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1/9/2015

Pirate,Smuggler(HumanRogue3)Pathfinder_OGC
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Pirate, Smuggler (Human Rogue 3)

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This shady-looking sailor has a knowing glint in his eyes, which shift from
side to side as he evaluates his surroundings.

SMUGGLER

CR
2

XP 600
Human rogue (smuggler) 3
CN Medium humanoid (human)
Init +6; Senses Perception +7

DEFENSE
AC 15, touch 12, flat-footed 13 (+3
armor, +2 Dex)
hp 20 (3d8+3)
Fort +0, Ref +5, Will +2

OFFENSE
Speed 30 ft.
Melee mwk scimitar +3 (1d6/18
20), sap +4 (1d6 nonlethal)
Ranged shortbow +4 (1d6/3)
Special Attacks sneak attack +2d6

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Str 10, Dex 14, Con 8, Int 12, Wis


13, Cha 17
Base Atk +2; CMB +2; CMD 14
Feats Improved Initiative,
Toughness, Weapon Finesse
Skills Appraise +7, Bluff +9,
Diplomacy +9, Disguise +9,
Intimidate +9, Knowledge (local)
+7, Perception +7, Sense Motive
+7, Sleight of Hand +8, Stealth +8
SQ bribery, conceal item,

https://sites.google.com/site/pathfinderogc/bestiary/npcs/npc2/piratesmugglerhumanrogue3

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1/9/2015

Pirate,Smuggler(HumanRogue3)Pathfinder_OGC

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distraction, rogue talents (fast


stealth)

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DESCRIPTION
Environment any oceans or coastlines
Organization solitary, pair, or team (35)
Treasure NPC gear (masterwork studded leather, sap, masterwork
scimitar, shortbow with 20 arrows, potion of eagle's splendor, potions of
invisibility [2], other treasure)
Smugglers sneak their ill-gotten gains past nosy port functionaries as well
as naval inspections and blockades, and are typically stealthy
rapscallions, marvelously gifted beguilers, and nimble-fingered
pickpockets
Section 15: Copyright Notice - Pathfinder Campaign Setting: Isle of the Shackles
Pathfinder Campaign Setting: Isles of the Shackles 2012, Paizo Publishing, LLC; Author:
Mike Shel.

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