Professional Documents
Culture Documents
BEFORE
BEFORE
AFTER
www.digitalanarchy.com
[produced with]
Preview Area
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Preview Window
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Contextual Menu
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Zoom out
Show crosshairs
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Layer Controls
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Tint Layer
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Obscuration Layer
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View
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How it Works
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Invert
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Flare
Tint Layer
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Obscuration Layer
Quick Mask
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
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Save a Preset
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Load a Preset
Master Controls
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Brightness
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Zoom
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Scale
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Color
Randomness, Randomize
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Visibility Checkbox
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Select an Element
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Add an Element
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Contextual Menu
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Rename
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Delete
Duplicate
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Light Elements
Glow Ball
Do Ring
Ring Brightness
Ring Softness
Ring Taper
Ramp Gamma
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Spike Ball
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Star Filter
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Spike Count
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How it Works
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Thickness
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Width
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Count
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Polygon Spread
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Spread Width
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Count
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Sides
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Circle Spread
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Count
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Spread Width
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Elliptical Caustic
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Faded Ring
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Star Caustic
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Stripe
Center Checkbox
Length
Softness
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Random Fan
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Aperture Reection
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Brightness, Scale
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Random Seeds
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Color
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How it Works
Do Core checkbox
Brightness & Scale
Spread
Noise
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Chroma Hoop
Hoop is at a Tangent
Position (aka Scale)
Apogee Scale
Softness
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Density
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Noise
Arc Completeness
Single Polygon
Disc
Smoothing, Softness
Center Oset
Inside Ramp
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Middle Ramp
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Outside Ramp
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Ellipse
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Sparkle
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One Way
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Chroma Fan
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Chroma Spread
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Cycles
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Density
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Spread
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Element Parameters
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Workow Tip!
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Scale
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Brightness
Angle
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Chroma Spread
Noise
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Light Factory is comprised of a number of dierent eects that you can create
depending upon the desired result and the time you want to put into design.
The plugin contains controls for applying the premade ares that ship, and a
custom are editor that lets you create and edit your own custom eects.
BEFORE
AFTER
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
BEFORE
AFTER
Overview of Flares
Light Factory provides the tools to design and add extremely realistic lens ares.
The individual are elements can also be used to create vibrant motion graphics
eects that go beyond the typical lens ares found in other applications.
Flares are frequently used to create a special eect. Directors may test a
variety of lenses to nd one with a particular look to suit their style or provide
a particular eect for a single shot. It is a misconception that lens ares are
mistakes. Lens ares are the result of photographing bright lights either on
lm or video.
When you think of all the great digital simulation tools
available to create realistic images, it is certainly time to
have tools to simulate lens ares. Enter Knoll Light Factory!
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Preview Window
Element List
Layer Options
Element Parameters
Master Controls
Layer Options. Displays or creates an interaction with the source Photoshop le.
Preset List. Presets are pre-designed combinations of Light Elements. Knoll 3.0
ships with a 110 presets and theyre all accessible through the Preset Manager. .
Current Flare List. Shows the Light Elements that make up your light eect.
Element List. Displays the list of Light Elements that you can work with. The Add
button adds an Element to the Current Flare list.
Element Parameters. Displays the options that will aect an Element. The list
of sliders and color wells changes based on the Element thats selected in the
Current Flare list.
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Preview Window
This is the main viewing and positioning
window for the lens ares. The Preview
shows the combined elements and gives you
controls to test the eect of brightness, color, position, and scale changes.
Contextual Menu
Right-Clicking in Windows (Control-Clicking on a Mac) within
the Preview Window will bring up a contextual menu. This is a
collection of options and hot keys that can be turned on and o
or accessed for assistance when creating the lens are.
This pops up a window that contains text entry boxes for X and
Y pixel coordinates. Use this when you know exactly where the
are should be within your image.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Selecting this will t the image to the size of the Preview area. Alternatively, you
can press F on the keyboard.
