Professional Documents
Culture Documents
The Wilds . . . . . . . . . . . . . . . . . . . . 9
Creation and the Gods of Caen. . . . . . . . . . 9
Primal History . . . . . . . . . . . . . . . . . . . . . . . . 14
Peoples of the Wilds. . . . . . . . . . . . . . . . . . . 29
Circle Orboros. . . . . . . . . . . . . . . . . . . . . . .
Trollkin Kriels . . . . . . . . . . . . . . . . . . . . . . .
Farrow Tribes . . . . . . . . . . . . . . . . . . . . . . .
Gatorman Tribes. . . . . . . . . . . . . . . . . . . . .
Humans of the Wilderness. . . . . . . . . . . . . .
Nyss Refugees. . . . . . . . . . . . . . . . . . . . . . .
Tharn Tuaths. . . . . . . . . . . . . . . . . . . . . . . .
Other Wild Races . . . . . . . . . . . . . . . . . . . .
Wilderness Regions of Western Immoren. . .
Deserts. . . . . . . . . . . . . . . . . . . . . . . . . . . .
Forests . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mountains . . . . . . . . . . . . . . . . . . . . . . . . .
Swamps . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
40
50
55
58
62
65
68
69
70
78
85
92
Characters . . . . . . . . . . . . . . . . . 99
Character Stats. . . . . . . . . . . . . . . . . . . . . . . . 99
Creating Your Character . . . . . . . . . . . . . . 101
Races . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Archetypes. . . . . . . . . . . . . . . . . . . . . . . . 110
Careers. . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Experience and Advancement. . . . . . . . 151
Abilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Connections. . . . . . . . . . . . . . . . . . . . . . . . 170
Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Movement . . . . . . . . . . . . . . . . . . . . . . . . 204
Actions. . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Attacking. . . . . . . . . . . . . . . . . . . . . . . . . 208
Damage . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Special Effects. . . . . . . . . . . . . . . . . . . . . . 216
Feat Points . . . . . . . . . . . . . . . . . . . . . . . . . 219
Terrain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Anxiety, Fear, and Terror. . . . . . . . . . . . . 222
Light and Darkness. . . . . . . . . . . . . . . . . . 224
Exhaustion and Hazards . . . . . . . . . . . . . 224
232
236
239
241
254
Warbeasts. . . . . . . . . . . . . . . . . . 263
Warbeast Rules . . . . . . . . . . . . . . . . . . . . .
Warbeast Profiles. . . . . . . . . . . . . . . . . . . .
Devourer Warbeasts. . . . . . . . . . . . . . . . .
Farrow Warbeasts. . . . . . . . . . . . . . . . . . .
Swamp Warbeasts. . . . . . . . . . . . . . . . . . .
Trollblood Warbeasts . . . . . . . . . . . . . . . .
Warbeast Development. . . . . . . . . . . . . .
Warbeast Gear. . . . . . . . . . . . . . . . . . . . . .
265
272
274
280
286
288
296
298
Creatures. . . . . . . . . . . . . . . . . . . 353
Game Mastering Unleashed . . . 437
The Role of the Game Master. . . . . . . . . 437
Non-Player Characters. . . . . . . . . . . . . . . 440
Encounters, Scenarios, and Campaigns. . 443
Tools of the Trade . . . . . . . . . . . . . . . . . . . 456
Appendix A:
Creature Templates . . . . . . . . . . 458
Appendix B:
Gameplay Tools . . . . . . . . . . . . . 466
Appendix C:
Model Gallery. . . . . . . . . . . . . . . 472
Index. . . . . . . . . . . . . . . . . . . . . . . 474
Roleplaying Unleashed
Welcome to the first book in a new roleplaying game line
designed to let players step into the role of western Immorens
powerful and barbaric races. It is a dark reflection of the
urban life depicted in previous Iron Kingdoms roleplaying
books. With a vast number of player races and opportunities
previously unavailable to roleplaying game groups, Iron
Kingdoms Unleashed is a unique experience of roleplaying in
the savage wilderness, where survival of the fittestand the
fiercestis the rule.
In the process of writing, testing, and revision, some projects
evolve to take on a shape no one could have predicted at the
outset. The book in your hands is just such a project. This
volume was originally conceived as a supplement to the Iron
Kingdoms Full Metal Fantasy Roleplaying Game, but it became
clear as we worked that this was a wholly different game. It set
players loose on an entirely new path in the world of the Iron
Kingdoms, an experience that deserved its own core book with
all the detail we could cram into it.
Rather than tying ourselves down to what we had written about
the urban dwellers of the Iron Kingdoms, the decision to make
Unleashed a core rule book freed us up to write exactly what
we wanted to say. It allowed us to modify the Iron Kingdoms
Full Metal Fantasy rules as needed to make everything work in
a way that made sense, was fun to play, and reflected the tone
of the wilds.
