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POINTS: 800
Void Shields
Deflects long
range weaponry
Princeps Cockpit
Vulcan Mega-bolter
30 rounds per
second loaded with
Psybolt Ammunition
Plasma Blastgun
Unlimited capacity
powered by main reactor
Size
Comparison
UNIT: 1 Inquisitorial Warhound Titan
RANGE
STR
AP
Double-barrelled
Turbo-laser Destructor
96
Plasma Blastgun*
(rapid)
72
(full)
96
10
Hellstorm
60
Searchlight..................................................................1point
*The Plasma Blastgun can be fired in two modes with the profiles shown.
Choose which mode to use each time you fire the weapon.
WEAPON
ARMOUR
WS BS S FRONT SIDE REAR I A
2 4 10 14
13
12 1 1
VOID SHIELDS: 2
Inferno Gun**
Vulcan Mega-bolter
SPECIAL
Heavy 2, 5 blast,
Destroyer, Primary Weapon
Ordnance 2, 7 blast,
Primary Weapon,
Ordnance 1, 10 blast,
Primary Weapon,
**To fire the Inferno Gun, place the Hellstorm template so that the narrow end is
within 18 of the weapon and the large end is no closer to the weapon that the narrow
end. The Inferno Gun is then treated like any other template weapon.
SPECIAL RULES:
Agile: In the shooting phase the Warhound may divert some of the energy from
its primary weapons towards its legs, so it can choose to:
- Fire all available weapons, as normal.
- Or fire a single primary weapon and move an extra D6 (as per the
Fleet of Foot rule).
- Or fire no weapons at all and move an extra 2D6 (as per the Fleet of
Foot rule).
Psychic Princeps: (see Psychic Pilot GK Codex p21) with the following exception; Perils
of the Warp causes D3 Glancing hits that cannot be saved by the Void Shields, as
the event occurs within the Inquisitorial Warhound Titan hull.
Psychic Powers: An Inquisitorial Warhound has the following Psychic Power.