Zoom in
Zooms the Preview area in. As you zoom, horizontal and vertical sliders will
appear so you can navigate around the image. You can also press the + key on
the keyboard to zoom in.
Zoom out
Zooms the Preview area out. The horizontal and vertical view adjustment sliders
will disappear once the view ts or becomes smaller than the available Preview
area. Hit the - key on the keyboard to zoom out.
This is on by default. Turning this o will make all the are elements, and
subsequently the entire are, disappear. Hit the E key to turn the elements on
and o.
Show image
This is on by default. This shows the layer to which you are applying the lens
are. Turning this o will render the lens are on black in the Preview window.
Hit the i key on the keyboard to toggle this on/o.
Show crosshairs
O by default. When turned on, this will render a yellow reticle that pinpoints
the center of the are. You can use this to make sure that your ares are
accurately placed in your image. Hit the T key to toggle on and o.
O by default. Turn this on to stop the Preview area from updating while you
change parameters. This is helpful if you have several elements rendering
together and your system begins to bog down.
Undo
Redo
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
These parameters are Tint Layer, Obscuration Layer, View and Invert. All of these
options are ways to control how your lens are interacts with your Photoshop le.
Tint Layer
The Tint Layer menu is used to load in another layer from your Photoshop project
from which the are will derive its color information.
The color change that Knoll picks up from this layer is added to any
coloring eects the are or are elements have themselves. This
blends a new color palette, essentailly, for your lighting eect. For
instance, a yellow are passing through a cyan-colored Tint layer will
result in a green are.
How it Works
One quick way to see how this works is to create a new layer above the are layer
and ll it with a colored gradient. Select the layer that the are will be rendered
on, apply Knoll Light Factory, pop open the Tint Layer menu and select the
gradient layer, then move the are around and note how it changes in color.
It is possible to load in the are layer itself as the Tint Layer; if the are is being
applied directly to an image, it can be used so that the are properly adjusts itself
to the color of the source it is being placed on.
Obscuration Layer
The Obscuration Layer popup menu is used to choose a layer in the Photoshop
project that will obscure or hide the are, making it appear to pass behind objects
in another layer.
This can be used to simulate light bloom. It can also allow a
lens are to properly attenuate itself the closer it gets to being
blocked by a subject in the image. Light Factory is able to create
very realistic simulations of a light passing behind an object
using the Obscuration Layer menu.
The Obscuration Layer is generally a black and white mask layer, where the are
will show through any area that is black and be obstructed by any area that is
white. The are will adjust itself properly if brought through a soft gradient of
gray between the black and white parts of the layer.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Loading in a layer with a vector mask will not work with the obscuration layer.
The black and white alpha image must be in its own layer for it to work within
the Light Factory lter.
Invert
Hitting the Invert checkbox will switch the alpha mode of the Obscuration Layer.
If toggled on, the are will be obstructed by the black areas of the layer and will
show through the white areas.
View
The View popup menu allows for dierent viewing modes of the Preview
area to be accessed.
Flare
The default setting is Flare, a preview of the nal render of the lens are on top
of the layer to which it has been applied.
Tint Layer
Setting the popup to Tint Layer will display the layer selected in the Tint Layer
pop-up menu. If there is no tint layer loaded, the Preview area will be black.
Obscuration Layer
Setting the popup to Obscuration Layer will display the layer loaded into the
Obscuration Layer popup menu. The Preview window will remain black if this
view mode is set without an obscuration layer loaded.
Quick Mask
The Quick Mask view mode generates a composite of the Obscuration layer with
the Flare layer. All of the white parts of the obscuration layer will show up red
against the are layer so its easier to see where the are will be blocked and
where it will show through.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
on the left side of the interface, called the Preset List. Its pretty
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Save a Preset
To save a Preset, click the Save... button after you create a are that you really
enjoy. You will be prompted by a Save dialog to name your are and choose a
saving location. Light Factory presets are saved with the proprietary .lfp le
extension.
