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SPIDERSILK
APPENDIX
HISTORY
LEGACY RITUALS
Three rituals are required to unlock all the abilities of
Spidersilk.
Knowledge of the Spider: You must acquire 2 ranks (or
2 additional ranks) in the Knowledge (nature) skill. These
ranks can be taken at any rate you choose, as long as you
have them all by 8th level. Cost: 1,500 gp; Feat Granted: Least
Legacy (Spidersilk).
Test of the Fang: You must be bitten by a spider of at least
Large size and survive the poison without recourse to magical
assistance. Thus, a slow poison or neutralize poison spell would
negate the test, but a nonmagical resource, such as a vial of
antitoxin, is acceptable. In Expedition to the Demonweb Pits,
the spiders in encounters D3: Shifting Spiders, D5: Abyssal
Spiders, F4: The Harpoon Spiders, F7: Spider and Assassin,
F20: Bebilith Porter, and several of the wandering spiders in
the Abyss all fulfill this qualification. Cost: 13,000 gp; Feat
Granted: Lesser Legacy (Spidersilk).
The Still and Patient Spider: You must spend one day
per character level in meditation with Spidersilk. At least
8 hours of each day must be spent meditating, and you
cannot engage in any strenuous activity or spellcasting
during this period. Cost: 40,000 gp; Feat Granted: Greater
Legacy (Spidersilk).
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APPENDIX
Illus. by E. Cox
SPIDERSILK
Spidersilk
Wielder
Level
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Skill
Check
Penalty
Save
Penalty
Caster
Level
Penalty
Spell
Slot
Loss
1st
2nd
3rd
4th
5th
6th
7th
8th
Abilities
False life
Reduced spell failure
Spiderfriend
+2 mithral shirt
Summon lesser spiders
Web
Summon spider swarm
Spider climb
+3 glamered mithral shirt, no spell failure
Command spiders
Maximize Spell
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THAAS
APPENDIX
THAAS
HISTORY
During the past few millennia, demons have attempted
incursions into almost every plane, and the Wilderness of
the Beastlands has been no exception. The invading tanarri
delighted in destroying the wild, natural beauty of that place.
The demons began their assault in Karasuthra, the land of
the deep, moonlit night, by putting the forest to the torch
and slaughtering all the wildlife they could find. Realizing
the danger, the natives of the plane, predators and prey alike,
united under the leadership of Anastrianna Amakiir, an elf
druid, and an intelligent, awakened great white stag (a megaloceros, see page 49) named Forest Hart. Together, these two
marshaled the inhabitants of the Beastlands (humanoids,
magical beasts, awakened animals, fey, and their animal
associates) and repulsed the demons incursion. Many,
including Forest Hart, died in the effort. (DC 15; Against
the Demons)
LEGACY RITUALS
Three rituals are required to unlock all the abilities of
Thaas.
Against the Demons: You must knowingly and willingly
enter into an encounter with an outsider that has the chaotic
and evil subtypes. The EL of this encounter must exceed the
average party level by 1 to 4. Many encounters throughout
Expedition to the Demonweb Pits offer the opportunity to fulfill
this requirement. Cost: 1,500 gp; Feat Granted: Least Legacy
(Thaas).
Thaas
Wielder
Level
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Attack
Penalty
Reflex Save
Penalty
Hit Point
Loss
2
2
Abilities
Sense demons
+1 evil outsider bane longbow
Strength adjusting
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THAAS
APPENDIX
WIELDER REQUIREMENTS
The optimal user of Thaas is an elf ranger, although any elf or
martial character might use it. Thaas is an incredibly useful
weapon in the Expedition to the Demonweb Pits adventure.
Illus. by E. Cox
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