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Personal Info

Name: ____________________________ Player: ____________________________


Race: _____________________________ Religion: __________________________
Alignment: _____ Looks: _______________________________________________
Age: ______

Emas Character Record Sheet 1.2

Weight: _______

Classes

Height: _______

Bbn Brd Clr Drd Ftr Mnk Mys Nob Rgr Rog Sor Wiz _______ _______ _______
HD:6
BSP:6

HD:8
BSP:2

HD:8 HD:10
BSP:4 BSP:2

HD:8
BSP:4

HD:8
BSP:2

Experience: ____________

HD:8
BSP:4

HD:8
BSP:6

HD:6
BSP:8

HD:4
BSP:2

XP Penalty: _____

Abilities

HD:4
BSP:2

Total

Prestige Classes

Next Level: ____________

TEMP MODIFIER

STR

Base
Dexterity
________
________
________
________
________

Strength

AC

DEX
Dexterity

CON
Constitution

INT
Intelligence

WIS

____
10 +
____ +
____ +
____ +
____ +
____ +
____ +

Flat-footed: ______ vs. Touch Attacks: ______


_________ : ______
___________: ______

Wisdom

CHA
Charisma

AC
Value

Max
Dex

____
____
____
____
____

____
____
____
____
____

Armor / Shield

Hit Points
HP






Current

[ ][ ]

________________
________________
________________
________________
Total:

Check Arcane
Penalty Failure

____
____
____
____
____

____
____
____
____
____

Notes: ___________________________________
_________________________________________

Notes: ________________________

Fortitude
Reflexes
Will

___+ ___+ ___+


STR ___+ ___+
___+
___+ ___+ ___+

T OTAL

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

Initiative
___+ _
DEX ___ = ____
___+

AB.

M ISC

S IZE

Ranged
___+ ___+ ___+

B ASE

678

678

___+ ___+ ___+


Melee

B ASE

___+ ___+ ___+


DEX ___+ ___+
___+
___+ ___+ ___+

T OTAL

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

AB.

M ISC SZ. M. BASE

FEAT


















Grapple
___+
_
STR ___+ ___+ ___ = ____
___+




M ISC

D AMAGE

C RITICAL

R ANGE

S Z/TYPE

Unarmed
Strike
__________________

___/___/___/___/___ ___ ___ ________ ______ ____ ____


__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
Notes: _______________________________________________________________________
______________________________________________________________________________

Ammunition:





_____ = ___ + CON


___ + ___ + ___
_____ = ___ + ___
DEX + ___ + ___
_____ = ___ + ___
WIS + ___ + ___

SKILL N AME




2-Hand Attack: ____ / ____


Speed: _______________
Notes: __________________________________________________
______________________________________________________________________________
______________________________________________________________________________

MODIFIED ATTACKS

TEMP

Skills

T OTAL

Weapons
N AME

ABILITY MISC

Spell Resistance: _____


Damage Reduction: ___________________________

Combat
M ISC S IZE

BASE

Notes: ______________________________________
_____________________________________________

Armor

ABILITY MODIFIER

AB.

Gender: ____

Saving Throws
TOTAL

HD:12
BSP:4

Size: ____

















Appraise
Balance
Bluff
Climb
Concentration
Craft
(___________)
Craft
(___________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Listen
Move Silently
Open Lock
Perform (___________)
Perform (___________)
Profession (___________)
Profession (___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
__________________
__________________
__________________

Max. Rank: ____ / ____

T OTAL
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)

RANK ABILITY MISC

____ = ___ + ___


INT + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
CON + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + CHA
___ + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
DEX + ___
____ = ___ + CHA
___ + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
STR + ___
**
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___

(C) Class Skill

 Untrained Skill
* Armor Penalty

Languages
Literacy

_____________________________________________
_____________________________________________
_____________________________________________

Feats

Equipment
ITEM NAME

 Craft Staff
 Improved Turning
 Self-Sufficient
 Craft Wand
 Improved Un. Strike*
 Shield Proficiency
Acrobatic
 Deflect Arrows*
 Improved Shield Bash*  Craft Wondrous Item
Agile
 Snatch Arrows*
 Tower Shield Profic.  Forge Ring
Alertness
 Improved Grapple*
 Simple Weapon Profic.  Scribe Scroll
Animal Affinity
 Stunning Fist*
 Skill Focus
Armor Profic., Light
____________________ Metamagic Feats
 Armor Profic., Med.  Investigator
____________________  Empower Spell
 Armor Profic., H.  Iron Will
 Enlarge Spell
 Reserves of Strength  Spear of Doom*
 Athletic
 Spectacular Death Throes  Extend Spell
 Leadership
 Blind-Fight*
 Heighten Spell
 Spell Focus
 Lightning Reflexes
 Combat Casting
____________________  Maximize Spell
 Magical Aptitude
 Combat Expertise*
____________________  Quicken Spell
 Martial Weapon Profic.
 Improved Disarm*
 Augment Summon.  Silent Spell
____________________
 Improved Feint*
 Greater Spell Focus  Still Spell
____________________
 Improved Trip*
__________________  Widen Spell
 Mounted Combat*
 Combat Reflexes*
__________________
 Mounted Archery*
 Cornered Rat
 Spell Mastery () Epic Feats
 Ride-By Attack*
 Deceitful
 Spell Penetration
 Spirited Charge*
 Familiar Spell
 Deft Hands
 Greater Spell Penetr.
 Trample*
____________________
 Diligent
 Tremendous Charge*  Stealthy
____________________
 Dodge*
 Toughness ()
 Natural Spell
 Great Smiting ()
 Mobility*
 Track
 Negotiator
 Impr. Elemental Shape
 Spring Attack*
 Two-Weapon Fighting*  Impr. Fav. Enemy ()
 Whirlwind Att.*  Nimble Fingers
 Two-Weap. Defense*  Impr. Metamagic ()
 Draconian Breath Weap.  Persuasive
 Impr. Two-W. Fight.*  Impr. Sneak Att. ()
 Impr. Dracon. Br. W.  Point Blank Shot*
 Great. Two-W. F.*  Impr. Spell Capac. ()
 Far Shot*
 Endurance
 Weapon Finesse*
 Precise Shot*
 Impr. Stunn. Fist ()
 Diehard
 Impr. Precise Shot*  Weapon Focus*
 Lasting Inspiration
 Eschew Materials
____________________  Overwhelming Critical
 Rapid Shot*
 Exotic Weapon Profic.*
____________________
 Manyshot*
____________________
____________________
 Greater Weap. Focus* ____________________
 Shot on the Run*
____________________
__________________  Planar Turning
 Extra Turning ()  Power Attack*
__________________  Spell Knowledge ()
 Cleave*
 Flyby Attack
 Weapon Specializat.*  Terrifying Rage
 Great Cleave*
 Flyby Breath
__________________
 Improved Bull Rush*
 Strafing Breath
__________________ Other Feats
 Improved Overrun*
 Great Fortitude
 Greater Weap. Sp.*  ____________________
 Improved Sunder*
 Honor-bound
________________  ____________________
 Quick Draw*
 Hulking Brute
________________  ____________________
 Improved Counterspell  Rapid Reload*
____________________
 ____________________
 Improved Critical*
____________________ Item Creation Feats
 ____________________
____________________
 Brew Potion
 ____________________
____________________  Resist Dragonfear
 Craft Magic Arms/Arm.
 Impr. Resist Drag.
 Improved Familiar
 Craft Rod
 Run
 Improved Initiative*
* Fighter Bonus Feats

General Feats






Race Traits

Class Features

_______________________________________________________________________________________
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_______________________________________________________________________________________
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_______________________________________________________________________________________
_______________________________________________________________________________________

Wealth
PP: ______
Stl: ______
BP: ______
SP: ______
GP: ______
CP: ______
Gems/Jewels: ___________________________
_______________________________________________________________
Other: _________________________________

WEIGHT

Head ________________________
Eyes
________________________
Cloak ________________________
Amulet ________________________
Robe ________________________
Vest
________________________
Bracers ________________________
Gloves ________________________
Rings ________________________
________________________
Belt
________________________
Boots ________________________
Armor ________________________
Shield ________________________
In Hand ________________________
________________________
Readied ________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________

___
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____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

Total Carried Weight

____

Carrying Capacity/
Movement
Load: _____ /_____ /_____
Over Head
Off Ground
Push/Drag
Current Load
Max. Dex.
Check Pen.

x1
____
x2
____
x5
____
____
____
____

Current Speed ____


Run (x ___) ____
Alternate Move:
_________________
_________________
_________________

Henchmen/Animals/Familiars
N AME

RACE /CLASS

HD/L VL

HP

INIT

SPD

AC

AL

ATTACKS

D AMAGE

FACE/REACH

_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
Notes: ______________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________

Henchman/Animal Companion/Familiar

Henchman/Animal Companion/Familiar

Name: _______________ Race: __________ Alignment: _____

Name: _______________ Race: __________ Alignment: _____

Abilities

TEMP

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

Abilities

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

TEMP

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Attacks

Saves

Attacks

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________
________________

________________
________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

Saves
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

Special Attacks

Special Qualities

Special Attacks

Special Qualities

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

Notes/Equipment

Notes/Equipment

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

Henchman/Animal Companion/Familiar

Henchman/Animal Companion/Familiar

Name: _______________ Race: __________ Alignment: _____

Name: _______________ Race: __________ Alignment: _____

Abilities

TEMP

STR
DEX
CON
INT
WIS
CHA

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

____
____
____
____
____
____
____
____
____
____

Abilities

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

TEMP

STR
DEX
CON
INT
WIS
CHA

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Attacks

Saves

Attacks

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________
________________

________________
________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

Saves
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

Special Attacks

Special Qualities

Special Attacks

Special Qualities

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

Notes/Equipment

Notes/Equipment

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

Bard Powers
Countersong:

Fascinate:

Inspire Courage +___: 

INT + ___
Lev + ___ = ____
Bardic Knowledge:___

Inspire Competence:
Suggestion:
Inspire Greatness:





Song of Freedom:
Inspire Heroics:
Mass Suggestion:





Bard Spells
KN.

SCROLL

SPELL NAME

o-Level






















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Spells: ___ + ___ = ____

Dancing
Lights
________________________________
[Light]
Daze
________________________________
[Mind-Affecting]
________________________________
Detect
Magic
________________________________
Flare
[Light]
Ghost
________________________________
Sound
Know
Direction
________________________________
Light
________________________________
[Light]
Lullaby
________________________________
[Mind-Affecting]
________________________________
Mage
Hand
________________________________
Mending
Message
________________________________
[Language-Dependant]
Open/Close
________________________________
Prestidigitation
________________________________
Read
________________________________
Magic
________________________________
Resistance
________________________________
Summon
Instrument
________________________________
________________________________
________________________________
________________________________
________________________________

1st-Level































Spells

Spells

SCH. COMP. CAST TIME

Ev
__
En
__
__
Di
__
Ev
Il__
Di
__
Ev
__
En
__
__
Tr
__
Tr
Tr
__
Tr
__
U
__n
Di
__
_
Ab_
_
Co_

VS
___
VSM
___
___
VS
___
V
VSM
___
VS
___
VM
___
VS
___
___
VS
___
VS
VSF
___
VSF
___
VS
___
VSF
___
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Alarm
Animate
Rope
_______________________________
Cause
Fear
[Fear, Mind-Affecting]
_______________________________
Charm
Person
[Mind-Affecting]
_______________________________
Comprehend
_______________________________
Languages
Confusion,
Lesser
[Mind-Affecting]
_______________________________
Detect
Secret Doors
_______________________________
Disguise
Self
_______________________________
Erase
_______________________________
Expeditious
_______________________________
Retreat
_______________________________
Feather
Fall
_______________________________
Grease
_______________________________
Hypnotism
[Mind-Affecting]
Identify
_______________________________
Magic
_______________________________
Mouth
Nystuls
_______________________________
Magic Aura
_______________________________
Obscure
Object
Remove
_______________________________
Fear
Silent
_______________________________
Image
Sleep
_______________________________
[Mind-Affecting]
Summon
_______________________________
Monster I
Tashas
_______________________________
Hideous Laughter
[Mind-Aff.]
Undetectable
_______________________________
Alignment
Unseen
_______________________________
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
Tr_
_
N
_ _e
En
__
_
Di_
En
__
Di_
_
Il _
_
_
Tr_
_
Tr_
_
Tr_
_
Co_
__
En
Di
__
Il_ _
Il_ _
__
Ab
Ab
__
Il_ _
En
__
Co
__
En
__
Ab
__
Co
__
Il_ _
__
__
__
__
__

VSF
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VS
___
___
V
___
VSM
___
VS
VSM
___
VSM
___
VSF
___
___
VSM
VS
___
VSF
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VF
___

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RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Medium
_______
Close
_______
_______
60
ft
_______
Close
Close
_______
Personal
_______
Touch
_______
Medium
_______
_______
Close
_______
10
ft
Medium
_______
Close
_______
10
_______
ft
Personal
_______
_______
Touch
_______
0 ft
_______
_______
_______
_______
_______

Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
60
ft
_______
Personal
_______
_______
Close
Personal
_______
_______
Close
_______
Close
_______
Close
Touch
_______
Close
_______
Touch
_______
_______
Touch
Close
_______
Long
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
min (D)
-________
1____________
round
Will
________
n.
1____________
min/lev (D) -________
____________ For
________
Instantaneous
n.
1____________
round/lev (D)Will
________
dis.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
Conc.
____________
+1 rd/lev Will
________
n.
____________ -________
Concentration
____________ Will
________
Instantaneous
n.
10
____________
min/lev
-________
Instantaneous
n.
____________ Will
________
1____________
hour
-________
10
____________
min/lev
-________
________
1____________
min
Will n.
1____________
min/lev (D) ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Free
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

N
__
Y
__
__
N
__
Y
N
__
N
__
N
__
Y
__
__
N
__
Y
N
__
Y
__
N
__
N
__
_
Y_
_
N_
__
__
__
__
__

Save DC: ____

2
____________
hrs/lev (D) -________
1____________
round/lev
________
1d4
rounds
Will part.
____________
________
1____________
hr/lev
Will
n.
________
10
____________
min/lev
-________
1____________
round
Will n.
________
1 min/lev (D) -________
____________
10
min/lev (D) -________
____________
____________ ________
Instantaneous
Special
1____________
min/lev (D) -________
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Special
____________
2d4
rounds (D)Will
________
n.
Instantaneous
____________ ________
____________
Until discharge Will
________
n.
1____________
day/lev (D) -________
____________
________
8
hours (D)
Will
n.
10
____________
min
Will
________
n.
Concentration
____________ Will
________
dis.
1____________
min/lev
________
Will n.
1____________
round/lev (D)-________
1____________
round/lev
________
Will n.
24
____________
hours
________
Will n.
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
N_
_
Y_
_
Y_
_
_
N_
Y_
_
N
__
N_
_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
N_
__
__
__
__
__

EFFECT

Max. known: ____ 


Creates
__________________________________
torches or other lights
PHB216
Humanoid
__________________________________
creat. up to 4HD loses next action PHB217
__________________________________
Detects
spells and magic items within 60 ft
PHB219
__________________________________
Dazzles
one creature (-1 to attack)
PHB232
Figments
__________________________________
sounds
PHB235
You
discern north
PHB246
__________________________________
Object
__________________________________
shines like a torch
PHB248
Makes
__________________________________
subject drowsy
PHB249
__________________________________
5-pound
telekinesis
PHB249
__________________________________
Makes
minor repairs to an object
PHB253
Whispered
__________________________________
conversation at distance
PHB253
Opens
or closes small or light things
PHB258
__________________________________
Performs
__________________________________
minor tricks
PHB264
Read
__________________________________
scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Summons one instrument (casters choice)
PHB285

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
Wards an area, with mental or audible alarm
PHB197
Masks a rope move at your command
PHB199
_________________________________
One creat. with up to 5 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
_________________________________
You understand all spoken/written languages PHB212
One creature is confused for 1 round
PHB212
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Changes your appearance
PHB222
_________________________________
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 feet
PHB228
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Speaks once when triggered
PHB251
_________________________________
Alters objects magic aura
PHB257
_________________________________
Masks object against scrying
PHB258
_________________________________
Suppresses fear or gives +4 on saves
PHB271
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Puts 4 HD of creatues into magical slumber
PHB280
_________________________________
Calls extraplanar creature (1 1st-lev)
PHB285
_________________________________
Subject loses action for 1 round/lev
PHB292
_________________________________
Conceals alignment for 24 hours
PHB297
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

2nd-Level








































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___

___
___
___
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___
___
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___
___
___
___
___
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___
___
___
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___
___
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___
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___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Alter
Self
_______________________________
_______________________________
Animal
Messenger
[Mind-Affecting]
_______________________________
Animal
Trance
[Mind-Affecting, Sonic]
_______________________________
Blindness/Deafness
Blur
_______________________________
Calm
_______________________________
Emotions
[Mind-Affecting]
Cats
_______________________________
Grace
_______________________________
Darkness
[Darkness]
_______________________________
Daze
Monster
[Mind-Affecting]
_______________________________
Detect
Thoughts
[Mind-Affecting]
_______________________________
Eagles
Splendor
Enthrall
_______________________________
[Language-Dep., Mind-Aff., Sonic]
Foxs
_______________________________
Cunning
_______________________________
Glitterdust
_______________________________
Heroism
[Mind-Affecting]
_______________________________
Hold
Person
[Mind-Affecting]
_______________________________
Hypnotic
Pattern
[Mind-Affecting]
Invisibility
_______________________________
Locate
_______________________________
Object
_______________________________
Minor
Image
_______________________________
Mirror
Image
Misdirection
_______________________________
Pyrotechnics
_______________________________
Rage
[Mind-Affecting]
_______________________________
Scare
[Fear, Mind-Affecting]
_______________________________
Shatter
[Sonic]
_______________________________
Silence
_______________________________
Sound
_______________________________
Burst
[Sonic]
Suggestion
_______________________________
[Language-Dep., Mind-Affecting]
Summon
Monster II
_______________________________
Summon
Swarm
_______________________________
Tongues
_______________________________
Trace
Magic
_______________________________
Whispering
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

3rd-Level



































Spells

Spells

SCH. COMP. CAST TIME

_
Tr_
__
En
__
En
_
N_
e
Il _
_
__
En
_
Tr_
__
Ev
__
En
__
Di
_
Tr_
__
En
_
Tr_
_
Co_
__
En
__
En
Il_ _
_
Il _
_
Di_
_
Il _
_
Il _
Il_ _
Tr
__
En
__
N
_ _e
Ev
__
Il_ _
Ev
__
En
__
Co
__
Co
__
Di
__
Di
__
Tr
__
__
__
__
__
__

VS
___
___
VSM
___
VS
___
V
V
___
VS
___
VSM
___
___
VM
___
VSM
___
VSF
___
VSM
VS
___
VSM
___
___
VSM
___
VS
___
VSF
___
VSM
VSM
___
VSF
___
___
VSF
___
VS
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VM
___
VSF
___
VSM
___
VM
___
VSF
___
VS
___

___
___
___
___
___

Spells: ___ + ___ = ____

Blink
_______________________________
Charm
Monster
[Mind-Affecting]
_______________________________
_______________________________
Clairaudience/Clairvoyance
Confusion
_______________________________
[Mind-Affecting]
_______________________________
Crushing
Despair
[Mind-Affecting]
_______________________________
Daylight
[Light]
Deep
_______________________________
Slumber
[Mind-Affecting]
Dispel
_______________________________
Magic
Displacement
_______________________________
Fear
_______________________________
[Fear, Mind-Affecting]
_______________________________
Gaseous
Form
_______________________________
Geas,
Lesser [Language-Dep., Mind-Affecting]
_______________________________
Glibness
Good
_______________________________
Hope
[Mind-Affecting]
Haste
_______________________________
Illusory
_______________________________
Script
[Mind-Affecting]
_______________________________
Invisibility
Sphere
_______________________________
Leomunds
Tiny Hut
[Force]
Major
_______________________________
Image
Phantom
_______________________________
Steed
Remove
_______________________________
Curse
Scrying
_______________________________
Sculpt
_______________________________
Sound
Secret
_______________________________
Page
See
_______________________________
Invisibility
Sepia
_______________________________
Snake Sigil
[Force]
Slow
_______________________________
Speak
_______________________________
with Animals
_______________________________
Summon
Monster III
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
En
__
_
Di_
En
__
__
En
__
Ev
En
__
__
Ab
Il_ _
N
_ _e
__
Tr
__
En
__
Tr
En
__
__
Tr
Il_ _
Il_ _
__
Ev
Il_ _
__
Co
__
Ab
__
Di
_
Tr_
_
Tr_
_
Di_
__
Co
_
Tr_
_
Di_
_
Co_

VS
___
VS
___
___
VSF
VSM
___
___
VSM
___
VS
VSM
___
VS
___
VM
___
VSM
___
___
SM
___
V
S___
VS
___
VSM
___
VSM
___
___
VSM
___
VSM
VSF
___
VS
___
VS
___
VSMF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
___
VSF

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
round
1______
act
______
______
______
______
______

Personal
_______
_______
Close
_______
Close
_______
Medium
Touch
_______
Medium
_______
Touch
_______
_______
Touch
_______
Medium
_______
60
ft
_______
Touch
_______
Medium
Touch
_______
_______
Medium
_______
Touch
_______
Medium
_______
Medium
Touch
_______
Long
_______
_______
Long
Personal
_______
Close
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
_______
Long
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
1_______
mile/lv
_______
_______
_______
_______
_______

Personal
_______
Close
_______
_______
Long
Medium
_______
_______
30
ft
_______
Touch
_______
Close
Medium
_______
Touch
_______
30
_______
ft
_______
Touch
_______
Close
_______
Personal
Medium
_______
Close
_______
_______
Touch
_______
Touch
_______
20
ft
Long
_______
_______
0 ft
Touch
_______
_______
Special
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
_______
Close
_______
_______
_______
_______
_______

SR

Save DC: ____

10
____________
min/lev (D) -________
1____________
day/lev
-________
____________ ________
Concentration
Will n.
____________
________
Permanent
(D) For
n.
1____________
min/lev (D) ________
Will n.
1____________
round/lev (D)Will
________
n.
1____________
min/lev
________
Will n.
____________
10
min/lev (D) -________
________
1____________
round
Will n.
____________
1 min/lev (D) ________
Will n.
________
1____________
min/lev
Will n.
Up
____________
to 1 hour ________
Will n.
1____________
min/lev
________
Will n.
________
1____________
round/lev
Will n.
____________
________
10
min/lev
Will n.
________
1____________
round/lev (D)Will
n.
____________
________
Conc.+2
rds
Will n.
1____________
min/lev (D) ________
Will n.
____________
1 min/lev
-________
____________
________
Conc.+2
rds
Will dis.
1____________
min/lev (D) -________
1____________
hour/lev
-/Will
________
n.
Special
____________ Special
________
Conc.+1
rd/lev -________
____________
1____________
round/lev
Will part.
________
Instantaneous
____________ Special
________
____________
1 min/lev (D) -/Will
________
n.
Instantaneous
____________ ________
For part.
1____________
hour/lev
________
Will n.
1____________
round/lev (D)-________
Conc.
+2 rds ________
____________
10
min/lev
Will n.
____________
________
1____________
hour/lev (D) -________
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
hour
1______
act
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
round
______
______
______
______
______

SAVE

Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_
Y _ _________________________________
Sends a Tiny animal to a specific place
PHB198
_
Y _ _________________________________
Fascinates 2d6 HD of animals
PHB198
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_ _ _________________________________
N
Allows listening to surface thoughts
PHB220
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Captivates all within range
PHB227
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
_
Y _ _________________________________
Gives +2 on attacks, saves, skill checks
PHB240
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_
Y _ _________________________________
Subject is invisible until it attacks
PHB245
_
N_ _________________________________
Senses direction toward object
PHB249
_
N_ _________________________________
Creates minor illusion with some sound
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
_
N_ _________________________________
Misleads divinations for one creature/object PHB254
_
Sp.
_ _________________________________
Turns fire to blinding light or choking smoke PHB267
Y _ _________________________________
Gives +2 Str, +2 Con, -2 AC, +1 to Will saves PHB268
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
_
Sp.
_ _ _________________________________
Negates sound in 15-ft radius
PHB279
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
Compels subject to follow course of action
PHB285
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
N_ _________________________________
Speak any language
PHB294
_
N_ _________________________________
You can track lingering threads of magic
AoM76
_
N
Sends a short message up to 1 mile/lev
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
round/lev (D)-________
1____________
day/lev
________
Will
n.
____________
1 min/lev (D) -________
1____________
round/lev
________
Will n.
________
1____________
min/lev
Will n.
____________
10
min/lev (D) -________
1____________
min/lev
________
Will n.
____________ -________
Instantaneous
1____________
round/lev (D)Will
________
n.
1____________
round/lev
________
Will part.
____________
2
min/lev (D) -________
1____________
dau/lev (D) ________
Will n.
____________
10
min/lev (D) -________
1____________
min/lev
________
Will n.
1____________
round/lev
________
For n.
1____________
day/lev (D) Will
________
n.
1____________
min/lev (D) ________
Will n.
____________
2 hrs/lev (D) -________
____________
Conc.+3
rds. Will
________
dis.
____________
1 hr/lev (D)
-________
Instantaneous
____________ Will
________
n.
1____________
min/lev
________
Will n.
1____________
hour/lev (D) ________
Will n.
____________ -________
Permanent
10
____________
min/lev (D) -________
____________ ________
Special
Ref n.
1____________
round/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