The Save dialog defaults to saving within the Custom Lenses folder. However,
a are preset le can be saved anywhere on your computer. Again, if you want
your preset to appear directly in the Presets thumbnail list, save them into the
Custom Lenses folder.
Load a Preset
If you need to load a are preset le from another part of your system, click the
Load... button. This will bring up a loading dialog from which you can navigate
to your .lfp le and load it into Knoll.
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Brightness
The Brightness slider controls the brightness of the eect. Surprise! The higher
the value, the brighter the elements. A Brightness value of 0 is handled as a
special case and does not render.
Scale
The Scale slider adjusts the size of the lens elements. It does not change the
are position. The higher the value, the larger the elements.
Zoom
The Zoom slider zooms the Preview area in and out. Typically when Knoll light
Factory is reopened, the last parameters that were rendered out will display.
The Zoom slider is reset, however, each time.
Color
The Color swatch sets the color for the are light source. To simulate a blue
light, set the color to blue.
Only hue and saturation values are used from the color chosen in this
parameter. For example, a bright blue and dark blue color will result in the
same image. Neutral colors such as dark gray or black will not darken the are.
Randomness, Randomize
A new feature to Knoll Light Factory 3.0 is the Randomness slider and its
corresponding Randomize button. The Randomness slider accomplishes a few
dierent states of chaos between certain numerical values. Simply drag the
slider or type in a value, hit the Randomize button, and watch the fun start! Its
a great to make really cool presets very easily.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
From this starting point, you can add, modify, reorder or delete these elements
to create your own eect. Most often, you will probably start with another
premade combination of elements from the Preset List.
Visibility Checkbox
You can use the checkbox next to each name in the element list to turn on/
o the use of that element. The element stays present in your are but is not
visible until you reactivate its checkbox. This function is useful for working on
copies of an element or comparing two or more similar elements with dierent
parameter values.
Add an Element
You can quickly generate new light eects by clicking on the popup Elements
list and selecting a new element type. The new element is added to the Elements
list, and automatically selected so it shows its available parameters.
You can add up to 100 elements to any single eect. Typically, you will only
need 5-10 elements to make up a realistic eect.
Select an Element
You can select an element by clicking on its name in the Elements list. This
highlights the name of the element, and makes any specic parameters of that
element appear in the Element Parameters section.
Contextual Menu
Right-Clicking in Windows (Control-Clicking on a Mac) within the Preview
Window will bring up a contextual menu. This is a collection of options and
hotkeys that can be turned on/o or accessed for assistance when creating the
lens are. Some functions are available only through this menu.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Each element inherits its name from the Element Type. To rename an element,
select this option. If you have a lot of elements in your light eect, being able
to customize the names can be very useful for organization purposes.
Delete
This option removes an element from the Current Flare List (and from the light
eect). Altnerately, you can hit the
Duplicate
You can duplicate an element in the Elements list by selecting the Duplicate
option, or hitting the B key.
To reorder elements in the list, use these options or their corresponding hot
keys, Control-Arrow on Windows [Apple-Arrow on Mac]. A dark line will appear
as you drag up and down the list.
The rendering order will not change the look of the rendered light eect. Move
Up/Down is a convenience that you can use to group elements by color, scale or
other attributes.
Show Presets
This function toggles the view of the Preset List at left of the Light Factory
interface. Turning o the Preset List gives you more visual screen room to work
on your light eect design.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
elements that occur when photographing lights and bright objects. Use these as
building blocks to contruct lighting eects in Knoll Light Factory. Following is a
description of each of the 19 elements.
The best way to really understand each element is to experiment with its
settings. Create a black layer in your Photoshop le, activate the Element by
adding from the Elements list, then click around its parameters. Youll see the
pure light against a black canvas and youll see its properties turn on and o.
