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Airplane

Chapter 1

Fuselage

A. Construction Rectangle.

Step 1. Click File Menu > New, click Part and OK.
Step 2. Click Right Plane

in the Feature Man-

ager and click Sketch


toolbar, Fig. 1.
Step 3. Click Rectangle
toolbar.

from the Content

(S) on the Sketch

Fig. 1

Step 4. Draw a rectangle starting at the


Origin
and before you move
the cursor away from the rectangle, right click a line and click

Origin

Construction Geometry
on the Content menu, Fig. 2.

Fig. 2

Step 5. Click Smart Dimension


toolbar.

(S) on the Sketch

Step 6. Set the dimensions as shown in


Fig. 3.
Fig. 3
Step 7. Click Zoom to Fit

(F) on the View toolbar.

B. Save as "FUSELAGE".
Step 1. Click File Menu > Save As.

Step 2. Key-in FUSELAGE for the filename and press ENTER.

S olid W orks 12 FUSELAGE AIRPLANE P age 1-1

Cudacountry.net Tech Ed
http://www.cudacountry.net email:cudacountry@hotmail.com

2/8/12

C. Side View Sketch.


Step 1. Click Line

(L) on the Sketch toolbar.

Step 2. Draw lines in Fig. 4. Use the inferencing line, the dotted line that appears when you draw
the lines to keep the top of the motor compartment horizontal. Do not add any extra lines.
If you make a mistake, use Undo, Ctrl-Z. Use L key to start and stop line.
Keep horizontal

Step 3. Click Smart Dimension


(S) on the Sketch
toolbar.

Fig. 4
Step 4. Add dimensions as
shown in Fig. 5. To Smart dimension click the line then move the cursor out away from the
line and click. Key-in the dimension and press ENTER. Arrange the dimensions as shown
in Fig. 5.

Fig. 5

D. Sketch Fillet.
Step 1. Click Sketch Fillet

(S) on the Sketch toolbar.

Step 2. In the Property Manager set:


Radius

to .3, Fig. 6.

click corner at bottom


of windshield, Fig. 7 and
Fig. 8

click OK

Fig. 7

twice.

Fig. 6
Fig. 8

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E. Extrude.
Step 1. Click Features

on the Command Manager toolbar.

Step 2. Click Extruded Boss/Base


on the Features toolbar.
Step 3. In the Property Manager set:
under Direction 1
End Condition to Mid Plane

Depth

to 1.2

and click OK

, Fig. 9 and Fig. 10.

Fig. 9

Step 4. Save. Use Ctrl-S.

Origin

Fig. 10

F. Top Cut.
Step 1. Click Top Plane
in the Feature Manager and click Sketch
from the Content toolbar, Fig. 11.
Step 2. Click Normal To

on the View toolbar. (Ctrl-8)

Step 3. Click Centerline


toolbar.

(S) in the Line flyout

Fig. 11
on the Sketch

Step 4. Starting from midpoint of rear of fuselage, draw a centerline down


through the sketch, Fig. 12.
Step 5. Right click drawing and click Select from menu to unselect Centerline tool.

Centerline

Step 6. Click the centerline to select it, Fig. 12.

Step 7. Click Dynamic Mirror


on the Sketch toolbar or Tools Menu
> Sketch Tools > Dynamic Mirror, Fig. 12. Symmetry symbols appear at both ends of the centerline. Geometry drawn on one side of
mirror centerline will mirror onto the other side.
Dynamic
Mirror

Fig. 12

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Step 8. Click Line


toolbar.

1 2

(L) on the Sketch

Step 9. Draw two lines as shown in Fig. 13.


Start line at top end of centerline, Position 1. Extend line part way across rear
to Position 2. Draw a second line from
Position 2 down the side to Position 3,
Fig. 14.
Step 10. Click Smart Dimension
the Sketch toolbar.

