Professional Documents
Culture Documents
Agility (DCX-018C)
Plot Twist, 2
Target Secret Society character gets +2 DEF this
attack. <p> At the start of the recovery phase, if
Agility is in your KO'd pile, you may KO a
character you control. If you do, return Agility to
your hand.
Ahab, Houndkeeper (MAV-208U)
Character, 3, Sentinel, 5/4, Concealed, Range
Characters you control named Hounds of Ahab get
+1 ATK. <p> Boost X: When Ahab enters play, put
an Army Sentinel character card with cost less than
or equal to X from your KO'd pile into your front
row.
AIDA (MAV-069R)
Plot Twist, 2
Play only during your recruit step. <p> Squadron
Supreme characters you control can't be the target
of effects your opponents control this turn. <p>
Ongoing: At the start of the recovery phase, if you
have no cards in hand, turn AIDA face down.
Adhesive X (MAV-153U)
Plot Twist, 2
To play, exhaust a Masters of Evil character you
control. <p> Target exhausted character can't ready
this turn.
Armageddon (MHG-196R)
Plot Twist, 6
Target attacker you control gets +6 ATK this attack.
Armagetto (DSM-120U)
Location, 3
Activate, KO a Darkseid's Elite character you
control >>> Target attacker you control gets +X/+x
this attack, where X is the cost of the character you
KO'd.
Armed Escort (MMK-119C)
Equipment, 1
Armed Escort costs 1 less to recruit while you
control a Crime Lords character. <p> Equipped
character has "Activate >>> If you control a
defender, remove all defenders from this attack,
and equipped character becomes a defender."
Armies of Doom (MHG-155U)
Plot Twist, 3
Play only during the build phase. <p> If you have
played no other plot twists this turn, you may put
an Army Doom character card with cost 3 or less
from your KO'd pile into your front row. At the
start of the recovery phase this turn, KO that
character.
Armies of Qward (DGL-180R)
Plot Twist, 2
You may return an Army character card from your
KO'd pile to your hand. <p> Ongoing: Army
characters you control gain the affiliations of each
other Army character you control.
Armor of Doom (MVL-214R)
Equipment, 1, ConcealedOptional
Equip only to Dr. Doom. <p> KO Armor of Doom
>>> Equipped character can't be stunned this
attack.
Armored Spider Suit (MSM-058U)
Equipment, 2
Armored Spider Suit costs 1 less to recruit for each
Spider-Friends character you recruited this turn.
<p> Equipped character gets +2/+2 and has
reinforcement.
Arms Deal (DCR-146R)
Plot Twist, 6
Play only during your recruit step. <p> Discard up
to six cards. You may put a Villains United
character card from your hand with cost less than
the number of cards you discarded into your front
row if you don't control a character with the same
name as that card.
Army of One (MXM-152C)
Plot Twist, 4
If you control exactly one visible character, target
Hellfire Club attacker or defender you control gets
+2/+2 this attack.
Arnim Zola, The Bio-Fanatic * RAID (MUN139U)
Character, 2, Crime Lords, 2/3, Concealed
Optional
[Activate], KO a character you control >>> Target
player loses 2 endurance and you gain 2 endurance.
Awestruck (DLS-173C)
Plot Twist, 1
Attackers get -1 ATK this attack.
Bamf! (MSM-109R)
Plot Twist, 3
X-Men characters you control can't be stunned
while attacking this turn.
Book of Oa (DGL-183C)
Location, 1
At the start of your recruit step, you may look at
the top X cards of your deck, where X is the
number of characters you control with willpower 2
or greater. If you do, put one of those cards into
your hand and the rest on the bottom of your deck,
and discard a card.
The Book of the Vishanti (MTU-074U)
Plot Twist, 1
Ongoing: Exhaust a Marvel Defenders character
you control >>> Look at the top card of your deck.
You may put it on the bottom of your deck.
Boom Tube (DSM-151C)
Plot Twist, 2
Choose one: Target support row defender you
control has reinforcement this attack; or return
target front row defender you control to its owner's
hand. (When an attack concludes, if there is no
defender, ready all attackers.)
Boomerang, Fred Myers (MSM-071C)
Character, 3, Sinister Syndicate, 4/3, Flight, Range
Return Boomerang to his owner's hand >>> Return
target character with cost 2 or less to its owner's
hand. Use only if you control another Sinister
Syndicate character.
Booster Gold, Michael Jon Carter (DJL-041C)
Character, 2, JLI, 3/2, Flight, Range
Ally: Whenever a character you control becomes
powered-up, that character gets an additional +1
DEF this attack. <p> Boost 1: When Booster Gold
enters play, gain 2 resource points if you recruited
him from your hand.
Boot to the Head (MXM-112R)
Plot Twist, 3
To play, replace a reservist Brotherhood resource
you control. <p> Target attacker or defender gets -3
DEF this attack.
Booze Elementals (DWF-112C)
Plot Twist, 2
To play, return an Outsiders character you control
to its owner's hand. <p> Draw two cards, then
discard two cards.
Boris, Doom's Caretaker (MFF-013C)
Character, 2, Doom, 2/2
When Boris enters play, draw a card.
Boris, Personal Servant of Dr. Doom (MVL-201R,
MOR-107R)
Character, 1, Doom, 1/1
[Activate], Put Boris on the bottom of your deck
>>> Search your deck for a plot twist card, reveal
it, and put it into your hand. Use only if you
control Dr. Doom.
Born of Blood (DLS-156U)
Plot Twist, 3
To play, discard a character card. <p> Recover
target stunned Teen Titans character you control
and move it to your hidden area. That character
can't attack this game.
Conscription (DJL-206R)
Plot Twist, 2
To play, discard a Manhunter character card. <p>
Search your deck for an Army character card with
cost 1 and put it into your front row.