This book showcases the world of western Immoren in a
whole new light. It provides an up-close and personal look at
the wilderness of western Immoren, including the cultures,
organizations, and creatures that fill the diverse unspoiled
places spread across the continent. It is the culmination of many
months of effort by a team of talented individuals working
together to provide the most entertaining (and uncivilized)
roleplaying game experience possible. Much as HORDES
followed WARMACHINE, Iron Kingdoms Unleashed follows Iron
Kingdoms Full Metal Fantasy, adapting and refining what came
before it. Building on the award-winning Full Metal Fantasy
rules, Unleashed started with a strong foundation of gameplay
that is fast, furious, and fun and threw in a hearty measure of
cannibalistic magic and vicious monsters.
At its core, the Iron Kingdoms roleplaying games are about
playing heroic individuals performing incredible deedsbut
what qualifies as a hero is very different beyond the walls of
civilization. In the eyes of settled societies, the heroes of Unleashed
are bloodthirsty monsters, savage and hungry beasts that emerge
from the darkness like fanged nightmares. Within their own
communities, however, these wild heroes are fighting to preserve
their homes and traditions from the steady encroachment of the
industrialized world. Well, that and looking to take a bite out of
anything that passes within reach of their jaws.
Whether this is your first time exploring the world of western
Immoren and the Iron Kingdoms roleplaying game line or you
are a veteran of many hard-fought battles over the course of
You only need to have a few things before you start adventuring
in the wilds of the Iron Kingdoms. In addition to this book, youll
need a small group of people. One persontypically the one most
familiar with the rulestakes on the role of the Game Master, and
the other players create characters to be the heroes of the story.
Groups can vary in size from two to six (or more!) players, but
most game groups have a Game Master and four or five players.
Each player needs a character sheet to track his characters
abilities, skills, and advancements over the course of the game.
You can track this information however you like, but weve
included a character sheet at the end of this book (p. 466) for you
to photocopy and use. To maximize your enjoyment of combat
encounters you will want a 32mm scale model to represent each
character, a tape measure or ruler marked in inches to measure
movement and attack ranges, and a few six-sided dice. (Six will
be plenty.) The range of HORDES and WARMACHINE models
offer a ton of options to use as the basis of your own character
model, and a gallery of inspirational conversions is included at
the back of this book.
The Game Master will need a table or surface where he can set
up or draw the battlefield, and its a good idea to have a handful
of tokens to keep track of things during the game. The battlefield
can be as simple as a few sketches to outline significant features
like buildings, forests, and lakes, or it can feature detailed terrain
pieces that transform the table into a dramatic landscape.
Game Terms
The Wilds
Creation and
the Gods of Caen
The cultures inhabiting the wilds have origins stretching
before the written word, before language itself. They rely on a
wealth of myth and lore to explain the world and its beginning,
speaking to a time before any intelligent thing walked the wild
places. Not all these legends agree, and each people have their
own tales, some starkly contrasting.
Among dwellers of the wilds, the blackclad druids of the Circle
Orboros represent an unbroken fellowship spanning millennia
dedicated to controlling the chaos of nature, understanding and
manipulating those dwelling in the wilds, and comprehending
the mysteries of creation. Despite their claims of mastering
the deeper lore, however, others who predate their order have
myths that are older still. Foremost among the early races are
the trollkin, the most widespread and successful of the goddess
Dhunias children.
Even before they learned to carve runes in stone, the trollkin
shared stories of their divine Great Mother and the Devourer
Wurm, their violent father. Trollkin legends extend deeper into
the mists of prehistory than anything preserved by man.
Dhunia was the first to emerge from the endless chaos that
once was all that was. Her body became the world, Caen. When
Dhunia awoke on the first day, she was alone. The emptiness
saddened her, and she began to weep. Her tears created the
rivers, lakes, and oceans. Then living creatures and plants
sprang up; verdant pastures and towering forests grew;
and buzzing insects, chirping birds, and docile beasts soon
populated the lands. To light the world she made the sun for the
day and the three moons Calder, Laris, and Artis to shine amid
the stars at night.
All life came from Dhunia and she was filled with intense joy,
which became the first summer. After some time, the Great
Mother saw that the creatures multiplied and filled the lands,
eating the plants faster than new ones could grow. Soon they
would not have enough to eat. She knew that the great summer
had to end so the grasses and trees could sleep and awaken
refreshed in the spring. All living things had to be part of the
cycle of birth, growth, and renewal; Dhunia knew she must
allow death and destruction into the world.
CAREER
REQUIRED RACE
REQUIRED ARCHETYPE
STARTING
CAREER ONLY
Archer
Blackclad
Human
Yes
Bloodtracker
Female Tharn
Bloodweaver
Female Tharn
Yes
Bokor
Gatorman
Bone Grinder
Brigand
Bushwhacker
Chieftain
Fell Caller
Trollkin
Fennblade
Trollkin
Kriel Champion
Trollkin
Long Rider
Trollkin
Mist Speaker
Bog Trog
Monster Hunter
Priest of Nyssor
Nyss
Raptor
Nyss
Ravager
Male Tharn
Ryssovass
Nyss
Yes
Scout
Human or Tharn
Shaman (Dhunia)
Farrow or Trollkin
Slaughterhouser
Farrow
Yes
Sorcerer
Yes
Warlock (Circle)
Human or Tharn
Gifted (Harnesser)
Yes
Warlock (Farrow)
Farrow
Gifted (Harnesser)
Yes
Warlock (Swamp)
Gifted (Harnesser)
Yes
Warlock (Trollkin)
Trollkin
Gifted (Harnesser)
Yes
Warrior
Wolf of Orboros*
Human
Yes
Wolf Rider
Human or Tharn
Yes
* This career can be paired only with specific other careers at the time of
character creation.
