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One Night(s) at Freddy's 3D v1.

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[Project Downloads - Windows only]
VR Version: http://www.interleave-vr.com/files/fnaf-vr.zip
Standard Version: http://www.interleave-vr.com/files/fnaf-hsbs.zip
Oculus Forum Thread: https://forums.oculus.com/viewtopic.php?f=29&t=20639
GameJolt Page: http://gamejolt.com/games/strategy-sim/one-night-s-at-freddy-s-3d
-for-oculus-rift-monitors/54576/
YouTube Channel: http://www.youtube.com/Stereo3DProductions
[Instructions]
If you are using a DK1, make sure your Rift Display Mode is set to "Extend HMD",
not "Direct Access"
Start the app (If using the DK1 or Extend HMD mode, run the shortcut "FNAF_VR_DK
1_EXTEND.bat")
SHIFT and 9: Toggle scaling & effects quality level; Lower this if the game runs
slow (Standard Only)
Stare at the switches, then click to activate/disable
Red switch for the door, green for the lights
Stare at the monitor, click to open cam system
Use mouse to navigate and click the cameras
Press space (or right-click) to dismiss cameras
Left CONTROL to re-center Rift (VR Only)
Left SHIFT to view scaling & effects setting and 3D setting (Standard only)
Quit by pressing ALT and F4.
[Standard Edition Notes]
If you set scaling & effects to "Low", it's recommended you set the game resolut
ion to 720p:
Immediately after launching hold down your left ALT key, which will bring up the
launcher dialog.
Select the resolution 1280x720 and run the game.
[3D Instructions] Applies to standard version only
Shift and 1: 3D off
Shift and 2: 3D Half-side-by-side
Shift and 3: 3D Half-over-under
Shift and 4: Anaglyph 3D (Red/Blue) (Will not work at 1x scaling)
Shift and up or down arrow: Adjust 3D depth
Shift and left or right arrow: Adjust 3D convergence (Careful with that)
[Summary]
One Night at Freddy's is a unity project started for learning purposes, mostly t
o try out and learn various techniques, whether it be programming or visuals rel
ated.
Given the simplicity of the Five Nights at Freddy's theme, it was a fitting pick
for such an ongoing project.
The interesting side effect of all this work is we've ended up with something th
at can actually be played!
Survive through one night in a reimagined version of the first game's setting, e
ither using a standard monitor, virtual reality (Oculus Rift) or a stereoscopic
3D monitor!
[Known Issues]
-For users with multiple displays, pointer may fall out of window and cause an o
ut-of-window click to pause the game. Normally this is prevented by putting your
mouse cursor over the title screen before clicking to start your game.
-DX11 related crashing. Please report in the YT comments or on the Oculus forums
.
-He's in there. He messes with stuff.

-At the end of Camera Seven sequences, you may see conflicting animatronics in t
he background. You're just seeing things.
[Developed by]
Chris Courtois
Stereo3DProductions
www.youtube.com/Stereo3DProductions
[Credits]
Based on Five Nights at Freddy's by Scott Cawthon
animatronic model credits:
http://steamcommunity.com/sharedfiles/filedetails/?id=369347404
I6NIS: Modelings and UV mapping
Splinks : Rigging, Texturing, Photoshop Files, all the other jazz
[Game Tips]
-Watch for Bonnie (Bunny) and Foxy (Fox) on the left
-Watch for Chica (Chicken) and Freddy (Bear) on the left
-Chica will likely move a lot, but mostly wander
-Bonnie will move less, but knows the way better
-Freddy normally watches from the distance, but can join in on the fun
-Foxy needs a clear left door to move in
-Foxy doesn't like when others are near him
-Foxy won't move in slowly, he'll make a run for it
-Foxy's knock on the door will draw power
-Animatronics reset after failing to get you (closed door); check them cams
-There's something messing with the cams, lights and other things... it's him.
-If you see him in the office, be active, open the cam, switch cams a lot, hit t
he lights: do stuff.
-If you don't do stuff when he's in the office, he will get you.
-The higher the difficulty, the more the animatronics will move and the less the
y will wander
-Higher difficulty means more active nightmares & hallucintations
-Hallucinate long enough and you might see Camera Seven too
[Changelog] As of 0.8
v1.0 "The April Update"
-Added Camera Seven
-Added scenes for Camera Seven
-Improved colors/levels in anaglyph 3D mode
-Corrected non 16:9 aspect ratio problems (Forces resize to 16:9 now)
-Completed texturing of models (Importing of GMOD model detail maps)
-Adjusted (slightly lowered) power consumption on cameras and lights.
-Death screen now shows player dying in Golden Freddy suit (For the sake of corr
ectness)
-Bloodied the model textures in the death screen
-More nightmares
-Added soothing, mellow sound when you hit the light and an animatronic is at th
e door
-Title screen is now fair game for him
-Massive performance optimizations
-Removed Supersampling on Oculus version (runs better on low end systems now)
-Improved jumpscare animations
-Cams 2-B and 6 are now also in 3D
-Fixed one type of tile not showing on "Low" quality setting. (Bye bye problemat
ic but pretty gloss shader)
-Fixed bug where doors closed past floor
v0.8

-Difficulty levels now: Easy, Normal, Medium, Hard, Ultra


-"Easy" is a new difficulty, "Normal" is the same as the old "Easy"
-Suggested difficulty increases after each successful play in the same session
-Added kitchen
-Added kitchen camera
-Converted cams 1-D, 1-C and 4 to stereoscopic 3D (3D mode or VR only)
-Corrected & updated camera map
-Added more basic nightmares (more "asset glitches")
-Improved overall decorations
-Improved rendering performance even on max settings
-Scaled back on some effects, some cams have a clearer image now
-Fixed a bug with the mouse pointer on the cam map moving at inconsistent speeds
-Improved colliders on map (In Unity, Co-LOL-ders)
-Modified controls: Left-click does everything, right-click or space dismisses c
am system. Space/right click can also still be used on everything.
-Added Anaglyph 3D (Red/Blue) format (Press SHIFT and 4 to enable, SHIFT and 1 t
o return to normal)
-Added "phone guy" type messages
-Added custom nearby animatronic sfx; moaning for Bonnie & Chica, jingle for Fre
ddy
-Hearing the custom nearby sounds is more rare at higher difficulty (More sneaky
)
-Added successful night counters
*Built standard edition with the old method, which prevents DX11 crashes (Unlike
v0.6 and 0.7)

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