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OFFICER
AMMO DROP REPLENISHES ALL LIMITED AMMO FOR THE CHOSEN UNIT
MEDIC
GET UP, IT AINT THAT BAD HEALS AN INFANTRY UNIT OR HERO
MECHANIC
MAKESHIFT REPAIR REPAIRS A VEHICLE
ATTACK SEQUENCE
CHECK FIELD OF FIRE
CHECK RANGE
DRAW A STRAIGHT LINE FROM ANY POINT IN THE ATTACKERS SQUARE TO ALL CORNERS OF THE TARGETS SQUARE
UNDER-BARREL WEAPON MAY ALSO BE USED BUT MUST FIRE AT THE SAME TARGET AS THE MAIN WEAPON
SUPPORT WEAPONS REQUIRE 2 SOLDIERS TO FIRE, THE REST OF THE SQUAD MAY FIRE PERSONAL WEAPONS
VEHICLE CREWS CAN FIRE EITHER THE VEHICLE WEAPON OR THEIR PERSONAL WEAPONS, NOT BOTH
HEROES AND VEHICLES MAY USED ANY OR ALL OF THEIR WEAPONS
WEAPONS MAY BE SPLIT BETWEEN ANY UNITS IN RANGE AND LOS
ALL ATTACKS ARE DECLARED BEFORE ANY DICE ARE ROLLED
ROLL TO HIT
THE WEAPON STATS ARE LISTED AS X/Y AND THE WEAPON NAME LISTS HOW MANY ARE IN THE UNIT
BLAST WEAPONS (FIRE SYMBOL) WILL ROLL ONE DIE FOR EACH FIGURE IN THE TARGET UNIT
ROLL ONE DIE FOR EACH HEALTH POINT REMAINING FOR SUPPORT WEAPON TEAMS
FLAME WEAPONS WILL ALSO HIT ANY UNITS IN A STRAIGHT LINE BETWEEN THE ATTACKER AND TARGET
ROLL SAVES
IF THE TARGET IS AN INFANTRY UNIT OR A HERO AND DOES NOT GET A COVER SAVE = INFANTRY SAVE
GRENADE AND PHASER WEAPONS IGNORE COVER BUT NOT THE INFATRY SAVE
FLAME AND CC WEAPONS IGNORE BOTH SAVES
APPLY DAMAGE
DAMAGE RESILIENCE
ROLL ONE DIE FOR EACH POINT OF DAMAGE TAKEN BY THE UNIT
EACH (+) ALLOWS THE UNIT TO IGNORE ONE POINT OF DAMAGE
IF THE WEAPON DID MORE DAMAGE THAN THE HERO OR VEHICLE HAD LEFT YOU ONLY ROLL FOR THE DAMAGE THAT WAS DONE
NO CASUALTIES ARE REMOVED UNTIL BOTH SIDES HAVE RESOLVED THEIR ATTACKS
FIRST STRIKE ABILITY NEGATES THIS EFFECT
REACTIVE ATTACKS
MAY BE ATTEMPTED BEFORE AN ENEMY UNIT HAS COMPLETES ITS LAST ACTION
SUSTAINED ATTACK
MOVE AND ATTACK
MOVE CAN ONLY BE USED TO ROTATE THE UNIT TO FACE THE ACTIVE ENEMY UNIT
STANDARD ATTACK ACTION
ARTILLERY
ARTILLERY WEAPONS
UNITS WITH ARTILLERY OBSERVER MAY ATTACK USING AN ARTILLERY WEAPON FROM ANY
UNACTIVATED UNIT
ONCE THE ARTILLERY UNIT HAS FINISHED ITS ACTIVATION THE OBSERVER UNIT COMPLETES ITS ACTIVATION
USING THIS ABILITY DOES NOT DISRUPT THE CAMOFLAUGE ABILITY
(+) RESULT - PLACE SMOKE ON ANY SQUARE WITHIN RANGE, ARC, AND LOS
SUSTAINED ATTACK WILL ALLOW A RE-ROLL
ACTIONS LIST
ACTION
COST
NOTES
NOTHING
ATTACK
SUSTAINED ATTACK
MOVE
MARCH MOVE
REACTIVE FIRE
OFFICER
MEDIC
MECHANIC
ENGINEERING
CAMOFLAUGE
RESSURECTION
RELOAD
AIR ALERT
MEDEVAC
LAUNCH SMOKE
1
1
2
1
2
2
1
1
1
1
1
1
1
1
1
1
TERRAIN EFFECTS
TERRAIN TYPE
OPEN
SMOKE
TREES
WATER
RUBBLE
LINE OF
SIGHT
CLEAR
INTO
INTO
CLEAR
CLEAR
THROUGH
OPENINGS
ONLY
BLOCKED
CLEAR
CLEAR
CLEAR
INTO
INTO
CLEAR
CLEAR
INFANTRY
COVER
NO
YES
YES
NO
YES
VEHICLE
COVER
NO
YES
YES
NO
NO
INFANTRY
MOVEMENT
YES
YES
YES
NO
YES
VEHICLE
MOVEMENT
YES
YES
YES
NO
WALKERS ONLY
LARGE/HUGE
YES
OPENINGS ONLY
NO
NO
YES
NO
YES
YES
YES
NO
YES
NO
DOORS ONLY
NO
YES
YES
DIE ROLL (+)
YES
SUFFER +/2
SUFFER +/2
MINEFIELD
CLEAR
NO
NO
ATTACK
ATTACK
FRIENDLY INFANTRY
CLEAR
NO
NO
YES
YES
FRIENDLY VEHICLE
BLOCKED
NO
NO
YES
NO
ENEMY INFANTRY
CLEAR
NO
NO
NO
NO
ENEMY VEHICLE
BLOCKED
NO
NO
NO
NO
"INTO" - LOS CAN BE DRAWN INTO, BUT NOT THROUGH, THE TERRAIN
"DIE ROLL (+)" - IF A (BLANK) IS ROLLED THE UNIT'S MOVEMENT ENDS
BUILDING/WALLS
STRUCTURE
SWAMP
AMMO CRATES
TANK TRAPS
STRONGPOINT
BUNKER
TRENCH
BARBED WIRE
YES
NO
NO
YES
YES
YES
YES
YES
NO
YES
NO
NO
NO
NO
NO
NO
NO
NO