Department K (MEV-205R)
Location, 3
Weapon X characters you control with cost 3 or
more get +2 ATK. <p> Whenever a Weapon X
character you control becomes stunned during the
combat phase, return it to its owner's hand.
Deposed (MMK-033C)
Plot Twist, 2
Play only if you control a Marvel Knights
character. <p> The controller of target hidden
character moves it to his visible area. Whenever
that character becomes stunned by a character with
greater cost this turn, KO that stunned character.
Erased (MEV-271R)
Plot Twist, 2
KO target stunned hunted character.
Erg, Electric Eye (MXM-051C)
Character, 4, Morlocks, 7/6, Concealed, Range
MutantEnergy
Activate, move Erg from your hidden area to your
visible area >>> Target opponent exhausts a ready
character he controls.
Eric O'Grady <> Ant Man, Fugitive at Large
(MUN-093C)
Character, 2, S.H.I.E.L.D., 3/1, Concealed, Flight,
Range
Reservist <p> When Eric O'Grady enters play,
target character gets -3 DEF this turn.
Erik Josten <> Atlas, Ionic Powerhouse (MAV091R)
Character, 6, Thunderbolts, 12/12
Boost X: When Erik Josten enters play, he gets
+4/+4 this turn for each resource point you paid for
X.
Erik Josten <> Atlas, Kosmos Convict (MAV092U)
Character, 2, Thunderbolts, 2/2
At the start of your recruit step, put a +1/+1
counter on Erik Josten. If you control five or more
resources, put an additional +1/+1 counter on him.
Erik Josten <> Goliath, Growing Menace (MAV128C)
Character, 6, Masters of Evil, 13/10
When you recruit Erik Josten, if you control a
Masters of Evil character, gain 2 resource points.
Spend these resource points only to pay the costs
of payment powers.
Escape Artist (DSM-055U)
Plot Twist, 2
Return target ready New Gods defender you
control to its owner's hand. Remove all attackers
from this attack. (The attackers don't ready.)
Escrima Sticks (DOR-148U)
Equipment, 1
Transferable <p> Equipped character gets +1/+1.
Espionage, Non-Unique (DCX-002U)
Location, 4
Terraform <p> When you flip Espionage, it gains
target opposing location's powers while Espionage
remains face up.
Essence of Zom (MUN-241R)
Plot Twist, 2
Play only from your resource row and only if you
recruited Dr. Strange this turn. <p> Search your
deck for a plot twist card, reveal it, and put it into
your hand.
ESU Science Lab (MSM-011U)
Location, 2
Whenever a defender you control becomes
powered-up, it has reinforcement this attack. <p>
Exhaust two Spider-Friends characters you control
>>> Draw a card.
Eviscerate (MVL-091C)
Plot Twist, 3
Target [Brotherhood] character you control gets
+3/-3 this attack.
Fantasticar (MOR-070R)
Equipment, 1
Characters you control have flight. <p> Fantastic
Four characters you control get +1/+1.
Fearless (DCL-047R)
Plot Twist, 4
Power-up target Hal Jordan you control twice.
Fearless Leader (MEV-036R)
Plot Twist, 3
Ready target Cyclops you control. He can't attack
this turn unless he team attacks.
Feeding Time! (DSM-089U)
Plot Twist, 3
Whenever target Revenge Squad character you
control stuns a defender that does not have
reinforcement this turn, gain X endurance, where X
is that defender's cost.
Feel the Burn (MXM-169C)
Plot Twist, 2
Target attacker you control gets +2 ATK this attack.
If that attacker is an Energy character, each
opponent loses 3 endurance.
Felix Faust, Dark Bargain (DCL-172U)
Character, 4, Secret Society, 8/7
Reservist <p> Whenever Felix Faust stuns a
character, each player puts the top three cards of
his deck into his KO'd pile.
Framistat (MAV-205U)
Equipment, 1
You may exhaust a character you control rather
than pay Framistat's recruit cost. <p> At the start of
the combat phase, choose one: Equipped character
gets +3 ATK this turn; or while equipped character
is defending this turn, it gets +1 DEF and has
reinforcement. If equipped character has the
Fantastic Four affiliation, instead, choose both.
Gravesite (MMK-170U)
Plot Twist, 1
Ongoing: At the start of the draw phase, each
player draws a card, then discards a card. Each
player who discarded an Underworld character
card gains 1 endurance.
Grounded (MSM-152C)
Plot Twist, 1
Target character loses flight and gets -1 ATK this
turn.
Growing Man, Kinetic Stimuloid (MAV-166U)
Character, 3, Kang Council, 4/3
Exhaust a Kang you control >>> Put a +1/+1
counter on Growing Man.
Grudge Match (MUN-307C)
Plot Twist, 3
If target attacker has the same cost as a defender,
that attacker gets +3/+3 this attack.
The Guardian, Jim Harper (DWF-003U)
Character, 3, Team Superman, 4/5
A character protected by The Guardian gets +1/+1
and has range.
Guardians Reborn (DGL-031U)
Plot Twist, 2
To play, exhaust any number of Green Lantern
characters you control with total willpower 3 or
greater. <p> Recover target stunned Green Lantern
character you control.
Guy Gardner, Egomaniac (DJL-049C)
Character, 7, JLI/Green Lantern, 16/12, Flight,
Range
Willpower 4 <p> Other characters you control get
+1 willpower. <p> Each JLI defender and Green
Lantern defender you control gets +X DEF, where
X is that character's willpower.
Guy Gardner, Hero with Attitude (DCX-013R)
Character, 5, JLI, 9/9, Flight, Range
Reservist, Willpower 4 <p> [Activate] >>> Stun
target character with cost 3 or less. Use only if you
control four or fewer resources.
