Professional Documents
Culture Documents
Authors:
The HINT team
Special thanks to Maciek Kapaczyski
Ubermensch. They are characterised by maximum cyborgization, which in their opinion is the
path to becoming superhuman.
The gang is to force its way into
Nakamura offices and abduct or
eliminate the mentioned VIP.
Micromachines Corp. will support
the gang with its own agents, who
are to enter the building with the
assault group; however their task
is completely different. Using the
confusion they are to execute
the real plan of Micromachines
corporation. The real killing blow
for Nakamura. The rage and
desire for revenge of Micromachines will not be satisfied by a
mere kidnapping. The agents are
to perform a viral attack. A field
test of a new weapon: a nanovirus that simultaneously attacks
electronic systems, data bases
and Human Interfaces. Of course
nobody told them that in fact
they were already classified as
collateral damage...
Authors:
The HINT team
Special thanks to Krzysztof Leszczyski
THE
RULES
EXPERIMENTAL RULES
NOTE THAT THIS VERSION OF RULES IS STILL UNDER TESTING PROCESS.
PHYSICAL characteristic
NEUROCHIPS
MENTAL characteristic
CYBER SHOCK
SKILLS
DAMAGE CHART
EQUIPMENTS
#CHARACTERISTICS
#SKILLS
Physical all abilities connected to manual activities, requiring dexterity or strength such as
shooting, close combat, running, picking up items,
opening doors etc.
Mental abilities basing on intelligence, knowledge or intellectual performance. All activities
connected to electronic warfare, solving intellectual tasks or using persuasion.
#CANDO CARD
- AN ELEMENT OF RANDOM TESTS.
Cando cards are used for
testing and are entered in
a certain game mechanics
element of unpredictability
.
COURSE
OF THE GAME
1. Preparations of the game
Selecting type of the game
Selecting and strengthening characters (weapons, augmentations, equipment, chips)
Selecting cyberwarfare cards
2. Initial turn
Checking for victory conditions
Ordering the table
Checking the character condition
(- cybershock tests)
Fight for initiative
PREPARATIONS
OF THE GAME
the completion some tasks. After the figures are placed at their starting positions
(specific for each faction) the payers may look at the task cards they
drew. Do not show them to your opponent. Tasks can be performed in
any order. After you complete the
task show the card to the opponent and check the conditions;
You may also choose competition mode. Each next place the card face-up so
faction has a specific set of tasks presented on the point value of the task is
8 cards. 2 of them can end the game, others are visible. Then draw another task
so called normal tasks. Each task has a specified card so that everyone has 3
point value depending on its difficulty. Before the task cards at any time.
game starts each player draws 3 normal task cards
from his deck. Do not look at them and place them If any of the players draws a
face down on your side of the table. Shuffle the re- game-ending task such card is
maining cards (including those with game-ending immediately disclosed and its conditasks) once more and place them in a visible spot. tions are introduced in the game. This
is a task for all the players and it may
be performed in cooperation. The play#TERMINALS
er that drew it draws another task card
Next place in a random way the 4 terminals respon- so that he has 3 normal task cards at
sible for security systems and controlling entries any time. Other game-ending cards of
into secured rooms. For easier identification each other players are ignored in this game.
terminal is marked with a colour. Hacking it enables As a result the game may have sevopening secure doors and grants a combat bonus eral different endings depending on
thanks to tactical situation control (cameras in ad- the card drawn.
jacent rooms). Controlling the terminal also allows
Before the game starts you should choose the type
of play that you prefer.You may choose one of the
special scenarios that include a detailed description of the participating characters, initial set-up of
the figures, including security drones, tasks for the
players, victory conditions and length of the game
(number of turns). These scenarios are connected
to the storyline.
BONUS
R9 CUSTOM PISTOL
+2
EFFECTIVE DISTANCE
[3]
DESCRIPTION
at
s to close comb
additional bonu
pry the door
may attempt to
7)
(CanDo test on
DAMAGE
MAXIMUM DISTANCE
[3]
10
DAMAGE
DESCRIPTION
inteligent weap
on +3 to
shooting
#GAMES LENGTH
The games length depends on the conditions of
the special scenario or the drawn game-ending
task which specifies the number of turns left for
completion of the task or a mechanism leading
to the end of the game.After the game ends sum
up the points from the face-up task cards and
the game-ending task. The player with the most
points wins the game. In case of a draw (it is possible though rare) every player can consider himself
a winner.If the game-ending task is not complet-
ed before the game ends all players loosed re- means that they were unable to stop the rebel AI
gardless of the accumulated points. This usually or all characters were eliminated.
INITIAL
TURN
Checking for victory conditions
Ordering the table
ELECTRONIC
WARFARE TURN
First the players calculate their System Assets
(further called SA) available for this turn. The
number of System Assets points depends on the
number of unit members, hacking skills of the
specialist and additional cyberations that improve
tactical net abilities.
Example:
RAID44 assault team has 4 members, including a
conscious sysop. Sysop has Mental characteristic of 7
which gives him +2 System Assets points. He dos not
have any special skills or additional chips. His deck
grants him at least 2 System Assets points. Plus 1 for
every team member, that is a total of 4. All this gives
8 System Assets points to the team.
Offensive and defensive software cards show attack strength, activation cost / active software
maintenance cost, operation
description and fluff.
The active player chooses
his target, software necessary for the task and allocates appropriate number of
SA marked on the software
card. Next take one CanDo
card, add its value to the
REAL
PHASE
In HINT models move only perpendicularly. Scott Opposed test against a character is a comparifor example can move 4 squares (the range is son of tested values (a total of characteristics and
measured by deducting the models physique val- modifiers) with the opponent
ue from 10, in the case of Scott its 10-6 = 4).
