Professional Documents
Culture Documents
LEGO: At a glance
LEGO Group is a family business that started in 1932 making wooden toys in the city of
Billund, Denmark.
Only in 1958, Godtfred Kirk Christiansen, son of the company founder, created the LEGO
brick, later praised Toy of the Century, by both Fortune Magazine and the British Association
of Toy Retailers
Today LEGO is the 4th largest toy manufacturer in sales volume, after Mattel, Bandai-Namco
and Hasbro, with a turnover of 2,511M in 2011 (originally 18,731 MDKK) and employing more
than 9,000 worldwide.
The LEGO Group built four amusement parks around the world, known as "Legoland".
October 2002 saw a significant change in The LEGO Group's direct retail policy with the
opening of the first so-called LEGO Brand Store in Cologne, Germany
In April 2014 foundation stone of a manufacturing facility in Jiaxing, China, to solely supply the
Asian market was revealed
In September 2014, the construction of a new production hall at the LEGO factory in Kladno,
the Czech Republic, was completed.
Context
Trends
Positive Impact
Negative Impact
Political
Cost increase
Need to produce locally
Economic
Socio-Culture
Cost increases
Competition from games
Internet availability
Smart mobile devices usage
Be closer to customer
Opportunity to create new market
place
Technological
Company
Sales
Mattel
6,266M$
Bandai-Namco
5.53M$
Employees
28,000
OI/Asset
18.4%
7,013
10.1%
JP
43.9%
DK
7.8%
JP
4.29M$
5900
14.4%
Lego
3.56M$
9,374
2,294
2.42M$
USA
Core Brands
USA
Hasbro
Tomy-Takara
Country
Segment
Pre-School
Pre-Teen
Teenagers
Adults
Who
Parents, Family
Parents, Family
Parents, Family,
himself/herself
Himself, herself
What
Activity, Construction,
Electronic Toys,
Vehicles, Games,
Puzzles
Whom
<5 yrs
6-12 yrs
13-18 yrs
>18 yrs
Special occasions,
Christmas season
When
Where
Specialized stores,
hypermarket
Specialized stores,
hypermarket
Anytime
Specialized stores
SEGMENT
COMPETING FACTORS
PRE-SCHOOL
PRE-TEEN
TEENAGERS
ADULTS
Quality
Safety Reputation
Certifications
Visual aspect, Stimulation
capability
Consumer trends
Learning capabilities
Appearance
Consumer trends
Challenge
Connect with friends
Quality
Distribution
Packaging
Advertising
Distribution
Advertising
Evolution
Price
Advertising
Connection w/ devices
Platform availability
Price
Integration
Brand
Innovation
Collectibles
Retail Availability
Brand
Innovation
Upgradeability
Range of accessories
Retail Availability
Brand
Product Evolution
Quality
Brand
Quality
Variety
Retail Availability
Analyze
Market
Consumer
Competition
Distribution
Channel
Attractive
Prices
Evaluating the
economies of
scale
Lowering cost
of production
Product
Diversification
Innovation
Promotion
Social Media
Placement
Right- time
launching
Adherence
to
corporate
Values
USP
Timely
Brand
Expansion
Relevency
Clear
Benefits
Marketing
Loopholes
LEGO: Recommendation
As business nature of Lego relies on global operation, it is very much essential to keep a
strong hold on social media. This can be done by launching innovative websites and apps
thereby creating new social platforms and thereby attracting targeted consumers along with an
incredible increase of new consumers.
It is mandatory that there should be an illustrative evaluation all the existing brands of Lego
otherwise consumers wont get a clear picture of the products is all about and this will also help
the consumer to compare and contrast between the substitute brands.
Nowadays market pattern is more prone to tech savvy toys, and comes to digitalization video
games is the most competitive and profitable section of the toy industry but Lego lacks in
innovation to its video games section compared to its main competitors Mattel and Bandai
Namco these drawback can be cull down if talented bunch efficient employees are recruited.
Thank You
Any
Questions