers,butareexcellentatwaging
war.

CORPORATEREPUBLIC
Thispostmodernformofgovernmentisefficientandeconomicallyrobust.Scientificresearchthrivesunderthis
government,anditspeopletendtobehappyandproductive.

DEMOCRACY
Democraciesarewellbalancedforgrowthandadvancement.Theirpeoplehavealowtoleranceforpollution,war,ora
heavymilitarypresenceintheircities.Otherwise,theircitizensaregenerallycontentandproductive.

ECOTOPIA
Asthenamesuggests,Ecotopianempiresstrivetomarrytechnologicalprogresswithenvironmentalresponsibility.They
believetheultimateexpressionofhumanityisanecologicallyharmoniouswayoflife.TheEcotopianideologyinspires
growth,economicstrengthandavidresearch.Ecotopianshavelittleregardorpatienceforchronicallypollutingempires.

FASCISM
Thisharshformofgovernmentlimitsthepersonalfreedomsandprivacyofitspopulace.Nevertheless,itinspiresfierce
loyaltyandisabletomaintainapowerfulmilitary.Fascistcitiesareproductive,butarehandicappedbyslowgrowthand
weakeconomies.

MONARCHY
Monarchiesadvancemostaspectsoftheirempiresbeyondthepatheticstateoftyranny.Strictmartiallawkeepscitiessafe,
andpeoplearedevotedtotheirsovereign.

REPUBLIC
Therepublic,anotherearlyformofgovernment,providesstrongergrowthpotential,greaterproduction,andmore
emphasisonresearchthanamonarchy.Itseconomyandmilitary,ontheotherhand,areslightlyweaker.

TECHNOCRACY
Anotherpostmoderngovernment,thetechnocracyplacesthehighestemphasisonscienceandtechnology.Technocracies
moveswiftlythroughthetechnologytree,andtheircitiesareproductive.Commerceisverystrongwithinatechnocracy,
andthepeopleareloyal.

THEOCRACY
Thetheocracyknowsnoseparationofchurchandstate.Itisgrowthorientedandpromotescommerceandahealthy
economy.Itssupportforthemilitaryisstrong,butitscommitmenttoscienceisnot.Peopleareloyalandmoderately
productive.

TYRANNY
Youbeginyourempireintyranny,aformofgovernmentcharacterizedbypoorcitygrowth,production,andscientific
development.Itisbestforyourempire,andyourpeople,thatyoumovebeyondthistypeofgovernmentassoonas
possible.
47


VIRTUALDEMOCRACY
Empiresachievingthisfuturegovernmentformarehighlyadvancedandverypeaceful.Theyalsotendtoberich,
prosperous,fastgrowing,andverylarge.VirtualDemocraciesplacehighimportanceonresearch,commerce,andthe
environment.

GovernmentsandSpecialUnits

Certaingovernmentsenablespecialunitsthatcannotbebuiltunderanyotherformofgovernment.Thecleric,forexample,
canonlyexistunderatheocracy.Anyofthesespecialunitsyoubuildcanonlyexistunderthegovernmentinwhichthey
werebuilt.Whenyouenactanewformofgovernment,allofthesespecialunitswillautomaticallydisbandanddisappear
fromthegame.Forexample,allclericscreatedunderatheocracywillbelostwhenyouswitchtoarepublic.Specialunitsby
governmentareasfollows:

CLERIC:Canbebuiltbyatheocracy.

FASCIST:Canbebuiltbyafascistempire.

ECOTERRORIST:Canbebuiltbyanecotopia.

ECORANGER:Canbebuiltbyanecotopia.

48

DIPLOMACY

MakingContact

InthebeginningofCallToPowerIIyouknowverylittleoftheworldaroundyouandhavenocontactwithorany
knowledgeofothernations.Byexploringthemaporbyencounteringaforeignunitthatwandersintoyourcountry,you
eventuallycrosspathswithothercivilizations.Onceyoumakecontactwithanotherempire,youmaybegindiplomatic
relations.Makingcontactissimple:justplaceoneofyourunitsnexttoaunitorcityfromanotherempire.Whatyoudo
nextwhetheryouofferagift,requestanadvance,orproposeatreatyisuptoyou.Inthissection,youwilllearnallyou
needtoknowaboutthemachinationsoftheCallToPowerIIdiplomacysystem.

RegardandTrustTheKeystoDiplomacy

REGARD
Yourregardwithothernationsiscriticaltoyoursuccessintherealmofdiplomacy.Whatyourfellowworldleadersthinkof
you,yourgovernment,andyourpolicies,bothforeignanddomestic,isaveryimportantindicatortomonitor.Highregard
onbehalfofotherempiresmeansthattheyaremorelikelytograntyourdiplomaticrequests.Ontheotherhand,low
regardmightindicatethatanationisangry,mistrustful,andmayevenbeonthebrinkofdeclaringwaronyou.

Youroverallregardwithintheworldcommunityasawholeisimportantaswell.Ifotherleadersseethatyouarewellliked
acrosstheworld,theyaremoreinclinedtotrustyou.Lowregardwithmanynationsmightnudgeyourrivalsagainstyou.

TRUST
Althoughtrustandregardareinterrelated,therearestilldistinctpartsofdiplomaticnegotiations.Inotherwords,nations
mayregardyouhighly,admiringyournation,celebratingwhenyouvanquishtheirenemies,andgratefulwhenyoucometo
theiraid.However,thesamenationmaynottrustyou,duetoyourconductwithothernations,yourhistoryofkeepingor
breakingagreements,andyourtrackrecordwithregardstoobservingtherulesofwar.Ifanationdoesnottrustyou,they
willbelessinclinedtoenterintoagreementswithyou.Ontheothersideofthecoin,anationmayhavelittleregardforyou
butmaintainahighleveloftrust.Inthiscase,theywillenteragreementswithyou,butonlyifitfitstheirgoalsandproves
advantageoustothem.

Thefollowingfactorsaffecttrust:

Everyturnyoumaintainanalliance,treaty,orpact,yourtrustlevelgoesup.

Breakingagreements,ontheotherhand,erodestrust.

Unprovokedattacksoncitiesandunitsdrasticallyunderminesyourtrust.Ifyouarenotexplicitlyatwarwith
anothernation,youruntheriskofappearingasabackstabbing,roguenationbyattackingthemwithnowarning.
Thisespeciallyappliestononmilitaryunits(settlers,diplomats,etc.).

TheDiplomacyManager

Inordertoinitiateandrespondtodiplomaticcorrespondence,youmustusetheDiplomacyManagerscreen.Youcan
accessitbyclickingthebuttonwiththeshakinghandsiconontheHelm.

OnceyouopentheDiplomacyManager,youwillseealistofeveryempirethatyouhavemadecontactwith.Theywillbe
listedwiththefollowingheadings:

NATION
TheNationcolumnlistseachempirebyname.

REGARD
49

Underthisheading,thereisasmalliconthatshowsaface.Thisindicatesthenationsregardforyou.Happyfacesindicate
highregard.Sadorangryfacesindicatelowregard.

STRENGTH
Thisicongivesyouanindicationofhowpowerfuleachnationis.

EMBASSY
Thiscolumnindicateswhetheryouhaveestablishedanembassyinanyoftheircities.

ALLIANCES/TREATIES
Thisheadingindicatesanyactiveagreementsyouhavewitheachnation.Agreementscanincludepollutionortradepacts,
peacetreaties,andalliances.SeetheTreatiessection,onpage53,formoreinformation.

Intelligence

Ifyouwouldliketoseethelatestintelligencereportonaparticularnation,selectthenationandclicktheDetailsButtonin
theDiplomacyManager.Fromthereyouwilllearnabouttheleaderofyourrivalnationincludingtheleadersname,
personality,andtheirgeneraldispositiontowardyou.

FOREIGNRELATIONS
TheForeignRelationsTabprovidesalistsimilartotheoneintheDiplomacyManager,fromtherivalnationspointofview.
Otherempirescontactedbytherivalnationwillbelistedalongwiththeirregard,strength,anyembassies,andalliancesor
treaties.Itisimportanttonotethattheregardlistedisthatoftheforeignnationstowardtherivalnationyouselectedfor
yourIntelligenceReport.Forexample,ifyouselectedFranceandthenclickedIntelligence,theRegardlistedwithEngland
andRomerepresenthowtheyfeelaboutFrance.Similarly,theEmbassycolumnwillindicatewhetherFrance,yourselected
rivalnation,hasestablishedanembassyinanyoftheforeignnationsithascontacted.

DOMESTICINFO
TheDomesticTabdisplaysinformationaboutyourrivalsuchastheirempiresize(i.e.howmanycitiestheyhave),
population,pollutionlevel,thenameoftheirnationscapital,andsoon.Italsoliststhenamesofallofthewondersthey
havebuilt.Thisisprivilegedinformation,however.Ifyouwishtolearnmoreaboutyourrivalsandaccessprivileged
information,youmustestablishanembassyinoneoftheircities.

SCIENCEINFO
Thisinformationisalsoonlyavailablewithanestablishedembassy.Ifyouhaveanembassywithyourrival,theScienceTab
willcomparetheadvancesknowntoyouandyourrival.Theselistsdisplayadvancesyourrivalhasthatyoudonot,and
thoseyouhavethatyourrivaldoesnot.Theselistsdonotpertaintotherestoftheworld.Forexample,whenGunpowder
islistedforyourrival,itmeansthatyoudonothaveGunpowder.

SendingDiplomaticMessages

Tosendadiplomaticmessage,opentheDiplomacyManager,selectanation,andclicktheCreateProposalButton.

SELECTRECIPIENT
Youcanchangetherecipientofthemessageifyouwish.Todothis,clickthenameoftherecipientandchooseanother
nationfromthepopupmenu.Yourchoiceswillbelimitedtothenationswithwhichyouhaveestablishedcontact.

TONEOFVOICE
Afteryouhaveselectedyourrecipient,choosethetoneofvoiceinwhichthemessagewillbewritten.Youshouldconsult
yourIntelligenceReportbeforechoosingyourtone,asitwillsubstantiallyaffectyourrecipientsresponsetoyour
messages.

MAGNANIMOUS/KIND
Amagnanimoustonecommunicatesgenerosity,benevolence,andnobility.Itisappropriateforaddressingempires
thatareweakerthanyouare.
50


FRIENDLY/EQUAL:Afriendlytoneconveysaneighborly,trustingsentiment.Itisappropriateforaddressing
empireswithwhichyoueitherhaveanestablishedfriendship,orareequaltoinsizeandstrength.

OBSEQUIOUS/MEEK
Anobsequioustoneconveyssubservienceanddeferencetoyouraudience.Usethistonewithanempirethatis
strongerthanyou,inordertocurryfavorwiththem.

HAUGHTY/INDIGNANT
Ahaughtytonebringsacrossunabashedarrogance.Yourmessageswillhaveanunmistakablydisdainful,superior
attitude.Itisonlyappropriateforaddressingcivilizationsyoususpectareweakerthanyou.

HOSTILE/ANGRY
Thehostiletoneisplainlyantagonisticandbelligerent.Itcommunicateslittletonoregardforyouraudienceandis
suitedtoaddressingcivilizationsthataremuchweakerthanyou,orthatyouareenemieswith.Dontusethistone
unlessyouwanttomakesteadfastenemieswithothernations!