Environment test such as opening doors has a basic level of difficulty, for example: 10, given on a
#TESTS
card. The test is similar to the opposed test; any
Physical or mental characteristic + skills (faction additional modifiers referring to elements of the
and/or individual) + equipment + the value of the environment are given on specific components.
drawn CanDo card.
If the result is higher than the basic value tested
against the test is successful. If less or equal the
test is failed.
Example
Knowing the board floor like the back of his hand Tetsuo Kenji is lying in waiting in the darkness for the attackers.
He didnt need to wait long. First he heard them, the latest corporate equipment was working perfectly. Then he
saw them. Two of them. Their signatures showed heavy body modifications. Time to act. His combat processor
kicked in, it acquired targets and calculated the best position. Shoot and scoot. Displace, displace. Shoot and
change position. Hes hit. Jump. Somethings wrong. One more time. Dodge, displace. Damn it...
Thats how it looks like in reality. How game mechanics deal with it? Lets have a look. Tetsuo Kenji physical
characteristic: 6, military training skill +1, combat processor +1, integrated smart weapon +1. A total of 9. A CanDo
card with a value of 5 is drawn for a total of 14 (9+5). The enemies are Tomo Kosuda and Shoko Takayama. According to the combat processor Shoko is Tetsuos target. Shoko has a highly modified body so he is a difficult target.
Shokos physical characteristic is 7, none of the skills he has will be useful now. He decides to dodge. His modified
military cyberbody grants him a large damage protection test modifier but also a -1 to any type of movement.
None of his chips will help him in this situation and the available cyberations are useful for other tasks. So his
basic value for the test is 6 (7 - 1). He draws a CanDo with a value of 5 giving him a total of 11. Bad luck for Shoko
this time. The space around him is filled with bullets that wreck the nearby wall and hit Shoko. His body should
hold though...
#TACTICAL SITUATION
Lacation
1-4
5-6
7-9
10
legs
hands
torso
head
#ACTIONS
#REACTIONS
Every model once per round can use one reactive
combat action (the number of reactive combat actions can be modified by special skills, equipment
or software). Other reactive actions such as dodge
or escape can be used multiple times.
Shooting in reaction
Dodge
Withdrawal/Break off
#DOORS
#LINE OF SITE
Opening Doors
Before first terminal takeover all doors are open
but limit the line of site.
Security doors
After first terminal takeover you have to control
the right terminal to open security doors connected with it.
3
60
3
60
AI PHASE
#DRONE ATTACK.
When a drone is in one room with a character it immediately attacks. Conduct the combat procedure
using all the modifiers, the character may use all
the skills that it has. The drone will always attack
the closest character. If it is impossible to establish which character in the given room is closest to
the drone it will attack all characters in the disputed range at the same time with full force.
Note: The drones that at the moment of establishing the alert level are in one room with a character
or characters do not move towards the room with the
highest alert level but attack immediately
FACTION
SPECIAL SKILLS
NAKAMURA CORPORATION
RAID 44
INDIVIDUAL
SPECIAL SKILLS
THE UBERMENSCH GANG
TOMO KOSUDA
Codebreaker - +1 for breaking security software
Net Jammer - +1 for personal or Tactical Network defence from an electronic attack
Follow the Rabbit after a successful hacking attempt he may perform an additional electronic
warfare action
HARVEY SCOTT
Deadly Accuracy - +2 for shooting
Military Implants he may make a reroll when activating cyberware that requires a cybershock test.
Finish the Job after a successful shooting action he may perform another shooting action with
a -2 CanDo modifier
SHOKO TAKAYAMA
Frenzied Attack if the enemy is within 2 space of Shoko he may perform this attack in order
to get into close combat as if he were on the adjacent space
Hammer Fist he may perform an attack in close combat that deals double damage. Attack
normally in the following turn.
ONEDA SISTERS
Lethal blows add +2 to the CanDo card value in close combat
Knock, Knock Mommys Here this allows moving two spaces, but they may not enter close
combat and in case of an attack in reaction they may not use special skills
NAKAMURA CORPORATION
MARKUS HOFFMAN
I Know the Drill he never flees. Add +1 to the dodge result
Lets Rock he may perform two shooting actions. The second gets a -2 to hit modifier
WERNER KUBE
Rapid Reaction when attacking in close combat or shooting he always performs his action
with a -3 modifier despite a failed roll
Dodge this m....r when fighting in close combat he may use any available weapon
LUPU RECK
Short Cut always hits. Inflicts half of the damage from a normal attack.
Die Bitch Die if he is wounded he still attacks as if at full strength
TETSUO KENJI
Street Fighter when trying to hit Kenji in close combat draw two CanDo cards and take the lower
result
Watch Your Back the enemy may not avoid combat
YUKIO NAKAMURA
Ghost in the machine add +3 to the CanDo card value during hacking action
Full cyberbody - reduce by 1 the weapons strenght damage when she is hit
RAID 44
KURT STERNHAMMER
Field Commander - +1 initiative modifier
We are on the Move - +1 to dodge in reaction
OFFICER JOHNSON
Officer in Danger! if the group commander is under fire you may move two spaces
Take Him Down do not use negative modifiers when shooting at maximum distance
OFFICER KOVACS
We Need Backup additional move action for team members within 2 spaces
Clear the Area! increase damage inflicted by firearms by +2 but deduct -2 from to hit test result
OFFICER MURDOCK
Covering Fire - can make 2 reactions shoot per round
Lets rock - when declaring this rule Murdock has -2 to shooting but +2 to inflicted damage
OFFICER RAMIREZ
Ive got the system resources - +2 to gathering system assets
Police backdoor - +2 to hacking tests