Guy Gardner, Strong Arm of the Corps (DGL008C)
Character, 5, Green Lantern, 10/7, Flight, Range
Willpower 2 <p> Guy Gardner gets +X ATK while
attacking, where X is his willpower. <p> Boost 1:
When Guy Gardner enters play, characters you
control get +2 ATK while attacking this turn.
Guy Gardner, Warrior (DGL-174C)
Character, 3, 6/3, Flight, Range
Willpower 2 <p> Unaffiliated characters you
control can team attack as though they had all
affiliations.
Gypsy, Cindy Reynolds (DJL-010C)
Character, 1, JLA, 1/1, Concealed
Return Gypsy to her owner's hand >>> Power-up
target JLA attacker or defender you control.
Gypsy, Illusionary Operative (DWF-070U)
Character, 2, Birds of Prey/JLA, 2/3, Concealed
Optional
Substitute <p> When Gypsy enters play, look at the
top three cards of your deck. Put one on the top of
your deck and the rest on the bottom.
Hibernaculum (MAV-074C)
Plot Twist, 3
To play, discard a Squadron Supreme character
card. <p> Put the top three cards of your deck into
your KO'd pile. You may return a character card
from your KO'd pile to your hand.
In Remembrance (DGL-194C)
Plot Twist, 3
Ongoing: Replace a face-down character card you
control >>> Target defender you control gets +1/+1
this attack. Use only once per turn.
Infestation (DJL-106U)
Plot Twist, 2
Injustice Gang team attackers you control get
+1/+1 this attack for each other team attacker you
control.
Infiltrate (MEX-018R)
Plot Twist, 2
Ongoing: Characters you control can team attack
protected characters.
The Infinites, Army * Age of Apocalypse (MAA020C)
Character, 2, Horsemen of Apocalypse, 0/0, Range
The Infinites enters play with four +1/+1 counters.
<p> At the start of the build phase, remove two
+1/+1 counters from The Infinites.
The Infinity Gauntlet (MUN-242R)
Plot Twist, 5
Ongoing: Exhaust six different members of the
Illuminati you control >>> Choose one: KO target
character; KO target resource; or target player
discards his hand. (The members of the Illuminati
are Black Bolt, Dr. Strange, Iron Man, Mr.
Fantastic, Professor X, and Sub-Mariner.)
The Infinity Gauntlet, Unique (MHG-184R)
Equipment, 10
You may discard six Infinity Gem cards with
different names rather than pay The Infinity
Gauntlet's recruit cost. <p> Exhaust equipped
character >>> Stun target character. Use only once
per turn.
Infinity Man, Drax (DSM-041R)
Character, 7, New Gods, 15/15, Flight, Range
Reveal Infinity Man, return two ready characters
you control with the version Forever People to
their owners' hands >>> Cards named Infinity Man
cost you 1 less to recruit this turn. Use only if
Infinity Man is in your hand.
The Initiative, Team-Up (MUN-130C)
Plot Twist, 2
To play, choose a leader you control and any
number of its affiliations. <p> Draw a card. <p>
Ongoing: Characters you control gain those
affiliations.
Interrogate (DWF-062R)
Plot Twist, 2
Play only if you control a Gotham Knights
character. <p> Choose a name. Target opponent
reveals all face-down resources he controls. If he
revealed one or more cards with that name, draw a
card.
Interstellar Offensive (MHG-195C)
Plot Twist, 1
Target attacker gets +2 ATK this attack and an
additional +3 ATK this attack if it has the Skrull
affiliation and more affiliations than a defending
character.
Into Hiding (EHB-051U)
Plot Twist, 2
Move target character you control with the printed
Thule Society affiliation to your hidden area.
Invasion Plans (MUN-312C)
Plot Twist, 3
Play only during your attack step. <p> To play,
exhaust a character you control. <p> Draw two
cards.
Invisibility (MVL-195U)
Plot Twist, 4
Play only if you control Invisible Woman. <p>
Move any number of characters you control to your
hidden area.
Invisible Destroyer, Subconscious Entity (DGL050C)
Character, 3, Emerald Enemies, 4/3, Concealed,
Flight, Range
Willpower 1 <p> Whenever Invisible Destroyer
becomes stunned, you may KO it. If you do, target
character you control gets +2/+2 this turn.
Invisible Woman, Baroness Von Doom (MHG137C)
Character, 4, Doom/Fantastic Four, 6/8, Concealed
Optional
Defenders you control with cost 3 or less in the
same area as Invisible Woman have reinforcement.
Invisible Woman, First Lady of the Fantastic Four
(MVL-163C)
Character, 3, Fantastic Four, 3/4, Concealed
Characters you control named Human Torch, Mr.
Fantastic, or Thing have reinforcement.
Jack-in-the-Box (DWF-212R)
Plot Twist, 1
Insanity: Choose a number. Reveal cards from the
top of your deck until you reveal a card with cost
equal to that number. Put that card into your hand
and shuffle the rest into your deck.
Katana (MVL-235C)
Equipment, 0, ConcealedOptional
Equipped character gets +3 ATK while in combat
with one or more unequipped opposing characters.
Katana, Soultaker (DWF-093R)
Character, 5, Outsiders, 9/8
Whenever Katana stuns another defender, remove
that defender from the game. This power triggers
only once per turn. <p> When Katana leaves play,
the owner of each card removed by Katana puts it
into play.
Katana, Tatsu Yamashiro (DWF-092U)
Character, 2, Outsiders, 3/2
Pay 2 endurance >>> KO target character that was
stunned by Katana while she was team attacking
this turn. Use only during the combat phase.
Kidnapping (DOR-090U)
Plot Twist, 2
To play, exhaust an Arkham Inmates character you
control. <p> Put target stunned character an
opponent controls on the top of its owner's deck.
Draw a card.
Korugar (DGL-070R)
Location, 2
To flip, KO a resource you control. <p> Activate
>>> Target Emerald Enemies character you control
gets +3 willpower this turn.