113
CHARACTERS
Bone Grinder
Starting Abilities,
skills, and spells
Starting Assets
Bone Grinder Abilities
Bone Grinder Connections
Bone Grinder Military Skills
Prerequisites: Gifted
Bone Grinder
Occupational Skills
120
CHARACTERS
CHARACTER ADVANCEMENT
+2 occupational skills
VETERAN LEVEL
XP TOTAL
CHARACTER ADVANCEMENT
50
+1 archetype benefit
55
+2 occupational skills
60
+1 stat
65
+1 stat
70
+2 occupational skills
+2 occupational skills
75
10
80
12
+1 archetype benefit
85
+1 stat
15
+1 stat
18
+2 occupational skills
21
24
+1 stat
90
+2 occupational skills
95
EPIC LEVEL
XP TOTAL
CHARACTER ADVANCEMENT
100
+1 stat
105
+2 occupational skills
110
27
+2 occupational skills
30
115
33
120
+1 stat
125
+2 occupational skills
36
+1 stat
130
39
+2 occupational skills
135
+1 stat
42
140
+1 archetype benefit
145
+2 occupational skills
45
+1 stat
150
+2 occupational skills Choose two new occupational skills from any of your characters careers. Instead of adding a new skill, you can increase
the level of an occupational skill your character already has by 1. If you choose to do this with both new occupational skills, you can increase
the level of one skill by 2. Remember the skill level limits: A Hero character can have skills up to level2, a Veteran character can have skills up to
level3, and an Epic character can have skills up to level4.
+1 military skill Choose a new military skill from any of your characters careers or increase the level of a military skill your character already has by1.
+1 ability Choose a new ability from any of your characters careers.
+1 connection Choose a new connection from any of your characters careers.
+1 spell Choose a new spell for your character to learn from one of his careers spell lists. Remember, a character can have up to a number of
spells equal to his INTx2.
+1 stat Increase one of your characters primary or secondary stats by 1. You cannot increase a stat beyond its maximum allowable value.
+1 archetype benefit Choose another archetype benefit from your characters archetype.
+1 career Add a new career to your character sheet. Your character does not gain any of the starting skills, abilities, connections, money,
or equipment (those are for new characters only), but as he advances in level you can choose advancements from the new career.
152
CHARACTERS
Line Breaker
Shield Guard
Load Bearing
Shield Slam
Long-Lived
Shootist
Maltreatment
Signal Howls
Marksman
Signal Language
Field Marshal:
Regenerate
Meat Alchemy
Skilled Trapper
Field Marshal:
Relentless Charge
Snacking
Mounted:
Counter Charge
Acrobatics
Cleave
Adjust Aim
Cold Steel
Advisor
Combat Rider
Aegis
Conniver
Ambush
Consume Essence
Anatomical Precision
Crackshot
Appraise
Crossbowman
Arcing Shot
Deadly Skill
Artificer
Death Mastery
Astute
Defender
Field Marshal:
Unyielding
Backstab
Defensive Line
Find Cover
Balm of Dhunia
Disease Resistance
Finisher
Battle Commander
Dismember
Fleet Foot
Battle Plan:
Battlefield Coordination
Dispel
Flesh of Steel
Dodger
Follow Up
Dominating Presence
Gang
Dual Fighter
Ghost Sight
Earth Magic
Goad
Battle Plan:
Reconnaissance
Elemental Mastery
Go to Ground
Empower Weapon
Grave Man
Evasive Rider
Great Power
Expert Rider
Gunfighter
Exterminator
Gunner
Fall Back
Hack
Fast Draw
Hard
Fast Reload
Haruspex
Fate Blessed
Head-Butt
Fearless
Heart Eater
Feat of Regeneration*
Hunter
Hunting Ground*
Fell Call:
Call of Defiance
Hyper Awareness
Fell Call:
Ground Shaker
Immunity: Corrosion
Battle Plan:
Take Cover
Bayonet Charge
Beast Handler
Big Game Hunter
Binding
Blade Shield
Blood Rites
Blood Spiller
Blood Trade
Blur of Motion
Bodyguard
Bone Grinder
Brew Master
Broad Stroke
Bull Rush
Calm
Camouflage
Cautious Advance
Cavalry Charge
Cavalry Fighter
Charmer
Field Marshal:
Magical Attack
Field Marshal:
Poltergeist
Immunity: Cold
Fell Call:
Heroic Ballad
Immunity: Electricity
Fell Call:
Reverberation
Inflict Pain
Fell Call:
Signal Call
Fell Call:
Sonic Blast
Field Marshal:
Counter Charge
Immunity: Fire
Iron Will
Keen Eyed
Knife Thrower
Language (language)*
Legacy of Bragg
Light Cavalry
Natural Leader
Night Fighter
Onslaught
Opening Salvo
Overtake
Sniper
Snow-Wreathed
Souie!