N_
_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
Y
__
_
Y_
__
N
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
__
__
__
__

Max. known: ____ 


You randomly vanish and reappear
PHB206
_________________________________
_________________________________
Makes monster believe it is your ally
PHB209
_________________________________
Hear or see at a distance for 1 min/lev
PHB209
_________________________________
Subject behave oddly for 1 round/lev
PHB212
_________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Puts 10 HD of creatures to sleep
PHB217
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Attacks miss subject 50%
PHB223
_________________________________
Subjects in cone flee for 1 round/lev
PHB229
_________________________________
Subject gets insubstantial and can fly slowly
PHB234
_________________________________
Commands subject of 7 HD or less
PHB235
_________________________________
+30 to Bluff, lies can escape discernment
PHB235
_________________________________
Subject gets +2 to attack, damage, saves, checks PHB237
_________________________________
One creat/lev is faster, +1 to attack, saves, AC PHB239
_________________________________
Only intended reader can decipher
PHB243
_________________________________
Makes everyone within 10 ft invisible
PHB245
_________________________________
Creates shelter for 10 creatures
PHB247
_________________________________
Visual,sound, olfactory, thermal illusion
PHB252
_________________________________
Magic horse appears for 1 hr/lev
PHB260
_________________________________
Frees object or person from curse
PHB270
_________________________________
Spies on subject from a distance
PHB274
_________________________________
Creates new sounds or changes existing ones PHB275
_________________________________
Changes one page to hide its real content
PHB275
_________________________________
Reveals invisible creatures or objects
PHB275
_________________________________
Creates text symbol that immobilizes reader PHB276
_________________________________
1 subj./lev takes 1 act/round., -2 AC and attack PHB280
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

4th-Level


























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___

Spells

Spells

_
Ab_
_
Di_
__
Co
__
En
En
__
_
Ab_
_
Il _
__
En
_
Il _
_
Di_
_
Co_
_
Di_
__
En
Il_ _
_
Ab_
_
Il _
__
Ev
_
Di_
_
Co_
_
Il _
__
__
__
__
__

VS
___
___
VSM
___
V
___
VS
VSF
___
VSM
___
VSM
___
___
VSM
___
VS
___
VSMF
___
VSMF
VSM
___
VS
___
___
VSMF
___
VS
___
VS
___
V
VS
___
VSF
___
___
VS

___
___
___
___
___

Spells: ___ + ___ = ____

Dispel
_______________________________
Magic, Greater
Dream
[Mind-Affecting]
_______________________________
Ensnare
the Heart
[Mind-Affecting]
_______________________________
False
Vision
_______________________________
Heroism,
Greater
[Mind-Affecting]
_______________________________
Mind
Fog
[Mind-Affecting]
_______________________________
Mirage
Arcana
_______________________________
Mislead
_______________________________
Nightmare
[Mind-Affecting, Evil]
_______________________________
Persistent
Image
_______________________________
Seeming
_______________________________
Shadow
Evocation
_______________________________
Shadow
Walk
_______________________________
Song
of Discord
[Mind-Affecting, Sonic]
_______________________________
Suggestion,
Mass [Lang.-Dep., Mind-Aff.]
_______________________________
Summon
Monster V
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

6th-Level


























Spells: ___ + ___ = ____

Break
Enchantment
_______________________________
_______________________________
Detect
Scrying
_______________________________
Dimension
Door
[Teleportation]
_______________________________
Dominate
Person
[Mind-Affecting]
Emotional
Brew
[Mind-Affecting]
_______________________________
Freedom
_______________________________
of Movement
Hallucinatory
_______________________________
Terrain
_______________________________
Hold
Monster
[Mind-Affecting]
_______________________________
Invisibility,
Greater
_______________________________
Legend
Lore
_______________________________
Leomunds
Secure Shelter
Locate
_______________________________
Creature
Modify
_______________________________
Memory
[Mind-Affecting]
_______________________________
Rainbow
Pattern
[Mind-Affecting]
_______________________________
Repel
Vermin
_______________________________
Shadow
Conjuration
_______________________________
Shout
[Sonic]
Speak
_______________________________
with Plants
Summon
_______________________________
Monster IV
_______________________________
Zone
of Silence
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

5th-Level






















Spells

SCH. COMP. CAST TIME

Ab
__
Il_ _
En
__
Il_ _
En
__
En
__
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
En
__
En
__
Co
__

VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
S___
VS
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VM
___
VSF
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Analyze
Dweomer
_______________________________
Animate
Objects
Bestow
_______________________________
Greater Curse
Cats
_______________________________
Grace, Mass
Charm
_______________________________
Monster, Mass [Mind-Affecting]
_______________________________
Eagles
Splendor, Mass
_______________________________
Eyebite
[Evil]
Find
_______________________________
the Path
Foxs
_______________________________
Cunning, Mass
Geas/Quest
_______________________________
[Lang.-Dep., Mind-Affecting]
Heroes
_______________________________
Feast
Ottos
_______________________________
Irresistible Dance
[Mind-Aff.]
Permanent
_______________________________
Image
Programmed
_______________________________
Image
Project
_______________________________
Image
Scrying,
_______________________________
Greater
Shout,
_______________________________
Greater
[Sonic]
_______________________________
Summon
Monster VI
Sympathetic
_______________________________
Vibration
[Sonic]
Veil
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Di_
_
Tr_
__
Tr
__
Tr
En
__
__
Tr
_ _e
N
__
Di
__
Tr
En
__
__
Co
En
__
Il_ _
Il_ _
Il_ _
_
Di_
__
Ev
_
Co_
__
Ev
_
Il _

___
VSF
___
VS
VS
___
VSM
___
V
___
___
VSM
___
VS
VSF
___
VSM
___
V
___
VS
___
V
___
VSF
___
VSF
___
VSM
___
VS
___
VSF
___
___
VSF
VSM
___
VS
___

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
min
1______
act
1______
act
1______
round
1______
min
1______
act
10
______
min
1______
act
1______
act
______
Special
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
______
______
______
______

_______
Close
_______
40
ft
_______
Long
_______
Close
Close
_______
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Personal
_______
Close
Long
_______
_______
Close
_______
Medium
_______
10
ft
_______
Special
_______
30
ft
Personal
_______
_______
Close
_______
Personal
_______
_______
_______
_______
_______

Medium
_______
Unlimit.
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
Unlimit.
_______
Long
_______
Close
_______
Special
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______

_______
Close
_______
Medium
Touch
_______
Close
_______
Close
_______
_______
Close
_______
Close
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Long
_______
Long
_______
Medium
_______
Special
_______
60
_______
ft
_______
Close
Touch
_______
Long
_______
_______
_______
_______
_______
_______

EFFECT

Max. known: ____ 

_
N_ _________________________________
Frees subject from magical effects
PHB207
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
_ _________________________________
Sp.
Teleports you short distance
PHB221
_
Y _ _________________________________
Controls humanoid telepathically
PHB224
Y _ _________________________________
A gallon of liquid is infused with emotions
AoM70
_
_
Y _ _________________________________
Subject moves normally despite impediments PHB233
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
_
N_ _________________________________
Creates sturdy cottage
PHB247
N
_ _ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Changes 5 minutes of subjects memories
PHB255
_
Y _ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_ _ _________________________________
Y
Insects, spiders, and vermin stay 10 ft away
PHB271
_
Y _ _________________________________
Mimics conjuring below 4th lev., 20% real
PHB276
_
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
_
N_ _________________________________
You can talk to plants and plant creatures
PHB282
_
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_
N_ _________________________________
Keeps eavesdroppers from overhearing
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Max. known: ____ 

Instantaneous
N_ _________________________________
Dispels magical effects, +20 on check
PHB223
____________ -________ _
Special
Y _ _________________________________
Sends message to anyone sleeping
PHB225
____________ -________ _
Permanent
n.
Y _ _________________________________
Makes one person your friend
AoM71
____________ Will
________
_
1____________
hour/lev (D) -________ _
N_ _________________________________
Fools scrying with an illusion
PHB229
1____________
min/lev
Will n.
Y _ _________________________________
+4 to attack, saves, skills; temporary hit points PHB240
________
_
Special
n.
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
____________ Will
________
_
Conc. +1 hr/lev Will
dis. _
N_ _________________________________
Terrain and structures appear like another
PHB254
____________
________
1____________
round/lev (D)-/Will
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
________
Instantaneous
n.
Y
Sends vision dealing 1d10 damage, fatigue
PHB257
____________ Will
________
_ _ _________________________________
1 min/lev (D) Will
dis. _
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
____________
________
12
hours (D) Special
Sp.
Changes appearance of 1 person/2 lev
PHB275
____________
________ _
_ _________________________________
Special
dis. _
Y _ _________________________________
Mimics evocation below 5th lev, 20% real
PHB277
____________ Will
________
1____________
hour/lev (D) ________
Will n.
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
_
1____________
round/lev
Will n.
Y _ _________________________________
Forces targets to attack each other
PHB281
________
_
1____________
hour/lev
Will n.
Y _ _________________________________
Compels 1 subject/lev to a course of action
PHB285
________
_
1____________
round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
10
______
min
1______
act
______
______
______
______
______

SR

Save DC: ____

Instantaneous ________
____________
Special
____________
24 hrs
-________
____________ ________
Instantaneous
-/Will n.
________
1____________
day/lev
Will n.
Special
Special
____________ ________
10
____________
min/lev
________
Will n.
____________
2 hrs/lev (D) ________
Will dis.
________
1____________
round/lev (D)Will
n.
________
1____________
round/lev (D)Will
n.
____________ ________
Special
____________
2
hrs/lev (D) -________
____________
10 min/lev
-________
____________ ________
Permanent
Will n.
____________
Conc.
+ 1r/lev ________
Will n.
____________
________
10
min/lev (D) -/Will
n.
____________ ________
Special
Will dis.
____________
Instantaneous ________
Special
1____________
min/lev
-________
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

SAVE

Save DC: ____

________
1____________
round/lev (D)-/Will
n.
________
1____________
round/lev
____________ Will
Permanent
________
n.
1____________
min/lev
________
Will n.
1____________
day/lev
Will
________
n.
________
1____________
min/lev
Will n.
________
1____________
round/3 lev For
n.
____________
10 min/lev
-/Will
________
n.
1____________
min/lev
________
Will n.
1____________
day/lev (D) -________
____________ -________
Special
1d4+1
____________
rounds ________
____________
Permanent
(D) ________
Will dis.
____________
Perm,
then 1r/l Will
________
dis.
1____________
round/lev (D)Will
________
dis.
1____________
hour/lev
________
Will n.
Instantaneous
____________ ________
Special
1____________
round/lev (D)-________
1____________
round/lev
________
____________
Conc. +1 hr/lev ________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Max. known: ____ 

_ _ _________________________________
N
Reveals magical aspects of subject
PHB197
_
N_ _________________________________
Objects attack your foes
PHB199
_
Y _ _________________________________
Places a major curse on touched creature
DLCS104
_
Y _ _________________________________
One subject/lev gets +4 to Dex
PHB208
_
Y _ _________________________________
Monsters in 30 ft believe they are friends
PHB209
_
Y _ _________________________________
One subject/lev gets +4 to Cha
PHB225
_ _ _________________________________
Y
Target becomes panicked, sickened, comatose PHB228
Sp.
_ _ _________________________________
Shows most direct way to a location
PHB230
_
Y _ _________________________________
One subject/lev gets +4 to Int
PHB233
_
Y _ _________________________________
Places a magical command on a creature
PHB234
_
N_ _________________________________
Food for 1 creat/lev cures and gives bonuses PHB240
_
Y _ _________________________________
Forces subject to dance
PHB259
_
N_ _________________________________
Includes sight, sound, and smell
PHB260
_
N_ _________________________________
Creates full illusion triggered by event
PHB265
_
N_ _________________________________
Illusory double can talk and cast spells
PHB265
_
Y _ _________________________________
As scrying, but faster and longer
PHB274
_
Y _ _________________________________
Yell deals 10d6 damage, stuns, damages objects PHB279
_
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_
Y _ _________________________________
Deals 2d10 damage/round to a structure
PHB291
Y
_ _ _________________________________
Changes appearance of group of creatures
PHB298
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Mystic Powers
Turn/Rebuke Undead

Check

Turning Check:
1d20 + ___
CHA + ___
Times per Day:
3 + ___
CHA + ___ = ____
Lev = ____
Turning Damage: 2d6 + ___
CHA + ___

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected

Domain: _________________

Domain: _________________

Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4

Granted Power:
__________________________
_________________________
_________________________
_________________________

Granted Power:
__________________________
_________________________
_________________________
_________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

o-Level


















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Create
_______________________________
Water
[Water]
_______________________________
Cure
Minor Wounds
[Healing]
_______________________________
Detect
Magic
Detect
_______________________________
Poison
Guidance
_______________________________
Inflict
_______________________________
Minor Wounds
Light
_______________________________
[Light]
_______________________________
Mending
_______________________________
Purify
Food and Drink
Read
_______________________________
Magic
Resistance
_______________________________
Virtue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

1st-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

Spells

SCH. COMP. CAST TIME

Co_
_
_
Co_
_
Di_
_
Di_
_
Di_
_
N_
e
__
Ev
_
Tr_
_
Tr_
_
Di_
_
Ab_
_
Tr_

VS
___
___
VS
___
VS
VS
___
VS
___
VS
___
VD
___
___
VS
___
VS
VSF
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Bane
[Fear, Mind-Affecting]
_______________________________
Bless
[Mind-Affecting]
_______________________________
Bless
Water
[Good]
_______________________________
Call
Undead I
Cause
_______________________________
Fear
[Fear, Mind-Affecting]
Command
_______________________________
[Language-Dep., Mind-Affecting]
_______________________________
Comprehend
Languages
_______________________________
Cure
Light Wounds
[Healing]
Curse
_______________________________
Water
[Evil]
Deathwatch
_______________________________
[Evil]
Detect
_______________________________
Chaos
Detect
_______________________________
Evil
_______________________________
Detect
Good
_______________________________
Detect
Law
_______________________________
Detect
Undead
Divine
_______________________________
Favor
Doom
_______________________________
[Fear, Mind-Affecting]
Endure
_______________________________
Elements
_______________________________
Entropic
Shield
_______________________________
Hide
from Undead
_______________________________
Inflict
Light Wounds
Magic
_______________________________
Stone
Magic
_______________________________
Weapon
Obscuring
_______________________________
Mist
_______________________________
Protection
from Chaos
[Lawful]
_______________________________
Protection
from Evil
[Good]
Protection
_______________________________
from Good
[Evil]
Protection
_______________________________
from Law
[Chaotic]
Remove
_______________________________
Fear
Sanctuary
_______________________________
Shield
_______________________________
of Faith
_______________________________
Summon
Monster I
Talons
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
En_
_
En_
__
Tr
_
Co_
N
_ _e
En
__
__
Di
__
Co
N
_ _e
N
_ _e
Di
__
Di
__
__
Di
__
Di
__
Di
Ev
__
N
_ _e
Ab
__
__
Ab
__
Ab
_ _e
N
Tr
__
Tr
__
Co
__
__
Ab
__
Ab
__
Ab
Ab
__
__
Ab
__
Ab
__
Ab
__
Co
__
Tr

___
VSD
___
VSD
___
VSM
___
VSD
VS
___
V
___
___
VSD
___
VS
VSM
___
VS
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
VS
___
___
VS
___
VSD
___
VS
VSD
___
VSD
___
VS
___
___
VSD
___
VSD
VSD
___
VSD
___
VS
___
VSD
___
VSM
___
___
VSD
VS
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
60
ft
Close
_______
Touch
_______
Touch
_______
Touch
_______
_______
10
ft
_______
10
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

_______
50
ft
_______
50
ft
_______
Touch
_______
Close
Close
_______
Close
_______
_______
Personal
_______
Touch
Touch
_______
30
_______
ft
60
_______
ft
60
_______
ft
_______
60
ft
_______
60
ft
_______
60
ft
Personal
_______
Medium
_______
Touch
_______
_______
Personal
_______
Touch
_______
Touch
Touch
_______
Touch
_______
20
_______
ft
_______
Touch
_______
Touch
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
_______
Close
Personal
_______
_______
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

____________ ________
Instantaneous
____________ ________
Instantaneous
Will
____________
1 min/lev (D) -________
____________ ________
Instantaneous
1____________
min
________
Will n.
Instantaneous
____________ ________
Will n.
10
____________
min/lev (D) -________
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
10
____________
min/lev
-________
1____________
min
________
Will n.
1____________
min
For
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______
______
______

SAVE

_
N_
_
Y_
__
N
_
N_
_
Y_
_
Y_
_
N_
__
Y
__
Y
_
N_
_
Y_
_
Y_
__
__
__
__
__

Save DC: ____

________
1____________
min/lev
Will n.
________
1____________
min/lev
____________ ________
Instantaneous
Will n.
1____________
round/lev (D)-________
Special
____________ Will
________
part.
1____________
round
________
Will n.
____________
10
min/lev
-________
____________ Will
________
Instantaneous

Instantaneous
____________ Will
________
n.
10
____________
min/lev
________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
1 min/lev (D) -________
1____________
min
-________
1____________
min/lev
________
Will n.
24
____________
hrs
-________
1____________
min/lev (D) -________
____________
10
min/lev (D) ________
Will n.
____________ Will
________
Instantaneous

30
____________
min
________
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
10
____________
min
Will
________
n.
1____________
round/lev
________
Will n.
1____________
min/lev
________
Will n.
1____________
round/lev (D)-________
1____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
N
__
N
__
__
N
__
N
__
N
_
N_
_
Y_
Y
__
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
+1 on one attack, roll, check or save
PHB238
_________________________________
Touch attack, 1 point of damage
PHB244
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Subject gains 1 temporary hit point
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
Enemies suffer -1 to attacks and saves vs. fear PHB203
_________________________________
Allies gain +1 to attack and saves vs. fear
PHB205
_________________________________
Makes holy water
PHB205
_________________________________
Calls a 1st-level undead
AoM67
_________________________________
One creature up to 5 HD flees for 1d4 rounds PHB208
_________________________________
Subject obeys selected command for 1 round PHB211
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Makes unholy water
PHB216
_________________________________
Reveals how near neath subjects are in 30-ft PHB217
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals undead within 60 ft
PHB220
_________________________________
Gain +1 to hit and damage per 3 levels
PHB224
_________________________________
Subject suffers -2 to hit, dmg, checks, saves
PHB225
_________________________________
Exist comfortably in hot or cold environm. PHB226
_________________________________
Ranged attacks against you miss 20%
PHB227
_________________________________
Undead cant perceive one subject/level
PHB241
_________________________________
Touch deals 1d8 damage +1/lev (max +5)
PHB244
_________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Fog surrounds you
PHB258
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+4 on saves vs. fear for 1 subject +1/4 lev
PHB271
_________________________________
Opponents cant attack you, you cant attack PHB274
_________________________________
Aura grants +2 or higher deflection bonus
PHB278
_________________________________
Calls a 1st-level extraplanar creature
PHB285
_________________________________
Your hands become clows dealing 1d6 damage DLCS112
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

2nd-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Aid
_______________________________
[Mind-Affecting]
_______________________________
Align
Weapon
_______________________________
Augury
_______________________________
Bears
Endurance
Bulls
Strength
_______________________________
Call
_______________________________
Undead II
Calm
_______________________________
Emotions
[Mind-Affecting]
_______________________________
Consecrate
[Good]
_______________________________
Cure
Moderate Wounds
[Healing]
_______________________________
Darkness
[Darkness]
_______________________________
Death
Knell
[Death, Evil]
Delay
_______________________________
Poison
[Healing]
Desecrate
_______________________________
[Evil]
_______________________________
Eagles
Splendor
_______________________________
Enthrall
[Language-Dep., Mind-Affecting, Sonic]
_______________________________
Find
Traps
_______________________________
Gentle
Repose
Hold
_______________________________
Person
[Mind-Affecting]
Inflict
_______________________________
Moderate Wounds
_______________________________
Make
Whole
_______________________________
Owls
Wisdom
Remove
_______________________________
Paralysis
[Healing]
Resist
_______________________________
Energy
Restoration,
Lesser
_______________________________
Shatter
[Sonic]
_______________________________
Shield
Other
_______________________________
Silence
_______________________________
Sound
_______________________________
Burst
[Sonic]
Spiritual
_______________________________
Weapon
[Force]
Status
_______________________________
Summon
Monster II
_______________________________
Trace
Magic
_______________________________
Undetectable
Alignment
_______________________________
Zone
of Truth
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

En_
_
_
Tr_
_
Di_
_
Tr_
Tr_
_
_
Co_
__
En
__
Ev
__
Co
__
Ev
_
N_
e
__
Co
__
Ev
_
Tr_
__
En
_
Di_
_
N_
e
__
En
_
N_
e
_
Tr_
_
Tr_
Co
__
Ab
__
Co
__
Ev
__
Ab
__
Il_ _
Ev
__
Ev
__
Di
__
Co
__
Di
__
Ab
__
En
__

VSD
___
___
VSD
___
VSMF
___
VSD
VSD
___
VSD
___
VSD
___
___
VSMD
___
VS
___
VMD
___
VS
VSD
___
VSMD
___
___
VSD
___
VS
___
VS
___
VSD
VSD
___
VS
___
___
VS
___
VSD
VS
___
VSD
___
VS
___
VSD
___
VSF
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Touch
_______
Personal
_______
Touch
Touch
_______
_______
Close
Medium
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Close
_______
_______
Touch
_______
Medium
_______
Personal
_______
Touch
Medium
_______
Touch
_______
_______
Close
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev
-________
________
1____________
min/lev
Will n.
____________ ________
Instantaneous
________
1____________
min/lev
Will n.
1____________
min/lev
Will n.
________
1____________
round/lev (D)-________
1____________
round/lev (D)Will
________
n.
____________
2
hours/lev
-________
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
____________
________
10
min/HD
Will n.
1____________
hour/lev
________
For n.
2
____________
hours/lev
-________
________
1____________
min/lev
Will n.
____________
Up
to 1 hour ________
Will n.
1____________
min/lev
-________
________
1____________
day/lev
Will
n.
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Will
____________ ________
Instantaneous
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev
________
For n.
Instantaneous
n.
____________ Will
________
Instantaneous
____________ Special
________
1____________
hour/lev (D) ________
Will n.
____________
1 min/lev (D) Special
________
Instantaneous
____________ ________
For part.
1____________
round/lev (D)-________
1____________
hour/lev
Will n.
________
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
24
hrs
Will
n.
____________
________
1____________
min/lev
Will n.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
+1 to hit and save vs. fear, +1d8 temp. hp +1/lev PHB196
_
Y _ _________________________________
Weapon becomes good, evil, lawful or chaotic PHB197
_
N_ _________________________________
Learn whether an action will be good or bad PHB202
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
_
N_ _________________________________
Calls undead creature (1 2nd or 1d3 1st)
AoM68
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
N_ _________________________________
Fills area with positive energy, weakens undead PHB212
_
Y _ _________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Kills 1 creature, gain 1d8 hp, +2 Str and 1 level PHB217
_
Y _ _________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_
Y _ _________________________________
Fills area with neg. energy, strength. undead PHB218
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Captivates all within range
PHB227
_
N_ _________________________________
Notice traps as a rogue does
PHB230
_
Y _ _________________________________
Preserves one corpse
PHB235
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/level
PHB241
_
Y _ _________________________________
Touch deals 2d8 damage +1/lev (max +10)
PHB244
_
Y _ _________________________________
Repairs an object
PHB252
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Frees 1 or more creatures from paralysis/slow PHB271
_
Y _ _________________________________
Ignores 10+ damage/attack from energy type PHB272
Y _ _________________________________
Repairs 1d4 ability damage
PHB272
_
Y _ _________________________________
Vibrations damage objects/crystalline creat.
PHB278
_
Y _ _________________________________
You take half of subjects damage
PHB278
_
_
Sp.
_ _________________________________
Negates sound in 15-ft radius
PHB279
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
Magic weapon attacks on its own
AoM75
Y _ _________________________________
Monitors condition and position of allies
PHB284
_
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
You can track lingering threads of magic
AoM76
_
Y _ _________________________________
Conceals alignment for 24 hrs
PHB297
_
Y _ _________________________________
Subjects within range cannot lie
PHB303
_
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

