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audacity. But in many ways the true nature of the operation is often overlooked by wargamers as the 2nd
bridge, at Ranville, is hardly ever wargamed. So this scenario is an effort to rectify this common oversight.
The
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Normandy landings.
No doubt at the front of Major Howards
thoughts was the fact that these bridges
had been prepared for demolition by
the German forces and that he had to
capture them intact. And beyond that he
had to hold until relievedthis was
not going to be easy!
Bridge Background
The Orne River and its parallel canal
are situated on the eastern most extent
of the Normandy landings, which took
place on June 6th 1944. These bridges
had been deemed an essential target, so
as to effectively secure the left ank of
the Sword Beach landing zone.
Now to the east of the river and canal
was the Breville highland, which
overlooked the British forces approach
to the strategically important city of
Caen. The British decided that the
heights must be captured; therefore the
bridges had to be captured intact so that
the paratroopers could be supplied and
reinforced once they had captured this
high area.
Like a sliding puzzle all the pieces
interconnected. On the surface the
Benouville Bridge was not that
signicant in itself, but when you slid
it into place in the grand scheme of
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German Garrison
Wermacht - Regular
2 x Panzerfaust
In this version of the game I will
downgrade these troops to Atlantic Wall
defenders in a bid to replicate the fact
that they are a mix of poor troops and
also drop the number to 1 ofcer and 30
other ranks. Amongst these there will
be 1 x 50mm PAK 39 AT on fortress
mounting, 2 x Tripod MG 42 and 2 x
Panzerfaust.
These troops will be deployed in a
variety of locations, mainly in the
buildings to the North of the bridge.
However, a number of these troops will
be active and deployed on the bridge
and a number will be stationed in the
house to the South East of the bridge.
Roll and consult the following:
1-3 6+D6 Germans on duty
4-6 3+D6 Germans on duty
Roll another D6:
(1-3) 8 Germans in the Southerly
house
(4-5) 6 Germans in the Southerly
house
(6) 10 Germans in the Southerly house
Once these rolls have been made the
German commander is allowed to locate
the remainder of his troops anywhere
in the Northerly side of the bridge and
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95
ofcer (Lt
Sweeney)
+ 12 other
ranks equipped
with 1 x PIAT and 1
x 3 mortar
Glider 96
One ofcer (Lt Fox) + 12 other ranks
equipped with 1 x PIAT, 1 x Vickers
and 1 x 2 mortar
German
Reinforcements
and
Counterattacks
Once the bridges are captured the task is
to hold them against all counterattacks.
These will come in the form of crack
troops from a number of locations: Le
port, Benouville and Ranville.
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this
time
Sergeant
Thornton
with
16
Panzerfaust
3 Grille (SP 150mm Howitzer)
4 Hanomag halftrack (SP short 75)
with six Panzergrenadiers
5 2 x Hanomags with 16
Panzergrenadiers including 2
Panzerfaust
6 as 0 (but only one in the
game)
7 Truck with 1 x Tripod
MG42, 1 x 81mm mortar
and
a crew of 8
8 Truck with 1 x Tripod MG42, 1 x
81mm mortar and a crew of 8
9 Truck towed PAK 40 (Long AT gun)
with a crew of 4
The previous table gives an excellent
set of options for counterattacking the
British Paratroopers. The assault can
come from three directions, although
the main German force comes from
Benouville and Le Port.
I would therefore recommend that the
following table be used in conjunction
with the above table from Colin Rumford
to determine the point of entry:
As to how and when the troops arrive
you must dice each
turn from Turn
3,
one
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D6 dice per
gaming table,
and on a 6 the
rst turn roll
a
D10 to work out
what
arrives, then two D6
to ascertain
the location. On Turn 4 this becomes a
5, 6 and then a 4, 5, 6 and so on.
You will notice that some things appear
twice in the table. In this case simply
roll a D6 and randomise between the
two options. All the above can arrive
and it is simply a case of when - an
attempt to simulate the confusion of the
German forces during the night.
The Extended Game
There is an extended game that you can
play to keep this game going, that is if
two tables is not enough for you. Colin
Rumford has created a new supplement
to Rapid Fire called D-Day 6th
June 1944 and it is full of excellent
scenarios.
The game calls for the Germans to
counterattack the Orne River Bridge in
a bid to capture it back from the airborne
troops. This is the Kampgruppe
Von Luck counterattack
and it was
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Panzer IV
Marder III
Grille SP
1 x Hanomag
SP Short
2 x Hanomag
Truck with
Heavy
Weapons
Truck with
PAK 40
2 x Hanomag
Truck with
Heavy
Weapons
2-4
5-8
9-11
12
No.
Le Port
Le Port
Le Port
Benouville
Benouville
Benouville
Le Port
Le Port
Le Port
Ranville
Benouville
Benouville
1
1
1
Ranville
Le Port
Le Port
Benouville
Le Port
Benouville
Le Port
Benouville
Ranville
Le Port
Le Port
Benouville
Ranville
Le Port
Le Port
Benouville
Le Port
Ranville
Le Port
Benouville
Ranville
Ranville
Le Port
Le Port
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We had a fantastic time watching Colins game of Sword Beach with Pegasus Bridge attached to it.
As ever he paid superb attention to detail and when this is mixed in with very well painted miniatures,
lovely buildings and a game that uses a fast owing set of rules like Rapid Fire; well you just cant fail
to succeed. An excellent example of what WWII gaming should be all about.
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