FORMULATINGYOURMESSAGE
Onceyouvecarefullyselectedyourtoneofvoice,clicktheNextButton.SelecttherequesttypebyselectingtheRequest,
Offer,orTreatytabs.Belowtheseheadings,youhaveseveraloptions.

REQUESTS
RequestCity
Ifyouselectthisrequest,youwillbepromptedtospecifythecityyouarerequesting.Iftherecipient
agreestothisrequest,theywillrelinquishcontrolofthespecifiedcityanditimmediatelyjoinsyour
empire.

RequestWithdrawal
Thisaskstherecipienttoremovetheirunitsfromyoursoil.Afterthis,theywillactuallyneedtohonor
thatagreementsincetheyarenotautomatically"bumpedout".Youwillneedtomonitortheir
compliance.

RequestTheyStopPiracy
Thisaskstherecipienttostoppiratingyourtraderoutes.

RequestTheyBreakAgreements
Thisaskstherecipienttobreakanyagreements,treaties,orpactstheyhavewithaparticularnation.If
youchoosethisrequest,youwillbepromptedtospecifythenationyouwouldliketheagreements
brokenwith.
RequestTheyHonorMilitaryAgreement
Thisrequeststhattherecipienthonortheirmilitaryagreementwithyou.Thisoptionwillonlyappearif
youhaveenteredintoanagreementwithanotherplayertoprovidemilitarysupportforeachother.

RequestTheyHonorPollutionAgreement
Thisrequeststhattherecipienthonortheirpollutionagreementwithyou.Thisoptionwillonlyappearif
youhavesignedamutualreducepollutionagreement.

RequestTheyStopResearch
Thisrequeststherecipienttostopresearchingtheircurrentadvanceandswitchtoanotherone.

RequestNukeReduction
Thisaskstherecipienttoreducetheirarsenalofnuclearweaponsbyacertainpercentage.Youwillhave
theopportunitytospecifythepercentage.

RequestBioWeaponReduction
51

Thisaskstherecipienttoreducetheirarsenalofbiologicalwarfareweaponsbyaspecificpercentage.You
muststipulatethepercentagetoinitiatetherequest.

RequestNanoWeaponReduction
Thisrequeststherecipienttoreducetheirnanotechnologyweaponsarsenalbyacertainpercentage.You
willbepromptedtospecifythepercentage.

RequestAdvance
Thisrequeststhattherecipientgiveyouthesecretstoanadvancethattheyhaveandyoudonot.Youwill
beabletospecifytheadvance.Ifthisrequestishonored,youwillimmediatelydiscovertheadvanceand
beabletoreapthebenefits.

RequestGold
Thisasksforagiftofgoldintheamountyoustipulate.Youwillbepromptedtospecifyanamount.Ifthis
requestishonored,yourtreasurywillautomaticallybecredited.

RequestPollutionReduction
Thisrequeststherecipientreducetheirtotalpollutionbyacertainpercentage.Youwillbepromptedto
providetherequirednumericamount.BesuretoconsultyourDomesticinformationintheIntelligence
screen

RequestMap
Thisaskstherecipienttorevealtheirmaptoyou.Ifthisrequestishonored,youwillseealloftheareasof
themapthattherecipientnationhasexploredtodate,includingtheircitiesandunits,aswellasany
foreigncitiesorunitstheyhaveknowledgeof.

RequestEndTradeEmbargo
Thisaskstherecipienttoceasetheirembargooftradeagainstyou.

OFFERS

OfferCity
Thisofferstherecipientcontrolofoneofyourcities.Youwillbepromptedtospecifythecity.Ifthe
recipientacceptstheoffer,thecityandalltheunitsitcontainswillimmediatelyjointheirempire.

OfferToWithdraw
Thisisanoffertowithdrawyourunitsfromtherecipientsterritory.Iftherecipientaccepts,theywill
expectyoutomanuallymove(ordisband)yourunitsoutoftheirterritoryassoonaspossible.

OfferToStopPiracy
Thisisanoffertostoppiratingtherecipientstraderoutes.

OfferToBreakAgreements
Thisisanoffertobreakyouragreementswithaparticularnation.Youwillbepromptedtospecifythe
nation.Iftherecipientacceptstheoffer,allofyourtreatiesand/orpactswillbenullifiedwiththenation
youspecify.

OfferToHonorMilitaryAgreement
Thisisanoffertohonortheagreementsyoumadewiththerecipientnation.Iftherecipientacceptsthe
offer,youwillbeexpectedtoupholdanytreatyorpactyouhavemadewiththerecipientnation.

OfferToHonorPollutionAgreement
Withthis,youpledgetohonorthepollutionagreementyoupreviouslymadewiththerecipientnation.If
therecipientacceptstheoffer,youwillbeexpectedtoupholdanytreatyorpactyouhavemadewiththe
recipientnation.

52

OfferToStopResearch
Thisisanoffertostopresearchingtheadvanceyouarecurrentlyworkingon.Iftherecipientacceptsthe
offer,youwillbeexpectedtochangetoanadvancetheyfindlessthreatening.

OfferToReduceNukes
Thisisanoffertoreduceyournuclearweaponsarsenalbyafixedpercentage.Youwillbepromptedto
specifythepercentage.

OfferToReduceBioWeapons
Thisisanoffertoreduceyourbiologicalweaponsarsenalbyafixedpercentage.Youwillbepromptedto
specifythepercentage.

OfferToReduceNanoWeapons
Thisisanoffertoreduceyournanotechweaponsarsenalbyafixedpercentage.Youwillbepromptedto
specifythepercentage.

OfferAdvance
Thisisanoffertoshareanadvancewiththerecipientnation.Iftheyacceptyouroffer,theywill
immediatelygaintheadvanceyouspecify.

OfferGold
Thisisanofferofagiftintheformofgold.Youwillbepromptedtospecifyanamount.Iftheyacceptyour
offer,theamountofgoldwillbedeductedfromyourtreasuryatonce.

OfferToReducePollution
Thisisanoffertoreduceyourempirestotalpollutionbyafixedpercentage.

OfferMap
Thisisanoffertorevealyourmaptotherecipient.Iftheyacceptyouroffer,theywillseealloftheareas
ofthemapthatyouhaveexploredtodate,includingyourcitiesandunits,aswellasanyforeigncitiesor
unitsyouhaveknowledgeof.

OffertoEndTradeEmbargo
Withthisoffer,youagreetoliftyourbanontradewiththerecipientnation.Ifyoumakethisofferand
theyaccept,thenationwillbefreetotradewithyouonceagain.

TREATIES

DeclareWar
Thisisapledgetodeclarewarontheempireyouspecify.Youwillbepromptedtonametheempireyou
intendtodeclarewaron.

CeaseFire
Thisisaproposaltoendallfightingbetweenyouandanotherempire.Ifbothempiresagreetoacease
fire,theymustrefrainfromattackinganyunitsorcities.

PeaceTreaty
Thisisaproposaltonotonlystopanyfightingbetweennations,buttoactuallydeclareastateofpeace
betweenthem.Apeacetreatysignifiesthatthereisnoconflictbetweennations.

TradePact
Thisisaproposaltoenterintoatradeagreementwithanothernation.Twoempiresthatsignatradepact
getabonusforeachtraderoutetheyhavebetweeneachotherscities.

ResearchPact
Thisagreementgivesbothnationswhosignitabonustotheirscience.
53


MilitaryPact
Thisisapledgetocometotheaidofanothernationshouldtheyrequiremilitaryassistance.Ifyousigna
militarypact,youwillbeexpectedtoprovidemilitaryassistanceshouldtheothersignerneedit.

PollutionPact
Thisisanagreementtokeeppollutionbelowacertainlevel.Youwillbepromptedtospecifythelevel.
Twonationswhoagreetothispactareobligatedtotakemeasurestocurbthetotalpollutiontheircities
createandmaintainitatorbelowthelevelspecified.

Alliance
AnallianceisthesupremeachievementofdiplomacyinCallToPowerII.Anallianceisactuallya
combinationofagreements,treaties,andpactsthatsignifyarobustandlongtermpartnershipbetween
twoempires.Ifyouenterintoanalliancewithanothernation,bothofyoumustabidebythetermsofa
peacetreatyandamilitarypact.

Ifyouhaveatradeorresearchpactwithanationyouarealsoalliedwith,thereisanadditionalbonusto
tradeandscience.

THREATS

Embargo
Thisisathreattostoptradingwiththerecipient.

DeclareWar
Thisisathreattodeclarewarontherecipient.

DestroyCity
Thisisathreattouseweaponsofmassdestruction.

DeclaringWar

Ifalldiplomaticoptionshavebeenfruitlesslyexplored,orifyouaremilitaristicallyinclined,youmaywanttodeclarewaron
oneormoreofyourneighbors.Todothis,selectacountryintheDiplomacyManagerandthenclicktheDeclareWar
Button.Youwillbeaskedtoconfirmtheorder.IfyouchooseYes,yourmartialintentionswillbecomepublicknowledge.
Everynationonthemap,regardlessoftheiraffiliationwithyouwillreceivewordthatyouhavedeclaredwaronarival.You
mayattackanotherempirewithoutaformaldeclarationofwar,butitwillhaveanegativeeffectonyourregardandtrust
levelswithothernations.

DiplomatsandEmpathicDiplomats

Thediplomatand,laterinthegame,theempathicdiplomatareunitswhichprovideapowerfulwaytotakediplomacyto
thenextlevel.Althoughyoudonotneedtobuildordeploydiplomatsinordertoconductdiplomacy,withoutthemyour
diplomaticoptionswillbelimited.

Diplomatsserveavarietyoffunctions.They"greasethewheels"ofcommunicationbetweenrivals,actasyour
representativesinthehallsofforeigngovernments,andestablishembassies.

ESTABLISHINGEMBASSIES
Anembassyincreasesyourdiplomaticoptionswiththeempireinwhichitisestablished.Italsoenablesyoutoseewhich
advancestheotherempirehasthatyoudonot,andviceversa.SeeIntelligence,above,formoreonwhatembassies
provide.Toestablishanembassy,moveyourdiplomatnexttoaforeigncityyouarenotatwarwith.Thenchoosethe
EstablishEmbassyorderfromtheUnitTaborbyrightclickingonyourDiplomat,andclickonthetargetcity.

54

Ifyougotowarwithanation,anyembassiesyouhavearedestroyed;andifyouconstructtheForbiddenCitywonder,allof
yourembassiesinforeigncitieswillbeclosed.

HOLDINGRECEPTIONS
Diplomatscanholdareceptioninaforeigncity.Althoughtheeventcostsyougold,itgivesyouaregardbonuswiththat
empire.Youcannotholdareceptioninaforeigncityifyouareatwarwiththatempire.Toholdareception,placeyour
diplomatnexttoaforeigncitywithwhichyouarefriendly.SelecttheHoldReceptionorderfromtheUnitTaborrightclick
onyourDiplomat,andclickonthetargetcity.

OtherFactorsthataffectDiplomacy

Yoursuccessindiplomacydependslargelyonhowothernationsregardyouasaleaderandasanation.Ifyouwishtobe
effectiveindiplomacy,considerthefollowingthingswheninteractingwithothernations:

PILLAGINGANDPIRATING
Pillaginganothernationstileimprovementsandpiratingtheirtraderouteswilllowertheirregardforyou.Ontheother
hand,ifyouhappentobethevictimofanationwhichpillagesyourlandorpiratesyourtrade,itcanbeeasytoescalate
intowarbyattackingtheoffendingunits.Considerexpellingtheoffendingunitsasanalternativetoattackingthem.

