Professional Documents
Culture Documents
Contents
h y h
Issue 2
February 2008
Contributors
Publisher:
Publisher Pointless Mental Cruelty
Contributors:
Contributors P.R. Chase, Timothy
Ferguson, Lachlan Hayes, Mark Lawford,
Ben McFardland, Alex Sandison, Mark
Shirley, Neil Taylor, Michael de Verteuil,
Alex White
Cover art:
art Alex White
Interior artists:
artists Jeff A. Menges, Angela
Taylor, Alex White
Editor:
Editor Mark Philp
Regular Columns
Layout/Design:
Layout/Design Alex White
Page 3
Page 3
Page 4
Features
The Grand Tribunal 2007
Page 5
Jinn as Characters
Page 6
Page 12
Page 14
Page 19
Page 22
Page 28
Templar Apotropaics
Page 31
Jerods Cave
Page 36
An adventure by P. R. Chase
Legal Disclaimer
Sub Rosa is an independent publication
not affiliated with Atlas Games or White
Wolf Gaming Studios. Pointless Mental
Cruelty is not affiliated with Atlas Games
or White Wolf .
Ars Magica is Trident Inc. d/b/a Atlas
Games. Ars Magica, Mythic Europe,
Covenants and Charting new Realms of
the Imagination are trademarks of Trident
Inc. Order of Hermes, Tremere and
Doissetep are trademarks of White Wolf
Gaming Studios. Ars Magica was created
by Johnathan Tweet and Mark
ReinHagen.
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Sub Rosa
We
have
been
very
encouraged
by
offers
of
assistance, and of proposals for
articles and artworkthank you.
www.arcanacon.org.au) and my
house-move. The delay is entirely
the fault of the publishing team,
and we apologise to subscribers for
the wait.
In this issue you will find
missing pieces of Mystery Cults,
new types of middle eastern
companions,
demon-fighting
Templars, and more. There is also
David Charts regular report, and
again I thank David and Atlas
Games for their support for Sub
Rosa.
Sub Rosa
Second Issue
Competition
ha ve
s chol arl y
tendencies,
which
means that they are
likely to get involved
with
mundane
scholars. Letters are
not affected by The
Gift,
so
correspondence
with
a
scholar at a university
is entirely possible.
Thus,
information
about the universities,
and cathedral schools,
can easily be slanted to
stories in which magi
and
scholarl y
c om p a ni ons
can
become caught up.
Medicine was an
important
part
of
medieval
academia,
and one that has
visit
it
can
have a number
of effects that
look magical to
the
uninitiated.
They
are
not,
however. They are
completely mundane, and the
necessary techniques can be
learned by anyone with the
perseverance to do so. Astrology
is also covered in this section,
because the stars do give a
certain level of insight into the
events of the sub-lunar world.
And, again, there is nothing
magical about it.
The differences between the
real world and Mythic Europe
extend further, and one chapter
is, in a sense, the Medieval
Paradigm Guide for Ars
Magica. It explains the basic
structure of the world, with story
Whos Who?
Phil Chase
Mark Lawford
Mark Lawford grew up in
Eastbourne on Englands south
coast, only taking time out to
travel as far afield as Kuala
Lumpur, California, and Luton.
Hes been gaming for more
years than he hasnt but has only
now started to push his work
onto an unsuspecting audience.
By day hes an IT manager for
well-known bank.
Jeff A. Menges
Alex Sandison
Alex Sandison is a Radiation
Physicist working in Dundee
where he lives with his wife, two
cats and two horses. He spent over
ten years looking for a game of Ars
Magica before he finally conned
someone into running it. He
occasionally sticks his oar in on the
Ar s
M a gi c a
f or um s
as
WorstLudditeEver.
Sub Rosa