This document provides an overview of the Warlock class augment for the 13th Age RPG. As a class augment, Warlock modifies another base class to fit a character theme involving a powerful patron. Key features include deriving abilities from a named patron with an origin (e.g. fey, infernal) and dominions (e.g. war, illusion). The Warlock gains a relationship with their patron, allowing boons in exchange for completing agendas. Example patrons like the Crystal Duchess or Ilrosa des Telemaios are provided to inspire character concepts.
This document provides an overview of the Warlock class augment for the 13th Age RPG. As a class augment, Warlock modifies another base class to fit a character theme involving a powerful patron. Key features include deriving abilities from a named patron with an origin (e.g. fey, infernal) and dominions (e.g. war, illusion). The Warlock gains a relationship with their patron, allowing boons in exchange for completing agendas. Example patrons like the Crystal Duchess or Ilrosa des Telemaios are provided to inspire character concepts.
This document provides an overview of the Warlock class augment for the 13th Age RPG. As a class augment, Warlock modifies another base class to fit a character theme involving a powerful patron. Key features include deriving abilities from a named patron with an origin (e.g. fey, infernal) and dominions (e.g. war, illusion). The Warlock gains a relationship with their patron, allowing boons in exchange for completing agendas. Example patrons like the Crystal Duchess or Ilrosa des Telemaios are provided to inspire character concepts.
I do now defy all living beings, all the Heavenly Host and all mankind, and this must be. In confirmation and contract whereof I have drawn out mine own blood for certification in lieu of a seal. - Faust
OVERVIEW
Play style: The Warlock is not a standalone class. it
is a class augment, modifiying another class to fit a specific character theme or concept. To play a Warlock, you will still need to choose another base class. In the realm of official classes, the Sorcerer makes an excellent Warlock base due to its combination of blast spells and heritage options. If other fan classes are allowed at your gaming table, consider the Dilettante and Eldcaller. The Dilettantes Power Words mimic curses very well where the Eldcallers Callings are perfect for constant dealings with vestiges of the powerful dead. Paladins, Clerics, Rogues, Eldritch Knights, Summoners, and Elementalists are also interesting Warlock possibilities depending on what power you derive from your patron. Ability Scores: A Warlock needs the ability scores relevant to her base class. She may have received those scores as part of her pact. Races: The demontouched/tiefling is an obvious choice for Warlocks. The racial trait, Curse of Chaos, further expands on the feel of being a Warlock. Consider also any of the fey races, dragonborn or aasimar for humanoids that have been changed by contact with a powerful patron. Backgrounds: Your patron required a chunk of your soul to seal your pact. You must invest at least two points in a background that is named for your patron. This background can only be used during interactions with your patron or other agents associated with your patron. This leaves you less you to acheive success with and should encourage you to go back to your patron again and again for help. Icons: You likely caught the attention of one or more Icons based on your patrons origin. A fey patron might have ties with the Elf Queen. A demonic patron is certainly known to the Diabolist.
A ghost or other vestige is in the realm of the Lich
King where a dark god is in the Crusaders or Priestess wheelhouse. On the chance you made a bargain with some eldritch being from beyond the stars, expect the Archmage to have a word or two about that.
CLASS FEATURES
The Warlock gains the following class feature in addition to whatever other class features it gains from its base class .