3rd-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
Dead
_______________________________
[Evil]
_______________________________
Bestow
Curse
_______________________________
Blindness/Deafness
_______________________________
Call
Undead III
Contagion
[Evil]
_______________________________
Continual
_______________________________
Flame
[Light]
Create
_______________________________
Food and Water
_______________________________
Cure
Serious Wounds
[Healing]
_______________________________
Daylight
[Light]
_______________________________
Deeper
Darkness
[Darkness]
_______________________________
Dispel
Magic
Dragons
_______________________________
Blood
Earthen
_______________________________
Shield
_______________________________
Glyph
of Warding
_______________________________
Greed
[Mind-Affecting]
_______________________________
Helping
Hand
_______________________________
Inflict
Serious Wounds
Invisibility
_______________________________
Purge
Locate
_______________________________
Object
_______________________________
Magic
Circle against Chaos
[Lawful]
_______________________________
Magic
Circle against Evil
[Good]
Magic
_______________________________
Circle against Good
[Evil]
Magic
_______________________________
Circle against Law
[Chaotic]
Magic
Vestment
_______________________________
Meld
into Stone
[Earth]
_______________________________
Mistshackles
_______________________________
Obscure
_______________________________
Object
Prayer
_______________________________
[Mind-Affecting]
Protection
_______________________________
from Energy
Remove
Blindness/Deafness [Healing]
_______________________________
Remove
Curse
_______________________________
Remove
Disease
[Healing]
_______________________________
Searing
Light
_______________________________
Share
Animals Mind
[Mind-Affecting]
_______________________________
Speak
with Dead
[Language-Dependent]
_______________________________
Stone
_______________________________
Shape
[Earth]
Stonesight
_______________________________
Summon
Monster III
_______________________________
Water
Breathing
_______________________________
Water
Walk
[Water]
_______________________________
Wind
Wall
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
N_
e
_
N_
e
_
N_
e
_
Co_
N
_ _e
__
Ev
_
Co_
__
Co
__
Ev
__
Ev
_
Ab_
_
Tr_
_
Co_
_
Ab_
__
En
_
Ev_
_
N_
e
_
Ev_
_
Di_
__
Ab
__
Ab
Ab
__
Ab
__
Tr
__
Tr
__
Co
__
Ab
__
En
__
Ab
__
Co
__
Ab
__
Co
__
Ev
__
En
__
N
_ _e
Tr
__
Di
__
Co
__
Tr
__
Tr
__
Ev
__
__
__
__
__
__
__
__

VSM
___
___
VS
___
V
___
VSD
VS
___
VSM
___
VS
___
___
VS
___
VS
___
VD
___
VS
VSD
___
VS
___
___
VSM
___
VS
___
VSD
___
VS
VS
___
VSD
___
___
VSD
___
VSD
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
10
min
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Touch
_______
Medium
_______
Close
Touch
_______
Touch
_______
Close
_______
_______
Touch
_______
Touch
_______
Touch
_______
Medium
Touch
_______
Close
_______
_______
Touch
_______
Close
_______
5
miles
_______
Touch
Personal
_______
Long
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
40
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
10
ft
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
____________ ________
Permanent
Will n.
____________
________
Permanent
(D) For
n.
1____________
round/lev (D)-________
Instantaneous
For n.
____________ ________
____________ -________
Permanent
24
____________
hrs
-________
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
1____________
day/lev (D) -________
____________ ________
Instantaneous
1____________
round/lev
________
For n.
1____________
min/lev (D) -________
____________
________
Until disch.
Special
1____________
min/lev (D) ________
Will n.
1____________
hour/lev
-________
____________ ________
Instantaneous
Will
1____________
min/lev (D) -________
____________
1 min/lev
-________
____________
________
10
min/lev
Will n.
10
____________
min/lev
________
Will n.
10
____________
min/lev
________
Will n.
10
____________
min/lev
________
Will n.
1____________
hour/lev
Will n.
________
10
min/lev
-________
____________
1____________
round/lev
Ref
part.
________
8
____________
hours (D)
Will
________
n.
1____________
round/lev
-________
10
____________
min/lev
________
For n.
Instantaneous
For n.
____________ ________
Instantaneous
n.
____________ Will
________
Instantaneous
For n.
____________ ________
Instantaneous
____________ -________
1____________
min/lev
Will n.
________
1 min/lev
Will n.
____________
________
Instantaneous
____________ ________
1____________
round/lev (D)-________
1____________
round/lev (D)-________
2
hours/lev
Will n.
____________
________
10
min/lev (D) ________
Will n.
____________
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
Y _ _________________________________
-6 to ability; -4 to rolls; or 50% lose act.
PHB203
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
N_ _________________________________
Calls undead (1 3rd, 1d3 2nd or 1d4+1 1st)
AoM68
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
_
N_ _________________________________
Makes a permanent heatless torch
PHB213
_
N_ _________________________________
Feeds 3 humans or 1 horse/level
PHB215
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Object sheds shadow in 60-ft radius
PHB217
_
N_ _________________________________
Cancels spells and magical effects
PHB223
_
Y _ _________________________________
Take on the characteristics of a dragon
AoM69
_
N_ _________________________________
Localized wall of earth rises from the ground DLCS107
_
_ _________________________________
Sp.
Inscription harms those who pass it
PHB236
_
Y _ _________________________________
Living creatures in range succumb to greed
AoM72
_
N_ _________________________________
Ghostly hand leads subject to you
PHB239
_
Y _ _________________________________
Touch deals 3d8 damage +1/lev (max +15)
PHB244
_
N_ _________________________________
Dispels invisibility within 5 ft/level
PHB245
_
N_ _________________________________
Senses direction towards object
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
Y _ _________________________________
Armor or shield gains +1/4 levels
PHB251
_
N_ _________________________________
You and your gear merge with stone
PHB252
_
Y _ _________________________________
Heavy mist ensnares the unwary
AoM72
_
_
Y _ _________________________________
Masks object against scrying
PHB258
_
Y _ _________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
_
Y _ _________________________________
Absorbs 12 points/lev damage from energy PHB266
Y _ _________________________________
Cures normal or magical conditions
PHB270
_
Y _ _________________________________
Frees object or person from curse
PHB270
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
_
Y _ _________________________________
Ray deals 1d8/2 lev, more if undead
PHB275
_
Y _ _________________________________
You take control of the target animals body DLCS111
_
N
Corpse answers one question/2 levels
PHB281
_ _ _________________________________
_
N_ _________________________________
Sculpts stone into any shape
PHB284
N_ _________________________________
You can see through earth and stone
AoM76
_
N_ _________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_
Y _ _________________________________
Subjects can breathe underwater
PHB300
_
Y _ _________________________________
Subject treads on water as if solid
PHB300
_
_
Y _ _________________________________
Deflects arrows, smaller creatures and gases
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

4th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells: ___ + ___ = ____

Air
Walk
_______________________________
[Air]
_______________________________
Call
Undead IV
_______________________________
Control
Water
[Water]
_______________________________
Cure
Critical Wounds
[Healing]
Death
Ward
_______________________________
Dimensional
_______________________________
Anchor
Discern
_______________________________
Lies
_______________________________
Dismissal
_______________________________
Divination
_______________________________
Divine
Power
_______________________________
Dragonbane
Ethereal
_______________________________
Flame
Fog
_______________________________
of Fear
[Fear, Mind-Affecting]
_______________________________
Freedom
of Movement
_______________________________
Giant
Vermin
_______________________________
Imbue
with Spell Ability
_______________________________
Inflict
Critical Wounds
Magic
_______________________________
Weapon, Greater
Mindweb
_______________________________
[Mind-Affecting]
_______________________________
Neutralize
Poison
[Healing]
_______________________________
Part
Deaths Shroud
Planar
_______________________________
Ally, Lesser
Poison
_______________________________
Repel
Vermin
_______________________________
Reshape
Metal
[Earth]
_______________________________
Restoration
[Healing]
_______________________________
Sending
_______________________________
Spark
_______________________________
Shield
[Electricity]
Spell
_______________________________
Immunity
Summon
Monster IV
_______________________________
Tongues
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

5th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

Spells

SCH. COMP. CAST TIME

Tr_
_
_
Co_
__
Tr
__
Co
N_
e
_
_
Ab_
_
Di_
_
Ab_
_
Di_
_
Ev_
_
Tr_
_
N_
e
N_
_
e
_
Ab_
_
Tr_
_
Ev_
_
N_
e
_
Tr_
__
En
__
Co
_
Di_
Co
__
N
_ _e
Ab
__
Tr
__
Co
__
Ev
__
Ev
__
Ab
__
Co
__
Di
__

VSD
___
___
VSD
___
VSD
___
VS
VSD
___
VS
___
VSD
___
___
VSD
___
VSM
___
VSD
___
VSD
VSD
___
VSM
___
___
VSMD
___
VSD
___
VSD
___
VS
VSD
___
VSD
___
___
VSD
___
VSD
VSDX
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VD
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Atonement
_______________________________
Break
Enchantment
_______________________________
Call
_______________________________
Undead V
Command,
_______________________________
Greater [Land.-Dep., Mind-Aff.]
Commune
_______________________________
_______________________________
Cure
Light Wounds, Mass
[Healing]
Dispel
_______________________________
Chaos
[Lawful]
Dispel
_______________________________
Evil
[Good]
Dispel
_______________________________
Good
[Evil]
Dispel
_______________________________
Law
[Chaotic]
Disrupting
_______________________________
Weapon
_______________________________
Emotional
Brew
[Mind-Affecting]
Ensnare
_______________________________
the Heart
[Mind-Affecting]
Flame
_______________________________
Strike
[Fire]
Hallow
_______________________________
[Good]
Inflict
_______________________________
Light Wounds, Mass
Insect
_______________________________
Plague
_______________________________
Mark
of Justice
Plane
_______________________________
Shift
Raise
_______________________________
Dead
[Healing]
Righteous
_______________________________
Might
Scrying
_______________________________
Slay
_______________________________
Living
[Death]
Spear
_______________________________
of Divine Might
[Force, Good]
Spear
_______________________________
of Divine Wrath
[Force, Evil]
Spell
_______________________________
Resistance
Summon
_______________________________
Monster V
Symbol
_______________________________
of Pain
[Evil]
Symbol
_______________________________
of Sleep
[Mind-Affecting]
_______________________________
True
Seeing
Unhallow
_______________________________
[Evil]
Wall
_______________________________
of Stone
[Earth]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
Di

__
__
__
__
__
__
__

D URATION

Cast: 
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
3______
rds
10
______
min
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Close
_______
Long
_______
Touch
Touch
_______
Medium
_______
Close
_______
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Long
Medium
_______
_______
Touch
_______
Close
_______
Touch
_______
Touch
Close
_______
Medium
_______
_______
Touch
Medium
_______
Close
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Special
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______
_______
_______
_______
_______

1______
hour
1______
min
1______
round
1______
act
VSMDX
___ 10
______
min
___ 1______
VS
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VS
___ 1______
act
___ 1______
VSF
min
VS
___ 1______
act
VSD
___ 1______
act
VSMD
___ 1______
day
VS
___ 1______
act
VSD
___ 1______
round
___ 10
______
VSD
min
VSF
___ 1______
act
VSMD
___ 1______
min
VSD
___ 1______
act
VSFD
___ 1______
hour
VS
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
round
VSM
___ 10
______
min
VSM
___ 10
______
min
___ 1______
VSM
act
VSM
___ 1______
day
VSD
___ 1______
act
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______

Touch
_______
Close
_______
_______
Close
Close
_______
Personal
_______
_______
Close
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
Close
_______
Close
Medium
_______
_______
Touch
_______
Close
Long
_______
_______
Touch
Touch
_______
Touch
_______
Personal
_______
_______
Special
Touch
_______
Long
_______
Long
_______
Touch
_______
_______
Close
0
_______
ft
0
_______
ft
_______
Touch
_______
Touch
Medium
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
1____________
round/lev (D)-________
____________
10 min/lev (D) -________
____________ ________
Instantaneous
Will
1____________
min/lev
Will n.
________
1____________
min/lev
-________
Up
____________
to 1 rd/lev ________
Will n.
____________ ________
Instantaneous
Will n.
____________ ________
Instantaneous
________
1____________
round/lev
________
1____________
round/lev
For n.
____________ ________
Instantaneous
For part.
1____________
min/lev
________
Special
____________
________
10
min/lev
Will n.
1____________
min/lev
-________
____________
Until
disch.(D) ________
Will n.
____________ ________
Instantaneous
Will
1____________
hour/lev
________
Will n.
1____________
round/lev (D)Special
________
____________
________
10
min/lev
Will n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ ________
For n.
10
min/lev (D) -/Will
n.
____________
________
Instantaneous
____________ ________
Instantaneous
n.
____________ Will
________
1____________
round
________
1____________
round/lev (D)-________
10
____________
min/lev
________
Will n.
1____________
round/lev (D)-________
10
min/lev
Will n.
____________
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 

Ab
_ _ VSMFDX
___
Ab
_ _ VS
___
_ _ VSD
Co
___
En
_ _ V___

__
Co
Ab
__
__
Ab
Ab
__
Ab
__
__
Tr
__
En
En
__
Ev
__
Ev
__
N_
_
e
__
Co
_
N_
e
__
Co
Co
__
__
Tr
__
Di
N_
_
e
__
Ev
__
Ev
_
Ab_
_
Co_
N_
_
e
__
En
_
Di_
__
Ev
__
Co

R ANGE

_
Y_
_
N_
__
N
_
Y_
Y_
_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
Y
__
N_
_
Y_
_
_
N_
_
N_
_
Y_
N_
_
N_
_
__
__
__
__
__
__
__

Save DC: ____

Instantaneous
____________ ________
Instantaneous
________
____________ Special
1____________
round/lev (D)-________
1____________
round/lev
________
Will n.
1____________
round/lev
________
____________ WIll
________
Instantaneous

1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
________
Will n.
____________ Special
________
Special
____________ Will
Permanent
________
n.
____________ ________
Instantaneous
Ref
Instantaneous
____________ Special
________
____________ Will
Instantaneous
________

1____________
min/lev
-________
____________ -________
Permanent
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
1____________
round/lev (D)-________
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
For part.
____________ ________
Instantaneous
Will part.
____________ ________
Instantaneous
Will part.
1____________
min/lev
________
Will n.
1____________
round/lev (D)-________
Special
____________ For
________
n.
Special
____________ ________
Will n.
________
1____________
min/lev
Will n.
Instantaneous
____________ ________
Special
____________ ________
Instantaneous
Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 


_________________________________
Subject treads on air as if solid (45 deg. climb) PHB196
_________________________________
Calls undead (1 4th, 1d3 3rd or 1d4+1 2nd)
AoM68
_________________________________
Raises or lowers bodies of water
PHB214
_________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
Grants immunity to death spells and effects
PHB217
_________________________________
_________________________________
Bars extradimensional movement
PHB221
_________________________________
Reveals deliberate falsehood
PHB221
_________________________________
Forces a creature to return to native plane
PHB222
_________________________________
Provides advice for specific proposed actions PHB224
_________________________________
You gain attack bonus, +6 Str and 1 hp/level
PHB224
_________________________________
Weapon inflicts increased harm vs. dragons
AoM70
_________________________________
You summon a blast of spectral flame
AoM71
_________________________________
Bank of fog causes fear
AoM71
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
Turns insects into giant vermin
PHB235
_________________________________
Transfers spells to subject
PHB243
_________________________________
Touch deals 4d8 damage +1/lev (max +20)
PHB244
_________________________________
+1 bonus/4 lev (max +5)
PHB251
_________________________________
Intangible web ensnares minds
AoM72
_________________________________
Detoxifies venom in or on subject
PHB257
_________________________________
Ethereal creatures/objects become visible
AoM73
_________________________________
Exchange services with 6-HD extraplanar
PHB261
_________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
Insects and vermin stay 10 ft away
PHB271
_________________________________
You can form a piece of metal into any shape AoM73
_________________________________
Restores level and ability drains
PHB272
_________________________________
_________________________________
Instantly delivers short messages anywhere
PHB275
_________________________________
You are surrounded in an aura of electricity
DLCS111
_________________________________
Subject is immune to 1 spell/4 levels
PHB282
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_________________________________
Speak any language
PHB294
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 

Y _ _________________________________
Removes burden of misdeeds from subject
PHB201
_
_
N_ _________________________________
Frees subject from magical effects
PHB207
_
N_ _________________________________
Calls undead (1 5th, 1d3 4th or 1d4+1 3rd)
AoM68
_
Y _ _________________________________
One subject/lev obeys command for 1 round PHB211
_
N_ _________________________________
Deity answers one yes-or-no question/level PHB211
_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by chaotic creatures PHB222
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by evil creatures
PHB222
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by good creatures PHB222
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by lawful creatures PHB223
_
Y _ _________________________________
Melee weapon destroys undead
PHB223
_
Y _ _________________________________
A gallon of liquid is infused with emotions
AoM70
_
Y _ _________________________________
Makes one person your friend
AoM71
_
Y _ _________________________________
Smites foes with fire (1d6/level)
PHB231
_
Sp.
_ _________________________________
Designates location as holy
PHB238
_
Y _ _________________________________
Deals 1d8 damage +1/lev to many creatures
PHB244
_
N_ _________________________________
Locust swarms attack creatures
PHB244
_
Y _ _________________________________
Designate action that will trigger curse on subj. PHB252
_
Y _ _________________________________
Up to 8 subjects travel to another plane
PHB262
_
Y _ _________________________________
Restores life to subject dead up to 1 day/level PHB268
_
N_ _________________________________
Your size increases, and you gain bonuses
PHB273
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
Y _ _________________________________
Touch attack kills subject
PHB280
_
Y _ _________________________________
Energy ray affects neutral and evil creatures
AoM74
_
Y _ _________________________________
Energy ray affects neutral and good creatures AoM74
_
Y _ _________________________________
Subject gains +12 +1/level Spell Resistance
PHB282
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts creatures into slumber
PHB291
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
_
Sp.
_ _________________________________
Designates location as unholy
PHB297
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

6th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells: ___ + ___ = ____

Animate
Objects
_______________________________
_______________________________
Antilife
Shell
_______________________________
Banishment
_______________________________
Bears
Endurance, Mass
Blade
Barrier
[Force]
_______________________________
Bulls
_______________________________
Strength, Mass
Call
_______________________________
Undead VI
_______________________________
Create
Undead
[Evil]
_______________________________
Cure
Moderate Wounds, Mass [Healing]
_______________________________
Disjoin
_______________________________
Dispel
Magic, Greater
Eagles
_______________________________
Splendor, Mass
Find
_______________________________
the Path
_______________________________
Forbiddance
_______________________________
Geas/Quest
[Language-Dep., Mind-Affecting]
_______________________________
Glyph
of Warding, Greater
_______________________________
Harm
Heal
_______________________________
[Healing]
Heroes
_______________________________
Feast
_______________________________
Inflict
Moderate Wounds, Mass
_______________________________
Owls
Wisdon, Mass
Planar
_______________________________
Ally
Second
_______________________________
Life
Spirit
Walk
_______________________________
Spiritward
_______________________________
Summon
Monster VI
_______________________________
Symbol
_______________________________
of Fear
[Fear, Mind-Affecting]
Symbol
_______________________________
of Persuasion [Mind-Affecting]
Undeath
_______________________________
to Death
Wind
Walk
[Air]
_______________________________
Word
of Recall
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

7th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

Spells

SCH. COMP. CAST TIME

_
Tr_
_
Ab_
_
Ab_
_
Tr_
Ev_
_
_
Tr_
_
Co_
_
N_
e
_
Co_
_
Ab_
_
Ab_
_
Tr_
_
Di_
_
Ab_
_
En_
_
Ab_
_
N_
e
_
Co_
_
Co_
_
N_
e
_
Tr_
_
Co_
_
N_
e
N_
e
_
Ab_
_
Co_
_
_
N_
e
_
En_
_
N_
e
Tr_
_
Co_
_
__
__
__
__
__
__
__

VS
___
___
VSD
___
VSF
___
VSD
VS
___
VSD
___
VSD
___
___
VSM
___
VS
___
VSX
___
VS
VSD
___
VSF
___
___
VSMD
___
V
___
VSM
___
VS
VS
___
VSD
___
___
VS
___
VSD
VSDX
___
VSMD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSM
___
VSD
___
VSD
___
V
___

___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Bestow
Greater Curse
_______________________________
Bind
Spirit
_______________________________
Blasphemy
_______________________________
[Sonic, Evil]
Call
_______________________________
Undead VII
Control
_______________________________
Weather
_______________________________
Cure
Serious Wounds, Mass [Healing]
Destruction
_______________________________
[Death]
Dictum
_______________________________
[Sonic, Lawful]
Ethereal
_______________________________
Jaunt
Holy
_______________________________
Word
[Sonic, Good]
Inflict
_______________________________
Serious Wounds, Mass
_______________________________
Refuge
Regenerate
_______________________________
[Healing]
Repulsion
_______________________________
Restoration,
_______________________________
Greater
[Healing]
Resurrection
_______________________________
[Healing]
Reveal
_______________________________
the True Form
_______________________________
Scrying,
Greater
Summon
_______________________________
Monster VII
Symbol
_______________________________
of Stunning
[Mind-Affecting]
Symbol
_______________________________
of Weakness
Word
_______________________________
of Chaos
[Sonic, Chaotic]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
N_
e
_
_
Ev_
_
Co_
_
Tr_
_
Co_
_
N_
e
_
Ev_
_
Tr_
_
Ev_
_
N_
e
_
Co_
_
Co_
_
Ab_
_
Co_
_
Co_
_
Ab_
_
Di_
_
Co_
_
En_
_
N_
e
_
Ev_
__
__
__
__
__
__
__

VS
___
VSF
___
V
___
VSD
___
VS
___
___
VS
VSF
___
V
___
VS
___
V
___
VS
___
___
VSM
VSD
___
VSD
___
VSX
___
VSMD
___
VS
___
___
VS
VSD
___
VSM
___
VSM
___
V
___

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
3______
rds
6______
rds
______
10
min
______
10
min
1______
act
1______
act
10
______
min
1______
act
1______
act
10
______
min
10
______
min
1______
hour
10
min
______
1______
round
10
______
min
10
______
min
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

Medium
_______
_______
10
ft
_______
Close
_______
Close
Medium
_______
Close
_______
Close
_______
_______
Close
_______
Close
_______
Close
_______
Medium
Close
_______
Touch
_______
_______
Medium
_______
Close
_______
Touch
_______
Touch
Touch
_______
Close
_______
_______
Close
Close
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
0
_______
ft
0
_______
ft
Medium
_______
Touch
_______
Unlimit.
_______
_______
_______
_______
_______
_______
_______
_______

Touch
_______
Touch
_______
40
_______
ft
Close
_______
2
_______
miles
_______
Close
Close
_______
40
_______
ft
Personal
_______
40
_______
ft
Close
_______
_______
Touch
Touch
_______
10
_______
ft/lev
Touch
_______
Touch
_______
Medium
_______
_______
Special
Close
_______
0
_______
ft
0
_______
ft
40
_______
ft
_______
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
round/lev
-________
____________
10
min/lev (D) -________
____________
________
Instantaneous Will
n.
________
1____________
min/lev
Will
n.
1____________
min/lev (D) Special
________
1____________
min/lev
Will
________
n.
1____________
round/lev (D)-________
____________
Instantaneous -________
____________
________
Instantaneous Will

____________
________
Instantaneous Will
n.
____________
Instantaneous -________
1____________
min/lev
Will
________
n.
____________
10 min/lev
-/Will
________
n.
____________
________
Permanent
Special
1____________
day/lev (D) -________
____________
________
Unti disch. (D) Special
____________ Will
________
Instantaneous

Instantaneous
____________ Will
________
n.
1____________
hour +12 hrs -________
____________
________
Instantaneous Will

1____________
min/lev
Will
________
n.
____________
Instantaneous -________
1____________
day/lev
-________
1____________
round/lev (D)-________
24
hours
-________
____________
1____________
round/lev (D)-________
Special
____________ Will
________
n.
Special
____________ Will
________
n.
____________
Instantaneous Will
________
n.
1 hour/lev (D) -/Will
n.
____________
________
Instantaneous -/Will
n.
____________
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
min
1______
act
1______
round
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
round
10
______
min
10
______
min
1______
act
______
______
______
______
______
______
______

SAVE

Max. known: ____ 

N
_ _ Objects
_________________________________
attack your foes
PHB199
_ _ 10-ft
_________________________________
Y
field hedges out living creatures
PHB199
_ _ Banishes
_________________________________
Y
2 HD/lev of extraplanar creatures
PHB203
_ _ One
_________________________________
Y
subject/lev gets +4 Con
PHB203
Y
of blades deal 1d6 damage/level
PHB205
_ _ Wall
_________________________________
Y
_ _ One
_________________________________
subject/lev gets +4 Str
PHB207
N
_ _ Calls
_________________________________
undead (1 6th, 1d3 5th or 1d4+1 4th)
AoM68
_ _ Creates
_________________________________
N
ghouls, ghasts, mummies or mohrgs PHB215
_ _ Cures
_________________________________
Y
2d8 damage +1/lev for many creatures PHB216
_ _ Separate
_________________________________
N
spell or magic item into components DLCS106
_ _ Dispels
_________________________________
N
magical effects, +20 on check
PHB223
Y
_ _ One
_________________________________
subject/lev gets +4 Cha
PHB225
Y
_ _ Shows
_________________________________
most direct way to a location
PHB230
_ _ Blocks
_________________________________
Y
planar travel, damages diff. alignments PHB232
_ _ Places
_________________________________
Y
a magical command on a creature
PHB234
_ _ As
_________________________________
Sp.
glyph of warding, up to 10d8 dmg/6th lev PHB237
_ _ Deals
_________________________________
Y
10 points/lev damage to target
PHB239
Y
_ _ Cures
_________________________________
10 points/lev of damage and conditions PHB239
N
_ _ Food
_________________________________
for 1 creat./lev cures and gives bonuses PHB240
_ _ Deals
_________________________________
Y
2d8 damage +1/lev to many creatures
PHB244
Y
_ _ One
_________________________________
subject/lev gets +4 Wis
PHB259
N
_ _ Exchange
_________________________________
service with a 16 HD extraplanar
PHB261
N
_ _ Protects
_________________________________
target from unexpected death
AoM73
N
separate your spirit from your body
DLCS112
_ _ You
_________________________________
N
block ethereal creatures
AoM76
_ _ Barrier
_________________________________
N
extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_ _ Calls
_________________________________
Y
_ _ Triggered
_________________________________
rune panics nearby creatures
PHB290
Y
_ _ Triggered
_________________________________
rune charms nearby creatures
PHB290
Y
_ _ Destroys
_________________________________
1d4 HD/lev (max 20HD) undead
PHB297
Sp.
and allies turn vaporous and travel fast
PHB302
_ _ You
_________________________________
Sp.
you back to designated place
PHB303
_ _ Teleports
_________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Permanent
Will
n.
____________
________
10
years/lev
Will
________
n.
____________
____________
Instantaneous -/Will
________
n.
1____________
round/lev (D)-________
4d12
____________
hours
-________
____________
________
Instantaneous Will