Soul Taker
Pack Hunter
Specialization (weapon
type)*
Pathfinder
Spirit Eater
Poison Resistance
Spirit Guide
Possession
Sprint
Precision Strike
Staredown
Prowl
Stone Scavenger
Pursuit
Stone Warder
Quick Work
Stonecutter
Rallying Cry
Sucker!
Relentless Advance
Survivalist
Relentless Charge
Swift Hunter
Renowned
Swift Rider
Resonance:
Devourer Warbeast
Targeteer
Resonance:
Farrow Warbeast
Resonance:
Swamp Warbeast
Team Leader
Traceless Path
Trained Rider*
Treewalker
Resonance:
Trollblood Warbeast
Troll Speaker
Resonance: Wold
Unhallowed
Retaliatory Strike
Return Fire
Ride-By Attack
Rock Solid
Roll with It
Saddle Shot
Scent
Sentry
Set Defense
Shadow Magic
* These abilities can be taken multiple times. See the ability description.
154
Snap Fire
Two-Weapon Fighting
Vivisectionist
Warlock Bond*
Waylay
Weapon Master (Javelin)
Whelp Companion
Wold Mastery
Wolf Protector
230
231
262
WARBEASTS
Long before there was steel in Immoren, before power was
expressed in the control of great, thundering machines of
industry and war, there existed ancient mystical arts drawing
on blood and lifes very essence. Some of the most powerful
practitioners of this primal magic are those who can harness the
rage and vitality of wild creatures. These individuals, known as
warlocks, can draw power from pain and fury, using it to fuel
their own magic and arcane capabilities.
Those born with this talent share a unique affinity to the beasts
of the wild that allows them to forge deep connections with
these creatures. Once a warlock finds a wild beast with which
he shares a resonance, that primal connection enables him to
touch the mind of the beast and form a lasting bond with it.
Warbeasts are wellsprings of power for the warlocks who
control them. Their bodies are living engines of war, made
fiercer through the invocation of their warlocks will. Their
primal natures provide the raw power the warlock weaves
into potent spells. Through his mystical link to his warbeasts,
a warlock directs them at his foes with mental commands as
easily as if they were his own flesh. An injured warlock can
even evade death through this link, trading his beasts vitality
for his own.
Some warlocks treat their warbeasts like trusted allies and
members of their packs. Others hold little esteem for their
savage servants, inciting them to rage with torment and pain
and willingly sacrificing them in battle.
Goading warbeasts in battle is not without its dangers. When
a warbeast is pushed too far, even the bond it shares with its
warlock can be overwhelmed, causing his otherwise perfect
control of the beast to slip. Blinded by fury, uncontrolled beasts
will lash out to rip apart anything within reacheven the
warlock himself.
263
Creatures
Spine Ripper
Most of the creatures I encounter have clearly defined territorial or ecological ranges in which they can be found. Not so with the spine
ripper. These rather aptly named creatures are found in every major stretch of wilderness across western Immoren, from the forests and
mountains of Cygnar to the frozen landscape of the Howling Wastes. These wandering beasts are content to call anywhere with dirt to dig
in and creatures to eat home, making them one of the most successful creatures on the entire continent from a purely territorial standpoint.
If only they werent so violent.
Professor Viktor Pendrake, Monsternomicon
Physique
PHY 10
Speed SPD 6
Strength STR 9
Agility
AGL 4
Prowess
PRW 5
Poise
POI 1
Intellect INT 2
Arcane aRC
Perception
Claw
MAT
7
PER 3
POW
4
P+S
13
Claw
MAT
7
POW
4
P+S
13
Description
398
Abilities:
Skills:
Impaler While engaged in a grapple with this creature, a living character suffers a
POW12 damage roll in each of his Maintenance Phases.
Native Beast This creature is considered to be a beast native to the wilds of Immoren.
Powerful Charge This creature gains +2 to charge and trample attack
damage rolls.
+ Rank
6
11
4
4
Spines A character that hits this creature with an unarmed attack, melee natural
weapon, or power attack immediately suffers a POW8 damage roll.
Trample This creature can perform trample power attacks.