PACT MAGIC
You have a powerful patron from whom you derive
some or all of your abilities. Your patron must have a name, an origin and two dominions. An origin describes what type of creature your patron is such as fey, elemental, aberrant, divine, infernal, arcane, primal, ghost, or undead . A dominion describes a realm of power or control, such as war, justice, blight, illusion, time, fire, life and so on. A specific character backstory event will help you decide what dominions your patron has. If you made your pact in order to get revenge on your sister for stealing the family inheritance, your patron might have family or wealth as dominions. If your patron gave you the affections of a desired lover, consider lust or illusion as dominions. Some sample patrons are provided at the end of this writeup. You gain a free one-point relationship with your patron and may invest additional relationship points into it if you so desire. At the beginning of the session, you roll your relationship to your patron the same way you do to the Icons. Any 6s or 5s are retained and referred to as pact boons. During the course of play, you may spend those pact boons to gain non-combat benefits according to the origin and dominions of your patron. For example, you might spend a boon from a patron whose dominions are luck or trickery to win a substantial amount of money from gambling. A patron whose dominions are life or death might allow you to return a dying or just-fallen NPC to life. As with Icon relationships, a 6 is an unmitigated boon and a 5 is a boon with complications or unintended side effects. Mystic Theurge Workshop
On a roll of 1, your patron has an Agenda for you to
complete. The GM will tell you what that Agenda entails. Until you complete the Agenda, you can not level up or gain incremental advances. Your patron has a vested interest in seeing the Agenda come to pass and doesnt mind playing a little rough to ensure your cooperation. An Agenda should be something you can accomplish within the course of the adventure without relying on a single die roll to succeed. Good Agendas create conflicts of interest or expose secrets. If the Agenda fits well at the end of the sentence, While youre over there, why dont you be a dear and... , thats probably a good Agenda. You have the right to tell the GM to modify or rewrite the Agenda if it: - would significantly pull you away from the main story or the rest of the party - does not seem attainable within one session - includes directives that are hurtful or offensive to you as a player. An Agenda is only enforceable once you accept it, but if you rolled a 1 you must accept an Agenda before you continue playing. It may be helpful to talk with your GM ahead of time about possible Agendas your patron might have or even provide a short list of examples. Its your patron, after all. You know what it wants more than the GM does. Feats Adventurer feat: When you roll your patron relationship dice, a 4 is also a boon with complications. Champion feat: When you roll your patron relationshp dice, a 3 is also a boon with complications. Epic feat: When you roll your patron relationshp dice, a 5 is now an unmitigated boon.
CLASS TALENTS
The Warlock has no class Talents of its own, but
might justify access to Talents from other classes based on the dominions of the patron. Also, If you really want something that looks curse-like, consider one of the following talents: - Slayer (Barbarian) - Vances Polysyllabic Verbalization (Wizard) - Domain: War or Leadership (Cleric) - Paladins Challenge (Paladin) - Favored Enemy (Ranger) - Murderous (Rogue) - Spell Diffusion (Dilettante) - Godslayer (Stalwart)
EXAMPLE PATRONS
The Crystal Duchess
Fey, Ice, Beauty This elven sorceress had the audacity to draw power from the White. The Elf Queen banished her to the frozen wastelands for her misdeeds. Possible Agendas: - Tell her story to a sympathetic listener - Destroy the object of someones hope - Plant a Seed Crystal Caiphon Aberrant, Secrets, Visions A comet referred to as Caiphons Chariot comes around every two centuries or so. Last time, it heralded the return of the Orc Lord. Possible Agendas: - Observe and document an event - Obtain a personal item from an important figure - Publicly announce a prophecy Ilrosa des Telemaios Infernal, War, Travel Ilrosas plane of the Abyss was taken in a coup led by his lieutenant. He seeks a new army to take it back. If that werent bad enough, the Diabolist keeps interfering with his plans and stealing his soldiers. Possible Agendas: - Recruit someone to be an officer in the army - Locate or obtain a powerful weapon - Reconnoiter a potential battlefield Azumerel Divine, Life, Water Those with loved ones nearing death sometimes seek Azumerels favor. The Priestess warns against it, though. Her help is powerful but her costs are steep. Possible Agendas: - Throw a relic into the ocean - Defend someone in great danger - Prevent a marriage or treaty Kalatri the Miser Ghost, Wealth, Family Kalatri may have been the richest being ever to walk the world - and a dragonborn at that! Even in death he seeks to hoard riches. The Dwarf King wants to find his cache at all costs. Possible Agendas: - Collect an obscene debt from a client - Pay off or bribe an official - Give a message to one of his descendants