____________
Instantaneous ________
For part.
____________
Instantaneous -/Will
________
n.
1____________
round/lev (D)-________
____________
Instantaneous -/Will
________
n.
____________
Instantaneous Will
________

____________
Until discharg. -________
Instantaneous
____________ For
________
n.
____________
1 round/lev (D)Will
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
____________
Instantaneous For
________
n.
________
1____________
hour/lev
Will
n.
1____________
round/lev (D)-________
Special
____________ Will
________
n.
Special
____________ For
________
n.
____________
Instantaneous -/Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Y
__
Y
__
Y
__
N
__
N
__
__
Y
Y
__
Y
__
N
__
Y
__
Y
__
__
N
Y
__
Y
__
Y
__
Y
__
Y
__
__
Y
N
__
Y
__
Y
__
Y
__
__
__
__
__
__
__
__

Max. known: ____ 


Places
a major curse on touched creature
DLCS104
_________________________________
Ties
_________________________________
a spirit to an item
AoM66
Kill/paralyze/weaken/daze
_________________________________
nonevil subjects
PHB205
Calls
_________________________________
undead (1 7th, 1d3 6th or 1d4+1 5th)
AoM69
Changes
_________________________________
weather in local area
PHB214
_________________________________
Cures
3d8 damage +1/lev for many creatures PHB216
Kills
_________________________________
subject and destroys remains
PHB218
Kill/paralyze/slow/deafen
_________________________________
nonlawful subjects PHB220
You
_________________________________
become ethereal for 1 round/lev
PHB227
Kill/paralyze/blind/deafen
_________________________________
nongood subjects PHB242
Deals
_________________________________
3d8 damage +1/lev to many creatures
PHB244
_________________________________
Alters
item to transport its possessor to you PHB269
Severed
_________________________________
limbs grow back, cures 4d8 dmg +1/lev PHB270
Creatures
_________________________________
cant approach you
PHB271
Restores
_________________________________
all levels and drained ability scores
PHB272
Fully
_________________________________
restores dead subjects
PHB272
Shapeshifters
_________________________________
in 10-ft revert to natural form AoM73
_________________________________
As
scrying, but faster and longer
PHB275
Calls
_________________________________
extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
Triggered
_________________________________
rune stuns nearby creatures
PHB291
Triggered
_________________________________
rune weakens nearby creatures
PHB291
Kill/confuse/stun/deafen
_________________________________
nonchaotic subjects PHB303

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Mystic Spells
KN. PREP. S CROLL

SPELL NAME

8th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells: ___ + ___ = ____

Antimagic
Field
_______________________________
_______________________________
Call
Undead VIII
_______________________________
Cloak
of Chaos
[Chaotic]
_______________________________
Create
Greater Undead
[Evil]
Cure
Critical Wounds, Mass [Healing]
_______________________________
Dimensional
_______________________________
Lock
Discern
_______________________________
Location
_______________________________
Earthquake
[Earth]
_______________________________
Eternal
Repose
_______________________________
Fire
Storm
[Fire]
_______________________________
Holy
Aura
[Good]
Inflict
_______________________________
Critical Wounds, Mass
Planar
_______________________________
Ally, Greater
_______________________________
Shield
of Law
[Lawful]
_______________________________
Spell
Immunity, Greater
_______________________________
Summon
Monster VIII
_______________________________
Symbol
of Death
[Death]
Symbol
_______________________________
of Insanity
[Mind-Affecting]
Unholy
_______________________________
Aura
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

9th-Level
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells

Spells

SCH. COMP. CAST TIME

_
Ab_
_
Co_
__
Ab
_ _e
N
Co
__
_
Ab_
_
Di_
__
Ev
_
N_
e
__
Ev
_
Ab_
_
N_
e
_
Co_
__
Ab
_
Ab_
_
Co_
_ _e
N
__
En
_
Ab_
__
__
__
__
__
__
__

VSD
___
___
VSD
___
VSF
___
VSM
VS
___
VS
___
VSD
___
___
VSD
___
VSD
___
VS
___
VSF
VS
___
VSDX
___
___
VSF
___
VSD
___
VSD
___
VSM
VSM
___
VSF
___

___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Astral
Projection
_______________________________
Call
Undead IX
_______________________________
Divine
Retribution
_______________________________
Energy
Drain
_______________________________
Etherealness
_______________________________
Gate
_______________________________
Heal,
Mass
[Healing]
_______________________________
Implosion
_______________________________
Miracle
_______________________________
Soul
Bind
_______________________________
Spiritual
Horde
_______________________________
Storm
of Vengeance
_______________________________
Summon
Monster IX
_______________________________
True
Resurrection
[Healing]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

N
_ _e
Co
__
Ab
__
N
_ _e
Tr
__
Co
__
Di
__
Ev
__
Ev
__
N
_ _e
N
_ _e
Co
__
Co
__
Co
__

__
__
__
__
__
__
__

D URATION

Cast: 
1______
act
1______
round
1______
act
1______
hour
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
round
______
10
min
10
______
min
1______
act
______
______
______
______
______
______
______

10
_______
ft
_______
Close
_______
20
ft
_______
Close
Close
_______
Medium
_______
Unlimit.
_______
_______
Long
_______
Touch
_______
Medium
_______
20
ft
_______
Close
Close
_______
_______
20
ft
_______
Touch
_______
Close
_______
0
ft
0
_______
ft
20
_______
ft
_______
_______
_______
_______
_______
_______
_______

Touch
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Special
_______
Close
_______
Long
_______
Long
_______
Close
_______
Touch
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
1____________
round/lev (D)-________
________
1____________
round/lev (D)Special
____________ ________
Instantaneous
Instantaneous
Will
____________ ________
1____________
day/lev
-________
____________ ________
Instantaneous
____________
________
1 round
Special
____________ -________
Permanent
____________ ________
Instantaneous
Ref
________
1____________
round/lev (D)Special
____________ ________
Instantaneous
Will
____________ ________
Instantaneous
________
1____________
round/lev (D)Special
____________
________
10
min/lev
Will n.
1____________
round/lev (D)-________
____________ For
________
Special
n.
Special
____________ ________
Will n.
1____________
round/lev (D)Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 

30
min
______
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
VSMDX
min
___ 10
______
VS
round
___ 1______
VSD
round
___ 1______
VSMD
min
___ 10
______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______

VSM
___
VSD
___
VSD
___
VS
___
VS
___
VSX
___
VS
___
VS
___
VSX
___
VSF
___

R ANGE

Max. known: ____ 

_
Sp.
_ _________________________________
Negates magic within 10 ft
PHB200
_
N_ _________________________________
Calls undead (1 8th, 1d3 7th or 1d4+1 6th)
AoM69
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. lawful spells PHB210
_
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
_
Y _ _________________________________
Blocks teleportation and planar travel
PHB221
_
N_ _________________________________
Reveals exact location of creature or object
PHB222
_
N_ _________________________________
Intense tremors shake 5 ft/level radius
PHB225
_
N_ _________________________________
Corpse is protected in amber coffin
AoM71
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. evil spells PHB241
_
Y _ _________________________________
Deals 4d8 damage +1/lev to many creatures
PHB244
_
N_ _________________________________
Exchange services with 18 HD extraplanar
PHB261
_
Y _ _________________________________
+4 AC, +4 resist. and SR 25 vs. chaotic spells PHB278
_
Y _ _________________________________
As spell immunity, up to 8th lev
PHB282
_
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
_
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
_
Y _ _________________________________
Triggered rune renders nearby creat. insane PHB290
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. good spells PHB297
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Special
____________ -________
1____________
round/lev (D)-________
10
min/lev
-________
____________
Instantaneous
For part.
____________ ________
1____________
min/lev (D) -________
Special
____________ ________
Instantaneous
n.
____________ Will
________
Up
to 4 rounds For
n.
____________
________
Special
____________ Special
________
Permanent
n.
____________ Will
________
10 min/lev
Special
____________
________
Up to 10 r. (D) Special
____________
________
1____________
round/lev (D)-________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Y_
_
N_
_
N_
_
Y_
_
Y_
_
_
N_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
_
Y_
__
__
__
__
__
__
__

Max. known: ____ 


Projects you and companion to Astral Plane PHB201
_________________________________
Calls undead (1 9th, 1d3 8th or 1d4+1 7th)
AoM69
_________________________________
Absorbs attacks based on chosen element
DLCS106
_________________________________
Subject gains 2d4 negative levels
PHB226
_________________________________
Travel to Ethereal Plane with companions
PHB228
_________________________________
_________________________________
Connects two planes for travel or summon PHB234
As heal, but with several subjects
PHB239
_________________________________
Kills one creature/round
PHB243
_________________________________
Request a deitys intercession
PHB254
_________________________________
Traps newly dead soul to prevent resurrection PHB281
_________________________________
You summon forth a horde of spirits
AoM75
_________________________________
Storm rains acid, lightning, and hail
PHB285
_________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_________________________________
_________________________________
Fully restores dead subject, without remains PHB296
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid Powers
Wild Empathy:
Animal Companion:
Nature Sense:
Woodland Stride:
Trackless Step:
Resist Natures Lure:
Venom Immunity:
A Thousand Faces:
Timeless Body:

Druid

Lev + ____
CHA + ____ = ____
____









SPELL NAME

o-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME









_____ times/day
_____ times/day

Co
__
Co
__
Di
__
Di
__
Ev
__
Di
__
Di
__
Ev
__
Tr
__
Tr
__
Di
__
Ab
__
Tr
__

VS
___
VS
___
VS
___
VS
___
V
___
VS
___
VS
___
VD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

D URATION

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
Touch
_______
60
_______
ft
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
10
_______
ft
10
_______
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

Elemental
Small
Medium
Large
Huge

En_
_
En_
_
Co_
_
_
Di_
Di_
_
Ab_
_
Tr_
_
Ev
__
Tr_
_
Ab_
_
Tr_
_
Tr_
_
_
Tr_
_
Tr_
_
Co_
_
Tr_
Ev
__
__
Tr
__
Di
__
Co
Tr
__

VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
SD
___
VSM
___
VSM
___
VSD
___
VSD
___
VS
___
___
VSD
VS
___
VSD
___
VS
___
VSD
___
VS
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Close
_______
Close
_______
Touch
_______
Long
_______
60
ft
_______
Touch
_______
Long
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
20
_______
ft
Touch
_______
0
_______
ft
Touch
_______
Personal
_______
_______
Close
Personal
_______
_______
_______
_______
_______
_______

SAVE







_____ times/day

SR

E FFECT

Save DC: ____

Instantaneous
____________ -________
Instantaneous
____________ Will
________

1____________
min/lev (D) -________
Instantaneous
____________ -________
Instantaneous
n.
____________ For
________
1____________
min
WIll
n.
________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ Will
________
n.
10
min/lev
-________
____________
1____________
min
Will
n.
________
1____________
min
For
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

Spells

Calm
_________________________________
Animals
[Mind-Affecting]
Charm
Animal
[Mind-Affecting]
_________________________________
Cure
Light Wounds
_________________________________
Detect
_________________________________
Animals or Plants
Detect
Snares and Pits
_________________________________
Endure
Elements
_________________________________
Entangle
_________________________________
Faerie
Fire
[Light]
_________________________________
Goodberry
_________________________________
Hide
from Animals
_________________________________
Jump
_________________________________
Longstrider
_________________________________
Magic
_________________________________
Fang
Magic
_________________________________
Stone
Obscuring
_________________________________
Mist
_________________________________
Pass
without Trace
Produce
_________________________________
Flame
[Fire]
Shillelagh
_________________________________
Speak
_________________________________
with Animals
Summon
_________________________________
Natures Ally I
Talons
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

R ANGE

Spells: ___ + ___ = ____

Spells

Create
Water
__________________________________
[Water]
Cure
__________________________________
Minor Wounds
Detect
__________________________________
Magic
Detect
__________________________________
Poison
Flare
[Light]
__________________________________
Guidance
__________________________________
Know
__________________________________
Direction
Light
__________________________________
[Light]
Mending
__________________________________
Purify
__________________________________
Food and Drink
Read
Magic
__________________________________
Resistance
__________________________________
Virtue
__________________________________
__________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1st-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animal
Plant
Tiny
Small
Medium
Large
Huge

Wild Shape

Spells

PREP. S CROLL

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Wild Shape

N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
__
__
__
__
__

Creates
__________________________________
2 gallons/lev of pure water
PHB215
Cures
__________________________________
1 point of damage
PHB216
Detect
__________________________________
spells and magic items within 60 ft
PHB219
Detects
__________________________________
poison in one creature or object
PHB219
Dazzles
one creature (-1 to attacks)
PHB232
__________________________________
+1
on one attack roll, check or save
PHB238
__________________________________
You
__________________________________
discern north
PHB246
Object
__________________________________
shines like a torch
PHB248
Makes
__________________________________
minor repairs on an object
PHB253
Purifies
__________________________________
1 cubic ft/level of food or water
PHB267
Read
scrolls and spellbooks
PHB269
__________________________________
Subject
gains +1 bonus on saving throws
PHB272
__________________________________
Subject
__________________________________
gains 1 temporary hp
PHB298

__________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
min/lev
________
Will n.
1____________
hour/lev
WIll n.
________
Instantaneous

____________ Will
________
____________
10 min/lev (D) -________
10 min/lev (D) -________
____________
24
hrs
Will
n.
____________
________
1 min/lev (D) Ref
part.
____________
________
1 min/lev (D) -________
____________
1____________
day/lev
-________
10
min/lev (D) ________
Will n.
____________
1____________
min/lev (D) ________
WIll n.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
30
____________
min
________
Will n.
1____________
min/lev
________
1____________
hour/lev (D) ________
Will n.
1____________
min/lev (D) ________
1____________
min/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev (D)-________
1____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
Y_
_
Y_
_
N
__
N
__
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
Y_
_
__
__
__
__
__

_________________________________
Calms 2d4 +1/level HD of animals
PHB207
Makes one animal your friend
PHB208
_________________________________
Cures 1d8 damage +1/level (max +5)
PHB215
_________________________________
_________________________________
Detects kinds of animals or plants
PHB218
Reveals natural or primitive traps
PHB220
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Plants entangle everyone in 40-ft radius
PHB227
_________________________________
Outlines subjects with light
PHB229
_________________________________
2d4 berries cure 1 hp each (max 8 hp/24 hrs) PHB237
_________________________________
Animals cant preceive 1 subject/lev
PHB241
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Your speed increases by 10 ft
PHB249
_________________________________
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
3 stones are +1 to attack and deal 1d6+1 damage PHB251
_________________________________
Fog surrounds you
PHB258
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
1d6 damage +1/lev, touch or thrown
PHB265
_________________________________
Cudgel becomes +1 weapon for 1d10 damage PHB278
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls animal to fight for you (1 1st-level)
PHB288
Your hands become clows dealing 1d6 damage DLCS112
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid

Spells

PREP. S CROLL

SPELL NAME

2nd-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

En_
_
_
En_
_
Tr_
_
Tr_
Tr_
_
_
Tr_
__
Tr
_
Co_
__
Ab
__
Ev
__
Ev
_
Co_
__
Ev
__
Tr
__
En
_
Tr_
_
Tr_
_
Ab_
_
Co_
__
Tr
_
Tr_
__
Di
__
Co
Co
__
Di
__
Tr
__
__
Tr
__
Tr

VSM
___
___
VS
___
VSD
___
VSD
VSD
___
VSM
___
VSD
___
___
VSD
___
VSM
___
VSD
___
VSD
VS
___
VS
___
___
VSD
___
VS
___
VSD
___
VS
VSD
___
VS
___
___
VSD
___
VSM
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___

__
__
__
__
__

___
___
___
___
___

D URATION

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Touch
_______
Touch
Touch
_______
Touch
_______
Close
_______
_______
Touch
_______
Touch
_______
0
ft
_______
Medium
Medium
_______
60
_______
ft
_______
Close
_______
Medium
_______
Touch
_______
Touch
Touch
_______
_______
Touch
_______
Close
Touch
_______
Medium
_______
_______
Close
Close
_______
Close
_______
Personal
_______
_______
Close
Touch
_______
_______
_______
_______
_______
_______

Ev
__
N
_ _e
Co
__
Ev
__
Tr
__
En
__
Tr
__
Tr
__
_
Co_
_
Tr_
_
N_
e
_
Ab_
_
Tr_
_
Co_
__
En
__
Co
_
Tr_
_
Di_
_
Tr_
__
Tr
_
Co_
_
Tr_
__
Ev

VS
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
___
VSD
VSD
___
___
VSD
___
VSD
VSD
___
VS
___
VSF
___
VSD
___
___
VSD
___
VS
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD

__
__
__
__
__

___
___
___
___
___

1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Medium
_______
Touch
_______
Touch
_______
Touch
_______
Special
_______
Close
_______
Close
_______
Personal
_______
_______
Touch
Special
_______
_______
Touch
_______
Touch
Medium
_______
Touch
_______
_______
Medium
Long
_______
_______
Touch
_______
Personal
_______
Medium
Touch
_______
_______
Close
Touch
_______
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

E FFECT

Save DC: ____

1 day/lev
____________
-________
____________ Will
________
Concentration
n.
____________
10
min/lev
-________
________
1____________
min/lev
Will n.
1____________
min/lev
Will n.
________
1____________
min/lev
________
Will n.
____________
7
rounds
________
Will
n.
________
1____________
hour/lev
For n.
____________
________
Until
discharg. Ref

1____________
min/lev (D) ________
________
1____________
round/lev
Ref
n.
10
____________
min/lev
-________
____________
1 round
________
For n.
____________
________
7
rounds
Will
n.
________
1____________
round/lev (D)Will
n.
________
1____________
min/lev
Will n.
1____________
hour/lev (D) -________
10
____________
min/lev
________
For n.
Instantaneous
____________ Will
________
n.
____________ ________
Instantaneous
10
____________
min/lev
________
Will n.
1____________
round/lev (D)-________
1____________
round/lev (D)-________
Conc.
+2 rds ________
____________
1____________
hour/lev (D) -________
1____________
hour/lev (D) -________
____________ Will
Instantaneous
________
n.
Instantaneous
____________ Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

Spells

[Electricity]
Call
_________________________________
Lightning
Contagion
[Evil]
_________________________________
Cure
Moderate Wounds
_________________________________
Daylight
[Light]
_________________________________
Diminish
Plants
_________________________________
Dominate
Animal
[Mind-Affecting]
_________________________________
Magic
Fang, Greater
_________________________________
Meld
into Stone
[Earth]
_________________________________
_________________________________
Neutralize
Poison
Plant
_________________________________
Growth
_________________________________
Poison
_________________________________
Protection
from Energy
Quench
_________________________________
Remove
_________________________________
Disease
Share
_________________________________
Animals Mind
[Mind-Affecting]
Sleet
_________________________________
Storm
[Cold]
_________________________________
Snare
_________________________________
Speak
with Plants
_________________________________
Spike
Growth
Stone
_________________________________
Shape
[Earth]
Summon
_________________________________
Natures Ally III
Water
_________________________________
Breathing
_________________________________
Wind
Wall
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

R ANGE

Spells: ___ + ___ = ____

Spells

Animal
Messenger
_________________________________
[Mind-Affecting]
_________________________________
Animal
Trance
[Mind-Affecting, Sonic]
_________________________________
Barkskin
_________________________________
Bears
Endurance
Bulls
Strength
_________________________________
Cats
_________________________________
Grace
Chill
_________________________________
Metal
[Cold]
_________________________________
Delay
Poison
_________________________________
Fire
Trap
[Fire]
_________________________________
Flame
Blade
[Fire]
_________________________________
Flaming
Sphere
[Fire]
Fog
_________________________________
Cloud
Gust
_________________________________
of Wind
[Air]
_________________________________
Heat
Metal
[Fire]
_________________________________
Hold
Animal
[Mind-Affecting]
_________________________________
Owls
Wisdom
_________________________________
Reduce
Animal
Resist
_________________________________
Energy
Restoration,
_________________________________
Lesser
_________________________________
Soften
Earth and Stone
[Earth]
_________________________________
Spider
Climb
Stonesight
_________________________________
Summon
_________________________________
Natures Ally II
Summon
Swarm
_________________________________
Trace
Magic
_________________________________
Tree
Shape
_________________________________
Warp
_________________________________
Wood
Wood
_________________________________
Shape
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

3rd-Level

SCH. COMP. CAST TIME

_
Y_
_
Y_
_
Y_
_
Y_
Y_
_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
Y
__
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
N_
_
N_
_
N_
_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Sends a Tiny animal to a specific place
PHB198
_________________________________
Fascinates 2d6 HD of animals
PHB198
_________________________________
Grants +2 or higher natural armor bonus
PHB203
_________________________________
Subject gains +4 to Con for 1 min/lev
PHB203
Subject gains +4 to Str for 1 min/lev
PHB207
_________________________________
_________________________________
Subject gains +4 to Dex for 1 min/lev
PHB208
_________________________________
Cold metal damages those who touch it
PHB209
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Opened object deals 1d4 +1/level of damage PHB231
_________________________________
Touch attack deals 1d8 +1/2 levels of damage
PHB231
_________________________________
Rolling ball of fire deals 2d6 damage
PHB232
_________________________________
Fog obscures vision
PHB232
_________________________________
Blows away or knocks down smaller creatures PHB238
_________________________________
Hot metal damages those who touch it
PHB239
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Shrinks one willing animal
PHB269
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
Turns stone to clay or dirt to sand or mud
PHB280
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
You can see through earth and stone
AoM76
_________________________________
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
Summon swarm of bats, rats, or spiders
PHB289
_________________________________
You can track lingering threads of magic
AoM76
_________________________________
You look exactly like a tree for 1 hr/lev
PHB296
_________________________________
_________________________________
Bends wood
PHB300
_________________________________
Rearrange wooden objects to suit you
PHB303
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
min/lev
Ref

________
Instantaneous
For n.
____________ ________
Instantaneous

____________ Will
________
10
min/lev (D) -________
____________
Instantaneous
____________ -________
1____________
round/lev
Will n.
________
1____________
hour/lev
Will n.
________
10
min/lev
-________
____________
____________
________
10
min/lev
Will n.
____________ ________
Instantaneous
____________ ________
Instantaneous
For n.
____________
________
10
min/lev
For n.
____________ -/Will
Instantaneous
________
n.
Instantaneous
____________ ________
For n.
1____________
min/lev
________
Will n.
____________
1 round/lev
-________
____________
Until
triggered ________
1____________
min/lev
-________
________
1____________
hour/lev (D) Ref
part.
Instantaneous
____________ ________
1____________
round/lev (D)-________
2
____________
hours/lev
________
Will n.
________
1____________
round/lev
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y _ _________________________________
Calls down lightning bolts (3d6 per bolt)
PHB207
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
Y _ _________________________________
Cures 2d8 damage +1/lev (max +10)
PHB216
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Reduces size or blights growth of plants
PHB221
_
Y _ _________________________________
Subject animal obeys silent mental commands PHB224
_
Y _ _________________________________
Natural weap. +1 to hit/dmg per 4 lev (max +5) PHB250
_
_
N_ _________________________________
You and your gear merge with stone
PHB252
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
_
N_ _________________________________
Grows vegetation and improves crops
PHB262
_
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min PHB262
_
Y _ _________________________________
Absorbs 12 damage/level from one energy
PHB266
_
Sp.
_ _________________________________
Extinguish nonmagical fires or 1 magic item
PHB267
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
_
Y _ _________________________________
You take control of the target animals body DLCS111
_
N_ _________________________________
Hampers vision and movement
PHB280
_
N_ _________________________________
Creates a magical booby trap
PHB280
_
N_ _________________________________
Talk to normal plants and plant creatures
PHB282
_
Y _ _________________________________
Creatures take 1d4 damage and may be slowed PHB283
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
N_ _________________________________
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_
Y _ _________________________________
Subject can breathe underwater
PHB300
_
Y _ _________________________________
Deflects arrows, smaller creatures, gases
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid Spells
PREP. SCROLL

SPELL NAME

4th-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
___
___
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___
___
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___
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___
___
___
___
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___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

6th-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Tr
__
__
Ab
__e
N
__
Tr
Tr
__
Co
__
Ab
__
__
Ev
__
Ab
__
Tr
__
Ev
Tr
__
Ab
__
__
Tr
__
Di
__
Tr
_
Co_

