Professional Documents
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These rules require the use of the One Hour Wargames book written by Mr. Neil Thomas and Skaven miniature
fantasy models from Games Workshop.
This book is completely unofficial and in no way endorsed by Games Workshop Limited. The Chaos devices, the Chaos
logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop,
Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of
Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of
Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf,
the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units,
illustrations and images from the Warhammer world are either , TM and/or Copyright Games Workshop Ltd 20002015, variably registered in the UK and other countries around the world. Used without permission. No challenge to
their status intended. All Rights Reserved to their respective owners.
Notes on this fan created module: I have set out to write these rules with every intention of producing a game that I
desire to play. There are other Skaven models that I wish to add but they still require further thought and playtesting.
Please understand I am not keeping the greater community in mind in my rules writing, beyond that of sharing.
Therefore feel free to modify any of this to your hearts content.
Compiled & Edited by A. JEFF BUTLER, aka Brigadier General/Wargamer1972
UNIT TYPES
These rules feature new unit types of fantastical creatures from the Warhammer Old World setting collectively called
Skaven. These new units are Clan Rats, Stormvermin, Skaven Shooters, Rat Ogres, the Screaming Bell and the Warp
Cannon. Other units are still under review and playtest.
SKAVEN CHARACTERS
Characters perform as shown in the One Hour Warhammer Character Rules Module. A Skaven Army of 6 units can field
any 2 of the characters below. A Skaven Army of 4 units may field one and an army of 3 units, none. Skaven characters
are fickle and covet power to themselves, with the exception of the Warlock Engineer who just wants to blow things up,
therefore character attacks are a real danger because the other characters will not aid or hinder an enemy character
attack.
Warlord: The Skaven Warlord if unattached may order an extra move to two units each turn or remove one hit from up
to two units. He may also attach to any Skaven unit and grant that unit a +2 melee combat bonus. If a Grey Seer is
present than any character attacks on the Warlord add a +1.
Grey Seer: The Grey Seer may cast spells from the Skaven magic spell list in this module. He may also, if unattached
order an extra move for one unit per turn or remove one hit from a unit instead of casting a spell. He may attach to any
Skaven unit and grant that unit a +1 melee combat bonus. If a Warlord is present than any character attacks on the Grey
Seer add a +1.
Warlock Engineer: This character can tap into the winds of magic with his arcane equipment and use it to launch
powerful attacks. The Warlock Engineer may attack other characters or warmachines in shooting or melee. He may also
attach to any Skaven unit and add +1 to their combat factor, shooting or melee. If a Grey Seer is present any character
attacks on the Warlock Engineer add a +1. When attacking warmachines the Warlock Engineer rolls a d6 and adds 2.
When attacking other characters the Warlock Engineer rolls a d6 adds 1 and consults the Character Fate table in the One
Hour Warhammer Basic Rules Module.
Assassin: The Skaven Assassin may target enemy characters and interpenetrate all units freely. Move the Assassin into
base contact with the target and roll a d6. 1 or 2 the Assassin is caught and killed. 3 or 4 and the Assassin has missed and
must be moved 6 directly away from the target towards the Skaven board edge. On a 5 or 6 the target is dead.
1. MOVEMENT
Movement Allowances. Neil uses inches to define unit movement in OHW, however I prefer a measurement of base
depth; so all movement given herein reflects this. For inches you must use the OHW book. Also no unit may move more
than twice each turn regardless of any orders.
Unit Type
Clan Rats
Stormvermin
Skaven Shooters
Rat Ogres
Screaming Bell
Warp Cannon
Movement
2
2
2
3
2
2
2. MAGIC
Each turn a Grey Seer may cast one of the following spells.
Swarm
Plague Cloud
Warp Lightning
Death Frenzy
Gnaw
3. SHOOTING
Skaven Shooters, Warpstone Cannon and the Screaming Bell have shooting attacks.
Adjudge Field of Fire. Skaven units may only shoot at a single target within 45 degrees of their frontal
facing.
Measure Range. Skaven Shooters have an attack range of 12, the Warp-Lightning Cannon &
Screaming Bell have range of the entire table.
Assess Casualties. Skaven Shooters roll a die and subtract 2 from the result.
The Warp-Lightning Cannon uses 2d6 of different colors. Designate one d6 the attack die the other the
misfire die. If the misfire die ever rolls a 1 or 2 then a misfire has occurred. If a 1 the gun and crew are
destroyed in a green fireball. If a 2 then roll a scatter die and point the cannon in that direction. The first
unit in the direction the cannon is now facing takes a d6 attack. Roll the d6 and double the result.
The Screaming Bell selects a target enemy unit and then may roll either 1, 2 or 3 dice. If the result of
the dice roll are any number but double or treble than the Bell causes d6 hits on target unit. If double
the Bells toll strikes fear in target unit and causes 2d6 damage. If treble the Bells toll resonates across
the battlefield and each Skaven unit gains d6-2 hit points up to the max of 15. If double 1s or 2s
then the Bell has been destroyed in a green cyclone and whisked away. If treble 1s, 2s or 3s than the
Bell is destroyed and any unit within 6 takes a d6+1 attack.
4. HAND-TO-HAND COMBAT
The procedure for fantasy units in H-t-H Combat is as listed in the OHW book with the exceptions below.
Assess Casualties. Clan Rats use an unmodified d6. Skaven Shooters subtract 2, Stormvermin add +2 to their score.
Stormvermin have armor and reduce any hits taken by half rounded up. The Warp-Lighting Cannon subtracts 2 and the
Screaming Bell uses an unmodified d6. Rat Ogres add +3.
Terrain Advantage. Advantages listed in terrain effects under movement.
Movement Within Combat. None.
5. ELIMINATING UNITS
Skaven units are eliminated upon the acquisition of 15 hits.
DIE ROLL
CLAN RATS
1
2
3
4
5
6
3
3
3
4
4
4
UNIT TYPE
SKAVEN SHOOTERS
W/L CANNON
2
1
0
1
1
0
STORMVERMIN
SCREAMING BELL
0
2
1
0
1
1
RAT OGRES
1
0
2
1
0
1
7. SKAVEN ARMIES WITH 4 UNITS *The Screaming Bell may not be fielded in a Skaven Army of 4 units or less.
DIE ROLL
CLAN RATS
1
2
3
4
5
6
2
2
2
3
3
3
UNIT TYPE
SKAVEN SHOOTERS
W/L CANNON
1
1
0
1
0
0
STORMVERMIN
RAT OGRES
0
1
1
0
1
0
1
0
1
0
0
1
8. SKAVEN ARMIES WITH 3 UNITS *The Warp-Lightning Cannon may not be fielded in a Skaven Army of only 3 units.
DIE ROLL
1
2
3
4
5
6
CLAN RATS
1
1
1
2
2
2
UNIT TYPE
SKAVEN SHOOTERS
1
1
0
1
0
0
STORMVERMIN
0
1
1
0
1
0
RAT OGRES
1
0
1
0
0
1