Creature Templates:
Adapted [Any], Alpha, Juvenile, Large Specimen, Pack Hunter
Combat
Lore
399
INT
POI
PRW
PER
AGL
Notes
Notes
Name
Notes
Shield
Modifier
DETECTION (PER)
SKILLS
NAME
ANIMUS
PHY +
Stat
ARM
Armor
Modifiers
Racial
Modifier
Other
Modifiers
RAT
MAT
MAT
MAT
Equipment
Modifiers
AMMO
RNG
TOTAL ARM
TOTAL DEF
P+S
P+S
P+S
POW
=
=
=
=
=
=
=
+
+
+
+
+
+
SKILL
LEVEL
PARENT
SET VALUE
TOTAL
DEF
LOC
LOC
Name
LOC Notes
Name
MELEE WEAPONS
LOC
Name
RANGED WEAPONS
BONDED XP
NAME BENEFIT
GEAR
NAME
WORN ARMOR
NAME DESCRIPTION/NOTES
NOTES:
Name:
BEHAVIOR
Copyright 20022014 Privateer Press, Inc. All rights reserved. Iron Kingdoms, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Crippled Intellect:
2 DEF and cannot be forced
Crippled Agility:
2 to attack rolls
ITY
L
GI
YSIQUE
Crippled Physique:
2 STR
PH
DAMAGE CAPACITY
spd
STR
PHY
THRESHOLD
EC
INTELL
Stats
FURY
weight
height
creature TYPE
warbeast Name
warbeast
spd
MAX
MAX
MAX
sTR
PRW
MAX
MAX
POI
ARC
MAX
Careers
sex
RANGED WEAPONS
Name
Notes
Name
Notes
MELEE WEAPONS
Name
Notes
Name
Notes
Faith
RNG
AMMO
RNG
Other
Modifiers
RAT
MAT
MAT
Equipment
Modifiers
AMMO
Additional
Modifiers
ability
modifiers
RAT
weight
PISTOL (POI)
TY
TOTAL
height
RIFLE (POI)
DETECTION (PER)
SKILL
LEVEL
SNEAK (AGL)
PARENT
SET VALUE
COMMAND (SOCIAL)
LI
Crippled
Intellect:
2 DEF and
cannot upkeep
spells
Crippled Agility:
2 to attack rolls
Crippled Physique:
2 STR
GI
YSIQUE
DAMAGE CAPACITY
PH
SKILLS
player Name
TOTAL CMD
RANGE
TOTAL
INITIATIVE
TOTAL ARM
TOTAL DEF
P+S
P+S
POW
POW
defining characteristic(s)
Armor
Modifiers
Racial
Modifier
ADDITIONAL WEAPON
Name
Notes
DEF
Shield
Modifier
ARM
PHY +
Stat
INITIATIVE
Equipment
Modifiers
LEVEL
TOTAL XP EARNED
PAGE #
DESCRIPTION/NOTES
FEAT POINTS
CURRENT
FEAT
POINTS
Copyright 20022014 Privateer Press, Inc. All rights reserved. Iron Kingdoms, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Command
skill
Race
MAX
Character Portrait
Stats
PHY
MAX
MAX
PER
COMMAND RANGE
INT +
Stat
EC
INTELL
AGL
INT
(Phy + INT)
Willpower
NAME
PAGE #
NAME
ARCANE TRADITION_____________________________________________________________________
SPELLS
GOLD
RELIGIOUS BELIEFS
SPOKEN LANGUAGES
PERMANENT INJURIES
NOTES
Copyright 20022014 Privateer Press, Inc. All rights reserved. Iron Kingdoms, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
DESCRIPTION/NOTES
CONNECTIONS
NAME
WORN ARMOR
NAME BENEFIT
GEAR
ENCOUNTER
VITALITY
STATUS
EFFECT
STATUS
EFFECT
STATUS
EFFECT
STATUS
EFFECT
STATUS
EFFECT
VITALITY
STATUS
EFFECT
STATUS
EFFECT
STATUS
EFFECT
VITALITY
VITALITY
VITALITY
VITALITY
CREATURES
1. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
2. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
3. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
4. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
5. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
6. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
VITALITY
VITALITY
STATUS
EFFECT
LIFE SPIRALS
YSIQUE
GI
LI
TY
NAME:_____________________________________
TY
NAME:_____________________________________
LI
PH
EFFECT:____________________________________
GI
YSIQUE
EFFECT:____________________________________
PH
TY
LI
YSIQUE
PH
GI
NAME:_____________________________________
TY
NAME:_____________________________________
LI
EFFECT:____________________________________
GI
YSIQUE
PH
LI
TY
PHY
GI
LI
SIQUE
TY
NAME:_____________________________________
GI
NAME:_____________________________________
HYSIQUE
EFFECT:____________________________________
EFFECT:____________________________________
EFFECT:____________________________________
NUMBER
7. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
8. NAME:_____________________________________________________________________
NOTES:_______________________________________________________________________
9. NAME:_____________________________________________________________________
VITALITY
STATUS
EFFECT
NUMBER
INITIATIVE ORDER
NAME:_____________________
NUMBER
NUMBER
NAME:_____________________
NAME:_____________________
NUMBER
NUMBER
NAME:_____________________
NUMBER
NAME:_____________________
NAME:_____________________
NAME:_____________________
NUMBER
NUMBER
NAME:_____________________
