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Xurpas, Inc:
Company background. Xurpas, Inc. is a technology company whose major business is the
creation and development of mobile consumer content, principally mobile casual games. About
70% of the companys revenues come from user fees collected from mobile subscribers who
play their games and consume their non-gaming content. A secondary source of revenues (30%
of the top line) is the companys mobile enterprise segment, where it provides platform solutions
and mobile marketing services to institutional customers.
Favorable industry growth outlook. According to management, the key sources of growth
for the mobile content industry will be the rising internet and smartphone penetration rates in
the Philippines. According to management sources, the countrys internet penetration rate has
grown to 37% in 2013 from just 9% in 2009. Meanwhile, the countrys smartphone penetration
rate settled at only 15% in 2013, and is forecast to grow to 30% in 2014, and 50% in 2015. The
increase in the countrys internet and smartphone penetration rates will be driven by increasingly
affordable smartphones in the market.
Applying the sachet model to mobile consumer content. Xurpas most important source of
revenues is its mobile consumer content business. And the content that it primarily sells is its
proprietary casual games, namely: Grab-a-Gold, Globe Games with Friends, and play Smart.
Majority of those who consume Xurpas games are the prepaid subscribers of major telecom
companies Globe and Smart (the Telcos), who have a combined prepaid subscriber base of
107 Mil. Growth potential is still significant since Xurpas digital content products currently enjoy
a following of ~4 Mil active users based on managements estimates (excluding non-regular or
one-time users). This represents only 3.7% of the countrys prepaid subscriber base.
Rapidly growing earnings and margins. As evidence to the favorable growth prospect of the
industry and Xurpas ability to execute, the companys revenues over the past three years have
grown at a compound annual rate of 63% to Php252 Mil in 2013. Margins have consistently
expanded as well since total operating costs have grown at only half the pace of revenue growth.
Xurpas net margin settled at 45% in 2013, from 22% and 19% in 2012 and 2011, respectively.
The rapid growth in revenues, coupled with the consistent expansion in margins, has led to
earnings growing at a compound annual rate of 151% to Php113 Mil in 2013. Xurpas has
sustained its growth momentum so far this year.
Attractively valued relative to growth potential. Based on the offer price of Php3.97/sh,
and annualized 2014E earnings of Php200 Mil, we believe that Xurpas is being valued at a
2014E P/E of 27.9X. This is higher than the local consumer sector average 2014E P/E of 25.6X.
However, given that Xurpas is expected to grow at a significantly faster pace of 73.2% y/y in
2014E compared to the 13.5% y/y median and the 54% y/y maximum, we believe that valuations
are justified.
Garie Ouano
garie.ouano@colfinancial.com
Company background
Xurpas, Inc. is a technology company whose major business is the creation and development of
mobile consumer content, principally mobile casual games. About 70% of the companys revenues
come from user fees collected from mobile subscribers who play their games and consume their
non-gaming content. A secondary source of revenues (30% of the top line) is the companys mobile
enterprise segment, where it provides platform solutions and mobile marketing services to institutional
customers.
Exhibit 1: Revenue Composition
Source: Xurpas
The company was incorporated in November 2001, originally as a third-party mobile content vendor
for a Finnish telecommunications company. Xurpas is principally owned by Nico Nolledo (CEO),
Raymond Racaza (COO), and Fernando Garcia (Chief Technology Officer and Corporate Secretary),
each with a 25.7% stake in Xurpas (post-IPO).
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Majority of those who consume Xurpas games are the prepaid subscribers of major telecom
companies Globe and Smart (the Telcos), who have a combined prepaid subscriber base of 107 Mil.
Growth potential is still significant since Xurpas digital content products currently enjoy a following
of ~4 Mil active users based on managements estimates (excluding non-regular or one-time users).
This represents only 3.7% of the countrys prepaid subscriber base.
The mobile subscribers of Xurpas games and content are charged only ~Php5.00 per day of
(unlimited) usage, on average. Since pre-paid subscribers usually do not own credit cards, Xurpas
debits the cost of the game from the subscribers prepaid credits (load). Once the user fee has
been debited, a subscriber is now allowed access to Xurpas roster of mini casual games, which the
company continually updates with new offerings. Xurpas then splits the proceeds with the telecom
companies on a 50-50 basis. No other service fees are paid by the telecom companies.
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Lastly, Xurpas also manages and maintains Globes internet portal for mobile content. In other words,
Xurpas has the ability to monitor how the telcos subscribers behave online when searching for and
consuming content, and can use this information to adjust and innovate its own content offerings.