BREAKINGALLIANCES
Nationswillholdyouincontemptwhenyoubreakceasefires,peacetreaties,oralliancesandattacktheirunitsorcities.
Violatingotheragreements,likeastoppiracyagreement,willalsolowertheiropinionofyou.

UNCONVENTIONALWARFARE
Althoughunconventionalwarfareseldomendsinthelossofhumanlife,itcanseverelyaffectanation'sdaytoday
operations.Cityconversions,lawsuits,injunctions,andfranchisescandrainresourcesfromarivalsempire,whilecontract
hitsonpublicfigures,uprisings,andrevolutionsreducehappinessandcanevenresultinthelossofacity.Sincestealth
unitsperpetratemostoftheseattacks,theyoftencompletetheirobjectivesunderaveilofsecrecy.Occasionally,avigilant
nationwillcaptureastealthunitintheact.Inthisevent,thevictimnationcertainlyexpressesoutrageattheattacker's
underhandednessandguile.Remember,stealthattacksthatsucceedcanbedevastating.Buteventhebestfailorget
sloppyonceinawhile.Theensuingdiplomaticfirestormisusuallyhardtoweather.

WONDERS
Afewwondersoftheworldcanincreaseyourregardwithallnations.Ifyouareinclinedtowinthegamediplomatically,itis
advisedthatyouseektobuildtheseregardenhancingwondersassoonaspossible.

ATROCITIES
Althoughanymilitaryaggressioniscertaintoangeryourenemies,therearecertainattacksthattheworldcommunity
considersheinouscrimes,worthyofscornandcontempt.Attackswithnuclear,biological,andnanotechnologicalweapons
areallconsideredatrocities.Althoughthesewillbeatyourdisposalthroughoutthegame,youwillinvitethecondemnation
ofallnationsshouldyouopttounleashthemonyourfoes.Atrocitiessubstantiallydecreaseyourregardandtrustwithall
nationsforalongtime.Youshouldconsiderthepriceofyouractions,andtheinevitabilityofroguenationstatus,before
yougivetheordertolaunchweaponsofmassdestruction.

55

SCIENCE

WhyScience?

Historyislitteredwiththeunfortunateconsequencesofnationsillequippedtoresisttheimperialisticoverturesofamore
scientificallyadvancednation.

InCallToPowerII,allnations,regardlessofgeographyornationality,haveaccesstothesameTechnologyTreeacomplex
webofscientificandculturaladvancesthatbuildsuponitself,mirroringthecomplexandnonlinearprogressionofhuman
achievementthroughouttheages.

Bycommittingaportionofyourresourcestoscientificresearch,youwillgaininsightintotheseadvances.Discoveran
advanceandyouwillimmediatelyreapthebenefitsoftheknowledgeitrepresents.Youwillbeabletobuildnewunits,
improvements,tileimprovements,andwonders.Youwillhaveaccesstonewgovernmenttypes.And,mostimportantly,
youwillbeabletoresearchneweradvances,whichleadtoevengreateritemstobuildandemploy.

Thekeytoworlddominationliesnotonlyindiplomaticprowess,effectivegovernment,orevenmilitaryforce,butinthe
uninterrupteddrivetobestonesrivalsintherealmsofscienceandculture.Youcannotmasterthearenasofdiplomacy,
government,orwarwithoutthestrategicadvantagesinherentintechnologicalsuperiority.

WhatareAdvances?

Everyadvancerepresentsasignificantachievementinhumanunderstanding.Advancescanrepresenttechnological
achievements,suchasthediscoveryofconcreteorthetheoryofflight,culturaldevelopmentslikejurisprudenceor
theology;orearthshatteringbreakthroughsinhumanconceptionlikephilosophyorphysics.

INITIALADVANCES
Youwillbeginthegamewithanywherefromthreetosixadvancesfromtheancientage,dependingonthedifficultylevelof
thegame.Onceyouhavebuiltyourfirstcity,youwillhavetheopportunitytobeginresearchonnewadvances.Youwill
usuallyhaveachoiceofmorethanoneadvance.Howyouprogressthroughthetechnologytreewillhaveamajorimpact
onyourprogressinthegame.Dependingonthesizeofthemap,thenumberofforeignrivals,therulesofthegame,and
evenyourstartingpoint,yourdecisionsregardingthedirectionyourscientiststakecouldpropelyoutowardworld
domination,orleaveyouscramblingtokeepyourheadabovewater.

ChoosingAdvances

Youwillneedtochoosetheorderinwhichyouresearchadvancescarefully,astheywilldetermineyourprogressthrough
thegame.

YoucanaccesstheResearchwindowfromtheEmpireTab,ontheControlPanelortheScienceManagerscreen.Justclick
theimageoftheadvanceyouarecurrentlyresearchingontheEmpireTaborChangeResearchfromtheEmpireManager
screen,andtheResearchwindowwillappear.Thetopofthewindowwillpromptyoutoselectanewadvancetoresearch.
Thiswindowwillautomaticallyappearwheneveryoufinishresearchinganadvance.

Youcanselectanyoftheadvanceslistedontheleftsideofthewindow.Selectinganyadvancewilldisplayinformationon
therightaboutwhatthatadvanceprovides,includingunits,improvements,wonders,newgovernments,andaccessto
otheradvances.Thenumberofturnsrequiredtoadvancewillbelistedjustbelowthisinformation.Clickinganyoftheitems
listedontherightsideofthescreenwilltakeyoutotheGreatLibraryformoreinformation.Toselectanadvanceandbegin
researchingit,justselecttheadvanceandclickOK.Tocontinueresearchingyourpreviouslyselectedadvance,clickCancel.

SETTINGGOALS
YoucanselectaresearchgoalfromtheResearchwindowtohelpyouachievecertaingoalsinthegame.Forexample,you
mightwanttogetcavalryunitsasquicklyaspossible.ClickingtheGoalButtonwilltakeyoutotheGreatLibrarywhereyou
56

canselectCavalryunderUnits,andsetthegoalfromthere.WhenyoureturntotheResearchwindow,youwillnotice
asterisks(*)nexttotheadvancesthatleadtoyourgoal,Cavalry.

AcquiringAdvances

RESEARCH
Themostcommonwayofacquiringadvancesisthroughresearch.Thegamewillautomaticallypromptyoutoselectan
advancetoresearch.Thespeedwithwhichyoudiscovernewadvances,however,dependsonhowmuchscienceyour
empireproduces.Themoremoneyyoudedicatetofundscience,thelesstime,inturns,ittakestodiscoveradvances.To
increasescience,youcanchoosefromthefollowing:

SCIENCETAX
Thisisthemostcommonwayofincreasingsciencetogainadvances.IntheEmpireManageryoumaysetataxto
fundscientificresearch.Themoneyfromtheresearchcomesoutofyournationstreasury.Highertaxesprovide
morefundsformorerapidadvancement,butyoushouldbecarefulnottosacrificethefinancialintegrityofyour
nationinpursuitofscience.Youwillbefacedwithimprovementmaintenanceandmilitarysupportcoststhatwill
increaseasyourempiregrows.

SCIENTISTS
Scientistsareoneofthemanyspecialistsyoumayemployinyourcities.Inordertoincreasethescienceoutputof
yourcities,youcanreassignworkerstobescientists.KeepinmindthatScientistsdonotcollectfood,production,
orcommercelikestandardworkers.Makesureyouarecollectingenoughbasicresourcesinyourcitiesbefore
hiringspecialists.

IMPROVEMENTSANDWONDERS
Someimprovements,liketheacademyanduniversity,directlyincreasethescienceoutputofyourcities.Science
boostingwondersthatincreasesciencenationwideincludeAristotlesLyceumandGalileosTelescope.Consultthe
GreatLibraryforinformationonimprovementsandwonders.

GOVERNMENTTYPE
Yourchoiceofgovernmentwilldeterminetheemphasisyourempireplacesonscientificresearchandcultural
advancement.Governmentssuchasdemocracy,corporaterepublic,andtechnocracyareconducivetorobust
scientificexploration.

DIPLOMACY
Youhaveseveraldiplomaticoptionsavailablethatcanhelpyouacquireadvances.Afterestablishinganembassyin
aforeigncity,youcanexchangeadvanceswiththatnation.Thisisonlypossibleifyouhaveanadvancethatthey
donot,andviceversa.Youcanalsorequestadvancesfromothernations.Thenationswillingnesstodivulgesuch
secretsdependsgreatlyontheirregardforyou.Payparticularattentiontothetoneofyourdiplomaticmissivesit
maybethekeytogainingthefavoryouneedtoswayahesitantorwarynation.

EXPLORATION
Asyouexplorenewterritory,youwilloccasionallyencounterruinsofancientcivilizations.Ifyouchoosetoenter
theruins,youhaveachanceofdiscoveringanadvanceunknowntoyou.Nevertheless,beware!Byenteringthe
ruins,youruntheriskofabarbarianambush.

THEFT
Youmaystealanadvancefromarivalempirewiththehelpofaspyorcyberninjaunit.Iftheattackisasuccess,
yougaintheadvance.Iftheattackfails,yourunitiscapturedandkilled.Moreimportantly,youruntheriskof
arousingtheireofyourrivalandmustcontendwiththediplomaticconsequencesofablemishedreputation.

57

ScienceManagerScreen

TheScienceManagerscreenwillenableyoutoviewtheadvanceyouarecurrentlyresearching,advancesyouhavealready
achieved,andtheadvancesofotherempireswithwhichyouhaveestablishedanembassy.

Advancesyouhavealreadyresearchedwillbelistedinthelargeboxatthebottomofthescreen.Youcansortthislistby
name,fromthemostprimitiveadvancestothemostmodern.Youcanalsosortthelistbynation.Nationsyouhave
discoveredbutdonotyethaveanembassywithwillappear,butyouwillnotbeabletoseetheiradvances.Clicktheheader
tosortbynameornation,inascendingordescendingorder.

Whenyouselectanadvanceinthelist,informationaboutwhatthatadvanceprovideswillbedisplayedintheupperright
sideofthescreen.Theadvanceyouarecurrentlyresearchingwillbedisplayedintheuppercenterofthescreen,withhow
manyturnsremainingjustbelowit.Turnstodiscovery,currentspendings,andtotalcostarelistedintheupperrightsideof
thescreen.Totalcostreferstotheamountofgoldrequiretoresearchtheadvance,andcurrentspendingsistheamountof
goldyouhavealreadycontributedtowardthatadvance.

Tochangewhatyouarecurrentlyresearching,clickChangeResearchatthebottomofthescreentogototheResearch
window.

TheTechnologyTree

Howyougainaccesstonewadvancesisnotarbitrary.Eachadvanceyoudiscovergivesyoutheopportunitytodiscover
otheradvances.AlladvancesareorganizedintoamatrixcalledtheTechnologyTree.YoucanaccesstheTechnologyTreein
theGreatLibraryinthegame,aswellasviewitinitsentiretyontheposterincludedwithCallToPowerII.

AGES
Therearefivedistinctagesinthegame,representingmajorepochsinhumanhistory.