NAME:_____________________
NAME:_____________________
NUMBER
NUMBER
NAME:_____________________
NUMBER
NOTES:_______________________________________________________________________
VITALITY
NAME:_____________________
NOTES
10. NAME:____________________________________________________________________
VITALITY
STATUS
EFFECT
STATUS
EFFECT
INTELLEC
INTELLEC
NOTES:_______________________________________________________________________
11. NAME:____________________________________________________________________
NOTES:_______________________________________________________________________
12. NAME:____________________________________________________________________
VITALITY
EC
INTELL
EC
INTELL
T
INTELLEC
T
INTELLEC
Copyright 20022014 Privateer Press, Inc. All rights reserved. Iron Kingdoms, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
NOTES:_______________________________________________________________________
A
A
A
Index
abilities, 153, 100
descriptions, 155169
at a glance, 154
actions, 206
full, 207
quick, 206
activation phase, 204
active character, 202
additional dice, 197
advancing, 204
adventuring companies, 147
Aeric, prophet, 12
Agility (AGL), 99
crippled, 215
rolls, 199
alchemical compounds, 343
alchemy
Alchemy skill, 176
distillation, 340
ingredients for, 341
price list, 306
in the wilds, 340
ammunition, 325
price list, 305
salvaging, 325
Animal Handling skill, 177
animi
and harnessers, 265, 234
and warbeasts, 265
Ashiga, 68, 11
aspects, 146
branches, 215
crippled, 215
attacks
against objects and structure, 221
auto hit or miss, 208
declaring a target, 208
magic, 213
measuring range, 208
melee, 209
ranged, 210
rolls and rerolls, 208
spray, 212
Ayisla, 12
B2B, entering, 205
back strikes, 209
Baldavans, people, 60
base size, 200
Arjun, tribe, 60
Arkadius, Dr., 29
Arman Moors, 93
armor, 307
Armor (ARM) stat, 99
price lists, 303
and race, 307
ascendants, definition, 11
Bolotov, people, 59
bone grinder
career, 120
fetishes, 348
spell list, 239
Bones of Orboros, 75
Bitter Sea, 72
Border Wars, 25
blackclad
career, 116
spell list, 239
Blackroot Wood, 78
argus, winter
creature entry, 358
warbeast, 276
bokor
career, 119
spell list, 239
argus moonhound
creature entry, 356
warbeast, 275
bogrin, 6869
creature entry, 362
origin, 10
blackhide
creature entry, 360
warbeast, 287
bog trogs, 68
and Ashiga, 11, 68
as characters, 102
origin, 11
argus, common
creature entry, 354
warbeast, 275
bloodweaver
career, 118
spell list, 239
boneswarm
creature entry, 364
warbeast, 288
blackclad
as part of the Circle, 29
life as, 3334
names and epithets, 33
and Orboros, 10
player character, 32
ranks, 30, 32
tasks, 34
see also Circle Orboros
anxiety, 222
474
combat, 200
combat encounters, 446
Command range, 100, 178
Command skill, 178
comprehensive NPC, 440
concussed, 216
connections, 170
charge, 204
construct, 219
child, howling, 19
Cinot, 15
Circle Orboros
allies and minions, 36
beasts, 37
and the Blindwater Congregation, 38
Bones of Orboros, 75
and cephalyx, 38
conclaves and grand conclaves, 32
and the Convergence of Cyriss, 39
and Devourer cults, 37
and the Devourer Wurm, 29
dominions, 30
and dragons, 39
and farrow, 37, 54
in forests, 79
founding of, 18
and gatormen, 37, 58
in the Guardians, 97
hierarchy and responsibilities, 30
and human communities, 29, 30
and the Iron Kingdoms, 39
languages of, 35
ley lines, 20, 29, 35, 36
and Nine Stone, 97
and Nyss, 64
and the Old Witch, 13, 20
omnipotents, 32
and Orboros, 29, 35
and the Orgoth Occupation, 22
potents, 32
ranks, 30
and rip lung, 22
and the rise of civilization, 23
and the Rotterhorn, 74
near Scarleforth Lake, 75
and skorne, 39
and the Ten Ills, 65
and Tharn, 38, 65, 67
and the Thornfall Alliance, 39
and trollkin, 39
and the wilding, 33
wold creation, 36
Wolves of Orboros, 38
in the Wyrmwall Mountains, 91
and Wurmwood, 14
Devourer Wurm, 10
aspects of, 11
and the Bolotov, 59
cults, 37
and the Idrians, 61
and the Lord of the Feast, 14
and the Olgar, 61
origin, 9
worshippers, 10
Dhunia
and Devourer Wurm, 9
Dhunian Awakening, 17
children of, 10
dice, additional, 197
difficult terrain, see terrain
disabled character, 215
Disguise skill, 181
Divine Court and the Vanished, 1112
Doomshaper, Hoarluk, 46, 27
