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TARTARUS

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Tartarus: Wrath of the Righteous


D&D Pathfinder/3.5
Ancient Greece

DESCRIPTION: Tartarus, long sealed by the gods, erupted at the dawn of the Second Age of Helas,
destroying the city of Olympia and unleashing a ravenous Titanic horde upon the world. Only the quick
action of devout priests, warriors, and heroes stemmed the demonic army and contained it within lost
region of Elis, and for the next century, crusade after crusade tried to defeat the demons only to fail
time and time again. Their greatest success, the line of magical artifacts known as Wardstones that
stand sentinel along Elis border, barely manages to contain the Titans and demons. So when one of the
wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none
before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders greatest
defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of
Hyperion, Titan of the Second Generation, from swallowing the world?
CAMPAIGN OBJECTIVE: Reseal Tartarus and destroy the Titans who threaten the world.
CHARACTER CONCEPTS: Rather than traditional fantasy races, there are six Civilizations to choose from
each with their own strengths and abilities. These include the Greeks, Africans, Carpathians, Egyptians,
Persians and Phoenicians. Furthermore, each hero has been chosen to be the champion of a different
deity of their respective pantheon. The gods, forbidden from interfering directly in the affairs of mortals,
have done this to still aid in protecting Helas from destruction. Thus, new characters should have a
patron deity that symbolizes their character in build, attitude and alignment.

TYRANNY OF DRAGONS

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Tyranny of Dragons
BESM (Big Eyes Small Mouth)
Faern (Fantasy)

DESCRIPTION: In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and
the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faern. To this end,
they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard
of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as
the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need
for heroes been so desperate.
CAMPAIGN OBJECTIVE: Uncover and defeat the Cult of the Dragon, and prevent Tiamat from escaping.
CHARACTER CONCEPTS: You have free reign on just about any acceptable fantasy race, class and
concept. Strange or dangerous concepts (such as a monster or Drow) may be discussed under special
circumstance.

ELEMENTAL EVIL

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Elemental Evil
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D&D 5th Edition
SETTING:
Forgotten Realms (Fantasy)
DESCRIPTION: Four apocalyptic cults of Elemental Evil are building secret sanctuaries and outposts
throughout the North, bringing terror and destruction to the Forgotten Realms. Each cult is devoted to
one of the Princes of Elemental Evil (godlike entities embodying air, earth, fire, and water) and is led by
a nihilistic prophet, corrupted by power. The cruel elf princess Aerisi Kalinoth speaks for the air Cult of
the Howling Hatred, while Marlos Urnrayle, a fierce male medusa, leads the Cult of the Black Earth. The
Cult of the Eternal Flame scars its followers at the behest of the beautiful and deadly tiefling Vanifer,
and the mutilated sailor Gar Shatterkeel plots to drown the world with his Cult of the Crushing Wave.
The cults use devastation orbs, forged of raw elemental power, to ravage Faern with horrifying
earthquakes, typhoons, tornados, and other disasters. Independently, the cults are terrible adversaries,
but now they have secretly begun transforming a long-lost dungeon into a huge subterranean temple
dedicated to an alien entity known as the Elder Elemental Eye. To prevent this union of the Elemental
Evils into one catastrophic force, heroes must expose the prophets true agenda. The cults agents are
everywhere and their power is immense.
When you dont know whom to trust, knowledge is your only weapon. Unearth the Deception.
CAMPAIGN OBJECTIVE: Expose and defeat the Cult of the Eternal Flame.
CHARACTER CONCEPTS: You have free reign on just about any acceptable fantasy race, class and
concept. Strange or dangerous concepts (such as a monster or Drow) may be discussed under special
circumstance.

RAGE OF DEMONS

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Rage of Demons
D&D 5th Edition
Faern/Underdark (Fantasy)

DESCRIPTION: Rumors of powerful demon lords such as Demogorgon, Orcus and Grazzt terrorizing the
denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already
dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The
renegade drow Drizzt DoUrden is sent to investigate, but he alone cannot fight against the demons
and he risks succumbing to his darker temptations himself.
Inspired by Drizzt and urged by the imminent threat to their homes, a band of heroes gathers to send
this evil into the darkness whence it came.
CAMPAIGN OBJECTIVE: Defeat the Demon Lords of the Underdark.
CHARACTER CONCEPTS: You have free reign on just about any acceptable fantasy race, class and
concept. Strange or dangerous concepts may be discussed under special circumstance. Because this is
primarily set in the Underdark, Drow are not only allowed but encouraged. Elves and Half-Elves, to the
contrary, will likely be treated aggressively and should probably be avoided.

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