Glow Ball
The basic primitive used in most ares and eects. Its glow represents the
overexposure and light scattering that a bright light source creates when
focused through a lens onto an image plane. You can control the glows color
and scale, as well as the rendering of a characteristic red ring thats associated
with a bright light source.
Do Ring
Ring Brightness
2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Feathers the edge of the ring. The higher this is set the more the soft edge of
the ring extends and can create a soft sphere of light. Its not a simple blur as
the center of the ring will stay sharp and may produce a glowing halo.
Ring Taper
Essentially sets the outer radius of the ring. This is very connected to Ring
Softness. If theres no softness, Ring Taper just expands the ring. As you
increase Ring Softness, the Ring Taper sets the outer boundary for the
feathering, so it appears that the ring becomes smaller. What becomes smaller
is the sharp, center of the feathered ring as the feathered edge extends towards
the boundary.
Ramp Gamma
Adjusts the black point of the GlowBall. As this is increased the edge of the
sphere is darkened and pulled inwards making the entire Glowball appear
smaller.
Spike Ball
Most lenses exhibit at least a little bit of radial streaking from the light source,
and the Spikeball simulates this. The lines in the Spikes appear as random lines
from the center of the ball.
Unlike most of th other elements, the center is not really aected by the Scale
and Brightness parameters. As those are increased in value the spikes are
elongated and brighter (and more opaque), but the center remains small.
Following is a description of the most important parameters for Spike Ball.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
As you might expect, this increases the number of spikes. Its usually best to
limit this to a relatively small number (50 or so) and not crank the brightness up
too much. If you have too many bright lines youll start seeing moir patterns.
If youre trying to create an artsy eect that might be ne, but for trying to
simulate real lights, its an unwanted artifact.
Star Filter
Most lenses contain multiple bladed apertures to allow more or less light to pass
through the lens, controlling the exposure of the lm or video CCD. In most
lenses, when the aperture is wide open the opening is perfectly circular, but as
the lens is stopped down, the opening becomes a smaller polygonal shape.
How it Works
The aperture also reects light where the blades intersect, creating a star lter
eect. For example, a partially closed ve-bladed aperture will reect ve
streaks, and result in a ten-point star on the exposed surface.
Normally, the rays of light created by this eect are thin, coming straight out
of the center. If you turn on the Thick checkbox, the rays become wide bands
of light coming out of center. The thick rays dont taper o like the normal rays
which get wider and more transparent as they extend outward. The thick rays do
fade out, but the width doesnt change. The Thickness parameter controls how
thick the rays are.
Following is a description of the most important parameters for Star Filter.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
If the Thick checkbox is selected, this works in conjunction with the Width
parameter to set how wide the rays of light are. If Thick is not turned on,
this slider does nothing. Depending on how wide you have this set, the rays
can overlap each other, creating spikes coming out of the center. This is
undesirable for normal lights, but for special eects its very cool. You can
create some very interesting patterns this way.
Width
Sets the starting width of the rays as they come out of center. At usual values,
the rays will not overlap, however you can manually set this to high values
which will cause the rays to overlap and create interesting looks. Also, how
many rays there are (set with Count) aects how wide a ray has to be to start
overlapping. If the Thick checkbox is selected, this works in conjunction with
the Width parameter to set how wide the rays of light are.
Count
Sets the number of rays. At higher values, this will cause overlap between the
rays causing interesting patterns. Thickness and Width both aect how much
overlap there is and what kind of patterns are created. With too many rays, you
can start introducing moir artifacts which may be undesirable.
Polygon Spread
The polygonal opening of a bladed aperture can
also cause many polygonal reections to appear on
the exposure surface. The Polygon Spread element
creates a number of randomly positioned polygonal
reections, each with a dierent brightness and
random hue.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Since these reections are created randomly, there are three dierent random
seeds used to vary the look. As you move the are around the polygons will
spread themselves out dierent. If the are is directly in the center, youll hardly
see them at all. If the are is o in a far corner, the polygons may spread all the
way across the image.