VSD
___
___
VSD
___
VSD
___
V
VSD
___
VS
___
VS
___
___
VSD
___
VSMD
___
VSD
___
VSD
VSMD
___
VSD
___
___
VSD
___
VSFD
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

_
Tr_
_
Ab_
_
Tr_
_
Tr_
__
EV
_
Di_
__
Tr
_
Co_
_
N_
e
_
Co_
__
Ev
_
Co_
_
Ab_
_
Co_
__
Tr
__
Tr
_
Co_
__
Ev
__
Ev
_
Co_
__
__
__
__
__

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
hour
1______
act
1______
round
______
______
______
______
______

___
VS
___
___
VSFX
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSM
___
VSMD
___
VSD
VSM
___
VSD
___
VSD
___
___
VSD
VSD
___
VSM
___
VSD
___
VS
___
___
___
___
___
___

VSMFDX

Touch
_______
_______
10
ft
_______
Touch
_______
Close
Long
_______
Touch
_______
Medium
_______
_______
Medium
_______
Touch
_______
Close
_______
Long
Touch
_______
10
_______
ft
_______
Touch
_______
Special
_______
Medium
_______
Close
_______
_______
_______
_______
_______

1______
act
1______
hour
1______
day
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
day
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
day
1______
act
1______
act
______
______
______
______
______

_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Personal
_______
40
ft/lev
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Long
Touch
_______
_______
Close
Medium
_______
_______
Medium
Personal
_______
_______
Touch
Medium
_______
Medium
_______
_______
_______
_______
_______
_______

_
Ab_
_
Tr_
_
Tr_
Tr_
_
_
Co_
_
Ab_
Di_
_
__
Co
_
Tr_
_
Tr_
__
Tr
_
Tr_
_
Tr_
_
Tr_
_
Di_
_
Co_
_
Tr_
__
Co
__
__
__
__
__

VSD
___ 1______
round
VSD
___ 1______
act
VSD
___ 1______
act
VSM
act
___ 1______
VS
___ 1______
act
VS
___ 1______
act
VSF
rds
___ 3______
VSM
___ 1______
act
VSM
___ 1______
min/lb
VS
___ 10
______
min
___ Special
______
VSM
___ 1______
VSD
act
VS
___ 1______
act
VSF
___ 10
______
min
VSD
___ 10
______
min
VSD
___ 1______
round
___ 1______
VS
act
___ 1______
VSD
act

___
___
___
___
___

______
______
______
______
______

10
_______
ft
Close
_______
Close
_______
Close
_______
_______
Close
Medium
_______
Touch
_______
Touch
_______
_______
0
ft
Touch
_______
_______
Long
_______
Close
60
_______
ft
Touch
_______
Personal
_______
_______
Close
_______
Unlimit.
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

10
____________
min/lev
-________
____________
10
min/lev (D) -________
____________ For
________
Instantaneous

________
1____________
day/lev
Will
n.
10
min/lev (D) -________
____________
Instantaneous
____________ Will
________

Instantaneous
____________ -________
____________ Ref
________
Instantaneous

____________
________
10
min/lev
Will
n.
1____________
min/lev
-________
1____________
round
-________
Instantaneous
____________ -________
10
____________
min/lev (D) -/Will
________
n.
____________ -________
Special
________
1____________
min/lev
Will
n.
________
1____________
hour/lev (D) Ref
part.
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
Y
__
Y
N
__
Y
__
N
__
__
Y
__
Y
__
Y
__
Y
Y
__
Y
__
__
N
__
Y
_
Y_
_
N_
__
__
__
__
__

Subject
__________________________________
treads on air as if solid (45-deg. climb) PHB196
__________________________________
Keeps
animated plants at bay
PHB200
__________________________________
Deals
1d6/lev to plant creature, or withers
PHB206
__________________________________
Sways
the actions of one or more plant creat. PHB211
Raises
or lowers bodies of water
PHB214
__________________________________
Cures
__________________________________
3d8 damage +1/lev (max +15)
PHB216
Cancels
__________________________________
spells and magical effects
PHB223
__________________________________
Smites
foes with fire (1d6/level)
PHB231
__________________________________
Subject
moves normally despite impediments PHB233
__________________________________
Turns
insects into giant vermin
PHB235
__________________________________
Hail
deals 5d6 damage in cylinder 40 ft across PHB243
Brings
__________________________________
dead subject back in a random body
PHB270
Insects
__________________________________
and vermin stay 10 ft away
PHB271
__________________________________
Your
touch corrodes iron and alloys
PHB273
__________________________________
Spies
on subject from a distance
PHB274
_________________________________
Creatures take 1d8 damage and may be slowed PHB283
_________________________________
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

________
1____________
min/lev
For n.
____________ ________
Instantaneous
____________ Will
________
Instantaneous
n.
____________ Special
________
Permanent
________
1____________
min/lev
Ref

____________ ________
Instantaneous
____________
________
10
min/lev
For n.
____________ Will
________
Instantaneous

________
1____________
min/lev
Will n.
____________ ________
Concentration
For part.
____________ Special
________
Instantaneous
1____________
min/lev
-________
10
____________
min/lev
________
Will n.
1____________
round/lev (D)-________
____________ Special
Permanent
________
____________ Special
________
Permanent
1____________
hour/lev
-________
Instantaneous
____________ Special
________
____________
Conc.
+1 r/lev -________
10
____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

Spells

_________________________________
Antilife
Shell
Bears
_________________________________
Endurance, Mass
Bulls
_________________________________
Strength, Mass
Cats
Grace, Mass
_________________________________
Cure
_________________________________
Light Wounds, Mass
Dispel
_________________________________
Magic, Greater
Find
the Path
_________________________________
Fire
_________________________________
Seeds
[Fire]
Ironwood
_________________________________
Liveoak
_________________________________
_________________________________
Move
Earth
[Earth]
_________________________________
Owls
Wisdom, Mass
Repel
_________________________________
Wood
Spellstaff
_________________________________
Stone
_________________________________
Tell
Summon
_________________________________
Natures Ally VI
_________________________________
Transport
via Plants
_________________________________
Wall
of Stone
[Earth]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DURATION

Spells: ___ + ___ = ____

Spells

Animal
_________________________________
Growth
_________________________________
Atonement
_________________________________
Awaken
_________________________________
Baleful
Polymorph
_________________________________
Call
Lightning Storm
[Electricity]
_________________________________
Commune
with Nature
_________________________________
Control
Winds
[Air]
_________________________________
Cure
Critical Wounds
_________________________________
Death
Ward
_________________________________
Drown
_________________________________
Hallow
[Good]
_________________________________
Insect
Plague
Stoneskin
_________________________________
Summon
_________________________________
Natures Ally V
Transmute
_________________________________
Mud to Rock
[Earth]
_________________________________
Transmute
Rock to Mud
[Earth]
Tree
_________________________________
Stride
Unhallow
_________________________________
[Evil]
Wall
_________________________________
of Fire
[Fire]
Wall
_________________________________
of Thorns
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Spells: ___ + ___ = ____

Spells

Air
Walk
__________________________________
[Air]
__________________________________
Antiplant
Shell
__________________________________
Blight
__________________________________
Command
Plants
Control
Water
[Water]
__________________________________
Cure
__________________________________
Serious Wounds
Dispel
__________________________________
Magic
__________________________________
Flame
Strike
[Fire]
__________________________________
Freedom
of Movement
__________________________________
Giant
Vermin
__________________________________
Ice
Storm
[Cold]
Reincarnate
__________________________________
Repel
__________________________________
Vermin
__________________________________
Rusting
Grasp
__________________________________
Scrying
_________________________________
Spike
Stones
[Earth]
_________________________________
Summon
Natures Ally IV
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

5th-Level

SCH. COMP. CAST TIME

_
Y _ _________________________________
One animal/2 levels doubles in size
PHB198
_
Y _ _________________________________
Removes burden of misdeeds from subject
PHB201
_
Y _ _________________________________
Animal or tree gains human intellect
PHB202
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Calls down lightning bolts (5d6 per bolt)
PHB207
_
N_ _________________________________
Learn about terrain for 1 mile/level
PHB211
_ _ _________________________________
N
Change wind direction and speed
PHB214
_
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_
Y _ _________________________________
Grants immunity to death spells and effects
PHB217
_
Y _ _________________________________
Water fills the breathing passages of the target DLCS107
_
_ _________________________________
Sp.
Designates location as holy
PHB238
_
N_ _________________________________
Locust swarms attack creatures
PHB244
_
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
N_ _________________________________
Calls animals (1 5th/1d3 4th/1d4+1 3rd)
PHB289
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Step from one tree to another far away
PHB296
_
Sp.
_ _________________________________
Designates location as unholy
PHB297
_
Y _ _________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
PHB298
_
N_ _________________________________
Thorns damage who tries to pass
PHB300
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
Will n.
________
____________ Will
Instantaneous
________

____________ ________
Instantaneous
10 min/lev
-/Will
n.
____________
________
10
____________
min/lev
________
-/Ref
1____________
day/lev (D) -________
1____________
day/lev (D) -________
____________ ________
Instantaneous
________
1____________
min/lev
Will n.
____________
1 min/lev (D) -________
____________
Until
discharg. Will
________
n.
1____________
min/lev
-________
1____________
round/lev (D)-________
________
1____________
round
____________ Special
________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
10-ft field hedges out living creatures
PHB199
_
Y _ _________________________________
One subject/level gains +4 Con
PHB203
_
Y _ _________________________________
One subject/level gains +4 Str
PHB207
Y _ _________________________________
One subject/level gains +4 Dex
PHB208
_
_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Cancels magic effects, +20 on check
PHB223
Sp.
Shows most direct way to a location
PHB230
_ _ _________________________________
_
N_ _________________________________
Acorns and berries become grenades
PHB230
_
N_ _________________________________
Magic wood is strong as steel
PHB246
_
N_ _________________________________
Oak becomes treant guardian
PHB248
_
N_ _________________________________
Digs trenches and builds hills
PHB257
_
Y _ _________________________________
One subject/level gains +4 Wis
PHB259
N
_ _ _________________________________
Pushes away wooden objects
PHB271
_
Y _ _________________________________
Stores one spell in wooden quarterstaff
PHB282
_
N_ _________________________________
Talk to natural or worked stone
PHB284
_
N_ _________________________________
Calls animals (1 6th/1d3 5th/1d4+1 4th)
PHB289
_
N_ _________________________________
Move from one plant to another
PHB295
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid Spells
PREP. SCROLL

SPELL NAME

7th-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

9th-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_
Tr_
_
Tr_
_
Tr_
_
Co_
Co_
_
__
Ev
_
Co_
_
Di_
_
Co_
__
Ev
_
Tr_
_
Di_
__
Tr
__
__
__
__
__

V
___
___
VSF
___
VS
___
VS
VS
___
VS
___
VS
___
___
VS
___
VSD
___
VSD
___
VSD
VSM
___
VSD
___

___
___
___
___
___

_
Tr_
_
Tr_
_
Co_
__
Ev
_ _e
N
__
Ab
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__
__
__
__
__

___
VSD
VSD
___
VS
___
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
V
___
___
___
___
___

1______
act
1______
round
______
10
min
1______
round
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
2
miles
_______
Close
Close
_______
_______
Medium
Touch
_______
_______
Special
_______
Close
_______
60
ft
_______
Long
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Close
Close
_______
_______
Close
_______
Long
_______
Close
_______
60
ft
_______
Medium
_______
Close
_______
Long
_______
Long
_______
Unlimit.
_______
_______
_______
_______
_______

__
En
_
Co_
__
Co
__
Di
__
Co
__
Co
__
Tr
_
Co_
Co_
_
__
En

___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSF
VS
___
VSD
___
VSM
___

__
__
__
__
__

___
___
___
___
___

1______
hour
1______
act
______
10
min
1______
act
3______
rds
1______
act
1______
act
1______
round
1______
round
1______
hour
______
______
______
______
______

_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Long
Close
_______
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

____________ -________
Special
1____________
hour/lev (D) -________
____________
4d12
hrs
-________
1____________
min/lev
-________
Instantaneous

____________ Will
________
____________ ________
Instantaneous
Ref
Instantaneous
____________ Will
________
n.
________
1____________
hour/lev
Will n.
1____________
round/lev (D)-________
____________
________
1 round/lev
Special
____________ ________
Instantaneous
1____________
min/lev
________
Will n.
1____________
hour/lev (D) -/Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_ _________________________________
One or more plants animate and fight
PHB199
_
N_ _________________________________
Your staff becomes a treant on command
PHB208
_ _ _________________________________
N
Changes weather in local area
PHB214
_
N_ _________________________________
Swarms of centipedes attack at your command PHB215
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
_
Y _ _________________________________
Cures 10 damage/lev, disease and conditions PHB239
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
N_ _________________________________
Calls animals (1 7th/1d3 6th/1d4+1 5th)
PHB289
_
Y _ _________________________________
Beam blinds and deals 4d6 damage
PHB289
_
Y _ _________________________________
Metal within 40 ft becomes wood
PHB294
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
_
Sp.
_ _________________________________
You and allies turn vaporous and travel fast
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
____________ Will
Instantaneous
________

____________
________
1 round
Special
____________ ________
Instantaneous
For part.
____________
1 round/lev (D)-________
1____________
round/lev (D)-________
1____________
round/lev (D)-________
____________ Ref
________
Instantaneous
part.
____________
________
1 round/lev (D)Ref
n.
____________ -/Will
________
Instantaneous
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

Spells

_________________________________
Antipathy
[Mind-Affecting]
_________________________________
Cure
Critical Wounds, Mass
_________________________________
Elemental
Swarm
_________________________________
Foresight
_________________________________
Regenerate
_________________________________
Shambler
_________________________________
Shapechange
Storm
_________________________________
of Vengeance
Summon
Natures Ally IX
_________________________________
Sympathy
_________________________________
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DURATION

Spells: ___ + ___ = ____

Spells

_________________________________
Animal
Shapes
Control
_________________________________
Plants
Cure
_________________________________
Serious Wounds, Mass
_________________________________
Earthquake
[Earth]
_________________________________
Finger
of Death
[Death]
_________________________________
Repel
Metal or Stone
[Earth]
_________________________________
Reverse
Gravity
_________________________________
Summon
Natures Ally VIII
_________________________________
Sunburst
[Light]
_________________________________
Whirlwind
[Air]
_________________________________
Word
of Recall
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Spells: ___ + ___ = ____

Spells

Animate
Plants
_________________________________
_________________________________
Changestaff
_________________________________
Control
Weather
_________________________________
Creeping
Doom
Cure
Moderate Wounds, Mass
_________________________________
Fire
_________________________________
Storm
[Fire]
Heal
_________________________________
_________________________________
Scrying,
Greater
_________________________________
Summon
Natures Ally VII
_________________________________
Sunbeam
[Light]
_________________________________
Transmute
Metal to Wood
True
_________________________________
Seeing
Wind
_________________________________
Walk
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

8th-Level

SCH. COMP. CAST TIME

_
Y _ _________________________________
One ally/lev polymorphs into chosen animal PHB198
_
N_ _________________________________
Control actions of one or more plant creat. PHB213
_
Y _ _________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Intense tremor shakes 5-ft/lev radius
PHB225
_
Y _ _________________________________
Kills one subject
PHB230
_ _ _________________________________
N
Pushes away metal and stone
PHB271
_
N_ _________________________________
Objects and creatures fall upward
PHB273
_
N_ _________________________________
Calls animals (1 8th/1d3 7th/1d4+1 6th)
PHB289
_
Y _ _________________________________
Blinds all in 10 ft, deals 6d6 damage
PHB289
_
Y _ _________________________________
Cyclone deals damage and picks up creatures PHB301
_
_ _________________________________
Sp.
Teleports you back to designated place
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

____________
________
2
hours/lev (D)Will
part.
____________ Will
________
Instantaneous

____________
10
min/lev (D) -________
____________
________
10
min/lev
-/Will
n.
____________ ________
Instantaneous
For n.
____________ ________
Special
____________
10
min/lev (D) -________
____________ Special
Concentration
________
1____________
round/lev (D)-________
2
____________
hours/lev (D)Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
Object or location repels certain creatures
PHB200
_
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
N_ _________________________________
Summons multiple elementals
PHB226
_ _ _________________________________
Sp.
Sixth sense warns of impending danger
PHB233
_
Y _ _________________________________
Limbs grow back, cures 4d8 damage +1/lev
PHB270
_
N_ _________________________________
Summons 1d4+2 shambling mounds to fight PHB277
_
N_ _________________________________
Change into any creature, change once/round PHB277
_
Y _ _________________________________
Storm rains acid, lightning, and hail
PHB285
N_ _________________________________
Calls animals (1 9th/1d3 8th/1d4+1 7th)
PHB289
_
Y
_ _ _________________________________
Object or location attracts certain creatures
PHB292
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Ranger Powers
Lev/2
Casting Level: ________

Wild Empathy:

Track:
Endurance:
Animal Companion:
Woodland Stride:
Swift Tracker:
Evasion:
Camouflage:
Hide in Plain Sight:

Lev + ____
CHA + ____ = ____
____

Combat Style:




Archery
Two-Weapon Combat










Favored Enemies
________________________
________________________
________________________
________________________
________________________

Bonus:
Bonus:
Bonus:
Bonus:
Bonus:

+_____
+_____
+_____
+_____
+_____

Bonus to Bluff, Listem, Sense Motive, Spot, Survival and damage rolls

Ranger Spells
PREP. SCROLL

SPELL NAME

1st-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Alarm
__________________________________
Animal
__________________________________
Messenger
[Mind-Affecting]
__________________________________
Calm
Animals
[Mind-Affecting]
__________________________________
Charm
Animal
[Mind-Affecting]
Delay
__________________________________
Poison
Detect
__________________________________
Animals or Plants
Detect
__________________________________
Poison
Detect
__________________________________
Snares and Pits
__________________________________
Endure
Elements
__________________________________
Entangle
__________________________________
Hide
from Animals
Jump
__________________________________
Longstrider
__________________________________
Magic
_________________________________
Fang
_________________________________
Pass
without Trace
_________________________________
Read
Magic
_________________________________
Resist
Energy
Speak
_________________________________
with Animals
_________________________________
Summon
Natures Ally I
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

2nd-Level
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Ab
__
En
__
__
En
__
En
Co
__
Di
__
Di
__
Di
__
__
Ab
__
Tr
__
Ab
Tr
__
Tr
__
_
Tr_
_
Tr_
_
Di_
_
Ab_
_
Di_
_
Co_

VSD
___
VSM
___
___
VS
___
VS
VSD
___
VS
___
VS
___
VS
___
___
VS
___
VSD
___
SD
VSM
___
VSM
___
VSD
___
___
VSD
___
VSF
___
VSD
VS
___
___
VSD

__
__
__
__
__

___
___
___
___
___

DURATION

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Close
_______
Close
_______
_______
Close
_______
Close
Touch
_______
Long
_______
Close
_______
60
_______
ft
_______
Touch
_______
Long
_______
Touch
Touch
_______
Personal
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
Personal
_______
_______
Close
_______
_______
_______
_______
_______

_
Tr_
_
Tr_
_
Tr_
_
Co_
__
En
_
Tr_
_
Ab_
_
Tr_
_
Di_
__
Tr
Co
__
Ev
__
__
__
__
__
__

VSD
___
VSD
___
VSM
___
VS
___
VS
___
VSD
___
___
VSD
___
VSD
VS
___
VSD
___
VSD
___
VSD
___

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
_______
Touch
_______
Touch
Personal
_______
Medium
_______
Close
_______
Medium
_______
_______
_______
_______
_______
_______

V
___
VS
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Close
_______
Touch
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
10
_______
ft
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
_______
_______

SR

EFFECT

N
__
Y
__
__
Y
__
Y
Y
__
N
__
N
__
N
__
__
Y
__
N
__
Y
Y
__
N
__
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
__
__
__
__
__

Wards
__________________________________
an area for 2 hrs/lev
PHB197
Sends
__________________________________
a Tiny animal to a specific place
PHB198
__________________________________
Calms
2d4 HD + 1 HD/lev of animals
PHB207
__________________________________
Makes
one animal your friend
PHB208
Stops
__________________________________
poison from harming subject for 1 hr/lev PHB217
Detects
__________________________________
kinds of animals or plants
PHB218
Detects
__________________________________
poison in one creature or object
PHB219
Reveals
__________________________________
natural or primitive traps
PHB220
__________________________________
Exist
comfortably in hot/cold environment PHB226
__________________________________
Plants
entangle everyone in 40-ft rad. circle PHB227
__________________________________
Animals
cant perceive one subject/lev
PHB241
Subject
__________________________________
gets bonus on Jump checks
PHB246
Increases
__________________________________
your speed
PHB249
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls animals to fight for you (1 1st-level)
PHB288

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

10
____________
min/lev
-________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________

1____________
round/lev (D)Will
________
n.
1____________
min/lev
________
Will n.
____________
________
10
min/lev
For n.
____________
Until
triggered ________
1____________
min/lev
-________
1____________
hours/lev (D) Ref
________
part.
1____________
round/lev (D)-________
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Tr_
_
Co_
_
__
Tr
__
Tr
__
Tr
__
Co
Tr
__
Tr
__
__
Co
__
Ab
Co
__
Tr
__
__
Tr

SAVE

Save DC: ____

2
____________
hrs/lev (D) -________
1____________
day/lev
-________
________
1____________
min/lev
Will
n.
________
1____________
hour/lev
WIll
n.
1____________
hour/lev
For
________
n.
10
____________
min/lev (D) -________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
________
24
hours
Will
n.
________
1____________
min/lev (D) Ref
part.
____________
________
10
min/lev (D) Will
n.
1____________
min/lev (D) Will
________
n.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
1____________
hour/lev (D) ________
Will n.
____________
10
min/lev
-________
____________
________
10
min/lev
For n.
1____________
min/lev
-________
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

Spells

Command
_________________________________
Plants
Cure
_________________________________
Moderate Wounds
Darkvision
_________________________________
Diminish
_________________________________
Plants
Magic
_________________________________
Fang, Greater
Neutralize
_________________________________
Poison
Plant
Growth
_________________________________
Reduce
Animal
_________________________________
Remove
_________________________________
Disease
Repel
_________________________________
Vermin
Summon
Natures Ally III
_________________________________
Tree
Shape
_________________________________
Water
_________________________________
Walk
[Water]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Spells: ___ + ___ = ____

Spells

Barkskin
_________________________________
Bears
_________________________________
Endurance
Cats
_________________________________
Grace
Cure
_________________________________
Light Wounds
Hold
_________________________________
Animal
[Mind-Affecting]
Owls
_________________________________
Wisdom
_________________________________
Protection
from Energy
_________________________________
Snare
Speak
_________________________________
with Plants
Spike
_________________________________
Growth
Summon
Natures Ally II
_________________________________
Wind
_________________________________
Wall
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

3rd-Level

SCH. COMP. CAST TIME

Spells

_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
N_
_
_
Y_
__
__
__
__
__

_________________________________
Grants +2 or higher to natural armor
PHB203
_________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Absorbs 12 dmg/lev from one kind of energy PHB266
_________________________________
Creates a magical booby trap
PHB280
_________________________________
You can talk to plants and plant creatures
PHB282
_________________________________
Creatures in area take 1d4 damage, slow
PHB283
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
_________________________________
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
day/lev
Will
________
n.
Instantaneous
____________ Will
________

1____________
hour/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
________
Will n.
10
____________
min/lev
________
Will n.
Instantaneous
____________ -________
1____________
hour/lev (D) -________
Instantaneous
____________ ________
For n.
10
____________
min/lev (D) -/Will
________
n.
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
10
____________
min/lev (D) ________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
N_
_
N_
_
_
Y_
Y
__
N_
_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Sway the actions of 1 or more plant creatures PHB211
_________________________________
Cures 2d8 damage +1 per level (max +10)
PHB216
_________________________________
See 60 ft in total darkness
PHB216
_________________________________
Reduces size or blights growth of norm. plants PHB221
_________________________________
1 nat. weap. +1 to hit/dmg per 4 lev (max +5) PHB250
_________________________________
Detoxifies venom in or on subject
PHB257
Grows vegetation and improves crops
PHB262
_________________________________
Shrinks one willing animal
PHB269
_________________________________
_________________________________
Cures all diseases affecting subject
PHB271
_________________________________
Insects and vermin stay 10 ft away
PHB271
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_________________________________
_________________________________
You look exactly like a tree for 1 hr/lev
PHB296
_________________________________
Subject treads on water as if solid
PHB300
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ranger Spells
PREP. SCROLL

SPELL NAME

4th-Level
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Spells: ___ + ___ = ____

Spells

Animal
Growth
__________________________________
__________________________________
Commune
with Nature
__________________________________
Cure
Serious Wounds
__________________________________
Freedom
of Movement
Nondetection
__________________________________
Summon
__________________________________
Natures Ally IV
Tree
__________________________________
Stride
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________

RANGE

Tr
__
__
Di
__
Co
__
Ab
Ab
__
Co
__
Tr
__

VS
___
___
VS
___
VS
___
VSMD
VSM
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Medium
_______
_______
Personal
_______
Touch
_______
Touch
Touch
_______
Close
_______
Personal
_______
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1____________
min/lev
For
________
n.
____________ -________
Instantaneous
____________ Will
________
Instantaneous

