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Dungeon Delvers

Player's Guide
Roll1d6foreachability:strength(STR),
constitution(CON),dexterity(DEX),
intelligence(INT),wisdom(WIS),and
charisma(CHA).
Levelstartsat1.
Toattack,roll1d6.Ifyouroll5ormore,
youdeal1hit.Ifyouroll6twiceinarow,
deal1extrahit.
Forallotherrolls,roll1d6.Succeedifyou
rolllessthanorequaltotherelevant
ability.Thisiscalledanabilityroll.An
abilityrollof1alwaysfails.
Incombat,attackonceperturn.
Ifhitsoranabilitydropbelow1,youare
knockedoutfortheday(orkilled,ifyour
GMsaysso).

Classes

Advantage

Fighter:Takes4hits.Deals[level]hitson
attackrolls.
Rogue:Takes3hits.Subtract[level]from
rollonallabilityrolls.

...hisapplicableabilityis56and
opponent'sis12.
Wizard:Takes2hits.Choose1spell
permanentlyateachleveltocastatwill: ...hisopponenthasacondition.
...hisopponentisdistractedordoesn't
DecipherRunes,FireBolt,Light,Read
expectanattack.
UnknownLanguage,SenseEvil,Sense
...heismuchbiggerthanhisopponent.
Magic,Shield,Sleep
...hehashighergroundthanhis
Cleric:Takes3hits.Cast[level]spellsper
opponent.
day,chosenwhencast:Charm,Heal,
Light,PurifyFoodandDrink,ResistCold,
Youcannothavemultipleadvantages
ResistFear,SealDoor,SenseMagic
atonce.

Races

Leveling Up

Dwarf:Increaseconstitutionby1.
Elf:Increasedexterityby1.
Halfling:Increasecharismaby1.

Conditions

Character Sheet
Name ____________________

...drainedoneabilitydecreasedby2
points.
...immobilizedcannotmove.(DEX)
...stunnedcannotmakeabilityrolls.(WIS)
...weakenedcannotattack.(STR)

Class

____________________

Race

____________________

STR

______

CON

______

DEX

______

INT

______

WIS

______

CHA

______

Hits

______

Level

______

Acreaturemaytakeitsentireturnto
makeanabilityrolltocancela
conditiononitself.

Drained

Immobilized

Stunned

Weakened

Healing
Afullnight'sresthealsallhitsand
recoversalldrains.
Thehealspellhealsallhits.

Spells/Items:

Whenyoucompleteanadventure,you
get1experience.Spend1experienceto
take1morehitpermanently,orspend2
experiencetoincreaseanabilityby1
permanently.

Zones (Optional)

Creatures(includingPCs)canbe...

Ifacreatureoritemcancreatea
condition,thetargetmakesthe
appropriateabilityrollandtakesthe
conditiononlyiftherollfails.

Whileacharacterhasadvantage,add1
toattackrollsandadd1toallabilities.
Acharacterhasadvantagewhen...

Rolling Without a Die


0

PlayerandGMholdup05fingers.
ConsultcolumnforGMandrowfor
playertofindtheresultrolled.

Credits
WrittenbyBrentP.Newhall.
Adventures,playsample,andmoreat
theDungeonDelverswebpage.

Games Mastering

Duringabattle,dividethefieldinto
Youdecideturnorderduringcombat.A
zonesinwhichmeleecombatoccurs.
turnlasts~5secondsofgametime.Basic
Zonesareusuallyabout520feetwide
creatureshave1hitandabilitiesat2.
andcontain25opponents.Ascrumwith
manyopponentsshouldbesubdivided.
Mediumweapons(likeswords)grant
advantagewhenattackinginthesame
zone.
Smallweapons(likedaggers)grant
advantagewhengrapplingwithan
enemyinthesamezone.

Creatures

Guardian:Takes3hits.Ahitenemyis
stunned.
Howler:Takes2hits.Afterenemyattacks,
itisweakened.

Imp:Takes4hits.Duringturn,inaddition
Reachweapons(likespears)grant
toattack,maydrainoneabilityonone
advantagewhenattackinganadjacent enemy(saverequired).
zone.
Lizardling:Takes1hit.
Rangedweapons(likebows)grant
SnakeMan:Takes2hits.Ahitenemyis
advantagewhenattackingatleast2
immobilized.WIS4,CHA4
zones(or25feet)away.
Sorcerer:Takes5hits.Insteadof
attacking,cancastfirebolt,rayoffrost,
orimmobilizingcageoflight.INT4,WIS3

Spells
Hereisanexpandedlistofspells.A
spellcastercanusespellsofthecaster's
levelorlower.

Wizard Spells, Level 1


DecipherRunes:Forthenext10minutes,
readandunderstandmagicalrunes.If
castonanitem,youcanpermanently
readthatitem'srunes.
FireBolt:Succeedonattackrolltofirea
boltofflameinastraightlineupto150
feet,dealing1hit.
Light:Createsabrightlight30feetin
diameter,whichlastsfor1hour,plus10
minutestimes[level].Ifacreatureis
insidetheballoflightwhenthelightis
created,itisimmobilized.