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Source: Xurpas
Xurpas has sustained its growth momentum so far this year. For 1H14, revenues doubled y/y to
Php190 Mil, while net margins expanded to 53% from 45% the same period last year. The expansion
in revenues and margins drove 1H14 earnings to grow 133% to Php100 Mil.
Exhibit 3: Revenue and Earnings Results (1H13-1H14, in Php Mil)
Source: Xurpas
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Offer period
Listing Date
Nov 17 - 25
Dec 2
344
1376
1720
20.0
3.97
Source: Xurpas
The company expects to use ~60% of the net proceeds to finance the expansion of its content
distribution points to the Indonesian, Bangladeshi, and Thai markets. According to management,
the expansion into regional telecom markets is necessary in order for the company to lessen its
dependence on only two major customers (Globe and Smart). Moreover, the company is confident
that it will be able to replicate in these markets its performance in the Philippines given core similarities
between the said markets, such as a predominantly prepaid mobile user population. Xurpas plans
to execute its expansion through either acquisitions, or partnerships with foreign telecom companies
similar to its arrangement with Globe and Smart. No definite agreements or targets have yet been
set.
Meanwhile, ~20% of the proceeds will be used for the development and expansion of its existing
content offerings. Here, the company plans to acquire strategic targets with the aim of gaining
access to proprietary technologies and content to further beef-up its ability to develop and distribute
content to its current and future target markets. The balance of the proceeds will be used for general
corporate purposes.
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25.6
24.8
9.8
13.5
Xurpas, Inc.
27.9
73.2
Risks
Content distribution dependent on only two major customers. The distribution of Xurpas
content offerings is dependent on the companys access to the infrastructure and network of Globe
and Smart (Globe more so than Smart). Moreover, as discussed earlier, Xurpas consumer content
business also effectively competes with Globes and Smarts own content offerings, which are
developed in-house. Thus, Xurpas consumer content business is vulnerable to the risk that major
telecom companies decide to bar Xurpas access to their networks.
Despite this, management believes that the risk can be mitigated. Firstly, according to management,
Xurpas partnership with the telecom companies was initially borne out of the fact that Globes and
Smarts content development capabilities were insufficient to meet the content demands of their
subscribers. This served as an incentive for the telecom companies to open their networks to thirdparty content providers. Thus, the consumer content market is not necessarily an either-or scenario
with respect to access to telecommunications networks.
Moreover, as discussed earlier, Xurpas plans to expand the distribution of its content to other telecom
players in the greater SEA region is also the companys way of further reducing the concentration risk
by diversifying its distribution channels.
Industry prone to talent poaching. The ability of Xurpas to consistently develop innovative
content is dependent on the talent of the companys developers. According to management, the
manpower needed to develop digital content is prone to being poached by local and international
competitors. Aside from having an above-average employee turnover, management mitigates this
risk by making an active effort to ensure that its offerings are centered on their proprietary platforms
instead of any one developer. For instance, although the companys individual casual games may
be attributed to specific developers, the core platforms within which these games are integrated (eg.
Globe Games with Friends or Grab-A-Gold) is property of the company. Moreover, management
claims that no specific game has ever been a particular blockbuster. As an added consolation, high
turnover concerns are usually compensated by a healthy inflow of fresh talent anyway, according to
management.
WEDNESDAY, 19 NOVEMBER 2014
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Subscriber base vulnerable to online fads. The growth in Xurpas customer base could be
compromised by the emergence of potentially more appealing content, especially given the viral nature
of good games or apps. To mitigate the risk, the company continually diversifies its content offerings
of both games and non-games. As discussed earlier, because Xurpas maintains and monitors traffic
on Globes online portal for mobile content, the company thus has access to information regarding
content consumption trends online. Management uses this information to identify areas that need
attention, and to direct their content development initiatives.
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Important Disclaimers
Securities recommended, offered or sold by COL Financial Group, Inc.are subject to investment risks, including the possible loss of the principal amount
invested. Although information has been obtained from and is based upon sources we believe to be reliable, we do not guarantee its accuracy and it may
be incomplete or condensed. All opinions and estimates constitute the judgment of COLs Equity Research Department as of the date of the report and are
subject to change without notice. This report is for informational purposes only and is not intended as an offer or solicitation for the purchase or sale of a
security. COL Financial ans/or its employees not involved in the preparation of this report may have investments in securities or derivatives of securities of
securities of the companies mentioned in this report, and may trade them in ways different from those discussed in this report.
2401-B East Tower, Philippine Stock Exchange Centre, Exchange Road, Ortigas Center, Pasig City, 1605 Philippines
Tel: +632 636-5411
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Website: http://www.colfinancial.com
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