____________
________
10
min/lev
Will
n.
1____________
hour/lev
Will
n.
________
1____________
round/lev (D)-________
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
Y
Y
__
N
__
N
__
__
__
__
__
__

One
__________________________________
animal/2 lev doubles in size
PHB198
__________________________________
Learn
about terrain for 1 mile/lev
PHB211
__________________________________
Cures
3d8 damage +1/lev (max +15)
PHB216
__________________________________
Subject
moves normally despite impediments PHB233
Hides
subject from divination and scrying
PHB257
__________________________________
Calls
__________________________________
animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288
Step
__________________________________
from one tree to another far away
PHB296

__________________________________
__________________________________
__________________________________
__________________________________
__________________________________

Wizard Powers
Abjuration
Conjuration
Divination
 Enchantment
Evocation

Illusion
 Necromancy
 Transmutation
Universal

Moon Tracking Chart

3
13
19

18

17

19

KN. PREP. SCROLL


























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells

16

12


Waxing

Low Saction

14
12

13
11

3
1
14

18

15
8

11
20

15

Roll 1d20, then


move markers by
1d10-1 positions
counterclockwise

Spells

SPELL NAME

o-Level

3, 16

Sorcerer/Wizard

High Sanction

6
High Sanction:
+1 caster level, +1 saving throws DC
Low Sanction:
-1 caster level, -1 saving throws DC
2 Moons aligned: +1 caster level, +1 saving throws DC
3 Moons aligned: +2 caster levels, +2 saving throws DC

7, 19
,

 Waning

17

5, 11

 ______________________________
 ______________________________
 ______________________________
 ______________________________
 ______________________________

Order Secrets:

2, 8,
14

16

20

3
1, 1

_________________________________________

10

8
2, 1
6, 1

Order:

______________________________________________
__________________________________________

20

5
9, 1

School Specialization:

10

7
0, 1
4, 1

Access to Schools:

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Acid
________________________________
Splash
[Acid]
Arcane
________________________________
Mark
Dancing
________________________________
Lights
[Light]
________________________________
Daze
[Mind-Affecting]
________________________________
Detect
Magic
________________________________
Detect
Poison
________________________________
Disrupt
Undead
________________________________
Flare
[Light]
________________________________
Ghost
Sound
________________________________
Light
[Light]
________________________________
Mage
Hand
________________________________
Mending
________________________________
Message
[Language-Dependent]
________________________________
Open/Close
________________________________
Prestidigitation
________________________________
Ray
of Frost
[Cold]
_______________________________
Read
Magic
_______________________________
Resistance
_______________________________
Touch
of Fatigue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co
__
U
__n
Ev
__
__
En
__
Di
__
Di
__e
N
__
Ev
Il__
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__n
U
__
Ev
_
Di_
__
Ab
_
N_
e

VS
___
VS
___
VS
___
___
VSM
___
VS
___
VS
___
VS
___
V
___
VSM
___
VM
___
VS
___
VS
___
VSF
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
0
_______
ft
Medium
_______
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Medium
_______
Close
_______
10
ft
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ -________
Permanent
____________ -________
1____________
min (D)
-________
________
1____________
round
Will
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D)Will
dis.
____________
10
min/lev (D) -________
____________ -________
Concentration
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
____________ Will
________
Instantaneous
n.
________
1____________
hour
Special
____________ -________
Instantaneous
____________
10
min/lev
-________
________
1____________
min
Will n.
________
1____________
round/lev
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
N
__
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
_
N_
_
Y_
_
Y_
__
__
__
__
__

EFFECT

Max. known: ____ 


Orb
__________________________________
deals 1d3 acid damage
PHB196
Inscribe
__________________________________
a personal rune (visible or invisible) PHB201
Creates
__________________________________
torches or other lights
PHB216
__________________________________
Humanoid
creat. up to 4 HD loses next action PHB217
__________________________________
Detect
spells and magic items within 60 ft
PHB219
__________________________________
Detects
poison in one creature or small object PHB219
__________________________________
Deals
1d6 damage to one undead
PHB223
__________________________________
Dazzles
one creature (-1 to attack rolls)
PHB232
__________________________________
Figments
sound
PHB235
__________________________________
Object
shines like a torch
PHB248
__________________________________
5-pound
telekinesis
PHB249
__________________________________
Makes
minor repairs on an object
PHB253
__________________________________
Whispered
conversation at distance
PHB253
__________________________________
Opens
or closes small or light things
PHB258
__________________________________
Performs
minor tricks
PHB264
__________________________________
Ray
deals 1d3 cold damage
PHB269
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Touch attack fatigues target
PHB294

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

1st-Level

















































___
___
___
___
___
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___
___
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___
___
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___
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___
___
___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
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___

___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Alarm
_______________________________
_______________________________
Animate
Rope
_______________________________
Burning
Hands
[Fire]
_______________________________
Call
Undead I
Cause
Fear
[Fear, Mind-Affecting]
_______________________________
Charm
_______________________________
Person
[Mind-Affecting]
Chill
_______________________________
Touch
_______________________________
Color
Spray
[Mind-Affecting]
_______________________________
Comprehend
Languages
_______________________________
Detect
Secret Doors
_______________________________
Detect
Undead
Disguise
_______________________________
Self
Endure
_______________________________
Elements
_______________________________
Enlarge
Person
_______________________________
Erase
_______________________________
Expeditious
Retreat
_______________________________
Feather
Fall
Grease
_______________________________
Hold
_______________________________
Portal
_______________________________
Hypnotism
[Mind-Affecting]
_______________________________
Identify
Jump
_______________________________
Mage
_______________________________
Armor
[Force]
Magic
Missile
[Force]
_______________________________
Magic
Weapon
_______________________________
Mount
_______________________________
Nystuls
_______________________________
Magic Aura
Obscuring
_______________________________
Mist
Protection
_______________________________
from Chaos
[Lawful]
Protection
from Evil
[Good]
_______________________________
Protection
from Good
[Evil]
_______________________________
Protection
from Law
[Chaotic]
_______________________________
Ray
of Enfeeblement
_______________________________
Reduce
Person
_______________________________
Shield
[Force]
_______________________________
Shocking
_______________________________
Grasp
[Electricity]
Silent
Image
_______________________________
Sleep
[Mind-Affecting]
_______________________________
Summon
Monster I
_______________________________
Tensers
Floating Disk
[Force]
_______________________________
True
Strike
_______________________________
_______________________________
Unseen
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
Tr_
__
Ev
_
Co_
N
_ _e
__
En
_
N_
e
Il_ _
_
Di_
_
Di_
_
Di_
_
Il _
_
Ab_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Ab_
__
En
_
Di_
Tr
__
Co
__
Ev
__
Tr
__
Co
__
Il_ _
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
N
_ _e
Tr
__
Ab
__
Ev
__
Il_ _
En
__
Co
__
Ev
__
Di
__
__
Co
Il_ _
__
__
__
__
__

VSF
___
___
VS
___
VS
___
VSF
VS
___
VS
___
VS
___
___
VSM
___
VSM
___
VS
___
VSM
VS
___
VS
___
___
VSM
___
VS
___
VS
___
V
VSM
___
V
___
___
VS
___
VSM
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSM
___
VF
___
___
VSM
VF
___

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
Free
1______
act
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Medium
_______
15
ft
_______
Close
Close
_______
Close
_______
Touch
_______
_______
15
ft
_______
Personal
_______
60
ft
_______
60
ft
Personal
_______
Touch
_______
_______
Close
_______
Close
_______
Personal
_______
Close
Close
_______
Medium
_______
_______
Close
_______
Touch
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
20
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Long
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
_______
Close
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

2
____________
hours/lev (D)-________
________
1____________
round/lev
____________ ________
Instantaneous
Ref
1____________
round/lev (D)-________
Special
Will part.
____________ ________
1____________
hour/lev
________
Will n.
Instantaneous
____________ ________
Special
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
____________
1 min/lev (D) -________
____________
1 min/lev (D) -________
10
____________
min/lev (D) -________
24
____________
hrs
Will
________
n.
1____________
min/lev (D) ________
For n.
____________ ________
Instantaneous
Special
1____________
min/lev (D) -________
________
1____________
round/lev
Will n.
1____________
round/lev (D)Special
________
1____________
min/lev (D) -________
____________
________
2d4
rounds (D)Will
n.
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
hour/lev (D) ________
Will n.
Instantaneous
____________ -________
1____________
min/lev
Will n.
________
2
hours/lev
-________
____________
1____________
day/lev (D) -________
1____________
min/lev
________
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev
-________
1____________
min/lev (D) ________
For n.
1____________
min/lev (D) -________
Instantaneous
____________ ________
Concentration
dis.
____________ Will
________
1____________
min/lev
Will n.
________
1____________
round/lev (D)-________
1____________
hour/lev
-________
Special
____________ -________
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
_
Y_
_
N_
Y_
_
_
Y_
_
Y_
__
Y
_
N_
__
N
__
N
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
Y_
_
Y_
_
N_
_
_
N_
_
N_
_
N_
N_
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
_
Y_
N_
_
Y_
_
N_
_
N_
_
_
N_
_
N_
_
N_
__
__
__
__
__

EFFECT

Max. known: ____ 


_________________________________
Wards an area, for 2 hours/lev
PHB197
_________________________________
Makes a rope move at your command
PHB199
_________________________________
1d4 fire damage/lev (max 5d4)
PHB207
_________________________________
Calls a 1st-level undead
AoM67
One creat. with less than 6 HD flees
PHB208
_________________________________
_________________________________
Makes one person your friend
PHB209
_________________________________
1 touch/lev deals 1d6 damage and possibly 1 Str PHB209
_________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Reveaks undead within 60 ft
PHB220
_________________________________
Changes your appearance
PHB222
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Humanoid creature doubles in size
PHB226
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
_________________________________
Holds door shut
PHB241
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Gives subject +4 armor bonus
PHB249
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Summons riding horse for 2 hours/lev
PHB256
_________________________________
_________________________________
Alters objects magic aura
PHB257
_________________________________
Fog surrounds you
PHB258
_________________________________
+2 AC and saves, counters mind control
PHB266
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Ray deals 1d6 +1/2 lev Str damage
PHB269
_________________________________
Humanoid creature halves in size
PHB269
_________________________________
Gives +4 AC, blocks magic missiles
PHB278
_________________________________
_________________________________
Touch deals 1d6/lev electricity (max 5d6)
PHB279
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Calls extraplanar creature to fight (1 1st-lev)
PHB285
_________________________________
3-ft diam. disk that holds 100 lbs/lev
PHB294
_________________________________
_________________________________
+20 on your next attack roll
PHB296
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

2nd-Level






























































___
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___
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___
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___
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___
___
___
___
___
___
___

Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Alter
Self
_______________________________
_______________________________
Arcane
Lock
_______________________________
Bears
Endurance
_______________________________
Blindness/Deafness
Blur
_______________________________
Bulls
_______________________________
Strength
Call
_______________________________
Undead II
_______________________________
Cats
Grace
_______________________________
Command
Undead
_______________________________
Continual
Flame
[Light]
_______________________________
Crackling
Sphere
[Electricity]
Darkness
_______________________________
[Darkness]
Darkvision
_______________________________
_______________________________
Daze
Monster
[Mind-Affecting]
_______________________________
Detect
Thoughts
[Mind-Affecting]
_______________________________
Eagles
Splendor
_______________________________
Elemental
Dart
False
_______________________________
Life
Flaming
_______________________________
Sphere
[Fire]
_______________________________
Fog
Cloud
_______________________________
Foxs
Cunning
Ghoul
_______________________________
Touch
Glitterdust
_______________________________
Gust
of Wind
[Air]
_______________________________
Hypnotic
Pattern
[Mind-Affecting]
_______________________________
Invisibility
_______________________________
Knock
_______________________________
Leomunds
_______________________________
Trap
Levitate
_______________________________
Locate
Object
_______________________________
Magic
Mouth
_______________________________
Melfs
Acid Arrow
[Acid]
_______________________________
Minor
Image
_______________________________
Mirror
Image
_______________________________
Misdirection
_______________________________
Obscure
_______________________________
Object
Owls
Wisdom
_______________________________
Protection
from Arrows
_______________________________
Pyrotechnics
_______________________________
Resist
Energy
_______________________________
Rope
Trick
_______________________________
_______________________________
Scare
[Fear, Mind-Affecting]
Scorching
_______________________________
Ray
[Fire]
See
_______________________________
Invisibility
Shatter
_______________________________
[Sonic]
Shocking
_______________________________
Spark
[Electricity]
Spectral
_______________________________
Hand
_______________________________
Spider
Climb
Stone
_______________________________
Shards
[Earth]
Summon
_______________________________
Monster II
Summon
_______________________________
Swarm
Tashas
_______________________________
Hideous Laughter
[Mind-Aff.]
Touch
_______________________________
of Idiocy
[Mind-Affecting]
_______________________________
Trace
Magic
_______________________________
Web
Whispering
_______________________________
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Ab_
_
Tr_
_
N_
e
Il _
_
_
Tr_
_
Co_
_
Tr_
_
N_
e
__
Ev
__
Ev
__
Ev
_
Tr_
__
En
__
Di
_
Tr_
_
Co_
_
N_
e
__
Ev
_
Co_
_
Tr_
N
_ _e
Co
__
Ev
__
Il_ _
Il_ _
Tr
__
Il_ _
Tr
__
Di
__
Il_ _
Co
__
Il_ _
Il_ _
Il_ _
Ab
__
Tr
__
Ab
__
Tr
__
Ab
__
Tr
__
_ _e
N
Ev
__
__
Di
Ev
__
Ev
__
_ _e
N
__
Tr
Tr
__
__
Co
__
Co
En
__
En
__
__
Di
__
Co
Tr
__
__
__
__
__
__

VS
___
___
VSM
___
VS
___
V
V
___
VSM
___
VSF
___
___
VSM
___
VSM
___
VSM
___
VSM
VM
___
VSM
___
___
VSM
___
VSF
___
VSM
___
VS
VSM
___
VSM
___
___
VS
___
VSM
VSM
___
VSM
___
VS
___
SM
___
VSM
___
V
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
___
VSM
VS
___
VSM
___
VSM
___
VSM
___
VS
___
___
VSM
VS
___
VSF
___
VSM
___
VSM
___
VS
___
___
VSF
___
VSM
VS
___

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Touch
_______
Touch
_______
Medium
Touch
_______
Touch
_______
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Medium
Touch
_______
Touch
_______
_______
Medium
_______
60
ft
_______
Touch
_______
Medium
Personal
_______
Medium
_______
_______
Medium
Touch
_______
Touch
_______
Medium
_______
60
ft
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
_______
Medium
Close
_______
Personal
_______
_______
Close
Close
_______
Medium
_______
_______
Touch
Touch
_______
_______
Close
_______
Close
Close
_______
Touch
_______
_______
Close
_______
Medium
1_______
mile/lv
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev (D) -________
____________ -________
Permanent
________
1____________
min/lev
Will n.
____________
________
Permanent
(D) For
n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev
________
Will n.
1____________
round/lev (D)-________
________
1____________
min/lev
Will n.
________
1____________
day/lev
Will n.
____________ -________
Permanent
________
1____________
round/lev (D)Ref
n.
10
____________
min/lev (D) -________
1____________
hour/lev
-________
________
1____________
round
Will n.
____________
1 min/lev (D) ________
Will n.
________
1____________
min/lev
Will n.
____________ ________
Instantaneous
For
1____________
hour/lev
-________
1____________
round/lev
________
Ref n.
____________
10
min/lev
-________
1____________
min/lev
________
Will n.
1d6+2
____________
rounds ________
For n.
1____________
round/lev
________
Will n.
1 round
For n.
____________
________
Conc.+2
rds
Will
n.
____________
________
1____________
min/lev (D) ________
Will n.
Instantaneous
____________ -________
____________
Permanent (D) -________
1____________
min/lev (D) -________
1 min/lev
-________
____________
Until
discharg. Will
n.
____________
________
1 r. + 1 r./3 lev -________
____________
Conc.+2
rds
Will dis.
____________
________
1____________
min/lev (D) -________
1____________
hour/lev
-/Will
n.
________
8
____________
hours (D)
Will
________
n.
1____________
min/lev
Will n.
________
1____________
hour/lev
Will n.
________
Special
____________ Special
________
10
min/lev
For n.
____________
________
1____________
hour/lev (D) -________
____________ ________
Special
Will part.
____________ -________
Instantaneous
10
____________
min/lev (D) -________
____________ Special
Instantaneous
________
____________ -________
Instantaneous
1____________
min/lev (D) -________
____________
________
10
min/lev
Will n.
1____________
min/lev
Ref
________
n.
1____________
round/lev (D)-________
Conc.
____________
+2 rds ________
1____________
round/lev
________
Will n.
10
____________
min/lev
-________
1____________
hour/lev (D) -________
____________
________
10
min/lev (D) Ref
n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_
N_ _________________________________
Magically locks a portal or chest
PHB200
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
N_ _________________________________
Calls undead to fight (1 2nd or 1d3 1st)
AoM68
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_
Y _ _________________________________
Undead creature obeys your commands
PHB211
_
N_ _________________________________
Makes a permanent, heatless torch
PHB213
_
Y _ _________________________________
Globe of electricity deals 1d5 damage/2 lev
DLCS105
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
See 60 ft in total darkness
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_ _ _________________________________
N
Allows listening to surface thoughts
PHB220
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Magical dart deals 1d6 damage +1.lev (max +10) DLCS108
_
Y _ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_
Y _ _________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB232
_
N_ _________________________________
Fog obscures vision
PHB232
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
Y _ _________________________________
Paralyzes one subject, who exudes stench
PHB235
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
Y
Blows away or knocks down smaller creatures PHB238
_ _ _________________________________
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_
_
N_ _________________________________
Opens locked or magically sealed doors
PHB246
_
N_ _________________________________
Makes item seem trapped
PHB247
_
N_ _________________________________
Subject moves up and down at your direction PHB248
N_ _________________________________
Senses direction towards object
PHB249
_
Y _ _________________________________
Speaks once when triggered
PHB251
_
N_ _________________________________
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB253
_
N_ _________________________________
Creates visual and sound minor illusion
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
_
N_ _________________________________
Misleads divinations for a creature or object PHB254
_
_
Y _ _________________________________
Masks object against scrying
PHB258
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
Sp.
Turns fire into blinding light or smoke
PHB267
_
_ _________________________________
Y _ _________________________________
Ignores 10+ damage/attack from one energy PHB272
_
_
N_ _________________________________
Up to 8 creat. hide in extradimensional space PHB273
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
PHB274
_
N_ _________________________________
Reveals invisible creatures or objects
PHB273
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
_
Y _ _________________________________
Ranged touch attack deals 4d6 damage
DLCS111
_
N_ _________________________________
Disembodied hand delivers touch attacks
PHB282
_
N_ _________________________________
Grants ability to walk on walls and ceilings
PHB283
_
N_ _________________________________
Ordinary stones turn into grenades
DLCS112
_
N_ _________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
Y _ _________________________________
Subject loses actions for 1 round/lev
PHB292
_
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha
PHB294
_
N_ _________________________________
You can track lingering threads of magic
AoM76
_
N_ _________________________________
Fills 20-ft radius with sticky spider webs
PHB301
N
_ _ _________________________________
Sends a short message up to 1 mile/lev
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

3rd-Level




























































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Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Arcane
Sight
________________________________
________________________________
Billims
Bifrost Bridge
________________________________
Blink
________________________________
Call
Undead III
Clairaudience/Clairvoyance
________________________________
Daylight
________________________________
[Light]
Deep
________________________________
Slumber
[Mind-Affecting]
________________________________
Dispel
Magic
________________________________
Displacement
________________________________
Dragons
Blood
________________________________
Dragonbane
Earthen
________________________________
Shield
Explosive
________________________________
Runes
[Force]
________________________________
Fireball
[Fire]
________________________________
Flame
Arrow
[Fire]
________________________________
Fly
________________________________
Gaseous
Form
Gentle
________________________________
Repose
Greed
________________________________
[Mind-Affecting]
________________________________
Halt
Undead
________________________________
Haste
________________________________
Heroism
[Mind-Affecting]
________________________________
Hold
Person
[Mind-Affecting]
Illusory
________________________________
Script
[Mind-Affecting]
Invisibility
Sphere
________________________________
Keen
________________________________
Edge
________________________________
Leomunds
Tiny Hut
[Force]
________________________________
Lightning
Bolt
[Electricity]
Magic
________________________________
Circle against Chaos
[Lawful]
Magic
________________________________
Circle against Evil
[Good]
Magic
________________________________
Circle against Good
[Evil]
Magic
________________________________
Circle against Law
[Chaotic]
Magic
________________________________
Weapon, Greater
________________________________
Major
Image
________________________________
Mistshackles
________________________________
Nondetection
________________________________
Palins
Pyre
[Fire]
________________________________
Phantom
Steed
________________________________
Protection
from Energy
________________________________
Rage
[Mind-Affecting]
________________________________
Ray
of Exhaustion
________________________________
Secret
Page
________________________________
Sepia
Snake Sigil
[Force]
________________________________
Shrink
Item
________________________________
Sleet
Storm
[Cold]
________________________________
Slow
________________________________
Stinking
Cloud
________________________________
Stonesight
________________________________
Suggestion
[Language-Dep., Mind-Affecting]
_______________________________
Summon
Monster III
_______________________________
Tongues
_______________________________
Vampiric
Touch
_______________________________
Water
Breathing
_______________________________
Wind
Wall
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
__
Co
__
Tr
__
Co
Di
__
Ev
__
En
__
__
Ab
Il__
__
Tr
__
Tr
Co
__
Ab
__
__
Ev
__
Tr
__
Tr
__
Tr
N
__e
En
__
__e
N
__
Tr
__
En
__
En
Il__
Il__
Tr
__
__
Ev
__
Ev
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Il__
__
Co
__
Ab
__
Ev
__
Co
__
Ab
__
En
__e
N
__
Tr
__
Co
__
Tr
__
Co
__
Tr
__
Co
__
Di
__
En
_
Co_
_
Di_
_
N_
e
_
Tr_
__
Ev

VS
___
___
VSM
___
VS
___
VSF
VSF
___
VS
___
VSM
___
___
VS
___
VM
___
VSM
___
VSM
VS
___
VS
___
___
VSM
___
VSM
___
VSF
___
SM
VSM
___
VS
___
___
VSM
___
VSM
___
VS
___
VSF
VSM
___
VSM
___
VS
___
___
VSM
___
VSM
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VM
___
VSF
___
VM
___
VS
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
round
10
min
______
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Medium
_______
Personal
_______
Close
Long
_______
Touch
_______
Close
_______
_______
Medium
_______
Touch
_______
Touch
_______
Touch
Close
_______
Touch
_______
_______
Long
_______
Close
_______
Touch
_______
Touch
Touch
_______
Close
_______
_______
Medium
_______
Close
_______
Touch
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
20
ft
_______
120
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
0
ft
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Long
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev (D)-________
1____________
round/lev (D)-________
1____________
min/lev (D) -________
10
____________
min/lev (D) -________
1____________
min/lev
Will
________
n.
____________ -________
Instantaneous
________
1____________
round/lev (D)Will
n.
________
1____________
round/lev
For
n.
________
1____________
round/lev
For
n.
1____________
min/lev (D) -________
Until
____________
disc. (D) Special
________
____________ Ref
________
Instantaneous

____________
10
min/lev
-________
________
1____________
min/lev
Will
n.
____________
2
min/lev (D) -________
1____________
day/lev
Will
________
n.
1____________
min/lev (D) Will
________
n.
________
1____________
round/lev
Will
n.
________
1____________
round/lev
For
n.
____________
________
10
min/lev
Will
n.
________
1____________
round/lev (D)Will
n.
1____________
day/lev (D) Will
________
n.
1____________
min/lev (D) Will
n.
________
10
____________
min/lev
Will
________
n.
____________
2
hours/lev (D)-________
____________ Ref
________
Instantaneous

10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
Will
________
n.
____________
________
Conc.+3
rds. Will
dis.
________
1____________
round/lev
Ref
part.
________
1____________
hour/lev
Will
n.
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________
________
10
min/lev
For
n.
____________
Conc.+1
rd/lev -________
________
1____________
min/lev
For
part.
____________ -________
Permanent
____________ Ref
________
Special
n.
________
1____________
day/lev
Will
n.
1____________
round/lev
-________
________
1____________
round/lev
Will
n.
________
1____________
round/lev
For
n.
1____________
round/lev (D)-________
________
1____________
hour/lev
Will
n.
1____________
round/lev (D)-________
____________
________
10
min/lev
Will n.
____________ ________
Special
____________
________
2
hours/lev
Will n.
________
1____________
round/lev
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
N
__
N
N
__
N
__
Y
__
__
N
__
Y
__
Y
__
N
N
__
Y
__
__
Y
__
N
__
Y
__
N
Y
__
Y
__
__
Y
__
Y
__
Y
__
Y
Y
__
Y
__
Y
__
__
N
__
Y
N
__
N
__
N
__
N
__
Y
__
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
_
N_
_
N_
_
Y_
_
Y_
_
Y_
__
__
__
__
__