dragons
and the Circle Orboros, 39
origins, 13
see also specific dragons
Dragonfather, see Toruk
Dragonspine Peaks, 87
drake
fog, 368
frost, 370
sea, 372
Driving skill, 182
dwarves, 12
encounter points, 447448
encounters, 443
combat, 446
ending, 203
equipment
descriptions, 328
price lists, 305
Ergonus, Omnipotent, 27, 46
Erud Hills, 87
Escape Artist skill, 182
exhaustion, 224, 233
experience
and advancement, 151
earning points, 153
points (XP), 153
starting with high-level characters, 153
Everblight
destruction of Nyss, 2728
Legion of, 28, 90
Legions defeat of Pyromalfic, 28
in the Shard Spires, 27, 20, 90
Circle warlock
career, 139
spell list, 241
death
and injuries, 215
origin on Caen, 9
of a spellcaster, 238
Clamorgan, people, 60
falling, 205
clothing
descriptions, 327
price list, 305
deserts, 70, 72
Cloutsdown Fen, 95
destroyed, 215
Codex, 13
Colossal War, 24
colossals, development of, 22
Defense (DEF), 99
Devourer shaman
career, 135
spell list, 240
facing, 201
475
INDEX
as mercenaries, 50
origins, 53
race description, 50
society and culture, 51
and Tharn, 67
Thornfall Alliance, 53
and trollkin, 54
unification of, 28
village life, 51
warlocks, 52
farrow warlock
career, 140
spell list, 241
initiative, 99
determining, 202
held activation, 203
rolls, 202
tracking, 203
warbeasts and, 202
injuries, 216217
Intellect (INT), 99
crippled, 215
crippled, warbeast, 268
rolls, 199
fatigue, 233
gorax
creature entry, 380
warbeast, 276
fear, 222
Great Crusade, 26
Great Goddess, 10
feats, 220
Greybranch Mountains, 88
Fenn Marsh, 95
griffon, Rotterhorn
creature entry, 382
warbeast, 276
476
Glimmerwood, 79
griffon, Scarsfell
creature entry, 384
warbeast, 277
ironback spitter
creature entry, 386
warbeast, 288
Kalmieri, The, 18
Guardians, the, 97
Khador, 23
Khardovic, Priest-King, 17
Harbinger, the, 26
knockdown, 218
while mounted, 215
knockout, 218
while mounted, 215
strikes, 209
healing
price of magical healing, 247
slow recovery, 216
stabilizing characters, 216
Gallowswood, 79
Kossk, 11
Game Master
fiat, 197
role, 437
tools, 456
Kovosk Hills, 89
Hell, 9
Helmsreach, 88
krielstones, 44
hills, 221
kulgat oath, 42
gatormen, 5458
Blindwater Congregation, 29, 57
and Bloody Barnabas, 29
Calaban the Grave Walker, 57
as characters, 104
and the Circle Orboros, 37, 58
and farrow, 54, 58
language, 57
origin, 11
society and culture, 56
spawn of Kossk, 11
and Tharn, 58, 67
traditions and beliefs, 57
and trollkin, 58
Lacyr, 11
Howling Wastes, 97
level, 100
ley lines
disruption by Toruk, 20
mastering, 35
travel by, 36
giant hog
creature entry, 378
tusker, 282
warbeast, 282, 284285
immunities, 218
incorporeal, 219
Kos, 20
Kossites, unification of, 20
moons of Caen, 15
Olgar, people, 61
Llael, 23
Morddh, 20, 15
Olgunholt, 81
Llaelese War, 26
Morrow
and Arjun people, 60
origin and beliefs, 11
and the Rebellion, 21
Ord, 23
Lyoss
destruction of, 12
rise of, 14
Time of the Burning Sky, 16
Orgoth Occupation, 21
mountain kings, 10
panic, 222
mountains, 8587
mounts, 332
in combat, 213
and knockdown, knockout, and cover, 215
price lists, 306
thrown from the saddle, 214
and upkeeps, 214
Perception (PER), 99
rolls, 200
magic
attack roll modifiers, 213
attack rolls, 213
divine, 231
first appearance in humans, 21
magical healing, price of, 247
magical weapons, 218
maintenance phase, 203
Make a Quick Action [feat], 220
Malgur Forest, 81
mankind, early civilizations of, 15
Marck, the, 96
movement
being placed, 206
measuring, 204
types of, 204
unintentional, 204
Menoth
Gifts of, 15
origin of, 9
and True Law, 11
worship by humans, 11
and the Wurm, 9
Midar, rise of, 20
Midfast, Siege of, 59, 25
Nyschatha Mountains, 89
melee
attack rolls, 209
Melee Attack (MAT), 100
modifiers, 210
unarmed, 209
melee weapons
descriptions, 310
price lists, 303
Pillars of Rotterhorn, 73
Physique (PHY), 99
crippled, 215
rolls, 199
Orboros, origin, 10
Murata Hills, 89
Nyss, 6265
betrayal of in Shard Spires, 28
as characters, 106
and the Circle Orboros, 64
Divine Court and the eight gods, 11
Fane of Nyssor, 63
history, 11
and human tribes, 64
and the Iron Kingdoms, 64
language, 64
and the legion of Everblight, 64
Raefyll shard and vengeance on Everblight, 28
refugees, 62
society and culture, 62
