Professional Documents
Culture Documents
VIRTUAL WORLD
KIT311 week 12
What is racism?
The internet
Radical democracy
Utopian equality in online community
Is virtual communities our best hope ever of achieving a
Color-blindness
In Cyberspace, nobody knows your race unless you tell
KPK Group
U.S. players began a campaign against Korean playersboth
Players began joining games with Korean players with the sole
KPK Group
For KPK members, the term they use to reference
Labels used
FoK (Forces of Kimchi). Kimchi is a special Korean food. This is used to
refer to one or many Koreans (as in: that FoK or the FoK came after
me again!).
WOA (Way Out of Area). This term should be obvious. These are the
Koreans who clog up the Battle.net realms outside of the Asia net.
CEA (Cabbage Eaters Anonymous). Similar in usage to FoK.
I-Plz. This term refers to one single Korean player. It is short for Item
plz!!!!!! which is something any B.net player is all too familiar with
seeing. It seems the only English that they have learned is Item Plz!!!
Gogo. Another singular term for a Korean player. Again, anybody who
uses of counterexamples.
NOTICE statement
As was stated on the NOTICE page, this site is not racist, nor do we
condone open racism. Your personal views are your own, of course,
and nobody can stop you from feeling or thinking whatever way that
you do. However, on this site, we do not and will not condone the use
of openly racial slurs which are popularly recognized as being 100%
derogatory. Please refrain from the use of words such as: Gook, DogEater, Frog-Head, and Slant-Eyes. They imply much more than
annoying B.net behavior and also indicate a distaste for all Asians,
not just Koreans.
Lets not miss the point here, we are only concerned with Diablo II on
Concluding marks
we should look to issues of power, privilege, and
Questions to ponder
Do you think that virtual environment promote or reduce
racism?
Dialogue
What do we do about racism?
dialog to occur?
More thoughts
In the end, we will need to give up any lingering fantasies
Ms man character
http://www.youtube.com/watch?v=eYqYLfm1rWA
Is it marketing? (3:08)
What can be done? (5:00)
characters.
the 19 games;
22 (84.6%) were males, while only four (15.4%) were
females.
The only four female characters appearing on the game
covers were all unrealistically thin, and half of them
wearing partially revealing attire such as bathing suits.
In contrast, all male characters appeared with unrevealing
attire, and most of their bodies were in normal shape.
Female characters
Female characters are predominately supporting
Minority characters
Minority characters are underrepresented in video games.
Consistent with previous studies (Lachlan et al., 2005),