EFFECT

Max. known: ____ 


Magical
__________________________________
auras become visible to you
PHB201
__________________________________
Causes
a bridge of solid crystal to form
DLCS105
__________________________________
Randomly
vanish and reappear for 1 round/lev PHB206
__________________________________
Calls
undead (1 3rd, 1d3 2nd or 1d4+1 1st)
AoM68
Hear
or see at a distance for 1 min/lev
PHB209
__________________________________
60-ft
__________________________________
radius of bright light
PHB216
Put
__________________________________
10 HD of creatures to sleep
PHB217
__________________________________
Cancels
magical spells and effects
PHB223
__________________________________
Attacks
miss subject 50%
PHB223
__________________________________
Take
on the characteristics of a dragon
AoM69
__________________________________
Weapon
inflicts increased harm vs. dragons
AoM70
Localized
__________________________________
wall of earth rises from the ground DLCS107
Deals
__________________________________
6d6 damage when read
PHB228
__________________________________
20-ft
radius, 1d6 damage per level
PHB231
__________________________________
Up
to 50 arrows deal +1d6 fire damage
PHB231
__________________________________
Subject
flies at speed of 60 ft
PHB232
__________________________________
Subject
is insubstantial and can fly slowly
PHB234
Preserves
__________________________________
one corpse
PHB235
Living
__________________________________
creatures in range succumb to greed
AoM72
__________________________________
Immobilizes
undead for 1 round/lev
PHB238
__________________________________
One
creat./lev is faster, +1 to AC, Ref, attack PHB239
__________________________________
Gives
+2 bonus on attacks, saves, and skills
PHB240
__________________________________
Paralyzes
one humanoid for 1 round/lev
PHB241
Only
__________________________________
intended reader can decipher
PHB243
Makes
everyone within 10 ft invisible
PHB245
__________________________________
Doubles
__________________________________
a normal weapons threat range
PHB246
__________________________________
Creates
shelter for 10 creatures
PHB247
__________________________________
Electricity
deals 1d6/level
PHB248
+2
__________________________________
AC and saves in 10-ft,no mind control
PHB249
+2
__________________________________
AC and saves in 10-ft, no mind control
PHB249
+2
__________________________________
AC and saves in 10-ft, no mind control
PHB250
+2
__________________________________
AC and saves in 10-ft, no mind control
PHB250
+1/4
__________________________________
levels (max +5)
PHB251
__________________________________
Creates
visual,sound, smell, thermal illusion PHB252
__________________________________
Heavy
mist ensnares the unwary
AoM72
__________________________________
Hides
subject from divination and scrying
PHB257
__________________________________
Gouts
of flame deal 3d6 damage
DLCS110
__________________________________
Magic
horse appears for 1 hr/lev
PHB260
__________________________________
Absorbs
12 damage/lev from one energy
PHB266
__________________________________
Gives
+2 Str, +2 Con, +1 Will, -2 AC
PHB268
__________________________________
Ray
makes subject exhausted
PHB269
__________________________________
Changes
one page to hide its real content
PHB275
__________________________________
Creates
text symbol that immobilizes reader PHB276
__________________________________
Object
shrinks to one-sixteenth size
PHB279
__________________________________
Hampers
vision and movement
PHB280
1__________________________________
subj./lev takes only 1 action/r, -2 AC and hit PHB280
__________________________________
Nauseating
vapors, 1 round/lev
PHB284
__________________________________
You
can see through earth and stone
AoM76
__________________________________
Compels
subject to follow course of action
PHB285
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Speak any language
PHB294
_________________________________
Touch deals 1d6/2 lev, caster gains dmg as hp PHB298
_________________________________
Subject can breathe underwater
PHB300
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

4th-Level






















































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Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
Dead
_______________________________
[Evil]
_______________________________
Arcane
Eye
_______________________________
Bestow
Curse
_______________________________
Call
Undead IV
Charm
Monster
[Mind-Affecting]
_______________________________
Confusion
_______________________________
[Mind-Affecting]
Contagion
_______________________________
[Evil]
_______________________________
Crushing
Despair
[Mind-Affecting]
_______________________________
Dalamars
Lightning Lance [Electricity]
_______________________________
Detect
Scrying
_______________________________
Dimension
Door
Dimensional
_______________________________
Anchor
Enervation
_______________________________
_______________________________
Enlarge
Person, Mass
_______________________________
Ethereal
Flame
_______________________________
Evards
Black Tentacles
_______________________________
Fear
[Fear, Mind-Affecting]
Fire
_______________________________
Shield
[Fire/Cold]
Fire
_______________________________
Trap
[Fire]
_______________________________
Geas,
Lesser [Language-Dep., Mind-Affecting]
_______________________________
Globe
of Invulnerability, Lesser
Hallucinatory
_______________________________
Terrain
Ice
_______________________________
Storm
[Cold]
Illusory
Wall
_______________________________
Invisibility,
Greater
_______________________________
Leomunds
Secure Shelter
_______________________________
Locate
_______________________________
Creature
Mindweb
_______________________________
[Mind-Affecting]
Minor
_______________________________
Creation
Otilukes
Resilient Sphere
[Force]
_______________________________
Part
Deaths Shroud
_______________________________
Phantasmal
Killer [Fear, Mind-Affecting]
_______________________________
Polymorph
_______________________________
Rainbow
Pattern
[Mind-Affecting]
_______________________________
Rarys
Mnemonic Enhancer
[Wizard]
_______________________________
Reduce
_______________________________
Person, Mass
Remove
Curse
_______________________________
Scrying
_______________________________
Shadow
Conjuration
_______________________________
Shout
[Sonic]
_______________________________
Solid
Fog
_______________________________
_______________________________
Spark
Shield
[Electricity]
Stone
_______________________________
Shape
[Earth]
Stoneskin
_______________________________
Storm
_______________________________
Wall
[Electricity]
Summon
_______________________________
Monster IV
Wall
_______________________________
of Fire
[Fire]
_______________________________
Wall
of Ice
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_ _e
N
_
Di_
_
N_
e
_
Co_
En_
_
_
En_
_
N_
e
_
En_
_
Ev_
_
Di_
_
Co_
_
Ab_
_
N_
e
_
Tr_
_
N_
e
_
Co_
_
N_
e
_
Ev_
_
Ab_
_
En_
_
Ab_
_
Il _
_
Ev_
Il _
_
Il _
_
Co_
_
_
Di_
_
En_
_
Co_
Ev_
_
Di_
_
Il _
_
Tr_
_
Il _
_
Tr_
_
_
Tr_
Ab_
_
Di_
_
Il _
_
Ev_
_
Co_
_
_
Ev_
_
Tr_
_
Ab_
_
Ev_
_
Co_
_
Ev_
_
Ev_
__
__
__
__
__

VSM
___
___
VSM
___
VS
___
VSF
VS
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
___
V
VS
___
VS
___
___
VSM
___
VSM
___
VSM
___
VSM
VSM
___
VSM
___
___
V
___
VSM
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
SMF
___
VSMF
___
VSM
___
VS
___
VSMF
___
VS
___
V
___
VSM
___
___
VSD
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
___
VSM

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
10
______
min
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
round
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Unlimit.
_______
Touch
_______
Close
Close
_______
Medium
_______
Touch
_______
_______
30
ft
_______
Medium
_______
40
ft
_______
Long
Medium
_______
Close
_______
_______
Close
_______
Long
_______
Medium
_______
30
ft
Personal
_______
Touch
_______
_______
Close
10
_______
ft
Long
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
0
_______
ft
Close
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Personal
_______
_______
Close
Touch
_______
Special
_______
Special
_______
30
ft
_______
Medium
_______
_______
Personal
Touch
_______
Touch
_______
Medium
_______
_______
Close
Medium
_______
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
1____________
min/lev (D) -________
____________
________
Permanent
Will n.
1____________
round/lev (D)-________
1 day/lev
Will n.
____________
________
1____________
round/lev
________
Will n.
Instantaneous
____________ ________
For n.
________
1____________
min/lev
Will n.
____________
Instantaneous ________
For
____________
________
24
hours
____________
Instantaneous ________
-/Will n.
1____________
min/lev
-________
____________
Instantaneous ________
1____________
min/lev (D) ________
For n.
____________
Instantaneous ________
For part.
1____________
round/lev (D)-________
____________ Will
________
Special
part.
1____________
round/lev (D)-________
____________
Until discharg. ________
Ref
________
1____________
day/lev (D) Will
n.
____________
1 round/lev (D)-________
____________
2 hours/lev (D)Will
________
dis.
____________
1 round
________
Permanent
Will dis.
____________
________
1 round/lev (D)Will
n.
____________
________
2
hours/lev (D)-________
____________
____________
10 min/lev
-________
1____________
round/lev (D)Special
________
1____________
hour/lev (D) ________
1____________
min/lev (D) ________
Ref n.
1____________
min/lev (D) -________
Instantaneous ________
Special
____________
1____________
min/lev (D) -________
Conc. + 1r/lev ________
Will n.
____________
Instantaneous ________
____________
1____________
min/lev (D) ________
For n.
Instantaneous
Will n.
____________ ________
1 min/lev
Will n.
____________
________
Special
Will dis.
____________ ________
Instantaneous ________
Special
____________
1____________
min/lev
-________
1____________
round/lev (D)-________
Instantaneous
____________ ________
10
____________
min/lev
________
Will n.
____________
Conc. +1 rd/lev ________
Special
1____________
round/lev (D)-________
____________
Conc. + 1 r/lev -________
________
1____________
min/lev
Ref n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
N_ _________________________________
Invisible floating eye moves 30 ft/round
PHB200
_
Y _ _________________________________
-6 to ability; -4 on rolls; or 50% losing action PHB203
_
N_ _________________________________
Calls undead (1 4th, 1d3 3rd or 1d4+1 2nd)
AoM68
Y _ _________________________________
Makes monster believe it is your ally
PHB209
_
_
Y _ _________________________________
Subject behaves oddly for 1 round/lev
PHB212
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
Y _ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_
Y _ _________________________________
Lance of lightning deals 3d6 damage +1d6/lev DLCS105
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
_ _________________________________
Sp.
Teleports you short distance
PHB221
_
Y _ _________________________________
Bars extradimensional movement
PHB221
_
Y _ _________________________________
Subject gains 1d4 negative levels
PHB226
_
Y _ _________________________________
Enlarges several creatures
PHB227
_
Y _ _________________________________
You summon a blast of spectral flame
AoM71
_
N_ _________________________________
Tentacles grapple all within 20 ft
PHB228
_
Y _ _________________________________
Subjects within cone flee for 1 round/lev
PHB229
_
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
_
Y _ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
_ _ _________________________________
Y
Commands subject of 7 HD or less
PHB235
N
_ _ _________________________________
Stops 1st- through 3rd-level spell effects
PHB236
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
_
Y _ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Creates sturdy cottage
PHB247
_
N
_ _ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Intangible web ensnares minds
AoM72
_
N_ _________________________________
Creates one cloth or wood object
PHB253
Y _ _________________________________
Force globe protects but traps one subject
PHB258
_
N_ _________________________________
Ethereal creatures/objects become visible
AoM73
_
Y _ _________________________________
Illusion kills subject or deals 3d6 damage
PHB260
_
N_ _________________________________
Gives one willing subject a new form
PHB263
_
Y _ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_
N_ _________________________________
Prepares extra spells or retains one just cast
PHB268
_
_
Y _ _________________________________
Reduces several creatures
PHB269
Y _ _________________________________
Frees object or person from curse
PHB270
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
Y _ _________________________________
Mimics conjuring below 4th level, 20% real
PHB276
_
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
_
_
N_ _________________________________
Blocks vision, slows movement
PHB281
_
N_ _________________________________
You are surrounded in an aura of electricity
DLCS111
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
Y _ _________________________________
Immobile curtain of electricity deals damage DLCS112
_
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB285
Y
_ _ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
_
Y _ _________________________________
Creates wall with 13 hp+1/lev or hemisphere
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

5th-Level





















































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Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animal
Growth
_______________________________
_______________________________
Baleful
Polymorph
_______________________________
Bigbys
Interposing Hand
[Force]
_______________________________
Blight
Break
Enchantment
_______________________________
Call
_______________________________
Undead V
Cloudkill
_______________________________
_______________________________
Cone
of Cold
[Cold]
_______________________________
Contact
Other Plane
_______________________________
Dismissal
_______________________________
Dominate
Person
[Mind-Affecting]
Dream
_______________________________
[Mind-Affecting]
Emotional
_______________________________
Brew
[Mind-Affecting]
_______________________________
Fabricate
_______________________________
False
Vision
_______________________________
Feeblemind
[Mind-Affecting]
_______________________________
Fog
of Fear
[Fear, Mind-Affecting]
Hold
_______________________________
Monster
[Mind-Affecting]
Leomunds
_______________________________
Secret Chest
_______________________________
Magic
Jar
_______________________________
Major
Creation
Mind
_______________________________
Fog
[Mind-Affecting]
Mirage
_______________________________
Arcana
Mordenkainens
Faithful Hound
_______________________________
Mordenkainens
Private Sanctum
_______________________________
Nightmare
[Mind-Affecting, Evil]
_______________________________
Overland
_______________________________
Flight
Passwall
_______________________________
Permanency
_______________________________
Persistent
Image
_______________________________
Planar
Binding, Lesser
_______________________________
Prying
Eyes
_______________________________
Rarys
Telepathic Bond
_______________________________
Seeming
_______________________________
Sending
_______________________________
Shadow
_______________________________
Evocation
Stirge
Swarm
_______________________________
Summon
Monster V
_______________________________
Symbol
of Pain
[Evil]
_______________________________
Symbol
of Sleep
[Mind-Affecting]
_______________________________
Telekinesis
_______________________________
_______________________________
Teleport
Transmute
_______________________________
Mud to Rock
[Earth]
Transmute
_______________________________
Rock to Mud
[Earth]
Wall
_______________________________
of Force
[Force]
Wall
_______________________________
of Stone
[Earth]
Waves
_______________________________
of Fatigue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Tr_
__
Ev
_
N_
e
Ab_
_
_
Co_
_
Co_
__
Ev
_
Di_
_
Ab_
__
En
Il_ _
__
En
_
Tr_
_
Il _
__
En
_ _e
N
__
En
_
Co_
_
N_
e
_
Co_
En
__
Il_ _
Co
__
Ab
__
Il_ _
Tr
__
Tr
__
U
_ n_
Il_ _
Co
__
Di
__
Di
__
Il_ _
Ev
__
Il_ _
Co
__
Co
__
N
_ _e
En
__
Tr
__
__
Co
Tr
__
Tr
__
Ev
__
Co
__
_ _e
N
__
__
__
__
__

VS
___
___
VS
___
VSF
___
VS
VS
___
VSF
___
VS
___
___
VSM
___
V
___
VS
___
VS
VS
___
VSF
___
___
VSM
___
VSM
___
VSM
___
VSM
VSM
___
VSF
___
___
VSF
___
VSM
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSX
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
___
V
VSM
___
VSM
___
VSM
___
VSM
___
VS
___

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
min
1______
min
______
Special
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
______
10
min
1______
act
1______
act
1______
act
10
min
______
10
min
______
1______
act
1______
act
2
______
rds
1______
act
10
min
______
1______
min
1______
act
1______
act
10
min
______
1______
act
1______
round
1______
round
10
min
______
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Close
_______
Medium
_______
Touch
Close
_______
_______
Close
Medium
_______
_______
60
ft
_______
Personal
_______
Close
_______
Close
Unlimit.
_______
Close
_______
_______
Close
_______
Touch
_______
Medium
_______
Medium
Medium
_______
Special
_______
_______
Medium
Close
_______
Medium
_______
Long
_______
Close
_______
Close
_______
Unlimit.
_______
Personal
_______
Touch
_______
_______
Special
Long
_______
Close
_______
1_______
mile
Close
_______
Close
_______
Special
_______
Special
_______
Long
_______
Close
_______
0
ft
_______
0
ft
_______
Long
_______
_______
Touch
Medium
_______
Medium
_______
Close
_______
Medium
_______
30
_______
ft
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev
________
For n.
____________ ________
Permanent
Special
1____________
round/lev (D)-________
____________ ________
Instantaneous
For
Instantaneous
Special
____________ ________
1____________
round/lev (D)-________
1____________
min/lev
________
For part.
____________ ________
Instantaneous
Ref
____________ ________
Concentration
____________ ________
Instantaneous
Will n.
________
1____________
day/lev
Will n.
____________ ________
Special
____________ ________
Special
Special
____________ ________
Instantaneous
1____________
hour/lev (D) -________
____________ Will
________
Instantaneous
n.
________
1____________
min/lev
Special
1____________
round/lev (D)Will
________
n.
60
____________
days
________
________
1____________
hour/lev
Will n.
____________ -________
Special
Special
____________ Will
________
n.
____________
Conc. + 1 hr/lv Will
________
dis.
Special
____________ -________
24
hours (D) -________
____________
Instantaneous
n.
____________ Will
________
1____________
hour/lev
-________
1____________
hour/lev (D) -________
Permanent
____________ -________
1 min/lev (D) Will
dis.
____________
________
Instantaneous
n.
____________ Will
________
1 hour/lev (D) -________
____________
10
min/lev (D) -________
____________
12
hours (D) Special
____________
________
1____________
round
________
Special
____________ Will
________
dis.
1____________
min/lev
-________
1____________
round/lev (D)-________
Special
n.
____________ For
________
Special
n.
____________ Will
________
Special
________
n.
____________ -/Will
____________ -/Will
________
Instantaneous
n.
____________ Special
Permanent
________
____________ Special
Permanent
________
1____________
round/lev (D)-________
____________ Special
Instantaneous
________
____________
Instantaneous -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

_
Y _ _________________________________
One animal/2 lev doubles in size
PHB198
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Hand provides cover vs. one opponent
PHB204
_
Y _ _________________________________
1d6 damage/lev to plant creature, or wither
PHB206
N_ _________________________________
Frees subject from enchantments
PHB207
_
_
N_ _________________________________
Calls undead (1 5th, 1d3 4th or 1d4+1 3rd)
AoM68
_
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
_
Y _ _________________________________
1d6 cold damage/level
PHB212
_
N_ _________________________________
Ask questions to extraplanar entity
PHB212
_
Y _ _________________________________
Forces a creature to return to native plane
PHB222
_
Y _ _________________________________
Controls humanoid telepathically
PHB224
_
Y _ _________________________________
Sends message to anyone sleeping
PHB225
_
Y _ _________________________________
A gallon of liquid is infused with emotions
AoM70
_
N_ _________________________________
Transforms raw materials into finished items PHB229
_
N_ _________________________________
Fools scrying with an illusion
PHB229
_ _ _________________________________
Y
Subjects Int and Cha drop to 1
PHB229
_
Y _ _________________________________
Bank of fog causes fear
AoM71
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
N_ _________________________________
Hides expensive chest on Ethereal Plane
PHB247
_
Y _ _________________________________
Enables possession of another creature
PHB250
_
N_ _________________________________
Creates a cloth, wood, stone or metal object PHB252
_
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
_
N_ _________________________________
Terrain and structure appear like another
PHB254
N_ _________________________________
Phantom dog can guard and attack
PHB255
_
N_ _________________________________
Prevents anyone from viewing/scrying
PHB256
_
Y
Sends vision dealing 1d10 damage, fatigue
PHB257
_ _ _________________________________
_
N_ _________________________________
Fly at a speed of 40 ft over long distances
PHB259
_
N_ _________________________________
Creates passage through wood or stone wall PHB259
_
N_ _________________________________
Makes certain spells permanent
PHB259
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
_
Sp.
Traps extraplanar up to 6 HD to perform a task PHB261
_
_ _________________________________
N
1d4 floating eyes +1/lev scout for you
PHB266
_ _ _________________________________
N_ _________________________________
Link lets allies communicate
PHB268
_
Sp.
Changes appearance of one person/2 lev.
PHB275
_
_ _________________________________
N_ _________________________________
Instantly delivers short message anywhere
PHB275
_
_
Y _ _________________________________
Mimics evocation less than 5th level, 20% real PHB277
N_ _________________________________
You summon 1d4+4 stirges
AoM76
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts nearby creatures to sleep PHB291
_
_
Y _ _________________________________
Moves object, attacks creat., or hurls object
PHB292
_
_ _________________________________
Sp.
Instantly transports you up to 100 miles/lev PHB292
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
_
N_ _________________________________
Wall is immune to damage
PHB298
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
Y
_ _ _________________________________
Several targets become fatigued
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

6th-Level























































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Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Acid
Fog
_______________________________
[Acid]
_______________________________
Analyze
Dweomer
_______________________________
Antimagic
Field
_______________________________
Bears
Endurance, Mass
Bigbys
Forceful Hand
[Force]
_______________________________
Bulls
_______________________________
Strength, Mass
Call
_______________________________
Undead VI
_______________________________
Cats
Grace, Mass
_______________________________
Chain
Lightning
[Electricity]
_______________________________
Circle
of Death
[Death]
_______________________________
Contingency
Control
_______________________________
Water
[Water]
Create
_______________________________
Undead
[Evil]
_______________________________
Disintegrate
_______________________________
Disjoin
_______________________________
Dispel
Magic, Greater
_______________________________
Drown
Eagles
_______________________________
Splendor, Mass
Ensnare
_______________________________
the Heart
[Mind-Affecting]
_______________________________
Eyebite
[Evil]
_______________________________
Flesh
to Stone
Foxs
_______________________________
Cunning, Mass
Geas/Quest
_______________________________
[Lang.-Dep., Mind-Affecting]
Globe
of Invulnerability
_______________________________
Guards
and Wards
_______________________________
Hardening
_______________________________
Heroism,
_______________________________
Greater
[Mind-Affecting]
Legend
_______________________________
Lore
Mislead
_______________________________
Mordenkainens
Lucubration [Wizard]
_______________________________
Move
Earth
[Earth]
_______________________________
Otilukes
Freezing Sphere
[Cold]
_______________________________
Owls
Wisdom, Mass
_______________________________
Permanent
Image
_______________________________
Planar
Binding
_______________________________
Programmed
_______________________________
Image
Repulsion
_______________________________
Reshape
Metal
[Earth]
_______________________________
Shadow
Walk
_______________________________
Stone
to Flesh
_______________________________
Suggestion,
Mass [Lang.-Dep., Mind-Aff.]
_______________________________
_______________________________
Summon
Monster VI
Symbol
_______________________________
of Fear
[Fear, Mind-Affecting]
Symbol
_______________________________
of Persuasion [Mind-Affecting]
Tensers
_______________________________
Transformation
True
_______________________________
Seeing
Undeath
_______________________________
to Death
_______________________________
Veil
Wall
_______________________________
of Iron
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_
_
_
Di_
_
Ab_
_
Tr_
Ev
__
_
Tr_
_
Co_
_
Tr_
__
Ev
_
N_
e
_
Ev_
__
Tr
N_
_
e
_
Tr_
_
Ab_
_
Ab_
_
Co_
_
Tr_
__
En
_
N_
e
_
Tr_
Tr
__
En
__
Ab
__
Ab
__
Tr
__
En
__
Di
__
Il_ _
Tr
__
Tr
__
Ev
__
Tr
__
Il_ _
Co
__
Il_ _
Ab
__
Tr
__
Il_ _
Tr
__
En
__
__
Co
N
_ _e
En
__
__
Tr
__
Di
N_
_
e
Il_ _
__
Co

VSM
___
___
VSF
___
VSM
___
VS
VSF
___
VSM
___
VSF
___
___
VSM
___
VSF
___
VSM
___
VSMF
VSM
___
VSM
___
___
VSM
___
VSX
___
VS
___
VSM
VSM
___
VS
___
___
VS
___
VSM
VSM
___
V
___
VSM
___
VSMF
___
VSM
___
VS
___
VSMF
___
S___
VS
___
VSM
___
VSF
___
VSM
___
VSF
___
VS
___
VSF
___
VSF
___
VSM
___
VS
___
VSM
___
VM
___
___
VSF
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
VS
VSF
___

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
Medium
_______
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Close
1______
act
Medium
_______
1______
act
Close
_______
1______
round _______
Close
_______
1______
act
Close
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10
min+Personal
1______
act
Long
_______
1______
hour _______
Close
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
1______
act
Close
_______
1______
act
_______
Close
_______
1______
act
Close
1______
act
Medium
_______
1______
act
Close
_______
10
______
min Close
_______
1______
act
10
ft
_______
30
min Special
______
_______
1______
act
Touch
_______
1______
act
Touch
_______
Special
______ Personal
_______
1______
act
Close
_______
1______
act
Personal
_______
Special
______ Long
_______
1______
act
Long
_______
1______
act
Close
_______
1______
act
Long
_______
10
min Close
______
_______
1______
act
Long
_______
1______
act
10
ft/lev
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Medium
_______
_______
1______
round Close
10
______
min 0
_______
ft
10
______
min 0
_______
ft
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Medium
_______
_______
1______
act
Long
1______
act
Medium
_______
______ _______
______ _______
______ _______
______ _______
______ _______