ANCIENTAGE
TheAncientAgerepresentedthefirstiterationsofhumansocieties.Acrosstheworldpeoplesbegantoabandon
nomadiclifeinfavorofsettlingnearariverorfertileplain.Thediscoveryofagriculture,inpart,madesettlement
possible,givingpeoplethepowertoexpandtheirtribebyfeedinggreaternumbersofpeople.Religionwasoftena
majorpartofancientsocieties,unifyingpeopleintimesofstruggleanduncertainty.Jurisprudence,philosophy,
dramaandwritingenrichedancientcivilizations,provingsocialorder,entertainmentandintellectualstimulation.
Ancienttimesweremarkedbybrutalandbloodyconflicts,asnationssoughttoexpandtheirterritoriesand
conquertheirenemies.Advancementsinbronzeandironworking,shipbuildingandsiegeweaponsfueledan
almostconstantstateofwarthroughoutthelastfourmillenniaBC.

RENAISSANCEAGE
AfterthetumultoftheDarkAgesinEurope,nationsstruggledtocometogripswiththeirhistorical,culturaland
nationalidentities.ParticularlyinItaly,theRenaissancesparkedarenewedinterestintheperiodofGreekand
Romandominanceknownastheclassicalperiod.Asthethinkersoftheagegrappledwiththewisdomofthe
ancients,theyopenedupnewfrontiersinscience,art,philosophyandculture.Mimickingtheirancestors'interest
inthephysicalworld,thegreatmindsoftheRenaissancebegantoexplorethefieldsofoptics,chemistry,physics
andastronomy.Advancementsinshipbuildingmadelarger,morepowerfulshipsavailableforexplorationand
warfare.Morethananything,thediscoveryofgunpowderchangedthenatureofwar.Asstrongnationsequipped
theirsoldierswithmusketsandcannon,culturesstillrelyingoncatapults,archersandswordsmenwereeasily
wipedoutandconquered.Internationaltradeproliferatedasshipsladenwithexoticgoodstraveledtheseven
seas,bringingspicestoEurope,musketstoAsiaandhorsestotheNewWorld.

MODERNAGE
TheModernAgewasmarkedbyanexplosionofgrowthintheareasofhumanindustryandingenuity.New
manufacturingtechniquesbroughtonbytheIndustrialRevolutioncontributedtoanincreaseintheproductive
powerofcities.Breakthroughsinscience,suchaselectricity,quantumphysicsandmodernmedicineledtothe
developmentoftelevisions,airplanesandhospitals.Railroadscrisscrossednearlyeverycontinent,expandingthe
58

speedandefficacyoftransportandtravel.Theinventionoftheinternalcombustionengineledtotheriseofthe
automobileasthedominantformoflandtransportationinthemid20thcentury.Bytheendofthemodernage,
computershadpervadedeveryaspectofhumanlife.Theyfacilitatedmorerapidscientificresearch,
intercontinentalcommunications,andglobalcommerce.Despitetheseleapsinhumanunderstandingand
productivity,themodernageborewitnesstoastaggeringarrayofnewwarfaretechnology.Frommachineguns
andtankstonuclearmissilesandstealthaircraft,battlefieldsheatedupassciencebegatnewerandbetterwaysto
destroylife.Astechnologybegantoexponentiallyincrease,newquestionsabouttheroleoftechnologyinsociety,
theresponsibilityofscientistsandeventheeventualobsolescenceofhumanityatthehandsoffutureadvances
plaguedthethinkersoftheage.

GENETICAGE
WiththedecipheringofthemysteriesofhumanlifeatthehandsofresearchersinvolvedintheHumanGenome
Project,theGeneticAgebuiltonthesolidfoundationofscientificachievementestablishedintheModernAge.
WhatdistinguishedtheGeneticAgefromtheModernAgewasacollectiveincreaseinresponsibilitytowards
humanityandtheenvironment.Whereastechnologycontinuedtostreamlinetheprocessofmanufacturing,italso
foundequallypowerfulwaystohelpcurbpollution.Humanmasteryofthephysicalworldcontinuedatbreakneck
pacewiththeapplicationsofchaostheoryandunifiedphysics.Morethananythingelse,theachievementsofthe
GeneticAgebegantoblurthelinesbetweenhumanandmachine.Neuralinterfacesenabledpeopletocontrol
computerswiththeirthoughts.Medicalscientistsbegantoapplytheirknowledgeofgeneticstowardsnotonlythe
eradicationofdiseasebutthecustomizationofallformsoflife.Asthecomputerrevolutionizedthelivesofpeople
st
inthe20thcentury,sodidgeneticsirrevocablyalterlifeinthe21 century.

DIAMONDAGE
TheDiamondAgewasaperiodofintensescientificbreakthroughs.Withtheperfectingofnanotechnologyand
furtherdevelopmentsingenetics,humanbeingspossessedpowerovertheirlivesandtheirworldsinwaysthat
seemedunfathomableinpreviouscenturies.Humancloningandlifeextensionenabledpeopletoachieve
immortality,asthelimitationsofthephysicalbodynolongerpresentedanobstacle.Morethananyotherscience,
nanotechnologyaffectedthelivesofcitizensmostprofoundly.Submicroscopicmachinescallednanitescould
manipulatemolecules,seekoutnuclearweapons,eatpollution,releasetoxinsandcountlessothertasks.Withthe
aidofnanites,entirecitieswereconstructedunderwater.Thepowerofnanitesmanifestintwodisparaterealms,
however,andrepresentedboththefutureandthedemiseofhumanlife.TheGaiaControllerhadthepowerto
grantanewutopiaintheworld,byprovidinglimitlesssuppliesofresources.However,EcoRangerscouldjustas
easilyobliterateentirecitiesinamatterofminutes,leavingbehindonlypristinewilderness.Thoughsomesawthis
asatriumph,othersfearedthedaythathumanbeingssoughttounduesixmillenniaofevolution,progressand
creation.Forallofitstechnologicalbreakthroughs,theDiamondAgerepresentedaworldatacrossroads.With
thepowerofeternallife,limitlessenergy,andanendtomaterialscarcity,peoplewerefinallyincontrolofevery
aspectoftheirowndestinies.Theonlyquestionthatremainedwaswhetherpeoplewouldliveinpeaceor
ultimatelydestroythemselvesintheactsofnanotechnologicalwar.

BRANCHES
TheTechnologyTreecanbedividedintobranches,eachdescribingageneral,unifyingcharacteristicoftheAdvancesit
contains.Thesebranchesarearrangedinthechartthataccompaniesthegame.Youcanacceleratethedevelopmentof
yourempireinareasthatareimportanttoyoubyresearchingAdvanceswithinanyofthespecificbrancheslistedbelow:

CONSTRUCTIONADVANCEShelpcitiesgrowandprovidedefense.Advancesinthisbranchinclude,StoneWorking,
MasonryandConcrete.

ENGINEERINGADVANCESprovidenewwaystofashiontools,weapons,railroads,andbuildings.TheseAdvances
include,IronWorking,ModernMetallurgy.andSmartMaterials.

SEAFARINGADVANCESleadtonavalunitsandunderseacities.ThisBranchwillleadto,ShipBuilding,Naval
Tactics,andUltraPressureMachineryamongothers.

AEROSPACEADVANCESofferapathwaytoaircraftandspacetravel.Examples:Aerodynamics,JetPropulsion.and
SupersonicFlight.

59

MILITARYADVANCESleadtoastrongnationaldefenseandoffensivemilitaryunits.Ballistics,Gunpowder,and
TankWarfarearesomeofthem.

ECONOMICADVANCESincreasegoldandleadtonewformsofgovernment.Trade,Banking,andCommunismare
allinthisbranch.

PHYSICALSCIENCESADVANCESleadtotheDiamondAge.Examples:Chemistry,QuantumPhysics,andChaos
Theory.

CULTURALADVANCESincreasescienceandleadtomorecomplexformsofgovernment.Theseadvancesinclude
Drama,Philosophy,andTheology.

ENVIRONMENTALSCIENCESADVANCESreducepollutionandleadtoGaiaTheory.MassTransit,Conservation,and
EcotopiaaresomeoftheseessentialAdvances.

ENERGYSCIENCESADVANCESincreasesscienceandleadtoDiamondAgetechnology.Examplesinclude,
Computer,NuclearPower,andSuperconductor.

MEDICINEADVANCEShelppromotegrowthanddefendcitiesintheGeneticAge.Pharmaceuticals,Medicineand
HumanCloningareallhealthyexamples.

GOVERNMENT&EDUCATIONADVANCESpromotelearning,lawandorder,andgovernmentinstitutions.Writing,
Jurisprudence,andDemocracyarejustsomeofthem.

TheGreatLibraryYourGatewaytoKnowledge

ThegreatesttoolyouhaveatyourdisposalistheGreatLibrary.Withinitspages,youwillfinddetailsoneveryaspectofCall
ToPowerII.TheeasiestwaytoaccesstheGreatLibraryisbyclickingthebottombuttonontheHelm.

EveryiteminthegamehasanentryintheGreatLibrary.FromUnits,Wonders,andImprovementstoAdvances,
governmenttypes,andgameconcepts,theGreatLibraryistheultimaterepositoryofinformationinthegame.Thereare
twotypesofentries,gameplayandhistorical.Gameplayentriesgiveyouessentialinformationabouthowthingsworkin
thegame,forexamplewhichadvanceenablesaparticularunitorhowmanyresourcesaterraintypehas.Ifyouhavea
questionaboutanitem,youshouldconsulttheGreatLibrary'sgameplayentryforallofthepertinentinformation.Some
itemsalsohavehistoricalentries.Theseprovidebackgroundontheitemsinthegame,placingthemintheirproper
historicalperspective.BecauseCalltoPowerIIisagamelargelybasedonactualhumanhistory,itcanbeenlighteningand
enrichingtolearnaboutthehistorybehindtheadvances,wonders,units,improvements,andgovernments.

NAVIGATINGTHEGREATLIBRARY
NavigatingaroundtheGreatLibraryiseasy.Youcanenteranyterminthesearchboxatthetopoftheleftsideoryoucan
followanyofthehyperlinks.YoucanusetheBackandNextButtonsatthebottomtogobackoverpagesyouhavevisited.
ThemostcommonwaytoscantheGreatLibraryisbyusingtheNavigationButtonsontheleftside.Thebuttonsareas
follows:

(1)ADVANCESTheseareallthevariousthingsyoucanresearchthroughscience.TheGreatLibrarywillshowyou
whatadvancesareprerequisitesandwhatnewthingstheadvancewillgiveyou.Additionally,youcanreadthe
summariesofhowtheadvancewillimpactyourgameplayandhowitfitsinhistory.TheTechTreecanalsobe
directlyaccessedthroughAdvances.

(2)UNITSAlltheunitsthatcanbeconstructedandusedinthegamearelistedhere.Youcanfindwhatadvanceis
requiredtobuildit,anyspecialabilities,andthestatisticsoftheunit.GameplayandHistoricalentriesarealso
available.

(3)IMPROVEMENTSAllthestructuresthatcanbebuiltinacityarehere.Informationontheimpactofthe
improvement,whatitcosts,andwhatadvanceisrequiredisincludedineachentry.
60


(4)WONDERSEverywonderinCallToPowerIIcanbefoundintheGreatLibrarybypressingthisbutton.
Explanationsontheimpactofthewonder,alongwithwhichadvanceisrequired,andwhatitcostsarelisted.

