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GOAL
REACTION
CONFLICT
DILEMMA
DISASTER
DECISION
GOAL
REACTION
CONFLICT
DILEMMA
DISASTER
DECISION
GOAL
REACTION
CONFLICT
DILEMMA
DISASTER
DECISION
GOAL
REACTION
CONFLICT
DILEMMA
DISASTER
DECISION
2. Conflict
3. Disaster (Setback)
Types
1. Reaction
Reactive (Sequel)
Scene
2. Dilemma
3. Decision
Motivation: external
and objective
MRUs (motivation
reaction units)
1. Stimulus
2. Feeling
Reaction: internal
and subjective
3. Reflex
4. Rational Action or
Speech
13 key points
I find that the 3-act structure, or the 7-point method are lacking in milestones for designing a high level plot.
Ive come up with this extended list that works better for me. It ends up looking much more like the Heros
Journey.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Act 2
Act 1
100
Plot turn 2
Resolution
Midpoint
Intensity / Conflict
1.
2.
3.
4.
Pinch 1
Pinch 2
50
Try & fail
Plot turn 1
Denouement
Hook
Try & fail
ACTION
REACTION
25
50
Time / Scenes
Having these two pages printed out in front of me while I write each one of my scene cards
makes it really easy to understand in what part of the story I am and what should be
happening.
Scene cards are written in pencil: they will probably change, appear and disappear as the
writing moves forward.
Act 1
1
10
11
12
Hook
5
Conflict
9
Pinch 1
Plot Turn 1
Act 2A
13
14
15
16
18
19
20
New World
17
21
22
23
24
Midpoint
(c) 2015 Miguel Urdinola
Act 2B
R
25
26
27
28
30
31
32
Adventure
R
29
33
34
35
36
Plan!
Pinch 2
Act 3
37
38
39
42
43
44
Resolution
New Plan
45
Epiphany
Consequences
41
40
46
47
48
The End
Denouement
(c) 2015 Miguel Urdinola