Following is a description of the most important parameters for Polygon Spread.
Spread Width
The lower this value is the more the polygons will bunch together. As you
increase this, youll see the polygons stretch out in both directions as if theyre
in 3D space. This is a pretty critical parameter for properly setting up the look
of your are when using this element.
Count
Sets the number of polygons you see. If you have a high Spread Width it can be
very useful to increase this value to ll in the gaps. If the polygons are bunched
together, you may want to decrease this value.
Sides
These three random seeds vary the look of Polygon Spread. Each sets a seed
value for the randomness of each attribute. Dierent seed values produce
slightly dierent variations, WITH ONE EXCEPTION
-1 locks that attribute and prevents any randomness. So if you want all your
polygons to be golden orange, set the Color parameter to golden orange, and
set Color Rand Seed to 1.
Circle Spread
Like Polygon Spread, Circle Spread lets you create a number of randomly sized
and positioned circles. The controls are similar to those in the Polygon Spread
element. Circle Spread is useful for making the tiny dots and small circles that
appear in lens ares.
Following is a description of the most important parameters for Circle Spread.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Spread Width
Count
Sets the number of polygons you see. If you have a high Spread Width it can be
very useful to increase this value to ll in the gaps. If the polygons are bunched
together, you may want to decrease this value.
These three random seeds vary the look of Circle Spread. Each sets a seed value
for the randomness of each attribute. Dierent seed values produce slightly
dierent variations, WITH ONE EXCEPTION
-1 locks that attribute and prevents any randomness. So if you want all your
polygons to be golden orange, set the Color parameter to golden orange, and
set Color Rand Seed to 1.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Star Caustic
This diamond-shaped caustic is useful for simulating reections caused by
reective coatings. You will notice that the default values cause a barely visible
green shape.
Faded Ring
Faded Ring generates a rainbow ring eect that fades out toward the edges of
the frame. When this ring is around center it is complete.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
As you move the are, the rings position goes towards the edges of the frame.
Thats when it starts to fade out. Alternately, you can increase the Brightness
parameter so that the ring is always solid and doesnt fade.
Stripe
Stripe renders a tapered line with adjustable color, width, angle, brightness
and position. There is an outside color and an inside color, creating a laser
beam sort of look with a small sharp inside color and a softer outer glow. Many
anamorphic lenses exhibit a blue horizontal streak through the center, and
some video cameras exhibit a reddish vertical streak through the center.
Following is a description of the most important parameters for Stripe.
Center Checkbox
Length
You can adjust this to make the stripe very small, almost a small box instead of
a stripe, or it can be almost innitely long.
Softness
Creates the soft glow around the center color. The higher this is set the wider
the glow is. The slider limit is 50, but setting this much higher, say 500, will
create a very wide band. If Length is set to a very small amount, then youll get a
variant of the stripe going perpendicular to the angle the stripe should be going.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Brightness, Scale
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Random Seeds
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
You can create multi-colored Photon Balls. Depending on the color you select,
sometimes the inner color will be dierent. For example, if you select a reddishorange color (R:255, G:96, B:0) the center will be yellow creating a pretty cool
red-yellow starburst eect.
Aperture Reflection
Most lm cameras will exhibit some aperture reection. In a lm camera, the
lm passes through the movement, where it is exposed to light. The movement
has a rectangular hole called the gate. The focused image from the lens shines
through the gate and onto the lm.
How it Works
Do Core checkbox
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
These options combine to set the overall strength of the eect. Lower settings
will have the eect fading o quickly, higher settings will have sharp white
streaks of light.
Spread
This sets how much the eect fans out. This is basically an angle setting causing
the streaks to fan out wider from a single point or not. Remember, this can
go higher than 50.
Noise
Determines how streaky the eect is. Do you have a soft glow coming o the
edge or sharp streaks? The higher the Noise settings the sharper the streaks and
the more of them there are.