(5)TERRAINThegeneralstatisticsofeveryterraintypeisavailable.ExaminingtheseGreatLibraryentrieswill
helpyoudiscoverthebestplacestobuildcitiesandtofocustileimprovements.

(6)GOODSGeneralsummariesofeachtradegoodinCallToPowerIIareincluded.

(7)TILEIMPROVEMENTSExplanationsoneachkindoftileimprovementincludingfarms,roads,underseamines,
andmuchmorearedescribedhere.

(8)GOVERNMENTSDetailsabouteachformofgovernmentanditsimpactarespecifiedinthissectionofthe
GreatLibrary

(9)ORDERSEverytypeoforderforeveryunitislistedwithadescriptionhere.

(10)CONCEPTSThisisthegeneralglossaryofCallToPowerII.Alltheconceptstouchedonwithinthemanualand
uponwhichthegameisbasedaredescribedhere.

61

TRADE

Tradeisoneofthemosteffectivewaystogenerategoldforyourempire.Thissectionwillgiveyoueverydetailaboutthe
tradesysteminCallToPowerIIincludingwhatyouneedtogetstartedtrading,alistofgoodstotrade,andwhatyoucan
expect.

Goods

Inorderforyoutoengageintrade,youwillneedtohaveagoodwithinacity'sareaofinfluence.ThemapsinCallToPower
IIaredottedwithiconsthatrepresentnaturallyoccurringgoods.Thetradesysteminthegamerevolvesaroundthebuying
andsellingofthesegoods.Theycanrangefromrawmaterialslikelumberoroil,tofoodstuffsuchascraborcoffee,and
evenfinishedgoodslikeglass.Goodsarevaluedbasedontheirscarcityintheworldandtheirdistancetoanygivencitythat
willbuythem.Goodsarebrokendownintocommonandraregoods,andaregenerallyassociatedwithspecificterrain
types,aslistedbelow:

TERRAINTYPE
COMMONGOOD
RAREGOOD
Forest
Hardwood
Bear
Plains
Spices
Elephant
Grasslands
Cotton
Tobacco
GreenHills
Coffee
Grapes
Jungle
MedicinalHerbs
Jade
Desert
Glass
Oil
SandDunes
Glass
Oil
Swamp

Alligator
Tundra

Caribou
AlpineMountains
Tea
Emeralds
DesertMountains
Tea
Emeralds
PolarMountains
Rubies
Diamonds
ShallowOceans
Crabs
Pearls
Beach
Crabs
Pearls
KelpBeds
Crabs
Pearls
CoralReefs
Crabs
Pearls
DeepOcean
Whales
GiantSquid
ContinentalShelf
Whales
GiantSquid
SuboceanicRidge
Whales
GiantSquid
SubmarineVolcano
Rubies
Diamonds

TheTradeAdvance

Onceyoudiscoverthetradeadvance,youmaybegintoengageinbothforeignanddomestictrade.Youwillneedto
researchbothagricultureandjurisprudencebeforegettingtotrade.Thetradeadvanceenablesyoutobuildcaravans,
whicharerequiredtotransportgoodsbetweencities.Thetradeadvancealsoenablesroads,thebazaarimprovement,and
theAppianWay,allofwhichenhancecommerceandtrade.

Caravans

Caravansareaspecialkindofimprovementrepresentingthemeansbywhichtradersphysicallytransporttradegoods,beit
bycamels,wagons,trucks,orships.Youcanbuildcaravansincitieslikeanyotherimprovement.Whilecaravansrepresent
vehiclesandpackanimals,theyonlyappearonthemapintheformofatraderoute,alongwiththegoodstransported.
Instead,theygointoapoolofcaravans,readyandwaitingtotransportgoodstofromcitytocityacrossthemap.The
longerthedistancebetweencitiesonatraderoute,themorecaravansitwillrequiretocompletethejob.Afteryouhave
builtafewcaravans,opentheTradeManagerlocatedontheHelmtobegintradinggoods.

62

FREIGHTTRANSPORT
Freighttransportisthemodernequivalentofthecaravan.Onceyoudiscovertheglobaleconomicsadvance,freight
transportreplacesthecaravanasthemeansofshippinggoods.

TradeManager

TheTradeManagerisyourkeytothemarketplace.Fromhere,youcanviewpossibletraderoutes,createthemandthen
viewandbreaktraderoutesyouhavealreadysetup.Youcanalsogetadvicefromyourtradeadvisor,evaluateyouruseof
caravans,andseeyourprofits.

MARKETTAB
TheMarketTabprovidesalistofavailabletrade,bothforeignanddomestic.TradeinCallToPowerIIisdemanddriven.In
otherwords,onlytradegoodsthatyousupplyarelistedinyourmarketreport.Furthermore,atradegoodwillnotbelisted
unlessanothercityiswillingtopayforit.

YoucanlistavailabletraderoutesusingtheShowCitiesButtons.Ifyouwish,youcanshowonlydomestictradedemandby
clickingtheOwnButton.ClickingtheFriendlyButtonwillshowcitiesfromfriendlyforeignnationswhowishtobuyyour
goods.TheAllButtonshowsallpotentialtraderoutes,domesticorforeign,hostileorfriendly.

Youcansorttheselistsbycolumnheadingifyouwish.ThelistissortedbytheOurCitycolumnbydefault,toshowwhichof
yourcitiesoffersatradegood.Youcansortbythegooditself,citiesinterestedinbuying,nationality,price,andcaravans
required.Tradetoforeigncitiesisoftenmoreprofitablethantradewithinyourownempire,howevertheseroutesarethe
firsttobebrokenintheeventofhostilityorconflict.Tradewithhostilenationsisdangerousandsubjecttopiracy.

YoucanalsolistuptofivepossibleroutespercityusingtheCitiesPerGoodslider.Normally,youwillwanttolistonlythe
mostprofitableroutes,settingthesliderto1,theleftmostposition.However,therearemanytimeswhenthemost
profitableroutesrequiremorecaravansthanyouhave.Ontheotherhand,ahighprofitroutemaypassbyenemyterritory
andhavepotentialtosufferfromfrequentpiracy.Inthesecases,trysettingtheslidertotherightsoyoucanviewalternate
routesthatsuityourpurposes.

TRADESUMMARYTAB
TheTradeSummarylistsallofthetraderoutesyouhavecreated.YoucansortthislistinthesamemannerastheMarket
Tab.

PIRACYINDICATOR
Ifforeignscoundrelsarepiratingyourtraderoutes,youwillseethecoloroftheirnationunderthecolumnmarked
byapirateflag.Ifanationispiratingyourroutes,youmaywanttosendthemadiplomaticmessagerequesting
theystop!

BREAKINGTRADEROUTE
Youcanalwayscancelacurrenttraderoutetofreeupcaravansifyouwanttoinitiatearoutesomewhereelse.To
dothis,simplyselecttherouteandclicktheBreakRouteButton.

THETRADEADVISOR
TheTradeAdvisorwillprovideyouwithadvicewithrespecttowhichroutesarethemostprofitable,andwillsummarize
routesyouhaveselectedfromthemarket.Importantinformationconcerninghowmanycaravansyouhaveavailableorin
use,yourcurrentprofitfromtrade,andthetotalnumberoftraderoutesyouhavesetupwillalsobeprovidebyyour
advisor.Youcanchoosetoheedorignoreyouradvisor,andyoucanopenorclosetheAdvisorbyclickingShowAdvisoror
HideAdvisoratthebottomleftoftheTradeManagerscreen.

ESTABLISHINGTRADEROUTES
Toestablishatraderoute,simplyselectitfromthelistyouareviewingandclicktheCreateRouteButton.Ifyouselecta
routeforwhichyouhaveenoughcaravans,theCreateRouteButtonwillbecomeenabled.IftheCreateRouteButtonisnot
enabledwhenarouteisselected,youdonothaveenoughcaravans.Whenyoucreatearoute,itwillappearunderthe
TradeSummaryTab(above).However,youwillnoticethatanotherpossibleroute,whichislessprofitable,willappearin
63

placeoftherouteyoujustsetup.Thegoodwillappearinred,indicatingyouarealreadysellingthisgood.Nocitycansell
thesamegoodtomorethanonecity,butyoucanstillestablishthisroutebyclickingtheCreateRouteButton.Ifyoudo
this,youwillreplaceyourmoreprofitableroutewiththelessprofitableone.

Remembertoconsidernotonlytheprofitfromatraderoute,butalsohowmanycaravansitwillrequiretotransportthe
good.Caravanstaketimeandproductiontobuild,soaskyourselfifthenumberofcaravansisworththeextraprofitwhen
comparingoneroutetoanother.

FOREIGNTRADES
Beforeyouhavemetanyotherempires,youcanonlytradeitemsbetweenyourowncities.Afteryouhave
encounteredotherempires,youmaybegintotradewithforeigncities.Atthatpoint,foreigntradingisnodifferent
fromtradingwithinyourownempire.However,foreignroutesoftenrequiremorecaravanstotransportyour
goods,andyouwillwanttoconsidertheterritoriesyourrouteswillpassthrough.Ifyouareatwarwithanation,
youmaynottradewiththematall.Consideringtheprofitpotentialforforeigntraderoutes,youmaywantto
considertheprice,bothliterallyandfiguratively,ofwaronyoureconomy.

PIRACY
Youcanorderyourmilitaryunitstopiratetraderoutesbymovingontotherouteandgivingthepirateorder.
Whenatraderouteispirated,itisnotbroken.Rather,youpiratetheprofits,ingold,fromtherouteforeveryturn
youpiratetheroute.Piracycanplayahandindiplomaticrelationships.Youcanrequestanationstoppiracy(see
Diplomacy,onpage49),oryoucanhunttheoffendingunitsdownanddealwiththemdirectly.Thisgoesforother
nationsaswell.Someleadersmayseeyourpiracyasthelaststraw,anduseitasanexcusetodeclarewaragainst
you.

64

KEYBOARDSHORTCUTS

Note:Allkeyboardshortcutsarecasesensitive.

BASICCOMMANDS
SCREENCONTROLS
8
Move North
7
Move Northwest
9
Move Northeast
4
Move West
6
Move East
1
Move Southwest
2
Move South
3
Move Southeast
U
Unit/City Toggle
n
Next Unit/City Item
o
Select Unit
ENTER Next Turn

UNITCONTROLS
.
s
f
b
P
B
Ctrl + r
E
u
I
M
V
N
x
l

Open Army Manager


Sentinel
Fortify
Settle
Pillage
Bombard
Reform
Expel
Unload Transport
Investigate City
Plant Nuke
Infect City
Nano-attack
Create Park
Launch Space

F1
F2
F3
Ctrl + b
Ctrl + j
F6
F8
F4
F7
Ctrl + d
TAB
Ctrl + g
F5
F9
W
Ctrl + k
q
w
e
r
t
'
Ctrl + n
!