and Tharn, 64, 68
and trollkin, 64
and the Veld, 12
worship of Nyssor, 11
Nyssor, 11
fate of, 63
preservation of in ice, 12
mist speaker
career, 128
spell list, 239
obstacles, 221
Molgur
attack on Thrace, 16
rise of, 14
Vindol people, 59
obstructions, 221
Rathrok, 1718
and Madrak Ironhide, 26
477
INDEX
Ravenswood, 81
stealth, 219
razor boar
creature entry, 388
warbeast, 283
Stormlands, 76, 16
Streetwise, 192
Shield of Thrace, 16
Sveynod Skelvoro, 20
Sinari, people, 61
swamp horror
creature entry, 400
warbeast, 288
sorcerer
career, 138
spell list, 240
terror, 222
Tharn, 6568
ancestors of, 15
blood magic, 67
and the Border Wars, 25
and cannibalism, 65
as characters, 108
and the Circle, 38, 67
and the Devourer Wurm, 65, 66
and farrow, 67
and gatormen, 58, 67
and human tribes, 67
and the Iron Kingdoms, 65
language, 67
and Morvahna Autumnblade, 25, 65
and Nyss, 64, 68
society and culture, 66
and the Ten Ills, 25, 65
in the Thornwood, 25
and trollkin, 68
tuaths, 65
warbands, organization of, 65
Scarsfell Forest, 82
scenarios, 448452
scions, definition, 11
stationary, 219
stats
derived, 99
increasing, 146
modifiers, 100
primary and secondary, 99
racial maximum, 101
Shadoweald, the, 83
swamps, 9293
Ternon Crag, 75
Scarsfell kriels, 47
swamp warlock
career, 141
spell list, 241
Scarleforth Lake, 74
Scyrah, 1112
spells, 241253
learning, 236
lists, 239241
measuring range, 237
multiple effects, 238
offensive, 237
targeting, 237
satyr, shadowhorn
creature entry, 394
warbeast, 278
478
Thagrosh, 2728, 90
Thelborn, 97
Council of Stone, 46
and Cygnar, 49
and farrow, 49, 54
fell callers, 40
First Trollkin War, 23
full-blood trolls, 40
and gatormen, 49, 58
Gnarls kriels, 46
and the Iron Kingdoms, 49
kriels, 4042
krielstones, 44
kulgat oath, 42
language, 43
and the Legion of Everblight, 49
major communities, 46
mountain kings, 10
and Nyss, 64
origin, 10
quitari, 41
race description, 40
Scarsfell kriels, 47
Second Trollkin War, 24
shamans and warlocks, 43
and skorne, 49
society and culture, 41
and Tharn, 49, 68
trials by combat, 45
trolls and pygs in villages, 45
village life, 4345
see also United Kriels
troll, 10
axer, 289
bouncer, 290
impaler, 290
whelp, 428
trollkin warlock
career, 142
spell list, 241
troll, common
creature entry, 412
warbeast, 289291
troll, dire
blitzer, 291
bomber, 292
creature entry, 414
mauler, 291
warbeast, 291293
troll, earthborn dire
creature entry, 416
warbeast, 293
combat, 269
damage and healing, 272
development and experience, 296
Devourer warbeasts, 274
Farrow warbeasts, 280
forcing, 268
frenzy, 268
FURY and Threshold (THR) stats, 265
gear, 298301
profiles, 272
rules, 265
Swamp warbeasts, 286
training, 273
Trollblood warbeasts, 288
and weapons, 270
warjacks, development of, 25
warpwolf, feral,
creature entry, 432
warbeast, 278279
warpwolf stalker, 279
warrior career, 143
Watcher Peaks, 91
water, 221
western Immoren wilderness, 69
Widowers Wood, 85
wilding, the, 19
will weaver tradition, 232
Willpower (WIL), 100
wold guardian, 261
wolds
complexity, 255
creation, 254
damage and repairs, 256
rules, 256
stats, 256
undead, 219
woldstalker, 257
United Kriels, 47
emergence of, 26, 46
hierarchy, 48
and other peoples, 48
woldwarden, 260
Urcaen, 9
woldwatcher, 259
woldwyrd, 258
troll, pyre
creature entry, 420
warbeast, 294
Veld, 11, 12
Wolves of Orboros
career, 144
and the Circle, 19, 38
origin of, 19
recruitment in Bloodstone Marches, 75
troll, slag
creature entry, 422
warbeast, 294
Vindol, people, 59
Wyrmwall Mountains, 91
Vorgoi, people, 59
Wythmoor, 96
XP, 151
Yhari-Umbreans, people, 59
Zevanna Agha, 13
and the Khardic Empire, 20
and the Malgur Forest, 81
and Rathrok, 18
and the Shadoweald, 83
troll, night
creature entry, 418
warbeast, 294
troll, storm
creature entry, 424
warbeast, 295
troll, swamp
creature entry, 426
warbeast, 295
troll, winter
creature entry, 430
warbeast, 295
trollkin, 4050
and booze, 45
as characters, 109
and the Circle Orboros, 39, 49
Valent, Priest-King, 16
Vanished, the, 12
warbeast gear
armor, 298
general gear, 301
melee weapons, 299
warbeasts
animus, 265
and armor, 274
backlash, 267
behaviors, 297
bonds, 265
care and feeding of, 264
479
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