These options work in conjunction to set the size of the area that the streaks
fan out from.
Chroma Hoop
This creates a circle of rainbow lines that streak through the center of the light
source. This type of eect is frequently seen on lm shot in Super35 format.
While not the most immediately useful element, it can create some very nice
special eects. Adjusting the parameters can result in a thin slice of color or a
massive burst of streaks resembling an oriental fan.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Rainbow or spectrum reections are somewhat common and this is one way of
creating them (Chroma Fan is the other). The default look is not as useful as
some of the other looks that can be produced by Chroma Hoop.
Hoop is at a Tangent
TIP: The Hoop is always at a tangent to the light source. If you want to create
the hoop around the light source, render out the light source separately, and
render the Hoop in a separate pass (locking the lens so you can move the Hoop
over the light).
Following is a description of the most important parameters for Chroma Hoop.
Unlike most of the elements, Position really aects the look of the Hoop. It is
essentially the Scale parameter, as the Hoop gets larger as you move it further
away from the center. Apogee Scale will only scale DOWN so far. Position more
or less sets the baseline from which Apogee Scale will scale upwards from.
Apogee Scale
Sets the size of the Hoop. As noted, Position sets the baseline for this, and
Apogee Scale will only scale down to that baseline. If you want a smaller hoop
you need to set Position closer to the light source.
In truth, this should be called Aphelion Scale as that refers to the orbit around
the Sun (or light source in our case). Apogee refers to an orbit around the earth.
Thus you are increasing the orbit when you increase Apogee Scale (but since
Earth is only a source of reected light, Aphelion Scale would be better, IMHO).
Softness
This softens the rings of color. The Hoop itself does not get softened, but the
rings of color get stretched out and enlarged. So this has the eect of making
the hoop much thicker, even though the radius remains the same.
Chroma Spread
Sets how saturated the colors are. Setting this to a low setting will produce a
grayscale version of the hoop. High settings along with high Brightness will
produce very vibrant, saturated colors.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
The hoop is made up of many rays of color. The higher Density is set the more
rays there are and the more solid it appears. At low values, the hoop will appear
to be more faded and transparent because theres fewer rays creating it. Tip:
Using Photoshops new Surface Blur lter is a great way to blur the rays together
and create a big, soft hoop. However, this only works with high Density values.
Noise
The higher the Noise value the more uneven the space between rays will be. At
low values, the rays have a consistent amount of space between them, making
the hoop look solid (and making it easier to blur them all together). Higher
Noise values cause striations in the hoop creating large gaps between some rays
or sections. Sort of like a fractured hoop.
Arc Completeness
What this does varies a little depending on what Apogee Scale is set to. At low
Apogee values (.5 or less), this more or less does what it says, causing the hoop
to become more circular or chopping it down to just a section. At higher Apogee
values, it just sort of squishes the arc inwards instead of truncating it. Play
around with dierent Position and Apogee Scale values to get the most out of
Arc Completeness.
Single Polygon
The Single Polygon lter is appropriately named with complete controls for
generating a single polygon shape. You can control the position, brightness,
color, size, number of sides, softness, rotation, and the degree to which it varies
in brightness as it moves from the center of frame to the edge.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Smoothing, Softness
Center Offset
This expands the inner circle of the disc, creating a transparent hole in the
center. You can also do something similar by adjusting Inside Ramp, but the
Center Oset sets the baseline, or starting point, for Inside Ramp.
TIP: By adjusting this instead of Inside Ramp, you can create a hard edged inner
circle. If you use Inside Ramp to create the transparent center, you will always
have a soft edge.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
A ramp means going from transparent and ramping up to fully opaque. Youll
see a smooth gradient of color going from barely visible to a solid color.