Empire Manager
National Manager
City Manager
City Build Queue
Clear Queue
Science Manager
Unit Manager
Trade Manager
Open Diplomacy Status
New Proposal
Message
Science Victory
Great Library
Current Score
Wonders
Rank
Empire Tab
City Tab
Unit Tab
Message Tab
Tile Tab
Chat Key
Network Players Screen
Open Scenario Editor

65

MAPCONTROLS
c
Toggle City Names
"
Show Trade Routes
a
Center Map
R
Toggle Minimap
Ctrl + u Toggle Control Panel
/
Toggle All
+/Zoom In/Zoom Out

GAMECONTROLS
K
F10
Ctrl + v
Ctrl + f
F
Ctrl + z
Ctrl + x
S
L
Ctrl + s
Ctrl + l
Q
Ctrl + P

Map Keyboard
Options Screen
Sound Options
Graphics Options
Gameplay Options
Restart
New Game
Save Game
Load Game
Quick Save
Quick Load
Quit
Advanced Options

CREDITS

DEVELOPMENTTEAM

PARKERA.DAVIS
SENIORPRODUCER

DAVIDWHITE
LEADDESIGNER

JOERUMSEY
LEADPROGRAMMER

DAVIDDALZELL
ARTDIRECTOR

CHRISTIANASTILLERO
LINEPRODUCER

JONATHANMOSES
ASSOCIATEPRODUCER

PROGRAMMING

RICHARDMYERS
SENIORPROGRAMMER

DAVIDRAY
PROGRAMMER

STEVEMARIOTTI
TECHNICALDIRECTION

ART

ARLENESOMERS
DIGITALARTIST(2D)

FRANZBOEHM
ANIMATOR/DIGITALARTIST

JAMESMAYEDA
CONCEPTUAL/DIGITALARTIST(2D)

JODYMCMURRIAN
DIGITALARTIST(2D)

STANLEYWOO
ANIMATOR

GAMEDESIGN

WINNIELEE
GAMEDESIGNER

DANHAGERTY
GAMEDESIGNER

TONYEVANS
GAMEDESIGNER

PRODUCTIONTEST

ERICLEE
PRODUCTIONCOORDINATOR

PRODUCTIONTEST/PLAY
BALANCING

BRIANDIGGS
PRODUCTIONTESTER

CHADBORDWELL
PRODUCTIONTESTER

ERICGROSSMAN
PRODUCTIONTESTER

GLENNIGE
PRODUCTIONTESTER

AARONGRAY
PRODUCTIONTESTER

ADDITIONALPROGRAMMING

BRIANHAWKINS,CLANCY
IMISLUND,GEOFFREYPLITT

MADDOCSOFTWARE

DR.IANLANEDAVIS,TIMFARRAR,
JAMESFLEMING,MATTHEW
NORDHAUS,KEVINWASSERMAN,
TARATEICH,STEVENADEAU

ADDITIONALART

CHRISTIANBRADLEY,KENFAIMAN,
CHRISTOPHERONEIL,MADDOC
SOFTWARE

66

PRELIMINARYARTDIRECTION

PHILIPSALAS,RICKGLENN

MANDELBROTIMAGECOURTESY
OFEDCLUNE

ADDITIONALSCENARIODESIGN

HARLANTHOMPSON

MOVIES

CECILIABARAJAS
CINEMATICSDIRECTION

CREATSTUDIO,LLC
ST.PETERSBURG,SANFRANCISCO

DANIELPROUSLINE
EXECUTIVEPRODUCER

VLADIMIRALEXANDROV
PROJECTLEADER/DIRECTOR

INTROMOVIE

ANDREYKRAVCHUK
CODIRECTOR

VITALIYANIKIN
PRODUCTIONART

DMITRIHOLODOV
LIGHTING

OLGACHEREMISOVA
POST

WONDERMOVIESANDOUTROS

MALIKHOTOSHAEV
COEXECUTIVEPRODUCER

SERGEITITARENKO
ASSISTANTPRODUCER

MODELING

DMITRIYASTAHOV,FEDAIL
GILMUTDINOV,BLAGOIBORISOV,
PAVELROSTOVCEV

ANIMATION

SRGEIBOGINSKY,ANNAKSENZ,
ALEXANDERMIALA,IRINA
NIKIFOROVA,DMITRIYUSHANOV,
DENISDAVIDOV,ROMANBERMAS,
VASILIBOGDANOV,PAVEL
GOLUBEV,PETRANIKIN,ANNA
ZIBROVA

PRODUCTIONART&ANIMATION

ANDREIKALYUKIN

MODELING,ANIMATION&
LIGHTING

YURIYTCHERNISH

ANIMATION&SFX

ANTONLOMAKIN

DIGITALEDITINGANDPOST
PRODUCTION

CHRISHEPBURNPRODUCTIONS

SOUNDEFFECTS&VOICEOVER

BIGFATKITTYPRODUCTIONS,
HOLLYWOOD,CA

BILLBLACK
SOUNDEDITING&VODIRECTION

UNITANDMOVIEVO

CHRISTINEDUNFORD,DARAN
NORRIS,DWIGHTSCHULTZ,GUY
SINER,MARIWEISS,WAYNE
GRACE,WILLIAMSCHILLING

MUSIC

CAREYCHICO
COMPOSER

TRACK1
AFORTIORI(LATIN)

TRACK2
PACARITAMPU(INCAN)

TRACK3
AMAETHON(WELSH).

TRACK4
ATUGEWINU(NATIVEAMERICAN)

TRACK5
SUMMUMBONUM(LATIN)

TRACK6
CASUSBELLI(LATIN)

TRACK7
ANKHDJET(EGYPTIAN)

TRACK8
SHAOLINSAN(CHINESE)

ADDITIONALTRACKS

TRACK9
QUIETOUTBACK,COMPOSEDBY
MICHAELHARRITON;DIDGERIDOO
ANDBULLROARBYRANDYGRAVES

TRACK10
KALIDANCE,COMPOSEDBY
MICHAELHARRITON;VOCALS
BHALOBASHA

ADDITIONALSAMPLESPROVIDED
BYBIGFISHAUDIO

INSTALLERPROGRAMMING
ALEXANDERROHRA,DREW
PETTERSON

ACTIVISIONSTUDIOS

DOUGPEARSON
PRODUCER

MARKLAMIA
EXECUTIVEPRODUCER

STEVECRANE
VP,NORTHAMERICANSTUDIOS

LARRYGOLDBERG
EVP,WORLDWIDESTUDIOS

LOCALISATION

STEPHANIEOMALLEY
LOCALISATIONMANAGER

67

INTERNATIONAL

NATHALIEDOVE
LOCALISATIONSUPERVISOR

TAMSINLUCAS
LOCALISATIONSUPERVISOR

PETERNIELSEN
LOCALISATIONSUPERVISOR

MARKNUTT
LOCALISATIONASSISTANT

SIMONDAWES
LOCALISATIONASSISTANT

EMILYKNIGHT
PRODUCTIONMANAGER

JACKIEWHALE
CREATIVESERVICESMANAGER

GERMANY

NATASCHACONRAD
LOCALISATIONDIRECTOR

BETTINABUTCHER
LOCALISATIONCOORDINATOR

KLAUSMLLER
LOCALISATIONCOORDINATOR

LOCALISATIONBY
MBOFFICESERVICE

EFFECTIVEMEDIAGMBH

INTERNATIONALLOCALISATIONS

EXEQUO,FR

DLMULTIMEDIA,SP

PROJECTSYNTHESIS,IT

BRANDMANAGEMENT

JOHNHEINECKE
GLOBALBRANDMANAGER

MATTIKUOREHJARVI
SENIORBRANDMANAGER,UK&
ROE

MANTEJBRAR
ASSOCIATEBRANDMANAGER,UK
&ROE

GUILLAUMELAIRAN
BRANDMANAGER,FR

CHRISTIANSTREIL
BRANDMANAGER,GR

LEIGHGLOVER
BRANDMANAGER,ASIAPACIFIC

DUSTYWELCH
DIR,GLOBALBRANDMGMT

KATHYVRABECK
EVP,GLOBALBRANDMGMT

PUBLICRELATIONS

MICHAELJAMESLARSON
SENIORPUBLICIST,US

GUYCUNIS
PRMANAGER,UK

SARAHRICCHIUTI
PRMANAGER,EUROPE

DIANEDEDOMECY
PRMANAGER,FR

MARKUSWILDING
PRDIRECTOR,GR

AMYPYM
PUBLICRELATIONS,ASIAPACIFIC

INTERNATIONALSALESAND
MARKETING

BERNARDSIZEY
MARKETINGDIRECTOR,FR

GAUTIERORMANCEY
MARKETINGASSISTANT,FR

ANTOINESEUX
SALESMANAGER,FR

ACHIMKASPERS
MARKETINGMANAGER,GR

CREATIVESERVICES

DENISEWALSH
VP,CREATIVESERVICES

JILLBARRY
MGR,CREATIVESERVICES

LEGAL

THAINELYMAN
DIR,PRODUCTDEVELOPMENT

GEORGEROSE
SR.VP&GENERALCOUNSEL

MICHAELHAND
DIR.,BUSINESS&LEGALAFFAIRS

MICHAELWALKER
SRMGR,BUSINESS&LEGAL
AFFAIRS

MICHAELLARSON
PARALEGAL

ELLIOTBROWN,IRELL&MANELLA

ACTIVISIONQUALITYASSURANCE

SINRODRIGUEZYGIBSON
PROJECTLEAD

MATTPOWERS
MANAGEROFPCTITLES

NADINETHEUZILLOT
SENIORPROJECTLEAD

JOHNSHERWOOD
ACTINGSENIORLEAD

ADAMHARTSFIELD
NIGHTCREWLEAD

ERICZIMMERMAN
LOCALISATIONPROJECTLEAD

ERICZALA
68

QAMANAGER

JIMSUMMERS
VICEPRESIDENT,QUALITY
ASSURANCE

FLOORLEADS

JONVIRTES
SINGLEPLAYERLEAD

ALEXPLACHOWSKI
MULTIPLAYERLEAD

HENRYVILLANUEVA
SCENARIOLEAD

DOUGROTHMAN
DATABASEMANAGER

ERINMARTEL
NIGHTCREWFLOORLEAD

FRANKSO
LOCALISATIONSFLOORLEAD

TESTERS

CARLOSESTIANDAN,CARLOS
MONROY,CHADFARRARO,
CHARLESPRICE,CLAUDE
CONKRITE,DANCARREKER,DAN
ERICSSON,DAVEMIAO,DAVID
FEINBERG,DAVIDSTOLFA,
GARRETTOSHIRO,J.RICHARDS,
JASONGROSSMAN,JEREMYGAGE,
JEREMYG.EVANGELISTA,JOHN
YANG,JONHILBOURN,JOSEPH
LIMBAUGH,KIRKKOSINSKI,
MARCOSCATAGLINI,MARIO
SANCHEZ,MATTHEWBEAL,
MICHAELMARZOLA,JEFFRY
MOXLEY,PAULKENNEDY,PHILIP
TOPHAM,ROBERTFLEISCHACKER,
ROBERTLAI,TAFARAIBAYNE,
THADDEUSSASSER,THOMAS
FLOOD,TODDBROWN,DANIEL
LEE,MICHAELWADE,GORDON
READER,HANSWAKELIN,JASON
GROSSMAN,MARKDOUGLAS,
SAAMSHABAHANG,PATRICK
HEARNE,ANTHONYKOROTKO,
WAYNEFISHER