LexCorp (DSM-091U)
Location, 3
Activate >>> Replace a face-down resource you
control. <p> Replace LexCorp >>> Replace target
plot twist you control. Use only if you control a
Revenge Squad character.
Liberating Number 42 (MUN-043C)
Plot Twist, 3
Whenever an [Avengers] character you control
stuns an opposing character this turn, rally for a
character card.
Liberation Day, Ultimates (MUL-017U)
Plot Twist, 3
To play, remove an Ultimates character card in
your hand from the game. <p> Search your deck
for an Ultimates card, reveal it, and put it into your
hand.
Liberty Island Base (DOR-057U)
Location, 2
Activate >>> Target defender with reinforcement
gets +1 DEF this attack. If that character has the
Teen Titans affiliation, instead, it gets +3 DEF this
attack.
Libra, Alien Conqueror (DJL-092R)
Character, 7, Injustice Gang, 15/14
Leader: Characters your opponents control get -1
ATK for each character adjacent to Libra. <p> KO
three characters adjacent to Libra >>> Ready
Libra. Use only during the combat phase.
License to Kill (MUN-131R)
Plot Twist, 3
To play, choose a [S.H.I.E.L.D.] character you
control. <p> Ongoing: Whenever an opposing
defender becomes stunned, you may discard a card
and exhaust the chosen character. If you do, KO
that defender.
Lieutenant Kona Lor, Lunatic Legion (MHG056C)
Character, 2, Kree, 4/1, Range
Reservist, Press (When you recruit this card, your
next character costs 1 less to recruit this turn for
each press card you recruited this turn, but no less
than 1.) <p> When Lieutenant Kona Lor enters
play, target opponent replaces a face-up non-TeamUp resource he controls.
Life Model Decoy, More Human than Human
(MUN-099R)
Character, 0, S.H.I.E.L.D., 0/0
Loyalty <p> Boost X: When Life Model Decoy
enters play, it gains the printed ATK, DEF, cost,
flight, range, powers, and keywords of target
opposing character with cost X.
Light Armor, Construct (DGL-198C)
Equipment, 1
Light Armor costs 1 less to recruit onto a character
with willpower 1 or greater. <p> Equipped
character gets +3 ATK. <p> Discard Light Armor
>>> Target attacker you control gets +3 ATK this
attack.
Micro-Sentinels (MOR-147R)
Plot Twist, 3
Put a micro counter on up to X target characters
that have no micro counters, where X equals the
number of Sentinel characters you control. <p>
Ongoing: At the start of the draw phase, KO each
character with micro counters greater than or equal
to that character's cost. Then put a micro counter
on each character with a micro counter.
Micro-Size (MOR-132C)
Plot Twist, 2
Target defender gets -1/-1 this attack. If you control
Dr. Doom, instead, that defender gets -2/-2 this
attack.
Midnight Cravings (DJL-185C)
Plot Twist, 2
Target character gets -1 DEF and -3 willpower this
turn.
Midnight Massacre (MTU-167R)
Plot Twist, 3
Target Underworld attacker you control gets +3
ATK this attack. If that character is hidden, move it
to your visible area and it also gets +3 DEF this
attack.
Midnight Sons (MMK-037C)
Plot Twist, 2
Play only if you control a Marvel Knights
character. <p> Choose an affiliation. <p> Ongoing:
Characters you control, as well as cards in your
deck, hand, and KO'd pile, with either the Marvel
Knights or the chosen affiliation have both
affiliations.
Midtown High School (MSM-062C)
Location, 1
Whenever you recruit a non-Army Spider-Friends
character, you may pay 1 resource point. If you do,
draw a card.
Miek, The Unhived (MUN-192C)
Character, 2, Warbound, 4/1, Flight
Whenever Miek becomes stunned, you may
remove him from the game. If you do, characters
you control named Hulk have "While Hulk is
attacking, defenders lose and can't have
reinforcement."
Might Makes Right (MAV-196C)
Plot Twist, 1
To play, discard a card. <p> Target attacker you
control gets +3 ATK this attack. If you have no
cards in hand, that attacker gets an additional +2
ATK this attack.
Mightiest Heroes (DCL-054R)
Plot Twist, 1
Search your deck for a [JLA] character card, reveal
it, and put it on the top of your deck. If you control
a character with the same name as that card, draw a
card, then discard a card.
Mogo (DGL-034R)
Location, 2
Activate >>> Target Green Lantern character you
control gets +1 willpower this turn. If you control
six or more resources, instead, that character gets
+2 willpower this turn.
Neutralized (MXM-075C)
Plot Twist, 2
To play, exhaust a Morlocks character you control.
<p> Choose a stunned character. <p> Ongoing:
The chosen character can't recover. <p> The
chosen character can't be KO'd during the recovery
phase.
O-Force (MHG-216R)
Plot Twist, 3
Ongoing: Characters your opponents control must
attack if able while you control an X-Statix
character.
Ogre, Weaponsmith (MAV-104U)
Character, 1, Thunderbolts, 1/2
Activate >>> Target attacker you control gets
+1/+1 this attack. If you control four or more
resources, instead, put a +1/+1 counter on that
attacker.
Olapet, Green Lantern of Southern Goldstar (DGL021C)
Character, 2, Green Lantern, 2/3, Flight, Range
Willpower 1 <p> Olapet gets +5 willpower while
you control five or more resources. <p> Boost 1:
When Olapet enters play, search your deck for a
Green Lantern character card with cost 1 or less,
reveal it, and put it into your hand. Gain 1 resource
point.
Old Lace, Genetically Engineered Deinonychus
(MEV-224R)
Character, 7, Runaways, 16/15
Whenever Old Lace causes breakthrough to a
player, put that many cards from the top of his deck
into his KO'd pile. Then, if there are no cards in
that deck, he loses the game.