The Inside Ramp denes how big this ramp is coming out from the center of the
disc. The larger this is, the larger the soft area going up from center to the midpoint of the ring. If this is set to 0, youll always have a solid center or a hard
edge on the inside of your ring, if Center Oset is larger than 1.
Middle Ramp
This option is not really a ramp. It sets how wide the band is between the Inside
Ramp and the Outside Ramp. If this is set to 0, then youll see a thin, bright
band of color dening the transition of Inside to Outside. Otherwise, youll see
a band of solid color. The larger the value of Middle Ramp, the thicker that band
of solid color will be.
TIP: Usually the Disc looks like a shaded sphere, with soft edges everywhere.
By setting Center Oset to 1 and Inside Ramp to 0, setting Middle Ramp to any
value larger than 0 will result in a thick, solid color disc.
Outside Ramp
At the default settings, this option sets the radius of the Disc. However, as soon
as you have anything in the center, this simply determines how far beyond the
Middle Ramp area it takes to fade back to complete transparency.
Its the inverse of the Inside Ramp, as Outside Ramp goes from a solid color and
ramping down to transparency. This creates a halo around the Disc.
Ellipse
Ellipse is like Disc, except that the shape is elliptical, not perfectly circular.
In general, the glow at the light source is circular, and reected elements are
elliptical.
Ellipse parameters include the same three Ramps as Disc: Inside, Middle and
Outside.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Sparkle
Sparkle generates a number of short linear streaks radially distributed about the
center. The streaks change with the angle control by appearing closer or farther
from the center of the source location.
One Way
The One Way checkbox limits the motion to all inward or all outward (depending
on what direction the angle control is moving). This eect can simulate the
sparkle you see when a laser is pointed into a camera lens.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Chroma Spread
Cycles
Sets how many times you want the spectrum (or rainbow) to loop. Imagine a
double rainbow and youll get the idea.
Density
The Fan is made up of many rays of color. The higher Density is set the more
rays there are and the more solid it appears. At low values, the Fan will appear
to be more faded and transparent because theres fewer rays creating it.
TIP: Using Photoshops new Surface Blur lter is a great way to blur the rays
together and create a big, soft fan of color. However, this only works with high
Density values.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
Sets how wide the Fans are! Crank this up and you can go anywhere from a
small sliver to a full circle. Tip: To get a full circle, manually set this to 3000.
Noise
The higher the Noise value the more uneven the space between rays will be. At
low values, the rays have a consistent amount of space between them, making
the Fan look solid (and making it easier to blur them all together). Higher Noise
values cause striations in the Fan, creating large gaps between some rays or
sections. Sort of like a cracked Fan.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.
custom light eects. Each element comes with its own set of Element Parameters.
The parameter list is contextual; it will change based on the element that you
have chosen.
Workflow Tip!
Did you know that you can enter higher values than
what the sliders limit you to? Try entering in large
values to dierent parameters (say, a 500 spike
SpikeBall) and see what happens.
Brightness
The Brightness slider controls the brightness of the
eect. A brightness value of zero is handled as a
special case and does not render. You can use this
feature to turn the are on/o.
Scale
The Scale value adjusts the size of the individual lens elements. It does not
change the position. You can animate the scale to simulate the adjustment of the
focal length of a zoom lens.
Angle
These custom elements will seem to shimmer when you animate the Angle
settings: Random Fan, Photon Spikeball, PolySpikeBall, and Sparkle. Add dierent
keyframe values at the beginning and end of the are to create this eect.
This Angle control is not related to the angle control found in the Lens Editor.
The Angle control will not rotate lens elements. However, the element angle value
will change the are spikes when used with the Individual Eects lters.
Color
The color control species the color for the light source. To simulate an blue
light, set the color to blue. Only hue and saturation values are used from this
color sample. A bright blue and dark blue color will result in the same image.
Also, using neutral colors such as dark gray or black will not darken the are.
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2007, Digital Anarchy : f/x tools for revolutionaries | Knoll 3.0 : Create your own lights.