COMPATIBILITYLAB

NEILBARIZO
COMPATIBILITYTEAMLEAD

COMPATIBILITYTESTERS

JASONKIM,SEANOSBORN,CINDY
LE

NETWORKLAB

CHRISKEIM
NETWORKLABLEAD

CODERELEASEGROUP

TIMVANLAW
MANAGER

JUANVALDEZ
SENIORPROJECTLEAD

CUSTOMERSUPPORT

BOBMCPHERSON
CUSTOMERSUPPORTMANAGER

ROBLIM
CUSTOMERSUPPORT,
TECHNOLOGYLEAD

GARYBOLDUC
CUSTOMERSUPPORTPHONELEAD

MIKEHILL
CUSTOMERSUPPORTEMAILLEAD

EXTERNALTESTING

LINDALOZANO
EXTERNALTESTCOORDINATOR

VISIONEERS

JohnAubin,CjBiro,JosephBott,
DanCarter,PaulCastillo,Wayne
Chang,PaulChouy,ArmondB.
Clark,AkivaClark,AaronCox,TJ
Curry,JasonDavis,JamesDicken,
BobDudley,RonDuncan,Mike
Dunn,MichaelDwiel,TraeFaught,
DavidFinan,SethFlaum,Jimmy
Gardner,GaryGray,KeithL.
Graydon,RandyHanley,Scott

Harlow,IanHayes,AdamHeller,
AnthonyHelton,IainHill,Jason
Hitchens,SethHoe,Richard
Hoggren,ScottHowie,Lloyd
Jessee,BenJones,Onawahya
Jones,DavidM.Joy,AllanKlein,
KevinKo,DanKramer,Andrew
Kuschnerait,GrantLaFrance,
WilliamLeppala,CharlesLittle,Jr.,
PeterLolley,IanMacInnes,Robert
Mackey,DavidMarcinowski,Chris
Massey,GaryMcCoy,Mike
McCurdy,MatthewMonaco,
AdrianMoscher,HeatherMoses,
ChristianNash,KarimNouri,Dan
Oliver,SierraOlson,JordanOlson,
DarrelPantalone,JoshPollak.
JasonReid,AngeloRicci,JeffRizzo,
JosephRuffolo,KenRumsey,Jon
Savin,DavidSeale,JohnSefchick,
JohnShackleton,KunalShah,John
Silva,DanielSmith,RyanSmolar,
JeddSnaid,DavidSoohoo,Chris
Squatritto,BrianStacy,Robert
Stenberg,RyanSugimoto,Brian
Sutton,DonMachmanSwanner,
Jr.,ClintSwereda,JoshuaTacey,
RussellTaylor,DavidTeague,
GlennVistante,AaronWade,Tim
Waite,AndrewWebster,Michael
Wedge,BrianWinslow,Phil
Worthen,JamesWrightJr.,Omar
Yehia,BrendanYoung,LeeZane,
MarcZaritsky,DimitriZelepuhin,
DominickZiccarelli,GraydenZuver

INMEMORYOFLEEBRISKEN

SPECIALTHANKS

THEORIGINALCALLTOPOWER
TEAM

ALANGERSHENFELD,BRIAN
SIMKIN,CAROLYNPEDEGO,
CLARENCEWASHINGTON,DION
BRAIN,EDCLUNE,EHTISHAM
RABBANI,ERICDALLAIRE,FRANK
GALE,FRANKSTANKOWSKY,
GLENNBAPTISTE,JAMEYGOTTLIEB
,JASONWONG,JENNYCASSEL,
JERMAINECLARKE,JIMSUMMERS,
JUDYNG,JUSTINBERENBAUM,
LAURAWEISSMAN,LEEBRISKEN,
MERCEDESMCBRIDE,MICHAEL
69

CARTER,MICHAELHIGA,MICHAEL
POLE,MICHAELROWE,MIKE
RIXFORD,MITCHLASKY,NEIL
LALWANI,NEYSAJACKSON,PAGE
MORRIS,PETERKARPAS,PETER
KIM,ROBERTKOTICK,ROBIN
WOLLAEGER,RONDOORNINK,
RONALDSCOTT,RUTHPEARSON,
SCOTTLAHMAN,STACEYYTUARTE
BUSH,STACYSOOTER,STEPHEN
WASHINGTON,SUZYLUKO,TANYA
LANGSTON,TODDKOMESU,
WILLIEBOLTON,RANDYDAMORE

CREATIVESERVICES

ERIKJENSEN
PACKAGEDESIGN

PRODUCTION

RONGRAENING
CINDYWHITLOCK
KARENLOPEZ
MICHAELRIVERA

SYLVIAORZEL
MANUALLAYOUT&PRODUCTION

LICENSES

USESMILESSOUNDSYSTEM.
COPYRIGHT19912000BYRAD
GAMETOOLS,INC

STOCKFOOTAGE

DETAILOFROMANSTATUE
CORBIS/MIMMOJODICE2000

NELSONMANDELASPEAKING
PAULVELASCO;GALLO
IMAGES/CORBIS2000

PORTRAITOFABRAHAMLINCOLN
CORBISBETTMANN2000

JOHNBARRYMOREANDCAROLE
LOMBARDINTWENTIETH
CENTURYCORBISBETTMANN
2000

MICROSCOPEVIEWPOINT
DIGITAL2000

SOFTWARELICENSEAGREEMENT

IMPORTANTREADCAREFULLY:USEOFTHISPROGRAMISSUBJECTTOTHESOFTWARELICENSETERMSSETFORTHBELOW.
"PROGRAM"INCLUDESALLSOFTWAREINCLUDEDWITHTHISAGREEMENT,THEASSOCIATEDMEDIA,ANYPRINTED
MATERIALS,ANDANYONLINEORELECTRONICDOCUMENTATION,ANDANYANDALLCOPIESOFSUCHSOFTWAREAND
MATERIALS.BYOPENINGTHISPACKAGE,INSTALLING,AND/ORUSINGTHEPROGRAMANDANYSOFTWAREPROGRAMS
INCLUDEDWITHINOR,IFYOUAREDOWNLOADINGTHISPROGRAMFROMANAUTHORIZEDACTIVISIONONLINERESELLER,
BYDOWNLOADING,INSTALLINGAND/ORUSINGTHISPROGRAM,YOUACCEPTTHETERMSOFTHISLICENSEWITH
ACTIVISIONPUBLISHING,INC.ANDITSAFFILIATES("ACTIVISION").

LIMITEDUSELICENSE.Subjecttotheconditionsdescribedbelow,Activisiongrantsyouthenonexclusive,nontransferable,
limitedrightandlicensetoinstallanduseonecopyofthisProgramsolelyandexclusivelyforyourpersonaluse.Allrights
notspecificallygrantedunderthisAgreementarereservedbyActivisionand,asapplicable,Activisionslicensors.This
Programislicensed,notsold,foryouruse.YourlicenseconfersnotitleorownershipinthisProgramandshouldnotbe
construedasasaleofanyrightsinthisProgram.ThisSoftwareLicenseAgreementshallalsoapplytoanypatchesor
updatesyoumayobtainfortheProgram.

LICENSECONDITIONS.
Youshallnot:
ExploitthisProgramoranyofitspartscommercially,includingbutnotlimitedtouseatacybercafe,computergaming
centeroranyotherlocationbasedsite.ActivisionmayofferaseparateSiteLicenseAgreementtopermityoutomake
thisProgramavailableforcommercialuse;seethecontactinformationbelow.
UsethisProgram,orpermituseofthisProgram,onmorethanonecomputer,computerterminal,orworkstationatthe
sametime.
MakecopiesofthisProgramoranypartthereof,ormakecopiesofthematerialsaccompanyingthisProgram.
CopythisProgramontoaharddriveorotherstoragedeviceexceptasspecificallypermittedherein;youmustrunthis
ProgramfromtheincludedCDROMorDVDROM(althoughthisProgramitselfmayautomaticallycopyaportionofthis
Programontoyourharddriveduringinstallationinordertorunmoreefficiently)unlessyouaredownloadingthis
ProgramfromanauthorizedActivisiononlinereseller.
Usetheprogram,orpermituseofthisProgram,inanetwork,multiuserarrangementorremoteaccessarrangement,
includinganyonlineuse,exceptasotherwiseexplicitlyprovidedbythisProgram.
Sell,rent,lease,license,distributeorotherwisetransferthisProgram,oranycopiesofthisProgram,withouttheexpress
priorwrittenconsentofActivision.
Reverseengineer,derivesourcecode,modify,decompile,disassemble,orcreatederivativeworksofthisProgram,in
wholeorinpart.
Hackormodify(orattempttomodifyorhack)theProgram,orcreate,develop,modify,distributeoruseanysoftware
programs,inordertogain(orallowotherstogain)advantageofthisPrograminanonlinemultiplayergamesettings
includingbutnotlimitedtolocalareanetworkoranyothernetworkplayorontheinternet.
Remove,disableorcircumventanyproprietarynoticesorlabelscontainedonorwithintheProgram.
ExportorreexportthisProgramoranycopyoradaptationinviolationofanyapplicablelawsorregulationsoftheUnited
Statesgovernment.

PERMITTEDINSTALLATION.IfyouaredownloadingthisProgramfromanauthorizedActivisiononlinereseller,youmay
installthisProgramontoyourcomputerharddrive.

OWNERSHIP.Alltitle,ownershiprightsandintellectualpropertyrightsinandtothisProgram(includingbutnotlimitedto
anypatchesandupdates)andanyandallcopiesthereof(includingbutnotlimitedtoanytitles,computercode,themes,
objects,characters,characternames,stories,dialog,catchphrases,locations,concepts,artwork,animation,sounds,
musicalcompositions,audiovisualeffects,methodsofoperation,moralrights,anyrelateddocumentation,and"applets"
incorporatedintothisProgram)areownedbyActivision,affiliatesofActivisionorActivisionslicensors.ThisProgramis
protectedbythecopyrightlawsoftheUnitedStates,internationalcopyrighttreatiesandconventionsandotherlaws.This
ProgramcontainscertainlicensedmaterialsandActivisionslicensorsmayprotecttheirrightsintheeventofanyviolation
ofthisAgreement.

70

PROGRAMUTILITIES.ThisProgrammaycontaincertaindesign,programmingandprocessingutilities,tools,assetsand
otherresources("ProgramUtilities")forusewiththisProgramthatallowyoutocreatecustomizednewgamelevelsand
otherrelatedgamematerialsforpersonaluseinconnectionwiththeProgram("NewGameMaterials").Theuseofany
ProgramUtilitiesissubjecttothefollowingadditionallicenserestrictions:
Youagreethat,asaconditiontoyourusingtheProgramUtilities,youwillnotuseorallowthirdpartiestousethe
ProgramUtilitiesandtheNewGameMaterialscreatedbyyouforanycommercialpurposes,includingbutnotlimitedto
selling,renting,leasing,licensing,distributing,orotherwisetransferringtheownershipofsuchNewGameMaterials,
whetheronastandalonebasisorpackagedincombinationwiththeNewGameMaterialscreatedbyothers,throughany
andalldistributionchannels,including,withoutlimitation,retailsalesandonlineelectronicdistribution.Youagreenotto
solicit,initiateorencourageanyproposalorofferfromanypersonorentitytocreateanyNewGameMaterialsfor
commercialdistribution.YouagreetopromptlyinformActivisioninwritingofanyinstancesofyourreceiptofanysuch
proposaloroffer.
IfyoudecidetomakeavailabletheuseoftheNewGameMaterialscreatedbyyoutoothergamers,youagreetodoso
solelywithoutcharge.
NewGameMaterialsshallnotcontainmodificationstoanyCOM,EXEorDLLfilesortoanyotherexecutableProductfiles.
NewGameMaterialsmaybecreatedonlyifsuchNewGameMaterialscanbeusedexclusivelyincombinationwiththe
retailversionoftheProgram.NewGameMaterialsmaynotbedesignedtobeusedasastandaloneproduct.
NewGameMaterialsmustnotcontainanyillegal,obsceneordefamatorymaterials,materialsthatinfringerightsof
privacyandpublicityofthirdpartiesor(withoutappropriateirrevocablelicensesgrantedspecificallyforthatpurpose)
anytrademarks,copyrightprotectedworksorotherpropertiesofthirdparties.
AllNewGameMaterialsmustcontainprominentidentificationatleastinanyonlinedescriptionandwithreasonable
durationontheopeningscreen:(a)thenameandEmailaddressoftheNewGameMaterialscreator(s)and(b)the
words"THISMATERIALISNOTMADEORSUPPORTEDBYACTIVISION."
AllNewGameMaterialscreatedbyyoushallbeexclusivelyownedbyActivisionand/oritslicensorsasaderivativework
(assuchtermisdescribedunderU.S.copyrightlaw)oftheProgramandActivisionanditslicensorsmayuseanyNew
GameMaterialsmadepubliclyavailablebyyouforanypurposewhatsoever,includingbutnotlimitedto,forpurposeof
advertisingandpromotingtheProgram.