Wizard Spells, Level 2

Wizard Spells, Level 3

DetectInvisibility:Anyinvisibleitemor
creaturewithin5feetofthecasterglows
forthenexthour.

Clairvoyance:LikeESP,butyouwill
understandcontextasthoughyouwere
thecreaturetowhichyou'relistening.

SenseEvil:Anypersonwithevilintentions
andanyobjectenchantedwithevil
magicwithin50feetglows.Doesnotwork
onpoisonorphysicaltraps.

ESP:Forthenexthour,thecastercan
listentosurfacethoughtsofany
intelligentcreatureupto10feettimes
[level]away,throughupto2feetofany
physicalmaterialexceptlead.

Darkvision:Forthenextday,youcan
seeintotaldarknessasthoughitwerelit
bynormalsunlight.

SenseMagic:Anyenchanteditemwithin
50feetglowsforthenext20minutes.Ifyou
standwithin10feetofanyenchanted
itemwithinthat20minutes,deducethe
enchantment'sbasicproperties(duration,
danger,generaleffects,etc.).

Glowglobe:A3candlelightappears,
stayingwithin15feetofthecaster,
castingalight25feetwide.Thelight
followsthecasterforever,oruntilthe
casterdismissesitorcommandsittostay.

Shield:Youareencircledbyamagical
barrierfor5minutes.Enemieshitonlyona
6ormore.

FindObject:Concentrateonaspecific
itemknowntoyou.Ifitiswithin5feet
times[level],youknowexactlywhereitis.

Sleep:Targetcreaturefallsasleepfor1
hour.

MakeInvisible:Oneitemorperson
within25feetisnowinvisible,untilit
attacksorisattacked.

ReadUnknownLanguage:Forthenext20
minutes,readanynonmagicallanguage
orcode,includingmapsandsecret
symbols.

WardAgainstEvil:Youareencasedina
magicalbarrierfor5minutes,providing
advantage.

Cleric Spells, Level 1


Charm:Onehumanoid(notundead)
thatfailsanINTrolltreatstheclericasits
bestfriend.
Heal:Theclerictouchesacreature,and
restoresallitshits.

Levitate:Flyupto15feetperturninany
direction.Thiseffectlastsfor[level]+d6
turns.
MakeGroupInvisible:Allcreaturesand
itemsofyourchoicewithin10feetofyou
arenowinvisiblepermakeinvisible.
MissileShield:Forthenext1hour,any
nonmagicalmissilesfiredatyouwill
bounceharmlesslyoff.

OpenSesame:Openanysecretdoors,
heldportals,etc.within5feet.

Cleric Spells, Level 2


ResistFear:Touchacreature,whichis
instantlycalmedandlosesallfear.Ifthe
fearwascausedbyaspell,thecreature
makesaWISroll.

DecipherRunes:Aswizardlevel1spell.

SealDoor:Magicallyfastensadoor,
gate,orportalforthenext10minutes
times[level].RequiresSTRrolltobreak.

GreaterSeal:Likeseal,butpermanent.

Light:Createsabrightlight30feetin
diameter,whichlastsfor1hour,plus10
minutestimes[level].Ifamonsterisinside SenseMagic:Anyenchanteditem
theballoflightwhenthelightiscreated, within50feetwillglowforthenext20
itisimmobilized.
minutes.Ifyoustandwithin10feetofany
enchanteditemwithinthat20minutes,
PurifyFoodandDrink:Tenmeals'worth deducetheenchantment'sbasic
offoodandwater,nomatterhow
properties(duration,danger,general
spoiledorpoisoned,becomefreshand
effects,etc.).
clean.
WardAgainstEvil:Youareencasedina
ResistCold:Chooseonecreaturewithin magicalbarrierfor5minutes,providing
30feet(includingyourself).Forthenext
advantage.
hour,thatcreaturesubtracts2onall
CONrollsagainstcold.Coldattacks
dealnodamage.

Fireball:Firea10footballofflameina
straightline.Deal[level]hits.

Fortify:Oneallywithin10feetgets
advantageforthenexthour.
Phantasms:Createanillusionofany
creatureoritemyouimagine.Creatures
withINT4orhighermustmakeanINTroll
tobelieve;othersbelieveautomatically.
Creatureswhobelievetakedamageas
ifitwasreal.Illusionremainsaslongas
youconcentrateanddonotmove,and
illusionisnottouched.

Cleric Spells, Level 3


BreatheWater:Breatheunderwaterfor1
hour.
CharmGroup:Charm1d6creatures.
CureDisease:Onecreaturewithin10
feetisimmediatelyhealedofone
disease.
Darkvision:Aswizardlevel3spell.
DispelMagic:Anyenchantmentson1
itemorcreaturearedispelled.
FindObject:Aswizardlevel2spell.

RemoveCurse:Anycursesonone
SpeakWithAnimals:Forthenexthour,
objectwithin3feetareimmediately
conversewithanycreaturewithin10
lifted.
feet.Thiscreaturewillneveragainattack
thecasterorhisallies.

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