Dynamic
Mirror
Centerline

(S) on

Step 11. Dimension distance line across rear of


fuselage .5, Fig. 14.
Dimension the angle between centerline
and side line 4 degrees as shown in Fig.
14. To Smart dimension angle, click
both lines then move the cursor between
lines and click. Key-in 4 for the dimension and press ENTER.
Step 12. Click Features
Step 13. Click Extruded Cut
toolbar.

3
Fig. 13

Fig. 14

on the Command Manager toolbar.


Direction
arrow

on the Features

Step 14. In the Extrude Property Manager:


under Direction 1
End Condition to Through All
The Direction arrow should point towards area to be cut away, Fig. 16. If arrow
is pointing in wrong direction, click Flip side
to cut, Fig. 15.
Click OK

Fig. 16
Fig. 15

Step 15. Click Isometric


on the Standard
Views toolbar. (Ctrl-7)
Step 16. Save. Use Ctrl-S.
Fig. 17

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G. Fillet Edges.
Step 1. Click Filter Edges
(E) on the Selection Filter
toolbar at the bottom of the display, Fig. 18. If necessary use F5 key to display the toolbar.
Step 2. Click Fillet

on the Features toolbar.

Step 3. In the Fillet Property Manager:


select FilletXpert, Fig. 19

set Radius

select Full preview

Radius: .6

to .6

click the four side edges


around the motor
compartment of the
fuselage, Fig. 20

Edges

Fig. 20

click Apply.

Step 4. Set Radius



Fig. 18

to .3

Fig. 19

Fig. 21

click the 3 edges of the


top face, Fig. 23
Radius: .3

click Apply

Fig. 23
Fig. 22

Fig. 24

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Step 5. Rotate view to view underside of fuselage as


shown in Fig. 25. To rotate view, hold down
middle mouse button (wheel) and drag.
Step 6. Set Radius

Radius: .3

to .3

click the 5 edges of the bottom face, Fig. 25


do not select the back edge

click Apply.

Step 7. Click Isometric


toolbar. (Ctrl-7)

Fig. 25

on the Standard Views


Fig. 26

Step 8. Set Radius

to .04

click edge of front face of


fuselage, Fig. 27
click OK

, Fig. 28.

Radius: .04

H. Hole for Motor.

Step 1. Turn off Filter Edges. Click


(E) on the
Filter Faces
Selection Filter toolbar at the
bottom of the display, Fig. 29.

Fig. 27

Step 2. Click front face of fuselage and click Sketch

Fig. 29

on the Content toolbar, Fig. 30.


Step 3. Click Normal To
(Ctrl-8)
Step 4. Click Circle

Fig. 28

on the View toolbar.

(S) on the Sketch toolbar.

Front
Face

Fig. 30

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Step 5. Draw circle in center of front face,


Fig. 31.
Step 6. Click Smart Dimension
the Sketch toolbar.

(S) on

Step 7. Dimension as shown in Fig. 32.


Step 8. Click Features
mand Manager toolbar.
Step 9. Click Extruded Cut
Step 10. Click Isometric

on the Com-

Fig. 31

Fig. 32

on the Features toolbar.


on the View toolbar. (Ctrl-7)

Step 11. In the Extruded Cut Property Manager set:


to 1.2

Depth

and click OK
,
Fig. 33 and Fig. 34.

Fig. 33

Fig. 34

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I. Material PS HI (Polystyrene).
Step 1. Right click Material
Feature Manager and click
Edit Material

in the

, Fig. 35.
Step 2. Expand
Plastics (click
the +) in the
material tree
and select PS
HI, Fig. 36.

Fig. 35

Step 3. Click Apply and Close, Fig. 36.

J. Appearance Color.

Step 1. Click the Fuselage, click Appearon the Content


ance Callout
, Fig. 37.
toolbar and click FUSELAGE

Fig. 36

Step 2. In the Appearances Property Manager, Fig. 38






under Color:
set RGB values to:
R 87
G 166
B 255

in the
Click OK
Property Manager.

Click
part

Fig. 37

Step 3. Save. Use Ctrl-S.

Fig. 39
Fig. 38

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