Oliver Queen <> Green Arrow, Bullseye (DCL023C)
Character, 3, JLA, 5/2, Range
[Activate] >>> Target character gets -5 DEF this
attack.
Oliver Queen <> Green Arrow, Emerald Archer
(DJL-199U)
Character, 4, Green Lantern, 9/6, Range
Reservist, Willpower 1 <p> Pay 2 endurance >>>
KO target character with cost 1 or less. Use only
once per turn.
Oliver Queen <> Green Arrow, Hard-Traveling
Hero (DJL-016C)
Character, 5, JLA/Green Lantern, 9/9, Range
Willpower 1 <p> Ally: Whenever a character you
control becomes powered-up, you may exhaust
Oliver Queen. If you do, stun target character with
cost 3 or less.
Ol-Vir, Legion of Super Villains (DLS-059C)
Character, 6, Future Foes, 13/11, Flight, Range
Free >>> Unless an opponent discards a card, OlVir has invulnerability this turn. Use only once per
turn and only during the combat phase.
Omega Beams (DSM-126R)
Plot Twist, 3
To play, exhaust a Darkseid's Elite character you
control. <p> Remove all stunned characters from
the game.
Psychoville (MMK-218C)
Location, 4
Activate >>> The controller of target hidden
character moves it to his visible area. At the start of
the recovery phase this turn, that character's
controller moves it to his hidden area. Use only
during the combat phase. <p> Activate >>> Target
hidden character you control gets +1 DEF this
attack.
Psylocke, Armored Empath (MXM-020C)
Character, 4, X-Men, 8/7, Range
MutantMental
Discard a Mental card >>> Negate target effect
from a non-ongoing plot twist. Use only once per
turn and only if a Mental character you control is in
combat.
Psylocke, Betsy Braddock (MOR-021C)
Character, 3, X-Men, 3/4
Whenever Psylocke causes breakthrough to an
opponent, that opponent discards a card.
Psylocke, Earth-616 (MEV-155C)
Character, 4, Exiles/X-Men, 6/9, Range
Remove a shift counter from a card you own >>>
Target character gets -3 DEF this attack.
Psylocke, Second Skin (MVL-025C)
Character, 5, X-Men, 8/11, Range
[Activate] >>> Target attacker gets -5 DEF this
attack.
Public Outcry (MUN-320C)
Plot Twist, 2
Target attacker or defender gets -1/-1 this attack.
Puma, Thomas Fireheart (MSM-048C)
Character, 4, Spider-Friends, 7/8
Puma has evasion while attacking. <p> Boost 3:
When Puma enters play, he gets +7/+6 this turn.
Punisher Squadron, Army (MCG-026C)
Character, 1, 2/2, Flight, Range
Punisher Squadron gets +4/+4 while you control
seven or more resources.
Punisher, Angel of Death (MVL-126R)
Character, 7, Marvel Knights, 17/16, Range
[Activate] >>> KO target attacker. Use only if you
recruited another Punisher this game.
Punisher, Captain America (MUN-262R)
Character, 5, Marvel Knights, 9/9, Range
Reservist <p> [Activate] >>> Whenever target
character you control becomes stunned while in
combat this turn, stun all opposing characters that
were in combat with it this turn.
Punisher, Executioner (MMK-023C)
Character, 5, Marvel Knights, 9/9, Range
Punisher gets +1/+1 while equipped. <p> Boost 2:
When Punisher enters play, you may KO two
equipment you control. If you do, Punisher gets +5
ATK this turn, and you may stun target character
with cost 5 or less.
Q Energy (DGL-105U)
Plot Twist, 3
Play only during your attack step. <p> You may
exhaust any number of Anti-Matter characters you
control with total willpower 4 or greater. If you do,
exhaust target character and its controller loses
endurance equal to its cost.
Q Field (DGL-106C)
Plot Twist, 2
Move any number of target hidden Anti-Matter
characters you control to your visible area. If you
moved one or more characters and Q Field is in
your resource row, draw a card.
Quadromobile, Unique (DJL-146U)
Equipment, 1
Quadromobile costs 1 less to recruit while you
control a Secret Society character. <p> Equipped
character gets +2 ATK and has flight. <p> KO
Quadromobile >>> Return target character or
location card from a KO'd pile to its owner's hand.
Quagmire, Jerome Meyers (MAV-062U)
Character, 1, Squadron Supreme, 1/2
Discard Quagmire >>> Target attacker or defender
gets -2 DEF while exhausted this attack.
Quakemaster, Robert Coleman (DJL-133U)
Character, 3, Secret Society, 5/4, Range
Activate >>> Replace target non-Team-Up
location. Use only if you control another Secret
Society character.
Quantum Bands, Unique (MUN-293C)
Equipment, 1
Equipped character gets +2/+2, has flight, and
gains the affiliations of all other characters in play.
Queen Lilith, Den Mother (MTU-151C)
Character, 3, Underworld, 5/4, Concealed
Optional
Whenever Queen Lilith attacks, look at the top
three cards of your deck. Put one on the top of your
deck and the rest into your KO'd pile.
Queen of Fables, Wickedest Witch (DJL-163C)
Character, 3, 4/5
Activate >>> Replace target non-Team-Up ongoing
plot twist. If you do, search your deck for an Army
character card with cost 1 and put it into your front
row.
Quentin Carnival (MMK-040U)
Location, 2
Flip only during the build phase. <p> Activate, KO
an equipment you control >>> Target Marvel
Knights character you control can't be the target of
effects your opponents control this turn. <p>
Activate >>> You may put an equipment card with
cost 0 from your hand into play equipped to an
unequipped Marvel Knights character you control.
Quentino, Raul Quentino (MTU-183U)
Character, 3, Wild Pack, 5/4, Range
When Quentino enters play, reveal the top four
cards of your deck. Put a revealed equipment card
into your hand and the rest on the bottom of your
deck.