SAVE

SR

Save DC: ____

EFFECT

Max. known: ____ 

1____________
round/lev
________
_
N_ _________________________________
Fog deals acid damage
PHB196
________
1____________
round/lev (D)-/Will
n. _
N_ _________________________________
Reveals magical aspects of subject
PHB197
____________
_ _ _________________________________
10 min/lev (D) -________ Sp.
Negates magic within 10 ft
PHB200
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Con
PHB203
1____________
round/lev (D)-________ _
Y _ _________________________________
Hand pushes creatures away
PHB204
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Str
PHB207
1____________
round/lev (D)-________ _
N_ _________________________________
Calls undead (1 6th, 1d3 5th or 1d4+1 4th)
AoM68
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Dex
PHB208
____________ ________
_
Instantaneous
Ref
Y _ _________________________________
1d6 dmg/lev, secondary bolts half damage
PHB208
____________ ________
_
Instantaneous
For n.
Y _ _________________________________
Kills 1d4 HD of creatures per level
PHB209
1____________
day/lev (D) -________ _
N_ _________________________________
Sets trigger condition for another spell
PHB213
____________
10 min/lev (D) -________ N
_ _ _________________________________
Raises or lowers bodies of water
PHB214
____________ ________
Instantaneous
_
N_ _________________________________
Creates ghouls, ghasts, mummies, mohrgs
PHB215
____________ ________
Instantaneous
For part. _
Y _ _________________________________
Makes one creature or object vanish
PHB222
____________ ________
_
Instantaneous
Will n.
N_ _________________________________
Separate spell or magic item into components DLCS106
____________ ________
_
Instantaneous
N_ _________________________________
Cancels magical spells and effects, +20 on check PHB223
____________ ________
Concentration
For part. _
Y _ _________________________________
Water fills the breathing passages of the target DLCS107
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Cha
PHB225
____________ ________
Permanent
Will n.
_
Y _ _________________________________
Makes one person your friend
AoM71
________
_ _ _________________________________
1____________
round/3 lev For
n.
Y
Target becomes panicked, sickened, comatose PHB228
____________ For
Instantaneous
________
n.
_
Y _ _________________________________
Turn subject creature into statue
PHB232
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Int
PHB233
1____________
day/lev (D) -________ _
Y _ _________________________________
Places a magical command on a creature
PHB234
1 round/lev (D)-________ N
Stops 1st- through 4th-level spell effects
PHB236
____________
_ _ _________________________________
2
hours/lev
Special
Sp.
Array of magic effects protects area
PHB237
____________
________ _
_ _________________________________
Instantaneous
Y _ _________________________________
Increases the hardness of materials
DLCS108
____________ ________
_
1____________
min/lev
________
Will n.
_
Y _ _________________________________
+ 4 to attack, saves, skills, temporary hp
PHB240
Special
____________ -________ _
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
Special
____________ -/Will
________
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
Instantaneous
N_ _________________________________
Recalls spell of 5th level or lower
PHB256
____________ -________ _
Instantaneous
N_ _________________________________
Dig trenches and build hills
PHB257
____________ -________ _
Special

Y _ _________________________________
Freezes water or deals cold damage
PHB258
____________ Ref
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Wis
PHB259
________
_
Permanent
(D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell
PHB260
____________
Instantaneous
n.
Sp.
Extraplanar up to 12 HD must perform a task PHB261
____________ Will
________
_
_ _________________________________
Special
____________ Will
________
dis. _
N_ _________________________________
Creates full illusion triggered by event
PHB265
1 round/lev (D)Will
n.
Y
Creatures cant approach you
PHB271
____________
________
_ _ _________________________________
Instantaneous
N_ _________________________________
You can form a piece of metal into any shape AoM73
____________ ________
_
1____________
hour/lev (D) ________
Will n.
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
_
Instantaneous
n.
Y _ _________________________________
Restores petrified creature
PHB285
____________ For
________
_
1____________
hour/lev
________
Will n.
_
Y _ _________________________________
Compels one subject/lev to course of action PHB285
1____________
round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune panics nearby creatures
PHB290
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune charms nearby creatures
PHB290
1____________
round/lev
________
_
N_ _________________________________
You gain combat bonuses
PHB294
1____________
min/lev
________
Will n.
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
____________ Will
Instantaneous
________
n.
Y
_ _ _________________________________
Destroys 1d4 HD/lev (max 20d4) undead
PHB297
____________
_
Conc. + 1 hr/l. ________
Will n.
Y _ _________________________________
Changes appearance of group of creatures
PHB298
____________ Special
Instantaneous
________ _
N_ _________________________________
30 hp/4 lev, can topple onto foes
PHB299
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

7th-Level
















































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Spells

SPELL NAME

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Arcane
Sight, Greater
________________________________
________________________________
Banishment
________________________________
Bigbys
Grasping Hand
[Force]
________________________________
Bind
Spirit
Call
Undead VII
________________________________
Control
________________________________
Undead
Control
________________________________
Weather
________________________________
Deep
Freeze
[Cold]
________________________________
Delayed
Blast Fireball
[Fire]
________________________________
Drawmijs
Instant Summons
________________________________
Electrical
Storm
[Electricity]
Ethereal
________________________________
Jaunt
Finger
________________________________
of Death
[Death]
________________________________
Forcecage
[Force]
________________________________
Hold
Person, Mass
[Mind-Affecting]
________________________________
Insanity
[Mind-Affecting]
________________________________
Invisibility,
Mass
Limited
________________________________
Wish
Mordenkainens
________________________________
Magnificent Mansion
________________________________
Mordenkainens
Sword
[Force]
________________________________
Phase
Door
________________________________
Plane
Shift
________________________________
Power
Word Blind
[Mind-Affecting]
Prismatic
________________________________
Spray
Project
Image
________________________________
Reveal
________________________________
the True Form
________________________________
Reverse
Gravity
_______________________________
Scrying,
Greater
Sequester
_______________________________
Shadow
_______________________________
Conjuration, Greater
Simulacrum
_______________________________
Spell
_______________________________
Turning
Spirit
_______________________________
Walk
_______________________________
Spiritward
_______________________________
Statue
_______________________________
Summon
Monster VII
_______________________________
Symbol
of Stunning
[Mind-Affecting]
_______________________________
Symbol
of Weakness
_______________________________
Teleport,
Greater
_______________________________
Teleport
Object
_______________________________
Vision
_______________________________
Waves
of Exhaustion
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
__
Ab
__
Ev
__e
N
Co
__
N
__e
Tr
__
__
Ev
__
Ev
__
Co
__
Ev
Tr
__
N
__e
__
Ev
__
En
__
En
Il__
U
__n
Co
__
__
Ev
__
Co
__
Co
__
En
Ev
__
Il__
Ab
__
__
Tr
_
DI_
_
Ab_
_
Il _
_
Il _
_
Ab_
_
N_
e
_
Ab_
_
Tr_
_
Co_
__
En
_
N_
e
_
Co_
_
Co_
_
Di_
_
N_
e

VS
___
___
VSF
___
VSF
___
VSF
VSF
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
___
VSM
VS
___
VS
___
___
VSM
___
VSF
___
VS
___
VSM
VSX
___
VSF
___
___
VSF
___
V
___
VSF
___
V
VS
___
VSM
___
VS
___
___
VSM
___
VS
VSM
___
VS
___
VSMX
___
VSM
___
VSD
___
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
V
___
V
___
VSMX
___
VS

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
12
______
hrs
1______
act
1______
hour
______
10
min
1______
round
1______
round
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Close
_______
Medium
_______
Touch
Close
_______
Close
_______
2
_______
miles
_______
Touch
_______
Long
_______
Special
_______
Close
Personal
_______
Close
_______
_______
Close
_______
Medium
_______
Medium
_______
Long
Special
_______
Close
_______
_______
Close
_______
0
ft
_______
Touch
_______
Close
60
_______
ft
Medium
_______
Medium
_______
_______
Medium
_______
Special
Touch
_______
Special
_______
_______
0 ft
Personal
_______
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
0
ft
_______
0
ft
_______
Touch
_______
Touch
_______
Personal
_______
60
ft
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev (D) -________
____________ Will
________
Instantaneous
n.
1____________
round/lev (D)-________
____________
________
10
years/lev
Will
n.
1____________
round/lev (D)-________
1____________
min/lev
Will
________
n.
4d12
____________
hours
-________
________
1____________
round/lev
For
n.
____________
________
Up
to 5 rounds Ref

____________
Until
discharg. -________
________
1____________
round/lev (D)For

1____________
round/lev (D)-________
Instantaneous
____________ For
________
part.
____________
2
hours/lev (D)-________
________
1____________
round/lev (D)Will
n.
____________ Will
________
Instantaneous
n.
________
1____________
min/lev (D) Will
n.
Special
____________ -________
2
____________
hours/lev (D)-________
1____________
round/lev (D)-________
1____________
usage/2 lev -________
____________ Will
________
Instantaneous
n.
____________ -________
Special
Instantaneous
____________ Special
________
1____________
round/lev (D)Will
dis.
________
Instantaneous
____________ For
________
n.
1____________
round/lev (D)-________
________
1____________
hour/lev
Will n.
1____________
day/lev (D) ________
-/Will n.
Special
____________ ________
Will dis.
____________
Instantaneous -________
10
____________
min/lev
-________
1____________
round/lev (D)-________
____________
24
hours
-________
1____________
hour/lev (D) ________
Will n.
1____________
round/lev (D)-________
____________ ________
Special
Will n.
____________ For
________
Special
n.
____________ ________
Instantaneous
-/Will n.
____________ ________
Instantaneous
Will n.
____________ ________
Special
____________ -________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

N
__ Magical
__________________________________
auras and effects become visible
PHB201
__ Banishes
__________________________________
Y
2 HD/lev of extraplanar creatures
PHB203
__ Hand
__________________________________
Y
provides cover, pushes, or grapples
PHB204
__ Ties
__________________________________
Y
a spirit to an item
AoM66
N
undead (1 7th, 1d3 6th or 1d4+1 5th)
AoM69
__ Calls
__________________________________
Y
__ Undead
__________________________________
dont attack you while under effect
PHB214
N
__ Changes
__________________________________
weather in local area
PHB214
__ Touched
__________________________________
Y
creature slowly freezes into ice
DLCS106
__ 1d6
__________________________________
Y
damage/lev, delay up to 5 rounds
PHB217
__ Prepared
__________________________________
N
object appears in your hand
PHB225
__ Bolts
__________________________________
Y
of electricity deal 4d6 in 20-ft radius
DLCS107
N
__ You
__________________________________
become ethereal for 1 round/lev
PHB227
Y
__ Kills
__________________________________
one subject
PHB230
__ Cube
__________________________________
N
or cage of force imprisons those inside PHB233
__ Paralyzes
__________________________________
Y
all humanoids within 30 ft
PHB241
__ Subject
__________________________________
Y
suffers continuous confusion
PHB244
__ All
__________________________________
Y
subjects in range invisible until they attack PHB245
Y
__ Alters
__________________________________
reality within spell limits
PHB248
N
__ Door
__________________________________
leads to extradimensional mansion
PHB256
__ Floating
__________________________________
Y
magic blade strikes opponents
PHB256
__ Invisible
__________________________________
N
passage through wood or stone
PHB261
__ Up
__________________________________
Y
to 8 subjects travel to another plane
PHB262
__ Blinds
__________________________________
Y
creature with 200 hp or less
PHB263
Y
__ Rays
__________________________________
hit subjects with variety of effects
PHB264
N
double can talk and cast spells
PHB265
__ Illusory
__________________________________
Y
__ Shapeshifters
__________________________________
in 10-ft revert to natural form AoM73
__ Objects
__________________________________
N
and creatures fall upwards
PHB273
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
Sp.
_ _________________________________
Subject is invisible to sight and scrying
PHB276
_
Y _ _________________________________
Mimics conjuration up to 6th level, 60% real PHB276
N
_ _ _________________________________
Creates partially real double of a creature
PHB279
_
N_ _________________________________
Reflects 1d4+6 spell levels back at caster
PHB282
_
N_ _________________________________
You separate your spirit from your body
DLCS112
_
N_ _________________________________
Barrier block ethereal creatures
AoM76
_
Y _ _________________________________
Subject can become a statue at will
PHB284
_
N_ _________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_
Y _ _________________________________
Triggered rune stuns nearby creatures
PHB291
_
Y _ _________________________________
Triggered rune weakens nearby creatures
PHB291
_
_ _________________________________
Sp.
As teleport, no range limit and always precise PHB293
_
Y _ _________________________________
As teleport, but affects a touched object
PHB293
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB298
_
Y _ _________________________________
Several targets become exhausted
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard
KN. PREP. SCROLL

8th-Level













































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Spells

Spells

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Antipathy
[Mind-Affecting]
_______________________________
Bestow
Greater Curse
_______________________________
_______________________________
Bigbys
Clenched Fist
[Force]
_______________________________
Binding
[Mind-Affecting]
Call
Undead VIII
_______________________________
Charm
_______________________________
Monster, Mass [Mind-Affecting]
Clone
_______________________________
Create
Greater Undead
[Evil]
_______________________________
_______________________________
Demand
[Mind-Affecting]
_______________________________
Dimensional
Lock
_______________________________
Discern
Location
Eternal
_______________________________
Repose
Fistandantiluss
Portal
_______________________________
Horrid
Wilting
_______________________________
_______________________________
Incendiary
Cloud
[Fire]
_______________________________
Iron
Body
_______________________________
Maze
Mind
_______________________________
Blank
Moment
of Prescience
_______________________________
Otilukes
Telekinetic Sphere
[Force]
_______________________________
_______________________________
Ottos
Irresistable Dance
[Mind-Aff.]
Planar
_______________________________
Binding, Greater
Polar
_______________________________
Ray
[Cold]
Polymorph
Any Object
_______________________________
Power
Word Stun
[Mind-Affecting]
_______________________________
Prismatic
Wall
_______________________________
Protection
_______________________________
from Spells
Prying
_______________________________
Eyes, Greater
Scintillating
_______________________________
Pattern
[Mind-Affecting]
Screen
_______________________________
Shadow
Evocation, Greater
_______________________________
Shout,
Greater
[Sonic]
_______________________________
Summon
Monster VIII
_______________________________
Sunburst
[Light]
_______________________________
Symbol
of Death
[Death]
_______________________________
Symbol
_______________________________
of Insanity
[Mind-Affecting]
Sympathy
[Mind-Affecting]
_______________________________
Temporal
Stasis
_______________________________
Trap
the Soul
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

9th-Level

































Spells

SPELL NAME

En_
_
Tr_
_
__
Ev
__
En
Co_
_
__
En
N_
e
_
N_
e
_
__
En
_
Ab_
_
Di_
_
N_
e
Co_
_
N_
e
_
__
Co
_
Tr_
_
Co_
_
Ab_
Di_
_
Ev
__
__
En
Co
__
Ev
__
Tr
__
En
__
Ab
__
Ab
__
Di
__
Il_ _
Il_ _
Il_ _
Ev
__
Co
__
Ev
__
N
_ _e
En
__
En
__
Tr
__
Co
__

VSM
___
VS
___
___
VSF
___
VSM
VSF
___
V
___
VSMF
___
VSM
___
___
VSM
___
VS
___
VS
VSM
___
VSMX
___
VSM
___
___
VS
___
VSM
___
VS
VS
___
VS
___
VSM
___
___
V
VS
___
VSF
___
VSM
___
V
___
VS
___
VSMF
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSMF
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Astral
Projection
_______________________________
Bigbys
Crushing Hand
[Force]
_______________________________
Call
_______________________________
Undead IX
Dominate
_______________________________
Monster
[Mind-Affecting]
Energy
_______________________________
Drain
Etherealness
_______________________________
Foresight
_______________________________
Freedom
_______________________________
Gate
_______________________________
Hold
_______________________________
Monster, Mass
[Mind-Affecting]
Imprisonment
_______________________________
Magiuss
Light of Truth
[Lawful, Light]
_______________________________
Meteor
Swarm
[Fire]
_______________________________
Mordenkainens
Disjunction
_______________________________
Power
_______________________________
Word Kill [Death, Mind-Affecting]
Prismatic
Sphere
_______________________________
Refuge
_______________________________
Shades
_______________________________
Shapechange
_______________________________
Soul
Bind
_______________________________
Summon
_______________________________
Monster IX
Teleportation
_______________________________
Circle
Time
_______________________________
Stop
Unbinding
_______________________________
Wail
of the Banshee
[Death, Sonic]
_______________________________
Weird
[Fear, Mind-Affecting]
_______________________________
Wish
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

N_
e
_
Ev
__
Co_
_
En
__
N_
_
e
Tr
__
Di
__
Ab
__
__
Co
En
__
__
Ab
Ev
__
Ev
__
Ab
__
En
__
Ab
__
Co
__
Il _
_
Tr_
_
N_
e
_
_
Co_
_
Co_
_
Tr_
Ab_
_
N_
e
_
Il_ _
_
Un
_

VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSX
___
VSF
___
VS
___
VSFX
___
VS
___
V
___
V
___
V
___
VSM
___
VS
___
VSF
___
VSF
___
VSF
___
VM
___
V
___
VSM
___
V
___
VS
___
VX
___

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
hour
1______
act
1______
act
1______
min
1______
round
1______
act
10
min
______
1______
hour
______
10
min
1______
act
______
10
min
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
10
min
______
1______
act
1______
act
1______
round
1______
act
10
min
______
10
______
min
1______
hour
1______
act
Special
______
______
______
______
______
______

Close
_______
Touch
_______
_______
Medium
_______
Close
Close
_______
Close
_______
0
ft
_______
Close
_______
_______
Special
_______
Medium
_______
Unlimit.
Touch
_______
Close
_______
Long
_______
_______
Medium
_______
Personal
_______
Close
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
1_______
mile
Close
_______
Close
_______
Special
_______
60
ft
_______
Close
_______
Long
_______
0
ft
_______
0
_______
ft
Close
_______
Touch
_______
Close
_______
_______
_______
_______
_______
_______

Touch
_______
Medium
_______
_______
Close
_______
Close
Close
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
Close
_______
10
ft
_______
Touch
_______
Special
_______
Personal
_______
Close
_______
_______
Close
0
_______
ft
Personal
_______
180
ft
_______
Close
_______
Medium
_______
Special
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

EFFECT

Max. known: ____ 

2
hours/lev
Will
part. _
Y _ _________________________________
Object or location repels certain creatures
PHB200
____________
________
Permanent
Will n.
Y _ _________________________________
Places a major curse on touched creature
DLCS104
____________ ________
_
1____________
round/lev (D)-________ _
Y _ _________________________________
Large hand provides cover, attacks your foes PHB203
____________ ________
_
Special
Will n.
Y _ _________________________________
Array of techniques to imprison a creature
PHB204
1____________
round/lev (D)-________ _
N_ _________________________________
Calls undead (1 8th, 1d3 7th or 1d4+1 6th)
AoM69
1____________
day/lev
________
Will n.
_
Y _ _________________________________
Make monsters in 30 ft believe theyre friends PHB209
Instantaneous -________ N
Duplicate awakens when original dies
PHB210
____________
_ _ _________________________________
Instantaneous
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
____________ ________
_
________
1____________
round
Will part. _
Y _ _________________________________
Delivers short message/suggestion anywhere PHB217
1____________
day/lev
-________ _
Y _ _________________________________
Blocks teleport/dimensional travel
PHB221
____________ ________
_
Instantaneous
N_ _________________________________
Reveals exact location of creature or object
PHB222
____________ -________ _
Permanent
N_ _________________________________
Corpse is protected in amber coffin
AoM71
Conc.
+ 1 rd
-________ _
N_ _________________________________
Opens a connection between two places
DLCS108
____________
Instantaneous
For
Y _ _________________________________
Deals 1d6 damage/level within 30 ft
PHB242
____________ ________
_
________
_
1____________
round/lev
Ref
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
1____________
min/lev (D) -________ _
N_ _________________________________
Body becomes iron
PHB245
____________ ________
_
Special
Y _ _________________________________
Traps subject in extradimensional maze
PHB252
24
____________
hours
________
Will n.
_
Y _ _________________________________
Subject is immune to mental magic/scrying
PHB253
1____________
hour/lev
-________ _
N_ _________________________________
Gain bonus on single attack, save, or check
PHB255
1____________
min/lev (D) ________
Ref n.
Y _ _________________________________
Movable force globe protects one subject
PHB259
_
1d4+1
____________
rounds ________
_
Y _ _________________________________
Forces subject to dance
PHB259
Instantaneous
____________ Will
________
n.
_
Sp.
_ _________________________________
Traps extraplanar up to 18 HD to perform a taskPHB261
Instantaneous
____________ -________ _
Y _ _________________________________
Ranged touch attack deals 1d6/lev cold damage PHB262
Special
n.
Y _ _________________________________
Changes any subject into anything else
PHB263
____________ For
________
_
Special
Y _ _________________________________
Stuns creature with 150 hp or less
PHB263
____________ -________ _
10
min/lev (D) Special
Sp.
Walls colors have array of effects
PHB264
____________
________ _
_ _________________________________
10
____________
min/lev
________
Will n.
_
Y _ _________________________________
Confers a +8 resistance bonus
PHB266
____________
1 hour/lev (D) -________ N
_ _ _________________________________
As prying eyes, but eyes have true seeing
PHB267
Conc.
____________
+2 rds ________
_
Y _ _________________________________
Twisting colors confuse, stun, render unconsc. PHB274
24
hours
-/Will dis. _
N_ _________________________________
Illusion hides area from vision and scrying
PHB274
____________
________
Special
dis. _
Y _ _________________________________
Mimics evocation up to 7th level, 60% real
PHB277
____________ Will
________
Instantaneous
Y _ _________________________________
Yell deals 10d6 dmg, stuns, damages objects
PHB279
____________ Special
________ _
1____________
round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
Instantaneous
part. _
Y _ _________________________________
Blinds all within 10 ft, deals 6d6 damage
PHB289
____________ Ref
________
Special
n.
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
____________ For
________
_
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune renders creatures insane
PHB290
2
hours/lev (D)Will
n.
Y
Object or location attracts certain creatures
PHB292
____________
________
_ _ _________________________________
Permanent
n.
Y _ _________________________________
Puts subject into suspended animation
PHB293
____________ For
________
_
Permanent
Y _ _________________________________
Imprisons subject within gem
PHB295
____________ Special
________ _
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Cast: 
30
min
______
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
10
______
min
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

Save DC: ____

Special
____________ -________
1____________
round/lev (D)-________
1____________
round/lev (D)-________
1____________
day/lev
Will
________
n.
____________ ________
Instantaneous
For part.
1____________
minn/lev (D) -________
10
min/lev
-/Will
n.
____________
________
Instantaneous
n.
____________ Will
________
Special
____________ ________
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
Will part.
____________ ________
Instantaneous

____________ -/Ref
________
Instantaneous
n.
____________ Will
________
____________ -________
Instantaneous
10 min/lev (D) Special
____________
________
Until
discharg. ________
____________
Special
Will dis.
____________ ________
10
min/lev (D) -________
____________
Permanent
Will n.
____________ ________
1____________
round/lev (D)-________
10
____________
min/lev (D) ________
____________
1d4+1
rounds ________
Instantaneous -________
____________
Instantaneous
For n.
____________ ________
Instantaneous
Special
____________ ________
Special
____________ Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Max. known: ____ 

Y _ _________________________________
Projects you and companions onto Astral Pl. PHB201
_
Y _ _________________________________
Hand provides cover, pushes/crushes foes
PHB203
_
_
N_ _________________________________
Calls undead (1 9th, 1d3 8th or 1d4+1 7th)
AoM69
_
Y _ _________________________________
Controls monster telepathically
PHB224
_
Y _ _________________________________
Subject gains 2d4 negative levels
PHB226
Y _ _________________________________
Travel to Ethereal Plane with companions
PHB228
_
Sp.
Sixth sense warns of impending danger
PHB233
_ _ _________________________________
Y _ _________________________________
Releases creature from imprisonment
PHB233
_
_
N_ _________________________________
Connects two planes to travel or summon
PHB234
_
Y _ _________________________________
Paralyzes creatures within 30 ft
PHB241
_
Y _ _________________________________
Entombs creature beneath the earth
PHB244
Y _ _________________________________
Cone of light affects creatures by alignment
DLCS109
_
Y _ _________________________________
4 spheres deal 6d6 fire damage
PHB253
_
N_ _________________________________
Dispels magic and disenchants magic items
PHB255
_
_
Y _ _________________________________
Kills one creature with up to 100 hp
PHB263
Sp.
Spheres colors have array of effects
PHB264
_
_ _________________________________
N_ _________________________________
Alters item to transport its possessor to you PHB269
_
Y _ _________________________________
Mimics conjuration up to 8th level, 80% real PHB276
_
N_ _________________________________
Change into any creature once/round
PHB277
_
N_ _________________________________
Traps newly dead soul to prevent resurrection PHB281
_
_
N_ _________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_
Y _ _________________________________
Circle teleports creatures inside to place
PHB293
_
N_ _________________________________
You act freely for 1d4+1 rounds
PHB294
N
Burst of energy disrupts containment spells DLCS113
_ _ _________________________________
Y _ _________________________________
Kills one creature/level
PHB298
_
Y _ _________________________________
Illusion kills subjects within 30 ft, or deals 3d6 PHB301
_
_
Y _ _________________________________
Alters reality
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Spells
KN. PREP. S CROLL

SPELL NAME

___ Level Spells




























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___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells

SCH. COMP. CAST TIME

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 

SR

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Spells
KN. PREP. S CROLL

SPELL NAME

___ Level Spells




























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells

SCH. COMP. CAST TIME

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 

SR

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

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