LIMITEDWARRANTY:Exceptingpatches,updatesandanydownloadedcontent,andthisProgramifyouaredownloadingit
fromanauthorizedActivisiononlinereseller,ActivisionwarrantstotheoriginalconsumerpurchaserofthisProgramthat
therecordingmediumonwhichtheProgramisrecordedwillbefreefromdefectsinmaterialandworkmanshipfor90days
fromthedateofpurchase.Iftherecordingmediumisfounddefectivewithin90daysoforiginalpurchase,Activisionagrees
toreplace,freeofcharge,anyproductdiscoveredtobedefectivewithinsuchperioduponitsreceiptoftheProduct,
postagepaid,withproofofthedateofpurchase,aslongastheProgramisstillbeingmanufacturedbyActivision.Inthe
eventthattheProgramisnolongeravailable,Activisionretainstherighttosubstituteasimilarprogramofequalorgreater
value.ThiswarrantyislimitedtotherecordingmediumcontainingtheProgramasoriginallyprovidedbyActivisionandis
notapplicabletonormalwearandtear.Thiswarrantyshallnotbeapplicableandshallbevoidifthedefecthasarisen
throughabuse,mistreatment,orneglect.Anyimpliedwarrantiesprescribedbystatuteareexpresslylimitedtothe90day
perioddescribedabove.

EXCEPTASSETFORTHABOVE,THISWARRANTYISINLIEUOFALLOTHERWARRANTIES,WHETHERORALORWRITTEN,
EXPRESSORIMPLIED,INCLUDINGANYWARRANTYOFMERCHANTABILITY,FITNESSFORAPARTICULARPURPOSEORNON
INFRINGEMENT,ANDNOOTHERREPRESENTATIONSORCLAIMSOFANYKINDSHALLBEBINDINGONOROBLIGATE
ACTIVISION.INNOEVENTWILLACTIVISIONBELIABLEFORSPECIAL,INCIDENTAL,ORCONSEQUENTIALDAMAGERESULTING
FROMPOSSESSION,USEORMALFUNCTIONOFTHISPRODUCT,INCLUDINGDAMAGETOPROPERTYAND,TOTHEEXTENT
PERMITTEDBYLAW,DAMAGESFORPERSONALINJURY,EVENIFACTIVISIONHASBEENADVISEDOFTHEPOSSIBILITYOF
SUCHDAMAGES.SOMESTATESDONOTALLOWLIMITATIONSONHOWLONGANIMPLIEDWARRANTYLASTSAND/ORTHE
EXCLUSIONORLIMITATIONOFINCIDENTALORCONSEQUENTIALDAMAGES,SOTHEABOVELIMITATIONSAND/OR
EXCLUSIONORLIMITATIONOFLIABILITYMAYNOTAPPLYTOYOU.THISWARRANTYGIVESYOUSPECIFICLEGALRIGHTS,
ANDYOUMAYHAVEOTHERRIGHTSWHICHVARYFROMSTATETOSTATE.

Exceptwithrespecttopatches,updates,downloadedcontentandthisProgramifyoudownloaditfromanauthorized
Activisiononlinereseller,pleaserefertoWarrantyproceduresrelatingtoyourcountryofresidencefromthelistsbelow.If
youdownloadthisProgramfromanauthorizedActivisiononlinereseller,pleaserefertoyourauthorizedActivisiononline
resellerforwarrantyinformationandprocedures.
71


IntheU.S.
Whenreturningmerchandiseforreplacementpleasesendtheoriginalproductdisksonlyinprotectivepackagingand
include:
1.
Aphotocopyofyourdatedsalesreceipt
2.
Yournameandreturnaddress,typedorclearlyprinted
3.
Abriefnotedescribingthedefect,theproblem(s)youencounteredandthesystemonwhichyouarerunningthe
product
4.
Ifyouarereturningtheproductafterthe90daywarrantyperiod,butwithinoneyearafterthedateofpurchase,
pleaseincludeacheckormoneyorderfor$10.00U.S.perCDreplacementor$15.00U.S.perDVDreplacement.
Note:Certifiedmailisrecommended.

IntheU.S.sendto:
WarrantyReplacements
ActivisionPublishing,Inc.
P.O.Box67713
LosAngeles,California90067

InEurope:
Whenreturningmerchandiseforreplacementpleasesendtheoriginalproductdisksonlyinprotectivepackagingand
include:
1.
Aphotocopyofyourdatedsalesreceipt
2.
Yournameandreturnaddress,typedorclearlyprinted
3.
Abriefnotedescribingthedefect,theproblem(s)youencounteredandthesystemonwhichyouarerunningthe
product
4.
Ifyouarereturningtheproductafterthe90daywarrantyperiod,butwithinoneyearafterthedateofpurchase,
pleaseincludeachequeormoneyorderfor6.00sterlingperCDreplacementor9.00sterlingperDVD
replacement.
Note:Certifiedmailisrecommended.

InEuropesendto:
WARRANTYREPLACEMENTS
ACTIVISION(UK)Ltd.,3RoundwoodAvenue,StockleyPark,UxbridgeUB111AH,UnitedKingdom.
DiscReplacement:+44(0)8702412148

InAustralia:
ForallWarrantyreplacements,pleasereturntothestoreofpurchasealongwithyourreceiptorproofofpurchase.

Ifyouarereturningthesoftwareproductafterthe90daywarrantyperiod,butwithinoneyearafterthedateofpurchase,
pleasecontactActivisionon0298690955.Note:NoreturnswillbeissuedunlessyouhavecontactedActivisionfirst.

IfanActivisionrepresentativeadvisesyouthatyourgameisvalidforareturn,pleasereturntheoriginalsoftwareproduct
discto:

InAustraliasendto:
ActivisionAsiaPacific,Level5,51RawsonStEpping,NSW2121,Australiaandinclude:

1.APhotocopyofyourdatedsalesreceipt
2.Yournameandreturnaddress,typedorclearlyprinted
3.Abriefnotedescribingthedefect,theproblem(s)youencounteredandthesystemonwhichyouarerunningthe
softwareproduct.
4.PleaseincludeachequeormoneyorderforAUD$20perCDorAUD$25perDVDreplacement(subjecttoavailability).

72

LIMITATIONONDAMAGES:INNOEVENTWILLACTIVISIONBELIABLEFORSPECIAL,INCIDENTALORCONSEQUENTIAL
DAMAGESRESULTINGFROMPOSSESSION,USEORMALFUNCTIONOFTHEPROGRAM,INCLUDINGDAMAGESTOPROPERTY,
LOSSOFGOODWILL,COMPUTERFAILUREORMALFUNCTIONAND,TOTHEEXTENTPERMITTEDBYLAW,DAMAGESFOR
PERSONALINJURIES,EVENIFACTIVISIONHASBEENADVISEDOFTHEPOSSIBILITYOFSUCHDAMAGES.ACTIVISIONS
LIABILITYSHALLNOTEXCEEDTHEACTUALPRICEPAIDFORTHELICENSETOUSETHISPROGRAM.SOMESTATES/COUNTRIES
DONOTALLOWLIMITATIONSONHOWLONGANIMPLIEDWARRANTYLASTSAND/ORTHEEXCLUSIONORLIMITATIONOF
INCIDENTALORCONSEQUENTIALDAMAGES,SOTHEABOVELIMITATIONSAND/OREXCLUSIONORLIMITATIONOFLIABILITY
MAYNOTAPPLYTOYOU.THISWARRANTYGIVESYOUSPECIFICLEGALRIGHTS,ANDYOUMAYHAVEOTHERRIGHTSWHICH
VARYFROMJURISDICTIONTOJURISDICTION.

TERMINATION:WithoutprejudicetoanyotherrightsofActivision,thisAgreementwillterminateautomaticallyifyoufailto
complywithitstermsandconditions.Insuchevent,youmustdestroyallcopiesofthisProgramandallofitscomponent
parts.

U.S.GOVERNMENTRESTRICTEDRIGHTS:TheProgramanddocumentationhavebeendevelopedentirelyatprivateexpense
andareprovidedas"CommercialComputerSoftware"or"restrictedcomputersoftware."Use,duplicationordisclosureby
theU.S.GovernmentoraU.S.Governmentsubcontractorissubjecttotherestrictionssetforthinsubparagraph(c)(1)(ii)of
theRightsinTechnicalDataandComputerSoftwareclausesinDFARS252.2277013orassetforthinsubparagraph(c)(1)
and(2)oftheCommercialComputerSoftwareRestrictedRightsclausesatFAR52.22719,asapplicable.The
Contractor/ManufacturerisActivisionPublishing,Inc.,3100OceanParkBoulevard,SantaMonica,California90405.

INJUNCTION:BecauseActivisionwouldbeirreparablydamagedifthetermsofthisAgreementwerenotspecifically
enforced,youagreethatActivisionshallbeentitled,withoutbond,othersecurityorproofofdamages,toappropriate
equitableremedieswithrespecttobreachesofthisAgreement,inadditiontosuchotherremediesasActivisionmay
otherwisehaveunderapplicablelaws.

INDEMNITY:Youagreetoindemnify,defendandholdActivision,itspartners,affiliates,licensors,contractors,officers,
directors,employeesandagentsharmlessfromalldamages,lossesandexpensesarisingdirectlyorindirectlyfromyouracts
andomissionstoactinusingtheProductpursuanttothetermsofthisAgreement.

MISCELLANEOUS:ThisAgreementrepresentsthecompleteagreementconcerningthislicensebetweenthepartiesand
supersedesallprioragreementsandrepresentationsbetweenthem.Itmaybeamendedonlybyawritingexecutedbyboth
parties.IfanyprovisionofthisAgreementisheldtobeunenforceableforanyreason,suchprovisionshallbereformedonly
totheextentnecessarytomakeitenforceableandtheremainingprovisionsofthisAgreementshallnotbeaffected.This
AgreementshallbeconstruedunderCalifornialawassuchlawisappliedtoagreementsbetweenCaliforniaresidents
enteredintoandtobeperformedwithinCalifornia,exceptasgovernedbyfederallawandyouconsenttotheexclusive
jurisdictionofthestateandfederalcourtsinLosAngeles,California.

73

You might also like