Rann (DCR-195C)
Location, 3
You can't flip Rann if you control Thanagar. <p>
Affiliated characters you control gain the Rann
affiliation. <p> Activate >>> Target attacker or
defender you control gets +1 ATK this attack.
Rapier (MSM-157U)
Equipment, 0
Equipped character gets +3 ATK while in combat
with a front row character.
The Rapture (MHG-206U)
Plot Twist, 2
Ongoing: At the start of the combat phase, if you
control no face-down resources, put the top card of
your deck face down into your resource row and
then KO a resource you control.
Ra's al Ghul <> Leland McCauley, U.P. President
(DLS-061C)
Character, 1, Future Foes, 1/1, Concealed
You may discard a Future Foes character card
rather than pay Ra's al Ghul's recruit cost. <p>
Return Ra's al Ghul to his owner's hand >>>
Unless an opponent discards a card, target
character loses reinforcement and can't have
reinforcement this turn. Use only during the
combat phase.
Ra's al Ghul, Demon's Head Rising (DCL-212C)
Character, 5, League of Assassins, 10/8
Characters lose and can't gain affiliations while in
combat with Ra's al Ghul.
Ra's al Ghul, Engine of Change (DLS-060C)
Character, 5, Future Foes/League of Assassins, 9/9
Reservist <p> Free >>> Unless an opponent
discards a card, target character loses all affiliations
while defending this turn. Use only once per turn
and only during the combat phase.
Ra's al Ghul, Eternal Nemesis (DBM-018C)
Character, 4, League of Assassins, 7/7
Whenever Ra's al Ghul causes breakthrough while
attacking a character, KO that character.
Ra's al Ghul, Immortal Villain (DOR-104C)
Character, 4, League of Assassins, 7/7
Loyalty <p> When Ra's al Ghul enters play, turn all
locations your opponents control face down. <p>
Your opponents can't flip locations.
Ra's al Ghul, Master Swordsman (DOR-105C)
Character, 6, League of Assassins, 12/12
Loyalty <p> When Ra's al Ghul enters play,
replace any number of resources you control.
Recharge! (DCL-056R)
Plot Twist, 3
To play, exhaust a Hal Jordan you control. <p>
Ongoing: At the start of the draw phase, draw a
card.
RL-9000 (MEV-074R)
Equipment, 1
Shift <p> Equip only to Cable. <p> Exhaust
equipped character, return RL-9000 to its owner's
hand >>> Target character gets -X DEF this turn,
where X is its DEF. Use only during the combat
phase.
Roberto da Costa <> Sunspot, Solar Flare (MEV064U)
Character, 6, X-Force/X-Men, 12/13, Flight, Range
Whenever Roberto da Costa defends, the attacking
player loses endurance equal to the combined cost
of all attackers.
Roberto Da Costa, Heir to the Throne (MXM142C)
Character, 4, Hellfire Club, 8/6, Concealed
Optional, Range
MutantEnergy
Leader: Characters adjacent to Roberto Da Costa
gain the Hellfire Club affiliation. <p> Whenever a
Mutant adjacent to Roberto Da Costa enters
combat, power-up that Mutant.
Robot Destroyer, Army (MOR-117R)
Character, 5, Doom, 9/8, Range
Activate, stun Robot Destroyer >>> Stun target
character with cost 4 or less. Use only if you
control Dr. Doom.
Robot Enforcer, Army (MOR-118C)
Character, 4, Doom, 6/6, Range
When Robot Enforcer attacks, if you control
another Army Doom character, target player
discards a card.
Robot Seeker, Army (MOR-119C)
Character, 3, Doom, 3/4, Range
When Robot Seeker enters play, choose a character
name. <p> Whenever Robot Seeker attacks a
character with the chosen name, Robot Seeker gets
+3 ATK this attack.
Robot Sentry, Army (MOR-120C)
Character, 2, Doom, 2/2, Range
Activate >>> Exhaust target character with cost 2
or less. Use only if you control another Doom
character.
Robotic Offensive (MVL-218U)
Plot Twist, 2
Choose an affiliation. Opposing characters with
that affiliation get -2 DEF while in combat with
Army [Doom] characters you control this turn.
Robotman, Cliff Steele (DCL-232C)
Character, 5, Doom Patrol, 8/8, Range
[Activate] >>> Put two +1/+1 counters on
Robotman.
The Rock of Eternity (DCR-041R)
Location, 4
At the start of your attack step, ready each JSA
character you control that was exhausted as your
attack step started and exhaust each other character
you control.
Satellite HQ (DJL-034C)
Location, 2
Activate >>> Characters you control with cost 4 or
greater can attack hidden characters this turn. <p>
Activate >>> Target JLA attacker gets +X DEF this
attack, where X is its willpower.
Smallville (DWF-028U)
Location, 3
Protected Team Superman characters you control
get +1/+1 and have range.
Smiles, Everyone! (DSM-142R)
Plot Twist, 2
Play only if you control an Arkham Inmates
character. <p> Whenever target exhausted defender
becomes stunned this turn, KO it.
Smoke Screen (MSM-031C)
Equipment, 1
KO Smoke Screen >>> Target attacker can't be
stunned this attack.
Snapper Carr, Cool Daddy-O (DJL-021U)
Character, 1, JLA, 1/1
Equipped JLA defenders you control have
reinforcement. <p> Activate >>> Power-up target
equipped attacker or defender you control.
Sneak Attack (MVL-046R)
Plot Twist, 3
You may move target [X-Men] character you
control. It can attack protected characters and can't
be stunned while attacking this turn.
SNIKT! (MXM-033R)
Plot Twist, 3
To play, discard an X-Men character card. <p>
Target attacker or defender you control gets +4
ATK this attack.
Sniper Shot (MVL-149R)
Plot Twist, 3
Ongoing: Exhaust a Punisher you control >>> Put
an aim counter on Sniper Shot. Use only once per
phase. <p> Remove three aim counters from Sniper
Shot >>> KO target character.
Sniper, Rich van Burian (MMK-112C)
Character, 2, Crime Lords, 3/1, Concealed, Range
Crime Lords characters you control have range.
Soaring to New Heights (DWF-038C)
Plot Twist, 3
Target Team Superman attacker you control gets
+3 ATK this attack and also gets +3 DEF if you
control Superman.
Solar Powered (DLS-211R)
Plot Twist, 2
Target attacking Superman you control gets +2/+2
this attack. If that character has cosmic, put a
cosmic counter on it.
Solar Tower (DCL-097C)
Location, 1
[Activate] >>> Replace another target resource you
control. Use only if you control a [Teen Titans]
character.
Solaris, Tyrant Sun (DWF-181R)
Character, 8, Revenge Squad, 19/18, Flight, Range
Whenever Solaris stuns an attacker or defender,
you may stun target character with cost less than or
equal to the number of ongoing plot twists you
control.
Standoff (DWF-215U)
Plot Twist, 4
Ongoing: Whenever a player plays a non-ongoing
plot twist, he loses 2 endurance.
Suffocation (MTU-129C)
Plot Twist, 2
Play only if you control a Sinister Syndicate
character. <p> The controller of target character an
opponent controls moves it to a different position
in his front row or exhausts it.
Sugar Man, Age of Apocalypse (MAA-008U)
Character, 3, Horsemen of Apocalypse, 5/5, Range
Remove two character cards in your KO'd pile
from the game >>> Put a +1/+1 counter on Sugar
Man. Use only once per turn. <p> Pay 1 endurance
>>> KO target character you control.
Suicide Slums (DSM-094U)
Location, 2
Activate >>> Target Revenge Squad character you
control gets +2 ATK this attack. Whenever that
character becomes stunned this attack, KO it.
Suicide, Chris Daniels (MMK-157C)
Character, 3, Underworld, 4/5
When Suicide enters a KO'd pile from play, you
may discard two Underworld character cards. If
you do, put Suicide into your front row and he can't
attack this phase.
Sun Boy, Dirk Morgna (DLS-023C)
Character, 6, Legionnaires, 14/10, Flight, Range
Reservist, Cosmic <p> Boost 1: When Sun Boy
enters play, whenever a character becomes stunned
this turn, its controller loses additional endurance
equal to its cost.
Sunburst (DCL-153R)
Plot Twist, 2
To play, exhaust an Injustice Gang character you
control. <p> Ongoing: At the start of the recovery
phase, each player returns a stunned character he
controls to its owner's hand.
Sunder, Callisto's Enforcer (MXM-065C)
Character, 5, Morlocks, 14/7
MutantPhysical
Sunder can't have reinforcement. <p> Pay 1
resource point >>> Sunder gets +5 DEF this turn.
Use only once per turn.
The Sun-Eater (DLS-087R)
Plot Twist, 3
Play only if you control a Future Foes character.
<p> Ongoing: Players can't flip locations or play
plot twists while they have no cards in hand.
Sunfire, Age of Apocalypse (MAA-002R)
Character, 3, X-Men, 5/4, Flight, Range
At the start of the recovery phase, stun each
character with DEF 1 or less.
Sunfire, Famine (MEV-113R)
Character, 5, Marauders/Horsemen of Apocalypse,
8/10, Concealed, Flight, Range
Shift <p> While Sunfire is shifted, at the start of
the combat phase, you may exhaust target character
with cost less than the number of counters on
Sunfire.
Sunfire, Rising Sun (MVL-029C)
Character, 2, X-Men, 0/0, Flight, Range
Sunfire gets +1/+1 for each resource you control.
Tamaran (DOR-059U)
Location, 1
Activate, put the top card of your deck into your
KO'd pile >>> Power-up target Teen Titans
attacker or defender you control. (A powered-up
character gets +1/+1 this attack.)
Terragenesis (MHG-123U)
Plot Twist, 3
Ongoing: Whenever a cosmic Inhumans character
you control recovers, you may discard a card. If
you do, put a cosmic counter on that character.
Transformation (MTU-173C)
Plot Twist, 3
Move target Underworld character you control
with concealed to your hidden or visible area. That
character gets +2 ATK while you control a stunned
character this turn.
Trickshot (MXS-014C)
Plot Twist, 2
Target X-Men attacker or defender you control gets
+2 ATK this attack if it is in your front row or +3
ATK this attack if it is in your support row.
T-Spheres (DCR-042C)
Equipment, 1, ConcealedOptional
T-Spheres costs 1 less to recruit while you control a
JSA character. <p> Equipped character gets +3/+3
while in combat with a character with greater cost.
Turnabout (MVL-050C, MXM-035C)
Plot Twist, 2
Target [X-Men] character you control gets +3/+3
while in combat with an opposing character with
greater cost this turn.
The T-Wagon (MUN-073U)
Equipment, 0
Exhaust The T-Wagon >>> Target [Thunderbolts]
attacker or defender gets +2 ATK this attack, or +4
ATK if it's ready.
Twin Firearms (DCL-243U, DOR-164U)
Equipment, 1
Equipped character gets +4 ATK while in a front
row. <p> Equipped character gets +2 ATK and has
range while in a support row.
Twist of Fate (MSM-013U)
Plot Twist, 1
To play, discard a Spider-Friends character card.
<p> Reveal the top four cards of your deck. Put a
revealed character card into your hand and the rest
on the bottom of your deck.
Two Worlds, Team-Up (MAV-041C)
Plot Twist, 2
Choose two affiliations among characters you
control. If you chose Avengers and another
affiliation and you control another face-up resource
named Two Worlds, draw a card. <p> Ongoing:
Characters you control, as well as cards in your
deck, hand, and KO'd pile, with either of those
affiliations have both of them.
Two-Face, Harvey Dent (DOR-084U)
Character, 2, Arkham Inmates, 2/2, Range
Activate >>> Flip a coin. If you win the flip, KO
target stunned character.
Two-Face, Heads or Tails (DWF-148C)
Character, 6, Arkham Inmates/Gotham Knights,
12/12, Range
Activate >>> Exhaust target character with cost 4
or less.
Two-Face, Jekyll and Hyde (DWF-053C)
Character, 3, Gotham Knights/Arkham Inmates,
4/4, Range
Discard a card >>> If that card's cost is odd, TwoFace gets +2/+2 this turn. Use only once per turn.
Two-Face, Split Personality (DGL-166R)
Character, 7, Arkham Inmates, 16/16, Range
If you would mulligan, instead, you may reveal
Two-Face from your hand. If you do, put any
number of cards from your hand on the top of your
deck, then mulligan. <p> At the start of your attack
step, choose even or odd cost. Exhaust each
character your opponents control with the chosen
kind of cost.
Unthinkable (MHG-170R)
Plot Twist, 3
Target Doom attacker or defender you control gets
+4 ATK this attack or +2 DEF this attack. At the
start of the recovery phase this turn, KO that
character.
Untouchable (MMK-134R)
Plot Twist, 2
Play only if you control a Crime Lords character.
<p> Ongoing: At the start of the combat phase,
each player chooses a character. The chosen
characters can't be the target of plot twist, payment,
or triggered effects this turn.
Unus, Angelo Unuscione (MVL-082U, MOR096U)
Character, 2, Brotherhood, 2/2
[Activate] >>> Unus gets +2 DEF this attack.
Unmasked (MSM-165U)
Plot Twist, 1
Characters can't become powered-up this turn. <p>
Ongoing: At the start of your resource step you
may pay 2 endurance. If you do, turn Unmasked
face down.
Warworld (DSM-096R)
Location, 3
Flip only if you control a Revenge Squad character.
<p> If an attacker would cause breakthrough while
attacking a defender, instead, that defender's
controller loses endurance equal to that attacker's
cost.
Washout, John Lopez (MEV-203U)
Character, 3, Weapon X, 0/0, Range
Washout enters play with five +1/+1 counters. <p>
Whenever Washout becomes stunned, remove a
+1/+1 counter. If you do, recover him.
Wasp, Janet Van Dyne-Pym (MAV-027C)
Character, 2, Avengers, 2/3, ConcealedOptional,
Flight, Range
Leader: Team attackers adjacent to Wasp can't be
stunned.
Wasp, Mighty Avenger (MUN-116U)
Character, 2, S.H.I.E.L.D./Avengers, 3/2, Flight,
Range
Whenever Wasp defends, return her to her owner's
hand and remove all attackers from this attack.
Wasp, Ultimates (MUL-024C)
Character, 1, S.H.I.E.L.D., 1/2, Concealed, Flight,
Range
[Activate], Remove the top five cards of your deck
from the game >>> Target player loses 3
endurance.
Watch the Birdie! (DCR-203C)
Plot Twist, 2
The controller of target character moves it to his
visible area. That character gets -3 ATK while
defending this turn.
Worldship (MHG-044U)
Location, 1
To flip, reveal a Heralds of Galactus character card
with cost 4 or greater from your hand. <p>
Whenever a character with cost 3 or less becomes
stunned during the combat phase, return that
character to its owner's hand.
Worthington Industries, X-Corp (MXM-036R)
Location, 2
Activate >>> Reveal the top three cards of your
deck. You may put one revealed X-Men character
card into your hand. Put the rest on the bottom of
your deck. If you put a card into your hand, discard
a card.
The Wrecker, Wrecking Crew (MAV-145C)
Character, 6, Masters of Evil, 13/12
Reservist <p> Other Wrecking Crew characters
you control get +1/+1. <p> Pay 1 resource point
>>> Wrecking Crew characters you control get +2
ATK and can attack hidden characters this turn.
Use only once per turn.
The Wrecking Crew (MAV-161C)
Plot Twist, 2
Target Masters of Evil attacker you control gets +2
ATK this attack. Non-Army characters you control
that share a cost or version with that attacker and
that are adjacent to it get +2 ATK while attacking
this turn.
The Wrong Stuff, Team-Up (MUN-083C)
Plot Twist, 2
Play only if you control a [Thunderbolts] character.
<p> To play, discard a character card. <p>
Ongoing: Crossover [Thunderbolts] and the printed
affiliations of the card you discarded.
Wundagore Citadel (MXM-123C)
Location, 2
Activate >>> If target Brotherhood character you
control would cause breakthrough this turn,
instead, it causes 3 additional breakthrough.
Wyatt Wingfoot, Keewazi Adventurer (MSM115U)
Character, 1, Fantastic Four, 1/1
Activate, return Wyatt Wingfoot to his owner's
hand >>> Target defender you control has
reinforcement this attack. <p> Discard Wyatt
Wingfoot >>> Target Fantastic Four character gets
+1 DEF this attack.
Wylde, Charlie Wylde (DWF-105C)
Character, 2, Outsiders, 3/2
Whenever Wylde team attacks, target player loses 1
endurance for each attacker.
The "X" Factor (MEV-045C)
Plot Twist, 3
Target X-Factor character you control gets +2 ATK
this attack, or +5 ATK if it's ready.
X-23, Genetic Miracle (MEV-072R)
Character, 4, X-Force/X-Men, 8/6, Concealed
Loyalty <p> Whenever you play a plot twist while
X-23 is in combat, whenever she stuns a character
this attack, KO that character.